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/vr/ - Retro Games


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File: 114 KB, 254x242, Sonic_Adventure.png [View same] [iqdb] [saucenao] [google]
1514716 No.1514716[DELETED]  [Reply] [Original]

>people liking Sonic Adventure 2 more

The first Sonic Adventure had the best gameplay physics/controls of any Sonic game.
Controlling Sonic in SA2 was a clunky experience and a huge step down.

https://www.youtube.com/watch?v=qnNTj0zwMFU

>> No.1514762
File: 100 KB, 900x481, 1327142411762.jpg [View same] [iqdb] [saucenao] [google]
1514762

>The first Sonic Adventure had the best gameplay physics/controls/music of any 3D Sonic game.
I fixed your obvious mistakes and with these minor changes I can agree with you.

>> No.1514765

>>1514762
Not retro, but sonic heroes is the superior 3d sonic IMO

>> No.1514769

>>1514716
Shame both games sucked dick.

>> No.1514773

>>1514769
like both your parents.

>> No.1514780

>>1514773
>angry sonic fans
Sammy pls

>> No.1514785

>>1514716
The first Sonic Adventure had the best gameplay physics/controls of any Sonic game.
Controlling Sonic in SA2 was a clunky experience and a huge step down

What a terrible opinion.

>> No.1514824

SA2 had really predictable and fun physics (when they worked) and it's the only game in the series to do a dark main plot with any degree of success (some of the subplots in Adventure and later games were okay too) and some of the nicest environments in the series, not to mention the music.

SA1 has meh controls and terrible terrible animations. The voicework is also worse. The hub worlds, secrets, and environments were nice though, and the story is a mixed bag (but 90% of it is soiled by bad dialogue/animations)

Sonic Heroes is not very good. A few levels were cool, but overall it was way too dependant on setpieces and puzzles. The environments didn't feel natural at all, especially with the giant oversaturated goofy-looking enemies and puzzle markers. It's entertaining in short bursts, but it's a weak game overall and I think most people like it solely for nostalgia.

Shadow the Hedgehog is leagues better than Heroes.

>> No.1514832

>>1514785
It's true though. You had way more control over yur characters, and the gameplay was a lot smoother.
SA2 seemed like a watered down version of the original.

>> No.1514835

>>1514824
>Shadow the Hedgehog is leagues better than Heroes.

I was surprised to find it was true. That game was really fun actually, borrowed my pal's Gamecube and played that shit for weeks.

>> No.1514931

I dunno, man, there are many things in Adventure that feel flawed that were revised and improved in Adventure 2.

For me, reducing the number of playstyles to 3 was actually a good idea. I mean, Amy's gameplay was OK in 1, but I don't think many people were really fond of her in the first place. Tails just played like a broken Sonic and Big the Cat was... Big the Cat.

I may like Gamma as a character way too much, but he had that stupid thing where if he started "running" he'd get on wheels, and sometimes that wouldn't allow him to go over ant-high ledges, had to jump to make him stand up again. Robotnik and Tail's Mech thingies don't do that, and it feels a bit less cumbersome.

The controls for Chao Garden in 1 were retarded. "Let me feed my Chao OH NO I KICKED IT IN THE FACE why is the computer talking to me?". I like how in 2 they improved that, they added the stats screen and included crystals so you could add stats without losing others. That is, if ou give a shit about the Chao Garden/

I also think the sidequests and everything in the hub in 1 was pointless padding. 2 had the decency of just making a map the level select.

That being said, I still prefer 1's music and characters. I may have said Tails played like a broken Sonic, but I liked it that way. And Gamma is Gamma, so there goes that.

>> No.1514971

>>1514832
That's your opinion not a fact

>> No.1514972

but SA2 was less cringeworthy and still way more effort and had more content than SA1.

I'm glad they gave Sonic the makeover he deserved. the cutscenes suck in SA1. gameplay is fine.

>> No.1514973

SA2 had the best fucking soundtrack and is my favorite game of all time.

Knuckles' stages especially music-wise and pretty fun.

also,
breast bouncing animation

10/10

>> No.1515000

I've learned not to discuss this game with 4chan.

Whether you like it or hate it, the discussion that follows always makes me unpleasant.

>> No.1515007

>>1515000
Why? What upsets you so much you can't discus a game?

>> No.1515013

>>1515007
It is the game that is viewed as the tipping point for all autistic babbies and that means all discussion of it will eventually break down into accusations of shit taste and being a furry.

>> No.1515027

>>1515013
Well thank you for posting something related to the game and contributing to the good health of this game and its discussion instead of complaining about some shit that hasn't happened.

Personally my favorite thing about SA1 is the music.

>> No.1515037

>>1515013

That would be /v/. Here we were actually discussing gameplay elements. Besides, whenever you see a shitstorm coming it's always easy to abandon the thread anyways.

>>1515027

Yeah, pretty much. I may like SA2's gameplay better, but 1's music had that extra "hmph!" to it, if you get what I mean. Hell, even Big's Theme screams big fun to me.

>> No.1515129

Music from SA1 was just rehashes and stolen music.
Sound familiar?
https://www.youtube.com/watch?v=C6Pfx_r0aeA

>> No.1515143

>>1515129
That's been the case for Sonic since forever.

>> No.1515148

>>1515129
Inside Red Mountain. But this is probably no different to Sonic CD's (Not US) boss theme sampling.

>> No.1515175

>>1514971
It is a fact. Look at Sonic's reaction times in SA2. Have you played SA even? It's pretty noticeable.

>> No.1515185
File: 117 KB, 800x400, 1319037818772.jpg [View same] [iqdb] [saucenao] [google]
1515185

sa2 has better sonic gameplay and less auto pilot hold forward to win content. some people have said that sa1 was just a dreamcast tech demo, and they're probably not wrong.

one thing sa1 did right though was basing the whole game around sonic stages. because of that they could cram in other character playstyles into the already fun stages.

>> No.1515378

>>1515185
I felt the re-use of stages was pretty lazy and SA2's levels all being designed around the character they were for worked out better. I'd say both games are about equal for automated sections. Also you can expect tech demo-ness out of a launch title.

>> No.1515449
File: 1.25 MB, 1412x1888, 1395846714791.png [View same] [iqdb] [saucenao] [google]
1515449

Shame it had the second-least coherent story (after '06), most pointless gameplay styles (FISHING), and worst gameplay mechanic that kept cropping up for some reason (Adventure Fields, which were re-used in '06 and Unleashed).

>> No.1515461

>>1514716
I loved SA2 when I was around 12 maybe, possibly a bit older and 14. Never played the original. Went back to it last year and dear god it's a shittingly awful game, zero redeeming features.

Can someone genuinely explain what's to like about them, if they still do now?

>> No.1515468
File: 76 KB, 235x326, IMG_0072.jpg [View same] [iqdb] [saucenao] [google]
1515468

>>1515461
SA1
>Sonic the Hedgehog IN 3D!
>Crush 40's debut
>Nostalgia
>Chao Garden
>Uh...

SA2
>Nixed SA1's clunkier aspects (Amy, Big, Tails, Adventure Fields)
>Improved the salvagable stuff (Sonic, Knuckles, E-102's gameplay, Chao Garden)
>Finally play as THE Dr. Eggman (and a couple of new chucklefucks that divided the fanbase for decades afterward)
>Unique levels for each character
>Optional missions for each level
>Even better Gamecube port

SA1 did it all first, but SA2 did it better, and added some more stuff of varying quality. Unfortunately, neither of them have aged well at all.

>> No.1515624

>>1514716
>The first Sonic Adventure had the best gameplay physics/controls of any Sonic game.

>Play Sonic Adventure 1.
>Hit speed-up Ramp.
>come to a complete stop at an incline.
>Slowly walk up incline.
>Suddenly take off at full speed.

Tell me another.

>> No.1516972

SA1 and 2 threads are the worst kind of Sonic threads.

>> No.1518137

They both sucked

-glitches everywhere
-horrid camera angles
-annoying characters
-typical early video game Voice acting

SA2 wins by default because it didn't have fishing.

>> No.1518549

they're fun games but not particularly great and Colors/Generations have completely superseded them in every way

>> No.1518576

>>1518549
Generations is overrated but still good.

However I don't consider it better than the Adventure series.

>> No.1522059

The adventure games are shit. SA was just there to show off the DC's power and exist as like a big demo disc of Sega games with each character. Big was Sega Bass Fishing, E102 was a shitty Panzer Dragon and the other characters were just shit.

Sonic levels consisted of holding forward then tapping A at predesignated a-tapping areas like the numbered pads or lines of homing attackable enemies. If you're not holding forward or tapping A mindlessly you're watching Sonic fly through rings via lightspeed dash. So much of Sonic's levels leave nothing for the player to do you can just put the controller down during some segments.

Any time Sonic is a board you can put the controller down and go get a drink while Sonic plays with himself. When Sonic is running down a building cinematically you can just put the controller down because slamming into shit means nothing.

Sonic Adventure needed the ranking system it had because there's no incentive for the player to replay some linear as fuck levels

>> No.1522068

sa2 is the only good 3d sonic and the 3rd best sonic overall

>> No.1522094

>>1514972
>but SA2 was less cringeworthy
This is so fucking wrong, you could practically feel the spaghetti coming from the TV.
>every scene with a human in it

>> No.1522112

>>1522094
>let's judge a sonic game with the cinematics.

>> No.1522187

You see? Do you see?

You make a Sonic Adventure thread on 4chan and tell me to let my guard down and then that guy shows up who makes sweeping statements about people who enjoy it.

Next we're going to attract the "Sonic was always mediocre" crowd...

>> No.1522214
File: 67 KB, 640x480, 1396695727447.jpg [View same] [iqdb] [saucenao] [google]
1522214

best sonic

>> No.1522232

>>1514716
I say Sonic Jam was better but why didn't they finish it?

>> No.1522254

Yeah. I actually agree with OP there that SA1 is better. It's called Sonic ADVENTURE. And with the first game, it truly was. You explored the hub world, talked to people, carried items around, found different items, activated doors, flew a plane, played pinball, drove a car, ran to the end of the stage, raced Sonic, went snowboarding, searched for pieces of the master emerald, blew shit up, went fishing, outran a robot, raised a chao, and finally became super sonic. And there were SEVEN endings! Now THAT is what I would call an adventure. Sonic Adventure 2 doesn't deserve to be called an adventure. They replaced half of the characters with clones, got rid of the hub world, got rid of the diverse levels, and you only get one ending! They should have called it "Sonic and Shadow" or something. And the camera sucked way worse in SA2, too.

>> No.1522274

>wall physics

my stomach hurts

>> No.1522295

>>1518549
>Sonic Generations

>run to win
>clunky as fuck control mechanics, especially in modern Sonic
>scripted like hell despite having so many different stages

>> No.1522297

>>1522068
>Smile

Opinion discarded.

>> No.1522318

>>1522254
Motherfucking this.

>> No.1522327

>>1522187
It always was mediocre, though. There's a crowd because it's the truth.

>> No.1522332

>>1522295
There isn't a single stage in that game where you just run to win.

If you can show me a vid of one, I'll gladly admit I was wrong.

>> No.1522334

Sonic 1-3 and Sonic Adventure are the only Sonic games I like
The only thing that was better in Adventure 2 was the Chao minigame

>> No.1522343
File: 267 KB, 393x427, no one cares cena orton.png [View same] [iqdb] [saucenao] [google]
1522343

>>1522318
>You explored the hub world
Most of which was empty.
>talked to people
>carried items around
>activated doors
Yay, it's like an RPG, but without any actual RPG mechanics. But in Sonic's story, you can run faster. All the better to get to the actual stages instead of dilly-dallying.
>drove a car
"Why the hell am I in a car?" And that's why Sonic Drift sucks.
>raced Sonic
Following the same path as Sonic's stages, but with a time limit and painfully obvious shortcuts.
>went fishing
If you like that, then there's a whole GAME of fishing on the Dreamcast: Sega Bass Fishing. Now get the fuck out of my Sonic the Hedgehog game.
>searched for pieces of the master emerald
"This way!" WOOSH! Whoop-de-fucking-doo.
>raised a chao
It's like Tamagotchi, except it bogs down a game that is already bloated with "extra features".

OK, now for the good parts:
>flew a plane
Sonic 2
>played pinball
Sonic the Hedgehog, Sonic 2, Sonic CD
>ran to the end of the stage
Every single Sonic game ever
>went snowboarding
Sonic 3
>blew shit up
Every single Sonic game ever
>outran a robot
Sonic CD
>And there were SEVEN endings!
Sonic 3 and Knuckles did it better with only 3.
>finally became Super Sonic
Sonic 2, Sonic 3 and Knuckles (but you could do it in ANY stage)

tl;dr: Did you play ANY Sonic games before 1998?

>> No.1522345

>>1522332
>There isn't a single stage in that game where you just run to win.

I don't recall doing anything other than running to the finish line overall. Did I play a different game?

>> No.1522351

>>1522343
Fuck off with your contrarian bullshit.

>> No.1522353

>>1522345
Apparently so. There's plenty of platforming in each level.

>> No.1522357

>>1522343
>If you like that, then there's a whole GAME of fishing on the Dreamcast: Sega Bass Fishing. Now get the fuck out of my Sonic the Hedgehog game.

I bet you HATED Grand Theft Auto's taxi missions.

>> No.1522358

>>1522353
Yeah. Must have missed it.

>> No.1522359

>>1522351
>pointing out hat the games "new" aspects bogged what could have been a decent game down, and the actually good parts were in previous Sonic games, often done better

My point
Your head

>> No.1522362

>>1522359
>your opinion
>my opinion

>> No.1522363

>>1522357
Why should I have to drive a goddamn taxi when I'm supposed to be running a crime ring? I know Grand Theft Auto isn't all "hurr durr blow shit up", but come on...a fucking taxi?

>> No.1522364

>>1522363
You have a very weird taste.

>> No.1522370

>>1522362
>My facts (large parts of the game were superfluous to the series' strongest point--high-speed platforming, and the good parts were done better in previous games)
>Your opinion (fuck off)

>> No.1522375
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1522375

>>1514716
>The first Sonic Adventure had the best gameplay physics/controls of any Sonic game
>any Sonic game
>any

>> No.1522373

>>1522370
>Your facts (Your opinions)
>My Opinion (Fuck off with your opinions)

>> No.1522379

>>1522363
Because it's an added activity to help make money.

Also, fucking called it. Go find another game to cry about.

>> No.1522380
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1522380

>>1522375
Finally, someone who gets it.

>> No.1522384

>>1522343
I'm not sure how a completely optional extra can "bog down" a game.

>> No.1522385
File: 55 KB, 450x600, 450px-Shadow_the_fomo.jpg [View same] [iqdb] [saucenao] [google]
1522385

>>1522379
Why a taxi? Why not robbery? Why not paid assassinations? Why not drug dealing (more so than usual, anyway)?

>> No.1522389

>>1522385
You can already do shit like that.

>> No.1522386

>>1522375
It's true. Even more so for games after that.

>> No.1522392

>>1522384
>fishing
Has a whole story dedicated to it. If you want to play as Super Sonic and beat the game, you have to go fishing.
>drove a car
Mercifully brief, but still necessary.
>You explored the hub world
>talked to people
>carried items around
>activated doors
>optional
I'm beginning to think you never played this game.

>> No.1522398

>>1522386
I don't remember falling through the level on any Sonic game before SA.

>> No.1522407

>>1522392
I don lik fishin
I don lik talkin
I just lik runnin
Dis game a shit
Not enuff runnin

Actually in SA1 the stages felt like something more of a level to clear. You earned the right to play each stage because you had to explore the story and look for it yourself. In SA2 you picked a side and played whatever the computer threw at you. The levels were just there.

>> No.1522406

>>1522392
I was talking about the Chao minigame, which was quoted as bogging the game down.

I notice how you conveniently left that out of your examples in your reply.

For the record, I have 3 version of SA (DC original, GC remake, and HD version on 360), so please don't give me this "you never played this game" bullshit.

Chao raising is entirely optional. Prove me wrong. It doesn't "bog down the game" in any way, unless you are purposely going out of your way to "bog it down" by playing the minigame.

>> No.1522410

>>1522398
I wasn't talking about that. I was referring to the gameplay mechanics, those are more like bugs of some sort, which yes SA1 had a bunch of.

>> No.1522412

>>1522407
*felt like something more Than a level to clear

>> No.1522421
File: 358 KB, 716x403, classicDerp2ReturnOfTheDerp.png [View same] [iqdb] [saucenao] [google]
1522421

>>1522412
If you want "more than a level to clear", play The Legend of Zelda or Final Fantasy or something like that. Those were designed with large-scale exploration in mind from the very beginning.

Sonic has always been about high-speed platforming; the proportion of high speed to platforming can change with each game (compare Sonic the Hedgehog's platforming-heavy gameplay to Sonic 2's speed), but the core mechanics must remain. Sonic Adventure, Sonic Adventure 2, and every Sonic game since then (with the debatable exception of Generations, which is beyond /vr/'s scope anyway) has deviated from this.

>> No.1522468

>>1522421
>If you want "more than a level to clear", play The Legend of Zelda or Final Fantasy

Or Sonic Adventure, which also offered that. Playing a SA level felt more rewarding than in SA2 to me.

>> No.1522474

One game has City Escape, the other doesn't


I think we all know deep down what the best one actually is

>> No.1522506

>>1522474
>City Escape

But White Jungle, Dry Lagoon and Pumkin Hill are also god tier.

>> No.1522510

>>1522468
but SA2 also has 6 different missions where you clear stuff. Boy, I fucking loved that when I had it on my GC. it was the first game I had and it was full of content. That was the best thing about SA2. Lots and lots of content.

>> No.1522517

>>1522506
Pumpkin Hill is shit in everything except the music.
Its one of Knuckles worst levels.

>> No.1522530

>>1522517
Red Mountain is likely the best Knuckles level from both. Sky Deck was pretty fucking hard, but wasn't as enjoyable.

>> No.1522565

SA1 was more adventure than 2. 1 for me had the right direction of what Sonics levels should be with more paths than being more linear like 2 was(except for Final Rush/Chase because players can be crazy). Story? Both are meh, but 1 had the thing about the chaos emeralds.
Everything else was better in 2, chao, gameplay, graphics, characters(except Gamma, but my Eggman in 2) and full of content and FREE DLC(kart racing I am looking at you). Soundtrack I liked both, one had up and down and all around, the other escape from da city.
Heroes had one of the best osts of any Sonic, but fuck that 3 gameplay or getting the special levels(get key, can't get hit or you will miss special stage). Some stages had the right direction with more than 2 paths like the first 2 levels, but others were argh... like that rail one. I don't mind a short rail, but long-ass levels with rails? No.
Shadow never played.
>>1522517
>>1522530
Aquatic Mine was pretty fun because my swimming while he shits and dives blablabla on the mines.

>> No.1522575
File: 21 KB, 340x340, sides.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1522410
>>1522386
>>1522380

>> No.1522586

>>1514716
>Sonic Adventure had the best gameplay physics/controls

confirmed for trolling.

ALL the 3d sonic games suffered from collision errors, bad controls, and awful camera. Yes, even Generations had its share of issues. You run at 1000km/h at one point and then you halt to 0 speed instantly because you collide with a transparent part of a ground texture that halfway covers a ridge to the left of you. That's how practically all the 3d sonic games play as.

>> No.1522591

>>1522345
>I don't recall doing anything other than running to the finish line overall.
Yeah, Sonic should be walking instead.

>> No.1522723

C'mon guys, /vr/ has been more civil than /v/, so let's keep it that way, shall we?

Anyway, I've always really liked SA2, although I can't pinpoint the exact reason why. The closest thing I can think of is "charm." It's the same reason I like Dragon Warrior III so much.

I like how the Chao Garden and the main levels feed into each other: wanting to get your Chao to the next level of growth motivates you to learn the levels and complete them as efficiently and quickly as possible. Each level offers different animals to boost different kinds of growth, so if you want to raise all kinds of Chao, you have to learn all the levels. The Chao Garden also makes getting rings more meaningful than in later Sonic titles.

>> No.1522750

3D Sonic, in my opinion:
>Generations
>Colors
>Unleashed day stages
>SA1

Everything else shouldn't even exist at this point, but for the sake of completing the list:

>Heroes
>Secret Rings
>Unleashed night stages
>Black Knight
>Lost World
>SA2
>Shadow
>Sonic 06

>> No.1522758

>>1522723
>The Chao Garden also makes getting rings more meaningful than in later Sonic titles.
That was on the GC version. DC didn't had in-game Blackmarket, only online to get chao not obtainable in game that Sega would add from time to time, like new kart stuff, voice themes and 2player stuff. Still, I think you could use rings on Chao Adventure 2 but its been years so...

>> No.1522763

>>1515468
>E-102's gameplay
The Tails/Robotnik levels in SA2 were worse than the E-102 levels in SA1.

>> No.1522790

>>1522750
>Unleashed
Why did you had to mention this? I still can't do the Eggmanland hotdog missions without dying because of that level being one of the hardest Sonic ever

>> No.1522873

>>1522591
What a great response.

>> No.1522917

>>1522873
What a great complain.

>> No.1522935

>>1522917
Nice one!

>> No.1524587
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1524587

>>1515468
Maybe I dont play enough current gen games cause I played SA2 for the first time recently and I thought that shit was gorgeous and legit fun and even addicting because of chao garden.

>> No.1524591
File: 24 KB, 300x300, 1273963380640.png [View same] [iqdb] [saucenao] [google]
1524591

>>1522343

>"This way!" WOOSH! Whoop-de-fucking-doo.
>using hints for Knuckles stages

Ultimate plebeian.

>> No.1524595
File: 306 KB, 738x540, 1308847441274.jpg [View same] [iqdb] [saucenao] [google]
1524595

>> No.1524695

I'll give this thread one thing, it's legitimately the first time I've ever heard anyone on the internet or otherwise defend Big's terrible god forsaken fishing levels.

>> No.1524768
File: 74 KB, 499x362, 1371696863043.png [View same] [iqdb] [saucenao] [google]
1524768

>>1524695
>mfw at the time I enjoyed fishing as Big because it was the first time doing in a game specially 3d
It was hard fishing some fish but relaxing most of the times. Watching fish on water was nice too. But years later it was tedious and boring to me too.

>> No.1524772

>>1514762
This.
>>1514765
That horrible game glitched on me with such alarming regularity that I can't fathom how it made it to store shelves.
>>1514824
>dark main plot with any degree of success
Define "success" because I thought the whole plotline was abysmal.
>music
I thought the character themes in SA2 were really bad compared to the ones in SA. Stage music was a mixed bag for both.
>>1514931
I felt Robotnik and Tails mechs were a lot more cumbersome than Gamma, and I hated their stages in SA2.
>>1514972
>less cringeworthy
>introduced Shadow
>ULTIMATE LIFEFORM
SA2's whole plot was made of cringe and predictable dumb shit.

>> No.1524925

>>1524695
Emerald Coast stage of big is the most chill playing experience I have ever had. You might not like diversity, and I agree Big's levels were hit and miss, but that level was fucking gorgeous and I could play it indefinitely.

>> No.1524929

>>1524772
This motherfucker knows what's up.

>> No.1524974

>>1524925
I think it's a pretty big leap to assume I don't like diversity in games because I don't like bass fishing with a literal fat retard as my avatar.

>> No.1524981

>>1524974
It's also a big leap to call Big a literal retard. The fact you don't understand he's frog fishing ironically brings up your questionable level of intelligence in the matter.

>> No.1524987

>>1524974
Is Big not edgy enough?

>> No.1525002

>>1524981
I used the term 'bass fishing' in reference to the game in which they borrowed the mechanic from pretty heavily.

>>1524987
Nice buzzword bro, yes clearly I need all my characters to be "edgy" if I don't love Big the Cat. The best of all of Sonic's shitty friends.

>> No.1525007

>>1525002
So calling him a literal retard is not a buzzword, but edgy is?
Alright then. I apologize.

>> No.1525008

>>1525007
Is retard a buzzword? Sorry if I came off as a dick. It was unnecessarily harsh.

>> No.1525025

>>1525008
Any insult on 4chan is a buzzword. You should refrain from using them, especially on /vr/ which is a peaceful board.

>> No.1528171

>>1522407
It felt like it gave you freedom despite not actually being the case.

>> No.1528201

>>1524772
He didn't say SA2 wasn't cringe-worthy, just less cringe-worthy than SA1

which is true

>> No.1528209

>>1528171
Exactly. SA1 took place in a world of some sort. Even it was small as fuck. SA2 was just a sequence of levels, you'd clear the character story just by pressing continue.

>> No.1528219

>>1524695
>>1524925

It just doesn't make since putting a mandatory fishing game in a franchise all about speed.

>> No.1528236

>>1528219
So do you also discard Knuckles stages along with all the other characters who aren't Sonic?

>> No.1528246

>>1528236
At least the other games had speed as a factor

>racing
>time limit to take out target
>chase

except maybe the treasure hunting

>> No.1528273

>>1528246
Well it seems then that this discussion is pointless, since we're arguing over taste and there's not much else to argue about.

>> No.1528286

>>1528273
The fact that those mini-games are speed based, fishing is not, and Sonic is a speed based franchise are kind of objective facts.

>> No.1528297

>>1528286
Yes, but it's not an objective fact to say it's not a good or enjoyable game just because it has a fishing component.

>> No.1528304

>>1528297
It just doesn't make since putting a mandatory fishing game in a franchise all about speed.

>> No.1528309

>>1528304
Goddamnit man.

>> No.1528342

>>1514716
>Sonic Adventure had the best gameplay physics/controls of any Sonic game.
come now

>> No.1528407

>>1514716
>The first Sonic Adventure had the best gameplay physics/controls of any Sonic game.

LOL!

>> No.1528410

>>1528342
>>1528407
If you actually read the thread a little you wouldn't have posted this.

>> No.1530093

>that Amy hammer mini-game on SA1
Don't deny it. You like it.

>> No.1530120
File: 958 KB, 245x272, 1396766850011.gif [View same] [iqdb] [saucenao] [google]
1530120

Don't know if it was mentioned before but let me throw in my two cents.

Sonic Adventure 1 is the most playable game due to it's level design. It has some bigger areas to play around in, and while it's not like "a huge 3D environment" to explore, it gave the pretension that the level you were going through was bigger than you actually think it is, making it feel less on rails as a result.

Sonic Adventure 2, besides the TERRIBLE Master Emerald sequences, was nothing but a on rails experience from beginning to end, with various sized hallways.

>> No.1530146 [DELETED] 

Hey guys, what's better? Shit, or diarrhea? This is literally what this thread is, the sonic series is garbage and you guys are retarded for even arguing about this

>> No.1530191
File: 80 KB, 900x582, 1348255941362.jpg [View same] [iqdb] [saucenao] [google]
1530191

I prefer Sonic Adventure 1 due to having better controls and levels to implement Sonic's speed.

Not Tool-Assisted:

http://www.youtube.com/watch?v=o6B7oDBJ0lA

TAS:

http://www.youtube.com/watch?v=g-CWu8JQ5Kk

>> No.1530192

>>1530120
Shouldn't that guy be trying to convince me that Mac is better than PC rather than scoffing like that?

>> No.1530213

>>1530120
Fucking this. Listen to this man.

>> No.1530234

Sonic Adventure 1 + 2 have the best voice acting ever.
>"Oh no."
>"GET A LOAD OF PISS"
>"Huargh, he's not going to get away with this!"
>Well done Sonic, but you won't make it out of this room alive, HA HA!"
>"Faker? Ha! You're not even good enough to be m-I'LL MAKE YOU EAT THOSE WORDS"
And you've got to love Sonic randomly dashing off Egg Golem.

>> No.1530245

>>1530234
>Follow may
>Set me fray
>Trust me and we will escape from the citay
>I'll make it froo froo me to yew
>FOLLOW MAY

>> No.1530248
File: 151 KB, 500x371, sonic lost.png [View same] [iqdb] [saucenao] [google]
1530248

>>1530234
I actually always liked the fact that characters sometimes don't let each other finish talking. It's kinda fitting.

>> No.1530249

>>1530234
>all systems, FUUUULL POWeeer
>nuow wai! I can't balieve disss!
The Doc is always the best

>> No.1530270

>>1530234
I forgot to add this video also
https://www.youtube.com/watch?v=demZZpIWMyA

>> No.1530283

>>1514716
Apparently I live in bizarro world now.
I love sonic adventure 1 and i don't think it's got any massive gaping pacing issues, and i most certainly wouldn't rather gouge my eyes out than play it again.

Then again, the only ..bad.. parts of Sonic Adventure 2 were the sonic and shadow levels, and everything else was ..lovely. But at least then you didn't have something to look forward to, as opposed to knowing that every time you use one of those stupid loops you might just arbitrarily ..not.. clip through them or fall off for no apparent ..lack of.. reason.

SA1 was just the most perfect example of wonderful and not-at-all buggy level design and/or programming that I've ever had the profound joy of experiencing. Right below Sonic06 (which I ..didn't play.. at launch).

>> No.1530332

>>1530234
The whole scene in Tails' story before Speed Highway is pretty creepy. Like a completely different tone.

>> No.1530343

>>1530283
Nice contribution bro.

>> No.1530349

>>1530234
>You know what they say, the more the merrier!
>You know what they say, the more the merrier!
>You know what they say, the more the merrier!
>You know what they say, the more the merrier!
>You know what they say, the more the merrier!

>> No.1530354

>>1514824
I agree with you for the most part, but I thought SA1 controls were good enough, especially on the GameCube.

I actually liked Shadow the Hedgehog

>> No.1530741
File: 103 KB, 700x700, 1376528680789.png [View same] [iqdb] [saucenao] [google]
1530741

>>1530354
>I actually liked Shadow the Hedgehog
Get out.