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/vr/ - Retro Games


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File: 1.05 MB, 1440x1080, iKKw8S95gEa9r.png [View same] [iqdb] [saucenao] [google]
1506545 No.1506545[DELETED]  [Reply] [Original]

ITT: beautiful high res pics of emulated games.

Post your own if possible, especially from that obscure game you like.

>> No.1506568
File: 138 KB, 1024x768, PSD3D067.jpg [View same] [iqdb] [saucenao] [google]
1506568

>>1506545
Why would you make it high res but not smooth the textures? Also, while Crash 3 looked good, I'd say 2, and even 1, might beat it overall.

>> No.1506580
File: 214 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
1506580

Screen smoothing, yes or no?

>> No.1506583
File: 448 KB, 1920x1080, q78bfUW.jpg [View same] [iqdb] [saucenao] [google]
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>> No.1506589
File: 555 KB, 1680x1050, rmq0023.jpg [View same] [iqdb] [saucenao] [google]
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>>1506568
texture filtering ruins low resolution textures. Not emulated, but this would look like blurry shit with filters.

>> No.1506585

>>1506580
If you're asking based on your screenshot, it's impossible to tell with that jpg artifacting.

>> No.1506593
File: 876 KB, 1920x1080, EPSXe_2011-09-25_00-20-22-04.png [View same] [iqdb] [saucenao] [google]
1506593

>> No.1506596

>>1506589
It doesn't ruin them. Most textures aren't designed to be pixel perfect anyway, so smoothing them actually helps.

>> No.1506605

>>1506596
You never played crash bandicoot or spyro, I guess. Or any PS1 game. Just about every one had textures designed to look good without filtering. Games otherwise used 2D background.

>> No.1506607

>>1506605
No, I played those games to death. The thing is, playing them in their original resolution makes it very difficult to notice most of the time. At a high resolution it tends to look pretty bad.

>> No.1506708
File: 100 KB, 777x932, 139597707775.jpg [View same] [iqdb] [saucenao] [google]
1506708

>>1506580
>>1506583
>>1506593
>stretching

>> No.1506721

Am I the only who prefers jagged ps1 3D graphics to this smoothed emulation style? I feel like I'm coming out of the closet saying this.

>> No.1506730

>>1506721
Not going to argue because it's personal preference, but I'm wondering, why?

>> No.1506831
File: 199 KB, 1455x1000, 1396149102654.jpg [View same] [iqdb] [saucenao] [google]
1506831

PS1 has a lot of problems with 3D. It is not a true 3D GPU in that sense, since it takes a lot of shortcuts. These issues become more obvious. Also HD is mostly an option only in HLE video renderers, and HLE removes dithering, which was used in these games as shading.

>>1506721

I do too. Instead of nearest neighbor for scaling, I try something like CRT Geom. It looks similar to how it looked originally. Especially if you have some distance. Shaders are not perfect, and they will improve when we get displays with more resolution. But I prefer them, and the increased accuracy of emulators like Mednafen over HLE HD.

>> No.1506841
File: 33 KB, 500x500, doge lino.jpg [View same] [iqdb] [saucenao] [google]
1506841

2D game emulation:

>It must be pixel perfect! I want it to look like exactly how it originally did on real hardware.

3D game emulation:

>Upscale that to 1080p dawg, removing the dithering, add texture filtering, add in better audio sampling, replace those shitty default textures with these sweet HD ones, widescreen that shit yo I hate black lines. Crank the framerate up to 60fps,

>> No.1506893

>>1506841
Are you trying to point out hypocrisy? Because 3D is meant to be scalable, while 2D sprites are fixed.

>> No.1506901

>>1506893
This is why new ports of older games have graphic options suck as smoothing, right?

>> No.1506908

>>1506841
That's because games age differently, 2D will never really become outdated, put in a SNES game and it'll look fine, since there aren't issues with jaggies or graphical distortions.

3D on the other hand ages like milk, even games that looked gorgeous for their time (OoT and FFVII come to mind quickest) look pretty shitty today because of the jaggies.

>> No.1506917

>>1506901
Which ports are you talking about? Because I'm not really familiar. But the PS2 had the option to smooth textures on PS1 games and showed noticeable improvement (for most games).

>> No.1506930

>>1506917
New ports of games like the Final Fight/Magic Sword, X-Men arcade, Garou, and Marvel Vs. Capcom 2 releases on PS3/360, among many others.

>> No.1506931

>this entire thread

HQ4x and up to 25% scanlines.

>> No.1506935
File: 6 KB, 150x267, mariosprite.jpg [View same] [iqdb] [saucenao] [google]
1506935

>>1506908
>SNES
>no jaggies

wut

>> No.1506973

>>1506841
And who said some of us don't upscale 2D games?

>>1506908
lol, speak for yourself. I sure enjoy SNES games, and I like their graphics, but saying they're not outdated...lol, they look hideous. You don't even have to compare it to 3D games, any 2D game with HD sprites will show the difference.

Like this >>1506935
It looks good, but technically speaking it's horrendous. The idea it's an exception just because it's 2D is ridiculous. In fact, their fixed size means you can't scale it like 3D vectors.

>> No.1507054
File: 1.65 MB, 2371x1706, zelda 2 close up.jpg [View same] [iqdb] [saucenao] [google]
1507054

>>1506935

It's only because you're scaling it. SNES games ran at resolutions around 240p, and shadow masks and blurry cables added additional blur removing jaggies. Jaggies are a creation of emulation/scaling.

This is taken with like your nose to the screen distance. This doesn't demonstrate how it would actually be viewed with a few feet distance. But it does demonstrate how there's no jaggies.

>> No.1507080
File: 2.52 MB, 1920x1080, pcsxr 2013-07-13 04-46-04-73.png [View same] [iqdb] [saucenao] [google]
1507080

>> No.1507086

>>1506908

OoT looks fine. A little bland, and this is mostly the shitty N64 textures. FF7 looks gorgeous.

>> No.1507093
File: 1.01 MB, 1920x1080, 1396157658542.png [View same] [iqdb] [saucenao] [google]
1507093

>> No.1507156

>>1507080
If you don't mind me asking, what are the plugins and filters you are using? That looks great to me.

>> No.1507194

>>1507156
PCSX-Reloaded with the OpenGL 1.78 plugin, with AA forced through the GPU drivers, and the widescreen hack enabled.

Be warned, not everything in this game plays nice with such settings.

>> No.1507203

>>1507194
Thanks a lot, person!

>> No.1507205
File: 280 KB, 1281x959, dem textures.jpg [View same] [iqdb] [saucenao] [google]
1507205

When it comes to 5th gen systems, this is only a fun novelty for taking stills, imo. The look of the games is too reliant on the original equipment. It's nice to see the effort put into the textures though.

>> No.1507320
File: 72 KB, 480x360, 1380770711811.jpg [View same] [iqdb] [saucenao] [google]
1507320

>>1506568
moar Xenogears pls

>> No.1507358

>>1506841
Perhaps because most of the 2D games that people play are made in engines that let the artists work more freely, whereas the 3D games had a lot of restriction?

I'm not a huge fan of 2D filters, but if say the lucasart scumm games were actually vectors and not pixels I would definitely play them in HD.

>> No.1507392
File: 369 KB, 1920x1080, 1396168596537.jpg [View same] [iqdb] [saucenao] [google]
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>> No.1507393
File: 332 KB, 1920x1080, 1396168664900.jpg [View same] [iqdb] [saucenao] [google]
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>> No.1507395
File: 230 KB, 1920x1080, 1396168731494.jpg [View same] [iqdb] [saucenao] [google]
1507395

>1506545

>> No.1510193
File: 26 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
1510193

>> No.1510196

>>1506935
The difference is the jaggies are all carefully positioned with human judgment. They are a deliberate part of the art, that is what "pixel art" means.

>> No.1510204
File: 576 KB, 1920x1080, 1396276454864.jpg [View same] [iqdb] [saucenao] [google]
1510204

>> No.1510404

>>1510204
>beautiful
>no AA

>> No.1510421
File: 142 KB, 640x480, 1396286797950.jpg [View same] [iqdb] [saucenao] [google]
1510421