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/vr/ - Retro Games


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File: 1.73 MB, 2984x2572, filters.png [View same] [iqdb] [saucenao] [google]
1475050 No.1475050[DELETED]  [Reply] [Original]

>filters

>> No.1475054

>>1475050
i'd hang it on my wall
to throw tomahawks at

>> No.1475059

Nice fanart, OP.

>> No.1475060

How does vector magic look when you use it on vector games?

>> No.1475063
File: 23 KB, 173x278, filters2.png [View same] [iqdb] [saucenao] [google]
1475063

>> No.1475069
File: 45 KB, 505x385, gununu shredder.jpg [View same] [iqdb] [saucenao] [google]
1475069

Post more. I am quite intrigued by it. Maybe some Megaman X, like the final Sigma fight.

>> No.1475075
File: 773 KB, 2048x1784, coolrobot.png [View same] [iqdb] [saucenao] [google]
1475075

>>1475069
Sadly (thankfully?), this one (and any others I'd make) isn't as fucked up as the first one, because I found the first one already messed up (it basically looked the same, but at a much lower resolution)
Anyways, here's this

>> No.1475080
File: 90 KB, 1116x888, star wars.png [View same] [iqdb] [saucenao] [google]
1475080

>>1475060
Something like this.

>> No.1475081

>>1475075
Having never played the game, that looks pretty cool.

Wouldn't never want to play it like that though.

>> No.1475083
File: 118 KB, 1000x1000, tails.jpg [View same] [iqdb] [saucenao] [google]
1475083

>>1475075
Shit, Sigma's face looks really cute.

>> No.1475087
File: 227 KB, 2048x1792, UUUUUGGGGGLLLLLYYYYY.png [View same] [iqdb] [saucenao] [google]
1475087

Holy hell what have I done

>> No.1475094

>>1475050
>not running games through the NTSC filter

Maximum Overpleb.

>> No.1475095

>>1475087
I'd play the fuck out of games with that filter, if only to find out how stuff ends up looking.

>> No.1475097

>>1475087

Shiggety shiggety shwa

>> No.1475104

>>1475087
I-I like it...

>> No.1475101

>>1475087
the bushes are no longer the same as the clouds

>> No.1475114

>>1475097

HEY SHPLADE

>> No.1475129
File: 1.98 MB, 480x360, 1360363455243.gif [View same] [iqdb] [saucenao] [google]
1475129

>>1475087

Well shit, here's something I need to play now.

>> No.1475139

>>1475087
I wanna see the Mega Man 2 stage select screen done like that.

>> No.1475140

>>1475087
Does that run real time?

>> No.1475147

What happens if you scale 2x-3x using nearest neighbor, then apply the smoothing shader?

>> No.1475153
File: 119 KB, 1400x1050, 1395026531713.png [View same] [iqdb] [saucenao] [google]
1475153

>>1475147

It would look like this

>> No.1475160
File: 889 KB, 2048x1792, 1395067126861.png [View same] [iqdb] [saucenao] [google]
1475160

>>1475139
For some fucked up reason I can't find a clean shot of that on Google, so have the one from Mega Man 3.
>>1475140
Nope, it takes about a minute to render it for an NES screenshot.

>> No.1475165

>>1475160
>>1475087
>>1475075

Holy crap, these would make great posters!

>> No.1475169

>>1475165
please don't be serious

>> No.1475171

>>1475160
>Spook Mom
>Snake Mom
>Needle Mom
>Mooo Mom
>Voo Mom
>Gemin Mom
>Mogney Mom
>Swooow Mom

>> No.1475173
File: 326 KB, 2048x1792, 1395067919041.png [View same] [iqdb] [saucenao] [google]
1475173

big booty buttcheeks

>> No.1475174

>>1475165
i actually like this idea

>> No.1475178

>>1475160

How about capturing each frame of a level playthrough, rendering them all and putting them back together for a video?