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/vr/ - Retro Games

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1470201 No.1470201 [Reply] [Original] [archived.moe]

DOOM THREAD, (Last thread >>1464651)
(other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##
(Needs update)

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn how to...

Create maps?

Open/Edit WAD/PK3/etc to make 'em compatible with other mods?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/idgames torrent (12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here http://www.doomworld.com/vb/wads-mods/
ZDoom mods/projects can be found here http://forum.zdoom.org/viewforum.php?f=19

>> No.1470202


-If you feel like trying a new mod, give GMOTA a chance! Go check it here! http://forum.zdoom.org/viewtopic.php?p=742401#p742401

-[IN TWO DAYS AWAY!!!] Feeling like being someone's bitch? Well, you're lucky to have John Romero available for Deathmatch in GDC in the next couple of weeks!!! More info. HERE!!! --> http://pastebin.com/4C7heLCf

-The past Awesome Games Done Quick featured a playthrough of Plutonia (Go 2 It included) and also a Doom 2 race which was a result of a bid war between that game and Ultimate Doom. To rewatch the Doom speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1

-Guess who received an update? OBLIGE! Now it's in version number 6, and oh man things surely have improved; go check it here! http://oblige.sourceforge.net/forum/index.php?topic=307.0

-CACOWARDS? SURE, HERE! http://www.doomworld.com/20years. Feel absolutely free to share your thoughts about the works chosen for this edition. And, well, they surely left a lot of stuff to discuss related to the decisions made on some wads...

-From the creators of Russian Overkill, here is to you The Guncaster! http://forum.zdoom.org/viewtopic.php?f=19&t=37066 Give it a try if you want.

-ChocoDoom got updated in the 20th anniversary. Now you can play Heretic, Hexen and Strife too! Go grab each version of them here! http://www.chocolate-doom.org/wiki/index.php/Downloads

-Jimmy's Jukebox may be get a new update very soon...get hype!!! http://forum.zdoom.org/viewtopic.php?f=19&t=29117&start=180

>> No.1470212
File: 397 KB, 160x160, 1394892286789.gif [View same] [iqdb] [saucenao] [google] [report]

>calling user-made WADS and maps "custom campaigns"

>> No.1470220

>(Needs update)

That's a bald-faced lie.

>> No.1470221

Not him, but what do you call them? User-made maps is kinda long don't you think. Megawads doesn't fit either because some wads don't have many maps. Just maps? Map packs?

>> No.1470225

>User-made maps is kinda long don't you think

no, why it would be?

>> No.1470236

Map packs if the wad/pk3 contains nothing but maps
wad if the pk3/wad changes gameplay aspects in any sort of way outside of vanilla

>> No.1470272

Are Harmony, Hacx and Strife worth playing?

>> No.1470280

haven't tried hacx or harmony, but strife is worth playing (even if i think it'd need a good revamp, especially on the stealth side)

>> No.1470292 [DELETED] 

3 days to TSP



>> No.1470293


What the hell's TSP?

Also what's the latest GZdoom?

>> No.1470297
File: 27 KB, 300x304, cyberdemon shoot wall.png [View same] [iqdb] [saucenao] [google] [report]

>Brutal Doom SE doesn't have an addon to remove the bloody screen effects like normal BD does

>> No.1470329

The one with the most recent date.

>> No.1470343

it's a cvar m8

sigfloyd knows how to use them instead of having 2384 mutator files like sgt. mark

>> No.1470353

The Space Pirate

>> No.1470360

Really? Can you tell me what it is?
And I tried the BD addon on SE and it worked, heh.

>> No.1470370

I like earape but I want the BDSE other stuff. Will I need to patch myself, or someone has done it before? google isn't helping

>> No.1470371

we doom now?

>> No.1470373

BDSE addons comes with an alternate sound pack that is pretty nice. Not complete ear rape, but really nice.
What. We doom since the creation of /vr/

>> No.1470393

Were we ever not doom?

>> No.1470419

Thanks. I still prefer the original, but at least everything sounds as good as they fire

>> No.1470420

Been enjoying DoomRL. Anyone know of any other non-fps DOOM games?

>> No.1470432

There's a board game that's supposed to be really good, if you're interested in that sort of thing.

>> No.1470501

>metroid wad will never have vast levels that will make you feel lost on zebes or tallon iv

>> No.1470503

can oblige make large levels

>> No.1470521
File: 79 KB, 401x253, duke-dev-edit.jpg [View same] [iqdb] [saucenao] [google] [report]

Tell me more

>> No.1470589


Not my cup of tea.

Anyone know what the spawn conditions are for the Dragonslayer blade?

>> No.1470610

>there will never be a Blade Runner TC with Hexen hubs

>> No.1470630

Mike12 stopped by and posted a Blade Runner pistol sprite. Might just be for Forsaken Planet. http://forum.zdoom.org/viewtopic.php?f=19&t=37743

>> No.1470668

>Forsaken Planet
Holy shit that looks awesome. Is there anything similar out already? I love that grungy sci-fi/cyberpunk aesthetic.

Also, that intro animation with the exploding alien vaguely reminds me of the original X-COM intro movie. Wonderful.

>> No.1470695


Here's an XCOM mod. Very wip, much graphics.

Not sure what's happening in the video.

>> No.1470705

Gave up on Jenesis... The maps just started getting dull after awhile. Now Hellbound? These maps are really fucking good. I tend to just get totally bored of a lot of wads about halfway through, but Hellbound just keeps getting better and better.

>> No.1470783
File: 344 KB, 1680x1050, 1394913872148.png [View same] [iqdb] [saucenao] [google] [report]

I'm still playing through Hellbound.
I just reached the city part, just a few steps into the map and this is some of the most awe inspiring city map I've ever seen, and this includes city maps from Duke Nukem 3D.

I haven't beat the episode yet but I can already say this is clearly the greatest wad I've played since Vanguard.

>> No.1470826

>Phocas Island 2

man that game was really bizarre but in a good way

also I remember playing Cold as Hell and loving it but it crashed a lot. I don't know if anybody else had this problem

>> No.1470865

New map by Jimmy


Seems to be comfy, someone pls confirm. Requires Plutonia.wad

>> No.1470874

Oh god looking up and down in software rendering makes me nauseous.

>> No.1470879
File: 350 KB, 1680x1050, 1394916232783.png [View same] [iqdb] [saucenao] [google] [report]

Try a more straight screenshot

>> No.1470881

That looks much nicer.

Also that level was fantastic.

>> No.1470904
File: 1.28 MB, 1232x886, oh f.png [View same] [iqdb] [saucenao] [google] [report]

This weeks gauntlet episode features some shit from Captain N, because I have no idea why....


>> No.1470908

That is some seriously kickass music.

>> No.1470921
File: 1.17 MB, 1280x960, 1394917533477.png [View same] [iqdb] [saucenao] [google] [report]

This level sounds a lot like Ocarina of Time.

Yep, pretty comfy.

>> No.1470930

>tfw Doom has started giving me migraines
Anyone else experience this? Always get flashing light floaters and eye/head pain while or after playing it.

Could just be my CRT monitor though.

>> No.1470932

>Could just be my CRT monitor though.
... probably

>> No.1470937

crts do that, one of the reasons why crts were phased out

>> No.1470938

Maybe you're using GZDoom and have OpenGL filters enabled still. See the post directly above you. Just awful how blurry it is.

Or maybe it's your monitor.

>> No.1470939 [DELETED] 

not even once

>> No.1470947

And to think that Hellbound lost in the Cacowards because, apparently, levels with over-exaggerated Sandy Petersen design style >>> A mapper's self considered magnum opus in Boom mapping

>> No.1470949

i thought hellbound didn't get it because it wasn't very apparent where to go in some places

one of the complaints was an unmarked vent in another part of a map

>> No.1470950

Playing with the original statusbar makes me nauseous after a while. The way the screen gets pushed up just feels weird to me.

>> No.1470959

Turns out that if you alt+f4 your settings don't save. I've fixed it again.

>> No.1470960


And Doom 2 The Way id Did got their approval because "it met its purpose"

If by meeting its purpose they meant: "it sucked compared to the first one", then you're damn right it met its goal

The most memorable thing out of it were the secret levels, and even the Dopefish can get stuck on some places

>> No.1470961

yeah that thing had such programming, much pathfinding

>> No.1470964 [DELETED] 

I never understood WANTING to play on an objectively bad looking monitor.

>> No.1470978

>subsonic EEEEEEEEEEEEEEEEEEEEEEEEE emitting from the tubes on a regular basis

Get a flat screen, they're lighter, thinner, and significantly more resistant to glare. They also generate less heat.

>> No.1470993
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>> No.1470997

>such programming, much pathfinding

Please stop this shit isn't even funny ironically.

>> No.1471004
File: 147 KB, 425x282, 5587.png [View same] [iqdb] [saucenao] [google] [report]


I guess you could say it's doge shit

>> No.1471005

isn't it supersonic because it's above what we can hear

>> No.1471012

Yes it is actually.

>> No.1471015

i laughed at this and the original post

>> No.1471031
File: 57 KB, 747x471, 1195968200474.jpg [View same] [iqdb] [saucenao] [google] [report]

Did someone say TUBES?

>> No.1471035
File: 33 KB, 754x352, unsheath.png [View same] [iqdb] [saucenao] [google] [report]

I can't minimize/switch windows when in GZDoom, any tips on how to fix this?

also there are some maps that cause frames to skip. Will changing anything for opengl do much?

>> No.1471037


>> No.1471042

Beating Doom for the 360 on UV takes balls. Doom was NOT meant to be played on a controller.

>> No.1471087

Does opening the menu fix it? I have to hit esc before I can do those things.

>> No.1471093 [SPOILER] 
File: 21 KB, 500x329, doge-performance-ammunition.jpg [View same] [iqdb] [saucenao] [google] [report]

But anon, what about muh ammo?

I sure as fuck could hear it.
I don't miss CRT one bit.

It's certainly trickier.

>> No.1471107

>Made of Russia
What an meme

>> No.1471114


should've said "Soviet Russia made of you" to complete full ebin maymayness

>> No.1471116

in soviet russia, meme makes you

oh, completely unrelated but man, stronghold is fun (especially in coop)

>> No.1471121
File: 360 KB, 640x480, DEB85.png [View same] [iqdb] [saucenao] [google] [report]

Oh that reminds me I've been meaning to ask...

What did you guys think of No Rest For The Living?

>> No.1471131
File: 296 KB, 1200x732, wolf-20-cartridges.jpg [View same] [iqdb] [saucenao] [google] [report]

But Wolf isn't made in Soviet Russia, it's made in current Russia, well, the stuff that they don't rebrand that is.

>> No.1471147
File: 67 KB, 640x480, 5287518721_562d091c1b_z.jpg [View same] [iqdb] [saucenao] [google] [report]

I can't do it in the menu.

If I want to shitpost I need to save and quit between games...

>> No.1471159

You could try playing in window mode.

>> No.1471168

>What did you guys think of No Rest For The Living?

The most prominent reference to anyone that wants to learn about branching, optional paths; MAP01's yellow key pretty much opens half of the rest of the level and arguably the hardest zone of it

>> No.1471173
File: 54 KB, 483x345, 1351143539598.jpg [View same] [iqdb] [saucenao] [google] [report]

.......I have not considered this.

Thank you. This has fixed my problem.
Everything is fine now.

>> No.1471182

i was just thinking, it it even possible to make a game that's better than doom? everything about it is pretty much perfect, from the weapons to the monsters to the gameplay to the level design. and then you have 20 years of mods, modern sourceports and all that too.

>> No.1471202

Making something better than doom is possible, but it wont be anything special because there is nothing new to make in FPS,adding a new mechanic would be just a gimmick or improving a mechanic that was already made

You can improve what doom and the rest of the shooters did and make a true modern shooter that has more TECHNOLOGY and keep things from old school shooters

>> No.1471215

I was thinking the same thing a few days ago, and I'm not sure. As you said, almost everything about Doom is amazing. The settings is cool, the music is great, the movement and how the monsters react when you shoot them feels greats (I saw a vid about this the other day, it was interesting), the level design is so abstract you gan go fucking nuts with it and make all sorts of fun stuff, the frantic, no-interruptions run and gun gameplay doesn't get old (as opposed to the "stop and pop" of modern military shooters) and obviously, the ease of modding is fantastic.
I think it would be possible to do it, but it would be kinda hard, and wouldn't be from an AAA developer, in my opinion.

>> No.1471223

i'd say that serious sam would be the proper modernization of doom,but serious sam is just slaughterfest in HD imo
and last time i checked,Croteam has AA budget for Serious Sam 4 so it would be cool how things turn out

>> No.1471229

This one?
I know right? I like it more when the level design accentuates the danger of the monsters, not just when they just throw shit at you. It gets old after a while, at least to me.

>> No.1471231

>improving a mechanic that was already made
i heard about people trying, but never actually saw a stealth system in the doom engine
(granted, that'd be more interesting in strife than doom, but still)

>> No.1471238
File: 938 KB, 1366x768, Screenshot_Doom_LOS.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1471241

Do tell.

>> No.1471257
File: 306 KB, 1366x768, 1394927362894.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1471260

I never did try looking for that yellow key...
mite b cool

Eh, I don't believe it's possible for there to be a "best game ever" or even "best FPS ever". It really does depend on what you prefer. Tactical shooters, arcade shooters, and arena shooters are all hugely different as they all focus on different aspects within the general "point click kill" element.

This is the reason why even though I think Project MSX is fantastic as far as more TACTICOOL gameplay goes, I still prefer vanilla Doom's gameplay. They both have different focuses.

That said, Doom in my opinion is the absolute best 2D map-based FPS gameplay has to offer.

That's Legacy of Suffering. Or "The Doom 3 That Never Was".

>> No.1471270

Perfect Dark altered the AI of the enemies if it was dark[you could destroy light bulbs FYI] and considering this,you could use some Thief-like stealth mechanics
Of course,this could apply with enemies that cant see in the darkness or smell your blood,human
Hell,it would be cool to do this with a doom.wad

Combine Doom RL with FKER and make things more variated,add a better AI to normal grunts or anything weaker than a Hellknight kinda like this
-Zombie soldiers can attack in different patterns if the level design allows them to do so[i.e. they can flank you] and in case some zombie soldiers have shields,they will become human barriers that will cover other zombie soldiers
-Imps can ride pinkies whenever they want,and they are fast as shit like MSX imps
-Pinkies have 5 different attacks[1.normal bite,2.they slash you fast,3.Jump attack like MSX Pinkies,4.Headbutt,5.Possible one hit kill if they catch you and eat you] and like FKER chaingun pinkies,they have mounted guns and they will use them
-Cacodemons are as dangerous as MSX Cacos,including their variants
-Pain elementals are like playing Pikmin,they will use lots and different types of lost souls and Pain elementals will use lost souls as human shields or send a swarm of them at you or attack with their own fireball attacks.
-Hell Knights are big fuckers,they have lots of attacks and sometimes can ride pinkies or use dead bodies as shields,Hell knight variants act like this too
-Barons are like Hell knights but 3 times stronger and smart enough to dodge your attacks
-Arachnotrons[and variants] mostly attack from long distances and they also have a special shield that will protect them from anything stronger than a missile,but said shield has a limited energy[it would take 5 missle shots to kill an arachnotron]. Spider mastermind shield is infinite tho
-Mancubus just attack in different patterns
-Archviles are as crazy as MSX archviles
-Cyberdemon has 10 different attacks

>> No.1471279

The weapons were nice.
Monsters too.
So nice that I use them seperate from the level set and run other Doom levels with them.

>> No.1471284

guys where do I get NRFTL for pc I swear I had this file on my hard drive I'm scared

>> No.1471289

google "nrftl+.wad", you should find a mirror easily

>> No.1471301

This is pretty nice so far.

Is this Jimmy the same guy from Jimmy's Jukebox and The Adventures of Square?

Really easy, but I guess that is what gives the "comfy, relaxing" feel. Very large atmospheric levels, with lots of green. Colour palette is like a less-saturated Back to Saturn X.

MIDIs are slow, ambient remixes from older games, like Sonic and Zelda. With a good synthesizer, these sound real nice and add to the atmosphere.

Keep your eyes on this one!

Also: http://doom.pw/ports/FinalDoom.7z
If you need it and aren't ethically-inflexible when it comes to abandonware/piracy.

And question to anyone else whos played it. Best lighting setting in GZDoom? Software lighting?

>> No.1471310
File: 879 KB, 625x790, Doom Alt Delete.jpg [View same] [iqdb] [saucenao] [google] [report]

thanks man

>> No.1471346

>Is this Jimmy the same guy from Jimmy's Jukebox and The Adventures of Square?

The same dude, yep

>> No.1471368

I just posted to comment on how fucking awesome that picture is.

>> No.1471381


>> No.1471390


>> No.1471393

I used to hear You stop em and FOINLAVEN like Jerry Lewis or some shit.

>> No.1471419


>> No.1471454

do you play games on hard or soft

>> No.1471474


>> No.1471512
File: 25 KB, 340x312, n5016b46299b42.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1471517

Hardware unless the level is insanely detailed/populated enough to cause FPS problems.

>> No.1471518
File: 469 KB, 682x800, revenant blinded artist.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some good Doom related videos?

>> No.1471524

>Scope out a choice ass
>Metal falls
>Check doorway
>Was impse
Can't wait for 2015

>> No.1471526
File: 416 KB, 320x240, 1377649690435.gif [View same] [iqdb] [saucenao] [google] [report]


This gif makes sense now. The driver is Bob Aran! Hell yeah!

>> No.1471527


I suppose this should technically count as it relys on the Doom storyline as well as the Quake storyline.


Disregard the subpar animation and voice acting. It gets much better later on.

>> No.1471528

i've been playing doom since i was a kid and it never stops being fun and never gets old, it's really an amazing and special game. it has everything that makes video games fun without any boring bullshit

>> No.1471529

>Bob Aran

I sense that I'm missing a joke.

>> No.1471535
File: 20 KB, 516x276, BQdByBD.png [View same] [iqdb] [saucenao] [google] [report]


and then


>> No.1471537

All it needs now is a hit sound when touching an enemy and it's perfect.

>> No.1471540

Holyshit, there is a Carmageddon mod?

>> No.1471543
File: 59 KB, 286x323, 192938222.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1471552

I know right? I think I'm one of the yougest anons around here, when the first Doom came out I wasn't even alive. I literally started playing on 2013 because of these threads, and holy shit is it fun. It just gets so many things right. The speed, in particular. When I play most other shooters with my friends everything feels so slow and clunky.

>> No.1471563
File: 400 KB, 488x519, DECAF IS FOR FAGGOTS.gif [View same] [iqdb] [saucenao] [google] [report]

>>When I play most other shooters with my friends everything feels so slow and clunky.
>tfw the sluggishness of modern shooters is so disorientating for you that it actually handicaps your ability to play

Talk about a paradigm shift.

>> No.1471567
File: 139 KB, 1594x897, oh.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1471569
File: 434 KB, 1280x720, Screenshot_2014-03-15-22-14-30.png [View same] [iqdb] [saucenao] [google] [report]

Kek. this is so bad

>> No.1471570
File: 1.91 MB, 5000x5000, 1394083065302.jpg [View same] [iqdb] [saucenao] [google] [report]

>trying to play doom like that

>> No.1471571

Is Urban Brawl any good?

>> No.1471575

>Doom by Eltechs
Jesus, no. Doom Touch is way better.

>> No.1471578

It's pretty good for what it is. Tend to get some issues with it though, like some doors that refuse to open or automatic doors that don't open.

>> No.1471581


How 'bout this?


>> No.1471584
File: 69 KB, 456x386, Stop It.jpg [View same] [iqdb] [saucenao] [google] [report]

>there are people out there that have played Doom for the FIRST TIME on this abhorrent piece of shit
>and they probably formed an opinion of the game itself based on their experience

>> No.1471590

when they actually do make a game that has the same kind of fun, simple gameplay people treat it like a novelty or a joke (see the reviews for earth defence force)

the sad thing is, its not that its impossible to make a game as good as doom, its that the people who make and play video games nowadays like them to be boring and tedious

>> No.1471596

when are you going to make some midi dubstep


it's difficult

>> No.1471605

not awful/10

>> No.1471607

Hell yeah put that sick new Skrillex track to MIDI


>> No.1471610


>> No.1471645

>Zombie soldiers can attack in different patterns if the level design allows them to do so[i.e. they can flank you] and in case some zombie soldiers have shields,they will become human barriers that will cover other zombie soldiers
God it would be so amazing if zombiemen could use squad tactics. Is that even possible? AFAIK, nothing in decorate scripting really allows monsters to acknowledge eachother.

>> No.1471651

acs tho

>> No.1471652

I'm not sure zombies have the intelligence to use squad tactics.

>> No.1471653

well,my idea was to put in custom zombiemen like GZSpecops/Zspecops the same AI from Halo's Covenant Elites,the rest just strafe or move to avoid starting in-fights

>> No.1471656
File: 87 KB, 600x348, 1363997663439.jpg [View same] [iqdb] [saucenao] [google] [report]

sup /vr/

I remember seeing a thread on Doomworld about Cyberdreams 2, and there were a couple of mappers saying that they would work on that and, since I just beat CD 1 for the second time, I was wondering if anybody here knows anything about this project

and if you never played cyberdreams, GO PLAY IT, it's amazing and extremely creative

>> No.1471659

depends on the canon of which doom has little and that little can be replaced with mods

>> No.1471668

Maybe if you retouched the sprites to make them look less dead, and fluffed them as traitor Marines who sold their souls to Hell, but are still alive.

>> No.1471670

If they're intelligent enough to operate electronic doors and use weapons, they're probably smart enough to use squad tactics. Those are all learned behaviors after all.

>> No.1471687

>Combine Doom RL with FKER and make things more variated,add a better AI to normal grunts or anything weaker than a Hellknight kinda like this
-Zombie soldiers can attack in different patterns if the level design allows them to do so[i.e. they can flank you] and in case some zombie soldiers have shields,they will become human barriers that will cover other zombie soldiers.
Am I the only one who thinks hitscanners need to stay firmly as weak, disposable enemies? I'm not against making them smart but I think they should only appear with any frequency early on, preferably not at all in the later stages. Make the demons smart too, but in ways that distinguish them from zombies. Make them rush you down when you're low on health, disregarding their own safety. Things of that nature.

>> No.1471701

do you guys prefer the horizontal spread on the shotgun or the random spread of the SSG?

>> No.1471720

Random spread.
It just looks better.

>> No.1471730


Random looks better and doesn't stick out like a sore thumb, but horizontal spread is better for gameplay since it means it's easier to hit with.

>> No.1471739
File: 943 KB, 250x187, 284198_s[1].gif [View same] [iqdb] [saucenao] [google] [report]

>have shotgun
>chaingunner in front of me
>he doesn't go down with a single blast
>mfw those small fractions of a second during the reloading animation and the chaingunner gets ready to pierce my ass

>> No.1471752

>that first match in the deathmatch vid
Holy shit that ending. I remember something similar happening once in a Q3 tournament.

>> No.1471764

>Sticking out in front a Chaingunner after shooting him once
Don't trust those wiley bastards ever, anon.

They're surprisingly sturdy.

>> No.1471768
File: 18 KB, 198x151, 1394943808125.gif [View same] [iqdb] [saucenao] [google] [report]

Talk about finding a needle in a haystack


>> No.1471773

I do like me some DOOM on DOS, but I want to try some other wad programs. I would use an OpenGL variant, but the textures are smoothed out and the framerate is more smoother, and I can't find options for that original feel. I like the Playstation version of DOOM, and want to try the Saturn version, even though I know it's not as good (I need to play it anyways, but no emulators supports it). What DOOM program can I use that will give me
1. Original feel
2. Compatability with other wad's like Chex Quest 1 and 2, Hexen, Heretic, Strife, Plutonia, and TNT without fuck up?


>> No.1471774

My favorite thing about Doom deathmatch is no respawning healing

>> No.1471775

how long were you looking for it

>> No.1471781

Why am I immediately reminded of Princess Bubblegum?

That seriously looks like a Warhammer-ized Princess Bubblegum.

>> No.1471785

You are definitely looking for PrBoom-plus.

Or if you are running on real DOS, try Marine's Best Friend (MBF)

>> No.1471791

>how long

I was just fooling around in the real667 forums, really, I literally stumbled upon that

>> No.1471793

>I would use an OpenGL variant, but the textures are smoothed out and the framerate is more smoother, and I can't find options for that original feel
In GZDoom, set texture filtering to None (mipmapped) and cl_capfps 1 in the console.

>> No.1471798
File: 903 KB, 979x804, V2-branch_9_games.png [View same] [iqdb] [saucenao] [google] [report]

Oh wait, you said the other games.

Then you want Chocolate Doom, along with Chocolate Heretic, Hexen, and Strife.

>> No.1471804

needle in the haystack refers to a situation in which you are trying to find something (the needle)

just browsing and happening upon something doesn't fit it very well

>> No.1471845
File: 584 KB, 1366x768, 1394946092336.png [View same] [iqdb] [saucenao] [google] [report]


what an mess

>> No.1471856

what doom is that?

thanks! it works, I use .bat files to mange the wads i've put in. Can't get chex quest 2 to work. Mainly because I don't know how to set the bat up for it, cause:

chocolate-doom -iwad chex2.wad

doesnt work

>> No.1471860

I think it's the DoomRL arsenal mod for Doom
I just watched the Hell grounds vid, jesus christ that level design.

>> No.1471861

Run it as a pwad with chex quest 1 as your iwad.
Like so:

chocolate-doom -iwad chex.wad -file chex2.wad

>> No.1471883

>black cacodemons
i might be wrong but are you using FKER with Doom RL arsenal?
>if not
what's that wad?

>> No.1471897

DoomRL Arsenal's monsterpack just got an update that adds a ton of new enemies.

>> No.1471907

i might need a link to that,i recall i downloaded the lastest DoomRL Arsenal update

>> No.1471909

The monster pack is a separate download from the main mod, link is near the bottom of the post.

>> No.1471915

I tried imagining how doomguy holds the BFG

but it seems so huge so I like to think that he holds it under his arm

>> No.1471917
File: 529 KB, 480x360, 1389126793458.gif [View same] [iqdb] [saucenao] [google] [report]

>The monster pack is a separate download from the main mod
now i feel dumb

>> No.1471926

in that comic[where THAT reaction face appeared] you can see that he mounts the BFG on his shoulder with that claw thing the BFG has and he holds it like a normal weapon

>> No.1471931

man that makes a lot more sense

>> No.1471957

Anyone else has lots of connection errors lately?

>> No.1471975

Not me

>> No.1471981 [SPOILER] 
File: 79 KB, 320x200, Pantera_UltimateDoom.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1471982

with what

>> No.1471986


Tentative TITLEPIC for a music replacement WAD (Pantera songs)

>> No.1471989

but if it's used with other mods with titlepics there could be problems

>> No.1471992


how long do you take to admire to titlepics

>> No.1471993


no shit. any music WAD is expected to be loaded AFTER

>> No.1471997

doesn't matter if i'm sitting there admiring it, i don't want some cheesy horror film titlepic in project msx or whatever mod i'm playing

it serves no purpose other than to provide a joke at the expense of other mods

>> No.1472027


yes because it provides so much gameplay impact after a whole five seconds

>> No.1472032

it's aesthetically jarring and it's a music replacement mod: it never had anything to do with gameplay

nice strawman, really clever

>> No.1472038

>Trying this hard to argue in favor of useless graphics in music wads

>> No.1472043

Level design sin question:

I'm about to put a yellow key in a (relatively) easy-to-catch secret area. (The area is BROWN textures while the door to th secret area is BRWNGRN. Pretty hard to miss.)

Now I know, putting keys in secret areas is a big sin. But here's the kicker: the yellow key is not necessary for level completion. The level branches off into a yellow key path and a red key path--the red key is out in the open and easily obtainable. Both paths eventually converge on the exit room.
Is this acceptable?

>> No.1472047


>> No.1472048


>> No.1472058

If the key is not necessary for level completion then you're not committing a design faux pas at all. I'm fairly certain there are IWAD levels that have done the same.

>> No.1472061

Just put it behind a door anon.
Unless the secret key is for a secret exit, it comes off as obnoxious.

>> No.1472063

i don't agree with that, it's just a secret that you have to find to get to the restricted area for %things%

>> No.1472098
File: 160 KB, 640x480, pcqj[1].png [View same] [iqdb] [saucenao] [google] [report]

Yet another brand new map for Pirate Doom; it's like they never seem to end!


Also a reminder that this thing was a Cacoward winner, so it's a must check

>> No.1472121
File: 46 KB, 640x400, facelessdhudunhpv3.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1472181

>Also a reminder that this thing was a Cacoward winner, so it's a must check

That's what I thought when I checked that pretentious piece of whale turd.

>> No.1472196

So while I've been gathering resources and waiting for some more sprites, I've been trying to find plenty of music track for each character, think music from Battletoads and Double Dragon would work for Kuros? He's gonna be based solely from NES games, and I fucking love this tune


>> No.1472198

I don't think that word means what you think it means.

>> No.1472202


>Marked by an unwarranted claim to importance or distinction.

First level of the whale wad : the author believes his design is SO good that the map doesn't even need enemies, that its good looks alone make it worth it to stand on its own as a map.

Totally fits the definition.

>> No.1472204

I don't recall any of the maps lacking enemies. Or is this a new map?

>> No.1472218

Probably a misunderstanding, I'm talking about the dancing about "Swim With the Whales" wad, not pirate doom. The connection being that since it got a cacoward, I thought THAT was worth checking.

>> No.1472223

Ohhh okay. I remember playing Swim With The Whales (though not entirely), were there enemyless maps? All I remember is playing the first map and then it went slaughterwad, unless maybe I'm thinking of something else.

>> No.1472234

Random spread, it makes more sense.
I also like it when a swarm of shot manages to stay together for more than six feet. Videogame shotguns spread so unrealistically.

>> No.1472253

The thing that really attracts me to DOOM is how the shotgun doesn't suck dick

>> No.1472260

Yeah it annoys me that shotguns have such short effective range in basically every video game, but I guess from a balance point of view it's understandable.

>> No.1472264

From a balance point of view it makes no sense since rifles tend to kill in two or three shots.

And considering their firing rate it would not take very much time to kill a guy.

ESPECIALLY if we factor in headshots

>> No.1472283
File: 68 KB, 1135x1017, walter-disbelief.jpg [View same] [iqdb] [saucenao] [google] [report]

>NESfag still hasn't gitten gud

>> No.1472290


It's the realism whiners. People would complain about the shotguns having a far range in a modern warfare shooter.

in fact I think they'd bitch in a non-realistic setting for a game too, people don't want fun.

>> No.1472291

>put the player into a very small cramped square room against TWO Cyberdemons at once
>on top of that make the Cyberdemons keep teleporting into your face randomly
>call the player bad

It's not the player that's the problem, it's the design. Liking that wad is like scatophilia. I understand it's possible to like it, but it doesn't change how it's a shitty taste.

>> No.1472317

A "realistic" shotgun would have a tight grouping and massive damage in close distance but a very prominent fall-off over range as the pellets lose velocity. They should also have a damage type that armored enemies are very resistant to.

>> No.1472332

to the people talking about shotguns:
people bitch about shotguns being used anyways, making their range and damage much stronger would just cause everyone to cry
but less so in older shooters, I suppose?

>> No.1472360
File: 45 KB, 275x300, of-slug-and-shot.png [View same] [iqdb] [saucenao] [google] [report]

Shotguns aren't sniper rifles or anything, but as long as you're not using birdshot, you should be able to reach about 50, maybe 70 feet with one, without the group scattering too much. There's a reason they're used for hunting. Nobody would ever use a shotgun for any kind of hunting if they legitimately spread like they do in videogames.

While say, a Level III kind of vest will be perfectly capable of stopping buckshot (though not a slug), buckshot, at close range, will tear the shit out of drywall, wood, tile floors, furniture, etc. It'll penetrate like nobody's business.

It's kind of why shotguns have fallen somewhat out of use for home defense, while they pack one hell of a good whallop (even birdshot will mess you up good if the muzzle is a foot from you), stray shot can go pretty far, and any projectile you fire, you are responsible for.

>> No.1472398

"Armored" in doom terms means "armor plated demon cyborg". That should certainly qualify as buckshot resistant.

The reason shotguns aren't that popular for home defense is that an AR has lower recoil, better handling, more capacity, and is semi-automatic by default. And they make big enough holes in people that "stopping power" is hardly an issue.

>> No.1472408
File: 1.03 MB, 1600x1067, 1370742956940.jpg [View same] [iqdb] [saucenao] [google] [report]

>The reason shotguns aren't that popular for home defense is that an AR has lower recoil, better handling, more capacity, and is semi-automatic by default. And they make big enough holes in people that "stopping power" is hardly an issue.

Well, that, and because .223 Remington doesn't like to over-penetrate too often.

Also, stopping power is a buzzword and a myth. It's not quantifiable in the sense that it's classically used.

I figure enough slugs or swarms of buckshot could eventually do some pretty considerable damage on a Cyberdemon after a while, as long as you circlestrafe well and dodge rockets like a pro.

>> No.1472416
File: 10 KB, 251x170, oUaaKPr.png [View same] [iqdb] [saucenao] [google] [report]

Here's a sheet of Doomguy's mug, without blood, in case anyone wants them.

One could put them into .gif's

>> No.1472419
File: 10 KB, 251x170, uBBcKgM.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1472420
File: 246 KB, 285x224, 1394977740760.gif [View same] [iqdb] [saucenao] [google] [report]


Saved for future use, thanks anon, that's some good work

>> No.1472424
File: 6 KB, 63x66, 1499hgfd.png [View same] [iqdb] [saucenao] [google] [report]

Done by this guy, I can take no credit: http://forum.zdoom.org/viewtopic.php?p=747087#p747087

>> No.1472431
File: 44 KB, 640x360, WHAT.jpg [View same] [iqdb] [saucenao] [google] [report]


>mfw that entire last map in the ZDoom/UDMF wad

>> No.1472435

See: The first level of NRFTL+

>> No.1472437 [DELETED] 

So fucking tired of doom threads take this shit somewhere else.

>> No.1472445
File: 7 KB, 189x198, Nice-eyebrows.png [View same] [iqdb] [saucenao] [google] [report]

What are you talking about? This is the /doom/ board.

>> No.1472446

Reminder, report and ignore trollposts.

>> No.1472664


Oh fuck.

I just...

Oh fuck...

Yep, someone has to replace all monsters with doomguy-ifyed versions. Do it.

>> No.1472674

>No John, you are the demons.

>> No.1472676

no that's a lot of work

can't imagine it being possible for things like zombiemen and imps

>> No.1472679
File: 7 KB, 189x198, Raise-eyebrow.png [View same] [iqdb] [saucenao] [google] [report]

They'll just have to have big heads.

>> No.1472725

What's some good music to listen to while playing Project MSX?

>> No.1472728



>> No.1472729

http://minilogs.com/ let's make a playlist

>> No.1472732

Anything by Celldweller. Some good electronic/metal stuff!


>> No.1472748
File: 64 KB, 900x503, 1329016391056.jpg [View same] [iqdb] [saucenao] [google] [report]


You're welcome.

>> No.1472771


Shitty ripoff of allengrunt.

>> No.1472793

How am I supposed to select multiple entries at a time in Slade? Highlighting is not working.

>> No.1472797


Ctrl + click werks for me

>> No.1472806

Doomguys's near death bloodless face expressions look kinda strange, especially when he turns his head, it's like he's sayin "wtf man?".

>> No.1472809


>> No.1472810

Noisia, Culprate, Slipknot, Skindred, Billain, Reso, King Cannibal, I Am Legion, David Bowie, Amon Tobin


>> No.1472813

Forgot Culprate


>> No.1472817


Prehaps. Until someone makes doomguy-ed monsters.

Added the Beyond-Reality Doomguy heads as a replacement, not going to release that until permission granted.

>> No.1472827


>> No.1472838


Speaking of this...

Anyone know how to replace monster graphics?

They either show up invisible or they don't show at all.

>> No.1472865
File: 18 KB, 479x448, 1394994002094.png [View same] [iqdb] [saucenao] [google] [report]

A reminder that tomorrow this is bound to happen

>> No.1472873

>it's all brutal doom on zandronum
>john leaves

>> No.1472882


Pretty sure he'll be using Doomsday, that's what he (allegedly) used for the private LAN party he threw in the 2'0th anniversary and the sourceport he used for the IGN video

>> No.1472884
File: 52 KB, 320x200, 1394994480139.jpg [View same] [iqdb] [saucenao] [google] [report]


Bortorl Totom causes people to rip their faces off.

Proof right there

>> No.1472889

i remember him saying he found brutal doom hilarious

>> No.1472897

he also linked to an article that was near exclusively about why brutal doom was bad after playing it


>> No.1472901


He did.

Which made butthurt fanboys all a-fluster pretending that he said he loved it.

>> No.1472910

google feeling lucky "After 20 years, Doom co-creator John Romero looks back on the impact of a seminal (and Satanic) game (interview)", spam url

Romero: Basically, after Wolfenstein, we had to make something that was even more out there. We had to one-up ourselves. I’ve been showing videos of Brutal Doom, which is way over-the-top violence, but if you play the original, it really wasn’t crazy over the top, blood all over the walls. There was enough blood that you knew that you hurt something, but it wasn’t way over-the-top gratuitous.

he's trying really hard to not step on toes but it can be easily inferred that he doesn't like it

probably meant hilarious like a 12 year old kid trying to act hardcore would be hilarious

>> No.1472913

When I played Brutal Doom a lot I laughed but it was a I'm having fun laugh not a This is hilarious laugh.

>> No.1472935

>Prehaps. Until someone makes doomguy-ed monsters.
I want fuckers like you to stop asking and to just fucking do it
god damn, you can do it on paint

>> No.1472942

But without skill, it'll look like shit.

>> No.1472945


And what do you think begats skill?

>> No.1472948

there's nothing to it, you resize the face to fit, or just make them have big heads
if they're getting hurt they do the pain face and when they die they do the dead face and when they're alive it's the normal face, unless you want to go so far as to make even more sprites for "health loss" so they less hp they have the more bloodied face they'd have
how do you think you can get better at it? you have to do something to get better

>> No.1472970

But what about rotations? There's no sprite for the back of Doomguy's head. Many of the monsters wouldn't look good without a lot of blending like the Cacodemon edit either. Photoshop can do it, but it would be very time consuming for a jokewad.

>> No.1472975

wouldn't it just be the back of the monster's head because it'd only have doomguy's face?

>> No.1472978

Reposting what I said in the previous thread, one of jack101's wads has a "Lost Doomguy" monster with full rotations

>> No.1472979

>There's no sprite for the back of Doomguy's head

Yes there is. It's in Beyond Reality.

>> No.1473030

>that picture
everything makes sense now

>> No.1473068

Horizontal spread honestly.

>> No.1473073

depends on context

do what it takes to balance it

>> No.1473089
File: 236 KB, 1283x743, zand.png [View same] [iqdb] [saucenao] [google] [report]

Why the fuck is the text so big? This doesn't happen in GZDoom.

>> No.1473094

text scaling options in display(?)

>> No.1473106
File: 515 KB, 1680x1050, 1395000977108.png [View same] [iqdb] [saucenao] [google] [report]

Still playing through Hellbound. Last time I said it was the greatest wad i've played since Vanguard, now I'm tempted to say it's the greatest wad i've played EVER. That city/canyon map was just AMAZING. I wanted to take screenshots, but I couldn't even find a good spot to take one, simply because to take a pic of the good part i'd have to take everything.

>> No.1473113

>play with that pantera music wad
>idmus 37

all dem feels

>> No.1473117

Also, turning the alternate hud on doesn't do shit in GZDoom. What the hell.
Nope, didn't work.

>> No.1473140
File: 386 KB, 1680x1050, 1395002150150.png [View same] [iqdb] [saucenao] [google] [report]

and just when I thought it couldn't get any more amazing...

>> No.1473142

>author recommends beautiful doom
it was going great up until that point

>> No.1473146

brb downloading
are you playing with mouselook and no crosshair?

>> No.1473148

There's a few maps like that in Kama Sutra, albeit perhaps more slaughter-y.

>> No.1473156


Exactly why I'm trying to rip the thing to replace my lost souls. I can't seem to do it.

>> No.1473161

Yes, why?

>> No.1473178

Just curious. Isn't it harder? Or do you have autoaim active?

>> No.1473189

No mouselook + Autoaim is actually easier than Mouselook + No Autoaim.

Unless you wanted to chaingun snipe enemies from a distance, but that's a faux pas for almost all Doom maps being played with vanilla.

>> No.1473194

>No mouselook + Autoaim is actually easier than Mouselook + No Autoaim.
I strongly disagree.
Free-look without auto-aim feels so much more free and unconstricted than no mouselook and auto-aim.

>> No.1473198

>Liking that wad is like scatophilia. I understand it's possible to like it, but it doesn't change how it's a shitty taste.


>> No.1473201

Somebody said there was a wad that replaced all the textures with doomguy's face, Anyone know where that is?

>> No.1473205
File: 19 KB, 500x367, 2790279025.jpg [View same] [iqdb] [saucenao] [google] [report]


I guess you just made a [spoilers]crappy[/spoilers] pun

>> No.1473209


>> No.1473210
File: 156 KB, 750x600, 1395004722529.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1473213



>> No.1473218

I'm the chocolate doom guy from earlier. I got it all working and set up. Does FreeDoom work with chocolate doom? Is it possible to convert chex quest 3 to vanilla safe?

>> No.1473221

That's not really what I was asking tho. I was curious because playing with mouselook, no autoaim of any kind and without crosshair seems like a pain in the ass.

>> No.1473226

I always play with auto aim on in any (singleplayer) 2.5D FPS, to me they're part the game, the game was designed with it in mind. When mappers put enemies on a upper level behind other enemies, there is a reason, it's to fuck with you and the autoaim. Some people claim auto aim is 'cheating' but in a case like the one i described, turning off autoaim IS the cheat; but it's not a matter of 'cheating' or not anyway, it's a matter of game design.

About mouselook, I used to play Doom with no mouselook, even though I play Duke3D with mouselook. A while ago I decided to turn on mouselook and I'm much better off like this and I appreciate design a lot more.

>> No.1473230

>download that pk3 with the Doom music recorded Roland Sound Canvas SC-155 from the Doomsday website just for kicks
>it comes in its own music lump format and you can't use it in other ports without tweaking it first


>> No.1473232

>Also, turning the alternate hud on doesn't do shit in GZDoom. What the hell.
Press +.

>> No.1473242

FreeDoom should work although I think the levels are Boom-compatible so they might not work; you might have to use PRBoom+.

I know Chex3 has a bunch of DECORATE shit going on so it's probably ZDoom exclusive. I think it even comes with its own edited .pk3 or .exe even but I could be wrong.

>> No.1473261

Is it possible to achieve the 320x200 aspect ratio in gzdoom?

>> No.1473265
File: 174 KB, 800x585, 1394504945650.jpg [View same] [iqdb] [saucenao] [google] [report]

Front Line Assembly.


Any era, really.

>> No.1473267

only if your graphics card supports it

if it does it'll show up

>> No.1473269


If you want to make the rest of the sprites, I'll incorperate that into DMDETH.wad as soon as I figure out how to replace sprites.

>> No.1473276
File: 66 KB, 640x400, 1395005992212.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1473284

Thank you based anon. Had to press ¡ because of my keyboard layout, but it worked!

>> No.1473285

why would you want to use freedoom

>> No.1473291

it's a wad i assume is worth playing

>> No.1473314

it's just an almost exact copy of doom
but shittier
just get doom from the pasta
also why are you using chocolate doom?

>> No.1473317

>Photoshop can do it, but it would be very time consuming for a jokewad.

I think that's the problem with jokewads.

Most people aren't willing to go the extra mile do really get the humor right, so they just resort to intentionally shitty level design and, if we're lucky, subpar surreal humor.

Turbo-Charged Arcade is a good example of a jokewad in which you can tell the creator actually gave a shit about the execution.

>> No.1473329

It was just an idea that everyone's suddenly getting interested in. I don't think it actually exists yet, or if it does the sprites are probably mspaint-tier.

>> No.1473339

>not playing chocolate doom from time to time for that sweet sweet 90's feel

>> No.1473342

exactly that. I have Doom on the Playstation and 360 (xbla for 1 and 2) and I like the feel of those (definitely the playstation version). While GzDoom is nice, I like it the old fashioned way.

>> No.1473368
File: 9 KB, 300x200, BJ.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any Doom mugshot spritesheets that use like some sort of updated version of BJ Blazkowicz's spritesheet?

Like with different angels of his head and shit.

I need it for... reasons...

>> No.1473385

yeah i need a bj for reasons too

>> No.1473393


The same in E1M3

>> No.1473432

Lost souls replaced. Now spawn more lost souls at random. Have fun.

>> No.1473436
File: 82 KB, 800x600, Map11_meet_archie.png [View same] [iqdb] [saucenao] [google] [report]

I've got a question for you guys. I just beat Doom and Doom II for the first time. I'm a little behind the times here. Anyway, now that I've beaten the games, I'm ready to move on to some wads.

Out of the trillions of wads out there, which should I play first? If there was one that you could play again for the first time, what would be?

Also, fuck this guy. Scared the shit out of me in Circle of Death.

>> No.1473437


http://static.best-ever.org/wads/dmdeth_v0.2.wad Hurr durr I'm fucking retarded and forgot the link

>> No.1473439

>If there was one that you could play again for the first time, what would be?

Pirate Doom and Project MSX

>> No.1473441

It's called coprophilia though.

>> No.1473442

Uh have you tried Evilution or Plutonia yet?

>> No.1473443

It's a good representation of what awaits you in the Doom modding community and covers all level types.

>> No.1473445


have you looked at samsara

>> No.1473450
File: 512 KB, 1280x800, 1395009656756.png [View same] [iqdb] [saucenao] [google] [report]

Playing unloved on UV with ww-dooknukem for the first time (They go together pretty well btw)

This dark chapel arena is driving me bananas.

>> No.1473451

Did you beat Plutonia and Evilution?
And you want maps or gameplay changing mods?

>> No.1473460

I haven't played those yet. Should I do those before wads?

Between Scythe and Project MSX, Scythe seems like a better jumping off point as it changes maps/levels and not the game play.

>> No.1473461 [SPOILER] 
File: 220 KB, 510x585, arch-vile.jpg [View same] [iqdb] [saucenao] [google] [report]

>Also, fuck this guy. Scared the shit out of me in Circle of Death.

You should play Plutonia.

>> No.1473462

>Cyberdreams 2
Good, maybe the doors will open in less than two minutes with the ACS magicks.

>> No.1473463

Hope you like chainguns and skeletons too

>> No.1473469

crafty goddamn murder mutants
It's a must.

>> No.1473474

>I haven't played those yet. Should I do those before wads?
Sure, they are pretty good. And hard too.
>... as it changes maps/levels and not the game play.
So you want maps then.
Try Scythe 1/2, Deus Vult 1/2, Hellbound, Doom the way ID did (the first one) and Hell Revealed 1/2.

>> No.1473482

These all look great. I'm going to start off with Scythe 1/2 and then work my way down the line.

>> No.1473489

Yeah but what I need are mugshots specifically.

>> No.1473540

>I have Doom on the Playstation

Oh man, someone else who got that version.

>> No.1473547



>> No.1473558
File: 95 KB, 1024x768, do-not-pet-the-caco-demon.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1473569

I'm fucking sold

>> No.1473573
File: 7 KB, 247x281, 1394692155436.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1473575

The sounds were so much better.

>> No.1473579
File: 19 KB, 290x705, Allow me to introduce myself.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1473582

Now here's a question.
When they're diddling themselves after losing all their HP, are they still targets that can be hit?

This is important if I am playing Slaughtermaps after all.

Probably should call them Diddlemaps

>> No.1473585

looks like you'll need new... "guns"

>> No.1473587
File: 40 KB, 244x248, Doomguy in love.png [View same] [iqdb] [saucenao] [google] [report]

oh god

>> No.1473590

basically when you beat them they have a 50/50 chance of flopping back in a pinup pose (typical "death" except you're not actually killing them cause neither of us are into bloodplay or necrophilia) or being "stunned", which is the animation you see there

when stunned, they're effectively treated as dead by the engine. i.e. shots pass through them, and you can walk through them
if you go up to them and push use, though, prepare your penis

>> No.1473591

Will there be more demon species?

>> No.1473592
File: 203 KB, 400x324, 3254236.png [View same] [iqdb] [saucenao] [google] [report]


>Fuck them to the point where they pass out

>> No.1473595



>> No.1473597


Jizzin cocks sounds like a good option

>> No.1473604
File: 23 KB, 320x269, 1395003552354.jpg [View same] [iqdb] [saucenao] [google] [report]

We /d/ nao?

>> No.1473607

a guitar could do too. we all know they're pussy magnets.

and a credit card as the fist, just because

>> No.1473610
File: 58 KB, 244x384, groovy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1473612

meant to quote

>> No.1473613

someone will have to shoop a bulge in his pants

>> No.1473615

A Doom credit card?

>> No.1473616
File: 110 KB, 488x519, GIVE HER THE DOOM.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1473620

I like this.

I like you.
God speed Stapler-San

>> No.1473621

>Slashing frantically with your credit card at demons because you can't find anything else

>> No.1473624
File: 24 KB, 489x750, fly away now.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1473625

this stupid fucking picture is funnier than it has any right to be

>> No.1473626

too meaty

>> No.1473628

we really need to update the images folder in the pasta

>> No.1473629

Next thing you'll see is someone will create futanari Baron Of Hell.
>Christ, why I even thought about it

>> No.1473632


>> No.1473634
File: 289 KB, 706x653, 1392694708028.png [View same] [iqdb] [saucenao] [google] [report]

There can never be too much meat.

>> No.1473637

because you want someone to post it
just go search it isn't hard

>> No.1473640

now that you said it out loud, you're the one to blame

>> No.1473641

new guns, sure, i can do that
you guys like wildweasel mods right?
here, have agent diaz fucking a hell dame


wait, isn't diaz a grill

>> No.1473643
File: 154 KB, 640x427, 1381077866839.jpg [View same] [iqdb] [saucenao] [google] [report]


I want to fuck my demons in peace without /d/ intervention.
fuck off

>> No.1473646 [DELETED] 

remove Mitchykins from premises

>> No.1473651
File: 87 KB, 160x295, Derp.png [View same] [iqdb] [saucenao] [google] [report]

On the second thought, I don't feel myself ashamed anymore.

>> No.1473653



>> No.1473656


>remove hair and horns
>paint her skin to brown
>fine ass reaction pic of an Imp

>> No.1473657

Rest assured, only Doomguy will be dishing out the dick in this mod.

>> No.1473662 [SPOILER] 
File: 474 KB, 1134x1132, Ar.jpg [View same] [iqdb] [saucenao] [google] [report]

Stop it anon, we know you want some /d/icking.

>> No.1473668

I think he's referring to the fact that it's supposed to be the Revenant?

>> No.1473672

ya, that what I was talking about
But I think he understood.

>> No.1473690

i've got chocolate doom 1.7.0 on Xubuntu, I opened up thunar as root and put my doom wads in the location where the shareware doom wad was. Now when I open Chocolate-Doom, Chex Quest opens. I made a shell script that was the same as >>1471861 and saved it as whatever game is was supposed to represent and .sh. Now I opened up my console and did chmod a+x gamescript.sh and when I double click it I get the wad I want. Pretty cool huh?

>> No.1473692


Does this project have a name?

>> No.1473701
File: 1.32 MB, 360x240, 1393882545959.gif [View same] [iqdb] [saucenao] [google] [report]

Doom: Monstergirl Injection Edition

>> No.1473704

At the moment, it's just "hmod" or "h-mod", though we alternate between calling it names like "Balls Deep in the Damned" "Brutal Poon" "The Ultimate Poon" and "burl dik"

>> No.1473706

I cannot fathom why I find this gif so funny.

>> No.1473709
File: 1.03 MB, 272x198, 1375818822176.gif [View same] [iqdb] [saucenao] [google] [report]

>Balls Deep in the Damned
>Brutal Poon
>The Ultimate Poon
Oh god man why do you do this? I dont know what is happen

>> No.1473710

because hilariously awful porn names are fun.

>> No.1473712
File: 196 KB, 1010x765, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

dunno what to replace nightmare with

>> No.1473713

It's its own art form, really.

>> No.1473714

Jesus. You've really considered all the angles.

>> No.1473715
File: 154 KB, 474x393, 1393717993048.png [View same] [iqdb] [saucenao] [google] [report]

>Brutal Poon
>semen stains on the ceiling
>forming sticky pools on the floor
Is there a way to make those 3D decals "slippery" ?

>> No.1473717

wet dream, you fuckhead

>> No.1473718


>> No.1473724


>> No.1473729

Anal Bead Fiesta

>> No.1473730

Violent Semen Inferno

>> No.1473731


Blue balls.

>> No.1473732



>> No.1473734
File: 11 KB, 182x200, 1395016478488.jpg [View same] [iqdb] [saucenao] [google] [report]

Call it daydream
Also, if you are defeated by a monster will they fuck you?

>> No.1473735

>I just want to cum

...oh that's clever. You clever dick.
A reference to Alpha Doom's I Just Want To Kill?

>> No.1473740

Yeah, that's one of the planned features.

The whole premise is basically "Demoness rapists from hell want to fuck the universe - but they weren't counting on you taking the initiative. Fuck your way through harems of the damned and conquer hell through the power of dick."

>> No.1473741


all of the difficulty levels are takes of the respective vanilla ones
"i'm too young to die" didn't have anything pop out as interesting (i'm too old to get it up? i'm too virgin to fuck? i'm too limp to try?), so i just went with the doom alpha version

>> No.1473752

>i'm too limp to try


>> No.1473756
File: 272 KB, 446x325, brudd-put.png [View same] [iqdb] [saucenao] [google] [report]

>cum trails flying through the air
>"berserk pack"
>Chainsaw now has a giant vibrating phallus instead of a chainsaw blade

This would be what I figure a Doom parody starring John Holmes would be like.
Then Doomguy may or may not get involved in some mass murder involving lead pipes

>> No.1473759

>i'm too limp to try
I like it way more than the current one, god damn

>> No.1473763
File: 17 KB, 210x240, CARLOS.jpg [View same] [iqdb] [saucenao] [google] [report]

I guess it would have been a dick move to have stayed with the vanilla one.

>> No.1473765


Doom 1 Episode titles:
Balls-Deep in some Head
The Whores of Hell
Thy Cock Subsumed

Followed up by Womb II: Hell in Her

>> No.1473770


>> No.1473772

they're not whores they're pure tsundere waifus

>> No.1473774

i'm dying

>> No.1473781

no stop it that doesn't even make sense do you even know what a dick move is

>> No.1473782


>> No.1473785
File: 20 KB, 400x400, mmmm.jpg [View same] [iqdb] [saucenao] [google] [report]

And then the 360 exclusive episode

No Breast for the Living

>> No.1473787


Could go with the obvious one.
I'm Too Young For Sex

>> No.1473789

bonus for doom 2:
no rest from the fucking?

>> No.1473792

>i'm too limp to try
use this

>> No.1473793


no sex for the living

>> No.1473802

and then john was a zombie?

>> No.1473805

Monstergirl Quest 3D
No part of me was ready for this

>> No.1473807
File: 105 KB, 991x596, Untitled2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1473810

>Difficulty 2 is unchanged

>> No.1473814

brb photoshop

>> No.1473816

Might want to make it something like 25% chance of normal knock down.

In slaughter maps or just levels with large groups of enemies there would be a lot of people standing up being all ready for Doomguy's D.

>> No.1473818

I lost it

>> No.1473824
File: 199 KB, 560x560, doge polnareff goes insane.png [View same] [iqdb] [saucenao] [google] [report]

>Dat nightmare replacement

>> No.1473825

Damn how did I flub that.
I mean 75% chance of normal knockdown.

>> No.1473827

>dat nightmare
Now I don't know about wet dream.

>> No.1473828

>dunno what to replace nightmare with


>> No.1473829

What about instead of random chance, you have to hit them hard enough to normally cause a gibbing death - then you can give the D?

>> No.1473831
File: 65 KB, 644x426, doom2_xubuntu.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1473835
File: 27 KB, 500x333, 4143.jpg [View same] [iqdb] [saucenao] [google] [report]




>> No.1473836

they flop down after ten seconds of waiting, so as to keep from cluttering up the map
they're either the fastest masturbators in history, hellish hands are really damn good, or they're all virgins who haven't done anything before you

i like this, but it's up to mike
he's ultimately the director, i'm just a code-monkey

>> No.1473839

>hellish hands are really damn good
This is the truth I'm going to believe in.

>> No.1473840

Meanwhile, the rest of us sane people use ZDL.

>> No.1473841

>they're either the fastest masturbators in history
No way, they have so much HP that they can't be fast finishers.

>> No.1473845

>or they're all virgins who haven't done anything before you

you're huge that means you have a huge hymen

>> No.1473849

Will there be different ways of fucking each of them determined by random chance?

>> No.1473850
File: 551 KB, 1000x1000, Untitled-1.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1473854

Yeah, this is also a planned feature. I'm going to start with one scene per monster until more monsters get done (or get additional spriters), then I'll be doing alternate scenes.

>> No.1473863
File: 63 KB, 783x600, 1383965050618.jpg [View same] [iqdb] [saucenao] [google] [report]

Will there be Anal?

>> No.1473871

Are they all gonna stay R-rated or will we be getting into unrated stuff?

>> No.1473878

Unrated stuff.

>> No.1473880

Urethral penetration?

>> No.1473886

Unrated means sex you numbnuts.

You're asking for /d/ stuff and that example is terrible

>> No.1473889
File: 356 KB, 663x597, chie2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1473890
File: 97 KB, 368x262, 1379898933977.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1473891
File: 256 KB, 800x232, laughingrow2he4.png [View same] [iqdb] [saucenao] [google] [report]

This idea pleases me

>> No.1473892

It's already animated for Revenant-girl (though it can also be viewed as vaginal/doggy-style)

>> No.1473898

Urethral penetration is pretty tame. Would be good for when you lose.

>> No.1473904

>Unrated means sex

unrated means visible sex

in the video so far it's R rated sex.

>> No.1473906

What about soft vore?

>> No.1473912

There could be cvars for what animations you do or don't want to see.

>> No.1473913

Someone needs to make /d/oom

>> No.1473916

Nah, I never cared for vore of any kind.

Yeah, when I said 'unrated stuff' i mean there will be instances in which penetration is visible.

>> No.1473920

What's the default behavior for Smart Autoaim?

>> No.1473921

It's a pipe dream.

>> No.1473927

>that mastermind


Is this from something?

>> No.1473936




Yeah, just your usual banter and giggles from the ZDoom Spriting Carnival

>> No.1473939
File: 109 KB, 1003x471, Untitled-3.png [View same] [iqdb] [saucenao] [google] [report]

not happy with the last one

>> No.1473948


>incase in /doom/


>> No.1473951

Thy Cum Consumed

>> No.1473954
File: 74 KB, 160x295, shit.png [View same] [iqdb] [saucenao] [google] [report]


I tried. I'm sorry.

>> No.1473961

No, not autoaim, the smart autoaim option. It's on gameplay options I think.

>> No.1473965


hey, don't feel bad, it's a good start!

>> No.1473967


thy jizz swallowed

>> No.1473968

You should be
Kidding, it's bretty good

>> No.1473971

thy seed swallowed

>> No.1473975

Thy cockblocked by E2M2

>> No.1473980

Well I fucked up, meant E4M2.

>> No.1473982

Thy Juices Consumed

>> No.1473983

thy flesh __2lewd__

>> No.1473986

Thy Cock Blocked by Romero

>> No.1473987

thy meat parked

>> No.1473993

To win the game you must fuck me, John Romero

>> No.1473995

Guise who produced the music for the metal wad?

>> No.1473996


Thy shaft endowed

>> No.1474006
File: 5 KB, 210x214, 1382998062043.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1474007

wouldn't mind
dat hair

>> No.1474009
File: 37 KB, 160x295, dumbfounded imp.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1474014


Thing is, unlike all the other titles, Thy Flesh Consumed has something to stand out right away--the Thy.

You don't even have to rhyme or near-rhyme. Just have Thy and two words, an viola.

You could basically have:

Thy Tits Abused
Thy Virginity Maintained
Thy Fapping Resumed

And they'd work.

>> No.1474023

Oh god wanna know something weird?
That actually sounds really familiar.

>> No.1474024

Fucking lol man. Neat.

>> No.1474027

thigh flesh consumed

>> No.1474031

oremoR nhoJ, em kcuf tsum uoy emag eht niw oT

>> No.1474037

You fucked John Romero?

>> No.1474040


>> No.1474042
File: 24 KB, 139x158, herpderp.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1474047

You should never encourage demon crossbreeding

>> No.1474050


Fucking ace, would you mind doing the "RIP YOU TO PIECES!" panel too? I have something planned

>> No.1474058


>> No.1474061

It's on youtube tho


Good stories and jokes in them

>> No.1474062

I'm leaving immediately, and anyway

I don't know what you mean.

>> No.1474063
File: 558 KB, 849x473, 1a.png [View same] [iqdb] [saucenao] [google] [report]

dunno if this feature is documented


>> No.1474067


(nsfw warning for those who may wonder)

>> No.1474071

Yeah but this version is four hours long. It's actually the full stream.

>> No.1474073



Four hours


Four hours


>> No.1474075
File: 349 KB, 800x1207, DOOD.jpg [View same] [iqdb] [saucenao] [google] [report]

I know four hours of doom and awesome accents it's like too good to be true.

>> No.1474076

>four hours long

>> No.1474081


>> No.1474085
File: 1.58 MB, 1920x1080, jello.png [View same] [iqdb] [saucenao] [google] [report]

youtube raped the quality but here ya go


features a fully 3D sloped floor "loop"

>> No.1474089 [DELETED] 

yeah it sure raped it

raped it

that is rape

googled rape, got this

not horrific dehumanizing crimes, i got your inability to use codecs

not sure what i expected if not this exact thing

>> No.1474093


>> No.1474094
File: 18 KB, 350x300, cacodemon computer.png [View same] [iqdb] [saucenao] [google] [report]

LSD Dream Emulator ain't got nothing on this shit.

>> No.1474096

What's it do in multiplayer?

>> No.1474097
File: 694 KB, 1920x1080, hmod-screenshot.png [View same] [iqdb] [saucenao] [google] [report]

A screenshot of the H-mod test map I'm putting together.

>> No.1474101

>the descartes

>> No.1474102

>Descartes portraits

this nigga!

>> No.1474103

based on what I know so far it will only grab YOUR screen. also, everyone will only see "themselves". you also have to have the texture as big/wide as your exact screen res or it's just cropped with black

>> No.1474104
File: 36 KB, 200x200, knorr-asian-sides-beef-43501.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1474110
File: 504 KB, 500x281, give it.gif [View same] [iqdb] [saucenao] [google] [report]



>> No.1474112

lol wow
seriously hope this'll get some media coverage for some major lulz

>> No.1474114

That would be like fucking myself

Anyone going to draw John Romero in a schoolgirl outfit?

>> No.1474116

Ya know, I tried Beautiful Doom again and I must say that I retract most of the complaints I had before. The sounds are fine as they are, the rebounding sound isn't as annoying as I thought it would be, and I've grown to like the new plasma gun, it's pretty nice. The dynamic lightning adds a lot in dark areas, it's fun.
Only thing I dislike about it is that you basically need freelok to destroy barrels and shit.

>> No.1474117


Watch as they say it's filled with rape.

Please don't have any rape, Mike.

>> No.1474119

I laughed more than I should have.

>> No.1474120

It's only urethral

>> No.1474123

There should be rape though.
You should be able to grab the Lost Soul by the horns, and rape it in the mouth, then cum so hard that cum sprays out it's nose, leaving pools of cum on the floor.

>> No.1474124

Fucking is quite a mutual interest to all parties involved in this wad, making 'rape' pretty much null.

>> No.1474126

Do we really need a doom engine rape simulator? Isn't Brutal Doom enough for you people?

>> No.1474129


what a puss

>> No.1474130

there won't be rape
even when "stunned", the demons are actively inviting you and you're accepting it--you're not forcing yourself onto them

we're not exactly making a tumblr feminist statement here, but come the fuck on

>> No.1474131


That'd ruin the fun and kill the general tone of this mod though. Seems to me the idea is that everyone has a good time

>> No.1474132

Yeah, pretty much this.

>> No.1474135
File: 70 KB, 644x427, 1395024466927.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1474136

>No mod for praising the sun

>> No.1474138

Does that mean when Doomguy loses he won't be making a death scream?

What sound would he make instead?

>> No.1474139

he never liked it in the first place, he posted it for another person and then he changed his mind when another user reminded him of all of the problems

and people keep saying he's mad u mad u mad keep working on it u mad

so now of course he's mad

>> No.1474141


What's the best vocal sound for someone having a premature ejaculation?

>> No.1474142

Sadly, it still goes a little bit slow on slaughterwads, even when I turn off debris and stuff.
Goddamn laptop.

>> No.1474145


>> No.1474146



>> No.1474148


>> No.1474149


At least I grabbed a copy as the fucking MIDI lover I am


The MIDI edits were okay for the most part, some songs might not fit the mood of some maps which I think it's crucial

>> No.1474150


>> No.1474151

We'll figure it out - we're still working out the sound design stuff.

>> No.1474152


There you go, that'd be doomguy's "death" sound for the h-mod. He busts a nut and faints/falls asleep


"let me get you a towel."

>> No.1474156

At least for now - in the future there will be monsters that bang you when you lose (except they take top position)

>> No.1474157

Well it's official.

Doom is the greatest game of all time.

>> No.1474159


same thing then, they bang you, Doomguy blows it, and falls asleep, leaving the demons annoyed

The whole mod should have a kind of tongue in cheek approach to all of this, real light hearted stuff

>> No.1474160


*Satan voice* GIVE ME THE DICK

>> No.1474163


You'll need to get some snoring sounds for doomguy.

>> No.1474164

surely tim allen can be sampled

>> No.1474168

Yeah, of course. Though it might just loop when they're banging you (though the falling asleep thing could also happen if you're hit from a position where they can't reach)

Overall though, it's all supposed to be lighthearted and a bit tongue-in-cheek - I'm even planning on replacing dead bodies (and an optional replacer for deadbody textures - for compatibility reasons) with more suitable replacements..

>> No.1474169

Dork souls?
Hideous Destructor, in a sense.

>> No.1474170

No, just leaving things and another player interacts with it to heal the player

>> No.1474174

>The whole mod should have a kind of tongue in cheek approach to all of this, real light hearted stuff

I agree.
Another modder would probably make it so that you beat the demons within an inch of their life and then force them to take you, but it takes effort to make something fun for everyone involved.

Only question now is why it takes several shotgun blasts to get their metaphorical engines revving.

>> No.1474180

>Only question now is why it takes several shotgun blasts to get their metaphorical engines revving.
ever watched hellraiser?

>> No.1474181

>Only question now is why it takes several shotgun blasts to get their metaphorical engines revving.
Masochists with extreme durability.

>> No.1474182

That would take some consistent server world and.. Really it's just not practical to make.

>> No.1474184
File: 83 KB, 1280x720, bento2b082b162bb.jpg [View same] [iqdb] [saucenao] [google] [report]

>Only question now is why it takes several shotgun blasts to get their metaphorical engines revving.
they like manly men who can fight for a worthy cause
not these pussy anime protagonists who have "heart"

>> No.1474190

>not these pussy anime protagonists who have "heart"
Captain Planet?

>> No.1474192

Not to mention the ammunition used is filled with love-love rounds.

>> No.1474194

Why doesnt Doomguy throw various lovey type things at them (Flowers, Chocolate, Money.. Dragon Dildoes..)

>> No.1474196

beta release when

>> No.1474197

One of the ideas I have (and have actually laid the groundwork for graphics-wise) is a BFG replacement that is basically a book of ""love poetry"" (all of which is Doom comic tier and contains instances of "going to make you my bitch" and "suck it down")

>> No.1474198

A true romantic after my own heart.

>> No.1474201

>"going to make you my bitch"
>"suck it down"
Ah, they want Doomguy to talk dirty to them?

>> No.1474203

you know I never actually played this...

>> No.1474204


"Roses are red
violets are blue
you got HUGE TITS
let me fuck you."

>> No.1474205

We're planning on a little tech-demo release for Hellknight girl once we get the sounds together.

>> No.1474209
File: 108 KB, 1920x1080, 1384066091415.jpg [View same] [iqdb] [saucenao] [google] [report]

>you got HUGE TITS, let me fuck you
Gold star, anon.
Fucking gold star.

>> No.1474210

Demon girls cannot resist the suave lyrics of John Romero.

>> No.1474212

Hey everyone, been playing DOOMRL lately and uh...


So where abouts are you guys on it?

A doomguy version of this would be fitting to the rage I have now. Rip and tear.

>> No.1474214
File: 79 KB, 699x750, Came_48f328_2459931.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't know whatever this would sound like

>> No.1474216

You should, it isn't hard but it's cute and kinda funny.

>> No.1474217 [SPOILER] 
File: 28 KB, 381x400, 3587232-0225522493-compu.jpg [View same] [iqdb] [saucenao] [google] [report]


Wait, I didn't even post the image. Whatever, it was some shitty meme crap anyway. Pic related

>> No.1474218

Doomguy's preparations were interrupted by a man in a suit stepping in to his room. "Mister...um. Sir? We've had to reach deep into our pockets, but we've managed to touch base with our Japanese associates in order to provide you with new ammo."

Doomguy put the final tug on his belt before looking up at his superior, who was holding a box of shotgun shells. "New ammo? Buckshot's served me fine. I don't need anything else."

"You will after you see these." The man opened up the box and revealed a set of well-perfumed bright-pink-and-white shells that seemed to sparkle in the sunlight. "These are LEAP-69 rounds."

"...Are you serious? What the hell are these?" His face may have been hidden behind the helmet, but his voice carried all of the disgust necessary.

"They're powered by a new force that you've never before had to use against the forces of Hell. But now...now you're going to need it in spades. And I assure you...these rounds will deliver what you've never had to use until now." The man handed over the box.
"From the Kawaii Sparkle Justice Shining Love Love Engineering Studies Desu branch...these are Love-Enriched Armor-Piercing rounds."

>> No.1474220
File: 72 KB, 500x355, varg.jpg [View same] [iqdb] [saucenao] [google] [report]

So what will the SS Nazi's be? Will they be SS Chicks, or will they jut be regular SS Nazi's and Doomguy establishes his dominance over them, bends them over and makes them his bitch?

>> No.1474224

It's fun.

But you have to treat it like a proper roguelike.
It's meant to kick your ass.

>> No.1474226


Doomguy promptly broke out into a rage and raped that man so hard he exploded into gibs.

>> No.1474227


Just like start playing the clip from this song when he "dies".

>> No.1474228

They exist. And they hate you.
Remeber that you can cornershoot things, and hear if you hit something. And strafe. Yes, strafe in a turn based game. Just roll with it, it works.

>> No.1474231


Eh, that's true.

Althoug the fact I get spawned in after a cyberdemon fight and literally die on the first floor afterwards because of 3 pain eles at my spawn is somewhat FUCK.

It IS fun though.

>> No.1474232

The power of love-love ammunition.

So efficient you can't even look at the bullets without feeling it's effects.

>> No.1474236


It's more like the RNG Devils.

I acctually have been.

>> No.1474237


I think we should go with spiked berserker pack, if anything.

Considering the doomguy's the only one capable of surviving those things... [They kill everyone BUT him]

>> No.1474240

I swear I've seen this anime before.

>> No.1474245

>they kill everyone BUT him
where did you hear that?

>> No.1474249

as opposed to rape's default flag, FUNNY
thanks gamers

>> No.1474251

SJW pls go

>> No.1474256

>Diddling Nazi women in uniforms
This has potential

>> No.1474257
File: 12 KB, 333x244, where do you think we are.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1474264

Don't rape people because they have an OPINION

>> No.1474265

I try running chocolate-strife in linux, but it refuses to load unless i tell it the -iwad is STRIFE1.WAD, it does not load VOICES.WAD no matter what I do. I just compiled the most recent version of the chocolate-doom set.

>> No.1474268

Will the ammo boxes have engrish written on them?
Or maybe ammo pickups messages?

>> No.1474274

Remember to make assemblies. The tactical shotgun is great, for example.

>> No.1474279

I'm about to start Hellbound. What am I in for?

>> No.1474281

A very nice levelset filled with large levels

>> No.1474290

Really neat and hard levels.

>> No.1474291
File: 36 KB, 241x225, 1360694231237.png [View same] [iqdb] [saucenao] [google] [report]

>Don't rape people because they have an OPINION
I don't, I rape people because I find them sexually attractive.

>> No.1474293


Hmm, try submitting a bug report to them


>> No.1474302


I've been using the accurized DSG because it's one less step from the rape machine that is the SSG...

>> No.1474303


>> No.1474307 [SPOILER] 
File: 23 KB, 336x463, Phil+Anselmo+philanselmo1091[1].jpg [View same] [iqdb] [saucenao] [google] [report]


>What am I in for?

You're in for a world where you must pay the masters with blood and hunger

>> No.1474317

how do you pay with hunger
do you give an empty stomach or something

>> No.1474323
File: 1.83 MB, 275x154, 1393343963012.gif [View same] [iqdb] [saucenao] [google] [report]


I had a meaningful responce but then I forgot, So here, have a cat as compensation.

>> No.1474353

I spent 14 minutes on Map02 and got stuck trying to find the fucking red key. I gave up.

>> No.1474360

Forgot to mention, I'm playing Hellbound.

>> No.1474389


the gib sound from quake

>> No.1474392 [DELETED] 
File: 183 KB, 1580x805, IMAGE.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1474403 [DELETED] 


for what purpose, cutie buns?

>> No.1474404 [DELETED] 

And they said it's consensual.

>> No.1474405 [DELETED] 

Zdoom forums are worksafe.
That thread is going to get deleted so hard.

>> No.1474409


kmxexii pls

>> No.1474410 [DELETED] 

>chump doesn't even know that first posts on ZDoom forums have to be approved by mods
you tryed hard

>> No.1474412 [DELETED] 
File: 55 KB, 500x281, 43525234.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1474413 [DELETED] 


>WildWeasel: "this is a new user who has registered solely to post about your mod in Projects"

how low can you fall, really?

>> No.1474414 [DELETED] 

>for what purpose

Because once completed this will reflect on the entire doom community, so I think a responsible mod author should allow discussion of their work by the doom community, something Mike12 apparently was trying to avoid (likely because he knew "hmod" was problematic to begin with)

>> No.1474417
File: 4 KB, 102x99, Thunderbolt.png [View same] [iqdb] [saucenao] [google] [report]

Should I do the attack animations and shit for this? It's supposed to be a version of the Thunderbolt from Quake 1.

I know the Alpha guns are overused but this seemed like an opportunity to use one for something more unique than the usual fare.

>> No.1474421 [DELETED] 
File: 211 KB, 560x640, 1358055500462.png [View same] [iqdb] [saucenao] [google] [report]


He'll share it when it's done, you fucklechuck. Besides, we're part of the Doom community and he shares it here. So how about you quit being a massive tool and quit acting like you have say in what Mike does or doesn't do.

>> No.1474424


That's a fine ass edit, if I were you I would keep going

>> No.1474425

Looks kinda nice.

Alpha guns are overused, but if it's handled well then it doesn't really matter.
As long as you don't use the alpha muzzle flash

>> No.1474426 [DELETED] 

Except for the fact that you omitted information clarified in the thread and worded your post in a way that is custom-tailored to stir up shit. That's some Kotaku-tier garbage.

Please, don't even try to pretend that you're trying to pull stuff like this for 'the good of the community'.

>> No.1474427


Yes. I see you used bits from the dragon claw, I like it.

>> No.1474428 [DELETED] 

Oh no the Columbine Shooters reflect completely on the Doom community.

Oh wait, that's not how shit works.
Sorry mate.
Better luck next time.

>> No.1474430 [DELETED] 

>a responsible mod author should allow discussion of their work by the doom community, something Mike12 apparently was trying to avoid
ZDoom forums are full of kids, you sick fuck

bad enough they're playing Doom, you're trying to get them addicted to pornography at an early age as well? You're a monster.

>> No.1474436 [DELETED] 


If Mike12 is so proud of his work and sure that it non-offensive why isn't he sharing it elsewhere?

Maybe, just maybe, if he feels he can't share his work outside of 4chan he should seriously consider discontinuing it. He is a prolific contributor to the doom community and it would really be a shame for him to tarnish his community reputation over something this juvenile.

>> No.1474438

Thanks for the push. What I'd REALLY like to do is edit that weird mess of pixels in the center to be a kind of skull or something. I'll get to that later; I think for tonight I'll just finish up the attack anims.

>> No.1474440 [DELETED] 

He can't share the mod with the ZDoom forums because pornography isn't allowed there.
You should read the rules of the forums next time.

It applies to Zandronum and Doomworld as well.
Same for the Eduke forums if somehow that was going to be brought up.

It's no secret that he's working on the porn mod by the way, and he's announced it more than a couple of times

>> No.1474445 [DELETED] 
File: 12 KB, 1035x80, Screenshot 2014-03-17 01.09.45.png [View same] [iqdb] [saucenao] [google] [report]

It's literally the first rule on the list you idjit

>> No.1474452 [DELETED] 

> If Mike12 is so proud of his work and sure that it non-offensive why isn't he sharing it elsewhere?


The dude literally has like a dozen projects, do they all have a thread on ZDoom?

>> No.1474454 [DELETED] 

>implying you're not mark

>> No.1474459 [DELETED] 


Thanks for reminding me, I have posted a message regarding his current work in all of his project threads on the zdoom forums. If he is so happy to be making an hentai mod, then he should be pleased with me for doing so.

>> No.1474460

>It's no secret that he's working on the porn mod by the way, and he's announced it more than a couple of times
we've talked about it in #zdoom and #zdrant several times and people are okay with it

the reason we're not posting on forums isn't
because we're skulking behind the curtains hoping nobody catches us doing secret things!
the reason we're not posting is because it's against the fucking rules and we're abiding by them

>> No.1474462

I was a little iffy about the mod at first since it could have been considerably more rougher, but them hearts and consentual demon sex gives it this anon's full support.

>> No.1474467 [DELETED] 

Apparently the cancer moderation at zdoom have already made all of my posts require approval after just a single attempted post they did not like.

>> No.1474468 [DELETED] 

Mark, surely you realize that new accounts must have first posts authorized by moderators right? Is this your first time using a proxy?

>> No.1474469 [DELETED] 

You never made your first post, it was deleted.
You still have yet to make your first post.

>> No.1474470 [DELETED] 

Fuck off, Mark.

The fact that you can even try to pull this shit after your own atrocious actions is so outrageous it comes full-circle to completely hilarious.

>> No.1474471 [DELETED] 

Mark, you fucking blew it again. Christ, you can't even properly try to defame someone without getting busted. Is there anything in life you're good at?

>> No.1474473 [DELETED] 

I find it hilarious that you immediately jump to the idea of Sgt. MarkIV as aa bogeyman terrorizing your forum when he couldn't careless about this place

>> No.1474475 [DELETED] 

Why are you talking about yourself in the third person like that? I think you should see a mental health professional.

>> No.1474476

One thing I was wondering.

Will all the monsters be replaced or just most of them?

If all of them, what in the world are you going to do with Arachnotrons and Spider Masterminds?

>> No.1474479 [DELETED] 

Haha holy shit, this is pathetic. Even your english failures are coming out.

You have no talent, no future, and you sure as hell don't have any subtlety.

>> No.1474481


what about cacos, pain elementals, and lost souls?

Also Mark, if you really are in this thread, why can't you just play nice with others? You realize people wouldn't be so hostile if you weren't an asswipe to them, right?

>> No.1474482 [DELETED] 
File: 9 KB, 469x205, IMAGE2.png [View same] [iqdb] [saucenao] [google] [report]

Really WildWeasel you can't deal with factual truths any way other than banning what you don't like?


I'm not Sgt. Mark IV but keep thinking he constantly watches this place like a hawk if it makes you feel more valuable to yourselves.

>> No.1474483

mike says he wants to do all the monsters, but the designs will be on a "when we get to them" basis
until then, nothing is cemented

i have no input in the artistic side of things, but i say if there's designs/concepts you like, post 'em up and let us know about them
more sources of inspiration and knowing what people want might be useful.

>> No.1474485
File: 1.89 MB, 163x120, doomguy's inventory.gif [View same] [iqdb] [saucenao] [google] [report]

Any mods that make stuff look and sound better without changing the gameplay too much?

>> No.1474487 [DELETED] 

You do know that we can identify you by your typing style and word choices right? You do know that your inferiority complex is hilariously apparent to everyone right?

>> No.1474489


Polished Skull?

>> No.1474490 [DELETED] 

>factual truths

You really think we can't see through you? Believe me, your presence isn't valuable for shit - you just make yourself incredibly obvious when you're present.

>> No.1474492
File: 16 KB, 599x109, thunderboltsheet.png [View same] [iqdb] [saucenao] [google] [report]

Shit out some attack frames but they got pallete raped and I don't like the way they look. Gonna try to do something about it in a few days (I have some other obligations coming up like music and cleaning my house) but this'll do for tonight.

>> No.1474494 [DELETED] 
File: 32 KB, 1000x1000, Pout.jpg [View same] [iqdb] [saucenao] [google] [report]

>non-factual truths

>> No.1474495
File: 116 KB, 698x658, 1325266636262.jpg [View same] [iqdb] [saucenao] [google] [report]

>You will never play a WAD unrelated to this and see Descartes art adorning the wall

why live

>> No.1474497 [DELETED] 


So you have really spent hours admiring Sgt. MarkIV's posts so that you can detect when he's typing? That sounds more pathetic than you say he is.

>> No.1474498

Polished Skull
Beautiful Doom
Cosmetic Doom

There are literally like a dozen of these because it's the shitting easiest thing to do to the game. I think everybody makes one of these when they start.

>> No.1474501

hey mike can you not make any of the demongirls loli just to piss the pedos off

>> No.1474502 [DELETED] 

Only a person with your personality disorders would think that post meant that.

>> No.1474503 [DELETED] 
File: 42 KB, 600x400, laughingtomcruise.jpg [View same] [iqdb] [saucenao] [google] [report]

>So you have really spent hours admiring Sgt. MarkIV's posts so that you can detect when he's typing? That sounds more pathetic than you say he is.

You realize it doesn't take an indepth-analysis of someone's posts to detect the way they type and choose words, right? It's more or less an automatic thing - you only have to read a few of a person's posts to get a feel for the way they post.

>> No.1474504


keep it up man, if you add a skull, make the eyesockets flash when you fire, that makes any weapon badass.

>> No.1474505

Flying cute one eyed ladies

>Pain elementals
>Lost Souls
No idea.

>> No.1474508


I'm somewhat fond of The Kins ReDoom, although it's pretty old you just can't beat ludicrous gibs

here's a link for anyone who wants to check it out


>> No.1474509

>Cosmetic Doom
That looks like what I wanted, as the author says (and some other anons do too) Beautiful Doom kills fps on lower end pcs.

>> No.1474510

Oh fuck, like the armblaster thing you've been working on? You're right, that would kick that shit up a notch.

Like I said though, I'm wiped tonight so I'm probably going to go to bed soon and work on this again fresh in a few days

>> No.1474512

>Not taking the wall textures from the H-Mod and making your own haunted Decartes mansion level

>> No.1474513


there should totally be some deep-kissing for lost souls

>> No.1474514

>not making something 2d4u and just placing random portraits of philosophers scattered around

>> No.1474515
File: 10 KB, 492x328, 766.png [View same] [iqdb] [saucenao] [google] [report]


Oh god, Cacodemons should have a faint hissing lisp.

Pain elementals can be similar to cacos, just with bigger boobs.


Yeah, though at this point I can't say I've been working on it, after making that really plain looking sprite, Mark spiffed it up considerably, and now I'm getting someone to make me some transformation frames and shiz


Anon Doomguy wears a helmet, you can't make out wearing a helmet, don't be silly.

>> No.1474517

>Lose to Lost Soul girl
>It flies up to Doomguy for a kiss
>Bonks it's head trying to kiss
>Nothing lewd happens, it's just a cute moment

>> No.1474518


maybe make it like he takes off his helmet, she starts to blush, then he grabs takes her by the horn and they have a make out session

and then of course he unzips his pants and they get to business

>> No.1474523
File: 5 KB, 191x234, 1349069446537.png [View same] [iqdb] [saucenao] [google] [report]


Oh my god. This needs to happen.

>> No.1474535


Ahaha, yes please.

>> No.1474536 [DELETED] 

It's pretty simple deduction, really.
>who needs to proxy to get on ZDoom forums?
Anyone that's banned, which most recently expanded to include Mark.
>who would be interested in defaming mike12?
Mark, Mark, and, uh...Mark? I couldn't even name anyone else whose had a recent conflict with the guy, but Mark suffered that hilarious assdestruction not long ago where he tried to claim responsibility for the mere concept of an assault rifle sprite.
>who would be enough of a chump to try to keep the act up even as it crumbles down around them?
Sounds like Mark to me.

Thanks for more material for https://dl.dropboxusercontent.com/u/48332341/top_mark.txt, anyway.

>> No.1474542 [DELETED] 

>Is this your first time using a proxy?
>who needs to proxy to get on ZDoom forums?

How are you aware that that person is using a proxy? By the way they type?

>> No.1474547 [DELETED] 

I traced the IP, it points to a clear proxy. I told a few people.

>> No.1474550 [DELETED] 

Your idiocy isn't exactly as private as you think.

>> No.1474553 [DELETED] 

how do you trace ips on zdoom?

>> No.1474554 [DELETED] 

does it not occur to you that at least one person here talks to zdoom moderators on a regular basis dude

also posting porn is kind of really against the rules at zdoom and so is smearing/trolling/whatever the hell you were doing back there

so like...kinda knock it off?

>> No.1474556 [DELETED] 

>How are you aware that that person is using a proxy?
>how do you trace ips on zdoom?

I'll take "what is asking a moderator" for 500, Alex.

>> No.1474557 [DELETED] 

I asked wildweasel for their IP.

>> No.1474561 [SPOILER]  [DELETED] 
File: 534 KB, 500x643, 1365307191725.png [View same] [iqdb] [saucenao] [google] [report]


The Daily Double!

>> No.1474563 [DELETED] 

Well then it sounds like I better stop before you discover my true identity (NOT Sgt. MarkIV btw)

Though I wonder what the CIA/FBI would have to say about giving out people's ip addresses to people that have claimed in the past to want to injure the person(s) in question....

>> No.1474564 [DELETED] 

Mark caused a paranoia epidemic on this community, making everyone point fingers at each other, calling each other Mark just for having a different opinion about a subject.

Mark won the war.

>> No.1474567 [DELETED] 
File: 179 KB, 527x460, Jimmy Carr.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1474568 [DELETED] 
File: 34 KB, 305x444, arguing[1].jpg [View same] [iqdb] [saucenao] [google] [report]


>"winning" stuff over the internet

>> No.1474572 [DELETED] 

I don't remember threatening anyone with violence, please elaborate.

>> No.1474576
File: 184 KB, 1280x720, 1395036965288.png [View same] [iqdb] [saucenao] [google] [report]

Why is Doomguy model so tiny?

>> No.1474582


>> No.1474584


His sprites are actually about the same size of the Zombiemen and Sergeants, and Quake III lists his height as 6'.

The problem is that according to viewheight, his eyes are located somewhere in his chest.

>> No.1474587

>his eyes are located somewhere in his chest.
Yeah, that what I thought. It bothers me a bit to be honest.

>> No.1474595 [DELETED] 

[02:21:03] <<@wildweasel>> so yeah. gg spammer
VPNs won't help, you know.

>> No.1474596


fucking nipple eyes

>> No.1474597

nah,the camera isnt in the chest of Doomguy,its on his right arm,that's why you see ALL the weapons in the center

>> No.1474603

Pistol and fist.

>> No.1474604 [DELETED] 
File: 8 KB, 406x211, IMAGE3.png [View same] [iqdb] [saucenao] [google] [report]

So you delete the rest of my posts, even though I don't link to the images, and even delete my post in http://forum.zdoom.org/viewtopic.php?f=37&t=30390 which doesn't have links to anything else but just mentioning the author's failure to credit others in his work?

What is up with that? Why are you protecting content stealers WildWeasel?

>> No.1474608 [DELETED] 

I wish wildweasel came here just so he could see how much of a fucking child you really are Mark.

>> No.1474610 [DELETED] 
File: 17 KB, 199x214, smug french girl.jpg [View same] [iqdb] [saucenao] [google] [report]

>Why are you protecting content stealers WildWeasel?
You just screwed up,Mark

>> No.1474612 [DELETED] 
File: 107 KB, 640x360, 20thFox Banned From ZDoom.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1474613 [DELETED] 

He's reading the thread right now, which makes this shit even more hilarious.

>> No.1474614 [DELETED] 

>content stealers
Mark confirmed

>> No.1474616 [DELETED] 


>> No.1474617 [DELETED] 

I'm not Sgt. MarkIV but it's funny to me how effective he was at >>1474564, you're like puppets dancing on the strings.

>> No.1474619 [DELETED] 

Assault Rifles copyright SgtMarkIV

>> No.1474620 [DELETED] 

You really are just a sad little man aren't you? Also >>1474614

>> No.1474625 [DELETED] 

and this shit just gets even more hilarious by the second.

>> No.1474627 [DELETED] 

I'm not >>1474604 and >>1474617 but why are you guys so obsessed with this "Sgt. MarkIV" guy?

>> No.1474629

i am the 666th reply

>> No.1474631 [DELETED] 

Firstly, yes you are.

Secondly, we're not, he just won't fucking leave and maybe if he shits up the thread enough times and we all know it's him we can get his whole fucking IP range banned so we don't have to deal with his bullshit.

>> No.1474634 [DELETED] 

He uses a VPN, so that's not going to help.

>> No.1474635 [DELETED] 

I am >>1474564 and I am not Mark, I just cant help but laugh at how /vr/ is so paranoid and obsessed about that guy. This would be sad if it wasnt funny.

>> No.1474637 [DELETED] 


nope, >>1474634 was, or at least that's how it is on my end

>> No.1474638 [DELETED] 

Then how about,post a skeleton everytime Mark posts?

>> No.1474640
File: 24 KB, 143x226, ZDCMP2.gif [View same] [iqdb] [saucenao] [google] [report]


It'll come in handy, trust me

>> No.1474641 [DELETED] 

Actually most VPNs are already banned from 4chan, so eventually he'll run out of them.

>> No.1474646
File: 1.88 MB, 216x144, Sgt Mark on zdoom forums.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1474651

you fucked up son

>> No.1474653 [DELETED] 

It's from 21 jump street

>> No.1474657
File: 216 KB, 800x600, zdcmp2db2[1].jpg [View same] [iqdb] [saucenao] [google] [report]


A link to said ZDoom mod, for those unaware of its existence


>> No.1474660 [DELETED] 
File: 47 KB, 240x200, coolstorybropx.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1474663

I really liked the weapons in the mod.
Kind of wish they were standalone.

Not that I didn't enjoy the level itself

>> No.1474664

>/doom/ - [Deleted]

>> No.1474665

I'm glad we have mods who care.

>> No.1474669
File: 52 KB, 1074x280, BasedModsEtc.png [View same] [iqdb] [saucenao] [google] [report]


Yeah, /vr/'s mods are awesome.

>> No.1474672
File: 49 KB, 1014x603, 1395039108461.jpg [View same] [iqdb] [saucenao] [google] [report]

If you've watched the blooper reel you will most likely understand the filename entirely

>> No.1474678

filename should be Zandronum mods

>> No.1474680
File: 139 KB, 1506x1638, Raise-Your-Hand[1].png [View same] [iqdb] [saucenao] [google] [report]

Motion to create the new thread

>> No.1474682


>> No.1474683
File: 486 KB, 475x347, 1377589286165.gif [View same] [iqdb] [saucenao] [google] [report]

Im already a skull ahead on the next thread

>> No.1474684

pic of sgt mark with rip and steal your wads as subject

>> No.1474685

i was thinking of releasing now that the storm is over, but i'll wait until the new bread

huhhuuhhuh, releasing

>> No.1474691 [SPOILER] 
File: 506 KB, 1192x953, 1372617692633[1].png [View same] [iqdb] [saucenao] [google] [report]

>pic of sgt mark with rip and steal your wads as subject

>not pic related

>> No.1474697

Alright I'm making the new one, you guys might like what I have prepared

>> No.1474698


>> No.1474701

i'd like to be able to admit to people that i read the doom threads on /vr/, they're not like 4chan's reputation, they're actually good, but then, 300 posts openly salivating over a porn mod.

i'm sorry to sound like a killjoy but it seems like /vr/doom/ is becoming indistinguishable from the rest of this website

>> No.1474703

Yeah it's not like the Doom threads actively support modders or anything, it all doesn't count anymore because some people like porn.

>> No.1474704

i think we had better moderation or something
Come to think about it,we are kinda like /tg/ in terms of moderation

>> No.1474706

>i'd like to be able to admit to people that i read the doom threads on /vr/
Why? Who the fuck would care? And you really don't seem to know enough about "the rest of the website".

>> No.1474716
File: 49 KB, 338x450, rait.jpg [View same] [iqdb] [saucenao] [google] [report]

>i'd like to be able to admit to people that i read the doom threads on /vr/, they're not like 4chan's reputation

This is a bit of a catch-22. 4chan's reputation is so ingrained into anything it produces that simply mentioning its name to the average denizen will bring up images of depravity of the worst kind. Even the saner boards like /vr/ and /tg/ aren't immune to this--4chan is 4chan.
So by admitting that you go to 4chan to people, you're inherently associating yourself with it. Even if they're "not like 4chan's reputation" (which is false, since we've always had our ups and downs), just saying that you go to /vr/ and 4chan is enough.

Even if you specify that it's only the Doom threads, well, that only makes it look a bit more sad. See, you're basically saying out of an entire website, out of all the boards available, out of the many topics, you're admitting that you read only one thread.
Not exactly something you want to say.

>> No.1474720



>> No.1474786
File: 3 KB, 82x116, ROMEA1_2X.png [View same] [iqdb] [saucenao] [google] [report]

Wonder if Untrustable will ever finish this (pic related)

Super Noah's Ark 3D has you covered. It would also be hilariously ironic. (In the sense that something from a bible game was used for… this)

My sides

Maybe something like this >>1473662, except the spider part is mechanical?

>> No.1474787


Wrong thread, silly.

>> No.1474793

That's what I get for not refreshing after reading the whole page. Sorry

>> No.1475660

Would it be possible to make an LSD-like in doom?

Looks like I need to learn mapping.

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