[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 184 KB, 400x270, Crash_Bandicoot1.png [View same] [iqdb] [saucenao] [google]
1468208 No.1468208[DELETED]  [Reply] [Original]

Are we ever going to have a resurgence of platformer games?

>> No.1468216

Why do we need a resurgence when we have /vr/ games.

>> No.1468219

But we do, it's called indie.

>> No.1468236

>>1468216
This is going to get stale eventually m8.

>>1468219
They aren't nearly as captivating.

>> No.1468240

>>1468219

>indie
What an awful time we live in.

>> No.1468239

Rayman is more popular now than it was in the 90s.

>> No.1468246

check the WiiU
majority of the games are platformers and good

>> No.1468258

>>1468239
True. Those last two Rayman games were some of the best platformers I've played. I was really surprised.

>> No.1468261

>>1468239

True that, i loved the new ones.

>> No.1468272

>>1468208
Epic Mickey tried, didn't it?

>> No.1468273

You are living in it. Get a Wii U.

>> No.1468284

>>1468219
Actually this is a truth. We ARE in the platformer resurgence.

That said, it's a little disappointing outside of a scant few titles. All of them being Giana Sisters because I played the original before Mario.

>> No.1468290

>>1468284
This, a better question would be when the 3D platformer resurgence will be.

>> No.1468291 [DELETED] 

How is this thread retro? It's barely talking about anything retro.

>> No.1468295

>>1468219
To be honest, I'd love to play a good, balanced difficulty-wise indie platformer.

>> No.1468329

>>1468273
>>1468246

Any good WiiU games that aren't Mario or Zelda? Sorry for asking, I've been out of touch with the newer gens. Would appreciate recommendations as well. Never really liked those two franchises.

>> No.1468327

>>1468219
This, if anything platformers are over saturated at the moment

>> No.1468349

>>1468295
Play Super Meat Boy. Its fun.

>> No.1468356

>>1468329
Monster Hunter 3 Ultimate, The Wonderful 101, Pikmin 3, and Donkey Kong Country: Tropical Freeze are all good.

>> No.1468364
File: 484 KB, 1370x1922, 1392511747296.jpg [View same] [iqdb] [saucenao] [google]
1468364

Show these lazy-ass Mario wannabe devs what the fuck's up and conceptualize the greatest fucking platformer ever yourself.

>> No.1468371

>>1468356
Thanks bro.

>> No.1468373

>>1468349
To be honest, I'm thinking of something more in line with NSMB or recent Rayman games. I played Super Meat Boy, it's fun.

>> No.1468379

>>1468295
What are the qualifications for something to be called an indie game?

>> No.1468381

>>1468272
It failed real hard tbh. One of the good things about platformers is that you have to choose the best way to clear a stage.
That game only had you paint pre-established shit.

>> No.1468382

>>1468379
... made by an independent dev team?

>> No.1468385

Assassin's Creed WAS the resurgence of platformer games for the modern era.

Press RT+A to platform.

But then that was way too complex, so they broke it down to Press RT to platform.

>> No.1468390

>>1468382
So, a game that is self published? I thought maybe it depended on the size of the development team or something.

>> No.1468420
File: 118 KB, 1920x1080, NaissanceE01[1].jpg [View same] [iqdb] [saucenao] [google]
1468420

>>1468290
NaissanceE is pretty good.

>> No.1468430

>>1468390
It's funny how confusing the word "indie" can be, in a time when it's equally likely to be referring to a game made by one person in his spare time as it is to be referring to a multimillion-dollar Warner Bros movie or an expensively produced album on Sony records.

>> No.1468434

>>1468208

I especially want a triumphant return of Crash Bandicoot, since you had to post that. I don't care that Activision owns Crash now. With enough demand for it, they would give in. There's no way anyone wouldn't. Hire Jason Rubin to put together a new development team called Crash Team or something, made for the sole purpose of resurrecting Crash Bandicoot to its former glory, while also taking it to new and exciting directions.

>>1468239

I gotta say, Rayman Origins didn't do it for me. Platforming was was too forgiving, and the charm was all gone. Band Land beats the shit out of Desert of Didgeridoos.

>> No.1468450

>>1468434
>tfw you hear "Created By... NAUGHTY DOOGGG" after popping in your CD
>tfw Naughty Dog has nothing on it anymore

Why didn't Crash make it to the PS2 gen anyway? The games were so solid, so good and entertaining. I don't really know what happened.

>> No.1468453

>>1468450

Crash Bandicoot did make it to the PS2, but not under NaughtyDog. And the titles aren't bad, especially the early PS2 titles, they're just not even close to the PS1 titles.

NaughtyDog had no choice but to leave Crash Bandicoot behind, because they were treated like absolute shit at Universal. They had 10 months to make Crash 3, for fuck's sake. They also weren't allowed to have an air conditioner in the boiling hot building they were in, so their servers would overheat constantly. They had to use a bucket of ice and blow it into the servers or something if I remember correctly.

>> No.1468464

>>1468453
Shit man, didn't know that.
But I still think CB 3 was the best one. Maybe I'm biased, but that's my favorite one.

>> No.1468471

>>1468450
http://www.youtube.com/watch?v=Xo1IeeniR1A

>> No.1468478

>>1468464

Crash 2 is my favourite. Crash 2 had everything that made both Crash 1 and Crash 3 stand out in their own ways, and none of the less good stuff from Crash 1 and 3.

>> No.1468482

>>1468373
By the way, I played Giana Sisters: Twisted Dreams back when it came out but the crazy difficulty spikes and stars system made me ragequit. I heard that the game has received some patches to address this. Is it more manageable now?

>> No.1468520
File: 45 KB, 576x432, 1366267091210.jpg [View same] [iqdb] [saucenao] [google]
1468520

>>1468453
>They had 10 months to make Crash 3, for fuck's sake.
That explains a lot of those rehashed levels.

>> No.1468535

>>1468520
I wish there weren't so many gimmick levels. They are nowhere as fun as platforming ones

>> No.1468549

>>1468535
Yeah. I stopped playing at second world cause I hated those underwater and running away from something levels. I liked this game when I was a kid but nowadays I prefer Spyro the Dragon over Crash.

>> No.1468604

>>1468208
Between Rayman Legends, DKCR: TF, NSMBU & SM3DW, I'd argue that we're undergoing such a resurgence as we speak.

And this isn't even touching indy platformers.

>> No.1468628

>>1468604
It's a shame that they're all either 2D platformers or might as well be 2D platformers.

>> No.1468674

>>1468628

Well, there's always Ratchet and Clank.

>> No.1468691

>>1468239
yeah the newest rayman gaem is a masterpiece. the art is 10/10

>> No.1468695

>>1468239
I wouldn't say that. I feel like the first Rayman was a MUCH MUCH bigger worldwide hit when it came out than the newest ones.

>> No.1468710

>>1468691
Has there ever been a more beautiful game?

>> No.1468727

>>1468478
>Crash 2
So fuckin' good mate.

You had a few more abilities to work with than in the first one, but they were also all given to you at the beginning unlike 3. I think it was better that way because once you got all the abilities in 3, the earlier levels weren't even fun.
There were a couple gimmicky levels in 2, but not entirely too many.
Discovering the secrets were the best moments ever.
The bosses were cool too.

>> No.1468729

>>1468710
Astal, most Vanillaware games

>> No.1468731

Can you really count Nintendo making new platformers as a resurgence? They had been doing that for a while on the Wii before the Wii U came out. I'd argue that it can't be called a resurgence until other companies start making significant numbers of platformers as well.

>> No.1468732

>>1468731
Of course it doesn't count, all they make are rehashes of the exact same games so of course the formula never changes. That said, this thread isn't /vr/, go to /v/.

>> No.1468748

2d platforming peaked years with the snes and nes library and has never reached the same levels of greatness.

Even modern platformers like the new donkey kong country fail to capture what made old platformers great. Look at DK country, the player is given practically unlimited lives and check points are so numerous it feels like you are playing with save states. The challenge and tension is all gone with such lite death penalties. The game is filled with 'secrets' but most of these secrets don't have an impact on the game (aka those worthless puzzle pieces).

Even the level structure is worst. The modern 2d platformer just wants to look pretty and is perfectly content to have absolutely boring levels where half the screens dont even have enemies on them and the pit falls pose no real danger. Than theres the whole indie scene which is down right insulting to the genre.

3d platformers are even more fucked. At its peak with n64 and ps1 games the genre was too obsessed with collecting little trinkets just lying around in plain site and not enough on actual platforming and exploring. Nearly all of them (except for perhaps maximo) were also pathetically easy. The modern 3d platformers dont even make full use of the 3rd dimension and ironically have greater camera problems than the early 3d platformers (this is mainly due to early 3d platformers giving the player a fully controllable camera).

Platforming genre has been dead for a long time and shows no sign of recovery. The big developers like Nintendo don't understand what made them good in the first place (challenge, exploring giving power ups, instead of fucking stamps, good pacing that made there always be something threatening on screen) and the talentless indi devs only choose the genre because it is one of the easiest things to make.

Go research some obscure games from the past that never played and have fun with that (metal storm, maximo, shatterhand). Thats your best bet

>> No.1468757

>>1468748
That's kinda a cynical view I think. Good platformers still come out from time to time.

>> No.1468764

>>1468748
this

>> No.1468771

>>1468208
>games that require precision 3d movement projected onto a 2d surface?
god i hope not

>> No.1469014

>>1468628
I don't see the OP specifying 3D platformers.

That aside, Crash Bandicoot is frankly more 2D-esque in its gameplay than SM3DW.

>> No.1469030

>>1468748
Did you like the recent Rayman games? I'd like to know your opinion on them if you care.

>> No.1469064

>>1469014

Speaking of which, where the fuck is Crash Bandicoot?

>> No.1469083

>>1469030
Same problem with most of the modern big name platformers. You have no practically unlimited lives (I think in that one you did have unlimited lives) and the checkpoints are so close togeather theres no tension and no challenge to anything.

Most of the secrets in the game don't actually have any real affect (just unlocking concept art or other crap).

Apart from that the level structure just isn't good. Your jump controls were WAY too forgiving for how simple the platforming was which made everything feel like it had reward. You never have that awesome feel of barely making a jump. The levels are also extremly minimilistic and barren once you start ignoring the secret areas.

I can't even give the game a good pace on art (in contrast 3d land and dk freeze have excellent art). New rayman looks like it was animated in flash, none of the animations feel smooth and there is no sense of depth or fluidity to anything. I feel like they intionally did this so it could be ported to handheld devices more easily.

I think I stopped playing the game half-way through out of sheer bordem.

All that said the most glaring flaw with modern platformers is there is no intion to advance the series. They just borrow the same old level structure from 10+ years ago and give it a new coat of paint. We should be getting more abilities for the character (more types of jumps or ways to move) more power ups (most modern platformers actually have less power ups like how in dk freeze there is only 1 animal helper).

A platformer doesn't even need to be challenging to be fun if it presents new ideas (for instance klonoa is piss easy but has a unique style of platforming and puzzles).

>> No.1469089
File: 101 KB, 1000x919, 1394843702795.jpg [View same] [iqdb] [saucenao] [google]
1469089

Super Mario 3D World
Sonic Generations
Rayman Legends
Deadlight
DuckTales Remastered
Tearaway
Volgarr the Viking

I'm not even into platformers and could come up with that list of recent titles. There's really no shortage of good platformers. If you prefer something more traditional there's a giant backlog of NES/SNES/Genesis/PS1/N64 titles.

>> No.1469096

>>1468208
Apart from Indies, doubtful. Of course nintendo will keep shitting them out, and there'll probably be more Rainman games. But the genre has been done to death.

>> No.1469123

>>1468695

The problem with Ubisoft is they devalue the Rayman franchise by releasing a lot of shovelware under the Rayman name (Rayman raving rabbids IIRC), and they port the Rayman games to everything, even the 3DS got a Rayman 2 port (a game released in the year 2000 IIRC for the PS1 N64 gen)
Because of that many people think Rayman games are shit, and they miss on great games like Rayman Origins and Legends.

Something like that happens to Nintendo with Mario, the New Super Mario Bros games are not bad, but with Mario decent isn't good enough, Mario platformers should be great, and they are also hard to tell appart. Nowadays only 3D Mario is high quality, 2D Raymand and Donkey Kong are better than 2D Mario.

I would make the New Mario Bros team work on Wario Land and Yoshi Island, and give back 2D Mario to the main Mario team that makes the 3D games.

>> No.1469131

>>1468208
i hope so OP, i hope so...

>> No.1469158

>>1468748

The Retro Donkey Kong games are very difficult (more than the SNES ones), the last one got penalized in reviews for its difficulty, many calling it archaic.
Yes, you can buy lives, but if there are many levels in which it is possible to lose dozens of lives, I wouldn't call the game easy.
The puzzle pieces and kong are strategically place to make the game harder, if you bother picking them up, they also unlock the very hard temple levels.

This is the champion's road, the last level of Super Mario 3D World (you need all the stars, stamps, and golden flagpoles to unlock it)

http://www.youtube.com/watch?v=XHeEYdKGYWM

It shows Nintendo still knows how to make hard platformer levels, the post game content is much harder than the main game.

>> No.1469162

>>1468208
Yes. This is the age of reboots and remakes.

Perhaps Naughty Dog is working on rebooting or "remastering" Crash 1 - 3.

>> No.1469194
File: 158 KB, 620x465, ford.jpg [View same] [iqdb] [saucenao] [google]
1469194

>>1469162
they're making a new uncharted and rumoured to be be making a last of us sequel

>> No.1469205

>>1468349
>super meat boy
>good
>balanced
>fun

dont lie anon. garbage like that are why we have an oversaturation of "retro" indie games

>> No.1469207

>>1469162

If Crash Bandicoot could look like THAT on the PS1, I can't even imagine how amazing it could look on PS4.

>> No.1469208

>>1469207
Considering how much of a bullshot mess The Last of Us was, probably not very.

>> No.1469212

>>1469208
last of us looked great wtf

>> No.1469218

>>1469208

But Crash Bandicoot had a lot more limited perspective. You'd have practically nothing off screen that takes up any processing power or memory.

>> No.1469223

>>1469212
I guess it looked great if you ignore all the stuff Naughty Dog lied about with the E3 trailers showing off spectacular AI programming when in reality it was all just scripted events made for the demo. They've gotten lazy.

>> No.1469225

>>1469223
yeah but that doesnt really have to do with visuals

>> No.1469227

>>1469223

No. They haven't gotten lazy.

They've gone CINEMATIC

>> No.1469237

>>1469225
Programming prowess has a great deal to do with visuals. Naughty Dog used to be the best of the best. For Crash Bandicoot to look as good as it did and especially to run as good as it did required a lot of effort. Had they put in the same amount of effort that they could have -- and promised -- in The Last of Us, it would have been an absolutely amazing game and not just Uncharted 4: Now With Zombies.

>> No.1469257

>>1469237
uncharted wasnt a survival horror/stealth game

>> No.1469260

>>1469257
Neither was The Last of Us.

>> No.1469278

>>1469260
holy shit then what game was i playing

>> No.1469285

>>1469158
I really don't care what major reviewers like IGN say, they have proven time and time again they arn't too bright. If you are really putting faith them into them than it proves that you dont know enough about games to have formed a good opinion.

Donky Kong is easy, even if you never spend those coins and go after the puzzle pieces. It really doesnt matter if you end up losing 5 lives on a level because the checkpoints are so close apart that all you need is a bit of luck with your button pressing and you can win without actually improving. I routinally had over 40 lives without ever spending any coins or grinding for 1ups. Fuck man the enemies in that game dont even act aggressivily enough to be threatening.

I actually occassionally get stuck on the old donkey kong country. New one fucking bores me to tears. If the art wasn't so impressive I think I would have stopped playing out of bordem.

Half of the puzzle pieces just involve finding some badly placed 'secret' (most of them re-used at least 3 times in the game). Most of them didnt actually make the game harder. Even than who the fuck cares? Collecting worthless trinkets isn't the point of the game its about running and jumping.

Its really pathetic that you have to resort to the super secret champion road and temple levels. "hur 90% of the game is easy but if you do all these really trivial tasks you only 1 whole level thats actually hard" If I want a challenging platformer I'll load up my NES and play one. I'm not going to hunt down stamps for hours to unlock a few fucking levels. Even If I wanted to play a collectathon I wouldn't go do that. I'd play a GOOD collectathon like banjo kazooie Not only is that a much bigger world to explore but the stuff you collect actually does things in the game (unlocks new abilities).

>> No.1470081

I hope so. And I hope Sonic Team will make a good Sonic game again.

while Generations was a good attempt to revive retro glory I want the newer titles to be better as well. I wouldn't mind another game similar to SA2 and please no Sonic 06.

>> No.1470086

There is already a gorillion plateformer on Steam.
Really like Oniken, Giana Sisters.
And waiting for Couldbuilt.

>> No.1470087

>>1469278
Dead Space in Walking Dead universe.

>> No.1470094

>>1469227
>Crash
Funny character in a funny universe
>Jak
Edgy character in a funny universe
>Uncharted
funny character in a realist universe
>Last of us
generic brodude character in a zombie gritty universe

>> No.1470247

>>1470081
Sonic Heroes was much better than Sonic Generations imo.
They really fucked up when they transitioned Sonic to the new platforms. The Sonic the Hedgehog from 07 was such a piece of shit, then Sonic Werewolf or some shit was even worse. Sonic Adventure physics were so authentic and contagious, and they ruined everything.

>> No.1470269

>>1470247
Sonic Unleashed had good Sonic parts, but for some reason they decided to put in a retarded werewolf feature for no good reason

>> No.1470362

>>1470269
>>1470247
>>1470081
Give SEGA props, they at least had the bright realization to use Taxman's engine to make decent ports of the good games for once.

>> No.1470367

>>1470362
I don't dislike SEGA or anything, they've released a lot of games I love (notable mentions to Astro Boy OF and JSRF) but they really fucked up with Sonic in 3D. I'm told Colours is good though.

>> No.1470457

>>1470094

Crash Bandicoot may have been in a funny universe, but I thought that universe had so much charm and was hardly too cutesy at any time.

The newer Crash titles couldn't get that down. Already at Wrath of Cortex it was going downhill fast. I don't know how making a Crash Bandicoot game would be that hard today.

>> No.1470579

>>1470457
>I don't know how making a Crash Bandicoot game would be that hard today.

We're going through the ironic and post-irony moments in media. We're not having genuinely charming characters in a while. At least not in the mainstream.
Props to Rayman though. They nailed the magic feeling, even though it went more for 'charmingly cool' than genuine charming.

>> No.1470580

>>1470087
>dead space
no the correct answer was manhunt but good try. no wait outside of being a tps they arent anything alike so bad try.
>>1470094
>joel
>brodude (whatever that even means)
oh come on i know /vr/ has a collective phobia of modern vidya but you guys cant be this ignorant

>> No.1470594
File: 149 KB, 461x750, 1371066619013.jpg [View same] [iqdb] [saucenao] [google]
1470594

>>1470580
>no the correct answer was manhunt but good try
If that can help you.
>oh come on i know /vr/ has a collective phobia of modern vidya but you guys cant be this ignorant
My bad, Joel have a lot of charism and is very recognizable among many other video games character.

>> No.1470601

>>1470594
wow if you draw a bunch of characters using the same exact body frame than they all look kinda similar thanks for proving me wrong anon.
not to mention we're talking about their character, not their design.

>> No.1470624

>>1470601
Granted, the Saints row IV, Even online odissey are dumb, because you can create them with an editor. The rest is right though.
>not to mention we're talking about their character, not their design.
Yeah, tell me about his character.

>> No.1470696

>>1470624
no its stupid. you could draw every character from anything ever using that body reference and they'd all look similar.

and i shouldnt have to. maybe you should actually play the game first instead of using these mental gymnastics to hide being too hipster to play modern vidya.

>> No.1470796

>>1470696
No seriously, all modern vidya have the same protagonist with a neutral good character who's calm and serious.
Every fucking time.

>> No.1470819

>>1470796
Most modern game protagonists are blank slates so you can self insert into more easily. They are intionally left undeveloped with extremly generic personality traits. They are not inclined to particularly hate anything other than the main villain or to particularly like anything other than the immediate supporting cast. In this way we assured a competly boring character that anyone can self insert into with by virtue of them having nothing distinctive.

>> No.1470825

>>1470796
game protagonists are usually good guys?! characters are serious in a game with a serious tone?!

wait whats the problem here? plus i wouldnt call joel calm or a "neutral good" character considering he kidnapped a girl who couldve been used to save the world and killed a bunch of innocent people in the process just because she reminded him of his daughter.

>> No.1470828

>>1470819

I absolutely hate characters like that, who are as average Joe as the player, so they can sit there and stroke their own ego with the game.

>> No.1470831

>>1470828
this is why most modern game just lack of personality.

>> No.1470834

>the community that loves half life so much is bitching about main characters w/o personalities

>> No.1470843

>>1470834
>people have different opinions than mine.

>> No.1470847

>>1470834
>people praise Half Life because of Gordon Freeman.

>> No.1470854

>>1470843
i dont think you understand what im trying to say
>>1470847
well if this is a problem in other games than why isnt it a problem in half life

>> No.1470857

>>1470854

What if it isn't a problem when one or two games does it, but a problem when it's the norm?

>> No.1470863

>>1470857
so youre just getting mad at something because a lot of people do it? you realize thats not a legitimate criticism, right? why is it suddenly annoying now when plenty of games both retro and modern have boring protagonists

>> No.1470870

>>1470854
You can recognize Gordon Freeman or Link in a second, even when they have technically no personality.
Now, try to say the same about those >>1470594 or most modern video game protagonist

>> No.1470887

>>1470870
thats just because of their character designs. i can recognize joel or michael (doesnt look like that in-game at all btw) too. the cool thing about them is they have personalities as well as good character designs.

>> No.1470913

>>1468420
NaissanceE is a rip-off of the climb maps from CSS, re-hash to the extreme.

>> No.1470934

>>1468239
Yeah because of those fucking rabbits. Origins and Legends sold like shit.

>> No.1471008

>>1470834
Because the entirety of the world around you has character where Freeman is silent.

>> No.1471039

But we have. Where have you been the past 5 years? The Master Race 2D Platformer has made a triumphant return to the video game landscape.

>> No.1471043

>>1469123
>give back 2D Mario to the main Mario team that makes the 3D games.

The whole reason why 2D Mario is developed by the NSMB team is because the 3D Mario developers and Miyamoto don't want to make it. If you gave it back to them, they wouldn't do anything with it.

>> No.1471052

>>1471048
Why? Crash was mediocre even back in the 90s.

>> No.1471048

>>1471039
We want Crash back tho

>> No.1471057

>>1471052
Your opinion.

>> No.1471101

>>1471052

Crash Bandicoot was anything but mediocre if you realize what it took to make a game like that on the PlayStation.

>> No.1471165

>>1471101
I don't care what it took to make, the game itself was mediocre. That instantly negates any extraordinary effort spent making it.

>> No.1471172

>>1471165

Mediocre how?

>> No.1471185

>>1471172
The controls were clumsy, the environments were bland, and the soundtrack was unmemorable.

Crash Bandicoot is the very reason why I never got a PS1.

>> No.1471221

>>1471048

Well, people need to tell Activision somehow, because they certainly haven't got the memo, even back when PSASBR came out with the huge demand for Crash Bandicoot as a playable character.

>> No.1471295

>>1471008
in half life 2 yeah maybe but half life's universe is p. drab and lifeless. (another thing people bitch about in modern vidya that hl is exempt from)

>> No.1471307

>>1470870
its funny cause if you put glasses and a goatee on that reference img it would look just like gordon freeman

>> No.1471348

>>1469158
That's fucking amazing. Definitely buying a Wii U for just this.

>> No.1471425

>>1471185

>the soundtrack was unmemorable

I'm remembering the soundtrack right now.

>Crash Bandicoot is the very reason why I never got a PS1.

That's probably the dumbest thing I've read in a long time.

Oh right, this is one of those "troll" posts.

>> No.1471434
File: 128 KB, 304x384, 90.png [View same] [iqdb] [saucenao] [google]
1471434

>>1471425
>Oh right, this is one of those "troll" posts.
yah think so?

>> No.1471457
File: 2.91 MB, 640x352, 6459547346.gif [View same] [iqdb] [saucenao] [google]
1471457

>>1471185

> Controls were clumsy

How so? Is it too responsive? Becase that's always the kind of vibe I get from people calling Crash Bandicoot clumsy. They will praise games like Mario 64 for its slippery controls (muh momentum, right?) and inability to control much in mid-air. I guess it's fine and dandy, but Crash requires more precision, because there are no sluggishly moving platforms or obstacles in Crash, which gives Crash much better pacing than the highly praised N64 platformers.

> Environments were bland

Crash was one of the only games in the mid-90's that did NOT look like a bunch of 45 degree angles put together in a hurry. The sceneries are gorgeous and charming, and contain tons of little details that wouldn't be found in most games for years to come.

> Soundtrack was unmemorable

The only reason you find it unmemorable is that you haven't played it a lot. The only reason people like that shitty Legend of Zelda main theme is most likely because you would hear it day in and day out in the first title, and it somehow grew on you. Same with that common Mario 64 track to a lesser degree. You don't spend as much time in Crash Bandicoot's levels, and in the first game the music may be more ambience oriented (the music was supposed to be much more ambient, but Sony and Universal said it wasn't "video game-like" enough, so the composer had to redo the whole thing), so of course you're not going to remember it as well. I'm assuming you're talking about the first game only here, because it would be silly calling Crash 2's music unmemorable.

>> No.1471525

>>1471457
i agree with your actual points but dont call out other popular games to look cool. thats some typical sony fanboy shit.

>> No.1471536

>>1471525

I'm no Sony fanboy, believe me.

>> No.1471546

>>1471525
This. Sometimes I feel like the only person here who doesn't aggressively pick sides.

>> No.1471616

>>1471457
Crash was a pretty decent platformer given the psx controller limitations but you are seriously out of your mind if you put it in the same breath as mario 64

>> No.1471627

>>1471616

I'm not, I'm saying it's better. Mario 64 started that whole giant, empty levels trend. Crash Bandicoot's levels were appropriately sized for the amount of content in them. Crash's levels are always called linear, which they are, but they're also compact.

There's also not a lot of waiting for slow moving platforms, like in plenty of 3D platformers. A skilled player rarely has to wait for anything, and that's something I think makes Crash stand out.

Another thing that makes Crash better than Mario 64 is that there is no forced collectathon. You can progress to next level without collecting anything (you have to collect crystals in the sequels, but these are impossible to miss, and are pretty much confirmations that you went through the level). I always hated that in platformers, that you HAVE to scavenge for dumb trinkets on your first playthrough. This is something I prefer to go back and collect if I feel like spending more time with the game.

Having said all that, I wish a future Crash Bandicoot title would be free roaming, with more exploration, but still keeping that compact level design and fast paced platforming.

>> No.1471640

>>1471627
>Another thing that makes Crash better than Mario 64 is that there is no forced collectathon.

You can do most of Mario 64 just doing the regular levels and not looking for secret stars. Besides that, secret stars are usually in secret levels anyways, which are good to play because they're extra content.

>> No.1471641

What about Muramasa, OP? That shit was based.

>> No.1471662

>>1471627
>There's also not a lot of waiting for slow moving platforms, like in plenty of 3D platformers. A skilled player rarely has to wait for anything.
You realize that the physics in Mario 64 let you circumvent almost every obstacle if you're good enough? I'm not talking TASes. Mario's moveset allows for tons of possibilities.

>> No.1471676

>>1471457
>The only reason people like that shitty Legend of Zelda main theme is most likely because you would hear it day in and day out in the first title, and it somehow grew on you.
I'm pretty sure people like it because it's actually good and not shitty. There's plenty of garbage music in games that will not get stuck in your head even if you play the game all the time.

>>1471627
I don't think you actually remember Mario 64. There is no forced collectathon. You earn stars by going through each level, they're just there are the end. Also there are a great variety of levels, so feel free to stop parroting other people about how the levels are all giant and empty. Additional stars are earned by doing something entirely different in a separate run-through of the level. Going through levels multiple times to find areas you haven't been to and picking up items in those areas is something you also do in the Crash games. Typically the only collecting in Mario 64 is picking up a whopping EIGHT RED COINS for an extra star. Also there is plenty of waiting for moving platforms in Crash, and there's no way to circumvent it. It's really a game built for that considering its lack of timer. There's nothing in Crash that a "skilled player" can really do to speed past a level because Crash has a limited moveset, unlike Mario.

>> No.1471745

I'm gonna go play Crash 2 and Bash because fuck you'll cowards

>> No.1471762

>>1468290
Zineth
http://www.youtube.com/watch?v=eCr5twS6xc8

Cloudbuilt
http://www.youtube.com/watch?v=KWUpz4ClIbs

InMomentum:
http://www.youtube.com/watch?v=Cn8h75aSlnw

A Hat in Time:
http://www.youtube.com/watch?v=uPnyZ5txtmE

Cloudbuilt and A Hat in Time aren't out yet, but the other two are - Zineth being a free download.

>> No.1471820

I've always dreamed of making a platformer starring some cartoon animal. Too bad making a game or character like that today would get the furry stigma regardless.

I just highly prefer those characters in platformers, okay? Fucking hate humans in platformers.

>> No.1471887

>>1468549
>running away from something levels
Those where in 2 and 3

>> No.1471963

>>1471887

Not him, but they weren't quite as memorable in Crash 3. The running away thing was part of regular levels, so the music didn't fit in, and the use of a dinosaur would have been much more effective if that only happened in the last chase in the game, like how the giant boulder was replaced by polar bears in Crash 2.

>> No.1471968

>>1468356
>The Wonderful 101
Game looked horrible. Polite sage for OT shit.

>> No.1471973

>>1471968
Yet plays amazingly.

>> No.1472179

>>1471968
the E3 demo looked horrible, and very different from the final ame (people thought it was going to be a pikmin clone), the released gme looks quite god to me.

>> No.1472183

>>1468390
indi is a meaningless word that excuses the game from its many flaws.

Does it mean to be low budget? Than do we call all pre 2000 games low budget?

Does it mean to have a certain development staff size? Well Flower had a staff 200 on it and it was called indie yet many retro games had dev staffs much smaller and were not called indie

Does it mean to be self published? So crysis and half life are now indie?

There isn't any need for such pointless words anyway. A game should be judged soley on the enjoyment it provides. If the game is crap than I'm not going to pity the development staff and say 'well you are a limited group so its ok to produce garbage'. It doesnt matter whether the game is produced by a single person or a million people all that matters is how it feels when you start it up and play.

>> No.1472210

>>1471307
>if

>> No.1472213

>>1471295
yet, everyone remeber Black Mesa.
>>1471641
How is it a plateformer ?

>> No.1472216

>>1469207

I can't imagine how badly they could fuck up his design. Like Spyro.

>> No.1472220

>>1469162
>>1469194
Except the braintrust from Naughty Dog (designers etc.) all left to make Sonic Boom.

>> No.1472226

>>1468208
I liked They Bleed Pixels.

>> No.1472239

>>1468356
Don't forget Mighty Switch Force HD edition

>> No.1472273
File: 1.16 MB, 2039x1291, 2014-01-15_00003.jpg [View same] [iqdb] [saucenao] [google]
1472273

>>1468219
But they're all 2D puzzle/Metroidvania style platformers. I'm really missing the great 90's 3D platformers.

>> No.1472274
File: 106 KB, 490x304, spyro_jv247.jpg [View same] [iqdb] [saucenao] [google]
1472274

>>1472216
Daily reminder

>> No.1472275

>>1471762
>A Hat in Time

Could be interesting

>> No.1472282

>>1472275
I'd stay away from it.
Mecha The Slag has fucked a lot of people over before, and back when he was just doing fangames, he even dropped a trojan in a build for one of his projects.
He's shady as fuck.

>> No.1472284

>>1472273
The reason nobody does those is because the indie community are too autistic and not talented enough to make anything outside of generic 8-bit art platformer #2949833.

>> No.1472287

I just found out about a plethora of Disney PSX platform games celebrating games like Tarzan, Monsters Inc and such. Didn't even know how I missed those. Downloading them all, played Monsters Inc. and it's pretty charming. It's no Crash, but you can see the inspiration there.

>> No.1472289

>>1472284
This. Most of their games are just glorified flash games.

>> No.1472296

>>1472284
>autistic
>art
Aren't those mutually exclusive?

>> No.1472320

>>1472273
Because those games aged like shit

Take Spyro. The camera sucks, the controls are floaty and the collision are unprecise

>> No.1472325

>>1472284
take a look at loudbuilt then.

>> No.1472327

>>1468240
Yeah, we should buy AAAAA games instead. With online fee, and weapons DLC for only 10 bucks.

>> No.1472331

>>1472327
You and the guy you're responding to are both being idiots.

Jesus, why do people always go to the absolute opposite end of the spectrum to argue points? There's a middle ground, you know.

>> No.1472362

>>1472331
Such as ?
Lot of plateformer back then wher done too by team as big as your indie team now.

>> No.1472368

>>1472362
Uh, what the hell do you want me to list? Specify.

>> No.1472372

>>1472368
The middle of the spectrum.

>> No.1472378

>>1472372
The "middle of the spectrum" comment was in regards to peoples' arguments, not games.

>> No.1472397

>>1472378
It's also the fact that the middle of the spectrum don't exist anymore. We (and the publishers) killed it.

>> No.1472731
File: 836 KB, 3241x292, Crash Bandicoot evolution.png [View same] [iqdb] [saucenao] [google]
1472731

>>1472216

Crash's redesigns haven't really been half as bad as Spyro's last one. It's yet another example of publishers not listening to their buyers.

>> No.1472746

>>1469162
They don't own the rights to Crash. The only way they would be able to work on it again is if Universal came to them and asked them to do it.

>> No.1472756

>>1472746

More like Activision. They care about nothing but money, even though Crash is a safe bet for income, and the PS1 titles have been top sellers on PSN.

>> No.1473414

There's too many of them already

they are to old games an indies as RTSs are to AAA now and JRPGs are to Japan.

>> No.1473429

Devs these days have no creativity anymore.

>> No.1475008

>>1473429
There's no need to, marketing sells way more than creativity.

>tfw qt game crash to wipe out worthless companies has still not happened

>> No.1475019

>>1473429
Dreamcast died with Jet Set Radio, Space Chanel 5, Rez, Shenmue, Power Stone, Sonic Adventure, Skies of Arcadia, MSR, etc.
PS4 win with Killzone

>> No.1475023

>>1472327

I'd rather get neither.

>> No.1475748

>>1472183
This.
Also, hi icy.

>> No.1477357
File: 97 KB, 660x712, MLd9p72.jpg [View same] [iqdb] [saucenao] [google]
1477357

>>1472274
daily reminder 2: electric boogaloo

>> No.1477437

>>1475008
And yet you know that a crash would do nothing to eternal problem companies like EA and Activision because they make all the money from idiots buying yearly installments over and over.

>> No.1478830

>>1472284
>>1472289
Indeed.

>> No.1479880

>>1468356
>>1468371

I would not consider TW101 and Pikmin 3 to be "platformers"

If you approach them with that mindset you will be disappointed. Also, TW101 is not very exciting to me. I also find it difficult to SEE anything because all the details and assets are so freaking tiny. There's just too much shit onscreen and it gets obnoxious...

>> No.1479883

To all the anons saying the recent Rayman games. YES.

Just fucking yes. Solid games, not really a whole lot going on, pretty easy, but just fun to run around in, without a doubt.

I've said it before and I'll say it again. Rayman Origins is the best Sonic game ever made.

>> No.1479902

>>1469158
Havent gotten 3D world yet. Looks pretty good after all.

On another note, I kind of hate how the Galaxy games made everything in Mario that much more... random.
>Oh how about some floating water over here? Sure.
>This game's an acid trip anyway!
I think it's gone to the extreme and needs to come back around again... I actually like how "grounded" the 2D games are. The levels feel much more natural, at least from an environmental standpoint.

I'm still waiting on that contiguous world 3D Mario game...
If you were to drop Mario into Jak & Daxter, with the controls of Mario 64, I think... I think I would just die. Amazing.

>> No.1479905

>>1472213
>How is it a plateformer ?
Because there is a suspiciously large amount of running around, jumping on tree limbs and cliffs, climbing stairs and crossing chasms to get to your objective?

Idunno, really. I'm just taking a WILD guess.

>> No.1479910

>>1472296
um. no.
I know a guy who has autism to the point that when you talk to him, all he can do is giggle wildly and blush a dark beet red. He literally cannot into social at all.

But fuck if his paintings aren't incredible in the most pure sense of the word.

Unless of course you were being sarcastic, or making some sort of a joke based on the existence of "autism" as a 4chan buzzword.
But you're still wrong.

>> No.1479948

>>1468208

On handhelds probably yes

On consoles probably not. Console developers are stuck in the belief that everyone wants grimdark realism and use of only two colors (gray and brown).

>> No.1479954

>>1479880
>TW101 is not very exciting to me

How far did you get? I find it pretty hard to believe that there isn't one part in the whole game that didn't at least get you a little excited.

>> No.1479964
File: 345 KB, 1920x1080, 1395249939118.jpg [View same] [iqdb] [saucenao] [google]
1479964

What about Perspective ?

>> No.1479968

>>1479954
not very. it was neat at first, but it just didn't hold my interest. it started feeling like a chore.

I would have much rather experienced that world as a single hero, or two heros at a time, or even one hero at a time (out of 101 possible to unlock over time) with a tag team mechanic

The whole "mob control" mechanic just doesn't appeal to me...

>> No.1479969

>>1479883
>dat fluidity
>dat vibrant colorfulness
>dat charm
>dat smoothness
>dat no forced shitty online multi
>dat everthang

Fucking amazing. Those two games were a homage to all the great platformers that were either left behind or butchered so much that you can't even play them anymore.
I shed a tear just thinking about playing them again.

>> No.1479971
File: 858 KB, 1920x1080, 1395250384360.jpg [View same] [iqdb] [saucenao] [google]
1479971

>> No.1480026

>>1479971
Now this is something I can retrofap to.

>> No.1482262

Cloudbuilt now aviable:
http://store.steampowered.com/app/262390/
Though ?

>> No.1485186 [DELETED] 

>>1468208
I'm afraid not we have entered the year of the generic shooter.

>> No.1485203

>>1485186
>I'm afraid not we have entered the decade of the generic shooter.

>> No.1485212

>>1485186
>>1485203
It's not even the shooting part the selling point, but the "cinematics feeling".

>> No.1485215
File: 26 KB, 400x264, jordanbox.jpg [View same] [iqdb] [saucenao] [google]
1485215

>There will never be a sequel

>> No.1485217

>>1485203
>>1485186
Isn't that more or less on it's way out?

>> No.1485224

>>1472273
There is one actually, it's called Deo.

>> No.1485229

>>1485212
You mean the cinematic's in the trailers that specifically say "not gameplay footage"

>> No.1485240

>>1472320
gr8 b8

>> No.1485352

>>1485229
I mean, every "cinematic part" where you do nothing, because it's just all scripts. And if you dare to do something else, the game is lost:
https://www.youtube.com/watch?v=BY5KBtBoO2E

>> No.1485364

>>1468434
I wouldnt expect anything good from a modern activision created Crash game. Look at what they did to Spyro.

>> No.1485368

>>1477357

with enough caked on makeup any zombie can look like a princess

>> No.1485370

>>1485364
>see ? It didn't sell!

>> No.1485372

>>1468771
>games that require precision 3d movement projected onto a 2d surface

Isn't that all 3d platformers?
Did I just blow your mind?

>> No.1485375
File: 243 KB, 797x1000, 1394641727436.jpg [View same] [iqdb] [saucenao] [google]
1485375

>>1485372

no it isnt.he means how when you run around and jump its essentially always a flat plane and you can move left and right on it. that weird feeling when crash jumps and he gets closer to the camera and you need to judge where he'll land.

>> No.1485391

>>1485375
You need to git gud. Also I think that's what they call 2.5D if I'm not mistaken. And that are mainly bonus stages, and most of them were protected against falling.

>> No.1485401
File: 594 KB, 1328x996, 1378968244806.png [View same] [iqdb] [saucenao] [google]
1485401

>>1485391

no the pits in crash bandicoot. or when driving that surfboard with a jetpack on it. when you go into the air and land you dont know exactly where you'll land a lot of the time. its an akward mess. i think they tried by putting a small circle shadow where you'll land projected on the plane where you collide but its still weird

>> No.1485436

>>1469237
Wasn't original Crash Bandicoot engine written in Lisp?

>> No.1485452

>>1470887
Main characters of games work best with little o no personality because it's supposed to be the player's avatar in the game world.

>> No.1485576

>>1485452
But i don't want avatarfagging as a repairman or a red bandicoot

>> No.1485668

/vr/ - Faux Retro And Indie

>> No.1486490

>>1468208
I hope so I love the oldschool platformers, original Super Mario Bros was the first game I ever played if we do it won't be retro for a while.

>> No.1486707

>>1472320
>Because those games aged like shit
What the retarded fuck are you talking about
PS1 Spyro aged perfectly i can still play that shit today and i do and it is beautifull

No camera is fine in all 3 games
the controlls and collision are also perfect, wtf are you talking about

>> No.1486723

Spyro fan game, without spyro
https://www.youtube.com/watch?v=v3_9NsWtYKI

>> No.1486886

fuck all your bitching about crash bandicoot i want a Croc 3

>> No.1486918

>>1486723
>too similar to the original
>too floaty
>no dragonfly companion

this had better be in the alpha stages

>> No.1486963

>2D vector graphics arbitrary resolution Mega Man-like platformer with high quality Windows/Linux support

I would pay $1000 in kickstarter money for that.

>> No.1487239

>>1486886
mah nigga.

>> No.1487591
File: 1.07 MB, 2048x1536, RaymanFiestaRun-3[1].jpg [View same] [iqdb] [saucenao] [google]
1487591

If you mean purely 3D platformers, they're being slowly replaced by action-adventure titles like Skylanders and Sonic Boom (or Batman and Spider-Man). If you mean 2D, they never really left. In fact I'd argue there's more now than ever thanks to both indie devs and retro revivals (Donkey Kong, Rayman, Yoshi's Island, etc).

>> No.1487593

>>1487591
plus, the fact 2D plateformer > 3D plateformer

>> No.1487605

>>1487591
The 2 Rayman games are objectively the best platformers of this millennium so far.