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/vr/ - Retro Games


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1462871 No.1462871[DELETED]  [Reply] [Original]

So, Rapid fire. Is there any situation where it's actually worth anything? Isn't it basically just cheating or can you argue its use in something? It just puzzles me why anyone could possibly want or need it.

>> No.1462873

There's a few shmups out there where holding down the button doesn't actually keep firing.

You try tapping a single button non-stop for 40 minutes straight.

>> No.1462874

Track and Field 1 and 2, despite the fact those games aren't for the system that controller is made for.

>> No.1462880

any shooting games with unlimmited ammo, like shmups, that have retarded controlls where you have to press the button for every time you want to fire.

on a classic controller that would be painful, with this, not so muhc.

>> No.1462881

>>1462873
This. Playing NES Gradius without turbo is nothing short of fuckibg suffering.

>> No.1462938

as a former user -- because you were lazy and didn't know the joy of work and accomplishing the task at hand

>> No.1462941

>>1462938
Or didn't like getting carpal tunnel at an early age.

>> No.1462987

>>1462941
You can't get carpal tunnel syndrome from button mashing, stop spreading this retarded myth already.

>> No.1462991

>>1462873
Pretty easy, git gud. Of course a keyboard or genuine arcade top helps. But the only shmups I've ever played where button mashing to get anywhere really gets tedious are Image Fight and the first two Darius games. Thankfully, the first two Darius games have simple autofire available as a dip switch setting right on the PCBs.

It blows my mind when people complain about mashing in games like Giga Wing or Cho Ren Sha 68K. Those require practically zero effort to achieve maximum firing rate. Even worse when I hear people bitch about needing to mash in Darius Gaiden.

>> No.1462992

>>1462987
You're right, it's called a Repetitive Strain Injury.

>> No.1463002

Rapid fire on the start button can help you avoid obstacles.

I had to resort to that with the Doomsday zone in Sonic and Knuckles (don't look at me like that, I didn't have the battery save back then!)

>> No.1463006

>>1462992
Oh yeah? Which one?

>> No.1463009

>>1463002
It can also glitch the fuck out of the music in Blaster Master's boss stages.

>> No.1463021

>>1462873
Or something like UN Squadron where you could hold the button for about eight shots and then it stops doing anything.

>> No.1463043

>>1463021
Well, I know a lot of Psikyo shmups have a charge up attack where you hold the button, but they still give you 3 or 4 shot per button press so you don't have to jam on the button to keep shooting.

>> No.1463053

>>1463043
Or those ones where holding fire puts you in to focus mode

>> No.1463084

>>1462871
Some games need it. One such example is Starship Hector on NES.

>> No.1463379

>>1462871
Ever played Fester's Quest?

>> No.1463393

Buying potions in Final Fantasy. The interface is horrible.

>> No.1463397

It did help Arino on some GCCX episodes.

>> No.1463402

There's a minigame in Mario RPG that becomes infinitely easier with Turbo.

>> No.1463409

Is anybody here able to complete the soda chugging game in Chrono Trigger without autofire?

>> No.1463420

You don't even know how fucking powerful the uncharged X buster gets when you use rapid fire and stand next to the enemy.

>> No.1463426

>>1462991
>Pretty easy, git gud.

i too enjoy repetitive strain injury for the sake of my imagined hardcore gamer cred

>> No.1463427

>>1463409
Did it 1 time. You have to steady your controller on a table to get it done

>> No.1463430

I actually like button mashing while playing SHMUPs since I get in some kind of rhythm while tapping the shoot button, and I feel like it heightens my focus.

>> No.1463450

I guess it's handy for getting past unskippable text that you don't care to read.

>> No.1463463

>>1463426
>i too enjoy repetitive strain injury
Which one?

>> No.1463479

>>1462871
For shooters where you are expected to be shooting almost all the time but it doesn't autofire it's totally fine. I'd consider it unacceptable for games like Mario Party but those mini-games are retarded.

>>1463463
Don't be a smart aleck.

>> No.1463490

TEST YOUR MIGHT!

>> No.1463494

I had this controller when i first got my Snes. It. was great for final fight with the rapid punch.

>> No.1463498
File: 57 KB, 600x417, superaleste.jpg [View same] [iqdb] [saucenao] [google]
1463498

This game is perfect for it

>> No.1463683

>>1463479
No really. If you have a real reason to be worried about some repetitive strain injury then describe which one. Carpal tunnel syndrome cannot be triggered by button mashing and is not a valid worry. What's the next make-believe reason to be afraid of using your fingers?

>> No.1463750

>>1463683
I don't need some Wikipedia page to tell me button mashing is wearing on my hands, not to mention the controller.

>> No.1463754

>>1463750
>buttons
>not designed to be mashed
Is this nigga serious?

>> No.1464632

>>1463021
U.N. Squadron is anti turbo
i tried it with my turbo gamepad and its slow as shit

>> No.1464649
File: 162 KB, 400x350, BnB11[1].png [View same] [iqdb] [saucenao] [google]
1464649

could anyone beat the couch fishing part in beavis and butthead without auto-fire?

>> No.1464954

>>1464649
Never had any sort of auto controller and I remember beating the game several times.

>> No.1465350

I mostly used the rapid fire on my Barracuda for Legend of Dragoon and FFVII dialogue on replays.

>> No.1465360

>>1462871
i had that exact pad once, and let me tell you, it's a damn good controller. like, you could remove all the turbo whatever parts and use just the controller, and it would still be damn good. almost better than OEM controllers

>> No.1465734

I'd consider autofire acceptable for old games (one tap = one bullet fired) that didn't take hand strain into consideration, like Gradius for example. The requirement for autofire died nearly completely in the SNES's lifetime, where there's only a couple games that actually needs it. (Phalanx, etc.)

I've never had a problem with one tap = one second of bullets fired, like in Cho Ren Sha or DoDonPachi. I'm also fine with Metal Slug because the bosses tend to die right when my finger starts getting tired. Good game design right there.

>>1463430
This. It keeps the blood flowing. I can go either way though.

>> No.1465981

>>1465734
>needing autofire for Phalanx
What the fuck? No way.

>> No.1467374
File: 523 KB, 1024x1545, T2_arcade.jpg [View same] [iqdb] [saucenao] [google]
1467374

Had a Mega Fire for the Genesis. Made T2 *slightly* easier since the auto fire kept the MG cool for some reason.

Also remember the thing feeling sturdier than the one packed with the system. The cord was shorter, though.

>> No.1467375

>>1462871
I still have this controller, and I used it all the time for the Beetle Mania minigame in SMRPG. That was about all I ever used the turbo function for, though.

>> No.1467380

>>1462871
>playing Mario Party 4 with friend on GameCube
>Tell him I'm going to cheat for a mini-game and use the super epic turbo button on my MadCatz controller
>He is up for the challenge
>Simply hold down A while he rapidly taps his
>He wins

FUCK MADCATZ

>> No.1468270

>>1462871
>It just puzzles me why anyone could possibly want or need it.
1) I'm a lefty
2) my name is not Takahashi Meijin
3) repeat button mashing leads to premature wear

Ofttimes I have actually used my left hand to press the buttons fast enough in key events requiring button mashing and believe me, switching hands for this shit SUCKS. Events like that are far worse than an impromptu quick time event. So at times I have used a rapidfire controller to get passed them. And other times where I've used autofire for repetitive functions, so I could do something else while playing.

>> No.1468603
File: 35 KB, 633x419, think about it.jpg [View same] [iqdb] [saucenao] [google]
1468603

Has any other game ever implemented any anti-auto-fire measures except for MGS?

>> No.1468607

>>1468603
ocelot doesn't know about the pen trick, so it's okay

>> No.1468617

>>1468607
Pen trick?

>> No.1468650

>>1468617
rapidly run a pen across the button and back repeatedly for easy button pressing

>> No.1468653

>>1468603
Why does everyone believe him? I've used rapid-fire and never got caught.

>> No.1468660

>>1468650
Oh, I use my finger for that. I guess a pen makes sense too though.

>> No.1468657

>>1468653
but ocelot still KNEW

>> No.1468664

>>1468657
Ah, he was on Snake's side the whole time anyway.

>> No.1468875

>>1462871

Canary Mary. That is one case I justify, and even then, I still beat it without Turbo or any pens. Just had to pause and take breaks when tired.

Also, not quite retro, but getting good clothes from that stupid giraffe in Animal Crossing is also that.

>> No.1468889

>>1462871
It's useful on few early bosses in Ninja gaiden, since Ryu is flailing his sword at ninja speed.

>> No.1469737

>>1468664
Thanks for the spoiler you jerk.

>> No.1469815

>>1468603
>put controller into slot 2
>use auto-fire

>> No.1469878
File: 25 KB, 366x351, muh+dick.jpg [View same] [iqdb] [saucenao] [google]
1469878

>>1463006

>> No.1469892

>>1469737
The game's been out forever. You can't expect nobody to ever talk about major plot points for the rest of eternity.

If it came out less than 3-4 months ago, you'd be right, but come the fuck on.

>> No.1469915

>>1469892
Spoiler tags exist for a reason, there is never an excuse for that shit.

>> No.1469919

>>1462871
It is just cheating. Disregard everything anybody says that isn't "it is cheating", as if the game was meant to be played with machineguns the whole game, it would have been an ingame option to have autofire. It blows my mind when I try to play Contra with a friend, and he actually plugs in a key for autofire. "Its easier!" well no shit! Its easier to get through Contra with godmode too!

>> No.1469998

>>1469919
Yeah but in some games it's just friggin asinine to break your thumb when you know there's a better way. Besides I dunno how useful autofire would be in Contra anyway because of the limits to how many shots you can fire. Sure as shit ain't gonna help if you have the laser.

>> No.1470000
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1470000

>>1469998
Actually contra works fine with an arcade stick. It wasn't built for gamepads.

>> No.1470003

>>1470000
#1 he wasn't talking about arcade sticks

#2 NES Contra was made for the control pad

>> No.1470012

>>1470000
Contra was made for gamepads, period. The home console version is the definitive game in it's genre.

>> No.1470024

>>1469737
Shia LaBeouf is Walter Whites son

>> No.1470034

>>1470012

This is the stupidest shit I've ever heard. I'm so tired of hearing people say that poor console ports with great sales and nostalgia are better then their arcade counterparts.

>> No.1470036

>>1470034
What? The Famicom/NES version is vastly superior to the arcade original in every way possible. It's one of the very few rare examples where the arcade version is indeed inferior.

>> No.1470040

>>1470036

Name these ways it is better. It removes sections of levels, has shittier music/graphics, slower gameplay, and is much easier.

>> No.1470064
File: 92 KB, 164x244, image_thumb61.png [View same] [iqdb] [saucenao] [google]
1470064

I look at it as something for changing the parameters of a game, rather than something you use to play the game as designed. It can cause a lot of weird behavior in a game to be exposed.

Also, Fester's Quest as already mentioned. That's the only game I legitimately feel requires auto-fire, at least to be any fun.

>> No.1470070

>>1463397
it did help for many NES games

SNES and GENESIS games did not benefit as much

>> No.1470296

>>1469915
>is on the retro game board
>expects everyone to spoiler

Get the fuck outta here m8.

>> No.1470634

>>1469892
You're not stopped from talking about them but it's common courtesy to obfuscate them. I only recently finished disc 1 of MGS.

>>1470296
This isn't just the board for childhood memories, it's also to catch up on the ones we didn't have. And nobody has played all games, not even the classics.

>> No.1470725

Autofire is allowed in competitions for scoring in shmups. If those guys are fine with it, then there's nothing wrong with it. The games should've been designed to have autofire anyways if you have to constantly mash a button to shoot.

>> No.1470769

>>1470725
>Autofire is allowed in competitions for scoring in shmups.
Only in the shit ones.

>> No.1470782

>>1470769
so? Why gimp yourself by not enabling autofire? It's like making a cripple race in a triathlon. There's no reason not to other than muh gaymur pride.

>> No.1470790

>>1470782
>It's like making a cripple race in a triathlon
More like putting a fully abled person in the Special Olympics and claiming it's fair.

>> No.1470794

>>1470782
Because precision shooting IS a skill. I'm sorry if you don't like it, but letting everyone use autofire, depending on the game, can allow the far less skilled players to get far further in a game than they should otherwise be able to. Perfect example is stuff like Darius Gaiden or Image Fight where autofire straight up makes the games a joke.

>> No.1470798

>>1463426
If you get any sort of strain injury for tapping a button for 40 minutes then you seriously need to stop playing video games and improve your health life.

>> No.1470801

>>1470782
>Why gimp yourself by not enabling autofire?
I can turn that right around and say you're gimping yourself by using autofire. You don't have to put as much effort into learning certain games with autofire.

>> No.1471795

>>1470801
It means you can put more effort into learning the game than how to monkey away at a controller.

>>1470794
It's case-by-case obviously, like there's no way to allow it in Space Invaders or Galaga.

>> No.1471812

>>1470034
>This is the stupidest shit I've ever heard.
I simply said that the NES version wasn't designed around the use of arcade sticks, and you go and wander off on a tangent. WTF are you on?

>> No.1471815

>>1470040
Full screen, less floaty jumps. Better control

>slower gameplay
No. Arcade Contra is SLOOOOOOWWWWWWW.

>> No.1471814

>>1468603
>use emulator
>play that part at 1/4 speed

I WIN MOTHERFUCKER

>> No.1471828

>>1470798
>implying your finger doesn't get sore after 40 minutes of rapidly tapping a button

You must be on some good drugs.

>> No.1471836

>>1470034
Have you ever played Turtles in Time on the SNES? It's way better than the arcade version. And you know why? Because bosses don't fucking ignore hitstun.

Some arcade "ports" (using this term lightly because some of the games are really built up from the ground) are superior to people because they either ironed out some of the kinks in the gameplay or provided a different enough experience for players to prefer them.

>> No.1472326

>>1471795
Incorrect, autofire is a crutch that prevents you from needing to learn the game as well.

>> No.1472409

>>1472326
If a game's difficulty breaks enough because of a turbo controller then it's the fault of the game for not rate limiting your shots. I can spam dagger up close in SotN but the only "skill" to do that is holding up and smashing the X and O, that's just busywork.

>> No.1472417
File: 973 KB, 312x213, 1355372660633.gif [View same] [iqdb] [saucenao] [google]
1472417

>>1462873
>>1463021
>>1464632

In someway, abusing the slowdowns of U.N Squadron makes way for a nice escape between enemies

>> No.1472436

>>1472409
*Square

>> No.1472514

>>1472409
Utter nonsense, the fact of the matter is that some games are designed around, and only balanced through the use of, button mashing to begin with. If you don't like it them play a different game.

>> No.1472621

>>1472514
Yeah sure, like Mario Party minigames. For most shooters though it's very poor design, take the ship section in Battletoads & Double Dragon where you can destroy each section so quickly it becomes meaningless even with human hands, or that good games will do the sensible thing of hard-limiting your firing speed and let you just hold down the button. Also some controllers and emulators let you set autofire to reasonable levels, you don't have to make badly designed games into bullet hell.

>> No.1472719

>>1462871
Before its time. Rapid fire is not really useful with a vanilla SNES console + game, but it's a godsend when playing JRPGs on emulators. During battle, use rapid-fire to enter menu commands while putting the game into fast-forward.

>> No.1472789

I'm a lefty and my off hand gets tired more easily than my main one making even the use of blanca or e honda moves in street fighter tiring to execute.
If you think I'm shitting you then flip your controller and try to press the buttons with your left hand's thumb, I bet you won't get past 5 seconds of mashing em