Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games


View post   

[ Toggle deleted replies ]
File: 321 KB, 1280x1280, 1394167806257.jpg [View same] [iqdb] [saucenao] [google] [report]
1451528 No.1451528 [Reply] [Original] [archived.moe]

DOOM THREAD, (Last thread >>1445943)
(other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently
http://pastebin.com/AfQkPem3

======WEBSITE======
http://vrdoom.weebly.com/

===COMMUNITY===
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS

Steam Group:
http://steamcommunity.com/groups/vrDOOM

IRC (The password is in the FAQ.)
irc.zandronum.com
Channel: #vr

===TUTORIALS AND UTILITIES===

Wanna learn how to...

Create maps?
http://www.doombuilder.com/index.php?p=tutorials

Open/Edit WAD/PK3/etc to make 'em compatible with other mods?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)
http://zdoom.org/wiki

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)
http://www.mediafire.com/?eq4zyb6k8c0o6nc

===WADS===
/idgames torrent (12 GBs of wads, 18 years worth of user-made content!)
https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

Vanilla/Boom related projects can be found here http://www.doomworld.com/vb/wads-mods/
ZDoom mods/projects can be found here http://forum.zdoom.org/viewforum.php?f=19

>> No.1451534

****************************
NEWS
****************************

-If you feel like trying a new mod, give GMOTA a chance! Go check it here! http://forum.zdoom.org/viewtopic.php?p=742401#p742401

-Feeling like being someone's bitch? Well, you're lucky to have John Romero available for Deathmatch in GDC in the next couple of weeks!!! More info. HERE!!! --> http://pastebin.com/4C7heLCf

-The past Awesome Games Done Quick featured a playthrough of Plutonia (Go 2 It included) and also a Doom 2 race which was a result of a bid war between that game and Ultimate Doom. To rewatch the Doom speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1

-Guess who received an update? OBLIGE! Now it's in version number 6, and oh man things surely have improved; go check it here! http://oblige.sourceforge.net/forum/index.php?topic=307.0

-CACOWARDS? SURE, HERE! http://www.doomworld.com/20years. Feel absolutely free to share your thoughts about the works chosen for this edition. And, well, they surely left a lot of stuff to discuss related to the decisions made on some wads...

-From the creators of Russian Overkill, here is to you The Guncaster! http://forum.zdoom.org/viewtopic.php?f=19&t=37066 Give it a try if you want.

-ChocoDoom got updated in the 20th anniversary. Now you can play Heretic, Hexen and Strife too! Go grab each version of them here! http://www.chocolate-doom.org/wiki/index.php/Downloads

-Jimmy's Jukebox may be get a new update very soon...get hype!!! http://forum.zdoom.org/viewtopic.php?f=19&t=29117&start=180

>> No.1451539
File: 679 KB, 499x275, cornered by revenants.gif [View same] [iqdb] [saucenao] [google] [report]
1451539

>> No.1451542

>>1451539
agitating skeletons are at it again!

>> No.1451543
File: 18 KB, 479x448, MmPGA5y[1].png [View same] [iqdb] [saucenao] [google] [report]
1451543

This is so big it deserves to be noted twice

>> No.1451545

>>>1451530
Okay then. But I already won the game with the keboard so I wanted to try winning it with the mouse and no autoaim, and I was curious about what crosshair people used. I don't know why did you say the Call of duty thing, really.

>> No.1451546 [DELETED] 
File: 96 KB, 500x545, muh purity.jpg [View same] [iqdb] [saucenao] [google] [report]
1451546

>>1451545
reminder

>> No.1451547

>>1451545
oh I wasnt the call of duty guy. I was the guy that just didnt know crosshairs existed

>> No.1451550

>>1451547
Ya, I reread the post and suspected it.
Yeah, there are ironsights for when you play with freelook and no autoaim.

>> No.1451557

>>1451546
Even if that were true, that's very poorly written.

>> No.1451558

>>1451539
someone put doomguy face in there!

>> No.1451559
File: 134 KB, 495x481, CD.jpg [View same] [iqdb] [saucenao] [google] [report]
1451559

Reposting Doom 1 and 2 collection CD, because I think it's kinda fun to go through. A bunch of old ~1994 wads someone ripped from the internet and sold almost certainly illegally.

http://www.mediafire.com/download/scpmwn6p8wetqyg/Doom+1+and+2+Collection.zip

>> No.1451562
File: 456 KB, 500x281, Doomdowner.gif [View same] [iqdb] [saucenao] [google] [report]
1451562

Here's a rough GIF of Doomguy's face plastered over Sundowner

>> No.1451564
File: 9 KB, 156x75, 1394168734179.png [View same] [iqdb] [saucenao] [google] [report]
1451564

Does anyone know of a gun that has muzzleflashes that'd fit this thing? I was hoping to use the pistol flashes from Psychic but the angle is different.

>> No.1451565

>>1451562
who or what's a sundowner?

>> No.1451570
File: 991 KB, 500x281, 1362969763860.gif [View same] [iqdb] [saucenao] [google] [report]
1451570

>>1451565
Boss from Metal Gear Rising, a not-retro game

>> No.1451571

>>1451565
A sundowner (folk etymology from Spanish zonda, 'Foehn wind') is an offshore northerly Foehn wind in Santa Barbara, California. It occurs when a region of high pressure is directly north of the area, the coast of which trends east–west. This contrasts with the more typical onshore flow. The winds blow with greatest force when the pressure gradient is perpendicular to the axis of the Santa Ynez Mountains, which rise directly behind Santa Barbara. These winds often precede Santa Ana events by a day or two, as it is normal for high-pressure areas to migrate east, causing the pressure gradients to shift to the northeast.

>> No.1451572

>>1451570
oh I see thanks

>> No.1451606

>>1451570
IM FUCKING INVINCIBLE

>> No.1451631

>>1451564
Have you looked at Eriguns or something?

>> No.1451638

>>1451631

I haven't, got a link or at least tell me where to look?

>> No.1451646

>>1451638
You can find a download link in here: http://www.doomworld.com/vb/doom-editing/65340-eriance-guns-wad-gone/

>> No.1451664
File: 634 KB, 1600x900, Homura had the right idea.png [View same] [iqdb] [saucenao] [google] [report]
1451664

Question: I'm rusty with Doom, and want to get back into wads; what wads are recommended?

Picture unrelated, but amusing.

>>1451646
It wants to trollface, but it can't quite pull it off.

>> No.1451667
File: 538 KB, 320x240, burtdoom.gif [View same] [iqdb] [saucenao] [google] [report]
1451667

Guys I can't stop

Help

>> No.1451671

>>1451664
Project MSX is fun.
But fuck those cacodemons, seriously. Especially up close.

>> No.1451676

>>1451664
Wads as in maps, right? If you want some that affect gameplay and shit I can recommend you some.
For maps: Hellbound, Both Deus Vults, both Hell released, Icarus, both Memento Moris, and both Scythes.
Have fun.

>> No.1451681

>>1451676
Oh, also Swimming with the whales and stardate for pretty colors and shit.

>> No.1451682

>>1451671
The autoshotgun was made for Cacodemons.

You should try the badass monsters addon, there are black ones that shoot three fireballs and teleport and dodge like crazy

>> No.1451684

>>1451476
What UI is this? I tried the Doom visor one but this one looks way better.
>>1451682
Not him but yeah, those are fucking terrifying. Some of the new marines hurt too.

>> No.1451696

>>1451684
I really enjoy it personally.

Can't play Project MSX without that extra enemy variety.

>> No.1451708

>>1451682
"Badass Monsters" link please?

>>1451671
>>1451676
>>1451681
Thanks, Anons!

>> No.1451713

>>1451696
Ya, me too.
The game can get really fucking hard too, sometimes. I was trying to get through a wad (I'm not sure which one, it may have been sunder) without using quicksaves but then the game dropped me into a closed room with a shitton of hell knights with chaingunners on the sides. I have yet to beat it.
The weapons feel great though (I'm a fan of the personal cannon). Except maybe the shotgun, it sounds a bit weak.

>> No.1451714

>>1451684
>What UI is this? I tried the Doom visor one but this one looks way better.

Looks like the HUD for Accessories to Murder.

>> No.1451717

>>1451708
Here: forum.zdoom.org/viewtopic.php?f=19&t...15

Other good gameplay affecting mods are Brutal Doom Sperglord Edition and Samsara.
>>1451714
Ya, but the face is Doomguy face.

>> No.1451741
File: 10 KB, 156x75, Fuck what am I doing.png [View same] [iqdb] [saucenao] [google] [report]
1451741

I think I'm in some deep shit here

>> No.1451748
File: 664 KB, 230x230, 1350258716520.gif [View same] [iqdb] [saucenao] [google] [report]
1451748

>>1451667

>> No.1451751

>>1451748
LOADSA BOOLETS!

>> No.1451752

>>1451741
Looks like a laser gun flash.

Needs to be rougher around the edges.

>> No.1451757

>>1451667
no
make more

>> No.1451768

>>1451752

I'm trying to find a muzzle flash I can use but I can't find anything to match the weird angle of that barrel.

I really got myself into some shit here

>> No.1451771

>>1451768
Check Psychic?

Or anything with angled weapons really

>> No.1451772

>>1451771

I did, psychics angles don't match up with the doofy barrel I'm using.

>> No.1451791

>>1451772
Did you check Duke's weaponry?

>> No.1451793
File: 10 KB, 156x75, Wait this might work.png [View same] [iqdb] [saucenao] [google] [report]
1451793

>>1451772

Wait I think I'm onto something

This the first frame, the actual flash is gonna get bigger

>> No.1451809
File: 11 KB, 156x75, bang.png [View same] [iqdb] [saucenao] [google] [report]
1451809

>>1451793

bang

>> No.1451815
File: 11 KB, 156x75, 1394174090691.png [View same] [iqdb] [saucenao] [google] [report]
1451815

>>1451809

Cranked the wrist down a little

>> No.1451831

>>1451815
I don't think the issue is the wrist placement here, rather the actual muzzle flash. It feels pasted on and also makes the entire arm seem wrong. I'd try one of the action doom muzzle flashes, that might work a bit better.

>> No.1451837
File: 264 KB, 260x146, plutonia.gif [View same] [iqdb] [saucenao] [google] [report]
1451837

>>1451757
FOR YOU

Toss me more gifs so I can edit them, fag

>> No.1451842

>>1451831

I'll look into those flashes, I need to figure out how to convert those black and white pallettes into the colored look like it is in game.

>> No.1451850
File: 256 KB, 1024x768, gzdoom 2013-06-04 08-31-02-49.jpg [View same] [iqdb] [saucenao] [google] [report]
1451850

>>1451545
You don't need to use a crosshair, but it helps.
I used to use green crosshair and apparently since the last time I played a bit ago, blue diagonals.

>> No.1451853

>>1451850
Not him but wouldn't you miss a lot without the crosshairs?

>> No.1451858
File: 12 KB, 156x75, Duke boom.png [View same] [iqdb] [saucenao] [google] [report]
1451858

Trying out douk's shotgun muzzle flash

>> No.1451873

>>1451539
>>1451558
>ouchface

>> No.1451875

>>1451853
>>1451872 here
Personally, if I don't have the option of iron-sights in a game, I'd prefer a sight indicator of some sort, can be difficult to line up shots otherwise.

I mean, with the shotgun it's one thing, but what if I have to shoot a button somewhere, or fire a rocket though a hole in the wall? I want to be able to adjust my own aim when convenient.

>> No.1451878

How do I use ZDL? I want to play Scythe 2 with Brutal Doom but I can't figure out how to use this thing.

>> No.1451879

>>1451875
True, I like the dot too, but I use it on green.
I also like the triangle, it looks kinda cool.

>> No.1451883

>>1451878
Man, I really wish I'd saved the helping pic.
Basically, go to setting, in source port add your source port (duh), GZDoom or Zandronum. In the iwad column add doom2.wad.
Now go to main and add Brutal Doom on the external files column and click on Doom 2 on the right column (it shows the iwads you added earlier). Then, click launch.
Hope this helps!

>> No.1451884

>>1451883
>Now go to main and add Brutal Doom on the external files column
Oh, and scythe2.wad too, obviously.

>> No.1451889

>>1451667
It needs to have more head bobbing, thats what makes the original so good.

>> No.1451891
File: 122 KB, 400x378, 1386697911488.png [View same] [iqdb] [saucenao] [google] [report]
1451891

>> No.1451897

>>1451883
>>1451884
Thanks m8. I was loading the DOOM/2 .wads in the wrong spot.

On the subject of Scythe2, are the levels intended to be pistol-started?

>> No.1451901

>>1451897
As in, all of them? No idea.

>> No.1451903
File: 21 KB, 290x705, No john, you are the shotguns.png [View same] [iqdb] [saucenao] [google] [report]
1451903

>>1451891

>> No.1451904

>>1447342

hey man great work on this character and the weapon models. i'm playing dawn of reality with it just like in the pic and it's just awesome with some Evoken playing in the background.

one question tho, the hud doesn't seem to work. the girl's face is where doomguy's was but the other stuff isn't there. i'm on gzdoom with the C#4rp launcher.

anyway, being a trenchcoached pissed off young girl in doom is fucking fun.

>> No.1451906
File: 35 KB, 290x705, mootles.png [View same] [iqdb] [saucenao] [google] [report]
1451906

>>1451903

>> No.1451907
File: 65 KB, 800x470, loadsaguts.jpg [View same] [iqdb] [saucenao] [google] [report]
1451907

>>1451748
Hard at work as always over here...

>> No.1451908
File: 165 KB, 639x333, shotguns.png [View same] [iqdb] [saucenao] [google] [report]
1451908

>>1451903

>> No.1451909
File: 1.85 MB, 320x240, simon.gif [View same] [iqdb] [saucenao] [google] [report]
1451909

>>1451907
10/10

>> No.1451927

>>1451897
I think it's natural to assume pistol start, because that's the vanilla default. But you could always turn on autosaves.

>> No.1451952

>>1451927
Turns out GZDoom starts me off with whatever gear/ammo I had when I first started the level. Oh well, who gives a fuck.

Is there anything to add a little more variety to monsters? Something that randomly swaps out imps for different sorts of imps?

>> No.1451962

i can't believe there is still no way to force pistol start in gzdoom.

the whole pistol start thing annoys me because i'm never sure if a wad is designed around it. i think most of the time they are?

but what's the point when you can't force it?

>> No.1451965

>>1451962
what are you talking about

>> No.1451969 [DELETED] 

>>1451962
the option to force you to start with a pistol every level, as if you died

>> No.1451971

>>1451965
i would like the option to force you to start with only a pistol every level. id's philosophy was that every level should be able to be beaten with a pistol start since that's all you respawn with.

i think that's silly though, considering saves exist. i'd rather use the occasional save but have to start with a pistol every map.

>> No.1451974

>>1451971
You shouldn't...enforce pistol start though. You do it if you die, sure. It's a punishment. But you get to keep all your gear if you beat the level.

Don't want to respawn with all your shit? Turn off auto saves.

The only time not pistol starting would ever be a problem is on a poorly designed megawad or community project that didn't think shit through, eg putting a BFG at the end of one level so the next level you're way oberpowered

>> No.1451978

>>1451952
There are plenty of monster randomisers and shit like that out there, but if you give enough of a shit you probably have the talent to make your own. It only takes a few lines of code.

>> No.1451979

>>1451974
http://doomwiki.org/wiki/Pistol_start

apparently Sandy Peterson actually thought Doom's difficulty got fucked up due this philosophy. i agree. Doom is too easy and it should have been an option from the beginning to force pistol start.

if a map is designed to be played from scratch, why would you want to go in fully loaded?

>> No.1451980

>>1451979

>The extended ACS scripting language for ZDoom allows level designers to abandon the pistol start status and give a desired amount of supplies to the player at the level startup. It is also made possible for a mapper to clear the present equipment. The relevant action specials are GiveInventory and ClearInventory.

Well doesn't that mean there IS a way to force pistol start?

>> No.1451984 [DELETED] 

>>1451980
sure, and I think I've seen in done a couple times.

i guess it's just a personal preference thing. however, considering the general rule of thumb in Doom mapping is to design a map as though the player starts with only the pistol, you're handicapping yourself by going into a map fully loaded on ammo, guns, armor, and health buffs.

>> No.1451987

>>1451980
sure, it's possible for the MAPPER to force it, and i think i've seen in done a couple times. for some reason the option doesn't exist for the player.

it's just a personal preference thing i guess. however, considering the general rule of thumb in Doom mapping is to design a map as though the player starts with only the pistol, you're handicapping yourself by going into a map fully loaded on ammo, guns, armor, and health buffs.

>> No.1451993
File: 75 KB, 1920x1080, 1394187198174.png [View same] [iqdb] [saucenao] [google] [report]
1451993

>> No.1451994

>>1451978

This Aeons of Death thing sounds like fun.

>> No.1451995
File: 1.32 MB, 360x240, 1393882545959.gif [View same] [iqdb] [saucenao] [google] [report]
1451995

>>1451993
for what purpose?

>> No.1451997

>>1451993
>Barbie's magical Doom level

>> No.1452000

>>1451993
Please tell me you're making a Hovertank 3D wad. I actually like these tron-like level designs.

>> No.1452014
File: 34 KB, 600x300, 1369932221874.jpg [View same] [iqdb] [saucenao] [google] [report]
1452014

>>1451994

>Download it.
>Only a few minutes, can't wait to play it.
>Doesn't work.
>Realize I downloaded a patch.
>Three hours to download the main file.
Fuck.
>Can't go and play League unless I want some wonderful latency-molested connection.
Double fuck.

>> No.1452016

>>1452014

It's not worth it.

>> No.1452017

>>1451994
I tried Aeons of Death. It just ended up with a terrible, inconsistent jumble. Mostly from games I never heard of and never played. I didn't enjoy it.

>> No.1452020

>>1452016
Is that the truth m8. What's the bad part?

I'm the guy from above that wanted Scythe 2 + Brutal Doom Brutal Doom just straight up fixes some problems with the base game Last time I said that it spawned an argument.. Got that, but the monster variety is just too plain. Yeah I realize Brutal Doom and AEOD won't work together, but atleast AEOD has variety right?

>>1452017
I looked at the list of games and the only one I haven't played before was Strife, although I know what it is. Oh right, also Might and Magic, not sure what they ripped out of that game.

>> No.1452023

>>1452020

AEOD has -TOO- much variety. There's a lot of overlap, imbalance, and severe SEVERE art-style clashes.

Plus the HUD sucks. Honestly if you want a randomizer mod, play FKER, it's got the best monster variety I've seen.

>> No.1452025

>>1452023
Fine then i'll take them both.

>> No.1452032
File: 26 KB, 328x166, Might be onto something here.png [View same] [iqdb] [saucenao] [google] [report]
1452032

this captain J guy on the Zdoom forums might be onto something here regarding the design of the gauntlet, though I feel the big spoiler thing on the back and the iron sights are a bit much, the ones on the right are my edits.

>> No.1452040

>>1452032
How do you load the bullets?

>> No.1452041

>>1452040

They're magic. Fueled by his ANGER

and video games

>> No.1452043

>>1452032
You should add small cylinders into it- almost a Y shape, where the vertical line is the barrel itself, and the diagonals are small power cells. Only two, but they should be very glowy.

>> No.1452047

>>1452032
The spoiler looks weird and out of place, I wouldn't go with that, it looks silly. Front-sight wouldn't really be worth the snag-factor, because I figure punch-guns are only ever used at point blank.

>> No.1452048

>>1452047

Hence why I removed them, and it's not a punch gun, it's going to be an arm cannon, with a transformation into most likely a ye-olde megabuster.

God damn a lot of people want a ballistic fist for doom don't they?

>> No.1452050

>>1452048
Oh, sorry, just looked at a glance and figured that's what it was (I don't really think punch-guns are that interesting, at least not as combat-weapons).

So how does he aim with it? Is it used at any greater distance than a couple of meters?

>> No.1452053

>>1452050
Not the one making it, but if it's a persistent laser, then it's the kind of thing you can just go 'swish swish' and slice it like a sword. No aiming required!

>> No.1452054

>>1452050

It's going to be the Ruby Wand mechanically. I'm just replacing the weapon sprites and a few projectiles in favor of something beefier that suits Blaz's nature, an anon pointed out how unfitting it is that this brick shithouse who can cleave demons in half with a single sword stroke uses a tiny wand as a ranged weapon.

http://www.youtube.com/watch?v=8aGIY-NG9VM

here's an example of how the primary fire will behave

>> No.1452059

>>1452054
I dig the 16-bit sounds.

>> No.1452060

>>1452059

It's pretty much all 16 bit sounds for Blaz, each character will have a theme for sounds, music, and a HUD

Blaz is SNES/Arcade
Kuros will be NES
and Samson will be Sega Genesis

I'm looking forward to getting the other two heroes in, this shit should be fun, and while it's a pain in the ass, Zdoom co-op will be even better with them in.

>> No.1452064

>>1452043

Where exactly do you mean? It sounds kinda cool

>> No.1452069

>>1452060
>Blaz

So what do you guys think of the new Wolfenstein game so far?

>> No.1452072
File: 103 KB, 600x600, Lord Blaz.png [View same] [iqdb] [saucenao] [google] [report]
1452072

>>1452069

I wouldn't know, I can't play it as I have no means to.

Also I'm going with what the Doom RPG/Wolfenstein RPG stated: That Doomguy and Blaskowicz are related. So the main character is Doomguy's great great etc grandaddy. I even got someone to draw him

>> No.1452082

>>1452072
Because it's not out yet you big drippy vagina, but have you watched any of the videos that have been released?

>> No.1452084

>>1452082
>Because it's not out yet you big drippy vagina

Hey up yours pal, I was referring to me not having any consoles and being stuck with a toaster tower. Some of the gameplay videos seem promising, and if memory serves right the guys who made the Darkness are making it.

>> No.1452091

>>1452084
Why does your Marinecowicz have a knight plume on his helmet.

>> No.1452092

>>1452091

Cus he's from medieval times.

>> No.1452093

>>1452091
Because maybe.. just maybe.. He might be a knight.

>> No.1452102

>>1452093

Mister, I don't think I like your attitude.

>> No.1452103

>>1451562
>not the invulnerability face
you blew it

>> No.1452114

>>1452000
that sounds pretty bland actually, i mean, what could you do with it?

you have single coloured walls, non height maps and only a crosshair as your weapon

>> No.1452127
File: 11 KB, 800x600, power cells yo.png [View same] [iqdb] [saucenao] [google] [report]
1452127

>>1452064
I mean something like the red bitz on here.
It's a really terrible mockup, yeah, but you get the idea.

>> No.1452128

>>1452127

oh, two gems back there, good idea

>> No.1452130
File: 12 KB, 800x600, power cells yo2.png [View same] [iqdb] [saucenao] [google] [report]
1452130

>>1452127
>>1452128
Alternatively, you could do it like this instead.

>> No.1452132

>>1452130

I like that as well, I'll see if I can get someone to fancy it up for me. the side view is better actually because I can use that as a charge indicator, one gem lit is for starting your charge and the mid-shot available, both gems lit mean your big shot is ready. Good call anon, thanks!

>> No.1452136

>>1452132
Hell, you could put crystals all along there and have them light up one by one by one as the power shot charges. That is, if you're going for full megaman blaster.

>> No.1452137

>>1452136

I am. Though of course Megaman's buster only has three states: Pellets, mid shot, full charge, so adding extra gems would be kinda silly, plus the weapon charges pretty damn quick, like a full charge takes less than a second when you start charging

>> No.1452162

>>1452114
Take the original game and expand on it, but keep the central theme. Use some of the advantages of Doom like height maps. Look at Return of the Triad, it used them despite the fact Rise of the Triad was a Wolf3D game.

>> No.1452171

>>1452059
what does 16-bit refer to

can't be the bit-depth, that's cd quality, that's modern

some of the sounds remind me of an fm synth, maybe the sega genesis. is that what people mean when they mention 16 bit in the context of retro music / sounds?

>> No.1452178

>>1451994
Reelism is way, way better.
AoD even won the worst wad cacoward once I think.

>> No.1452184

Is Hexen 2 worth shit?

>> No.1452220
File: 34 KB, 572x318, 1394204013123.png [View same] [iqdb] [saucenao] [google] [report]
1452220

[HAPPENING INTENSIFIES]

>> No.1452223

>>1452220
what does he even do right now that would stop him from going to quakecon?

>> No.1452224

>>1452184
Nop.

>> No.1452225

>>1452223
probably doesn't want to be harassed / crowded

>> No.1452234

Grezzo 2 FINAL is happening
http://www.youtube.com/watch?v=asCGbVx5XJk

>> No.1452239

>>1452234

how can you enjoy this wad if you're not italian?
There are millions of citation about italian politics, tv, religion..

>> No.1452241

>>1452234
Is shit.

>> No.1452242

>>1452239
You know how 90s kids are with their LOLRANDOM sense of humour.

>> No.1452245

>>1452242
Huh?

>> No.1452248

>>1452245
I'm accusing it of being similar to the humour of children characterized by Katy t3h PeNgU1N oF d00m because without the cultural context it can still be enjoyed by people because it's seemingly random, a collection of non-sequiturs. It's a constant barrage of seemingly unrelated concepts and that's the mark of LOLRANDOM humour popular with 90s kids such as Invader Zim.

>> No.1452257

>>1452248
I don't think surreal stuff is "lolrandum" but whatever.

I also don't know why you think "90s" kids are the only ones who appreciate non-sequiturs or that it's a recent invention, but okay.

>> No.1452262

>>1452257
Because that's the most common association and the easiest way to get the point across.

>> No.1452325
File: 28 KB, 692x372, setup15[1].png [View same] [iqdb] [saucenao] [google] [report]
1452325

MAP01-11: Space Station
MAP12-20: The City
MAP21-30: Hell

http://www.doomworld.com/vb/doom-general/67585-doom-2-episode-titles/

>> No.1452336

You have 2% health.
You see : a shambler (severely wounded) | blood | [ m ]ore
>Use a phase device!
You use a phase device. You feel yanked in a non-existing direction! The
shambler hits you. You die!... Press <Enter>...

Th-thanks, phase device.

>> No.1452354

i want this guys

http://store.bethsoft.com/collectibles/statues/doom-knee-deep-in-the-dead-resin-diorama-deposit.html

>> No.1452362
File: 103 KB, 800x800, 1394212656807.jpg [View same] [iqdb] [saucenao] [google] [report]
1452362

>>1452354

Holy sheit, that looks boss as fuck

>dem Fivehead of Hell, tho

>> No.1452365

>>1452325
Nice.

>> No.1452368
File: 18 KB, 401x223, Chicken.png [View same] [iqdb] [saucenao] [google] [report]
1452368

http://www.facepunchstudios.com/2013/09/04/fluffy-chickens-for-everyone/

Hmmm

>> No.1452381

>>1451664
What the hell is that, anyways?

>> No.1452385

>>1452381
Screen filter + Freeze + Player shot a bunch of rockets in a line

>> No.1452395
File: 2 KB, 312x324, ZombieChicken.png [View same] [iqdb] [saucenao] [google] [report]
1452395

>>1452368
Hmmm

>> No.1452396

The Steam version of Duke Nukem 3D and Shadow Warrior, with expansion packs, are on the new humble dumble.

There is no excuse not to get them now.
https://www.humblebundle.com/devolver

>> No.1452403

>>1452396
>There is no excuse not to get them now.
>still steamlocked
well...

>> No.1452408

>>1452403
You can take the data files and use them with whatever source port you want.

>> No.1452412

>>1452262
>what's Monty Python

>> No.1452416

>>1452408
Can you? I got Steam keys. Well maybe I didn't pay attention.

>> No.1452423

>>1452416
You can for Duke 3D, anyway. The .grps are just there in the steamapps folder.

>> No.1452424

>>1452412
I wouldn't compare Grezzo 2 to Monty Python, anon.

I'm pretty sure you'd agree.

>> No.1452430

>>1452424
I'm not comparing them, I'm just saying, surrealist humor is hardly a 90's thing.

>> No.1452446
File: 102 KB, 800x800, 1394215631663.jpg [View same] [iqdb] [saucenao] [google] [report]
1452446

Look at dat detail.

>also you just realized the Cyber Baron is almost exactly like the Baron from the box cover art

>> No.1452458

Anybody remember the name of a late 90's doom wad? All I remember is that Demons were replaced with Cyborg bears and the spetznaz troopers were a bitch to kill.

>> No.1452464

>>1452430
That's true but I was specifically aiming towards a lower quality. They each have their own connotations.

Thus, 90s kids t3h randomz.

>> No.1452469

>>1452446
Any pics from the box art angle?

>> No.1452471

>>1452362
looks like his gun is shitting

>> No.1452510

>>1452423
Well the DOSBOX version of Shadow Warrior is free on steam anyway.

>> No.1452571

>>1452510
To be honest the Redux version is totally worth it, especially considering you can get it for 1$. Not only no other sourceport is stable like it is, but it's a really good port. I was impressed, it's much better than Duke's Megaton.

>> No.1452584

>>1452571
Now if only it had multiplayer. The devs that did both are spending way too much time struggling to perfect that ancient awkward P2P code it originally came with.

>> No.1452587

>>1452471
Usually those sorts of things are meant to be underlit, or back lit.

>> No.1452595

>>1452571
I grabbed DN3D Atomic from GOG while it was free and SW from steam for free anyway so sourceports are easier for me anyway. and SWP runs fine for the most part anyway.

>> No.1452607

>>1452584
I found that the Meltdown package that you can grab is easy enough to use and stable enough for multiplayer. on windows 7 upwards, you have to set swp.exe to Vista SP2 compatibility to get sound that doesn't crackle however.

if anyone wants to play some Shadow Warrior co-op, I could set up an SWP room on Meltdown if there's enough interest?

>> No.1452613
File: 39 KB, 640x412, 1390757833148.jpg [View same] [iqdb] [saucenao] [google] [report]
1452613

>>1452396
>Popcap collection.
Fucking YES. HAPPY DAYS!

On an unrelated note, I decided AeoD was too retarded. Reelism is also too retarded. FKER changes weapons around and i'd like to not. Oh well, I guess I just won't use a monster randomizer.

>> No.1452615

>>1452595
whats the difference between the atomic from GoG and the megaton from Steam?

>> No.1452617

>>1452220
>Mfw he will never be the king again
>Mfw he would be an asshole again and he knows it

>> No.1452621

>>1451979
> if a map is designed to be played from scratch, why would you want to go in fully loaded?

Reward for successfully completing the previous map. There are plenty of Doom 2 levels that I wouldn't dream of going in with a pistol start for; they're insane.

>>1451987
> you're handicapping yourself by going into a map fully loaded on ammo, guns, armor, and health buffs.

I don't think that's true. I think instead, a pistol start is more difficult than if you have your previous equipment.

If pistol start should be enforced, why is there always, in just about any "map design for dummies" guide, a tip to throw a stimpack or something in the first room of any given map? The only reason that stuff would be there would be if the player finished the last level with sub-100% health. If you enforce pistol start, they'd have 100% health. The game doesn't refill your health between levels, so you're intended to continue on.

Every level in Super Mario Bros. is possible to beat without being Super Mario or having a Fire Flower; however, when you beat the previous level, you retain whatever powerups you had at the end. If you die, you lose those powerups and have to start the level over. How is this concept not identical to the concept of pistol start?

>>1452020
> Brutal Doom just straight up fixes some problems with the base game
Like fucking what, that a better wad doesn't do?

>>1452171
> what does 16-bit refer to
"sounds like a Super Nintendo game"
Don't be such a literal faggot

>> No.1452623

>>1452615

Atomic is just DOUK 3D + 4th campaign.

Megaton is all of the DOUK 3D games (DC, Lifes a Beach, whatever other shit is in it.)

>> No.1452627

>>1452615
I don't think there's much difference at all to be honest. but I'm not sure about the steam side of things with megaton edition since I don't own it and am not really looking out to either (unless i was gifted it or some shit but e-begging ain't my thing so i'm not too worried either way).

>> No.1452628

>>1452621

I play Brutal Doom on the Black Metal difficulty. It just generally makes the monsters faster and walk around less. Changing the pistol to a rifle and giving weapons 'magazines' too.

>> No.1452637
File: 100 KB, 250x250, Doom Sweatguy.png [View same] [iqdb] [saucenao] [google] [report]
1452637

Anyone acknowledged with professional Demo recording and DSDA? I'm looking forward to put up two demos of a certain map but I'm not sure if I'm doing this shit right

>> No.1452653
File: 116 KB, 1024x768, dm10.jpg [View same] [iqdb] [saucenao] [google] [report]
1452653

>>1452615
GoG is the original game under dos.
Megaton is based on a sourceport. The graphics are different, it's true 3D 32-bit.
Also quite a lot of (quality) usermaps which go beyond the old sector limit are playable with Megaton but not with the original game.
Also Megaton has online.

>>1452584
Sadly I doubt that's gonna happen but I'd love it.
Believe me or not, but Shadow Warrior is the most fun I've EVER had in deathmatch, and I've play quite a fuckton of deathmatch in my life (duke3D, quake 3/live, all the UTs, etc)

Pic related. A cookie I've picked up telling me I'm in bad luck while the rocket I just fired goes only a inch over my opponent's head.
I love this game.

>> No.1452654

>>1452628
Reloading weapons isn't a "problem" with the game, there are plenty of mods that have that.

You want fast monsters? Open the console and put in "sv_fastmonsters 1" and you now have fastmonsters.

>>1452613
> Oh well, I guess I just won't use a monster randomizer.

Look up Scaliano's R667 Shuffle.
But more importantly, don't be such a whiny faggot. FKER has weapons? Remove them! It takes five minutes in SLADE.

If it's a WAD, find all the weapon sprites and delete them. Open up the DECORATE file, delete any actors that relate to the weapons. (They'll be named stuff like "FKER_Shotgun" ideally.)

If it's a PK3, even better! All you need to do is delete the weapons in the "actors" folder and the weapon sprites in the "sprites" folder (which will probably have a "weapons" subfolder).

Learn to do these things. The Doom community appreciates people who at least understand what they're fucking doing; if you want to do something, it's better to do it yourself.

But you know what, fuck it, you fag, I'll just post my own old monster randomizer.

>> No.1452668

>>1452615
Megaton is pretty good, especially if you want to discover DOUK for yourself, it has original and "updated" graphic mode, runs smoothly and has all of the DOUK original stuff, few good user maps with even more available in workshop + multiplayer, what's not to like?

>> No.1452669

>>1452654

Yea this, got my own version of complex doom going.

The hardest fucking thing though is balance, I can't tell you how many times I've stopped in the middle of a megawad because I deemed something too hard or too easy in the mod. It's actually kinda burning me out.

>> No.1452670
File: 78 KB, 598x570, 1393957077827.jpg [View same] [iqdb] [saucenao] [google] [report]
1452670

>>1452628
I have beaten Doom 1 and 2, Brutal Doom, Black Metal Difficulty.

I can say with no doubt in my heart vanilla is better.

>> No.1452674

>>1452668
true. and it's only a dollar. I'll get it

>> No.1452675

>>1452621
It's understandable to not know what 16-bit refers to when you're not familiar with the arbitrary colloquialisms of the retro community:

The Super Nintendo's audio processing unit is 8-bit, like the NES, yet has 16-bit depth digital audio output. Now the system has a 16-bit CPU but you or the other anon were referring to the sound. People don't refer to bit-depth when they say 8-bit in the context of chiptunes, they refer to the 8-bit processor of the system. However the Super Nintendo brings up a problem, the CPU is 16-bit but the audio processing unit in charge of music and sounds is 8-bit.

>> No.1452678

To map makers:

Please, consider putting monsters such as the Cyberdemon in places where the player can't hear his hoovering thru the entire god damned map without actually being *inside* the map at the player's reach. It gets annoying in the long run.

What's the point of letting me know there's a Cyber in the map if he's located in a "containment" sector, only waiting to be teleported after the player steps on a linedef trigger, way WAY later on in the map?

>> No.1452681

>>1452621
>>1452654
why do you sound like an angry child

>> No.1452686

>>1452681
because your read his post that way for some reason

>> No.1452687

>>1452637
>Anyone acknowledged with professional Demo recording and DSDA?

I can acknowledge them, yes. They sure are neat.

>> No.1452693

>>1452686
read it like that because it was heavily seasoned with fuck and fag

maybe they're just a normal child?

>> No.1452695

I am at a library, doing stuff. I am hearing some childrens saying "LOL!" every five fucking seconds and talking about the games they are playing in the library computers.
Is there any way of summoning a ciberdemon under my control?

>> No.1452696

>>1452381
I honestly don't remember. It was some kind of weapons pack, with the pistol replaced by some plasma-shooter thing amongst others. There may have been monster trades as well. All I'm certain of is that the time freeze was some powerup. I think the wad was tested in one of these generals; that's where I remember first finding it.

>> No.1452698

>>1452695
you have to develop the technology to create life but as far as the machine parts go the technology is done

all you need is a cow and spraypaint

>> No.1452703

>>1452695
Do you live in some sort of post-orwellian nightmare world? Why are they vocalising "LOL"?

Go show them a real game to tell them to fuck off with their gibberish.

>> No.1452704

>>1452695
Remember that in a few years they'll remember this and be disgusted with themselves.

Hopefully.

>> No.1452707

>>1452354
375 bucks seem to be a little bit salty for a diorama (unless it's big).

>> No.1452708
File: 5 KB, 176x128, Dr._Guerard[1].png [View same] [iqdb] [saucenao] [google] [report]
1452708

>>1452695

You called, my friend? I happen to have one to spare, you want it?

>> No.1452709

>>1452695
type "summonfriend cyberdemon" at the console.

>> No.1452712

>>1452668
Be sure to check maps I've worked on as well
http://steamcommunity.com/sharedfiles/filedetails/?id=207480068

also worked on an episode with other mappers but it requires the eduke32 sourceport (it's easy to install though, install eduke32, copy the file 'duke3D.grp' from your steam megaton folder to that eduke32 folder, unzip the episode)

http://www.moddb.com/mods/metropolitan-mayhem

>> No.1452713

>>1452707
It's 12.5 inches tall and probably like between 17 and 24 inches wide

Having some trouble with the perspective

>> No.1452714
File: 18 KB, 203x134, 1_1_3_Milka_Kuh2.gif [View same] [iqdb] [saucenao] [google] [report]
1452714

>>1452698
I just had the mental image of a milka cow with a rocket launcher literally shoved in its ass.
>>1452703
I live in a bleak world where my money isn't enough to have internet of my own, so I have to use the free Wi-Fi of my library.
Pretty much yes.

>> No.1452716

>>1452693
people use those words in real life too. do you only surround yourself with children?

>> No.1452717

>>1452714
>I just had the mental image of a milka cow with a rocket launcher literally shoved in its ass.
this... this has to be done in a wad

>> No.1452720

>>1452681
Because people who whine about things they want not existing piss me off when it literally takes ten minutes to edit a WAD, or to compile your own randomizer with zero effort.

There's a reason the ZDoom forums are flooded with this kind of thing; it's literally the easiest thing to do in DECORATE next to making a new weapon.

Anyway, here's my old monster randomizer, cleaned up a little bit.
https://dl.dropboxusercontent.com/u/62697468/Doom%20Stuff/MonsterReplacer.wad

Also includes a bunch of alternate death animations for the original monsters, and the Barons have some extra attacks. There aren't any Baron, Cyberdemon or Mastermind replacements because (IMO) most of them are either overused or really fucking stupid (like that Cyberdemon with two rocket launchers, what's even the point?)

>> No.1452721

>>1452708
Doom RPG is gud, but holy hell it's easy, especially when compared to rudicilously unbalanced Doom RPG 2 and Wolf RPG.
>tfw I didn't found out how to use super secret cheat code

>> No.1452723

>>1452693
> complaining about the words fuck and fag
> on 4chan
You're new here, aren't you

>> No.1452726

>>1452716
no, they're often adults unless family visits

looks like i was right anyway, he was super mad

>>1452723
no, just tired of the "4chan culture" and excusing how shitty 4chan is by saying that's just how it is

>> No.1452728

>>1452720
>like that Cyberdemon with two rocket launchers, what's even the point?

The Cyberdemon from The Ultimate Doom was scooped up from the pile of mush left behind and combined with the Doom 2 Cyberdemon (s!) and sent back in time to wreck your shit. This time with DOUBLE the cyberdemon.

>> No.1452735

>>1452726
>tired of 4chan culture
>on 4chan
please leave

>> No.1452738

>>1452735
okay buddy here i go

>> No.1452741

>>1452738
If you are simulating to be old enough to be here, could you use at least the I?

>> No.1452743

>>1452741
Anon he left

>> No.1452749

>>1452743
good lol

>> No.1452750
File: 575 KB, 1324x992, 1385421741347.png [View same] [iqdb] [saucenao] [google] [report]
1452750

>>1452741
could you at least use this D?

>> No.1452752

Could someone give me recomendations for good maps? I played demons of problematique 1 and 2 and everything else feels just bland now.
Also I like really big rooms, something gigantic.

>> No.1452754

>>1452752
Downtown

>> No.1452757

>>1452752
>Also I like really big rooms, something gigantic.

Hellbound

>> No.1452763

>>1452754
Last time I got there I almost vomited. That fucking place just makes me dizzy.

>> No.1452769

>>1452757
Is it just my imagination or Romero is really trying to cleanse his bygone sins?

>> No.1452773

>>1452769
Romero made Hellbound?
Also something that I have een forgeting for a while, what is Romero doing now? games? keeping a small company?

>> No.1452774

>>1452621
>I don't think that's true. I think instead, a pistol start is more difficult than if you have your previous equipment.

of course it's more difficult, but when a mapper TESTS a map, they do it with a pistol start. you're going in with a head start on equipment. now that's fine if you need it, but some of us don't want a head start.

>If pistol start should be enforced, why is there always, in just about any "map design for dummies" guide, a tip to throw a stimpack or something in the first room of any given map?

sure, but the mapper spends far more time creating a gradual acquisition of weapons and armor to accommodate those starting with only a pistol. a player also has the option of saving whenever they want, so most will probably never bother with a pistol start. those players are missing out on how the mapper designed the map to be played, and i'm guessing you're one of them.

>Every level in Super Mario Bros. is possible to beat without being Super Mario or having a Fire Flower; however, when you beat the previous level, you retain whatever powerups you had at the end. How is this concept not identical to the concept of pistol start?

similar concept, different game. i just think the whole idea of the pistol start is flawed since you're allowed to carry your equipment over and SAVE whenever you want. do you actually not use saves, and take it like a man when you lose all your shit? i doubt it. death would feel a lot less punishing if every map, you didn't have shit to begin with, and the game would be more rewarding as a result. i can't believe zdoom defaults to fucking autosave at the beginning of every level. I REPEAT, YOU ARE MISSING OUT, FELLOW DOOMERS.

>> No.1452776

>>1452014
>play League
I'd rather watch a progress bar.

>> No.1452785

>>1452750
could you at least use the C

>> No.1452789

>>1452721

I wish there was a pc port. These games are good fun.

Also not available for android apart from the original doom rpg, which is a bit disappointing.

>> No.1452793

>>1452789
I wish there was an android port at the minimum

>> No.1452801

>>1452362
The gunshot isn't even lined up with the demon's blood spatter.

>> No.1452820

>>1452239
There's an english patch that translates level and weapon names, along with cutscene dialogue. It's done by the guy who made grezzo so it comes off in broken english at times. You will need to download the base modded game and then apply it.

http://depositfiles.com/files/8jcfd9l4z

>> No.1452843

>>1452773
>Hellbound
Don't get me wrong, the map is great and a modern classic, but i think the author should use more textures other than usual doom stuff.

>> No.1452881

>>1452381
FOUND IT!

It's called FKER, apparently. It's in the 4chan wads section.

Have fun.

>> No.1452969

>>1451994
I really enjoyed it. It's such an unabashed clusterfuck that I still play around with to this day.

>> No.1452993

any way to play via pc the classic doom rpg for old cellphones?

>> No.1452998

>>1452993
there might be some old phone java emulator that devs might've used

>> No.1453006

>>1452184
>asking for opinions on /vr/

It's pretty good in my tastes.

>> No.1453007
File: 5 KB, 93x121, adventure ho.png [View same] [iqdb] [saucenao] [google] [report]
1453007

Well, here. My first attempt ever at a serious demo recording. This is Relentless Decay's MAP01, needless to say, you will need the pwad to play it back, link to the pwad here

http://www.doomworld.com/idgames/?file=levels/doom2/Ports/d-f/decay.zip

Here's my demo. Plays back with ZDoom 2.7.1 with Doom (strict) compatibility
https://www.dropbox.com/s/wojm56vy34fnggl/decay_demos.zip

Don't pay much attention to that 8:00 of MAP02 in the readme, I'm still trying to lower that time as we speak.

>that feel when I got 6:40 (below par) but 99% kills

>> No.1453010

>>1452184
It's better than Hexen 1, but it kind of goes downhill at Egypt and Greece.

It really needed more than just four weapons too. Doesn't help that everyone's ultimate weapon is a staff which made them feel out of place for someone like the Paladin and Assassin.

It's worth at least one playthrough.

>> No.1453158

>>1452336
Those shamblers hit fucking hard. Fucking DoomRL dev.

>> No.1453272 [SPOILER] 
File: 452 KB, 500x246, hot-rod-funny-fun-dance-dancing-0deb1c54814305ca9ad266f53bc82511-1[1].gif [View same] [iqdb] [saucenao] [google] [report]
1453272

Do we still have that anon who made the gifs in the past thread?

>> No.1453285

>>1453272
what happened to that /g/ guy that was gonna make a FR wad library for us

>> No.1453295

>>1453285
what happened to that guy working on monstergirl versions of the doom monsters?

>> No.1453304

>>1453295
It was mike12, he has like 40 projects, chill out

>> No.1453327
File: 11 KB, 511x295, ss (2014-02-17 at 04.21.05).png [View same] [iqdb] [saucenao] [google] [report]
1453327

>>1453295

>> No.1453336

>>1453295
dead hopefully thats a terrible idea, keep your weeb shit out of muh satanic fantasy

>> No.1453338

>>1453327
woah, cool

>> No.1453342
File: 64 KB, 652x760, 1385443017504.jpg [View same] [iqdb] [saucenao] [google] [report]
1453342

>>1453336

S-sempai...

>> No.1453358

>>1453285

Priorities, son; what would you think people will use most? A Doom frontend, or a program that helps you to get sprite offsets done, with preview and an option to export as txt?

>> No.1453384

>>1453342
duel me faget

>> No.1453393

>>1453384

Nah thx tryhard

>> No.1453401

>>1453393
u scared lel

>> No.1453402 [SPOILER] 
File: 1.84 MB, 300x161, 1393800943117.gif [View same] [iqdb] [saucenao] [google] [report]
1453402

>>1453336
>weeb shit
>implying you wouldn't want to be fucked from all directions in the bath by a googirl

>> No.1453432

>>1453358
iTunes-like library with searchable tags (without the fucking stupid tag-collection server bullshit one or two anons kept pressing) would be more useful

What are you looking to get done with this Sprite Offsets program

>> No.1453445
File: 465 KB, 1920x1080, 1394243946091.png [View same] [iqdb] [saucenao] [google] [report]
1453445

Jesus christ!

>> No.1453447

>>1453445
https://dl.dropboxusercontent.com/u/263088376/modding/EXPLOSIONS.PK7

>> No.1453453
File: 425 KB, 1920x1080, 1394244330174.png [View same] [iqdb] [saucenao] [google] [report]
1453453

>>1453447
Suddenly, zombiemen are scary as fuck...

>> No.1453457

>>1453447

So, take this, add Russian Overkill, and Ketchup for good measure. What would happen?

>> No.1453458

>>1453457
Death

>> No.1453460
File: 164 KB, 1920x1080, 1394244765721.png [View same] [iqdb] [saucenao] [google] [report]
1453460

pwahaha it looks hilarious on freedoom zombies.

>> No.1453473

Who was the artist for the hud of Team TNT's Eternal DOOM IV: Return from Oblivion

I think it might have been Sverre Andre Kvernmo but I can't find anything that directly says who made it

>> No.1453475
File: 253 KB, 1280x720, 1394245394873.png [View same] [iqdb] [saucenao] [google] [report]
1453475

>>1453473
This'n

>> No.1453489

>>1453475
>those impossible to read numbers
why

>> No.1453495

>>1453489
I suppose they are a bit difficult to read, don't recall ever having a problem with it though

>> No.1453506

>>1453447
now now, that's completely hilarious, but i wonder if that couldn't be used for some new monster...

kamikase?
grenade thrower that explodes when shot?
boss with a desperation attack?

>> No.1453509

>>1453506
That's a pretty good idea. I'd love to see something like an explosive shockwave on a final boss.

>> No.1453512
File: 15 KB, 351x314, doomguy waving arms.jpg [View same] [iqdb] [saucenao] [google] [report]
1453512

>>1451684
pls respond

>> No.1453518

>>1453512

I'm pretty sure the HUD is from Accessories to Murder (Doom Nukem)

>> No.1453520

>>1453518
looks like it, but with the modified mugshot removed

>> No.1453523

>>1453518
It is, but t looks like it's made for vanilla Doom, or at least the taggart guy face was changed for the regular doomguy face.

>> No.1453524

>>1453432

>What are you looking to get done with this Sprite Offsets program

What am I looking to get done? How about how I wouldn't get done! Do you have any idea about how many people will thank whoever does that? SLADE is a fine-ass program as of now (and the beta, while unstable as fuck, it promises to be the next big thing), but the offset utility in it is complete ass. A more handy offset program wouldn't hurt at all

The same goes with that one program Donald was developing which basically was a handy, idiot-proof, monster DECORATE helper program, he posted an early alpha of it a long time ago. I wonder if he kept working on it

Someone in Doomworld developed a texture lump dumping program too, it read whatever map name you specified, and it delivered a full text list containing the textures used inside that map; I didn't had any idea I would've ended up using that program a few months ago for a small project.

Excuse me for what I'm about to say, but I personally find that thing trivial at best, ZDL does the job for me already, and what would be the point of having an iTunes-like program for Doom if you're going to end up playing the same things with little to no changes? It's like those people who have the entire arcade MAME collection but they play nothing but Metal Slug

>> No.1453525

>>1453524
Out of all of this

This entire post

You did not say what it would do

>> No.1453537

>>1453525

>sprite animation tool that tells you how does the weapon/enemy sequence flows at certain speed
>ability to move the sprite individually to match the previous/next frame
>option to export offsets to .txt file/DECORATE-ready

and I'm not him

>> No.1453542
File: 953 B, 250x140, 1394247522604.png [View same] [iqdb] [saucenao] [google] [report]
1453542

>> No.1453547

>>1453537
Yeah that'd be pretty good

You mean the program would look at the offset for the sprite in one frame, and the offset in another, and create a new frame between them with offsets that put it between the two points?

If you handle your offsets in Textures and keep your weapon sprites in /patches and just use the Textures sprites you can create new sprites with new offsets without duplicating images, that's what I do and it's great. I'm not suggesting you do this instead of strive for the program you've described, just a thought.

>> No.1453548

>>1453272
I'm here, but I'm doing some networking stuff at the moment. What do you want me to do with that GIF?

>> No.1453549

>>1453548
Keep it

>> No.1453550

>>1453272

Dudes on left/right: Barons
Guy in the middle: Revenant

If you can, of course.

>> No.1453552

>>1453550
whoops
>>1453548

>> No.1453553

>>1453550
Alright

I'll be a few hours at the most though

>> No.1453554

>>1453553

Sure, I'm not on a hurry for having it

>> No.1453563

Have you guys heard of empathy? it's a mod that lets you play as the enemies.
http://www.mediafire.com/download/xl3pqwp59k5hmzd/EMPATHY+1.4.3.zip

>> No.1453565

>>1453547
>If you handle your offsets in Textures and keep your weapon sprites in /patches and just use the Textures sprites you can create new sprites with new offsets without duplicating images, that's what I do and it's great.

You can also do offsets in decorate

>> No.1453576

>>1453563
I actually kind of like this. I just ran through it a few times with a few different critters.

>> No.1453578

>>1453473
I forget. He posts on Doomworld from time to time though. Yes, still.

>> No.1453582

>>1453563
Imma give it a spin, thanks.

>> No.1453602

>>1453524
>I wonder if he kept working on it

He did not.

>> No.1453636
File: 235 KB, 664x480, 1317953041867.png [View same] [iqdb] [saucenao] [google] [report]
1453636

>>1453563

>That Revenant melee attack.

>> No.1453638

>>1453563
>>1453636
I know right? The concept is interesting and works somewhat well, but the animations are kinda shitty.
Also having no weapon variety gets old.

>> No.1453730

>>1453565
You can't preview offsets in Decorate though. That's a big advantage of using Textures. You also get access to things like Scale for extra interpolation and recoil options.

>> No.1453762

>tfw doom is getting too easy for me
Should I play on nightmare or something?

>> No.1453784

Quake 3 or UT99 GOTY?

>> No.1453789

>>1453762
Play custom levels made for challenge?

>> No.1453809

>>1453762
Play Hideous Destructor

>> No.1453813

>>1453809
But I want Doom
>>1453789
I guess I'll do that..

>> No.1453826

>>1451543
based Romero

>> No.1453829

>>1453542
Play Unloved. You will rage at those motherfuckers. Seriously.

>> No.1453830

>>1453813
Well there's lots of good Doom level sets made to be challenging and still have that good old feeling of Doom.

Try Scythe and Scythe 2 for starters.

>> No.1453834

>>1453730

Oh I know, I'm not suggesting that it replace a textures lump.

>> No.1453835

>>1453730

Oh I know, I'm not suggesting that it replace a textures lump.

>> No.1453841

>>1453834
>>1453835
omg h4x

>> No.1453902

>>1453762
Deus Vult I & II
Alien Vendetta
Hell Revealed I & II
Plutonia style .wad's (Plutonia Style Assault.Wad's?)
Nuts.wad
Hellcore 2
Epic 2

Hideous Destructor was mentioned, it's a gameplay mod for Doom that makes the monsters much much harder.

>> No.1453910

>>1453902
>Nuts.wad
I'm not that new m8.

>> No.1453918
File: 228 KB, 500x394, AGITATION INTENSIFIES.png [View same] [iqdb] [saucenao] [google] [report]
1453918

>>1453636
>>1453638

One day I'm gonna make a skelly man and do it right. and he's gotta have a button to go "AAAAAAAAAAAA"

>> No.1453919

>>1453910
that and I don't really think nuts.wad is that hard. it's mostly just strafing around the crowd and shooting

>> No.1453921

>>1453918
We should upgrade the doom images folder in our pastebin with more of this shit

>> No.1453924
File: 203 KB, 400x324, 3254236.png [View same] [iqdb] [saucenao] [google] [report]
1453924

>>1453921

I agree

>> No.1453927

>>1453829
Unloved was 10/10, any other .wads just like it? The level design was bretty good.

>> No.1453930

>try to play nuts.wad
>all the enemies slows down my computer
why the fuck?

>> No.1453934

>>1453927
Nope.
And Unloved 2 will never be finished.

>> No.1453935

will there ever be a chex quest 4?

>> No.1453937

>>1453930
cuz you're not using prboom+

>> No.1453941

>>1453937
wot? I thought zdoom was the best?

>> No.1453943

>>1453941
GZDoom is the best.
Prboom+ is the best for huge slaughterwads, or moderate ones if you have a toaster.

>> No.1453945

>>1453941
best isn't objective
prboom+ doesn't have all the features zdoom has and thus processes less and can handle more enemies

>> No.1453946

>>1453930
>>1453937
>>1453941

OH BOY HERE WE GO

Let's make this short and quick. ZDoom/GZDoom is the best when it comes to modern features, but that does not make it the best when it comes to processing shit. So when you have a fuckton of actors going around at once, shit hangs.
When it comes to that, prboom+ has that shit trumped, at the expense of GOOD FUCKING LUCK PLAYING MODS ON IT

>> No.1453948

>>1453946
>>1453945
>>1453943
sheeeeeeit my bad negroes. I'll go download PRboom+ then

>> No.1453949

Is there any convenient way to get a linedef to have 2 actions? Like. Switch a light on in one room, and off in another... Or affect 2 elevators?

>> No.1453953

>>1453949
silent teleport between two copies of the room

one has a wall that does one thing, another has a wall that does another thing

just a copy/pasta and a teleporter

>> No.1453954

>>1453953
Nah. Was to be in a deathmatch map.

>> No.1453958

>>1453954
you could copy the entire map and force every player's x-coord to +500 or -500 to get to the same place in the copied map

>> No.1453960

>>1453958
I can't imagine that not causing a lot of problems. I'll just figure something else out.

>> No.1453962

>>1453958
>>1453960
Thanks though.

>> No.1453969

>>1453935
well tucq just released a 6th released...so there's that

http://www.doomlegends.com/chexquest/frames.html

>> No.1453978

>>1453969
>the only decent Chex Quest mod
>doesn't use Chex Quest III as a base

Damn. I wanted to play Samsara with it.

>> No.1453982

any wads like Beautiful Doom, or any other that adds Wolf3d enemies? (Grosse, Mecha Hitler, etc)

>> No.1453983

>>1453978
it started before CQ3 was released if I recall correctly. so it just uses ultimate doom as a base

>> No.1453984

>>1453982
>like Beautiful Doom
Polished Skull https://zandronum.com/forum/showthread.php?tid=87&pid=47611

Better in my opinion

>> No.1453985

>>1453982
>Wolf3D enemies
ww-Nazis

>Any wads like Beautiful Doom
Do you want fancy sprite animations and effects?
Beautiful Doom is probably the definitive one.
Perkistans smooth weapons if you just want fancy sprites.

Polished Skull seems to be a new thing to look into, but weapon balance is fucked when it comes to the BFG(So fucking useless)

>> No.1453987

>>1453985
>weapon balance is fucked when it comes to the BFG(So fucking useless)
Expand on that, Minigunner might want to know

>> No.1453991
File: 23 KB, 289x292, uncle-adolf.jpg [View same] [iqdb] [saucenao] [google] [report]
1453991

>>1453984
>>1453985
thanks guys

>> No.1453992

>>1453987
BFG9000 either shoots less rays or it's damage is dropped.

Tried taking on hordes of enemies with the BFG9000 as I usually do and it seems to deal little damage. Doesn't remove Cacodemons as well as before(Of which there was a shitload).

Also to note that there's self damage because of the green cloud.

Made it feel gimmicky and useless.
I also don't touch the Super Shotgun but that's because the regular shotgun is now so reliable and has the same damage potential thanks to the pellet change.

Pistol is also better than the chaingun due to a faster firing rate and no wind up

>> No.1453997

>>1453992
> Pistol is also better than the chaingun due to a faster firing rate
The fastest pistol speed puts it at 4 tics, same as chaingun's constant speed. Chaingun also has a higher damage which brought it to a DPS about 9 higher than the pistol which is useful for sustained fire into crowds / hordes

>> No.1454001

>>1453997
It's only a little stronger? My bad.

9 DPS is pretty underwhelming when the old chaingun was double the DPS of the original pistol.

And dat burst fire.

Pistol is more accurate too.
If you want to do accurate shooting with the chaingun for whatever reason you have to wait longer between shots.
Even moreso because it's not a single tap for two 100% accurate shots.

Getting a chaingun didn't really impress me, but I dig the sounds and screenshake.
Same for the Plasma rifle. It even made the Doom 3 pew pew sound effect not sound like shit.

>> No.1454027

>>1453946
>at the expense of GOOD FUCKING LUCK PLAYING MODS ON IT

DeHackEd files count as mods, but I see your point

>> No.1454079

>>1453992
Whoops, I just found out that despite shooting 60 rays over 4 tics, I had the damage setting at 4, compared to the default 15. I upped the damage setting to 12.
Also, radiation cloud will no longer deal damage.

While the Shotgun has a accuracy boost and deals slightly more damage, the SSG still wins in the damage-per-shell department. Its extra damage is more close-range oriented though, as the additional pellets have a limited range. I may change that though.

>>1453997

Exactly that. Another thing is that with the Alt-fire on, not only is the wind-up and wind-down time removed, the first-shot pinpoint accuracy is still easily achievable. The pistol, on the other hand, is not pinpoint on first shot; however, it still is very accurate on the first shot and when holding down the fire button.

>> No.1454083

>>1454079
>Its extra damage is more close-range oriented though, as the additional pellets have a limited range.
I did not notice this.

Personally I prefer shotguns with range either way.
I didn't feel that the super shotgun was weaker, but I like the regular shotgun more.

>Also, radiation cloud will no longer deal damage.
I feel that the BFG shouldn't do self damage because it's made to be a close range weapon.
I view it as an upgraded Super Shotgun rather than a long range explosion weapon.

>> No.1454091
File: 247 KB, 1280x720, 1394267188259.png [View same] [iqdb] [saucenao] [google] [report]
1454091

This doesn't make any fucking sense, but it's so cool it hurts.

>> No.1454093

>>1454091
The land from Deimos was floating above Hell and you go down into Hell itself.

It makes perfect sense really.

>> No.1454104

>>1454091
>Not realizing the demons teleported a moon into hell and/or hell is in space.

lol so dum..

>> No.1454106

Do you think there is actually a market for zdoom-tier shooters?
As in if someone put in the time effort to put out a full indie-game and it was good.
I personally love the sprites and pixels. Not sure if your average gamer would.

>> No.1454112

>>1454093
Ya, but
>you clamber to the edge of the moon and look down
>edge of the moon
>look down
Also, the whole rappel thing. How fucking long would the rope be? And how hasn't Deimos crashed into hell already?

>> No.1454124

>>1454112
>edge of the moon
>look down
This doesn't make sense to you?
You can walk to the edge of our doom and look down at the earth. Why wouldn't you be able to in this case?
>Also, the whole rappel thing. How fucking long would the rope be?
You've slain a lot of enemies at this point. Thats a lot of guts. And entrails are long....
>And how hasn't Deimos crashed into hell already?
Because science

>> No.1454130

>>1454124
Okay then.

>> No.1454135

>>1454091
I was born intersex but after beating doom I was a man.

>> No.1454137

>>1454106
I think there's a market but it's probably not huge. I never played Doom when it was originally out because I'm too young, but a good friend of mine and I got the game on the Xbox 360 arcade when it came out a while ago and played the shit out of it as well as Doom II. I love the graphics and I think it easily competes with games today in terms of fun, and even aside from the gameplay I think it looks cool and the enemies are really interesting. The pixelly graphics can somehow make the game creepier as well. Been making our way through Doom 64 recently.

But I feel the average modern gamer is looking for really high end graphics. I'm not sure though, there are still tons of people I know whom love old games with outdated graphics and lots of old gamers who miss them.

>> No.1454138

>>1454112
I like to think Doomguy just jumped down since he isn't Duke Chumpem and ignores fall damage

>> No.1454140

>>1454137
I see now you're talking about zDoom, which I haven't played.

>> No.1454147

>>1454140
zdoom is just an enhancement of the games engine. It doesn't offer a different experience without wads/mods that utilize it's features.

>> No.1454153

>>1454137
>But I feel the average modern gamer is looking for really high end graphics

That and it's -got- to have a bullshit multiplayer with EXP and unlocks and all that gay shit, because it's more important to have a game everyone will clamor over just long enough for them to buy DLC and get ready for the next release.

>> No.1454157

>>1454112
Deimos is really fucking small. Like, far too small for the levels to actually fit on it, but thats another issue.

A moon this small would have next to no gravity, so the gravity is either generated by the UAC facilities through science or, since you're within rappelling distance of hell, it's just hell's gravity. Either way you could definitely walk to the edge and find that "down" isn't pulling towards the center of the moon.

>> No.1454204

>>1454112
The size of Deimos is really really tiny.

Doomguy can circle around it entirely in minutes.

>> No.1454207

>>1454204

Doomguy can circle around just about anything in minutes.

>> No.1454210

>>1454207
It would take quite awhile with Earth considering he's moving at like 40-50 MPH.

But it really wouldn't take that long with Deimos.
It's really really tiny, man.

>> No.1454220

Anyone have experience running Doom on Wii?

I'm trying to run doom on my wii through retroarch with (prboom?) and it keeps crashing. Do you need to have the game unzipped for it to work?

>> No.1454221
File: 221 KB, 400x324, 1394273233129.png [View same] [iqdb] [saucenao] [google] [report]
1454221

>>1453924

>> No.1454224

>>1454220
do you use the wiimote to aim?

>> No.1454227

>>1454220
Are you posting this on a wii?
Do you own a computer?
Play doom on the computer.
Thank you
-- The Society Of Rational Men

>> No.1454230

>>1454224

I wouldn't know, but I doubt it. It's an emulator so I'm just trying to get it to run and map the controls to the gamecube controller or something.

>> No.1454231

>>1454221

I regret sharing that first version, but the filename makes it good.

I'm not good with hands

>> No.1454232

>>1454137
i'd love it if people kept on moving forward with the gameplay of old school shooters without making it OMG SO RETRO

earth defence force and cave shooters are good examples of what i'm talking about. they continue the old school gameplay without being self consciously retro- taking the old school game mechanics and taking them to their logical conclusion, and not just throwing a bunch of retro signifiers together and expecting that to take the place of a good game

there's no reason to remake doom, but if you can make something cool that continues the 2.5d fps tradition go ahead. if its good im sure someone will play it

how about something with destructible environments or something cool like that? i'm sure that would be easy to do with modern technology

>> No.1454245

>>1454230
well you just match the wii remote with mouse movements. it shouldn't be hard, right?

>> No.1454246

>>1454221
my fucking sides

>> No.1454256

>>1454220
>I'm trying to run doom on my wii through retroarch with (prboom?) and it keeps crashing. Do you need to have the game unzipped for it to work?

Nah. Get this.
http://wiibrew.org/wiki/WiiDoom

>> No.1454262

>>1454210
13 km, Doomguy can sprint around it 5 times in 1 hour.

>> No.1454263

>>1454153
Fucking Skinner boxes man.

>> No.1454267

>get to the cyberdemon
>dodge his shit like it's no thing
>destroy him with a couple of plasma gun sprays
Well that was anticlimatic.

>> No.1454269

>>1454137
I would really love to see something like that, especially if it was some kind of space adventure with some obnoxious goody-goody hero with hub locations.

>> No.1454274

>>1454106
I'm not sure which one of us is underestimating the zdoom userbase. Don't we already have what you're talking about? This seems like inventing the wheel.

>> No.1454323

>>1454267
It was harder when strafing and turning at the same time wasn't common knowledge.

The bosses of Doom and Doom 2 aren't very difficult on their own, it is usually about how the map utilizes them that makes them dangerous rather than just their existance being a threat.

>> No.1454324

Is the steam version DOOM: BFG a good place to start with doom?

Never played it before, but have wanted to for quite some time now

>> No.1454325

>>1454324
Doom BFG is a censored version of Doom with lower sound quality for it's weapons.

Just snag the original versions of Doom.

>> No.1454328

>>1454324
Just grab the iwads from the pasta mate.

>> No.1454337

>>1454079
>Whoops, I just found out that despite shooting 60 rays over 4 tics, I had the damage setting at 4, compared to the default 15. I upped the damage setting to 12.
I'm really glad it's not intentional because honestly I really dig the entire mod.

But that was just grating when I really needed the BFG and then snagging it and it was so.. Piddly weak.

>> No.1454346

3 days before DkS II comes out.

I am considering playing Plutonia. Either vanilla or Brutal. Should I start it? And should I go vanilla or Brutal?

>option C
play Final Doom on PS1 for the exclusive levels and for the lels

Which option shall I choose /vr/?

>> No.1454359

>>1454346
Play Plutonia, but use Project MSX instead. It'll be much more tense.

>> No.1454370

>>1454359
Thanks but I really don't want to have to get into that atm. I already have Brutal set up and was considering playing right now. But once I get my hands on DkS II everything is going to get put aside.

>even my own health

>> No.1454375

>>1454370
Plutonia is actually much easier with Brutal Doom.

Chaingunners are considerably weaker in both HP and firepower and they were really one of the main problem enemies.

Revenants too but they're dangerous in Brutal Doom despite being more fragile.

>> No.1454407
File: 89 KB, 800x358, duck-gun.jpg [View same] [iqdb] [saucenao] [google] [report]
1454407

>>1454220
>>1454224
>>1454227
>>1454256
I don't know about you guys, but I saw one of these in a store once, and the idea of playing Doom with it struck me instantly.

>> No.1454414
File: 148 KB, 985x369, doomguy-stronk.png [View same] [iqdb] [saucenao] [google] [report]
1454414

>>1454112
Deimos isn't very large, and it's less round, like our moon, and more like a large jagged rock.
(Phobos is a lot like a potato in shape)

>>1454157
>far too small for the levels to actually fit on it, but thats another issue
Really? I never thought about it, but I'd say most of the levels aren't much larger than a public school or a prison compound.

How many of those could you fit on Deimos? Prisons/Schools I mean?

>> No.1454419

>>1454375
Those chaingunners are seriously scary. The most dangerous enemy imo.

>> No.1454436

>>1454359
plutonia with msx is easier
revenants and chaingunners are weak by comparison, nukage isn't a problem, and there's enough shield boosters to survive the major traps

>> No.1454574
File: 15 KB, 721x644, Doomguy joins a server in TF2.png [View same] [iqdb] [saucenao] [google] [report]
1454574

any tips for hard wads? tried to play deus vult for my first time and failed, already beaten plutonia on UV and checked already the OP vid

also i found this pic, can someone add the doomguy face here?

>> No.1454578

>>1454574
>any tips for hard wads?

Chillax

>> No.1454580

>>1454574
well deus vult becomes... difficult through hordes of monsters
so for hordes of small fry, double barrel
tougher enemies would require rockets, plasma and bfg
don't get cornered and relax

>> No.1454646

>>1454204
I think what he means is how would the gravitational force work? If it's going by Hell's gravitational force then that means you couldn't just crawl over to the "edge" of the moon because you'd start sliding off.

Circles n' shit.

>> No.1454649

Guys I have a question.... If Episode 1 is on Phobos, and Episode 2 is on Deimos, and Episode 3 is on Hell, and Doom 2 is on Earth, where is Doom 64 set?

>> No.1454651

>>1454649

Almost as Ultimate Doom, techbase-dungeon-hell

>> No.1454658

>>1454651
I think he meant, which planet/moon or... afterlife
I think it said something about some uac base in the opening text

>> No.1454663
File: 19 KB, 719x430, clock01.jpg [View same] [iqdb] [saucenao] [google] [report]
1454663

>tfw playing through Chocolate Doom for the first time
>on Ultra Violence
>default controls and everything

>> No.1454671

>>1454407
ohh
OHHH

is there is feedback in the wiimote, that must be orgasmic

>> No.1454683

>>1454578
>>1454580
alright, thanks for the help
>don't get cornered and relax
fuck i get a little stressed sometimes

>> No.1454689

>>1454671
Doom on a Wii is fucking awful. Your aiming and turning are not separate with the Wiimote. You try to adjust your aim slightly, and you're spinning all over the place. You can use a Gamecube controller, but only if you walk the whole time. Running is hardcoded out.

I was very disappointed when I tried to introduce my little bro to Doom this way.

>> No.1454691

>>1454649
Going by what the story in the manual says, I always thought it was an abandoned Phobos with large amounts of radiation poured in. You just fight through another set of rooms/buildings or something.

>> No.1454714

>>1454689
To elaborate on the aiming difficulty: imagine if your mouse had to be perfectly centered on your mouse pad to stand still. Your character constantly turns at a speed proportionate to your mouse's distance from the center of the mouse pad. Say you need to aim at something slightly to the right - with normal controls, you just nudge the mouse to the right a bit and leave it there, and you're on target, but in this case, you have to nudge the mouse to the right and IMMEDIATELY pull it back to the center of the mousepad, or your character will keep spinning clockwise indefinitely. That's what Doom on a Wiimote is like.

>> No.1454783

Which Wolfenstein port is most accurate to the vanilla game?

>> No.1454857

>>1454104
>Hell is in Space

EVERYTHING MAKES SENSE NOW

>> No.1454864
File: 1.93 MB, 284x233, mtMol.gif [View same] [iqdb] [saucenao] [google] [report]
1454864

>>1454857
>DOOM 2: Space on Earth

w-wha?..

>> No.1454865

>>1454864
This needs to be a thing.

>> No.1454874

>>1454864
>DOOM 2: Space on Earth
I bust up laughing, would make a good joke mod
only that the joke is the name and everything else about it is really good

>> No.1454880

>>1454106
I would love a game with Doom/Quake graphics, as long as it had fuckloads of content.

>> No.1454892

>>1454864
Dammit, now I want a pinky demon with rollerblades!

>> No.1454913

>>1454714
>keep spinning clockwise indefinitely
Jesus

>>1454689
>Running is hardcoded out.
Christ

>> No.1454914

>>1454106
Doom source code is free. I'm pretty sure if you were to do that you could sell it. So long as you released the source code along with.

Would be fun. I'd art for a project like that.

Always thought an action RPG would be fun in the doom engine. Like diablo but with more fps strategy.

>> No.1454923

>>1454914
https://github.com/id-Software/DOOM

>The DOOM source code is released for your
non-profit use.

Can't sell it, but you might be able to say that it's included for free in a package that's sold. Randy Heit would know more since he's been deving ZDoom for years. http://zdoom.org/About

>> No.1454926
File: 130 KB, 465x800, Powerslave PSX Weapons.png [View same] [iqdb] [saucenao] [google] [report]
1454926

>Stardate 2014
>Doomhands still

>> No.1454927
File: 715 KB, 1417x1670, Powerslave Weapons.png [View same] [iqdb] [saucenao] [google] [report]
1454927

>>1454926

>> No.1454930
File: 258 KB, 954x988, ROTT Weapons.png [View same] [iqdb] [saucenao] [google] [report]
1454930

>>1454927

>> No.1454932
File: 19 KB, 459x477, 1394306605551.png [View same] [iqdb] [saucenao] [google] [report]
1454932

>>1454930

>> No.1454934

>>1454323
I just tried E2M8 on HMP with controls rebound so I could only either turn or strafe at any given time, and cybs still wasn't hard.

>> No.1454935

>>1454414
Not "too small for any given level", but "too small to fit all the levels and the space indicated between them by the intermission screen"

>> No.1454940

Acessories to Voxel 1.2 is out and it's probably the final version
2 flavors:

Spin to win: everything spins on drop http://www.mediafire.com/download/36ywtte5r9i1qt5/Accessories_to_Voxel1.2S.zip
Motion sickness: nothing spins on drop http://www.mediafire.com/download/vlfityfip5fhm7y/Accessories_to_Voxel1.2NS.zip

>> No.1454943
File: 799 KB, 1796x2078, Killing Time Weapons.png [View same] [iqdb] [saucenao] [google] [report]
1454943

>>1454932

>> No.1454963

>>1454923
Dern.

>> No.1454978
File: 63 KB, 512x512, Killing-Time-3DO-Weapons.png [View same] [iqdb] [saucenao] [google] [report]
1454978

>>1454943

>> No.1454982
File: 451 KB, 1368x1362, Fate Weapons.png [View same] [iqdb] [saucenao] [google] [report]
1454982

>>1454978

>> No.1455010

>>1454323
Ya, but I beat it with kb controls, only sidestepping the missiles, most of the time not even running while doing so. The missiles are slow as shit.

>> No.1455117

>>1453784
The OP said that other retro fps were welcome ;_;
pls respond

>> No.1455132

>>1453784
>>1455117

Why not both?

>> No.1455162

>>1453784
UT99 GOTY, obviously.
Instagib jailbreak is the best gamemode.

>> No.1455173

>>1454714
welp they fucked up.
they should have just made you rotate when you hit (or come close) of the edges of the screen, and aim like you want as long as you don't hit these zones...
oh well, maybe someone will do a better port someday

>> No.1455189

>>1455010
Yeah there's that too.

>> No.1455191

>>1454982
>>1454978
>>1454943
>>1454932
>>1454930
>>1454927
>>1454926
am i allowed to use these in my wads or are these here for reference?

>> No.1455194

>>1455191
well they're from commercial games but no one is going to sue you for using them in a mod

>> No.1455201

It never gets old, huh?

>> No.1455205

>>1455201
Nope.

>> No.1455210

>>1455205
It kinda makes you wanna--

>> No.1455253

>>1455201
What are you referring to?

>> No.1455265

>>1455253
I think it was a set up for a Doom themed take on
https://en.wikipedia.org/wiki/I_Love_the_World

>> No.1455286

Anyone have a Wrath of Kronos cheatsheet for the alchemy?

>> No.1455315

>>1453295
Being worked on right now, actually.

>> No.1455403

>>1455210
Break into Song?

>> No.1455417

>>1455403
Yup.

>> No.1455523

>Polished Skull with bots
It's fun but it's not the same
Where's the soul-crushing futility?

>> No.1455567

is doomguy bara?

>> No.1455570 [DELETED] 

>>1455555

>> No.1455594

Would someone please confirm if the Texas /idgames mirror is down?

>> No.1455596

>>1455570
>>>/b/

>> No.1455597

>>1455594
http://www.doomworld.com/idgames/index.php?file=combos/rusarsr.zip

This works on the Texas mirror

>> No.1455649
File: 69 KB, 493x502, $_3[1].jpg [View same] [iqdb] [saucenao] [google] [report]
1455649

heh

http://www.doomworld.com/vb/post/1248095

>> No.1455652
File: 137 KB, 735x743, $_3[1].jpg [View same] [iqdb] [saucenao] [google] [report]
1455652

>>1455649

>> No.1455654
File: 78 KB, 607x720, $_3[1].jpg [View same] [iqdb] [saucenao] [google] [report]
1455654

>>1455652

>> No.1455658

>>1455649
>that demon's eyes
>doomguy's fucking face
i'm dying

>> No.1455661
File: 281 KB, 1600x1200, $_57[1].jpg [View same] [iqdb] [saucenao] [google] [report]
1455661

More from that thread

>> No.1455662
File: 149 KB, 750x1000, $_57[1].jpg [View same] [iqdb] [saucenao] [google] [report]
1455662

Different disc

>> No.1455664
File: 139 KB, 750x1000, $_57[1].jpg [View same] [iqdb] [saucenao] [google] [report]
1455664

>>1455662

>> No.1455665

>>1455662
that's pretty cool, in a "metal band first garage album" sort of way

>> No.1455667
File: 123 KB, 750x1000, $_57[1].jpg [View same] [iqdb] [saucenao] [google] [report]
1455667

>>1455664

>> No.1455670

>>1455652
>Laboratory Certified Virus Free
>About our Shareware
They were selling the shareware version?
I can't find my sides

>> No.1455671

>>1455597
>author immediately gets asshurt after the first comment

>> No.1455673

>>1455671
why are you reading it as asshurt

>> No.1455686

>>1453563
Any help running this on Doomsday?

>> No.1455693

>>1455686
It's a ZDoom mod, anon. Doomsday doesn't even do Boom mods.

>> No.1455694

>>1455693
Thanks for the heads up

>> No.1455696

>>1454325
> BFG edition is censored
No it fucking isn't. They changed the Red Cross to pills on all the medkits because the Red Cross are assholes. All the blood, gore etc. is intact.

>> No.1455701

>>1455696
He means the Wolfenstein levels.

>> No.1455702

>>1455696
Nazis are gone.

>the practice of officially examining books, movies, etc., and suppressing unacceptable parts.

Even if it was just the red cross, it's censorship.

>> No.1455703

>>1455696
still censorshit
oh, and good luck with the secret levels in doom2, they totally didn't censor them.

one last thing, you don't hate on censorship for the cut content (only), but for the act itself

>> No.1455708

>>1455661
>not even looking where he's shooting

>> No.1455728
File: 146 KB, 579x1303, 2009-08-31-revenant[1].jpg [View same] [iqdb] [saucenao] [google] [report]
1455728

>> No.1455730

>>1455670
That was actually super commonplace in the early to mid 90s. All kinds of companies sold shareware disks, some with up to thousands of games on a CD.

id themselves even encouraged people making profit off the shareware; they said that if you were selling the shareware $9 was a fair price.

Not everyone had the Internet in 1993, anon.

>> No.1455737

>>1455730
hell, not so long ago i brought a box with BG2 and a fuckton of sharewares for XP (granted, it was in a 2nd hand shop, but still)

>> No.1455741

>>1455730
>>1455737
Don't forget D!Zone, man that shit was heaven for someone without internet.

>> No.1455779

A couple of friends and I were working on a CTF mappack and I was wondering if you guys could check it out and host it on the website. It plays pretty well.

http://www.sendspace.com/file/mleu1x

>> No.1455796

>tuck your god damn left over debug functions back into your asshole where you pulled your netcode from
OOOOH SHIT

>> No.1455802
File: 997 KB, 400x225, rapbattle.gif [View same] [iqdb] [saucenao] [google] [report]
1455802

>>1455796

>> No.1455807

>>1455796
shots status:
[ ] not fired
[x] FIRED

>> No.1455821

>>1455796
Who are you quoting?

>> No.1455831

>>1455821
Dusk on Edward850 being full of shit and talking out of his ass

http://pastebin.com/A1SkFEmB

>> No.1455835

>>1455796
where did that happen?

>> No.1455856
File: 377 KB, 1024x640, 1394340790844.png [View same] [iqdb] [saucenao] [google] [report]
1455856

COULD THIS GUN POSSIBLY TAKE UP ANY MORE ROOM

>> No.1455864 [DELETED] 

Does anyone have the yukkuri doom pic? The one with the caco and pain elemental.

>> No.1455865

>>1455670
They either got away with this because no one reported them or because you were "paying for the physical media (CD-ROM)", and not the actual software on it.

>> No.1455867
File: 67 KB, 300x174, Yukkudoom_Shiteitte_ne.png [View same] [iqdb] [saucenao] [google] [report]
1455867

>>1455864

sure

>> No.1455875

Is Doom the most ported game in history? About how many source ports of the game exist?

>> No.1455882

>>1455856
Probably.

>> No.1455895

>>1455662
>for your computer
Oh.

>> No.1455908
File: 46 KB, 143x56, concept2.png [View same] [iqdb] [saucenao] [google] [report]
1455908

I'm getting someone to help make the wrist cannon look fancier, he just sent me this, I kinda like it. what do you guys think?

>> No.1455923
File: 12 KB, 143x56, 1394343633672.png [View same] [iqdb] [saucenao] [google] [report]
1455923

>>1455908
Looks aight. The little dots look a bit off to me. I'd try to simple it up some...

>> No.1455926

>>1455923

a long gem might work, I'll talk with the guy making these for me, but I'm trying to make sure it doesn't look sci-fi ish

at least not too much

>> No.1455948

>>1455926
is he going to make it blue like the gauntlet

>> No.1455949

>>1455948

He probably could, I thought they matched right now.

God damned colorblindness.

>> No.1455959

>>1455923
>>1455908
Does a single barrel weapon need two hammers?

Looks rad as shit either way.

>> No.1455964

>>1455959

It's gonna fire pretty fast, so the hammers will alternate while firing, and when fully charged, both hammers will cock back and swing down

http://www.youtube.com/watch?v=8aGIY-NG9VM

>> No.1455969

>>1455964
>so the hammers will alternate while firing, and when fully charged, both hammers will cock back and swing down
That sounds rad as shit too.

>> No.1455975
File: 6 KB, 112x125, 1362374300310.jpg [View same] [iqdb] [saucenao] [google] [report]
1455975

>>1455969

>rad as shit

That's the idea, it's a magic ballistics weapon strapped to this guy's wrist, which fires etheral slugs and mega buster shots for a primary, and various etheral rockets and bombs for a secondary.

Basically I'm just going to give the ruby wand a fresh coat of paint, remove a few spells, and make new projectiles, just making it beefier in general to match Blaz, plus it'd probably encourage players to use it more

>> No.1456068
File: 24 KB, 260x80, awesome marine - funktasm.png [View same] [iqdb] [saucenao] [google] [report]
1456068

>Funktasm will never finish the set
>No one will

>> No.1456073
File: 114 KB, 500x1013, awesome marine - funktasm.gif [View same] [iqdb] [saucenao] [google] [report]
1456073

>>1456068
>Next page
Damn I jumped the gun so hard

>> No.1456076

>>1456073
>Was previous page
>Doesn't have the helmet
AAAAAAAAAAAAAAAAAAAAAAAA

>> No.1456085

>implying /vr/ plays Doom

>> No.1456089

>>1456085
what? what makes you think we don't

>> No.1456093

>>1456085
i only play zdoom

>> No.1456095
File: 48 KB, 143x55, concept3.png [View same] [iqdb] [saucenao] [google] [report]
1456095

So he came back with this, I think we're on the right path here

>> No.1456097

>>1456085
Aaand filtered.
That was quick.

>> No.1456113

A completionist speedrun of Quake:
http://www.youtube.com/watch?v=ZhzXKMqZBBc

It's fucking insane.

>> No.1456165

>>1456113
Am I the only person that thinks Quake is really fucking shit? Even more so compared to Doom.

>> No.1456172

>>1456165
yeah

>> No.1456196

Are we ever going to play DOOM together again?

>> No.1456198

>>1456165

I don't know, I feel that Quake is pretty cool in it's own right

Only issues I have with it is that they fucked up strafing/side-stepping, and that the stun with certain enemies is kinda goofy and unreliable

>> No.1456208

is there any doom wad thats designed for jumping and crouching?

>> No.1456213

>>1456196
I would love to, but I can't host for shit.
I checked how the online community was doing yesterday with doomseeker, it was dead as fuck.

>> No.1456220
File: 22 KB, 770x127, comprex.png [View same] [iqdb] [saucenao] [google] [report]
1456220

>>1456213
It's more or less dependent on hours. You really won't get much when it's late in NA/EU.

If you're an aussie or something, you're kinda SOL.

Also, why the fuck is Complex Doom being played so much? I can't see what's so good about it, really.

>> No.1456243

>>1456095
the gems still seem off to me, but I think it's mostly because they're not level.

>> No.1456246

>>1456243

I noticed that too, I'll see if I can personally change it later, I'm waiting on my sprite guy for the rest of the frames.

>> No.1456250

>>1456220

It's better than these:

BTORTORTORTL DORM
AOW
GVH
MMDM
RGA
ZH

and probably a couple of others

>> No.1456253

brutal doom sucks cause the author stole assets and stuff *maximizes complex doom*

>> No.1456261

>>1456250
Hey, Ghouls vs Humans is awesome.

>> No.1456270

>>1456250
There's also that one where everyone is a monster. And there's always that assfuck who plays an imp, tints his skin so that he's invisible, and runs literal circles around everyone

>> No.1456280

>>1456270

Haven't seen it played recently, don't know what your on about.

>>1456213

Use BestEver

>> No.1456281

>>1456280
Can't host for shit as in, my internet is crap.

>> No.1456298

>Not creating a rudimentary subtractive raytracing system for shadows using photon vectors cast from lightsource actors pointed at all actors with angles calculated to cover the entire height and width of the actors and 1x1 actors with 2x2 GLDEFS subtractive lights that spawn on walls floors and ceilings behind actors
It's really not that difficult when you break it down into steps and it adds depth to your mod

>> No.1456302

Does anyone else hope that the new Doom does away with the keyhunt and monster closet spam? I'm not talking about making the game linear or anything, just make a few set paths and then branches to explore for secrets and weapons, etc.

>> No.1456304

>>1456281

See: Use BestEver

>> No.1456305

>>1456302

I like monster closets in moderation, same thing for key hunting. It's at its best in moderation

That being said the new Doom is going to suck, it's in Zenimax's hands and all of the good people left id years ago. we can only pray they don't give it the same treatment Devil May Cry, Thief, and Metroid got.

>> No.1456307

>>1456302

Keycard hunting and monster closets are a must.

Less hunt and closet, more in-your-face action...

What would everyone say to an Aliens-DOOM Crossover sequel to DOOM 64?

It'd be a 3-way open world sort of deal.

>> No.1456316

>>1456305
>I like monster closets in moderation, same thing for key hunting. It's at its best in moderation
Ya, this is what I meant. Monster closets everywhere didn't happen THAT much in the originals (a lot of the time they were just corner-monsters) but I feel a lot of people will bitch about it. As long as it doesn't get Doom 3 levels of "spawn things behind you" it's gonna be fine.
And I kinda liked the new Thief. Custom difficulty a best.

>> No.1456338

>>1456316
>>1456307
>>1456305

On second thought, yeah, I change my mind to this. not so much a must.

>> No.1456348

Doom on 5 1/4 inch floppies
http://www.ebay.com.au/itm/Doom-5-25-floppy-disk-knee-deep-in-the-dead-PC-IBM-VERY-RARE-/400641118692?pt=Video_Games_Games&hash=item5d481251e4&_uhb=1

i didnt even know they made it in this format

>> No.1456357

What version is our VRSkins at? Last I knew it was 3.3r

Anyone up for Super Demon?

109.74.206.218:17050

>> No.1456395
File: 898 KB, 615x1110, Xan.png [View same] [iqdb] [saucenao] [google] [report]
1456395

Name me some difficult .wads that don't end up becoming giant rooms with 500 monsters all killing each other.

Please.

>> No.1456402

>>1456395

Not possible, Xan. Nothing is challenging fort you

>> No.1456415
File: 19 KB, 450x304, 1379049979542.jpg [View same] [iqdb] [saucenao] [google] [report]
1456415

>want to make doom level
>finally learning how to use editors
>reading the news
>worried i'm going to be nuked to death in a few months in world war three

Map development delayed due to nukes.

>> No.1456417

>>1456415

make the map before you get nuked, gain immortality as "the guy who made a map and then got nuked"

>> No.1456420

>>1456415
>WW3
Nah, probably not.

>> No.1456421
File: 147 KB, 800x601, brilliant.jpg [View same] [iqdb] [saucenao] [google] [report]
1456421

>>1456417
I'll be famous!

>> No.1456478
File: 30 KB, 630x592, 1394312100939.png [View same] [iqdb] [saucenao] [google] [report]
1456478

>::[BE] New York :: Private RP
>4 players
>New York :: Private RP
>4 Players
>New York
>Private RP
>4 Players
>Private
>RP
>4 Players

For What Purpose?

>> No.1456497
File: 28 KB, 250x307, 1294987578366.jpg [View same] [iqdb] [saucenao] [google] [report]
1456497

>>1456478

For what purpose?

Real question is,

"How the fuck do you RP in doom?"

>> No.1456503
File: 1.68 MB, 1000x1000, CACOCLAN.png [View same] [iqdb] [saucenao] [google] [report]
1456503

>>1456497

>Megaman RP

My rage has caused me to evolve into the demons.

Have some cacos. Feel free to add more cacos.

>> No.1456504
File: 19 KB, 75x75, 1394372921058.gif [View same] [iqdb] [saucenao] [google] [report]
1456504

>>1456503

>> No.1456505
File: 128 KB, 648x864, 2MCrystalCacodemonWeb.jpg [View same] [iqdb] [saucenao] [google] [report]
1456505

>>1456504

Never Enough Cacos

Marrub. Make Cacos.pk7 of Shotguns.

>> No.1456523

>>1456497
The same way you do normally.

It's the same kind of roleplay that killed The Specialists

>> No.1456528

>>1456503
I don't know why that middle one reminds me of a fucked up vagina.

>> No.1456530

>>1456528
i can't unsee it
i hate you.

>> No.1456532

>>1456528
>>1456530
I can't see it at all.

>> No.1456538

>>1456532
look at the eye
it's the clit

>> No.1456558

>>1456538
Still got nothing.

Are you sure you aren't just seeing things?

>> No.1456575

>>1456558
he's probably never seen a pussy before, just leave him alone

>> No.1456579

>>1456575
Sounds like he should play the last level of Kama Sutra then.

>> No.1456715

>>1456528
DAMN YOU ANON

>> No.1456741 [DELETED] 

>>1456523
furries...

>> No.1456847

NEW THREAD

>>1456838

>> No.1456906

Is there any way how to show fps counter in zandronum ?

>> No.1456957

>>1456906
vid_fps 1 I believe

>> No.1457052

>>1456281
Best Ever hosts for you, you don't need to fuck around

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
reCAPTCHA
Action