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/vr/ - Retro Games


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1444616 No.1444616[DELETED]  [Reply] [Original]

This is so much better than Unreal Tournament.

>> No.1444648

YOU TAKE THAT BACK RIGHT NOW

>> No.1444652

>>1444648
Agreed, but only because he posted an inferior console port.

>> No.1444657

hurm...no, not really.

>> No.1444669

Pretty much, yeah.

>> No.1444695

>>1444652
They both had console ports.

>> No.1444752

>>1444695
FPS on consoles suck on principle. Quake 3 kicked Unreal Tournament's ass soundly on PC.

Anyone got that pasta with the bots that learned to frag only humans instead of each other?

>> No.1444756

I never got this to play well with a dial-up connection on either the DC or PC.

ID used a terrible netcode.

Inb4 no broadband -it was 2000 and not mainstream outside of urban areas.

>> No.1444817

Honestly, they just feel way too different to me to compare them.

I liked UT's (most popular) maps more.

>> No.1444814
File: 24 KB, 420x400, 1393900948768.jpg [View same] [iqdb] [saucenao] [google]
1444814

>>1444616
While Unreal Tournament for the Dreamcast does have more game-modes to enjoy compared to Quake III Arena, the only time you ever get enjoyable frames-per-second is single-player against bots, over SegaNet or LAN but never splitscreen.

Quake III Arena on the other hand is more straightforward and focuses on Deathmatch rather than Objective based game-modes. The upside in only having to load less content is that you can play this game with 3 other players and maintain a constantly high frames-per-second.

The statement OP declared, which is Quake III Arena is a superior game to Unreal Tournament, is agreeable due to the fact that ID only had to focus on Deatchmatch and came out with a tighter game compared to Epic's Unreal Tournament.

A personal comment I would like to make is that even though Quake III Arena is a better game, it does not mean Unreal Tournament is a bad game. In the end, it all boils down to what people look for in a game; Be it tight gameplay mechanics or a variety of game-modes.

>> No.1444859

Is Quake Live an acceptable port of Q3A?

>> No.1444910

>>1444752
This?

http://www.tntmagazine.com/news/weird/man-sets-quake-3-bots-against-each-other-in-four-year-experiment-they-declare-peace

>> No.1444936

>>1444616
James if this is you, go to bed

>> No.1444950

>>1444910
Close. There was an actual greentext story that was much funnier than that article.

>> No.1444956

>>1444859
Short answer: Yes. QL is Q3A with small balance changes and better netcode, and Q3A is (in my opinion, anyway) the greatest FPS ever made.

Qualified answer: Yes, although you will probably want to pay for it. QL is freemium. Free players can only play on a certain rotation of maps, and the rotations are often not good (this past one was horrible). As far as f2p goes this is not bad as it doesn't affect the balance of the game but the freedom to play on any map becomes pretty important. That and there is a prevailing trend of high skill games being conducted on premium servers.

>> No.1444959

>>1444956
Full disclosure: I've paid for a year of premium and two years of pro at this point.

>> No.1444969
File: 420 KB, 1316x3048, quake3.jpg [View same] [iqdb] [saucenao] [google]
1444969

>>1444950
This?

>> No.1444975

>>1444752
Dreamcast knew FPS sucks on console,that's why you use your Dreamcast Keyboard+Mouse
come to think about it,Consoles nowadays should have Keyboard+Mouse to be secondary controllers on console games

>> No.1444978

Get both. I always considered those two different genres. I played both on PC, and really one didn't fill the craving of the other. One is a fast-paced twitch, the other's more tactical coordination especially with the translocator. UT's fun game modes are all those team ones anyway, including the ones in the later iterations, especially bombing run.

>> No.1444982

>>1444969
>quake 3
>neural network
stopped reading

>> No.1444984

>>1444859
It's not "acceptable", it's the competitive standard. The question you should be asking is, is Quake 3 an acceptable alternative to Quake Live.

>> No.1444989

>>1444756
The fuck are you smoking. Quake 3 had about the best netcode everywhere, and ran like a goddamn dream on shitty dialup.

>> No.1444996

It wasn't even close before Unreal Tournament 2 showed up.

>> No.1445002

>>1444982
neural network or not,quack bots learn how to gid gud
Still,i dont belive the last part where they dont move even when an user enters the game,that sounds like the plot of Tron without Q fucking up shit

>> No.1445008

>>1444756
>ID used a terrible netcode.
Id's netcode is the gold standard for FPS games. It's stable on connections down to 14.4kbit/s. There's no lag compensation, though - you have to do that yourself. Modern servers sometimes run UnLagged if you're a fan of Valve-style motion rewinding.

>>1444756
>Inb4 no broadband -it was 2000 and not mainstream outside of urban areas.
I lived in the boonies in 2000 and I got DSL just fine. It was like 1mbit or so, but it worked. The guys wouldn't install it at first, because we were too far away from the multiplex. The entire system got torn up by a storm and they replaced all the lines, and it turned out the brand-new copper could carry the connection alright. Long story short, dial-up sucks and who gives a shit.

>> No.1445007

>>1445002

Yeah, popular opinion is that it didn't happen. The only "proof" the guy ever posted was those files, which you can easily copy/paste another file in the folder and change the filename/association...

>> No.1445019

>>1445002
>bots learn
No, they don't.

There's a mod called BrainWorks which improves the bots and adds some learning capabilities. Stock Q3 bots are driven by pre-programmed "fuzzy logic" written by Carmack and Mr. Elusive.

>> No.1445483

>>1444756
Quakeworld was the first real attempt to do anything like server side prediction of client side movement. They pretty much INVENTED netcode as far as FPS games are concerned. Pieces of that netcode are still used

>> No.1445485

>>1444752
I'm sure Halo 4 and Killzone 3 are much better on PC.

>> No.1445491

>>1445485

Yeah, that's real relevant to /vr/

>> No.1445492

>>1445491
Way to avoid the point.

Also, I thought DC was past the "retro" point, so what point were you trying to make?

>> No.1445494

>>1445492

>I thought DC was past the "retro" point
Read the sticky.

>> No.1445495

>>1445494
OH, so only "certain" FPS games count. Gotcha.

>> No.1445501

>>1445485
>Halo 4 and Killzone 3
HAHAHAHAHAHAHHAHAHAHA

>> No.1445506

>>1445501
>can't make a rebuttal, so goes with the "they suck" non-reply

Nice job. It's like I'm in /v/.

>> No.1445508

>>1445506
We are on a thread where we talk about fucking Unreal Tournament 99 and fucking Quake III, and you arrive with... Halo 4 and Killzone 3. Are you serious ?

>> No.1445510

>>1445508
>FPS on consoles suck on principle

If you'd bother reading the thread, you'd understand what I was replying to. This shitbag opened the can of worms, and you're perfectly fine with this, apparently.

>> No.1445517

>>1445510
>FPS on consoles suck on principle
"Halo 4 and Killzone 3 will show how it doesn't!"
Halo 4 is one of the least loved game in the franchise. Franchise that is loved mainly because of the huge marketing. Make it multiplat with far less marketing and see what happen. And what about Killzone 3 ? It's even worse, literraly a COD clone with less content, but it will be hyped just because it's an exclusive. Make it multiplat, and see how suddenly nobody would care about Killzone.
Both aren't remotely close to what Quake 3 and Unreal Tournament are.

>> No.1445519

>>1445517
>using individual game reviews to explain how every console FPS game sucks on principle

>being this retarded

Nice job.

>> No.1445521

>>1445519
>thread about Unreal Tournament and Quake 3
>Let's talk about Halo 4 and Killzone 3! That will impress them!

>> No.1445523

>>1445521
>still doesn't grasp the point, despite having it pointed out.

This has to be trolling.

>> No.1445524

>>1445523
>fps on console don't suck!
>I will show them with...

>> No.1445526

>>1445485
>>1445491
>>1445492
>>1445492
>>1445494
>>1445495
>>1445501
>>1445506
>>1445508
>>1445510
>>1445517
>>1445519
>>1445521
>>1445523

inafter a truly retarded newfag or a 10/10 troll

>> No.1445525

>>1445524
I'm convinced it's not trolling. IT's just pure stupidity.

An FPS can't be better on PC if it was never released on PC. I'm sorry to have to spell that out for you kids.

>> No.1445529

>>1445525
That doesn't prove any point.

>> No.1445534

>>1445529
That was the entire point. Even after having it spelled out to you, you're still HERPDERP HURRRRRRRRRRRRRRRRRRRRRRR

Go to bed, Timmy, and whatever meds you're on, lay off.

>> No.1445536

>>1445534
Except he said Fps sucked on principle. Which is right, especially if you bring back Halo 4 and Killzone.

>> No.1445552

>>1445536
He said console fps games sucked on principle, as if the PC versions of those two games were better (but they don't exist).

>> No.1445554

>>1445552
>as if the PC versions of those two games were better.
He never implied that.
If that can help you, even if Halo 4 or Killzone or even Dust 514 existed on PC, they would still suck.

>> No.1445594

>>1444975
which is also the only way to play Outtrigger.

>> No.1445597

>>1444616
Except it's not.

>> No.1445604

>>1444616
Oh, dear.

Boring weapons, dogshit level design, and a cartoonish visual sensibility that would shame even the most hardcore of Serious Sam fans?

>> No.1448025

>>1445604
Character designs are a little silly, I'll give you that, but

>Quake 3
>boring weapons

Are you serious? How are Unreal Tournament's any better?

>> No.1448216

>>1444814
I enjoyed UT more. Quake was smooth, but less fun. Even on PC.

>> No.1448476

>>1448025
UT99 had more creative weapons (translocator, impact hammer, ripper, bio rifle, etc.) all with alternate fire mods to boot.

>> No.1448876

>>1444752
dreamcast port is actually pretty good you could even play against people on the PC with the online function.

>> No.1448923

>>1444752
>Quake 3 kicked Unreal Tournament's ass soundly on PC.
In terms of cult popularity among the Quake crowd, yeah it did. Outside of that? Not really. Both critics and fans alike favored UT. The games cant even compare content wise either, on both PC and DC Unreal Tournament has way more to offer in every aspect.

>> No.1448959

>>1444956
>QL is Q3A with small balance changes
small balance changes? like a completely reworked spawn system, completely reworked item placement priorities, completely different weapon damage? to say the balance changes were "small" is just wrong..
>and better netcode
oh wow.. MAYBE it's better than vq3, but cpma blows QL's netcode out of the water. QL netcode is atrocious

>> No.1448968

>>1448923
>both PC and DC Unreal Tournament has way more to offer in every aspect.
yes like slower gameplay with boring movement and no real balanced 1v1 mode
UT did not take dueling seriously, that is why it will ALWAYS be inferior to quake

>> No.1448976

>>1448476
>UT99 had more creative weapons
they are just analogs of classic quake weapons with the exception of like the ripper.
flak = shotgun/gl
bio = gl
link = shaft/pg
8ball = rl
sniper rifle/lightning gun/shock rifle = railgun

translocator and redeemer are moronic bullshit that have no place in a competitive game

alt fires do nothing but further muddy up the gameplay resulting in a slow mess.

quake's weapons all have a purpose and do exactly what they're supposed to do. simplicity and intuitiveness

>> No.1449275

>>1448976
you make some of the dumbest posts on /v/ and now you're on /vr/. Can you please fuck off?

>> No.1449278

>>1449275
good argument

>> No.1449515

>>1448968
Adjustable game speed, making it arguably faster than Q3A. Same movement only with the addition of dodging. Feel free to explain how 1v1 was unbalanced. Or don't, actually. Seeing that weapon post >>1448976 ... Yikes. I didn't realize you hadn't played UT before.

You really should try playing a game before you offer up opinions about it.

>> No.1450005

>>1449515
> I didn't realize you hadn't played UT before.
i played UT for a long ass time both online and on LAN

>Feel free to explain how 1v1 was unbalanced.
i didn't say 1v1 was unbalanced, i said there's no dedicated 1v1 mode to even be balanced. they used to just use the deathmatch mode

>Same movement only with the addition of dodging
okay you're either trying to troll or you haven't actually played q3

>You really should try playing a game before you offer up opinions about it.
the irony

did i get trolled? probably

>> No.1450032

Quake was always superior to Unreal tournament. Q3 comes from a honed knowledge of what an arena shooter is supposed to be and to this day, it's the living embodiment of the ideal. Q3 bunny hopping is the epitome of skill based movement and the arsenal is balanced perfection. All recognized maps, both official and fanmade are the very pinnacle of video game mapmaking.

What's Unreal Tournament '99 again? Slow as molasses piece of shit where every weapon is an overpowered gimmick. The dodge move is wimpy and unsatisfying to use. The movement is completely floaty. The art style is also terrible by the way.

UT '99 is a popular 4chan favorite because it appeals more to kids. You get fun over the top weapons and funky mutators. It was a great game to fuck around with in LAN with people who are bad at shooters. When shit gets serious though, you know there's no replacement for Quake. Except for Warsow because that shit is amazing.

>> No.1450038

>>1445008

Quake Live utilizes some mild lag compensation though. I prefer it over Q3's approach.

>> No.1450042

>>1444752
Quake 3 on the DC was probably the best FPS game I've ever played on a console though. The controls were near perfect. The only thing you lost was the inability to make very quick motions (which puts mouse controls into a very big disadvantage).

But, multiplayer on Q3A DC on split screen was awesome. Yeah, we had it on PC too, but no one bothered to bring over their entire machine just for that.

>> No.1450050

>>1450032
I'm sorry but I can't take any game seriously that has "bunny hop" as part of its lingo.

>> No.1450052

>>1450032
>implying you play professionally
typical /vr/ asshat. I bet you suck at both games.

>> No.1450054

>>1450050

You're in luck then, because Quake players call it strafe jumping. 4chan dipshits don't know what that is though, so I have to say bunny hopping.

>> No.1450058

>>1444969
I think the bots stopped/crashed at that point is because they hit some kind of limit to the size of the log files.

But still, that's fucking hilarious. Someone send it over to Carmack, I want to see what he has to say about that.

>> No.1450059

>>1450032
hey look.. somebody who gets it.

>> No.1450068

>>1445485
>Halo 4 and Killzone 3
Oh christ you have disgusting taste and have no business being on this board. How old are you?

>> No.1450071

>>1450058
he already commented on it and said it was fake

>> No.1450114

>>1450071

>Carmack created true AI and he's not even aware of it.

Well, I predicted half of it. I always knew he'd eventually create skynet, I just thought we'd hear all about the minute details like which toilet paper brand he used during coding in one of his Quakecon speeches.

>> No.1450116

>>1448876
you were limited to 4 players only though.

>> No.1450118

>>1450114
>Carmack's keynotes

So fucking embarrassing. Not for Carmack, he's a happy go lucky autist and I'd never take that away from him. Embarrassing for the audience. Bunch of people who have zero clue what he's talking about but nodding in approval because it sounds smart. Every fucking year, this embarrassment. Hopefully it stops now that he's no longer an id employee. Thank god for that, so much wasted talent over the years.

>> No.1450635

>>1449515
>Same movement only with the addition of dodging.

And you clearly didn't play Quake.

Just stop posting.

>> No.1453625

Unreal Tournament has always been a casual fest. Sure, it offers a ton of game modes but was shit up until 2k4 improved on the team-based game modes. Even then it wasn't a tight game.

And you know what? Quake 4 was the closest to being on the same competitive level of Quake III Arena.

>> No.1453704

>>1453625
But it's fun. I remember having a blast on my lanshop playing bombing run. Even better when you can hear the onlookers shouting stuff you don't even care because you're carrying the ball and doing that sick one-two.

>> No.1453818

>>1444752
Copy pasta was a lie. Never happened.

And UT was better imo. Maybe not on Dreamcast, but on PC it was a lot more fun to me. Though I did like Q3's character selection.

Unreal had better weapons, better maps, and was generally just more fun. But. Opinions.

>> No.1453845

>>1448959
Even VQ3's netcode is better than QL, by quite a bit actually. Unlagged is even better. QL's normal lag compensation has some 'leadiness' to it, but on average it's pretty good, it starts to become trouble around 100-150ms and after that it's kind of a pain in the ass. Unlagged, works pretty much perfectly up to 200 at least, pretty much spot on with every single weapon and pretty much all the time. Quake Live's netcode doesn't even work properly all the time at 20ms or 100ms. It fails to register hits properly constantly, you can't go a game without it happening, most shafters swing around because the damn thing is so inaccurate. Rails that hit, register no damage fairly regularly, same with shotguns.

Not to mention those balance changes are absurd when this is taken into consideration. It's fucking terrible. It might as well be fast counterstrike with how awful it is.

>> No.1453853

>>1450059
>>1450071
filtered

>> No.1453856

>>1448959
>>1448968
>>1448976
>>1449278
>>1450005
>>>/v/

>>1449515
Stop replying to the troll.

>> No.1453857

>>1444616
No.

>> No.1453859

>>1453845
I never played Q3A, what big balance changes were made to the game with QL that totally ruined it? In my opinion it's still pretty fun, and easily better than a lot of other shooters out there, though I'm interested in what you believe put it in the dust compared to the original.

>> No.1453868

>>1449515
>Adjustable game speed, making it arguably faster than Q3A
Adjusting the game speed was terrible in UT because it fucks with the physics not just movement speed. That is, sure you can get it to move the speed of Q3A and then your rockets also take .05 seconds to cross the level and the only way you'll ever hit a shock combo is if you stand absolutely still. Not to mention adjusting the speed of only movement can break weapon balance. So really in no way is adjusting that slider good, ever.
That being said, the standard UT speed is pretty slow.
I will give it to UT players though, they do aim well, you have to with such jerky as shit animation and motion.

>> No.1453898

>>1450114
>not even aware of it
Not sure if troll or not, but of all the people, I am sure he knows more about his own code than you.

>> No.1453929
File: 35 KB, 1091x432, Capture.png [View same] [iqdb] [saucenao] [google]
1453929

>>1453898

>> No.1453940

>>1444975
I was going to refute that by saying there in that when someone could just use a PC but then I remembered that modern consoles are just trying to be tiny PCs. They even require you to install your games now.

>> No.1453951

>>1444616
>Quake 3 better than Unreal Tournament
G8 b8 m8.

>> No.1453959

>>1453940
Dreamcast could run Linux.
That being said, having a mouse and keyboard on a console can't be refuted by saying get a PC, because it still serves different purposes. Adding a keyboard and a mouse to console adds functionality and enhanced controls while not effecting it's standardization or software platform and ease of use for dipshits or people who think that using a PC is too much of a hassle.

>> No.1454887

>>1453959
Consoles were always much more of a hassle for me, I never get this argument. If you had a separate TV to use, didn't have your parents constantly barging in and seeing what you're playing, then yeah, would have been nice. But for me PC will always be the ultimate gaming platform.

>> No.1457692

>>1453704
Well, nobody can deny the fun factor Unreal Tournament offered, but Quake III Arena is still a better game technically speaking.