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/vr/ - Retro Games


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1429738 No.1429738 [Reply] [Original]

Lets talk about shooters in here, /vr/!

What are some STG's that use bullet grazing as a mechanic? Here's what I've found so far:

Armed Police Batrider
Radiant Silvergun
Touhou (all)
Vasara 1-2
Raiden Fighters
Psyvariars

Also what are some Toaplan shmups (besides Batsugun) that don't use checkpoints? I freaking hate them, but love Toaplan's style so far.

Also also, HOW DO I STOP SUCKING AT STAGE 4 IN IKARUGA.

>> No.1429843

The sideways portion of Guwange's stage 5 is really fucking me up. Is there any way to make the dancing women stay dead?

Also, never realized how much trying to grind shmups kills your interest in them. The last game I tried to play that way I ended up burning out on within a week but I'm having a much better time with Guwange.

>>1429738
Pay attention to what you're shooting. Suicide bullets from same-color kills are the easiest way to screw up in the section with the overlapping waves of bullets(I'm assuming this is what you're having trouble with).

>> No.1429961

>>1429843
What game before Guwange was that?

>> No.1429968

Yui come back ;_;

>> No.1429972

I recently bought a Saturn and wanted to try out some shmup games, so far Dodonpachi looks really interesting but I was wondering if I should play Donpachi first? To maybe get a better introduction to the genre or whatever, maybe there is another game on Saturn that is better for a beginner. Any suggestions?

>> No.1430305

>>1429738
>What are some STG's that use bullet grazing as a mechanic? Here's what I've found so far:
Shikigami no Shiro

I've been on a break from STGs for a while and just started getting back into them. It's frustrating been so bad at stuff I used to find easy :<

>> No.1430765

So I've been playing Ikaruga.
I can breeze through stage 1 now. Stage 2 is a bit trickier but easy overall. 3 is a good challenge and requires concentration.

And then stage 4 happened. How the absolute cock is a mortal man supposed to beat this shitload of fuck?

>> No.1430798

Does Metal Slug 3 count? I've been playing that with my buddy on steam, and getting raped pretty hard. The run and gun stuff is honestly the hard part, but its not like I'm not dying on the shooter stages too.

>> No.1430849

>>1429972
Yes, you should play Donpachi Hongkong, the greatest Cave shmup of all time.

>> No.1430879

>>1429972
Darius Gaiden. Just stick to the two upper paths and you shouldn't have it too hard. Couple of weeks of practice and you'll bag that 1CC.

>> No.1430915
File: 82 KB, 297x300, 1381625997743.jpg [View same] [iqdb] [saucenao] [google]
1430915

>tfw verts are superiour to horis

>> No.1430918

>>1430849

>The Hong Kong version is by far the hardest of the versions.

That doesn't sound too good bro.

>>1430879

That looks interesting, thanks.

>> No.1430925

>>1429738
It´s no TOAPLAN without the checkpoints, Batsu a shit

http://www.youtube.com/watch?v=ZQUkyQgnFGI

>> No.1430930

Hey /vr/ maybe you can help me. You see, a long time ago I came across this game where you the player are a alien lifeform that comes to earth to consume the life there. Later at the end you become so powerful that you go back to your home world to eat them. The game plays like a shmup, where you are this pinkish thing that can evolve. For the life of me I can't remember what it is called.

>> No.1431019

>>1430765
by breeze do you mean chain?

>> No.1431036

>>1429738
>>>/jp/

>> No.1431073

>>1429961
It was Dangun Feveron. Game's 2fast4me.

>>1429972
Dodonpachi is a good first choice because it's very straightforward and has a good difficulty curve. You can learn fundamental weaving pretty easily without getting fucked over by too many memory-intensive patterns. It's a very easy game to play fresh into the genre even if it's pretty difficult to actually 1cc.

>> No.1431075

>>1429843
Stomp them. Before they get up, you move on them and squish them for some coins.

>> No.1431078

>>1430765
At the part with overlapping lines of black/white bullets, what you want to do is pick a color and follow that color from one end of the screen to the other. When you run out of room, switch colors and ride the other color back to the other side of the screen. Repeat this pattern and be careful not to fuck yourself over with suicide bullets.

The laser section is done the same way.

For the boss, try to quickly push in one of his weakpoints asap so you can create a bit of breathing room away from the laser walls. This will make it easier to move around in the cramped space.

>> No.1431082

>>1430930
It's Chimera Beast.

>> No.1431085

>>1431075
Thanks. Hopefully I'll be able to reach that evil stage 5 boss consistently now.

>> No.1431092
File: 96 KB, 2120x352, channels4_banner_hd.jpg [View same] [iqdb] [saucenao] [google]
1431092

https://www.youtube.com/user/STGWeekly

This is a really good youtube channel i suggest you subscribe if you like shmups. On twitch too. They have a show every sunday

>> No.1431098

>>1430798
This thread is mostly about scrolling shmups like Gradius, Raiden and such so you might not find much help with run n gun games.

MSlug3 discussion should be pretty easy to find elsewhere on /vr/ though.

>> No.1431104

are there any good shmups on SNES that aren't UN squadron or phalanx?

>> No.1431130

>>1431104
Axelay, Raiden Trad, Thunder Spirits (not as good as Genesis, but still good).

>> No.1431139

>>1431130
thanks m8

>> No.1431140

>>1431104
Super Aleste/Space Megaforce, compile da bess

>> No.1431237

Cleared Elemental Master at the weekend. Pretty easy when you've learned the boss patterns. Gonna revisit it on higher difficulty in future but for now, I think I'll move on to Gynoug

>> No.1431264

>>1431104

R-Type III, Bio Metal, Aero Fighters, Darius Force and Macross: Scrambled Valkyrie.

>> No.1431293

>>1431036
>>>/hm/

>> No.1431306

>>1431104
Gradius III is pretty good.

>> No.1431452

>>1431092
sunday's episode was horrible. they had some fat landwhale sucking CAVE's dick (for Deathsmiles, of all games) and saying how their games were too deep for most westerners to enjoy. fuck that stream.

>> No.1431898

>>1431104
Darius Twin&Force[US version is known as Supernova]
R-Type 3 and Super R-type
Bio-Metal[get JP,US version has ridiculous music
Space Megaforce
Gradius 3
Aero Fighters

>> No.1431956

>>1431104
not really, snes was pretty shit for shmups compared to its father, the NES. genesis wasn't much better but at least it had musha and elemental master and its shmups didn't run at horrendous fps

>> No.1432010

>>1431956
you're a bit late there m8

>> No.1432078

What is /vr/'s favorite shmup series?

>> No.1432092

What are the best SNES and NES shmups for a newcomer to the genre?

>> No.1432151

>>1432092
NES: Gun-Nac - you get 20+ (!!) bombs in a normal run
SNES: Sonic Wings

>> No.1432312

>>1432151
you get 40+ bombs in Touhou Subterranean Animism and people STILL claim it's 2hard

And there's Banshiryuu Extra...

>> No.1432349

>>1431452
lol, I haven't watch it yet, but now I have to

>> No.1432572

How long do I have to train until I am this gud?

http://www.youtube.com/watch?v=Y5jeXQonsV4

>> No.1432626
File: 63 KB, 640x480, HNI_0042.jpg [View same] [iqdb] [saucenao] [google]
1432626

Post some tate.

>> No.1432687

>>1431452
Come to think of it, they have a way disproportionate amount of CAVE games on that show period. They need to cut out the fucking dicksucking in general.

>> No.1433006

>>1432572
I tried Double Play last night. Beat the first chapter but no way could I play the rest of the game like that...

>> No.1433532

>>1432687
That's bullshit. After Guwange they went for like 21 episodes without touching a single Cave game. Not to mention that that's actually pretty tough to do considering that Cave games make up a large percentage of shmups where there's actually advanced enough play to give them something interesting to talk about for the episode.

I wish there were more Psikyo, though.

>> No.1433705

>>1433532
And now they're back to the dicksucking.

>considering that Cave games make up a large percentage of shmups where there's actually advanced enough play to give them something interesting to talk about for the episode.
Speaking of dicksucking...

>> No.1434030

>>1433705
It's true, though. There really isn't much to talk about with many shmups(especially pre-90s games) and Cave's put out a fuckton of games which have all had decently complex systems to master beyond simply 1ccing. Even their worse post-2002 era games have something to talk about when it comes to playing beyond survival which is what stgweekly is clearly about.

>> No.1434064

Thank god CAVE is dead. Now maybe other companies more deserving of praise will rise up, like Triangle Service and Qute Co.

>> No.1434101

Were there any good shmups on the Amiga? Preferably with kickass music?

>> No.1434121

>>1434101
R-type

>> No.1434169

>>1434121
is it as good as the tg-16 version?

>> No.1434552

>>1433532
Dimahoo is more complex than anything CAVE has done.

>> No.1435424

What's wrong with playing SHMUPS with an analog stick? They aren't that different from arcade sticks, are they?

>> No.1435428

>>1435424
>They aren't that different from arcade sticks, are they?
Have you ever tried one? Arcade sticks are nothing like analog sticks.

>> No.1435475

>>1431130
>>1431140
>>1431264
>>1431306
>>1431898
>>1431956
>absolutely no mention of any of the Parodius series

>> No.1436053

>>1435475
the only good console parodius game was the one for saturn/psx, with the announcer and all the characters

everything else is better on arcade

>> No.1436489

i 1cc'd ikaruga tonight on easy mode. why do people say this game is so difficult again?

>> No.1436507

Clean your fucking room.

>> No.1436582

>>1436489
Because they have never played any other shmup.

>> No.1436590

>>1436489

>Easy mode
>Hurr why people say dis is difficult

Come on now.
Not that Ikaruga is all that difficult anyway, but still.

>> No.1436604

>>1435424

Analog sticks give you finer-grained control over your movement as you can control your exact direction and speed.

Or at least they would if the game was designed for analog control.

Instead most arcade ports or titles played through emulators have to translate analog above certain thresholds to an 8-way digital signal, resulting in a huge dead zone and very slow engagement before your throw of the stick starts your player moving. This is fatal in games that require quick twitchy movement to evade things.

Analog sticks do work okay for titles that use multi-position digital optical sticks, like Blaster. And analog titles like Thunder Blade, obviously.

>> No.1436617

>>1436604

Do arcade sticks not have a deadzone then?

>> No.1436804

>>1429738
Battle Bakraid has some bullet grazing and Castle Shikigami games too.

>> No.1436846

What about Steel Saviour ?

https://www.youtube.com/watch?v=mvKnWap076c

>> No.1436853

>>1436846
That looks clunky as fuck.

>> No.1436858

>>1430915

I don't know if I agree with this exactly but if I were to name my top 3 or even 5 shmups I think they'd all be verts. That said, I love the Thunder Force, Darius and R-Type series. Even a game like Lords of Thunder, which I find piss easy, is very enjoyable to me, but that game has a GOAT soundtrack so that might be part of it.

>> No.1436861

>>1432626

Anyone else get gaussing problems when doing this? I turn my PVM when it's off and give it about 5 minutes before turning it on but still every now and then it'll become gaussed.

>> No.1436863

>>1436861
Nope, I've never had problems when turning my tv vertically. And it only needs a couple of seconds before turning on.

>> No.1436868

>>1436863

See now I thought I was being excessive with 5 minutes. What really confuses me is that my PVM degausses when turned on as well as having a dedicated degauss button, which are features I think most PVMs have. I'm not overly worried because it only happens about once out of every 20 times and is quickly resolved but still.

>> No.1436885

Did anyone else ever play Hellfire on the Mega Drive? Fantastic game, recently got a new boxed copy. One of my favourites.

>> No.1436887

>>1436885
It's ok, not Toaplans best.

>> No.1437569

>>1436885
Check out Steel Empire for the Genesis as well, it's a breddy great MD hori that doesn't get mentioned often.

>> No.1437605

>>1434169
it's pretty damn close to the arcade version

it's one of the more precise ports of r-type strangely

>> No.1437698

>>1434552
I never said they made the most complex or deep games ever, faggot. It's not a competition. I'm just saying that they've made a lot of games and they all happen to be at least interesting enough to be episode fodder. Not to mention that they're very popular and newer shmup players who aren't as familiar with other games would probably want to see advanced play in them the most(do veterans really need a show telling them how to play a shmup well?).

>> No.1438585

How do I get scanlines in Shmupmame 4.0?

>> No.1438596

>>1438585
>using shitmupmame
>wanting scanlines in the first place

>> No.1438767

>>1434552
Mushi manic is way more complex

>> No.1439250

Alright guys, I need your advice

I have some Wii points to use, and I want to know if there are some knowledgable people here about the Virtual Console PAL library.

I'm kinda news when it comes to shmups, but I don't mind the difficulty. What I'd like are the best games around here.

I've done some search and I think so far, I have :
Xevious on NES.
R-Type, Galaga 90', Lords of Thunder/Gate of Thunder, Gradius 2, Twinbee on PC Engine.
1942 on Arcade.

Am I doing good ? Bad ?
And on a side note, I'm interested in Recca from the 3DS VC.

>> No.1439253

>>1439250

My favorite SHUMPs on the virtual console are the Soldier series on Turbografx, namely Super Star Soldier, Soldier Blade and Final Soldier.

>> No.1439259

>>1439253
Right, I'm gonna check them, and I also forgot to include on my list here >>1439250
Star Parodius for PC Engine.
It seems like it was THE shumps machine, I hope there were the Aerofighters from Neo Geo in it but oh well, this list is already long enough.

>> No.1439520

>>1438596

what, shmupmame isn't the favoured way of getting lag free anymore? what are people using?

>> No.1439812

>>1439250
Is Zanac on VC? If so, get that.

>> No.1439828
File: 71 KB, 295x286, 1342041855102.png [View same] [iqdb] [saucenao] [google]
1439828

>>1439812
Nope, not on the PAL VC. Guess I'll have to emulate it.

>> No.1439836
File: 2.78 MB, 2448x3264, IMG_20121024_152002.jpg [View same] [iqdb] [saucenao] [google]
1439836

>>1432626
I'm a scrub and I play for fun

>> No.1439904

>>1439836
Welcome to /vr/, where we're all bad and have shit taste in old shooters.

>> No.1439952

>>1439828
While you're emulating, play Papillon for NES. It's a shmup about playing as a butterfly in space with hentay cutscenes in between the levels.

>> No.1440276

>>1439836
is that stick actually screwed on to cardboard? what the hell

>> No.1440283

>>1436885
Its amazing. Unfortunately the music plays in slow-mo on all my Genesis units. It only plays at normal speed on emulator. I assume its only fully compatible with an original model Genesis, which I don't have.

>> No.1440435

>>1439520
Mameplus

>> No.1440437

>>1439836
Dragon Blaze is god tier game 10/10

>> No.1440551

>>1440437
Except when played for score, because you have to keep worrying about managing your dragon's placement and to milk with its shot timing...

>> No.1440718

any good free shmups to try on PC (that I can download immediately preferably) to try out to see if i like the genre?

>> No.1440734

>>1440718
crimson clover

>> No.1440747

>>1440718
vertical, horizontal, new, old, console, pc, arcade, hard, easy, colorful, bullet hell, classic, gimmick, indie and so on? you probably have an idea of what kind of game you want to play and it makes recommendations alot easier.

>> No.1440748

>>1440718
all of them

use emulators

>> No.1440781

>>1440747
I'm more interested in vertical, new or old.

Don't mind if it's console pc or arcade. Prefer PC.

Difficulty don't mind. would prefer something mid range,

colorful is nice, and bullet hell seems cool.

Just some general recommendations to get me started would be cool

>> No.1440860

>>1440718
Try Hydorah and Blue Wish Resurrection +

>> No.1441335

>>1440718
Yes, but only one of them (Cho Ren Sha 68K) is Retro.

>> No.1441336

>>1440734
That's commercial idiot.

>> No.1441580

>>1440781
Sounds like you want Toho

>> No.1441591

>>1441580
see
>>1441336

>> No.1441608

>>1441591
>PC
>not pirating this stuff
Who's the idiot.

>> No.1442712

>>1440781
free pc shmups that aren't total shit:
Cho Ren Sha 68k
Blue Wish Resurrection+
Hydorah


Almost every notable shmup ever made is available through various emulators, though. Especially MAME.

Honestly you have access to pretty much the entire genre as long as you look around.

>> No.1443121

>>1440781
tyrian2k, its foss now

>> No.1443442

Hey guys, I'm working on a modern bullethell standoff defense that can run at any resolution up to 4k and can run at 60fps... thoughts? inputs? anything you guys would like to see? eventually will release beta for free
https://www.youtube.com/watch?v=7SF6oSqUO1M
if anyone wants a download i could probably patch something up for you, it currently has sound and more than 1 enemy type, although they enemies are being fleshed out currently....

>> No.1443450

>>1443442
Ugh, take your twin stick garbage and leave.

>> No.1443453

>>1443450
:C Can't we get along? Don't worry, I'll enable a special mode just for you where you can only use one joystick. I'm not trying to make it 100% oldschool?

>> No.1443545
File: 448 KB, 640x480, pinheadasks.png [View same] [iqdb] [saucenao] [google]
1443545

Any tips on how to rotate my monitor?

The monitor by itself can't be rotated, I put it on it's side with a bottle between it's back and the wall to act as a stand.

inb4 just get new monitah

>> No.1443674

>>1443545
Get a crt.

>> No.1444227

>>1442712
Why BWR+ it was a huge step back from the original

>> No.1447195

Ketsui probably has the least survival-friendly scoring system around. I can consistently get both extends and the 1UPs on stages 3 and 5 but it almost doesn't matter because going for them ends up costing me those lives anyway.

I kind of miss shitty bullet conversion mechanics now, at least there I was encouraged to score since it helped me survive.

>> No.1447271

>>1443442
It's too reminiscent of Fraxy, sorry. It doesn't also get the same feel or straightforwardnes you get from Bosconian or Zugya either.

>> No.1447401

>>1447195
Yeah, being forced to shotgun everything for better score was what I disliked about Ketsui, along with the shot-types. Would rather just play DOJ for dem glorious 1K+ chaining routes.

>> No.1447713

>>1447195
That's what I love about Ketsui, it's so aggressive and keeps you on your toes all the time.

>> No.1449703
File: 1.77 MB, 1920x4240, 1394098418976.jpg [View same] [iqdb] [saucenao] [google]
1449703

>>1447271
I do like the detail of the sprites, and yeah the grid background has been done 100 times before. But really most elements of shmups have been done.

So what would set my game apart?

Detail and resolution (Most shmups are fixed to low res..Resolutions of 1080p+ ... well I can't think of any that I know of, feel free to educate me!

Speed, 60fps, once again most are limited in speed and framerate. Aside from the more modern pc titles like Beat hazard?

Built for more modern controllers (Built in support for xbox 360 controller + full rumble feedback)

My design goal is for a very "tight" and highly precise shooter, where you have even control over the rate at which you fire bullets (Xbox 360's triggers act as throttles for shooting both left/right bullets from ship. With of course the vibration increasing + rate. I want there to be a high ceiling for skill. The ship can even speed up slow down as your left joystick is used to control speed as well as direction.

I want to ofter a visually striking and nuanced graphic aesthetic... with a "vector" feel.

I've also been producing a soundtrack for the game, which is going to consist of a dubstep / ambient / experimental / organic type feel.

I dunno. The game is in EARLY alpha...The youtube video looks like shit compared to how it looks in game. here are some screenies.

I am of course kinda shy about releasing something so unfinished and terribly alpha but if there is some interest I might, thoughts c&c welcome. But hey I have feelings too :P

>> No.1449709
File: 1.24 MB, 1920x1200, UncompressedEFA.png [View same] [iqdb] [saucenao] [google]
1449709

>>1449703
Just realized how terrible the JPG compression turned out... oh well. This is what it looks more like.

>> No.1449726

>>1449703
>Speed, 60fps, once again most are limited in speed and framerate.
I'd love to see a shmup running at high fixed framerate. 720fps would be ideal, because you can get all monitor refresh rates currently on the market (60Hz, 120Hz, 144Hz) with integer frameskip. Support for 240Hz too if it's ever released. You also have the option of no frameskip + no vsync for even better latency if you don't mind tearing. High resolution isn't needed, eg. DoDonPachi still looks great and any modern PC can render that at 720fps no problem.

>> No.1450087
File: 2.57 MB, 1906x1738, master31234456.jpg [View same] [iqdb] [saucenao] [google]
1450087

>>1449726
Yeah.. I would definitely encourage users to have a really good cpu/gpu for the 240hz, With 1500 objects on screen at once each with own code.

What do you guys think of the survival standoff waves/bosses?

fixed location like geometry wars (inb4 ew) lol. I actually liked geometry wars. I'm trying to actually give an object to defend, IE , the planet.

>> No.1450107

>>1450087
>I'm trying to actually give an object to defend, IE , the planet.

Giant floating city that turns into a robot.

>boss

Space Godzilla/giant ants

>> No.1450828

>>1444227
This. You can't even edit the sidebar graphics so you can look at kawaii animu girls while playing.

>> No.1450834

>>1438767
Explain Pink Sweets and MMP to me.

>> No.1450905

>>1441608
You.

>> No.1450910
File: 385 KB, 350x294, 1359959759377.gif [View same] [iqdb] [saucenao] [google]
1450910

>>1450905
>replying to rhetorical questions
Nope, pretty sure you're just retarded.

>> No.1453637

i've been playing gradius lately, im finally gettin gud. how many speed upgrades do you guys usually get in the first game?

>> No.1453758

>>1453637
It varies depending on the game but it's mostly 2-3.

>> No.1454341
File: 143 KB, 772x1080, GunNail_-_1993_-_NMK_Co._Ltd..jpg [View same] [iqdb] [saucenao] [google]
1454341

Quick question: Does anyone have a list of games that Shmupmame can emulate that regular Mame and Final Burn can't?

>> No.1454347
File: 329 KB, 850x1186, flyer1big.jpg [View same] [iqdb] [saucenao] [google]
1454347

>>1454341
Also
>that feel when Galaxy Force 2 is more nausea inducing than After Burner, even without the cabinet

>> No.1454362

>DoDonPachi SaiDaiOuJou
>2012
Why have I just found out this exists? Is it any good?

>> No.1454374

>>1454347
Anyone tried the 3D classics one on 3DS ?

>> No.1454391

>>1454362
2hard4me
I found it to be really fucking hard, even for a Cave game. But more than anything also forgettable which kinda pushed me away from putting tons of hours into it.
Still a really solid release on 360, and I'm sure there are people out there that love it (and the anime girls).

>> No.1454415

>>1454391
>and the anime girls
Never really understood why shooters (let alone bullet hell ones) had to resort to lolibait in order to sell their products. It's really pandering to the lowest common denominator

Now granted there are some older Shmups with young girls in them, but they're not as sexually exploited

>> No.1454446

Are there any good shmups with RPG elements?

>> No.1454450

>>1454415
they gotta do what they gotta do to stay afloat i guess...

>> No.1454471

>>1454415
Because it looks nice.

>> No.1454537

>>1454362
I didn't like it but Donpachi's the only one I like in the series, so if you like the other games you'll probably like this. I still think it's one of the weaker ones though.

>>1454415
It's no different to when they were churning out constant mecha themed games, it's just what's popular at the time.
>but they're not as sexually exploited
none of the new ones are really, it's just the creepy fans drawing porn for everything.
Overly repressed people just like to cry about anything cute, the close mindedness of people is kinda pathetic.

>> No.1454569

>>1454374
I haven't but I've heard it's fantastic

>> No.1454575

>>1454446
>levelup
Mars Matrix
Radiant Silvergun
Psyvariar
>Moral Dilemmas
Gunbird 2
Homura
Sol Divide
>shops
U.N. Squadron
Gun.Smoke
Gun-Nac
Fantasy Zone
Magical Chase

>> No.1454910

>>1454446
Karous has the best integration of RPG level-up mechanics in my opinion.

>> No.1455323
File: 17 KB, 384x224, 2758_1.png [View same] [iqdb] [saucenao] [google]
1455323

Surprised at how decent a shooter Chou-Jikuu Yousai Macross II is. But that's Banpresto for you I suppose

>> No.1456508
File: 14 KB, 212x213, Simons.jpg [View same] [iqdb] [saucenao] [google]
1456508

What are some good non-cave bullet hell games for mame?

Not that I dislike Cave, I have played all of their games already.

>> No.1456537

>>1454446

Batsugun has a level up system that makes your weapons more powerful and eventually cover a huge amount of screenspace. Also if you're playing the special version every time you level up after hitting max level you get a shield that basically acts like a 1up.

>> No.1456557

I really like darius gaiden but playing horizontal shooters is much more difficult to me for whatever reason , i'm getting my shit slapped where i really shouldn't be

>> No.1456565

>>1456508

Armed Police Batrider
Battle Garegga
Battle Bakraid
(Be sure to research the ranking system in the 3 previous games, otherwise the game will literally be impossible to 1CC)
Batsugun (considered by many to be the first bullet hell game)
Cyvern
Dimahoo
GigaWing
Mars Matrix
Progear
Vasara 1 and 2

>> No.1456574

>>1432078
I can't speak for /vr/ but my most favorite Shoot ’em up/STG/whatever floats your boat is Tyrian 2000.

It's also one of those games that have aged exceptionally well.

>> No.1456583

>>1440860
There are many more but BWR+ is god-tier stuff in terms of fluent danmaku gameplay and designed with love.

Hibatiyoke is fucking awesome if you want to learn on how to play STGs. Look that game up if you are new to it.

>> No.1456603

>>1456565
>Battle Garegga
The little bullets keep catching me out when I play this, I'm used to bright pink/blue Cave style ones

>> No.1456623
File: 127 KB, 850x536, playstation-parodius-02.jpg [View same] [iqdb] [saucenao] [google]
1456623

>>1432078
Probably Twinbee or Parodius

I'm also rather partial to Fantasy Zone, but I wouldn't call it my absolute favorite

>> No.1456629

>>1456603
That's for everyone, not just Cave fans. Fuck that game for that. There was supposedly a fixed version but I haven't seen it, and I don't know what exactly it fixed.

>> No.1456641

>>1456629
Yeah I just read the HardcoreGaming101 article on it, apparently it changed the darker bullets into bright circles

>> No.1456647

>>1456508
>Pulstar
>Blazing Star
>Twinkle Star Sprites
>Chou-Jikuu Yousai Macross II
>1944- The Loop Master
>Cotton
>Prehistoric Isle 2
>Viewpoint

>> No.1456913

>>1456557
Bullets are easier to dodge in vert shooters because you see the bullets as coming "toward" you which makes it easier to perceive the best way to dodge.

Also hori shooters tend to have more unforgiving hitboxes and occasionally some pretty nasty bullet speeds.

>> No.1457116

>>1456603
There's a shitty casual version that changes the bullets to red balls. But only plebs play that.

>> No.1457119

>>1457116
Should I play the original wearing some really dark sunglasses to prove my gaming credentials?

>> No.1457121

>>1456913
Yeah it really does make a difference when you're looking for gaps in bullet patterns

>> No.1457124

>>1457119
No, just learn to look and learn the hitboxes.

>> No.1458001

>>1429738
Ah!!! whats that game! Bottom left of your Picture you uploaded. What is it!? i have been trying to figure that out for forever!

>> No.1458002

DoDonPachi Daioujou

>> No.1458083

>>1430879
>Just stick to the two upper paths and you shouldn't have it too hard.
Whoa what? I think you mean the second from the top line of zones. ABDGKPZ' is probably the hardest path in the game.

>> No.1458091 [DELETED] 

>>1440734
>>1440860
>>1447195
>>1447401
>>1447713
>>1443442
>>1447271
>>1438767
>>1450834
>>1454362
>>1456583
>>>/v/

>> No.1458129

>>1458091
I've never liked these threads being here, as if to say the shootem doesn't have a present or future.

>> No.1458138

>>1458129
In /v/ the threads die almost immediately and in /vg/ no one posts.

>> No.1458174

>>1458129
I agree.

>> No.1458205

>>1458138
And /jp/ only talks about new 2hu games, and very rarely Cave.

>>1458129
Are you implying they do?

>> No.1458548

>>1458129
They really don't for 99.9% of people outside of japan. Arcade gaming and all the genres that are heavily influenced by arcade game design are pretty much dead and irrelevant to the majority of video game enthusiasts.

It's a very hardcore niche now.

>> No.1459089

>>1458205
/jp/ mostly talks about 2hoos but you can bring up any other game and someone will respond. In /v/ the threads either die immediately or everyone gets into a huge fight over aesthetics until the bump limit. Then again /v/ is no different from any popular games site so

>> No.1459593
File: 12 KB, 320x224, truxton2.png [View same] [iqdb] [saucenao] [google]
1459593

Who /truxton/ here?
I think the checkpoint system has its perks, like you dont feel so bad about credit feeding

>> No.1459660

>>1459593
Toaplan is boss. I just beat Fireshark, and I'm occasionally playing some Hellfire. Which is hard as hell. But Truxton is even harder.

>> No.1459678

>>1459660
I've only really tried Toaplans stuff in the last couple days (except Batsu) I usually play Cave shmups. The big hitboxes take some getting used to

>> No.1459730

>>1459660
>Hellfire
I like how you can choose which direction to shoot, never seen anything like that

>> No.1459751
File: 6 KB, 256x224, Title2.png [View same] [iqdb] [saucenao] [google]
1459751

>>1459730
>I like how you can choose which direction to shoot

Try this on the Genesis.

>> No.1460808

How do I git gud, /vr/?

I want to get into shmups, I've just started playing Strikers 1945 II on the PS1, and boy, do I suck at it hard.

Is this a good game for beginners? Should I take the difficulty down and raise it as I progress?

I'm mainly intreted in verts.

>> No.1460885

Not sure if Shmup, but just finished the very solid U.N. Squadron and making my way through Einhander, that diamond in the rough.

>> No.1461023

>>1460808
Practice, I think. I'm honestly pretty shitty at shmups, but I've noticed some improvement by making mental notes of problem areas and using my practice time to the fullest.

It's a really minor improvement, but I went from being unable to chain 1-2 to the second tank, to being able to chain slightly past the midboss in the past month alone. I can now usually nmnb the first loop up until 1-5, whereas I'd die and restart during the bullet cancelling part in 1-3.

>> No.1461336

>>1459730

Personally, I feel Hellfire is the hardest of the Toaplan Genesis games.

Also, Grindstormer is totally worth picking up for $30-$45.

>> No.1461354

>>1461336
Grindstormer is really good, almost as good as Dogyuun.

>> No.1462232
File: 283 KB, 910x800, 1391034158326.jpg [View same] [iqdb] [saucenao] [google]
1462232

>>1461336
>>1461354
Grindstormer / V-V is shit on the Genesis though.
Small, capped screen and really annoying sound effects.
Grab the rom for MAME

Is Radiant Silvergun emulatable? Does it require a powerful rig?

>>1454446
There's also The Guardian Legend and Sigma Star Saga (GBA).
SSS is pretty shit though, but check it out if you're curious.

>> No.1462571

>>1461354
V-V is my favorite kusoge.

>>1462232
Gotta use SSF for it but it werks great.

>> No.1462593

>>1462571
>Vertically scrolling Gradius
>Earliest known danmaku game
>Bad

The only shit here is your tastes.

>> No.1462652

>>1462593
Even Ikeda says it's shit. Spheal with it brah.

>> No.1462656

>>1462652
He would know.

>> No.1462729

>>1462652

Since you don't have a source to back up that claim, you're clearly making up lies to support your worthless opinion. Besides, it's not like Cave has ever done anything spectacularly groundbreaking so why hold anything they say with any weight?

>> No.1462735

>>1462729
>It's not like Cave has ever done anything spectacularly groundbreaking so why hold anything they say with any weight?

Ketsui, Ibara

>> No.1462751

>>1462735

Omega Fighter Special and Battle Garegga have already used those mechanics before those two games. Face it, Cave games are nothing but lazy rehashes, much like Touhou games are.

>> No.1463112

/vr/, a few years ago I downloaded an emulator pack of about 50 or so shmups. My old HDD died, and I have been unable to find this again. Google searches just lead me to MAME, which is tedious and not what I was using. I forgot the name, but it was 80's and 90's centric with games like Twinkle Star Sprites and Mars Matrix. I opened up the .exe and it would take me to a list of available games. Any help?

>> No.1463117

>>1462735
lol, no

At least say Dodonpachi or something, but even that was highly derivative.

>> No.1463119

Ikaruga makes me angry, but why is it so addictive? Once I got the hang of it I literally can't stop playing, I think the chaining is fun.

>> No.1463124

>>1463117
But Dodonpachi isn't that good game when you compare it to Ketsui or Ibara. DOJ on the other hand is a master piece.

>> No.1463126

>>1463124
I certainly hope you mean Ibara Kuro Black Label

>> No.1463130

>>1463112
You're looking for the shmupmame pack that was floating around here sometime ago? It's not really up to date anymore, just download the lastest mame plus here: http://www.systempixel.fr/cave_sh-3/ and then get the lastest rom files from somewhere like emuparadise or something.

>> No.1463131

>>1463124
I thought we were talking about groundbreaking games here. Ketsui and every Dodonpachi already suck. Haven't played Ibara but presumable is has that typical Yagawa depth going for it.

>> No.1463134

>>1463126
Ibara Kuro is fantastic, but I still like the original more. Kuro feels more like IKD game rather than YGW.

>> No.1463136
File: 2.52 MB, 2487x3494, Ibara_Flyer_Back.jpg [View same] [iqdb] [saucenao] [google]
1463136

>>1463134
I can't even play the original Ibara any more. It just feels completely stripped down compared to black label.

>> No.1463142

>>1463136
Bombing instead of suiciding to lower the rank is stupid.

>> No.1463146
File: 126 KB, 561x370, The More You Know.jpg [View same] [iqdb] [saucenao] [google]
1463146

Ketsui and Ibara are not /vr/.

>> No.1463148

>>1463146
Like there would be any other board that would talk about them.

>> No.1463151

>>1463148
Why yes, I would talk about them on /v/. You have but only to make a thread. Shoving off all shmup discussion to /vr/ is a mistake.

>> No.1463153

>>1463148
/jp/ does

>> No.1463206

>>1462729
>Since you don't have a source to back up that claim
In the interview with Yagawa and Ikeda, Yagawa says he has a V-V cabinet he can go back to and Ikeda replies, "Please don't play that one" and laughs, implying he has a dislike for it.

Checkmate da.

>> No.1463395 [DELETED] 

>>1461336
Tatsujin Ou is definitely the hardest Toaplan game by a large margin

>>1463146
STGs are /vr/

>>1463153
/jp/ only plays 2hu & other doujins on rare occasions

>> No.1463403

>>1463146
STGs are /vr/

>>1463153
/jp/ only plays 2hu & other doujins on rare occasions

>> No.1463465

>>1463403
Retro scrolling shooters (STGs is a retarded initialism you weeaboo fuck) are retro. Non-retro scrolling shooters are not.

>> No.1463573

>>1463465
>you weeaboo fuck
They're English words.
>Non-retro scrolling shooters are not.
With few exception of things like Taito Type X, they're using retro hardware.

>> No.1463623

>>1463130
Was then original file taken down due to it being out of date?

I didn't get it from /vr/

>> No.1463634

>>1463146
Ketsui is /vr/ because it runs on the 1997 IGS PGM platform.

Ibara is not /vr/ because it runs on the 2004 CAVE CV1000 platform.

>> No.1463676

>>1463573
Initialisms do not operate that way and if you knew anything about the phrase's use in Japan itself (they consider Halo a "STG") you wouldn't use it in the first place. If you're a native English speaker there is no reason for you to mutilate the language as such.

>> No.1463812

What are some good 2 player shmups on the Genesis and/or Dreamcast? I recently tried about 3-4 different games on the genesis and was disappointed to see they're all single player.

>> No.1463842

>>1463812
Raiden is always fun with 2 players, for dreamcast I'd recommend Ikaruga, Under Defeat and Zero Gunner 2. Especially Ikaruga is fun with 2 players.

>> No.1463856

>>1463676
They refer to halo and such games as FPS
> If you're a native English speaker there is no reason for you to mutilate the language as such.
>a "STG"
an* :)

>> No.1463864

>>1463842
Many thanks! We'll give em a shot this weekend.

>> No.1463872

>>1458205
Never really got the appeal of Touhou, but then again, I'm not entirely fond of Bullet Hell Shooters to begin with. I also don't agree with the people that say that Shmups had to transition to Bull Hells in order to survive, but to each their own

>>1458548
>It's a very hardcore niche now
No moreso than the Fighting game or Beat-Em-Up scene. There's been a bit of a resurgence of them on steam, which is nice and there's always been a good handful of them on Virtual Console, Xbox Marketplace, and PSN

>> No.1463873

>>1463856
No, they use STG. STG is a blanket term for all manner of shooters.

>> No.1463875
File: 36 KB, 550x413, shoebox-arcade-stick2.jpg [View same] [iqdb] [saucenao] [google]
1463875

>>1440276

>> No.1463929

>>1463812
Bio-Hazard Battle.
Easy mode is accessible too, so you can team with less skilled people.
Not shmup. But Gunstar Heroes is fun as well to play with 2.

>> No.1463930

>>1463873
FPS, even when the country's breaking
http://www.youtube.com/watch?v=GycYo8BLDig

>> No.1463951

What MAME do I DL for shmups? What do you recommend

>> No.1463953

>>1463951
Mameplus 0.152

>> No.1463957

>>1463930
One exception does not reverse a trend I'm afraid. It's a stupid term to use in (real, actual) English period.

>> No.1463958

>>1463872
>I also don't agree with the people that say that Shmups had to transition to Bull Hells in order to survive,
Eschatos seemed to be pretty well received without doing so.
I think the problem is the cost of making games is higher now & bullet hells are the most popular at the moment, so it's a safer option. That's in relation to the arcade scene at least.
I'd like to see Doujin & Indie devs give traditional shooters more love, like the recent Twin Tiger Shark, that was a refreshing release and seems to be well liked so far.

>> No.1463963

>>1463953
>Once that's done, do I have to DL bios? I've never used emulation before.

>> No.1463967

>>1463963
Nah not really, only bios you'll need is the neogeo ones if you want to play neogeo games.

>> No.1463971

>>1463957
Except it isn't one exception, it's the term they use.
>It's a stupid term to use in (real, actual) English period.
The argument was what they're referred to in Japan
> if you knew anything about the phrase's use in Japan itself (they consider Halo a "STG")

>> No.1463984

>>1463967
I DL'd it, where do I put the roms I DL to make it work?

>> No.1463990

>>1463984
You put the roms in the rom folder of MAME.
You do NOT unzip them. Leave them as it is inside the rom folder.
Press TAB in-game to access other options related to the game.

>> No.1463996

>>1463990
Sorry, this is a stupid question. But now what? I have it all in a folder titled MAME, but there are no roms folder that were unzipped with the pack

>> No.1463997
File: 15 KB, 509x331, mame.png [View same] [iqdb] [saucenao] [google]
1463997

>>1463996
Here, this is what I mean

>> No.1464004

Just got a Saturn a few days ago, loving Dodonpachi and Sexy Parodius. Are there any specific suggestions for entry level bullet hell? Not exactly /vr/ related, but I bought Gundemonium and have been getring my anus kicked in every time I go above novice.

>> No.1464007

Any good rotatable computer monitor suggestions for MAME?

>> No.1464010

>>1463997
Alright:
http://forums.emulator-zone.com/showthread.php?t=13171
Start Mame "GUI" go to options->directories.

>> No.1464013

>>1463997
Make a roms folder you idiot.

>> No.1464015

>>1464004
Batsugun is a great.

>> No.1464018

>>1464013
The normal version of MAME has one by default. I told him to put in that because I didn't notice he was using a different version.

Ill check MAME plus myself later.

>> No.1464183

What's the funnest route in Darius II, /vr/?

>> No.1464292

Who likes Mushihimesama? It doesn't really deserve it's reputation for being some insanely hard game, on normal mode I find it perfectly manageable. Even Maniac isn't so bad, Ultra is fucking insane though

>> No.1464315

>>1464292
Mushi Original is one of my favorites. I didn't like the other modes as much, different tap rates based on distance for scoring isn't for me. I imagine ultra would be good for survival runs though.

>> No.1464323

>>1464292
Yes I love Mushihimesama original mode, it's like a more manic toaplan shooter.

>> No.1464332

>>1464292
>>1464315
>>1464323
>>>/v/

>> No.1464393

>>1464332
whoops, forgot about the date limit
on a /vr/ related note, I've been giving ESPrade a whirl, very fun game

>> No.1464406

>>1464332
Chill out mr autism, their small side conversation didn't hurt anyone.

>> No.1464429

>>1464332
>>>/out/

>> No.1464650

>>1464183
Lol, that's a loaded question. Not many of those.

The best final boss is Bio Strong, because of the freaky concept. Little Stripes is a joke and Mother Hawk is pretty plain.

Most of Darius 2 is a major pain in the ass, imo. The best routes are ones that actually let you beat the game in spite of the bullshit obstacles, enemy placement, and death penalties.

In that regard:
ABEIHMRX is generally regarded as the easiest route. Of course, I'm talking about the arcade game.

>> No.1464743

>>1464650
I found Darius 2 to be a big step up from 1, the first one is pretty boring. Having that wide as fuck screen really helps in horizontal shooters

>> No.1464767

>>1464743

The widescreen setup really helped with the first game since it was designed around you being able to shoot through walls (which was a novel concept at the time) whereas in Darius II it feels more like it's working against you a little since every shot stops on the enemy making it easy to miss your marks in the back. Not to mention the tiny ass sizes of the basic enemy ships.

>> No.1464772

>>1430915
I can't play horisontal shooters for some reason, the vertical orientation is so much more comfortable to play on.

>> No.1464779

http://www.youtube.com/watch?v=qhVoSVCI8bY

>> No.1464808

>>1430915
>>1464772
>picking sides when you can just have both

>> No.1464812

>>1464808
>being this much of an STG slut

>> No.1464824

>>1464808
I just mentioned that I am more comfortable with verticals. I didn't pick a side.

Learn reading comprehension.

>> No.1464830

>>1464824
Fuck you you filty faggot nigger, you shouldn't insult others like that.

>> No.1465412

>>1454446
Sigma Star Saga, The Guardian Legend, and Fuzzical Fighter.

>> No.1465416

>>1462751
>Cave games are nothing but lazy rehashes

Perhaps modern Cave, but...
>Espgaluda
>Dangun Feveron
>Ketsui
Rehashes? Nah.

>>1463131
>implying Ketsui sucks
Ohboyherewego.png

>> No.1465424
File: 1.18 MB, 2592x1944, IMG_20130115_220534.jpg [View same] [iqdb] [saucenao] [google]
1465424

Guwange is my favourite Cave shmup.

That's why I bought this really big...handkerchief.

Also DoDonPachi gloves.

>> No.1465494

do you guys love any manual-scrolling shmups?

>> No.1465496

>>1465494
No. Except Pocky & Rocky series.

>> No.1465535
File: 18 KB, 300x203, 1150007-dr2.jpg [View same] [iqdb] [saucenao] [google]
1465535

Would you classify games like Adventures of Dino Riki, King's Knight, Adventures of Valkyrie as shmups?

>> No.1465594

>>1465416
>>>/v/

>> No.1465805
File: 8 KB, 265x265, 1394724835938.jpg [View same] [iqdb] [saucenao] [google]
1465805

>>1465594
>He doesn't know about the original 1995 Ketsui

>> No.1465874

Any good and/or underrated shmups for PS1?

>> No.1465875

>>1465874

G. Darius.

I like it as much as Gaiden.

>> No.1465883
File: 61 KB, 320x240, 1394727842938.png [View same] [iqdb] [saucenao] [google]
1465883

>>1465874
Zanac Neo on Zanac X Zanac

>> No.1465952

>>1429738
>HOW DO I STOP SUCKING AT STAGE 4 IN IKARUGA.

was always my least favorite stage too

>> No.1465971

>>1465874
Raiden DX

>> No.1466307

>>1465874
Raycrisis

>> No.1466436

>Tecnosoft is dead
>Raizing is dead
>Compile is dead
>Psikyo is dead
>all significant people left Treasure
>Cave quit making arcade games

help /vr/. who's going to give me my shmupfix now?

>> No.1466449

>>1466436
You forgot Hudson you piece of shit.

>> No.1466490

>>1466436
what are the dudes that made Jamestown doing?

>> No.1466830
File: 1.35 MB, 1920x1200, screeny.jpg [View same] [iqdb] [saucenao] [google]
1466830

Hey guys... here is an ingame screenshot of my little shmup...

Coded the oldschool "TV" effect interlace so us lcd/plasma/led kids can feel nostalgia...

>> No.1466886
File: 95 KB, 1000x562, screen3.jpg [View same] [iqdb] [saucenao] [google]
1466886

>>1466830
first thing that came to mind was that XBL indie game shooter Vorpal.
My bullshit radar is busted so I can't tell if you're sincere or not, but keep going.

>> No.1466895

>>1466436
You forgot MileStone you piece of shit.

>> No.1466910
File: 1.65 MB, 1920x1200, screeny2.jpg [View same] [iqdb] [saucenao] [google]
1466910

>>1466886
>XBL indie game shooter Vorpal.
If you scroll up you can see previous posts and links to a video of it... it's actually looking really damn good running at 60fps 1080p+. I still have a lot of work to do

>> No.1466924

>>1466910
too shitfaced and lazy, just post the links and videos again, no one will mind if you do.

>> No.1466937

>>1466436
You forgot Irem you piece of shit.

>> No.1466964

>>1466910
https://www.youtube.com/watch?v=7SF6oSqUO1M
Yeah this is a slightly outdated video but I'm getting around to making a new one.

>> No.1467034

>>1466937
IREM's been dead since the mid-'90s though.

>> No.1467141
File: 11 KB, 300x300, Sigil_of_Lucifer.jpg [View same] [iqdb] [saucenao] [google]
1467141

is the 3rd stage in MushiFutari Satan?
It's just pure fucking evil and it never lets up. 4 and 5 I can learn with time, sure, hard as fuck, but I can learn cancelling and whatnot.
But that stage 3 is just something else.

>> No.1467152

>>1467141
>>>/v/

>> No.1467184
File: 132 KB, 640x480, 2014-03-14 00-38-22.401.jpg [View same] [iqdb] [saucenao] [google]
1467184

Picked these up today, and holy fuck they both live up to their reputations.
Anyone got any recommendations?

>> No.1467201

>>1467184
>super rtype
enjoy your massive slowdown lol

>> No.1467225
File: 49 KB, 174x188, 1350623736259.png [View same] [iqdb] [saucenao] [google]
1467225

>Liked SNES Gradius 3
>Try the arcade version
>MFW

>> No.1467278

>>1467201

It's not that much of a problem if you're willing to (and skilled enough) to just bash all the weaker enemies with the force pod instead of shooting them. Then from there you can roll straight into Delta, which is typically considered 2nd best game in the series and it actually awards you extra points for the pod bashing!

>> No.1467282

Hey guys, I'm new to shmups. Do you think Parodius for the SNES is a good game to attempt a 1cc? Or should I try something easier or harder? The systems I have that have a good amount of shmups is a SNES and a Genesis

>> No.1467319

>>1466436
Qute and Moss

>> No.1467325

>>1467225
git gud

>> No.1467347

>>1467282
go play mars matrix

>> No.1467386

>>1467278
>Then from there you can roll straight into Delta, which is typically considered 2nd best game in the series and it actually awards you extra points for the pod bashing!
lol, by whom? More like 2nd worst. The R-Type series is curious in that each subsequent game was worse than the one before.

1 > II > III > Delta > Final

>> No.1467771

>>1466449
Except Hudson got scooped up by Konami and hasn't made a game since

>> No.1467793

>>1466436
New Call Of Duty games come out pretty often

>> No.1467801

>>1467282
Mushihimesame Futari is a good place to begin, be sure to start with Ultra Mode as thats the easiest

>> No.1467802

>>1466436
Indie:
https://www.youtube.com/watch?v=vp3Zk7uM12o

>> No.1467896

>>1467802
That's not a shmup.

>> No.1468524
File: 554 KB, 2000x1325, stick.jpg [View same] [iqdb] [saucenao] [google]
1468524

>>1439836
>>1463875

sup bros

>> No.1468918

>>1467801
>>>/v/

>> No.1468998

>>1468918
Stop spamming the thread with "gb2/v/". If the mods didn't allow Mushi posts they would prune the thread of them. Deal with it.

>> No.1469716

i'm relatively new to this genre (you know, i have played it before but never take it so serious until now)
I decided to start with the cps 1 and 2 games.
So, what game you recommend me
and some tips for a complete scrub?
i apologise for my bad english

>> No.1469729

>>1469716
Dimahoo
Progear
19xx
Varth

>> No.1469731

>>1469716
Mars Fucking Matrix.

>> No.1469762

>>1431452
Deathsmiles is good though. Follet is my favorite.

>> No.1469879
File: 19 KB, 384x224, 0005.png [View same] [iqdb] [saucenao] [google]
1469879

>>1469731

Mars Matrix is GOD WANTS YOU DEAD mode. I think it's better to let the guy start with Giga Wing.

>COME ON

>> No.1470970

>>1469879
I know, i continued like thousand times but had a lot of fun.
Actually i'm playing Dimahoo which really good.

Thank you guys for your answers

>> No.1471294
File: 2.32 MB, 200x200, 1372359468398.gif [View same] [iqdb] [saucenao] [google]
1471294

>tfw reaching stage 5 of DoDonpachi on one cred for the first time

>> No.1471336

Finished DDPachi in 4 creds
Can definitely do it in 3 if i step my game up

>> No.1471347

Kinda weird that so much of us are hitting the same points at the same time, I just managed to make it to stage 5 in DDP on one credit as well.

The 1cc is close enough to smell, but not close enough to taste.

>> No.1471358

Hey guys, got a question.

Do you think it's better to play every game on a single credit, and try to get farther every time?

Or is it better to credit-feed until I beat the game, and try to use fewer credits each time?

I mean, I know "HURRR CREDIT FEEDER SCUM" but they both lead to the same goal of beating the game on a single credit.

>> No.1471369

>>1471358

If you only have a PCB to practice on, the second. It lets you get better at the whole game rather than just the early stages. Every so often you should do a 1cc run or two just to raise the stakes a bit and make sure you are playing your best.

If it's console, then do lots of stage or boss practice if the game lets you.

If it's MAME, then savestate the fuck out of hard parts and practice those sections individually. There is no point in playing all of DoDonPachi to practice if your biggest stumbling block right now is the teleporting ships in stage 3.

>> No.1471384

>>1471358
I do both time to time, sometimes it's just fun to creditfeed through the game, but usually I'll just play one credit at a time.

>> No.1471406

>>1471358
I recommend a combination of the two
Don't credit feed your way to the end too often or you'll get bored of the game, but putting a few extra credits in to practice tough sections will help you progress
>>1471347
Yeah i can smell that there 1cc, stages 5 and 6 are tough but nothing extraordinary, especially since DDP is very generous with bombs. I don't think i'll be getting to loop 2 any time soon though

>> No.1471462
File: 14 KB, 320x320, alc.jpg [View same] [iqdb] [saucenao] [google]
1471462

>tfw feel like a pussy when using bombs to neutralize enemy bullets

>> No.1471482

>>1471462
I know what you mean. Sometimes I shoot enemies to destroy them. How should I deal with the guilt?

>> No.1471485

>>1471462
Knowing when to bomb is an important skill, stop whining

>> No.1471542

>>1471358
The Japs only play for one credit regardless of clearing it.

>> No.1471568

>>1471542
The way autist japs do things is not the definitive way though
Credit feed as much as you feel is necessary anon

>> No.1471576

>>1471542
>>>/jp/

>> No.1472709

>>1471294
The feeling of accomplishing something feels so great. I finally did a full chain of 1-2 the other day and now I can almost replicate it every single time.

1-5 is still a bitch however, nmnb up until that stage and then I usually need to drop a bomb or two if I'm really playing bad. I'm still too cowardly to try using the safe spot against the boss in 1-5, so he usually ends up getting a bomb too because my nerves can't handle it. I can do it with save state practice, but when I'm shaking like crazy it's much harder, one single tap of my finger and I'll be dead. ;_;

>> No.1472747

>>1471568
It seems to work though considering almost all shmup world records are Japanese.

Just playing the devil's advocate.

>> No.1472760

>>1463872
>No moreso than fighting games
Not even close to true. Beat em ups? Yeah, they're pretty niche now, but fighting games are much better off than shmups in the west. In fact it's probably the genre that has maintained the highest degree of relevancy after the end of the arcade era. I think this is largely because it translated well to a console experience whereas shmup design philosophy is very heavily tied to arcade-style play.

>> No.1472778

>>1440435
do they incorporate lag free gaming hacks in every new release?

>> No.1472820

>>1472747
Is it not down to the fact that they spend much more time paying shmups than filthy round eyes?

>> No.1472828

>>1472747
That's only because they don't waste their autism on stupid fucking debates about playing styles like we do.

>> No.1472908

How do I git gud at Soukyugurentai?

>> No.1472926

>>1472908
Max out swimming ASAP

>> No.1472952

>>1472926
"swimming"?

>> No.1473097

>>1472820
That's not really true. For all the Jap players playing tons and tons every day there's just as many western players who do the same thing, and yet we never really beat them.

In fact, because of the single credit play they do, they actually get less practice time than western players who use save states and such to practice for hours on end.

>> No.1473123

>>1471462

Try playing shmups without screen clearing bombs then. Most horis are like this, but some verts like Image Fight and Xevious and its imitators are bomb free.

>> No.1473165
File: 54 KB, 720x439, 1389477094237.jpg [View same] [iqdb] [saucenao] [google]
1473165

>>1473097

>> No.1473331
File: 144 KB, 500x650, mac.gif [View same] [iqdb] [saucenao] [google]
1473331

>>1450107
>Giant floating city that turns into a robot.
I approve of this idea

>> No.1473484

Can anyone recommend a vertical shmup that plays more like an old school hori(like gradius or r-type)? I like the gameplay style but the scrolling seriously throws me off.

>> No.1473501

>>1473484
Image Fight
Slap Fight MD
Fire Shark
Salamander

>> No.1473513

>>1473484
>a vertical shmup that plays more like an old school hori

These are the best kind of shmups. Sadly, there aren't that many and I am looking for more myself. Here's what I've found so far:
Image Fight I & II, Last Duel, 1941, War of Aero, V-V and Dogyuun!!

>> No.1473635
File: 63 KB, 398x395, Fredo -.jpg [View same] [iqdb] [saucenao] [google]
1473635

>play shmup
>finish
>close eyes
>see bullet patterns everywhere

>> No.1473716
File: 131 KB, 170x128, cirno&#039;s treasure.gif [View same] [iqdb] [saucenao] [google]
1473716

From where can I download the .apk for Dodonpachi resurrection?

inb4 google play, I'm not paying for it

>> No.1473737

>>1473716
>>>/v/

>> No.1473779

>>1473635

http://en.wikipedia.org/wiki/Tetris_effect

A 6-hour window between playing videogames and going to sleep is recommended.

>> No.1473834

>no-miss DDP up until stage 5
>shit suddenly gets hard

What do /vr/oom?

>> No.1473847

>>1473834
Git gud.

>> No.1473861

>>1473484
Mahou Daisakusen
V-V/Grind Stormer
Image Fight
Daioh
Dogyuun
Radiant Silvergun
Truxton/Tatsujin
Truxton 2/Tatsujin Oh
Sky Adventure
Sky Shark
Fire Shark
Vimana

Basically anything made by Toaplan before Batsugun.

Also I've been trying to find vertical shooters that have obstacles/enviromental hazards/walls to collide with.
The only ones that come to my mind are:

Mahou Daisakusen
Image Fight
Radiant Silvergun
Ikaruga

>> No.1473925
File: 483 KB, 1024x768, DSC00561.jpg [View same] [iqdb] [saucenao] [google]
1473925

My cheap SHMUP Setup

>> No.1474068

>>1473925
I like it

Gonna do something like that when I move alone

>> No.1474586

>>1473834
Memorize key enemy spawns so you're familiar with how the stage is choreographed and then bomb whenever you feel your control slipping.

Weave harder.

>> No.1474754

>>1473861
Guwange

>> No.1474923

>>1474068
Thanks!

>> No.1475073

>>1473925
How much cost these arcade controllers?

Anyone recommend me some good and cheap controller for arcades?

>> No.1475113
File: 63 KB, 640x480, HNI_0043.jpg [View same] [iqdb] [saucenao] [google]
1475113

>>1475073
If you want cheap there's those "Combat King" sticks on ebay, they're ok at best, the buttons are pretty stiff but the stick itself is ok. The buttons are really easy to swap out tho.

I use one of those, but I've swapped out the buttons for sanwa buttons and the stick for seimitsu LS-32.

>> No.1475547

>>1475073
These are for the Dreamcast. Although the sticks are loose I find it good for shmups, the biggest con about the Topmax Enforcer stick is that it is not heavy enough so one has to put pressure on the thing to keep it grounded. I got them for around 40 each on amazon [used]. These are temporary though since I wanted to get used to arcade sticks again. I'm thinking of getting the Dual Joystick X-Arcade set next in the event that Agetec sticks get more expensive then they are now.

A little bit more on the stick, it has a built in rumble feature but I think mine is broken since it only rumbles whenever it feels like it. The buttons are flat and lastly it has turbo macros so you can set each button up for rapid fire; useful for Chun-Li and Joe Higashi players alike.

>> No.1477469

>>1473097
It's because western players use cheat states that they don't get good scores.

>> No.1477517

>>1473834
use keyboard
stop being bad
use stick
practice harder
use a pad that's actually good(saturn, ps2, neo geo cd)

1-5 is probably the hardest stage in the entire first loop. I wouldn't feel too bad about needing a bomb on the first runs, but you should be able to nmnb it fairly consistently with a bit more practice. took me about 5 hours before I could nmnb it in every run.

>> No.1478090

>>1464824
>I just mentioned that I am more comfortable with verticals. I didn't pick a side.
>
Moderately clever/10

>> No.1478094

>>1434064
You do realize that CAVE's shoes are simply too big?

>> No.1478110

Are Sony's policies going to lead to many VN and STGs coming out for XBox only again this iteration?
>>1456565
>Mars Matrix
>
This game was born out of hell's limitless hate for all human life.

>> No.1478164

>>1462593
>Vertically scrolling Gradius
>implying the Gradius power-up bar and checkpoints are good designs
only on /vr/, folks

>> No.1478594

>>1478164
I agree, 'good' is not good enough to describe such great design.

>> No.1478870

Anybody agree that it's usually the first stage music that sounds well composed while the rest feels random?

https://www.youtube.com/watch?v=im7qZmxOSUI

>> No.1478890

>>1478870
Not a shooter, but the most egregious case of this is Valis on the Genesis. The first level is amazing, but the rest of the game is the same 4 second loop played over and over again.

I find that many shooters keep the pace through the entire game, though. But many do blow their load on stage 1, certainly.

>> No.1479378

>>1478870
Yeah, I've noticed this as well.

It's probably because the developers are trying to get you hooked as much as possible on your first time playing the game and the first stage is the only stage you can reliably be expected to see through to completion.

So they put a bit more effort into the presentation of the first stage.

>> No.1479410

>>1466307
My

NEGRO

they Ray games need more love

>> No.1479413

>>1478890
Never heard of Valis before, gonna check it out later this week.

>>1479378
This kind of works because I'm shit at shmups and I barely make it to the 3rd stage or 4th on games outside of MAME where I can't pull off no fake quarters bullshit.

>> No.1479415

>>1479413
Play them on a PC-Engine emulator. Those are the only versions that are good. All of them on Genesis except 3 are just plain bad games, and that one is just mediocre.

Its a series where every platform got radically different games.

>> No.1479447

>>1479415
Actually, I'm holding off on PC-E/TG16 games until I buy a Turbo Duo and an Everdrive so I don't burn out and ruin the experience. But I'll keep a reminder somewhere about Valis.

>> No.1479913

>>1479447
>>1479415

I quite like III on the Genesis.

It's not Shinobi or anything, but it's pretty fun.

>> No.1480080

>>1479913
>>1478890

Speaking of Genesis, what shmups would you guys recommend? Never got to play one back when I had my Genesis unless Star Wars on 32x counts.

>> No.1480083

>>1480080
Anything by Toaplan. A few of their games were released under other publishers so they don't have the logo on the front, but you can find lists online. All of their games are good to great, and are amongst the best sounding games on the console.

>> No.1480115

>>1480080
The Thunder Force series is great. 2,3, and 4 are all on genesis. 2 is a little odd with overhead sections, but theyre all great and have amazing music. 4 was called Lightening Force in america for some god forsaken reason.
Sega CD has quite a few good shmups if you have/desire one of those.

>> No.1480138

>>1480080

>>1480083 is right. They're all great.

Also, >>1480115 too.

Wings of Wor, Arrow Flash, Whip Rush, Bio Hazard Battle, MUSHA and Phelios are worth picking up.

So many great shmups on the Genesis.

>> No.1480443

>>1465494

Got any examples? I can only think of Pocky and Rocky.

>> No.1480964

>>1480443
Outzone

>> No.1481212

>>1480443
In The Hunt and Defender nigger

>> No.1481323

>>1480115
>>1480083
>>1480138
All of these sound like awesome games.

Thanks for the suggestions.

>> No.1481343

I'm trying to git gud at shemups because I'm horrible at the ones I try playing (Ikaruga, MUSHA, Thunder Force IV, Space Harrier, and Truxton) But I enjoy them a lot. What are some NOOB tier shooters? I really wanna play galga again tho....feels. Air Zonk is pretty fun as well.

>> No.1481359

>>1481343
Dodonpachi

>> No.1481368
File: 117 KB, 640x1094, lords.jpg [View same] [iqdb] [saucenao] [google]
1481368

>>1481343
Fire Shark is noob tier, but really good. Your default is a spread shot so its not game over when you die once late in the game and lose your powerups.

MUSHA is noob tier as well. Set it to easy, beat that, then normal, then hard. MUSHA on hard is still not very hard.

Tried any toohoos? Touhou 4 is a proto-bullet hell, but beatable with practice.

Lords of Thunder on the Sega CD is REALLY easy.


As a note, Truxton is nightmare mode. Jesus Christ that game is hard. Only harder Genesis shooter I've played is Verytex.

>> No.1481370

>>1481368
I got hooked onto truxton easily. It seems pretty easy at first but I felt that I kept making stupid mistakes in general. Not paying full attention to screen. But thanks bro! and no never heard of Toohoo what is that for??? I'll give LotT a try already have it on my Sega CD emu on wii.

>> No.1481390

>>1481343
Vimana
Prehistoric Isle 2
Gekirindan
Kyuukyouku Tiger 2
Batsugun

Work through those and by the end you'll be able to take on Ikaruga & Tatsujin

>> No.1481391

>>1481370
That's because its a fair game. It doesn't make you feel like its bullshit when you die. It doesn't kill you with ridiculous patterns or enemies filling the entire screen with bullets. It kills you by demanding lightning reflexes to move your huge ass ship out of the way when enemies suddenly come out of the fucking corners and flying wildly across the screen.

>> No.1481407

>>1481370
/vr/ Touhou are on the PC-98 line of NEC computers. Newer ones are for Windows. They are very popular among weeaboos, but if you like shooters where you pilot flying witches instead of space ships once in a while, they are fun and have great music (the creator is a musician first, game programer second, and artist in a distant last)

You can generally find torrents of the first 5 bundled with a PC98 emulator such as Anex.

>> No.1481430

>>1481390
Didn't realize how many of them were on the Saturn. Thanks!!

>> No.1481435

>>1481391

The only really bullshit stuff in Truxton is when enemies start coming in from the bottom of the screen with no warning. That stuff shifts it from "mostly fair" into "memorizer" for me.

>> No.1481457

>>1481435
What could be more fair than a test of memory?

>> No.1481796

>>1481343

Deathsmiles 1 and 2 are really easy on the default difficulties, and very enjoyable to boot. (The scoring system is not as arcane as some others)

>> No.1481886

>>1481343
Anything by Cave, Psikyo or Raizing will teach you the fundamentals of dot dodging and by playing them, studying replays, forming strategies, and refining your execution you will finally git gud.

>> No.1482095

>>1481435

You shouldn't be clinging to the bottom of the screen like a ninny in the first place! It's great to have attackers from behind, makes the levels feel more exhilarating than if they just flew into your line of fire all the time y'know?

>> No.1482236
File: 271 KB, 1646x2404, blazing star us.jpg [View same] [iqdb] [saucenao] [google]
1482236

>>1480080
Here, I'll dump my current folder of it for you. Feel free to go crazy! Most of these I got from a bulk pack on Iso Zone and I pass the lack of shit games onto you!
https://www.mediafire.com/?j57q16q3u75wds9


Also are there any other Shmups out there that mock you for doing poorly like Blazing Star?

>> No.1482608

>>1434064
>Triangle Service
I'm the kind of guy who enjoyed the majority of Milestone's output but I have an extremely hard time understanding what anyone sees in TS' games.

>> No.1482730

>>1473635
>>1473779

I kind of love when that happens actually. It's like I can feel part of my brain still playing. It's the best when I go to read before bed and all the letters are moving slightly and I see the spacing between words as paths to fly through.

>> No.1483808
File: 195 KB, 230x305, guwange-cave-1999.png [View same] [iqdb] [saucenao] [google]
1483808

What the fuck was Cave thinking?

I feel like this is when Cave went all prog for an album and fans just don't know what the fuck.

>> No.1483823

I guess this would be the best place to ask, so here goes.

I got this sudden impulse to mod my TvC Wii stick with Seimitsu parts after trying out some other sticks recently, but I wasn't going to guess that MadCatz would spray a bunch of goo over the screws and strip them, so now I can't even replace the stick.

Has anyone tried modding that WWE BrawlStick for shmups? It looks like a better option to begin with due to the PC support.

>> No.1483941

>>1483808
What exactly is the problem with Guwange?

>> No.1483952

>>1483808
but Guwange is great

>> No.1484568

>>1483823
>Has anyone tried modding that WWE BrawlStick for shmups?
I have their XBox 360 version SFIV SE Fightstick (same hardware as the WWE stick), modded with a Seimitsu LS-32-01 stick and PS-14-KN buttons. Very easy mod. Only slightly difficult part was one button was a very tight fit and I filed off about 1mm from its mounting clip thing so it would fit easily. Works great for shmups.

>> No.1484726

>>1430915
>tfw verts don't have level design at all
>tfw horts will always be more engaging

>> No.1484794

>>1483808
>having a problem with Guwange
Niggah, you gay

>> No.1484810

>>1484726
you like Macross on NES? it had interesting mechanics that were limited by the hardware.

>> No.1484849

>>1483808
Huh, was Guwange really made in 1999? I thought it was a lot later than that for some reason. I apologize for my /v/ redirection.

>> No.1484851

Question: has anyone got a link to a working version of Detana!! Twinbee? or Gradius and Gradius 2? most of the roms sites I can locate do not have working versions. emuparadise, coolrom, edgeemu, doperoms,
I get missing file errors in both UME 0.151 and mame 0.152. and I have made sure that I have any possibly relevant bios files.

>> No.1484965

>>1484851
For Gradius and Gradius II you need both the Nemesis and Vulcan Venture roms respectively.

>> No.1486237
File: 25 KB, 509x396, 1393332675826.jpg [View same] [iqdb] [saucenao] [google]
1486237

>>1484794
You eat a dick niggah

>> No.1486240

I've basically played no shmups aside from Gradius, Parodius and Life Force, and would like to get into the genre.
Where should I start, and what would you guys recommend?

>> No.1486253

>>1486240
You started from the top, there's nowhere to go but down.

>> No.1486503

>>1486240
Gradius is already a good start. Here are some other selections to give you a good idea of the genre.

Galaga
R-Type
Zanac
Raiden II
Darius Gaiden
Cho Ren Sha 68K
Battle Garegga

>> No.1486713

>>1484568
Sounds good. I grabbed a stick and buttons already, so now I just have to wait for the delivery. Hopefully I don't have to deal with more of that red goo crap with this one, I really don't know why it was so bad in my TvC stick.

>> No.1486894

>>1483808
At least you're not piloting a little chinese schoolgirl like you are with later Cave release

>> No.1488370

>>1483808
>this is when Cave went all prog for an album and fans just don't know what the fuck.
No that's dangun

>> No.1488405

>>1488370
and I continue to wish they made more like it

I like Cave's other stuff, but Dangun ranks as my 2nd favorite Cave game (my favorite is Futari).

dem fast everythings

>> No.1488530

Which one do you guys prefer: the regular version of Batsugun or the arrange version? I suck ass at both of them but I keep playing the arrange ver most of the time. Still can't manage to even beat the first loop though.

>> No.1488908

>>1488530
Normal
I should start playing Batsugun again

>> No.1489464

>>1484726
>tfw verts don't have level design at all
Wrong. The level design is in the bullet patterns.

>> No.1489853

>>1488370
Dangun is fun as hell, but I can't play on anything other than a keyboard when I play it. Which sucks, since I enjoy playing shmups on a stick.

>> No.1490139
File: 56 KB, 409x329, EnforcerCyan.jpg [View same] [iqdb] [saucenao] [google]
1490139

Is pick related a good stick for shmups? How does it compare to the official Dreamcast stick?

>> No.1490319

>>1490139
I have one and the stick is loose which makes it nice for both fighting and shmup.

>> No.1490406

>>1467141

The 3rd stage is absolutely a bitch. I've mastered the first half pretty easy, the midboss beetle has a pattern that gets me about 50% of the time if I don't bomb...but the second half of stage 3....christ. It's the criss-crossing of the patterns that fucks me. I simply can't kill shit on one side fast enough to the incredibly dense patterns. I think part of the problem is that I use abnormal Palm because I love his speed and power but I need to look into Reco's spread out shots more.

>> No.1491396 [DELETED] 

I can't remember the name of an old PC (or DOS, can't genuinely remember) game I used to play back in the early/mid 90s. It was a vertical shooter similar to Galaga (but with sprites) that had you in an F-22, hell I even remember the opening cinematic for the first level being of an F-22 taking off via VTOL. Can anyone help?

>> No.1492782
File: 10 KB, 256x224, rayxanber_ii_000.gif [View same] [iqdb] [saucenao] [google]
1492782

Any tips on taking on Rayxanber II? Stage 4 is grinding me to a pulp.

Also I love the soundtrack:
https://www.youtube.com/watch?v=tKj7KI6Bps0&feature=youtu.be&t=9m50s

>> No.1492794

>>1492782
>Any tips on taking on Rayxanber II?
Play a better game.

>> No.1493907 [DELETED] 

>>1492794
LOL XDXDXDXD
I JUST LITERALLY
PEED
MY
PANTS
JUST A LITTE THOUGH
I MEAN ITS A LITTLE SPOT NOT LIKE IT RUINED MY CHAIR R NYTHING LOL BUT FOR REAL EPIC LULZ HIGH FIVES XDDDDDDDD

>> No.1494424

>>1490319
>the stick is loose
Which makes it shit for shmups.

>> No.1494708

>>1494424
If you want to get picky about that, X-Arcade Dual Joystick/Solo is another affordable stick that works on the Dreamcast and has an arcade tight stick.

>> No.1494829

We should rip off /jp/'s stg thread and have our own random shmup challenges, except not make them about only 2hushit.

>> No.1495121

>>1494708
I wasn't the guy you were originally replying to. I think he'd be best off installing a seimitsu 56 a fightstick or whatever. Also an octo gate if he rides the edges.

>> No.1495837

Are there any STG's where I can be a Nazi and pilot a Messerschmitt?

>> No.1495854

>>1484810
I agree. Changing your ship's form to change its speed is a really clever idea.

>> No.1495884

>>1495854
Even though the enemies appeared randomly, it was good for challenge.

>> No.1496569

>>1495837
No, but you can be a Karlsland witch in the Strike Witches STG.

>> No.1496828

>>1495837
Strikers 1945

>> No.1498942

>>1494708
>>1495121
So the Topmax is a shit shmup stick, even if it's a budget one? While the X-Arcade looks nice, that's a little more than I want to spend on a joystick. And I'm not smart enough to install something like a Seimitsu 56. Instead, I'm considering buying this Total Control thing with a Saturn stick. What would be a good Saturn stick to use and is $28-ish a bad price for that adapter?

>> No.1498957
File: 46 KB, 701x599, 701px-TotalControl3_DC.jpg [View same] [iqdb] [saucenao] [google]
1498957

>>1498942
whoops, I forgot my picture.

>> No.1499298

>>1498942
Just get a HRAP.EX or EX-SE
If you cop out and get some cheapo garbage, you're gonna end up having to spend more money on a better stick later anyway.

>> No.1499618

>>1498942
That's what I have as my back-up setup. Bought two pairs of ASCII and Virtual for $20 each and almost can't wait until I need to use them.

>> No.1500039

>>1498942
>And I'm not smart enough to install something like a Seimitsu 56

It's incredibly easy, and if you get the right stick to mod then the entire process requires nothing more than a screwdriver. Go to the SRK Forums and look in Tech Talk, they have a giant guide on stick modding.

Loose sticks with large engage and throw distances just ruin the shmup experience, I almost denounced joysticks entirely until I tried my buddy's seimitsu.

>> No.1503436

>>1495837
Under Defeat.