[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 294 KB, 1600x919, 1392903639172.jpg [View same] [iqdb] [saucenao] [google]
1428648 No.1428648[DELETED]  [Reply] [Original]

I just cleared Super Metroid for the first time. I played Metroid 1 for the first time in 2011, and the evolution between these two games seems right. However, I wish Super Metroid was a bit harder. People keep saying how hard Ridley is supposed to be, but I cleared him on my first try.

As I took my time to enjoy and explore the game, I used 12h and 46m to clear the game, and I know that is poor for people who speedrun this thing. Also got 88% collecting rate.

Now to some lore: the huge metroid near the end is the one Samus found and gave to scientists, but which Space Pirates stole, right? And the metroid thought Samus was its mother in Metroid 2, right?

If so, then why did it attack Samus at first and then ran away? Also, if the whole mission was to collect and return the metroid, but it was killed by Mother Brain, then the mission was a failure. However, at the end screen, it says the mission was a success.

Also, what is the relationship between Space Pirates and Mother Brain? How can Mother Brain be alive when Samus destroyed it in Metroid 1?


To conclude, what do you think of this game in general?

>> No.1428691

>If so, then why did it attack Samus at first and then ran away?

I assumed it just didn't recognize Samus at first.

>if the whole mission was to collect and return the metroid, but it was killed by Mother Brain, then the mission was a failure. However, at the end screen, it says the mission was a success.

You stopped the bad guys from taking over the universe, I guess that counts even if you didn't meet all the objectives. Mostly I think it's just because ending the game with "Mission Failed" would be a downer, and saying "Mission Success" is cheery even if it shouldn't have been considered a success.

>How can Mother Brain be alive when Samus destroyed it in Metroid 1?

Same way Riddles keeps coming back I guess. I assumed they were cloned but idk if there has ever been an in-game explanation.

>> No.1428702

>>1428648
Don't use spoilers on /vr/ of all places, for fuck's sake.

I agree that Super Metroid could have used a hard mode. But for a first playthrough it's difficulty was just about right, especially since half the difficulty comes from finding the way to progress. Too bad SotN aping it didn't bother with any sort of difficulty at all.

>> No.1428710

>>1428648
>How can Mother Brain be alive when Samus destroyed it in Metroid 1?

Well, if you remember, there was a hollow space under where Mother Brain was. There's a Missile Upgrade there.

>> No.1428716

>>1428702

Why wouldn't you use spoilers on /vr/?
What does it even matter?

>> No.1428717

>>1428710
>there was a hollow space under where Mother Brain was. There's a Missile Upgrade there.

There is? In Metroid 1?

>> No.1428723

>>1428716
It hinders readability when half of your post is flashing black and white and needs to be highlighted as I scroll. Meanwhile, all games on /vr/ must have been released at least 15 years ago. Almost eveyrone is supposed to know their plots. Especially for games like Super Metroid, which not only is one of the most famous games ever, but also came out 20 years ago.

>> No.1428726 [SPOILER] 
File: 250 KB, 481x350, super metroid ending.png [View same] [iqdb] [saucenao] [google]
1428726

>>1428691
>Mostly I think it's just because ending the game with "Mission Failed" would be a downer, and saying "Mission Success" is cheery even if it shouldn't have been considered a success.

Well it could at least say something like "you saved the universe from the Space Pirates" or something, not like pic related.

>> No.1428729

>>1428717

No, but in Super Metroid, if you morph bomb the glass tank that held Mother Brain, it opens up to a underground passage that has a weird platform and the upgrade.

>> No.1428738

>>1428726
Star Fox 64 also says MISSION COMPLETE when you completely fail to do what you set out to do (using MISSION ACCOMPLISHED for successes) so maybe Nintendo rates mission successfulnes the same way IGN rates games.

>People keep saying how hard Ridley is supposed to be, but I cleared him on my first try.
Ridley is a gear check basically. You hurt him while he hurts you, and you just make sure to have more hp/dps than him.

>> No.1428809

>>1428702
does sotn have to be brought up in every super metroid thread?

>> No.1428916

>>1428648
Given that motherbrain is an organic AI machine, it's likely that it created some form of backup plan to reconstruct itself or so fourth. AFAIK it's never elaborated on. But given the new body it is definitely an improved and defensive version of the original.

>> No.1429037

>>1428648
>the huge metroid near the end is the one Samus found and gave to scientists, but which Space Pirates stole, right? And the metroid thought Samus was its mother in Metroid 2, right?
It didn't recognize her at first.

>Also, if the whole mission was to collect and return the metroid, but it was killed by Mother Brain, then the mission was a failure. However, at the end screen, it says the mission was a success.
You stopped the Space Pirates from using the infant Metroid as a means of cloning an entire army of them, which was the primary reason for trying to get it back.
Samus failed to recover it for the Federation, but she thwarted the Pirate plans and saved the galaxy. It's good enough.

>Also, what is the relationship between Space Pirates and Mother Brain? How can Mother Brain be alive when Samus destroyed it in Metroid 1?
Same way Ridley comes back in every game even though he explodes on a daily basis.
Space Pirates keep clone backups of fucking everything, and at least in Ridley's case he seems to have a genetic memory.

>> No.1429034

>>1428648
Quit focusing so much on plot.

But yeah, this is one of my favorite games of all time, but it is definitely easier than I would like.

>> No.1429042

>>1428648
Something you (understandably) missed is that when you first go to Zebes, you go in to the ruins of the original Tourian. You fight a new MB in Super.

>> No.1430258

>>1429042
>Something you (understandably) missed is that when you first go to Zebes, you go in to the ruins of the original Tourian

No I noticed that, and I thought it was pretty cool. The style looked like the original 8 bit blocks from Metroid 1.

But are you saying there are several Mother Brains?

>> No.1430359

>>1429037

>> It didn´t recognize her at first.

As a kid I always assumed that big metroid was intelligent enough to store a big portion of energy to give back to me in the final boss fight because it´s on my side. This makes sense to me as there is an energy station right after that incidence with the metroid and right before Mother Brain.

>> No.1430410
File: 150 KB, 480x360, Aurora2.png [View same] [iqdb] [saucenao] [google]
1430410

>>1430258
Yeah, it's implied that such constructs are just mass produced super computers.

>> No.1430715

>To conclude, what do you think of this game in general?
Greatest game of all time. And I don't say that lightly.

But did we really need a third thread about it?

>> No.1432612
File: 12 KB, 255x224, Metroid_NES_ScreenShot1.jpg [View same] [iqdb] [saucenao] [google]
1432612

>>1430715
>Greatest game of all time. And I don't say that lightly.

People often say this is better than Metroid 1, but I don't get quite why.

>> No.1434148

>>1432612
Lack of map can be annoying for some. I however enjoyed to draw my own map.

>> No.1434158

>>1432612

It's probably because the pacing isn't total shit.

>> No.1434175

>>1434158
What's wrong with Metroid 1's pacing?

>> No.1434749

>>1430715
You mean /vr/ doesn't stand for Vsuper Rmetroid?

>> No.1434756

>>1434749
No, it stands for Vdoom Rthreads

>> No.1434850

>>1434756
That shit really needs to get moved to /vg/ already.

>> No.1435067

>>1434850
No worries, soon we will have /vrg/

>> No.1436686

>>1430258
yep, including that one in that game that shall not be named

>> No.1436701

>>1428648
>To conclude, what do you think of this game in general?
Best platform game in the history. I replay it once ever one or two years.

>I wish Super Metroid was a bit harder
The game is a nintendo game and aimed at a younger audience. However it's also designed as one of the earlier games that 'was meant' to speedrun and be played without picking every bonus. Try it, you'll like it.

>harder
Also. Super Metroid Redesign. A fanmade redesign of the whole game, even released on cartridge. Picture related.

I personally don't like it for many reasons, but it's definitely a good choice if you want to replay the game with a tougher challenge. Google for the rom, I forgot where I got mine but it should be fairly easy to find.

>Metroid 1
An important and great game for the nes, but Super Metroid will always be number one for me. Playing them in order will probably make Super Metroid an easier game, mostly due to less clunky controls I guess.

>> No.1437196

>>1436701
>Playing them in order will probably make Super Metroid an easier game, mostly due to less clunky controls I guess

Clunky controls in Metroid 1? I felt the controls were much better in Metroid 1 than Super Metroid, I had more control of Samus.

>> No.1437220

completely unimigative (rehash of metroid 1 which was already derivative) and one of the worst things to happen to video games (goodbye gameplay, hello cinematics and QTEs)
1/5

>> No.1437256

>>1437220
You're not even trying anymore, you'd be better off in /v/ or /b/

>> No.1437373

I always felt like Samus went after the baby metroid on her own accord. She got the distress call from Ceres, went to check it out, found Ridley and followed him to find out what the heck was going on. the GF told her to stop the Space Pirates from doing... whatever they were doing. She did that: mission success.

The giant metroid started to drain her out of instinct, then recognized her, and took off.

Mother Brain was originally the planet control computer/AI of the Chozo. When the space pirates commited genocide on Zebes, MB saw their power and potential for destruction. She went rogue, and decided to take control of the Space Pirates and help them deal the final blow to the Chozo, with the ultimate goal of resetting the galaxy back to "zero". The MB in Super Metroid was a version rebuilt by the Pirates, and loaded up with a "backup" of the original MB.

Also, Ridley is definitely an endurance test. If you take your time, you have enough EQ by the time you fight him. If you go straight to your objectives, you have barely enough, and it can be challenging.

>> No.1437376

Slow door transitions.
Slow elevator transitions.
Slow item fanfares.
All the more annoying because the movement is actually fast once you get the speed booster.

>> No.1437443 [DELETED] 

>>1437256
fuck off retard
go back to reddit if you need to censor opinions

>> No.1437521

>>1437376

Just slow or also suspense-creating?
Playing this as a kid always gave me the chills. All in all, this game still has some serious horror elements to me now, and that game seemed to incorporate all its (very few) flaws into a thrilling atmosphere.

To be honest, I never cared about that slowness back then. It´s a category nowaday´s kids may complain about, but as adventure gaming in the early 90s was nothing more than a crook for using your own imagination, we didn´t give a shit.

>> No.1437647

completely unimigative (rehash of metroid 1 which was already derivative) and one of the worst things to happen to video games (goodbye gameplay, hello cinematics and QTEs)
1/5
STOP DELETING MY OPINION

>> No.1437651

>>1437521
people like you make me want to leave this board

>> No.1437656

>>1437651
Because you can't handle something on the right side of truth?

>> No.1437716

>>1437647
>QTE's
What the fuck are you talking about?

>> No.1437725

>>1437716
I think anon is confusing SM with MOM
>lawl

>double lawl
captcha is fire ate troops

>> No.1437743

>>1428648
>People keep saying how hard Ridley is supposed to be, but I cleared him on my first try.

That's because you took forever to get to him and were far overloaded on super missiles and missiles.

Try to sub 3 hours the game for the best ending and see how hard he is.

>> No.1437767

>>1437743

>deliberately make Ridley hard
>"he's hard if you make him hard"

well I guess

Super Metroid was kickass, still my favourite Metroid title. I miss the 2D Metroids.

>> No.1438165

>>1437373
I like this explanation. Makes sense really.

>> No.1438184 [DELETED] 

>>1437716
sm mother brain fight is one of the worst things to happen to video games, it was a precursor to QTEs

>> No.1438194

Metroid Prime > Super Metroid

>> No.1438195

>>1438194
fusion > super metroid

>> No.1438231

>>1438195
I haven't played Fusion, but I am told it is very linear as opposed to Super Metroid. Is that true? If so, is that why you prefer it?

>> No.1438245

>>1438231
yes it is entirely linear, there is no sequence-breaking (single walljumping gains no height)
also the boss fights are actually interesting (metroid prime is the only game in the series to rival its boss design) and probably the hardest in the entire franchise

>> No.1438250

>>1438231
I enjoy it for the spooky atmosphere and level design. It is more linear in that you're constantly told to GO HERE but exploration is still possible. There's still a lot of secrets to find.

>> No.1438254

>>1438245
>>1438250
I bought it not long ago from eBay, but I haven't got around to play it yet, but I plan to.

>> No.1438297

>>1438195
>>1438194
>>1438184
>>1437647
8/10
would rage again

>> No.1438331

>>1438297
I get that you think SM is best game ever, but why would you rage over someone like Prime better than SM?

>> No.1438346

I think I might like the original Metroid's soundtrack and difficulty more than Super.

Super's difficulty is indeed a huge step down from NES Metroid, which can make the world feel less dangerous. The atmosphere of the original is more 'spooky' and 'intense.'

That's not to say I don't love Super Metroid, but the two games are very different and excellent at what they do. SM has great bosses (even if they are like the rest of the game, piss easy), nice atmosphere, and something of a 'cinematic' quality to it (in the good way).

>> No.1438351
File: 7 KB, 118x98, 1363792246937.gif [View same] [iqdb] [saucenao] [google]
1438351

>>1438346
This. I agree with everything here.

I can't understand how anyone would favour the soundtrack of Super metroid more than that of Metroid 1.

>> No.1438379
File: 33 KB, 460x464, 1387516262503.jpg [View same] [iqdb] [saucenao] [google]
1438379

>>1428723
No, fuck you. Spoilers are there for a reason and you don't get to tell someone not to use a useful feature just because you can't keep your hand still while reading a post.

In case anyone else didn't know, you can highlight your text and press CTRL-S for easy spoiler tags.

Anyways, I think Super Metroid aged pretty damn well, especially compared to the first two. And I really love things hidden in nooks and crannies. It is really disappointing to play a game with no hidden items or upgrades.

>>1432612
It improves on the original in every single way without betraying the original.

>> No.1438409

>>1438195
Fusion a shit. Zero Mission was slightly improved especially for level design, but Super Metroid is still king of 2D Metroid. My favourite in the series is still Metroid Prime though. Fucking spectacular game, ya know?

>> No.1438502

>>1438331
Missclicked that guy, but I don't agree with him.

The other guy is just trolling like a moron.

>> No.1438506

>>1428648
If you haven't rode Kraid's face then you haven't played Super Metroid.

>> No.1438909

Snes8x or Zsnes for this particular game, fagets?

>> No.1438921

>>1437647
Your 'opinion' is literally wrong so you're either retarded or you're obviously baiting. That's why your posts always get deleted.

Why you're wrong: there are no QTEs in super metroid. why the fuck would you even say that? It is also nearly 100% gameplay, there are no cutscenes or dialogue (unlike fusion which you apparently love)

>> No.1438936

>>1438909
AFAIK all emulators play SM without problem.

>> No.1439013

>>1438921
90% gameplay, 10% door transition cutscenes.

>> No.1439030

STOP

REPLYING

TO

SMILE


Holy shit guys, how hard is this?

>> No.1439157

>>1439030

There's no point in trying to educate them. The idiots will keep feeding the Known Shitposter Troll until either it's banned, or they are.

Maybe we ought to just let /vr/ die, considering it's nothing but Known Shitposter Trolls and responses to Known Shitposter Trolls. We can't fix it, may as well leave it.

>> No.1439218
File: 113 KB, 1200x850, snes.jpg [View same] [iqdb] [saucenao] [google]
1439218

>>1438909
I use this emulator, pic related.

>> No.1439272

>>1439218
How well does that run Chrono Trigger and Earthbound?

>> No.1439295

>>1438351
Super has more memorable tunes (and a lot of forgettable ones, mostly by Himano, who would go on to do the forgettable Fusion soundtrack). However, Metroid's tracks feel more 'integral' to the game, if that makes sense. It's a more organic and interesting soundtrack.

NES Metroid's bizarre color scheme is also pretty rad.