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/vr/ - Retro Games


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1427492 No.1427492[DELETED]  [Reply] [Original]

How different would Zelda Ocarina of Time have been if the N64 was CD-ROM-based?

>> No.1427496

Noticably

>> No.1427502

Loading times
CD audio instead of midi
Possibly more content

>> No.1427512

Miyamoto wanted a dynamic Hyrule (meaning when you changed something in the world it would stay like that) when OoT was planned for the N64DD, so who knows what other crazy shit they wanted to do. Apparently a Light and Wind temple were planned IIRC.

>> No.1427523

>>1427512
Didn't he also want changing weather?

>> No.1427528

>>1427492

The enviromental music in the dungeons would have been 10/10 ML2 tier. But the dreadful loading screen of buzzkill would have been too much to bear.

>> No.1427549

considering the hardware would be the same, I mostly see it content-rich.

This would be a completely different story if Nintendo ULTRA 64 would have been.

>> No.1427638

>>1427492
No one can really say.
Also people here say load times but it's dependent on how it's made. You reduce or eliminate load times to a heavy degree for example the kings fields games on the playstation had fairly minimal load times.

>> No.1427660
File: 316 KB, 1268x1626, 3.jpg [View same] [iqdb] [saucenao] [google]
1427660

>>1427549

>This would be a completely different story if Nintendo ULTRA 64 would have been.

...Because the sticker on the front of the system would have been different? How would that make Ocarina of Time change any?

>> No.1427731

>>1427638
>for example the kings fields games on the playstation had fairly minimal load times.

I played that and I'm currently playing Echo Night as well which is a must play game. But the loading times are minimal as well since there is no open world or similar.

>> No.1427748
File: 7 KB, 242x208, u64.jpg [View same] [iqdb] [saucenao] [google]
1427748

>>1427660
because its more BADASS

>> No.1427764

>>1427748
Nah, too RADICAL 90's for me IMO. I'm glad they went for a "transitional" logo. That's the same reason why I like the PS1's logo as well.

>> No.1427770

>>1427512
They should've done something like that in Majora's Mask.

>> No.1427771

>>1427764
>Nah, too RADICAL 90's for me IMO.

I agree. Looks like something Atari, Panasonic or NEC would have come up with.

>> No.1427776

>>1427770
It might've happened if Miyamoto gave them more time. At least we had a semblance of a changing weather feature though, as well as a more streamlined day & night system.

>> No.1427783

>>1427492
Why people complain so much about the N64's media? This isn't the first time this same question was asked.

It wouldn't be too different. Graphics would be the same, because hardware restrictions, not media restrictions. Better music, maybe a bit more textures (with the same quality as the others) and loading times.

All that real time changes to the world is not possible with CD-ROM you have to have a hard disk drive or, in the case o N64 the Disk Drive, but it flopped.

>> No.1427785

>>1427783
>Graphics would be the same, because hardware restrictions, not media restrictions.

Media is hardware. It's also the reason Megaman 64 looked like shit with half the textures ripped out. Zelda would've looked a lot better on CD.

>> No.1427786

>>1427502
>CD audio instead of midi

Twilight and Windwaker were both on CD and with one exception all the songs were midi based. Nintendo is really lazy in this regard.

>> No.1427789

>>1427785
ehh
i'd rather have lower res textures and not messed up polygons

as far as oot goes, i don't think content was cut because space restrictions

>> No.1427792
File: 29 KB, 350x197, SNES-CD_add-on.jpg [View same] [iqdb] [saucenao] [google]
1427792

http://en.wikipedia.org/wiki/Randnet#Proposed_software

>that feel when CD games on the SNES, and expanded N64 games would've been badass as hell
>Nintendo didn't realize putting 3D games in cartridge format was dumb as fuck

Oh well. I like my Playstation.

>> No.1427796
File: 1.05 MB, 1280x1500, Untitled.png [View same] [iqdb] [saucenao] [google]
1427796

>>1427789
Megaman 64 was the one with the fucked up polygons. Capcom lazily upscaled them and they ended up being deformed. You sure you're not letting the nostalgia get to your head, bro?

>> No.1427801
File: 1.09 MB, 1280x1500, Untitled2.png [View same] [iqdb] [saucenao] [google]
1427801

Another screenshot showing the upscaling artifacts and lack of detail of the N64 port compared to the original.

>> No.1427804

>>1427796
>>1427801
>posting comparison shots with a poorly coded n64 emulator
bazinga.

>> No.1427809

>>1427804
It's the same shit - you can get even better polygons than Megaman 64 by upping the resolution in PCSX-R.

>> No.1427817
File: 27 KB, 208x210, 1375744195031.jpg [View same] [iqdb] [saucenao] [google]
1427817

Aw shit, I knew it would get worse from here on.

>> No.1427845

>>1427817
You got the answer to your question, OP. It would be the difference between Megaman 64 and Megaman Legends.

>> No.1427870

>>1427845
>implying I'm the OP

>> No.1427872

>>1427870
You a faggot? Faggot?

>> No.1427880

>>1427872
ebic

>> No.1427894
File: 393 KB, 493x342, 1318484408809.gif [View same] [iqdb] [saucenao] [google]
1427894

>>1427796
>>1427801
>Comparing a PSX emulator using LLE to an N64 emulator using HLE.

>> No.1427956

>>1427792
>Nintendo didn't realize putting 3D games in cartridge format was dumb as fuck
How? They did it during the SNES days using custom chips and it worked to an extent. I honestly think both formats (CDs & Carts) are equally good for housing 3D games whether the flaws.

>> No.1427960

>>1427796
both of those shots have literally identical geometry.

>> No.1427986
File: 606 KB, 700x472, 1393261480333.png [View same] [iqdb] [saucenao] [google]
1427986

Does this count?

>> No.1427989

>>1427960
This, also pixelated dithering everywhere on the PSX shot, which is why n64 and PSX games look pretty much equally good/bad. It just depends whether you prefer blurry-but-smooth textures or sharp-but-pixelated ones

>> No.1427994

>>1427986
Not really, I'm no expert, but I think OOT/MM on that disc are just badly emulated N64 WADs. Like how similarly you can have an N64 ROM of Master Quest from the bonus disc. I think...

>> No.1427992

>>1427986
Naw. OP wants to know what you would have seen if OoT was a disc based game in the first place. Those are just ports of cartridge games.

>> No.1428037

>>1427994
>WADs
>For N64 games
Okay

>> No.1428065

>>1428037
Don't start with this shit. The files for Wii VC games are called WADs. Yes, really.

>> No.1428167

>>1427512

The Wind temple became the Forest temple. It was simply renamed. Some of the puzzles may have been changed as well

If you notice, in Ganon's castle most of the Forest temple puzzles are wind based

>> No.1428172

>>1427994

There's nothing wrong with OOT, at least on the Master Quest disk. It's the same exact game but with a slightly higher resolution and the crescent and star symbol changed

I always play the GC port of OOT

>> No.1428209

>>1428065
[citation needed]

Otherwise I'm calling BS.

>> No.1428224

>>1428209
Just fucking Google it.

>> No.1428226

>>1427796
>>1427801
I'm confused. The top frame is N64? why the psx buttons?

>> No.1428230

>>1428209
they are called wads you retard. go back to the doom thread

>> No.1428247

>>1428226
Bottom one is N64.

>> No.1428262

>>1427796
>>1427801

I am far from the first person to defend the N64, but it seems like the only problem the N64 had was draw distance. Without the PS1 version showing you the draw distance anyway, it seems fairly typical for N64 games.

>> No.1428268

>>1428224
Why should I put in the effort to defend your claim?
>>1428230
Nah.

>> No.1428274

>>1428268
you're wrong, dingus. get over it.

>> No.1428276
File: 25 KB, 863x181, 1393270959615.png [View same] [iqdb] [saucenao] [google]
1428276

>>1428268
Ignorance is bliss, huh?

>> No.1428278

>>1428268
http://en.wikipedia.org/wiki/Wii_WAD
http://wiibrew.org/wiki/WAD

Faggot.

>> No.1428279

>>1427770
Majora's Mask did use a lot of concepts originally dreamed up for Zelda 64. And I don't mean the Treasure Chest Texture.

>> No.1428282

>>1428278
So I stand corrected. And how am I a faggot for not trying to disprove myself?

>> No.1428281 [DELETED] 
File: 328 KB, 960x540, rekt.gif [View same] [iqdb] [saucenao] [google]
1428281

>>1428274
>>1428276
>>1428278

>> No.1428301

WAD is just an extension named by id software because they contained wads of data.

>> No.1428303

>>1428282
bceause you should have just taken their word in the first place instead of being a bitch about it

>> No.1428310

>>1428303
Because no one lies on the internet.

>> No.1428315

>>1428310
Alternatively you could've looked it up yourself, you lazy fuck.

>> No.1428317

>>1428282
Because you spent your time acting like an idiot instead of spending the 2 seconds on Google it would have taken to verify. It wasn't some extraordinary claim that required huge amounts of evidence.

>> No.1428318

>>1427783
>>1427785
There are arguments in either direction. Each format has it's strengths.
CDs had the benefit of more storage for game assets as well as better music quality and cheaper production costs
Carts had the benefit of durability, the ability to save without requiring a dedicated saving device, zero load times, and adaptability; developers could overcome the failings of the console hardware by adding to the cart themselves, something that was done extensively with the SNES. This includes storage space.

>> No.1428321
File: 79 KB, 500x772, 1393271984885.png [View same] [iqdb] [saucenao] [google]
1428321

>>1428282
Yeah, grovel.

>> No.1428323

>>1428315
>>1428317
Again, why should I put in the effort to disprove myself? It'd be like the defense saying you're wrong, then you'd have to go and find out why you're wrong.

>> No.1428329
File: 284 KB, 1680x949, 1393272231492.jpg [View same] [iqdb] [saucenao] [google]
1428329

>>1428323
Because you didn't know something that was common knowledge, that's why. Nobody was making a novel statement in need of proof, people were just casually mentioning a fact everyone knew already.

Everyone but you, that is.

>> No.1428351

>>1428172
They're not ports. They're emulators using specially modified ROMs to up the resolution a bit.
They didn't do nearly as good a job with Majora's Mask's emulator, however.
It was a preview for what was to come with Virtual Console, but Nintendo did much better jobs with the emulators for the Virtual Console.

>> No.1428386

>>1427986

>Use art from lttp on front cover
>compilation disc doesn't even include lttp

Why the fuck would they include Zelda 2 instead of lttp? Zelda 2 isn't much of a greatest hits title.

>> No.1428397

>>1428386
Pretty sure that's a fan-made cover.
And they already had N64 and NES emulation running at that point, and LttP had just recently been ported to GBA, which could be run on GCN through GameBoy Player, so there was little point.

>> No.1428442

>>1427771
>>1427764

You guys are fucking boring.

>> No.1428447
File: 10 KB, 240x200, 1346444806484.jpg [View same] [iqdb] [saucenao] [google]
1428447

>>1427801
>emulators for comparison

>> No.1428475

>>1428397
>LttP had just recently been ported to GBA, which could be run on GCN through GameBoy Player, so there was little point.
>little point
You're thinking too highly of Nintendo if you seriously believe they used that sort of reasoning. They wanted you to buy the shoddy GBA port at full price, that's the only reason it wasn't included.

>> No.1428931

>>1427731
It uses doors to seperate places. But in the same respect, OoT wasn't open world either. It too had area transitions.

>> No.1428940

>>1427786
>midi
>standard computing input in the music industry
>lazy
No?

>> No.1428954

>>1427809
>you can get even better polygons than Megaman 64 by upping the resolution in PCSX-R.

No you can't.
The closest you can get is gpuBladeSoft with it's added 'z-buffer' effect that never existed on the actual system.
Otherwise polygons are generally pretty fucking crooked.

>> No.1429119

>>1428209
I didn't think it was possible for someone to be this stupid but then I realized that when you combine stupidity to stubbornness incredible things can happen.

>> No.1429258

>>1428940
tldr version of what I was going to type:
Midi on an N64 was leagues behind CD audio. Midi is literally just the way in which notes are recorded and accessed. Midi is still used today for blockbuster AAA titles but built-in synths and audio processors have come huge bounds since then.