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/vr/ - Retro Games


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File: 1.26 MB, 1453x1476, ps1_residentevil_front_eu.jpg [View same] [iqdb] [saucenao] [google]
1427482 No.1427482[DELETED]  [Reply] [Original]

Anyone else out there who likes Resident Evil 1 the most? A lot of people skip over this one for 2, 3, and 4.

>> No.1427494

>>1427482
2 is my favorite. But 1 is still so very good to me.

>> No.1427501

>>1427494
I like 2 as well. I just like the feeling of RE1 more.

>> No.1427520

What I like about this Resident Evil in particular is the secluded setting, The haunted/abandoned mansion theme is rarely touched upon or done well at all.

Even though I prefer the REmake, this one still has it's special quirks that make it worth replaying.

>> No.1427536

>>1427482

1 and 2 are the best. I like 2 the most, but 1, despite it being more rough around the edges is pretty good.

3 and Code Veronica are quick uninspired and very stupid cash grabs.

4 is a nice game, but I consider that an ENTIRELY different series.

>> No.1427541
File: 2.71 MB, 320x272, 1392945227117.gif [View same] [iqdb] [saucenao] [google]
1427541

the fuck is wrong with his face?

>> No.1427546

>>1427541

its a terrible cover art isnt it? It doenst really sell the resident evil atmosphere at all. Looks more like a cheesy war game about a vietnam veteran who grows crazy, pokes one of his eyes out and uses asorbic acid as afterhsave. Wait a minute....i think they wanted to make hin look like Ash from Evil dead but screwed up royally.

>> No.1427552
File: 1.22 MB, 1698x974, re1 cover composite.png [View same] [iqdb] [saucenao] [google]
1427552

>>1427546
>>1427541

Actually look at it. It along with the gun are composite images. It's two faces and two guns jammed together. And lord knows what else. I'm really really curious about the backstory to this thing. Who made it, when where and why? How did they create it?

>> No.1427554
File: 21 KB, 353x362, 1393230428099.jpg [View same] [iqdb] [saucenao] [google]
1427554

>>1427552

Here's the Japanese cover.

>> No.1427563

>>1427554

gotta love how the japanese title spoils the whole game before youve ever bought it.

>> No.1427564

Japanese version has far better cover art. The western cover art reminds me of the first Mega Man one, something that somebody made after seeing a screencap or two of the game (why else would you emphasize the spiders of all things in that game?) and given a vague description and minimal reference material. To be fair, though, even the in-game opening movie with the fiery character intro seems really out of place relative to the tone of the rest of the game. The JP name is also more fitting with regard to plot and applicability to later games in the series, but Resident Evil sounds a bit cooler and less generic.

>> No.1427571

>>1427563

Huh? How do they spoil it? It's just an eye. Or are you talking about the text?

Do you mean the Tyrant? I don't think its his eye.

>> No.1427572

>>1427536
Finally someone agrees about 3/CV! I've heard CV be praised too much for such a..generic game. Funny enough when it was released on GCN in 2003 people were complaining about RE not changing their formula.

As for RE4 being a different series, I agree as well. Where would ORC and Gaiden fit?

>> No.1427575

>>1427571
I think he means that the title indicates that the whole thing is a biological experiment sort of scenario and not just the dead rising from their graves.

>> No.1427582

>>1427536
>>1427572

Why is a positive and welcome change in perspective enough to consider a specific title a different series?

>> No.1427580

>>1427571

The game starts of a complete mystery and you gradually uncover infomation to reveal it was a bio hazard coming from the underground lab. The Japanese verion just flat out tells you what caused everything and destroys the mystery immediately, no wonder they changed it.

>> No.1427584

>>1427582

no creepy isolation, no zombies and too much emphasis on action. It felt more like a men in black or James bond game.

>> No.1427586
File: 26 KB, 1270x1165, satan.jpg [View same] [iqdb] [saucenao] [google]
1427586

>>1427575
You could argue that a lot of things do that though. I think Biohazard is supposed to represent the virus that zombies spread by biting people. At least at first glance.

>>1427582
I can't say for the other guy, but when I agreed I was talking about a sub series. At in how Mario Kart is still a Mario game, but it's nothing like..Super Mario Bros. 3 for example.

>> No.1427590

>>1427582
It was a markedly different gameplay style that started the ball rolling on the complete destruction of the franchise.

>> No.1427591

The uncensored intro is quite cool, it is in the french version.

RE1 is really a master piece but RE3 remains my fav.

>> No.1427720
File: 26 KB, 450x403, 1393243532428.jpg [View same] [iqdb] [saucenao] [google]
1427720

>>1427482
RE1 is my favourite RE
The mansion setting is just perfect.

The DS version is also my favourite.

>> No.1427721

>>1427572
>>1427536
RE:3 was originally a spin off action game called RE:Nemesis. The only reason it was numbered was because sony had a hissy fit and demanded all numbered RE games to be on the playstation brand. Hence why the game feels like a cheap cash grab because thats exactly what it was meant to be.

RE:CV was originally RE:3. Still i agree its a weak game. I enjoyed it more than RE:3.

>> No.1427726
File: 36 KB, 640x480, ThuSep1715-52-542009.jpg [View same] [iqdb] [saucenao] [google]
1427726

For me it used to be a tie between 1, 3 (and REmake).

But, when you've played every one more than 100 times each (and I have), you realize RE3 is the greatest because it has the highest replay value due to its semi-randomized events, due to the liberty it gives you in ammo making, due to its number of weapons, due to having the smoothest and most intense action in the series. RE3 also has the highest skill cap : the dodge mechanics are easy to learn but hard to master. Mastering that will require more skill than anything else in any other RE.

>> No.1427730

RE1 is my favorite as well, the other ones never really grabbed me as much as the first one. Guess it was just that setting and the music that really got to me.

>> No.1427739

For me, REmake was the best. That game was a true homage to the first, adding stuff without losing its identity.

And while I agree most of the horror got lost somewhere, RE4 still remais one of my favorite games. Wasn't perfect, but still pretty awesome.

I just don't get why CV gets all this bad rep. It wasn't a masterpiece I agree but I found it pretty good. To me, shit got out of hand on 5, but that's not exacly retro anyway so fuck it.

>> No.1427750

>>1427739
>I agree most of the horror got lost somewhere

All the way back in RE2?

>> No.1427757

>>1427750
WIth all the body horror and gore, RE2 still had hints of horror. A different kind of horror.

>> No.1427759

>>1427757
Every RE has that stuff.

>> No.1427774

>>1427759
Maybe it's because I was a kid when I played it, but RE2 felt like the goriest game with the grossest body horror of the franchise.

It actually scared me unlike the other games.

>> No.1427806

>>1427482
I played this one (well, director's cut) 3 years ago, it's a great game.

>> No.1427808

>>1427482
>A lot of people skip over this one for 2, 3, and 4.
Who does that? With REmake available, skipping 1 would be plain stupid. I can't believe it didn't sell well enough for us to get a REmake 2.

>> No.1427813

My favorite is actually Code Veronica. I feel it is a good length, you get to play as Chris and Claire, I think it's nice to have a contrast, as well as that shite Steve, and the Ashfords are the best enemy. Although the voice acting is ludicrous, I think that Alfred's hysterical shreiks are brilliant and I think they are detailed characters to have, rather than just the threat of B.O.W.s and Umbrella. It just adds a bit more character to the story and Alfred cross dressing[\spoiler] is brilliant. Perhaps I just like the game so much because I am so amused by it, but, anyway, I do think there's more personality in the Ashfords, which is good.

So, generally a personal preference for CV, I know it's not really popular amongst you guys and, if I had to pick one just for pure horror and gameplay, I would say nothing beats the original. Yes, the haunted mansion in the woods is somewhat clichéd, but I think it really does provide the best setting. As you progress, you notice a fair few of your fallen, or falling comrades, and I think that's a good touch, plus the enemies are really varied, don't like spiders? You'll hate the residence. Don't like sharks? You'll hate the aqua ring. Having a plant boss is a cool touch, too. And Lisa Trevor is a chilling bitch, but, if you read up, you can't help feeling a twinge of sympathy even as she's raping you with her tentacles, because of how she became like this. So definately, in terms of actual gameplay, I'd pick the original as a favourite.

>> No.1427815

>>1427813
Ahh fuck the broken spoiler tag, sorry guys.

>> No.1427816

>>1427552
Wow I never noticed this before. Shit. One side is hardcore and the other half is terrified. One half of his gun is a rifle with no magazine, the other is a shotgun.

>> No.1427851
File: 83 KB, 455x450, gvirus_mutation.jpg [View same] [iqdb] [saucenao] [google]
1427851

Opinion time

God tier
1, Remake, 4

Good tier
2, 3, 5, Zero, Code Veronica, Umbrella Chronicles, Outbreak, File #2, Dead Aim, Revelations, the CG movies

Not so good tier
Survivor, Survivor 2, Darkside, 6, ORC, Gaiden, the live action movies

>> No.1427853

>>1427726
>But, when you've played every one more than 100 times each (and I have), you realize RE3 is the greatest
Nice "opinion"
Just because you got the most replay out of 3 doesn't make it the best.

>> No.1427876
File: 91 KB, 376x538, chris.jpg [View same] [iqdb] [saucenao] [google]
1427876

>>1427851
Your opinions are Bretty good.

Chris best protag

>> No.1427889 [DELETED] 

>>1427726
RE3's problem is: the controls and camera don't fit for an action-packed game

>>1427851
6 is much better than 5

5 is kinda pointless today. 4 is a better single-player game than 5 and 6 is a better multiplayer game than 5

And Revelations sucked. One of the worst game in the series

>> No.1427895

>>1427726
RE3's problem is: the controls and camera don't fit for an action-packed game

The dodge mechanic is poop because it's basically a context sensitive action, but without an indication of WHEN you can active the action. In the end it's just about memorization

>>1427851
6 is much better than 5

5 is kinda pointless today. 4 is a better single-player game than 5 and 6 is a better multiplayer game than 5

And Revelations sucked. One of the worst game in the series. The CG movies sucked too

>> No.1427910

>>1427586
>I think Biohazard is supposed to represent the virus that zombies spread by biting people.

The first game never even hints that getting bitten turns you. Even when you find out it's a virus it's never even implied.

The only exception is Forrest getting back up in the director's cut, and even then he died from crows and not a bite.

>> No.1427916

>>1427876
>Chris best protag

*best male protag

>captcha: thickness loads

>> No.1427920

>>1427910

Obviously not same anon, but it's highly likely that those crows were also infected with the virus. So, being pecked -> drawing blood -> get infected.

>>1427895

Disagree...the CG movies weren't stellar quality, but they were at least worth one viewing. Besides, dat Claire in Degeneration...

>> No.1427926

>>1427895

Besides the rather uninspired enemies overall, I liked Revelations. Found the big whale boss and "chris vs dogs: the experience" sections rather lame but the rest was prety good.

>> No.1427932
File: 9 KB, 250x333, Enemies_crow.jpg [View same] [iqdb] [saucenao] [google]
1427932

>>1427920
>>1427920
>but it's highly likely that those crows were also infected with the virus.
After the Raccoon City Destruction Incident caused by James Marcus in the Arklay Mountains region, many crows became infected with the t-Virus after consuming smaller, infected animals. Unlike other animals infected by the t-Virus, crows showed no visible signs of infection aside from their increased size. If threatened, however, they would attack their prey in a flock. Otherwise, they were harmless.

>> No.1427947
File: 97 KB, 654x720, 1393259046839.jpg [View same] [iqdb] [saucenao] [google]
1427947

>>1427546

I have it on Saturn so I never knew how bad the PS art was.

>> No.1427965

>>1427910
Zombies were around before Resident Evil, so there is room to suspect things.

>> No.1427971

>>1427808
When I was younger I thought RE2 and RE3 on the gamecube were remakes. I was pretty disappointed when I actually played them.

>> No.1427979
File: 72 KB, 1333x630, RE1_dredd.jpg [View same] [iqdb] [saucenao] [google]
1427979

>>1427546
>>1427552
>>1427816
It started as a trace/drawover from Judge Dredd, and I assume the weirdass gun and face are from someone doing a bad coverup job and not really knowing what to turn the final picture into.

>> No.1427981
File: 96 KB, 425x685, Resident Evil Promo 2.jpg [View same] [iqdb] [saucenao] [google]
1427981

>>1427546
>>1427552
>>1427816
>>1427979
The promotional cover art was a blatant rip from Dredd making it even more obvious.

>> No.1427983

>>1427979
That makes sense. Looks like somebody got a few references and didn't really know how to combine them in the drawing so it just looks cut/pasted together.

>> No.1427995

>>1427552
>>1427979

The things I learn from coming to /vr/! I love you guys.

>> No.1427996

>>1427995
Though I am curious as to how you figured out it was from Dredd. That's some eagle-eye shit right there, if you caught it while watching the movie.

>> No.1428001

>>1427895
>6 is better than 5

Opinions and shit, but I really hated 6. 5 at least retained some of what made 4 good, and had pretty cool DLC (which of course comes free if you get the 'gold edition') and had some pretty good bosses, plus the return of enemies from RE1 was fun.

6 just felt like capcom 3rd person shooter #747468

>> No.1428004

>>1427996
i masterbated furiously to that film while growing up. I can spot a scene from that movie a mile away.

>> No.1428005

>>1427996
I was watching Judge Dredd on youtube because the entire movie is on there and I was bored. And yeah, it just popped out at me somehow, probably because the gun he's holding is so weird-looking and I always thought the RE gun was weird as well. I googled for it and no one seemed to be mentioning it except for one random site that had the promo pic where it's obviously Dredd.

>> No.1428012
File: 105 KB, 640x908, 1393262751474.jpg [View same] [iqdb] [saucenao] [google]
1428012

remember resident evil outbreak?

it was like left 4 dead before left 4 dead was made.

>> No.1428013

>>1428012

I loved it, but I didn't have the network adapter back then, so I never got to play it in its full glory.

>> No.1428018
File: 21 KB, 250x355, 2139589.jpg [View same] [iqdb] [saucenao] [google]
1428018

>>1427482
>implying that the Resident Evil series is better than the Fatal Frame series

>> No.1428019

>>1428013
i still have a copy sitting on my shelf unopened in its plastic wrap. i really dont remember how i came across it. its been sitting there for years.

>> No.1428020

>>1428018

Fatal Frame is scarier, but its not better

>> No.1428023

>>1428020
What's the point of playing Survival Horror other than the atmosphere, eery story, and mind numbing terror?

>> No.1428027

>>1428023
Survival horror are resource-management games. They are videogames, not interactive horror stories.

>> No.1428026

>>1428012
>>1428018

Why don't you two go to /v/?

>> No.1428036

>>1428026
no

>> No.1428039

>>1427541
Americanized cover art.

>>1427554
THIS is how it's supposed to look. It's supposed to put you on edge, but not give you any idea of what's waiting in the game (or, alternatively, what's in the mansion). This cover art supplements the game within, and also works to set the right tone.

The western art, though... Not so much.

>> No.1428040

>>1428027
You're forgetting that the limited resources are the result of the games trying to give you a feeling of hopelessness

>> No.1428048

>>1428040
No, it's trying to give a feeling of overcoming a meaningful obstacle.

>> No.1428051

>>1428027
>implying that video games aren't interactive stories

>> No.1428057

I actually just started Resident Evil 1 for the first time. My first game from the series.

I'm currently right before the underground dungeon. I only have one herb, 50 bullets, under 10 rounds and 11 magnum bullets left. If I go into the dungeon I'm getting raped by all the hunters before I face the big spider. The hunters are almost impossible to doge and I don't have the bullets to fight my way trough them. I also only have one ink ribbon to spare that I want to use after I defeat the big spider.

What the fuck am I supposed to do. I realize that's exactly how the game is supposed to be, especially for a new player. But I'm fucked.

The game would be easy if I started a new games because I can save tons of ammo and herbs just because I know how to do things, but I want to beat it legit in my first playtrough.

>> No.1428059

>>1428057
Absolutely everything is dodgeable. Also, you've got quite a goddamn arsenal right there. Tried using those magnum rounds?

>> No.1428063

>>1428027
Almost every game can be dumbed down to "resource management."

>> No.1428079

>>1428059
The magnum rounds are my ticket out of this shithole. I can't waste them in a segment I will never return to.

My biggest problem is that I have no healing items left. Right before my shortage I always kept my health in the green fine state because I didn't want to experience instant death again.

I also don't know how strong and how many bullets the big spider will cost me. Man if I knew from the beginning that ink ribbon is so extremly rare. I knew that you couldn't save as often as you want and tried to save only if needed, but it was still not enough. If I use my last ink ribbon I fear that there won't be any for a long ass time.

>> No.1428078

>>1428057
> that I want to use after I defeat the big spider

You don't have to defeat it. The only 2 bosses you HAVE to kill with your own ammo in the game is the 2nd snake encounter and the first Tyrant, and this being said the tyrant in the lab goes under in less than 15 beretta bullets, and in the pc version of the game you can even find a beretta clip hidden at the back of the lab.

For the spider, what you can do is knife the web to the exit door but that's quite dangerous as you'll probably get hit while doing that. The best solution is to get the spider to destroy her own webs : stand in front of door covered in webs, wait for the spider to spit. Once the spider spits, run a bit towards the left or right of the door, then quickly come back in front of the door and repeat until there is no more webs covering the door.

Check this video I made years ago, I used that trick for the spider boss. I was pretty proud when I found out about it. It's at 1hour06mins
http://www.livestream.com/survivalhorror/video?clipId=pla_cf97a88a-f135-42c2-9a1f-1592b995f68f&utm_source=lslibrary&utm_medium=ui-thumb

>> No.1428087

>>1428078
Thank god you can do it this way. I first thought that you need to use the flamethrower for them but I guess they will take some time to destroy the web. I will try that shit later.

>> No.1428092

>>1428087
>Thank god you can do it this way.

Yes, RE1's design regarding bosses is very smart. The developers took into account the fact that players could run out of ammo at many times. RE3 is very similar : the majority of bosses don't have to be killed, or don't have to be killed with your own ammo. In RE2 though, you have to kill every boss with your own weapons (except the last one) which is pretty dumb : as a result RE2 has the highest ammo-to-enemy counter ratio which sucks for a survival horror.

>> No.1428107
File: 67 KB, 608x480, 1391078972391.jpg [View same] [iqdb] [saucenao] [google]
1428107

Everything about RE1 is pure class..

>that timeless haunted house adventure
>that b&w intro with live actors paying homage to Romero films
>that setting it up as a supernatural event only to reveal it was a bioweapon experiment gone bad waaaay before it became cliched
>the voice acting, you know you loved it

As a kid I was all zomg re2 is the best cause of guns! As an adult does not appeal to me anymore at all. RE4 is about as close as it gets to the greatness that is RE1.

>> No.1428112

>>1428107
>that setting it up as a supernatural event only to reveal it was a bioweapon experiment gone bad waaaay before it became cliched

I wouldn't say that. It might have been the first to do it in video games, but in zombie films, explaining the source and reasons of the virus was a trend in the 80's, and experiments gone bad a very classic explanation.

>> No.1428121

>>1428112
>I wouldn't say that. It might have been the first to do it in video games, but in zombie films, explaining the source and reasons of the virus was a trend in the 80's, and experiments gone bad a very classic explanation.

You got a point in terms of films, but I'm pretty sure games had not done that at that time..

>> No.1428140

>>1427584

Although I agree it's very different from the first three, I still think there's some creepy isolation in that game

>> No.1428168

>>1428107
>that setting it up as a supernatural event only to reveal it was a bioweapon experiment
This was brilliant, really. I absolutely loved how you slowly uncover that the house is a facade. It was very immersive and, in fact, realistic.

>> No.1428169

>>1427482
Maybe it's because I played these games a child, but I never understood the argument that these games were nothing but jump scares.

I hardly played a single game over the years that did horror just as good as the original Resident Evil titles. The series has always done an exceptional job at making the player feel both isolated and trapped.

I was always felt that the horror in Resident Evil came from what was lying in wait for you. I've always imagined the unspeakable horrors that are lurking say outside the mansion in the woods (in the first game), or the sheer mass of monsters roaming the ruins of the city streets and dark alleys (in the second). Yet here you are running around in shelter, struggling to survive against just a small fraction of what lurks out there.

A lot of features come together to create the horror in Resident Evil, the ambiance of the audio (be it the sounds of a besieged city and the moans of the hungry undead in the distance, or the slow burn of a sinister orchestra), the text-logs of ill-fated survivors, and most obviously the scenery (the police office with overturned desk, blood, and spent bullet casings everywhere).

Like I said, a lot of the horror, for me anyway, came from what was hinted at, and not always from what you were facing onscreen. As far as writing the series off as just jump scares, I'm inclined to believe that there's quite a bit of psychological horror here too, at least for those that look for it.

>> No.1428170

>>1428112
There's nothing new anywhere. The way supernatural-to-scifi horror transition is done is quality stuff. As for experimental ideas, there's gameplay for that.

>> No.1428173

>>1427584
There's plenty of isolation in the first few hours. Do you remember the opening? It's pure survival horror.

Then it becomes a shooter, but a good one. Mikami did good, as always. And I love how it's just a comedy masquerading as horror, too. Some people still don't understand that cheese in RE1 was 100% intentional.

>> No.1428178

>>1428063
Anything can be dumbed down to anything. But a survival horror is by definition a resource management game first and foremost. Horror aesthetics aren't even important. Limited inventory, limited ammo, limited health, limited saves - that's what makes a game a survival game.

>> No.1428180

>>1428173
>Some people still don't understand that cheese in RE1 was 100% intentional.

This.

>> No.1428189

>>1428178
>a survival horror is by definition a resource management game first and foremost. Horror aesthetics aren't even important.

Are you retarded?

>> No.1428193

>>1428189
No. My turn: are you literal-minded?

>> No.1428198

>>1428178
>Horror aesthetics aren't even important.
But what about the atmosphere?

>> No.1428203

>>1428193
Nah, I'm pretty sure you're retarded if you think survival horror is more about "resource management."

I guess every RPG and RTS out there should actually be considered survival horror!

>> No.1428215

Should I play this if I've already played the remake a million times?

>> No.1428249

>>1428215
If you played any game from RE1 to CV you should play all games from RE1 to CV.

>> No.1428265

>>1428178
That's not true at all. You can make a survival horror without ressource management, but you can't make a survival horror without horror.

Ressource management is just ONE of the gameplay elements linked to survival horror. If you have no ressource management, but got a good ammunt of OTHER survival gameplay elements, it's enough. For example, the Echo Night series and games inspired by it, Devilman and Silent Hill Shattered Memories, Ju-On: The Grudge, etc

As for horror, of course it matters, it's in the title of the genre. A survival horror with no horror won't be survival horror, it will be "action-adventure", like Alone In The Dark 2 or Dino Crisis 2.

>> No.1428294

>>1428198
"Survivor horror" is a genre of video games, while atmosphere is not a part of gameplay.

>>1428265
Survival horror without horror is a survival game. Which all survivor horror games are or supposed to be. Some people would call all horror games "survival horror", the same way some people would call Diablo and Zelda RPGs. But without resource management as the prime mechanic, the game is not a survival game, horror or no horror, and with it - it is.

Horror by itself is not a video game genre. It merely indicates stylistic connections with horror cinema and literature.

>> No.1428306

I don't get what people have with the jump scares.
There're almost none in Resident Evil 1.

>> No.1428326

>>1428294
>without resource management as the prime mechanic, the game is not a survival game, horror or no horror

So Resident Evil isn't survival horror. Got it.

>> No.1428327

>>1428294
But genres are not related only to gameplay. Or so I believe?

>>1428306
The first jump scare was in RE3 IIRC. I always jump at the locker room in RE2. I think it's the angle combined with the controls, not even sure if intended.

>> No.1428331

>>1428327
>he first jump scare was in RE3 IIRC
RE2 had the licker jumping out of the mirror in the interrogation room. Also the zombies being behind one of the doors, where you pick up the red valve/crossbow.

>> No.1428334

>>1428331
Oh, and pretty much every encounter with Mr. X or whatever his name was.

I'm sure there were more too.

>> No.1428343

>>1428327
In Resident Evil 1 there is the dog at the main door and the dogs jumping trough the windows.
The first one is an optional jump scare but the second one is mandatory.

Anyway RE1 had almost none even though they had so many opportunities. The first hunter was introduced like one of those cheesy horror films from the 70s and he even walked slowly towards you.

I hate it when the Silent Hill fags always cry about Resident Evil having too many jump scares and not enough atmosphere like in muh Silent Hill.

>> No.1428346

>>1428294
I'm sorry but, as arrogant as I'm going to sound, you're not going to teach ME the definition of survival horror. I know so much about it I have stopped wrong stuff in a book about horror games wrote by some canadian university teacher who supposedly did long research work.

Where you are wrong is that survival horror is not an exception in video game genre defining. It is the only video game genre in which theme matters as much as gameplay mechanics. Contrary to any other video game genre where only gameplay mechanics matter.

You could summarize it into a sub genre mixing the action genre, the adventure genre BUT with a horror theme. And that's because of that, that if there is no horror, it can't survival horror. It's in the name of genre for christ sake, how could it get more explicit.

> But without resource management as the prime mechanic, the game is not a survival game
As for that, I'll just repeat myself. Ressource management is only ONE gameplay mechanic used in the genre, one out of many. What matters for a game to be considered 'survival' is that it has enough 'survival' mechanics, enough doesn't mean EVERY. You can very well have plenty of survival mechanics but no ressource management. It's been done a lot for a long time.

>> No.1428348

>>1428346
>Where you are wrong is that survival horror is not an exception in video game genre defining. It is the only video game genre in which theme matters as much as gameplay mechanics. Contrary to any other video game genre where only gameplay mechanics matter.

Shit what I mean is, "where you are wrong is that survival horror IS an exception in video game genre defining".
Which is also why it still is considered by some purists NOT to be a real video game genre, because video game genres shouldn't introduce the notion of themes. I'm guessing you stand somewhere near that line, but in this case you should diss the whole genre altogether, not claim you can call something with no horror "survival horro"

>> No.1428349

>>1428346
What you are saying is simply not the case. Your assumptions are wrong.

>> No.1428357

>>1428349
Is its. I'll repeat myself. Echo Night series and games inspired by Echo Night like ...Iru!, Devilman and Silent Hill Shattered Memories, Ju-on: the Grudge, Calling, Ikenie No Yoru and probably a dozen other first person flashlight survival horror games.... All of these and many more have no ressourcemanagement, but they have other survival gameplay mechanics. That + the adventure gameplay elements + their constant horror theme, make them survival horror. Ressource management is far from mandatory.

>> No.1428361

>>1428331
>>1428334
>>1428343

Yes, those. I'm really bad at remembering. I agree at the hunters in RE1. The Licker's introduction was excellent.

>> No.1428370

>>1428357
Echo Night are adventure games. Only a completely crazy person would comnsider them survival fucking horror. There is no survival element at all, and horror is not a genre.

Please don't confuse theme with genre. It's not a school of thought that the two are seperate, it's a fact. Action, thriller, slasher are genres. Horror is a theme. For most people, theme is more important than genre, so marketers advertice by it and not genre. It does not change the way things actually are, though.

"Survival horror" is a marketing term. The actual genre is "survival". "Survival horror" does exist, though: it's a game in the survival genre with a horror theme, like Resident Evil. Echo Night is not a survival game at all, it's a horror-themed adventure game, and so are it's sequels.

>> No.1428395

>>1428370
Well said anon.

>> No.1428627

>>1428370
1) I never said horror was a video game genre in any of my posts. I've always called it a theme. Don't put things I never said in my mouth. Please do quote any moment I've confused the two.
And to be honest, you're the one getting confused here between genres and genres.
> Action, thriller, slasher are genres. Horror is a theme.
You're putting movie genres and video game genres into the same bag with this sentence. That sentence doesn't make any goddamn sense. Video game genres are defined by gameplay mechanics, but movie genres can very well be defined by themes. There is no arguing horror is a movie genre (and not a video game genre) and thriller is not a video game genre.

2)" The actual genre is "survival". "Survival horror" does exist, though: it's a game in the survival genre with a horror theme

You're thinking backwards here. Survival Horror came first. Nobody had EVER heard of a 'survival' video game genre before survival horror existed.

>"Survival horror" is a marketing term.
It might have started as a marketing term used by Mikami and Capcom to describe RE1, but it quickly got picked by the press as well by the majority of people to describe any game similar to that (even those made BEFORE RE1), similar both in theme and gameplay.
And this, is exactly how a video game subgenre can be born. When there are many (enough) games of the same kind, and that they popular enough, people create a label to make it easier to talk about them. The only difference in this case being that it is an exception as it's a genre which also introduces a notion of theme (contrary to any other video game genre solely based on gameplay mechanics).
In other words, the way the notion of 'survival horror' was born and is used follows every logic of why genre exist, contrary to your backwards thinking which goes against all logic of why genres even exist in the first place.

>> No.1428646

>>1428627
and finally

>>1428370

>Echo Night are adventure games. Only a completely crazy person would comnsider them survival fucking horror. There is no survival element at all, and horror is not a genre.
>Echo Night is not a survival game at all, it's a horror-themed adventure game, and so are it's sequels.

Yes there are. There are action scenes, tense action sequences during which the players' goal is to escape, to run from an enemy, to SURVIVE, and during which he can die. It's very similar to horror movies in which protagonists run from killers.
In other words, like I said, what a game requires to be considered survival horror is : survival action gameplay elements, adventure gameplay elements, a horror theme present through most of the game.
Echo Night fills in all these points.

Now, OBVIOUSLY, not every survival horror game is the same (that would be boring). With the mix of adventure and action the genre requires, some survival horror games tend to go more towards the action while still having a place for adventure gameplay elements (like RE3), while some tend to go more towards adventure gameplay elements while still having the survival action (like Echo Night).
Very few games actually have a 50/50 'seperation' between the two types of gameplay elements. They either lean more towards adventure or more towards action.

>> No.1428650

>>1428627
>You're putting movie genres and video game genres into the same bag with this sentence.
I'm not. I'm talking about movies exclusively. Games can be survival, action, adventure etc. Themes are borrowed from other media.

>movie genres can very well be defined by themes
No.

>Nobody had EVER heard of a 'survival' video game genre before survival horror existed.
Wow, that is incorrect.

>but it quickly got picked by the press
The gaming press is a freelancing segment of the marketing. They often mistake or purposefully mislabel things. Beyond words that are paid-for, there's plenty of ordinary lack of understanding in the gaming press, and poor understanding of video game genres is often a prime example: Zelda is an RPG for some, they're constantly confused about rail-shooters, etc., etc. Themes they mislaber hideously, too; for exmaple, Gamespot calls FFVII "steampunk" in their review (it's still up), and compares it to Nausicall of all things. The mainstream press is amateurish, they are not an authority on anything whatsoever.

>your backwards thinking
Genre is genre, theme is theme, they are different things, period. This is axiomatic.

>> No.1428672

>>1428646
>to SURVIVE, and during which he can die
Don't be literal-minded. Survival games are not about literally surviving. All games are about that. Survival games are resource management games: you collect and ration resources as the primary gameplay mechanic (as opposed to action games, for example, when a management element may be present, but be secondary to gameplay).

This is why Mikami called RE a "survival" game: he knew about video game genres. "Survival horror" is just a marketing term. As such, it is imprecise enough to be superficially applicable to almost anything. Do not make the mistake: if a horror game is not a survival game, it is not "survival horror" by definition. One might as well call "survival horror" games "RElikes".

Examples:
Dino Crisis: survival horror.
Parasite Eve: action/rpg.
Silent Hill: action/adventure.
Resident Evil 4: 3ps/adventure.
Amnesia: action/adventure.

>> No.1428687

>>1428650
>I'm not. I'm talking about movies exclusively. Games can be survival, action, adventure etc. Themes are borrowed from other media.
That doesn't change how that sentence didn't make any sense as you confused movie genres and games genres in the same sentence, your words :
>Action, thriller, slasher are genres. Horror is a theme.

>Wow, that is incorrect.

Lol, please do go find me proofs of 'survival' being a video game genre recognized and used as such in the entire world, before 1996.
Of course for that proof to be valid you need several sources, because one jackass used that term in 1994 doesn't mean shit.

>The gaming press is a freelancing segment of the marketing. They often mistake or purposefully mislabel things. Beyond words that are paid-for, there's plenty of ordinary lack of understanding in the gaming press, and poor understanding of video game genres is often a prime example: Zelda is an RPG for some, they're constantly confused about rail-shooters, etc., etc. Themes they mislaber hideously, too; for exmaple, Gamespot calls FFVII "steampunk" in their review (it's still up), and compares it to Nausicall of all things. The mainstream press is amateurish, they are not an authority on anything whatsoever.

Wow. So, in this case, who has the rights to call a genre a genre? According to you, sounds like it's YOU and you alone.
Except it's the majority which decides. It's a natural selection made by people, when a term is the right one (when it describes what it describes best) it sticks. And the fact is, survival horror remained. OF COURSE there has been some jackass who used the term wrongly, like pro reviewers calling House Of The Dead 'survival horror' (you can google that to find it), but that didn't stick because that wasn't the right term. But that doesn't mean everybody else in the world except you is wrong.
Survival horror sticked, so it is. Because that's how genres work. Nothing you can do about it, the majority decides, not YOU.

>> No.1428719

>>1428672
>Don't be literal-minded. Survival games are not about literally surviving. All games are about that. Survival games are resource management games: you collect and ration resources as the primary gameplay mechanic (as opposed to action games, for example, when a management element may be present, but be secondary to gameplay).

You're turning in round here. I've already showed you how ressource management is only ONE survival gameplay mechanic out of many, and not a mandatory one. If you refuse to admit that I don't see how this discussion can go anywhere. You can't dub down a whole genre to one of its mechanics.

>Don't be literal-minded. Survival games are not about literally surviving.

Of course I know that but you're deliberately trying to make it look like that's what I meant by only quoting a single world out of a whole explanation. Again, putting words I didn't say into my mouth.
You refuse to hear any arguments and put words into the other people mouth to make yourself believe you're right and know better. So again, this discussion isn't going anywhere. Just keep believe YOU alone know better than the majority of people what makes a genre, while, as far as genre defining goes, it's the majority which naturally decides what works best and naturally sticks to it. Just like languages and words as a whole. But well, I'm sorry not to realize YOU know better than an entire world during almost 20 years.

>> No.1428720

>>1428687
I may have confused you, but not myself. I was tlaking about movie genres to provide clearer examples and have less arguments, because game genres are always debatable.

As for authority, there is none. It's a free for all. The historical argument does not yet exist, no appeal to authority is possible. The only one that we have is the logical one.

And I will not waste time looking for the word "survival" in 80s press. Back then they called action, platformer, run'n'gun, shmup and puzzle games "arcade games". They had no clue and were never an authority.

>> No.1428732 [DELETED] 

Why do these threads always break down into some pedantic argument about the precise definition of the survival horror genre versus games with horror themes?

Oh yeah because NESfag

>> No.1428734
File: 51 KB, 256x315, Silent_Hill_Homecoming.jpg [View same] [iqdb] [saucenao] [google]
1428734

>>1428346
>I'm sorry but, as arrogant as I'm going to sound, you're not going to teach ME the definition of survival horror. I know so much about it I have stopped wrong stuff in a book about horror games

>> No.1428762

>>1428732
Not following the thread, but from what I've seen NESfag is a pretty good contributor to this board. Just sayin'.

>> No.1428768

>>1427726
Why no love for RE2?

>> No.1428764

What happend to Crimson Heads? Weren't they meant to be the begining stages of a licker? And how come we didn't see any lickers or crimson heads in 6?

>> No.1428794

>>1428732
Happens in every single RE thread. Guys autistic about the subject.

On topic, personally I felt RE1 was the best. I remember getting it launch day.

>> No.1429035

how is resident evil 3 a survival game when iirc jill starts the game holding an assault rifle

>> No.1429056

Great game, scared me senseless at the time. I ended up enjoying 2 more because it was more action oriented and had different scenarios, but more importantly, it wasn't as scary to me at the time as 1 was.

>> No.1429067

>>1429035
Stop playing games on easy.

>> No.1429110

>>1427876
Chris, do you even lift, bro?

Better than

Leon, do you even crack-wise, bro?

No Way.

>> No.1429116

>>1428001
6's combat felt off to me. Not sure why, maybe it was too cinematic. I felt the same way on my recent playing of Revelations (3DS version)

>> No.1429117

>>1429110
Pretty much. I don't get why people prefer Chris. Leon had the best one liners in the series in RE4 while Chris was a boring fuck in 5. I liked RE1 Chris better than 5. No roids and more of a bro.

>> No.1429302

>>1428762
Generally I agree but he's a self appointed ultimate authority on survival horror games plus I generally dislike namefags.

>>1428794
Indeed this is the very heart of the problem. I've been reading his essentially identical rebuttals in survival horror thread after survival horror thread. It's like he thinks he has established a rock solid line that separates survival horror games from horror games from survival games that everyone needs to accept or be talked down to.

Anyway, my favorite is RE2 followed closely by RE1 then code Veronica and I don't really like any of the others very much. I love Silent Hill and I thought Fatal Frame added something new to the genre that I really enjoyed.

>> No.1429541

>>1428343
Somebody sounds upset that resident evil games have worse atmosphere than silent hill games.

Don't feel bad, your game still has lots of GUNS!

>> No.1429560

>>1427983
>That makes sense. Looks like somebody got a few references and didn't really know how to combine them in the drawing so it just looks cut/pasted together.

It could be that the original artist submitted his work. Then someone said "that looks too much like Stallone. We might get in trouble" then edited it. They might have not be as good so it was just a cut/paste job.

>> No.1429562
File: 1.15 MB, 2592x1944, SAM_0440.jpg [View same] [iqdb] [saucenao] [google]
1429562

I'm very surprised no one has posted their Long box version of Resident Evil.

I broke down a few months ago and bought this off ebay for 35 dollars American.

I love the inside artwork. It's rather nice..

>> No.1429568

>>1429562
>I love the inside artwork.

Are there HD scans of it? I want.

>> No.1429573

>>1429562
WTF dude you wasted your money. You should have bought the Super-Special Reseller's Cut HOLY GRAIL Edition published by ebay Computer Entertainment Internet:

http://www.ebay.com/itm/Resident-Evil-PlayStation-1996-CAPCOM-HOLY-GRAIL-SUPER-RARE-LONGBOX-100-COMP-/131116764651

>> No.1429579

>>1429562
I remember it says on the back there's a graveyard.

No graveyard until RE3.

>> No.1429593

>>1429302
Meh. I'm not a huge fan of RE so I can't comment on this particular argument. However I will say that NESfag generally knows his shit, and I'd bet you're a typical clueless /vr/ retard spouting the typical shitty uninformed opinions that typical /vr/ retards spout. You sound like a vagina.

>> No.1429595
File: 1.14 MB, 2592x1944, SAM_0441.jpg [View same] [iqdb] [saucenao] [google]
1429595

>>1429568

I just took a quick picture. I hope this peaks your interest.

>>1429573

I saw that around the time I bought mine. I'm surprised it's still up. Who would buy that?

>>1429579

You are correct. I think it's a mistranslation since the game was originally going to have it.

>> No.1429625
File: 52 KB, 337x367, 1280914818097.jpg [View same] [iqdb] [saucenao] [google]
1429625

>>1429595
>peaks your interest.

>> No.1429662

>>1429625

It was a typo.

>> No.1429682

>>1429593
I'm not making any argument. I'm *trying* to participate in a thread about Resident Evil 1. NESfag generally does know his shit, and his original comments about Resident Evil 1 were on topic and contributed to the thread.

However, as usual someone said something that set him into arrogant, esoteric debate mode and derailed the thread.

This isn't a thread where we once again rehash the minutia or the survival horror genre. It's a thread where we compare Resident Evil 1 to the other Resident Evil games, which could be just as interesting and enlightening a topic - especially for people who have already ridden the "NESfag defines Survival Horror" train enough times. NESfag himself may even have expanded his already copious grasp of the genre by participating in fresh discussion but it's so much easier to just regurgitate your own dogmatic bullet points even if, however valid they may be, are only tenuously on-topic for the discussion.

But whatever. What the hell do I know? I'm just a clueless retard right?

>> No.1429691

>>1429682
>I'm just a clueless retard right
Maybe I was wrong. I love you.

>> No.1429704

>>1429593
>>1429593
>However I will say that NESfag generally knows his shit
I have to butt in here. One thread he pointed out that he believed Wesker was the one that saved Jill after the first yawn fight. Everyone knows this was Barry as it clearly shows Barry saving her. Everyone argued with him and he just refused to believe the facts. He then modded the game and thats when he realised it was indeed Barry like everyone is saying stating he proved himself wrong. He then trashed the thread spam posting pictures of his RE:3 play through.
Unfortunately>>1427726 he believes his opinions are fact
>when you've played every one more than 100 times each (and I have), you realize RE3 is the greatest

Whenever he is wrong or threatened he will spam the report people to silence the people arguing against him.
see >>1428732

>>1427720
Just recently played this on REbirth mode. Surprisingly good. They added a shit load of extra enemies i actually ended up using ammo. The FPS sections are easy once you know how to crit.

>> No.1429742

>>1429704
>REbirth mode
I love the fact that the new voice actor for Richard was just as fucking bad as the original voice actors. Was a nice touch

>> No.1429909
File: 576 KB, 1789x2047, image.jpg [View same] [iqdb] [saucenao] [google]
1429909

>>1427482
This game...

>> No.1430075

>>1429704
don't forget that he was arguing they changed models between versions

>> No.1430085

>>1427876
I've only now noticed he doesn't wear any pants

>> No.1430087

>>1428768

I love!

Really though, I think RE was just more unnerving (at least it was for child-me) overall. I hoped RE2 would get the same delicious treatment RE got on its remake.

It would've been glorious

>> No.1430131

>>1429704
>Unfortunately he believes his opinions are fact
That's every 4chan user ever.

>> No.1430139

>>1429909
I'm talking about the PS1, Saturn, DS, or PC version. Not some unreleased GBC port that we weren't supposed to play in the first place.

>> No.1430157

>>1428173

"Writhe in my cage of torment, my friend." - Saddler to Leon, affectionately

Ahaha so many great lines in that game.

>> No.1430163

>>1428719

> So again, this discussion isn't going anywhere.

No, it's going somewhere. You gave yourself a name and then displayed enough pissy attitude to puff your name up into a persona, and now people are talking about you instead of about the topic at hand and it's derailing the thread. If you have any kind of positive intentions here, then STOP USING A NAME.

>> No.1430173

>>1430139
You must admit, it's pretty ingenious.

>> No.1430178

>>1430173
Technically it's incredible.

>> No.1430183

>>1430085
I had to crop the image. Can you even post bulges with penis outlines on /vr/

>> No.1430187

>>1430075
Totally forgot about that. He was suggesting that they changed the Weaker model for the Barry model in the DS version because the DS clearly shows it was Barry.

Fuck that DS version was great.

>> No.1430352

>>1430183
I wonder why

>> No.1431668
File: 10 KB, 357x268, Rebecca Chambers.jpg [View same] [iqdb] [saucenao] [google]
1431668

>>1427482
Rebeca is such a sight for sore eyes after experiencing many of the horrors of the mansion in the first part of the game. The companionship was such a relief, even if she only existed in the game. I was genuinely concerned about her safety too. I didn't want to lose her and be left alone again.

>> No.1431850

bump

>> No.1431887

>>1427482
>A lot of people skip over this one for 2, 3, and 4.
I really hope your joking. RE1 is amazing and basically plays identical to 2 and 3.

1 isn't my favorite but it is my second favorite one. The mansion had best atmosphere.

>> No.1432082

Resident evil reboot when?

They should've rebooted after 3.

I want zombies and mutations. Not zombies that shoot or cyber robot army's. Simple story too. Revelations and 6's story was actually insane. Original art direction would be nice too.

>> No.1432269

>>1432082
I don't know that we'll ever get a reboot, though it kind of needs one. On the other hand "What is Resident Evil" has become so convoluted and murky I'm not sure a reboot would do any good without someone with a good vision of where the series should go at the helm, and even then the suits could fuck it up like they did with Code Veronica and the Nintendo stuff.

>> No.1432273

>>1431887
You have to admit that you can start with 2 without knowing much of the story, the crucial connection with the first is claire be the sister of chris.
In my country the resident evil game that made a major impact was re2, mostly because it was translated.
I didn't play the first one until I've got the DS copy, even tough it's an amazing game I at first didn't like the mansion and the ambient in general. I missed the city and the claustrophobic ambient of re2, however now I really like the mansion too.

>> No.1432297

>>1432273
That was actually something interesting about RE 2-5: they had exposition at the beginning of the game to explain just what was going on. You didn't really have to play 1 to get what was happening in 2. You didn't have to play 2 or 3 to get what was happening in 4, and 5 at least set up what Chris was doing in Africa and that Jill was a major element of his story. Fast forward to 6 where hardly anyone knows what is going on because they dump you in to the game without a proper introduction.

>> No.1432305

>>1432297
>Fast forward to 6 where hardly anyone knows what is going on because they dump you in to the game without a proper introduction.
Same thing with RE:R(3DS)
Terragrigia... why was this even needed?

>> No.1432314

>>1432305
At least they told you what Terragrigia was after the intro. Sure, a full half of the game was a terrible "Run down this hallway shooting enemies as Chris/Grinder/Parker" and it was terrible, but I didn't find myself wondering how or why Leon managed to get his way to the president or who the heck was this Jake guy aside from a thinly veiled wesker connection.

But those are all elements of more Japanese literature than western. They tend to just dump you in to a story or lay out a premise regardless of how nonsensical it may be. I want to slap the devs and remind them that the prime years of Resident Evil was based on western methods of telling a horror story.

>> No.1432326

>>1432305
>>1432314
Honestly what I hate most about "new age RE" is how the plot is now focused on terrorism, organizations, MA MS PRESIDENT, etc.
I really liked the idea of the characters not really being a big part of the story, but taking action against what happened.
I really liked how they focused on the virus and infection, instead of all that bioterrorism call of duty crap.

>> No.1432330

>>1432326
>I really liked the idea of the characters not really being a big part of the story

u wot

Characters were always a big part of what went on in the RE universe.

>> No.1432334

>>1432330
In the first REs, character suffer from the story and its events. In later ones, they are subject/actors of the story.

>> No.1432335

>>1432334
I don't understand the difference.

>> No.1432346

>>1432334
Yes, this is what I was saying
>>1432335
In re2 the story was focused on leon (or claire), a poor guy trapped in a city full of monsters, finding his way out of town. You get really in touch with what happened by reading files, but that's it.

In the latest re you are the hero, you are what drives some of the events in the general story.

>> No.1432379

>>1432335
Raccoon City was about ordinary people reacting to an apocalyptic situation.

RE4 was about super spies poking a hornets nest of parasites.

>> No.1432397

>>1432379
>RE4 was about super spies poking a hornets nest of parasites.
wat

RE4 was about some government dude saving the President's daughter from a virus cult.

>> No.1432432

>>1432397
Parasite cult. There was no virus in 4, and they weren't zombies.

>> No.1432494

>>1432397
>2014
>people still can't notice the difference between parasite and virus

my god people.

>> No.1432553

>>1432494
deal with it captain autism

>> No.1432561

>>1427721
Why does the game feel like a cheap cash grab? Isn't it good? Decent horror, same gameplay as before, decent bosses (Re2 had better ones I do think).

>> No.1432564

>>1432553
Autism is still more socially acceptable than full retardism

>> No.1432573

>>1432494
But virus IS a type of parasite.

>> No.1432575

>>1432494
>>1432553
>>1432564
sorry people I just wanted to joke about it.
Let's just talk about awesome survival horrors.

>> No.1432578

>>1432335
The difference is between a horror plot and an action plot.

>> No.1432741
File: 273 KB, 1920x1080, DOSBox 2013-01-06 21-48-10-87.jpg [View same] [iqdb] [saucenao] [google]
1432741

If you liked Resident Evil 1, give a try to Realm of the haunting.

>> No.1432868

>>1432561
Not him. RE2 when compared to RE3 is cordial, something to boost its nostalgic meter.
Nemesis was better than Birkin. I didn't like the rocket launcher and the last form is fairly maligned but so is Birkin's in my opinion. The soundtrack about Nemesis is better than the whole soundtracks about all bosses from RE1-CV, I might be wrong because I didn't play any RE other than 3 in a while.

>> No.1432874

>>1432868
CV had the best save room theme
http://www.youtube.com/watch?v=lQTdEnQicw4

>> No.1432906

>>1432874
I like it. It fits Claire really well. I feel CV's soundtrack is closer to RE2 than RE3, probably the piano and good use of strings whereas RE3 focused on the militaristic motif. My favorite save room is tied between RE2 and RE3.

>> No.1432932

>>1432874

no resident evil 4 and the gamecube remake were better

>> No.1432948
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1432948

>>1432932
>resident evil 4
Nope

>> No.1432950
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1432950

>>1432932
Nope

>> No.1432962
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1432962

>>1432948
>>1432950

>> No.1432968

>>1432868
>The soundtrack about Nemesis is better than the whole soundtracks about all bosses from RE1-CV

>implying anything is better than this theme: https://www.youtube.com/watch?v=vyupOLmu9VU

>> No.1433017

>>1432874
Yeah it's awesome, I really like it too.
>>1432906
Yeah, you are right

>> No.1433047

>>1428327

the zombie hands crashing through the boarded up windows always get me.

>> No.1434643

It was pretty great. 2 was getting extravagant but so much fun. 3 was shit though.

>> No.1436298

>>1432948
>>1432950
oh god what

>> No.1436412

>>1428370
This is actually a really interesting perspective.

>> No.1436471
File: 203 KB, 1200x1600, RE.jpg [View same] [iqdb] [saucenao] [google]
1436471

Got this goodie for $9. Still has the original foam in it.

>> No.1436723

Is it worth paying 20 - 30 plus US dollars individually for RE1 and 2?

Is directors cut shit?

>> No.1436738

>>1436723
The games are almost 20 years old and come on a cheap-ass optical media. They are worth $5 apiece at best.

>> No.1436743

>>1436723
RE: Director's Cut is possibly the only game in the entire series where ammo conservation is actually necessary.

>> No.1436747

>>1436743
On your first playthrough of every RE before 4 you have ammo shortage all the time. Don't confuse normal play with your knife-only speedruns.

>> No.1436750

>>1436747
>On your first playthrough of every RE before 4 you have ammo shortage all the time.

Not really, no.

Maybe it's just because I know how to play RE now, but I always run past what I can.

>> No.1436752

>>1436750
If you've beaten the game numerous times and know the optimal way to play it, of course the challenge drops. RE was never too hard, but it was always stressful, and ammo and herb shortages were at all times a thing for a new player.

>> No.1436764

>>1436747
Nope. My initial runs of each game has always ended with a major surplus of ammo and herbs. Getting ammo is easy once you realize you can find tons of it by running around rooms mashing X.

I typically try to kill everything as well.

>> No.1436769

>>1436752
>If you've beaten the game numerous times and know the optimal way to play it

I'm talking about my first time through in RE games. The whole series.

>> No.1437076
File: 1.31 MB, 1698x1643, 1393230675837.jpg [View same] [iqdb] [saucenao] [google]
1437076

>>1427552
>>1427816
>>1427979
>>1427981
>>1427995
This needs to be known so i put this together.

>> No.1437526
File: 612 KB, 500x283, RE2 Remake.gif [View same] [iqdb] [saucenao] [google]
1437526

NESfag, you seem like you're pretty into Resident Evil. Are you a prominent member on any of the big RE fansites?

You don't have to post your username or anything, I'm just curious.

>> No.1437737

THERE WERE TWO SHIPS

>> No.1438703

>>1437737
Three actually

>> No.1438721
File: 317 KB, 1698x974, Untitled.jpg [View same] [iqdb] [saucenao] [google]
1438721

>>1437076

>baddass/terrified

No, no. The composite is around the middle.

I would love to see the reasoning why.

>> No.1438747

I've never even heard of Resident Evil until either 4 or the first movie came out. I'd like to get into this series and start with RE1. I'd just like to know the differences among all the versions before committing. I'm not even sure how many versions there are.

>> No.1438779
File: 40 KB, 640x480, redcds.jpg [View same] [iqdb] [saucenao] [google]
1438779

>>1438747
RE 1. Original long box
This just plain ol' RE 1. Press start to choose either new game or load game. In new game, you choose your character: it'll say "hard" for Chris and "easy" for Jill. The only thing hard about Chris' scenario is that he can only carry six items (Jill can carry 8).
Ignore any rumors about being able to see a character change into an alternate costume (after obtaining the Special Key). It's false.

RE1: Director's Cut, non dual shock.
This is the definitive version as it contains the original bgm. In this version, they added Advanced Mode ("Arranged" in the jap release). Advanced Mode is not any more difficult than the original game.
The difference is that it contains different camera angles, alternate item placement, alternate default costumes, closet access without the Special Key, a cheat code (Advanced Mode only), auto-aiming from Biohazard (jap version), and finally, as a reward for obtaining the good ending (save eeeeveryone), an infinite colt python.

You can still play the original RE 1 by choosing Standard Mode.

RE1: Director's Cut Dual Shock version
Everything from previous Director's Cut, except: "Advanced Mode" is renamed to "Arranged Mode," the gameplay clock pauses at the inventory screen, there is Dual Shock support (analog movement that's still tank; also vibration), and new (read: shitty) BGM.
I think they also fucked around with some of the character interaction triggers.

>> No.1438820

>>1436738
they're selling for 15 dollars on ebay at the lowest.

>> No.1438841

>>1437526
Only a French one. But I hardly ever post or even check it. Resident Evil has been boring for quite a few years anyway. I used to be a more active mapper on another french forum a decade ago though.

>> No.1438847

>>1438747
>Never heard of RE until 2004
>on a retro video games board.

Something don't add up here.

>> No.1438853

>>1438847

There's nothing wrong with his post. You're just being a faggot.

>> No.1438857

>>1438853
Yeah. No, there is something wrong with it. He's an ignorant fuck who somehow hadn't heard of Resident Evil until the shittiest installment of the series or worse yet the horrible film.

>> No.1438859

>>1438857
>No, there is something wrong with it.

No, there's nothing wrong with it. Especially considering the dude is trying to get into classic RE. Quit being an insufferable faggot.

>> No.1438863

>>1438779
>RE 1. Original long box

I can't find it on ebay for less than 30, and I never have any luck with thrift shops.

>> No.1438868

>>1438857
I know right? How dare someone get into retro gaming that weren't at least born in the late 80s.

>> No.1438871

>>1438857

Take your elitist attitude and fuck off. You are what's wrong with this board.

>> No.1438895

>>1438857
>RE4
>the shittiest instalment

3, 5 and 6 are better how?

>> No.1438905

The first game has a special place in my heart. I love the so bad it's good voice acting and the claustrophobic atmosphere of the mansion.

>> No.1438906

>>1438895
The third is one of the best, even if you don't agree if you're even implying that 4 is better than 3 you're retarded. It went downhill after 4.

>>1438871
There's plenty of other things wrong with this board, like idiots swarming to the defense of some asshole.

>> No.1438907

>>1438906
>if you're even implying that 4 is better than 3 you're retarded

Implying? I'm saying it, but that's a matter of opinion. You were still wrong in saying that 4 is the shittiest.

>> No.1438910

>>1438906
The only idiot I see in this topic is the idiot getting mad that someone else is trying to play video games.

>> No.1438914

>>1438906
>asshole

Why? Because he didn't hear about RE until 4 or the movie? Holy shit, all he did was ask a simple question and you attacked him for it with no reason. The arsehole is you.

>> No.1438917

>>1438910
>>1438914

Eh, let's stop giving that cunt attention. Let him stew in his retard corner while we discuss video games like adults.

Which game has your favorite magnum? I'm partial to the handcannon in 1.

>> No.1438920 [DELETED] 

>>1438914
>>1438917

Are you both 12?

>> No.1438927

>>1438917
>Which game has your favorite magnum?

Probably Barry's Colt Python. His Colt Anaconda in REmake was pretty bitchin' too.

>> No.1438932

>>1438927
>Barry has a magnum
>takes him two shots to kill that first zombie in RE1

Damn, Barry, get it together.

>> No.1438937

>>1438932
hey, it's really powerful...especially against living things.

>> No.1438939

>>1438932
It's a crime using the magnum against zombies anyway.

>> No.1438943

When do we get our Barry Burton-centric reboot of the entire series, huh?

that's all we've been asking for.

>> No.1438997
File: 151 KB, 1280x720, 1393689541460.jpg [View same] [iqdb] [saucenao] [google]
1438997

>>1438943
Soon

>> No.1439327

>>1438863
Because it's rare and has been trumped by the Director's Cut. Only real reason to obtain it is for collecting.

>> No.1439354

How do you play it? I bought it for my vita and its like the hardest thing I've ever played, I gave up after like 20 minutes.

>> No.1439375

>>1439354
Find keys, unlock doors, kill zombies and mutants that get in the way, and solve puzzles to get more keys. Explore, explore, then explore some more.

PROTIP: for the gallery puzzle, push the buttons under the paintings in order from life to death.

>> No.1439415

>>1439327

I got mine for what equals $12 but in horrible state, is only for collecting purposes like you said. Beat the game years before buying it though.

>> No.1439449

>>1438779
Can you explain the difference between the BMGs in the two director's cuts further please?

>> No.1439484

>>1439449
One was heavily uncensored and shortened
http://m.youtube.com/watch?v=_GyOYaDHquE

>> No.1439512

>>1439484
>uncensored
I meant censored.

>> No.1439518

>>1439449

Just listen, here's the original cut for the Mansion Basement. http://www.youtube.com/watch?v=f4Eo9YIFGYQ

Now for whatever reason they decided to replace it with this instead. http://www.youtube.com/watch?v=0kcF7E69C6Q

The whole OST was screwed up and completely replaced in the Dual Shock version, sounding far less horrific and more like something out of a low budget made for TV suspense movie. It's absolutely criminal.

Fun fact: I didn't even realize they replaced the soundtrack until years ago, when I had to repurchase a copy of the game. 5-10 minutes in I was dumbfounded.

>> No.1439525

>>1439484
>>1439512

wat. That's not what he's asking at all.

>>1439449

Dual Shock version has terrible, terrible music.
https://www.youtube.com/watch?v=0kcF7E69C6Q
https://www.youtube.com/watch?v=f4Eo9YIFGYQ

Listen to these and tell me which one is more terrifying

>> No.1439532

>>1439518
The fuck?

>> No.1439531

>>1439518
>>1439525

The ride never ends. http://www.youtube.com/watch?v=Uf0P4WZ45v8&list=PL97D643FDC344E67D

>> No.1439543

>>1439449
They just changed it is all. Capcom wanted it to be more "suspenseful." It just ended up being disappointing.

Posts above mention the shitty basement track (the belief is that the composer submitted it with the wrong samples).

Another disappointing track is in Jill's scenario: they replaced the energetic music where Barry kills the zombie with his magnum.

(ignore the fuckers playing and listen to the music)

original: http://www.youtube.com/watch?list=PL212986E816B1A3A9&feature=player_detailpage&v=rG1-abrx2Kk#t=932

Dual Shock: http://www.youtube.com/watch?feature=player_detailpage&v=05nD5Wg2Uuk#t=210

>> No.1439564

>>1439532

The official story was something along the lines of a Capcom Executive wanting a new soundtrack in the Dual Shock version, because the original was too "rock'n roll", whatever the fuck that means. I'll chalk it up to a bad translation and shitty decision making.

>> No.1439589
File: 170 KB, 1280x1024, tSkwOtd.jpg [View same] [iqdb] [saucenao] [google]
1439589

>ask about RE1 in this thread
>talk to roommate about it before going to sleep
>says they have RE1
>ask to borrow it
>wake up and see it sitting on my desk
>get it, about to put it into my PS3
>notice "NOW SUPPORTS THE DUAL SHOCK™ ANALOG CONTROLLER" on the case

>> No.1439610

>>1439589

The original RE games emulate really well, you could just find the ISO off a romsite, and play it on your computer. At this rate a toaster could emulate Playstation games.

If you don't have a controller for the PC, just look up BetterDS3, it's a controller driver for your PS3 controller, and you can just use that to play on the emulator.

Also if you're opposed to emulation, I'm pretty sure the games are like 5 bucks on the PSN store. Also, Amazon/Ebay sellers sell for the about the same price as well.

>> No.1439658

>>1439564
Oh it gets better. Mamoru Samuragochi, the guy who isn't really deaf and was revealed to not really write his own music was the one who redid the music, so the shitty soundtrack was actually done by some ghostwriter high school teacher.

AND to top it off, there are apparently 3 versions of Resident Evil floating around for the PS: Resident Evil, Resident Evil: Director's Cut, and Resident Evil: Director's Cut: Dual Shock Edition. Resident Evil Director's Cut without dual shock support apparently has the original sound track in tact. Just bought a copy to confirm. Waiting for it to arrive in the mail.

>> No.1439692

>>1439658
>there are apparently 3 versions of Resident Evil floating around for the PS: Resident Evil, Resident Evil: Director's Cut, and Resident Evil: Director's Cut: Dual Shock Edition

It's fact. Each of those has their own serial number (SLUS_*).

http://redump.org/discs/quicksearch/resident-evil-director%27s-cut/

>> No.1439732 [SPOILER] 
File: 6 KB, 446x347, ohjesuswhy.png [View same] [iqdb] [saucenao] [google]
1439732

Welp, in the middle of my yearly Resident Evil saga playthrough. About to hit the worst of the bunch.

>> No.1439767

I've not played a whole lot of any of them, but I appreciate them all. Except 6.
4 > 1 > 2 > 5 > 3 > 6

>> No.1439769

>>1427482

They're all kind of shit. I understand how influential they've been, and I certainly liked them as a kid, but I just don't see the point anymore. Even in 4, the supposedly 'standout' entry.

>> No.1439771

>>1439767
>I've not played a whole lot of any of them, but I appreciate them all. Except 6.

Although I completely disagree with the second part of your post, I respect this.

>> No.1439772

>>1439769

>>>/reddit/
>>>/v/

>> No.1439773

>>1439767

REmake>RE2>RE4>RE>RE3>RECV

>> No.1439774

>>1439772

What are you implying? They're kinda campy fun, but I can't get past their ghastly controls.

Do you think I'm a kid or something? I'm 28.

>> No.1439778

>>1439774
what's wrong with the controls though
do you not like the camera stuff?

>> No.1439782

>>1439778

Tank controls are dildos.

>> No.1439787

Tank controls are not in particularly any good, but after so many video games using it you would think people fucking would get used to them but apparently nope.

>> No.1439790

>>1439787

I am used to them, but that doesn't make them tolerable. Other elements of RE aren't interesting enough to overlook them. That's the problem.

>> No.1439792

>>1439790
Then why the fuck are you even posting in this thread?

>> No.1439793

>>1439792

>RE thread
>post my feelings about RE
>rage ensues

>> No.1439794

>>1439787
Only Tomb Raider and Dino Crisis did them right. That should say something. Let's be honest here, tank controls are for precision platforming. They work poorly in action.

>> No.1439795

>>1439787
Tank controls are fine and one of the best control schemes. The camera angels are the problem.

>> No.1439796
File: 200 KB, 1058x1508, 1393716957938.jpg [View same] [iqdb] [saucenao] [google]
1439796

>>1439793
>post hatred for a game in a thread full of fans of the game
What did you think would happen?

>> No.1439798

RE's tank controls were tolerable. Especially with the camera angle-dependent backgrounds.

>> No.1439805

>>1439795
There are not that many control schemes for 3D movement. I don't see tank controls topping anything else.

>> No.1439803

>>1439794
Well depends on how you see thing I mean. In terms of patterns the RE games dont really throw anything at you which is difficult to dodge with the tank controls. Later on with the addition of 180 degree spin things got even easier.

>> No.1439808

>useless, tiny map
>god awful voice acting
>overlit, unscary environments

Yeah, RE1's original version hasn't aged too well, so I can't say I like it best. REmake is pretty good, though.

>> No.1440385

>>1427520
If you like that you'll love Alone in the Dark 4.

>> No.1440709

>>1439782
Resident evil 4 had tank controls tho you all fucking loved that.

You don't even know what you don't like.

>> No.1440723

>>1440709

I'm the guy you're replying to. Also the one who said I pretty much hated all of them, including 4.

But generally speaking, your comment is valid.

>> No.1440773

>>1440385
and if you play Alone In The Dark 4.... Be sure to play the Dreamcast version. At all cost avoid the PS1 and PS2 version. In the PS1 version loading times during camera angle changes are TWICE AS LONG as in RE1, because, the game actually has to load each screen twice (each screen was drawn twice : once not lit, and once lit, so that players can use the flashlight). It's like you have to wait almost 2 seconds between camera angles. The PS2 version is a straight port of the PS1 version with hardly any changes, the loading times aren't as bad. The PC version is good on that part, but it has shitty resolution (and I never found a way to get a better one). The GBC version is good but it's a whole different game. So, play the Dreamcast version.

>> No.1440775

>>1440773
>The PS2 version is a straight port of the PS1 version with hardly any changes, the loading times aren't as bad.
Shit, I mean, the loading times are JUST as bad in the PS2 version

>> No.1441098

>>1439808
Bullshit. It's aged fine. You don't know how to appreciate a love letter to American B-movie horror. The voice acting is half the charm, and map size is fine.

>> No.1441716

>>1441098

It's more fun to watch than play, that's for sure.

>> No.1441736

Resident Evil 1 sucked. It started off awesome as you explored the mansion killing zombies, but then you run out of zombies to kill, and you are stuck finding a bunch of random shit and putting it back where it belongs. That takes hours and is boring.

>> No.1441913
File: 29 KB, 559x399, 1393800537380.jpg [View same] [iqdb] [saucenao] [google]
1441913

>>1441736

Maybe Calladoody is more to your liking.

>> No.1442950

>>1439658

I can confirm this is in fact the case, having been disgusted by the new soundtrack all those years ago.

The non-Dualshock Director's Cut has the original music wholly intact.

>> No.1442961 [DELETED] 

>>1441913

Or Halo or Gears.

One thing gamers do, retro or otherwise is always pick the most mainstream game and use it as an insult, its absolutely hilarious to me.

"WELL GO PLAY SOME OTHER GAME FAG"

You sure told him bro. Dude must be burning right now.

>> No.1443460

>>1442961
Nothing to do with how mainstream the games are, more the fact that all you do is run around shooting bad guys, which is what that guy wants.

>> No.1443473

>>1442961
>You sure told him bro. Dude must be burning right now.
It annoyed you enough to rant a reply.

>> No.1443703

>>1442950
Why did they even bother making Dual Shock version? No sane person would use an analog stick with old RE tank controls, and vibrations are a needless gimmick. I guess monies are a reason enough though.

>> No.1443706

>>1443460
I'll tell you another reason telling people to play CoD is stupid. It didn't invent running around and shooting people. That shit's been around since the 80s.

It's just stupid. And running around and shooting people isn't even inherently bad video games.

>> No.1444041
File: 614 KB, 1130x1600, RE2 Promo Poster 3.jpg [View same] [iqdb] [saucenao] [google]
1444041

Best promo poster

>> No.1444378
File: 123 KB, 420x322, SH.jpg [View same] [iqdb] [saucenao] [google]
1444378

I love Resident Evil to death, REmake and 4 are two of my favorite games of all time, but I was honestly a lot more creeped out by the first 3 Silent Hill games than I ever was when playing a Resident Evil game.
Let me explain why.

Resident Evil is technically a sci-fi game with horror elements, whereas Silent Hill is more supernatural horror.

In an RE game you are always grounded in reality, you know that everything you see is actually there, The only things that can hurt you are the monsters, all of which are animals mutated by a virus.

In SH, you never know what is real or not and monsters are generated seemingly randomly and out of thin air. But the main reason its just so damn creepy is because of the location. I have never played another horror game where I felt like the location itself was out to get me. In RE there areas where you feel safe, but in SH that is never the case, because you feel like you are in danger by simply being there. I was scared because I felt like the place itself was out to get me.

You heard me, Silent Hill made me afraid of a fucking geographical LOCATION.

Which is why, in my opinion, Silent Hill was actually scarier than Resident Evil.

>> No.1444392

>>1444378
>Silent Hill is scarier than Resident Evil, I don't care what people say!

People generally say that Silent Hill is scarier than Resident Evil, pal. You're not raging against any machines, here.

>> No.1444412
File: 127 KB, 600x450, you heard me.jpg [View same] [iqdb] [saucenao] [google]
1444412

>>1444392

>You can't state the reason for your opinion if its an accepted one!

I played Silent Hill AFTER I played most RE games, and was pleasantly surprised.
The difference in creepiness was like night and fucking day!

>> No.1444419

>>1444378
Yeah, no shit.

>> No.1444452

>>1444412
That's not what he said, just that "I don't care what anyone says" makes it sound like you're arguing a majority opinion, which that post was not.

>> No.1444470

>>1427482
>that gun
>Literally an M16 morphing into a shotgun halfway across with the magazine missing.

Jesus christ that's more terrifying than anything in the game.

>> No.1444476

>>1444452

He used the basic argument technique of contrast & compare. And terms like:

>you heard me
>Silent Hill was actually scarier
>RE is technically ... where Silent Hill is more...

That's all pretty contentious language, plus he's posting it in an RE thread.

>> No.1444861

>>1432932
Is this what baiting looks like?

>> No.1444863

>>1436471
Looks like it's worth about $10 at most

>> No.1444949

I think RE2 is the better game in terms of refining the mechanics, but I enjoy RE1 more out of nostalgia/atmospheric reasons.

There's something eerie/appealing to me about the slightly lower production value in 1.

>> No.1445159

I never enjoyed any RE aside from RE4 (RE5 was alright), it's just not my kind of genre. But I think RE1 was the only one that really felt like a horror game. The others were more... survival. Not so much horror as just plain old survival and storytime.

I would say that maybe it's just because I was younger when RE1 came out, but I went back and played REmake last year (and enjoyed it more than I thought I would) and it actually managed to spook me on several occasions.

None of the other games except a couple parts in RE4 ever managed that.

>> No.1445802

>>1444378
>I have never played another horror game where I felt like the location itself was out to get me. In RE there areas where you feel safe, but in SH that is never the case

In RE1 the mansion tries to kill you. The locations don't in SH.

>> No.1445858

>>1430131
No some of us can accept criticism or change our minds when provided with decent information.

>> No.1445938

>>1445802

you what m8? Silent Hill literally changes around you to fuck you up. Other than the shotgun trap in RE1 (and imitations of the same thing in later games) there's nothing like that.

>> No.1445971

>>1445938
>Poison gas room
>Drowning room
>Rolling boulders
Just off the top of my head. I could be missing more.

>> No.1446013

>>1445971
>Drowning room

u wot m8?

>> No.1446021

>>1446013
A room where the sharks are. The poisonous rising water puzzle?

>> No.1446027

>>1446021
the water isn't rising and i don't believe it's poisonous, but yeah, it still counts as the environment trying to get you killed.

>> No.1446026

>>1446021
Thats a RE1 DS only puzzle.
7:00 mins in the video
http://www.youtube.com/watch?v=kwEAHbI1nVY

>> No.1446030

>>1446021

Not retro

>> No.1446035

>>1446030
ofc it is.

>> No.1446075

>>1446035
What? No it isn't.

>> No.1446079

>>1446075
>>1446030

If off topic bothers you so much then stop. Just report and move on.

>> No.1446085

>>1446075
RE:DS is a port. Ports of Retro games are aloud.

>> No.1446087
File: 48 KB, 320x307, REDS.jpg [View same] [iqdb] [saucenao] [google]
1446087

>>1446085
forgot my pic

>> No.1446116

>>1446027
>>1446085
Oh, I get it now. I had forgotten about that extra puzzle in DS.

>> No.1446117

>>1446116
yes it was posted here >>1446026

>> No.1446124

>>1446117
Damn, was posted at the same time as my post (the following one) which is why I missed it. Anyway it still counts, the whole part counts even in the original version.

>> No.1446125

Do you guys think it's okay to play RE on a keyboard?

I used to play with, obviously, controls when i was a kid and i really want to play it again but i don't have a USB control for PC.

>> No.1446128

>>1446125
>Do you guys think it's okay to play RE on a keyboard?
Sure why not. Go for it.

>> No.1446143

>>1446125

Well, given the controls, it's not a huge hassle to play it on a keyboard. There's nothing really precise about the game, and you don't really require multiple simultaneous inputs besides ready gun+fire, so even normal keyboards shouldn't have a problem.

>> No.1446223

>>1446125
I wouldn't even try. I can't play RE games with a good d-pad. For remake/0 I even bought an adaptor for Gamecube to use PS2 pads on it (same for any tank controls game with pre rendered cameras, I bought a similar adaptor for xbox just to play the fantastic port of onimusha 1). Even for the DS version of RE1, even though I bought the game, I'd rather play it emulated with a PS2 pad because the d pad is better.

I recommend getting an USB adaptor that let you use PS2 pads on PC, they literaly cost a couple of bucks and i'm sure you'll use it for a lot more games than just RE

>> No.1446230
File: 116 KB, 1024x819, PS2-Controller-1024x819.jpg [View same] [iqdb] [saucenao] [google]
1446230

>>1446223
I hate the PS2 controller. Worst D-pad on any controller.
I'd rather have an actual D-Pad rather 4 buttons.

>> No.1446245

>>1446027

A trap set up by someone isn't the same thing as a supernatural location actually altering form around you to confuse and kill you.

>> No.1446251

>>1446245
How does the location try to kill you?

>> No.1446357

>>1446223
>I recommend getting an USB adaptor that let you use PS2 pads on PC,
Or just use the PS3 charging cable and connect it to the pc as it uses a standard usb connector.
Although >>1446230 has a point. Sony ps2/3 controllers have awful Button D-pads.

>> No.1446398

>>1446357
They are the best d-pads to me. They are the most precise.

>> No.1446404

>>1446398

The controller overall is superb, but the d-pads are pretty terrible.

>> No.1446490 [DELETED] 

I wanna post in these threads but nesfag is too god damned obnoxious for me to want to.

>> No.1446573

>>1444470
It should be unlockable in the next RE game.

>> No.1446583

>>1438847
Yeah, Capcom not advertsing RE until it became 3rd person shooter #3459084305

>> No.1446606

>>1446583
Capcom actually did advertise RE games. What a silly post.

>> No.1446608

>>1446398
>They are the best d-pads to me
Wow you're easy to please.
The ps2/3 d-pads are arguably the worst ever.
I hear they fixed this on the vita/ps4

Prefer to play RE with an analog anyway.

>> No.1446616

>>1446490
Just ignore him / filter him out. I have.

>>1446087
Such a great game. The REbirth mode was interesting

>> No.1446795

>>1445802

What I meant was that it felt like the environment in SH was living, breathing being that was out to kill me.

The static traps in RE did nothing but instigate a momentary panic.

>> No.1446828

>>1446608
The Vita does have a single solid piece clicky d-pad. Haven't touched a Dualshock 4 yet.

>> No.1446862

>>1446828
So does the PS3 controller.

And the DS4 is a fucking FANTASTIC controller for PC.

>> No.1447832

>>1446583
>Yeah, Capcom not advertsing RE until it became 3rd person shooter #3459084305

Wow, so much wrong in one sentence. Classic RE was one of the most important franchise of Capcom. RE2 sold 5 MILLION copies on PS1 alone (you can count at least 1 million more with all the different ports), you think they'd achieve that with no advertising?

And about RE become a cliché 3rd person shooter : RE4 revolutionized and influenced that genre in at least 3 ways : the 'over the shoulder' camera, the QTEs, the brown&grey color scheme. It's everything that came out after RE4 that's 'shooter #3459084305', not RE4.

Stop seeing things through the eyes of your generation

>> No.1447838

>>1447832
>the QTEs

That's not a good thing at all. It's probably the worst thing about RE4. It is a great game though apart from that.

While we're talking about RE4, who would've loved to have played this? Shit looks damn creepy:

http://youtu.be/kWpEE_5pDzQ

>> No.1447839

>>1447832
>the 'over the shoulder' camera
Splinter cell did it first in 2002

>> No.1449795

>>1447838
>who would've loved to have played this?
i like the camera angles. Tho it doesn't really scream resident evil. Seems more SH. The location looks fantastic. More zombies please and less of the haunted shit.

>> No.1449802

>>1447839
Splinter Cell has a normal camera.

>> No.1449805
File: 66 KB, 137x188, poor virgin.png [View same] [iqdb] [saucenao] [google]
1449805

>>1427541

>> No.1449808
File: 92 KB, 610x510, The-Making-of-Splinter-Cell-1.jpg [View same] [iqdb] [saucenao] [google]
1449808

>>1449802
No it was the first game to use over the shoulder.

>> No.1449810

>>1449808
RE4 is always over the shoulder, though. It's not just for shootan. Besides, I think the guy was saying that later third person shooters expressly copied RE4's camera, which is true.

>> No.1450006

>>1446862

The Vita dpad is MUCH better than the DS3.

Well, imo that is. For me, both PS2 and PS3 have the same dpad on its controllers. I never saw a difference between them. Which works for me, never had a problem with them either.

But still, Vita's dpad imo is tied with the fat DS as examples of a truly masterful dpad.

And back to topic, >>1447832

RE4 was a great game DESPITE those QTEs. Mashing buttons like a retard on cocaine was stupid.

>> No.1450183

>>1450006
>>1447838
Well I never said I enjoyed the QTEs.
However the button mashing wasn't new, Mikami did that for the first time with Dino Crisis (and it did work well in DC1). What was new as the stuff during the cutscenes.

>> No.1450190

>>1450183
and before another anon jumps on me with insults because they love to take what others say literaly just because contradicting people makes them feel better about themselves : No, I don't mean "new" as in brand new. There was an entire genre on arcade dedicated to QTE games that had existed long before that.

>> No.1450214

>>1450190
>QTE games
http://www.youtube.com/watch?v=5LK2KcUu6po

>What was new as the stuff during the cutscenes.
Didn't Shenmue do this first?

>> No.1450257

>>1447838
The QTEs in RE4 weren't *that* bad. I never thought they felt intrusive.

They used them sparingly enough to not be overdone.

>> No.1450275

>>1450257
Its stupid shit like running away from a boulder or cutting a rope.

The QTEs in the cutscenes are by far the worst offender. Often just pop up in the most bullshit timing or worse you're at the end of the scene, fail and have to watch the whole thing again.

Thats not fun. QTEs arent fun.

>Press X to win

>> No.1450293
File: 34 KB, 403x314, residentevil1.jpg [View same] [iqdb] [saucenao] [google]
1450293

Resident evil 4 is not Retro.

If you want a QTE discussion open up another thread.

BACK ON TOPIC

>> No.1450303

>>1450293
>BIOHAZARDO

http://www.youtube.com/watch?v=yXFESr5RyH4

>> No.1450575

>>1450275

I'm usually pretty good at these kinda games, I mean no big deal - they're pretty easy for everybody I think... But the QTEs are usually what stress me out the most, especially if you have to tap the button or waggle the left thumbstick a lot. I have had the buttons memorized for many years now and I can do Parappa the Rapper style games easily, It's more like Track 'n Field style stuff that gums up my hands and makes it a miserable experience.

For example, I know since this an RE thread, many of you horror game fans have also played Deadly Premonition. Did you get to the end? There's a part where you're being chased by the last boss down a set of steps and you have to waggle the left thumbstick and then do a 4 button QTE combo several times in a row. It's so long and horrible! It's not so much the QTE input is it is having to stop waggling like mad and then go back to it afterwards. RE5/6 had a bunch of this shit in it also, I think RE4 too (been a while since I last played it). I literally cannot waggle the left thumbstick side to side with my left hand, I have to use my right hand - let go of the buttons, and move my right hand to the left thumbstick. It's hard to waggle the right thumbstick too, without switching to like an arcade joystick grip first. Both scenarios are inconvenient and put your character at risk while you fumble with it. I often hit the stupid Xbox guide button, too (I use a 360 pad to play game on my PC) I can't be the only one that hates this shit or that does this.

>> No.1451731

Anyone know if the dualshock 4 has the retarded light on always?
i'm about to do a resi marathon soon and the dpad looks pretty precise for RE style movement

>> No.1452784

>>1446583
they had fucking George Romero direct the commercial for Resident Evil 2, which aired in America.

That's a ridiculous claim, unless you live in some European country.

>> No.1452795

>>1452784
I don't think that commercial aired in America.

That being said, the guy you're responding to is full of shit. For anyone to imply that one of Capcom's biggest franchises of the 90s wasn't advertised is just laughable.

>> No.1452796

>>1450275
>>1450293
>>1450214
>>1450190
Suck it up, the QTEs in RE4 were really well executed. They were just used as context sensitive dodges and additional melee combat. The cutscene QTEs didn't ruin anything. In fact the Krauser QTE knife fight was pretty cool. It's not RE4's fault that anything after it overused it and used it as style over substance.

>> No.1452863

>>1452784
>>1452795
Yeah those 2 commercials were for Japan only.

But goddamn are they brilliant. 1 min of advertising by romero > all the hours of the official movies

>> No.1452868

>>1452795
Now that I think back on it, the major part of that commercial didn't, but there was a commercial campaign that used some of the footage, at least a zombie, and it had the giant gator and chief irons saying "everyone's gonna die!"

>> No.1452929

>>1452796
Resident evil 4 isn't retro so kindly shut the fuck up.

Thanks

>> No.1452935

>>1452929
Retro or not, be civil when asking someone to get back on topic. This isn't /v/.

>>1452868
If I went through the trouble of hiring Romero to market my game, I'd reuse some of the footage too.

Hell, I'd use some for RE3, too.

>> No.1452974
File: 29 KB, 535x204, image.jpg [View same] [iqdb] [saucenao] [google]
1452974

>>1452935
>Retro or not, be civil when asking someone to get back on topic. This isn't /v/.
I said "kindly" and "thanks"
What fucking more do you want?

Recently been playing the DS enhanced port of RE1 after reading about it know this thread. It's pretty fucking great. I like the way Shinji Mikami added the FPS mode/sections that look like the original artwork for RE when it was in its FPS early development. Would've loved a RE2/3 DS remake in the same style. The new models look fantastic too. Rebecca's school uniform should've been the same one from the picture in RE2. The Knife pom-poms were a nice touch.

>> No.1453014

Worth a watch.
http://m.youtube.com/watch?v=u-1nVFFwClw
http://m.youtube.com/watch?v=K9_WbKRCpNs

>> No.1453030

How many here have played the BIOHAZARD trial edition, you know, the one with the time limit? I have heard that you can disable the timer with a code, but was curious as to how far you can go. I am intrigued by prototypes, and know that this preview build apparently has some of those elements in it, but I wasn't sure how much of the game is accessible.

>> No.1453048

>>1453030
Here you go
http://www.the-horror.com/forums/showthread.php?2033-BioHazard-Trial-Edition-Gameshark-Codes

>> No.1453065 [DELETED] 

>>1452929
No one cares. Kill yourself.

>> No.1453560

>>1446608
>The ps2/3 d-pads are arguably the worst ever.
Lolno. Ever heard of the 360 controller? THAT is an abominable DPAD and by far the worst ever.

>> No.1453568

>>1453030
you should see the the videos of re4 before they turned into what we have today.
really damn cool lookin

>> No.1453909

I checked my YouTube subscriptions and this was uploaded about 18 hours ago.
http://www.youtube.com/watch?v=ABRDfcbL9Ec

>> No.1454469

>>1452974
I don't think Mikami worked on the DS port.

Also I found the first person part awful :
- they don't make sense. Why would I suddenly want to fight with the knife with all the ammo I have?
- they break the survival spirit and the atmosphere with the forced fights
- the gameplay in itself is awful : spam in diagonal to win.

>> No.1454891

>>1454469
>they don't make sense
Nor does most shit that happens in RE
>they break the survival spirit and the atmosphere
For you maybe
>spam in diagonal to win.
Ugh.. Maybe you have to spam tho most people learn the patterns and when to crit. You can one hit most the enemy's if you learn how. No spamming needed.

>> No.1454903

>>1454891
I'm sorry but being forced to have first person knife fights every 5 rooms is against the spirit of the game, it's anti-survival horror, too.
And for the spam, I didn't say I 'had' to spam. It's just that it's POSSIBLE to spam and never get hit that way, and that alone, just shows how badly made and badly thought those sequences are. One shouldn't be able to do that.
The 'rebirth' mode of the DS version was good for going through the mansion yet again with different item/enemy placement, but the first person parts and the gimmicky touchscreen 'puzzles' made 3 years olds were just shit.
The DS version is also good for playing the original game in it due to the new 3D models, the new zombie AI, the 180° turn, being able to use the knife at any time RE4 style and easily being able to hack the game to play with any character model (from both Alpha and Beta teams)

>> No.1455028

>>1454903

The best thing about the port is the ability to skip cutscenes and door animations, which is great for speedruns.

>> No.1456306

>>1455028
yeah that's good too, i can beat the DS version in 30mins. Sadly that time isn't even close to be comparable with anything as even the game itself is different due to the new controls and zombie AI..

>> No.1456318

>>1427482
Can someone please explain to me what the hell is going on in the box art?

>> No.1456323

>>1456318
Read the thread. We have no clue but a helpful anon pointed out that the image is a composite and another (at least I think it was another) pointed out that it's from the Judge Dredd movie.

Half of his face is scared, the other half is tense as fuck, and that gun does not exist. It's really fascinating shit that I never knew.

>> No.1456332
File: 181 KB, 818x976, 1394359842873.jpg [View same] [iqdb] [saucenao] [google]
1456332

>>1427541
Well, to me it looks like they originally started out with a generic soldier mctoughguy, but wanted to convey a feeling of fear/panic for the cover of a survival horror game. Hence the super-imposed terrified eyeball on an otherwise manly badass. As for the gun? I have no idea, maybe they wanted something not quite as powerful as a heavy machine gun for the same sense of dread/fear?

Gotta love the identical mirrored giant spiders and skewed skulls with eyeballs(?) overlay, though.

>> No.1456340
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1456340

>> No.1458938

>>1437526
What's the source of this?

>> No.1459319 [DELETED] 
File: 251 KB, 319x487, vidya.png [View same] [iqdb] [saucenao] [google]
1459319

>>1436723
Frankly I wouldn't recommend spending much more than 10 bucks on any version of RE. I might have dropped 25 on REmake in a heated fit of impulse purchasing/nostalgia

Also, Director's Cut of one has some neat features like Arranged Mode, but a couple unnecessary changes that really fuck up the atmosphere. Case in point:

http://www.youtube.com/watch?v=f4Eo9YIFGYQ

vs

http://www.youtube.com/watch?v=0kcF7E69C6Q

>> No.1459345

>>1438721
My question is, who the fuck is this guy? That couldn't possibly have been meant to be Chris, right?

>> No.1459346

>>1459319
Dual Shock version fucked up the soundtrack. Regular Directors Cut is fine. Read the thread, and pay attention to what you're linking to.

>> No.1459350

>>1459319
whoops, just saw someone had already posted the same links. oh well

>> No.1459368

I want to play Resident Evil 1 and 2, I don't have any consoles.
What are my best options?

>> No.1459414

>>1459368
PSP?

>> No.1459416

>>1459368

Emulator. ePSXe, PCSX and so forth.

Or, while not really retro, Dolphin and get the gamecube versions. RE2 was pretty much a straight port, and REmake is glorious.

>> No.1460738

>>1459368
The best version of RE2 is on PC.