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/vr/ - Retro Games


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1424297 No.1424297 [Reply] [Original]

Can anything bad be said about this game?

>> No.1424301

Yes

>> No.1424302

>>1424297
On 4chan, yes

>> No.1424304
File: 23 KB, 600x450, ritsu0011.jpg [View same] [iqdb] [saucenao] [google]
1424304

yes but the fanbase is so mind-fuckingly retarted that any criticism is dismissed as trolling
its a 2/5 game if im being genuine

>> No.1424309

>>1424304
OP here. I won't dismiss your criticism <3

>> No.1424318

Too floaty

>> No.1424319 [DELETED] 
File: 156 KB, 800x800, anime reaction images.jpg [View same] [iqdb] [saucenao] [google]
1424319

>>1424304
>>>/a/

>> No.1424320

>>1424304
I'm pretty sure the reaction to the criticism is usually just as intelligent or unintelligent as the criticism.

>> No.1424325

The control scheme is awful (The fucking GBA managed better ones for its two Metroid titles, with less buttons at that) and Samus is floaty as fuck. Honestly kind of feels nearly unplayable at points nowadays.

The actual game though, probably not. It's wonderful.

>> No.1424326

>>1424304
>dislikes game
>comments on fanbase
>doesn't actually explain why game isn't good.
are you even trying? further this is your opinion unless you can back it up and then, the supporting evidence will be anecdotal at best.

>come at me

>> No.1424329

>>1424304
Usually, you do shitpost, and I feel like you are right now, but I still agree with you. My main problem with the early Metroid games were the corridor like levels that are nothing but obscene amounts of repetitive platforms that just seem to keep going on forever, without any interesting attributes that I can associate with those platforms placements. I also am not a fan of backtracking, or 'exploring', as beyond the simple secrets, there is nothing that makes me even remotely interested in exploring, nor is it a good idea to explore anyways as the enemies all respawn as soon as you leave one area. I haven't really gone too far in the game, so take that as you will, but to those who have, I envy you, as people hype this game up as the greatest game in the history of gaming yet I still cannot get into it.

>> No.1424334

>>1424319
It´s like I´m really on /v/.

>> No.1424362
File: 161 KB, 495x494, kBWnp63.png [View same] [iqdb] [saucenao] [google]
1424362

>>1424329
I'd agree with you if we were talking about the original Metroid, endless boring repetitive areas that do nothing to distinguish them from each other.

I think the areas and rooms within them are very distinct overall in Super Metroid though.

Enemies respawning I don't think is a big deal for this game either because it's piss easy to kill 95% of them.

As far as backtracking goes, there is a little bit, but the game can be beaten by an average player in about 7 hours. The best ending requires you to beat it in 3, which isn't too hard, and speedrunners have beaten it with 100% item collection in 48 minutes, so I'd say the backtracking is minimal.

Give it another chance anon, unless platformers just aren't your thing.

>> No.1424379

Is one of those games were the flaws tend to be more personal but nothing that we can surpass.

Is a 10/10 for me.

>> No.1424382

inb4 Metroid 1 was better

>> No.1424385

>>1424382
Metroid 2 is the best imo

>> No.1424404

>>1424362
I think the enemies respawning is a bad thing, at least the way they went about doing so, which was making the enemies respawn immediately after a single screen is left. Every time you start the game up, over half of your health is already gone and each room you go through can easily rip a chunk of life out of you. It seemed like every two or three rooms I would just sit next to those respawning enemies that come out of the tubes to waste five minutes filling back up health because there are absolutely no health pickups, unless you count the ones the enemies rarely drop, but that is because I am shit at the game and know it. Yes there is only a little backtracking, if you know where you are supposed to go or have beaten the game before. When you first start out, you don't know where to go, so you wander everywhich way, and waste the wrong rocket types on the wrong door, and then spend more time stocking up by killing the infinitely respawning enemies. I am all for trial and error, but some of the things in this game was just tedious, like having to fire five rockets for each door. You would assume after about one that the door wouldn't work with that weapon right? Since shooting a normal door would only take one shot? Or maybe the further you go the more rockets it might take to open, so you waste even more time blowing upwards to twenty rockets then giving up after that doesn't work to restock and move on. I will definitely give it another try, I found it very amusing at first until the mechanics started to get too complex for simple trial and error.

>> No.1424408

>>1424304
Usually people don't take you seriously when you make up words like retarted.

>> No.1424410

>>1424325
Weird, I didn't play it until three generations after it was created, and it was immediately one of my favorite games ever made.

Nor did I have problems with the control scheme.

That doesn't quite sound like unplayable nowadays.

>> No.1424417

>>1424410
And I played it back when it came out. Compared to other SNES sidescrolling games the controls just didn't go with me.

Years later, I play Metroid Fusion and the controls and physics make complete and total sense and I wonder endlessly why Super Metroid was so fucked.

>> No.1424419

>>1424404
A lot of your problems seem to be based in just being really bad at the game.

Like, seriously, I didn't experience almost any of your issues, save for need to farming, and that was fairly rare, and at times where I needed to I had non-tedious opportunities.

I don't know how else to say that, and you even admit it, but you being really bad at a game doesn't make the game itself bad.

>waste the wrong rocket types on the wrong door
WTF, why?

And I only played the game for the first time a few years ago and remember the experience vividly.

>> No.1424421

>>1424417
I played Fusion first and liked it less. A lot less.

>> No.1424429

>>1424419
I never said the game was bad, I simply said there are flaws in the game, which obviously other people would have conflicting ideas with what I consider a flaw. I wasted the wrong rockets types on the wrong doors, because I wasn't aware of how many weapons or variations the game actually had. I would assume "hey, I just got a new type of missile, a super missile! how many other types of weapon related puzzles could there possibly be?". I am also used to really simple and straight forward games, like Mario and Doom, if it makes any more sense of what I am saying. I am shit at puzzle games.

>> No.1424435

>>1424421
The actual game? Yeah, I can see that. Not many like it over Super. I'm talking controls and physics only here.

>> No.1424443

>>1424297
It's too easy.

>> No.1424445

>>1424304
care to provide some facts to back up your ludicrous claims?

>> No.1424467

The control layout is stupid (why still even include a run button other than "we didn't know what else to put there"?)

Weapon switching is kinda retarded, Fusion got it right with the simple "hold button for missile/power bomb".

Grappling hook is a gimmick that doesn't serve much of a purpose.

Equipping the wrong combination of beams can crash the game. Not very likely you'll do this unless you know about it and are actively trying to make it happen, but still: equipping the wrong combination of beams can crash the game.

Maridia a shit.

>> No.1424487

>>1424325
I'll agree on the floaty. It's pretty annoying and is almost a hindrance on exploration.

>> No.1424498
File: 1.30 MB, 2121x1414, confused[1].jpg [View same] [iqdb] [saucenao] [google]
1424498

>>1424467
Mostly minor, and I can agree with the grappling hook and Maridia kind of sucking.

Though one thing I'm confused about that I'm seeing a lot of is control layout complaints. I don't see the issue. IIRC, there were 2 - 4 layout variants. The one that had B = Jump, Y = Fire, A = Run, X = Switch Special weapon worked fine for me.

I mean, that layout is identical to Super Mario World in terms of Jump/Fireball/Run.

>> No.1424501

>>1424467
>equipping the wrong combination of beams can crash the game
which you can only do by pressing two buttons at the exact same time while the boots are highlighted in a submenu

>> No.1424504

>>1424297
I liked Metroid better. Or I guess more accurately I liked Metroid but I didn't want to do it again.

>> No.1424507

>>1424467
>>1424498
what the fuck, am I the only one who loved Maridia?

>> No.1424515
File: 196 KB, 416x352, metcap.png [View same] [iqdb] [saucenao] [google]
1424515

Controls were customizable.

Not sure what all the layout whining is about.

>> No.1424527

>>1424507
I liked Maridia too. It is a bit slow, though, especially if you try it early without the Gravity Suit.

>> No.1424528

>>1424515
fukin plebs thast what

>> No.1424536
File: 380 KB, 2600x2300, Life.png [View same] [iqdb] [saucenao] [google]
1424536

>>1424507
Maridia is arguably the most difficult section to Navigate. Even though Norfair is bigger, it "guides" you to where you're supposed to go and when via locked doors, must-have-varia-suit areas etc, and it has only one entrance from other sections vs Maridia's 3.

On a more personal note, the environment is kind of boring (1st place boring environment goes to Rekt Ship tho). Boss was boss though.

Not saying it's necessarily bad overall, but less interesting than the other areas.

>> No.1424541
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1424541

>>1424536
Oh shit, did I just post a custom hack map?

Fuck me. Regardless, Maridia 6/10.

>> No.1424542

>>1424536
it had the most interactable fauna though.
I've probably spent hours kicking those tin-can snails around.
and jumping on those little turtles to make them spin around like koopas.

>> No.1424983
File: 227 KB, 467x693, 1391445294364.jpg [View same] [iqdb] [saucenao] [google]
1424983

Superior SNES series

>> No.1424990

>>1424467
>why have a run button if you don't even know where to put it
Can't you manually change the button layout? I just set it to L since when do you ever really need to aim downward in this game?

>> No.1425068

>>1424990

see >>1424515

>> No.1425098

>>1424297
No FMV cutscenes

>> No.1425193

it's bland boring shit. even other m is better.

>> No.1425218

>>1424515
>Item Select
That is the problem. The item selection system was god awful and could have been implemented into the controls much better.

>> No.1425247
File: 117 KB, 416x352, 1393123053369.png [View same] [iqdb] [saucenao] [google]
1425247

If I could customize the controls to something like this I'd probably like SM a lot better.

Dunno what Y should do. Either just fire regular missiles or quick-morph into ball. Or map.

>> No.1425251

>>1425247
http://www.romhacking.net/hacks/405/

>> No.1425396

Yes: If you're one who-

lacks objectivity-

lacks the ability to set aside any strange and pointless personal baggage-

has the personality-deficiency of an extended cancerous adolescence that craves an artificial and inflated sense of uniqueness and worth by formulating obtuse criticisms. (a vidya fedora in so many words...)

>> No.1425406

>>1425396
>lacks objectivity

Somehow this suddenly seems like 4chan's word of the month and no one is capable of using it correctly.

>> No.1425480

>>1425247
So you want to just shit all over the controls? Why would you do that? You do realize the GBA games only control like that due to a lack of buttons, right?

>>1424467
>why still even include a run button other than "we didn't know what else to put there"?
Because a run button is a great addition to any platform that gives you finer control over your movement in the absence of an analog stick.

>> No.1425484

-Intro cutscene/dialogue can't be skipped (you can keep a save file around with that done though).
-Can't map the shot angle inputs to anything other than shoulder buttons.
-Save station after point of no return in Tourian.
-Mother Brain is way too easy and "cinematic" a final boss on replays. It just feels like you're going through the motions instead of a proper final challenge.

That's all I can think of. Still the greatest game of all time.

>> No.1425490

>>1425484
Oh and I suppose the default control mappings being pretty bad could be considered a flaw. That's really easily fixed by anyone with a brain though.

>> No.1425492

>>1425480
>You do realize the GBA games only control like that due to a lack of buttons, right?
Why does it matter what the reason is when the result is that the controls are much better?

>> No.1425493

>>1425492
But see, that's wrong. They control worse for the most part.

>> No.1425494

>>1425480
>autorun
>moving slow as shit through most of the game.

>> No.1425496

The controls feel pretty flawed to me.

Y should have kept samus still while aiming, which would have freed up L and R for toggling weapons back and forth easily.

>> No.1425501

>>1425494
People don't speed run games on the first playthrough. The ability to choose from different speeds gives you finer control.

>> No.1425504

>>1425496
You wouldn't be able to shoot diagonally down while running because she'd duck.

>> No.1425507

>>1425496
While I do think Contra III's solution for run 'n' gun aiming was admirable, I think Super Metroid finally got things just right with separate buttons just for diagonal shooting. This way you can shoot precisely with no limitations.

>> No.1425514

>>1424507
Hell no, Maridia is my favorite area.

>that atmosphere
>the feeling of being alone unders tons of rocks, in underwater tunnels deep in the ocean.

http://www.youtube.com/watch?v=K96venBS7P8

10/10 area, there isn't many games I've played that gave me this feeling, except Demon's/Dark Souls that come to mind, at least those I played recently.

>> No.1425519
File: 254 KB, 755x973, 1393166921003.png [View same] [iqdb] [saucenao] [google]
1425519

Lay it off a bit, kids.

>> No.1425535

>>1425519

Was about to say the same. It's an amazing game and all but it seems to be in constant rotation here.

>> No.1425540

>>1425535
If somebody had anything new to say about it, why not create a thread? But nobody has anything to say, which is all but too evident in these threads we're having. It's just people who played the game arguing with people who haven't.

Don't forget to sage.

>> No.1425554

>>1424297
Not a big fan of the controls. I don't understand why run button needed to be a thing (I did get stuck on the noob bridge as a kid emulating on my brother's computer though). Samus' jump is too floaty, I prefer the jump style in other games. I didn't like how annoying it was to switch through options (missile/super missile/etc, got tiring when you had the full set). I would also have liked a mode of the game that didn't give you automap. I also don't like how it was yet another trek through Zebes fighting Ridley, Kraid, and Mother Brain. I feel that the series could have stood a new locale to go fight monsters.

>> No.1425556

I like this game a lot, but I think all these constant threads worshipping it will cause a backlash and people will begin to call it overrated because of that.

>> No.1425569

>>1424404
I don't want to sound like a jerk, but it sounds like you expect the game to adjust itself to you. I first played Super Metroid when I was a teenager and didn't find the mechanics to be difficult or complex at all.

My biggest challenge was some of the reflex based combat, but over time, I learned patterns and got faster about making my kills.

Look, I'm not a puzzle games guy either, but if you had trouble figuring out what color doors responded to what, then you should've adjusted with notetaking or something. I did that in some of the puzzle-based PC games I've played or older RPGs that needed mapping.

>> No.1425641

>>1424304
your anime reaction image makes me automatically assume you're a troll.

>> No.1425648

>>1425540
>It's just people who played the game arguing with people who haven't.

You are this delusional

>> No.1425658

>>1424297
controls are stiff
screw attack is shit
wall jumping is shit
middle part of the game is boring compared to the first parts and latter ones


...thats about it for me. Compared to what nintendo did on the GBA with this series, super metroid is like that classic that just needs to stay on the shelf and not be played anymore.

>> No.1425728

>>1424325
This. Not so much the control scheme, but the fact that Samus feels uber-floaty in Super. Still a fantastic game though.

>> No.1425871

Lord almighty.

>> No.1425891
File: 1 KB, 355x24, how to make vr even better.png [View same] [iqdb] [saucenao] [google]
1425891

>>1424304
Every single person on this board needs to go to the "Filters and Highlights" section on the 4chan extension and add this. Trust me. All this retard does is say good games are bad in an attempt to start shit with people.

>> No.1425897

>>1425891
THANK YOU. seriously everyone save that fucking picture for future reference. do not reply to smile, do not ever converse with smile. filter smile and move on.

>> No.1425935

Oh god another super metroid thread.

>> No.1425946
File: 183 KB, 1579x1490, SuperMetroidRedesign.png [View same] [iqdb] [saucenao] [google]
1425946

>>1424536
>not even accidentally posting the best romhack map

>> No.1425980
File: 28 KB, 400x300, 1363701480019.jpg [View same] [iqdb] [saucenao] [google]
1425980

>>1425935
But is best retro game anon.

>> No.1425986

>>1425980
Its not even the best game in its genre, let alone all retro games.

>> No.1426017 [DELETED] 

What, in your opinion, is the greatest "Village Music" from any retro RPG?

I'm going to nominate this obscure tune from the unremarkable turn based strategy game "Mystaria" (or "Blazing Heroes") on Sega Saturn (starts at 9:03):

http://www.youtube.com/watch?v=yf7k6_H56Sw

Just listen to that lute, this tune is like sinking into a warm bath of medieval relaxation.

Post your favourite village music.

>> No.1426024

I like the gameplay of the GBA titles much more, but I can't exactly pin down the reason.

>> No.1426036
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1426036

>>1425946
>Mother Brian

>> No.1426038

>>1425986

I am glad there are still intelligent posters out there

>> No.1426056

>>1426024
They have less challenge and more handholding.

There, pinned it down for you precisely.

>> No.1426070

>>1426056

That's actually the thing I liked about Super Metroid better. So, nope. Any other ideas? They just feel better.

>> No.1426074

>>1425891
>>1425897
>filtering the best poster on /vr/

>> No.1426132

>>1426070
More streamlined controls, button combinations instead of just a ton of buttons
Less "obsolete" gear (missiles become better missiles instead of you having to switch between shitsicles and greens)
An actual storyline
Sexy sexy GBA Ridley
Zero suit Solid Samus
All threats don't just sit around waiting for you (ok, technically they do, but the games try to make you feel like they don't)

Some of those maybe?

>> No.1426145

Stupid controls.

Samus is too floaty.

It actually becomes difficult to die later on in the game.

>> No.1426156

>>1424297
IMO it is a bit too easy. I would like the difficulty of Metroid 1.

>> No.1426176

>>1426132
Not even him, but
>Streamlined controls
I much prefer a simple button press to combos. Besides, combos exist. Mockball.
>Obsolete
They ain't. You use Missiles because you're always out of Supers.
>GBA Ridley
I liked SNES Ridley.
>Zero Suit
get out
>Threats waiting
That's kinda the point. You're coming into their house and fucking their shit up. They're not coming after you.

>> No.1426197

>>1424297
I got lost.

>> No.1426207

>>1426132
>likes Samus upgrading all her misiles into Casual Missiles

>> No.1426226

>>1426132
>>1426207
super missiles were cool but they had a slower fire rate. You could blast a constant stream of normal missiles by spazzing out your fire button.
Besides, outside of blocks and doors, a charged plasma beam made missiles obsolete.

>> No.1426441

I can't become a kid and play it for the first time again.

>> No.1426459

>>1426441

If time is cyclical you can and will

>> No.1427674

It's not the best 2D sidescrolling game. It's not even the best metroidvania. But it's not a bad game, so please stop overhyping it so much.

>> No.1427679

>>1427674
> metro I'd varia

I don't think think that means what you seem to think it means.

>> No.1427693

i hated the script event fight with mother brain.

>> No.1427704

"There is only one major issue I have with Super Metroid - it's a SNES game. Try as I might to sit down and finish it, Nintendo's unique take on audio coupled with the slow and dark nature of 16-bit Zebes means I often struggle to keep my eyes open while playing."

Not my quote, I found it on some video game blog written by a SEGA fanboy.