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/vr/ - Retro Games


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1385986 No.1385986[DELETED]  [Reply] [Original]

Excluding the MMOs (for me):
> VII > VI > X > IV > V > IX > XII > VIII > XIII > II > III > I

>> No.1386010
File: 37 KB, 100x100, jokerpopcorn.gif [View same] [iqdb] [saucenao] [google]
1386010

>> No.1386015

pokemon

>> No.1386034

IX>VIII>XIV>VII>IV>XIII>X>V>II>I>III

>> No.1386045

VII>VI>IV>VIII>V>III>The rest

>> No.1386057

How does II not get dead last?

>> No.1386071

V > VII > IX = VI > I > IV = II > XII > VIII > III > XIII

I haven't played 10 enough to judge it.

>> No.1386073

>>1385986

Time for unpopular opinions!

FFV
FFXI
FFXII
FFIX
FFX
FFII
FFIV
FFXIV (ARR)
FFVIII
FFVI
FFIII
FFI
FFVII

Actually Bad Tier
FFX-2
FFXIII
FFXIV (1.0)

>> No.1386081

6 > 12 > 9 > 5 > 10 > 7 > 4 > 1 > 13 > 8

>> No.1386080

>>1386057

Not OP, but I love FFII. Interesting leveling system is great, but most importantly the game is great at creating this hopeless atmosphere, where you feel like you're fighting for your life the whole time. The empire is always one step ahead of you, so many of your allies die along the way and even after you kill the emperor he's not done. You start as this tiny resistance group and it never really feels like you're winning. From the very first unwinnable battle to the end.

It gets way, way too much shit; I suspect because no one really defends it and it's old and sort of a black sheep.

>> No.1386084

>>1386080
Yeah, I started playing the PSP remake recently and I gotta say it may be my favorite of the 8-bit Final Fantasies. I'm not sure how much the leveling system was tweaked for this version, but so far I've been playing for something like 15-20 hours and it doesn't seem at all broken, nor does the difficulty curve feel unbalanced. So yeah, for the reasons you stated I think it's the best of the 8-bit games, though imo that isn't saying much since they're still all archaic and outdated, just to varying degrees.

>> No.1386089
File: 52 KB, 550x550, 1391580016168.jpg [View same] [iqdb] [saucenao] [google]
1386089

>IX>V>VI>VII>IV>I>X>VIII>III>XII>II

>> No.1386095

Tactics
Dimensions
V
X-2
VI
VIII
VII
IX
X
III
IV
XII
XIII
TA
TA2
II
I

If you haven't played Dimensions, you're missing out on the best non tactical Final Fantasy

>> No.1386103

VII - for nostalgia
VI - great game ( really should be 1 but the graphics of VII at the time if you were there you know what im talking about)
V - for job system
IV - for story
I - nostalgia again
IX - better then VIII !!!
XII - I liked the battle system fell short end game imo
X - took me 2 years to beat cuz lost interest
III - played it later on nothing can replace the feels of FFI back in the day
II - see above

( XI great mmo )
( X-2 battle system was alot like V I enjoyed it so much didn't need to pay attention to story)

>> No.1386107

>>1386095

Oh we doin' everything now?
FF Tactics
FFV
FFXI
FFXII
FF:CC Echoes of Time
FFIX
FF:CC
FFX
FFII
FFTA2
FFIV
Dissidia/Dissidia 012
FFTA
FFXIV (ARR)
FFVIII
FFVI
Bahamut Lagoon
FFIII
FF:CC Rings of Fate
FFI
FFVII
FFMQ
FFX-2
FFXIII
FFXIV (1.0)

I have been curious about dimensions. But ewww, phone games.

>> No.1386112

I've played 1-7 and 9, so that's all I'll rate.

IV>VI>V>IX>III>VII>II>I

IV has my favorite characters of the series and, I feel, has the most strongly developed theme of any of the games. It's a story about redemption and forgiveness, and how simply by seeking to redeem ourselves we become worthy of it. Cecil's crimes, Kain's jealousy, Rydia's fear, Edge's need for vengeance... these characters grow beyond these things. Even Golbez becomes redeemed. Zeromus, while coming out of left field, represents the false idea that we will always hate and fear and destroy one another. It's a very human story and doesn't let its fantasy elements overwhelm these things TOO much.

VI is a close second for also having a sympathetic and interesting cast but moreso for having gameplay that offered much more variety. Its themes get a touch muddled by its one-dimensional villain (I like Kefka, but he is one note) and the sheer size of its cast, but it still holds itself together remarkably well.

V, IX, and III hold their positions for having great gameplay; the jobs systems of V and III add a huge amount of variety, and the skill system of IX was very fun to play around with. Learning and choosing the right skills felt rewarding without requiring too much grinding.

My opinion will be unpopular, but I think VII is a slow, ugly rehash of VI utterly lacking in sympathetic characters. It seems like it tries to ape everything VI did, from its story (Emperor/Shinra Vs. Returners/Avalance), its villain (magitek knight Kefka/Jenova-Cetra-whatever-Sephiroth), its magic system (one esper/character Vs. a candy jar of materia), etc. It all just felt cold and heartless and unnecessary.

II and I are just a little too archaic in presentation for me to enjoy.

>> No.1386118

Mystic Quest > Everything else

>> No.1386120

i feel i'm the unpopular opinion when i say I'm not a fan of the job system. I think I just got frustrated that it's harder to guarantee you can beat a boss at a certain level, or I could just grind some to help.

>> No.1386125

>>1386118
Its soundtrack, while lacking in depth, is generally pretty fucking awesome. Dem battle themes. Dat Focus Tower. Motherfucking Doom Castle. It really brings some much-needed energy and the occasional squirt of gravitas to an otherwise unremarkable and shallow game.

>> No.1386129

>>1386120
This is true. I'd like to see an FF game (or similar game) try a system in which the classes are divided into a few base categories such as Warriors and Magicians so that when you switch from, say, Monk to Knight you have a base Warrior level to prevent having to grind too much as a Knight to match your proficiency as a Monk. I mean, when your job is just hitting people then you're going to have some basics that multiple classes share.

>> No.1386168

>>1386073
I'll show you unpopular.

FFVIII
FFIX
FFV
FFVI
FFVII
FFX
FFII
FF
FFIV
FFIII

I've played FFXII, but I don't even know what to think of it, other than that I didn't really care for it. No MMOs for me. And yes, VIII is flawed, but I really enjoyed it anyway.

>> No.1386176

>>1386168
On second thought, I'll bump X above VII for having Masashi Hamauzu and a more entertaining battle system.

>> No.1386184

>>1386107
>I have been curious about dimensions. But ewww, phone games.

It's easily the best non-tactical game. Great story, good characters, awesome job system. It's 20$ but my first runthrough of no grinding with no side quests took ~50 hours to complete.

Which is significantly longer than just about every other FF game.

>> No.1386185

>>1386184
And it has Fusion Abilities, which stay with your class regardless of what your job is. Literally the best nukes and buffs in the game are fusion abilities so it keeps you from having to have someone with a dedicated buff job like White Mage.

>> No.1386286

>>1386095
>X-2 higher than practically everything else
the fuck is wrong with you

>> No.1386298

>>1386286

He has good taste in battle/job systems

>> No.1386304
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1386304

4, 7, 6, 5

The rest of the series isn't really of any interest, though tactics and X weren't bad.

>> No.1386351

>>1386298
X-2's battle system is so bad your characters can get locked into their running animations and end up stuck on enemies, and the class balance is horrendous.

>> No.1386364
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1386364

6 > 9 > 7 > 8 > 4 > 5 > 10 > 3 > 12 > 1 > 2 >>>>>10-2 >>>> 13-2 > 13

>> No.1386371

am I back on /v/ or something?

>> No.1386372

>>1386351
I thought X-2's battle system was very similar to V thats why I loved it so much. I did hate the long animation scenes and wish you could skip them ( I forget if you can) and as far as unbalanced goes well can rape train with 3 Dark Knights or Berserker ect. ect. this is nothing new guy this is Final Fantasy

>> No.1386376
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1386376

>>1385986

> Final Fantasy IV

I haven't played this one, yet, but every time I see the guy on the cover, my mind instantly reverts to Spawn. What's the deal with this dude?

>> No.1386378

>>1386376
Just play IV man it's like one of the shortest ones in the series. I suggest the snes version please cuz you know retro

>> No.1386381

Not including tactics is just offensive.

>> No.1386384

>>1386376
Firstly, I'm going to reiterate >>1386378

Just play the damned game, it's really good as far as story goes. (The SNES version sucks. It was made very easy and cut out some content. The GBA version has way more content, though the sound and battle system were goofed a little. There is a patch to correct sound issues. If you don't care about a bunch of extra endgame content, then play a fan translation of the Japanese SFC release.)

Secondly, you seem to be suggesting that ornate spiky armor and big billowy capes aren't a thing that Final Fantasy already has tons of. Just play the damned game.

>> No.1386404

>>1386378
>Just play IV man it's like one of the shortest ones in the series.

It's the longest out of 1-6, the only one close to it's length is 6 and that depends on how long you spend in World of Ruin.

>>1386384
>Just play the damned game, it's really good as far as story goes.

It's really not though. Other than Cecils redemption arc there's practically nothing goin on in the story, and don't even get me started on the last boss out of no where bullshit.

>> No.1386426

>>1386404
I'll refer back to my previous post >>1386112 to justify my opinion about IV. I admit I probably have nostalgia goggles on to some degree, as IV was something I played in my youth and it was the first game I had ever encountered that really seemed to have some sense of stakes and drama. I cared about the characters. I can't say that about a lot of RPGs, including much of the rest of the FF series.

>> No.1386448

Everyone always thinks I'm being a master ruseman but here goes:
IV>VI=X-2>VII>XIII-2>VIII>X>V>I>III>XIII>IX>II

Honestly the only one of those I hated was II and I really only "strongly disliked" IX. Everything else I thought was in a range somewhere from pretty good to amazing.
I never played the MMOs and if we're counting FFT, I hated it.

>> No.1386456
File: 11 KB, 600x860, master_bait.png [View same] [iqdb] [saucenao] [google]
1386456

>13 better than 9
>6 as good as 10-2

>> No.1386465

>>1386448
>rating IV and VI highest
You are, and forever shall be, my nigga.

>> No.1386530

FFTA2 > FFT > FFTA

>> No.1386541

as for my experience:

VI > X > IX > VII > VIII > I

>> No.1386573

6>5>1>2>4>3
I really keep trying to get into 4 and it never grabs me.

>> No.1386626

>>1386465
Yeah, true masterpieces, on par with X-2, another timeless gem of a game.

>> No.1386635

4 = 5 > 6 > 1 > 7 > 2 > 3
Haven't played 8 or 9

>> No.1386641
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1386641

ITT: Nobody but me makes a chart

>> No.1386773
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1386773

>>1385986
>anything after VI in first place

>> No.1386853

>>1386129
FFV had NO stats inherited from any class, unless you were a Freelancer or Mime, in which case you took the best stats from each class you mastered.

>> No.1386856

Final Fantasy V was totally balanced, and you had a reason to master every job. Except Berserker, fuck Berserker.

Prove me wrong.

>> No.1386864

>>1386856
>Final Fantasy V was totally balanced, and you had a reason to master every job. Except Berserker, fuck Berserker.
Archer, Monk, Ninja, Mystic Knight
Dragoon, Thief or Ninja, Monk, Chemist
Red Mage, 2 other mage jobs
Red Mage, 2 other mage jobs

11 or 12 out of the 20 regular jobs and everything important is covered. You can kill Omega, Shinryu, and Exdeath without any real problems and without any significant amount of grinding.

>> No.1386868

tactics, seven, six, eight, one, two. That's all I've played enough to pass judgement.

>> No.1386870

>>1386404
IV is about 15 hours long. I actually checked last time I played. VI is at least 5 hours longer, and more actually like 10.

>> No.1386873

I'm thinking about getting FFXIV ARR. Is it just another standard MMO?

>> No.1386875

>>1386864
>without any significant amount of grinding
>Getting dualcast
pick one

>> No.1386876

>>1386875
I got dualcast going through the game without stopping to grind.
It's really not that hard if you're not switching into shit jobs constantly and wasting AP.

>> No.1386879

>>1386864
Yes, but there's other stuff too. Knight and Samurai have good abilities. Blue Mage has fucking Mighty Guard, and Beastmaster helps that. Geomancer is good for random encounters, if you took a look at how good some of their abilities were. Bard kinda sucks early on, but eventually !Sing comes into it's own for good buffs. Dancer's sword dance is pretty good for the few times !Rapid Fire isn't a good idea (mostly against Euno in the Advance version).

Speaking of the Advance version, most of the classes there have something good. Oracle has better magic to pass down than the Summoner, as well as ABP Up to help you get !Rapid Fire and !Dualcast. Gladiator is all around good, !Finisher is pretty great, and Long Reach could be useful. Cannoneer is sort of a more offensive Chemist, and EXP Up is there if you want it. Necromancer has some good moves with !Dark Arts, and the only reason you wouldn't use it is the fact that you can't Dualcast it.

Between !Rapid Fire+Dual Wield+!Spellblade and !Dualcast+any two magics+maybe Quick, both physical and magical are fairly balanced. Freelancers are the more physical, while Mimes more magical. And that's why every class is good and fairly ballanced.

>> No.1386889

IX
VII
VI
V
III
IV
XII
VIII
I
II
X
XIII

>> No.1386894

>>1386879
>Knight and Samurai have good abilities.
Not good enough to waste AP on when you could be directly working towards rapid-fire dual-wielded flare swords.
>Blue Mage has fucking Mighty Guard, and Beastmaster helps that.
Hardly necessary, all things considered. But it can be thrown in somewhere if you really want it.
>Bard kinda sucks early on, but eventually !Sing comes into it's own for good buffs.
Bard is only truly useful for one area of the game and it can abandoned as soon as you're out of it. You don't need the buffs unless you've been running from everything and are seriously underleveled.
>Advance version
Don't really care about the shitty bonus content but you can make the above team build work in it with minimal changes.

>> No.1386943

VII > VI > V > VIII > IX > IV > X.

There isn't much between them, IMO. Except for X, which really sucked.

>> No.1386948

IV > IX > VII > VI > V > VIII > I > III > II

It's kind of cool how FF fan opinions vary so much.

>> No.1386978

>>1385986
IV>VI>X>VII>V>XIII>I>II>VIII>IX>III>XII

VIII was a lot higher when I first played it, but it's garbage to me now. Never liked 9, despite all the hype - Great first disk, everything else blew. IV was one of the first games I ever played, so there's a lot of nostalgia there for me - I still think it's great though. I wish I could put V higher up, but as good as it is it doesn't have that emotional quality for me. Plus, fucking trees, man.

I really enjoyed FF XIII, though. I know, mentally, that it's incredibly flawed and has major problems all over the place... But I had a blast with it once put it down for a little while, and picked back up for that sweet end-game content. Seriously, 90% of that game is hiding how much fun the pure mechanics of the system are - I spent a week straight breaking the kneecaps of dinosaurs for platinum, and I had fun doing it.

>> No.1387034

9/6
7
10
4
5
3
8
12
2
1
I'm not saying 1 is bad but I like the others more
13 is shit

>> No.1387046

>>1386875
You can get it easily with regular play and then saving the last few hundred ABP from those pots that you feed elixirs too

>> No.1387053

V > VI > III > II > I > IV > IX > XII > X > VII > VIII > XIII

>> No.1387145

Does anyone have the copypasta about FF I to X being the history of a single world in reverse chronological order?

Pretty please, shit was awesome

My personal rankings:

VI> V> IX> X> VII> IV> VIII> III> I> II

But that's just, like, my opinion, man

>> No.1387146

V > I > VI > VII > IV > IX > III > XII > ...
5 and 1 don't have the best stories but they're the ones I enjoyed playing the most and would like to replay.
[massive drop off in quality]
.... > VIII > X > X-2 > II > XIII
Eight has some good ideas but is a trainwreck in execution, 10 has some strong points but the bad points drag it down in the mud and strangle it, 10-2 is shit, 2 is completely non functional shit, 13 is a glorified excel spreadsheet that costs 60 dollars.

>> No.1387176

>>1386873

I was in the beta but I'm thinking about getting in for real. They had crafted a pretty great world. It's not quite the wonderful adventure FFXI was but still fun

>> No.1387276

Best in the series
V IX XII

Pretty Good
I II VII VIII

Apathetic
III X

Hate it
IV III

Still need to play the rest. I think I'll join up /vr/ on the XI private server.

>> No.1387314

>>1386873
Yes and no.

You don't need to reroll characters to play another class.
But by the time you get one class to max level you'll have exhausted 90% of the quests in game and have to resort to grinding the fuck out of the other classes.

End-game is typical MMO end game now. Start at low dungeons, get low dungeon gear, go to higher dungeons, get higher dungeon gear, do a raid or two, get raid weapons, do the highest raid, get the highest raid gear. The highest of content is on a weekly lockout too, because artificial length.

I had a bit of fun leveling a scholar to max leve lbut only did the endgame for about 2 weeks before I was bored out of my mind over it.

>> No.1387354

6 > 9 > 12 > 1 > 7 > 4
Are the only ones I played.

>> No.1387385

XII > IX > V > VI > X > VII > IV > VIII > XIII > III > I > II
>implying I play MMOs

>> No.1387480

Best in the series
6, 9

Great
4, 8, 11, 14, 5

Good
1 (remakes), 3, 12, 7, 10

Bad
2, 10-2

Awful
13, 13-2

>> No.1387482

>>1386095
>Dimensions
>Not "Shit RPG Maker-tier"

>> No.1387483

>>1387385
But your favorite Final Fantasy is a single-player MMO

>> No.1387490

Retro games version.

V > VI > IX > IV > III = VII > VIII > I > II

>> No.1387520

>>1387490
for the most part I agree, but what is your justification for putting VII so low?
mechanics and story wise it wasn't that far off from VI, so how was it worse than IV?

>> No.1387540

>>1387520

Materia system flagrantly raped any sort of character archetypes and balance. VI did this first with magecite but it didn't completely discard archetypes (it had other more worrying balancing issues). I also think the story is rather garbage and a product of that era of Japanese media being really infatuated with poorly written "mind fucks". Otherwise it is fun and very worthy of being played. I don't think it is overrated at all because with the way "nerd" culture evolved with enjoying anime characterizations and getting all of your characters to be OP (and bland) as fuck is great for some people. 8.3/10 would play again.

>> No.1387664

>>1386125
All recycled tracks from Rudra no Hihou.

>> No.1387683

>>1387482
Once you get past the graphics you have one of the best stories and one of the best job systems out of all of Final Fantasy.

But hey, keep clinging to that LOL RPG MAKER GRAPHICS crutch. I'll keep enjoying this game.

>> No.1387692

>>1387664

What? It came out before Rudra and none of the songs sound alike.

>> No.1387716

IV > VI > V > III > I > VII > IX > VIII > X > II

Played PS1/2 ones a couple of years ago so nostalgia isn't an issue for me.

>> No.1387719

>>1386125

I played Mystic Quest almost immediately after finishing IV (teenager in the 90's) and felt the same way. At first I think I was a little disappointed by the lack of depth, but holy crap was it fun to play and that soundtrack was amazing.

4 Heroes of light was like that too. I stopped caring about the franchise in the PS2 era, and picked it up after enjoying the FFIII DS port. Ended up loving it, and I'm stoked it's being spun off into the Bravely franchise.

>> No.1387739

>II over III
>II over I
>II over anything
>Final Fantasy II is literally unplayable unless you exploit bugs
>Final Fantasy II is one of the worst JRPGs on the NES, the console that has Super Monkey Daiboken and Hoshi wo Miru Hito to its name
>Final Fantasy II is one of the worst JRPGs ever made

Kill yourself. End your life.

>> No.1387750

>>1387739
Calm down, kid. The original game sucks ass, but the remakes are decent.

>> No.1387754

>>1387750
No, they really aren't. It's the same broken leveling system, the same grindiness, the same horrible enemy placement, it's the same piece of shit with prettier graphics.

In fact, the remakes are WORSE than the original NES version because they removed the attack and magic bugs that allow you to level up.

>> No.1387756

>>1387739

Get fucked

>> No.1387764

V>VII>VI>IV>I>X>VIII>III>XII>XIII>Unlimited SaGa>Super Monkey Daiboken>Big Rigs Over The Road Racing>II

>> No.1387762

>>1387754

>It's too easy to break the system!
>It's too grindy!

Jesus fuck pick one you mad autist

>> No.1387771

>>1387754
I don't really know what to tell you, then. I've beaten the GBA version a couple times and it wasn't a great game, but it was alright. Never had a problem where I had to grind or break the game.

>> No.1387774

>>1387762
You have to grind to break the system. The system in itself is fundamentally horrible, I'll say it again, FFII borders on being fucking unplayable.

It's complete garbage. The world map is the worst I've ever seen in any JRPG, from the very starting tile if you walk any direction but North you encounter enemies that one-shot you that you do one damage to. In a game where it's nearly impossible to escape from battle.

Meaning I got a fucking game over in literally the first 10 seconds I played FFII.

>> No.1387779

>>1387774

Have you ever played an old school JRPG before? If you're retarded enough to step outside and roam around without propee prep you deserve to get wrecked. This is no fault of II.

>> No.1387791

>>1387774
Welcome to 80's/90's game design. I bet you complain that the slimes in Ys can kill you faster than you can kill them, and that the thief in Zork is too tough.

>> No.1387790

>>1387779
>step outside

FFII just starts you off in the world map in a forest with no direction. It's supposed to be my fault that I walked the wrong direction? Why are enemies LITERALLY 4 SPACES FROM THE VERY STARTING TILE OF THE GAME powerful enough to take no damage and kill you in one hit?

FFI didn't have that. Know why? Because FFI isn't a shitty game.

>> No.1387794

>>1387790

FFI DID have that if you roamed around like a moron.

>> No.1387797

>>1387794
Not on the starting fucking continent and certainly not within the first few seconds of taking control of the game.

Mixing unkillable enemies in with starter enemies is the most retarded design decision possible. It's no wonder they never let the director of II near a Final Fantasy for decades after.

>> No.1387802
File: 53 KB, 600x1500, 1364968262403.png [View same] [iqdb] [saucenao] [google]
1387802

>>1387739
>Worse than Super Monkey Daiboken

You're a funny guy anon.

>> No.1387805

>>1387802
I didn't say it was worse than Super Monkey Daiboken, I'm saying that FFII being one of the worst JRPGs on the NES is a huge accomplishment considering what the worst JRPGs on the NES were like.

>> No.1387813

>>1387797

Please roam around in Phantasy Star I & II and record yourself. I want to hear how many "artificial difficulty" "this game sucks" etc you let drop before you turn it off.

>> No.1387815

>>1387797
You're exaggerating. Probably from a half-forgotten memory from years ago - If you look at the maps and the data, the second-tier enemies in FFII are only a touch closer than the second-tire enemies in 1. a starting-level party has to gain 1-2 levels to make it in the Temple of Fiends, whereas in FFII, because the leveling system is less specific, you need to raise everyone's HP about 30 points before crossing that bridge and heading for Wynn. After that first lesson, it's no real problem, most players will have a handle on how much you need to grind in each area before moving on. Which, unless you're trying to break the game or perform a strange build, should take 20-30 minutes, less if you use the exploits.

>> No.1387817

>>1387813
I beat Phantasy Star I a while back (holy shit them dungeons)

Never did I feel that it was unplayable, nor did they put endgame level enemies at the very place the game starts you off at.

FFII puts ACTUAL END OF THE GAME ENEMIES 6 TILES AWAY FROM THE STARTING SQUARE. END GAME, AS IN HUGE STATS, AS IN YOU HAVE NO POSSIBLE CHANCE OF SURVIVAL AGAINST THEM. FROM THE START OF THE FUCKING WORLD MAP.

>> No.1387821

>>1387817
Are you on about the two squares at a dead end directly south of the first town?

>> No.1387824

>>1387815
In a way it's not an exaggeration, it's possible to encounter late game enemies literally seconds after starting the game, and get a very fast game over.

FFII is far from polished.

>> No.1387827

>>1387821
the first thing I do from the starting point in any JRPG is move south until I reach the bottom or next area/town

>> No.1387831

>>1387817

I understand what you're saying but it is simple enough to go "yo I got my ass kicked for doing this let's not do that again" since it is at the start.

>> No.1387834

>>1387824
I don't think anyone is saying FFII isn't unpolished, especially the original game. But it's a far cry from being "unplayable"

>> No.1387836

>>1387831
It shouldn't even be a possibility for that to happen in the first place though.

>> No.1387839

>>1387817

IN AN AREA YOU HAVE NO REASON TO BE IN AND DON'T HAVE TO TRAVERSE

WOW SO UNPLAYABLE

>> No.1388000

>>1387836
Why?
Wait, I already know the answer: because you grew up with games that hold your hand

>> No.1388009

IV = I = IX > XII > X > V > Tictacs > VI > VIII > VII > X-2: United > XIII > XIII-2 > Dirge of Cerberus
that's all I've played

>> No.1388012

>>1388009
also I just wanna say that XII has the most beautiful shit in it. Just the logo alone is my favorite of the series and it gets me excited to play it again. The Judges were all really cool and I loved the level design and art direction. Setting was amazing. The story felt particular to the series. Just...the main character though. Game definitely felt a little rushed.

>> No.1388054

>>1388012
Too bad it has the worst battle system out of every other FF game.

>> No.1388161

>>1388054
nope. battle system was among my favorite. I don't even like turn based verymuch. I find it discourages exploration because of how tedious it is, and it's a lot more convoluted, which I just personally don't like, because it's much more about what you can do in how many turns, etc, than it is about skill or combo performance, a la dark souls or dmc.