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/vr/ - Retro Games


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1382785 No.1382785 [Reply] [Original]

DOOM THREAD, (Last thread >>1376808)
(other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently
http://pastebin.com/AfQkPem3

======WEBSITE======
http://vrdoom.weebly.com/

===COMMUNITY===
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS

Steam Group:
http://steamcommunity.com/groups/vrDOOM

IRC (The password is in the FAQ.)
irc.zandronum.com
Channel: #vr

===TUTORIALS AND UTILITIES===

Wanna learn how to...

Create maps?
http://www.doombuilder.com/index.php?p=tutorials

Open/Edit WAD/PK3/etc to make 'em compatible with other mods?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)
http://zdoom.org/wiki

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)
http://www.mediafire.com/?eq4zyb6k8c0o6nc

===WADS===
/idgames torrent (12 GBs of wads, 18 years worth of user-made content!)
https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

Vanilla/Boom related projects can be found here http://www.doomworld.com/vb/wads-mods/
ZDoom mods/projects can be found here http://forum.zdoom.org/viewforum.php?f=19

Best Single Player WADS of 2013 (needs update)
http://i.imgur.com/yeSiyQo.jpg
http://pastebin.com/XSVn3zzJ

>> No.1382786

****************************
NEWS
****************************

-If you feel like trying a new mod, give GMOTA a chance! Go check it here! http://forum.zdoom.org/viewtopic.php?p=742401#p742401

-The past Awesome Games Done Quick featured a playthrough of Plutonia (Go 2 It included) and also a bid war between Ultimate Doom and Doom 2 which ended in the latter winning for over 8 bucks, therefore it was featured in a race between Dime (who also ran Plutonia) and Vortale. To rewatch the Doom speedruns, go follow this link http://www.doomworld.com/vb/post/1229035

-Have you checked The Space Pirate yet? http://forum.zdoom.org/viewtopic.php?f=19&t=37064 It's in Alpha as we speak, but that shouldn't restrain you from testing it out!

-Guess who received an update? OBLIGE! Now it's in version number 6, and oh man things surely have improved, go check it here! http://oblige.sourceforge.net/forum/index.php?topic=307.0

-CACOWARDS? SURE, HERE! http://www.doomworld.com/20years.. Feel absolutely free to share your thoughts about the works chosen for this edition. And man oh man, they surely left a lot of stuff to discuss related to the decisions made on some wads...

-Doomsday received a brand new update, now you can play with the Oculus Rift! Go download Doomsday here! http://dengine.net/

-ChocoDoom got updated in the 20th anniversary. Now you can play Heretic, Hexen and Strife too! Go grab each version of them here! http://www.chocolate-doom.org/wiki/index.php/Downloads

-Jimmy's Jukebox may be get a new update very soon...get hype!!! http://forum.zdoom.org/viewtopic.php?f=19&t=29117&start=180

>> No.1382796

IMX forgot to add this to the OP
http://agitating.cf.gs/

>> No.1382798 [DELETED] 

>>1382796
>failforum
nah

>> No.1382803
File: 65 KB, 480x360, nails.jpg [View same] [iqdb] [saucenao] [google]
1382803

I'd like to remind everyone that Quake Live is free to play, and fun as well.

My name on there is Doomkill6969 in case you want to duel or something.

>> No.1382810

How is it even possible to kill pinkies with two shotgun blasts (as it is theorically possible) ONLY in E3M1?

How is it possible for a pinky on -fast to gib a zombieman?

>> No.1382812

Thank you for making the thread, OP

>>1382737
here

I'm going to get the torrent, but in the thread I made I was wondering what coop wads would be best for 10+ people.

la-factoryworldv6 seems fun but I cant seem to find it anywhere.

Mind giving some suggestions?

>> No.1382817

>>1382812

>what coop wads would be best for 10+ people.

anything that has been tagged as slaughtermap. Even if you guys are still new to Doom you can have a lot of fun blasting thru those kind of levels

also the obligatory Memento Mori mention

>> No.1382819

>>1382810
http://zdoom.org/wiki/A_SargAttack
>This performs a melee attack with a base damage of 4 multiplied by a random value between 1 and 10.
If its attack rolls a 10, that zombie is getting gibbed. If the zombieman was injured before the pinky's attack, that just makes it easier.

>> No.1382821

someone in one of these threads a while back was making a "Doom Enhanced" wad that was just a compilation of things like smoother weapon animation, new enemy deaths, and some other minor stuff. was that ever released?

>> No.1382824

>>1382819

I always wondered why they used "Sarg" for Pinky Demon things, when he isn't the Sargeant

>> No.1382825

>>1382824

Doom Bible, he's specifically called a "Hell Sergeant"

>> No.1382832
File: 162 KB, 500x669, Samsara_SW_Head_History.png [View same] [iqdb] [saucenao] [google]
1382832

>Samsara Shadow warrior:
Progress so far:
* HUD finished
* Weapon slots assigned (http://pastebin.com/BBGHH39u))
* Mugshots of Lo Wang finished
* Ripped heads of IWAD DOOM finished (Hexen, Heretic, Strife and Chex left. Each IWAD has 3 monsters, whose had can be used as a weapon: Normal strength, Very strong, supportive). Pic related, made by me, marrub helped.
* Next part is implementation / coding

>Samsara Grondoval:
I need a lot of feedback, suggestios etc. to finally release him. It'd be nice if you guys could play as him, test his weapons, play a few maps with him (bossfights) etc.

Download (v4):
https://www.mediafire.com/?zua4dp19bcdzwge
(PLAY WITH SAMSARA V0.31BETA ONLY)

Information:
http://pastebin.com/8Mu5SYLV

General, important information (that is not part of the pastebin/readme):
* Grondovals weapons can be used without ammo. But the downside is: Once youre out of ammo, they are limited to melee.
* Monsters in Witchaven always enter the pain states if attack by melee weapons. This is part of Grondovals role in Samsara: He is supposed to easily kill weak, mid-strong and quite-strong (barons, viles) monsters if they dont come in hordes.

(This should be everything....for now)

>> No.1382835

>>1382821
probably not but that's not an original idea so it already exists

http://forum.zdoom.org/viewtopic.php?f=19&t=26656

>>1382824
The name of the demon thing or object in the source code is MT_SERGEANT, as it fits into the role of a "demon sergeant" according to the Doom Bible in section 7.2. Correspondingly, the root of the sprite name of the monster is SARG.

>> No.1382839

>>1382825
Yep, and imps used to be called troopers, which is why their prefix is TROO

I think this was before they decided to have human enemies.

>> No.1382841

>>1382810
>kill pinkies with two shotgun blasts (as it is theorically possible) ONLY in E3M1?

Gonna need citation

Google found nothing

>> No.1382849

>>1382839
>before they decided to have human enemies.

Possessed enemies were in from the get-go.

>> No.1382867

>>1382841

You can kill a Pinky by blasting him with the SSG, right? Yes, a single SSG blast it fires more pellets than two regular shotgun blasts, BUT if we take into account that a single shotgun blast deals 7d3 x 5 of damage, and it can deal a maximum of 105 HP of damage, it IS theorically possible to kill a Pinky with two shotgun blasts (demons have 150HP)

Also this is a very good read

http://www.gamers.org/pub/idgames/lmps/tyson/weapons.html

>Killing a Demon/Specter in 2 shotgun shots: 1 in 3.2
>NOT killing a Demon/Specter in 1 SSG shot (or 3 shotgun shots): 1 in 3500

Also, attention to this one

>Killing a Cyberdemon in 18 SSG shots: 1 in 400
>Killing a Cyberdemon in 19 SSG shots: 1 in 1.8

>> No.1382907

>>1382867
>Killing a Cyberdemon in 18 SSG shots: 1 in 400
>Killing a Cyberdemon in 19 SSG shots: 1 in 1.8

That's interesting.

I guess the high number of pellets means there's very little deviation from the average damage.

>> No.1382912

Okay, so what's with "ONLY ON E3M1"?

>> No.1382916

>>1382912

Sorry, I should've worded myself correctly

It is certain to kill Demons with two shotgun blasts in E3M1, in that small "corridor" with 4 of them

>> No.1382917

>>1382867
>a single shotgun blast deals 7d3 x 5 of damage, and it can deal a maximum of 105 HP of damage
Except no. Shotguns can never get a perfect roll due to how the random number generator works.

>> No.1382929

>>1382916
>It is certain to kill Demons with two shotgun blasts in E3M1, in that small "corridor" with 4 of them

What does that have anything to do with it?

If you mean it's easier to hit them, then yeah, but whenever you count a hit with something you count it as all pellets hitting it.

>> No.1382997

>>1382917
Good thing it's feasible for two shots to add up to 150+ damage.

>> No.1383023

>>1382997
The average in my experience is about 70 damage. For example, archviles are often about 10 shotgun shots to kill.

Unrelated question, is there a way to remove sourceport's autosave so that I always pistol start when I die on maps?

>> No.1383032

Is there a modified version of NeoDoom at all that removes the custom weapons, enemies, and so forth? I played it through once already, but kinda wanted to play it with different mods and such.

>> No.1383037

>>1383032
I think you have to edit it all manually anon.

>> No.1383038

>>1383037
Well shit. Oh well. What exactly would I have to remove/change?

>> No.1383042

>>1383023
>is there a way to remove sourceport's autosave so that I always pistol start when I die on maps?

Option > Misc > Enable Autosaves

Turn that off

>> No.1383043

>>1383038
You'd have to remove all the custom weapons.
You'd have to edit the custom monster actors into a normal monster spawner OR edit the maps to place regular monsters instead.

>> No.1383045

>>1383043
Shit, sounds a bit too complicated for me. Oh well.

>> No.1383047

>>1383042
thanks mate.

>> No.1383086

http://saxifraga-x-urbium.tumblr.com/post/71872569472/skara-brae-ritual-communal-housing-from-the

mappers get on this deathmatch map

not enough grassy knolls

>> No.1383127

What would you feel about a cyberdemon with a maulotaur's dash? How would you feel if the fact that it had this ability wasn't advertised anywhere?

>> No.1383135

>>1383127
to be honest,i would not feel impressed because Maulotaur's dash is easy to dodge

>> No.1383142
File: 73 KB, 419x668, 1373459502864.jpg [View same] [iqdb] [saucenao] [google]
1383142

>>1383135
Alright. Doubt I'll get a reply, but what would you like to see in a "Boss" enemy?

Picture unrelated.

>> No.1383147

>>1383142
>giant
>epic music

I am a man with simple taste.

>> No.1383154

>>1383142
if i ever make a custom boss,i would make Cyberdemon to walk and shot at the same time,dodging your bullets

>> No.1383162
File: 186 KB, 1280x720, 1391484631080.png [View same] [iqdb] [saucenao] [google]
1383162

>>1383147

http://www.youtube.com/watch?v=rpKZCg22pXA

>> No.1383193

>>1383142

>but what would you like to see in a "Boss" enemy?

As soon as he/she/it enters in its Pain status, get him to shoot twice as many projectiles as possible in a randomized rhythm, just to aim towards the benefit of variety.

>> No.1383204

>>1383142
a gaint pain elemental holding a huge bong that kills you with hoots.

>> No.1383218

>>1383142
i posted this 4 threads ago
Korax with Cyberdemon's Rocket Launcher in his top right hand,the Hitler's mech chainguns in the middle arms,Duke3D Cyclops cyberhands in the lowards and the top left arm shoots all the projectiles that Korax shot normally,also D'sparil is riding him and if Korax dies,D'sparil will wreck your shit,also this guy will summon 2 maulotaurs when he is going to die and he also does the Heresiarch attacks
TL;DR:Super D'sparil riding CyberKorax

>> No.1383216

>>1383142
As he's going through his death animation, have him fire one last attack. Maybe something with splash damage.

>> No.1383221

>>1383218
It isn't exactly what you've described, but you might like the spiderdemon from Fractal Doom.

>> No.1383240

>>1383142
Teleporting like a motherfucker, healing, wavy homing attacks, and summoning monsters that summon other monsters.

>> No.1383257

>>1383240
>healing
No thanks.

>> No.1383273

>>1383142
A man in heavy armor with the same kind of skills as the player.

He's fast, strong and accurate with his weapons.
No hitscan, but projectiles that fan out in different ways.

Think of it like fighting Chester in Ys: Oath in Felghana.

>> No.1383285
File: 561 KB, 1280x1024, Rockguy.jpg [View same] [iqdb] [saucenao] [google]
1383285

>>1383273
I've got just the man you're loking for.

>> No.1383312

>>1383285
Has anyone ever tried to remake the movie in Doom?

>> No.1383316

>>1383285
>Implying lackluster clunky slow battles with the Rock is even kind of similar
Only identical in spirit at best.

And he's supposed to be the Cyberdemon.

>> No.1383327

>>1383316
I was just going off of the fact that the rock was doomguy's (Whatever his name was) commanding officer. Maybe a possessed marine? That might work.

>> No.1383330

>>1383327
I was just thinking of a boss perspective rather than a story one.

My favorite boss fights in Doom have been from Claustrophobia: The Walls Close In and Soulcrusher.

I played the latter with Project MSX after using regular weapons and it felt right.

>> No.1383375

>>1383285
hes gotta give you the rock bottom then the peoples elbow when youre down

>> No.1383404
File: 2.83 MB, 392x198, CIF3.gif [View same] [iqdb] [saucenao] [google]
1383404

>> No.1383405
File: 194 KB, 1024x768, 1391490025083.png [View same] [iqdb] [saucenao] [google]
1383405

The mark of quality

>> No.1383410
File: 78 KB, 1024x768, taunts.png [View same] [iqdb] [saucenao] [google]
1383410

>>1383405
as many taunts as you could hope for

>> No.1383414

>>1383404
Mod? Name?

>> No.1383415

>>1383414

>filename

http://lmgtfy.com/?q=cif3+doom

>> No.1383427

131 mb wad to play on this /vr/ server the fuck is this shit

>> No.1383428

>>1383405
So, uh, is that part of cif3 as well?

>> No.1383445

>>1383427
it's a shitty mod we're making fun of

>> No.1383446

>>1383445
god damn its shitty let me back in that shit I was having fun splorin I was scientist

>> No.1383459

>>1383446
password is vidya

>> No.1383483
File: 1.47 MB, 960x1280, cate.png [View same] [iqdb] [saucenao] [google]
1383483

Just getting back into doom. I played through pirate doom and Back to Saturn X and loved the shit out of them, then started on Unholy Realms and was disappointed gravely.

>that boring tech architecture
>those ambushes that are at the same time obvious and unfair
>those monsters spawning behind you constantly

there was one part I remember where there's literally just a hallway with a dead end in sight with different-textured walls that are obviously traps. There's no incentive to go down the hallway, it's just a grudging necessity because you know it's the only way to advance. it kills the fun and makes it feel mechanical.

>> No.1383494

>>1383483
Pick your poison:
SoulCrusher
Primary: Gold
Vanilla Sky
Herbtech

>> No.1383524
File: 19 KB, 450x320, Bear.jpg [View same] [iqdb] [saucenao] [google]
1383524

I don't have any friends to test my deathmatch maps with.

Is there a "best Doom bot"? One that acts as human as possible? Port doesn't matter.

>> No.1383527

>>1383524
Get a friend or someone in the Doom community.

Bots won't ever EVER EVER match a player.

>> No.1383529

>>1383524

Even the most advanced AI in AAA video games can't match players.

>> No.1383534
File: 264 KB, 1364x708, d.png [View same] [iqdb] [saucenao] [google]
1383534

I'm gonna work for doom!

>> No.1383548

>>1383527
>>1383529

I'm not interested in "matching a player", I just want to check probabilities that players will even encounter one another and rearrange staircases/hallways/etc accordingly. I mean the level itself feels like a racetrack like a deathmatch level should (very few tight turns, etc) but I just want to make sure.

>> No.1383558

>>1383548

Despite how you say you're not interested in "matching a player", you're looking for a player's responses and probabilities.
Then you'll need a player.

>> No.1383561

>>1383548
bots on doom are fuckin dumb too they run into walls alot

>> No.1383573

Question regarding Beautiful Doom. How Vanilla are the weapons? I like the animation and shell ejection, but, aside from being able to fire barrels of the shotgun individually, and being able to spin up the minigun to fire faster, is it otherwise vanilla?

>> No.1383582

>>1383558
>you're looking for a player's responses and probabilities.

If I was looking for a player's responses and probabilities, I wouldn't be seeking bots.

>> No.1383589

>>1383524
no

>> No.1383598
File: 69 KB, 640x480, gibbitude.png [View same] [iqdb] [saucenao] [google]
1383598

I want to play Quake again. I tried darkplaces but it doesn't look anything like the original. Worst part is just that ugly ass "realistic" blood. Got any suggestions as to what I should use, or at least some good settings for darkplaces?

>> No.1383603

>>1383573
The creator says it's all 100% vanilla, but the fire rate of some weapons feels faster. Is there any way to test this?

>> No.1383605

>>1383603
look at code, compare times

>> No.1383606

>>1383603
Look at the code and compare it to the original.

>> No.1383607

>>1383605
>>1383606
Ah okay, where about in the code would I look for that? I'm not all too familiar with the code for Doom, what would the line say?

>> No.1383608

>>1383607
BLAH ? (time)

Compare total time for firing animation

>> No.1383612

>>1383608
I can't find anything like that in either the doom.wad or the beautiful doom weapons wad. I'm just digging around in SLADE.

>> No.1383616

>>1383612
Look in Decorate or where Decorate says to load

>> No.1383621

>>1383616
Hm, no, nothing at all. Can't find anything that says "BLAH"

>> No.1383626

>>1383603

There's documentation in the .txt file from what I can recall

>> No.1383627

>>1383582

You're looking for bots that "acts as human as possible".

>> No.1383635

>>1383621
BLAH was a generic frame name.

It'll be

State
{
Ready:
(Four characters) (One character) (Number)
Deselect:
(Four characters) (One character) (Number)
Select:
(Four characters) (One character) (Number)
Fire:
(Four characters) (One character) (Number)

etc but not necessarily in that order.

>> No.1383641
File: 8 KB, 540x168, z88o.png [View same] [iqdb] [saucenao] [google]
1383641

>>1383626
Ah okay, so the fire rate of the pistol is just ever so slightly faster, and aside from the SSG altfire and Minigun altfire, it's all basically vanilla, I kinda just wanted to play with it 100% vanilla, but eh, whatever.

>>1383635
Ahh, I gotcha. So I took a screencap of this part of script for the pistol, can you tell at all which pertains to fire rate?

>> No.1383654

>>1383627

I said that specifically to mean bots that don't have infallible god-like aim, and designed to make mistakes. I don't really care, otherwise, about the bots' skill level -- I just don't want to plop bots in and they end up sniping each other with amazing accuracy from 2,000 feet away with the mini-gun.

>> No.1383656

So...i was playing HeXen's expansion[hexdd.wad] with WoC+Hexercise and when i go to the swamp portal it crashes,what's going on?

>> No.1383663
File: 622 KB, 1920x1080, 1391498042595.png [View same] [iqdb] [saucenao] [google]
1383663

For the guy complaining that Kyle was using Doomguy's head sprites.

>> No.1383686

>>1383598
... Did you get the normal version? Or did you get a "HD version"? Download it from the Darkplaces site, and then mess with the options.

>> No.1383719
File: 401 KB, 1280x720, 1391499679734.png [View same] [iqdb] [saucenao] [google]
1383719

Beautiful Weapons with Ketchup feels pretty fucking nice.

>> No.1383723

>>1383663

Hooray, now that one guy won't think that you're shaming Katarn for whatever retarded reason.

Seriously, though, looks awesome.

>> No.1383768

>>1383663
>DF1 mugshots
Eh...I was hoping for the mugshots with a beard (JK2 or DF2)

>> No.1383786

>>1383768
Well, this is DF1 Kyle, technically. (Plus I prefer beardless Kyle, which is weird since I think beards are fantastic.)

>> No.1383793

>>1383786

You know what you must do.
samsara_cl_kylebeard

>> No.1383803

>>1383793
>adding cvars
hahahahahahahahahahahahahahahaha

>> No.1383806

>>1383803
huh?

>> No.1383809

>>1383404

and what's that thing supposed to represent, anyway?

>> No.1383813
File: 13 KB, 450x607, 1379476013872.png [View same] [iqdb] [saucenao] [google]
1383813

:: [BE] New York :: /vr/ Unholy Realms Fractal Survival (1 Life)

GEDDINHERE GUISE

>> No.1383815

>>1383806
I don't know nearly enough ACS to even start coding a console command, so chances of a beard being anything more than an external mod is pretty close to nil.

>> No.1383817

>>1383815
>I don't know nearly enough ACS
Wait, hold on. How did you code Kyle, then?

>> No.1383824

>>1383817
Lots of studying the decorate page on the ZDoom wiki, and I had a lot of help to start with due to having Ryan Cordell's permission to use his conversion mod.

>> No.1383858

>>1383824

Oh. Cool.

>> No.1383872

>>1383598
Darkplaces should be fine, but don't use any custom textures and perhaps change the visual effects to vanilla. Though making everything dark as shit by drawing shadows on everything looks neat and spooky.

>> No.1383905

>>1382917
http://www.youtube.com/watch?v=3xqES916q54
But you can hit 100 anyway.

>> No.1383981

test

>> No.1383998

This is worth of being mentioned twice; DoomWadStation went back to life

http://www.doomwadstation.net/

>> No.1384001

>>1383719
Link to mod?

>> No.1384027

>>1383312
Legacy of Suffering is inspired by Doom 3 and the movie, it does not follow movie story, though.

>> No.1384029
File: 472 KB, 1474x421, POOP AND CRY.jpg [View same] [iqdb] [saucenao] [google]
1384029

Hey /doom/

I'm wondering if there's a set of commands or even a pk3/wad file that makes the game interesting but with respawn mechanics.
Sometimes I just want to lay back, relax and enjoy the previous maps i finished without having to restart the levels if I die, and I know I'm going to get shit on for asking, but yeah that's what I'm looking for.
However just respawn with no consequences isn't very fun, I'm wondering if there's something like forcing us to go back to the spawn point, and having to find and loot our corpse to recover SOME of the weapons/ammo we had at that point.
Or, you know, something like that.
pls no bully

>> No.1384034
File: 347 KB, 458x155, Samsara_SW_LoWangFingers.gif [View same] [iqdb] [saucenao] [google]
1384034

>>1382832
I hope this looks good so far...

>> No.1384035
File: 15 KB, 130x376, SW_Pickups.png [View same] [iqdb] [saucenao] [google]
1384035

>>1384034
And these are the pickups!
Now it is time to midfy the player sprites, choose the proper sounds and sprites for all weapons and then I am ready to code.

The only thing that is missing is the Punchdrunk of Lowang. What PD should he have? (what the hell is punchdrunk anyways...?)

>> No.1384038
File: 18 KB, 300x251, 1354769836952.jpg [View same] [iqdb] [saucenao] [google]
1384038

>>1384034
>>1384035
This is shaping up pretty well

>> No.1384039

>>1384034
Might need to put the archvile head a bit more to the left.

>> No.1384061
File: 3 KB, 67x70, cacolantern.gif [View same] [iqdb] [saucenao] [google]
1384061

Hey, you know what I just realized?

Cacolanterns are pumpkins. Which means you can actually smash pumpkins into small piles of putrid debris!

>> No.1384064

>>1384029
Just play the game in co-op mode I guess?

>> No.1384071

>>1384061
They've been called pumpkins for like, ages, in fact, they're even called that in the old novels.

>> No.1384080

>>1384029
If you're using Zandronum, then open up the console and type in "Multiplayer", it'll turn on multiplayer emulation (allowing for repsawns and Weapon/item/ammo pickups tagged for Multiplayer, as well as spawning enemies who are tagged in a similar manner.)

>> No.1384082

Does anybody have a link to the /pol/ wad? I've been dying to try it after hearing about it a few days ago.
>inb4 newfag

>> No.1384083

>>1384082

this shall do the trick

https://www.dropbox.com/s/urwtps7dve2pwnr/pol.wad

>> No.1384084

>>1384083
Many thanks based Anon.

>> No.1384087

http://www.youtube.com/watch?v=huMUn_N99WY
I wonder if something like this exists for Doom.

>> No.1384136

dial up adrian carmack

tell him hey

hey

whats goin on

make some sprites brah doom is stale pls help

your contributions to doom made it doom

>> No.1384138

>>1384083
I can't seem to get it working in zdoom, gzdoom or zandronum. Am I missing something?

>> No.1384141 [DELETED] 

>>1384138
it's a wad so you have to run it with doom, not a port

>> No.1384145

>>1384138
don't listen to>>1384141

run it by dragging and dropping it onto the executable

>> No.1384143

>>1384138

What error is it giving you?

>> No.1384149 [DELETED] 

>>1384147
you need to use plutonia.wad

>> No.1384147

>>1384141
I know, I have the Ultimate Doom iwad, but when I drag pol.wad onto the exe it just loads the normal Doom.

>>1384143
No error, it just isn't loading.

>> No.1384150

>>1384147

Load it up using Doom 2.

>> No.1384151

>>1384147
you need doom2.wad

>> No.1384153

>>1384150
>>1384151
Fuck yeah, working now. Thanks!

>> No.1384154

why is /pol/.wad not included in the best of 2013?

http://www.youtube.com/watch?v=614akDkzvtE

>> No.1384171

>>1384001
http://static.best-ever.org/wads/ketchuptest4_editedv3.pk3
That's for the blood

http://www.moddb.com/games/doom-ii/addons/beautiful-doom-v53
And you can find beautiful doom here

>> No.1384172

>>1384154
because it wasn't good enough to be best, duuuuuuuh

>> No.1384178
File: 1.16 MB, 1600x900, 1391527429948.png [View same] [iqdb] [saucenao] [google]
1384178

Managed to start work on some form of mapping after a... I dunno, three to four year stretch of not even to bother. Ignore the odd glows, I was testing GLDefs for flats.

>> No.1384183

>>1384178

I like that ceiling

>> No.1384185

>>1384178
>no giant tentacles moving in the sky

>> No.1384187
File: 113 KB, 800x403, hellboy.jpg [View same] [iqdb] [saucenao] [google]
1384187

>>1384178
>>1384185
skybox in some tentacles

>> No.1384194

>>1384187
It'd only work if I had the resources (and some form of wizardry) to create an immortal giant tentacle to insta-gib players who get hit by it.

>> No.1384198

>>1384194
what's wrong with just having it as decoration

not like they're going to run into it and be disappointed

>> No.1384205

>>1384198

Well Realm667 does have tentacle props to be used as barricades, and those will most likely be used in "Fleshy" parts, for sure. The main reason I can't sky-box tentacles is because... I can't use that picture. Current project's running on a GZDoom six-sided sky-box system, and thus I'd need five matching images for it to be doable.

>> No.1384207

>>1384205
image was just an attempt at trying to convey distant tentacles emerging from clouds, not a desired skybox image

>> No.1384208

>>1384207
Oh. Well then. It's still sorta out of my realm of skill, though, I'm afraid.

>> No.1384215

>>1384208
i think you can create the skybox room and put the clouds as the sky there and then map out some tentacle shapes with lines and texture the top and make the sides invisible so you see the tentacles from underneath it and put the camera Thing over near the tentacle shapes

>> No.1384217

>>1383998

i thought it was dead for good, thakns for the info m8

>> No.1384275

FKER or Monster Mash?

>> No.1384552

>>1384275

FKER is more refined.

>> No.1384574
File: 121 KB, 500x474, Dracula-ChrisLee.jpg [View same] [iqdb] [saucenao] [google]
1384574

>>1384275
>>1384552
Whatever happened to my Transylvanian Twist?

>> No.1384579

>>1384574
tumblr drove it into the ground with comic sans

>> No.1384714

I'm feeling really dumb but what the hell. I wanted to play that Soulcrasher game, downloaded it, dropped in my GZDoom folder, but when I drop it on gzdoom.exe (or launch gzdoom.exe with -file scmain.wad), it prompts me with a window to choose one of standard wads. Now other wads did that (like Pirate Doom) but this time, it seems to load Soulcrusher without most of its resources, so I can only run around empty maps with placeholder textures. I tried to download fresh GZDoom but it does not help. Please help.

>> No.1384728

I'm SICK of these FUCKING DOOM HANDS

FUCK IT WE'RE GOING VIRAL WITH THIS ONE

HACX HANDS = THE FUTURE

>> No.1384729

>>1384714

What wad are you loading it with?

>> No.1384732

>>1384729
I tried Plutonia and Doom 2.

>> No.1384736

>>1384732

Well, it's a Doom 2 wad, so if you're getting issues while loading with that... Shit, I dunno then.

>> No.1384741

>>1384728
The best hands are MSXguy hands and DEgirl hands.

>> No.1384742

>>1384714
Unzip Soulcrusher.

>> No.1384745

>>1384741
oh boy, low poly 3d rip hands and blur hands

naaaaaaaaaaaaaaaaaaaa

both of those mods are fun but naaaaaaaaaaaaaaaaaaaaaa

>> No.1384748
File: 124 KB, 1366x768, Soulcrusher.png [View same] [iqdb] [saucenao] [google]
1384748

>>1384742
Jesus man, I'm not THAT dumb.
That's what it looks like, btw.

>> No.1384754

>>1384745

I want more armored hands. We need a shitload of medieval gauntleted hands doing various things, and then some hi-tech armored hands, and not crysis styled hands either, I never did like how those look, it's not armor-y enough looking.

>> No.1384758

>>1384745
I can see why you wouldn't like the MSXguy hands too much but it's more about the armor + gloves.
Also the way it looks when it's charging up.

>Blur hands
What?

Also I just don't see the appeal of HACX or it's hands.

I'd rather use Quake 2 hands.

>> No.1384764

>>1384754
I thought the Crylife mod for HL2 had cool looking hands.

>> No.1384767

>>1384728
Needs more girl hands.

>> No.1384772
File: 3 KB, 128x128, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1384772

>>1384758
the DE hands lack definition and look like it was made by taking little fuzz balls, dipping them in paint, and dragging them in the shape of a hand and it's low contrast but all of the weapons in DE are like this so it works but applied to anything that isn't done in the similar style is a recipe for disaster

>> No.1384774

>>1384772
I always saw it as different fabric for the gloves.

Doomguy is wearing cool leather gloves
DEgirl is wearing latex soft gloves.

>> No.1384792
File: 35 KB, 1316x216, HACXHands-FilledOut.png [View same] [iqdb] [saucenao] [google]
1384792

>>1384728
alright I filled out the gaps in the sprites mostly

now we can do it

>> No.1384796

Enemy Concept: A swarm of bees

>> No.1384801

>>1384792
>Latex sleeve + Steroid hand
This is where it came from?

I never liked that look.
Just the gloves.

>> No.1384805

>>1384801
big muscles and black leather

bdsm ass fuck

>> No.1384807

>>1384796

even more evil enemy concept: Revenants that shoot bees.

Cacodemons that spew out clouds of bees.

Giant bees with archviles riding them.

>> No.1384808

http://i.imgur.com/khba1Ea.gif

Well, I updated this a good bit to match the current design, in addition to polishing the thing up in general (though it'll still need a some more work)

>> No.1384820

>>1384748
Try GZDoom.

>> No.1384818

>>1384807
An invisible actor with bees around it so you can shoot the middle of the swarm of bees and it'll remove bees based on health and then die

And it'll fire off bee tracers as missiles and the more bees it has the more bees it shoots and you can shoot the bee tracers

>> No.1384825

>>1384808
Size difference is rad.

>> No.1384826

>>1384820
It is GZDoom.

>> No.1384831

>>1384748
Use ZDL.

>>1384808
It came out nice.

>> No.1384835
File: 4 KB, 125x125, 1358862784765.jpg [View same] [iqdb] [saucenao] [google]
1384835

>Someone in the ZDoom forums suggest I make subweapons permanent so you can switch between them freely.

This suggestion upsets me. It probably shouldn't. But it does.

>> No.1384843

>>1384835
You don't have to listen to anyone you know.

>> No.1384846

>>1384835
At least it's not the Zandronum forums

They'd be begging for all weapons to shoot out at once because they're fucking terrible.

>> No.1384851
File: 41 KB, 1198x255, 1391547153558s.jpg [View same] [iqdb] [saucenao] [google]
1384851

>>1384826
Move the files.

>> No.1384853

>>1384835
ZDoom forums, like most forums where freedom of "YOUR IDEAS ARE RETARDED, RETARD" is limited, suck total ass.
News at eleven.

>> No.1384861

>>1384843

Oh I know. I just always take feedback into consideration, but you guys can see what I'm trying to get with the addition subweapons though, right?

>> No.1384872

>>1384861
Oh yeah, and I'm looking forwards to messing around with them.

>> No.1384874

>>1384861
It would be a standard Doom mod if you had access to all weapons normally instead of an arcade approach.

>> No.1384881

>>1384851
I knew it was something stupid. Thank you so much!

>> No.1384883
File: 580 KB, 294x328, tweaked charge.gif [View same] [iqdb] [saucenao] [google]
1384883

>>1384872
>>1384874

Good. I'm glad YOU guys get it. I keep forgetting how many younger generation people there are out there, people that don't even fucking -know- of the arcade games I'm taking resources and inspiration from.

Bah. Also I futzed about with the lightning charge animation, took some advice here and added some more violent shaking towards the end.

>> No.1384894

>>1384748
Same problem. Launched with every launcher. Just placeholder textures, no music, all broken.

>> No.1384892

>>1384861
>>1384835

why not a cvar

>> No.1384898

>>1384894
See this: >>1384851, it helped me.

>> No.1384908

>>1384894
Scratch that. Was stupid! realised just then.

>> No.1384928

>>1384883
Looks nice, the pull back should be slow at first and get faster as it goes down.

>> No.1384943
File: 499 KB, 270x270, 1375260673572.gif [View same] [iqdb] [saucenao] [google]
1384943

>>1384883
I think the "muzzle" flash on the scepter would look better with some alpha to it.

>> No.1384948

Okay so, what's the FastSpeed of the Pinky if its regular Speed is 10?

>> No.1384971

>>1384948
Aren't they just twice as fast?

>> No.1384973

>>1384971

Not sure, since they perform their melee attack as they would normally do when you're not playing on -fast

In -fast they bite notably faster

>> No.1384984

>>1384971
>>1384973

For further reference, here's my code

http://pastebin.com/gfhtS4p9

Please note that I assigned a FastSpeed of 15, assuming that's Pinky's speed when on -fast. This, however, gets completely overriden by +ALWAYSFAST, which makes this monster as fast as when playing on -fast

>> No.1385004

Hey guys? I'm not happy with how tiny the armor icons are when I use armoricon in my SBARINFO.txt, is there a way I can make the armoricon use a seperate set of bigger sprites I just made?

>> No.1385023

>>1385004
inventory.icon innit

>> No.1385043

>>1385023

So use inventory.icon in the armor pickups themselves instead of in the SBARINFO?

also I'm not sure if I should use drawkeybar or drawswitchableimage for my keys. Christ there's a lot to this HUD stuff.

>> No.1385046

>>1385043
maybe

>> No.1385052
File: 9 KB, 150x150, 1347432053367.gif [View same] [iqdb] [saucenao] [google]
1385052

>>1385046

THAT DOESN'T HELP ME

>> No.1385051

>>1384835

Go into SigFloyd's thread someday.

>> No.1385054

>>1385052
sure

>> No.1385064

>>1384808
Looking pretty good so far, I'm digging it! The size difference is indeed very appealing.

>> No.1385102
File: 349 KB, 303x318, 1349616145666.gif [View same] [iqdb] [saucenao] [google]
1385102

>>1385051

In the Zdoom forums? I'll go poke around for it right now.

>>1385054

STILL NOT HELPING. SHITHEAD

>> No.1385108

>>1385102
try inventory.icon for the armor

>> No.1385113

When will Doom be ported over to a Quantum Computer

Predictions?

>> No.1385117

>>1385113
2166

>> No.1385120

>>1385108

I'm looking at the wiki right now, and it looks like that's a property for the item itself, instead of SBARINFO, however I don't see anything here about being able to reposition the icon.

>> No.1385129

>>1385120
mess with the graphic's offsets why not

>> No.1385130

>>1385120

Wait. If I use inventory.icon in conjunction with drawimage armoricon, it'll use the inventory icon I assign to the item itself, won't it?

>> No.1385136

>>1385102
>SHITHEAD

You're the one who posts every single time there's a single tiny issue.
Sorry we're not at your beck and call to figure out everything for you.

>> No.1385140

>>1385136
he's joking anon

>> No.1385143
File: 20 KB, 170x227, 1357305630023.jpg [View same] [iqdb] [saucenao] [google]
1385143

>> No.1385145
File: 5 KB, 386x378, a4c.png [View same] [iqdb] [saucenao] [google]
1385145

>>1385136

I was being a wiseass that time. Honestly.

But I know I wind up coming to you guys a lot. I just want to make sure this mod doesn't suck. I think there's enough Doom Rampage Editions and CrazyDooms out there to last a lifetime.

>> No.1385165
File: 427 KB, 252x112, Bigger armor.gif [View same] [iqdb] [saucenao] [google]
1385165

>>1385108
>>1385130

That did it. That tiny helmet was driving me apeshit.

>> No.1385171

>>1385165
those new things look shittily upscaled in mspaint ungh

so bad

>> No.1385179

>>1385171

Well it's either that or have teeny tiny icons. 16 bit sprites don't really like being resized.

>> No.1385182

>>1385179
Looked better before

>> No.1385190

>>1385182

The helmet was barely visible though, the actual armors looked fine, but the helmet was fucking tiny. Hang on, lemme fuck about with things a bit more.

>> No.1385197
File: 431 KB, 231x139, more futzing.gif [View same] [iqdb] [saucenao] [google]
1385197

>>1385182

There, this time I only changed the size of the helmet's icon, I only tweaked with the armor icons because of consistency's sake. Though I also only doubled the size of the helmet's icon.

Better?

>> No.1385204

>>1385197
really awkward with the bars having larger pixels than the icons

>> No.1385208

>>1385204

Unfortunately that sorta inconsistency applies to the rest of my HUD too, least I'm pretty certain it does.

>> No.1385215

>>1385208
I would just use lower res icons for the armors, or a higher res bar. pixel consistency is pretty important imo.

But otherwise the bar looks real nice.

>> No.1385217

What is the worst Doom II level? Multiple answers per person is acceptable.

>> No.1385220

>>1385215

I could just do away with the armor icons entirely, how often do players actually pay attention to what level of armor protection they have? I know I don't, I just check to see if I have armor or not.

>> No.1385236

>>1385217

The Chasm

no contest.

>> No.1385237

I want a wad that gives me good bosses, could someone give me sugestions?

>> No.1385243

>>1385237

You migh like Zen Dynamics

>> No.1385260

>>1385243
Downloading, nice Anon.

>> No.1385279

>>1385243

Isn't Zen Dynamics the one with that wicked ass flaregun?

>> No.1385305

>>1382796

This forum is a shit

>> No.1385373

>>1385279
Zen Dynamics has no flare guns.

>> No.1385380

>>1385279
That's Zero Tolerance

>> No.1385390
File: 326 KB, 1024x640, 1391559834746.png [View same] [iqdb] [saucenao] [google]
1385390

>>1385373
>>1385380

Ah fuck that's right, Zen Dynamics has that crazy machete then.

Also I'm trying out a new HUD element: The subweapon box, this'll show you what subweapon/spell combo you have equipped. The spell will be grayed out unless you have enough mana to fire it off.

You think it's a bit much?

>> No.1385421

>>1385390
once your GMOTA mod is complete,i will give it a shot with HeXen/Heretic

>> No.1385426
File: 7 KB, 247x281, 1364114628479.png [View same] [iqdb] [saucenao] [google]
1385426

>>1385421

>Hexen and heretic

I don't think it'll work for either right now. I've tied the item drops with doom item drops. I can add hexen/heretic compatibility LATER. But priority one is getting this shit finished and working smoothly for DOOM.

>> No.1385435

>>1385426
You'd think it would be a perfect fit for Heretic in the first place.

>> No.1385437

>>1385435

I prefer Doom over everything else, so that's what I started with.

>> No.1385447

>>1384984
>>1384971
>>1384973

Don't assign a fastspeed you donut, when they're fast it halves all states with the fast state keyword. Because Speed is just how much it moves when it calls A_Chase or one of the similar actions and it halves the state that calls it, it moves twice as fast. If you did fastspeed twice then it would move at 4x speed.

>> No.1385453

I'd hate to beg for help, but could someone with skill in recoloring help turn Beatiful doom's torches into a hue that matches Beautiful Doom's Candles?

>> No.1385459
File: 566 KB, 469x163, Demon Party.gif [View same] [iqdb] [saucenao] [google]
1385459

>>1385447

I see; so, what would be the approach if I want that monster to behave exactly as he does when playing on -fast in normal play, and to retain that same behavior when playing on -fast, without making him act at 4x speed?

>> No.1385464

>>1385459
Remove all fast keywords from his states, and halve all the state durations you want halved. Don't give him a FastSpeed.

>> No.1385469

>>1385464

Oookay, about to test this.

>> No.1385480

Here's a lore question, can any hardcore doombros answer this?

Are Doom "marines" literally Marines? As in, USMC?

Or do you think "marine" is more just a job title and they're more like mercenaries?

>> No.1385485

>>1385480

Doomguy was put there for assaulting a superior so yes.

>> No.1385489

>>1385464
>>1385469

Okay, here's the resulting code.

http://pastebin.com/2cGwqAFj

By inspecting each specimen in E1M6 they seem to move and bite equally as fast. Would someone do a double check on this?

>> No.1385493

>>1385480
The only thing known about the Doom marine's life prior to the events of the Doom games is that he was stationed on the Mars base in the first place because he had assaulted a superior officer who ordered him to fire upon innocent civilians.

In the book Hell on Earth, Fly contacts Marine HQ. As it turns out, world governments turned traitor to the aliens, as did their militaries. Within hours, armed forces from the Marines, FBI, Army, ATF, and IRS (a "revenue collection" armed branch) attack the city.

Seem to be marines.

>> No.1385509

>>1385480
Doom and Quake 2 characters are literally Marines.

Quake 1 guy is inconsistently referred to as being in the Marines or Army.

>> No.1385512

>>1385509
quake guy is a ranger

>> No.1385513

>>1385512
Then where is his bow?

>> No.1385516

>>1385512
"Ranger" kind of implies Army.

>> No.1385524

>>1385516
He also has a fucking nailgun and fights medieval knights. It's not a Tom Clancy novel.

>> No.1385534

>>1385524
What do Medieval Knights have to do with anything?

He's fighting things from other dimensions, that doesn't have an impact on where Ranger is from.

>> No.1385542

>>1385516
ranger implies army but army does not imply ranger.

>> No.1385547

>>1385542
>>1385516
>In the original Quake, Ranger is a marine in the special forces.

Taken right from the wiki.

>> No.1385562
File: 519 KB, 422x326, Daggers pew pew pew.gif [View same] [iqdb] [saucenao] [google]
1385562

Got the daggers in, a pretty simple projectile weapon, weaker than the lance, but they'll be useful, trust me.

Please disregard the fireball I'm about to eat in this gif.

>> No.1385572

>>1385562
Which map is this?

>> No.1385575

>>1385572
MAP33

>> No.1385585

>>1385572

You're joking, right?

>> No.1385602

>>1385562

you know a thought just crossed my mind, I -COULD- make it so you get a little sword rage back when the dagger strikes fleshy targets, letting you pitch out a constant stream of daggers as long as you can keep nailing enemies.

Think I should do it? Or do you think it might make them a little too powerful?

>> No.1385610

>>1385602
All I know is that I spammed daggers like crazy any time I had them.

>> No.1385617

>>1385610

I know, that's what I did too, and it felt fucking great. Lemme try it real quick

>> No.1385634
File: 2.48 MB, 434x317, ATATATATATATATATATAT.gif [View same] [iqdb] [saucenao] [google]
1385634

>>1385617

Jesus tapdancing christ. If I do this I think I should probably lower the damage down.

>> No.1385639

>>1385634

How the fuck can he move his arms that fast?
He must be the world's greatest handjobber.

>> No.1385642

>>1385639

All I know is this is fucking -awesome- and I'm keeping this in. I would do it for the lance too but I think THAT would be overpowered for sure.

>> No.1385654
File: 547 KB, 1280x720, 1391566993159.png [View same] [iqdb] [saucenao] [google]
1385654

Sheeeeeiiiit

>> No.1385661

>>1385654
Wad?

>> No.1385665

>>1385661
It's a combination of Beautiful Doom Weapons, an edited version of Ketchup, and Scythe 2

>> No.1385670

I'm comparing the sword to the subweapons I've been making and I'm starting to realize the sword can't keep up. I'm contemplating making the default state of the sword as if you had 75 health, making the swing speed faster, and I'm going to up the default damage a bit. I think I might reduce how much sword rage it consumes too, because right now slashing with the sword completely drains your meter.

What're your thoughts if I did this?

>> No.1385680 [DELETED] 

Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy shotgun and they plasma rifle they comfort me.

>> No.1385686
File: 462 KB, 1280x720, 1391567805781.png [View same] [iqdb] [saucenao] [google]
1385686

Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy shotgun and thy plasma rifle they comfort me.

>> No.1385690
File: 100 KB, 250x250, 1372401385138.png [View same] [iqdb] [saucenao] [google]
1385690

>>1385654
>>1385686

Jesus christ.

>> No.1385701

>>1385686
>>1385654
You have painted their house with their brud

>> No.1385719

>>1385670
It's starting to sound like everything is gonna be powerful as fuck.

Not necessarily a bad thing, but I dunno if the monsters are gonna be able to keep up with medieval guy's badassery.

>> No.1385727

>>1385719
It's currently powerful as fuck without the subweapons.

Sword dominates pretty hard.

>> No.1385737

>>1385719
>>1385727

The sword's powerful as fuck, yes, and I'm working on making it even more absurdly powerful.

I definitely want players to be able to cut a swathe through monsters if they build up enough momentum. I just tweaked the gauntlet of wrath further, granting you a defense boost, used in conjunction with the defense boost you get from holding the sword, you can take a swipe from a baron and barely flinch from it. I've also tweaked the swordwave, making it reach further, do slightly more damage, but now it always makes monsters flinch, so now you can charge in swinging your sword at something, let the wave break their focus, then hack them to pieces.

>> No.1385787
File: 318 KB, 500x500, 1391570705648.png [View same] [iqdb] [saucenao] [google]
1385787

:: [BE] New York :: Metroid: I can't believe it's not tubes

More Metroid DM testing shenanigans. Interested?

>> No.1385795

>>1385737
That might be a little too much GMOTA guy.
I'm already rushing in hacking everything and the multihit slash seems to do enough to force flinches on everything.

>> No.1385803

>>1385795

Well, I could always remove the flinch on the sword's slash itself. Though I'm gonna tone back the protection you get from the gauntlet

>> No.1385894

>>1385803

Well that certainly did help keep it balanced, but of course that means when you're low on HP or have a gauntlet you'd be firing off stun-locking waves all the goddamned time, so I created a separate sword wave when you're at critical or have a wrath gauntlet, it doesn't always make monsters flinch, and it has a shorter reach, but it does more damage, if this proves to still be too powerful, I'll remove the flinch entirely from the wrath wave.

>> No.1385969
File: 199 KB, 1366x768, Screenshot_Doom_CIF3.png [View same] [iqdb] [saucenao] [google]
1385969

>> No.1385980
File: 99 KB, 1366x768, 1391576616478.png [View same] [iqdb] [saucenao] [google]
1385980

>>1385969

>> No.1385987

>>1385969
>>1385980
Christ, I played CIF3 a while ago, and all I can say is that holy hell, how is this group of children still around?

>> No.1386004
File: 22 KB, 450x284, Dog.jpg [View same] [iqdb] [saucenao] [google]
1386004

>>1385980
>The Shores of Zdoom
>Still a WIP

>> No.1386037
File: 520 KB, 1280x768, average zandronum mod.png [View same] [iqdb] [saucenao] [google]
1386037

>>1385969

>> No.1386041

>>1386037

>soft mode

Innacurate as hell.

>> No.1386048

>>1386037

Please god tell me that's just a joke

>> No.1386058 [DELETED] 

>>1386037
> average zandronum mod.png
Zandronum is full of faggots. I would make a list of wads I wish zannyfaggots would stop playing, but there's just too many.

>> No.1386065 [SPOILER]  [DELETED] 
File: 288 KB, 563x563, 1378241625802.png [View same] [iqdb] [saucenao] [google]
1386065

>>1386058
forgot pic

>> No.1386172 [DELETED] 

>>1386058
i wasnt in doom community[i always reserved stuff for myself] by the time skulltag was a thing,when i played some mods of Skulltag,they were unholy shit,also Terry wads were always on skulltag
Zandronum is just Skulltag-Terry+horrible mods+BRs

>> No.1386173
File: 333 KB, 600x600, 1311629297162.jpg [View same] [iqdb] [saucenao] [google]
1386173

>>1385197
Mixing different pixel sizes in sprites

You'd be a great indie game developer.

>> No.1386178

>>1386173

Don't remind me. I just realized my HUD has this shit all over the place. I wanted someone else to make the HUD for me so it was done right but noooooo "do it yourself, it's easy" I was told.

God damn it. Part of me wants to just ditch the HUD altogether.

>> No.1386193

>>1386178
just keep the HUD how it is,its alright

>> No.1386207

>>1386193

Obviously not if several people have already pointed out the issue. and they're right, and it's been driving me fucking nuts. Not to mention I'm sure the HUD still has severe issues with screen resizing, but I haven't the fucking slightest clue on where to start on fixing -THAT-.

and I still have other questions regarding my issues with the HUD but I'm trying to refrain from asking them here because I pester you guys enough, but the ZDoom forum is really hit and miss with assistance, and the only other person I actually talk with frequently that has doom modding knowledge spends all of his time working with a shitty "sandbox" mod on a version of Zdoom that's like 4 years old.

Shit's frustrating. To say the least.

>> No.1386212
File: 381 KB, 1280x720, 1391584226571.png [View same] [iqdb] [saucenao] [google]
1386212

>Have over 100 games on steam
>Haven't beat a lot of them
>Still have a few games left to mop up on consoles
>Just play Doom instead
Doom, baby, I love you, but I think we need to take a break.

But seriously, I play this game way too much. It's so addicting.

Also, Beautiful Doom is the fucking bomb. I kinda wish that it was 100% vanilla, but the differences are so minute that it doesn't matter too much I suppose. There's just something oddly satisfying about the ejection of spent cartridges from guns and the wind chime-like sound they make when hitting the ground.

>> No.1386265
File: 414 KB, 455x426, Dean_da.png [View same] [iqdb] [saucenao] [google]
1386265

>>1386207
Get on IRC now and then if you want. It's in the OP. I'm pretty sure it'd be more effective instead of writing a post on zdoom forums and being stuck until you get replies.

If you've never used IRC before, get something simple like Hexchat or failing that, Nettalk.

>> No.1386270

>>1386265

Wouldn't asking for help on the #vr channel be the same thing as badgering you guys here?

>> No.1386283

>>1386212
Is it just me or is that chaingun sprite anything but beautiful with its awful stretched pixels

>> No.1386289

>>1386270

No, if only because there aren't other topics you'd be going in the middle of.

>> No.1386339

So I know you Doomguys and girls really like all of Doom's weaponry.
But what about weapon mods in general?
I know there's a lot of love for Project MSX, Eriguns, Beautiful Doom, Zen Dynamics and whatnot.

What is the most unorthodox weapon you've used in a Doom mod and loved?

>> No.1386340

>>1386339

The Flaregun from Zero Tolerance.

>> No.1386350 [DELETED] 

195.2.236.133:10805
-=}Ninferno{ [Fun] Server #5 - Piano=-
get in here

>> No.1386460

>>1386289
>4chan threads can only be one topic at a time
Too hard to keep track of?

>> No.1386464

>>1386212
brah if you want 100% vanilla

you know what to do

>> No.1386467

>>1386037
On the far left are those bears leaking honey out of their ass

This is some Top Gen console

>> No.1386523

/doom/, have you ever heard of this thing?
http://www.youtube.com/watch?v=UfhJbZOXzJk

Also, does anon host any ST/Zandro servers? Preferrably coop or survival or some shit.

>> No.1386526

>>1386523
That song is pretty fucking rad.

>> No.1386546

>>1386523
Is that first level song original or was it from some other game?

>> No.1386571

>>1386546
Apparently it is, along with the engine and the music format itself. By some crazy russians in 1997 or so. Here's the whole OST:
http://www.youtube.com/watch?v=eH-PY4s6BuM&list=PL83E32100587BBCF4

>> No.1386575

>>1386571
The music seriously sounds like something out of Shadow of the Beast 3.

>> No.1386579

>>1386575
Maybe it uses the same samples or something.

>> No.1386580

Just curious, did anyone ever source port Doom to OS X?

>> No.1386581

>>1386580
Zandronum, ZDoom and the like have OS X builds.

>> No.1386592
File: 1 KB, 146x147, 1320217294141.png [View same] [iqdb] [saucenao] [google]
1386592

Is there a way to share keys in Zandronum servers?
As in if one person finds a key, everyone in the server will get the key as well

>> No.1386595

>>1386592
It's a Option in Zandro 2.0

>> No.1386598

>>1386595
Sweet
Should I bother upgrading to it or is it still too unstable?

>> No.1386602

>>1386598
It'd probably be wise to upgrade when it's released, just so you won't be locked out of multiplayer, you know, if you don't make multiple folders for that sorta thing.

>> No.1386605

>>1386592
There's several versions of a sharedkeys wad floating around on best-ever, but depending on the mod it may or may not work properly. There's one pretty bad set of levels that had sergeants drop keys on some maps and they were gone once someone grabbed it. It sort of worked in those cases but it wasn't perfect. If someone joined for example I think it didn't give the keys to the new players

For sharing regular, stationary keys that stay put when picked up (99% of all doom maps), it might work fine, at least until Zand 2.0 is done.

>> No.1386629

>>1385493
>ATF
>selling out the human race
No surprise there.

>> No.1386659

>>1386605
They probably inherited from the normal key actors, or were custom inventory. Nothing it could really do about that.

>> No.1386683

>>1386464
Well, 100% vanilla gameplay. I like the added visual flair.

>> No.1386713

>>1386571
The website linked in the youtube description has .xm versions for .wad usage. Hell yeah.

http://doom2d.org/download/music/

>> No.1386821

crystal therapy mod

you start with all sorts of afflictions that affect your stats

you collect crystals to remove them and you achieve your full potential

>> No.1386837

>>1386821
Go back to Deviantart.

>> No.1386850

>>1386837
:(

>> No.1386886

http://www.sendspace.com/file/d62vm4

Firing sound every 4 tics, gap between firing sounds here and there unless you switch to ASIO and turn up the buffer to like 1024 samples.

Why is this what happens, how can this be avoided?

>> No.1386906

>>1382867
Sorry for late reply, just came into the thread
According to this article, BFG can deal 4200 damage on a perfect roll, and Cyberdemon has 4000 hp. Does this mean that there's a slim as hell chance that all perfectly rolled traces hit him and kill him in one shot?

>> No.1386912

>>1386821
I didn't think new age hippy faggots liked Doom.

>> No.1386914

>>1386906
Perfect rolls are impossible in Doom and virtually impossible in ZDoom

>> No.1386916

>>1386912
looks like grumpy pants isn't going to reach their true potential lmao

>> No.1386920
File: 1 KB, 56x38, PSTRA0_H.png [View same] [iqdb] [saucenao] [google]
1386920

>>1386916
I can reach my full potential with actual science, thank you.

>> No.1386924

>>1386912
Pretty sure he's riffing on some Deviantart weirdo who's always posting about crystals and long fingers. /v/ had (him/her?) draw a picture of George Costanza.

>> No.1386934

the oxygen in water is way too stable for fire

you have to electrolosis it to free up the hydrogen and oxygen

>> No.1386940
File: 36 KB, 283x397, AdamSandlerCrying.jpg [View same] [iqdb] [saucenao] [google]
1386940

>>1386037
This is not funny. This is just sad....

>> No.1386942

>>1386940
*huggle*

>> No.1386946
File: 80 KB, 194x199, 1391623683483.gif [View same] [iqdb] [saucenao] [google]
1386946

>>1386037
>ennemie
>secondes

oh god

>> No.1386960

basically i got a job modding doom you're fuckign stupid

>> No.1386979
File: 63 KB, 700x531, 1376224978_2056082250[1].jpg [View same] [iqdb] [saucenao] [google]
1386979

>>1386934
>>1386960

>> No.1386984

>>1386048
It's called Futur War.
Play it if you dare.

>> No.1386985

>>1386984

That's not a typo, for the record.

>> No.1386986

>>1386984
[UK] -->Grandvoid--> Futur War Invasion

LET'S DO IT

>> No.1386990

>>1386986
let's not and say we did

>> No.1386992

>>1386990
let's do so and say we didn't

>> No.1386995

>>1386990
FUCKING DO IT YOU SHIT

>> No.1386998

>>1386995
you can't tell me what to do

you're not my real mom

>> No.1387000

>>1386998
YOUR FATHER DIDN'T TELL YOU EVERYTHING

>> No.1387004

>>1386986
oh thank goodness you don't need to download the fuckhuge music pk3

just make a blank zip and name it futur_war_source_music_2.0_betav4.pk3

>> No.1387012
File: 62 KB, 324x484, all.jpg [View same] [iqdb] [saucenao] [google]
1387012

>>1386986
GET IN HERE

>> No.1387032

>>1386986
That was the worst goddamn thing I've played in a long time.

>> No.1387073

>>1386986
That was pretty epic

>> No.1387092

I have both prboom/doomsday on linux and i can't play custom wads at all.

prboom tells me:
>CheckIWAD: IWAD tag bin/Oblige-4.28/obtest.wad not present

and doomsday just ignores the command line entirely

What the fuck do

>> No.1387096

>>1387092
you've provided us with a lot of information so i think you've got your IWAD set to a bullshit file that isn't an IWAD and probably doesn't exist

check the ini and fix it

>> No.1387113

>>1387012
Where the fuck are you, /doom/? Am i going to play this piece of shit myself?

>> No.1387127

>>1387113
I thought it crashed on the level complete graphic since there were no checkmarks

Coming

>> No.1387131

>>1387113
> One wad is 75 MB
> The other wad is 80 MB
Garbage. Fuck off.

>> No.1387183

>>1387131
>>1387004
It being garbage is the point you ignoramus

>> No.1387261
File: 66 KB, 800x600, fat dog.jpg [View same] [iqdb] [saucenao] [google]
1387261

Anyone know of more linear/straightforward maps possibly with big open areas?
I'm asking because of co-op
Attention span seems to be lower while in multiplayer games and it's a pain handholding your friends when they get lost

>> No.1387308

How do I make custom textures, and them in Slade, and have them show up as available in Doombuilder?

>> No.1387320

>>1387308

You adapt the graphics to the Doom palette first (if you're not going to use truecolor stuff, that is), and then right click on them and select "Add to TEXTUREx"

>> No.1387326

I hope you guys weren't too attached to the wrath gauntlet and magic circlet, I'm removing them for the next version. But hey, in their place you're getting a shitload of different subweapons.

Though I should probably add some other neat powerups

>> No.1387327

>>1387320
Is there something that can auto convert an image to the Doom palette? For that matter, given that this will be for Zdoom, is that even necessary?

I'm sort of going into this completely blind, sorry.

>> No.1387330

>>1387327
isn't doom just 256 color vga?

>> No.1387334

>>1387327
>Is there something that can auto convert an image to the Doom palette?

Yes, it's called SLADE.

You create a new wad, or open the one where your map is, and drag and drop the picture you want to use as a texture

Right click on it and select "GFX > Convert to...". A window will open and then you can select two things: Doom GFX (Paletted) or PNG (Paletted)

>>1387327
>For that matter, given that this will be for Zdoom, is that even necessary?

Truecolor images will be converted to the Doom palette in ZDoom. Using GZDoom will skip this and display sprites without color limitations

Also many people like to stick to the original palette for compatibility and stuff

>> No.1387335

>>1387330
uses its own palette

slade'll convert when you right click, gfx, convert to, doom gfx (or doom flat if it's a flat), pick the doom palette for Converted Graphic, convert

>> No.1387347
File: 9 KB, 342x249, entries.png [View same] [iqdb] [saucenao] [google]
1387347

>>1387334
Doombuilder's now not detecting the small test map I set up for this. Do I have these arranged wrong somehow?

>> No.1387368

>>1387347
You need a lump named ENDMAP right after the nodes. Everything between TEXTMAP and ENDMAP should be lumps for that specific level, like nodes and scripts.

>> No.1387384

>>1387368
Ah okay. Thanks, I probably would've taken a while to figure that out.

>> No.1387473

How do I into coding? I can make basic maps but I want to have more freedom with my wads.

>> No.1387552

>>1387473
For ZDoom?

>> No.1387589

>>1387552
Yeah.

>> No.1387620
File: 373 KB, 619x587, 1391312582351.png [View same] [iqdb] [saucenao] [google]
1387620

Does anybody else share my hate for shotgun guys?

>> No.1387625

>>1387620
I like them.

Easy ammo for my favorite guns.

>> No.1387628

>>1387620
try some crystals for getting good

>> No.1387647
File: 76 KB, 441x411, 1391207497942.png [View same] [iqdb] [saucenao] [google]
1387647

>>1387628

>captcha: source expand

>> No.1387652 [DELETED] 
File: 198 KB, 500x500, Driver-Nephi.jph.jpg [View same] [iqdb] [saucenao] [google]
1387652

>>1387647
>captcha: shall Poulty

>> No.1387706

a while ago someone here was looking for music to use as a base / convert to midis.
well, if you're still here (or if someone else is interested) this whole album should interest you:

http://rateyourmusic.com/release/unauth/various_artists_f2/the_metal_museum_vol__9__nwobhm/

>> No.1387717
File: 115 KB, 300x399, 1342654726077.png [View same] [iqdb] [saucenao] [google]
1387717

>>1387652
I cut that nigga's head off and killed his pals with his golf-club. Didn't get a full reward because it counts as injuring his head, but the point is, I killed his ass dead.

FORE!

>> No.1387724

>>1387717
look at his face how could you kill that face

>> No.1387737
File: 295 KB, 1024x768, 1358642536837.jpg [View same] [iqdb] [saucenao] [google]
1387737

>>1387724
Just like I could crush Cook-Cook's head with a sledgehammer, shoot off Violetta's legs with .45-70 Hollowpoints, or cut off Motor-Runner's head with an underhanded swing from my hatchet. I'll say that Motor-Runner was the only one who actually put up a good fight, one that I enjoyed, and I gave his chainsaw to an Officer at McArran as a souvenir.

It's not that I have a particular love for those Californians or anything, but Raider scum get what Raider scum get.

>> No.1387780

>>1382803
why so edgy?

>> No.1387789

>>1387780
We all had crazy usernames back in 69

>> No.1387796

Some anon on /v/ had a decent idea for a wad based upon I have no mouth and I must scream

>>>/v/230411547

>Hm... Tough one, maybe AM is the only one that can defeat DoomGuy.

>Am can transform him into anything any second, his life support is all over the place, you can't just shoot a BFG into one of his circuit boards, maybe if DoomGuy confronted him in the surface instead of inside him he might get a chance.

>Now go make a Doom Mod based on that: DoomGuy saving the 5 from AM's innards after he destroys hell after the events of Doom 64.

>> No.1387856
File: 1.01 MB, 1920x1080, 1391649524015.png [View same] [iqdb] [saucenao] [google]
1387856

So you're in the club and this guy slaps your gf's ass
What do you do?

>> No.1387857

>>1387737
>There will never be lever action shotguns for Doom
Feels bad man.

>> No.1387862

>>1387856
IDDQD
sv_fastweapons 2

>> No.1387864

>>1387856
what wad

>> No.1387869

>>1387856
>nutslikes
stop this shit.

>> No.1387871

>>1387796
>decent idea

More like a vague concept of a story.

>> No.1387872
File: 1.55 MB, 457x372, sanic.gif [View same] [iqdb] [saucenao] [google]
1387872

>> No.1387875

>>1387872
Ghoul's Forest 5?

>> No.1387878

>>1387872

Modded GvH, I assume?

>> No.1387881 [DELETED] 

>>1386058
MM8BD should be on that list.

Why does no one play vanilla deathmatch anymore?

>> No.1387883

>>1387869
Speaking of which

Has anyone ever had a rig/setup that can run the second room of nuts.wad at a playable framerate

>> No.1387885

>>1387878
OC

>> No.1387895 [DELETED] 

>>1387881
>Why does no one play vanilla deathmatch anymore?

Because you're blind and haven't seen all the vanilla deathmatch and duel servers with people in them.

>> No.1387901
File: 91 KB, 630x686, feelcopter.png [View same] [iqdb] [saucenao] [google]
1387901

>you will never feel that feel when you discoverd the chainsaw on E1M2 for the first time by blind chance ever again

>> No.1387898

>Backtracking
>Shitty E1M1 remakes
>Obtuse puzzles
>Mazes
>Huge acid pits
>Obligatory secrets
>Lava that doesn't hurt you and water that does,

What are some things that make you mad?

>> No.1387906
File: 71 KB, 900x506, 1391536885237.jpg [View same] [iqdb] [saucenao] [google]
1387906

>>1387901

>> No.1387903 [DELETED] 

>>1387895
I think the main reason might be because co-op is way more fun than DM ever was, but that's just my piping hot opinion.

>> No.1387908

>>1387898

Levels that were tested without doing no-secret runs

Fuck 'em in the ass

>> No.1387914

>>1387898
>Lava that doesn't hurt you and water that does
this *100
seriously, the only time water should be allowed to hurt you would be if you could clearly see a fluorescent bar that basically has "WARNING: RADIOACTIVE" written on it

>> No.1387919

>>1387898

People trying to be too witty with textures or sectors, like trying to make a boat or overturned truck or chairs... instead of just making a nice-playing map with a classic style.

>> No.1387917

>>1387796

not him, but Foolz link for reference because iunno

http://archive.foolz.us/v/thread/230407803

>> No.1387925

>No insane clown posse mod
Surprised

>> No.1387930

>>1387925
how would that even work, bruh?

>> No.1387934

>>1387930
faygo powerups, hatchets, grandpa's ww2 gun, icp cds

>> No.1387937

>>1387914
What if the water is glowing brightly in an unlit/shadowy area and looks like it's something industrial?

>> No.1387946

>>1387898
>>Obtuse puzzles

The fucking floor in rtc-3057 pissed me off so much.

Not because it was hard but why would a spaceship devote an entire room to a shitty easily breakable security device that could be accomplished with a keypad.

>> No.1387984
File: 25 KB, 690x250, weapkarasawatm9.png [View same] [iqdb] [saucenao] [google]
1387984

Haven't seen this gun from Eriance before.

"Here's the Karasawa-based (From Armored Core) weapon i made for Mechadon's Instagib mod. Came out decent, i guess." - Apr 20, 2008

>> No.1387989

>>1387984
>red muzzle flare
>karasawa
Whaaaaaaaaaaa?

>> No.1388006
File: 22 KB, 613x210, depg3.png [View same] [iqdb] [saucenao] [google]
1388006

Someone please give Eriance a lot of money

>> No.1388003

>>1387937
Not acceptable.

>> No.1388015 [SPOILER] 
File: 271 KB, 500x461, feels.gif [View same] [iqdb] [saucenao] [google]
1388015

>>1387901
I have to admit, it took a long while for me to grasp the concept of shooting walls to open them.

>> No.1388027
File: 32 KB, 530x240, Winchester-Added-Lever.png [View same] [iqdb] [saucenao] [google]
1388027

>>1387857
There is, and has been. I think the earliest one is the one in Boothill.wad, of course, there's better ones now.

Also, the levergun in my picture was a rifle, this one is a shotgun (I wish it was centered, and had the cocking animation tilt it to the side, like the Doom shotgun)

>> No.1388038

>>1388027
It's a real pain in the ass to manipulate in blender. I have no concept of how it will look in game because I'm shitting around trying to manipulate it.

I think the way I felt while making renders for that was how Arin felt when he first used the snowboard in Sonic '06 minus any sort of haha instead there was ohno.

I really should revisit that shotgun though, it's a really good model.

>> No.1388045

>>1388027
I know you posted a rifle.
But if there was even a lever action rifle that looked decent it could probably be edited to function like a shotgun.

>> No.1388049
File: 38 KB, 500x278, 1336683658180.jpg [View same] [iqdb] [saucenao] [google]
1388049

>>1388015
You can shoot walls to open them?!

>> No.1388072

>>1388049

There's a secret in E1M3 that opens when shooting a wall; you can't start a level in Doom 2 without shooting a wall first and you can't move to the next room in another one either

Only a few people use shootable triggers in wads

>> No.1388074
File: 24 KB, 600x400, 1391656574239.jpg [View same] [iqdb] [saucenao] [google]
1388074

>>1388038
If that's you, I certainly would appreciate that.
In a way that mimics the angle and perspective of the original shotgun.

Since I recall you mentioned that the model has no animations and is static, I also figured that for animating the lever, one could rotate the entire shotgun, screencap that, and then work that in to the graphic.
I'm just speculating here, as I'm not actually familiar with the properties of your software.

If you're at all interested, here's the lever all the way to the "bottom".

>>1388049
You can set walls and switches to work by shooting them, yes.

As in, you can set a door to open by shooting it, or a switch that you need to shoot for it to do something.

>> No.1388085

>>1388072
E1M2 you fuck

>> No.1388090

>>1388072
>>1388085

fug, ah well

>> No.1388097
File: 5 KB, 247x250, 1390865697476.jpg [View same] [iqdb] [saucenao] [google]
1388097

>>1385051
>DUUUDE MAKE THE FLAMER INTO A HEAT BEAM!

>> No.1388105

>>1388049
So new.

>> No.1388109

>>1388097
Wasn't that a beam combo in Metroid Prime?

>> No.1388125

http://forum.zdoom.org/viewtopic.php?f=12&t=45217

is this a /vr/

>> No.1388126
File: 165 KB, 1366x768, Screenshot_Doom_Back_to_Basics.png [View same] [iqdb] [saucenao] [google]
1388126

>Dat secret

>> No.1388151

Is the Zandronum IRC down or am I being a retard?

>> No.1388156

>>1388151
You're retarded.

>> No.1388158

>>1388151

Nevermind, I guess mIRC doesn't like it if I try to connect using favorites and wants me to manually enter everything in each time. Pain in the ass

>> No.1388160

>>1388125

torrid pls

>> No.1388242

What are some good lesser known Doom mods out there?

Weapons in particular.

>> No.1388247

kate kicking edward850s ass in #zdoom

will edward850 learn a thing? will nothing change? will someone get kicked or banned?

>> No.1388254

>>1388247
I don't know why but I swear DOOM drama is my favorate I need some sauce here man

>> No.1388258

>>1388254
http://pastebin.com/4Lv84w66

started with edward850 looking to get people together to test his 32-player build of zdoom

>> No.1388259

>>1388254
>>1388258
http://pastebin.com/i51zi3C8

it's still happening so join #zdoom for updates

>> No.1388274

>>1388259
#zdoom of what?

>> No.1388279

>>1388274
EsperNet

>> No.1388289

What's the most opposite of Doom, a sprite-based FPS, you can get

How do we break it down into concepts, like:

Doom: Violence, Blood, Guns, Monsters, Hell, Moving, Doors

And then break those down, like:

Violence: Not feeling good, hurting others

Blood: Keeps you alive

Guns: Murder machines

Hell: Bad people are tortured here or your ties to the mortal world are removed so you can be free

Moving: Changing your location

Doors: Walls you can change into holes

>> No.1388291

>>1388289
AntiDoom: Feeling good, healing others, everyone is dead, in Heaven, no moving because we are infinite everywhere at once, no walls and no holes

>> No.1388314

>>1388289
Myst.

>> No.1388325
File: 82 KB, 604x453, 9211.jpg [View same] [iqdb] [saucenao] [google]
1388325

>>1388274

I think everyone there has had their sense of humor surgically removed.

They also have a hair trigger for suspected trolling; I was discussing /vr/ on there and then explaining what I said when people took offense (I don't blame them, text is usually devoid of tone) and got yelled at and told to fuck off for trolling. Maybe there was something there going on before I got there but everyone seemed irrationally angry.

I'm also pretty tired of them coming and posting their forum drama on /vr/, then linking it in #zdoom and complaining that /vr/ is shit. We here largely don't care about their (your, to people reading this) drama except when it's humorous. I think /vr/ has become to the zdoom community troublemakers what ebaumsworld was to 4chan circa 2005.

They're still miles better than zandronum though. I almost got banned there and had two pages of people telling me to fuck off for trolling just for posting that humorous, tongue in cheek windows movie maker trailer for an upcoming mod.

Doomworld is really chill and even though it has a reputation for being a bunch of old codgers. It's by far the best doom community (aside from /vr/.)

>> No.1388329

>>1388325
i like crabs too

>> No.1388332
File: 179 KB, 627x283, ASDFG.png [View same] [iqdb] [saucenao] [google]
1388332

>>1388325

That image scared the crap out of me, I just expanded it without even looking.

and the only Doom communities I hang out at is here and on the Zdoom forums, though I don't post that often over at the ZDoom forums

>> No.1388339

>>1388247
Kate is a worthless, insolent little insect, just like most of the others in the esper #zdoom. The zdoom forums are much the same, really.

>> No.1388343

>>1388339
>worthless, insolent little insect
What is this, anime villain monologue night?

Anyways, I've seen Kate's posts here and there on the forums, but she seems fairly normal, I guess. What's so bad about her?

>> No.1388350
File: 74 KB, 604x453, 9276.jpg [View same] [iqdb] [saucenao] [google]
1388350

>>1388329
Its a lobster you uncultured swine.

Also interesting fact: Florida and other spiny lobster (found in the Pacific) are closer related to shrimp than Maine lobster, which are closer related to freshwater crayfish than saltwater spiny lobster.

Another interesting fact: lobsters are immortal in that they won't die of old age, they will keep growing until something kills them. I have actually forgone catching larger ones because they're older than I am and would be a shame to kill such a successful creature that is no doubt producing tons of gametes each year and replenishing the lobster population. Largest one I found was almost 4 ft long under a rock in 20ft of water outside of Pepper Park in Ft. Pierce, FL.

>>1388332
It's just a "spanish" or "spotted" spiny lobster, a separate species from Florida or Caribbean spiny lobster (there are like 3 separate very similar species--not subspecies--in that area but I can't be arsed to look them up right now.) They're smaller and prettier but much tastier. People sometimes keep them in tanks. When I was younger I used to catch them by hand and sell them to aquarium shops for $60/pop, the aquarium shops would sell them for over $100. Since they're not a regulated species you don't need anything beyond a saltwater products license to sell them in FL and they're much easier to keep them alive en route to sale since arthropods are nuts.

Pic is of several.

>> No.1388348

>>1388343
She's a woman

>> No.1388351

>>1388343
I'm assuming the person you're replying to is just trolling or is just assblasted that
>>1388348
wait no just trolling

>> No.1388352

>>1388350
what is that a chinese crab

>> No.1388353

>>1388350

They're still fucking scary up close, nothing that pointy should be that close to anyone's face.

>> No.1388354
File: 43 KB, 604x453, 9162.jpg [View same] [iqdb] [saucenao] [google]
1388354

>>1388352
No, THIS is a chinese crab.

>> No.1388356

>>1388350
Lobsters are really cool, but I don't eat them. They are literally sea cockroaches. Bottom feeders.

>> No.1388357

>>1388354
that's a fucked up lobster

>> No.1388363
File: 49 KB, 604x453, 5968.jpg [View same] [iqdb] [saucenao] [google]
1388363

>>1388353
They also make grunting noises by rubbing their antennae like a cricket, which are audible underwater as well as out of water. You can see it in >>1388325. I can highlight it if you can't.

>>1388356
They're tasty cockroaches. Actually though aquatic arthropods taste much better than any terrestrial arthropods. Even between ocean and land crabs.

Being a bottom feeder isn't bad nor does it mean it's unhealthy to eat. Toxins like mercury or ciguatera build up in those higher up the food chain but aren't a problem in bottom feeders. I've never encountered a lobster that had visible gut worms but most large predatory fish I've ever caught have had them and I've not seen a grouper that didn't have at least a couple in the meat (these are removed from meat sold raw before its sold, but not from fish intended for restaurants, though it's not in any way a health hazard even if eaten raw.)

Bottom feeders also have populations that can support harvesting pressure a lot better too.

>>1388353
They're actually not that pointy aside from the horns. You gotta wear gloves though.

>> No.1388365
File: 69 KB, 604x453, 9357.jpg [View same] [iqdb] [saucenao] [google]
1388365

>>1388363
I managed to reply to the same post twice somehow.

>> No.1388367

DoomCrabs when?

>> No.1388370
File: 75 KB, 604x453, 9212.jpg [View same] [iqdb] [saucenao] [google]
1388370

>>1388363
>>1388353
Here.

>> No.1388374
File: 209 KB, 1024x576, 1391667765329.png [View same] [iqdb] [saucenao] [google]
1388374

https://dl.dropboxusercontent.com/u/263088376/shotguns.pk3

>> No.1388373

>>1388351
Different posters.

But yeah, esper #zdoom is a shithole because it's based around the zdoom forums which are also a shithole.

>> No.1388375

>>1388374
where doing it

where making this happen

>> No.1388412 [DELETED] 

>>1388247
So what? Kate is pissed off because Edward uploaded a gameplay video with her without "authorization"? If that's true, then Kate is an attention whore that should go back to the kitchen, just like any other cumdumpster of the internet.

>> No.1388415
File: 153 KB, 1040x679, 6LN1l.jpg [View same] [iqdb] [saucenao] [google]
1388415

>>1388374

>> No.1388421 [DELETED] 

>>1388412
If she was an attentionwhore, wouldn't she just want people to spread the video?

>> No.1388449 [DELETED] 

>>1388421
of course she does shes just stirrin up drama like a real bitch

>> No.1388457
File: 1.02 MB, 1448x1808, for vr edit.jpg [View same] [iqdb] [saucenao] [google]
1388457

>> No.1388459
File: 47 KB, 373x500, doom-snes-sealed.jpg [View same] [iqdb] [saucenao] [google]
1388459

>sealed DooM

>> No.1388462

>>1388459
I'll give you $5 for one of those.

>> No.1388478
File: 171 KB, 1024x768, 6jFB2sq.jpg [View same] [iqdb] [saucenao] [google]
1388478

>>1388343
>What's so bad about her?

The problem is that Kate can't take criticism (people talking about Crazy Doom's art clashing with typical doom sprites were just handwaved off with IT'S JUST MY ~*~*~STYLE~*~*~) and she's an unbelievably thin-skinned jackass (she tends to ragequit whenever discussion of the Cacowards comes up, not to mention people simply congratulating Terminus for his award got her to say "IF I COULD NEVER HEAR ABOUT THE CACOWARDS AGAIN, THAT WOULD BE WONDERFUL, THANKS".

>> No.1388480

>>1388415
>>1388375
>>1388374
https://dl.dropboxusercontent.com/u/263088376/shotguns.pk7

>> No.1388481

>>1388478

I thought crazy doom was that shitty mod made by a 12 year old where players had overpowered weapons and like a gorillion HP and armor

>> No.1388484

>>1388481
>>1388478

Pardon, "Krazy Kate". Not Crazy Doom.

http://forum.zdoom.org/viewtopic.php?f=19&t=33367

>> No.1388487
File: 16 KB, 259x259, 1391674349769.jpg [View same] [iqdb] [saucenao] [google]
1388487

>playing douk in samsara .31b to play levels with him since haven't played doom in a while and only played duke3d once
>when he boots people
>"While you're down there, why don't you polish my....... shoes eheheheheh"

>> No.1388494

>>1388487
kek i wonder who wrote those lines so st john would record them

>> No.1388493

>>1388478
She expected to win a cacoward with a "lol so special artsy snowflake btw im a grill" WAD?

>> No.1388496

>>1388484

What in the ever lasting fuck is this.

Like, I know my sprites are kinda clashing with Doom's style but, what IS this. It's a fucking mess.

>> No.1388497 [DELETED] 

>>1388412
>muh little virgin dick

>> No.1388498

>>1388480

I should inform that the previous is an update (prolly final) of that thing shown in >>1388374 and >>1388415, for those unaware

>> No.1388501

>>1388480
>>1388484
>Crazy Doom

reminder of what crazy doom should have been
http://forum.zdoom.org/viewtopic.php?p=732630

>> No.1388509

>Looking through old Doom mods that I have been neglecting
>Find something called Doomstorm
>It's Bulletstorm in Doom
>It's a lot more fun than Bulletstorm
Doom fixes everything.

>> No.1388513
File: 304 KB, 1024x640, 1391675746150.png [View same] [iqdb] [saucenao] [google]
1388513

Alright. Mixed sprites aside, I think I got my HUD just the way I want it.

>> No.1388515

>>1388513
Ok,now play Plutonia with taht

>> No.1388516
File: 294 KB, 1024x640, 1391675903897.png [View same] [iqdb] [saucenao] [google]
1388516

>>1388515

Okay.

>> No.1388517

>>1388513
looks sweet, but i'd really use a " / " instead of a " |" for the kills and secrets, it looks too much like a 1 if you ask me

>> No.1388518
File: 344 KB, 1024x640, 1391676076678.png [View same] [iqdb] [saucenao] [google]
1388518

Oh my christ those chaingunners shredded me the first time I came in, I hear an archvile now. What the fuck who made these levels

>> No.1388526
File: 128 KB, 1024x640, 1391676289603.png [View same] [iqdb] [saucenao] [google]
1388526

I want the names of the assholes who made this, I'm fucking serious, that door that opens up a wall behind you with chaingunners. What the fucking christ.

>>1388517

I'll change it to a slant after I try to finish up a few stages

>> No.1388527
File: 161 KB, 1024x640, 1391676359518.png [View same] [iqdb] [saucenao] [google]
1388527

Okay on second thought I'm just gonna get back to fixing my HUD.

>> No.1388528

>>1388518
So you've never played plutonia before?

I, uh, I hope you like revenants...

>> No.1388530
File: 161 KB, 1024x640, 1391676491092.png [View same] [iqdb] [saucenao] [google]
1388530

>>1388527

Oh but before I do that,

suck my dick monsters. I get to have the last laugh. so HAH

>> No.1388531

Once I played a wad that was basically doom2.wad, but with every map scaled to 6x original size. It was shit, but I lost it. Does anyone have that shit?

>> No.1388541

>>1388518
You're in for a treat if you ever make it to level 11.

>> No.1388546

>>1388541

I'm going to make it a fucking point to beat the plutonia pack with my mod. But I'm not gonna start on that til I release v0.8, which all I gotta do is add the light spear spell and I'll release it, I'll add the other 4 subweapons in v0.9

>> No.1388549

>>1388546
I am now hyped.

>> No.1388552
File: 5 KB, 191x234, 1349069446537.png [View same] [iqdb] [saucenao] [google]
1388552

>>1388549

I also need to make a simple title screen and finally add some help images you can view with F1.

>> No.1388554

>>1388546
It's more than possible to beat it with v0.7.

What is the Light spear spell?

>> No.1388558

>>1388554

The spell you get with the dagger subweapon, it's going to behave just like the powered up dagger when you get magic armor in Super GnG: You'll shoot a dagger, it pauses for a moment before bursting into a spear made of light, hauling ass and piercing targets, it'll be good for long range but also fairly decent up close too with it's rapid fire and low mana cost.

>> No.1388562

>>1388558
>Piercing
That's going to dominate so hard god damn

>> No.1388565

>>1388562

A lot of weapons and spells pierce, and that's not even the most ridiculous spell I have planned. You know that really slow but badass tornado shot you got in Megaman X? Yeah. I'm adding that too. It won't make monsters flinch and it won't do much damage, but if you pair it with the scythe, which WILL be capable of making monsters flinch, you should be able to tear ass with it

>> No.1388595
File: 29 KB, 800x600, its a work in progress.png [View same] [iqdb] [saucenao] [google]
1388595

I might be in trouble here. I'm not sure where to go from here, I need a good font and a way to render it so it looks nice

>> No.1388646

Is DECORATE still the only option for scripting actors in modern source ports?

>> No.1388658

>>1388367
>There will never be a Crab Nicholson mod for Doom

Fuck this gay earth

>> No.1388670

>>1388646
Yes.

When was the last time you worked with it though? It has been greatly expanded since a while ago.

>> No.1388671

>>1388658
then make one

>> No.1388685
File: 300 KB, 411x349, 1391686453648.gif [View same] [iqdb] [saucenao] [google]
1388685

and we're one step closer to v0.8

>> No.1388694
File: 1.49 MB, 337x254, MyBrethern.gif [View same] [iqdb] [saucenao] [google]
1388694

>>1388685
>>1388595
Lookin' good

>> No.1388708
File: 246 KB, 1024x640, 1391688355909.png [View same] [iqdb] [saucenao] [google]
1388708

Oh and I took that anon's suggestion and made the | marks into /

My kill counter will work just fine, up until you start getting into batshit insane slaughter maps with over 1000 monsters in it

>> No.1388712

>>1388708
You could probably ask Terminus and/or Ijon about the Counter used in samsara if you want to fix that.

>> No.1388714

>>1388712

How did it work? I never got into a map with a retarded number of monsters in Samsara

>> No.1388725

>>1388484
>Why are you such a douchenozzle, dude? I really want an answer to this. We've got all day since you want to derail threads here.

Fuck this guy, fuck him to hell. He gave proper criticism, explained clearly what he personally thought was problematic with it, and then this gaylord shows up, acting offended on her part, what the fuck is his problem?

>> No.1388749

http://youtu.be/R3mZeta8ZXw

Why I decided on this "Key" system, I don't know. But it has sounds now, at least.

>> No.1388754

>>1388749
sweet!
but uh, you should really use more than a single sprite
or directly try voxels?

>> No.1388759

>>1388754
For the Skull hand? I would if Voxels were available, but there aren't.

>> No.1388764

>>1388759
yup

>> No.1388770

>>1388764
I would love to, bit my voxeling skill is non-existent at the moment.

>> No.1388798 [DELETED] 

>>1388749
pretty cool but wouldn't hr giger have a vagina-like hole that sucks up the phallic key card from your hand with a nice fisting a jar of mayonnaise sound

>> No.1388807
File: 416 KB, 500x672, TheFuckDidYouWrote.png [View same] [iqdb] [saucenao] [google]
1388807

>>1388798

>> No.1388810

So I'm nearing the end of DooM II here and... is it just me or do the levels just keep getting more dull?

>> No.1388846

>competetive multiplayer game where one person plays a baby and another person has to go around baby proofing their house and the baby’s goal is to kill itself as fast as possible

>> No.1388848

>>1388798
why was that deleted, Doom's art was based on HR Giger

>> No.1388861

>>1388846
That seems so hilariously morbid and disturbing, yet so potentially entertaining.

I'm not sure how you'd make that in Doom though.

>> No.1388862

>>1388810
Because Romero didn't make a majority of the levels in Doom2. His levels were always the most interesting out of the bunch.

>> No.1388864

>>1388861
Bunch of switchs that trigger KillTheBaby scripts

Maybe some switches need items

>> No.1388876

>>1388846
that reminds me of the beginning of "who famed roger rabbit"
i like it.

>>1388864
safeties for electric plugs?
doors/cabinets to lock?
crates/boxes/climbables that you have to push out of the way?
the ability to grab the baby (limited time) to move it to a safe place?

>> No.1388880
File: 65 KB, 540x721, hahahahwat.jpg [View same] [iqdb] [saucenao] [google]
1388880

>>1388846

>the baby’s goal is to kill itself as fast as possible

>> No.1388881

>>1388876
you can pick the baby up limited amount of time if there will be drowning mechanics

safeties, locks, ladders, boxes, pools of water

>> No.1388887

>>1388864
outlet switch requires fork/knife/scissors

>> No.1388889
File: 34 KB, 400x390, ogresarelikeonions.jpg [View same] [iqdb] [saucenao] [google]
1388889

http://www.youtube.com/watch?v=PupTk3koOLk

I need an aspirin...

>> No.1388903

>>1388889
Why would you play this?

>> No.1388913

>>1388903

Hold me anon, it was a foolish decision

>> No.1388918

>>1388913
Everyone makes mistakes, it's a part of life.

Now you know not to play terrible Doom wads from who knows when.

>> No.1389031 [DELETED] 
File: 7 KB, 225x225, 1364157141919.jpg [View same] [iqdb] [saucenao] [google]
1389031

>megaman servers

le_manchild_face.bat

>> No.1389059

>>1388889
haha Amazing.

>> No.1389067

>>1388846
>>1388864

DA BABBY

>> No.1389071 [DELETED] 
File: 44 KB, 672x705, no.jpg [View same] [iqdb] [saucenao] [google]
1389071

>>1389031
I'd be fine with those servers if everyone on them didn't constantly spout Reddit mee-mays.

>> No.1389079

>>1388670
About several years ago, can't remember for shit. What i do remember, though, is that i didn't like it very much.

>> No.1389081

>>1388708
where will I be able to download this

>> No.1389121
File: 615 KB, 1366x768, 1391710580293.png [View same] [iqdb] [saucenao] [google]
1389121

I love the details in this wad.

>> No.1389125

>>1389081
Here, sooner or later.

>> No.1389126
File: 511 KB, 1366x768, 1391710686676.png [View same] [iqdb] [saucenao] [google]
1389126

>>1389121

>> No.1389159

>>1389121
>>1389126
BGPA was fucking great. There was another map that has cool details as well, can't remember the name off the top of my head though. I think it may have won a cacoward, it took place in sort of a European looking town, and there was full 3d rendered objects and whatnot.

>> No.1389172
File: 54 KB, 640x480, DOOM0062.jpg [View same] [iqdb] [saucenao] [google]
1389172

>Final Doom
>Super mario doom
Those wads are awesome 0_0

>> No.1389192
File: 11 KB, 271x186, nigger.jpg [View same] [iqdb] [saucenao] [google]
1389192

>not discussing the most underrated Doom game

>> No.1389196

>>1389192

we're up to discuss anything Doom, dum dum

>> No.1389205

Anyone up for some survival/invasion/coop or something?

>> No.1389209

>>1389196

doom 64 is best doom.

>> No.1389210

>>1388889

10/10

>> No.1389214
File: 1.23 MB, 1366x768, 1391713673422.png [View same] [iqdb] [saucenao] [google]
1389214

>>1389159
Dawn of Reality?

http://www.doomworld.com/idgames/?file=levels/doom2/Ports/d-f/dor.zip

>> No.1389219

>>1389209

No, PC Doom is best Doom.
Doom 64 is best Doom 3.

>> No.1389220

>>1389214
That would be the one, thanks

>> No.1389223

>>1389219
>tfw doom 64 is doom 3
>tfw doom 3 is essentially doom 4
>tfw RoE is Doom 5

>> No.1389232
File: 29 KB, 700x525, i saw the demons.jpg [View same] [iqdb] [saucenao] [google]
1389232

>>1389223
I honestly thought that Doom 3 and it's expansion was alright, not as good as the first games, but enjoyable enough in their own right. Chainsaw was really enjoyable.
Really wish you could get the chainsaw in ROE and Lost Mission, because it was the most fun weapon in that game.

>> No.1389280
File: 154 KB, 330x327, 1391481061071.png [View same] [iqdb] [saucenao] [google]
1389280

>>1389232

Some parts of the game were really enjoyable tho. But I'll have to agree some if the game was quite repetitive and overall predictive.

But eh, that's what happens when you try to bring back a game from '93 ahead to 2004 while trying to appeal interested audiences and most of the old doom community at the same time.

But still RoE is god-tier.

>> No.1389293

Send me a message when we reach page 5, pls

>> No.1389309

>>1389293
THE TIME IS NOW

>> No.1389312

>>1389309

okay then

>> No.1389346

NEW THREAD

>>1389339

>> No.1389924

>>1389079
Well, if you want to pick it back up its pretty easy now and there are plenty of people on /vr/ that will help you.

Heck, some people will just do the decorate for you if it's something interesting.