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/vr/ - Retro Games


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File: 27 KB, 128x128, zsnes.png [View same] [iqdb] [saucenao] [google]
1360157 No.1360157 [Reply] [Original]

Does ZSNES emulate lag?

I've been playing through a couple of games on it lately and there are rare instances where lots of enemy sprites fill my screen and the game slows down because it can't handle all of the enemies on screen. Understandably, if I were playing on an actual physical SNES I bet the game would slow down because of the limited hardware, but I'm on a Core 2 Duo machine that can play modern PC games at full speed. I shouldn't have any lag whatsoever.

Does ZSNES emulate how the SNES would've performed (lag and all) or is this just some kinda bug with the emulator?

To be honest, I'm just about always grateful when the game slows down. It allows me to dodge easier as I see enemy bullets come at me in slow-motion.

>> No.1360164

a) You're using an archaic emulator which loosely strings together a series of hacks just to get the games running at all, so I wouldn't depend on the emulator's accuracy.

b) Any decent emulator will emulate lag, yes. The goal is to perfectly replicate the actual hardware, after all.

>> No.1360169

>>1360164
>b) Any decent emulator will emulate lag, yes. The goal is to perfectly replicate the actual hardware, after all.

I had a feeling that this was the case.

Does anybody know if it's possible to "overclock" the emulator so that it never slows down in the instances where a real SNES would've slowed down?

>> No.1360171

>>1360164
A good emulator may give you the option between accurate lagging and a more practical fluid performance.

>> No.1360174

unfortunately yeah, emulating lag is a thing.
poor kirby superstar

>> No.1360180

>>1360157
>Does ZSNES emulate how the SNES would've performed
No, not well. Just use SNES9X or higan, I believe both have options to rid the game of natural lag. There's no reason to use ZSNES anymore

>> No.1360182

>>1360180
>There's no reason to use ZSNES anymore

Oh really? I guess I'm stuck in an old mindset. Back in like 2004 and 2005, I remember people would mock me if I used anything other than ZSNES.

>> No.1360185

What's the best snes emulator for android?
I'm using zsnes at the minute

>> No.1360187

>>1360185

You play snes games on a tablet? the controls must be awful.

>> No.1360190

>>1360185
Check the sticky.

>> No.1360193

>>1360187
On a phone
Mostly rpg's, I tried megaman x but my massive thumbs don't control the game to well
>>1360190
You guys have a sticky?
Cool

>> No.1360206

>>1360171
Do the different versions of libretro cores have any effect on this. E.g. bsnes performance, bsnes accuracy, and bsnes balanced?

>> No.1360250

>>1360182
Yeah. ZSNES really hasn't been updated since then. Use something else is my advice, you'll probably have much more luck.

>> No.1360298

>>1360180
>>1360182
there's a reason, to play whatever Romhacks were made using it's hacks. if you play vanilla everything there's no reason but nostalgia

>> No.1360320

More importantly, what's the general consensus on the lag vs no-lag debate?

>> No.1360324

Where do you find the latest Snes9x builds? I can't find ones that were made after 2005

>> No.1360329

>>1360169
>Does anybody know if it's possible to "overclock" the emulator

I don't think there is any SNES emulator capable of this. It's a shame, I really like the function in FBA.

>> No.1360403

>>1360324
You mean SVN or standard versions? There's this.

http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=4909

>> No.1360460

>>1360169
>>1360329
retroarch has an overclock feature for snes9x, i''ve never noticed any change though

>> No.1360469

>>1360324
http://www.emucr.com/search/label/Snes9X/
>>1360460
It only OCs the SuperFX co-processor IIRC:
http://en.wikipedia.org/wiki/Super_FX#Super_FX_games

>> No.1360478

>>1360190
Actually, don't. The sticky needs updated
http://emulation.gametechwiki.com/index.php/Main_Page
http://www.gametechwiki.com/w/index.php/

>> No.1360476

>>1360157
>Does ZSNES emulate lag?
Nigga, ZSNES doesn't even emulate the SNES.

>>1360298
>Romhacks were made using it's hacks
This isn't a good reason at all. Any romhack that was made that's only compatible with ZSNES is BAD.
Even the developers of ZSNES have said that if you develop something around ZSNES's brokenness, you're doing something really really stupid.

>> No.1360483

You don't have to post nostalgic retro emulators to be on topic in /vr/. The games themselves are retro and that's all you need.

>> No.1360484

>>1360478
>needs updated
Needs *to be* updated.
Where are you from?

>> No.1360786

>>1360484
Chile

>> No.1360812

>>1360157

>Does ZSNES emulate lag?

No. To be slightly spergy for a moment, this is why ZSNES is banned from usage in speedrunning communities because it amounts to a really big time difference.

Someone not into that spergy bullshit really shouldn't care though, might even be a plus depending on your outlook.

>> No.1360821

If you're having slowdowns in ZSNES with like mario romhacks, you can open up zsnes.cfg and change per2exec to 150 to emulate an overclock. This'll fuck up a bunch of other stuff I think, and is generally not recommended, as well as the fact that you should avoid ZSNES anyways.

>> No.1360854

>>1360484
That's actually acceptable in some midwestern American dialects, though.

>> No.1361153

>>1360157
>zsnes

Every other emulator is better:
http://emulation.gametechwiki.com/index.php/Super_Nintendo_emulators

>Does ZSNES emulate how the SNES would've performed (lag and all) or is this just some kinda bug with the emulator?

To answer your question, yes. Emulators do that. Because they're copying how the original system worked in software mode. You can either hack the game, or overclock the CPU to fix that. Those are options only in some emulators.

>>1360460

The Snes9x-Next core overclocks the SFX chip. So far the only SNES chip that can be overclocked. The difference is huge. It results in a huge increase in framerate, and a moderate (let's say 25% roughly) increase in game speed.

http://www.youtube.com/watch?v=ZLcw3O7aTgo

>> No.1361164

>>1360812
>To be slightly spergy for a moment, this is why ZSNES is banned from usage in speedrunning communities because it amounts to a really big time difference.

How is that spergy? It's just a fact, and it makes perfect sense considering it would render consoles and other emulators pointless for competition since the lack of slowdown gives you an unfair advantage.

>> No.1361172

>>1360812
I thought speedrunning communities disallowed emulators in general and only played games on original hardware.

>> No.1361186
File: 15 KB, 207x199, Untitled 1.jpg [View same] [iqdb] [saucenao] [google]
1361186

>>1360469

thanks for the info, stunt race fx is unplayable as it is imo

http://www.youtube.com/watch?v=yUsdUkEtIgc

>> No.1361195

>>1360476
>This isn't a good reason at all. Any romhack that was made that's only compatible with ZSNES is BAD.
Thank you. All the ROM hacks are almost entirely Super Mario World hacks, and the main site that hosts them (SMW Central) stopped supporting the addmusic tool that caused the issue years ago. Most of the hacks are so obsolete by now its not even funny

>> No.1361203

>>1361186
>stunt race fx
http://www.youtube.com/watch?v=tfNI3HpUt-4

Overclocked to 50hz. This is on real hardware, but the effect is the same in Snes9x-Next.

No clue why Snes9x proper does not have this as an option.

>> No.1361324

>>1361195
Yeah, like I said, there was a thread on the ZSNES forums that I read once where the fans (why does it have fans...?) were defending it so zealously that the developers had to step in and say "Look, if you've made a romhack that only works in ZSNES, you fucked up. We're eventually going to start working on it again, and when we do we're going to completely break everything you made."

I think the only remaining use for it at all is netplay, and even that isn't really that good.

>>1360786
Aw, okay.
>>1360854
I'm from pittsburgh, it's an extremely common thing here, that's why it piqued my interest. It's still wrong, though. I used to do it until a friend kept pointing it out.

>> No.1361475

>>1360180
>There's no reason to use ZSNES anymore

Still the best option for multiplayer between 2 people.
If you're going for more than that, then SNES9k is better though.

>> No.1361832

>>1361475
>Still the best option for multiplayer between 2 people.

No, there's Mednafen and RetroArch and others.

>> No.1361861

>>1361324
>and even that isn't really that good.
Yeah one of the single best feature-rich netplay systems of any emulator that all emulators should look up to when designing netplay systems sure "isn't really that good".

>> No.1361917

>>1361324
I wouldn't say it's "wrong," it's just dialectical. I'm from the DC area and I've never heard it here and used to think it sounded terrible, but after thinking about it for a little while it started to make sense.

>> No.1361932

>>1361324
>>1360854
>>1360484
Northern England here, people would probably say "needs updated" rather than "needs to be updated"

>> No.1361965

>>1361932
What about "needs updating"? That is something I would say.