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/vr/ - Retro Games


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1359468 No.1359468[DELETED]  [Reply] [Original]

DOOM THREAD, (Last thread >>1354005)
(other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently
http://pastebin.com/AfQkPem3

======WEBSITE======
http://vrdoom.weebly.com/

===COMMUNITY===
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS

Steam Group:
http://steamcommunity.com/groups/vrDOOM

IRC (The password is in the FAQ.)
irc.zandronum.com
Channel: #vr

===TUTORIALS AND UTILITIES===

Wanna learn how to...

Create maps?
http://www.doombuilder.com/index.php?p=tutorials

Open/Edit WAD/PK3/etc to make 'em compatible with other mods?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)
http://zdoom.org/wiki

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)
http://www.mediafire.com/?eq4zyb6k8c0o6nc

===WADS===
/idgames torrent (12 GBs of wads, 18 years worth of user-made content!)
https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

Vanilla/Boom related projects can be found here http://www.doomworld.com/vb/wads-mods/
ZDoom mods/projects can be found here http://forum.zdoom.org/viewforum.php?f=19

Best Single Player WADS of 2013 (needs update)
http://i.imgur.com/yeSiyQo.jpg
http://pastebin.com/XSVn3zzJ

>> No.1359470

****************************
NEWS
****************************

-If you feel like trying a new mod, give GMOTA a chance! Go check it here! http://forum.zdoom.org/viewtopic.php?p=742401#p742401

-The past Awesome Games Done Quick featured a playthrough of Plutonia (Go 2 It included) and also a bid war between Ultimate Doom and Doom 2 which ended in the latter winning for over 8 bucks, therefore it was featured in a race between Dime (who also ran Plutonia) and Vortale. To rewatch the Doom speedruns, go follow this link http://www.doomworld.com/vb/post/1229035

-Have you checked The Space Pirate yet? http://forum.zdoom.org/viewtopic.php?f=19&t=37064 It's in Alpha as we speak, but that shouldn't restrain you from testing it out!

-TerminusEst13, of well known Samsara fame, is developing an incredibly awesome Metroid mod called "Metroid: Dreadnought"; keep an eye on these threads for more info!

-CACOWARDS? SURE, HERE! http://www.doomworld.com/20years.. Feel absolutely free to share your thoughts about the works chosen for this edition. And man oh man, they surely left a lot of stuff to discuss related to the decisions made on some wads...

-Doomsday received a brand new update, now you can play with the Oculus Rift! Go download Doomsday here! http://dengine.net/

-An anon put up recently a neat website for everyone to upload wads, go check it here (if your antivirus gets paranoid, do not worry, it's a false positive)
http://pseudo3d.org/wads/

-December 10th marked the 20th anniversary of the release of the shareware version of Doom; there were tons of stuff and special events that were done for it, if you missed 'em all, feel free to ask for links to them!

-ChocoDoom got updated in the 20th anniversary. Now you can play Heretic, Hexen and Strife too! Go grab each version of them here! http://www.chocolate-doom.org/wiki/index.php/Downloads

-Jimmy's Jukebox may be get a new update very soon...get hype!!! http://forum.zdoom.org/viewtopic.php?f=19&t=29117&start=180

>> No.1359474

boggle

>> No.1359480

I love Doom, I love Doom so fucking much, it changed my life. That's all I wanted to say

>> No.1359481

>>1359480
Have you played Heretic, Hexen, or Strife?

>> No.1359482

>>1359481

Of course I have, extensively Doom's still the best thing that ever happened to me

>> No.1359486

>>1359481

I didn't know about this vrdoom emporium I'm bookmarking this

>> No.1359487
File: 64 KB, 1280x720, 1390202256749.jpg [View same] [iqdb] [saucenao] [google]
1359487

>>1359482
Agreed! Nothing beats the original.

>> No.1359492

>>1358753
I guess the giant word "Beatlebay" should've been obvious where it was from. Thanks

>>1358736
Thanks, but I should have enough sources. What I do need is things that are harder to get, like scanned character sheets for the Blue Meanies, more background music files OTHER than the Yellow Submarine soundtrack (of the movie) and anything else that can be used for graphical reference.

>> No.1359501

>>1359460

>bionic baratus

holy shit that would be awesome.

>> No.1359509 [DELETED] 

>>1359492
>>1358753

Beatlebay is a fantastic site, gives me a lot of resources which helps out a lot (thanks) . But I noticed I didn't find your "unused concept" on the site, there's also a Beatles Reference library I don't know how to access, is this where you found it and how do I enter it?

>> No.1359515

>>1359492
>>1358753

Thanks for the website, it's brilliant and solved a few graphical problems I was going to have due to lack of resources.
However I never found your unused concept for a "Blue Meanie Jet", where did you find this on the site? I've checked all the links and library too

>> No.1359520
File: 2.37 MB, 1920x1080, 1390567596447.png [View same] [iqdb] [saucenao] [google]
1359520

This wad really shivered my timbers

>> No.1359528

>Voxels

http://forum.zdoom.org/viewtopic.php?f=19&t=36052

Are there any other threads where voxel models are collected?

>> No.1359531
File: 297 KB, 1024x640, 1390568336240.png [View same] [iqdb] [saucenao] [google]
1359531

holy crackers. I got the life bar to work.

>> No.1359532

>>1359520
man why are pirates so cool

>> No.1359534

>>1359528
>voxels

Speaking of which, I made this thing quite a while ago. Never released though.

>> No.1359535
File: 11 KB, 465x308, cgvx.png [View same] [iqdb] [saucenao] [google]
1359535

>>1359534
zzz

>> No.1359542

is there a "the shining" mansion mod?
I always figured that would have been a cool who dunnit map if anything

>> No.1359548

Art is the most beautiful deception of all. And although people try to incorporate the everyday events of life in it, we must hope that it will remain a deception lest it become a utilitarian thing, sad as a factory. — Claude Debussy

>> No.1359550

>>1359528
there is the original "let's make voxels for doom" thread but it's not easy to find

>> No.1359552

>>1359535
mind posting the other side?

>> No.1359554

Being a good spriter is instant fame in the Doom community.

Mike12
Uboa
The_Funktasm
MartyKirra
Bren
Zrrion the Insect
Turbo
Eriance
NMN

You get even more popular when the sprites you make are from scratch.

This promise of adorement is how we'll get spriters as we do deeply appreciate skilled spriters.

>> No.1359556
File: 277 KB, 1024x640, 1390571966910.png [View same] [iqdb] [saucenao] [google]
1359556

>>1359531

Boy those ammo bars came out smaller than I thought.

>> No.1359559

>>1359532
They do what they want 'cuz a pirate is free.

>> No.1359560

>>1359532
check out the somali pirates they're pretty cool

http://www.africaontheblog.com/the-truth-about-somali-pirates/

>> No.1359562

>>1359531
>>1359556
Which map is this?

>> No.1359563

>>1359556

Oh shit, I can't use those fancy end-caps on the meters can I? They're considered part of the ammo bar itself.

>> No.1359569

>>1359562
>Doom General

>> No.1359570

>>1359562
the first map in doom II

>> No.1359576
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1359576

>>1359562

>> No.1359580

>>1359562
lethal enforces

>> No.1359591

>>1359552
It'd the same, minus the ejection port.

>> No.1359589
File: 323 KB, 1024x640, 1390574830404.png [View same] [iqdb] [saucenao] [google]
1359589

I uh, I had to add stripes in the mana bars, my colorblind ass had issues seeing the progress of the sword rage and red mana, and then I added one onto the sword mana for the sake of consistency.

>> No.1359592

>>1359589
that middle bar on the right is really bright

maybe make it darker

>> No.1359594

>>1359593
could match in hue

>> No.1359593
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1359593

>>1359589

I just realized now it looks like my mana bars now look like fucking toothpaste meters

>>1359592

I was thinking about it, but I wanted the sword and wand mana bars color schemes to match the projectiles they use

>> No.1359597
File: 9 KB, 184x172, uhhhh.jpg [View same] [iqdb] [saucenao] [google]
1359597

>>1359594

I uh. I don't know how to do that, I'll have a friend help me sort that out later.

Right now I need to go try to sleep, then come back and try to fix my goddamned lifebar, as of right now I disabled it rendering over 100 because I fucked it all up so it gets stuck over the normal lifebar even if you're not over 100

>> No.1359601

Where the heckie did Half Life 2's sounds come from? Which sound library?

I'd like to grab some higher quality versions of some of these but all I can find are "they're stock sounds".

>> No.1359609

>>1359601
A tip: You can get excellent gun sounds from counter strike source weapon skins/sound packs.

>> No.1359625
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1359625

>>1359597

well I fixed my healthbar woes, I'm overcharged in this image.

I'll make the colors look better later. See you guys later.

>> No.1359649

If James Bond from Goldeneye 64 was in Samsara, what weapons he would use

>> No.1359652

>>1359649
shaken, not stirred

>> No.1359658

>>1359649
The golden gun would be his ultimate, and it'd either be a homing target-changing ripper projectile, or some kind of railgun.

>> No.1359660

>>1359649
1. (Silenced?) PP7, Throwing Knife
2. Automatic Shotgun
3. Cougar Magnum
4. Klobb
5. Proximity Mine
6. Moonraker Laser
7. Rocket Launcher
0. Golden Gun (Instagib)

>> No.1359667

>>1359649
If you do this, please don't use unedited sprites from the Goldeneye Doom TC unless they've been updated. I recall them being low contrast, the automatic shotgun especially.

>> No.1359669

>>1359649
Fun Fact: Terminus was originally going to include James Bond instead of Ranger. I don't remember the exact weapon setup, but he was planning on having his ultimate call MI:6 for a tank.

>> No.1359674

>>1359669
I think his ultimate should be that he's fucking bond. If you select his 0/bfg weapon, you get your standard walther PP with a glow or something around it. It now does extreme damage but drains Martini as well as cartridges. Along with that, you gain a suaveness field that works like doom's partial invisibility, which also drains martini and can be toggled with alt-fire.

>> No.1359696

>http://www.doomworld.com/idgames/
>Latest votes:
>US GOVERNORS ARE ALL ASSFUCKEDS COCKSUCKERS FAGGOTS,THEY GIVE THEIR ASS TO DOOMWORLD REVIEWERS FAGG...
Shit.

>> No.1359701

>>1359696

At least they rated the Plutonia MIDI Pack with 4.5 stars

>> No.1359728

http://en.wikipedia.org/wiki/TP-82

Someone put this beautiful bastard in the game right now.

It fits Doom's aesthetic so damn much it hurts

>> No.1359750
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1359750

>>1359728
ТП-82 finds better photos.

>> No.1359756
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1359756

According to Mouldy, this is a screenshot of an upcoming map for Going Down

So yeah, judging how painful The Eye was, I think I'll skip this wad. Yep, I said it.

>> No.1359759

>>1359728
>>1359750
where's mike12

>> No.1359774

>>1359750
Maybe the old Freedoom sawn-off could be edited into this since it's break-action

>> No.1359781

http://www.youtube.com/watch?v=7K4uLinBcso
40mm fucking buckshot. I'm actually working with making this in doom.

>> No.1359785

>>1359781
>Loading buckshot into a grenade launcher
Is that even useful in real life applications

>> No.1359787

>>1359696
Do they know that's happened yet?

>> No.1359789

>>1359785
flied further?

>> No.1359790
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1359790

>>1359774
Going to try it with this

>> No.1359791

>>1359785
You can use it to breach door locks, and buckshot is very good for puncturing car tires.

>> No.1359804

>>1359791
Carrying a grenade launcher for that doesn't seem useful unless you're going to have one anyway and no one is bringing a shotgun

>> No.1359820

>>1359781
I always wanted that. Godspeed.

>> No.1359826
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1359826

>>1359804
Most grenade launchers in use are attached to assault rifles, so it's a lot easier carrying a few buckshot cartridges than an entire shotgun, or one of these otherwise reduntant things.

>> No.1359828
File: 307 KB, 1533x1843, nadelauncher.jpg [View same] [iqdb] [saucenao] [google]
1359828

>>1359820
Here's the sketch I first made, and the beginning of the barrel.

>> No.1359832

>>1359826
That makes sense.

>> No.1359873
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1359873

Fuck this.

>> No.1359881

>>1359873
Yeah, it kinda sucks when you quickly start thinking a work is shit.. it's no fun. All I can say is keep trying, man. You might pull off something real good.

>> No.1359914

So is the trailblazer still happening? I saw the two screenshots from the last thread, but doomnukem hasn't said shit about the mod in awhile.

>> No.1359925

>>1359914
Named to "Bullet Blazer", nearing beta stage.

>> No.1359929

>>1359925
Huh, why the name change? Is there an estimated release date?

>> No.1359950

There's no name change, cmon man. It's on a brief hiatus as both Pillowblaster and Doom Nukem are busy with school.

>> No.1359968

>>1359950
I've been rused! We'll, I'm sure it'll be worth the wait.

>> No.1359970

How do I use custom huds on ZDoom? I'm trying to play Doom 2 with the Doom RL arsenal, and I can't seem to get the Doom RL hud working.

>> No.1359987
File: 195 KB, 1152x864, Searchman.png [View same] [iqdb] [saucenao] [google]
1359987

Can't believe I never thought to try this until now.

Pretty crazy, really enjoying the variety of characters

>> No.1359990

>>1359970
Hit the '-' key until the status bar goes away.

>> No.1359997

>>1359990
Thanks.

>> No.1360010

So, I have no experience making WADs, but I've got this idea I'd really like to make happen. Could anyone point me in the right direction to learn how to add a time limit?

>> No.1360013

>>1360010
Do you have any experience with scripting?

>> No.1360015

>>1359987
Is there a single player game in MM8BDM now? I heard they were working on a single player mode some months ago.

I can't get gameworthy internet where I live. ;_;

>> No.1360019

>>1360013
None whatsoever, but you gotta start somewhere, right?

>> No.1360021 [DELETED] 

>>1359649
>If James Bond from Goldeneye 64 was in Samsara, what weapons he would use

Slappers only

>> No.1360024

>>1359649
>If James Bond from Goldeneye 64 was in Samsara, what weapons he would use

Weapons 1-3: slappers, requires ammo to use
Weapons 4-7: proximity mines

>> No.1360034

>>1360019
>gotta start somewhere, right?
Yeah, you do. You should start with something easier and more straight forward though. Script an elevator for instance.

>> No.1360040

>>1359987
holy shit my eyes

>> No.1360047
File: 35 KB, 576x450, pdk-wip1.png [View same] [iqdb] [saucenao] [google]
1360047

Something I whipped up in-between doing Forsaken Planet stuff. Not quite done just yet, but fuck it - let's see if /vr/ knows it's sci-fi guns*

*aka lets see if Mike12 did his job right

>> No.1360052

>>1360010

Why not just put "timelimit 3" in the console?

>> No.1360053

>>1360034
Is there some reading material you could point me to? Or do I basically have to take apart WADs until I know how to put them back together? Where do I even look at the script, in the latter case?

>> No.1360057

>>1360047
Don't like the colour, don't like the hard black edges especially not against the smooth textureless chunks in the middle, don't like the cyan pixls on the edges and on the edge of the gun on top of the hand, don't like the mess on the back of the metal part of the gun. Add sharper details and have the back darker and the handle shouldn't be as shiny, or even shinier possibly, than the top of the gun because it's the less important part.

>> No.1360062

>>1360047
is it blade runner?

>> No.1360065

>>1359554
Being a good coder is instant into the trash it goes in the Doom community unless you hype your shit.

>> No.1360064

>>1360047
Reminds me of That Gun from blade runner or whatever movie it was.

>> No.1360069

>>1360064
>>1360062
Yep.

>> No.1360072

>>1360053
http://zdoom.org/wiki/ACS
Start there. Read everything; do your homework. You'll grasp it in no time, the guides are excellent.

>> No.1360081

>>1360052
I'm not just trying to play with a time limit. I'm trying to incorporate a time limit into a WAD.

It's kind of frustrating, because as far as I know all of the tutorials are for making maps and replacing guns, and I just want to change the rules of the game in ways that I don't imagine are that complicated, but I can't even find reading material to get started on that end of things.

>> No.1360084

>>1360072
Awesome, thanks.

>> No.1360091

I accidentally noticed some sequence breaking in pirate doom, you can knife charge over the bar where you need a yellow key to enter
thankfully you can leave through being able to pick up the yellow skull key

>> No.1360098

>>1360091
red skull key and yellow skull key
I wasn't thinking because while I was in town today, some dumbass tried to call me and sell something to me and said "you in the red shoes! wait... I mean" when they are yellow

>> No.1360105
File: 4 KB, 96x75, 1390595325931.png [View same] [iqdb] [saucenao] [google]
1360105

>>1360047
>>1360057
I'm thinking something like this, but better.

>> No.1360126

>>1359790
>>1359873
It looks way better when it's black.

Didn't like that original look for the sawed off.

>> No.1360127

Do the cyberdemon's rockets have the smoke trail that the revenant tracers have in ZDoom?

>> No.1360129

>>1360127
Nope. Revenant rockets only have the smoke trails half of the time, when they spawn on a tic that makes them homing.
You can easily add it to the cybers rocket with some decorate magic though.

>> No.1360130

>>1360127
Not at all.

The most it has is a smoke trail added from the source port but that uses particles instead of bulletpuffs.

>> No.1360134

>>1360129
>You can easily add it to the cybers rocket with some decorate magic though.

That's what I was about to do. Do you guys think it would look a bit cooler?

>> No.1360140
File: 130 KB, 1024x768, 1390597210177.jpg [View same] [iqdb] [saucenao] [google]
1360140

>>1360134
I think the standard smoke that rises and dissipates right behind the rocket is pretty fugly. I'd go for a streak like this or nothing at all.

>> No.1360184

>>1359554
Cage does some bitching art too, and in the Douk community as well.

>> No.1360217

What's a good monster replacement mod that makes enemies tougher but not unreasonably so.

Like made for singleplayer instead of multiplayer bloodbaths.

>> No.1360218

>>1360217
FKER

>> No.1360227

>>1360217
Fractal Doom, if you love a chaotic mess.

>> No.1360229

>>1360217
Hard-Doom, but I don't know how well it'd suit you.

>> No.1360236

>>1360229
I'd like to think I'm pretty good at Doom, but I know some monster replacement stuff just makes monsters complete bullet sponges and are made with respawning and several players in mind.

>>1360218
>>1360227
Will check these out.

>> No.1360245

>>1360229
>open up harddoom in scythe
>bfg zombie right out of the gate

Into the trash it goes.

>> No.1360247

>>1360217
You can find a "fast monsters" option in the game menu. Not even a mod, but it changes the game quite radically in many aspects. Demons are actually really fucking dangerous with it for one.

>> No.1360308
File: 30 KB, 702x344, eriance - autoshotgun.png [View same] [iqdb] [saucenao] [google]
1360308

Check out what Eriance has been up to.

>> No.1360312

>>1360245
WELP THERE GOES THAT IDEA

>> No.1360314

>>1360245
yeah toss that zombie in the trash p-chooo p-chooo

>> No.1360316

>>1360308
That's actually really fucking sweet. I love fictional weapons that look utilitarian and effective.

>> No.1360325

>>1360308

a reminder that he's still the top dawg

>> No.1360326

>>1360308
Looks really really cool.

The sharp angle of the magazine looks kind of awkward (from a purely functional standpoint), but I don't actually know if it even feeds from conventional cartridges as we know it.

Eitherway, I love how much effort he's put into that.

>> No.1360343
File: 52 KB, 1500x365, vepr12nib.jpg [View same] [iqdb] [saucenao] [google]
1360343

>>1360326
Yeah, automatic shotguns, like the Vepr 12 in pic related, tend to have more straight magazines. Curved magazines come from the taper of cartridges, as an example, 7.62x39 has a much stronger taper than that of 5.56x45, which is relatively straight, so the magazine for 7.62x39 is more curved, and 5.56 is more straight (though with a slight curve in it). The same thing applies to shotgun rounds, their magazines are straight, because shotgun shells are generally straight.

>> No.1360358

>>1360325
A reminder that Demon Eclipse will never be completed and his sprites will be the mainstay of all Realm667 randomizer mods.

>> No.1360370
File: 37 KB, 604x454, 1390605564843.jpg [View same] [iqdb] [saucenao] [google]
1360370

>>1360343
Yeah, also, if the cartridge is rimmed (like shotgun shells), that tends to require some fair bit of curve.

For instance, the 7.62x54r round is both tapered AND rimmed, so the magazines tend to be very curvy, pic related.

Shotgun shells have no taper, but a big rim, hence magazines tend to be somewhat curvy, but also kind of, "leaned" forward.

>> No.1360375

Last night I nabbed a copy of Doom: Knee-Deep In The Dead and Hell On Earth for $1.20.
How cool is this? How mediocre are they?

>> No.1360380

>>1360375
They're both good.

>> No.1360386

>>1360380
Forgive me if I don't expect much from a novelization. The only one I've read that was worth a damn was Revenge of the Sith.

>> No.1360390

>>1360375
>>1360386

Oh, the novels?
They're...
The first one is decent, the second is okay, the others quickly turn very terrible.

>> No.1360396
File: 438 KB, 1500x749, 1343808094631.jpg [View same] [iqdb] [saucenao] [google]
1360396

>>1360386
Oh, you mean the books? Yeah, they're actually much better than you'd think they'd be.

The first book is the best of the bunch, and then it slowly descends in quality, book by book, but they still remain alright.

There's several things that are radically different, there are additions and omissions, but all in all, I find them to be decently enjoyable.

My biggest criticism of the books is that it has some consistency errors, and after the second book, it gets considerably less Doom.

>> No.1360410

>>1360308
Oh fucking nice

>> No.1360417

Which wad is better, TNT evilution or Plutonia?
I loved Doom, but the four episodes are too short, and Doom 2 simply feels too dull.
Also, any recommendations? I want to try Speed of Doom and Doom: The way ID did.

>> No.1360423

>>1360140
TSP's new Hellfire Shells for the Zeke Shotgun have a trail like that!

>> No.1360426

>>1359649
>Goldeneye

Rolling explosions would be OP as fuck

>> No.1360436

>>1360417
>Which wad is better, TNT evilution or Plutonia?
I like both.
I think both are good in different ways.

>Also, any recommendations?
Scythes
Threshold of Pain
Lunatic
Winter's Fury
Alien Vendetta
Hell Revealed 1 and 2
Titan 1 and 2

>> No.1360446

>>1360308
New Eriguns when

>> No.1360447

>>1360417
TNT has some really huge and cool maps and it sometimes tries to emulate "real" locations. Plutonia is more tight and challenging. General consensus is that it's better.

>> No.1360451

>>1360417
Plutonia has better actual maps, but it's also more obnoxiously cunty towards the player.

>> No.1360454

>>1360447
TNT
Pros:
>Superior music
>Nice levels for the most part
>Challenge is reasonable for new people

Cons:
>Some levels are straight up obtuse
>Skilled players think it's a pushover
>Level 28

Plutonia
Pros:
>Challenge
>Doom 1 music
>Some levels are pretty sweet

Cons:
>Revenants and Chaingunners EVERYWHERE
>Challenge might be too much for beginners
>Level 28

>> No.1360463

>>1360454
What's wrong with Heck?
Also Sewers is one of my favorite Plutonia levels. When I test new weapon packs I usually load it and go straight to the SSG/PG room.

>> No.1360467

>>1360463
I don't really like the flow of it.

Starting off in the middle of a level and going to each branch just feels awkward.
Like the Pit.

As for Sewers I like the concept, but I am just holding a hella grudge from years ago where I'd always get lost.

>> No.1360468

>>1360467
Huh, where did you get lost in it? It seemed pretty straightforward to me, and you start next to two (for whatever reason) automaps.

>> No.1360473
File: 803 KB, 1152x648, tspscreen7.png [View same] [iqdb] [saucenao] [google]
1360473

TSP shot of the moment!

>> No.1360475

>>1360468
I used to get lost after that bit with the stepping stones over acid.

I was not a clever man.

I also used to get lost ALL the fucking time in TNT but I liked the music more.

>> No.1360479

>>1360473
>Open picture expecting new triple barrel shotgun
>Get grape lost souls
Th-thanks

Do they function differently from one another?

>> No.1360487

>>1360473
Is the blue lost soul that one that explodes on death?
>>1360475
Oh, I can see getting lost in TNT, in a level like Central Processing.
>start in a tight techbase
>navigate a labyrinth of some offices and computer stations
>map ends in a fuckhuge canyon with Spider Mastermind, arachnotrons which ended up killing the Mastermind and a bunch of teleporters
Then again, that's what I loved about TNT. Btw, are other wads by TNT Team like that?

>> No.1360491

>>1360487
All of their stuff is like that.
Play Eternal Doom.

>> No.1360495

>>1360491
> It features arguably the largest levels ever designed for vanilla Doom.
Oh gosh. I just hope they don't have chaingunner towers. Will check out after Doom64.

>> No.1360498

>>1360487
Daedalus

>> No.1360505
File: 15 KB, 185x275, harry gettin' his ride on.png [View same] [iqdb] [saucenao] [google]
1360505

Where is your god now, human?

>> No.1360509

>>1360505
i'm atheist

>> No.1360512

>>1360505
You know, you meet demons and hell forces in every Doom episode, but there is no sign of God or angels. Unless...

>> No.1360515

>>1360512
Doomguy is an angel!

>> No.1360516

>>1360512
The demons are practically aliens in a sense

>> No.1360518
File: 57 KB, 500x750, m525o98Zsh1r2to8go1_500.jpg [View same] [iqdb] [saucenao] [google]
1360518

>>1360512

>> No.1360519

>>1360515
Maybe angels put all those medkits and weapons all over the Deimos/Phobos/Hell.

>> No.1360521

>>1360520
are you sure

>> No.1360520

>>1360516

The demons are not aliens.
The demons are not fucking aliens.
The demons are NOT FUCKING ALIENS.

>> No.1360523

No John you are the angels.

>> No.1360524

>>1360519
Makes perfect sense.
However, the supercharge, the megasphere, and the invulnerability are hellish as fuck.

>> No.1360528

>>1360520
They're aliens, just not in the little green men and flying saucer kind.

>> No.1360529

>>1360521

Satanic pentagrams, hooves and horns, their home dimension is a fucking lake of brimstone and fire, screams and wailings of the damned in the background of Doom 64/PSX levels, and even the creators said they are demons?

Yeah pretty sure.

>> No.1360531

I'm pretty sure the terms aren't mutually exclusive.

>> No.1360532

>>1360529
But what if the aliens were just throwing a clever ruse to make you think that?

What if they were just using those as fear tactics?

>> No.1360534

>>1360529
only one of them is a demon anon

>> No.1360535
File: 26 KB, 400x303, shotgunjesus.jpg [View same] [iqdb] [saucenao] [google]
1360535

>>1360512
>I bring you not peace, but a shotgun. Two shotguns. Two shotguns, a chiangun and an RPG.

>> No.1360539

>>1360535
Jesus only helps those who helps themselves so it makes sense.

>> No.1360536

>>1360528
>>1360521

They're aliens only in the most nitpicky sense of the term, a lifeform that doesn't originate on Earth.

>> No.1360545

>>1360532

Then we would either be A: in the shitty novels, or B: subscribing to the Death of the Author literary theory about plot and saying that what the creators say about Doom has absolutely no relevance.

Either way it's a shitty result.

>> No.1360546

>>1360540
Deus Vult 3

>> No.1360540

So idea for a map set guise. Start off like doom, UAC compound, shit is messed up and eventually you find yourself at a portal, which of course takes you through hell, after fighting through hell for awhile you find your way to a heaven besieged by demons, and eventually you return to hell for the final battle.

That's the short and sweet of the idea anyways.

>> No.1360541

>>1360479
they steal your wallet when they run into you

>> No.1360547

>>1360541
It's probably possible to implement a monster that would steal your gun on attack and use it vs. you.
Wait, I'm pretty sure some game had that.

>> No.1360551

>>1360540
This is basically the plot of Boss Battles, a very shitty wad.

>> No.1360553

>>1360551
Can't say I've heard of it. Though I guess it being shit is a good reason for that.

I think it could be cool if done RIGHT.

>> No.1360560

>>1360512
What if Doom is God's punishment for trying to colonize space? A kind of futuristic Babel?

>> No.1360563

>>1360560
Well considering you destroy Hell in D2 it kind of backfired.

>> No.1360565

>>1360547
Quake had that

>> No.1360569

>>1360565
Scourge of Armagon, right?

>> No.1360570

>>1360569
Yeah it was the goblin things that would steal your shit.

>> No.1360578

>>1360547
ROTT has this

>> No.1360589

Is there some easy utility that can generate graphics for the map names which show up in the between-levels screen?

I don't know why Doom did it that way... stupid...

>> No.1360594

>>1360589
what do you mean

>> No.1360620

>>1359987
MM8BDM introduced me to Skulltag (played it first at SGC, then played frequently in its early days), which got me into the other source ports and Doom-engine games. It's not the best deathmatch package as far as I know, but it's the most impressive multiplayer TC I've seen. Some good mapping work throughout, given how much slower standard movement is.

>>1360417
Don't mind me, I'm doing TNT and Plutonia for the first time atm.

>> No.1360627

i think pain elemental is a pretty cool guy. eh vomits babby and doesnt afraid of anything

>> No.1360628

>>1360515
Something like that. I imagined him as some kind of chosen one that can be affected by / make use of all the otherworldly artifacts lying around after the invasion, and that heaven's forces were severely waning and could only have any influence through DoomGuy's right-place-at-the-right-time status.

>> No.1360630

>>1360627
meatball daemon
How come the lost soul limit is 21 in vanilla Doom and yet there are still maps with 21 lost souls where you meet pain elementals before you kill those? Happens in The Pit and I think in Heck.

>> No.1360632

Hey, so how vanilla is Beautiful Doom? Vanilla as in gameplay, I mean. The creator of the mod says it's 100% vanilla gameplay, but some people say it's not. Is it or is it not?

>> No.1360637

>>1360630
i dont know how Carmack set it up but I imagine its something like
if lostsoul>20 then dontmakeem
within pain elementals code

but if the lost soul has already been created when the map loads then it doestn really count as a created lost soul.

this is just a guess

>> No.1360638

>>1360632
Cero.

>> No.1360639

>>1360638
What?

>> No.1360642

>>1360632
http://forum.zdoom.org/viewtopic.php?f=19&t=26656

Better than Beautiful Doom

>> No.1360641

>>1360632
>vanilla
>Beautiful Doom
Pick 1.

>> No.1360643

>>1360639
That's zero in Spanish.

>> No.1360647

>>1360637
Errr, I played those maps recently (ZDoom, Strict compatibility) and I think when elementals spawned before I killed thouse souls they just went through their anims without spawning anything.

>> No.1360649

>>1360637
it counts all lost souls

>> No.1360652

>>1360643
So... Zero in the sense that it's "0%" vanilla gameplay?

>> No.1360650

>>1360642
3D torches and gore fountains look a bit out of place.

>> No.1360653

>>1360649
then i assume the Pain Elemental would just go through the animation and not spawn anything. Ive seen it happen myself but I didnt know there was an exact count for it

>> No.1360657

>>1360652
Yes.

>> No.1360659

>>1360642
Tried that one, didn't like it, for basically all the reasons listed on the third page.

>> No.1360660

>>1359542
I know a group of people tried to make one in Duke 3D but because Kubrick had it set up so the mansion had impossible architecture they had a hard time finishing it.

>> No.1360667

>>1360657
Not the same guy, but what does it change aside from the altfire on the SSG and Minigun?

>> No.1360665

>>1360660
Someone, Zrrion I think, put non-euclidean space in a map.

>> No.1360714

>>1360660
If Lunatic Fringe is anything to go by, I'd say that's totally doable. It might show up as an isolated area in the automap, though.

>> No.1360718

>>1360714
Tier Drop, as well. I'm certain the Build engine is capable of that kind of trickery.

>> No.1360724
File: 5 KB, 168x200, 1380047643955.png [View same] [iqdb] [saucenao] [google]
1360724

>browsing ZDoom Forums
>find this

http://forum.zdoom.org/viewtopic.php?f=19&t=45027&sid=d369dacfcf2e92da65104c75227719f5

Holy shit

>> No.1360734 [DELETED] 
File: 105 KB, 243x237, disgruntled marine animal.png [View same] [iqdb] [saucenao] [google]
1360734

>>1360724
>all those furries/bronies

>> No.1360735 [DELETED] 

Do not respond to the post above.

>> No.1360738
File: 64 KB, 1592x795, EricRekt.png [View same] [iqdb] [saucenao] [google]
1360738

>> No.1360741

I tried asking for help on the ZDoom forums about one of my current predicaments, and I was ignored either because my question is too stupid to be answered, noone knows the answer, or maybe I was swept aside because everyone else was asking stupid questions, but...

How the hell would I make a melee-based BFG spray? I'm going to change the Power sword's primary fire to make it work like DnD's cleave: that is one demon gets struck with the sword and everything else around you in a small area gets magically sliced too.

>> No.1360756

>>1360594

You know when you're at the level intermission screen and it shows the level's name in that big, thick, red font?

That level name is a single image. Doom engine isn't drawing it letter-by-letter according to a string of text.

>> No.1360758

>>1360756
thats crazy! seems kind of backwards to do that. I want to say youre wrong, I feel like Carmack wouldve figured out a way to do that without just resorting to sticking an image in there. Something seems fishy there

>> No.1360759

>>1360741
Shoot close range invisible projectiles on impact.

>> No.1360763

>>1360759
>>1360741
As far as I and Edward know, there's no way to check if you successfully punched a bleeding actor.

I figure always fire an invisible projectile on attack and use its XDeath state to A_BFGSpray

>> No.1360764

>>1360759

You mean change the sword's attack from a_custompunch to a_firecustommissile and make the initial projectile invisible? Also I want to add a unique puff animation that shows on monsters struck within the AOE

>> No.1360771

Str8 from da oven

>>>/v/228727862

>> No.1360772

>>1360771
I like it.

>> No.1360780
File: 4 KB, 132x124, Ghastly.jpg [View same] [iqdb] [saucenao] [google]
1360780

Ghastly_Dragon.

Do you post here?

>> No.1360781

>>1360771
it looks kinda like Ned Flanders with a beard

>> No.1360792

>>1360758

You can see the images with a program that lets you view arbitary IWAD resources. I think DEU did, but it's been forever since I used that program (DoomBuilder for me these days)

>> No.1360858

Anyone have links to old Demon Eclipse releases?

I want to check out old sprites

>> No.1360859

>>1360763
Have the weapon deal a special damage type, and then give the monsters a special pain/death state for that damage type that shoots invisible projectiles all around them for a short distance. You'd also have to immunize the the player to those projectiles through a custom player class.

>> No.1360860

>>1360859
Redefine every monster and the player and have it not with with new monsters...

Or fire an invisible projectile that goes the distance of a punch...

Hmmmmmmmmm...

>> No.1360861

>>1360859

Yeah I'm with this guy >>1360860

I want my mod to be compatible with all kinds of shit.

>> No.1360871

>>1360861
I'm looking at Demon Eclipse since it's able to check when you hit a bleeding actor with the Vorpal Sword and it seems to just have a puff that gives you an item in the Spawn state and it also has Crash defined which has the same animation as Spawn but without the give item so

I think you just have to A_CustomPunch and set it to use a custom puff and define Spawn to have a frame that BFG Sprays and define Crash to not have that and include the flags +PUFFONACTORS +PUFFGETSOWNER

I'm not entirely sure but it looks like it'll work

>> No.1360882

>>1360520
Yeah? Tell that to the archvile.

>> No.1360884

Does anybody know about the Batman Doom wad? I can't get it to work properly in any source port.

>> No.1360887

>>1360520
Well, they are an *alien presence*, an outside force.

>> No.1360889

>>1360882

pissed off martians. I hate those bastards, nothing fucks up my momentum harder than watching those flames erupt under my ass.

>> No.1360891

>>1360884
http://forum.zdoom.org/viewtopic.php?f=19&t=32722

>> No.1360895

>>1360894
you can probably change that in the settings somewhere

>> No.1360894
File: 277 KB, 1280x720, i threw a rock at him.png [View same] [iqdb] [saucenao] [google]
1360894

>>1360891
I finally managed to play Batman Doom thanks to this.

Jumping's disabled, but you can crouch. Probably so you can fit into those small doorways.

>> No.1360896
File: 37 KB, 408x544, apple bonker.jpg [View same] [iqdb] [saucenao] [google]
1360896

>>1360891
Thanks. Have a bonker.

>> No.1360897

>>1360896
thanks for the bonker

>> No.1360901

>>1360858

I *think* there's an /idgames link somewhere

>> No.1360903
File: 24 KB, 640x431, bonkz.jpg [View same] [iqdb] [saucenao] [google]
1360903

>>1360897
Any time.

>> No.1360904

>>1360901
http://doomworld.com/idgames/index.php?file=levels/doom2/Ports/d-f/de-pkg.zip

>> No.1360906

>>1360894

>Jumping's disabled, but you can crouch

Huh, weird, since there's a special config. page for Batman Doom in ChocoDoom

http://www.chocolate-doom.org/wiki/index.php/Batman_Doom

Also in the official website they recommend using Boom

http://www.doomworld.com/batman/main.shtml

> For PC users we recommend people to use the BOOM source port from Team TNT. If you have not played Batman DOOM yet then go download it now!

>> No.1360923
File: 587 KB, 425x327, little bit too much kick.gif [View same] [iqdb] [saucenao] [google]
1360923

I think I goofed.

>> No.1360925 [SPOILER] 
File: 220 KB, 510x585, arch-vile.jpg [View same] [iqdb] [saucenao] [google]
1360925

>>1360889
HNNN HAHHH-HARRRR
HNNN HAHHH-HARRRR
HNNN HAHHH-HARRRR

>> No.1360927

>>1360923
Not enough kick.

>> No.1360930

>>1360925

Thanks to the Doom speedruns I learned to love those bastards

>that MAP27 skip

>> No.1360953

>>1360894
thanks doc

>> No.1360984

>>1360792
While this is all true, ZDoom will display the new level names if you define them in MAPINFO, and it will make them from the individual letters.

Also, if Inwere to hazard a guess, it may have been WAY more efficient to display one image (for he entire level name) as opposed to a dozen (one for each letter) especially in 1993. Obviously modern ports don't have this problem.

>> No.1360985

>>1360858
Anything that was decent got put in a shitload of other wads.

>> No.1361005

>>1360985
I hope Eriguns gets the Automatic Shotgun added.
It looks great.

>> No.1361024
File: 13 KB, 370x391, ID CLIP IT.jpg [View same] [iqdb] [saucenao] [google]
1361024

>>1360923
>That cyberdemon ass

>> No.1361025

>>1361005
Yeah, for a weirdo trans faggot Eriance is pretty much the best artist in the community, alongside Marty and Vader. (I wish one of these chumps would get their ass on some Shambler graphics but whatever.)

>> No.1361034
File: 295 KB, 1024x640, 1390628353492.png [View same] [iqdb] [saucenao] [google]
1361034

My HUD's nearly done, I just need to get some icons next to the power sword and wand bars that show up only when you have more than x amount of ammo, add an icon next to the life bar, and an armor icon next to the armor bar to show what level of protection you have

in this pic I got 174 health and 175 armor, is that clear when you look at it?

>> No.1361037

>>1361025
Nigga I don't care what sort of things everyone is into as long as they don't shove it into my face.

What matters is if they're cool dudes or not.

>> No.1361043

>>1361034
I guess each bar has three layers then?

>> No.1361045

>>1361034
It looks more like the bars drain from left to right and you're at 24 health and 22 armor. I'd suggest just using the same color as the 1-100 bars, but in a lighter shade.

>> No.1361054

>>1361043

3 technically, when you hit 100 and go lower it goes from red/blue (respectively) to a transparent image, showing the black bar underneath

>>1361045

I can't do that, if I do I'll be unable to differentiate between what level of health/armor I'm at. I'm colorblind. There's reason why there are lines in the middle of the mana bars on the right over there.

I was thinking about giving life/armor bars a texture of some kind. But I'll be damned if I know what

>> No.1361065

http://www.reddit.com/r/Doom/

>> No.1361072

>>1361065
>All that Brutal Doom.

Jesus Christ.

>> No.1361079

>>1361037
You're right anon; I'm just jelly that I don't have the time/effort/talent to do what s/he's doing.

>> No.1361076

>>1361065
>>1361072

What intrigues me more is not the amount of BD's posts, is the lack of them. Only 1k redditors? Color me surprised

>> No.1361087

>>1361079
"they" is less awkward to say

>> No.1361107

>>1361076
I guess it just goes to show, they're casuals, plebes, probably play on I'm Too Young To Die.

>> No.1361108

how do you spell the sound various firearms make

shotgun goes BAP

pistol goes PAP

rifle goes PURBLbrble

smg goes TUTUTUH

>> No.1361115

>>1361108

Bang.

>> No.1361117

>>1361108
I don't know, what *does* the gun say?

>> No.1361137

>>1361117
BANG BANG BANG BANG BANGABANGABANG
BABANG BANG BANG BANG BANGABANGABANG
BABANG BANG BANG BANG BANGABANGABANG

>> No.1361140

Playing through Doom 2 Reloaded using Project MSX, D2 Reloaded is one I can never get bored with, but goddamn, I really want an update for MSX.

>> No.1361147

>>1361137
WHAT THE GUN SAY?

>> No.1361149
File: 7 KB, 48x48, HNNNNNG.gif [View same] [iqdb] [saucenao] [google]
1361149

>>1361024

>> No.1361151

>>1361147
DAH TUHTUHTUHTUHTUHTOW
DAH TUHTUHTUHTUHTUHTOW
DAH TUHTUHTUHTUHTUHTOW

>> No.1361152 [DELETED] 

official fractal doom addon incoming in ~1-2 hours

>> No.1361154

official fractal doom addon/mutator incoming in ~1-2 hours

>> No.1361159
File: 157 KB, 1650x806, dat exit.jpg [View same] [iqdb] [saucenao] [google]
1361159

So I have a 9-map .WAD of Doom 2 levels intended for single-player and co-op that I've been working on over the last year and a half... one more map made and I'll upload the alpha version or whatever you'd call it.

The last time I ever uploaded my maps, ftp.cdrom.com was the place. Obviously, that's no longer an option... where do most Doom mappers usually upload their works these days? Doomworld?

>> No.1361163

>>1361159
Doomword, Dropbox, Copy, Mediafire

>> No.1361209
File: 388 KB, 1024x640, 1390634042660.png [View same] [iqdb] [saucenao] [google]
1361209

I made the mana bars and icons a little bigger so you can see shit a little better, plus you'll be able to see the other icons that show you have enough ammo for certain attacks better as well

You don't think it's too big, do you?

>> No.1361256

>>1361159
Doomworld's idgames archive would be a good place to look at.

>> No.1361262

>>1361209
It's about as intrusive as the usual minimal HUD.

Which is to say not at all.
It's not big.

>> No.1361268

>>1361209
No complaints outta me.

>> No.1361348

>>1361262
>>1361268

Okay, and now I got the special attack icons implemented and I retooled the overcharge colors for health and armor.

Thoughts? The color palettes is where I -definitely- need help, I tried my best here.

>> No.1361350
File: 331 KB, 1024x640, 1390639722951.png [View same] [iqdb] [saucenao] [google]
1361350

>>1361348

God damn it

>> No.1361523
File: 4 KB, 720x960, bar.png [View same] [iqdb] [saucenao] [google]
1361523

>>1361350
I'd settle on a dark gray or brass-like brown color for all those bar borders. Perhaps go for something like this (but shinier and nicer like yours) so the contrast makes them easier to read fast?

>> No.1361526
File: 333 B, 300x46, bar2.png [View same] [iqdb] [saucenao] [google]
1361526

>>1361523
better pic

>> No.1361527
File: 44 KB, 500x382, Spider-Man-Hitler-263633[1].jpg [View same] [iqdb] [saucenao] [google]
1361527

>>1361154

http://static.best-ever.org/wads/fd_ss_add_v1.0.wad

Offical Fractal Doom Wolfenstein SS replacement add-on:

This add-on replaces the Wolfenstein SS Soldier from Doom II with a fractal version.

It works fine separately from the main Fractal Doom file, though, so feel free to add it to your (G)Zdoom/Zandronum autoload!

>> No.1361528

>>1361526

for -all- of them? I like the different color borders on the health/armor. but I might go for a different colorscheme on the mana bars.

>> No.1361530

>>1361528
I'm a bit anal about consistency myself, so I'd do it that way. But you should make the unfilled area of the bar have a similar color to the border in either case. The health bar would be like a ruby that slides along a gold tray for example.

>> No.1361536
File: 170 KB, 1024x640, 1390654542508.png [View same] [iqdb] [saucenao] [google]
1361536

>>1361530

I'll consider it. I'm basing my HUD heavily off of Magic Sword though.

I'll give your suggestion a shot later. Right now I'm making the basic powerups like health and armor.

This is kinda fun

>> No.1361552
File: 9 KB, 150x150, 1347432053367.gif [View same] [iqdb] [saucenao] [google]
1361552

Holy crap. I just realized something, with this random item spawner I'm using to replace weapon drops. I could also add a small chance of monsters being spawned instead.

Could you imagine. How horrible it would be if you killed a zombie, and instead of a clip, an archvile crawls out of his ass?

Or you kill a chaingunner and a SKELETON POPS OUT

>> No.1361562
File: 2.17 MB, 1920x1080, 1390656599255.png [View same] [iqdb] [saucenao] [google]
1361562

>>1361536
That looks great, hud/pickups and all!

Would you consider making maps for the mod too? While seemingly a cool mutator, I think it deserves that.

Speaking of custom huds, I think I'm going resuming working on this since my hiatus :V

>> No.1361561

>>1361552
why not make it be a minature version jumping out, or a chest falls out and it has a chance of being loot or a mimic? an enemy inside a maybe enemy of an enemy

>> No.1361568

>>1361561
>why not make it be a minature version jumping out
been done

>> No.1361570

>>1361568
either just one, like the monster was controlled by an alien, or you can do this >>1361561
>or a chest falls out and it has a chance of being loot or a mimic? an enemy inside a maybe enemy of an enemy

>> No.1361572

>>1361561

>why not make it be a miniature version jump out

That would be adorable, but that's fractal doom's thing, the chest thing I thought about but I want to keep the game's pacing fast, and slowing down to break chests would kinda suck.

>>1361562

ah I'm no map maker. this is going to be a gameplay overhaul in the same vein of Psychic or project MSX: Something that you can use just about any other mod or mapset.

However I would -love- a unique GMOTA episode, maybe some day. Thank you for the feedback though, for a little clarification this meter up here >>1361350 has my health and armor in overheal, that's why there's that brighter color palette over the bars.

>> No.1361573

>>1361572
>the chest thing I thought about but I want to keep the game's pacing fast, and slowing down to break chests would kinda suck
it would be a rare thing so it wouldn't really impact speed
however, as a rule of thumb, mimics are supposed to be considerably tough to fight, even if you avoid their ambush

>> No.1361576

>>1361573

I'll consider it, though I'd need someone's help in making a mimic. Before I get carried away with that however I still need to finish up the powerups, as well as figure out how I'm going to make the rage sphere compatible with the sword, and then once I get -THAT- sorted out, make a separate version that only works for the wand

>> No.1361578

>>1361572
>slowing down to break chests would kinda suck
You could have bigger or shinier chests for more important items and only have those turn into mimics

>> No.1361581
File: 2.74 MB, 320x240, Sequence 01_2.gif [View same] [iqdb] [saucenao] [google]
1361581

>>1361572
>However I would -love- a unique GMOTA episode, maybe some day
I'm certain you could find someone who's interested in that if you just ask over at zdoom forums. I mean you have something to show yourself already for sure.
>health and armor in overheal,
Oh, that changes things. Cool.

Anyway, you wouldn't have any idea how to display custom hudmessage fonts in actual truecolor? If you look at my image up there, the wood panel and the parchment looks distorted and terrible. I have truecolor working for textures just FYI.

>> No.1361583

I'm definitely going to add an orb or a chest of some kind you smash open for a chance of either a -really- good item (Infinite sword mana potion, yashichi, magic shield, etc) or a chance of having a monster spawn.

could you imagine how shitty it would be to smash a chest open only to be staring into the empty sockets of an agitated skeleton?

>>1361581

I don't know how to fiddle with fonts, I'm so green to all of this it's not even funny, you can ask some of the guys here, I ask for help at the drop of a hat. This is my first actual project aside of a -very- simple and stupid weapon pack I made with realm667 assets.

Also is that supposed to be like an adventure game?

>> No.1361591
File: 2.21 MB, 320x240, Sequence 01.gif [View same] [iqdb] [saucenao] [google]
1361591

>>1361583
>I don't know how to fiddle with fonts, I'm so green to all of this it's not even funny
I'm in the same boat. It just agitates me how everything looks like poop when it's stuck on the hud.

>Also is that supposed to be like an adventure game?
Yeah. Myst + Indiana jones and the fate of atlantis kinda. No violence or enemies.

>> No.1361592

>>1361591
>Yeah. Myst + Indiana jones and the fate of atlantis kinda. No violence or enemies.

I'd play it. I need to play the Phoacas island, I've heard it's really low om combat too

>> No.1361596

>>1361592
Phocas Island is amazing. It's really quite uncomparable to other games, but unreal + dark souls - most combat is perhaps an apt description? It has the same type of map interconnection and progression as DS.

>> No.1361613 [DELETED] 

Do you guys think these would work as ammo pickups for the sword and wand? They'd be uncommon and give you a jolt of energy, the sword crystals would give you enough energy for one cleave attack, and the wand crystal would give you enough for one big ball shot

>> No.1361616
File: 981 B, 71x32, mana crystals.png [View same] [iqdb] [saucenao] [google]
1361616

Do you guys think these would work as ammo pickups for the sword and wand? They'd be uncommon and give you a jolt of energy, the sword crystals would give you enough energy for one cleave attack, and the wand crystal would give you enough for one big ball shot

I hate when I forget to post the image

>> No.1361629
File: 100 KB, 352x306, wand ammo.gif [View same] [iqdb] [saucenao] [google]
1361629

>>1361616

I think it looks nice, what do you guys think?

>> No.1361741

>>1361629
the shine white line might be a bit too thick
try making it 1 pixel big instead of 2

>> No.1361774

>>1360724
>this level

>> No.1361789

>>1361616
>>1361629
>using sprites from mystic quest

...

>> No.1361794

What's the name of the song that plays when you beat a level on Doom 2

>> No.1361796

>>1361794

Intermission
or D_DM2INT

>> No.1361798

>>1361796
Thank you!

>> No.1361813

>>1360724
>>1361774
it's not as fun as I thought it would be, in fact
I'm kinda getting annoyed at it
I've gotten the shit in the living room, I've gone outside, I've got the chaingun, and I can't make the jump from the hedge to the tree and I think it's fucked because the chaingunner moved one of the barrels

>> No.1361816

>>1361107
>Not playing on I'm Too Young To Die.
Anything harder than Hey, Not Too Rough! Just spoils the game

>> No.1361820

>>1361813
I didn't realise you were supposed to be jumping, I'' probably have less trouble now that I know that

>> No.1361828

>>1361820
well, that's the thing
I didn't see it anywhere, saying you can't jump, so I used jumping
like jumpmaze, ya know?

>> No.1361831

>>1361820
>>1361828
>Requirements: Jumping, crouching, freelook, and possibly mad skillz.

>> No.1361901

>>1361831
woops

>> No.1362016
File: 9 KB, 256x224, Final Fantasy Mystic Quest_.png [View same] [iqdb] [saucenao] [google]
1362016

>>1361741
He didn't make them. They're sprites from Mystic Quest. Mystic Quest Legend to you eurofags.

>> No.1362084

>>1359649
Joanna from Perfect Dark too

1. Silenced Falcon-2
2. Combat Knives (alt fire throws poison knife)
3. Sniper Rifle
4. Laptop Gun (alt fire turns it into a sentry)
5. Slayer (Remote controlled rockets)
6. Callisto NTG (Armor piercing rounds)
7. Psychosis Gun (Turns enemies into allies)
0. Farsight XR-20 (Auto-tracking gun with an x-ray scope that can shoot through walls and kills anything instantly)

Pretty much guaranteed to be overpowered

>> No.1362112

>>1362016

and...

>> No.1362154

>>1362112
I believe in giving credit where credit is due, even if the credit is going to a crappy rpg that was made as a patronizing attempt to "teach" westerners how to play rpgs even though rpgs were invented by westerners in the first place.

>> No.1362239
File: 295 KB, 1280x720, 1390684198187.png [View same] [iqdb] [saucenao] [google]
1362239

>Playing Project MSX
>Get to Map 18
>First half of the map is basically stealth mission
Fuck.

>> No.1362243

>>1362239
This is actually pretty easy.

There's lots of ways to attack without making a sound in Project MSX.
It kind of breaks the map.

The framerate drops to shit too when the Archviles are crushed.

>> No.1362248

>>1362243
Oh is that what kills the framerate? I've played through this wad a few times before, and the framerate on this map goes to absolute ass when I hit that one button.

>> No.1362254

>>1362248
Yeah, all the Archviles are in crusher rooms.
It's one of my favorite maps.

>> No.1362258
File: 25 KB, 600x180, Mother Demon.jpg [View same] [iqdb] [saucenao] [google]
1362258

Wow, Mother Demon is some bullshit. Now I killed you by straferunning next to walls, where her fireballs could not get me, but how were you supposed to do that on N64 without Unmaker.

Also it kinda looks like Alien Queen.

>> No.1362260

>>1362154
Fuck you! I loved that game!

>> No.1362264

>>1362258
>you
it*

>> No.1362269

>>1362254
Hoo boy, I just got to the security room and activated the crushers, now I can't play the rest of the level.

>> No.1362276

>>1362258
You either rush in with the BFG or you stay near a wall and rush her with the BFG.
It was faster.

>> No.1362278

>>1362260
Mystic Quest wasn't all that great. That being said, you could do a lot worse for RPGs on the SNES.

Also, dat soundtrack.

>> No.1362282

>>1362278
It was my first RPG, and I thought it was good at that, as Babby's First RPG.

>> No.1362289

>>1362282
Like I said, you can do a whole lot worse for RPGs on the system.

Would have been neat if it got a sequel...if only for more of that soundtrack.

>> No.1362339

>>1360518
What does it say?

>> No.1362429

>>1362339
Maph hsinb

>> No.1362432

>>1362429
And what does it mean?

>> No.1362437

>>1362432
Means MARINAEL in Russian characters.

>> No.1362441

>>1362437
Yeah but what does THAT mean?

>> No.1362445

>>1362437
>>1362441
I'm interested too.

>> No.1362452
File: 58 KB, 244x384, 1366155963612.jpg [View same] [iqdb] [saucenao] [google]
1362452

>>1362441

It's a typical hebrew angel name (Sammael, Michael, Ambriel, Barachiel), with Marine in it.
Since the ael/iel usually means "of God" or "for God", it basically is a rough approximation of "Soldier kicking ass for God".

>> No.1362457

>>1362452
Niiiiice. Thanks for the info.

>> No.1362460

I love this game so much, but I only play cooperative. How do I convince myself to play deathmatch and stuff

>> No.1362465

>>1362460
>How do I convince myself to play deathmatch
Do it instead of blogging about it

>> No.1362490
File: 290 KB, 480x480, Stupid Sexy Cyberdemon.png [View same] [iqdb] [saucenao] [google]
1362490

I still have much to learn about the BFG, if this 2-shot Cyb exercise means anything.

http://www.youtube.com/watch?v=YFU6eTTNQBQ

>> No.1362512

Does Eriance Guns affect weapon behavior at all? I'm playing on "Standard", but it feels like the pistol and chaingun replacements fire faster.

>> No.1362515

>>1362512
Standard has the exact same rates of default.

Alternate turns the pistol into a semi-auto pistol that fires pretty fast if you click fast and lets you shoot the super shotgun one barrel at a time.

Is the new Autoshotgun added to Eriguns?

>> No.1362517

>>1362515
Ah thanks, guess it's just my imagination.

As for the autoshotgun, not yet unfortunately. Is the autoshotgun supposed to be part of Eriguns? That's the first I've heard of it.

>> No.1362519

>>1362517
The new sprites were finish recently or something, I don't know. It was posted here >>1360308

>> No.1362521

>>1362519
Right, I saw that, just figured it was going to be part of a standalone mod, and not part of eriguns.

Either way, it looks really fucking cool.

>> No.1362525

>>1362521
I think it was for Demon Eclipse, and Eriguns was just using all those sprites from DE anyways.

>> No.1362526

>>1362490
Basically, due to how the BFG works, he can have all of the damage of one shot go to the Cyberdemon just by getting as close as possible to it. There's a bunch of other stuff going on behind the scenes, but that's the gist of it.

>> No.1362528

>>1362526
Well aware, it's just gonna take practice so I can dodge the missiles up close before rushing.

>> No.1362536

>>1362528
So does every Simplicty map have some kind of trap at the end to fuck you in the ass?

>> No.1362537

>>1362536
Dunno, haven't tried them.

>> No.1362538

>>1362536
Not the last one.

>> No.1362541

>>1362537
Wtf, don't know why I quoted you. Weird.

>>1362538
Yay...

>> No.1362558

>>1362541
Np.

>> No.1362624
File: 9 KB, 205x81, PSX_DOOMGUY_face.png [View same] [iqdb] [saucenao] [google]
1362624

Those in favour of me doing Doom PSX cover's Doomguy, say aye

>> No.1362637

>>1362624

Aye, as long as you can make a mugshot to go with it.

>> No.1362647

>>1362624
Go for it. He must be OG Doomguy's brother, I've always thought.

>> No.1362710
File: 18 KB, 302x301, zoolanderbluesteel.jpg [View same] [iqdb] [saucenao] [google]
1362710

>>1362624
What are they for? Freaking ants??

>> No.1362729

>>1360923
>little bit too much kink.gif

>> No.1362734

>>1361527

Fixed minor issue, updated link:

http://static.best-ever.org/wads/fd_ss_add_v1.1.wad

>> No.1362765
File: 345 KB, 1680x1006, how doomguy.png [View same] [iqdb] [saucenao] [google]
1362765

Is it ever really explained how Doomguy gets from Phobos to Deimos?

I know Deimos floats above Hell itself, which kind of explains how he got to Hell.

A portal or some shit? Because I thought a portal is the bullshit excuse they used for that Doom movie with The Rock.

Pic related. Huge ass space between Phobos and Deimos. Hell, Mars nearly separates the two.

>> No.1362770

>>1362765
There was a portal between the two moons when the UAC got there.

Hence the research

>> No.1362772

>>1362765
because he is that fucking good

>> No.1362774

>>1362770
Ah, gotcha.
So the portal is that damaging sector in E1M8, I guess?

>> No.1362776

>>1362774
It's that thing that the stairs dramatically lead up to, yes.

>> No.1362779

>>1362770
Real question is, what magic keeps Doomguy alive after the beatdown? He'd be screaming for vengeance after losing all his gear and somehow surviving.

>> No.1362781

>>1362779
He gets off on ripping and tearing.

>> No.1362783

>>1362765
A better question is how Doomguy, the Demons and the Bases managed to stay on Phobos and Deimos without just floating off into space.

>> No.1362785

>>1362783
Is the amount of gravity really that low on Mars' Moons? I don't know about that.

>> No.1362790

>>1362783
Gravity fields still functioning after the invasion.

>> No.1362794

>>1362779

He didn't. He died.
His soul just keeps on kicking ass.

>> No.1362812
File: 273 KB, 500x375, 500px-Episode1_intermission[1].png [View same] [iqdb] [saucenao] [google]
1362812

>>1362785
yeah, they're basically meteroids trapped in orbit rather than very tiny planetoids.
>>1362790
How does doomguy walk between the facilities?

Why does doomguy not fly away at the tower of babel in episode 2?

>> No.1362817

>>1362812
>Why does doomguy not fly away at the tower of babel in episode 2?

Hell's gravity?

>> No.1362846

http://web.archive.org/web/20040210024232/http://www.nopoet.pwp.blueyonder.co.uk/mock2.htm

>> No.1362847

>>1362846
http://web.archive.org/web/20040807173718/http://www.nopoet.pwp.blueyonder.co.uk/about.htm

>> No.1362853

>>1362847
http://web.archive.org/web/20040209154853/http://www.nopoet.pwp.blueyonder.co.uk/index.html

>> No.1362882

>>1362624
aye

>> No.1362884

>>1362536
>Can't handle Simplicity
ANon

anON

pLEASE get GOOD at the gAEM

>> No.1362889

>>1362790
That's how it's explained in the novels, there was artificial gravity zones there, ancient ones, well before we even got there, and the UAC decided "waste not want not", and built around them.

>> No.1362891

>>1362889
>artificial gravity zones there, ancient ones
FROM WHOM

>> No.1362892

>>1362891
The Xel'Naga or somefuck.

>> No.1362895

>>1362891
>Analyzing Doom this hard
>Expecting anything realistic at all

Aliens did it with Magic.

>> No.1362901
File: 29 KB, 357x352, cbfh[1].jpg [View same] [iqdb] [saucenao] [google]
1362901

>>1362891

FROM HELL

>> No.1362905

>>1362891
http://tvtropes.org/pmwiki/pmwiki.php/Literature/Doom

The Old Ones

>The Old Ones who built the Gates also created gravity fields on Phobos and Deimos. The UAC makes use of them and builds their facilities around them.

So it was all Lovecraftian eldritch abominations

ACTUAL SPOILER ABOUT THE END OF THE NOVELS

>A duplicate Fly and Arlene slog through the Deimos facility looking for a backdoor out of the Newbie computer system. They find the door and open it, finding the soul of a Newbie, and kidnap it back into the simulation as the Newbies pull the plug. The hyperactive evolution overclocks within the system and they will the Newbie to evolve out of the physical dimension. They have no idea if they banished one or somehow all of the enemy species, it turns out they did and that is why the enemy ship never arrives. The pair realizes that, barring a miracle, they're trapped inside the simulation forever. Fly and Arlene resolve that they can will their new reality to be better than the original by ending the invasion before it lands. Arlene hopes she can un-remember Albert's death so she can be with him again. The end?

>I awoke to a brave new world that had such damned peculiar creatures in it!

>> No.1362915

>>1362905
The Doom novels were so bad, god damn.

>> No.1362920

>>1362915
Honestly, I think they're alright, but the first one is obviously the best one.

>> No.1362926

>>1361789
>>1362154

I love mystic quest. and I do plan on giving credit once I update it, as of right now I'm just asking for feedback. So calm your tits.

I never claimed I made them. In fact I haven't made -any- of the sprites I'm using for my mod. But I have a growing list of credits on my release page on the ZDoom forums.

and here's a fun fact: You know that sound that plays when you shoot the basic sphere from the Ruby wand? That's from Micheal Jordan: Chaos in the Windy City.

>> No.1362954

>>1362915
Sounds comfy imo

>> No.1363048
File: 4 KB, 110x100, Basilisk.gif [View same] [iqdb] [saucenao] [google]
1363048

Eriance's newest WIP

What is that, five barrels?

>> No.1363053

>>1363048
Seems like it.
Can't wait to see it finished.

>> No.1363057
File: 1.04 MB, 1536x2048, 0125141610a.jpg [View same] [iqdb] [saucenao] [google]
1363057

>> No.1363063

>>1363048
Penta-gun?

>> No.1363064

>>1363057

made by the same dude who did that Snake?

>> No.1363068

>>1363057
>Doomguy twisting balloons made of intestines into a likeness of Daisy
; ~;

>> No.1363071

>>1363048
Demonic version of that old Energy Repeater?

I just want to use that autoshotgun, man.

>> No.1363078

>tfw brutal doom is why doom is popular again
don't like it

>> No.1363085

>>1363078
You know what I don't like? How everyone is playing this "Total War" thing on Zandronum.

>> No.1363092

>>1363078
Brutal Doom is great. Fuck off and die already.

>> No.1363095

>>1363092
>tfw brutal doom fans like this are infesting the community
don't like it

>> No.1363096

>>1363078
Don't even care.

Doom is good because of how much modding is supported right from the get go.
Let people play what they like.

>> No.1363098

>>1363095
>tfw your face
nobody likes it

>> No.1363107

>>1363096
>tfw that'd be fine if brutal doom fans weren't giving me tfw
don't like it

>> No.1363113
File: 12 KB, 476x411, 1390709936264.png [View same] [iqdb] [saucenao] [google]
1363113

>>1363092
>>1363095
>>1363096
>>1363098
>>1363107

Are you people fucking done? Shut up and go play whatever mods you want.

>> No.1363115

>>1363113
the posts are obviously about the fans of brutal doom which are often ignorant of doom, think brutal doom is the best / only mod, think mark made everything, and release mods upon mods of mods for brutal doom

not about don't play this mod

>> No.1363116

>>1363064
nope different guy. This is from ohayocon today

>> No.1363117

>>1363113
Wait why am I quoted?
I got your same viewpoint man.

>> No.1363121

>>1363115
No, the posts are obvious trolls. And you're a troll too.

>> No.1363123

>>1363115

So they're ignorant newbloods, they'll either play Brutal Doom til they're bored and leave Doom altogether, or realize how -massive- the modding scene is and start playing other mods.

>>1363117

Oh shit, I clicked your post as I was just going down the list. Sorry.

>> No.1363124

>>1363123
or they end up here

>>1363092
telling people to die with the implication of go kill yourself

actually that might be mark

>> No.1363126

>playing DoomRL Arsenal
>get tactical armor and boots early on
>decide to assemble the mother-in-law because fuck yeah splash immunity
>finally assemble it much later in the playthrough
>still got tactical armor set
>the splash damage hurts me anyway
Thanks, Obama.

>> No.1363141

>>1363085
Yeah, can't see myself playing All Out War anytime ever.

>> No.1363151
File: 948 KB, 2048x1536, 0125141610b.jpg [View same] [iqdb] [saucenao] [google]
1363151

>> No.1363152

>>1363141
Me neither. Not just All Out War, but also Who Dun It, Zombie Horde, and Megaman 8-Bit Deathmatch. They are the Four Horseman of Doom's Apocalypse. Brutal Doom may fuck up balance with things, but it still is Doom at least. Now these 4 mods... my God, they have been haunting the servers for a decade. Why don't they just go away?

>> No.1363157
File: 5 KB, 236x236, 1390711508523.jpg [View same] [iqdb] [saucenao] [google]
1363157

You know what always turns me off when I look up for servers?

Having to download TONS OF FUCKING SHIT just to get on a server.

Like, there's the map, the base mod, and THEN the bugfix for the mod to make it co-op friendly, and THEN the custom addons, and THEN the bugfix for those addons, and THEN the bugfix for the map so it can work with the mod, and THEN the unnecesary graphic shit like truecolor effects because your little, special eyes can't stand 1993 graphic effects and sharp pixels

I just want to play Doom, I tell ya hwat

>> No.1363158

>>1363151
POP AND BURST
POP AND BURST YOUR AIR

>> No.1363163

>>1363157
My god, anon, I read your entire post in Hank Hill's voice.

The episode he was addicted in games was hilarious.

>> No.1363165

>>1363152
>Zombie Horde
What's the appeal of that, anyway? It was just running in a straight line.

>> No.1363168
File: 15 KB, 351x314, 1390711700063.jpg [View same] [iqdb] [saucenao] [google]
1363168

>>1363152

Who Dun It was better as Trouble in Terrorist town. What's Zombie Horde and All Out War though?

Also regarding my own mod's development: Right now I have sword and wand crystals that give you 25 and 30 mana respectively. Is there a way I can give the crystals a random value between two set numbers?

I'm also going to be adding wand and sword spheres, which will be rare but give you 100 sword mana and 150 wand mana.

>> No.1363169

>>1362779

I just want to know why he doesn't ever have to poop

>> No.1363174

>>1363152
>decade
More like since around the turn of the decade, but I agree. Something to be said for traditional DM on good maps.

>> No.1363176

>>1363168
As far as I know, you'd have to set up a random spawner that spawns a 25, 26, 27, 28, 29, or 30 ammo pickup and have a pickup object for each one.

>> No.1363204

>>1363168
All out war is basically command and conquer renegade on doom engine its really damn fun I think. I dont know why all these fags are hating on it. Basically you have two teams that have bases and you have to destroy the other bases buildings like the war factory (mechs), research center (upgrades), barracks (more classes), and the refinery (where you take resources). There are a bunch of different classes like harvesters which gather resources for cash, stealth classes, assault, defense, and then mechs of course.

>>1363152
oh fuck off, all out war and zombie horde font affect shit they actually require doom to play, 8bit deathmatch is the apocalypse because it doesnt even require doom and its an unbalanced piece of shit.

At least all out war is fun and people play it because its fun not whatever stupid bullshit coop goofery some other shitty server is running. Nobody wants to play coop because every server is in the middle of an episode and you join and all the monsters are already dead.

>> No.1363205

>>1363157
>Forcing everyone to download 100MB of shitty metal mp3s
Some people ought to be slapped across the face with some sense

>> No.1363215

>>1363205
thats what you get when you play mods made by hues

>> No.1363216

>>1363205

The worst thing? Fucking Mark never actually put a This Love instrumental for D_ROMERO, when that thing has existed for eons

http://www.youtube.com/watch?v=DjpbZ0VTKyo

He just put whatever instrumental was of the Angry Chair knockoff in the D_ROMERO slot

Of course, we're ignoring the fact that he sticked MP3s instead of converting 'em all to OGGs and save a fuckton of space

>> No.1363225

Mod idea: Carbon Hunter

Kill things to harvest carbon

>> No.1363258

>>1363169
He does all the time, he just pops a "Nukem Dookie."

>> No.1363260
File: 671 KB, 250x188, 1383360338414.gif [View same] [iqdb] [saucenao] [google]
1363260

>>1360771

>Dead

Can you repost it please?

>> No.1363261
File: 21 KB, 130x95, HpnJSx3.gif [View same] [iqdb] [saucenao] [google]
1363261

Eriance confirmed for alien; check the fucking time that has passed between >>1363048 and this post

>> No.1363265

Where's that guy making the "harder versions of vanilla enemies" mod with the whacked-out blind Pinky and green toothy Imp? I have a suggestion for you that will also benefit my own bullshit.

>> No.1363267

>>1363261
dick status: diamonds

>> No.1363263
File: 22 KB, 344x267, 1390617120644.jpg [View same] [iqdb] [saucenao] [google]
1363263

>>1363260

sure m8

>> No.1363268
File: 86 KB, 800x600, [Dusk]_ZH_in_a_nutshell.jpg [View same] [iqdb] [saucenao] [google]
1363268

>>1363204
Meh, AOW and Zombie Horde both have near-unbearable playerbases that sink any potential for fun the mods may have.

You CAN have fun, but unless you're with the like 2% of people who are competent, don't ragequit at the drop of a hat, and do things other than type angry words at each other in spanish, it's not really worth the trouble.

Besides, I can just go play real Renegade and Renegade X is just around the corner.

>> No.1363270

How about you fags stop complaining about joining other servers and make one here like always

>> No.1363272

>>1363261
that lava looks pretty weird

>> No.1363281
File: 97 KB, 640x480, 1390714800641.png [View same] [iqdb] [saucenao] [google]
1363281

>>1363265

>harder

heh, they're just as fast as they actually are when playing on -fast (and that's just *one* monster). Also, shoot out

>> No.1363282

>>1363260
Source on whatever this anime is?

>> No.1363283
File: 740 KB, 1400x980, 2455275741415.png [View same] [iqdb] [saucenao] [google]
1363283

>>1363263

Thanks

>> No.1363290

>>1363270
I was working on my mod, but throw one up and I'll join or suggest a mod and mapset or whatever that's on BE and I'll put up a server.

>> No.1363314

Anyone have the sound of the SPAS-12 loading mechanism? It makes this really satisfying metal sound after firing and I'd like to have that on its own.

>> No.1363335

>>1363290
Going to the store, there better be some suggestions on what you plebs wanna play when I get back.

>> No.1363358

>>1363335

Plutonia. Vanilla-reinforced settings. Pistol start

>> No.1363363

I just need to expose my ideas for Doom modifications.
Mod idea: Compile all, or selected; lightguns, sensor guns, and other accessories like the Power Glove as usable weapons in the game. Each weapon would make its controller-unique clicking sound when you pull the trigger. Maybe even add in a controller to connect to an enemy within the allotted radius and use them to kill their own. Just a thought.

>> No.1363369

>>1363363

That would be awesome. The powerglove could be your fist-tier weapon.

>> No.1363392
File: 296 B, 48x24, Dogfood.png [View same] [iqdb] [saucenao] [google]
1363392

I really don't know any of the Duel 32 maps, and my sparring opponent took full advantage of where I would spawn (IFOC server). Depressing to experience the same exact outcome across four games, but it's mostly my fault. Pretty sure the slowdown is all my machine, too, since my latency was low. Wouldn't mind battling with the /vrtroopers, but I'm off to bed.

>> No.1363401

>>1363216
Wait, is there a music pack I haven't heard of here?

>> No.1363405 [DELETED] 

>>1363401
its better off that way you don't want panterrible in your game

>> No.1363412 [DELETED] 

>>1363405
Fuck you, what's wrong with Pantera?

>> No.1363408 [DELETED] 

>>1363405

>panterrible

you take that back right now fuckface

>> No.1363416
File: 14 KB, 300x272, sweater.jpg [View same] [iqdb] [saucenao] [google]
1363416

I wonder if John Romero visits /vr/ and reads the /doom/ threads

>> No.1363417

>>1363416

Romero would've exploded already if he was bound to see >>1363405

>> No.1363418

I'm looking at the powerups that Zdoom has built in, and I'm trying to figure out a simple method to make the infinite ammo powerup only effect -one- of my ammo types.

any advice?

>> No.1363419 [DELETED] 

>>1363408
>>1363412
are you guys 17 year old BRs? most metal is trash for edgy kids and pantera is as edgy as it fucking gets. Phil is such a fuckin wanna be tough guy and bodybag darrel was nothing special. the lyrics too damn haha its just a bunch of swearing and anger to make simpletons feel better about the shitty day they had. mouth for war, fucking hostile, walk all a vulgar display of edge.

>> No.1363420 [DELETED] 
File: 31 KB, 625x625, this-is-a-hook.png [View same] [iqdb] [saucenao] [google]
1363420

>>1363419

>> No.1363423 [DELETED] 

>>1363419

If anyone continues to be jerked along by you, they're fucking retards. Because at this point you're just saying shit to stir people up, can you at least hold off on shitposting til I get some help with my powerups?

>> No.1363431

>>1363281
I don't have any way to edit sprites right now (home Internet is out, browsing from phone) but I'm curious to see what your eyeless Demon would look like with a closed mouth and blood surrounding it. One frame would be good enough for conceptual shit and I can probably do the rest myself when I get home nets.
Bonus points if you figure out what this is for.

>> No.1363430

>>1363157

Some of the Samsara servers are really terrible when it comes to this.
I wish Cyantusk would get banned already for his shit.

>> No.1363441 [DELETED] 

WiFi must be working in the trailer parks tonight pantera fans out in full.force. better walk on home boys cause I'm fucking hostile XD

>> No.1363445

>>1363430

that faggot and his other buttbudy Jesh for being total cunts.

Really, passing off something that you forced a person to do for you -because you were too much of a lazy shit to research for your own- as yours?

>> No.1363448

>>1363358
>Pistol start

You mean you want me to map it at every level? There isn't a setting that allows that to be automatic.

Assuming you want survival, yeah? How many lives? One?

>> No.1363451

>>1363431

>Bonus points if you figure out what this is for.

For starters, does that project has a ZDoom thread in WIP status?

>> No.1363470

>>1363448
That'd be how it would have to work.

>> No.1363472

>>1363451
No, more of a personal project, will possibly never see the light of day aside from posting some of the resources I made for it, although the maps I'm gearing up to do are definitely intended to be released.

>> No.1363476

>>1363281
The thumbnail reminds me a bit of that one AvP game on Jaguar.

>> No.1363479

>>1363282
Devilman: The Birth.

>> No.1363481

>>1363479
Ah sweet, thanks.

>> No.1363483
File: 2 KB, 44x55, SRG2G1.png [View same] [iqdb] [saucenao] [google]
1363483

>>1363472

ah, okay. Let me see if I can come up with something...

Just to clarify, would something like this exact frame be the thing you just asked for?

>> No.1363489 [DELETED] 

So since when is calling pantera crap against the rules eat a fucking dick janitor.

>> No.1363496 [DELETED] 

>>1363489

Intentionally derailing topics is against the rules.

>> No.1363494

>>1363483
The best kinds of monsters are those without eyes.

I don't know what it is but I love it.

>> No.1363515 [DELETED] 

>>1363496
I was talking about the music pack at first its the butthurt trailer park residents that changed the subject to the band itself.

>> No.1363521

>>1363494
anyone has the cacodemon that has a big black mouth that was posted 2 threads ago?

>> No.1363528

https://archive.org/details/AwesomeGamesDoneQuick2014

The Doom speedruns have been uploaded already. Fuckhueg resolutions and filesize, tho, but they're up there.

Are they worth the watch? Oh man, you bet your ass

>> No.1363530

>>1363483
I was more concerned with how it would look while walking rather than attacking.

>> No.1363531
File: 8 KB, 63x66, imSmilingWithMyTeethToo!.png [View same] [iqdb] [saucenao] [google]
1363531

>>1363521
I have the edit I did.
It's pink.

>> No.1363535

>>1363531
I want to shoot it with Eriance's new Autoshotgun.

>> No.1363538

>>1363531
thanks m8

>> No.1363539

>>1363535
What if just eats the shot and spits it back?

>> No.1363545
File: 483 KB, 956x638, doomworld_forums.png [View same] [iqdb] [saucenao] [google]
1363545

>>1363470
>>1363448
>>1363358

:: [BE] New York :: /vr/ Plutonia FINAL DESTINATION SURVIVAL: 1-Life, No Item Respawn, 2x Ammo, No Mouselook, No Crouching, No Jumping

Make sure you set your player options to have "Autoaim: Always" or you're gonna have a bad time.

>> No.1363546

>>1363539
Then I circle around and hit it in it's eldritch ass.

>> No.1363549

>>1363545

sure, getting in

>> No.1363561

>>1363545
Is it up? I can't find it in doomseeker.

>> No.1363568

I have never been so sad.
http://forum.zdoom.org/viewtopic.php?p=743518#p743518
(Hunter's Moon is cancelled for those who don't want to click)
"I lost everything i had before, my resources, sound libraries, textures, models, ACS scripts, most part i can recover from the internet, in exception of sound, models and ACS, which i particulary had only in my computer, now that i dont have them i cannot keep the project because i do not own the resources anymore.

So i`m coming here just to warn i will not keep any new project that i was developing (that counts for the freezed Akzos City, and new Doom Reinforced)."

>> No.1363570
File: 13 KB, 252x329, trashdude.jpg [View same] [iqdb] [saucenao] [google]
1363570

>>1363078

John Romero said he enjoys Brutal Doom in that IGN interview for Doom's 20th anniversary. Your whinges are discarded.

>> No.1363573

>>1363561
just search "/v" or "/vr/"

>> No.1363574

>>1363570

No, he said he thought it was hilarious.
And then on his Facebook linked to an essay about why Brutal Doom is bad.

>> No.1363575

>>1363574
>linked to an essay about why Brutal Doom is bad
Link?

>> No.1363579

>>1363578
Cute.

>> No.1363578
File: 39 KB, 533x577, im link.jpg [View same] [iqdb] [saucenao] [google]
1363578

>>1363575

Here you go

>> No.1363582

>>1363575

You could just look on his Facebook. It's the first post.

>> No.1363581
File: 27 KB, 400x340, link sleeping.jpg [View same] [iqdb] [saucenao] [google]
1363581

>>1363579

Shhhh, be quiet. He's sleeping.

>> No.1363584

>>1363582

Can't see posts without a Facebook account. Not going to sign up for Facebook.

>> No.1363585

>>1363582
I have no idea how to use Facebook.

>> No.1363593

>>1363545
I've come to the conclusion that whoever mapped plutonia is 100% dicks, not for the maps themselves but for the 9,999 revenants and barons that are multiplayer spawns

>> No.1363596
File: 11 KB, 264x200, 1365287930888.jpg [View same] [iqdb] [saucenao] [google]
1363596

>>1363584
>Link me the Facebook post
>It's on his Facebook.
>I can't see Facebook posts

What do you want me to do?

>> No.1363594

>>1363593

Most TeamTNT members couldn't map their way out of a paper bag. Very overrated

>> No.1363602

>>1363596

Post the fucking URL you claim he links to. And post a screenshot of his Facebook post where he links to said URL to prove you're not full of shit.

>> No.1363601

>>1363594
Plutonia wasn't TeamTNT at all.

>> No.1363604

>>1363596
>>Link me the Facebook post
I wanted a link to an essay, not his post. Is the essay on Facebook too?

>> No.1363605

>>1363601

I've no patience for your semantic faggotry. It was made by TeamTNT alumni, period.

>> No.1363603

>>1363596
Post a screencap?

>> No.1363607
File: 21 KB, 513x265, Niggers.png [View same] [iqdb] [saucenao] [google]
1363607

>>1363602
>>1363603
>>1363604

http://blog.danbo.vg/post/50094276897/the-most-misunderstood-game-of-all-time

>> No.1363609

>>1363605
It was made by two people who did some Evilution maps.
They weren't a part of Team TNT at all during that time.

Then afterwards they joined TeamTNT, but did nothing for them.

So no, it wasn't TeamTNT or TNT Alumni, period.

>> No.1363617

>>1363607
>linking to an article that dedicates a paragraph to critiquing a mod means the person to links to it agrees with everything the article says

/pol/ pls

>> No.1363619

>>1363617
>"Pretty nice article on DOOM"
>this clearly means he disagrees with the entire thing
anon pls

>> No.1363620

>>1363609

Then they shouldn't have fucking made a big deal about how they had maps in a TeamTNT release, if they didn't want people to think they were in TeamTNT. Namedropping faggots who can't make good maps

>> No.1363625

>>1363617
>the article is explicitly about how Brutal Doom is not Doom up to 11
>guy linking to it says it's a good article

Keep denying.

>> No.1363627

>>1363620
That's marketing for you.

>> No.1363629

>>1363625

You lacking reading comprehension isn't denial on my part. I suggest you do something about your problem.

>> No.1363631

>>1363545
I...I thought I was good at Doom /doom/

>> No.1363634

>>1363629

Sorry, I can't do anything about you being mad.

>> No.1363638

while you nerds keep arguing we're playing Plutonia with a very unexpected guest

>> No.1363675

>>1363594
And yet Dario Casali went on to work for Valve.

>> No.1363694

"Doom’s hardly the cleanest of games, but it has a boyish charm to it - Doom is Eddie winking at you on the cover of an Iron Maiden album, Brutal Doom is a screaming face being pressed into a meat grinder on the cover of a Cannibal Corpse album."

I like this. I like this a lot.

>> No.1363697

>>1363638
I'm playing plutonia by myself and I think it gave me finger cancer.

>> No.1363701

>>1363694
I was actually just talking about this on the server. Doom is violent, but it avoids being "gratuitously" violent because the violence is basically just limited to killing things. You shoot enemies and they fall apart in bloody piles.

Whereas a lot of newer games will have like... injured enemies crawling in agony on one arm while pleading for their lives. Yeah Doom and Heretic are violent, but they don't have that sadistic element.

>> No.1363702

>>1363638

Who? Don't be coy you bastard, just tell us.

>>1363701

and I prefer it that way, it's gore but it's kind of a "WHEE SPLAT" kinda gore, not a edgemaster extraordinaire where you rip someone's colon out through their eyesockets and violently masturbate with it.

That's why if I add any sort of violence modifiers to my mod, it's gonna be the BURL_TUMD blood physics, which are just normal Doom blood splatters, it's just there's more of them and they go everywhere.

>> No.1363703

>>1363702

do you know those kawaii cacodemon drawings? The one who does 'em is in the server

>> No.1363707
File: 415 KB, 800x1316, Asshole Agitating Skeleton.jpg [View same] [iqdb] [saucenao] [google]
1363707

>>1363703

Holy shit, you mean -these-?

>> No.1363714

>>1363701
there is nothing wrong with gratuitous violence you're just an over sensitive bitch. brutal dooms problems aren't the violence its all the other stupid unnecessary changes. also old games had that too I know you don't like douk cause you're a retarded tumblr sjw but kicking the aliens in the face when they were on their knees clutching their throats was unbelievablely satisfying.

>> No.1363719

>>1363703
Awww no way, really? Does she speak English?

>> No.1363723

>>1363719

Barely

>> No.1363724

>>1363714
Get over your persecution complex, nobody even mentioned Brutal Doom.

>> No.1363728

So what's the best way to go about giving the player an inventory item that goes away after 30 seconds?

>> No.1363732

>>1363714
Quiet Mark, adults are speaking.

>> No.1363748

>>1363724
>nobody mentioned brutal doom
did you forget the part where you were replying to a direct quote lifted from an article on the mod? hoe have you not choked on your own saliva yet you fucking retard?


>>1363732
taking your trip off doesn't fool anyone. also you missed the part where I mentioned its problems.

>> No.1363750

>>1363748
Whoops, my bad.

>> No.1363751

>>1363728

give them a dummy powerup, I usually use powerprotection and give them a damagefactor for a nonexistant damagetype like "lolololololololdamage"

>> No.1363753
File: 211 KB, 1024x640, 1390731692165.png [View same] [iqdb] [saucenao] [google]
1363753

This thing's going to give you 200 HP and armor the moment you pick it up, though it's going to be rare.

I think I'm being a clever little shit for adding this

>> No.1363757
File: 5 KB, 303x243, 1357385989920.png [View same] [iqdb] [saucenao] [google]
1363757

>>1363751

Oh shit, that's a good idea. I can't use protection though, but thank you.

Now all I gotta do is figure out how to make the dummy powerup give you a particular item then take it away once the powerup dies. Can I just a_giveinventory?

>> No.1363758

>>1363757
>I can't use protection though,

y not?

>> No.1363760

>>1363758
>>1363757
and to answer your second question no

>> No.1363761

>>1363758

Because the sword already gives you protection when you equip it. and takes it away when you unequip it.

and if I don't use giveinventory, how would I go about this?

>> No.1363763

>>1363753
So it's gonna be a reskinned megasphere?

Also, that's a Megaman item, isn't it?

>> No.1363764

>>1363761
you can have multiple different types of powerprotection active at once I believe

if not then use another powerup but make it not do anything, like increase your damage by 0 percent or something

>> No.1363765

>>1363763

Actually it's a reoccurring item found in a lot of Capcom games, it's called the Yashichi, and it's done varying things; given a shitload of points, 1-up, full power, etc.

Might have it also give you a full supply of both manas too.

>> No.1363770

>>1363764

Yeah I can't use powerprotection, it'd clash with the current protection I'm using, furthermore I can't quite suss out where the actual giving inventory part happens. I'm trying to use "a_jumpifinventory" check for my sword to make it so you always use swing as if you're at critical health as long as you have the powerup (which will be about 30 seconds)

>> No.1363779

>Server clearly states: "No Mouselook, No Crouching, No Jumping"
>"why are you guise playing without mods?"

also, due to the most recent turn of events, submitting the idea of using one of the kawaii caco pictures as the OP for the next thread. Not sure how many will second it

>> No.1363781
File: 335 KB, 720x1038, doomguy riding cacodemon.jpg [View same] [iqdb] [saucenao] [google]
1363781

>>1363779

I certainly wouldn't complain

>> No.1363783

>>1363770
show me the code for your powerup

>> No.1363786
File: 4 KB, 125x125, 1358862784764.jpg [View same] [iqdb] [saucenao] [google]
1363786

>>1363783

I don't really have anything concrete right now, I've been fruitlessly basing it off other powerups in an attempt to give myself the wrathgauntlet item so I can use the jumpifinventory flag. I have no idea how the powerup system works and at this point I'm just trying to brute force it, and feeling increasingly frustrated with it.

http://pastebin.com/2hSJtJgQ

>> No.1363795

>>1363786
>http://pastebin.com/2hSJtJgQ
powerup.type doubledamage
actor powerdoubledamage

>> No.1363796
File: 628 KB, 640x960, epic2-26.png [View same] [iqdb] [saucenao] [google]
1363796

cacodemons actually have pink faces. who knew?

>> No.1363797

>>1363796
>who knew?

wat?

>> No.1363802
File: 133 KB, 640x960, map09.png [View same] [iqdb] [saucenao] [google]
1363802

>>1363797
it's not obvious!

>> No.1363803

>>1363795

Oh my fucking god I'm a retard. I was using the wrong inventory check, I was using the powerupgiver "wrathgauntlet" and not the actual powerup "powerdoubledamage"

I fixed that and now it works like a charm. Now all I need to do is make some infinite ammo powerups for my two separate ammo types, add some HUD icons to show what powerups you have picked up, and make some more random drop spawners and GMOTA will be damn near finished.

>> No.1363806

>>1363802
あなたがアリス88ですか?

>> No.1363808

>>1363806
いいえ,バカ

>> No.1363809

>>1363808
あなたは本当にかわいい女の子ですか?

あなたは7chanからだから、あなたの名前が7葉のでしょうか?

>> No.1363815

>>1363803

got a HUD icon for it now. Thanks again for helping me out. I'm getting all excited again because it feels like I'm on the right track

>> No.1363820
File: 302 KB, 1024x640, 1390735669559.png [View same] [iqdb] [saucenao] [google]
1363820

>>1363815

woops, forgot pic again

>> No.1363825

>>1363809
あたしは女です
セヴェンリーフはマリファナですwwwww

>> No.1363829

>>1363825
I have a fun fund terrorist weed of your devil, and communism

>> No.1363835

>>1363825
Will you post pics of you playing doom while only wearing the clothing that you normally wear and find comfortable?

>> No.1363838

>>1363829
Woops I accidentally posted that, meant to get the translation correct first but somehow I goofed.

Anyway.

Have fun funding terrorism with your devil weed, communist.

>> No.1363840

>>1363820

well this could be a problem. that icon you see there is used with sbarinfo, but the icon doesn't blink when your time's running out with the powerup. Honestly I'd like to put a timer next to my powerups instead, or I guess I can just make them blink when running low.

Again I feel I should be asking for this because I have such stupidly specific questions it's -really- difficult finding answers for on the wiki

>> No.1363884
File: 1.05 MB, 386x316, powerballs.gif [View same] [iqdb] [saucenao] [google]
1363884

It's probably really hacky how I got these to work but..

God damn I love the results

>> No.1363892
File: 213 KB, 693x754, caco.png [View same] [iqdb] [saucenao] [google]
1363892

Hello.
I've not noticed this thread. But people who play on PL server told me.
Thank you always for looking pictures :D

>> No.1363893

>>1363892
Thank you for drawing the pictures

>> No.1363898
File: 6 KB, 389x371, doomguy_peek.png [View same] [iqdb] [saucenao] [google]
1363898

>>1363892

we love your drawings.

>> No.1363910

>>1363892
your 20th Anniversary art was great

>> No.1363914
File: 21 KB, 63x69, 1385458752521.gif [View same] [iqdb] [saucenao] [google]
1363914

>>1363892
Oh, hey, I like your drawings!

>> No.1363919
File: 138 KB, 613x2498, chex quest commercial.png [View same] [iqdb] [saucenao] [google]
1363919

speaking of doom drawererings. I wish Doombro would come back

>I'M A FUCKING WAFFLE
>RAAAAAAWRRGGHH

>> No.1363920

>>1363916
>One more voice to the circlejerk!
shut up, stupid

>> No.1363927

>>1363920
I'm sorry, it was meant to be a joke.

>> No.1363950

>>1363919
Why can't anyone else do as genius ad campaign's as Chex did?

>> No.1363961

So guys, I'm adding a crystal ball that will work like the IDDT cheat. As in shows the entire map and all actors. You think that's an okay powerup or should I try and replace it with something else?

>> No.1363970

>>1363961
if you could, and only if you could, make it a certain radius, that would be cool, but it also depends.
failing that, it does sound cool

>> No.1363973

>>1363970

I wish I could but it'll be a full map reveal, really this one is nothing particularly special, this powerup is part of the Zdoom engine, I'm just going to make this more common because christ the map is -rare-

>> No.1364104

>>1363892
Your artwork is fantastic!

>> No.1364169

>>1363892
You're welcome!

>> No.1364205

Hey guys, Mark just posted some news.

Brutal DOOM

When is v19b coming out? The answer is: never. Because there is no need for a 19b. I have been fixing enough stuff, and adding so many new cool features that I can even call this v20.

You can expect v20 to be released around March. A new trailer will soon announce the official release date.

Can't wait for SE.

>> No.1364286

NEW THREAD

>>1364280

>> No.1365825

>>1363116
Are you telling me there's other people who play Doom in Columbus other than me?