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/vr/ - Retro Games


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File: 79 KB, 500x438, 1390151921330.png [View same] [iqdb] [saucenao] [google]
1349047 No.1349047[DELETED]  [Reply] [Original]

What are some NES games that aged really well and are on par with snes games?

Stuff like Mario 3, Mr Gimmick or Castlevania 3

>> No.1349070
File: 10 KB, 768x720, RetroArch-0119-122622.png [View same] [iqdb] [saucenao] [google]
1349070

>>1349047

One of my friends never played it and thought it was a SNES game at first glance.

>> No.1349076

Megaman maybe

Game design as a thing hasn't been invented yet in the NES era

>> No.1349075

Obviously Kirby's Adventure and SMB3. I'd also say RC Pro Am holds up really well. You're better off playing Championship Pro Am on the Genesis, though.

>> No.1349086
File: 38 KB, 400x300, rivercityransom.png [View same] [iqdb] [saucenao] [google]
1349086

>> No.1349098
File: 91 KB, 592x448, ninja.png [View same] [iqdb] [saucenao] [google]
1349098

Ninja Gaiden
Better than most SNES games

>> No.1349127

Super Turrican

>> No.1349146
File: 23 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
1349146

Ultraman Club: Kaijuu Dai Kessen!!!!!!!!!!!!!!

>> No.1349169
File: 34 KB, 256x224, 1390156766616.jpg [View same] [iqdb] [saucenao] [google]
1349169

Zen The Intergalatic Ninja, very overlooked too

>> No.1349175

Bio force Ape

>> No.1349224

Shatterhand

>> No.1349228

>>1349169

>Dat shitty isometric first level

I never got past it. Are you telling me it's worth a second look?

>> No.1349263
File: 76 KB, 400x550, bucky o' hare.jpg [View same] [iqdb] [saucenao] [google]
1349263

>>1349228
Nah, not really, no. Go play Bucky O' Hare instead, it's loads better.

One of the best platformers on the NES, actually.

>> No.1349275

>>1349263
Bucky O'Hare is all about trial&error. Zen's gameplay is much more dynamic.

>> No.1349282

>>1349275
Yeah, sure, a bunch of unrelated, poorly-designed stages isn't exactly what I'd call dynamic, but it's not exactly terrible.

>> No.1349287

>>1349275
It's not all about trial and error, only a few specific parts are.

>> No.1349385

>>1349127
the NES turrican is the worst thing ever though

>> No.1349393

I think the sidescroller shooters were better than what appeared on SNES mostly.

>> No.1349394
File: 56 KB, 1680x1050, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
1349394

Recca

http://www.youtube.com/watch?v=EE5URFvZfHo

>> No.1349407

>>1349394
Absolutely this. In terms of gameplay I'd have to say it holds up as a great shmup in general, not just compared to SNES or even Genesis shmups.

>> No.1349416

>>1349394
http://www.youtube.com/watch?v=TDTd8xXvdWE

hot damn.

>> No.1349496
File: 148 KB, 380x250, LinksAwakening.jpg [View same] [iqdb] [saucenao] [google]
1349496

I like to think we'd get stuff looking like Link's awakening if the NES had a longer lifespan.

It's using the same limitations of Zelda I, but looks a lot better.

>> No.1349505
File: 115 KB, 577x451, crystalis.png [View same] [iqdb] [saucenao] [google]
1349505

Crystalis is a very impressive game for the NES with action-RPG concepts that were ahead of its time. Graphically it's not brilliant but you can tell the amount of subsystems the game has in place clearly gives the console a hard time.

>> No.1349510

>aged really well

Please stop saying this. It ruins threads. I'm ruining this one just by posting this if you respond to it.

Just say "games on par with Super NES games"

>> No.1349526

>>1349047
>Mr Gimmick

I must say I've never heard of this one.

>> No.1349543

>>1349510
There is no such thing as a game "aging"

If a game is bad now, it always had been bad, we just had lower standards back then

>> No.1349548

>>1349510
>Please stop saying this. It ruins threads

What? No. What the hell? Some retro games age well, some go from great to terrible five months after release. That's how it is.

>> No.1349560

>>1349543
>If a game is bad now, it always had been bad, we just had lower standards back then

Wrong, because there are several reasons a game can be good and some of them go away with time. Technological edge is one. Virtua Fighter 1 was the most incredible thing ever when it was released, but no one would play it now because all it really had was technological excellence and that's gone now.

>> No.1349562

>>1349548
>some go from great to terrible five months after release
No they don't. Your hype diminishing as you finally see the game for what it really was all along doesn't mean it was good when you first played it.

>> No.1349568

>>1349560
"Most incredible thing ever" can still be a bad game. Cathode ray tube amusement device was by definition the most incredible video game at the time and it still sucks.

>> No.1349569

>>1349560
If all a game ever had was the novelty of being the first or the most technologically advanced, then it wasn't good to begin with.

>> No.1349586

>>1349568
>>1349569
>>1349562

Well if you insist on using bullshit false definitions of good.

Look. VF1 was objectively the best fighter on the planet when it came out. It was simply that in a way that couldn't last. It's the same thing as a girl that's unbelievably hot but has a bad personality being the best lay in town when she's 15 and turning to shit when she's 51. You can't say "buh she was never that good". Yes she was. She just isn't anymore.

>> No.1349594

>>1349586
>VF1 was objectively the best fighter on the planet when it came out
Nope.

>It's the same thing as a girl
Nope. People age. Games stay the same.

>You can't say "buh she was never that good"
Yes I can.

>> No.1349596

>>1349586
Unlike a girl, a game at 51 is the exact same game as it was at 15. Your comparison is invalid.

>> No.1349730

>>1349394
Whats the big deal about this game? Sure its impressive for an NES game but as a shmup its nothing special.

>> No.1349761

>>1349730
It's fast and it's fun.

>> No.1349806
File: 15 KB, 480x360, hotshotgg.jpg [View same] [iqdb] [saucenao] [google]
1349806

>>1349761
sup hotshotGG

>> No.1349827

>>1349761
there are other games that are better thought that arent crippled being on an NES

>> No.1349834

>>1349586
>Look. VF1 was objectively the best fighter on the planet when it came out.
No it wasn't, Virtua Fighter had a whole bunch of really silly, really basic infinites that break the game. it's objectively a bad game. It's objectively a broken game,

If you're telling me that it's better than Street Fighter II, you're also objectively an idiot.

You should also, objectively, stop using "objectively" to try to qualify your statements of opinion,

>> No.1349859

>>1349806
Who?

>>1349827
Aside from some sprite flicker it isn't crippled at all being on the NES.
Of course there's better shmups, but there aren't many shmups as fast as Recca. Dangun Feveron is the only thing I can think of that comes close.

>> No.1350572

>>1349505
>can't damage boss unless your X level
Crystalis is shit.

>> No.1350601

some of the mega mans, mike tyson's punch out, tecmo super bowl

>> No.1350616
File: 21 KB, 512x480, metalstorm.gif [View same] [iqdb] [saucenao] [google]
1350616

Metal Fucking Storm

>> No.1350637

>>1349070
>one of my friends thought Kirby's Adventure was an SNES game at first glance

Given how you can make the game suffer INTENSE SLOWDOWN at the first stage, I'm honestly not surprised. KA essentially exemplifies all of the NES' flaws, considering it can only show 5 different colors onscreen at a single time.

>> No.1351129

Moon Crystal the animation in that game is more fluid than what I was used to in an Nes game.

>> No.1351230

>>1350637
Ignoring entirely that the game still looks amazing, and is fun.

>> No.1351240

>>1351230

doesn't look that good to me

and it's full of sprite flickering and other shit

>> No.1351783

>>1351230
>It's fun

It's just a generic Dreamland game

>> No.1351805
File: 6 KB, 256x224, 969154-cranefever2__1_.png [View same] [iqdb] [saucenao] [google]
1351805

>>1351240
The sprite flickering is a fault of the NES, not much you can do about that. I will agree on the colors though, some levels don't look very good at all. While the original post of KA has a nice colorful screen, later levels seem so fond of using that orange/brown color everywhere, not to mention how the status bar (which is also entirely brown/orange) takes up a good portion of the screen. Good colors, but bad color balance.

And there's gorgeous scenery like this as well.

>> No.1351808

>>1351805
pastels: the game

>> No.1351909

>>1351808
Yeah, what about it?
What's your point?

You can't just say something like "phhht, Wind Waker? more like cel shading: the game" as if it's an argument.

>> No.1351923
File: 161 KB, 640x876, 1390249107574.jpg [View same] [iqdb] [saucenao] [google]
1351923

Return of the Joker is up there
http://www.youtube.com/watch?v=p1Ivxnpbd5Y
Dat square wave vibrato

>> No.1351929

>>1351923
I still don't get why the AVGN shat on it, it is an amazing game

>> No.1351934

>>1349859
see: Psikyo games

>> No.1351943

>>1351934
I'm seeing them alright, if you catch my drift

>> No.1351963

>>1349526
That's a damn shame, it's legitimately one of the best platformers on the NES/FC.

>> No.1351970

>>1351963
I never understood the love for it.
I mean I do GET that it has a lot of unique animations and 'physics' and little fun easter eggs.
... but it wasn't fun. The stars were too 'random' to be reliable and to 100% the game you had to pull off some ridiculous maneuvers.
But despite my disagreeing with your opinion, I will defend with my life your right to have it.

>> No.1351975

>>1351923
I haven't played Return of the Joker, but Batman 1 is a really good game.

>> No.1351980

>>1351934
I've played a good deal of them. None of them struck me as particularly fast. You get some fast bullet patterns to dodge, but that's about it.
In Recca your ship moves fast, enemies move fast and swarm the screen dozens and dozens at a time, AND projectiles move fast.

>>1351970
The star isn't random in the slightest. It's very precise, reliable, and easy to use.
100%ing the game is pretty ridiculous, I can't argue with that, but I also don't see as a problem. The stuff you're required to do isn't unfair or anything, just very challenging.

>> No.1351985
File: 114 KB, 1024x768, 1390250999639.jpg [View same] [iqdb] [saucenao] [google]
1351985

>>1351929
It's his schtick. I don't think he necessarily agrees with everything he says; it's just entertaining to watch if you enjoy his schtick.

There's a movie reviewer who goes by "the Cinema Snob," and his character is this pompous, pretentious asshole who always talks shit about exploitation movies and says they're not as good as boring, pretentious movies that nobody actually likes. In real life, though, the guy who plays the Cinema Snob loves sleazy exploitation films and doesn't take them very seriously, and most of his reviews come from his personal collection. Brad Jones has stated many times, out of character, that his favorite movie of all time is Caligula, but he shits on Caligula for an hour as the Cinema Snob. Brad Jones actually doesn't care for Salo, but the Cinema Snob thinks it's a philosophical masterpiece, because that's funnier.

>> No.1352024 [DELETED] 
File: 437 KB, 502x476, boatskip.gif [View same] [iqdb] [saucenao] [google]
1352024

The ridiculous manoeuvres are in fact a huge part of the appeal, it's completely fair while being hard. The stars are completely devoid of any randomness, they literally only do what you do the inputs for.

In fact the game is almost pretty much RNG free outside of the bomb drops that the ball launchers occasionally poop out. Even things like drops from normal enemies are based on the score you have while playing so you can adjust it by jumping on more or less enemies or even your own star as it gives you 10 score per landing and you get items based on the double digits in the score (i.e. 330 as the last three digits of your score guarantees you the fireball power up, 440 a bomb etc.).

I can only speak for myself but the reason I love the game is as technical as you want to get with it, especially if you enjoy speedrunning games or just feeling like you’ve mastered them.

>> No.1352028
File: 437 KB, 502x476, boatskip.gif [View same] [iqdb] [saucenao] [google]
1352028

>>1351970

The ridiculous manoeuvres are in fact a huge part of the appeal, it's completely fair while being hard. The stars are completely devoid of any randomness, they literally only do what you do the inputs for.

In fact the game is almost pretty much RNG free outside of the bomb drops that the ball launchers occasionally poop out. Even things like drops from normal enemies are based on the score you have while playing so you can adjust it by jumping on more or less enemies or even your own star as it gives you 10 score per landing and you get items based on the double digits in the score (i.e. 330 as the last three digits of your score guarantees you the fireball power up, 440 a bomb etc.).

I can only speak for myself but the reason I love the game is that it’s as technical as you want to get with it, especially if you enjoy speedrunning games or just feeling like you’ve mastered them.

>> No.1352052
File: 69 KB, 380x391, mike.jpg [View same] [iqdb] [saucenao] [google]
1352052

star tropics I and II

>> No.1352192
File: 7 KB, 256x224, little-samson-storyline.png [View same] [iqdb] [saucenao] [google]
1352192

>>1351909

look up Little Samson

looks much better than this game and doesn't have that glitchy screen buffering as it scrolls

smoother, better sprite animation, more detail

kirby's adventure doesn't have much detail at all, it's blobs of color, how can anyone mistake for a NES game?

>> No.1352195
File: 483 KB, 256x240, LittleSamson-GoldDragon.gif [View same] [iqdb] [saucenao] [google]
1352195

>>1352192

meant snes fuck

>> No.1352197

>>1352028
>that gif

I came.

>> No.1352216

Nintendo hipster confinement thread.

Please tell me more about Mr Gimmick and how it's so underrated.
Has anybody mentioned Mother yet? That's like, totally the bestest and most unheard of game in the history of videogames.

>> No.1352247

>>1352216

the sound is as good as the graphics, uses an expansion chip like Konami's vrc6 (Castlevania 3, Mouryou Senki Madara)

http://www.youtube.com/watch?v=aU0GEcU63qw

the only thing with "higher quality" sound than these games is this thing called lanrage point, but the music itself is not well arranged or composed...the sound font is incredible, resembles the PC Engine

http://www.youtube.com/watch?v=drwX7MbB_IE

>> No.1352248
File: 93 KB, 402x330, 1370050419563.gif [View same] [iqdb] [saucenao] [google]
1352248

>>1352192
>>1352195
The limited colors and lack of detail in Kirby are intentional though. Simple designs and abstract pastel visuals are the entire art style of the game. It's supposed to look all dream-like and shit, and it works.
You can't seriously look at that dragon boss you've posted and think "yeah, this level of detail totally belongs in a Kirby game".
But hey, if you want a version of Kirby's Adventure with more detailed visuals, and consequently none of the charm of the original, there's always Nightmare in Dream Land. It was made just for you.

>> No.1352303

>>1352248
>The limited colors and lack of detail in Kirby are intentional though.

source?

looks like Mario 3, which was 5 years earlier

sprite flickering isn't mega man tier, but it's bad even by nes standards, especially for such a late game

honestly mario 1 has more appealing graphics

>> No.1352321
File: 6 KB, 256x224, 91.png [View same] [iqdb] [saucenao] [google]
1352321

>>1352303
The source is I've played the game and it's pretty fucking obvious.
How could anyone not see it?

>> No.1352324
File: 2 KB, 256x224, mario3-ll-nes-plains-1a.png [View same] [iqdb] [saucenao] [google]
1352324

>>1352321

then look at OP, it does what you described except it's better

>> No.1352328
File: 75 KB, 320x240, Kirby_64_-_Sandwich.png [View same] [iqdb] [saucenao] [google]
1352328

>>1352321
Also, most games in the series stick with simple abstract visuals and pastel colors despite obviously having the technical ability to do much more, so there's that too.

>> No.1352341
File: 11 KB, 422x358, 287128984309112.png [View same] [iqdb] [saucenao] [google]
1352341

>>1352328
>N64
>having the technical ability to do much more

The machine constantly cried in agonizing pain to play ANY game.

>> No.1352345

>>1352303
Sorry to burst your bubble, but flicker is one of those limits that can NOT be fixed. It's a hard limit, it can't be changed at all. Slow down on the other hand can be fixed, and KA has hilarious slowdown. The Contra games (barring Contra Force, of course) could have so much going on on screen with minimal slowdown, and what little slowdown was quickly faded out by the time you noticed it.

>>1352321
I like how you had to jump at the right spot to get a picture that actually looked appealing. If you were on the ground, the screen would be entirely brown with some green.

>> No.1352347
File: 128 KB, 440x309, Perfect_Dark_Gameplay.jpg [View same] [iqdb] [saucenao] [google]
1352347

>>1352341

>> No.1352368
File: 16 KB, 512x224, 1390264903028.png [View same] [iqdb] [saucenao] [google]
1352368

>>1352324
Of course Gimmick! looks better. It's probably the best looking NES game ever made, so that goes without saying.
All I'm saying is Kirby's use of pastel colors and lack of detail are totally intentional.

Also, Gimmick! isn't nearly as simple or abstract as Kirby.
Just compare the way both games do forests, it's not even close.

>> No.1352370

>>1352347

I don't understand, are you making a joke that the game ran at 1fps?

Cause it did and it's funny, you are funny man.

>> No.1352373

>>1352347
Don't encourage him.

>> No.1352374

>>1352345
>Sorry to burst your bubble, but flicker is one of those limits that can NOT be fixed. It's a hard limit, it can't be changed at all.
It can be changed with an emulator.

>> No.1352378

>>1352370

Framerate is the only negative point about this game. At least the N64 had more than JRPGS.

>> No.1352384

>>1352378
>At least the N64 had more than JRPGS.

It had JRPGs?

>> No.1352386

>>1352384
You're an idiot.
The idiot you're replying to is clearly saying that the PSX only has JRPGs to annoy that other idiot that said Perfect Dark runs at 1fps.

>> No.1352385

>>1352384

You like turn-based JRPGs?

>> No.1352391

>>1352385
I'm more partial to the collectathon genre of JRPGs and first person shooter JRPGs, but turn-based JRPGs would be neato as well.

>> No.1352397

>>1352391

> first person shooter JRPGs

Now that's something I'd want to try.

>> No.1352398

>>1352384
There was Paper Mario.

And... Paper Mario.

>> No.1352406

>>1349047
Never understood the love for NES Castlevania. Controls are beyond clunky and they're full of annoying cheap ass moments with bats and medusa heads.

>> No.1352409

>>1352406
The controls are fine because the games are totally designed around them (at least in the case of Castlevania and Castlevania III).
Nothing ever come as particularly cheap to me. The games are hard, but not unfair.

>> No.1352416

>>1352409
I don't know, the difficulty isn't the main issue really; I've found them to be just bland and I'd much prefer to see better controls with more intricate level design centered around them. Probably because I've started with the latter metroidvanias and found them too easy, so I sought out the "hard" earlier titles. But I've already been spoiled by IV and being able to actually choose where I want to attack.

>> No.1352418

>>1352416
>to see better controls
Not being able to whip in multiple directions or control yourself mid-jump isn't better or worse. It all depends on how the game is designed with respect to those things.

>> No.1352426

>>1350637
Are you the same faggot who shows up every time Kirby's Adventure is mentioned just to bitch about it.

It's an aesthetically gorgeous game and there are far more than 5 fucking colors on screen at a time. It's got well over a dozen in screenshots such as this:>>1352321

Go back to /v/ you little shitstain

>> No.1352468

>>1352418
>It all depends on how the game is designed with respect to those things.
That's what I get, it's just that I found the latter games' perspective to be a lot more flexible when it comes to design variety within the games, if you get what I mean. Jumps aren't just short hops and enemies above you aren't necessarily mortal foes.

>> No.1352782
File: 3 KB, 256x224, NES_Super_Mario_Bros.png [View same] [iqdb] [saucenao] [google]
1352782

>>1352368

<- Super Mario Bros. 1985

no slowdown, no flickering that i remember, and is all around more aesthetically playing than kirby's adventure

basically i'm saying ur stupid because the gist of what you said is "they put no effort into this game's graphics and programming intentionally as part of its design!"

>> No.1352786

>>1352782

PLEASING

>> No.1352807

>>1349586
But the game doesn't change over time. It just looks worse in comparison to newer things that have the advantage of advanced technology.

>> No.1352823

>>1352782
I saw graphical flickers when I got dem infinite lives

>> No.1352831

Double Dragon 2 and Castlevania 3 has great graphics for the NES, almost SNES level. The clock tower in castlevania 3 is an eyegasm....

>> No.1352853
File: 871 KB, 256x240, KirbysAdventure-SpinningTower2.gif [View same] [iqdb] [saucenao] [google]
1352853

>>1352782
>(SMB1) is all around more aesthetically playing than kirby's adventure
No.

Take a look at what you just posted.
Then take a look at these:
>>1349070
>>1351805
>>1352248 <== notice the animated waterfalls and clouds
>>1352321
and pic related.

Now reflect on how silly you're being.

>the gist of what you said is "they put no effort into this game's graphics and programming intentionally as part of its design!"
I didn't say a single thing about the game's programming, and I don't believe even for a second that no effort was put into the visuals.

>> No.1352869

http://www.youtube.com/watch?v=6WtX91vzPAo

I see comments that have said they thought this homebrew game was SNES.

>> No.1352876

>>1352869
Now that's just silly. It's way too fast to be a SNES shmup.

>> No.1352901
File: 9 KB, 248x224, mc2.gif [View same] [iqdb] [saucenao] [google]
1352901

>>1352853

slowdown and choppiness is everywhere in that gif

moon crystal, also a Famicom game, looks better and has smoother animation

the waterfall is poorly animated and is not intricately detailed

the larger more simple sprites in super mario bros are better, look cleaner, clearer and more distinct

kirby's adventure does not look good, please don't continue this, i've played the game and well know what it looks like

>> No.1352904

so many wrong opinions in this thread

>> No.1352913

>>1352904
Including yours

>> No.1352915
File: 4 KB, 256x224, startropics2.png [View same] [iqdb] [saucenao] [google]
1352915

Startropics 2: Zoda's Revenge
was on of my favorites

>> No.1352925
File: 102 KB, 256x240, anim02.gif [View same] [iqdb] [saucenao] [google]
1352925

>>1352901
I agree Moon Crystal looks better.

SMB certainly fucking doesn't. Bleach your eyes.

The waterfall looks good.
If I posted pic related and you commented on this waterfall you'd almost certainly say it was good, despite it looking basically the same.

Kirby's Adventure looks good. Please don't continue this. I've played the game and well know what it looks like.

>> No.1352942
File: 35 KB, 400x313, outta 9gag.jpg [View same] [iqdb] [saucenao] [google]
1352942

>>1352925
>looking basically the same

it does not look the same at all

>> No.1352961

>>1352942
Yes they do. They even both have little barely noticeable splashes from the water landing on blocks, and shadows on the waterfall underneath those blocks. They are remarkably similar. Only real difference is the one in KA also uses an extra shade of blue in its waterfall.

And I'm sorry, but you know, low-hanging fruit and all:
>outta 9gag.jpg
Maybe it's time for you to go back there.

>> No.1353450
File: 41 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
1353450

>>1350616
Holy fuck, this game is so good

How come I've never heard of it? It's one of the best NES games ever made!

>> No.1353470
File: 3 KB, 256x240, holydiver[1].png [View same] [iqdb] [saucenao] [google]
1353470

Don't want to make a new thread, so I'll jsut ask it here

I've tried emulating Holy Diver, but I always get an error or a gray screen. Tried different emulators (Hign, Jnes) and different roms, but none seem to work

>> No.1353472

>>1352961
The irony of someone taking filenames seriously in the year of 2014 telling someone else to leave