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/vr/ - Retro Games


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1333609 No.1333609[DELETED]  [Reply] [Original]

What in the world was Sonic Team thinking when they made this boss in SA2...

>> No.1333616

>>1333609
I never understood his existence. Why was there a giant ghost in Eggmans hidden base?

He was pretty much a filler boss.

>> No.1333621

>>1333616
It's one of the most awkward moments in a video game that I have played in a while. Havent played this game since I was 12. His presence is awkward. His sound effects are odd..the whole experience was just strange and, er, not Sonic-y at all.

>> No.1333624

BREEEEBREEEE! BREEEEBREEEE! NYAHAHAHAHAHA!

>> No.1333634

i thought it was just as pointless as everything else in SA2, I never thought twice

>> No.1333637

>>1333621
You fags never had Sonic & Knuckles.

>> No.1333646

>>1333616

Knuckles levels are thematically spooky/creepy. He digs around, you know, gets to dig up skulls and shit.


But yeah, super strange singing alligator moment.

>> No.1333683

>>1333609
He used to creep me the fuck out as a kid. I think it was the laugh

>> No.1333691

what's kind of funny is that he was in sanic x

>> No.1333702 [SPOILER] 
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1333702

It did serve to give the world one of arguably two not-shit moments in the shitpile that is Sonic X.

Other than that, who the fuck knows?
Although I like how you can GOTTA GO FAST without stopping for a lot of the fight.

>> No.1333713
File: 715 KB, 1023x747, Finalhazardfront.png [View same] [iqdb] [saucenao] [google]
1333713

not as stupid as

>> No.1333715

>>1333713
IF YOU FEEEEEL LIGHT PASS THROUGH YOUR MIND

>> No.1333726

What the...
A-a ghost?

>>1333713
>yo momma is so loose it takes a space station...

>> No.1333754
File: 191 KB, 312x279, hehehe.png [View same] [iqdb] [saucenao] [google]
1333754

>>1333726

>> No.1334019

>>1333609
My guess is they were thinking of Sandopolis Zone from Sonic 3 & Knuckles, where one of the levels involves ghosts that will attack you if you let the lights go out.

https://www.youtube.com/watch?v=cq0iR-rkBM4

Those stages had some Egyptian influences in their designs, and many of the levels in SA2 do this as well. So it's no surprise that there would be a ghost boss here, it's the same mentality.

Levels in the hot desert? Egyptian designs!
Wait, Egyptian? That reminds me of pyramids and tombs!
Tombs are pretty dark and creepy too, because of the Pharaohs they would mummify and leave in there.
Dead people? Ghosts!

And that's what Sonic Team was thinking. Idiot.

>> No.1336387

They were thinking, "We'll push this turd out and make millions off of dumb Sonic fans!"

Which is exactly what happened.

>> No.1336401

>>1336387
pssh. Its a good game. It has cringe-y moments such as this, but a good game nonetheless

>> No.1336427

>>1336387
Except they actually released a fucking good game.

>> No.1336435

>>1336401
Not according to /v/'s slippery slope. Not the greatest thing ever = complete shit why did I ever like this?

>> No.1336453

>>1333715
BUT YOU CAN HARDLY SWALLOW

>> No.1336482

>>1336453
WHEN YOU CAN'T HELP BUT FOLLOW

>> No.1336487

>>1336482
LIVE AND LEARN!

>> No.1336490

>>1336482
IT PUTS YOU RIGHT BACK WHERE YOU CAME

>> No.1336501

Never played a Sonic game, is Knuckles fast like Sonic or does he have another ability?

>> No.1336541

>>1336501
He's fast, but not AS fast. His main gimmicks are his ability to punch through things, climb walls, and glide through the air.

>> No.1336543
File: 313 KB, 500x478, sonic adventure 2 shadow.png [View same] [iqdb] [saucenao] [google]
1336543

It's so fucking tedious to get A-Rankings. Why is it so fucking picky and hard.

>> No.1336549

>>1336543
You never NEED to get A ranks. It's just a bonus challenge. The reward of unlocking Green Hill Zone is just an extra. In that regard, it's a nice extra objective for people who really enjoy the game.

The only ones that really chapped my ass were the kart stages. Not touching cars or walls is something I hope I never have to go through again.

>> No.1336558

>>1336549

I want the fucking trophies, I want to 100% the whole fucking game. I wanna fuck it in the ass. It pissed me off back then on Dreamcast and it pisses me off now on PSN.

>> No.1336556

>>1336549
How was the green hill zone level?

>> No.1336561

>>1336543
Its really not hard, just go fast and collect a bunch of rings.

Nights into dreams, on the other hand...getting A's in that is ridiculous.

>> No.1336563

>>1336556
Fun. Very accurate to Sonic 1 except in 3D. It's a pretty long level too. Getting an A rank there is one of the harder ones.

>> No.1336574

>>1333609
I don't know what but it sucks like the rest of the boss fights.

>> No.1336575

>>1336574
Egg Golem was pretty fun.

>> No.1336606

>>1336575
Also Biolizard's first form. Grinding the rail to his weak spot was pretty neat.

>> No.1336668

>>1336606

Glitchy and buggy as hell.

>> No.1336670

>>1336668
Par for the course. Still fun.

>> No.1336671

>>1336670
Not exactly fun when Shadow has a 50/50 shot of falling into the floor when you have to jump on those bubble things.

>> No.1336680

>>1336671
As many issues as I had with the game, I didn't have that one. Dreamcast version?

>> No.1336687

>>1336680
>>1336671

Had the same issues on both DC and PSN.

>> No.1336712

>>1336687
I had the Gamecube edition. Don't remember it being a problem.

>> No.1336713

>>1336401
>>1336427
It...really wasn't. SA was decent, though still not on the level of the 2D games.

Sonic never quite adapted to 3D that well though.

>> No.1336717

>>1336713
I prefer SA2 to 1. The first had too much meandering and poor pacing. 2 was a lot better in this regard. And the advanced Chao garden made it worth the price of admission.

>> No.1336723

>>1336712

Blabla.

>> No.1336768

>>1336543
The dream of getting to unlock a slightly-more-revealing Rouge outfit kept me motivated for her levels.

>> No.1336781

>>1336561
>Nights into dreams, on the other hand...getting A's in that is ridiculous.

No, you just have to fly above the goal post, then you can do another run on the level and get more points. That's practically all there is to it - you don't even need to figure out the big chains as long as you can do mad dashes and squeeze in more runs into your time.
You still need to figure out the bosses to get that 2x multiplier but you don't even need that for all As.

>> No.1337306

>>1336563
>It's a pretty long level too.
Hahaha, no it's not. Even if you take the time to explore the whole thing you'll be done in ~5 minutes. If you speedrun it then it's sub 1 minute like the original.

>> No.1337312

>>1336713
>Sonic never quite adapted to 3D that well though.
Yes it did. Sonic Adventure 1 and 2 did their best and they controlled perfectly. Then the developers fucked the controls up with Sonic Heroes and beyond.

>> No.1337343

>>1337306
It's longer than most of the Sonic levels, minus maybe Final Rush.

>> No.1337363

>>1337343
No.
https://www.youtube.com/watch?v=l8Zjw8NW_UU

>> No.1337390
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1337390

>>1337363
Right, because exploits totally count.

>> No.1337435

>>1337312 sonic generations is the only good 3d sonic.. And better than the 2d ones. Fact. Fuck nostalgia googles.

>> No.1337450

>>1337312
>Did their best
Well, sorry suger, their best didn't mean shit.
With the exception of the opening level, which was passable, both of those games were a slog and an exercise in tedium.

>> No.1337459
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1337459

>>1333609
>>1333616

Have you even played Sonic & Knuckles? Ghosts are seen in the Sandopolis Zone.

Replay Wild Canyon, Dry Lagoon, Sand Ocean and Hidden Base and you'll see statues and monuments with Knuckles' people throughout. This suggests that you're on the Floating Island.

>> No.1337468

>>1333609

>What in the world was Sonic Team thinking when they made this boss in SA2...

What in the world was Sonic Team thinking when they made SA2...

>> No.1337501
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1337501

>> No.1337823
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1337823

shameless self-bump.

>> No.1337837

>>1333713
What are you talking about? This bossfight was the only cool thing about this stupid fucking game.

>> No.1337842

>>1337823
I wish they would have kept Amy's original design.

>> No.1337848

This thread is already getting autistic.

>> No.1337909

Just a theory, but the game was originally going to be just Sonic, Knuckles, and Eggman as playable characters.

The ghosts could have perhaps been more important to Knuckles story but were dropped early in development.

>> No.1337916

>>1337909

I wasn't aware of any story in Knuckles levels other than "the great emeralds power"

>> No.1338037

>>1337909
Actually, it was Sonic, Eggman, and Shadow. They threw away the concept because they thought it was unfair to have 2 baddies and only 1 good guy. That's why knuckles involvement in the game seems like he was just thrown in.

>> No.1339180

>>1337842
I actually dislike her original design, personally. Basically looked like a sonic recolor in a tutu. Where as her Adventure+ design kinda makes her standout more as her own character

>> No.1339192

>>1337837
If you like popping acne zits off a giant lizard taking it up the ass while its crying out in exctasy sure.

Well the music was nice at least

>> No.1339640

>>1333713
>>1333713
The Biolizard always really scared me for some reason. Really no idea why, maybe because it looks dead or something. And has no eyes.

>> No.1339651

>>1333609
Honestly, I had a "why on earth am I playing this game" moment and dropped it on this boss.

Maybe I should come back and finish it already.

>> No.1339682

>>1338037
I don't get why they dumbed down the first game's selectable characters system. It never felt padded to me (maybe a LITTLE bit for Tails) and I genuinly enjoyed the different styles of gameplay

Whereas SA2 boiled it down to three gameplay styles with set portions

>> No.1339928

>>1333609
lots and lots of drugs.

>> No.1339961

>>1339651
I had that same moment, but I loved this game as a kid so I laughed and continued playing. Still think its a good game. Just has its cringe-worthy moments.

>> No.1340643
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1340643

>>1333754

>> No.1340674

>>1333713
I don't even see how this makes sense as a prototype to Shadow, one is a giant lizard and the other is supposed to be a hedgehog.

>> No.1341373
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1341373

>>1333609

>Playing it on Demul
>Mfw I've yet to beat this boss because i can't see his shadow

>> No.1341380

>>1333609

Sonic Team did not make Sonic Adventure 2. Holy fuck why has no one said this yet.

>> No.1341423

Rational thought is something you can't say about any part of the development of the Sonic Adventure "games".

>> No.1341424

>>1341380
wat
>Developer(s) Sonic Team USA
http://en.wikipedia.org/wiki/Sonic_Adventure_2

>> No.1341426

>>1341380
I know what you know. But...
Ask yourself, what is "Sonic Team" really?

>> No.1341452

>>1341426

some japanese guys i guess

might as well as ask "what is capcom" or "who is squaresoft"

>> No.1341563

>>1339180
Because Amy Rose is such a wonderful fucking character to begin with.

>> No.1341624

>>1337312
>Sonic Adventure 1 and 2
>controlled perfectly
Come on, I like the games but nobody would say this.

>> No.1341641

>>1341624
Honestly, most of the issue is with the camera and some bugs with physics. The controls are mostly pretty tight.

I probably wouldn't have chosen the word "perfect" even so.

>> No.1341650

>>1336713
Generations is the best adaptation of 3D sonic yet, and fantastic mechanically. You have to accept that the game is entirely speedrun focused, now, but if you enjoy that sort of thing it's easily the best sonic game since 1994.

>> No.1341662

>>1341624
>but nobody would say this.
Only if you didn't play the games and actually paid attention to how you weren't complaining about the controls. Maybe you complained about the camera or the gameplay, but the controls were responsive and accurate. No other 3D Sonic game has ever, ever, pulled that off again.

>> No.1341754

>>1341650
Sonic advance games would like a word with you.

>> No.1342543

>>1341424
ST USA was the same company as ST Japan

>>1341662
Totally agree. Generations is great and all, but we cant have Sonic control like a train in his (now brief) 3D moments forever.

>> No.1345373

>>1336713
>Sonic never quite adapted to 3D that well though.

It did, it was called Crash/Nights/Mirror's Edge