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/vr/ - Retro Games


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File: 83 KB, 640x480, mario_kart_64-1.jpg [View same] [iqdb] [saucenao] [google]
1330005 No.1330005[DELETED]  [Reply] [Original]

Played a lot of Mario Kart 64 back in the day. A lot. And I've played every other Mario Kart game, excluding the arcade ones. I always felt the '64 game had more strategy and somewhat more skill than the others (minus the game-breaking exploits), or is it because I got use to a broken game? I'm well aware of the rubberbanding of the AI karts though. What I always liked about this version:

-Green shells survived on the course, persistently bouncing around unless falling off the map. That way you can use green shells as traps in tight spots without worry they will break apart soon. Lead to some cool, cunning plotting.

-The upside ? block can actually be disguised within or around the regular item blocks.

-The red shells (up to 5th place?) go directly to the target, meaning you had to think a bit and know the course layout so the red shells aren't wasted by having them crash into something. But the red shells were brutal though.

-You can fire ahead the red shells to bypass someone's item shell defense. And if you were the targeted one with banana/block, you had to plan accordingly to feign the guy with the red shell.

-As heavy, you can use yourself as a weapon against lighter foes. As a lighter guy, you can hop over if need be.

I do agree '64 had problems, like sending people to the void, outside the track's perimeters.

>> No.1330394

It really has nothing to do with strategy or skill, but I liked that the courses changed somewhat with the difficulty level.
Choco Mountain for instance has guard rails everywhere and very few boulders falling down on 50cc, but has no guard rails and tons of boulders on 150cc. Another example would be the amount of vehicles or Chomps in Toad's Turnpike or Rainbow Road. Most courses had changes like that.
It's been a while since I played any Mario Kart game, but I don't remember any of them other than MK64 having any changes other than how fast the karts move and how springy the AI rubber bands are.

>> No.1330415

i think its one of the most perfect multiplayer games ever made

but other kart racers have a better single player

and like you said, there are some serious game breaking glitches

>> No.1330486

Mario Kart 64 is not as good as DS or 7. I remember enjoying plenty in the '90s and the early 2000's, but racing games benefited more than almost any other genre of game through technological advancement for one reason: controls.

Mario Kart 64 controls (drifting in particular) are a far cry from the finely tuned controls of MKDS and 7. I bought MK7 around 2 months ago, and played every other Mario Kart chronologically during the 2 weeks before I bought my 3DS XL.

Upon hitting the 200 hour mark in MK7 I played 64 (and a couple of other MK games) and found myself unable to enjoy it. It felt so clunky, and even though being a Heavy meant more and I missed the droppable ¿ blocks, I couldn't adjust to the lesser controls--7 (and DS) is just superior.

>> No.1330531
File: 68 KB, 260x320, evil-laugh.png [View same] [iqdb] [saucenao] [google]
1330531

>Wario track
>lighting bolt everyone at the over pass jump fucking them up for the rest of the race.

It doesn't get much more satisfying.

>> No.1330542
File: 440 KB, 400x225, m78curi3Vn1qg1ek3o1_400.gif [View same] [iqdb] [saucenao] [google]
1330542

>>1330531
It's also really nice laying a line of bananas right before the jump.

>> No.1330549

>>1330486
My biggest problem with 7 is it's way to hectic.
Mario Kart 64 feels like kart racing with weapons while 7 feels more like a Mario Party game where everything can change in an instant and how you play has a much lower impact than pure chance.

>> No.1330564

>>1330549
1 is still my favorite MK

Compared to 7, look at the number of ways you have to combat items in 1. Even the mighty red shell can be bested by a banana or a feather.

If you took SMK and added 4 players with online, I'd be in heaven.

>> No.1330570

>>1330564
The other good thing about SMK is that CPUs can't use stuff like blue shells or lightning.
The only other game where this is true is Super Circuit.

>> No.1330580

>>1330570

Yeah, I actually bothered to do all the courses on all difficulty levels in SMK.

In 7? Ahaha, why bother? Whether or not you finish in first is entirely up to the RNG. I don't know how or why people finished circuits with all first place wins because it's literally luck that decides if you win.

Now, it's been a while since I played SMK1 single player, but I don't think I've ever once gotten hit with an item and fell from first place to seventh. 150cc got challenging, and my seven-year-old self may not have been all that great at video games, but I don't recall any flat out bullshit like that.

The sad thing is, mechanically, MK7 is a legit game. Good physics, fun drifting, all of that. But the randomness makes it feel awful. It makes me feel helpless. Meanwhile in SMK1, I only feel helpless if I get one of those damn coins from a question block.

>> No.1330584

>>1330564
>Even the mighty red shell can be bested by a banana or a feather.

7 doesn't have feathers, but stopping a red shell is as easy as having a Banana, Red Shell, Green Shell, Bob-omb, Super Leaf, or Fire Flower--among other stronger defenses that come from item boxes when in a lower place in the race. Plus Super Leaves and Fire Flowers can deflect multiple items.

>> No.1330589

>>1330584

I should have noted that I'm complaining about the unavoidable stuff, like the blue shell.

Honestly, I might feel better about MK7 if you had a defense against that piece of bullshit.

>> No.1330590

>>1330580
>In 7? Ahaha, why bother? Whether or not you finish in first is entirely up to the RNG.

I disagree with that as I easily get 40 points in 150cc/Mirror cups in MK7 (I delete my saves every couple of weeks), but that's not really the point--Mario Kart 7 excels because of its great controls and multiplayer, the single player is lackluster when compared to other entries in the series.

>> No.1330595

>>1330589
That's one reason I love CTR. CPU never uses the Blue Shell-esque item.

>> No.1330603

>>1330589
Although no one likes the blue shell, it is necessary in the later games. Once someone gets a decent lead in first and is trailing 3 bananas they are damn near impossible to bring down without a blue shell.

This also creates a problem where the top 3 racers rely on a lower ranked racer to change up their placement through a blue shell, when said shell realistically won't affect the placement of the racer who uses it.

Honestly I feel like the best solution would be to remove the blue shell and remove the ability to hold items behind your kart and instead have to launch them backwards at an appropriate time to deflect the incoming item.

>> No.1330607

>>1330595
I like the sort of system Blur and Sonic Racing Transformed use, where the blue shell like item just has some obstacles show up in the way of anyone near first.
It can be avoided if you are skilled enough, and because it affects multiple racers rather than just the guy in first and isn't limited to the last few places in the race, it actually has the potential to help the person using it.

>> No.1330616

>>1330603
>Honestly I feel like the best solution would be to remove the blue shell and remove the ability to hold items behind your kart and instead have to launch them backwards at an appropriate time to deflect the incoming item.

Fair enough. I'd find this more fun as the lead racer because it means I'd have less "set it and forget it"

Well, to be fair, I'd need to hold down the L button, but I'd still prefer to launch it at the right moment instead of doing that.

>> No.1330628

>>1330616
Funnily enough, the best first place item in MK7, 3 bananas, doesn't even require you to hold down the L button.

Fortunately, the latest MK8 trailer shows racers holding their items (instead of trailing them) in multiple places.

>> No.1330642

I don't mind the Blue Shell in multiplayer, but against the CPU, it needs to go, or at the very least be less frequent.

>> No.1330651

So while we're on the subject of SMK (and MK games in general), are there any good SMK ROMhacks?

I was at Romhacking.net the other day and saw like 20 SMK hacks on the first page. Anyone try these out or am I going to have to go through all of them to see what's good?

>> No.1330668

I do like how the blue shell in 7 is grounded like it was in 64 and SC. I never understood why they made the shell fly and what help was that; the person that is in 6th, 7th or 8th wouldn't care about just hitting the 1st player...? Yet this persisted in DS and Wii after DD.

For those in favor of removing the blue shell, how do you feel about bob-ombs appearing slightly more frequently (to deter one guy dominating)?

>> No.1330702

64 had by far the worst Rainbow Road of any MK, IMO. It was just a bore to play on, cause of how long it was compared to other courses, Never really changed itself up much, along with the only real hazard being the occasional chain chomp.

>> No.1330703

>>1330668
bob-ombs are tricky to aim and only goes so far. A blue shell auto locks on and follows the leader.

Personally, I prefer the flying blue shells, being smacked out of nowhere is annoying, and when everyone else is slowed down by a blue shell, it has less impact on the guy in first place. But the item should be exlclusive to places 3-6 (assuming an 8 player race)

>> No.1330707

>>1330702
This. The F-Zero X version was leagues better.

>> No.1330708

One thing I didn't like about this game, is the AI. Like for example, the western track with the train. I'd pass the tracks right in time while another racer would hit it. Moments later he'd be right back going head to head with me.

>> No.1330714

>>1330708
Isn't every Mario Kart like that?
Hell, aren't most kart racers like that?

>> No.1330717

>>1330668
DS bob-omb were great, in that they could be aimed easily. 7 bob-ombs are practically only worthwhile if you drop them behind.

>> No.1330718

I always found the move to bring back the coin mechanic from super circuit and MK for 7 very weird.

>> No.1330721

>>1330718
Coin mechanic was also in the arcade games, if that's relevant at all.

>> No.1330728

>>1330714
Don't know this and the original are the only ones I've played. Can't really remember if I noticed it in the other. I've played Forza recently and it wasn't like it at all, but then again it's much more realistic.

>> No.1330734

I run a retro game store, and we have our first big game tournament coming up featuring Mario Kart 64.

I need to establish rules, including which stages and items are off-limits (in the interest of fairness) as well as how to do brackets.

I'm not experienced with the competitive MK scene, and would love some suggestions on how to run this thing that will be efficient and fair.

We're expecting around 30-40 people, though how many actually show up is a bit in question (as RSVPs aren't guaranteed).

>> No.1330735

>>1330728
>I've played Forza recently and it wasn't like it at all
Well yeah, that's not a kart racer at all. Not even remotely.

>> No.1330741

>>1330702
Agreed. The only fun thing about it was trying to make crazy jumps.

>> No.1330752

>>1330707
And that fucking music! Incredible!
https://www.youtube.com/watch?v=i07pnzj7c6o

>> No.1330784

>>1330005
>playing MK64 against AI
nigger what the flying shit are you doing?
please get friends and do it right

>> No.1330786

>>1330702
It wasn't great, but successfully doing the jump shortcut at the start of the map was an orgasm. Especially when you land it and your friend doesn't.

>> No.1330791

>>1330784
But unless the game includes co-op, which I don't think all Mario Karts do, you need to play by yourself against computers to unlock everything. How else are you going to be able to play Toad's Turnpike in Mirror Mode with friends?
And hell, even with co-op, you still have to put up with bullshit from computers.

>> No.1330793

>>1330735
Yeah but it's still a racer. Just because you're racing karts doesn't mean it's a standard for other kart racers to have it's ai catch up to you when it should be impossible.

>> No.1330803

>>1330793
Kart racers tend to have rubber banding AI.
Racing simulators tend not to.
That's just the way it is.

>> No.1330798

>>1330793
But kart racers are much less realistic than typical racers. It makes sense for them to bend more rules than realistic ones.

>> No.1330808

>>1330734
Heavy racers are OP and Wario Stadium is over in 10 seconds.

>> No.1330824

>>1330714
Diddy Kong Racing didnt have rubber banding. Though it did have it that the racers were never affected by items if they werent onscreen. Also kinda funny that they only ever use items when you use them.

>> No.1330825

>>1330734
No need to make anything off-limits (I don't even think you can do anything about items) but you could say no lap glitches if you think that would even be a problem. I would be surprised if anyone in a random group of 30 people was a competent speedrunner or something.

>> No.1330846

>>1330752
Well, the entire F-Zero X soundtrack was phenomenal.

>> No.1330865

>>1330846
Every F-Zero game had great soundtracks.

Though GX was kinda weak because of its shift to techno. Still had cool themes for Sand Ocean and Fire Frield though.

>> No.1330879

>>1330865
I like GX's soundtrack the best, but I'm not a big fan of metal.

>> No.1330890

>>1330879
I did like that it changed up the tracks music for the final lap, though. That was a pretty cool feature.

>> No.1330891

I loved the shells so much. I used to have such good timing and accuracy with green shells that it became all I really needed. Same with aiming banana throws.

I felt that learning how to master just those two things is what separated casual players from experienced ones. That's called balance in my book.

>> No.1330908

>>1330891
Yeah, I used to be good at hitting people with green shells while drifting around corners and shit, or even deliberately making them ricochet off walls into someone.
For some reason shells never felt as reliable in the later games. I'm not sure what's different.

>> No.1330921

I played the hell out of the N64 version of Mario Kart.

One of my favorite things to do is have three green shells at the Ghost level. When I'd be on the straight stretch to enter the Ghost house I'd fire all three at once and then turn the corner. The three shells would hit the wall, bounce backwards, and be heading towards the person behind me.

It was a great move to do to player 2 and led to some lulz-worthy rage moments back in the day. My brother used to start screaming while playing that game. No lie.

>> No.1330931
File: 27 KB, 603x599, butt.jpg [View same] [iqdb] [saucenao] [google]
1330931

>Mario Kart 64 was my first

>> No.1330935

>>1330931
Who are you quoting?

>> No.1330934

I don't get whoever was saying that 7 was too random, for me it felt like I'd consistently win unless I never took the lead or got incredibly unlucky with lightning/blue shells. Both of those items seemed a lot less common in 7 too, I'd see them maybe once a race.

Anyways, best thing to do in 64 was to go to the block fort battle course, get everyone to go to one colored fort, set up traps with banana peels and fire tons of green shells onto the ground, then proceed to fight people. Anyone who falls is likely dead before they can get back up. Fun stuff.

>> No.1330936

>>1330935
Nobody, greentexting made it seem more meek

>> No.1331203

>>1330702
Probably the only corse where if someone gets in front of you too much it's almost near impossible to catch them.

>> No.1331208

Can we talk racer stats on Mario Kart 64? Are there any? I always felt like Toad was the fastest but slipped out more often and Yoshi was probably the most well rounded. But as I mentioned, This could all be bullshit.

>> No.1331215

>>1330891
>>1330908
>>1330921
>>1330931
All of this.
If you weren't some kind of quick shot with the green shells you weren't nuthin. There was nothing more hilarious than fucking someone over in some elaborate fashion with them.

>> No.1331224

>>1331208
It is indeed bullshit.

>> No.1331241

Funny thing is that I played the Wii version (6?) a few years ago but haven't played any of them since SNES. So when I got hit by the blue shell I have no idea what that was. I never really got into Kart which is funny because I played 4 player battle for the SNES all the time back in the day. Sad they took out the feather but I understood why.

>> No.1331526

>>1330908

I think they go slower in the newer games. Or it seems like that.

64 had simpler course geometry too, so shells bounced more predictably.

>> No.1331537

>>1330549
Mario Kart Wii is exactly that way, unless you are really damn good at racing in general. No other MK is so good about shoving 5 blue shells up your ass.

>> No.1331550

>>1330590
I also feel the music is lackluster, particularly because it's not very original. The track selection and multiplayer is good though.

Oddly enough, I can't control MK7 anymore. I blame too much Sonic Transformed.

>>1330628
>Fortunately, the latest MK8 trailer shows racers holding their items (instead of trailing them) in multiple places.

You mean like in Double Dash? I'm not sure how I feel about that, but I suppose it's been 10 years, and I'm probably better at timing defensive drops nowadays. I'd hate it if I were still a kid though.

>> No.1331553

>>1330721
I like the notion, but I dislike how if you don't have 10 coins by the end of the first lap then you're fucked for the rest of the race (in MK7 at least).

>> No.1331560

>>1330791
MK64 had grand prix co-op, and I think double dash might have had it on top of supporting two-man karts in GP.

>> No.1331561

>>1330734
I'd say no lap glitches allowed. So no Wario Stadium/Rainbow Road jumps or other ones I don't know (I remain convinced that MK64 has more exploits hidden than I may ever find myself).

>> No.1331563
File: 33 KB, 175x180, hongo.png [View same] [iqdb] [saucenao] [google]
1331563

>>1330005
>get three greens
>hit friend with far-off green shell
>wait until they finish bouncing on the ground
>hit em again

>> No.1331593

>>1331561
The massive jumps in Rainbow Road are pretty much the entire point of the map. I think you'd mean that one track where you can do a lap in two seconds in terms of exploits. I forget the name but it might've been in the GBA game.

>> No.1331595

Ive always thought that 64 was the best in the series thus far, but its graphics just havent lasted the test of time. It only looks good on a crt and nothing else because of the sprites.

>> No.1331603

>>1331595
The sprites didn't look good in 1996 either.

>> No.1331621

>>1331241

> I played 4 player battle for the SNES all the time back in the day

I bet you did.

>> No.1331671

>>1331621
I could have sworn that super mario kart used the multitap. What the fuck was I thinking?

>> No.1331714

>>1331595
>>1331603
I always thought this game looked like shit. What's that, this "3D, polygon pushing powerhouse" doesn't have enough power to make 3D models of the characters? Even the Saturn could do 3D better.

>> No.1331724

>>1331714
Well Diddy Kong Racing was released simultaneously and completely embarrassed it graphically.

>> No.1331769

>>1331724
MK64 doesn't look great, but it has a much more consistent frame-rate than DKR, which is more important than raw detail in a fast game.

>> No.1331795

>>1331208
This vid has a good breakdown of all the stats:
http://www.youtube.com/watch?v=P6AxbNL2ET0

>> No.1331849

>>1331769
>MK64 doesn't look great, but it has a much more consistent frame-rate than DKR
Are you serious? fuck, I was going to check out DKR because I've heard such good things about it. MK64's framerate is so bad all of these years later.

>> No.1331852

>>1331849
DKR is fine. Go play it.

>> No.1331937

>>1331208
As far as I'm aware:
Light racers (faster acceleration, lower top speed, higher handling): Peach, Toad
Medium racers: Mario, Luigi, Yoshi
Heavy racers (lower acceleration, higher top speed, lower handling): DK, Wario, Bowser

I'm pretty confident there is some truth to this.

>> No.1331991

>>1331852

Depends on the level in DKR. Most levels are fine but some levels like Boulder Canyon and Spaceport Alpha just shit themselves hard when it gets busy. Noticeable enough nowadays but you didn't really care back then (Ah, blessed ignorance of garbage like Digital Foundry)

MK64 has a better frame rate overall but still had some choppy moments like Toads Turnpike.

>> No.1332015

>>1331991
And original Mario Kart runs at a solid 60fps. 5th gen confirmed for shit tier.

>> No.1332019

>>1331937
yoshi is light.
Also, the lightweight characters have the highest top speed.

>> No.1332029

>>1331991
I didn't care because in exchange it was like racing through a regular platformer-tier world rather than a theater stage with a track running through it.

>> No.1332047

>>1332019
>http://www.youtube.com/watch?v=P6AxbNL2ET0
Just watched a good bit of this.
Well, fuck, this isn't balanced at all.

>> No.1332085
File: 2.56 MB, 167x190, 1388031830689.gif [View same] [iqdb] [saucenao] [google]
1332085

Can we talk about how there's no music if you're playing with 3-4 players?
I understand no GP for 3-4 players (although I REALLY wish there was one) but no music? What the fuck Nintendo?

>> No.1332095

>>1332085
Probably has to balance the SFX for the players.
Music was the first to go.

>> No.1332246
File: 24 KB, 371x828, mk.png [View same] [iqdb] [saucenao] [google]
1332246

w-what if we revamped the roster and got rid of babbies and generic enemies?

>> No.1332351

>>1332246
Personally, if they aren't going to make any F-Zero games, or a sequel to Kirby Air Ride, or anything else like that, I'd like to see them just replace Mario Kart altogether, and give us Nintendo Kart.
Something sort of like Smash Bros. but as a kart racer, or like Sonic & SEGA All-Stars Racing but with Nintendo.

>> No.1332370

>>1332351
I'd rather not have every nintendo franchise turn into smash brothers.

Nintendo just needs to stop relying on Mario and Zelda.

>> No.1332379

>>1332370
I'm mostly just interested in having more varied courses and characters. Limiting it to Mario if Nintendo isn't going to bother with any of their other racing series is just dumb.

>> No.1332387

>>1332379
You're right, but I play Mario Kart, for well, Mario and the levels inspired by the game.

Nintendo shouldn't rely on mario kart for racing, but that doesn't mean the should scrap the franchise entirely.

A Smash Kart, would kick a lot of Mario characters out and the whole ordeal would be to cluttered have a development time of forever for white might play like just an other kart racer.

>> No.1332390

>>1332387
*what might
*another

>> No.1332392

>>1332387
It would kick out Honey Queen and Metal Mario and Wiggler and Baby Daisy and Dry Bowser and other totally nonessential characters. Big deal.

Why would it take any longer to develop than the average Mario Kart title?

>> No.1332394

>>1332392
>no more dry bones, no more toad, no more king boo

nah fuck you.

>> No.1332409

>>1332394
Dry Bones is a nonessential generic enemy, regardless how attached you are to the character. He wasn't in Mario Kart 7 and he probably won't be in Mario Kart 8.
I can't see any reason why Toad would be cut. He's a big part of the Mario franchise, especially recently, and he's been in every Mario Kart game as a default playable character.
King Boo is in exactly the same place as Dry Bones.

>> No.1332435

>>1332409
>He's a big part of the Mario franchise

But he's not a big part of nintendo.

a smash kart would have everyone but mario, luigi, peach, bowser, yoshi and wario culled and that shit's not cool

>> No.1332446

>>1332435
I don't think it would need to have as few characters as Smash Bros.
Making a character for a racing game is a hell of a lot easier than making a character for a fighting game.

>> No.1332458

>>1332446
Oh, and on that note: even Kerfuffle has more Mario related characters than that, what with Donkey Kong and Rosalina, and Wario and especially Yoshi being almost certain to return.

>> No.1332476

>>1332409
toad's actually an unlockable on double dash

>> No.1332479

>>1330005

You just think it's deepere because you played it more.

In Double Dash, you can dodge both red and blue shells without using items if you time it correctly, and you can't trail items behind you meaning you have to actually block your opponent's weapons by firing your own. Both these things along with being able to store two weapons at once make the game a lot more skill-based, creating tense moments like extended duels with green shells where one slipup will cost you the race.

>> No.1332486

>>1331593
The snow level has an incredibly easy one and DK has a tough one.

>> No.1332498

>>1331593
Wario Stadium has pretty huge skips.
https://www.youtube.com/watch?v=V_fqOWCY1l0

>> No.1332764

>>1330824
It did, but it was only activated through a code. The code to activate is TIMETOLOSE

>> No.1333602

As far as I'm aware, MK64 and MKSS are the only games in the series which feature a blue shell that you can't dodge. Is that right, or can you avoid it somehow? If not, is there a GameShark code to disable them?

>> No.1333615

>>1332085
>>1332095
Does anyone know the reason why some tracks were sped up to double speed or faster on multiplayer? I could never work this one out, glitch? And if so how on earth did they miss something that big?

>> No.1333730

>>1333615
Wait, wait, WAIT. WHAT THE FUCK.
Are some of the tracks naturally sped up in the multiplayer? Because I was emulating it on a friend's house the other day, and rainbow road was normal, but DK's Jungle was really fast. As in, getting hit by your own shells fast. I could go to places I never normally could because of the speed. But was it from the emulation... or it does that kind of stuff on some tracks?

>> No.1333745

>>1333602

In MK64, you can dodge blue shells by hugging on certain walls for dear life. You can make it crash into those walls right when it nears you. Corners work best.

In SC, I don't know how besides powers.

>> No.1333790

>>1333730
It happens on the actual game, I think Royal Raceway may have done it as well? It's not an emulation issue.

I've got the PAL version if it makes any difference, and it may do.

>> No.1334452

>>1333730

DK Jungle goes fast. It becomes somewhat nauseating.

>> No.1334464

>>1334452
I was gonna say I was playing on 100cc with my brother and DK Jungle seemed stupid fast compared to normal.

>> No.1334568

>>1334464
That was exactly the setting the day I was emulating.

>>1334452
>>1333790

Thanks for clearing my doubts, lel. I'll start up the game tomorrow tro fuck around with it, now that I know of this "feature"

>> No.1334601

>>1330791
wait, are you actually complaining that mk64 AI was cheap, so it was hard for you to get straight golds for the extra mode?

goddammit, /vr/. You are beyond fucking casual. you should be ashamed of yourselves. mk64 is fucking easy and it doesn't take long to gold all the tourneys.

>> No.1334605

>>1334601
Every time I read this board I feel a little bit worse. This place has casuals all over it. It's fucking disgusting.

>> No.1334630

>>1334601
It's not hard to get gold in everything but you're a fool to thing the AI played fair.
I personally wish there was CPUs for 3-4 player and music.

>> No.1334634

>>1334601
>>1334605
Guy I replied to said playing against computers is doing it wrong, you're just supposed to play against friends.
I'm saying you HAVE to play against computers at some point to unlock all the stuff necessary for the multiplayer experience to be complete.
Playing against computers just ain't fun. It isn't hard at all, but it is very dull, and what meager little bit of "challenge" there is feels illegitimate because it's purely in the form of blue shells and lightning and AI drivers going faster than human drivers are allowed to.
Don't jump to any more retarded conclusions, please.

>> No.1334646

>>1334634
you're a casual fuckface
it takes one quick playthrough of the tournies to get gold and unlock extra
you sound like its difficult for you to do that
who cares about mk64 AI if you've got friends to play with?
of course you don't have friends, which is why you suck at life just as much as you suck at video games

>> No.1334651

>>1330791
>And hell, even with co-op, you still have to put up with bullshit from computers
2 player mario kart tournies were fun as fuck
if you and your friend weren't usually coming in at 1st and 2nd places for the aggregate at the end I've got some bad news for you: you are a casual as fuck faggot

>> No.1334653

>>1334646
Excuse me, I believe I said NOT to jump to more retarded conclusions. You have trouble reading there, friend?

>> No.1334663

>>1334653
>calling me friend because he doesnt have any
lol

>> No.1334670

>>1334651
>coming in at 1st and 2nd places for the aggregate at the end
That takes me back.

>> No.1334684

>>1334651
I explicitly said that playing against computers is boring and easy just a few minutes ago, and your response is that I must think they're way too hard? What sense does that make?
I was also talking about Mario Kart as a whole there, not just 64. I'm pretty sure not all of the games let you do the co-op thing. Sad shit, because it's the only thing that makes it even the tiniest bit fun.

>> No.1334689

>>1334670
Me, too. My best friend crashed at my place for like four months about two years back. Every other night we'd hook my laptop up to the TV and play some emulated MK64 over beers, sometimes pot. We'd play 8 tournies back to back, 150CC and Extra. Good times man, nostalgic, took us back to when we were 12.

>> No.1334706

>>1334684
just stfu and get friends faggot
that was my original point
mk64 is about playing with m8s, not be a massive jerk off and playing alone like the pathetic loner you are
stfu already nobody cares

>> No.1334714
File: 1.25 MB, 179x160, 1327066480386.gif [View same] [iqdb] [saucenao] [google]
1334714

>>1334706
Are you dense? He's saying the best experience WITH FRIENDS is only available after you play through against computers, which he doesn't think should be necessary.
Goddamn, I'm sick of seeing this shit.

>> No.1334715

>>1333615
>>1333730
Dose holding banana's and fake item boxes at the back of the Kart make the game go faster, or is that just the camera zooming out fucking with me?

>> No.1334716

>>1334714
he's a fucking retard complaining about 'rubberband' AI because he's beyond casual and so are you

>> No.1334718
File: 205 KB, 499x331, 1389218371494.png [View same] [iqdb] [saucenao] [google]
1334718

>>1334706
I say playing with someone else is the only way to make unlocking stuff for multiplayer tolerable, and it sucks when the games don't let you do that, and your response is to play with friends.

Sure.
Okay.

>> No.1334724

>>1334714
Stop responding to the shitposting faggot.

>> No.1334728

>>1334718
lol you are so fukkin casual hahaha
it takes a single quick playthrough to unlock everything you retard
god you suck so much ass at video games

>> No.1335209

>>1334630
It wasn't easy, but I did manage to get all gold trophies, even on Extra Mode.
If you want bullshit in your races, try the original Super Mario Kart. The AI cheats like none other.

>> No.1335223

Real talk: multiplayer games need to just eschew unlockable stages and shit. That stuff should be there from the get-go, because having to unlock all the fun shit before you get to use it is a lame way to start the multiplayer night.

Keep the challenges or whatever else so we can play them for fun, but just give us everything from the start. Keeping stages behind silly barriers is just artificially lengthening the game.

Real fun in multiplayer games comes from playing the multiplayer itself.

I don't care how easy it is. It's still annoying and tedious. Those Friday nights where I rented Smash and had to rush to unlock everything before my company arrived were the worst.

>> No.1335236

>>1335223
>Real talk: multiplayer games need to just eschew unlockable stages and shit. That stuff should be there from the get-go, because having to unlock all the fun shit before you get to use it is a lame way to start the multiplayer night.
It wasn't so bad in the cartridge era but forgetting to bring your memory card to a friend's house was the pits.

>> No.1335259

>>1334715
Same here.

>> No.1335394

>>1334715
It's just the camera making it seem quicker, there's no speed boost by holding items behind you. It's a really cool effect though, MK64 always feels like the fastest Mario Kart to me because of this.

>> No.1337497

>>1335223
I hate that in newer Mario Karts, they add in a fuckload of pointless characters to unlock. Both Wii and 8 having baby versions of like 5 characters is dumb.

>> No.1337521

>>1330589
The blue shell can be avoided if you use a mushroom right as it's coming down. In 7, at least. Not sure about others. It's very circumstancial and the timing is tricky, but I feel that stringent requirements to avoid such a game changing attack make sense.

>> No.1337546

>>1337521
In Wii and DD!! this also works. It's a matter of having a mushroom when in first, and toming it correctly.

>> No.1337547

>>1337521
You can also dodge the blue shell in DS, with a well-timed powerslide.

>> No.1337548

>>1337546
There's a nice gif of Koopa pulling this off in MKWii. Usually ends with a 'haters gonna hate' freeze ending.

>> No.1337574

So what's the best Mario Kart? I never played any after MK64 as I never had a Nintendo console after that. I liked MK64 more than the SNES one though. Both were great games.

>> No.1337617

>>1337574
There isn't an overall "best" Mario Kart, it depends on what you want from them: in general, the older ones are better competitive games because there are less/harder to use items. The newer ones aren't quite so well balanced but amazing as party games, and of course have online play which is a big factor if your MK bros don't live near to you. They're all very good as time trial games, with newer ones perhaps being slightly better due to more courses/less exploits.

>> No.1337992

>>1337574

I consider Double Dash!! to be the best. Great variety in drivers, courses, items and karts, and you can play on the same kart with a friend.

>> No.1338012

>>1332498
>implying anyone should get credit for that discovery other than nintendo themselves
It's even in the goddamn official guide I got from Nintendo Power years ago.

>> No.1338028

>>1334715
It zooms out so you can see people behind you.

>> No.1338095

>>1337574
I'd say DD or DS.

MKWii would be good if not for the item faggotry and the massively unbalanced bikes.

I just don't like 7. I hate the glider and underwater parts, there feels like there's no actual kart racing. Plus the unlockable characters are bad, just bad.

>> No.1338121

>>1337574
I really enjoyed DS. I played it so much that I nearly destroyed the A button on my console.
Also, I see a lot of hate for the Wii version but after you get used to the controls, it's insanely funny. Also playing online and such was good.
I tried 7 some time ago and I liked the controls and the graphics but the air sections felt frustrating. Like, you need to press DOWN to go UP?
In the end, can we all agree that GBA is the worst one?

>> No.1338143

>>1337574
Crash Team Racing.

>> No.1338158

>>1338121

>The air sections felt frustrating. Like, you need to press DOWN to go UP?

This is how aircraft control works in real life, and how it works in nearly all /vr/ games as well.

>> No.1338253

>>1338143
Right idea, wrong thread.

>> No.1338886

>>1330702
Agreed. But the music is memorable.

>> No.1338967

>>1338121

Using the GC Controller, Wii version controls fine. I do agree the Wii controls suck.

>> No.1338973

>>1338121

Comparing to the original MK, why is the GBA the worst?

>> No.1339221

>>1338121
>DOWN to go UP?
>babby cannot into aviation controls
You must fucking suck at Star Fox

>> No.1339231

>>1339221
Star Fox has multiple controller configurations so this is a really silly post.

>> No.1340303
File: 46 KB, 495x397, 1389813722169.jpg [View same] [iqdb] [saucenao] [google]
1340303

>>1334728
>this guu

>> No.1342198

>>1337547
If I recall correctly:
- it only works on 150cc
- you can do it on 100cc, but you need a mushroom

>> No.1344321

>>1331849
Yeah, MK64 has a decent frame-rate. DKR's is pretty terrible...

>> No.1344412

i still play MK64 regularly with my old roommates, we've been doing it for years. usually play all 4 cups back to back at least 5-6 times a week.

we've tried going to the newer ones, but they don't seem to take as much skill so we just go back to 64.

>> No.1344469

>>1344412

>Any Mario Kart game
>Skill

>> No.1344546

>>1337574
Double Dash.
I play it every weekend with my cousin.
Based gamecube is still alive.

>> No.1344853

>>1334646
so edgy

>> No.1345110

>>1338973
Because it handles like cooking oil, the tracks aren't as memorable, and the AI is in-between MK64 and SMK.