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/vr/ - Retro Games

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1322592 No.1322592 [DELETED]  [Reply] [Original] [archived.moe]

Isn't it kind of amazing that even 15 years after the game was released, people are still finding content in it?

How come Ocarina of Time has so much unused stuff in it, or removed elements? It's truly odd because early incarnations of the game look absolutely nothing like the final game. Unused stuff in games thread? I feel like old games have a lot more removed content than newer games. They also make for really eerie stuff. Like ten years ago I would lose sleep because I would find some of the stuff in OoT's debug rom really creepy.

>> No.1322598

>How come Ocarina of Time has so much unused stuff in it, or removed elements? It's truly odd because early incarnations of the game look absolutely nothing like the final game.

Originally meant to be an N64DD game.

>> No.1322602

It really is odd. If you play the game with the N64DD flag, it'll lock up or glitch out a lot because of all the missing content.

I wish Nintendo didn't go for the pre-rendered marketplace and went for the fully-modelled town they had going on instead, even if the buildings were little more than textured boxes.

>> No.1322832


Later it was meant to have a 64DD expansion.
And the DD compatibility is still in, the disk just was never released.

>> No.1322970
File: 1.92 MB, 1920x1080, 1389130449672.png [View same] [iqdb] [saucenao] [google] [report]

>Like ten years ago I would lose sleep because I would find some of the stuff in OoT's debug rom really creepy.

Tell me about it.

>> No.1323045
File: 1.42 MB, 1920x1080, 1389132351651.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1323059

Haha, what is going on there?

>> No.1323065
File: 1.44 MB, 1920x1080, 1389132858136.png [View same] [iqdb] [saucenao] [google] [report]

No fucking clue. Pausing the cutscenes in the debug rom results in really weird shit at times.

>> No.1323232

Are there any other games with such a massive amount of interesting secrets/glitches/lost content/strange shit as OOT? Super Metroid is like it in the sense of how much you can bend the rules to your will, with a handful of useful glitches, but it's nowhere near the level of OOT and it's depth of obscure things.

>> No.1323265

mother 3

>> No.1323291

Off the top of my head KOTOR 2 is one, but it's not retro.

Sonic 3 & Knuckles might count as another. Not the same massive amount as OoT but it's still interesting looking at the cut content and piecing together how the game might have been intended to be played if it was just one instead of one + expansion.

>> No.1323293
File: 40 KB, 640x480, ArwingZelda1[1].jpg [View same] [iqdb] [saucenao] [google] [report]

This one's pretty well known, but there are fully functioning Arwing models in OoT.

I hear Wind Waker had a lot of cut content, including full dungeons, which I feel could've helped the game immensely.

>> No.1323307
File: 79 KB, 800x600, BetaGreatFairy[1].jpg [View same] [iqdb] [saucenao] [google] [report]

And the unused Great Fairy model, which I like a lot more than the one with pointy tits and vines.
No idea what's up with his shield though - any ideas?

>> No.1323315


Woah, that is cool.

>> No.1323316


>> No.1323334
File: 249 KB, 480x350, Unicorn_Fountain[1].png [View same] [iqdb] [saucenao] [google] [report]

Unicorn fountain that's in place of a regular fairy fountain

>> No.1323340

Goldeneye 007 had a ton of cut content that was still on the cartridge.

Hell, recently they found an entire ZX Spectrum emulator hidden within the code.

>> No.1323348

Guy's using custom textures, but that is the original model of the Great Fairy. It's default size is fucking huge


No, that's Aria. She was the original helper in the game that was going to be like Navi, but a person. Her model was upgraded over time and became Malon's model, while her original purpose was given to Navi and Saria. People make a big deal over her, because she was a character in the original builds of the game, but is still in the game's coding.

>> No.1323356
File: 72 KB, 320x240, OoTChildGerudoFortress[1].png [View same] [iqdb] [saucenao] [google] [report]

There's also an Odd Mushroom you can get as young Link (it's a trade item as adult Link) atop Gerduo Fortress.

>> No.1323362

Oh thank god I almost had a heart attack.

>> No.1323370


>> No.1323374

Google "if you see her turn off the game", top result. Can't post it since b-spot is a banned URL.

>> No.1323381

creepypasta shit right here
this is great, I'm cracking up just looking at this

>> No.1323385

>Hell, recently they found an entire ZX Spectrum emulator hidden within the code.
Woah seriously?

>> No.1323395

Same emulator was used in DK64 for Jetpac

>> No.1323408
File: 22 KB, 337x250, marble10.jpg [View same] [iqdb] [saucenao] [google] [report]

The Sonic series in general has to be the king of interesting beta builds and cut content.

>> No.1323631

How do you make this appear?

>> No.1323685

Gameshark, but there's some unused code that shows it'll come out of trap chests as an error handler if no trap is defined.

>> No.1323690
File: 78 KB, 300x210, 1389151277714.png [View same] [iqdb] [saucenao] [google] [report]

My 2nd favorite was discovering this rideable wrecking ball in Oil Ocean. back then it was only seen in the back of the Sonic 2 box. first favorite was making all those ring boxes in Casino Night

>> No.1323831

that shield is the shield from twilight princess, dude either shopped it in or used the texture

>> No.1323843

I typed up a bunch of beta info about Zelda 64 that I used to post on /v/ a while ago (around the same time that /vr/ was made). Anyone want me to post it?

>> No.1323846

I read if you pull your cartridge up at the right moment when you're opening a chest they can appear.

>> No.1323851


Go for it.

>> No.1323860

For some reason, OoT is so creepy it's almost impossible. Like the game is actually made by Satan. It just feels so fucking mysterious and I remember feeling that way when I first played it at eight years old.

>> No.1323861


>> No.1323870
File: 8 KB, 59x45, soldiervertcut.gif [View same] [iqdb] [saucenao] [google] [report]

Here's an unused sprite from MSX.

The Metal Slug series in general had a lot of interesting stuff cut out from its games, specifically the fifth one. Many contain functional debug menus as well.

All documentation here: http://randomhoohaas.flyingomelette.com/msmia/

>> No.1323873

I never got that impression from OoT, but I really got it from Majora's Mask. The whole "Ben Drowned" thing isn't even as weird and creepy as the game itself.

>> No.1323874

>Flying Omelette

Man, I haven't been there in YEARS.

>> No.1323879

Never played MM so I'll take your word for it

>> No.1323883

A lot of that is probably from the... wonky-ness is the only word I can think of to describe the models. Stuff isn't that detailed so your brain fills in the gaps.

>> No.1323902

Halflife had a ton of amazing hidden models. I used to spend hours digging through them and imagining what the enemies would be like.

>> No.1323909

And the fact that the artstyle is basically nightmare level.

Big ass teeth everywhere, mouths that stretch from ear to ear. It's nightmare caricatures, it's creepypasta the game.

>> No.1323916
File: 57 KB, 800x769, 1376249478683.jpg [View same] [iqdb] [saucenao] [google] [report]

Sorry, was playing video games. Here we go:

The source for everything I post here is Unseen64.net, The Cutting Room Floor, site archives of ZSO, and other dead sites. If you have any information you want to post, go ahead and post it.

-Originally, for Zelda 64, the game designers started making a bare bones re-make of A Link to the Past, because they had no script to follow, and they didn't know if they wanted Link as a child or adult, what temples to visit, etc.

-There were originally going to be 9 temples for Adult Link. 3 to ease you into the game, 3 that you learn magic spells in, and 3 just plain ol' hard temples. We ended up with 3 dungeons for child Link, and 5 temples for adult Link. The three dungeons for Child Link are completely separate from the proposed 9 temples, but have some recycled content (Dodongo's cavern has some of Turtle Rock's rooms for instance)

>> No.1323917
File: 48 KB, 500x500, 1376244107676.jpg [View same] [iqdb] [saucenao] [google] [report]

-Originally, the Temple of Time didn't house the Master Sword. It was going to be held in The Hall of Time, which was going to be in Hyrule Castle. You probably would have gotten it during a segment where Ganon takes over the Castle.

-There is exit data suggesting that the Temple of Time was supposed to be in the Sacred Forest Meadow. It's quite possible that after they decided to move the Master Sword to the Temple of Time, it would be located in the Lost Woods, as that was the house of the Master Sword in ALttP. The Temple of Time, along with the Master Sword was also deep in the Lost Woods in TP.

-Originally, OoT underwent a variety of engine changes. In the beginning, there was the A+B era, where you used the B button as one big C-Button and the talk, open, etc. commands, the A button would house your sword, and the C-Buttons would control the Camera ala Super Mario 64. It was too hard to program the camera in though, so eventually we got the A+C design period

>> No.1323921
File: 395 KB, 650x845, 1376239741562.jpg [View same] [iqdb] [saucenao] [google] [report]

-The A+C design period used the A button as a big C-button, the 3 C-Buttons functioned as they do in the final version, and the B button was your general talk, open, etc. command button, even though the B button never appeared on the HUD. This engine lasted the longest during the development of the whole game

-Near the end design, when Child Link was added, and OoT became what it is today, the engine was updated again. It is the same as what we have now, except the A & B buttons were reversed. The change to what we have now happened just before release.

-Originally, the medallions could be equipped. While it's never explicitly been said what they did, it's assumed that the Forest Medallion (Wind at the time) would act like the Song of Soaring, and Fire Medallion would cast Din's Fire.

-The Forest Temple was going to be an actual forest, instead of being based upon Hyrule Castle like today. If you want an idea of what it would look like, there's beta screen shots of adult Link fighting Gohma in a forest, with a white mist effect not seen elsewhere in the game, and the trees were aranged to make it feel like you were in a room.

-The original Fire Temple. It's located where Turtle Rock was supposed to be, but aside from that, it seems to follow an original design, but with a few of Turtle Rock's rooms thrown in. They're the rooms with the dark, rocky walls. The best example is the long hallway where you get the Boss Key.

-Water Temple? Half of its the original design for the Water Temple, and the other half is the Light Temple. Dark Link was originally the boss of the Light Temple, but got demoted to Water Temple mini boss.

>> No.1323924
File: 545 KB, 850x1100, 1349804750973.jpg [View same] [iqdb] [saucenao] [google] [report]

-The Spirit and Shadow Temples are based on their original designs all the way through. You can actually see a screenshot of a shadow temple from the released game in an early, EARLY alpha screenshot.

-For some temples that became Frankenstein monster temples, the Ice Temple became the Ice Cavern and the Water Temple room in Ganon's Castle. The Wind Temple (at one point, the Sky Temple) became the Forest room in Ganon's Castle. The parts of Hyrule Castle that didn't make it into the Forest Temple became parts of Ganon's castle.

-Completely cut temples? There was originally going to be a Stalfos mansion based temple located in the Lost Woods that was prominently shown in trailers and screen shots. Two rooms of this temple exist in a Debug Rom for Master Quest. As for the 9th temple, it's just assumed that the Swamp Spider House in Majora's Mask was based off it, since the Oceanside Spider House was based off the Stalfos Mansion.

-The script for the game was re-written three times during development. The first script was a quasi-remake of ALttP, and the second one is very similar to the final script, except there were some huge differences, such as Link being born in the city, having a friend named Aria that looks like Malon guide him around, Ganon being evil from the start, and there never being an Ocarina of Time.

-Beneath the Well in the final game houses some cut rooms of the Shadow Temple, but in the beta, it was originally the way to escape Hyrule Castle, kinda like in ALttP

-Originally, there wasn't going to be an Ocarina of Time in Ocarina of Time. The Ocarina was added in a little over half way through development.

>> No.1323934
File: 97 KB, 450x499, 1347820007346.jpg [View same] [iqdb] [saucenao] [google] [report]

-Reed Grass was how you originally called Epona in the original game. Even in the final copy, there's an untextured model of Reed Grass, very similar to the kind used in TP to call Epona. The grass also shows up equipped to a c-button in some earlier screen shots

-There are some placeholder models still in the game. There are musical notes, a beta Zora knight, and six coins with an N on the front, and they come in all the colours that ruppees do.

-There was a special fairy's fountain that had a unicorn shrine in the middle. Originally, you were supposed to get some sort of sword attack here. It was either the spin attack, or the blade beam. The great fairy was also supposed to be blue and elegant looking, not a freak like in the final version.

-The Blade Beam is still in the final game's coding, and only needs 8 bytes to be changed to activate it in place of the spin attack.

>> No.1323936
File: 70 KB, 400x709, 1307503708387.jpg [View same] [iqdb] [saucenao] [google] [report]

-You were originally supposed to be able to unfreeze Zora's Domain, the idea was scrapped though.

-The alcove in Zora's Domain doesn't have the proper dimensions to hold a map exit point. It would have probably held a heart piece or small treasure chest if you could unfreeze the domain, unlike popular belief.

-You remember the creepy girl in the forest during the trading quest that you give the mushroom to? Her name is Fado. In the manual, she's the only Kokiri besides Mido and Saria to have names, and she has her own unique model. Her name is also never mentioned in game. She was supposed to be the sage of Wind until her temple got cut.

>> No.1323940
File: 767 KB, 801x1024, 1281337833354.jpg [View same] [iqdb] [saucenao] [google] [report]

-Zelda 64 was originally going to be even bigger than the final game, taking full advantage of the 64DD hardware during development. Hyrule field was going to be covered in trees and vegetation, cliffs, all kinds of stuff. Most of it was cut due to massive FPS drops during the switch off the 64DD, and it all got in Epona's way, making her very hard to control.

-Walk on sand made footprints stay. If you cut up a sign, it would stay cut and on the ground until you repaired it. Even after resetting the console. Every thing you did would stay like it, and only change after time passed, such as waiting for grass to grow, people to buy/make new pots, and repair signs.

-After the 64DD was a confirmed failure, Nintendo decided to release Zelda 64 on a cartridge, and produce a 64DD expansion pack named Ura Zelda. Master Quest was not the true Ura Zelda though.

>> No.1323943
File: 89 KB, 550x840, 1281430400321.jpg [View same] [iqdb] [saucenao] [google] [report]

-The add-on itself actually got pretty far in terms of work. If you boot up a Japanese v1.0 cart of the game with a 64DD attatched to your N64, the game would refuse to boot, and a warning screen that said (in Japanese) "Disk Read Error. Please power off the Nintendo 64, and make sure the Ura Zelda game disk is inserted correctly into the Nintendo 64 Disk Drive".

-It's possible in every version of the game, with a gameshark, to convert your save to a 64DD compatible one. Remember in Majora's Mask when you save at an owl, and on the right of your save file, there's an owl head on a seperate bar kinda connected to your save? Well it makes your save look exactly like that, except instead of an Owl head, there's the word "DISK". Also, your save is greyed out, and unplayable, uncopyable, and undeletable.

-MODDING TOOLS. You would be able to, on your PC, design new dungeons, and play them through the expansion disk. You would also be able to upload your own temples, and let others download them, kinda like Little Big Planet today. Nintendo would also release bonus temples as time went on. Ura Zelda was also supposed to add in new magic items, magic spells, and regular items. Also, there would be an extended overworld with more towns.

-In OoT's coding, there's data for an enemy Arwing, used to test the Z-Targetting system. Volvagia uses the same coding as the Arwing for how it flys around the boss chamber

>> No.1323945


thanks for the histree bro

>> No.1323953
File: 814 KB, 1000x1333, 1349636856047.jpg [View same] [iqdb] [saucenao] [google] [report]

-Not visible by any normal means in the game, and only by glitching the camera, you can see into the Iron Knuckle's helmet. Inside is a beta Gerudo head. the Nabooru Iron Knuckle even has a beta Nabooru head in it. OoT3D removes the heads.

-There's an unused cutscene linked to the Temple of Time that flashes to the Sacred Forest Meadow, Death Mountain, and Lake Hylia, giving hints on the first three temple's locations.

There's an unused, VERY beta cutscene linked to Princess Zelda's actor. The weird part about this is that this is the only cutscene linked to an actor, and not a map. (Can't find a video of it right now, will find later)

-The center point of the Hyrule Field model is located inside the Market area, past the entrance, while all other location models have the centers defined at the middle of the room or near the entrance. the Market was originally going to be in the middle of Hyrule Field, like most other Zelda games.


>> No.1323958

I wonder if it's possible for a fan made romhack that restores as much of the Ura Zelda content as possible, like the Sonic 3 Complete project.

>> No.1323967

The N64 itself feels like that to me. The fact that it is so complex that it can't be properly emulated just adds to the creepiness.

>> No.1323968

I remember there were a few such projects at one time or another. Not sure what became of them.

>> No.1323969

Oh, and the cutscene bound to Zelda's actor is probably the oldest cutscene that was left in the game. It just shows the Triforce in an empty, black map, and wasn't translated out of Japanese. The script is a very barebones and early version of Zelda's story about the triforce.

There's been a LOT of projects that try to do that, but the teams always disband because of inter drama (which is usually someone sperging out on what should or shouldn't be considered beta or cut content, or someone trying to interject their own special snowflake fanfics in.)

>> No.1324058

Looks like a fairy demon from Nocturne

>> No.1324127

Well, /v/? What the fuck are you waiting for?
Go make Ura Zelda.

>> No.1324159
File: 231 KB, 400x300, 00_Part_4_Intro_Image[1].png [View same] [iqdb] [saucenao] [google] [report]

Final Fantasy VII had tons of shit in it


>> No.1324173

thank you anon

>> No.1324207


Maybe because you didn't play many games as a kid and therefore it being also 3D it felt mysterious and new to you.
I played it when I was 14 after playing PC for many years and SNES and the Megadrive, and I simply found it a great beautiful game.

>> No.1324216
File: 68 KB, 485x376, monstergorilla.jpg [View same] [iqdb] [saucenao] [google] [report]

RE2 for sure, it practically had a near complete game canned near release.

>you will never fight raging zombie gorillas

>> No.1324217

>-Walk on sand made footprints stay. If you cut up a sign, it would stay cut and on the ground until you repaired it. Even after resetting the console. Every thing you did would stay like it, and only change after time passed, such as waiting for grass to grow, people to buy/make new pots, and repair signs.


>> No.1324225


Not gorillas, but Resident Evil Zero has zombie monkeys.

Shit was fucking bizarre as hell.

>> No.1324229

...you DO know there's a leaked prototype of it, right? Complete with zombie gorillas.

>> No.1324251

It's not finished nor is it the same version as the 90% complete prototype.

>> No.1324253

The Legacy of Kain series has a bunch of stuff that had to be cut to make the release dates/because the publisher wanted more sequels. There's a whole website dedicated to cut content from LoK. http://www.thelostworlds.net/

There was a chess minigame in Blood Omen that got cut. Someone found a new area of the world within the last couple of years in the process of making a source port, as well.

Soul Reaver was originally going to close out the series and have a very definite ending. Bits of cutscenes and dialogue of alternate late-game scenarios are still on the disc. Some inaccessible areas of the game seem to be parts of the cut story portions or passageways that would connect to them. A number of different elemental abilities are available through cheats/trainers but not unlockable by any means in the actual game.

>> No.1324258
File: 72 KB, 634x461, Saiyan[1].jpg [View same] [iqdb] [saucenao] [google] [report]

...it still has zombie gorillas, though.

>> No.1324312

>tfw there are no recent games with locations in it similar to Midgar

>> No.1324347

I can see that. OoT is a sensitive subject for some people, and deciding what is 'appropriate' for cut content is important. I'd say that you should find whatever seems most complete and put that in. Plus anything that you can find source for being said to be intended, like that whole footprints in the sand thing that Miyamoto talked about once.

>> No.1324579

>You would be able to, on your PC, design new dungeons, and play them through the expansion disk. You would also be able to upload your own temples, and let others download them, kinda like Little Big Planet today.

This sounds too bad ass.

Ever think we might get a Zelda with these features? We have the technology and resources to do all this on the Wii U tablet.

>> No.1324594

>Originally meant to be an N64DD game.

I know that, but it just doesn't even make sense, because the disks were only capable of holding 64 MB. That's the largest cartridge size ever produced for N64 (RE2 and Conker)

>> No.1324608

>CD storage can hold at least approximately 650 megabytes (MB) of information, compared to the Nintendo 64's cartridge which ranges from 4 to 64 MB.
Source is Wikipedia, but still.

>> No.1324621

Tomashii Hiroka's series on Alpha and Beta stuff throughout the pokemon games is pretty fascinating imo, it's almost autistically comprehensivve as well.

The most interesting thing she touches upon is the idea of the missing Gen 1 pokemon, and her speculations as to what they probably were.

Here's the first vid:

>> No.1324627

64DD disk != Compact Disc
I don't know what the 64DD's maximum storage capacity was, nor if it had additional hardware to power the game, but you're way off if you think it was going to use CD for storage.

>> No.1324638


And that's before you even go into the Aeris shit. If you use a gameshark to keep her after she dies, she has extra snippets of character-specific dialogue later on in the game.

This obviously fuelled rumours that you could bring her back, but the most likely theory is that in actual fact she was supposed to die a bit later in the game

>> No.1324639

Oh, that's what I get for skimming.
Anyways, it could double the content, if not more seeing as you have to use both the cartridge and the disc to play.

>> No.1324642

The advantage of the DD disks were the price, not storage capacity.

>> No.1324654

Yes, but the original plan was for OoT to be a disk-only game as far as I know. The game pak + disk thing came later. Since 64DD disks were cheaper to make, they could presumably have afforded making a larger game, or even making it a multi-disk game if there was a clever way to go about separating the content to avoid frequent swapping. I don't know if they were even able to make 64MB game paks that early, so that may also have been a reason for them wanting to go with the 64DD.

>> No.1324672

christ, that planned Masked Man fight. the ending was mentioned to be so cruel that the creator had to change it.

>> No.1324785

What was it going to be like?

>> No.1324797


great stuff man

>> No.1324803


Alcove in Zora's Domain? Where?

>> No.1324805
File: 280 KB, 680x453, ura_hyrule_map1__large.jpg [View same] [iqdb] [saucenao] [google] [report]

there is a tool that does this called Hylian Toolbox, many people make playable maps and post them online for free.

And I recall someone re-creating Ura Zelda and adding his own stuff in as well (which I thought most was really awesome) but he went ob hiatus in may/June last year. posting some pics of concepts

>> No.1324807
File: 279 KB, 1276x1648, 1377298202383.jpg [View same] [iqdb] [saucenao] [google] [report]

I have a bunch of pics from Zelda beta and history/theories but they're pretty common. ill post them if people want

>> No.1324815
File: 503 KB, 680x453, the-dark-world-map__large.png [View same] [iqdb] [saucenao] [google] [report]

one version of darkworld

>> No.1324817

what i hate about oot is that it just feels so incomplete. you can tell it was really rushed.

>> No.1324819
File: 196 KB, 1276x1648, 1377298840171.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1324824

>which is usually someone sperging out on what should or shouldn't be considered beta or cut content, or someone trying to interject their own special snowflake fanfics in
Worst. Fanbase. Ever.
Seriously the more I learn about it the more I hate it.

>> No.1324826

That's a common practice for game companies. Most times the tech demo doesn't reflect the final product and is more a poc.

The reason they used assets from the beta? Laziness. They ha a perfectly good texture already an swapped it to differentiate the two games.

>> No.1324828
File: 412 KB, 680x680, dark-world-goron__large.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1324832
File: 414 KB, 680x510, thelegendofzelda-54__large.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1324840
File: 41 KB, 273x240, 1359660157626.jpg [View same] [iqdb] [saucenao] [google] [report]

Holy shit, as someone with mild hydrophobia this creeps me right the fuck out

>> No.1324842
File: 2.50 MB, 1481x816, ura zelda great fairy.png [View same] [iqdb] [saucenao] [google] [report]

gosh darnit. I hate beta stuff like this because it makes me crave to see what the game could have been, even if it may have actually been worse than the final product. Worsened by the fact that Beta OoT looks like it would have been a significantly larger game.

>> No.1324848
File: 263 KB, 680x453, ura_darkworld_map1__large.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1324853
File: 139 KB, 320x240, 1350784358120.png [View same] [iqdb] [saucenao] [google] [report]

Early screenshot showing a Ocarina symbol on the pedestal.

>> No.1324854
File: 7 KB, 300x226, 1309978870389.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1324856
File: 21 KB, 320x240, 1309980418000.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1324859
File: 1.76 MB, 1568x1440, 1289056263588.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1324860

If you peeps are into cut content from games, there is a HUGE documentation of tons of games at "The Cutting Room Floor" (just google it).

>> No.1324862


fucking towelheads

>> No.1324863

The best thing to come out of Gamtrailers is Pop Fiction. Think of it as vidya Mythbusters. Not all episodes are /vr/ but most are.


>> No.1324868

Actually, the image i posted contains disinfo as Nintendo replaced the content once they found out themselves what they were up to.

>> No.1324894


woah that is fucking cool

>> No.1324898
File: 71 KB, 640x480, 1389201426767.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1324901

>music was removed due to Muslims

Pop-Fiction disproved this. They found out the music was removed even before the game was released.


>> No.1324907 [DELETED] 

Muslims are still the worst kind of people.

>> No.1324912


looks like malon. and reminds me of quest 64

>> No.1324913


>> No.1324938
File: 808 KB, 500x279, 1379142793054.gif [View same] [iqdb] [saucenao] [google] [report]

I remember checking and finding some unseen content of re 1.5 in one of the alpha for re 2 using some .tim viewer program.
Posted them on bioflames long time ago and a lot a people claimed they had never seen it.
>mfw I've lost the re2 alpha iso and the files when my hdd died

>> No.1324948 [DELETED] 

but, in the end, they did still change it because of mudslimes, and maybe a little because it wasn't theirs

>> No.1324960
File: 39 KB, 555x471, barack-obama-not-bad-face-32.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw I have a grey 1.1

may be better if it were the gold.. but I keep the chants and red blood and get the big fixes

>> No.1324974

You lose a few useful glitches that aren't in 1.0


>> No.1325052

For those who don't want to sit thorough those videos, I'll summarize what I can remember from a few years back.

>The games were in development since 1990.
>APE was converted into Creatures, who own a third of Pokémon. They developed Mother 1 and Earthbound. The enemies in those two games are similar to some Gen I/II Pokémon and even some of the newer ones.
>255 Pokémon were intended. When development really started, that number was scaled down to about 190, and then scaled down again.
>You were going to use a skateboard instead of a bike.
>At some point, there was a possible scenario where you had no usable Pokémon. Be it all your available Pokémon fainted or you were unarmed, you would encounter Pokémon/Trainers with different music. This music was unsettling and found in Yellow. But some sources say that it was meant for a minigame with Pikachu.
>On the Pokémon themselves, Gen II's Pokémon were leftovers from Gen I. Ho-Oh appears in the anime before Gen II was even hinted at/announced. Crobat's cry can even be heard if you have MissingNo. in your party when you beat Blue during the Hall of Fame roll call.
>What some of them were? Heracross is a likely candidate. It'd make sense to pair it with Pinsir, right? It was intended to be an evo but was revised. Another possible candidate is Crobat, whose cry is in Gen I's games. Kingdra is another, as it'd make sense when you take into consideration why Seadra is the Dragon Pokémon. Ho-Oh is likely another one along with Lugia, for its connection with the bird trio.
>Speaking of birds, the Bird-Type was another feature. This was likely for some Pokémon based on birds, who could fly. But with Gyarados and others being Flying-Types, this proved to be complicated. Even now, triple typings are too complex.

>> No.1325069

I always thought Gyarados was meant to be a dragon type pokemon.

>> No.1325083
File: 39 KB, 238x166, 127312670156.png [View same] [iqdb] [saucenao] [google] [report]

>Notice how Heracross and Teddiursa love honey? Honey was meant to appear in Gen II. They instead waited until IV to implement it into the games. You probably weren't going to just headbutt trees for Pokémon. Honey would make sense as well.
>The Lass was intended as a player trainer, going by the name of Blue. Not Green, but Blue. Remember, Green version was first in Japan.
>Mew was intentionally hidden by Tajiri by the dev team. You could eventually gain it in Japan but in America, glitches had to be exploited to obtain it. I don't remember, but I believe before Gold/Silver, you finally were able to get Mew in an event tied to Yellow in the west.
>Rhydon is the first Pokémon ever created. Notice how the substitutes/statues all over resemble it? Some say the subs resemble an infant Kangaskhan as well and I agree. It's also likely that Rhyhorn was added for balance reasons.
>The original concept for Pokémon was Capsule Monsters. They couldn't trademark the name so it was dropped. Slowbro was shown in a picture with a different shell and Gastly's original design was also featured, which made it into Red/Blue/Green.
>English names were intended to be different. Lapras was Ness, Gyarados was Skullkraken, and Kakuna was Kokoon. Koffing and Weezing were NY and LA, respectively.
>The designs seems strange in Red/Blue/Green, don't they? Well, those were the original envisions of them. Some of them were retweaked for the anime and they became the definitive versions for them. Even Gen III's Pokémon have had some minor revisions as well.
>On that note, there's a Pokémon that's a mix of Latias and Blaziken. A girl is riding it. She looks similar to Kris, probably hinting that it was meant for Gen II, as a legendary. It got split up into the two mentioned for Gen III. While not related to Gen II, Torchic had flaps on its head originally.

I'll dump some pictures along with more information.

>> No.1325118
File: 113 KB, 800x450, 127312664948.jpg [View same] [iqdb] [saucenao] [google] [report]

I think the Dragon-Type was added late into development. Kinda like an endgame type, if you would. Your flamethrowers and bubblebeams weren't going to do much to them. However, you only had one move and it did fixed damage. You had Ice-Types, but they were just as obscure. Hell, pure Grass-Types were rare until Gen II.
>Some Gen III Pokémon may have been intended for Gen II. Latiaken, as stated was seen with the blue-haired girl and you had Wynaut and Azurill. Now why would these two be the only Pokémon with connections to past Pokémon? Gen II was probably meant to have even more Pokémon. 100 is a small number.
>Going on that, Iwata personally compressed Gold/Silver's data. GameFreak aren't the best of coders, as seen with Gen I. With that space, they added a watered-down Kanto because they had so much space left over.
>The localizers wanted to change the designs for Gen I's Pokémon. Considering how off-put people are with newer Pokémon's designs, I can only imagine how that would have went.
>Some of concept art for Gen II showed some Pokémon. One was a Fire-Type mouse. When you take into consideration that Marill was a Water-Type, it may have been intended to make it a trio with Pikachu. Marill was also pink originally. Some other ones were Girafarig with two front bodies, a smaller Chikorita, one that looks like Hitmontop, Tyranitar, a turtle which looks like a more detailed version of Shuckle and a Pokémon named Kurusu. From its appearance, it may have been intended to be Lapras' pre-evo.
>Speaking of trios, Jynx, Electabuzz and Magmar all got pre-evos in Gen II, lined up in the same position together. Because of the controversy with Jynx, it's likely that GameFreak wanted to avoid anything to do with the line and kept it alone. Note how Magby and Elekid's lines were completed in Gen IV but not Smoochum? They also all had access to their respective elemental punch and could utilize them unlike Hitmonchan, who knew all three.

>> No.1325169
File: 83 KB, 800x450, 127312671384.jpg [View same] [iqdb] [saucenao] [google] [report]

>In an interview, Sugimori stated that the design team puts out twice the amount of Pokémon they release for the games. With what we know from Gen I/II, it's likely that there are some Pokémon only now revealed that were alongside Rhydon and Lapras.
>Genders were likely a planned feature. Nidoran is probably the end result of what they could get to work at the time.
>Another old pictures shows Weedle's line with a beetle as the final form, a scaled Dragonair and Poliwag's line. The scaled Dragonair could have been an alternate design or even an evo. The Poliwag line has a bigger Poliwhirl with a crown and closed eyes. The crown would be used for Slowking and Politoed. Those two may have been planned Gen I Pokémon, but the latter was reworked into Poliwrath and Politoed came in resembling an actual frog in Gen II. The beetle resembles a beta picture of Ledyba, which stood upright and had angry eyes.
>On bugs, the concept for Pokémon alone was inspired by Tajiri's love for catching bugs as a kid. This is why the Bug Catcher along with Bug-Types in general are prominent early on.

Overall, I think that's it. It's been a while and I'm not able to find my original retelling on this subject, but most of it is plausible to an extent.

>> No.1325172


Serious Sam has a ridiculous amount of cut and unused content.
Initially the game was supposed to be stand-alone and MUCH larger. It would've taken place on various worlds with different themes like an ice planet, a lava planet, a forest world, a city in the sky, Egypt of course and in the end you would've actually fought Mental who was supposed to be a brain in a jar.
The secret level Moon Mountain is a leftover from the forest world which explains the vastly different environment, consisting of green hills in the background and conifers and three of the cut Egypt stages were released like a decade later as the DLC "Legend of the Beast".
Cut weapons included the Ghost Buster which would've shot a continuous energy ray, Duke Nukem 3D-style pipebombs and a gun that shoots lava rocks.
there are over a dozen cut out enemies like the Fishman who would've stolen your armor and ammo (the model was reused and redesigned for SS2 and a reference to its origin can be found in its description), various types of golems and a mammoth-like enemy with a rider on it.

>> No.1325175
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>> No.1325179
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>> No.1325180

Mew was actually the first.

It was trademarked years before anything and that trademark came around the time of the original mother game.Which makes sense if you know how creatures started.

>> No.1325181
File: 34 KB, 640x480, 127312677859.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1325185
File: 47 KB, 640x480, 127312693643.jpg [View same] [iqdb] [saucenao] [google] [report]

Also true, I overlooked that.

>> No.1325186

No worries, I hope you have more of these.

Love how rough these are

>> No.1325190
File: 33 KB, 640x480, 127312694582.jpg [View same] [iqdb] [saucenao] [google] [report]

Notice the whip the Gastly's trainer uses? Cooltrainers and Rocket members along with Sabrina used them in Gen I. Whips were never seen again afterwards.

>> No.1325192
File: 71 KB, 640x480, 127312744464.jpg [View same] [iqdb] [saucenao] [google] [report]

I do too.


>> No.1325195

Is that on the top left the gamefreak magazine?

Can you still get any originals anywhere?

>> No.1325197

top right***

>> No.1325204
File: 407 KB, 1164x1728, 124701853667.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm gonna dump the Bandai cards next. They have the original designs in color.

>> No.1325208
File: 387 KB, 1155x1744, 124701857373.jpg [View same] [iqdb] [saucenao] [google] [report]

Looks like it. I don't know if you can. You'd have to ask someone in Japan that.


>> No.1325209

These are so expressive. When did they force sugiyama to make everything happy?

>> No.1325215
File: 386 KB, 1168x1744, 124701860939.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1325218

When Pokemon became more than "niche gimmick Japanese RPG game #468143" and started getting worldwide popularity, necessitating a more homogenous look to appeal to as many cultures as possible. Just look at the retards who still think Jynx is an embarrassing racial stereotype.

>> No.1325227
File: 384 KB, 1168x1744, 124701864214.jpg [View same] [iqdb] [saucenao] [google] [report]

The anime got popular. Moreso, in America the anime was more known by the general public than the game. It didn't help that Yellow was soon releasing in Japan. I love the original designs and think that the anime's meddling prevented a potential split that was scary creatures in the games, happy animals in the anime. Or what >>1325218 said.

Read Pokémon Adventures or any of the manga relating to Pokémon for Tajiri's original envisioning.


>> No.1325232
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>> No.1325234
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>> No.1325237
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>> No.1325240
File: 382 KB, 1168x1728, 124701872915.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1325246
File: 398 KB, 1181x1760, 124701875087.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1325247

> How come Ocarina of Time has so much unused stuff in it, or removed elements?

Because it is fuckhuge.

Also quake started out as a medieval RPG.

>> No.1325254
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>> No.1325257
File: 361 KB, 1168x1696, 124701879582.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1325258

>There is nothing inside golem.


>> No.1325262
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>> No.1325265


>> No.1325269
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>> No.1325272
File: 390 KB, 1184x1696, 124701886587.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1325278

Seeing cut content makes me feel sad.

>> No.1325279

Years later khanga pup would actually get to hit something with her fists.

>> No.1325281
File: 392 KB, 1155x1744, 124701888931.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1325287
File: 414 KB, 1215x1705, 124701891146.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1325292
File: 345 KB, 1258x1728, 124701894310.jpg [View same] [iqdb] [saucenao] [google] [report]

And that is that.
I've got more of what I mentioned in my other posts, but I've got some things to take care of. I'll be back before you know it.

>> No.1325297

I never even thought about dragonites "feelers" were intended to be used as an attack mechanism.

Also that dragonaire soul. He's going to be disappointed in a few levels.

>> No.1325301
File: 65 KB, 365x552, 1389215095229.jpg [View same] [iqdb] [saucenao] [google] [report]

God, now I really wish somebody would try and recreate the beta and alpha versions

Thanks for reminding me of how badly I want to get the original Bandai Yugioh cards....

>These are so expressive
Finally, somebody who fucking agrees with me! Because all I've been hearing for years was that they were supposed to look that way. Personally I prefer them as monsters, not cute, anime cuddly creatures. And this isn't even a "mature content for mature people such as myself" thing either, they just look much more creative and unique in Red, Green, and Blue than they do in later interations

>> No.1325314

My main issue with the original designs is that the gen 1 sprites looked like dogshit, but now that they have better graphics it'd be cool to see the original designs back.

>> No.1325320
File: 17 KB, 320x240, zelda_new12n64c.jpg [View same] [iqdb] [saucenao] [google] [report]

Village of Outcasts: http://youtu.be/LweaB216Z7o?t=24m34s

>> No.1325323

Sadly I doubt that'll happen, everyone is too used to the generic moe blob style of things with the current games

>> No.1325327

Yeah well, we do have to bend to the whims of kid pandering.

It's just how it turned out really.

>> No.1325332

>Village of Outcasts

Also known as 4chan Village.

>> No.1325352

Ura Zelda produced for the DD should be released!

If the wiki information is correct, it was almost completely finished.

>> No.1325357
File: 13 KB, 163x151, 1337072373036.jpg [View same] [iqdb] [saucenao] [google] [report]

>You will never visit Nintendo's secret safe of beta games

>> No.1325361

They'd probably make a bunch of money releasing it on the Virtual Console. Enough to more than make up for the costs of finalizing it.

>> No.1325367

I sort of hope they're kept in well maintained condition, but I'm envisioning them being thrown into a cellar with leaky pipes and slowly collecting mold and dust

>> No.1325372

>They are in places that look like 1-2 in SMB

>> No.1325374

The one thing I miss about old Pokemon is just how dynamic their poses were. Like almost all mons these days are just in a neutral pose and it makes them look boring. The art style itself doesn't really bother me though, because let's face it, Pokemon has always cribbed from anime art. Now it's just 00s art instead of 90s art.

>> No.1325375

They're in well enough condition that cut content from Ocarina of Time was being put into Twilight Princess. Hell, Iwata said that they didn't recreate all the cut content of Wind Waker into Wind Waker HD because everything was recycled into TP and Skyward Sword. Do you know how much content was cut from Wind Waker? Enough to make a whole game.

>> No.1325376

Nah, I strongly doubt it. Even smaller companies like Rare are known to preciously keep all their old games, so I'd expect Nin biggest-motherfucker-on-the-vidya-market tendo to keep their shit locked up tight.

>> No.1325381

So instead of giving the game the two dungeons it needs we get a bloom effect.

t-thanks anouma.

>> No.1325382

Kind of offtopic, but has anyone here played OOT romhacks? Voyager of Time & Zelda's Birthday are the only two I know that have been released.

>> No.1325383

There is a decent tool to modify the game. The problem is most can't be arsed to master it.

>> No.1325389
File: 1.46 MB, 1920x1080, 1389217190110.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1325393

And then there's the companies who treat their data so poorly they lose it all and when they want to remake one of their most popular games they have to remake it from scratch.


>> No.1325396

I remember the day we found that rom. Then the day that patch came out to fix the map header to make the other room load. I don't think I'll ever forget it.

>> No.1325406

Is there an article about this?

>> No.1325441

Eh, 4/10, ending was mildly interesting but overall it dragged on and you can tell he is trying just a little too hard.

>> No.1325449

About what Iwata said, or all the cut content from Wind Waker?

>> No.1325467

Reusing of cut materials, and what some of the cut stuff was.

>> No.1325485

It was in an Iwata Asks article.

>> No.1325545

The Arwing was just there to test out Z Targeting, they were never meant to actually have a part in the finished game.

>> No.1325572

Figures. Wind Waker feels incredibly incomplete.

>> No.1325575

Are you autistic?
The 64DD would have used floppy discs, not compact discs.

>> No.1325594

I still don't understand all of this 'cut' content. Why couldn't it have been used? Having unused content stored on the cartridge cannot possibly save any space.

>> No.1325609


Things rarely get deleted, instead they opt to just make it inaccessible in-game. If you delete large portions of code it could make part of the game unstable, so it's not always practical unless they really need space.

>> No.1325624

>OOT is held together by skeletons of beta content
64 bits of spooky

>> No.1325635

I always have to play the gold cart version. The other one doesn't feel like OoT to me.

>> No.1325641


In a lot of ways it's true. As mentioned earlier in this thread, when an idea for a dungeon was scrapped the devs would just take what was already made from that dungeon and combine it into other places of the game. That's why some areas don't entirely make sense like the forest temple have elements from the wind temple.

>> No.1325648

Oddly enough, I agree with you, although I've played the PAL version for the longest time. Seeing a cool description of a glitch or oddity on the internet and being unable to perform it always gave me the feeling I was playing the "wrong" version.

>> No.1325656


>> No.1325669

Maybe he's using self destruct?

>> No.1325680

That's even more rare than the gold ones.

>> No.1325687

Ironically, gold carts sell for more.

>> No.1325717

"Hey, the deadline is next month."
"But I haven't finished this temple! I only have four rooms!"
"Fuck it. Put them in the other dungeon. Put a rock where you were supposed to get in."

As for why it was left in, it's easier to leave it laying around than it is to make it inaccessible. They were probably using and reusing stuff all throughout development, so it never made sense to remove something entirely--and if they did remove something, it was probably to make space for something else.

>> No.1325726

>widescreen hack

>> No.1325729

I'm pretty sure nabooru's head is still in the 3ds iron knuckles.

>> No.1325730

byuu please go

>> No.1325734
File: 1.37 MB, 1920x1080, 1389225566498.png [View same] [iqdb] [saucenao] [google] [report]

muh accuracy

>> No.1325735
File: 315 KB, 1280x960, WEMUSTGODEEPER.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1325737

> No scanlines
0/10 pleb tastes

>> No.1325739

Shit, can you even emulate scanline on an N64 emulator?

>> No.1325742
File: 1.08 MB, 1280x960, majora's mask accurate.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1325746
File: 1.03 MB, 1280x960, 1389225964282.png [View same] [iqdb] [saucenao] [google] [report]

You bet your ass you can.

>> No.1325747

Guessing you're the guy that took the original screenshots for the wiki?

>> No.1325750


>> No.1325751
File: 1.14 MB, 1440x1080, RetroArch-0109-010015.png [View same] [iqdb] [saucenao] [google] [report]

Muh buggy emulator

>> No.1325754
File: 371 KB, 640x502, 1389226210723.png [View same] [iqdb] [saucenao] [google] [report]

Get on my level.

>> No.1325759


>> No.1325771

When you enter via the waterfall, there's a small island in the water to your left.
Down at the bottom of the water, there's a little cave of sorts in the wall of this platform, just out of reach of the Gold Scale's diving ability.
For years and years people speculated about that little alcove, but in the end it was nothing.

>> No.1325790

Is it a poorly coded N64 emulator?

>> No.1325835

I remember a small cave you can access only by wearing the iron boots as a child. i got there glitching my way through the lake as adult. Now that i remember some, i think hovering hookshot glitch was involved.

>> No.1325843
File: 100 KB, 320x322, 1389229332994.jpg [View same] [iqdb] [saucenao] [google] [report]

Because I thought you were looking at Sega.

>> No.1325851

I've been wondering how bad this actually is? I know it's using the sonic advance engine.

>> No.1325853

Nope. Gone.

>> No.1325857


Now read:

>> No.1325865
File: 23 KB, 200x200, Alpha_kurusu.png [View same] [iqdb] [saucenao] [google] [report]

Hey, I'm back!
I'm going to say this about the designs. I will defend newer gens with ferocity and I'll say that what people are saying about newer designs can be said with Gen I. When that anime came and revised the designs, that was when things became cute. Not Gen IV with the baby Pokémon, the anime. Even the starters, which are considered cute were monster-like, dangerous even. So when people say the new designs suck, they don't know shit. If it's of any comfort to you, Sugimori said he wanted to go back to the 'simplistic' style in Gen VII. I don't really go for it, but if he goes to the style of those cards, then I'm all for it. I don't hate any Gen. Even my least favorite, Gen II isn't that bad at all.

This is true as well. Though some Gen V Pokémon have some of that personality lost.

Anyway, here's Kurusu. One look at it and it possibly looks like it could have been Lapras' pre-evo.

>> No.1325871
File: 31 KB, 200x200, Alpha_mariru.png [View same] [iqdb] [saucenao] [google] [report]

Pink Marill.

>> No.1325873
File: 55 KB, 250x200, Alpha_top.png [View same] [iqdb] [saucenao] [google] [report]

This looks like an early sketch of Hitmontop. And it shows.

>> No.1325875
File: 32 KB, 300x225, prototypes1.jpg [View same] [iqdb] [saucenao] [google] [report]

Silver with an angry, bipedal Ledyba.

>> No.1325883
File: 103 KB, 500x375, 1283952999169.jpg [View same] [iqdb] [saucenao] [google] [report]

Latiaken with Kris. Her outfit is strange as well. Celebi was known to travel through time. Could this have been one of the Pokémon you could encounter in the past?

>> No.1325902
File: 51 KB, 204x700, 1320637714243.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's the recent one that popped up. It showed Weedle with a different design, but the second and third forms are vastly different. More cartoony than Kakuna and Beedrill. The second one is Poliwag and Poliwhirl. The two are mostly the same but Poliwrath looks like a king, large and wealthy. The crown sticks out the most. And finally the Dragonair-like Pokémon. Was this an alternate design or an intended final form for it? It's pretty enticing.

>> No.1325907

Out of the original 255 proposed pokemon, Latios was cut back to G/S, then cut back to R/S. In R/S, it was split into three Pokemon. Latios & Latias, and Blaziken.

>> No.1325908


Are those early sprite designs? That's so cool.

>> No.1325910
File: 99 KB, 640x360, 1332550167629.jpg [View same] [iqdb] [saucenao] [google] [report]

This isn't really beta art, but it's interesting as it shows some alternate designs. Here's Slowbro with some alternate Shellder designs.

>> No.1325917
File: 100 KB, 640x360, 1332550384316.jpg [View same] [iqdb] [saucenao] [google] [report]

I forget about Latios. I guess they wanted to pair Latias up with it. They WERE featured in a film prior to Gen III, right? I didn't see that one. And the two having unique genders hold water, too.

This one is with Arbok's belly patterns. We did get these, with R/S/E having a different pattern. At least there's that.

>> No.1325920
File: 110 KB, 639x359, 1332550636411.jpg [View same] [iqdb] [saucenao] [google] [report]

This one is with Lapras and Poliwhirl. Nothing noteworthy but Poliwhirl's internal organs and bones. It also proves Pokémon wore/wear clothes.

>> No.1325921

Lastly, this is Doduo. It looks like it's bare. But it's hard to tell.

>> No.1325925
File: 91 KB, 640x360, 1332551242005.jpg [View same] [iqdb] [saucenao] [google] [report]

Dah, fuck me.

>> No.1325943

And that's all I have. Thank you for your time.

>> No.1325956

Dragonaire's using Dragon Rage, and Dragonite is using Destruction Beam / Hyper Beam.

>> No.1325969

Reason why they looked so awkward, especially Green's graphics, was due to a combination of early designs (look at the prior card sets linked in the post you responded) and a proper lack of reference. Considering there was limited reference art, how the Pokemon themselves were designed, and the fact that GameFreak's employees had little experience with anything, it could've been worse.

>> No.1325973

Given that the N64 is pretty primitive now these days, wouldn't it be pretty easy for a modder to try and recreate the missing DD content for Ocarina?

>> No.1325981


Wiki specifically for unused and cut content from games.

>> No.1325989
File: 22 KB, 359x316, Mad_Luigi.jpg [View same] [iqdb] [saucenao] [google] [report]

>those comments
>literally a channel kicked up by "serious" /v/ people and their culture

>> No.1326003

It might be primitive, but it doesn't mean it'll be easy. Back in 1996, when it was first made, it was considered to be a difficult console to work with. It even makes DA POWAH OF DA CELL look like Game Maker.

>> No.1326018

Just to let you know, one of the guys at Gamefreak said Ho-Oh was never planned to be in Gen 1.

It's in an Iwata Asks.

>> No.1326027

I think the idea was that each pattern on the Arbok corresponded to certain abilities/stats, but abilities and different forms (outside of Unown) weren't really implemented until R/S/E as you said. It's kind of funny that some of the systems they wanted to do but couldn't due to limitations were eventually implemented later on in the series.

>> No.1326031

I prefer Fire Red version because it seems like those are the definitive pokemon game, it has everything the first gen games had plus most of the planned stuff like abilities and gender.

>> No.1326046

I think it's more to do with the fact that GameFreak had some really incompetent programmers. All abilities are are just variables you can set, nothing deeper than that. A video game console from 1989 can certainly support such a thing, only reason it was present in the newer games is because those systems are much easier to develop for. Even so, a feature that was introduced in Gen IV could've been possible as early as Gen 1, since that too is just a variable. It's just that GameFreak is too incompetent for anything.

>> No.1326049


It's only a coincidence that the things that were specifically removed were affiliated with Islam. sure

>> No.1326063

Was it a recent one? If so, fine and well. It still doesn't help it was shown during Gen I, making people think it was in the games.

Funny enough, Spinda has 7 Billion patterns alone. Again, GameFreak aren't the best of programmers. If you thought Gen I was buggy, imagine what Green owners went through. Blue supposedly fixed some glitches Green had.

>> No.1326078


Why would they replace that model with the pointy tit fairy?

>> No.1326090
File: 571 B, 32x63, ViolentRoach.gif [View same] [iqdb] [saucenao] [google] [report]

Weedle's early evolutions look a lot like the Violent Roach from Earthbound. I also heard the rumor that Mewtwo's design was based around Giegue/Giygas appearance in Mother 1, is that true?

>> No.1326092

it is a mystery

>> No.1326095

The funny thing about RGB's sprites is that they were made by people who actually had less experience making sprites than the average DeviantArt user. I've seen a lot of people defend them mainly based on their uniqueness, which is true, but at their core they're really just bad sprites.

>> No.1326104

>Every thing you did would stay like it, and only change after time passed, such as waiting for grass to grow, people to buy/make new pots,
>The grass was supposed to be a limited Resource

That explains so fucking much.

>> No.1326116

A lot of people feel the pointy tit one is more nature-y which is more fairy like. More earthy.
Still like the other one better.

>> No.1326123

>some glitches
Dude, in Green you could swap a Pokemon with an item, causing the warp points on the map to shit themselves and take you to random locations.

>> No.1326138

well it's the same designer, so probably.

>> No.1326139

Bloom effect and more refined bits of gameplay like faster sailing and they cut the triforce quest down from shit filler.

WWHD does a whole lot more than most people give it credit for. I feel they mention bloom becaes it's the most apparent' IT still looks gorgeous. Even better than the roginal IMO.

>> No.1326145

Get the fuck out.

>> No.1326149

What? Come the fuck on, GameFreak.
That anime was probably for the best. Damn the lost designs, I'll take cuter and softer over bankruptcy.

>> No.1326165

There are other ones based on non pokemon game designs so likely.

>> No.1326174

The worst part is, even though Red/Green had a 5-year development cycle and was nearly cancelled multiple times, nobody at GameFreak ever thought to check for that bug.

But that doesn't beat Gen I Focus Energy. It's supposed to increase the critical hit ratio by 50%, but actually decreases it by 75% because they used the wrong fucking bit shift operation in the code. And they didn't catch it until Gen II.

>> No.1326179

Wasn't it there because it was a placeholder for Volvagia or something?

>> No.1326180
File: 235 KB, 1694x600, 1286297109871.jpg [View same] [iqdb] [saucenao] [google] [report]

I got that picture right here. and that shit is hilarious. And people call me crazy for saying the anime didn't drive the franchise to being the juggernaut it is today.

>> No.1326185

What's really sad is that there are some people who SWEAR that the Gen 1 games could still hold up today.

>> No.1326187

I just realized I said 50% instead of 200%. Fuck.

>> No.1326197

They're still fun to play through every now and then, you just have to be prepared when they fall apart at the seams.

>> No.1326225

>the last half of that statement
As someone who legitimately never played past Yellow but has known about the further generations: elaborate?

>> No.1326238

They lost the source code for Panzer Dragoon too

>> No.1326242

Or that it was put in so that it didn't crash the game when you hacked her in, or those events might have originally happened after she died.

>> No.1326248

She was originally supposed to die in the Northern Crater

>> No.1326251


Who the fuck programmed the games? How was this level of bugginess even humanely possible? I fucking swear that Micronics would've made a better game that at least held together for a whole minute.

Though some of those things in that pic (some, not all) can be chalked up to design choice. Gen 1, programming issues aside, resembles an old school RPG at the core.

>> No.1326263

it's vinesauce, not vsauce. completely different channels with very similar names.

>> No.1326276

They lost the source code for ALL the Panzer Dragoons on the Saturn, and possibly even Orta.

That's why they have never been rereleased, and the few times the original game was an unlockable in something it was just the PC version.

>> No.1326278

Well yeah, vsause is the one that's split into three channels, the first of which being the only interesting one with non-click bait titles.

>> No.1326280

They're still pretty fun old-school RPGs. Better than a lot of older RPGs, I would say.

Also, I, and many other people, love the glitches. You can do so much crazy shit with them. Some dude fucking programmed Pong using glitches in Pokemon, shit is crazy.

>> No.1326285

>you just have to be prepared when they fall apart at the seams.

Unless you're actively trying to, nothing really falls apart at the seams though.

>> No.1326293

>When a Pokemon's HP is 255 or 511 below its max HP, recovery moves will fail. Don't ask. Just don't.

>> No.1326312

It didn't. It was the TCG and the games, the anime played a relatively small role.

>> No.1326329

He's exaggerating. They're no worse off than games like Final Fantasy VI.

There are bugs everywhere, but unless you try random shit you're probably not going to run into anything too crazy.

>> No.1326338
File: 16 KB, 603x393, jcdenton.jpg [View same] [iqdb] [saucenao] [google] [report]

>Out of the original 255 proposed pokemon

>> No.1326343


>> No.1326348

yeah. 255 cut down to 190 down to 150, then Mew was snuck in last second. The 251 from G/S were all designed for R/G, except Ho-oh. The cut five that had to wait it out to Ruby and Sapphire were Wynutt, Azurill, Plussle, Minun, and Latios

>> No.1326351
File: 22 KB, 207x239, 1356848772513.png [View same] [iqdb] [saucenao] [google] [report]

Sorry, I guess I used the wrong mémé picture.

>> No.1326358

That's amazing. I wonder if there's a hack of Gen 2 that includes those 5 cut Pokemon.

>> No.1326369

I'm gonna go ahead and say that person is completely wrong and there were no such cut Pokemon. It's a lot more likely that someone with no knowledge of computer architectures heard "there's room for 255 Pokémon!" and let their imagination run away.

>> No.1326373

It's in the original design proposals for Pokemon R/G, then Taijiri said it in an interview with someone when X/Y was getting released. Probably Iwata Asks.

>> No.1326376

But this is false. Such things as not all designed Pokemon being used has been confirmed in interviews (A prototype image of the LatiKen was actually revealed, along with other Beta Pokemon versions) and Gen I having semi-completed information for more Pokemon (Missingo glitch actually involves this).

>> No.1326384

I'm talking specifically about the 255 number. I'm aware of the alleged 190.

>> No.1326386

It's possible they had originally planned that many since there was enough room for 255.

>> No.1326401


also, despite the game being rated E, there is a lot of creepy shit and violent implications in the game. bottom of the well for example.

also some of the music is pretty unnerving (forest temple, imo). another thing that makes the game creepy as fuck imo is who isolated you feel half the time. there's not actually many other people the game if you think about it. when you're in dungeons you feel completely alone

>> No.1326402

E+10 actually, for the rereleases and the remake.

>> No.1326426
File: 124 KB, 800x500, 1290083715946.png [View same] [iqdb] [saucenao] [google] [report]

How'd I overlook this post? Sorry. You're right on the money. This is too similar to be a coincidence.

Oh no. Look at some of the people who wear the old 90's Pokémon shirts and the like. The anime was what those casual Facebook 150 for life fools watched. They never played the games. Ask them ten Pokémon from the top of their heads and they'll likely say Agumon or Digimon. That anime saved GameFreak.

Plusle and Minum? Really? You had Pichu and Marill along with the planned fire pika planned. That might have oversaturated the rodents unless they were meant to be another typing.

I can't find the original sketch but here's some fanart of Hanachu, Chikorita and Kurusu.

>> No.1326436

It's "possible" that they planned anything. That doesn't mean "originally anything I can think of was planned to be a pokemon"

>> No.1326523


I feel like n64 games in general have a shit ton of unused content a lot of the time. Goldeneye and Perfect Dark are also games with a shit ton of beta content

>> No.1326524

Hey now; according to some asshole in one of those Venonat is suppose to evolve into Butterfree threads, the original 150 don't have original designs, and that the Green sprites are what they're really suppose to look like, and some third party made up those cards. Essentially, all the Pokemon designs we know now are the equvelent of all the robot master designs from Captain N became the real designs.

You now know why /vp/ exists.

>> No.1326534

Do you guys think that they planned to have more uses for currency in OoT? I believe it's only in the very beginning of the game where you are required to buy something and later on money is virtually useless

>> No.1326558

You /can/ buy a lot of stuff, it's just often not necessary. Why should you need to buy things?
You can get bigger slingshot ammo pouch/larger quiver/larger bomb bag through minigames you have to pay for, minigames for pieces of hearts, mask quest, getting Epona (if you lose a race ever), the fake biggorons sword, and getting a new shield/tunic of you lose one. Money has it's place, but it's mostly optional.

>> No.1326559


>music removed before game was released

The music was on the gold cartridge versions. I know because I had one and its ingrained in my head as the true fire temple music.

To bad I lost that and my N64 a few years ago.

>> No.1326563

Oh, and fishing, getting magic beans (which really eats away at cash), getting the ice arrows...
There are plenty of uses for money

>> No.1326578

oh shit... were they gonna put Jetpac in 007 and then they had to delay it to DK64?!?! that must've been it!

>> No.1326580


nah, I'm pretty sure I read in an interview that one of the developers did it in his spare time just to see if it could be done

>> No.1326581
File: 616 KB, 400x400, 1338595611329.gif [View same] [iqdb] [saucenao] [google] [report]

>that size

>> No.1326583


I mean, coded the emulator just to see if it could be done

>> No.1326584

ahahahaha that must have been a hilarious way to bug test

no way you forget about a fucking SURPRISE ARWING while testing the game

>> No.1326596

scanlines are supposed to prevent aliasing not make everything look like fucking lego, i wish scanline filters would just die

>> No.1326603

I don't think scanlines are "supposed" to do anything. They are just the result of the interlacing of the image. A scanline filter doesn't make the image look better, because it doesn't make the image display in the proper resolution, which is what makes the image look better on an SDTV.

>> No.1326625

The problem lies with the lack of pixels on current displays, not a lack of knowledge of how to make proper scanline filters. To truly recreate how games look on CRT TVs, you need monstrous resolution, like 4K, or maybe even 8K.

>> No.1326817
File: 30 KB, 400x294, OoT-Shield Flourish NPS.jpg [View same] [iqdb] [saucenao] [google] [report]

OoT beta shots & analysis:

Pokémon concept art translations & analysis:

>> No.1326820
File: 23 KB, 320x240, OoT-Unknown Dungeon.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1326825
File: 361 KB, 1091x1215, OoT-Shield Concept Art.jpg [View same] [iqdb] [saucenao] [google] [report]

Early OoT concept art from HH showing shield design in that screenshot.

>> No.1326981
File: 86 KB, 900x499, 1389273459819.jpg [View same] [iqdb] [saucenao] [google] [report]


Play it.

>> No.1327018


The idea was that Muslims got butthurt and sent angry letters to Nintendo demanding to change it.

The video and info proves that even before the game was released, they were doing bug fixed versions and idea changes. Whether they knew they'd be outcry or not, or whether they wished to replace to generic "EEEE" / "AAAAA" chants, those didn't get implemented until 1.2 while they were already pumping out cart production, and those 1.2 carts didn't hit shelves until 1999, possibly as the GOTY sticker version.

Not certain if the green blood puking was in the Japanese 1.2 or not, but maybe it went over the "all ages" idea for them, too.

The new Gerudo symbol was again GC disc and onward, though they seemed ready to change it going by the symbol's usage in Majora's Mask. It probably was on the nose about the Gerudo being like an Islamic tribe with just a reversed Islamic symbol. It's unknown if that got any complaints, though.

>> No.1327048
File: 495 KB, 953x1942, 1389279240476.jpg [View same] [iqdb] [saucenao] [google] [report]


>It's unknown if that got any complaints, though.

There were none.

>> No.1327115

It's a shame that URA Zelda restoration project got canned, I would have played the shit out of it for sure. If only we could find a team with talent with a leader who's not a complete asshat.

>> No.1327130

It's Aquaphobia, Hydrophobia is an illness. Seriously look it up.

>> No.1327145

To be perfectly clear, the smoking gun is that we can determine the date of the ROM version when the chants were removed, and it was before OOT was ever released at all. Unless an internal tester was muslim and complained, there's no way any muslims could possibly have influenced the audio in this game.

>> No.1327147

You can read more about it here: http://tcrf.net/GoldenEye_007_%28Nintendo_64%29#ZX_Spectrum_Emulator

>> No.1327149
File: 85 KB, 500x348, they'll surely deliver.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1327152


Right here:

>> No.1327160

Oh I saw it just after I posted that. Sorry.

>> No.1327171

>URA Zelda restoration project
Could someone give me a rundown on why it was cancelled. I understand they shit canned link and was going with some of their own original character but I can't be bothered googling all the drama.

>> No.1327179

>person didnt know every detail about a failed addon for a very old console
>call him autistic
I think we know who the real autist here is.
It's you.

>> No.1327186

Slowpoke's evolution was stolen from Brian Froud's Labyrinth illustration/plot background book (yes, the film with David Bowie, and Froud was the guy who designed the monsters and world).

That's one people never comment.

>> No.1327193


>> No.1327196


-Walk on sand made footprints stay. If you cut up a sign, it would stay cut and on the ground until you repaired it. Even after resetting the console. Every thing you did would stay like it, and only change after time passed, such as waiting for grass to grow, people to buy/make new pots, and repair signs.

Any source on this?

>> No.1327202


Imagine if you were a developer for OOT at this time, it must've been something.

It's hard to think about all the content that people must have deleted and removed from the game thinking it's a waste of space to keep or even think about, when people these days would given anything to have it.

I guess we will never see 64DD Zelda ever.

How long was OOT's development anyhow?

>> No.1327205

Those fairies are fucking hot.

>> No.1327218
File: 97 KB, 1366x768, 2013-08-31_17-42-37.jpg [View same] [iqdb] [saucenao] [google] [report]

A short thought here.
It's even more amazing that people gets fascinated by unused content of a videogame just like when art/music fanatics found early versions of paintings/songs. That really gives a lot to think about videogames being practically an art.

>> No.1327219

What does Master Quest include? I have the GC disk with it, but never tried that one (I preffer much much Majora's Mask)

>> No.1327220

Honey actually made it into the games on Gen IV. Really interesting to see they re-utilize previously scrapped ideas.

>> No.1327224

Is that an expanded dong?

>> No.1327226

When did /vr/ become /v/?

>> No.1327228
File: 40 KB, 640x483, 1389290174151.png [View same] [iqdb] [saucenao] [google] [report]

there is a lot of shit missing/intended to be in gran turismo 2.

lots of hidden cars, but my favorite thing is that there was supposed to be a drag racing mode and probably drag events, hence all the drag cars.

there's a huge thread still sort of active over the last few years dedicated to finding shit out of all the various versions of GT2 here.


>> No.1327231

Can you provide the particular picture he's "stolen" from? I can't seem to find it.

>> No.1327243

do you have any pics for comparison? i wanna know more about this

>> No.1327249
File: 62 KB, 500x500, lolgamefreak.png [View same] [iqdb] [saucenao] [google] [report]

Hi. You really twisted a lot of the things I said though.

>> No.1327263

Oddish and Gloom look high as fuck here.

>> No.1327264

When I was younger, there was some speculation that Grimer and Ghastly shared a joint evolutionary path. Same with the whole "Pikablue" debacle

>> No.1327274

cant believe i never noticed this before. even though they differentiated the two in later versions they kept the same color scheme

>> No.1327278

god damn I HATE that 'venonat evolves into butterfree' bullshit

>> No.1327282

im not one to go for fan theories but the evidence seems to clear on this particular case. look at >>1327249 it's the same creature only with added wings

>> No.1327283

Not that guy, but the book would be Goblins of Labyrinth. I've been meaning to get it for some time, and last I checked, torrents aren't forthcoming.

>> No.1327287

thanks dude i'll look into it

>wah wah muh childhood is destroyed

>> No.1327289

>knowing the difference between a floppy and a CD is autism
Holy shit. What do they teach you in school?

>> No.1327292

The worst thing is that they still had the source code when they were porting Sonic 1 to J2ME phones and ipod. So, about 2007. What happened then - i have no idea.

>> No.1327296

never heard about this. source? or at least can you provide a description of the creature slowpoke was based on?

>> No.1327297

I know what the book is, but so far all the pictures I've seen none of them has anything resembling Slowbro.

>> No.1327298

What I'm saying is you called him an autist for not knowing that the 64DD used floppies and not CDs which I found pretty autistic

>> No.1327301

yeah no shit they have the same face. but do you really think gamefreak would somehow accidentally make a pokemon evolve into something it's not meant to? and even then, not fix it in the rereleased red/blue? also see >>1325208

its not even that, its just such a lame theory, which has no basis other than that they look similar

>> No.1327303

They don't like similar, it's literally a venonat with wings and a neck.

>> No.1327305

same but it got me really intrigued. slowpoke and slowbro are the pokemon with one of the most enigmatic origins imo. was hoping this would shed some light on the matter

>> No.1327332

venonat is themed like a cute fluffy bug with, anthenae, 4 limbs, radar-like eyes and pincer mouth.

none of these features is carried over when evolving to venomoth.
butterfree continues the theme perfectly

not to mention the color schemes.

>> No.1327338

Because Geodude to Graveler to Golem keeps the number of limbs.

>> No.1327340

No, it adds limbs, which makes sense.

>> No.1327345


>> No.1327346

>ignores everything else i mentioned

graveler to golem loses the extra 2

>> No.1327350

they carry over a the theme of rolling boulder

>> No.1327354

we dont have 6 limbs, do we?
it's impractical, of course they fell off

>> No.1327360


I don't think anybody is saying they "accidentally" made venomat not evolve into butterfree. The general theory seems to be that at one time they were possibly intended to be apart of the same evolutionary chain, but then they decided to change them for whatever reason. Lots of things get changed around during development, so its entirely possible.

>> No.1327362

And Caterpie->Metapod->Butterfree is metamorphosis growth of a caterpillar.

>> No.1327365


And assuming there was a change during the development where they decided to make Butterfree the final evolution of Caterpie, it was probably because they wanted to have something similar to a caterpillar's metamorphosis and thought they would go pretty well together.

As far as fan theories go, this one seems more plausible than many other things I've heard.

>> No.1327367

And Venomoth's Japanese name is Morphon.

>> No.1327371
File: 184 KB, 1000x1000, hurr.png [View same] [iqdb] [saucenao] [google] [report]

which works perfectly with venomoth(whose real name is morphon btw)

>> No.1327378

Caterpie is based on a swallowtail, which is different from Family level.

>> No.1327380

this is the first time im buying a fan theory. not that i care about pokemon.

>> No.1327391

Could be morphon as in something that morphs/transforms. but in this case names are irrelevant as both real names of both pokemon(morphon and butterfree) can apply to both butterfree and venomoth

>> No.1327401

Jesus christ here we go again. I remember months ago when these 2 autists went back and forth with the pokebutterflies

>> No.1327413

Originally Weedle turned into Venonat and then Beedrill and Caterpie had branched Metapod->Venomoth or Kakuna->Butterfree, but there was not enough ram to hold this.

>> No.1327415

does your dad work at nintendo?

>> No.1327421
File: 59 KB, 183x207, 049Venomoth_RG.png [View same] [iqdb] [saucenao] [google] [report]

yellow spots like caterpie's back removed from later incarnations

>> No.1327431
File: 23 KB, 348x353, AxQPGPuCAAAcb1w.png large.png [View same] [iqdb] [saucenao] [google] [report]

forget the bugs i wanna know what this >>1327186
dude was on about

>> No.1327443

Froud used to have that image on his page. And it is no "stolen", but a direct rip-off. Anyway, right now it seems hard to find that same image.

>> No.1327457

For what I remember Master's Quest was similar to OoT in everything except temple design.
The temple's were a bit more challenging here and there, but nothing too hard. It used a lot of things that are possible in the game, but shouldn't be if it were real life (i.e. hitting a switch behind a tall fence with your sword because your sword goes through it a bit)

>> No.1327458

give me all the details you remember. please im deeply interested

>> No.1327469

please dont be trolling. tell us about it. slowbro is my fave poke

>> No.1327470

This: >>1327298 Thanks Didn't realize until >>1324627 pointed out I was wrong that it was not a normal compact disk. I then thought "Wow, it's retarded to use a CD with only 64Mb of storage instead of a standard sized one." I thought a 64DD used compact discs to compete with the PS1 and shit. And then remembered there are other kinds of disks.
When I was a kid I never considered a floppy disk drive to be a disk drive at all - just where the floppy disk goes.

>> No.1327482

find it and ill suck your dick no homo

>> No.1327483

It had three versions? I mean the one with the shell as a hat.

And this is the first time people on 4chan pay attention to this, sadly I am using a bad connection right now, but will try to find it.

>> No.1327490
File: 31 KB, 403x598, 1389298930564.jpg [View same] [iqdb] [saucenao] [google] [report]

i hope you dont mean like this looks like slowking or something

>> No.1327492

It had three versions? I mean the one with the shell as a hat.

And this is the first time people on 4chan pay attention to this, sadly I am using a bad connection right now, but will try to find it.

>> No.1327496

That's thanks to my bad connection. I'm using a mobile right now.

No, I think it was a bit more decorated, but had the same stupid clowney face, the same shell on the head and looked way too similar.

>> No.1327505
File: 23 KB, 282x407, 199.png [View same] [iqdb] [saucenao] [google] [report]

>the same shell on the head
so you're talking about slowking and not slowbro?

>> No.1327517

Yes, that one.

>> No.1327529

if you end up finding it make sure to spam it here and in /vp/ i want to make sure i see it

>> No.1327574
File: 902 KB, 998x759, 1389300992132.png [View same] [iqdb] [saucenao] [google] [report]

why are these guys arguing about cartoon bugs

>> No.1327581

Because Bugs are cool.

>> No.1327585
File: 33 KB, 640x480, WeevilUnderwoodd.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1327617


>Ocarina of Time
>the best Metroid game

>> No.1327652
File: 232 KB, 317x182, e4aeiCE9M1qb3h68.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1327658

Man, remember Toei Yugioh? Bullshitting: The Anime.

>> No.1327668


I think he's trying to say that OoT feels like a Metroid game

>> No.1327678

we don't know, but apparently Claus was going to be represented like some sort of angelic being who would have multiple forms during the battle.

>> No.1327747

lame. you should have clarified.

slowbro >>>>>> slowking

>> No.1327761 [DELETED] 

Hey, this is the guy who wanted to know how to use Skulltag exclusive stuff in GZ Doom Builder. When I load skulltag_actors.pk3 skulltag_data.pk3 when creating a new map, I get a massive fucking list of errors.

Here's a pastebin with the error log I get: http://pastebin.com/P19SLudK.

How do I make this stop happening?

>> No.1327768

Yeah, I get that but I'm not sure I would ever compare the two...
I'd really love to hear his explanation.
I don't think I felt creeped out too often in Metroid, but much more often in OoT. There was a bit of an age difference between the two for me, but still.

>> No.1327775

I don't think anyone on /vr/ who's supposed be here is young enough to have enjoyed that show.

>> No.1327776


>> No.1327787

Eh. It started airing over in America in 2001. If you started watching it when you were seven or so then you could be old enough.

>> No.1327793

In any case the Toei series is from 1996

>> No.1327798

There are grown men who still watch wrestling.

The fact that people still think entertainment is tied to age is funny.

>> No.1327808

Fun-fact pro wrestling in the 70s was solely the preserve of the working class age 30 and up

>> No.1327809

2001 was 13 years ago.

>> No.1327818


Since those are (2^7)-1 and (2^8)-1 respectively, I presume there's some sort of bit-shift issue that causes the shit to fail. That kind of code is weird that way.

>> No.1327854

>That kind of code is weird that way.
More like the fault of using low-level languages. But you know, giving a nice development kit to people mean expending money on developing it.

>> No.1327897
File: 7 KB, 169x130, bugs.png [View same] [iqdb] [saucenao] [google] [report]

>they kept the same color scheme
But if you look at the original R/G SGB palette data they didn't have the same color scheme.

>> No.1327913

> Butterfree's color scheme matches with nobody

>> No.1327941

My main problem with the whole Venonat = Butterfree theory is that Venomoth doesn't resemble Caterpie either, while Venonat and Venomoth at least share the same color scheme. Either way you look at it you're going to have a mon that doesn't resemble it's pre-evo. It's a very nice fan theory but I think people blow it out of proportion.

>> No.1327949

Yeah. IIRC, Itoi said he changed it because he had become a better person or something.

>> No.1327959

so you think caterpie resembles butterfree? a catterpillar will never look like a butterfly but at least both caterpie and venomoth have an headcrest while venonat and butterfree have antenas

>> No.1328009

I never said Caterpie looked like Butterfree, either. A headcrest is really the only thing connecting Caterpie and Venomoth. Plus you'd think something like that would be mentioned in any of the interviews or sources about RG's development but it never has. I'm not saying the theory's wrong but I think people give it too much credit.

>> No.1328021

when you have this >>1327249 level of similarity it's really hard to discredit it

>> No.1328096

I watched it when I was a kid. I was born 1993.

>> No.1328150

Water Temple in Master Quest is actually way easier.

>> No.1328165

They have a similarly segmented body and the crescent shape too, look at >>1327897

The color scheme could have been changed when the sprites were switched or something, Venomoth's color pallet was intended for Butterfree etc.

>> No.1328170

The Water Temple in OoT wasn't hard, it was just fucking tedious.

>> No.1328185

You still are a kid.

>> No.1328192

I'm 21 retard. my birthday is january 5th. good job.

>> No.1328204

Why Nintendo decided to go with prerendered stuff in OoT?

>> No.1328205

Ha, you're not even 25 yet, MAYBE then you won't be a kid.

>> No.1328209

pfff hahaha okay lol. stay delusional.

>> No.1328212

Probably to show off that they can do what playstation does.

>> No.1328218

So you mean to imply you're 30 or older. Wow man I'd hate to still be shitposting on 4chan at 30. reminder that 4chans main userbase is males ages 18-25. feel free to google it if you dont believe me.

>> No.1328228

How it is the 3DS remake?

>> No.1328237


>> No.1328241

I thought you meant the market in the original.

>> No.1328242



>> No.1328251

If someone were 18 years old right now, they would be in elementary school between 2001-2008, give or take which ages the school dealt with and when someone's birthday was. Where I grew up, it was kindergarten at 5, elementary at 6-11, junior high 12-14, senior high 15-17, with some kids being half a year older or younger depending on their birthday.

There are people 18 years old or older right now who were playing Wii, PS3 and XBox 360 when they were kids.

>> No.1328286

That's me you're talking about.

I also played N64, Ps1/2, gamecube before the wii and 360 came out and got into older consoles through virtual console though.

>> No.1328298

360 had an insanely long run.

>> No.1328308

They might have been into ps2/gamecube/xbox stuff, I got an snes right before the nintendo64 came out when I was 6 and it was my primary console until the gamecube.

>> No.1328558

>2001 was 13 years ago

>> No.1328946

A lot of this stuff is questionable... a mix of truth and rumours. Citation needed.

>> No.1329039


There are also kids born after 9/11 that you can have a conversation with.

>> No.1329043

>kids born when oot came out are turning 16 this year
Fuck me

>> No.1329085


Good thing it wasn't me that posted it then huh.

>> No.1329091

It could be as simple as they decided not to do venonat=butterfree and then invented caterpie and metapod for butterfree.

>> No.1329106

>Master Sword was originally going to be in SACRED Forest Meadow
>so it would be in the Lost Woods just as it was in LttP
>Instead nope secret room near castle


>> No.1329558

All fanbases are like that.
>the more I learn about it the more I hate it
I feel that way about human beings as well.

>> No.1329570


>> No.1329602

What did you guys think of sonic xtreme? IMO It's good that they canceled it. I have the files for it and it just doesn't seem fun to play at all.
In fact it's rather boring

>> No.1329608

If half the stories about the dev process are true then it's understandable because it was a total clusterfuck.

>> No.1330056

>All fanbases are like that.
To some extent but the Zelda one encompasses everything retarded I hate about fanbases.

>> No.1330107


I felt that way about the Banjo games bit mainly because I was big into the stop'n'swap obsessed code trawling crowd.

>> No.1330112
File: 23 KB, 502x417, 1373350526175.jpg [View same] [iqdb] [saucenao] [google] [report]

Like people making it sound deeper than what it actually is?

Because I hate that one a lot.

>> No.1330117

>no fun allowed

>> No.1330125

That's fun for you guys?

>> No.1330128

Oh my god, I thought I was the only one who though the Zelda fanbase was the worst.

>> No.1330223

I know what you mean anon, Ill never forget when we got a playable version of RE 1.5

>> No.1331597

I think in some way or another "Lost World" is the successor to X-Treme (at least from what I've seen). And of course everybody is "HUUUUURRR IT'S RIPPING OFF MARIO GALAXY HOW ORIGINAL!!"

But there is currently a fan project called "Project AXSX" that hopes to fully recreate X-Treme on modern pcs

>> No.1331628
File: 21 KB, 389x253, RS1 Dummied Out.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1331630

>Every fanbase encompasses everything I hate about fanbases, but I'm only going to say Zelda right now because I'm in a Zelda thread.


>> No.1331659
File: 369 KB, 462x449, 1389411973125.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1333523

What if they switched butterfree and venomoth to see if autists would fight about it for years to come?

>> No.1333527

the creator of pokemon has aspergers. not even trolling

>> No.1333562

Explains a lot really

Even when you look at Mendal's Palace compared to pokemon, you would see that the artstyles are pretty much similar

>> No.1333563

I always thought that guy looked like he belonged in a Gorillaz video.

>> No.1333953
File: 235 KB, 500x375, Satoshi+Tajiri_868fa0_4694004.png [View same] [iqdb] [saucenao] [google] [report]

looks like the average /vr/ user

>> No.1333989

Except I have both GC ports the grey cart and the scientist uses that text in all 3..

>> No.1333996

Yeah. I was gonna say I had the later version of OoT with green blood and altered music for Fire Temple and I definitely remember the fried eyeballs bit.

>> No.1334051

Wow, he actually looks sorta Normal
Also my dad looks like an older and American version of Arino

>> No.1334095

His business tanked, resorted to stealing, tried to kill himself by jumping into the well

>> No.1334142

>that poliwhirl
now we know how they fap

>> No.1334153

>expand dong 64

>> No.1334298

One game that had a shit load of stuff cut from it was SSX Tricky. It isn't too /vr/, but it's related.

1) The hidden character "Mix Master Mike" was originally going to just be part of the normal character selection, but they decided to hide him last minute.
2) Shit loads of the mountains were changed/renamed during development.
3) The version of the game used for the TV commercials wasn't the final build of the game, as Garibaldi looked completely different.
4) Shit loads of the clothing, and snowboards designed for the game didn't make the final cut.

>> No.1334463

wtf happened? Why change it to those ugly things?

>> No.1334571


It just serves to point out that no one had any idea where consumer-level graphics were going. Everyone had their own ideas and all kinds of designs/architectures were still in the game. This was still happening as late as last generation. Still may happen again. Every major console has/had weird limitations and it takes fucking Wizards to figure out how to wring out the best visuals from them. For Nintendo, it was Factor 5 before they imploded in spectacular fashion. In the GBC/GBA era it was Raylight. For Sony, it tends to be Square or Kojima Productions, but you could probably make some arguments here and there.

Currently I can't think of who Nintendo has that really pushed the Wii. Maybe High Voltage studios, but they weren't really Factor 5-level bullshit magic, just highly competent.

>> No.1334582


I can see what Nintendo wanted to do with the GFs in the N64 era, but their polycounts and available texture RAM just couldn't support crazy ethereal forest nymphs. I don't fault them for trying, but there's a reason why Wind Waker's designs are so goddamned timeless and hold up so well.

>> No.1335458

It used to be Rare, then it was Factor 5 and Retro Studios, now it's just Nintendo alone.

>> No.1335460


>> No.1335470


Wrong guy.


>> No.1335496

>Just look at the retards who still think Jynx is an embarrassing racial stereotype.

It is though

>> No.1335524

jynx is yama uba from japanese folklore

>> No.1335571


Christ, the mysteries and speculation surrounding those games was ridiculous.

>> No.1335578


I've got the Master Quest Collection thing on Gamecube which has all of the Zeldas except LttP. Had it for over a decade I think now. Still enver played MM.

Think I better get on it. Any subtle tips you can give? Like "make sure you have plenty of ash before X" or something?

I played it for about 20 mins at a friend's house when ti was released but the time travel aspect was too weird for my faggot mind at the time.

>> No.1335579

Isn't that collection known for being quite buggy? Freezes and the like?

>> No.1335582

Talk to the scarecrow in clock town. He'll teach you two versions of the song of time that don't save on the status screen. The inverted song slows time to half speed giving you essentially 6 days instead of 3.

Play the bombers gang hide and seek as a human. That notebook is the best way to truly keep track of time.

Seek out the owl statues. Not only do they let you temporarily save your progress, they are also warp points.

Master Goron rolling. The golden sword makes most enemies a joke.

>> No.1335583


Well, I had no problem playing Master Quest a long time ago. Ran flawlessly and enjoyed every minute of it.

My friend has a cartridge, but I haven't seen him in 8 years and he probably changed his number now (or ditched the cartridge for "muh family" as most people have now) but a quick Jewgle search implies that any problems with the GC version aren't massive enough to warrant hunting down a cartridge if you have the GC version available.

>> No.1335586


>> No.1335587

Hints? Try to talk to as many characters as often as you can. Most of them have daily schedules and give different clues at different times in different locations. Majora's Mask was a very confusing game to me until I had a solid grasp on English.

Keep in mind, the main quest involving the dungeons is quite linear and short, and a lot of trying to get inside of a dungeon involve things that usually belong in sidequests, like fetching stuff, finding the right character to talk to, and searching for hidden entrances to areas. Sidequests are also what makes up the biggest amount of content in the game, so it's a good idea to search them out as early and often as you can.

>> No.1335589

You actually don't need to talk to the scarecrow in order to use Song of Double Time/Inverted Song of Time, as far as I know.

>> No.1335626

Another good tip. Wolfos and any color variant can be killed one hit by waiting for him to expose tail and jump slashing.

>> No.1336263

You don't.

The puzzles in Master Quest are so awkwardly rearranged with a few exceptions.

>> No.1336265

becuase those fairies were from the ura zelda fangame

>> No.1336343
File: 315 KB, 971x777, concept_map.jpg [View same] [iqdb] [saucenao] [google] [report]

Part 1 of a brand new article series discussing beta Wind Waker & Wind Waker lore!

Did you know that…

• Several early overworld maps exist inside the game files?

• During development, Dragon Roost Island may not have always belonged to the Rito, and Greatfish Island may not have always been destroyed?

• Dragon Roost, Forest Haven, and Greatfish once made up the outside part of a Triforce, while the Triangle Islands make up the inside?


>> No.1336350

>Dragon Roost, Forest Haven, and Greatfish once made up the outside part of a Triforce, while the Triangle Islands make up the inside?
But they still do. It's fairly obvious on the map but in the final game only the triangle formed by the Triangle Island is prominently shown (via the cutscene)

>> No.1336368

Majora's Mask has sound issues and freezes.

I've only had it freeze once though, I don't think it was related but it was the only time I didn't have two memory cards in my system.

>> No.1336394

It's unrelated to memory cards.
It's pretty obvious that Nintendo couldn't optimize their emulator for Majora's Mask.
Make me think they rushed it.

>> No.1336398

An old NES game by the name of Treasure Master still has a level that has yet to be unlocked.


>> No.1336406

>Could these three locations have had a greater role in summoning of the Tower of the Gods?
What a joke. Those three locations are where the pearls are hidden. Or were hidden, in the case of Greatfish, since it gets destroyed and the pearl's keeper flees to a new location.

>> No.1336420

Is it me, or are there a lot of "related articles" on this site that are password protected?

>> No.1336518

LMFAO! You, good sir, just made my fucking day! LOL! A tip of the hat to you. Interested in some DogeCoins?

>> No.1336524

It's because they aren't finished yet. They'll be unlocked and published when they're done.

I believe there was more to them during development than exists in the final game.

>> No.1336552

Some of the locked pages are from as early as 2006.

>> No.1336767

The date is manually set so they don't appear on the front page while they're still locked and undergoing editing.

>> No.1337013


>> No.1337017

Thank God they got their act together when it comes to porting.

>> No.1337021

those are adorable

>> No.1338717

It wasn't even their own engine. It was the engine some random guy on internet made and decided to sell it to Sega.
Who knows how disastrous would those ports be if it were made 100% by Sega

>> No.1340197

am i too late too shat bricks?

>> No.1340353

Monolith Soft. Xenoblade looked fucking beautiful.

>> No.1340391

Except those faces.

>> No.1340510

>Stop n Swop
>Imagine a world without the hardware revision
>Multicart games
>All that money, but still, no load times

>> No.1340726

Awesome I knew about cut content and stuff, but this site is pretty awesome. This whole time I didn't know about this place. Very Interesting stuff. Johnny have a bit more dialog at the beginning makes a bit more sense since later in the game he tells you if you remember him and stuff. I certainly didn't.

Also about those early OOT fairies they look way better than Gerudo fairy. Might fanart them at some point.

I know we could use this thread for this but if it DOES end we should make a thread dedicated to cut content in older games.

>> No.1340747

>For Sony, it tends to be Square or Kojima Productions

I still find it amazing that, despite having exponentially weaker hardware, they managed to make PS2 games that look leaps and bounds above the GameCube.

>> No.1340798


>original designs

You say that like they vary wildly. Only a handful of these are any different from their "final" designs, and most of those differences are minute.

>> No.1340953

protip: those cards arent the original designs either

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