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/vr/ - Retro Games


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File: 17 KB, 512x444, Radical_dreamers.png [View same] [iqdb] [saucenao] [google]
1317242 No.1317242[DELETED]  [Reply] [Original]

Why haven't you played Radical Dreamers yet, /vr/?

>> No.1317247

>>1317242
I have, and it sucks. Fuck visual novels.

>> No.1317251

This game got me interested in SatellaView, for which I am grateful but the game itself is pretty shit.

I DO like the idea that there are a bunch of games like this floating around out there on ROM carts, undumped in Japan.

>> No.1317281

>>1317247
just kidding

>> No.1317279
File: 33 KB, 256x224, 1388892142215.png [View same] [iqdb] [saucenao] [google]
1317279

>>1317242
But I did. All paths, all endings (no matter how fucking weird they are...SuperXtreme Alphacosmos Police Case EX Ultra).

I decided to play the entire "Chrono" series to completion two years ago so I went through the whole thing several times.

>> No.1317359

>>1317279
Alright, that's dedication. When you played through the whole series, did you also play Resurrection and Crimson Echoes?

>> No.1317379

I don't know what they were thinking with this game. Gay talking sunflowers and giant robot battles. Has nothing to do with CT. I guess they figure since it was a satellite game few would play no one would care.

>> No.1317393
File: 20 KB, 215x216, 1360531473091.jpg [View same] [iqdb] [saucenao] [google]
1317393

>>1317359
>Crimson Echoes

>> No.1317398

>>1317359
those aren't part of the series

>> No.1317409

>>1317393
>>1317398
Are you guys on Square Enix's legal team? Fuck off.

>> No.1317415

>>1317409
You need to be part of SE's legal team to know that fanfiction in ROMhack form is not part of the official series?

When did I pass the Japanese equivalent of the bar exam?

>> No.1317497

>>1317409
>waaah, they didn't like my shitty fanfic

Back to chronocompedium with you.

>> No.1318180
File: 63 KB, 1219x642, durr.png [View same] [iqdb] [saucenao] [google]
1318180

>>1317379
>Has nothing to do with CT

>> No.1318198

>>1317242
I have, and it was pretty bad. Boring, poorly written, both underachieving and pretentious at the same time, and "connected" to Chrono Trigger in the same was Cross was later.

It was worthless. Even as a standalone adventure game, it was thoroughly unimpressive.

>> No.1318215

>>1318180
>that Magil exchange

Oh, so Magil was really Magus?

>> No.1318221

>>1318215
No, he was an lternate reality pseudomagus that was created together with everyone else when Lavos split time to avoid dying at the time of planet's death (when Schala became mixed with it to save the past in the future), all foreseen and partially controlled by Melchior. As Cross has obliged to explain in it's graceful narrative.

>> No.1318229

>>1318221
... Apparently you don't understand the story at all.

>> No.1318230

>>1318215
Magil was always Magus, though he may not be Magus from Chrono Trigger timeline if you take both Radical Dreammers and Chrono Cross as canon in different universes.

>> No.1318243

>>1318230
Well Magus is in Chrono Cross too.
Somehow he lost his memory and became Guile.

>> No.1318267

>>1318229
What story? Cross and it's forerunner were too artistic to have that.

>> No.1318275

>>1318243
I don't like this idea, Guile was intended to be Magus at one point, but that idea was dropped and besides the character design, Guile don't resembles Magus at all, you can say he definitly isn't Magus wasn't for Chrono Trigger DS.
As it isn't official and the theory is barely supported, I'd rather believe that Magil is Magus, but Gil isn't.

>> No.1318291

The Chrono universe has infinite dimensions and possibilities, everything is canon in a way.

>> No.1318304

because its gay

>> No.1318401

>>1318275

no in the DS remake they made a stupid pointless not-fun dungeon where if you beat it you get an ending where magus loses his memory and blah blah.

Cross is so bad that it even has to find a way to make remakes of Trigger retarded. Cross is omni-retarded.

>> No.1319650

>>1318401
>MUH TRIGGER

>> No.1319659

>>1317242
Because is 2radical4me.

>> No.1319685
File: 549 KB, 750x750, 1389021902203.png [View same] [iqdb] [saucenao] [google]
1319685

Radical Dreamers was the first Visual Novel I ever played, so it still has a special place in my heart.

If it was today, I'll probably give up after the first 10 minutes.

>> No.1322376

I just never got around to it. It just doesn't interest me much.

>> No.1322378
File: 11 KB, 256x224, 15.jpg [View same] [iqdb] [saucenao] [google]
1322378

>>1317247
>visual novels
There's nothing visual about Radical Dreamers. They didn't even show Serge's, Kid's or Magil's face even once. Well aside from this I guess but you can barely make out anything. Other than that it's black backgrounds and barely anything else visually.

>> No.1322429
File: 23 KB, 450x338, 1181683465838.png [View same] [iqdb] [saucenao] [google]
1322429

>>1322378
>There's nothing visual about Radical Dreamers except the visuals

>> No.1322501
File: 17 KB, 800x700, gfs_18926_2_19.jpg [View same] [iqdb] [saucenao] [google]
1322501

I love Radical Dreamers. I think it's the story that Chrono Cross should have gotten. It's simple and personal, but also poignant. Cross ditched "simple" by having complex time-space bending master plans, exchanged "personal" for "epic" by making it all a save the universe story, and messed "poignant" by having forty characters with no emotional link to anything.

The way it ties to Chrono Trigger is nothing short of genius if you consider that this wasn't advertised as a sequel, so people would just play a random mystery visual novel and then slowly discover what it actually is.

It's also really eerie and quiet, and the visuals are usually understated, which makes it very atmospheric. I love that.

Its gameplay is poor, as with most novel-style games, but I think the story delivers. Kato has to be crazy to be "ashamed" of it while thinking that Cross' nonsensensical complications are actually better.

>> No.1322546

>>1322429
They always manage to avoid showing what the hell they're describing. Black backgrounds, little to no details, silhouettes. There's barely anything visual about it.

>> No.1322570
File: 38 KB, 800x700, gfs_18926_2_10.jpg [View same] [iqdb] [saucenao] [google]
1322570

>>1322546
They only do that with the main characters, because if you knew by detail how Magil or Kid looked like it would give away the twist.

The rest of things are always shown - the monsters (except for the feral cats because they attack in the forest in the middle of the night), the other characters like Riddel, the old man, and Lynx, the items you find, the rooms, and so on. Did you actually play the game?

>> No.1322813
File: 652 KB, 1692x1902, Untitled-2.png [View same] [iqdb] [saucenao] [google]
1322813

Look at all these non-visuals

>> No.1322836

>>1322813
and all of those are just backgrounds, they sprites are not even there.

>> No.1324110

Thanks for the reminder op. I can't believe i avtually forgoten all about this game.

>> No.1324151

>>1322501
It's Japan, they think the more convoluted, confusing, superfluous, and ambiguous bullshit a story has, the better it is.

>> No.1324430

>>1322501
Because running around through a few rooms is enough material for a full game, right.

>> No.1325338

>>1322501
>Cross ditched "simple" by having complex time-space bending master plans, exchanged "personal" for "epic" by making it all a save the universe story, and messed "poignant" by having forty characters with no emotional link to anything.

I think this is a problem with JRPGs in general, especially modern ones. They try way too hard to make it deep and complex but it just gets overly stupid. Final Fantasy 1 had one of the most basic simple plots of all time yet was a really fun, and I hate to use the word because of all it has come to mean, but epic, in the sense you really felt you were on a grand adventure even though the game didn't have to force that.

>> No.1325364

>>1325338

There was a reason Cross was convoluted though.

And yes, it's convoluted. But not in a bad way. It's a story about parallel dimensions and paradoxes. It only makes sense for it to be complex.

>Comparing it to FF1

And there we go. That's what a lot of people disliked about CC. It went against expectations. It subverts a lot of things you'd expect to see from a JRPG at the time. It was really different as far as plot and setting went.

>> No.1325417

>>1325364
>That's what a lot of people disliked about CC. It went against expectations. It subverts a lot of things you'd expect to see from a JRPG at the time. It was really different as far as plot and setting went.
This is not about expectations of about how unique Cross was. I loved the setting, I love the concept behind it, thematically it ties in well with the game, and I love that it defied the sequel stigmas.

However the story was way too complex and it made the game feel ridiculous. Want to see it done right? Play Radical Dreamers.

>>1325364
>And yes, it's convoluted. But not in a bad way. It's a story about parallel dimensions and paradoxes. It only makes sense for it to be complex.
It is convaluted in the worst way. Its predecesor did things right by showing, never just telling, and also by foreshadowing. CC did neither. Its mission is to remake RD's plot, which is Schala has been reborn and is looking for the Frozen Flame to avenge Lucca's death. That's it.

There was no need to have ANY of the following:
Lynx being your father out of the blue and tosed at you at the very last second.
Kid being a "daughter clone", meaning there are three Schalas running around now. This lessens the importance of the Kid you know and also overcomplicates things for no reason, as there's one Kid we literally never see.
The Time Devourer "absorbing" the Dragons and acting through them, also with no foreshadowing at all and completly contradicting the very nature of the Dragons.
Serge almost dying what, three times? Once could have suficed from a narrative perspective.
Eleventh hour final boss location and nature. The pacing is totally off, this huge thing just shows up out of nowhere and you have to endure walls of text that TELL you stuff that could have easily been SHOWN.


CC was ambitious, but the pacing and its constant need to overcomplicate itself are its downfall. Its plot could have been complex without being convoluted.

>> No.1325814

>>1322570
>if you knew by detail how Magil or Kid looked like it would give away the twist.

Not really. Just have Magil's face be covered by the shroud/shadows and even in CC Kid looked nothing like Schala, so seeing some generic blond thief girl in RD wouldn't reveal anything.

>> No.1328725

>>1322378
Of course, it's supposed to be like a book, use your imagination.

>> No.1329046

>a game that leaves things up for imagination!
>burn it!

>> No.1330965

bamp

>> No.1331004

I tried it once, but I got stuck in a loop or something and ended up fighting an ogre over and over infinitely or something silly like that. I'm not too good at this type of game, so I ended up just saying fuck it, because it wasn't really that interesting to me anyway. It's probably pretty great, but I just don't get immersed in it.