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/vr/ - Retro Games

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1298117 No.1298117 [DELETED]  [Reply] [Original] [archived.moe]

I suppose it won't hurt to make a general thread about ROM hacks. Any game, any system. What ROM hacks would you guys recommend? As usual, I'd like to make a list.

The previous lists:

>http://pastebin.com/J7sFtMFx (Platformer list)
>http://pastebin.com/fxcGw7k1 (Shmup list)
>http://pastebin.com/rzwErk3k (Puzzle list)
>http://pastebin.com/FT6L91uU (Beat'em Up list)
>http://pastebin.com/E6BFXFiC (Fighter list)

Super Mario World or Sonic the Hedgehog hacks are also OK.

>> No.1298125
File: 4 KB, 256x224, 1388105563907.png [View same] [iqdb] [saucenao] [google] [report]

Rockman 4 Minus Infinity, for starters.

>> No.1298140

I think Mega Man 3 has the best hacks:
Ever, Return, Claw 3, The Battle of Gamma

All of the above are favorites of mine for various reasons. Despite being rather vanilla they all have excellent level designs especially the first two.

>> No.1299141

>Game Boy-like HUD

What version is this?

>> No.1299439

Goldeneye X

>> No.1299441

Why in the fuck does that list not include Radiant Silvergun?
Or is that exclusively hacks?

>> No.1299446

Those lists are underrated games. Radiant Silvergun is universally praised, so it probably doesn't need to be on that list.

>> No.1299459

Are there any Pokemon hacks other than the ones that turns everything into a little girl?

>> No.1299468

Brightman's stage has a Game Boy HUD for the first half of the stage. I think one of the Wily Stages has it as well.

I started playing Mario Adventure and it's great. New powerups, completely rehauled graphics, there's even a day/night cycle (that's annoying at times, I hate when it snows, but overall it's really impressive).

>> No.1299632

There was one that turned Gen2 into a winterized version, as well as added several new Pokemon. To my memory, there's also a Gen2 hack where they incorporated the physical/special split from Gen4.

Pokemon doesn't have many cool hacks, most are usually "prank" hacks to make, say, Gen1 into Black and White, only for the video to be conveniently uploaded on April 1st and the hacker doing other, boring shit. A level hack of Gen2 where the enemies are considerably tougher would probably be the best hack ever, I wonder if there are any tools for Gen2 trainer+Pokemon editing. For example, imagine if the Rocket Grunts taught their Raticates moves like Shadow Ball.

>> No.1299648

Flora Sky. Adds a bunch of 4th gen stuff to the third gen engine, completely new world map/gyms/ect.

>> No.1299659

Except third gen is not /vr/, and GBA games are ridiculously easy to hack. Adding a whole bunch of shit to a GBA game takes less effort than to hack SMB1 to make Mario always Fire Mario and completely invulnerable.

>> No.1299665

>GBA games are ridiculously easy to hack. Adding a whole bunch of shit to a GBA game takes less effort than to hack SMB1 to make Mario always Fire Mario and completely invulnerable
You have no fucking idea what you're talking about.

>> No.1299703
File: 76 KB, 1024x768, 1388172214304.jpg [View same] [iqdb] [saucenao] [google] [report]

I know that you are, but what am I?

>> No.1299934

I'm playing Rockman 4 Minus Infinity right now, and it's really cool. I really like the fact that's it's playing with usual Mega Man conventions. Robot Master battles with multiple phases? Boss with around 30 life bars? You betcha.

Never played Mario Adventure, but it looks interesting. I'm hoping to see more Mario hacks in this thread, especially good SMW ones. I'd love to see a good SMW hack without shitty "kaizo levels" or heavy use of ASM to hide the gameplay shortcomings.

Strangely enough, there aren't many ROM hacks of the first two gens, mostly fan translations and some minor graphical hacks. The third gen, on the other hand, is completely different story. Folks at /vp/ may help you out.

Anyone remember Pokemon Quartz or Pokemon Chaos Black? Looking back at them, they sure look laughable.

Great contributions so far! Keep'em coming!

>> No.1299939

That's because there are a plethora of editors availible for the Pokemon gba games.

>> No.1299945 [DELETED] 

epick bro XDD

>> No.1299948

>Adding a whole bunch of shit to a GBA game takes less effort than to hack SMB1 to make Mario always Fire Mario and completely invulnerable.
Nigger are you high

>> No.1300318

In NES games, and pretty much ever console before 2000, requires you to swim through THOUSANDS of hexadecimal values before you find the right one. In modern games, since their programming language as actually readable to anyone, you can just look at "load.char.pallet" and guess it's supposed to load NPC graphics that appear in Pallet town. In older games, not so much. You might find one byte that tells the game to load graphics, then in some obtuse area, there's the second byte that tells the first byte what to load, and the third byte, located in RAM, tells the other two where put those sprites.

>> No.1300830 [DELETED] 

That explains why most of the GBA hacks are from Pokemon games, then.

I have a question: Wasn't there a NES emulator with built-in ROM hacking editor?

>> No.1300835

That explains why most of the GBA hacks are from Pokemon games, then.

I have a question: Wasn't there a NES emulator with built-in ROM hacking editor?

Also, I'm looking for some crazier SMB hacks to add to the list. Any suggestions?

>> No.1301058

>Also, I'm looking for some crazier SMB hacks to add to the list. Any suggestions?


>> No.1301059

>In modern games, since their programming language as actually readable to anyone
Do you think we actually have the source code to ANY modern games outside the occasional Carmack case?

>> No.1301060

Oh god, just stop.

>> No.1301082

metal sonic hyperdrive is a great sonic hack. you can change your character and they all have different stats and abilities. the levels are fun and etreme.

>> No.1301090 [DELETED] 

If you want a real marvel of a Pokemon hack, Brown's final version is set to come out in the coming months. The person behind it has been ROM hacking for a very long time and knows what he's doing. The features implemented into the game are absolutely insane. He's also the one behind Strawberry Clock, if that is of any importance.


>> No.1301094

If you want a real marvel of a Pokemon hack, Prism's final version is set to come out in the coming months. The person behind it has been ROM hacking for a very long time and knows what he's doing. The features implemented into the game are absolutely insane. He's also the one behind Strawberry Clock, if that is of any importance.


>> No.1301262

That looks amazing, but the guy who wrote that comes off as a bit of a tool.

>- Do not ask me what programs I used. I use hex Workshop, Goldmap, Tile Layer pro and Hexecute. Find them using google.
>- Do not post that you found a bug without reading the list of bugs first or previous posts. Make sure that bug is not on the list and nobody else has mentioned it, then you can post your discovery.
>- Do not speculate on release dates or bug me for them. It’s annoying.

>> No.1301272

>not wanting to be bothered by people who are too lazy to use google
>not wanting to be bugged by people about WHEN IS THE NEW RELEASE COME ON IS IT DONE YET?
Yeah, not really.

>> No.1301636

How do I romhack

>> No.1301658

If you don't know how to romhack you're not ready to romhack.

>> No.1301660

I've done some of this stuff before, here's something that could help your dream come true. http://wahackpokemon.com/es/descarga/herramientas-gb

>> No.1301662

Tell me how to romhack

>> No.1301669

What do you want to do?

>> No.1301671

Change the controls of some PSX games so they aren't annoying

Maybe edit a few levels

>> No.1301672
File: 42 KB, 895x569, you can't handle.jpg [View same] [iqdb] [saucenao] [google] [report]

You can't handle romhacking.

>> No.1301673

You can't handle helping someone get started

>> No.1301674

Open up SMB in Tile Layer Pro and start drawin' peenies

>> No.1301692

This is neither the place nor the thread to try to teach someone how to romhack. Please research the basics on your own.

>> No.1301713

download a hex editor, edit some of the numbers, play the game and see what happens, if it crashes or something, reset it to the original and try again until you have the desired effect

>> No.1301729

A bit of a cool story here: Few years ago, I was a tester for a SMW ROM hack (Don't bother asking for the name, it was never finished nor any demo was ever released to the public.). We were getting posts like >>1301636 and >>1301662 almost every day, and it was just simple SMW ROM hack. I'm not surprised by this guy's stance at all.

Wow, that's some dedication right here. Looks very good. Thanks for sharing.

Holy shit, that's gold. It reminds me of that one Monster Party hack I forgot the name of. Any ideas on what it's called?

Other Super Mario Bros. hacks are also welcome.

I was never really into Sonic the Hedgehog hacks, as they are rarely finished, but this one got me interested in them. Is there anything I missed out on?

>> No.1301749

Saw a few romhacks in this thread >>1298603
Check it out before it 404s.

>> No.1301752

smw hacking is a joke. literally any faggot 11 year old can do it

>> No.1301756

Well, not all ASM hacked games are bad.
Brutal Mario (despite the name, it isn't a Kaizo hack) is pretty neat, and makes somewhat good use of ASM.

Too bad it was never finished.

>> No.1301758

>I have a question: Wasn't there a NES emulator with built-in ROM hacking editor?
The NES Emulator for DOS: NESticle.

>> No.1301761

That's because there are great easy to use tools available.

>> No.1301765

If you mean the Mario hack, it's Super Nazi Penis Cartel Freedom Fighters 3 (there's also a 1 and 2).

If you mean the Monster Party hack, I unfortunately don't know.

>> No.1301770

i think hes thinking of the monster party hack called donner party

>> No.1302696

OK, I added them on the list, if anyone doesn't mind.

Seriously? It always looked complete to me, but then again I've only played the first two worlds. Now I'm curious how many stages there are.

Ah, so that's the source of those edgy SMB hacks from the late 90's.

That's it! It's pretty good, despite it's NSFW settings.

>> No.1302730



>> No.1302757

That's actually pretty cool. Should I add to the list, guys?

By the way, does anyone here have an archive of SMW hacks? I just checked SMW Central and there's a lot of them, a collection like this would certainly make things faster.

>> No.1303223

Two questions.

Why is Prof. Oak there? Was he a leftover graphic from the game's earlier builds?

Why do the player sprites seem to be 2x their normal size? Does the GameBoy natively support sprite scaling, or did GameFreak deliberately draw the sprites like that?

>> No.1303225
File: 1 KB, 160x144, yell_mewtwo2.png [View same] [iqdb] [saucenao] [google] [report]

forgot pic

>> No.1303269

>Why is Prof. Oak there?

At the beginning of Pokemon Yellow he catches a Pikachu for you.

>> No.1303278

Huh, I guess I forgot that part. I never really played Yellow, since the only copies I ever came across were German. Hell, I even came across a German Link's Awakening, I think I've made it as far as the temple after that worm boss you have to pull out of the holes and attack that circle with a heart in it.

>> No.1303589

>By the way, does anyone here have an archive of SMW hacks? I just checked SMW Central and there's a lot of them, a collection like this would certainly make things faster.

So, anyone? I think I actually saw some SMW hack archive posted on this very board some time ago, but I may be wrong.

Mewtwo as a starter is pretty amazing. I only get some low-tier shit.

>> No.1303607

They did them like that on purpose.

>> No.1303756


if you havent played yellow and you want to play pokemon rom hacks its like a professional hack of red/blue that tries to mimic the style and story of the pokemon cartoon.

also surfing pikachu is best animation in any pikachu game

>> No.1304130


I have this off a year or two ago.

>> No.1304178

Not retro, but Emerald has a super randomizer which randomizes every pokemon's colors, typing, encounter spots, and moveset 100%. You'll get Dragon/Dark type Gardevoirs that learn Sleep Talk and Softboiled, for example. I haven't tried it, but it sounds like a fun twist.

I've also heard of a G/S hack on here called Pokemon Dark Energy. It apparently adds a real-time element to the battle system, but I go off only what I heard on here a while back.

>> No.1304189

Mario Bros. Plus is cool. It's sort of an exploration platformer with SML2 graphics and other edits. Sort of fun just for the exploration elements.

>> No.1304190

Forgot, Sonic Megamix is amazing and worth a play for anyone interested in a good Sonic CD hack. Turns the whole game into a super-expanded Sonic 1 remake, with five playable characters and entire new sets of levels on top of the original ones.

>> No.1304807

That's a great collection! Thank you very much!

I can't find it. Mind sharing a link?

>> No.1304987

>Not playing Super Mario 64 with a friend
>Not playing Super Mario Star Road
top lel

>> No.1305020

Don't you mean Extra Mario Bros.?

>> No.1305508 [DELETED] 

Holy shit, this is amazing. Especially that co-op SM64, holy crap.

>> No.1305512

Holy shit, these are amazing. Especially that co-op SM64 hack, holy crap.

I guess so, it fits his/her description.

>> No.1305872

In co-op you can have mario and luigi each grab a different star in one pass. Adding the 100 coin star means you can get 3 stars in one pass.

We broke the game in Hazy Maze Cave trying this.

>> No.1305880

>We broke the game in Hazy Maze Cave trying this.

>> No.1305913

there's also a WAD out there for installing on the Wii that has the co-op mario 64 hack injected into the Wii's VC N64 emulator. Runs perfectly

>> No.1305958

Well as you probably know, Mario 64 works on a need-to-render basis. Which means certain things don't render until Mario is in the vicinity. Enemies may either be frozen or non-existant if mario isn't there. Coins won't be there either.

Thing is, there can only be one guy that the game renders for. So Luigi won't cause enemies or coins to appear; it's all based on where mario is. Also, enemies won't target Luigi.

Also there's the camera to consider. The way the camera works in the hack is it centers around the point directly between Mario and Luigi. However, either player can "steal" the camera by holding 'R'.

So back to the rendering thing. Red coins and Stars are immune to the rule; they render at all times. This is so they can be seen from a distance by a searching player. It also works to our advantage. Because of this mechanic, Luigi can collect them even if Mario is off somewhere else.

Now we come to the star collecting mechanic. When a player grabs a star, the star counter immediately increases by one, and the player loses control and Mario falls to the ground, does the dance, and the level exits. HOWEVER, Luigi is not locked during this time. He has time to grab things, INCLUDING ANOTHER STAR. In this way, 2 stars can be collected in one go. Including the 100 coin star, 3 stars can be collected.

Back to rendering.
Some levels are very large and have "segments" that get rendered when Mario enters the room. Hazy Maze Cave is one of these. What this means is that if Mario bails on Luigi, Luigi is left in the dark. The collision on the walls still runs, so he's left running in the dark; the wall textures don't render. Sometimes star graphics won't run either, but you can still grab them.

Well, we got all the red coins in that one room, so I had my friend wait directly under the star while I hunted around for 100 coins and another star. I went all over the place, down into the loch ness monster room, up in that boulder rolling room, etc

>> No.1305962


So I finally found a 100th coin, and the game must have not liked what we were doing because it froze there.
Music kept running, though.

>> No.1306035

>Seriously? It...
There were Demos released. Demo 7 is actually pretty far along, it ends at the second to last world. Demo 7 was translated, and from there a group created an Unofficial Full Version from the bunch of unused content in it.

>> No.1306041

They still release roster updates for tecmo super bowl, does that count?

>> No.1306043

>Star Road
Buggy piece of shit

>> No.1306285

Name a better 64 hack.
Besides 74

>> No.1306391
File: 46 KB, 640x480, Poke_epic3.jpg [View same] [iqdb] [saucenao] [google] [report]

Here are some ROM hacks I've played and enjoyed.
>Pokemon Pikachu Edition
- Based on 2nd Gen. Moderately increased difficulty. Dialogue and plot is exactly the same. Copious map changes however (can be annoying since everything is moved/out of sequence and you have to go through Dark Cave at the beginning of the game without Flash). Great if you loved G/S/C. Or Yellow.
>Pokemon Team Rocket Edition
- Based on 1st Gen. High difficulty. Completely new plot, dialogue, map locations, everything. Highly recommended.
Sonic 1 Megamix
- (Version 3.0 NOT any version after. Yes there are a ton of bugs but the changes in 4.0 are abysmal. Think Sonic Advance 2 vs. 3)
- Great balance of speed and challenge. I used to play this everyday like it was goddam heroin.
>S3&K Master Edition 2
- It's the Kaizo version of Sonic. I never got past Hydrocity 2. Great if you have a youtube channel.
>Final Fantasy
>FFVI Last Hope
- The guy who made this wiped every copy off the face of the Internet and asked the one guy who did a full walkthrough LP to take it down. But I still have a copy.
- Moderate difficulty, same story but with some in-game text and sprite changes. Its the best FF6 hack for anyone looking to replay the original but with an added (but fair) challenge.
- Someone was working on an English-translation patch last time I checked. This is an incredible abomination that deserves a lot more credit than it's gotten. But I still haven't played it.

That's all I can think of. Most of these can be found with a fair amount of Google and a sprinkle of archive.org

>> No.1306394

The FF7 NES translation was completed about a month ago.


>> No.1306438
File: 3 KB, 50x50, cloudheartsitplz.gif [View same] [iqdb] [saucenao] [google] [report]

hoshit that's right they were not only translating it from Chinese but also getting rid of the earbleeding and awful...everything else. Can't believe it's done thank you for that information

captcha: theneng Sir

>> No.1306741

>- The guy who made this wiped every copy off the face of the Internet and asked the one guy who did a full walkthrough LP to take it down. But I still have a copy.

Is it possible for you to post it somewhere? I want to add it on the list.

>> No.1306856

> few months.

I got bad news for you buddy. Prism's been on the burner longer than that and if you follow the Facebook page you'll see that recently the game has transferred hands to another hack team with virtually no body of work.

>> No.1306887

I guess this hack is as good as dead, then. I highly doubt they will finish it.

I currently have an English version of Brutal Mario demo from SMW Central, Super Kitiku World and something called Brutal Mario cheep/cheap demo. What's the difference between them?

Are those updates just minor graphical hacks or are there some gameplay changes?

>> No.1307580
File: 2.09 MB, 2000x2000, 1263722812937.jpg [View same] [iqdb] [saucenao] [google] [report]

Keep in mind he (TheNattak) did that because he kept working on it ("Last Hope All*Stars" and "Revenge of the Dark Sorcerer" or some shit), but just as Tweaker fucked up Megamix after 3.0 (while simultaneously molesting children), the process of adding more and more stupid shit detracted from anything good about the hack in the first place.

Rant over. Here: http://www.sendspace.com/file/ciw476

>> No.1307590
File: 20 KB, 250x245, 1388526189767.jpg [View same] [iqdb] [saucenao] [google] [report]

I have seen some good and interesting hacks (most of the modern SMW hacks).

I have played some great hacks (Super Metroid: Redesign).

But I have yet to see one single hack which I could say captures the original magic and feel of the game it is based upon while providing a whole new gameplay experience.

There is yet to be a fan made "Lost Levels" quality hack.

Prove me wrong, I'd love you to.

>> No.1307606

Try Pokemon brown

>> No.1307640

I think Pokemon Brown is the most famous first gen hack.

Bulbapedia also mentions a Pokemon Prism in this page http://bulbapedia.bulbagarden.net/wiki/ROM_hacks

>> No.1307762
File: 30 KB, 256x224, Mario Gives Up.jpg [View same] [iqdb] [saucenao] [google] [report]

Since it's 2014, I think it would be the best to give you guys something cool:


It's an updated version of the archive posted here (>>1304130). Unfortunately, some hacks were removed (like Notte Luminosa, for example), so it's the best to keep both versions just in case.

Special thanks to Bosk, who made this collection.


Thank you very much!

THIS Tweaker from Sonic Retro? Holy shit.

Try some of the Elder God/God Tier hacks from the collection posted above. Who knows, maybe you'll end up like them more than the original SMW.

Happy New Year!

>> No.1307789
File: 2 KB, 256x224, supermariounlimited.png [View same] [iqdb] [saucenao] [google] [report]

try Super Mario Unlimited. I can't recommend it enough, probably my favorite mario hack, and it sounds like it'd be right up your alley. it's like SMB and SMB3 had a child, it's got some brilliant level design (your given unlimited lives) that gets really, really tricky without ever getting "cheap". the graphics are pretty incredible too for a nes rom

>> No.1307865

>There is yet to be a fan made "Lost Levels" quality hack.
Lost Levels was a half assed level pack. There were hundreds of those in the early days of rom hacking, but for obvious reasons nobody talks about them anymore.

>> No.1307903

Was there ever any substantiative evidence for the Tweaker thing besides that chatlog? I thought it was funny initially but it's hard to believe now that I think of it.

>> No.1307929

I'm tryna learn 6502 for the NES. Went through Bunny Boy's tutorial, does anyone know of any other good resources for, ca65, basic techniques, just something that could give me the knowledge to make simple Snake (presumably I'd do it with background tiles? right??)

>> No.1308767

Is it wrong that I actually like it more than SMB: The Lost Levels? I'm huge Mario fan (I even love New Super Bros. series, despite them being aesthetically bankrupt) and I always felt like The Lost Levels, while pretty decent game on its own, is a bad Mario game. It feels a bit amateurish.

>> No.1308781

Does anyone have that Mega folder where it lists the GBA hacks? I would appreciate it.

>> No.1308797

Never mind, found the link:

>> No.1309601

That sure is a big collection. Does it have any hacks worth listing? I'm mostly interested in Super Mario/Sonic/Mega Man/Final Fantasy hacks right now.

>> No.1309945

It has those too.

That link was a bit of a challenge to find, and it isn't my upload.

>> No.1310369

>Color hacks
>only like 4 Super Mario hacks

>> No.1310895

Check the NES section, it has so many SMB hacks, that I don't know which ones should I play.

Thanks, it'll definitely come in handy.

>> No.1311016
File: 3 KB, 160x144, 1388667675978.png [View same] [iqdb] [saucenao] [google] [report]

You must be talking about very old news. The FB page shows constant progress by the creator himself.

>Hey it's Adam! Happy new year!

>I know you're all bummed about Prism not being released in 2013 like originally planned, I am too!

>So for the next 14 days, I will release a new Prism screenshot every single day. Some will show you just exploring throughout the world, others will hint towards new features! I hope you enjoy this new content

>> No.1311471


Thank you for this thread, OP.

>> No.1311808
File: 17 KB, 256x224, VIP Mario V.png [View same] [iqdb] [saucenao] [google] [report]

i think the entire vip series is pretty rad

>> No.1311901

This takes me back. Carol has worked on the latest one, right?

>> No.1311925
File: 8 KB, 320x240, SyobonAction.jpg [View same] [iqdb] [saucenao] [google] [report]


My nigga. They're my favourite SMW hacks.

>> No.1311949

Sadly, most of the best Mario hack don't run on a SNES. The custom music crashes them.

However, I am enjoying A Super Mario World Central Production so far.

>> No.1312341

>/v/ and /vr/ will never make a ROM hack of this caliber
>/vr/ would whine about system limitations and the difficulty of assembly programming in spite of extensive documentation and make the game for the PC
>/v/ would call it 'the le epik me-me gayme xD" and sage the thread

>> No.1313236

How many hacks does this series have anyway?

>> No.1313739

5 and 6 is being worked on right now but its still in its development stage

>> No.1314324

I see, thanks.

By the way, did anyone try these puppies out?


I'm curious if they are any good.

>> No.1315649
File: 16 KB, 720x672, RetroArch-0103-233024.png [View same] [iqdb] [saucenao] [google] [report]

Bump, I guess.

So, I've been thinking about what to do with the list and I've decided to do thematic updates. The first update will focus on Super Mario Bros. hacks. I currently have (copied straight from the list):

- Extra Mario Bros. [http://www.romhacking.net/hacks/369]
- JUN Mario [http://www.romhacking.net/hacks/1552/]
- Lady Opera in: SWF Panic [http://www.romhacking.net/hacks/467/]
- Luigi and the Christmas Quest [http://www.romhacking.net/hacks/1546/]
- Super Mario Bros. Special X1 for NES [http://www.romhacking.net/hacks/1011/]
- Super Mario Evolution (True) [http://www.romhacking.net/hacks/188/]
- Super Mario Unlimited [http://www.romhacking.net/hacks/875/]
- Vs. Air Man [http://www.romhacking.net/hacks/1589/]

Is there anything I'm missing? I'm looking for non-kaizo hacks that offer good level design or crazy gimmicks. Or preferably both at the same time. I've noticed that Japanesee SMB hacks usually fit the bill, but they are rather tough to find.

>> No.1316813
File: 2 KB, 256x224, Switch.png [View same] [iqdb] [saucenao] [google] [report]


The next update will focus on more Mario games, mostly SMB3 and SMW ones, but if you know any other Mario-related hacks, (like Super Mario Kart or Yoshi's Island for example) then feel free to share.

I hope I didn't miss any good SMB hacks, I tried to list the hacks that can be enjoyed without abusing save states (Reign of Koopa, Super Mario Unlimited, Jun Super Mario Bros.), hacks that look cool (Funny Princess, Super Mario Evolution, or Paper Sai) and hacks that take the original game and turn its gameplay upside-down (Extra Mario Bros. and Switch; I really recommend giving these two a try.)

There's one hack I really wanted to list but I couldn't find it anywhere:


Does anyone have it?

Any opinions on the list's structure are welcome.

>> No.1317564

That hack looks amazing. Also, I had the idea of doing a basic level hack where the floor is gone, and you must instead use the other stuff to move. But can you even delete the floor from the game?

>> No.1317783

It's called Fruit Punch. You can download it from here: >>1308797

The new update is going pretty smoothly.
I currently have three SMB3 hacks (Mario Adventure, Super Mario Bros.: Chaos and Mario in: Some Usual Day), am I missing something?

As for Super Mario World, I'm searching for a hack that put original SMB (plus some extra custom levels) in SMW engine, I'm pretty damn sure that it was called Super Mario Bros. DX, but I can't find it on SMW Central. Anyone know where I can find it?

>> No.1317829

Is that what you're looking for?

>> No.1317835

Anywhere I could find a list of SNES hacks that are compatible with the original hardware?

So far I got:
Chrono Trigger - Prophets Guile
Chrono Trigger - Crimson Echoes
ALTTP - Time of day (simple hack, but kinda neat)
ALTTP - Parallel Worlds
SMW - Return to Dinosaur Land (just a level hack. Good fun, but some of the exits are a little too hidden)

I know there are a lot of other SMW hacks that are compatible out there, but most are just new levels. Anything that adds new gameplay elements seems to be zsnes only, which is a bummer.

>> No.1317928

Super Metroid: Redesign
Super Zero Mission
Brutal Mario
A Super Mario World Central Production

>> No.1317930

>switch puzzles


>> No.1318245

I want to make a romhack

The problem is

Of what?

>> No.1318251

Street Fighter II. Nobody has done a good Street Fighter II hack in years.

>> No.1318448

>fighting game romhack

No thanks

Anything else

>> No.1318462


Mega Man X3. The level design for this game is sooooo weak and could really use more air dash based jumps.

>> No.1318508

Weren't those elaborate ride armor variants only good for like one hidden powerup each? And by the time you unlocked them you'd probably have all the mavericks cleared out already? I'd love to see levels where you actually got your money's worth out of them.

>> No.1319136

Do a first person rpg hack. Obitus, wizardry, or whatever. But give it a really decent plot, and quests. Characters to talk to. That sort of thing.

>> No.1319562

that hack is such bullshit good god

>> No.1320067

Yeah, that's it! Thanks!

>Chrono Trigger - Prophets Guile
>Chrono Trigger - Crimson Echoes

Are those any good? I've seen people mentioning them a few times, but I've never got a chance to try them out.

So, Super Mario 3D World made me want more Mario, so I've decided to play a SMW hack. I know, that there's a big-ass archive with hacks being categorized, but there's so many of them, I don't know what to play. I'm looking for something with custom visuals, long length and balanced difficulty level. Can anyone help?

>> No.1320073

I think the Second Reality Project Reloaded is a really good one.

>> No.1320186
File: 39 KB, 301x267, 1276147346873.jpg [View same] [iqdb] [saucenao] [google] [report]

This page have a few good ones. The Rock and Roll Racing hack is fucking fantastic.


>> No.1321612

I'm working on a vanilla Super Mario World level for a contest at SMWC. I'm not really a fan of the community there though.
I'm looking for GOOD vanilla hacks to play. Does /vr/ know any?

>> No.1321639

Here's two I recommend playing.

>> No.1321649

I played Crimson Echoes, and honestly, I felt like it was really lazy. Bad writing, and poorly hacked together environments. Might be appealing if you're desperate for some sort of Chrono fix.

>> No.1321654

Playing those VIP Marios really raises the question.. has 4chan never been able to come up with at least one simple hack of their own?

>> No.1321656

Didn't they make Crono into an emo faggot?
The coolest thing I heard was making Frog into a human.

>> No.1321661

Why doesn't /vr/ make their own Super Mario World hack? I'd be willing to join the project. Could be cool.

>> No.1321678
File: 146 KB, 732x424, ModsIDF.png [View same] [iqdb] [saucenao] [google] [report]

Has anyone tried the ones on this picture?

>> No.1321691

what is that we can make better or original with SMW?

in fact it would be easier to create a remake or similar game using one of those game makers/free engines

>> No.1321692

Isn't 5 finished? I'm sure I've got a copy of it.

>> No.1321707

Usually SMW hacks focus on making fun levels.
Super Mario World's levels were a bit on the easy side in hind sight. If you know how to abuse the feather, you can pretty much fly through any level in a matter of seconds, completely making the level design irrelevant.

>> No.1321713

yeah it was broken there needs to be a replacement for another item instead of removing it altogether, i mean since we don't want it to be a plain SMB game with only fireflowers and stars

>> No.1321719

Last time I snooped around in SMWC they made Hammer Suit, Tanooki and Frog power-ups.
I never got them to work however.

>> No.1322193

Haven't played it yet, but I absolutely love its art style. Any more recommendations on what SMW hack should I play? As I said before, I'm interested in hacks with custom visuals, long length and balanced difficulty level.

I can't find them. Link?

>> No.1322717


I talked about this thread with my buddy and he recommended me to play Kouhai Mario series. I haven't played it yet, but it looks pretty vanilla to me.

>> No.1322801

I tried out 1671. It's not bad at all, though a couple spots are a bit unfair (low ceiling jumps everywhere).

I'm currently stuck at Moon; I've searched up and down but I can't find any ways to open the doors.

>> No.1322804

>ALTTP - Parallel Worlds

That's a bit funny given ALBW. When did Parallel Worlds come out?

>> No.1322815

According to Romhacking.net, 2007. Of course, the original ALTTP had parallel worlds in it...

>> No.1322829
File: 704 KB, 2216x3562, smwhacks.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1322831
File: 518 KB, 2264x2216, smwhackspt2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1322839
File: 45 KB, 708x612, 1389127328027.png [View same] [iqdb] [saucenao] [google] [report]

>implying I don't have it already

Too budy watching AGDQ, though.

Also, 7z > rar

>> No.1322842


>hack lenght

>> No.1324019

Should've said "world"

>> No.1325029

I posted it before in this very thread. Still, great collection.

>Unfinished but still great Tier
>Mario's Keytastrophe

That hurts, man. It's my favorite SMW hack and it's a damn shame it'll never get finished.

Also, SMW 2+3 sounds like a mess.

That's great to hear that someone else likes it. Did you try that Duck Tales 2 hack?

>> No.1325830

If you like it that much why don't you continue it?

>> No.1325959


I tried it, but it's just too far above my skill level. I couldn't even beat the first level with save states.

Now, what I did decipher from the first level is that, unlike the other hack which sacrifices branching paths to create longer levels, this one retains its branching paths, but, they're balls-to-the-wall hard. I was at a jump, with a save state, trying to make it for fifteen minutes before I just gave up. You have to wait for an enemy to come from behind you, pogo jump towards it after it left the platform, hit it with the right distance put between you and the platform you left from without getting hit by it (which will kill you), then bounce off it to a falling platform. I couldn't get to that platform, and if the easiest level is like that, I just don't feel I can feasibly beat that game, so I can't judge.

Plus, I think the triplets give you different advice according to the hack information, except it's in Russian so I can't read it.

>> No.1326345

The Russians are fucking hardcore. According to the Dendy Chronicles video, the guy had to play a pirated TMNT3, which was essentially an unbeatable hard-mode TMNT3. Enemies are much more aggressive with much more health, and if by chance you make it to Shredder, he cannot be killed. This was an anti-piracy measure thrown in by Konami, as it detects whether the Konami logo is present on the title card. Since most pirate games remove copyright info, this triggered the prevention system.

So this hack should be a walk in the park for Russian NES gamers.

>> No.1326794

Eh, effort. Making a SMW hack requires tremendously huge amount of work, even with all tools available.

So,it's basically a kaizo hack of Duck Tales? I don't get appeal of these types of hacks, to be honest.

>> No.1326819

Seconding petiton to upload FFVI LH

>> No.1326827

Sorry for taking so long, i had a lot of work to do
These and more can be found here


>> No.1326847


The best

>> No.1326896

They do graphics, gameplay and sometimes even audio.

Your jaw might drop when you see all the stuff they've done with TSB over the last 3 years.

>> No.1326969

I wouldn't call it a kaizo hack (though there is one section that drops you below an enemy that you can't kill with your pole), it's just of a really high skill level. The knowledge of >>1326345 explains the difficulty for me.

For all I knew, I may have just taken the hardest path and the other one was more manageable, but my instinct tells me that hard path was definitely the one with the treasure in it, so I wouldn't be able to get the good ending on it no matter how hard I tried.

>> No.1326970

>cleaning through an NES ROMset
>hacks are included in the set, a few here and there, a couple hundred for Mario

>1,900 TSB hacks

And did they add online capability, because about a third of them had Online in the title.

>> No.1326976


Is there one TSB hack in particular that shows off a lot of good stuff? I just stuck to the latest roster update for muh Alex Smith, and I'm kind of intrigued at what else they might have done.

>> No.1327140


>> No.1327183

Dragon Quest?

>> No.1327184

Which Dragon Quest, turbonerd?

>> No.1327190

The first one.

>> No.1327375

That can't be right. Is it a real number?

I actually considered adding English fan translation of this game to the list, but in the end I didn't do it, because I decided to only list gameplay-related hacks. Now, I can finally put NES version of FFVII on the list.

>> No.1327387

I deleted them all, but, yeah, there were 1,900 files in that folder, and reading through the names, I think there was a version of the game updated for every week of every season of the NFL.

>> No.1327567

Are there hacks of any Rare titles?

>> No.1327601

Interested in this. DKC1-3 hacks in particular.

>> No.1327647

Wasn't there a kaizo Donkey Kong Country hack? Where can I find that?

>> No.1327651

Nevermind, I found 'em.

>> No.1328702


>> No.1328707

get the fuck out of here Romhacking,net shithead

Download a CHR editor, fuck around with it until you learn something. Make a graphics hack of something just for fun. Next, research NES text editing. It's the next thing you're going to want to do. master hacking NES games before you attempt to get into the more complicated stuff. Consoles like Sega Genesis and SNES often have compressed graphics that you'll need to manually decompress. At least, this is how it was back when I was hacking. It's been years.

>> No.1328712

I worked on Donnor Party. We spent over a year on it. It's pretty cool to see people still talking about it nearly 3 years later.

>> No.1328717

Man you're so fucking lazy.

>> No.1329616
File: 66 KB, 720x672, RetroArch-0110-201827.png [View same] [iqdb] [saucenao] [google] [report]

Which level did you make?

I'm really curious about good Mega Man hacks. Are there any good ones besides these mentioned by >>1298125 and >>1298140?

>> No.1329629

Megaman 5: Air Sliding was pretty good, though it kinda tapered off towards the end and a couple bosses were kinda annoying (the one I best remember is Chargeman being able to teleport without any real visual or audial indication of when he's about to do so).

>> No.1329645


For Mega Man 2 there's:
Exhaust, GrayZone, ABnormality, MIN and Claw 2.

All of the above are pretty tough with the exception of ABnormality which is incomplete and thus has old assets left in. Claw 2 and MIN both have lots of SaGa music, which means you're in for plenty of good listenin'.

>> No.1329692

is your pitiful body ready?

>> No.1329697

Holy crap, that's amazing given the N64. Yamauchi would be proud if he saw that, considering how he ordered it to be as difficult as possible to develop games for.

>> No.1329701

DAMN. I really need to get a USB controller/N64 flash cart and play the first Star Road.

>> No.1329706

>Not playing Pussy City Pimps


>> No.1329875

This looks even more impressive than the first one.

>no Wilford Brimley


These are pretty good. Any more suggestions? Even Touhou-themed Mega Man hacks are fine!

>> No.1329885

>Touhou-themed Mega Man

So, the RM4MI Wily Capsule?

>> No.1330987

There was a sonic hack where dr. Robotnik has to catch all the animals.

>> No.1331012

can anyone recommend any Super Metroid rom hacks? i've seen a lot of trailers and stuff, just recently saw the trailer for Super metroid SR388, anyone know if anything came of that?

>> No.1331030
File: 15 KB, 320x224, 1389428248034.png [View same] [iqdb] [saucenao] [google] [report]

Yes. It's absolutely worth playing just for that fucking animation he does at the start. Also fascinating from a technical standpoint since it's so heavily converted. And polished.

Too bad the actual gameplay isn't particularly good.

>> No.1331952

That was actually a joke. I mean, there are few Touhou ROM hacks out there, but they all suck.

Super Metroid Redesign and Metroid Legacy come to mind. Opinions on them are mixed, but it won't hurt to give them a try.

I personally love hacks that completely change the gameplay. Too bad there aren't too many of them.

I just noticed that SMW Central has a Yoshi's Island hack section:


Are any of these hacks good?

>> No.1332338

I worked on the first one, Despite my name appearing on the title card, It was a calab between me and two other guys people.

>> No.1332349

Somehow, it doesn't appear anyone's suggested Super Demo World.

It was developed as essentially a proof-of-concept for a Super Mario World editor but it plays extremely well and I enjoyed it immensely, it remains one of the best SMW hacks and I consider it a must-play for those interested in Romhacks.

I've also heard good things about Super Mario Star Road, which is a complete SM64 romhack (making it part of a VERY short list).

>> No.1333198

I'm surprised no one has mentioned Rockman no Constancy and Rockman Exile yet. They are one of the most popular hacks out there.

>> No.1333469

never played ff7. how does this compare?

>> No.1333487
File: 45 KB, 1280x821, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

>Special thanks to Bosk, who made this collection
Woah someone mentioned me, thanks. By the way, I plan on making the fourth version of the collection, I'll try and narrow down the number of hacks, because honestly I've put a lot of mediocre hacks in v3. Not to mention a few new hacks came out since I made the list and I still haven't playedthem. Pic related is the only proof that I have that I'm the guy who made the collection.

>> No.1333491

Forgot to mention, say if you have any suggestions or want some SMW rom hack added in the collection
I'm going to start working on a new image chart
In the mean time

>> No.1333835

Great contribution, Super Demo World is one of the essential ROM hacks, in my opinion.

Great collection, man! I've been wondering, are these Yoshi's Island hacks you included actually good?

>> No.1333852

How would you even go about making a good SMW hack if there many, already existing, that are bound to be better

>> No.1333859

It's called being creative. Also don't be afraid to do things that were done before. You're interpretation just may be better.

>> No.1333880

Do something with the gameplay none of the others did.

>> No.1335350

I wonder, would it be possible to make a Metroidvania-like SMW hack?

>> No.1335385

sure. why not?

>> No.1335405

If Extra Super Mario Bros. can be Metroid-like, there's no reason SMW can't.

Restrict certain powerups until you get to a certain point in the game, have the switch palaces function as a way to let you get to certain areas, use the different Yoshi's to help progress.

Hmm. I have Lunar Magic sitting right here...

>> No.1335452

>are these Yoshi's Island hacks you included actually good?
Most certainly, although there are probably 2-3 more great Yoshi's Island hacks that came out since I made this, but honestly I am not interested in SMW and YI hacks like I was years before, as I don't find them interesting anymore (must have exhausted myself from playing the hacks continuously for years) I don't think I can judge them properly, so I'll probably just remake the old hack collection instead of adding new hacks.

>> No.1335836
File: 24 KB, 596x562, smallYI.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone here have any experience with Lunar Magic? I'm trying to make small changes to the overworld (removing the separate screen for yoshis island, pic related), and it seems to be randomly changing levels' doors. Like when I go down a pipe in the first level it's coming out in a later level.

All I did was move the levels, I didn't edit them at all. Haven't even touched the level editor.

>> No.1335857

Are there any good hacks for the original metriod?

>> No.1335981

I checked the levels and the exits seem to be pointing to the right levels. I dunno wuts going on.

>> No.1336018


only program i've ever used to play with maps and events is RPG Maker...but i think i might know what the problem is.

your moving the graphics but not the events i think. Kind of like when you copy and paste an Excel spreadsheet and the algorithms go all whacky. The events/functions are assigned to an area maybe and not to the map sprites.

I don't know. Maybe it's something like that.

>> No.1336035
File: 24 KB, 1018x434, smallWTF.png [View same] [iqdb] [saucenao] [google] [report]

I thought it might be some similar too, but the icons take you to the proper stages, but when you go down a pipe and it changes levels (like to an underground area) it goes nuts. This is determined by the pipes screen location in the stage and where it's told to go.

It's supposed to take you to 1CB (pic related), it even says so, but for some reason is popping me out at the end of stage 3... I can't figure out why still, but I see no indication why changing the overworld would affect it.

Thanks for the attempt though.

>> No.1336051

It's taking me to 1FF, which also happens to be the last listed level... Hm.

>> No.1336073

I seem to have fixed it by expanding the rom to 2MB and resaving level 1FF. No idea why this worked, but it did.

>> No.1336093

Somebody needs to make a Mario 3/Mario World mashup so i can come for days.

>> No.1336103

Those exist. There's like 15 of them.

>> No.1336109


oh my

Anyone have any recommendations, then?

>> No.1336136

I'm also curious about them.

>> No.1336140


Let me clarify, I was talking about a hack that combines the levels of mario 3 and mario world (or any other marios) into one supersized rom.

Cuz yeah if that exists, i need it in my life.

>> No.1336165

I think there was one hack that replaced smw levels with smb3 and graphics from smas, and then theres tons of hacks that uses smb3 graphics from smas, like super mario bros 3X.

Also reminder that mario adventure 3's demo is out:

>> No.1336351

I'm still interested in those hacks, so I would be grateful if you could share them with us.

>mario adventure 3

Was there Mario Adventure 2?

So, I'm playing The Second Reality Project Reloaded and it's pretty fun so far. Is there any other SMW hack that reaches such level of quality and polish?

>> No.1336361

>Was there Mario Adventure 2?
Yes, it was mario vs luigi or something like that, but it was cancelled but I think theres demo of it somewhere but it was far from finished.

>> No.1336367

found it:
>Luigi vs Mario was going to turn into Mario Adventure 2. The premise of the game was going to be collecting green coins which would be used to open up new locations. World transitions would work by pipe levels. There would be no kings castles, no airships. just a long adventure. The maps were going to be free roaming also. Alas, my brother reinstalled Windows and over wrote my progress. What you have here is the final version of Luigi vs Mario BEFORE I started the free roaming maps. The Green coins are here and in almost every level I have completed.

>> No.1336374

God damn I didn't know Mario Adventure 3 is being worked on, is this the official site?
I found it by googling

>> No.1336383

Yep, though this one is updated more often:
(replace shit with face)

>> No.1336679

Any info-image on Mario 64 hacks? I heard Star Road was good but thats it.

>> No.1337387

Well, there's isn't any infographic concerning Super Mario 64 hacks yet. SMW Central houses quite a few of Mario 64 hacks:


I heard Super Mario 74 is pretty good, dunno about the rest. Can anyone help?

>> No.1337413
File: 64 KB, 512x451, jackal.gif [View same] [iqdb] [saucenao] [google] [report]

Is there a Jackal hack anywhere? I'd like to see the Jeep firing up some flamethrowers / spread guns / lasers. Plus more additional levels. I heard somebody made a twisted metal style of a jackal game

>> No.1337415

Woah cool, thanks for linking me. Shame that Mario Adventure 2 didn't get finished, I played the demo and liked it a lot, except the glitches annoyed

>> No.1337704

Soo.....since I cannot seem to .ips patch correctly for the life of me.... Is there any chance someone could patch a copy of FF7NES with the advent children .IPS?

Every attempt I did crashed on either the opening screen or the first Fight...

Thanks a bunch!

>> No.1337950

I had the same problem as you, the solution is simple: Apply the Advent Children patch on CLEAN ROM. Do not use the English fan translation patch, it's just a little extra thrown there.

As far as I know, there aren't any Jackal hacks.

I just cleared The Second Reality Project Reloaded, and I had a lot of fun with it. What SMW hack what you guys recommend next? I'm looking for something:

> with custom visuals, long length and balanced difficulty level

>> No.1339392


Can anyone post a link to Rock Man AB? I can't find it.

>> No.1339420
File: 336 KB, 670x534, jackal-modded.jpg [View same] [iqdb] [saucenao] [google] [report]

Just found a fanmade one. To bad its a keyboard-only control. I tried using joytokey but the controls arent responding.

>> No.1339938


Sure thing. Lots of people need to see this page too. Enjoy!

>> No.1340018
File: 52 KB, 360x315, SMW2+2.jpg [View same] [iqdb] [saucenao] [google] [report]

It took me longer than I expected but here it is:


This update adds more Mario hacks in addition to the contributions posted after the first version of the list was published. SMW list (Bosk did an amazing job) isn't anywhere near complete, in my opinion, as it doesn't feature any newer hacks. If you guys know any good SMW hacks that were released in the last two years, then let me know. For the next update, I'll be focusing on Mega Man hacks so these are also welcome.

This site is pretty amazing. It'll definitely come in handy.


Ahem, I'm also looking for a SMW hack.

>> No.1340936
File: 160 KB, 2400x2972, super_metroid_redesign_map.png [View same] [iqdb] [saucenao] [google] [report]

Little poll here:

Which hacks have you completed on original hardware, whether via repro, flash cart, or CD-R.

My list:

>Super Metroid: Redesign
>Brutal Mario
>Super Mario Bros. Special for NES
>Sendy's World

In progress
>Super Zero Mission

I didn't 100% Redesign, but I finished every exit in the build of Brutal Mario, and 100%'d the other two as well.

There are certain segments in most Super Metroid hacks involving chaining multiple shinesparks that are simply unfeasible to practice on a cart.

>> No.1340937

>I think there was a version of the game updated for every week of every season of the NFL.

holy sheit

>> No.1340971

Patiently waiting for a full Banjo Kazooie hack now that tools are available.
Banjo's Backpack if you wanted to look it up.

>> No.1341390

I find quite amazing that Brutal Mario runs on a real hardware.

>> No.1341827

>>1339938 I gave those Touhou and MLP hacks a try and they are quite good.

>> No.1342031
File: 279 KB, 771x532, Are you serious.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1342057

>MLP hack
You mean the one for MM3? I actually caved in from sheer curiosity, and gave it a try a couple of days ago.
Judging from a proffesional point of view (Not bashing it simply because it's MLP), I have to say that I am kind of impressed at all the work that was put into it, though it could have used a lot, LOT more polishing.

>> No.1343473

It's not that bad. I wouldn't put it on the list, because there are better hacks out there, but I expected something WAY worse. Any more Mega Man hack recommendations?

>> No.1343480

Massive fandoms tend to have a small handful of talented people in them.

>> No.1344101

Refer to this post.

>> No.1344134
File: 184 KB, 640x480, 1389985777641.jpg [View same] [iqdb] [saucenao] [google] [report]

To get a discussion going, I decided to to ask about Sonic hacks. There are few mentioned already in this very thread, but I think there are more than four good Sonic hacks out there. I liked Metal Sonic Hyperdrive and Dr. Robotnik Creature Capture (not so much Sonic Megamix as the level design is pretty bad at times, in my opinion). Are there other Sonic hacks worth mentioning?

>> No.1344164

Sonic 3 Complete might as well be the version ported to the Taxman engine:

I want this thing on a cart pretty badly.

>> No.1344173

Classic Heroes is the Heroes concept done right.

If you hate the idea you can play it as a normal game using some new characters and having Sonic 1 and 2 on the same game.

>> No.1344189

sonic 3 complete is an okay romhack, and that's it
it changes so many little things that just piss me off and make it unplayable
s3&k is superior

>> No.1344220

>Implying it isn't possible to change whatever angered you back to normal.

That's kind of the beauty of it. I could see every one of those IPS patches on the options screen along with everything else.

>> No.1344238

it isnt
knuckles' underwater glide physics are fucked and a lot of small glitches are removed
fuck romhackers

>> No.1344242

There's pretty much a tool for everything on Pokemon Gen 2.

Gen 3 is almost there, but when it comes to expanding tables (for new moves without requirement of replacing one, etc) there's absolutely nothing.

My suggestion is to learn how to use a hex editior. One of the reasons why Pokemon hack suck is because most of the hackers don't know how to do this and/or never look at anything recent.

>> No.1344248

*most Pokemon hacks suck

>> No.1344512

I have a question: Are the levels redesigned to make use of each character's abilities?

>> No.1344592 [DELETED] 

An update on this, Brown and Prism have both been updated and are now both available on http://www.rijon.com

>> No.1344602

Not from what I've seen, though it is still very much in production so who knows?

>> No.1345234

for smw hacks. ones that use custom music, specifically echo effects, are the ones that wont work.

i uh played through ff5 on the snes. that counts as a hack as far as i'm concerned. i've gone through several smw hacks too but im too lazy to list them

>> No.1345313

Mega Man Indonesian Artifact is a great MM5 hack.

Really impressive, it has a perfect mix of chocolate and vanilla

>> No.1346426

Play Megaman Reloaded, it's the best MM1 hack ever made in my opinion.

>> No.1347068

I'd say that all of these weird Indonesia-themed Mega Man hacks are worth trying. But then again, hack titled "Dr. Wily visits Indonesia" HAD to be good.

By the way, look what I found:


>RM4 MI ver. 0.02

Does anyone know what was added/changed?

>> No.1347095

Difficulty options (custom/easy/medium/hard/stable), the mr perfect boss officially a speedrunning mode and probably other shit.

>> No.1347737

supportive bump, later in the night I shall contribute with some

>> No.1348364

>configuration menu

i don't know why i smiled at that

>> No.1349106

I was thinking a while ago that I could make a pokemon themed Mario 64 romhack. I'm a huge GSC fan (AND N64 fan), so the world would be Johto with Mario 64's assets, if somewhat modified. Stuff like caves and forests could be short levels and gyms could be extra tough levels with bosses in them. The Elite 4 would then be a boss rush before you meet a Dragonite-recolored Bowser.

Even cooler would be if I could code pokemon stadium battles and 3d models into the game and make a full-fledged remake of GSC. Always wanted a pokemon RPG on the N64, but sadly it never happened. I'll probably never have the time or dedication or skill to make something like that though, but it would be awesome. Well, if some experience ROMhacker in here is desperate for a new project, here's an idea.

>> No.1349117

The sheer variety of options amazes me.

Aside from that, Rock Man Claw, Rock Man RX and Mega Mari (no, really) are also worth trying.

I played few MM2 hacks and I'm quite surprised that most hacks are tried are pretty shit.
I liked Rock Man 2.5 (quite easy and simple level design, but rather polished) and Rock Man IIDX (pretty good level design and cool music). Does anyone agree with me or am I the only one who likes them?

>> No.1349128
File: 1.59 MB, 1600x2500, Sonic romhacks list.png [View same] [iqdb] [saucenao] [google] [report]

Late response, but take this

>> No.1349136
File: 25 KB, 465x379, 1292192636401[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>I played few MM2 hacks and I'm quite surprised that most hacks are tried are pretty shit.

What was wrong with the hacks I recommended you? Please elaborate a little.

>> No.1349143


Not the guy you replied to but thanks for that list.

>> No.1349150

what am i supposed to do, print that out and wipe my ass? because my eyes can't take that horrible font.

>> No.1349153

Romhacking usually needs a base fairly close to the end result or the hacker needs extensive knowledge of the engine. Otherwise it'll just be an cancled project with mediocre asset creation that's never implemented.

>> No.1349997

I should've been more clear.

I take it you are the person who wrote this? (>>1329645) The hacks you mentioned are good. I was talking about other hacks featured on http://rockman2ips.tripod.com/index_en.html (like Rockman 2: Wed of Slasher or Deus Ex Machina, for example).

I'm mainly interested in hacks that offer good level design, you know.

>> No.1350071
File: 182 KB, 1054x761, 342662-g3_7[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Here's a nice Kunio kun Soccer League hack, it let's you press Select to switch over characters


There's more Kunio Kun hacks made in that blog, you just need to click on "NES Hacks" right on the tags section of that post

>> No.1350102

Not quite a ROM hack, but I goddamn love this game. It's Mario with Portals and TF2 hats.

>> No.1350116

Is it that hard to make a romhack?

With a 2D platformer like SMW, I imagine it is pretty easy with
the editors available. /vr/ should make a romhack!

>> No.1350841

Level edits are easy, asm for custom bosses and such is not.

>> No.1350874

FYI there was an update to Rockman 4 Minus Infinity recently. The major new thing is difficulty settings, you can either go with presets or tweak the available settings as you want. It also includes that Shadow Man fight that only gods will find.

>> No.1351268

That's a great list. I haven't played them all yet, but I liked the ones I tried

>Sonic 2 Delta

It's a pretty good hack (Wood Zone needs some polishing, though). It reminds me of hack I played a long time ago called Sonic 2: Long Edition, which I really should revisit, because I don't remember if it's any good.

>The S Factor

This one is also well made and polished. Don't let the fact that it stars Silver and some crappy OC discourage you.

>Pana der Hejhog
>Sonic Boom
>Sonic 2: Advanced Edit

>you'll never see them finished

>Sonic 3 Complete

To be honest, I've never played S3&K before. Now I wonder if I should play that or Sonic 3 Complete.

>Sonic 2 XL


>> No.1351376

Git good screen

>> No.1351463


So, if this can be done, when can we expect to see a MM/OoT romhack?

>> No.1351486


Er, what I mean by that is one that could be considered to be its own game.

>> No.1351497

how far are you in super zero mission?

i started on snes with my sd2snes but got'damn i couldn't continue without save states.

i got to the pirate ship and immediately tripped the alarms, said 'fuck this' and played on my 51" samsung via pc.

>> No.1351962

How easy are sprite edits?

>> No.1352276
File: 3 KB, 256x224, Metal Max (J)-0.png [View same] [iqdb] [saucenao] [google] [report]

it depends on the sprite but youre usually better off inserting a copy with spritetool and editing that. sprites are actually decently easy to code if you don't care about saving space and neatness.

i've been doing snes stuff for about 5 years but wanted to start learning nes stuff. i also have been practicing japanese for a few years so i thought id kill to birds with one stone and translate a fc rom. you may have seen my thread a few day/weeks/forgot ago.

anyway after a couple days of tinkering i've made some good progress. i figured how a lot of the text routine works. i'm just posting to show off my progress. eventually i'll added lowercase letters and confugulate the special commands. like in the screenshot the data specifies only one character yet displays 9 characters (it says monster hunter btw) but i needa edit it to display 13 (MonsterHunter). yea.

>> No.1352289

that's why you do it the lazy way and make it say MonHunter

>> No.1352297 [SPOILER] 
File: 3 KB, 256x224, Metal Max (J)-1.png [View same] [iqdb] [saucenao] [google] [report]

well FUCK

>> No.1352379

Does anyone know any good newer (released in 2012-2014) SMW hacks?

>> No.1352620

>this thread

dammit this is why i love this board

>> No.1353363

>Jester's Challenge

It's music and graphical effects are rather impressive for a Mega Drive/Genesis ROM hack. Worth trying if only because of that.

>Sonic Erazor

One of the best Sonic hacks out there, in my opinion. New moves, expanded zones, ridiculous bosses, and of course explosions.
The level design could bit better at times, but it's still a must-play if it comes to the ROM hacks. Music from Tutorial Place sounds awfully familiar. It's not an original piece, am I right?

>Sonic 1 and 2

It's basically Sonic Delta without custom levels. I wish someone would make a hack that combines S1, S2 and S3&K into one game.

>Sonic 2: Retro Remix

A really interesting idea that combines Sonic 2 with Knuckles' stages from Sonic Adventure. A well made hack.

>Robotnik's Revenge

A boss rush hack that features bosses from first two Sonic games. Fun.

>Sonic VR
>Sonic 3 & Knuckles: The Challenges

Very imaginative hacks that have player clear short obstacle courses. I especially recommend the latter one as it often plays around with usual Sonic conventions.

Good list, good list.

Bump for that one.

>> No.1354034

Super Mario and the secret of 7 golden statues, The lost chapters and Eyeless are relatively recent good SMW hacks

>> No.1354071

One of the things that bugged me in MI was the hitstun. I'm too used to the old Mega Man hitstun, and that'd be great if he changed it.

>> No.1354275
File: 7 KB, 256x224, Eyeless.jpg [View same] [iqdb] [saucenao] [google] [report]


At first, I thought "This shit looks like an indie platformer" then I actually played it. The EarthBound music (I think?) did for me. Scary.

This is how you make a disturbing ROM hack. There was another scary SMW hack, but it had only minor graphical changes and text descriptions in style of "sanic went too fast and cried blood"

>> No.1355901
File: 109 KB, 640x480, gotta go fat.jpg [View same] [iqdb] [saucenao] [google] [report]

A third revision of the list can be found below


The main addition this time around are Sonic and Mega Man hacks. Since I've barely scratched the surface of Mega Man ROM hacks, the next update will also be focused on them.

>> No.1356410

Wily Dream Space is pretty good.

>> No.1356432

The Mario Adventure 3 demo is pretty boss. I didn't like it as much the first time I played it (but loved the new powers, like the Ninja Suit), but after giving it some more time, I definitely like the stage design and where this is going. Feels better than Mario Adventure.

>> No.1356480

I suppose the BS Zelda things would count as hacks:

Includes a sequel kind deal to alttp and remakes of zelda 1's quests in a lttp visual style. Was originally broadcast with time limits and such but there's various patches to make them more like the other zelda games.

>> No.1357395

How many stages are there?

>> No.1357397


I wanna say 7 or 8...maybe. It's apparently the entire first world, but I didn't power through all the stages, so my number may be way off.

>> No.1358131

I have one more question. Are these hacks from Even More SMW Hacks folder actually any good?

>> No.1359446


>> No.1359623

Rockman Sparkling to Hero

>> No.1359676
File: 1.10 MB, 1024x768, 1390580786723.png [View same] [iqdb] [saucenao] [google] [report]

this any good?

>> No.1359793
File: 3 KB, 256x224, 1158titlescreen[1].png [View same] [iqdb] [saucenao] [google] [report]


Graphic update - Cover art Bomberman, apparently

>> No.1359908
File: 690 B, 256x240, 414screenshot1[1].png [View same] [iqdb] [saucenao] [google] [report]


Nintendo World Cup hack, now you can play as any team in VS mode.

>> No.1359934

This, plus I doubt very many people know how to hex edit.

Closest we ever got was Megaman VR, but that was totally it's own game and left the board.

>> No.1359937

its a very impressive hack. It's a totally newer better mario 64. Although I recommend it for mario 64 pro players for it is a very challenging game.
basically mario 64 for dark soul players. very good and very hard game

>> No.1359945

I like that Idea. I got bomberman when i was 7 and it was a huge fucking let down, I was expecting something cool like mega-man instead of some game with cartoon retard weeaboo bubbles

>> No.1359948


it was noticeable being a hack of an n64 game...majority of rom hacks are of nes or snes games

>> No.1359958

Yeah. It's hurt by the mostly unchanged bosses and enemies, but the stages are completely overhauled and really fucking elaborate. It's worth dicking around with, at the very least.

>> No.1360820
File: 1.47 MB, 3264x1836, 1390618306672.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey I love hacks
My physical carts

>> No.1361016

Holy shit /vr/.

This guy didn't just put in your normal battle gauntlet function into original Pokemon Red, he put in a fully fledged Battle Factory as in the newer games' Battle Frontier. This is a must play for only a little quick fun, it's cool as shit. The project even has it's own GitHub.


>> No.1361040

I am surprised nobody has mentioned Legend of Zelda:
Voyager of Time yet, it's a relatively new romhack for OOT.
OOT romhacks are special because there are so few.

>> No.1361049
File: 17 KB, 256x224, 162screenshot4[1].png [View same] [iqdb] [saucenao] [google] [report]

instead of using pastebin why aren't we making a page on the wiki for these hacks? http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki

also the best hacks i've ever played:

Mario Kart R - all new tracks, very well designed, replaces koopa troopa with kirby

Dragoon X Omega and Dragoon X Omega II - can't believe these haven't been mentioned. hacks of dragon warrior 1 (US) and Final Fantasy (US) respectively. uses the engines to make brand new games, everything has been changed from enemies, maps, music, and visuals. a lot of ASM work was done in DXOII. best hacks for DW1 and Final Fantasy hands down.

Final Fantasy ++ - massive overhaul of final fantasy using graphics ripped straight from SNES final fantasy titles. looks really good on NES

>> No.1361051

where did you get these?

>> No.1361063

speaking of repros, can we get some links to cheap repro services going? Here's one to start:


>> No.1361089
File: 72 KB, 1279x1021, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Mario Gives Up(1, SMW romhack) is my favourite romhack. Also, creating a romhack does not seem too hard on Lunar Magic, I am going to make one(but it will probably suck considering I am too lazy to create/import models).

>> No.1361416

Actually Lunarmagic is one of the most accessible hacking tools ever created. It's literally so easy anyone could make something in it. It's also why there's an over saturation of shit of SMW hacks as well.

>> No.1361689

Is Earthbound Uncut pretty much this patch? http://forum.starmen.net/forum/Community/PKHack/Mother-2-to-EarthBound-Uncensored-patch

Speaking of which, Earthbound has a lot of really good hacks.

>> No.1362043

>instead of using pastebin why aren't we making a page on the wiki for these hacks? http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki

I actually thought about that, but I decided to stick with Pastebin lists. Mostly because of two reasons:

1) That would be too much work for me as I have around 100 hacks listed right now.
2) It would cause unnecessary flamewars and third-grade trolling.

If someone wants to do that, then feel free to do so.

>Speaking of which, Earthbound has a lot of really good hacks.


That makes me wonder, what are your favorite SMW hacks, guys?

>> No.1362060
File: 173 KB, 455x367, fast.png [View same] [iqdb] [saucenao] [google] [report]

>/vr/ should make a romhack
>Megaman /vr/ nevar forget

>> No.1362240

Seconding the pastebin to wiki move

>> No.1362403


>> No.1362546

But they're independent now, they want nothing to do with /vr/.

>> No.1363986

I had no idea that it has turned into an independent project, looks good.

>> No.1364016

I've always wished someone would make a hack of Sonic Jam that makes an actual platformer out of the Sonic World assets

Even if it was just a 3D recreation of Green Hill I think it'd be the coolest thing ever

>> No.1364090

I still say Pin Man was the best /vr/ idea.

It was designed to be a standalone game from the start though, not technically a hack.

>> No.1365390

DHI finished his Rockman Unprecedented hack


>> No.1365436

These aren't actual Rom Hacks but they're still pretty fun.


Play the Ghosts N Goblins one first.

>> No.1365439

Rockman 4 Minus Infinity released a new version.


It has new difficulty settings (Hard mode will rock your balls), a hidden boss, and a speedrun mode.

>> No.1365541

The emulator interface is still a little unpolished, but it's not hard to emulate Saturn anymore, and SSF is pretty compatible and fast. I had trouble for years emulating Saturn, and now I can play Astal, Clockwork Knight, Sonic Jam, Guardian Heroes, and Radiant Silvergun. Haven't tried anything else yet, I'm afraid. Now the problem is getting people to notice and care. Once Sega Saturn emulation becomes more popular, maybe we'll see some of that.

>tfw there will never be a Neo Geo Pocket Color flash cart that you can load up with all of the greatest Sonic Pocket Adventure hacks.

>> No.1366189

I thought it was finished a long time ago?

If everything goes fine, I should put the final version of the list soon. If you have any good ROM hacks that haven't been mentioned yet, it's a good time to do so.

I'm also think of making a huge archive contaning all the hacks mentioned in this thread? Is it a good idea?

>> No.1366510

What SMW hack would you recommend to a person who enjoyed newer Marios (NSMB and NSMBWii), but wasn't good at them?

>> No.1366538


Most of /vr/ doesn't even know HOW these old machines work, they probably think by blowing in the cartridges, you charge up the hamsters carrying the memory so that the game works. Once they attempt to come up with something, they'll always opt for the easiest answer, since many of these consoles had limits that required extensive thinking to work around. Finally, assembly language is like braille, except useless in the modern world.

Plus many people are "artists" first and programmers second, when most homebrew programmers/hackers are programmers and only programmers. There's a reason why a lot of homebrew games have programmer graphics.

>> No.1366587

I'm currently hacking FF7 to be less boring for replays - the way the fun materia options are limited til the end on the adventure bothered me even the first time. The desolate lack of variety in Midgar was always painful, too.

In my hack
-You start with most of the pointlessly-withheld materia that would not be gamebreaking in the early stages (so no 2xcut, W-anything or super powerful spells, but you get the counter materias, long range, slash-all, and a lot of miscellaneous materia).
-To preserve challenge, enemies' offenses and defenses are significantly upgraded across the board (regular enemies have one set of multipliers and bosses have a different one), but it's not an unfun hardtype everyone-in-back-row-in-sadness-for-the-whole-game level of bullshit. Just enough to challenge you with your expanded options.

Would anyone here be interested? I'm nearly done.

>> No.1366926

No one here. Maybe try

>> No.1366929

As someone who has made hacks for another Final Fantasy game, the best advice I can give you is to follow what you think is best. Play other hacks for comparison's sake, but, don't stick away from your idea. Also, post a few videos, or gimmicks you'd like to implement, add onto it, you don't have to change everything, and maybe make it your own topic. If it gets enough interest, or if it doesn't and you don't give a fuck, see how far it takes ya.

>> No.1367156

>>1366510 Bump. Anyone?

>> No.1367436

I just started the romhack "Mario Gives Up" (SMW hack) and I am enjoying it thus far. It is a fairly challenging hack, thus far.

>> No.1367439
File: 95 KB, 1271x959, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Overworld screencap.

>> No.1367440

What is there in the way of Final Fantasy hacks?

>> No.1367789

So, I'd been meaning to play Second Reality Project Reloaded, and the anon who posted the bundle of SMW hacks urged me to get to it. I tried playing through Snes9x on the Wii and got crashes and music stopping. I tried it in Snes9x on the computer, which ran slightly better, but still had some crashes and the same sound problems.

I kept hearing people mock ZSNES and stopped using it entirely, but do most SMW hacks still require ZSNES these days? If that's the case, why do people hate on ZSNES so much? I'm probably going to have to move my computer to the living room if I want to play this on the couch, huh? :/

I also tried Extra Mario Bros on the Wii and had some weird problems in FCEU GX that I don't get in Jnes on my computer. When I start a game on the Wii, I get the game over sound and there's no music until I go through the pipe. It seemed to be smooth sailing after that, but it's concerning.

>> No.1367805

Not really a Retro Romhack, but there is Newer Super Mario Bros Wii, pretty much a complete remake of the original, with much more original levels added.

One of the guys behind it is working on a SM64DS Hack, too.

>> No.1368265

Only the older SMW hacks require this, because older editors used hacks only present in ZSNES itself. Recent hacks work well on newer emulators instead, as the main idea for a hack in general is to make it playable on an actual console.

>> No.1368864
File: 20 KB, 256x224, 1390941656902.jpg [View same] [iqdb] [saucenao] [google] [report]

>So, I'd been meaning to play Second Reality Project Reloaded, and the anon who posted the bundle of SMW hacks urged me to get to it.

Good choice, there are few poorly designed levels and the last world kinda drags on, but it's still fun. Don't know how it compares to other SMW hacks, since TSRPR is the only one I have ever beaten.

>I kept hearing people mock ZSNES and stopped using it entirely, but do most SMW hacks still require ZSNES these days? If that's the case, why do people hate on ZSNES so much? I'm probably going to have to move my computer to the living room if I want to play this on the couch, huh? :/

Most of the ZSNES' criticism comes from the fact that it uses many shoddy workarounds and hacks to emulate the games. Emulators are supposed to be as accurate to the real deal (as in consoles, computers etc.) as possible, and ZSNES is nowhere near that.

Is it better than The Second Reality Project Reloaded? Just wondering.

By the way, this enemy looks strangely familiar. It's not an original creation, right?

>> No.1369454

I've been playing it, it's very nice. It's unfortunate that the developers have their heads way up their asses. They went to the trouble of working in classic controller support only to come up with an asinine control scheme that can't be changed. Everyone on their forums tells them to make it more like Super Mario World, and the devs put their fingers in their ears and explain why their method is the only one that could possibly work, with some ridiculous tripe about the differences between the CC and CCP that doesn't make any real sense at all. People kept posting ideas and diagrams but they wouldn't have any of that. They said they'd try to add options later, and everyone is just dumbfounded as to why they wouldn't make the logical choice the default with their zany little idea as a later addition.

Good game, but the devs are pretty much typical of the romhacking circuit. Swako seems to be a "master level editor", and lack of humility aside, I guess that wouldn't be too unwarranted if the levels are as good as they are (assuming he's done most of the levels here), but I sincerely think he has more than a few screws loose.

>> No.1369464

Yeah, I already knew that. I just see people give others so much grief for so much as mentioning ZSNES, much less use it, that I assumed Snes9x must have managed to make it completely obsolete.

>> No.1370172


>> No.1370674

If you haven't picked one Mario Gives up offers an extremely familiar adjustable early game that isn't too hard but isn't too easy either and ramps up fairly nicely. It really is one of the best hacks made for SMW.

Aside from that there's also Super Demo World, which was made by the creator of the Lunar Magic editing tool himself to show all the tricks it was possible of. It's another nice little romp if you want to do that. Hopefully this helps some anon.

>> No.1370767

>S3K Master Edition 2
Do you know other hacks in the same vein?
I tried doing this with Sonic 1 and a crappy editor (not SonEd) like, 7 years ago, but never got past editing GHZ1 because I really wanted to add the Robotnik monitor functionallity, but wasn't abçe to do so...

>> No.1371092

I really should play Mario Gives Up. Are there more SMW hacks of that quality?

>> No.1371334

And yet the creators of those hacks couldn't be bothered to program them to run on a real N64.

>> No.1371383
File: 811 KB, 1600x3000, sonic_hacks.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1371387

>tfw sonic hacks are the only hacks with significant changes in game's code

>> No.1371883

Anyone interested in doing some playstation rom hacking for money?

>> No.1371926
File: 5 KB, 256x240, whee.png [View same] [iqdb] [saucenao] [google] [report]

It's because Sonic has full, commented, easy to reassemble disassemblies. We need more of those. SMB3's got one and it means I can do shit like this.

>> No.1371951

I think SMB and SMW have complete commented dissasemblies too. Much of the community thats rather underage, so theres a lot of trash. At least, thats what i noticed being a part of the community for the better part of 6 years

>> No.1371956

Jesus I should have read this before I posted it. To clarify, I meant that most of the SMW community is/was somewhat underage, so many of the mods made are garbage. I've seen way more good SMB/SMB3 hacks than SMW hacks.

>> No.1371959

Not quite so. Pokemon has had quite a step up on terms of research and ability to do some really freaky shit very recently. It's not quite to the level of Sonic yet, but it's getting there.

The bad part is that the horrible hacks are normally the most popular in that circuit, so the games will probably never fully show the fruits of everyone's labor.

>> No.1371978
File: 150 KB, 616x725, 1391056864105.png [View same] [iqdb] [saucenao] [google] [report]

>includes a settings screen where you can alter things as you see fit
>no option to change the hitstun back to normal

>> No.1371982

I seriously wonder that they have learned from Gen 1's janky mess of a code. Supposedly, according to disassemblies, the program itself is laid out quite neatly. Well, Gen 2 hacks are more than welcome since that was a huge step up in every regard, but the game itself was disappointing.

Of course you probably mean Gen 3 onwards, where the GBA didn't have to deal with the unreadability of assembly and pushing hardware limitations up flat walls.

>> No.1371983
File: 2 KB, 128x128, 1386631172694.png [View same] [iqdb] [saucenao] [google] [report]

>mfw the first time I saw Final Shadow Man's instakill attack

>> No.1372353

I am out of the loop with SMB3, but what advanced hacks are there?
The only one I remember was Mario Adventure. It was amazing, but other than that I didn't see much.

>> No.1372509


>> No.1372523

To get some discussion going: What are your favorite SMW hacks?

>> No.1372534

can we also talk about fan games

>> No.1372559

Does anyone know of any SM64 hacks that work on a real N64?
All the ones I've tried fail miserably.

>> No.1372684

>hacks running on a real console
Okay, PSX and GBA (to keep it /vr/-friendly) have good, easy ways to emulate roms on hardware. But N64? Tell me more

>> No.1373252

I tried using the xdelta thing the INSTALL.txt told me to use but every time I try to patch it it gives me an error saying "An error has occurred: xdelta3: source file too short: XD3_INVALID_INPUT" What did I do wrong?

>> No.1373424

Look into freemcboot. There's a bunch of different ps2 emulators you can use to run games. Support isn't great though. Xbox had the same setup. I don't know if it's any better on ps3 and xbox 360. PC probably has the best emulation. You can however also use freemcboot on ps2 to run ps2 games off a hard drive (internal or usb or even over the network), doesn't work for ps1 games though.

>> No.1373431

Bump for that.

>> No.1373438

love u guys

>> No.1373748

Not running emulators on real hardware, but running N64 ROM hacks on real hardware.
EX: Goldeneye X, F-Zero X Climax. Both hacks of Perfect Dark and F-Zero X, respectively, and both run on real hardware.

>> No.1373756

Also, if you're looking to emulate games on a real N64, there is a semifunctional NES emulator called Neon64.

>> No.1373764
File: 1.23 MB, 1382x780, 493578326iaUakV_fs.png [View same] [iqdb] [saucenao] [google] [report]

I just can't bring myself to play hacks that don't run on original hardware. That's why I haven't touched Super Mario Star Road yet. In my mind I think I might as well play a PC game, even if the gameplay is significantly enhanced by being emu-only.

How to deal?

>> No.1373769

MARIO is pretty unique

>> No.1373780

Super Mario World Beta is interesting.

Rise to the Challenge is exactly what it says it is, and has a unique story.

>> No.1373951

Does anyone know what hack is being used in this particular series of Let's Play video for Romancing Saga 3? I would totally love to have Asellus in my party.


>> No.1374437

>Super Mario World Beta is interesting.

I love these beta restoration ROM hacks.

>> No.1374852

Super Mario 2D Land is quite good.

>> No.1375085 [DELETED] 

I hate to say it but the MLP MM3 hack is actually really good

Graphics are butt ugly though

>> No.1375104 [DELETED] 
File: 112 KB, 370x323, megapony false ending.png [View same] [iqdb] [saucenao] [google] [report]

I couldn't play it due to graphics. Once I saw what Rush Coil/Spike looked like I just had to stop.

Mega Pony (a fangame, not a ROMhack, so I suppose it can't be discussed here; I really wish G15 wasn't so strict, I'd sincerely like to discuss the game, though I understand how easily loosening the rules would be abused) is much better in regards to graphics.

>> No.1375109 [DELETED] 

I played it, and almost lost my sides when I first met the enemies that looks like the flag of Denmark. I thought "Why the hell is Denmark's flag running towards me?", and then *boom*.

>> No.1375123 [DELETED] 

I was more confused at all the Castlevania enemies.

>> No.1375131 [DELETED] 
File: 64 KB, 500x438, snap0001.png [View same] [iqdb] [saucenao] [google] [report]

You mean this one?

More confused than when you saw that giant Pinkie head enemy?

>> No.1375147 [DELETED] 

Let's just say the game as a whole is confusing

>> No.1376138 [DELETED] 

>Mega Pony (a fangame) is much better in regards to graphics.

Well gee, probably because it doesn't have to combat the crippling limitations the NES has. Probably because fan games eliminate all the headaches caused from assembly language and let the person's artistic side come out in full force. Probably because you only need to spend a fucking week programming EVERYTHING in a language that's ACTUALLY. FUCKING. READABLE by the human mind, and you can invest weeks, maybe even months, fine tuning graphics.

>> No.1376345

+1 wiki plz

>> No.1376351

SSF is Windows-only and closed-source. Good luck with that.

>> No.1376519
File: 604 KB, 1042x1454, Bomberman Cover Mix Up.jpg [View same] [iqdb] [saucenao] [google] [report]

I hope that however made this hack was are of this fact.
The US release of Bomberman used illustrations from the game Bomber King, released in the west as Robo Warrior.

>> No.1376521

*whoever made this hack was aware


>> No.1377408

It's a shame that it isn't based on a 3DS game.


Mind blown.

>> No.1378307

This is 4chan, as long as the gist of what you're saying is clear than no one cares about simple mistakes (except for grammar nazis).

>> No.1379852


>> No.1380570

I highly recommend Lunar Legends and Gamma V's Starlight Island Adventure

both are smw hacks

>> No.1381721
File: 51 KB, 640x480, s1megahack_ultra000.png [View same] [iqdb] [saucenao] [google] [report]

>Sonic Megahack
>sega jingle
>the boss shown in the picture
>broken-ass sonic
>the quiz Is it bad that I knew the correct answers to almost all the questions? Sonic series is my guilty pleasure next to Touhou, Persona 4 and Gears of War.
>clear voice samples
>final boss battle

Play it guys. It's short, but very creative. I wish that they would make a full hack out of this, but what can you do.

>> No.1382791

I have a mad idea, people: What if made an archive containing EVERY SMW hack featured on SMW Central. Is anyone even interested in something like this?

>> No.1382887

most of them are shit. also ultimaximus on smwc already did

>> No.1383863

>ultimaximus on smwc already did
These aren't the types of hacks I'm talking about, though. Most of these are just simple bugfixes, and graphical modifications.

So, anyone interested?

>> No.1383876

why not just filter it through the good ones, not everyone wants to shift through shit. In fact we might as well have a romhack voting community here with this thread to see which hacks are actually worth a damn.

>> No.1383902

>In fact we might as well have a romhack voting community here with this thread to see which hacks are actually worth a damn.

That's actually a really good idea, would anyone here be interested in something like this? I'd like to end this thread with something special, you know.

>> No.1383994 [DELETED] 

Looks pretty well made, but why the hell does it exist?

What possessed someone to say "Hey, I like Megaman, but you know what it's lacking? My Little Pony. That would be so badass"

Again, I can't exactly knock something I haven't played, but...

>> No.1384434

I'd be interested

>> No.1384446

Sonic 1 Megahack: Ultra Edition is the greatest hack of all time.

>> No.1384462 [DELETED] 
File: 4 KB, 512x512, 1391536631052.png [View same] [iqdb] [saucenao] [google] [report]

Because ponies have to vomit themselves onto everything that has ever existed. You can google almost anything and find pony shit related to it.

>> No.1384487 [DELETED] 

What bothers me is the name. Mega Pony? C'mon, that's fucking lazy. Why not Mega Mane?

>> No.1384578

Someone in another thread mentioned a palette hack for Breath of Fire 1 GBA. It seems to have disappeared from the internet. If someone has it and is nice enough to upload it, that would be great.

>> No.1384582 [DELETED] 

Bronies are critically acute furries. Its beyond a sick fetish, it has completely taken over their life.

>> No.1384779
File: 9 KB, 257x196, download.jpg [View same] [iqdb] [saucenao] [google] [report]

Just got myself a N64 flashcart.

Any must play ROM Hacks besides Mario 64: Star Road??

>> No.1384862 [DELETED] 

Because that would be clever.

>> No.1384982

That's the spirit! Anyone else?

I'm thinking on how we should vote. And yes, I have my mind set on doing it.

>> No.1384997

Well maybe we should run it like some bookclub type of thing. Suggest a Romhack, make a thread about it, or keep it here, and let anons vote on saying it's a good romhack or not.

>> No.1385132

That's a great idea! Is anyone up on that?

>> No.1385479


>> No.1386723

OK, so here goes nothing.

#1) #thathack [http://www.smwcentral.net/?p=section&a=details&id=6027]

To be honest, I liked it. The level themes are varied, the level design is pretty good (I especially liked the way of getting Dragon Coins in the first level) and the presentation is really good. Short but sweet.

#2) 1 Island Of Vanilla Feeling [http://www.smwcentral.net/?p=section&a=details&id=5988]

The level design is a mess, that's all it needs to be said. Pass.

#3) 2-Player Co-Op Quest [http://www.smwcentral.net/?p=section&a=details&id=5559]

I don't have opinion on that one, since I don't have a second player. The whole idea is nice, but the level design is meh.

#4) 5 Orbs [http://www.smwcentral.net/?p=section&a=details&id=5257]

The presentation is fine, but the level design is pretty bad and the whole thing feels pretty uninspired.

>> No.1387072
File: 9 KB, 256x224, control freak screenshot2.png [View same] [iqdb] [saucenao] [google] [report]

Super Metroid - Control Freak


I don't remember Super Metroid having *bad* controls, but after playing with Control Freak, I don't want to go back. The serviceable but sometimes clunky controls of the original game have been adjusted to do exactly what the player wants, when they want it.

I was worried that I would abuse the new "brandish" function - but in actuality I just never used it. Oops. If you want to master the new controls, check this page for information once you've progressed in the game enough to make use of the advanced techniques.

As someone who has now only finished Super Metroid once, I appreciate the changes to "aim up", "select item", and "X-Ray".

Anyone playing Super Metroid, even for the first time, should use this hack.

>> No.1387224

Can this be implemented into other Super Metroid romhacks somehow?

>> No.1387232

Try combining them. My guess is that if the other hacks don't mess with controls they might be able to combine.

>> No.1387278 [DELETED] 

More like stupid. I agree, Mega Pony is a bit of an... odd name, but naming it "Mega Mane" would be like naming Mega Man "Mega Hair".

>> No.1387471


>> No.1387979


>> No.1388381

IS there a list of good rom hacks for Monster catching types? Or for the sort few Western RPGs on old consoles.

>> No.1388587


>IS there a list of good rom hacks for Monster catching types?

You mean Pokemon hacks? Check this post if you want hacks based on the first two gens. (>>1355901). Ask /vp/ about the newer ones.

I dunno if there any WRPG ROM hacks, probably not.

I think I'll just stick to the original plan.

>> No.1389075

NOOBIE question but how do you download the hacks and make it work?

Tried downloading this SMW hack and it doesn't work

>> No.1389106
File: 5 KB, 233x108, lipsnew.gif [View same] [iqdb] [saucenao] [google] [report]

You need:
>original rom (readme.txt or site where you download patch should say what rom to use, its usually one with "(U) [!]" in title, but sometimes it requires very specif version
>patch file, at most time its .IPS

Use this tool to patch them:
it should be simple enough to use, but just in case:
>open LunarIPS
>press "apply IPS patch"
>select your IPS file and press open
>select your rom
>rom you selected should be patched now

If its not IPS then google is youre friend.

>> No.1389376

So, I've been working on my Super Mario World hack collection and I want to divide them into few categories. What's the difference between vanilla and chocolate hack? I always thought that vanilla hacks only use assets from the base game and the chocolate hacks add custom stuff, but I've seen hacks with custom visuals being labeled as vanilla. Can anyone help me?

>> No.1389401

Some people extend "vanilla" into creating custom visuals out of the existing assets, that might be what you're seeing. Otherwise, you got it right.

>> No.1389859

Bumping this;

Apparently ZNES opens up with every ROM I have... how do I stop this from happening since it keeps saying bad rom with the hacks?

>> No.1389907

>how do I stop this from happening

Getting rid of ZSNES since it's a terrible emulator.

Use ZMZ if you want ZSNES's interface.

>> No.1389952 [DELETED] 


I do admire how MLP seems to have these puns, especially for locations like Mane-hattan or Canter-lot. Then again, I always found horses to be especially funny animals.

>> No.1390968

Well, some of the older hacks work only on ZSNES.

>> No.1391751

I need some information regarding Brutal Mario? What's the difference between, let's say, "vanilla" Brutal Mario, Super Kitiku World and Cheep (or Cheap as it's sometimes known) Demo?

>> No.1392004

I just got to that secret boss fight in Rockman 4 Minus Infinity this evening.
Good god, I had to abuse the hell out of rewinding to even manage that fit, it's pure evil in every way.

>> No.1392046

Is it Shadow Man?

>> No.1392061

Kitiku World is the most up to date version of Brutal Mario. the cheep demo was another world that wasn't in early versions of Brutal Mario., basically just play the newest version of Kitiku World (which AFAIK still isn't complete)

>> No.1393659

I see. So, I'll include both Cheep Demo and Super Kitiku World. Thanks for help.

>> No.1394309

Is Megaman: Hedgehog Trap any good?

>> No.1395641

Well, I played all three of them and I think I'm going to include all three of them since they all are pretty different from each other. I think I'm going to post the final version of the list either tonight or tomorrow, so if you got any hack to recommend, please do so now.

>> No.1395984

>There was one that turned Gen2 into a winterized version

That sounds pretty cozy. Does anyone know what the name of this might be?

>> No.1396078

It's called "Pokemon Christmas".


There's just something magic about Gen1/Gen2 ROM hacks. Playing a whole new Pokemon adventure on your good old DMG-001 Game Boy.

>> No.1396114

Thank you.

Never heard of Pokecommunity before but I just got into looking for Pokemon hacks. Is there a ref list or something like that?

>> No.1396126

I dunno, GB Pokemon hacks are incredibly few and far between, much less overhaul hacks.

>> No.1396278


Is it good? The fake Pokemon kinda turn me off, to be honest.

>> No.1396494

Does anyone know where I can find a SMW hack called The Castle?

>> No.1396981

Here's a bunch of hacks for the Mega Man series inspired by the "Endless" mode of Mega Man 9. You play through rooms and bosses from the games at random and survive for as long as you can. All these patches are for the Japanese versions:


That last hack is made by a different person than the others and hasn't been worked on quite as much (less rooms/no alternate modes) but it's still worth playing.

>> No.1396987

oh wait, hotlinking isn't allowed

Well just go here and figure out the moonspeak:

>> No.1397152

There's only three.

>> No.1397863

Original version:


Remake and the demo of a sequel (dunno if it's legit, haven't checked it yet):


>> No.1397875

A rather small but nice hack for FF IX speeds up the ATB came out.

It feels so much better now.

>> No.1398802

Is there a list of the definitive best SMW hacks?

>> No.1399328

They haven't added in Yuffie or Vincent.

Though the readme for it hints that they will at some point.

>> No.1399738

So basically, Sonic 3 & Knuckles: Sperglord Edition?

I can kind understand why this was made. The original Jackson miniboss theme was really cool.

deedeet deedeedeet deedeet BAHHH C'MOWN

>> No.1399748

Pretty much.

It also fixes a number of minor bugs in the game with color palettes (Knuckles is pink in some cutscenes and red in others). And almost all of the changes are configurable in game.

I wouldn't have the patience to make a hack like it, but since someone else made it I'm happy to reap the benefits.

>> No.1400990

Do you have a link

>> No.1401002


It's only for the US version.
Also I get some weird sound clicking on pcsxr but it seems to work fine on epsxe.
Other than that, I really like the new speed.

>> No.1401470


Does anyone have a mirror? It got removed, and I only have a link to the demo version.

>> No.1402489


>> No.1402532

Super Contra 7
Actually pretty good, considering it was made in 1996. Maybe except for the music.

>> No.1402625

Good call, I haven't thought about checking it!

>> No.1403548


Check this post:


It still gets the job done, in my opinion, even if it's a little bit outdated.

>> No.1404102

I got bad news kid

>> No.1404213
File: 329 KB, 160x144, BrowserPreview-7.gif [View same] [iqdb] [saucenao] [google] [report]


Does anyone know of a Super Mario Brothers hack that makes Mario operate as he does in Deluxe?

>> No.1404238

no, fuck you

>> No.1404241
File: 278 KB, 160x144, BrowserPreview-8.gif [View same] [iqdb] [saucenao] [google] [report]

why so angry, anon
Mario's way more responsive in dx.
And it's the version I'm used to.

>> No.1404243

Mario controls exactly the same in DX as he does in the NES SMB

>> No.1404246

No, he really doesn't.
Of this I am positive.

>> No.1404251

just play dx then faggot

>> No.1404252

>why so angry, anon


such nice manners

>> No.1404778

A little taste of what's to come...


>> No.1404861


The music is the best part you dingus!

>> No.1405251

Sonic 2Z is one.

>> No.1405258

>Sonic 3C if you've never played S3K before
I'd reccomend playing S3K first. Then play Sonic 3C so you can appreciate it more or something like that. I can't play S3K after playing 3C. It feels too weird after all that got modified.

>> No.1405290

Final Fantasy hacks

What we got /vr/?

>> No.1406835

Ankiti's hacks are top-notch.

>> No.1407132


Grond's, for the people that might hate grinding

Also there's another one that fixes a fuckton of stuff related to spells, can't remember the name of it

>> No.1407159

is there a rom hack for Wizards & Warriors II: Ironsword ? i googled a bit and couldn't find one. that was a pretty good game, would love to play another instalment of it.

>> No.1407163

There is a sequel...

>> No.1407172

lel, didnt know . well i will be playing some Wizards & Warriors III tonight! thanks.

>> No.1407223

W&W3 is kinda retarded. Outside the test chambers, there's no reason to ever use your sword

>> No.1407476

Just so you guys know, I'll be saving the thread after it 404s.
If anyone wants a copy, email me.

>> No.1407487

/vr/ also has an independent auto archive with full images.

>> No.1407642

A question regarding those Sonic game hacks. Why is there so many of them, and why are so many of them so advanced? Is it because the Genesis was and is well understood? I'm not talking about disassemblies and such here, even with the code at your hands explained to you, you STILL need to know how to work the code.

>> No.1408901

That's a bit pointless, since I'm making (or rather made) a list featuring almost all the hacks mentioned in this thread. I'm holding it back because I'm uploading pre-patched versions of all the hacks featured on the list to MediaFire (Believe me, I have huge problems with MEGA's uploader). Give me few more days.

Where can I find Mario X World hacks?

>> No.1410060

They definitely are.

>> No.1411824

Thanks for answering. I hope you all like SMW hacks, because I have around 90 of them listed right now.

Bump for that.

>> No.1412762

>>1411824 Try Emuparadise. Also, check SMB2 Dream Courses, a SMW hack based on SMB2.

>> No.1414187

I would prefer IPS patches, but what can you do. Thanks.

>> No.1415098


>> No.1416607


A little taste of what's to come. I was supposed to upload SMW hacks today, but my Internet works like shit. Please understand.

>> No.1417070

I need some help.


This archive contains two hacks: Mario X World Second Edition Returns and Luigi's Quest. The problem is, that the latter is protected by a password that appears by beating Mario X World SER. Does anyone one know what the password is? I'm really curious about that elusive Luigi's Quest.

>> No.1417408

You could open the Mario X World SER in lunar magic to get it without actually playing it

>> No.1418826

Oh crap, it actually worked. If anyone wonders, the password is JYSZDFARQC. Thanks for help!

>> No.1419352
File: 34 KB, 720x672, vs Air Man Ending.png [View same] [iqdb] [saucenao] [google] [report]


It took me a lot longer than I expected but, here it is! Big, BIG thanks to everyone who contributed! Especially you, Bosk.

Christ almighty, this thread is almost two months old.

By the way, I'm still working on this (>>1382791). I don't know how long it will take, but there's no turning back now. It would be shame to remove 200+ SMW hacks like that.

Peace out.

>> No.1419386


nice work. hate to be a pain, but how about uploading to Mega, mediafire is a pain in the fucking ass to download multiple files at once.

>> No.1419398

I originally wanted to upload these hacks to MEGA, but I have problems with its uploader.

>> No.1419432
File: 48 KB, 640x480, protoapproval.jpg [View same] [iqdb] [saucenao] [google] [report]

You stuck through to the end?

God bless you, sir.

>> No.1421891
File: 11 KB, 256x224, mmv password.png [View same] [iqdb] [saucenao] [google] [report]

Bumping because dangerously close to getting pruned and I don't think this work should just disappear like that yet.

Out of curiosity, are there any hacks for the Gameboy Megaman games?

>> No.1421909

As far as I know, no. To be honest, it's a shame that Game Boy hacking scene is so small and pretty much limited to Pokemon games. I'd LOVE to play a good SML3 hack.

>> No.1421912

For any of you interested in FF6 Mods, there's a good one called Brave New World that makes the game a lot more tactical and tries to give the characters prospective roles as opposed to being simple Ultima spammers. It also changes the dialogue to make it more 'mature' or 'adult'. It's pretty good, I'm almost done with it and it has been pretty difficult.


>> No.1421930


Is it actually adult or are we talking about Dejap shenanigans like "Fucks like a tiger"?

>> No.1421953

from the readme
>If your delicate sensibilities are offended by bad words like "douche fuck" and "cock wrangler"
so clearly the latter

>> No.1421957

the comparison is kind of insulting to dejap, really

>> No.1421989

Honestly, anyone who thinks that's mature should be forced to play Catherine and whipped at every single minor fuckup.

>> No.1422009

I'm the guy who posted it. It's not rife with curse words or anything, really the only person who does is Kefka and Relm. It's just meant to be a bit more mature in context, I guess. There is one really fucking stupid part with Celes though on the floating continent; Sides that I think it's good.

>> No.1422016
File: 27 KB, 256x224, BNW_00000.png [View same] [iqdb] [saucenao] [google] [report]

Oh, it's one of THOSE hacks

>> No.1422038
File: 9 KB, 256x224, BNW_00001.png [View same] [iqdb] [saucenao] [google] [report]

some incredible wit on display in the beginner school

>> No.1422048
File: 14 KB, 256x224, BNW_00002.png [View same] [iqdb] [saucenao] [google] [report]

hahaha cocks

>> No.1422059
File: 39 KB, 225x350, 81955.jpg [View same] [iqdb] [saucenao] [google] [report]

His writing is amateurish at best.

>> No.1422071

Most of the text hasn't even been changed so you'll be going through the familiar Woolsey script and suddenly you get some awful low-grade internet humour thrown in your face.

>> No.1422075

>Mazin Saga
More like "overrated by /m/"

It is a pretty mediocre game, really. Meh level design, monotonous battles vs giants which turn into "jump, do the spinning sword attack and pray you hit them" and the 1-on-1 fights feel like Street Fighter with arthritis.

Please remove it from the list.

>> No.1422082
File: 4 KB, 256x224, BNW_00003.png [View same] [iqdb] [saucenao] [google] [report]

hey a FF4 callback! see it's funny because I also played that game!

>> No.1422086

>damage control from retards being told

>> No.1422094
File: 3 KB, 256x224, BNW_00004.png [View same] [iqdb] [saucenao] [google] [report]

fuck you BTB

>> No.1422665

as shitty as the script edits are, the battle system really is like 1000x more fun. enemies and boss fights are a lot harder/more in depth but without going overboard/forcing you to grind.

>> No.1422675

>also changes the dialogue to make it more 'mature' or 'adult'.

Stop stop stop.


If you want a dialogue patch, that's where you go. It takes the Woosley script, uncensors it. Takes the item/monster names from the GBA version, etc. Best of both worlds.

>> No.1422696
File: 1.56 MB, 960x540, 1392737199390.gif [View same] [iqdb] [saucenao] [google] [report]

Now that we are on the Final Fantasy topic, which romhacks are good ones?

Bonus points if they have their own storyline or something like that.

>> No.1423040
File: 6 KB, 512x448, everytime.png [View same] [iqdb] [saucenao] [google] [report]

Final Fantasy V Ancient Cave is pretty good. The hack adds a 99-floor dungeon with (mostly) random loot. The jobs and equipment you have to work with are all up to the RNG. It works out well since there's a million ways to break Final Fantasy V. It's hard to find yourself in an unwinnable situation.

It's a Japanese hack, but it has an English patch. Unfortunately the English patch doesn't translate the hack's readme file, which explains how to access the dungeon and what the various options in the first room do. As far as I know the only place that explains all this in English is some random GameFAQs thread. So for the sake of making things easy here's a zip file with a prepatched rom and all the relevant info from that thread:

You'll also want to use that srm file so you can start out in front of the dungeon. Otherwise you would need to play up to world 3 to access it.

>> No.1423092 [DELETED] 
File: 228 KB, 1022x768, Pokemon Black 2 Random_40_3619.jpg [View same] [iqdb] [saucenao] [google] [report]


jesus christ

>> No.1423598

I loved this one, I used to play it at work. Forgot about it.

>> No.1423763
File: 18 KB, 768x224, lotbb2_4.gif [View same] [iqdb] [saucenao] [google] [report]

I remember seeing this ROM hack years ago and I thought it was pretty cool. For 2002, it certainly is.

Legend of the Blob Bros. 2. Features a unique, strong art-style that compliments the NES' limitations and SMB2's graphics, as well as some minor assembly level edits. Only downside is that there is no custom music, but SMB2's music was already good to begin with. A must-have for SMB2 fans.


>> No.1423826
File: 124 KB, 489x460, 1393095877689.png [View same] [iqdb] [saucenao] [google] [report]

/v/ is currently having a thread >>>/v/232826238 about "The Bob-omb Mafia: The Five Shells", an SMRPG hack. From what I see in the thread, it's a grindfest that seems as if Tameem "Tam-tam the Meme" Antoniades, of DmC: Devil may Cry fame, decided to reboot Super Mario RPG.


>> No.1425429
File: 520 KB, 928x803, 1393100134385.png [View same] [iqdb] [saucenao] [google] [report]

That thread was great

>> No.1425430

Yeah this is pretty good. I remember enjoying it.

>> No.1425449
File: 21 KB, 332x499, Edge.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1425458

It's so awful it's actually great.

Mallow the edgemaster.

>> No.1425502

A more fitting title would be "Mario comes to Russia"

>> No.1425673
File: 29 KB, 256x224, the bestest hack.jpg [View same] [iqdb] [saucenao] [google] [report]

I saw the name a few times in the past but I've always assumed it's just a graphics hack. That's quite a nice surprise, I must say.

I updated the list again. You can find it below:


Thanks for contributions! By the way, play The Bob-Omb Mafia, it's truly the Citizen Kane of ROM hacks.

>> No.1427407


Someone should hack the game so that it uses the MSU-1 and allow it to stream MP3s. And then the entire soundtrack will consist of dubstep or whatever else is considered to be "edgy music".

>> No.1429210

I'm about to give VIP and Wall Mix 5 a stab. Wish me luck.

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