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/vr/ - Retro Games

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1289506 No.1289506 [Reply] [Original] [archived.moe]

DOOM THREAD (Last thread >>1283948) (other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.):
Channel: #vr


Wanna learn how to...

Create maps?

Open/Edit WAD/PK3/etc?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/idgames torrent (12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here http://www.doomworld.com/vb/wads-mods/
ZDoom mods/projects can be found here http://forum.zdoom.org/viewforum.php?f=19

Best Single Player WADS of 2013 (needs update)

>> No.1289509
File: 22 KB, 227x200, 1387724266638.jpg [View same] [iqdb] [saucenao] [google] [report]


-FINALLY, THE CACOWARDS ARE HERE! http://www.doomworld.com/20years. Feel absolutely free to share your thoughts about the works chosen for this edition. And man oh man, they surely left a lot of stuff to discuss related to the decisions made on some wads...

-An anon put up recently a neat website for everyone to upload wads, go check it here (if your antivirus gets paranoid, do not worry, it's a false positive)

-December 10th marked the 20th anniversary of the release of the shareware version of Doom; there were tons of stuff and special events that were done for it, if you missed 'em all, feel free to ask for links to them!

-Reelism is expected to receive an update in certain things such as new levels (so far, a MAP07 tribute has been confirmed) and new "reels", stay alert for any movement regarding one of the wackiest mods in the community

-ChocoDoom got updated in the 20th anniversary, but it didn't stopped there. Now you can play Heretic, Hexen and Strife too! Go grab each version of them here! http://www.chocolate-doom.org/wiki/index.php/Downloads

-The upcoming edition of Awesome Games Done Quick, will feature a full set of retro FPS games, Doom included! But this time is different, since there will be a bidding war between Ultimate Doom and Doom 2: Hell on Earth, and also a Plutonia speedrun will take place too! (yikes). The event will take place in January 6, at 19:00 hrs Central time (aprox)

>> No.1289514

it's 4 rooms but I'm stuck after that

I suggest you play it in opengl mode since that's what I was creating it in
I'm surprised by a lot of people here who use software mode, sometimes I use it before I really like the depth fog, but it doesn't work so well in colored sectors
also, for some of you who don't know, drag and drop both files onto the gzdoom executable

>> No.1289519
File: 121 KB, 768x1024, 1381248179603.jpg [View same] [iqdb] [saucenao] [google] [report]

So what sort of comments are you wanting in regards to this map?
Like what do you want us to focus on really?

>> No.1289525

I can't say really
I was hoping it'd be a lot simpler to get something from comments like where I should put new rooms or some traps or what you think of its design so far
it's early stages but that doesn't mean it can't receive any sort of constructive criticism

>> No.1289546 [DELETED] 
File: 14 KB, 276x254, b56[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1289576

Not a lot to say considering how small it is.
I dont mind the lighting, you know how to align textures and the room layout isn't totally bland. I can see the filesize is in the PSX sounds.

These threads last a few days so I'll be back later on if/when you have spread the map out a bit more.
Also, interesting droning soundfx coming from the walls, where did you get it/sounds like it?

>> No.1289581

Questions about Doom Builder 2 game configurations:
What game config should you use and when?
It's straightforward if you want to say something should be vanilla compatible - just use Doom or Doom 2, or Boom compatible use Boom etc. But then for ZDoom and some other ports there's Doom in Doom format, Doom in Hexen format, doom in UDMF format, etc.

If I want to mess around with some slopes/3d floors, maybe have a go at scripting, what should I use that's likely to work okay with other people's setups?

>> No.1289589

I'd say only actually use the different formats if you intend to use the features present in that.

No point in using UDMF if you'll never have true 3D sectors and rooms over rooms and other things. You dont have to use all of them of course.

Also, Hexen format really has been made kind of obsolete by UDMF. It does many of the same things Hexen format does but some things are easier now because it does not need to be scripted.
However many mapsets were made in Hexen format so if you want to take a look inside them you'll still have to use the Hexen format config.

>> No.1289590

Is it ok with you guys if I add a Quake sub-section to the site?

>> No.1289591

>Also, interesting droning soundfx coming from the walls, where did you get it/sounds like it?
my speciality
it's a script, when you set those lights off it plays
the sound is a secret
it's really the music from playstation DOOM's pandemonium and suburbs maps, but it's so ambient it sounds like it'd fit those lights and corridor
I want that room to be some kinda hub so you keep coming back to that noise, I have a vision planned for that room, but I also want there to be a reason why the player should go back up to the start, was thinking a keycard door but everytime I put a blue one to the right from the start it looks weird, so I might just use a yellow one
also planning to give the player 3 weapons only; fist, a different pistol and a different shotgun
there may be monsters but they'll most likely be spread out and little ammo

>> No.1289593

NO FUCK OFF YOURE WORSE THAN HITLER I mean, yeah, sure, that would be good.

>> No.1289594

Cool, it's going to be in it's own tab.

>> No.1289610

Sounds cool, nice idea on the special effects there I have to say. Always seeing cool little ideas coming out of the community.

Looking forward to how it all pans out.
One final thing though I'd say is....the music, D_Runnin is a real bad fit but I'd say that was just an oversight and not an artistic choice since it's there on all map01's.

Anyway I'll talk to you more about it as it develops but in the meantime I'm off to bed.

>> No.1289618

it plays a song? ah I see
the map itself doesn't have a song and I don't plan on giving it a song so I think it just plays that itself

>> No.1289639



>> No.1289641

______getgud __

>> No.1289642


shut up eric

>> No.1289657
File: 20 KB, 400x400, mmmm.jpg [View same] [iqdb] [saucenao] [google] [report]

Can anyone suggest winter/christmas themed WADS?

>> No.1289664

Eternal's Nordhell
Massmouth christmas
Xmas Doom
Twisted Joke

>> No.1289669

that duke nukem one is the only one I know

>> No.1289671

Anybody want to host these on the day/evening for our enjoyment? I would be more than willing, but my upload is shit, and I've never been able to host games.

>> No.1289682
File: 25 KB, 72x44, erireload[1].gif [View same] [iqdb] [saucenao] [google] [report]

>reloading animations JUST when idle, a-la Metal Slug

Would you guys be up for this?

>> No.1289684
File: 252 KB, 1366x768, Screenshot_Doom_Kamasutra.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1289710

only if your gun doesn't actually need to be reloaded
I am sure you've thought this through but imagine if you had it that way and you had to stand still for 2 seconds before reloading, every time!

>> No.1289716
File: 529 KB, 1680x1050, 1387734937996.png [View same] [iqdb] [saucenao] [google] [report]

I've now reached map 25 of CC4.

I really like this one, this kind of map. Detailing is very simple but level layout and gameplay is great.

>> No.1289719


Ah yeah, it would be just for show. Reloading in Doom has always bugged me, but I gotta admit some animations are pretty well made.

>> No.1289730

chex quest 3 zandronum multiplater how? custom maps dont load and keycards wont get picked up

>> No.1289735

I think reloading can be okay if the weapon is strong enough to warrant such a pause between firing and the reload is quick enough.

I think RGA2 did it poorly.
I think Accessories to Murder did it well.

>> No.1289768
File: 488 KB, 1680x1050, 1387737864663.png [View same] [iqdb] [saucenao] [google] [report]

>first map of the map takes place in a green-ish cramped dark indoor area
>suddenly, bright conceptual grandness

Loving this.

>> No.1289771
File: 478 KB, 1680x1050, 1387737939058.png [View same] [iqdb] [saucenao] [google] [report]

it's beautiful

>> No.1289772
File: 18 KB, 400x400, Cacomack.jpg [View same] [iqdb] [saucenao] [google] [report]

Important poll pls read


>also this might serve as a poll to check how many browse our threads as well

>> No.1289774
File: 58 KB, 640x480, 1387738081.png [View same] [iqdb] [saucenao] [google] [report]

Yeah it's a good map by a good author, although the last time I played it I don't remember it releasing all the monsters in the east courtyard at once. OUch, I was doing so well up to then

>> No.1289775

If you like that one there's a bunch more like it in Whispers of Satan (same author)

>> No.1289776 [DELETED] 
File: 1.10 MB, 786x1017, 1373936844418.png [View same] [iqdb] [saucenao] [google] [report]

Important poll pls read


>> No.1289778 [DELETED] 

stop trolling yourself

>> No.1289781 [DELETED] 

stop trying to control me, I'm a special faggot snowflake

>> No.1289782

Whats the difference between that and a naga

>> No.1289783 [DELETED] 

i highly doubt its him

check the current time

>> No.1289785 [DELETED] 

scroton you are literally acting like you're fucking 10

>> No.1289790 [DELETED] 


>> No.1289791

Map 26 is even better >>1289768

The layout, level progression and themes, are so good. With a design detailing just enough. Pacing is excellent.

>> No.1289792

I'll be sure to check it out, thanks.

>> No.1289808
File: 105 KB, 1024x467, DeWalt-Sawzall-1024x467[1].jpg [View same] [iqdb] [saucenao] [google] [report]

I posted last thread about

>One of these days I'm going to go to a gun range with a wide variety of rare guns and take video from POV with my gopro and use it to sprite/share on zdf for others to sprite with.

>For futuristic guns you would probably be best served by making a mockup gun using future looking stuff from a hardware store and taking video/pictures with that.

I was thinking more about it, and because of my profession, I have a bunch of tools and apparatus, some of which reasonably look like they could be futuristic guns with some modification. Would it be worthwhile to take pictures/video of them being held and moved in doom perspective for others (I have no spriting ability myself) to sprite over them?

For example I have pic related (using a googled image rather than my own because it's easier than hauling my ass out in the cold to go get it from the truck and take a picture), would something like that be usable by people? I'm thinking most of them will have to have stuff added to them by the spriter or just have parts of them used for other guns. There's also some older stuff I have that has a bit of corrosion and some other newer stuff. Probably about a dozen worthwhile items overall, give or take. Whaddayall think?

>> No.1289813


go for it, man.

>> No.1289814

actually i think the pic is a naga, lamias are usually more monstergirl-ish...

>> No.1289821

i'd say start by spreading your stuff on a table and see what other people say.

but that tool could easily be made into a lasgun sprite

>> No.1289828


Okay, I'll probably do what >>1289821 described first.

Also too once that's done I can take requests for making fake futuristic prop guns; anything that can be done in wood or pvc can be done and as many futuristic looking hoses as people want. Thinking about it now, I'd probably just paint things disparate somewhat bright colors and allow the people spriting it to color them as they like since any detail work is going to be a lot easier done when they sprite and most of the usefulness of what I'd be doing is giving the proper perspective and animation for the guns.

>> No.1289829

None of you guys on the IRC?

>> No.1289831

Some of us are... yeah?

>> No.1289859

Hey guys, I added a Quake section to the site.


Remember, if you guys want me to add stuff to the site, I am an email away.

>> No.1289961
File: 10 KB, 761x474, LoneRanger-Tucson[1].png [View same] [iqdb] [saucenao] [google] [report]


>> No.1289971

how's this mod?

>> No.1289985

Daydreaming Davey?

>> No.1289995
File: 49 KB, 640x480, 1387746955012.jpg [View same] [iqdb] [saucenao] [google] [report]


you had one job

>> No.1290028

That looks like a pistol that fires an extending knife-fist.

>> No.1290045

Someone must have done a boxing glove on a spring in ZDoom by now

>> No.1290051

Been a while since I visited these threads.

You guys still play Samsara? What about Shotgun Frenzy?

>> No.1290107

A lamia is human from the waist up. A naga is a human-faced snake.

>> No.1290119

In modern times, the definitions have kind of meshed. There's a lot of nagas in fiction that are probably more suited to being called lamias.

>> No.1290146

its alright,that just look like your average slaughterfest with a bunch of gameplay mods

>> No.1290227


It's a sawzall, I was planning on removing the blade prior to taking pictures. Figured that portion of the front could be a vented area like the front of the vanilla plasma rifle.

>> No.1290254

hey, just to mention:

pseudo3d.org was down a few days due to me being a dumbshit with DNS. Site's back up now.

sorry for any problems.

>> No.1290276

>at the range

IMO, this wouldn't be ideal. I've never used a gopro before, but unless you have a viewfinder, you're going to end up with shots of your firearms that are either 100% useless or else very difficult to make into sprites.
Lookup youtube vids of firearms being shot POV and you'll see what I mean -- just for shits and giggles, try to find a single one that has good enough angles to screen cap and use as a sprite...it's actually suprisingly difficult.

Also, unless you use an outdoor range and go on a sunny day, the lighting will probably be pretty bad, or at least uncontrollable by you.

As for using improv items like your saw-zaw as weapon bases -- fucking awesome. Don't just limit yourself to gun-sized objects, though. For example, with some small edits in GIMP, I turned an edge-on shot of my flash drive into a pretty decent laser.

>> No.1290284 [DELETED] 


grab your popcorn gents


>> No.1290306


grab your popcorn gents


(both links I posted before were right, and I've been needlessly deleting my posts because I'm really good at posting.)

>> No.1290320


is that you?

>> No.1290329

I am neither of the posters in the thread

>> No.1290330

People did this 10 years ago and it still wasn't funny then.

>> No.1290331


alright then

>> No.1290341


Downloaded it, and it looks like it's a serious attempt at a wad, though not very fun. It's like an average error-free 1995 single map from what I've seen.

>> No.1290510
File: 130 KB, 1024x277, 5sOWbzR.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1290512

How do I "cl_bloodyhell" in Samsara?

>> No.1290515


You need version .31 for starters, google "samsara github" for easiest way to find it.

>> No.1290524
File: 168 KB, 1366x768, Screenshot_Doom_Kamasutra.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1290536


>a different sprite for each kind of blood


>> No.1290540
File: 105 KB, 600x450, düm.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1290543 [DELETED] 

>a different sprite

Fucking casuals.

>> No.1290546 [DELETED] 

>different sprite
It's clearly the same sprite with swapped palettes. Neo-/v/ pls go.

>> No.1290548 [DELETED] 


you herped a derp

>> No.1290550 [DELETED] 

/v/ and /vr/ knows the difference between sprites and palettes dumbfuck

>> No.1290553 [DELETED] 


but still

>getting that much worked over a misunderstanding regarding how stuff works in Doom

you aren't from here, right?

>> No.1290559 [DELETED] 


>> No.1290561 [DELETED] 

Report and ignore.

>> No.1290569
File: 115 KB, 1280x1292, 1mVoG[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Okay, let me take a big, deep breath for this one. Here it goes...

~*~PACIFIC, honest-to-good, non-inflammatory question ahead~*~

Would the Doom community, as a whole, get benefited if the "Megaman-ish sprite edits" crowd happens to be interested in what could possibly be done in the game, graphically speaking?

I was thinking of, you know...injecting this concept of "Doom has infinite possibilities regarding graphic work and sprite art" a little bit over certain key websites, hoping to hook up as much people as I can with this.

I'll be honest. I see a lot of cool ideas being thrown here and there regarding sprites, textures and whatnot, but no-one seems to be that much interested in putting 'em into practice or they're too scared of actually learning *how* to do that stuff

We have a lot of cool dudes already who are into spriting stuff and they're really good at it (Eriance, scalliano, Mike12, blox, solospaghetti, etc.) Why not try to get more people into Doom modding?

>> No.1290571 [DELETED] 
File: 22 KB, 340x335, pacific.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1290573 [DELETED] 
File: 61 KB, 500x742, 1387764817596.jpg [View same] [iqdb] [saucenao] [google] [report]


Yeah, exams sometimes work in mysterious ways...

>> No.1290574


More people getting in the scene is generally rarely a bad thing. And if some who join happen to be autistic, we just ignore/make fun of the fuckers.
Give it a go.

>> No.1290576 [DELETED] 

>2013 going on 2014

please go back to /v/

>> No.1290581

If anything is shit we won't use it.

Unless someone uses it to make shit.

>> No.1290589 [DELETED] 

What catch-all buzzword used to describe people that make shitty sprite edits with Sonic Fandom implications would you prefer?

Unimaginative lacks the same connotation.

>> No.1290594

Doesn't it count as different sprites if they are different images and there is no palette swap occurring in the game?

>> No.1290597

Now when you bring that up do you mean Megaman sprites for Doom?
I guess it would help Megaman 8 Bit DM if that's the case.

Or do you mean talking to spriting communities and seeing if they'd want to go into Doom modding?
If that's the case then that could probably lead to some good stuff.

>> No.1290619

>do you mean Megaman sprites for Doom?

No, I was referring to the people that often do "pixel art" using the 8bit Megaman as a base, like the pic I posted

>> No.1290621

I think part of the reason Megaman sprites get resprited often is because of how easy it is to work with.

>> No.1290630
File: 16 KB, 457x396, Dante5.jpg [View same] [iqdb] [saucenao] [google] [report]

Dudes. What if you press primary at some point in saw combo you whip out your boomstick for a quick shot? Would that be too crazy?

>> No.1290642

Also, you'd fire it one-handed, with your left hand. It whips out from the left side of the screen, boom, and you're back to your chainsaw.

>> No.1290643

It would not be too crazy.
It would be Exactly the kind of stuff I want
I don't even like Chainsaws that much but I like combos a shitload

>> No.1290654

>Make heavy as fuck metallic cannon sound
>A distortion effect has always present noise
>Already bounced it out and closed it
>The timbale sample had noise that was boosted at the end making a harsh bzz in the middle of the sound
>Too late to remove
Now I get to fuck around with it in a sound repairing program and hope it'll sound not terrible in game

>> No.1290659

I notice a ton of people dragging and dropping onto the gzdoom executables. why don't people just use ZDL? I am not sounding mean, but I find it much more convenient than dragging and dropping.

>> No.1290667
File: 45 KB, 450x354, evildead.jpg [View same] [iqdb] [saucenao] [google] [report]

Sounds like a great idea to me.

>> No.1290670

Personally I love combos involving a melee weapon and switching to a gun all of a sudden.

Doing something like that in DMC with the shotgun was a good way to finish something off and it felt stylish as hell while reloading.

Might be a bit awkward looking considering how unwieldy a chainsaw looks, but I'd still support pulling out a shotgun midcombo.

>> No.1290671

This, Jesus fuck, the irony of you people calling each other autistic.

>> No.1290689

people don't know about other options/don't want to bother with other options. The only alternative I know is command line, which I prefer not to use. Thus, drag and drop for me. ZDL sounds good, what's that about? Just a GUI for launching pwads?

>> No.1290691

A simple way to run PWADs with any IWAD you want and very easy to set the load order too.

You only have to set it up once and you're good to go, and it's all pretty self explanitory.
I highly recommend it.

>> No.1290701
File: 250 KB, 487x600, 1358561473233.png [View same] [iqdb] [saucenao] [google] [report]

I like the direction in witch this is going.

>> No.1290702

So it's like a .bat manager

>> No.1290704

I pretend I am doing Gun Stinger with the super shotgun in Brutal Doom after I kick a monster back
I use the DMC Shotgun sound too

>> No.1290715

Not sure, never used one.
It's just easy to use so that's why I use ZDL.

>> No.1290750
File: 48 KB, 304x348, 1385173388943.png [View same] [iqdb] [saucenao] [google] [report]

Crouching Chainsaw Hidden SSG

>> No.1290761

anyone else thinks Samsara needs most of the Build engine characters?
it would be cool to have Shadow Warrior,Blood,Dark Forces and others to be in Samsara

>> No.1290767

No, no one else.

That's why no one has made addons for those characters.

>> No.1290772

>That's why no one has made addons for those characters.

but there are addons for blood and dark forces.

>> No.1290773

it would be cool but whatever,or at least add enemies from those games in some wads[unrelated to samsara]

>> No.1290798
File: 57 KB, 640x480, 1387772477497.jpg [View same] [iqdb] [saucenao] [google] [report]

Curazy shotgun combos? Yes please.

>> No.1290814

>anyone else thinks Samsara needs

I always laugh every time someone starts with this.

>> No.1290853

i already got told,lets not start arguring

>> No.1290872
File: 32 KB, 220x419, 220px-Naga182.jpg [View same] [iqdb] [saucenao] [google] [report]

Nagas have been human from the waist up since the beginning, bro. Lamia are more like scaly quadrupedal succubi

>> No.1290882
File: 54 KB, 575x500, Topsell-91.jpg [View same] [iqdb] [saucenao] [google] [report]

Lamias are like this, except occasionally without legs

>> No.1290886
File: 475 KB, 482x419, civil rights brah.gif [View same] [iqdb] [saucenao] [google] [report]

>Playing Reelism
>Cheat for weapons because I suck
>Holy Brick
>use it on the boss

>> No.1290961

my understanding was that there were half human half snake things called nagas and Lamia (note singular, proper noun) was the first / their queen

i had not heard of "a lamia" (common noun), an entire species, before

>> No.1290995

Might be the origin of the name. But lamias are commonly referenced in fiction.

>> No.1290998

how do people find new weapon sprites on non-doom websites

it's all pickup sprites as far as i can see on google images

>> No.1291018
File: 228 KB, 1366x768, Screenshot_Doom_Kamasutra.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1291062

>Kama Sutra

>> No.1291069
File: 314 KB, 997x1498, 1387416591792.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, you could just ask /k/ for some reference pictures.
Centered guns should be easiest, but by no means the only way.

>> No.1291071

>There will never be a good revolver in Doom mods
>Right next to a good shotgun
Feels bad.

>> No.1291079
File: 253 KB, 902x1407, 1387417282221.jpg [View same] [iqdb] [saucenao] [google] [report]


All we need to do is the following:
>model the hammer and it's behavior properly, IE, Single-Action or Double-Action/Single-Action
>rotating frames for the cylinder
>frames for recoil
>frames for reload (optional, but can be done Goldeneye style if you want it fast)
>a decent muzzleflash, but also flash from the cylinder gap

Obviously, a revolver would be the easiest to make centered, but it can still be done.

>> No.1291087

The current combos are

>AltFire > Kick > AltFire > Kick > AltHold
>AltFire > Kick > AltFire > Primary > AltFire
>Jump+AltFire > Kick > Mix with the other two

>> No.1291093

It's probably worth mentioning that these combos aren't quite meant for a single target. They work best when attacking a group, like "one for you, one for you, one for you". Against a tougher enemy like a Baron or Mancubus, it'll kill them in one combo if you don't mind the risk of taking a lot of damage from them.

>> No.1291094

Mancubi are pretty easy to take down as long as you got kicks.

>> No.1291101

I'd be afraid to kick a mancubus, what if my foot got stuck in their fat?

>> No.1291103

you'd be hopping mad

>> No.1291108
File: 414 KB, 250x175, 1306736485697.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1291185
File: 170 KB, 1280x853, 1387788951078.jpg [View same] [iqdb] [saucenao] [google] [report]

I have an air revolver that looks close enough to a real revolver, and a good camera, if anybody is interested I could at least TRY to get some good POV/FPS type shots. Pic related, photo I took of the air revolver awhile back.

>> No.1291190

That looks damn nice.

>> No.1291196

It's pretty fucking spiffy, I don't shoot it quite often enough. I do plan on getting some real guns at some point, just it's a bit of a pain in the ass in Canada.

>> No.1291210
File: 333 KB, 1600x1200, smith-n-wesson-m29.jpg [View same] [iqdb] [saucenao] [google] [report]

Ah, Dan Wesson airgun, I have one of those myself, except stainless, and with a 4 inch barrel. Pretty nice for an airgun (I've handled some airshit, some if it is incredibly shitty), the little fake .38/.357 cartridges are pretty clever.

I'd also love to get to some real guns myself, but this country is dildos, at least in Canada, you don't have to "justify" your firearms purchase, or license every single gun, when you have your license(s) in Canada, you just buy whatever guns those cover, and there's no cop denying your application, telling you "You don't need that, just settle for a Remington Fuddmaster in .30-30" or whatever other caliber fudds love..

But yeah, take pictures, because I don't have a camera.

>> No.1291226
File: 391 KB, 1280x720, 1387790784613.png [View same] [iqdb] [saucenao] [google] [report]

Playing Vanguard... As if the map with the Revenants wasn't enough.

>> No.1291228
File: 344 KB, 1280x720, 1387790845024.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1291230

I like the final level of Vanguard a lot.

>> No.1291234

Question, anybody here play with Beautiful Doom much? Does it change the gameplay at all? I play with it lots, I like the added flair, and the blood and guts and stuff, and while there's a couple obvious gameplay changes (firing one barrel at a time from SSG, and spinning up the minigun), I was just wondering if there were any others, or is it pure vanilla gameplay, save for the obvious changes?

>> No.1291237

That map is fun, just run around, away from the spider, then keep going in circles dodging the projectiles, and watch everything kill each other

>> No.1291243



outdated as fuck, and people refuse to update their ver. of samsara and update that addon. shameful

>> No.1291245
File: 118 KB, 400x422, 1334967560434.jpg [View same] [iqdb] [saucenao] [google] [report]

Personally, I play a lot with a mod I cobbled together myself, from various parts (well, it's pretty much built on top of something called "Doom Enhanced" or something), has stuff like like being able to fire one barrel on the SSG, chaingun is more of a Squad Automatic Weapon, and there's a submachinegun, a carbine and a battlerifle (carbine is straight out of the Alpha, as is the submachinegun, while the battlerifle is modified further from the other Alpha rifle) it uses a lot of those smooth frames by that Perkristian dude (besides the Alpha/Beta sprites that is).
Oh, and nashgore, because I think that shit is cool.

I plan on adding magazines and reloading, but to make it fast, like the magazine release is hit at the same time you grab the new magazine, which is quickly inserted, all in one smooth motion, and then the charging handle (if applicable) would be rapidly racked. Doomguy is a pro, he shouldn't be fiddling and fumbling with magazines, he'd be efficient, and fast.

I've put a bit of effort into it, polished it here and there, but I don't think I'd want to release it, or, at least not nearly in the state it is, because mainly, it's built on top of another guys work, but also because it's still very rough, and uses a lot of "borrowed" stuff.

>> No.1291253


The pistol has a faster Fire rate

The fist doesn't alert enemies when used

Chaingun has an alt-fire

Partial invisibility functions differently, in that it actually makes you 100% invisible to enemies unless you attack them or shoot them

Probably some other stuff too, but I haven't messed with it in a while

>> No.1291257

Ah okay, so mostly some pretty minor changes then.

>> No.1291309

First thing that comes to your mind after reading this

>This monster must be done in Doom, it would look cool as hell


>> No.1291337

A coelacanth.

>> No.1291343
File: 147 KB, 1536x1152, 1387797380260.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1291372

I've always wanted a basic ghoul or zombie, not a Former Human, but like an actual decayed and rotted corpse, reanimated, lumbering around idly, until it spots you, at which it would advance towards you, at a moderate pace (just a tad faster than a Former Human or so), when it gets in melee range, it'd grab at you, punch, claw, bite, flail, lunge, whatever.
Only close combat, they'd be more intimidating that way.

I figure it should have a far gone appearance as far as decay has gone, you couldn't tell the gender, race, or even age of the body, beyond a vague guess based on stature. Rough, rotten skin, yellowed/brown, with pale, dark red sores, visible ribs, eyes all white, gums recessed, so you get a better look at their teeth. No clothes (there would be nothing discernible left to censor anyway).

It's blood would be a dark red/brownish, kind of thick substance. When dying, they'd burst some blood, and collapse, when extremedeath, they'd fall apart.

It'd wale and moan loudly (a bunch of randomized idle sounds), a large crowd of them would sound kind of like the horde in the beginning in Day Of The Dead (1985): http://www.youtube.com/watch?v=L5_UAb5xqiI

I figure when they're idle, you'd just barely be able to hear their raspy and strained breath.

That is, if I could dream.

>> No.1291407
File: 43 KB, 289x400, 758908903.jpg [View same] [iqdb] [saucenao] [google] [report]

Shit is finally done. Uploading like the Foot of the South Star. Which is to say slow as fuck.

>> No.1291439

where the hell is this????
cool ad, but whats it all about? something to do with phones

>> No.1291472

I was under the impression that the doom bit was graffiti.

>> No.1291474

pretty damn good for graffiti, it looks like it was already placed on the image when it was sent to the printers

>> No.1291478


>> No.1291481

haha, damn, that's cool as

the artist did a good job of it, i thought the image was printed like that before it was posted

>> No.1291514
File: 1.06 MB, 2960x1064, large-keyboard.jpg [View same] [iqdb] [saucenao] [google] [report]

I know somebody here would know so I'll ask here instead.

Somebody here gave me a link to a video a while back of a device for the Xbox 360 which was really just a keyboard and a mouse.

It's dev had posted in advertisement of the product, videos of himself playing Call of Duty against console users and beating them so hard they thought he was cheating.

Does anybody here remember that link?

>I've had a disagreement with a friend over this and oh my god, hearing him say an xbox controller is better for fast paced shooters fucked me off

>> No.1291529

It's a wheatpaste

>> No.1291564
File: 262 KB, 1366x768, Screenshot_Doom_1024.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1291572

>tfw after 20 years I realised that the Cyberdemon's eyes are near it's horns, not right above it's mouth.

>> No.1291589

You mean the XIM3 or XIM Edge?

>> No.1291601

the monsters from Nether

>> No.1291602

Thanks the link, thanks m88.

The video in question though had the mic open and the dev was listening to guys on the other team being like "wtf who is this guy?" when he is just smashing them.

Level looked like it was in an airport or something, sorry I cant be more descriptive.

>> No.1291604
File: 33 KB, 500x264, Ottoman-Dagger-torridGristle.png [View same] [iqdb] [saucenao] [google] [report]

Sure, do it. If I see it and like it I'll give spriting it a shot.

>> No.1291606

Could cheat a little bit and move the revolver's recoil sprite down so the back of the cylinder is obscured by the HUD / bottom of the screen and then shake the gun around like hands are single-loading it off-screen.

Some mod did this and I think they used the Killing Time revolver.

>> No.1291617
File: 293 KB, 512x384, 1387814047080.png [View same] [iqdb] [saucenao] [google] [report]


Give me a good Medieval Doom Wad you can suggest of.

Give me a good Old West Doom Wad you can suggest of.

Give me a good Caribbean Doom Wad you can suggest of.

Give me a good Tribal Doom Wad you can suggest of.

Give me a good Comfy Doom Wad you can suggest of.

>> No.1291619


Using a mouse and keyboard is so superior to a controller that the CoD devs banned it.

>> No.1291631

>Medieval Doom Wad.

>Old West Doom Wad
Fistful of Doom

>Caribbean Doom Wad
Doom Caribbean: Life's a Beach

>Tribal Doom Wad
Pirate Doom!

>Comfy Doom Wad
Imp Encounter

>> No.1291634

>Imp Encounter
More Campy than Comfy imo but I can see where you're coming from

>> No.1291636

Cold Hard Cash 2 update when

>> No.1291640

just for background, is there any background to those twitter handles?

is one of them a dev?

>> No.1291653

MaTtKs is.

>> No.1291695

the descendents of Lamia were the lamiae, most people call them lamias because that's a lot easier.
Nagas and lamias have no mythical relation, they are from two completely different mythologies, nagas were primordial indian snake gods, and lamia was a greek cursed lover of Zeus. Also female nagas are called nagini

>> No.1291758
File: 416 KB, 1366x768, Screenshot_Doom_1024.png [View same] [iqdb] [saucenao] [google] [report]

Dat glorious Carmageddon midi.

>> No.1291774


Asking /k/ for centred photographs of their weaponry.

>> No.1291782

>Give me a good Old West Doom Wad you can suggest of.

You mean, the ONLY old west Doom Wad that exist.

>> No.1291789


There's Boothill and Fistfull of Doom

>> No.1291790


Deatmatch only



>> No.1291793

If WildWeasel ever releases Cold Hard Cash 2 there's a pretty good lever action I cleaned up from Killing Floor in it that would fit right in with a Wild West style mod. Maybe someone will make a new Western mod when we get enough sprites.

What would a Western Doom mod even have? I'm thinking a lever action, shotgun, knife / sabre / axe, revolver, kick sprites with spurs.

>> No.1291795


>> No.1291798

I think it's Vanguard.

>> No.1291802

Read the filename.

>> No.1291805

...Is it Congestion 1024?

>> No.1291814

there are dozens of wads with 1024 in their name.

I hate almost all of them

>> No.1291825

>mfw I thought Cyberdemon has no eyes

>> No.1291886

Throwing knives and Tomahawks
One revolver, Dual revolvers, Custom super strong revolvers
Lever action shotgun, Coach Gun, Triple Barrel shotgun
Lever action rifle, dual sawed off rifles
Stick of Dynamite/Bundle of Dynamite

>> No.1291920

Katanas are last-resort weapons and having a katana be some powerful weapon is a tired trope that needs to hurry up and die.

>> No.1291924

>Give me a good Medieval Doom Wad you can suggest of.

Espi's "The Shrine" seems p cool so far.

>> No.1291934

Who said it was supposed to be powerful?

I don't know if you noticed but the rest of the list was pretty much guns.

>> No.1291937

I suppose no one did, just an assumption I make because of every use of a katana in a video game and Doom mod.

>> No.1291939

How hairy do you think Doomguy is?

Actually, wait, this still needs a touch of work depending on what it looks like in-game. It looks like at first glance that the bottom part is actually his shoulders somehow, but upon reinspection it's obviously his elbow. But the way there's no hair on the one bit looks weird and out of place.

I am probably over thinking it.

>> No.1291941

Well it's not like videogames are supposed to be realistic in any way.

I also can't think of a Doom mod with a good katana.

>> No.1291945

The one in Crossfire is okay.

>> No.1291947

Wasn't that just a quick knife swing in Crossfire?

>> No.1291948

Yeah pretty much. You could charge it up too. It's the best example I could think of.

>> No.1291953

I just figured it was a knife or machete when I played it.

Is Crossfire still getting updated or is it abandoned/postponed/whatever?

>> No.1291956

Did you do those hands? Are there more?

I would kill for a good alternative set of hands that aren't from Zblood.

>> No.1291961

It's on hold, the creator is busy with other stuff, unfortunately.

>> No.1291968

They're my hands and there are a few more.


Another user was interested in them so I might sprite out the other photos I have.

>> No.1291998

My god..you have some insane talent..

>> No.1292000

pls release it

>> No.1292007

is it just me or is Timons axe kinda useless in Samsara, the frost shards have more range and damage, and the speed difference is negligible

>> No.1292019

Not talent, a skill that virtually anyone can acquire.

>> No.1292036

I could have sworn Timon's Axe hurt more.

It's always been my go to weapon when I play as Parias.

>> No.1292045

>the frost shards have more [...] damage

No, they do not.

>> No.1292046
File: 16 KB, 317x215, fig2[1].jpg [View same] [iqdb] [saucenao] [google] [report]

The graphics for Wolfenstein were drawn completely by Adrian Carmack, but for the Doom graphics, the Id team knew it was going to need help. It enlisted the aid of professional model designer.

The models are placed on a revolving tray where they are secured to the base. There are eight pegs in the tray that represent the eight points of view that are needed by the game engine to render the creatures. Next, the models are animated frame by frame by moving the model and then rotating it to each specific vantage point the engine uses to display it.

The images are digitized by a video camera hooked up to the NeXT machine. When each frame is captured, it is imported over the network into a PC running Electronic Arts’ Dpaint, where the photographic source is translated into the resolution of the game. The images are drawn at full brightness, and the game engine varies the contrast for light sourcing.

>Source: http://www.gamesetwatch.com/2009/01/the_game_developer_archives_mo.php

Also, here's a video which showcases some of the Doom 2 monsters being rotated while being mounted on the revolving tray (start at 2 mins)


The question that remains is, what kind of camera did they used to record the monster models?

>> No.1292051

Some shit camera that won't make your sprites any better. Adrian Carmack and I think another artist drew over the frames. You don't see anything straight from the camera.

>> No.1292074

>You don't see anything straight from the camera.

I have my doubts regarding that. By judging the video some of the latex models look pretty nitid to me for that tiny resolution (the mancubus to be more specific). Perhaps they did another take of certain elements and all they did was just adapt some specific frames to the Doom palette.

While I do acknowledge how assraped the archvile sprite looks compared to the original source, some big elements such as the Spiderdemon legs seem to come straight from the scanned footage

>> No.1292075

There's a photo or video somewhere of someone on dpaint zoomed in going over the edges.

>> No.1292112

Kevin Cloud, who was basically the art "assistant." His hands, arms, and knee wound are all in the game.

Also, some of the sprites (mostly the dehumans) are clearly drawn over and derived from others--Zombieman and shotgun guy are obvious redrawings of Doomguy with different heads. Chain gunner could be from scratch. Imp and Demon too--I never saw the clay models for them like the Baron, Cyberdemon and Doomguy. The Super Shotgun is drawn from scratch.

>> No.1292116

Imp had no model.

>> No.1292135

Hey I have a question, how do I change what levels link together? Me and some friends wanna do all 4 episodes of doom in multiplayer without having to start over, is there a way to get ep 1 to go straight to 2, then to 3, then to 4, and back to 1 if we want?

>> No.1292145

I just did this; check out the wiki entries on the MAPINFO lump. Takes five minutes to set up exactly what you are describing.

>> No.1292173

is it in zandronum or what? I don't see it in the actual doom wad itself.

>> No.1292184

This should do what you want.

>> No.1292242 [DELETED] 

People like you make me sick.

>> No.1292245

the pinkies have a large, redish tongue, you can barely see it when he opens his mouth to chomp your ass out

>> No.1292247

A skill I've just now outlined in this tutorial.


>> No.1292263
File: 1.36 MB, 200x200, 1387836309332.gif [View same] [iqdb] [saucenao] [google] [report]


Not bad. Not bad at all

>> No.1292276

>Oh boy I can't wait to start spriting all sorts of cool weapons for the Doom community

>Oh wait I bite my nails
>And got small hands
>And got smooth arms instead of hairy ones

>> No.1292278


you can easily put your hands out as templates for everyone to work on 'em

>> No.1292282

If someone doesn't like your hands they can get off their ass and rehand the sprites.

Besides, some people want different hands.

>> No.1292286


So you'd make good arms for a woman, I don't see how that's a problem.

>> No.1292382

Wear gloves? I mean, you'll have to be consistent and make all the hands wear gloves. But still probably would look fine.

>> No.1292386

people like you need to realize that not everyone is a xXx360C0D3M45T3RxXx like yourself.

>> No.1292393
File: 18 KB, 648x428, doomsaw-wip22-upscaled.png [View same] [iqdb] [saucenao] [google] [report]

Shit, I think I finally put together a Doom chainsaw edit that Iactually like.

>> No.1292436 [DELETED] 


>> No.1292442 [DELETED] 

man i feel stupid sometimes

>> No.1292448 [DELETED] 

i feel
stupid sometimes

>> No.1292475

>Linking to /v/
>Going on /v/ unironically

Yeah, we kinda guessed.

>> No.1292479


don't worry, shit happens

>> No.1292502

To that anon who put together the MIDI of the DOOM PSX main theme soundtrack, here is my rendition of it:


Let me know what you guys think.

>> No.1292514


>torridgristle is a /doom/er

who'd a thunk

>> No.1292520

hotline miami ruskies in hotline miami doom

>> No.1292527

Hotline from Hell

>> No.1292570

>EA makes a keyboard.jpg

>> No.1292580

>not png

>> No.1292591

any examples of how Dime fares in Doom speedrunning matters? He's supposed to be the dude who's going to be running both Plutonia and Doom or Doom 2 in AGDQ after all

>> No.1292593
File: 8 KB, 225x225, sweat.jpg [View same] [iqdb] [saucenao] [google] [report]

>hang out with brogirl
>ask if she wants to play some fucking DOOM
>she says sure, plays by herself all weekend
>"wait there's mods for this?"
>play brutaldoom all next weekend together
>making sexual passes using doom terminology

>> No.1292595

cacodemon her pinkie

>> No.1292598

but she's fat as fuck

We're gonna try jokewads together, soon.

>> No.1292607

>but she's

Dude, she's making passes at you, you got her to play Doom with you, and you're having a blast. Do you really think you're going to get someone else with Tera Patrick's physique?
Stop being a fucking beta and go at her.

>> No.1292610

I mean like morbidly obese fat, bro.

Like, I'm 6"2 200 pounds and she's 5"3 250,

but to get back on topic...

What's /vr/'s favorite imp reskin?

>> No.1292613
File: 73 KB, 800x600, mancubus.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1292614

We rocked that level in brutaldoom.

Circling round like am motherfucker super shotgunning

>> No.1292619 [DELETED] 

>ftw she is here
>ftw she calls you in any moment, insults you, and never talks you again

>> No.1292632
File: 1.71 MB, 1920x1080, 1387847074007.png [View same] [iqdb] [saucenao] [google] [report]

I know she /k/'s once ina GREAT while, but /r/? naah. She facepunch's like a mofo though

>> No.1292749
File: 1.07 MB, 1366x768, Screenshot_Doom_Hi-Tech_Hell_2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1292771

What do guys think about Quake 2 and Serious Sam 1? i'm curious

>> No.1292775
File: 174 KB, 800x585, dynamite.jpg [View same] [iqdb] [saucenao] [google] [report]

Now this... is style I truly love. I need to play it now.

>> No.1292782

More cushion for the pushin'.

>> No.1292793
File: 956 KB, 1366x768, 1387851595731.png [View same] [iqdb] [saucenao] [google] [report]

Go play it, it's great.

>> No.1292810

Needs to be a Ball & Williams Ballard Rifle sprite set

>> No.1292834

Both great dude, good games.

We've said a couple of times that Quake and Serious Sam is relevant to these threads (in a way), so if you want to talk about them, feel free to do it.

>> No.1292865
File: 3 KB, 128x115, 1387853992302.png [View same] [iqdb] [saucenao] [google] [report]

Most hated Reelism rolls?

Mine are:
>Grease the world
>Spooks'n Kooks
>Night of the Shooting dead(Hitscan ERRYWERE)

>> No.1292869
File: 194 KB, 540x540, wolfrun wtf.gif [View same] [iqdb] [saucenao] [google] [report]

>Grease the world
>mfw getting that on Internet Machine

The eye one is the fucking worst if only because I get it like every other roll

>> No.1292874
File: 58 KB, 640x360, 1363120109915.jpg [View same] [iqdb] [saucenao] [google] [report]

>Spooks'n Kooks
>Those fucking flying skulls that take all your ammo to kill

>> No.1292884
File: 294 KB, 640x480, 1387855506700.png [View same] [iqdb] [saucenao] [google] [report]

Any good Skulltag wad?

>> No.1292947


Nope. Skulltag's dead. Play Zandronum.

>> No.1292950

I'm talking about Skulltag single player wads.

>> No.1292967


If you're talking about not the port itself, then you're talking about the gamemode, which is multiplayer. In which case still no.

>> No.1292987
File: 835 KB, 1024x768, 1387859785164.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone like this game? I'm trying to give it a chance but these fucking things being common from the very start and taking so many shots to kill and things doing so much damage isn't really making me like it.

>> No.1292990


It's...okay. Like Action Doom 2, its biggest novelty is that it tried to be different and that all the resources are custom-made.
Also like Action Doom 2, it plays like utter garbage.

>> No.1292992

I have never heard of it.
Have you tried cheating?

>> No.1292993

The first time I rolled The Jerk, I was standing literally feet away from where he spawns and died instantly. I didn't even get to see what happened because I was looking the other way. It scared the shit out of me.

I never even knew what happened until the next time I rolled him, when I got to watch him maul me.

>> No.1292995

Did you see zrrion's RAGE sprites?


>> No.1292998

I can see that and I like some of the design (the dog things in the screenshot are pretty freaky and made me jump the first time I tried it). But yeah it plays like shit.

The only reason I actually have it is from an iwad pack I got from here. And I don't like cheating in games.

>> No.1293001

Those look pretty great.
I think there's also straight up rips from the game on the forum somewhere, and the rocket launcher was like 200 mb worth of pictures.

>> No.1293010

I was only really able to play it with Samsara, because of how shit the weapons are. With weapons that don't suck, the levels are actually pretty fun to play through.

>> No.1293015

Yeah, http://forum.zdoom.org/viewtopic.php?f=37&t=38067

>> No.1293020

I'd use these but the file size is too ridiculous even with the optimized versions.

It reminds me of the Quake 4 weapon mod.

>> No.1293035
File: 71 KB, 500x353, 1347982375344.jpg [View same] [iqdb] [saucenao] [google] [report]

I just wish you got more ammo in Reelism in general.

I'd spend more time trying to get ammo than running around shooting.

>Most hated roll?

The fucking dogs, oh my god....the dogs.
There are always shitloads of them, they always surround you and they always do heaps of damage.

>> No.1293038


>> No.1293045

Just fucking shoot them anon

>> No.1293050
File: 39 KB, 424x283, 1376406185273.jpg [View same] [iqdb] [saucenao] [google] [report]

They just keep comin man....they just keep comin

I generally wait until I get either a tank or unlimited ammo or some other massive power and even then there are always stragglers, I play mainly on gutrot island

>> No.1293080

Temple of Chaos
Total Darkness
Wart 01
Wart 02: Heart of Fire
Wart 03: Chamber of Sin

>> No.1293091
File: 23 KB, 320x200, IMG_5270.png [View same] [iqdb] [saucenao] [google] [report]

I don't know if I can use this. Such an ugly block.

Maybe the hand will be useful.

>> No.1293093

Note: I've barely begun making it into a sprite.

>> No.1293139
File: 8 KB, 154x190, IMG_5270-Sprite-torridGristle.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1293159

>Most hated Reelism rolls?
>grease is the world
i guess this one is clear enough
>spook and kooks
fucking skelebats
>dogs everywhere
>duke 3D weapons
there's just not enough ammo (and all these weapons should have the mighty foot altfire imo)

>> No.1293182

Niiiiice. I like it.

>> No.1293204

im new here.
can anyone tell me where i can get doom?
>when i use dosbox the controls are horrible and i cant change them
>chocolate doom crashes every time i beat level 2

>> No.1293208

use zdoom and disable things like crosshairs for a more authentic experience

>> No.1293210

thanks, i'll try it out

>> No.1293212

Just pirate it somewhere, if you wanna play Multiplayer, get Zandronum, if you only care about Single Player, get GZDoom. Get ZDL3, get some mods, have fun.

>> No.1293248

Practically all of those you listed.

>Levels without boundaries are easy to die on
>Spooks 'N Kooks
>The fucking bats take forever to kill and are fast as fuck
>Zombie grills deal a lot of damage, both melee and their barely visible projectile

As far as bosses go

>Ms. Jerk
>Potentially faster than you unless you are loaded with ammo to stun her, one-hit deaths
>Imp in a Tank
>Fast and strong projectiles makes it a bitch to fight in the subway level
>El Cyberdemon
>Just a boring Cyberdemon with bloated HP

>> No.1293290
File: 342 KB, 1920x1080, fallout3_11[1].jpg [View same] [iqdb] [saucenao] [google] [report]

V.A.T.S for Doom, would it be possible?

>> No.1293296

with zdoom it isn't impossible

>> No.1293309

thought i shit myself

it was hot enough for my ball sack to get wedged between my ass cheeks

>> No.1293325

I haven't been here in a long time, I just wanted to wish you guys a merry christmas.

So, merry christmas!

>> No.1293340
File: 139 KB, 792x300, SawAngles.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1293342
File: 51 KB, 462x240, SawAngles2.png [View same] [iqdb] [saucenao] [google] [report]

Really these are the only important parts :-p

>> No.1293431

Mother of god. The things I can do with those.

>> No.1293458

please keep your fetishes to yourself
just kidding, you're fucking amazing and your work on BDSE is just great, and i'm hyped as fuck for the new chainsaw stuff

>> No.1293462
File: 274 KB, 1366x768, 1387875377604.png [View same] [iqdb] [saucenao] [google] [report]

>Grease is the word or Reelism 64
Why don't you just give me the gun from do-it.wad so I can end my suffering.

>> No.1293505

There was one in Action Doom 2.

But I agree with him, Katanas are overrated, they don't really have anything over a saber or scimitar made from some good western steel.

They were more ceremonial weapons than anything, more peasants that "offended the samurai" were killed with katanas than enemy combatants ever were. It's pretty much a symbol of fascism.

>> No.1293510

Falling block rifles, Springfield Trapdoor rifles.
If it takes place at the end of the 1800's, or just afterwards (like in Red Dead Redemption), there could be bolt-action rifles such as Mausers, Mosin Nagants and Krag Jörgensens.

I'd like one of those Winchester 1886 rifles, the .45-70 round was quite a beast. Also a Single-Action Army, because I'm a sucker for those.

>> No.1293530

It's already out. Later on though, I could work in more types of slashes.


>> No.1293538
File: 35 KB, 600x268, Winchester 1887.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh god, that Winchester shotgun is godly, is there a chance you could make it centered, with like, Doom animations? With the gun brought up to the side to work the lever, kind of like how the shotgun is brought to the side to work the pump-slide in Doom? A-and with Doom hands? I could animate the lever by myself (perhaps if you took some pictures of the gun angled, so that I could cut out the lever and paste it in, and then add the rest of the action to it?)

Eitherway, Merry Ripmass you magnificent bastard.

>> No.1293558

I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.

Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.

Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.

Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.

So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require more representation in the Doom community.

>> No.1293559


Oh hey, it's that old copypasta again.

>> No.1293570

>Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.

The very worst part of this pasta is that there are people out there that think this is true.

>> No.1293585

And what happened to that meat-looking, chomping monster Blox was making anyway?

>> No.1293589

>tfw after 20 years you can't use the right "its"

>> No.1293605


Woah, I haven't been here in like eight months, and here I see someone who's taken Brutal Doom's gameplay mechanics and made it even crazier.

Christ I might have to get back into this. The past few Brutal Doom updates felt shitty to me, but this seems awfully promising

>> No.1293618

>We rocked that level in brutaldoom
yes, I should expect so
did mark ever fix SEVEN ROCKETS?

>> No.1293623



Now it takes TEN ROCKETS

>> No.1293625

it's okay, but I can't really give criticism on it
it doesn't sound super good, but I am sure you can work that out

>> No.1293628
File: 47 KB, 640x439, longslide1.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh god it's not a scope it's just a lasersight they were just that big in the 80's oh god my autism is flaring up again!

The back surface should be smooth, not have a hole/lense as if it was a scope. Minor detail is that the battery was kept in Arnold's pocket, connected to that wire there, but that was just the movie crew working with the limitations of existing laser technology.

>> No.1293630

is there a weapon mod that uses robocop's machine pistol?
can you imagine that glorious noise? TDRDRDRDRDRD

>> No.1293636


Here's a nice website where you can create spritesheets very easily. Thought I'd share this with ya

>> No.1293637

Not that I know of, but it'd be tits, it'd need the twirling animation and everything.

>> No.1293640

an idle animation, shooting while in a twirl causes an insta gib critical

>> No.1293654

has anyone ever implemented some of Postal 2's weapons? It'd be fucking sweet to get the boomerang machete, complete with the ability to kick it so it goes apeshit ricochet everywhere

>> No.1293662

where's a good place to get gun sound effects from? at least, as doom resources?

>> No.1293669
File: 6 KB, 473x159, How do I fix this.png [View same] [iqdb] [saucenao] [google] [report]

So I downloaded that Pirates wad because it looks like a lot of fun, but I get this error when trying to load it.

This isn't meant for Zandronum is it?

>> No.1293670
File: 619 KB, 1680x1050, 1387892268860.png [View same] [iqdb] [saucenao] [google] [report]

>busy killing a group of barons
>turn my head to the left
>2 shotgun guys
>1 tries to shot at me but slightly hits the other
>the other turns around and they both kill each other at the same time

I love this game

>> No.1293675

>This isn't meant for Zandronum is it?

'sactly. Get GZDoom for that

>> No.1293678

Go another stupid question for you guys, I can only play the game using software rendering because my computer is an old piece of shit. the problem is when using software rendering, it's dark as hell and I can't adjust the brightness. Is this because I'm playing in a window?

>> No.1293687


Are you playing in GZDoom?

options > display > opengl options > preferences > sector light mode = standard

>> No.1293701

...you're welcome

>> No.1293713
File: 1.99 MB, 396x224, muhnipponsteel.gif [View same] [iqdb] [saucenao] [google] [report]

I know this is a pasta, but still.

>> No.1293724


I'm not sure if that was directed at me but I decided to see if my toaster could run GZdoom.

It can. and I just stopped playing that Pirates wad. Sorry about that if that was directed at me anon, I hope you have a merry christmas

>> No.1293731


Whats the name of the wad?

Thx in advance, bro's...

>> No.1293736 [DELETED] 


>> No.1293753 [SPOILER] 
File: 40 KB, 615x612, Samurai Gunman.jpg [View same] [iqdb] [saucenao] [google] [report]

I mostly threw the Katana in there because of this.

>> No.1293768
File: 194 KB, 1680x1050, 1387897735129.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1293826
File: 25 KB, 228x239, 1386385435792.png [View same] [iqdb] [saucenao] [google] [report]


What are you all up to for the rest of this year? Doom-related, of course

>> No.1293828

Might make some centred Winchester sprites with frames like the Doom shotgun.

Maybe some more hand sprites with consistent lighting.

>> No.1293832

not my favourites but good. But speaking of sam I absolutely love second encounter hd and bfe (please don't bother me with some stupid criticism of ss3, I've read the stupidest shit about that)

>> No.1293839

Play Doom.

>> No.1293856

>Great grandfather has two rifles
>Not supposed to touch them
>Touch them anyway
>Can't take good photos of them for sprites on my own

>> No.1293860

Trying to beat all the vanilla doom IWADS (This includes Plutonia) with Hard Doom

>> No.1293864

I was thinking for holstering/unholstering it. Firing it then would be outright dangerous anyway.

>> No.1293871
File: 273 KB, 800x600, kmquake2_032.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there a good HD models pack for Kmquake II? I only found one in the steam forums and it is really incomplete.

>> No.1293874

>Mfw they took out the green light of muh shotgun
>mfw is looks a lot less awesome

>> No.1293889

Anyone? Please?

>> No.1293892

It's the filename of the first image.
Hi-Tech Hell 2
Here's the link dude:


>> No.1293898

They're the proper model of eager beaver anyway... The older one was really rather bothering me

>> No.1293905 [SPOILER] 
File: 192 KB, 1280x292, knife.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm no good at sprite photography for animations but damn it I must try.

>> No.1293921


>> No.1293924

Thx bro. Really appriciate it.

>> No.1293932

Wart 04 is great too.

>> No.1293942


It was used in Ghouls VS Humans.
Big fucking waste of a badass set of sprites, if you ask me.

>> No.1293948

who all is going to follow this and make new sprites

>> No.1293959
File: 801 KB, 200x200, 1387907101560.gif [View same] [iqdb] [saucenao] [google] [report]



Now I'm sad

>> No.1293978
File: 20 KB, 718x164, SamusGun2.png [View same] [iqdb] [saucenao] [google] [report]

Left is by me. Right is shaded/detailed by Zrrion.
Tried to go for a combination of the Prime/Zero Mission guns, adding a few light-up areas for visible feedback about what beam is being used.

How's it look, lads?

>> No.1293979

holy shit
that is so beautiful

wad when

>> No.1293986


>> No.1293994

i like your quilt

>> No.1293995
File: 337 KB, 700x421, 65678.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1293996

Needs some antialiasing on some really hard edges like where the edge truncates and then there's red. That could be solved by lightening the dark edges so there's less transition between luminosity.

>> No.1293998
File: 6 KB, 124x81, FN-FAL-Idle-torridGristle.png [View same] [iqdb] [saucenao] [google] [report]

FN FAL idle sprite from http://www.youtube.com/watch?v=DGXCP6-pn50

>> No.1294002
File: 21 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's the original image so you know that a shit video can make an okay sprite since it gets scaled down so much and you can draw over it.

>> No.1294005

That looks really god damn nice.
And much better than that old Samus arm cannon that's been around.

>> No.1294006

Too bad the guy in the video didn't reload in front of the camera.

FN FAL is one of my favorites

>> No.1294009
File: 6 KB, 124x81, 1387909103393.png [View same] [iqdb] [saucenao] [google] [report]

Noticed a mistake.

>> No.1294016
File: 6 KB, 124x81, 1387909394362.png [View same] [iqdb] [saucenao] [google] [report]

Also a version with a darker hand shadow.

>> No.1294026
File: 1.38 MB, 1366x768, Screenshot_Doom_Hi-Tech_Hell_2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1294050
File: 147 KB, 408x230, 345.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1294054

>Satan's washing machine

>> No.1294056


let me guess, you must shoot at it to activate a sekrit or some shit

>> No.1294064

Nop, it's a teleport.

>> No.1294073
File: 6 KB, 124x81, 1387911614490.png [View same] [iqdb] [saucenao] [google] [report]

Bloax suggested I hand my FN FAL sprite.

>> No.1294076

I mean glove.


>> No.1294079

Maybe you should use a darker color.

>> No.1294083
File: 6 KB, 124x81, 1387911902977.png [View same] [iqdb] [saucenao] [google] [report]

Good idea.

>> No.1294084

Would look better if it wasn't a square

>> No.1294089

>lurking in the zdoom wiki
>find this


Does it still work in 2013?

>> No.1294090
File: 6 KB, 124x81, 1387912151573.png [View same] [iqdb] [saucenao] [google] [report]

Piss on these gloves.

>> No.1294094
File: 152 KB, 316x284, Munsters.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1294096

Is this from a wad?

>> No.1294098


>> No.1294107
File: 375 KB, 1024x1023, MAP01.gif [View same] [iqdb] [saucenao] [google] [report]

Ok so... I took a fuckton of time to make this little map.

It started a few days ago when some people here wanted to make a Boom compatible mapset, and I said I'd make the first level, so that more people would get interested.

It is inspired in the first episode of Doom 1, using Textures from that episode.

And why did I take so long? Well, lack of time really. So dude, If you're here, I did it, even though it was so fucking late.

It's still not finished, so please give me some advice regarding detail and monster placement.


>> No.1294113

why do you make maps so weirdly?
you just draw sections in the middle of nowhere and then connect them up

>> No.1294117 [DELETED] 

Actually that's just the finished map.

Every sector I make is first connected to another one, but after moving, deleting and editing sectors, the order of the lines get really screwed up. I think it's cool really, the way far away sectors connect with the rest.

>> No.1294128
File: 4 KB, 124x81, Rifleglove.png [View same] [iqdb] [saucenao] [google] [report]

Well I was more thinking towards something that looks like this, but that's certainly a glove.

>> No.1294129

Actually that's just the final result, the program that does this doesn't record every movement you made, and draw the lines according the their index number.

Every sector I make is first connected to another one, but after moving, deleting and editing sectors, the order of the lines get really screwed up. I think it's cool really, the way far away sectors connect with the rest.

>> No.1294151


Dude who submitted the idea here, man that's cool! Short and fun map, also dat blue armor sekrit sure was neat

I shall make a map soon, too. But first things first, I need to finish up my own project(s).

>> No.1294152
File: 7 KB, 124x81, 1387915028168.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1294160
File: 36 KB, 640x480, 1387915418.png [View same] [iqdb] [saucenao] [google] [report]

okay lets do this

starts off well, no obvious errors or zdoomisms detected

lots of flashing lights and fairly cluttered textures gives a nice old school feel

>> No.1294161
File: 37 KB, 640x480, 1387915445.png [View same] [iqdb] [saucenao] [google] [report]

yes! future glimpses, this is how to map. show the player his goals to draw him in

>> No.1294162
File: 38 KB, 640x480, 1387915850.png [View same] [iqdb] [saucenao] [google] [report]

that wasnt the image i selected

>> No.1294165

Thank you for the weather report for Gympie, Queensland. ausbro. You are lucky to celebrate Christmas in warm weather.

>> No.1294167
File: 6 KB, 124x81, 1387915931484.png [View same] [iqdb] [saucenao] [google] [report]

I think the foreskin was too uniform with small wrinkles. Doesn't work well for gloves.

>> No.1294168

my issue is I don't have a gun!

>> No.1294170
File: 66 KB, 640x480, 1387915931.png [View same] [iqdb] [saucenao] [google] [report]

i'm not even in fucking australia, the board fucked up :/

>> No.1294171

>punching fist doesn't have a glove
>everything else has visible glove

>> No.1294173


>willing to offer my hands at the Doom modding community
>that feel when I am a bearer of the mark

>> No.1294174
File: 33 KB, 640x480, 1387916117.png [View same] [iqdb] [saucenao] [google] [report]

i think you need to sort out your upper/lower unpegging flags here

(i also need to fix my engine to make translucent lines less opaque..)

>> No.1294175

Oh shit, misaligned texture that I haven't noticed. I need to correct that.

>> No.1294176
File: 50 KB, 640x480, 1387916287.png [View same] [iqdb] [saucenao] [google] [report]

so far so good

>> No.1294178

Which engine are you using? I tested the whole level with PrBoom.

I need to see every little error. This is the second map I actually upload so I'm still an average mapper, and really want to contribute something good.

>> No.1294179


>willing to offer my hands to the artists of the community
>that feel when I am a Revenant

>> No.1294180

Someone throw up a chillax server or something, we need some Christmas Doom.

>> No.1294185


just for my own mapping (not the guy whose wad you're playing), what would you consider zdoomisms? And are they generally to be avoided or just used with care?

>> No.1294187
File: 503 KB, 1195x1600, 1383787340445.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1294189
File: 67 KB, 640x480, 1387916383.png [View same] [iqdb] [saucenao] [google] [report]

>I tested the whole level with PrBoom.
testing boom maps in an actual boom engine, good man :-)

(note to other readers: if you make a boom map and only test it in zdoom it tends to be broken in anything else.)

>> No.1294190

Will we be seeing an influx of new guns and hand sprites because of that spriting tutorial?

>> No.1294191

I haven't seen anyone else make one yet but maybe.

>> No.1294194

A ZDoomism is a bug in a map that prevents the map from being run in anything other than ZDoom, even though the map does not make use of any specific ZDoom features.

For example:

- in zdoom if you leave the tag off a linedef the linedef action works on the line's backsector, in boom it does nothing, in doom it activates every sector in the entire map and breaks it horribly.

- putting a walk trigger in front of a switch; in doom and boom any special line eats keypresses. in zdoom only switch linedefs eat keypresses, so you can press the switch in zdoom but nothing else. some argue this is a bug in the original engines that should be fixed, but it will break old maps which rely on people putting walk triggers in front of switches to make the player walk over them and trigger a trap.

- solid hanging bodies in sectors high enough that the player can walk under them, this isn't specific to zdoom but anything that supports 3d actors with non-infinite height

a non-exhausitive list of zdoomisms are the bugs worked around by the "compatibility with common mapping errors" options in Prboom-Plus.

>> No.1294197
File: 110 KB, 900x891, 1323615105305.png [View same] [iqdb] [saucenao] [google] [report]

Yes; I've tried the map, of course, with ZDoom and PrBoom, the sky, and the way the engine treats the " - " texture is way different. But you'd be surprised with all the things you can do in Boom that emulates ZDoom features.
This is the first map I make with Boom config and I love it; you just need a little more patience, and you can make an extraordinary level compatible with almost any engine.

I think any excess of ZDoom-only features. My level was made with Boom configuration, so any ZDoom feature is out of the question.

>> No.1294198
File: 53 KB, 640x480, 1387917248.png [View same] [iqdb] [saucenao] [google] [report]

texture alignment under window, needs lower unpegging flag i think

also the second box of shells wasn't really necessary, i'm kind of full now. suggestion to add a few more imps or a couple of cacodemons, or something.

>> No.1294202

I tried to use specific Episode 1 monsters to give more "retro" feeling, but maybe I could do it inside a secret.[\spoiler]

>> No.1294207
File: 55 KB, 640x480, 1387917564.png [View same] [iqdb] [saucenao] [google] [report]

oh hey a way back to the start.

i think you need to check the texture alignment on both sides of this window.

>> No.1294210

if you're going for E1 specific you can't use crates or berserk boxes

it's not worth it my man, it's retro enough without limiting yourself to specific monsters.

>> No.1294215
File: 36 KB, 640x480, 1387917732.png [View same] [iqdb] [saucenao] [google] [report]

ah i thought this was a secret, it looked like a closed door on the automap.

the texture alignment is messed up in there though. in fact i think you might like to use a different texture on the walls inside the secret, it seems very repetitive

>> No.1294221
File: 78 KB, 640x480, 1387918009.png [View same] [iqdb] [saucenao] [google] [report]

your architecture/geometry is good but your texturing is a bit cluttered, you're using too many different textures in the same place, i think

watch your texture alignment too

some lighting variation would be good as well, it's amazing how much better a room looks with some good lighting

>> No.1294223
File: 56 KB, 640x480, 1387918187.png [View same] [iqdb] [saucenao] [google] [report]

hmm i wonder if i'm supposed to try to get over there!!

(upper/lower unpeg the linedef)

>> No.1294224
File: 53 KB, 640x480, 1387918342.png [View same] [iqdb] [saucenao] [google] [report]

pay attention you stupid monsters

>> No.1294226
File: 19 KB, 640x480, 1387918457.png [View same] [iqdb] [saucenao] [google] [report]

don't mind if i do

>> No.1294227 [DELETED] 

Oh that. At first they attacked once the wall went down, but... now they don't pay do shit unless you notice the wall is down; I've seen many people that misses these details.

>> No.1294230
File: 45 KB, 640x480, 1387918608.png [View same] [iqdb] [saucenao] [google] [report]

an exit door, and the other side of >>1294162

>> No.1294231

Oh that. At first they attacked once the wall went down, but... now they don't do shit unless you notice the wall is down; I've seen many people that misses these details... and I love it.
When did I make this area a secret? I forgot...

>> No.1294241
File: 39 KB, 640x480, 1387918849.png [View same] [iqdb] [saucenao] [google] [report]

you didn't, i was just talking to the hud message

i've got all but one secret, i think this might be it, but i've missed the way up here

>> No.1294246

>you didn't, i was just talking to the hud message
and it was either that or make some horrible "found the doom3 section" remark

>> No.1294251

No, I meant the whole pitch-black area; I'm fixing some things that you've pointed and I just noticed that this area is a secret... I think I'll leave it as a normal area.

>> No.1294254
File: 49 KB, 640x480, 1387919151.png [View same] [iqdb] [saucenao] [google] [report]

i think this might be the wrong texture here

>> No.1294257

well it is kind of secret, it's behind a hidden wall and there's no other reason to walk onto the platform that triggers its opening.

>> No.1294261
File: 40 KB, 640x480, 1387919437.png [View same] [iqdb] [saucenao] [google] [report]

all right i have to admit i resorted to the map editor to get this

>> No.1294263

Damn I knew it could be a bit hard... I got the idea from some other maps that I've played, like Epic 2.

>> No.1294264
File: 38 KB, 640x480, 1387919536.png [View same] [iqdb] [saucenao] [google] [report]

hahah this was not a speedrun

all right so yeah here's my advice
- add a few more monsters, it's kind of empty
- watch your texture alignment
- try not to use so many different textures in the same area, it looks cluttered
- instead of texture variation, add lighting variation instead.

i see what you were trying to do but there's not really anything there to mark the trigger. unless i was supposed to stumble over it accidentally... you could make the outer edge of the barrel pit the trigger instead, which would be more noticable as an careless or incautious player would be likely to jump in it.

>> No.1294271

Thanks dude, you've been really helpful. I'll try to fix this map, and then create a second one.

I'm still trying to see how to make good lightning variation, but I need to learn somehow right? Also, some Cacos are going to make their entrance right now.

Thanks again.

>> No.1294279
File: 38 KB, 640x480, 1387920116.png [View same] [iqdb] [saucenao] [google] [report]

now i know where everything is and am not stopping every 30 seconds to take pictures...

no problem, you are doing pretty much everything right so far.

so are we doing a /vr/cchest or what :-)

>> No.1294284

That's the idea. I hope more people get interested in this project so that we can have lots of mapping techniques and whatnot.

I made the map so you people can see that someone is already working on it, and try to join to our little map pack.

>> No.1294305

Looks pretty crunk.

>> No.1294310
File: 76 KB, 640x480, 1387920882.png [View same] [iqdb] [saucenao] [google] [report]

lighting, i just stuck a wall light in >>1294221 for example

>> No.1294312


well shit, you can't throw the machete, that's a downer

>> No.1294314

or you could make the area under the red lights brighter in >>1294224. or surround the lamp with a bright sector.

you just want to avoid having a whole room be one light level, it looks drab. well i think it does.

>> No.1294480

I've finally gotten a chance to play AoW after a gorillion downloads. It was okay I guess. Shit has some buggy as fuck hitboxes.

>> No.1294504


>> No.1294509

All out War or something like that
I think it was some multiplayer mod

>> No.1294517 [SPOILER] 
File: 16 KB, 416x392, RevaChristmas.png [View same] [iqdb] [saucenao] [google] [report]

I am still a shitty artist.

>> No.1294524

is that a clip powered quad barreled shotgun?

>> No.1294529

what the fuck is this

how is this a revenant

fucking tired of you weaboo fuckers trying to make everything something you can jerk off to

revenants are enraged morons that will repeatedly punch the air in front of you and rely on their weapons to aim for them

this is a fucking generic shy anime girl with "guns" on her shoulders

>> No.1294535 [DELETED] 
File: 32 KB, 500x500, dogue.jpg [View same] [iqdb] [saucenao] [google] [report]

You're pretty mad there, bro.

>> No.1294540

yeah because i have to put up with disgusting nerds that don't like doom the way it is and they have to fit their tired anime tropes of subservient asian women onto EVERYTHING

it's a fucking murder skeleton

>> No.1294541

I'd use that gun.

>> No.1294543

shut up
it's far more tasteful than that anthro beastie girl demons that the virgins draw/post here

>> No.1294545

at least they're fucking demons

>> No.1294546 [DELETED] 
File: 12 KB, 95x86, Shrekubus.png [View same] [iqdb] [saucenao] [google] [report]

Have a sense of humor.

>> No.1294547

chill out, turbosperg
and they ain't fucking anything! they're virgins!

>> No.1294548 [DELETED] 

Report and ignore.

>> No.1294550

>Report doom fandom discussion

is it supposed to be funny? where's the joke in >>1294517

all i see is a bastardization of a great game

>> No.1294551


how new


>> No.1294557 [DELETED] 

You're very new here, aren't you?
Japanese tropes and culture, whether you like it or not, has always had a presence on 4chan, and that will never ever change. It may vary from board to board, but it's ever present.

I suggest you cool down, and not take everything so goddamn seriously all the damn time.

>> No.1294562

what are you saying? that it's okay because it was done months ago?

it was shit then and it's shit now

how does not liking something from 4chan make me new? that's a non-sequitor.

so is it supposed to be funny? it's an abysmal piece of shit. it's fucking disgusting.

a generic half-assed waifu

is supposed to represent a walking skeleton that screams, punches, and fires rockets at you

without a single hint of irony

>> No.1294563 [DELETED] 

Just so you know, that poster is a notorious ban evader and troll. Report and ignore his posts.

>> No.1294568
File: 23 KB, 448x336, 1387836950561.jpg [View same] [iqdb] [saucenao] [google] [report]

>without a single hint of irony

how the fuck do you figure?

>> No.1294571


Yes, it is.

>> No.1294574 [DELETED] 
File: 1.33 MB, 300x300, 1387510236305.gif [View same] [iqdb] [saucenao] [google] [report]

I'll have to remember that then, thanks friend!

>> No.1294576


>> No.1294580

Would anyone mind helping me find some centred MP40 photos?

We don't have many centred MP40 sprites and I can only find MP40 iron sight photos.

>> No.1294604
File: 624 KB, 484x684, mp40-HughMadborough.png [View same] [iqdb] [saucenao] [google] [report]

Oh hey, found one on the BodyBuilding forum of all places.

From the user HughMadborough.

>> No.1294608

Bolt locked back, seems it would be a genuine, open-bolt, full-auto MP-40.

>> No.1294613
File: 179 KB, 484x684, Maximum-Cocked.png [View same] [iqdb] [saucenao] [google] [report]

Like this?

>> No.1294621

Are the rumours true, /doom/? That Santa is coming to town?

>> No.1294623
File: 1.32 MB, 800x409, sten-action.gif [View same] [iqdb] [saucenao] [google] [report]

The gun was already ready to fire, when the bolt is guided into that notch there, it's held in place, and isn't going to move by itself.

Pulling the trigger lets the bolt go, and it gets thrown forward by the spring-pressure, it picks up a round from the magazine, chambers it, and immediately firing it, at which point it will recoil, and if the trigger is held down, the bolt will ride forward again.

It's called "open-bolt", was usually how submachineguns were done back in those days.

>> No.1294625
File: 6 KB, 320x200, 1387936696733.png [View same] [iqdb] [saucenao] [google] [report]

Oh okay. Thank you.

Working on the sprite now.

>> No.1294628

Best wads to play chillax with for maximum chillaxin?

>> No.1294648
File: 2 KB, 38x81, 1387938168875.png [View same] [iqdb] [saucenao] [google] [report]

Trash MP40 but maybe someone else will work on it.

>> No.1294670

TVR!.wad was really fun, but why did the final boss have to go down in 3 rockets?

>> No.1294672
File: 1.39 MB, 1366x768, Screenshot_Doom_Hi-Tech_Hell_2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1294735

I liked it, good flow for a first map - nicely detailed and a challenge but not too challenging (as it's level 1).

Also, cool gif.

>> No.1294737
File: 133 KB, 288x499, 1344470258060.png [View same] [iqdb] [saucenao] [google] [report]

How do I listen to Jimmy's music?
Any links?

You'd think he would have his own website where he keeps it all but I go there and there are no links to listen to anything.

I see his stuff advertised everywhere now I'm really curious.

>> No.1294745

It's on his channel.

Here's his newest track. http://www.youtube.com/watch?v=6tlEVgaqYJo

>> No.1294760
File: 61 KB, 1000x1000, phil_banks.jpg [View same] [iqdb] [saucenao] [google] [report]

I come bearing gifts. And this one is for you, /doom/...


Merry Christmas motherfuckers.

>> No.1294763


Fuck, forgot to add

Credits go to Terminus for the code and Marrub for helping me to set up a pickup sprite for it

>> No.1294767

Why do I love this so much?

>> No.1294768

This is some self obsessed weirdo and you're making a crap joke.

>> No.1294771

That actually kind of hurt, anon.

>> No.1294776


Ah, thanks. I've saved your post for future reference.

Also if the guy that has the weebly page reads this, this would be great info to put on that site.

>> No.1294779
File: 2.38 MB, 408x230, 453333.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1294781
File: 19 KB, 290x705, 1364118680466.png [View same] [iqdb] [saucenao] [google] [report]




>> No.1294784

What is this and where do I. Also: Cool.

>> No.1294786

It's our present.

>> No.1294791


I think this is the first boomerang weapon I've ever seen for Doom. That's some good work boys

>> No.1294794

>dat filename


But really this is pretty rad. It needs a way to instantly return to you if it can't find your position after a while though.

>> No.1294798

>Comfy Doom Wad

>> No.1294801


That's a sick joke anon.

>> No.1294802

i find it comfy, just running around killing the shit out of everything

>> No.1294807

You are a bad man and I hope you get grease for Christmas.

>> No.1294808

endless waves

if you're bad at doom you can respawn pretty quickly

>> No.1294809

t-thanks anon

>> No.1294814

I think a big thing in dooms weapons, more so than proper perspective, is proper focal length. It looks nice enough, but somewhat stretched.

I wouldn't say it's "trash" though.

>> No.1294818


>> No.1294819

>Comfy Doom
Phocas Island, no enemies, maybe?

>> No.1294821

I always thought the chainsaw could've been more.

Glad some people are working on it.

>> No.1294830 [DELETED] 


I tried using the chakram thing in doom 2, and ran into an error. You know the room before the exit room in map 1, with the imp on the platform with the switch? I tried using the chakram while on top of that platform, and it disappeared. It wouldn't let me switch to any other weapons, either. It probably has to do with how close together the walls are there.

>> No.1294837

I tried using the chakram thing in doom 2, and ran into an error. It appears that the chakram will simply disappear if you throw it while touching and directly facing a wall.

>> No.1294843


Also seems to do that when you're directly facing and touching a monster and throw the chakram.

>> No.1294845

it's getting caught in the wall, and can't return to you.

>> No.1294848


sorry, but i prefer terminus' original boomerang
smoother sprites and sounds

>> No.1294850


Wait what? There WAS another boomerang?

>> No.1294851

term made this for the space pirate, iirc
give boomerang in console

>> No.1294880


>> No.1294883

I... wait, does throwing the chakram make that sound? Becuase I didn't hear anything.

>> No.1294886


Xena's war cry, I assume

>> No.1294890

For Chrimbus I'm releasing this Fighting Fantasy (Gamboy DS) rip I have no intention of finishing due to massive lag caused from ripping the sprites while the game runs and from having to actually play the damn thing on an emulator.


My other rips are in this thread: http://forum.zdoom.org/viewtopic.php?f=37&t=37442

>> No.1294892
File: 32 KB, 306x229, 1387949998175.jpg [View same] [iqdb] [saucenao] [google] [report]

It's fantasy melee weaponry. Not that great but we don't have many fantasy melee weapon sprites anyway.

Also there's a fish melee weapon.

>> No.1294893

I was just killing the cyberdemon with my spinny ring of death then this.

*** Fatal Error ***
Address not mapped to object (signal 11)
Address: 0xbf0a3ff0

Generating zdoom-crash.log and killing process 3918, please wait... sh: 1: gdb: not found
/usr/bin/gzdoom: line 2: 3918 Killed LD_LIBRARY_PATH=/usr/games/gzdoom /usr/games/gzdoom/gzdoom "[email protected]"

What happen?

>> No.1294908


what ver. of gzdoom are you usin?

>> No.1294914


Well, shit; testing in E2M8 makes the game crash for me, too.

Not really sure what could be causing this. Maybe it has to do with BoomerangReturn acting funny.

>> No.1294947
File: 8 KB, 186x102, 1387953398689.png [View same] [iqdb] [saucenao] [google] [report]

Testing out an idea I had a while ago but didn't pull off very well.

The idea was using a denoiser on high levels to smooth out low colour sprites with minimal user input and then black and whiting / gradient mapping the output.

For this I separated the different colour chunks into their own layers; like the shirt, arm, hands, pistol, and muzzle flash.

Each one was denoised once but I hit it hard with that denoiser and then I used the Unsharp Mask on 2 pixels I think on 100% or 200%.

I drew a little bit between the gloves to separate the hands and I painted a bunch on the muzzle flash but I'd consider it to be minimal effort.

Not great but as far as cheap ways to Doomify old sprites this is not terrible.

If you'd like to get at the weapon sprites from The Super Spy you can grab them, the PSD for this test, and a small mod showing how the weapons look in Doom, here: https://www.dropbox.com/s/urdmrlga5axhvv4/The-Super-Spy.7z

>> No.1294949

>The Super Spy
Oh shit I remember that game.

Would have been much better if you could continue punching the shit out of enemies without them falling down for a few seconds.

>> No.1294975
File: 10 KB, 174x125, 1387955148570.png [View same] [iqdb] [saucenao] [google] [report]

And another.

>> No.1294982

honestly i didn't realise it was meant to be a revenant at first :(
i suck, i'm sorry

>> No.1294985
File: 509 KB, 800x600, HelpMel.png [View same] [iqdb] [saucenao] [google] [report]

Today is the day.

>> No.1294986


>> No.1294989

How did you make the character model?

>> No.1294990
File: 45 KB, 207x237, 1387955723250.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1294991

It looks like a recolor of Ada Wong from Resident Evil

>> No.1294994

It's a heavy edit of Ada Wong from RE6. I really dug the model and if I had the talent I would've modeled Mel myself, but alas...I don't. :P

>> No.1294997

Ada was pretty unf in RE6, I have no complaints.

>> No.1295003
File: 235 KB, 207x237, F5-Harder.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1295009


What's all this then? Sorry for being a dumbass but I haven't visited the Doom threads for a long time now

>> No.1295010

New game on the Source engine using Doom sprites.

>> No.1295012


>> No.1295013

What's the point of the melee system? You're going to lose more health than if you stay back where you can dodge attacks and shoot them.

>> No.1295017

It's fun to use and I like punching things. Armor works differently in TSP to allow more close encounters as well. Since the weapons reload, there is mostly likely going to be a point where you just would rather punch something than reload. But also, it's just fun.

>> No.1295018


Oh, well then. I assume this >>1294851 is gonna be added eventually

>> No.1295020

where is the download why is it NOT ALREADY on my hdd

>> No.1295021

Picking it up does the war cry.

>> No.1295024

Probably next "major" update for the alpha after this initial release. Plus, if I can totally spoil what I have in mind for it...


>> No.1295048

Please make it have a better slashing sound effect.

>> No.1295051
File: 38 KB, 640x480, 1387959785.png [View same] [iqdb] [saucenao] [google] [report]

this map (d2twid 08) is evil

the only way i could uvmax it was to play it on itytd to find all the secrets, then exploit foreknowledge and the ability to press buttons from any height to get the megasphere early

>> No.1295054

So how much longer until we see Space Pirate? Is it gonna be up soon, or later on in the day?

>> No.1295056

A bit later on in the day! I'll make sure to make a big deal about and such.

>> No.1295058

Sweet, probably about when I wake up in the morning then.

>> No.1295237

problem; using it too close to a wall breaks it and you can't switch weapons

>> No.1295243

another problem: killing spectres crashes the game for me

>> No.1295262

wait a sec. what the hell?


if my memory serves me right, the RE4 mod has been around for quite some time, and now people all out of a sudden is talking about it like if it was the modding achievement of the year in Doom?

the fuck is going on?

>> No.1295270

well, I've seen it posted a few times but it is quite interesting

>> No.1295282

Well, it *is* a technical achievement.
Whether or not it's fantastic, that I can't say, but it looks technically impressive.

>> No.1295293

Has anyone ported NCHud to Zandronum yet? If it hasn't then recommend some hud wads.

>> No.1295386

Is there any good enemy/weapon randomizer other than FKER and Monster Mash? By the way, which one is better, the former or the latter?

Extremely n00b question I know.

>> No.1295393


FKER is better at keeping the doom artsyle/feel IMO (except for that green imp snake, again IMO) as that was its stated goal. It has has weapons mixed in.

Monster mash has more monsters but there is less consistency among them.

Gameplay wise they're about equal since the oddball monsters in monster mash aren't very different in behavior from the other monsters, they just look different.

>> No.1295396

Gotcha. What about AoD6?

>> No.1295402

>Gotcha. What about AoD6?

I dunnat know, never played it. I've heard it's shit via the one cacowards that it "won" worst wad.

However I've also heard that it's either a love it or hate it thing, so you might really enjoy it. Also they've apparently scaled back the number of different enemies and weapons now for some more consistency, which has turned off some of the people that used to love it but caused others to warm up to it.

AFAIK it has more monsters than either FKER or Monster Mash. It's probably worth your time to try it out to see if it's your cup of tea.

>> No.1295404
File: 114 KB, 413x347, 1271685796622.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1295413

Thanks man

>> No.1295414
File: 122 KB, 660x660, doomas.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1295416



>> No.1295424
File: 48 KB, 566x949, 1387970403696.jpg [View same] [iqdb] [saucenao] [google] [report]


The fuck is up with this shit?
I CONFUS, /doom/, I was expecting a kickass experience and I got some bullshit and a.. rather interesting listen from the single music file in this piece of shit.

>"Everything here is Grey"
>"My eyes are filled with sights I that I cannot comprehend"
>"Mounds of Teeth, bellowing with creatures made of hair and slime"
>"Beaches of salt and oceans of Menstrual blood"
>"Evils devouring Gas Giants"
>"Blood, Flesh, Saturated mountains without peaks"
>"Giant walls of Squids beaks"

>> No.1295427
File: 268 KB, 1361x762, technology.png [View same] [iqdb] [saucenao] [google] [report]

>be playing rga2
>remember the ambush up this elevator
>try to angle a grenade up properly
>fuck up
>okay i'll just wait and fuck em up the regular way
>the grenade rests on the elevator and it goes up

>> No.1295430


Following the link to his developer blog this seems like a creepypasta project.


Unless he just turns it into a creepy project without all the creepypasta "my computer is haunted this is a wad haunted by a little girl that died with no eyes she is sending emails and posting on my blog do not play this haunted wad guize it's haunted" It's probably not gonna do well in the doom community since that kind of shit works best on people that don't actually know how modding works.

>> No.1295434

Has there been any new versions of RGA2 in the past few years at all? I know the original creator kinda abandoned the whole thing, but has anybody picked up where he left off, or made improvements to RGA2?

>> No.1295435

Well that sucks, From the footage he provided (and a few gifs) this was promising looking.

>> No.1295436


Well he'll probably make an actual mod, it just looks like it's gonna be steeped in creepypasta bullshit.

>> No.1295440

RGA2 got an update either this month or last month. They're just mostly minor tweaks. I think the guy maintaining it is named Jes on the Zan forums.

>> No.1295441

fuck, Why does something like this have to be ruined? You don't need to steep it in "creepy" shit, because you're making something cool.

>> No.1295442

Oh okay, do you have a link at all?

>> No.1295450

You can just load up Zandronum and join a random RGA2 server to get the latest shit or go on the bestever website and get these wads.


>> No.1295453

Ah thanks... What does each of those wads do? Which one is the actual wad, and what are the others?

>> No.1295462

Learn to read filenames, young jedy.

>> No.1295465

Just a guess, but "Core" is probably just the weapons, "Mon" is probably the monsters, and "Code" would be... The code?

>> No.1295471

Well done, joung jedy.
Is weird how quickly one learns all this codes, rules and stuff about internet and how useful they come to be

>> No.1295473

Well it was pretty easy to figure out, but what exactly does "Code" have? Is it just modifications to the code, is it some features that aren't in the "Core" version?

>> No.1295476
File: 3 KB, 210x230, where have we gone so wrong.png [View same] [iqdb] [saucenao] [google] [report]

>Today I decided to take the gore of Brutal Doom to a whole new level!
>Through these two years of development, some gib sprites from Nashgore still remained, so, I decided to make whole new sprites to replace them. Where to find the material? Making fake wax pieces of gore myself and taking pics of it? No, but searching the internet for REAL gore, and trying to turn pieces of these pictures of REAL DEAD PEOPLE into sprites.

>In this demostrative video you can see 3 pieces of REAL GORE: These pinky brain pieces at 00:07 were taken from a picture of a guy wich got his head ran over by a bus, and his brain splattered all over the street. The eye globe at 00:10 is taken from a guy that got his face shoot by a shotgun at point blank. These generic meat pieces flying at 01:10 are from a pic of a guy butchered by the mexican cartels.

Whelp, after almost throwing up, I uninstalled Brutal Doom and I don't think I will ever bother with it again.

>> No.1295478

It must be just the code.
If you fuck up, and for example put function(cake) instead of function(run), having the code in a separated file makes it easier to update instead of having to upload all the images again.

>> No.1295479

Wait, what? Is this from Mark?

>> No.1295481

Does it surprise you?

>> No.1295484
File: 22 KB, 294x294, oh-boy-here-we-go[1].jpg_w.jpg [View same] [iqdb] [saucenao] [google] [report]




>Re: Necropolis: Voices in the Night: First public release!

>Postby MONKET » Wed Dec 25, 2013 1:01 pm
>This is really really weird. Something similar happened to my blog when I tried to update it and post the same link. I'm looking more into this. Can you just open the files with notepad or some other text editor?

>> No.1295485

this is OLD news

>> No.1295489

Doesn't make it less disturbing.

>> No.1295491

Somewhat, because I haven't seen an update from him anywhere recently.

>Whelp, after almost throwing up, I uninstalled Brutal Doom and I don't think I will ever bother with it again.
At this point the only way to play Brutal Doom is using Sperglord Edition.

>> No.1295497

If I'm not mistaken, he got banned for explicitly telling how to commit suicide to a guy in the forum. As far as I read, he had always written asshole remarks.

>> No.1295501

Oh yeah I saw that, he was banned from Zandronum as well for bitching and moaning about it, just I haven't seen any updates regarding Brutal Doom on ModDB in quite awhile.

>> No.1295508

Zandronum too? Welp, guess doomworld's next. AFAIK even the gore mod is very old news... it caused quite a shitstorm amirite?

How is the Sperglord Edition different? Again, very n00bish...

>> No.1295515

Yeah after he was banned from ZDoom he went and bitched and moaned on Zandronum about it, got banned there too, so he's basically stuck with Facebook and ModDb as far as I'm aware.

As for Sperglord Edition, it improves Brutal Doom in just about every way, it's quickly become the most popular meta-mod for Brutal Doom... There's too many changes to list here though, you can read a full list of changes here: http://forum.zdoom.org/viewtopic.php?f=19&t=37889

>> No.1295519


He posted the suicide thing on zdoom, then went and got banned on zandronum, then a couple weeks afterwards got banned on zdoom for an entirely unrelated incident.

>> No.1295520

I guess he's the Burzum of our generation.

>> No.1295523

What's wrong with Nashgore? I thought it was just the right level of over the top gore, I mean, I guess you could draw some extra giblets, like bits of intestines, bones and meat, added to the extremedeaths, just for detail, but what the FUCK possessed Mark to use *actual* gore in Brutal Doom, did he not figure that would brew up a gigantic shitstorm? Or was that what he had planned? I wasn't there, did he just try to sweep it under the rug after removing it?

>> No.1295524


>> No.1295525

Thanks brah

>> No.1295528

He's simply mentally deranged.

>> No.1295529

I would have been okay with it being a creepy pasta project if I ended up with something playable and fun. But apparently we all got rused.

>> No.1295531

The guy who killed Mayhem's original axeman with a sword? You know, the black metal stuff of the '90s.

>> No.1295534

Black Metal band.
I think it's a false comparison because I'm pretty sure Burzum actually made money on their work, and didn't you know, steal everything they did and try to play it off as no big deal.

>> No.1295536

So is he using real gore sprites in a new version of Brutal Doom or something?

He did reply to you on ZDF
"This is really really weird. Something similar happened to my blog when I tried to update it and post the same link. I'm looking more into this. Can you just open the files with notepad or some other text editor?"

Ah, never heard of it, I was born in '93, and never really cared for metal.

>> No.1295538

Man, Mayhem was something different.
Didn't one of the guys blow his brains out with a double-barrel, (which they then used as an album-cover), after which one of the guys proceeded to eat the brains with a spoon?

Now, I was told this years ago, by a metalhead, so I might remember it wrong, and he might have greatly exaggerated. I know someone kept a skull fragment on a chain around their neck.

>> No.1295539

It could be a part of the ARG thing, but I'll wait and see.

>> No.1295540

I was trying to highlight of the controversial side. Sorry about that.

>> No.1295541

No, that was several versions ago, long before he was permabanned.

>> No.1295542

The album is called Dawn of the Black Hearts. Google it up. The skull bits necklace seems real.

>> No.1295543

>He did reply to you on ZDF
>"This is really really weird. Something similar happened to my blog when I tried to update it and post the same link. I'm looking more into this. Can you just open the files with notepad or some other text editor?"

Not him, but look at the blog. It's creepypasta "I couldn't upload the file because haunted" bullshit:



>ni allwn adael iddo ddigwydd
>Hi, stop
>Would be uploaded veisrsion, but took over account, hahahaha, stop

>Don't look at the moon when it comes out, stop

>Left some goodies though can't release it! Stop

>He wasn't ready and neither were you. Maybe next time you'll have a better experiece. Stop.

>> No.1295553

That's pretty fucking lame. It looked like fun.

Well I hope he actually releases it when this nonsense is over, at least.

>> No.1295573
File: 135 KB, 315x310, zerg-nope.png [View same] [iqdb] [saucenao] [google] [report]

>these fucking people
>the fucking things they did

I just can't help but fucking laugh, it's all just so absurd, I mean, it really takes some very special kind of people do go through with the shit they've done. It wasn't exactly good, but just reading it... man...

>> No.1295585
File: 1.20 MB, 408x230, TempleofChaos2.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1295623


>> No.1295674
File: 18 KB, 199x235, TIFF.jpg [View same] [iqdb] [saucenao] [google] [report]

the hype

>> No.1295678

I hope it's up soon, I'm really fucking excited.

>> No.1295696
File: 746 KB, 1334x700, NOW THIS IS POD RACING.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1295731

delay announcement when

>> No.1295736
File: 59 KB, 300x300, 1377067249676.jpg [View same] [iqdb] [saucenao] [google] [report]


>everyone in the thread just reacting like it's some normal error or a problem with the file uploading service and refusing to acknowledge the "it's haunted, that's why I couldn't upload" thing he's trying to do.

>> No.1295740

Guys sorry, I have come down with super AIDS flu and I-

lol jk. I'm making some last minute additions because I found a way to do multi-weapon combo strings. Ha!

>> No.1295745

>Going to release the update even though he has super AIDS flu
My hero!

>> No.1295746

The hype is still real.

Santa's still deliverin presents

Christmas is alive

>> No.1295752

>super AIDS flu

Shit man my sister had that
Nothing we could do for her
I'm afraid the only cure is a month long delay

>> No.1295754

I do want to make note that this is an alpha release, and thus is going to be very very very incomplete. I guess it could be a beta too, but whatever. It'll only have four weapons complete and just a handful of monster replacements, but hopefully that won't hinder your experience with it. I really want this to grow into something spectacular, SO YEAH!

I can't wait for you guys to play this sometime later in the day!

>> No.1295757

Does it have fist fighting in the alpha?
And a shotgun?
Shit nigga that would be all I really need.

I got tons of levels where I can just beat the shit out of lesser monsters and would probably try to fistfight a Cyberdemon anyways.

>> No.1295758

>later in the day
seriously even if it's an alpha, i'm really excited
huge fan of your art, eager to see how your code does

>> No.1295760

at least it's not the dreaded japanese cold

>> No.1295761

I'd feel like an asshole if the one thing that got everybody excited wasn't even in the alpha, so yes, there is fist fighting in the alpha/beta/omega! Basically every weapon up to the chaingun is there (barring the super shotgun), with the unfortunate consequence of not being able to finish any Doom 2-based wads.

>> No.1295762

That shit turns you into a one-man Madagascar.

>> No.1295765

Was the Super Shotgun really that necessary?
I used to play Doom 2 while pretending that it didn't exist since I liked the single barrel more.
Thanks Resident Evil.

So no explosive weapon at all then? That's fine. Icon of Sin levels were kind of meh in the first place

>> No.1295768



>> No.1295769
File: 20 KB, 285x113, crossbowconcept.png [View same] [iqdb] [saucenao] [google] [report]

There will be a replacement for the Super Shotgun, just not yet. The shotgun is space pirate has four different kinds of shells you can load into it, so it takes the spot of the super shotgun and more as a crowd control weapon. The actual super shotgun replacement will be a crossbow though, and will probably be part of the next three weapons I'm adding.

>> No.1295770

Will the four shell types be in the alpha?

Also dat crossbow sprite

>> No.1295773

let's stop asking questions so he can go finish it instead of wasting time posting.

>> No.1295774

God what even happened to my grammar there? Sorry about that.

Yup! It's probably why I haven't already released this earlier, after the feedback I got the original "reveal" was pretty lackluster (thankfully), I basically rewrote the shotty from scratch, so now it's code is like 3 times its original size. JOY!

>> No.1295775

I would kill for angled versions of all the standard Doom weapons.

>> No.1295776

But I would like to know more.

>> No.1295780

Pretty sure that's actually out there.

>> No.1295781


>> No.1295793


>> No.1295831
File: 252 KB, 1366x768, Screenshot_Doom_Total_Control.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1295852


Is the door supposed to be rebar-reinforced concrete or what?

>> No.1295857

What happened to that sex mod.
I still want it.

>> No.1295859

We're waiting on the punch and kick the shit out of everything mod right now.

>> No.1295860


>> No.1295865

But I want the sex mod.
Don't blueball me sexguy

>> No.1295867

Did you give this a try?

>> No.1295871

Mike12 is more interested in doing Samsara stuff than Sex stuff, last i checked
but then again he started the sex stuff after bloodyhell so i duno lel

>> No.1295883

It will come with time if he really wants to continue with it.

>> No.1295921

That's exactly what I was using. But I just looked up a FAQ

>Windows RT is the locked-down version of Windows 8 for ARM computers, as seen on Microsoft’s Surface RT tablet and a few other Windows RT devices. Unlike the standard version of Windows 8, Windows RT doesn’t allow you to install your own desktop programs.

What a crock of shit.

>> No.1295929


>> No.1295930

Ah damn, that sucks dude.

From reading around, it looks like there's a jailbreak you can do for RT which allows you to install third-party apps

>> No.1295938
File: 241 KB, 1366x768, 1388015880347.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1295982

well, he did say "turn real gore into sprites", as it isn't really "wow such HD so real" (even if i'm pretty sure there was a mutator for that at some poin it's still just the same as what many weapon creators do (turn real guns/weapons/stuff into sprites)

>> No.1295992
File: 988 KB, 250x250, shy shibe.gif [View same] [iqdb] [saucenao] [google] [report]

where's muh new fred

>> No.1296002

Too soon.

>> No.1296015

As soon as we're on page 5, I have everything almost ready

>> No.1296018

>Today is the day.

>> No.1296045

It's still today for me! I just fucking goofed on the shotgun hardcore, so I'm bugfixing. THIS IS NERVE-WRECKING.

>> No.1296047

well lettuce no if you need help with holiday decoration

>> No.1296084

He's got five and a half hours to go, nigger, hold your horses.

>> No.1296092







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