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/vr/ - Retro Games


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1288865 No.1288865 [Reply] [Original]

What do you think of Banjo-Kazooie?

>> No.1288878

Great graphics, music, characters, and humor, but the gameplay is mediocre to me and I don't enjoy playing it at all.

>> No.1288881

Best Mario 64 clone, same problems.

>> No.1288901

Flawless

>> No.1288915

I love the game, but I absolutely cannot stand the fact that it plays like molasses. It's so fucking slow.

>> No.1288931
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1288931

>>1288878
>>1288915

>slow

Relative to what? Especially with Tooie, the levels are designed in a free-roam fashion. A more fluid, fidgety experience would necessitate far more linearity. It's one of those things that has non-reconcilable pros and cons.

>> No.1288934

>>1288881
>Mario 64 clone
Aside from having multiple [major collectible]s per level, having a hub world, and being a platformer, it's really nothing alike.

>> No.1288935

BK or BT guys?

>> No.1288936

>>1288935

Definitely Tooie. It's literally just a more layered version of BK.

>> No.1288940
File: 80 KB, 375x383, og.png [View same] [iqdb] [saucenao] [google]
1288940

>>1288935
I prefer tooie, it just feels like a much bigger game without feeling bloated

It's been awhile since I've played them both, but I remember kazooie just having more jiggies that were randomly out in the open more often than tooie did, whereas tooie made you work for one more often than kazooie did

plus I love how the levels connected to each other, that was pretty nifty

I think tooie is just the definitive 3d platformer of it's generation

>> No.1288945

I wish they merged the two games into one and made it even longer and bigger. Like I had this fantasy of Click Clock Wood's mini-hub world being sort of like an actual level and then the area surrounding the big tree was just one part of the level.

>> No.1288943

>>1288935
Kazooie.
Tooie has the better content, but I can't really enjoy it because of all the tedium I have to go through to get to it.
Not much of a fan of either game though, so make of that what what you will.

>> No.1288951

>>1288935
Kazooie is my favorite game of all time, Tooie is a slog.

>> No.1288954

>>1288940
I thought the exact opposite.
I hated having to 'go back' to levels to complete them (which BT did for almost every level).
With BK you could beat each level in one go through (save for one).
BK felt more tight.

>> No.1288959

Tooie had way, way too many goddamn minigames. Kazooie had a handful here and there but Tooie was absolutely filled with them. Got on my nerves then and it especially got on my nerves when I tried playing it again when it came out on the 360 and I couldn't quite remember why I didn't like it as much as the first.

>> No.1288965
File: 184 KB, 750x750, 39291798_p0.jpg [View same] [iqdb] [saucenao] [google]
1288965

Love them, some of my favorite vidya characters.

>> No.1288967

>>1288959
What's wrong with minigames?

>> No.1288971
File: 39 KB, 200x203, Devil_Bottles.png [View same] [iqdb] [saucenao] [google]
1288971

>play through banjo kazooie
>try to count all the times you need to backtrack to get all the jiggies
>twice. you get a move in gobi's dessert that lets you get a jiggy in freezezy peak, and vice versa.

>try to count all the times you backtrack in tooie
i lost fucking count. i can see why people might like tooie more. the minigames and boss fights, multiplayer and co-op.

it definitely feels like tooie is lacking a world with that 90 jiggy maximum. also no one mentions it because you can emulate both games perfectly now, but tooies' framerate on n64 was god awful. banjo kazooie is just better designed and wasn't overambitious with content.

>> No.1288979

>>1288971
>and vice versa
It's OR vice versa. You only have to visit one of them twice per playthrough.

>> No.1288981

>>1288967
They were just irritating and felt like they took forever like that dodge ball game and that first person shooter segment and some were borderline sadistic like Canary Mary. Yeah, Kazooie had those few annoying jiggies where you had to race that one crocodile eating those berries and that one with Tiptup (Both of which seemed a lot more difficult when I was 8, but oh well), but that's the only one that comes to mind from the original game. Everything else seemed to fit the style of play of the rest of the game, but Tooie just had way too many segments where the entire game just completely changed. I don't really mind that kind of stuff if it's done really well but it felt like the minigames in Tooie were really half-assed. Banjo-Kazooie is still one of my favorite games on the system. When it came out on the 360 I completed it 100% for the first since the 90s and fell in love with it all over again and expected to do the same thing with Tooie, only to lose interest halfway through the game, just like what happened when I got the game when it was first released.

Granted, Tooie was a massive, massive improvement over Donkey Kong 64. Holy shit what a travesty that game was.

>> No.1288991
File: 153 KB, 640x480, Donkey Kong 64 101%.png [View same] [iqdb] [saucenao] [google]
1288991

Speaking of 100%...
This really wasn't as bad as I thought. Except for Beaver Bother, where I had to use savestates.

>> No.1289007
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1289007

>>1288991
My eyes start glazing over the instant I unlock Lanky Kong and the realization of how much tedious backtracking and collecting is in store sets in.
Pic related, everything wrong with DK64.

>> No.1289258
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1289258

>>1288981
I politely disagree about the tooie minigames, I thought they were fun. But I do agree with you on one one of the minigames...
The motherfucking, pulsating cunt, cum swigging travesty that was the last Canary Mary race. I never won and it single handedly prevented me from beating the game 100%. Maybe I'm just bad at it? But I whittled my index finger down to the bone trying to beat it.

>> No.1289263

>>1289258
Not you, it was bad programming.
They let you win the first race by button mashing, but the second was impossible to win by button mashing.
Instead you had to take it slow until the very end and then button mash, otherwise Mary would keep pace.
Crappy programming.

>> No.1289438

These games were actually really funny. Never played Nuts and Bolts tho. I hear it's a b it of a stain on the franchises

>> No.1289452

>>1288878
Everything that can be said about it, really.
>>1289007
>My eyes start glazing over the instant I unlock Lanky Kong and the realization of how much tedious backtracking and collecting is in store sets in.
I see we're sharing precisely the same experience.

What's sad is that DK64 could've been the best of the Rare 3D platformers if they'd kept the old two-kong tag team mechanics (As, ultimately, they did with BK). Eliminate the endless backtracking, keep the AWESOME bossfights, done. Best of both worlds. It'd still suffer from gimmickiness (Special platform shenanigans just like in BK), but it'd still a huge improvement.

Classic case of wanting too much and ultimately falling short.

>> No.1289598

Seeing as it's not talked about much, was Grunty's Revenge any good?

>> No.1289667

>>1289598
I have it but all I can remember is this one pain in the ass boss fight I never managed to beat.

>> No.1289702

>>1289007
Holy shit, emulators truly cannot replicate the N64's texture blending can they?

>> No.1289942

>>1289598
It's OK but it's about as watered down as you'd expect a Banjo Kazooie game on GBA to be. I'd say worth a play but don't expect it to be memorable. It's like playing a rom hack of a nes game made to look like a snes game.

>> No.1289959

>>1289702
He's just playing at a ridiculous resolution where all graphics fall apart.

>> No.1289967

>>1289007
>diddy kong map piece
>chunky kong balloon and instrument pad
fuck you rare
DK64 is 5/10

>> No.1289968

Any of you fools played the XBLA version? I kinda wanna get it since it apparently runs at a silky smooth 60fps, but I don't know how I feel about using the 360 controller to play it since I'm so accustomed to the abomination that is the N64 controller. I also heard it may have connectivity via stop-n-swop with the XBLA version of Banjo-Tooie maybe???

>> No.1289972

>>1289598
Not particularly. It wasn't terrible, but we're talking prerendered graphics, flat terrain, and awkward 3/4ths view platforming. Felt kind of phoned in. It's short, though, so you might as well give it a play if you emulate or find it for a buck in a bargain bin or something.

>> No.1289980

>>1289959
>>1289968
If you like Banjo-Kazooie, get it. It's worth it for the frame rate and far FAR greater draw distance alone. Stuff like collected notes being saved and the 2D stuff like eggs and notes being higher resolution is just icing on the cake. There might be some other changes as well, I don't fucking remember. I only played it once at a friend's house shortly after it came out.
It works just fine with a 360 controller.

>> No.1289982

>>1289980
Whoops, didn't mean to quote that first guy.

>> No.1289990 [DELETED] 
File: 44 KB, 219x300, 1.jpg [View same] [iqdb] [saucenao] [google]
1289990

Oh hey guys, what's going on in this thread?

>> No.1290006

>>1289990
AND IIIIIIIIIIII-IIIII

HOLY SHIT

WILL ALWAYS LOOOOVE YOOOOOOOOU

>> No.1290007
File: 26 KB, 264x233, beta01-logo.jpg [View same] [iqdb] [saucenao] [google]
1290007

>>1289990
>mfw you literally are not allowed to discuss that here
Truly /vr/ is best board.

>> No.1290010

>>1289990
I liked it. Better than Twooie in my book

>> No.1290035

One of my favorite games of all time.

>> No.1291287

>>1289968
XBLA version is great, not problems in Kazooie. The only change is notes stay collected if you leave a level which some people like some dislike. The two cutscenes one at the opening and one at the end in the small spiral staircase have a slight out of frame hiccup but that's it.

Tooie XBLA has the odd extra problem, it's sound is way out of sync in the opening cutscene, dark areas are way too dark, Jamjars doesn't rhyme any more and first person controls are a little sensitive but nothing game breaking in it.

And yep SNS exists in the game now as it was originally intended. Which means you need to buy both to get the prizes like Dragon Kazooie that existed in Toooie anyway.

>> No.1291297

I love BK, one of my favorite N64 games. Absolutely amazing soundtrack, and it's just so good and polished overall. I thought I liked 3D platformers but after trying a bunch more I think it's just that this game is too good, I play through it more often than most other games.
The sequel was pretty good for a sequel, but felt less uniform.

>>1291287
>Jamjars doesn't rhyme any more
Why in God's name would they do that?

>> No.1291307

>>1291287
>And yep SNS exists in the game now as it was originally intended
Not really. They guessed on the prizes and gave you shit like a gamerpic.

>> No.1291308 [DELETED] 
File: 553 KB, 1474x1472, 1387795906219.jpg [View same] [iqdb] [saucenao] [google]
1291308

>>1289990
>>1290007
Sup fellas!

>> No.1291338

>>1291297
The buttons changed, so if a rhyme was something like
"Bash an enemy on their head
when you press the button "zed" example, i know it was awful
it would now be
"Bash an enemy on their head
when you press the button left-trigger"

>> No.1291354
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1291354

I've tried playing this game three or four times and I feel like it's overrated. Really not trying to sound like an asshole, I've bought it twice. I just can't get into it. I'm also not really a huge fan of early 3D platformers in general, but more specifically N64 ones. DK64 and SM64 don't really do it for me either. It's got some decent music I think? I don't know what else to say. I want to like it, but it makes it SO hard.

>> No.1291380

>>1291354
>I'm also not really a huge fan of early 3D platformers in general, but more specifically N64 ones. DK64 and SM64 don't really do it for me either.
Wow, it's a complete mystery that you don't like it.

>> No.1294118

>>1289598
I think it was meant to be connected with the eventual Banjo-Threeie we'd have gotten for the GameCube. If they couldn't do Stop N' Swop on the N64, the GBA connectivity would have been the perfect second take on it. What could've been.

Banjo-Kazooie still holds up today. I felt like a kid replaying it on my birthday on the 15th anniversary. Fifteen years later, it was still a magical adventure that has since been non-existent.

>> No.1294656

You know what? Thank GOD you kept your notes after exiting a world in Tooie.

Imagine having to collect 100 scattered notes without dying on every level.... and just when you're getting close, you find out you can only get the last notes if you had entered via a different world.

>> No.1294668
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1294668

Banjo Tooie. The multiplayer, the expansive world, Humba Wumba (oh lawd the rule 34), and the witty humor were everything that I could have hoped for back when I got it in Christmas 2000. I agree that some of the backtracking was tedious, but keeping notes after you exit a level completely exonerates the backtracking in my opinion. I wish BT had used the expansion pak to reduce the frame rate slowdown, but I don't recall it ever being a problem.

The engine room in Rusty Bucket Bay was absolutely stupid. In fact, that entire level sucked. I feel like a lot of BK's difficulty stems from the wonky camera + thin-ass platforms, which BT didn't really have.

>>1288915
>I love the game, but I absolutely cannot stand the fact that it plays like molasses. It's so fucking slow.

That's just your internet ADD talking. If you want slow, try starting up a game of Twilight Princess or Skyward Sword. Those games are ridiculous. BK and BT put you right into the action.

>> No.1294675
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1294675

>>1291354
>I'm also not really a huge fan of early 3D platformers in general, but more specifically N64 ones. DK64 and SM64 don't really do it for me either.

Your post reminds me of when I tried to get my dad into Metal Gear Solid. He loves collectathons, but that doesn't translate well into a game that's all about stealth and story.

>> No.1294707

>>1294656
>You know what? Thank GOD you kept your notes after exiting a world in Tooie.
>Imagine having to collect 100 scattered notes without dying on every level.... and just when you're getting close, you find out you can only get the last notes if you had entered via a different world.
There are only 17 notes in tooie's worlds.

>> No.1294725

Best collectathons ever made

replayed them recently, real fun

>> No.1294729

Hate it, but I hate all collectathon 3D platformers, so whatever.

>> No.1294727

>>1288935
I enjoy Kazooie's levels more.

>> No.1294742

>>1288865
Love the music, atmosphere, and level design in these games.

>> No.1294765

>>1288991
you know you can get 102% right?

>> No.1294795

how awesome would have stop n swop been if the hardware didn't change

>or DC shenmue 2 with the data carry-over

>> No.1295263

>>1294668
They guy said he thought it played slow, not that it took too long to get to the gameplay.

>> No.1295342

>>1294765
that's only in DKC2, actually

>> No.1295372

I like this game but it literally makes me sick when I play it.

>> No.1295439

>>1295372
wat

>> No.1298417
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1298417

You know what I think? Rusty Bucket Bay was awful. This anon knows.
>>1294668

Fuck that engine room. Working on 100%ing the game and I had at least 10 deaths to accidentally jumping into a fan and falling to my instantaneous death. Why is the bottom of a boat an endless pit? WHY ARE THERE GIANT FANS INSIDE? And those spinning fucking pipe things... Generic video game antics aside that was incredibly infuriating.
At least all I have left is Click Clock Wood. I tried that level before Rusty Bucket Bay because I hatehatehate water levels, but I think I got 1 Jiggy? That level seems really though...

>> No.1298465

>>1298417
this is why, when you know it's coming, this is your first stop when note collecting.

Gotta love the turbine room.

>> No.1298482

>>1298465
Yepp... once I realized that room existed it was my first stop. Ended up getting it down in like speed run status when I wasn't dying immediately.

>> No.1298590

I like Tooie more, because I played it before Kazooie and I have a lot of nostalgic love for it, but I think Kazooie is the better game.

>> No.1299306

Better than Mario 64 IMO.

>>1288935
Kazooie.

Tooie is still good, but there were far too many jiggies that required you to traversve other worlds in order to get them, which resulted in a few tedious moments.
I like games with a metroidvania-esque world design, don't get me wrong. It just doesn't exactly blend well with the collectathon type of gameplay.

>> No.1299315
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1299315

>>1289007
Holy shit that looks terrible.

>> No.1299379 [DELETED] 

>>1288865
An amazing game. Never a dull moment.

>> No.1299397

>>1298417
I find it jarring that the was the only bottomless pit in the game, compared to every other platformer, where there are several.

>> No.1299540
File: 32 KB, 304x228, ME0000059616_2[1].jpg [View same] [iqdb] [saucenao] [google]
1299540

I wish I still had time to play big games like Banjo and DK64. Even in comparison to some modern platformers, they're enormous when it comes to overall length. Granted, a lot of that is due to backtracking and fetch quests (mostly in DK64 and Tooie), but it's still pretty impressive considering.

>> No.1299567

>>1289007

DK64 is the only game that's ever made me want to go on xanax... Tooie wasn't that bad only because I actually enjoyed it for some odd reason..

>> No.1299618

>>1288935
Kazooie is better IMHO.

>> No.1299619

>>1289967
The balloon is actually Tiny's, which makes it even worse

>> No.1299620

>>1289967
It's Tiny balloon.

Glad someone posted the pic I took some months ago when I replayed N64 platforms.
After finishing BK, DK64 felt horrible.

>> No.1299907
File: 81 KB, 599x449, ripRare.jpg [View same] [iqdb] [saucenao] [google]
1299907

Love the Banjo series and other games made by Rare. Its a shame they left Nintendo

>> No.1299913
File: 46 KB, 1024x576, shark.jpg [View same] [iqdb] [saucenao] [google]
1299913

>>1299907
Also, this fucker scared the shit out of me as a kid.

>> No.1299921

>>1288865
Personally, I could never get over how the bear was a retard. Always hated the retard-sounding cartoon characters. What's the fucking appeal? DKC characters were invariably rad.

>> No.1299957

>>1299921
Drop the r-word, faggot

>> No.1299973

i don't like the art-style of the game.
also, banjo is a bear, and bears are terrible.

>> No.1300024

>>1298417
For some strange reason, I never failed the engine room. Can't say it was particularly memorable for any reason.

Sure, it LOOKS scary. But the timing isn't actually hard. As long as you're not running into it like a retard, you're fine.

>> No.1300029

>>1299907
Rare realised that the PC was the platform of the future. So everyone with talent fucked off to Free Radical Design, and everyone else was bought by Microsoft to the uproarious laughter of Nintendo and the Stamper brothers.

And lets face it. Rare was already over the hill.

>> No.1300048

>>1299957
>calls out an insult for PC
>uses different non PC insult
double standard. if you want to be butthurt about derogatory language on 4chan, be consistent.

>> No.1300072
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1300072

>>1300029
>So everyone with talent fucked off to Free Radical Design

Now I feel bad for never giving the TimeSplitters series the time of day.

>In February 1999, several members of the GoldenEye 007 and Perfect Dark development team — including David Doak, Steve Ellis, Karl Hilton and Graeme Norgate — left Rare Ltd. to form their own company based in Nottingham, England called Free Radical Design.[1][8] TimeSplitters was the first project for Free Radical Design team,[1] and the development was carried out by eighteen people.[8] Graeme Norgate composed the music for TimeSplitters.[9]

David Doak, the designer of TimeSplitters, said that the team focused on "action-based gameplay, but there are many other elements" and stated that the game would be "using both analog controls on the DualShock 2 and all of the controls will be fully customizable."[1] The team additionally included a "sign-on" system, which saves individual player profile and preferences stored on the memory card.[1] Because of the PlayStation 2's hardware limitations, Steve Ellis explained that "[g]etting a four-way split screen working at a good frame rate is a problem on any console, and the PS2 is no exception".[1] The team did not use anti-aliasing for TimeSplitters as it would reduce the frame rate drastically.[1] TimeSplitter uses a modified version of the GoldenEye 007 engine, which is written in C.[10]

>TimeSplitters was released in North America on 26 October 2000 and in Europe on 24 November 2000, as a launch game for the PlayStation 2. As part of the Platinum Range, it was re-released on 8 March 2002.[11]

>> No.1300807

>>1299907

>dem feels

>> No.1300827

>>1299921
I can do the best impression of Banjo and Kazooie. Wish I had a microphone and knew how to use voocaroo.

>> No.1300831

>>1300072
If you haven't tried it, it's a pretty good series.
Certainly worth checking out - not your typical FPS. Lots of fun, but most fun with friends which may be hard to get to play old games.

>> No.1300883

>>1299907
Rare during N64 days and Squaresoft during PSX days were such godly developers..

What the hell happened?

>> No.1300908

Anyone as fond of Hailfire Peak? Especially the lava side, it's got such a great aesthetic.

>> No.1300915
File: 56 KB, 500x271, Fred-Phelps.jpg [View same] [iqdb] [saucenao] [google]
1300915

>>1288865
BIRDS AND BEARS MARRYING IS NOT NATURAL.

>> No.1300928

I do not care for collect-a-thon games, and I especially do not care for said games when they are filled with endless cartoon squeaking and blorping. I mean, I guess maybe I could've enjoyed the game, but I couldn't take one second more of Gruntilda's creaking voice or the squawking of that damned bird running around.

>>1300915
Man. There is a person I want to kick in the nuts. Just wanna go to town on his testicles, really bruise the hell out of 'em.

>> No.1300943

>>1300928
You want to kick people you disagree with in the nuts? You must be a Republican.

>> No.1301035 [SPOILER] 
File: 85 KB, 252x300, sticked_it.png [View same] [iqdb] [saucenao] [google]
1301035

>>1300915
How about birds and keys?

>> No.1301101

>>1300908
The music for that stage is so great. Fuck, the music for the whole game is amazing. Grant Kirkhope is a genius.

>> No.1301105

>>1288935
Tooie. Maybe just cause I played it first, but I feel like there's a lot of things in that game that just feel like they're missing from Kazooie.

>> No.1301147

BK is one of the best if not the best platformer on the N64. The controls were great as well as the worlds and music. Though replaying it now via XBLA, it's a pretty small and short game. It probably explains why BT is the way it is, but IMO is BT's biggest fault.

>> No.1301151

>>1290007
>/vr/ is best board
>GBA, Neo-Geo Pocket Color, and Wonderswan will be allowed to be talked about...
>....in 3-5 years

>> No.1301540

>>1301151
>Halo and GTA will not allowed one day

>> No.1301547

>>1301540
We can already talk about GTA here.

>> No.1301548

>>1301151
ngpc is fine though you derp it launched in 1999

>> No.1301550

>>1301547
The horror

>> No.1301554

>>1301550

You got something against GTA: London, ponce?

>> No.1301574

Click Clock Wood was the best level of Kazooie. It's literally the perfect end level before a multipart boss fight.

I never could beat Gruntilda, she always got me when I was summoning the Jinjonator.

>> No.1301590

>>1301574
Her fireball spells are easy to dodge. Remember, Gruntilda aims where you're going to run to, not where you're at when she shoots it (assuming you're not standing still).

>> No.1302254
File: 219 KB, 576x432, 1352486940159.png [View same] [iqdb] [saucenao] [google]
1302254

>>1298417
It took me forever to realize that I had to hit both engine switches

>> No.1302283

I'd like a new collectathon platformer like Banjo, Jak, and Mario64, where should I look?

>> No.1302302

>>1302283
Tarzan 64

>> No.1302308

best video game to get in the christmas spirit

http://www.youtube.com/watch?v=n-tfkFumKZY

>> No.1302317

>>1302283
If you mean new as in modern, there's "A Hat in Time". It's basically a love letter to collectathons from the 64 era.

>> No.1302564

>>1301574
Just beat most of Click Clock Wood today actually. Only missing getting 100 notes and collecting the Jingos.
It was absolutely perfect. At first I was a little stuck with it, but once I made some progress everything else just flowed and felt right. Great pacing, good quests. Really enjoyed the whole thing.

>>1302283
While I normally would never recommend it... Donkey Kong 64. It is the epitome of a collectathon. Do each level completely as 5 characters. Lots of backtracking. Backtracking so you can go back and backtrack some more.
Fun though if you can get past that.

>> No.1302752

>>1302283
Spyro the Dragon

>> No.1302782

>>1302752
The first three on the PS1 you mean?

>> No.1305278

Good game.

>> No.1306652
File: 477 KB, 633x758, 1388119995131.jpg [View same] [iqdb] [saucenao] [google]
1306652

I still can't get that Jiggy from Canary Mary in Clock Cuckooland...

>> No.1307180

>>1306652
The Cheeto page is even worse. I'm convinced it's impossible without a turbo controller.

>> No.1307735

>>1302564

no. fuck you. I will not fall into your donkey kong 64 trap. aboslutely not...

>> No.1307742
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1307742

>>1288865

>tfw the only boss you need to beat in tooie is old king coal to access the train

>> No.1307760

>>1307742
I don't understand this criticism. Kazooie didn't even have bosses, Tooie was a big step up in that regard.
And what, would you prefer being forced to see all of the content in order to beat the game?

>> No.1307774

>>1288940
>>1288971

This right here. I think Tooie felt a little more immersive because unlike mario 64, kazooie, and donkey kong 64, tooie's worlds were all part of one island rather than just portals. this allowed for way more secret passages and such.

and i agree, the learning curve was slightly steeper and more satisfying, where as in kazooie you just kinda walked around the world without too much effort. both excellent games

>>1288981
>>1289258
mary canary, god, looking back i should have left that bitch stranded in the mine to die. i hated that minigame

>> No.1307791

>>1307742
How is that a bad thing?

>> No.1307848

>>1307791

because then why add the other fucking bosses? Shouldn't beating each boss award you with something big?

>> No.1307871

>>1307742
>>1307848
Are you kidding?
Content being optional is the same as content being pointless, to you?

Did you know outside of Bob-omb Battlefield, Dire, Die Docks, and the Bowser levels, there is no level in Super Mario 64 that you explicitly NEED to visit to complete the game? You don't even have to unlock any of the caps.
I guess all of those levels and power-ups should have been scrapped.

What about Star Fox 64? In any given playthrough you're only going to visit 7 of 16 levels. You don't get to see the other 9 levels unless you replay the game!
Why did they even bother? Obviously they should have only made 7 levels.

And what the fuck is with games having things like multiple difficulty levels, or multiple playable characters, or any of that nonsense?
You only need one character and one difficulty level to beat the game. Why add all that extra shit?

>> No.1307876

>>1307760
>Kazooie didn't even have bosses
I mean, it pretty much did. One per level in fact to get a Jiggy. Some were less intimidating than others, but it's hard to say something like Boss Boom Box isn't a boss.

>> No.1307902

>>1307876
Look, I'm sorry, but I refuse to consider something like Conga or Nipper or those yellow frogs "bosses". The most you get establishing them as anything more than a stage hazard or a one-off enemy is that dialogue boxes pop up and they say stuff, and even then, some things that clearly aren't bosses, like Snacker, also got that treatment.

>> No.1308135

>>1307876

Do you know what a boss is?

>> No.1308147
File: 555 KB, 555x555, 5.jpg [View same] [iqdb] [saucenao] [google]
1308147

>>1288979
You can do gobi's valley before frezeezy peak which in that order you can go through every level in 1 go.

>> No.1308152

>>1308147
Both levels have something in them which requires an ability you get in the other level.
You'll have to visit one of them twice, assuming you're 100%ing the game.

>> No.1308158
File: 310 KB, 250x292, donkey.gif [View same] [iqdb] [saucenao] [google]
1308158

>>1289968
Why does everybody say it runs ay 60fps?

It sure doesnt feel like it.


Though less framerate drops in tooie I prefer it on XBLA, Though Banjo Kazooie on N64 VS XBLA the textures look wierd and stretched and I dont like that.
So for me..

N64BK > XBLABK

N64BT<XBLABT

>> No.1308165
File: 20 KB, 481x358, reaction_dong_2.jpg [View same] [iqdb] [saucenao] [google]
1308165

>>1308152
Yeah you are right, I forgot about the bird target.

You need the beak bash from Peak and the Shoes from Gobi.

>> No.1308180

I bought DK64 a few years ago when I was rebuilding my N64 collection. I love the other 64 collectathons, but I draw the line with some of the shit that DK64 does. It's still a fantastic game, but some of the levels don't feel as rich as the ones from BK or BT.

>> No.1308187
File: 80 KB, 245x200, 1388108940235.jpg [View same] [iqdb] [saucenao] [google]
1308187

>>1308158
>Though Banjo Kazooie on N64 VS XBLA the textures look wierd and stretched

That fucking HUD icon. Just...ugh

>> No.1309093

>>1302283
Early Spyro games. Mascot platformers started to die down by the PS2 era, but sly cooper was actually pretty fun (it incorporated stealth). not really a collect-athon and not even retro at that, but the original 4 rachet & clank games were great too.

but really, what the hell happened to mascot platformers? it seems like there were so many of them circa 1996-2003. or platformers in general for that matter

>> No.1309112

>>1309093
FPS became big and killed every other popular genre like a gelatinous blob of doom.

Platformers, RTS, ARPGs...

>> No.1309116

>>1309112
That's not true. There's plenty of generic third person shooters out there as well, and really basic casual games are doing better than ever.

>> No.1309119

>>1309116
>That's not true. There's plenty of generic third person shooters out there as well
Yeah I kinda meant shooters in general, albeit FPS is above TPS.
>really basic casual games are doing better than ever.
On like phones and tablets and shit, not on consoles.
That is also a modern thing, not 2003-thing. It isn't what killed platformers.

>> No.1309134
File: 22 KB, 233x300, RarewareLogoOld.jpg [View same] [iqdb] [saucenao] [google]
1309134

>>1309112
>FPS became big and killed every other popular genre like a gelatinous blob of doom.

i enjoy some of well made FPS, but yeah, the whole "generic military AAA shooter" thing has thrown a lot of genres under the bus. i think demographics have shifted too. in the late 90s games were still thought of as a kid/youth thing, but now devs cater towards the 12-25 demographic, except nintendo which still handles the 6-12 demographic.

>>Platformers, RTS, ARPGs...
RTS never had a huge presence on consoles anyway. and i still see enough ARPGS. platformers are just really out of style at the moment.

i keep hoping nintendo will buy back Rare, hire some of the old designers who left Rare, release a platformer heavy console with an actual controller (with Banjo Kazooie and Perfect Dark sequels). but fuck, that's a pipe dream. i guess this style of game is a thing of the past. I also keep hoping there will be more metroid side scrollers. but that will never happen either. Help me /vr/, i'm having retro feels

>> No.1309140

>>1309134
>RTS never had a huge presence on consoles anyway.
well, no, but they were extremely popular on PCs. And now they're dead.

>> No.1309152

>>1309134
>but now devs cater towards the 12-25 demographic, except nintendo which still handles the 6-12 demographic.
The irony is the actual audiences are the exact opposite.

>> No.1309156

>>1309140
they're still around, they're just not isometric. modern RTS are more inspired by total war than age of empires. but that's a another topic for another thread.

i just miss muh platformers. christ, i'm starting to sound like SammyClassicSonicFan

>> No.1309160

>>1309156
>they're just not isometric
i'm sorry, what?
that isn't what changed, what changed is that macro was completely removed. there's no basebuilding, it's all micro.

and total war isn't even real time...

>> No.1309161

>>1309093
>>1309134
>platformers are just really out of style at the moment
Calling bullshit, at least as far as 2D is concerned.
Have you somehow completely forgotten about the NSMB series, the Kirby series, the DKC series, the LBP series, the Rayman series, the millions of indie games, popular and otherwise (Super Meat Boy, Limbo, Braid, VVVVVV, 'Splosion Man, etc.), and the remakes of/sequels to platforming classics (Mega Man 9 & 10, Sonic 4 (it's shit, but still, it exists), Duck Tales, Giana Sisters, Castle of Illusion, etc.)?

>> No.1309163

>>1309156
>SammyClassicSonicFan
That kid was probably born after 3d platformers died out. Not sure why you compare yourself to him.
Then again, I haven't seen his videos to completion.

>> No.1309165

>>1309161
Whoops, didn't mean to quote that first guy.

>> No.1309178

>>1309163
>Not sure why you compare yourself to him.
He worships platforming as a genre
>>1309161
i was talking more about 3d. i'm out of the loop as far as 2d ones go, so i'll cede you that point
>>1309160
total war is it's own kind of weird hybrid. but yeah, age of empires. that's another abandoned franchise i miss
>>1309165
they're both me

>> No.1309195

>>1309161
Most of these are older than you think. Were talking recent here, and no re-releases.

>> No.1309212

>>1309195
Most of these games were within the last 4 or 5 years, or even less. Just how recent do you want? Hell, the most recent Rayman came out in 2013.

>> No.1309217

>>1309195
>Most of these are older than you think.
They aren't, no. I'd consider anything 2010 or later to be somewhat recent. Only the first two NSMB games, Mega Man 9, Braid, and 'Splosion Man are any earlier than that, and even those aren't much earlier. And hell, a few of the games I'm talking about are upcoming titles.
2D platformers aren't thriving the way they did in the 16-bit era, but I'd certainly argue they are doing better than they were from the start of 5th Gen up to about 2007. Nintendo's handhelds had platformers during that time, but handheld games rarely have the time and money put into them that console releases get.

>> No.1310679
File: 37 KB, 640x480, gfs_41749_2_1.jpg [View same] [iqdb] [saucenao] [google]
1310679

What was your favorite world, /vr/? rusty bucket bay, hailfire peaks, and grunty's industries were mine.

also bump

>> No.1310709
File: 421 KB, 1024x768, cbfd-2.jpg [View same] [iqdb] [saucenao] [google]
1310709

>>1288940
I liked the other team's work from Rareware better, such as Donkey Kong 64 and pic related

>> No.1310715
File: 41 KB, 193x192, 1378671819766.png [View same] [iqdb] [saucenao] [google]
1310715

I think Banjo Threeie needs to come out, in earnest, through a collaborative effort on the part of Nintendo, Rare, and Microsoft.

However, I also know this will never happen. Just like Super Mario RPG 2 will never happen.

>> No.1310717

>>1310679
Dragon Kazooie was a pretty neat little secret. Wasn't really all that helpful, but I tend to avoid using it simply because brown and green is an ugly color scheme. If only it was Dragon Kazooie and Washing Machine Banjo from #1, that'd be pretty cool.

>> No.1310730
File: 135 KB, 1000x571, 1388648216290.jpg [View same] [iqdb] [saucenao] [google]
1310730

it's good. And it's Jontron's holy grail. so that's fine.

grant kirkhope GG episode was pretty insightful about the voice acting in B-k

>> No.1310731

I somehow managed to skip over the greatest N64 Series. I remember I came into the N64 game a bit late (first console I idorted, having had PS1 for a few years before I got it) and by then Banjo Twooie commercials were coming out. And I remember the focus of the commercials were something like "it's not a babies game anymore, it's got guns and shit" because I guess audiences found BK too damn cheery (the soundtrack is weaponized stuck-in-your-head catchy, so I can't blame them). And that really turned me off of the entire series. It's like the even the game's ashamed of itself.

But it is definitely the greatest N64 non-Nintendo games now that I have seen and played them and well in the running for best all-inclusive.

>> No.1310736

>>1310679
I thought Click Clock Wood was the coolest thing ever.

>> No.1310739

>>1310715
Jon pls go

jk I agree

>> No.1310756
File: 17 KB, 180x224, CanaryMary (1).jpg [View same] [iqdb] [saucenao] [google]
1310756

>>1288865
Great games, but getting 100% in Tooie is a bitch.

>> No.1310797

>>1307902
Mumbo's Mountain - Conga
Treasue Trove Cove - Nipper
Clanker's Cavern - Mutant Snippets
Bubblegloop Swamp - Yellow poison frogs
Freezeezy Peak - Boggy (race boss!!!)
Gobi's Valley - King Sandybutt's Tomb, maybe?
Mad Monster Mansion - ???
Rusty Bucket Bay - Boss Boom Box
Click Clock Wood - Zubbas
Gruntilda's Lair - Gruntilda

>> No.1310847

>Tooie
you can't talk about it here dumbass, it's released after 1999

>> No.1310851

>>1310847
The board's definition of retro cares about console release dates, not the release dates of individual console games.

>> No.1311384

>>1310731
it's a kids game alright, but the gameplay is engaging enough. theres also some innuendos
http://tvtropes.org/pmwiki/pmwiki.php/Radar/BanjoKazooie?from=Radar.Banjo-Kazooie

>> No.1311457

>>1307180

It is not impossible, which I can say because I managed to beat her completely. I don't remeber how many tries I needed but it was a lot though, but I remember my finger hurt afterwards.
Apparently she is rubberbanded to you so it is said that it works best to keep it slow until the end and then mash like you have never mashed before at the last meters...

>> No.1311479

>>1288934
Mario 64 had a hub

>> No.1311480

>>1307735

Hey, you asked for a collectathon and he gave you the MOTHER of all collectathons, just what you asked for.

>> No.1311484

>>1311479
...I'm saying that's one of things they have in common.

>> No.1311617

>>1311480
>>1307735
>>1302564
>>1288981
why does everyone hate donkey kong 64? i mean there was some back tracking, but over all i found it enjoyable.

>> No.1311645
File: 86 KB, 384x288, 1388695654307.jpg [View same] [iqdb] [saucenao] [google]
1311645

>>1311617
>I mean there was some back tracking
Biggest understatement in this thread.

>> No.1311660

>>1311645
because backtracking is soooo hard

>> No.1311669
File: 14 KB, 432x292, scanners.jpg [View same] [iqdb] [saucenao] [google]
1311669

>>1311384
>If you watch the opening of the first game, you'll notice that Kazooie isn't playing a kazoo. She's playing a horn. So, give the Theme Naming, she should be called Hornie. The game should be called Banjo—Hornie.

>> No.1311682

>>1311660

Why is it that every time someone lists something they dislike about a video game, the immediate response is "BUT IT'S NOT HARD!"

When did difficulty come into the equation? You people do realize that there are several aspects of video games people find unfun, and it all doesn't have to do with how difficult it is, right?

Washing the dishes isn't hard either. Doesn't mean I think it's fun.

>> No.1311687

>>1311660
No one thinks backtracking is hard. It's just stupid and tedious and not fun unless handled really well like in Super Metroid where you're constantly getting new things that allow you to reach new areas and that make navigating old areas much easier as well.
No one wants to comb through the same area at least once with each of the five kongs just to grab the different colored bananas scattered around the stage arbitrarily. It's mind-numbing work. I don't play games for that shit.

>> No.1311749

>>1311669
>If you watch the opening of the first game, you'll notice that Kazooie isn't playing a kazoo. She's playing a horn. So, give the Theme Naming, she should be called Hornie. The game should be called Banjo—Hornie.

for all it's amusement, tvtropes is full of spergs. i mean half the articles on there are about japanime and childrens cartoons

>> No.1311767

>>1311749
On that note, I kind of miss Troper Tales.
If I ever felt like a failure, going there are reading those pages would always make me feel better about myself.

>> No.1312434

a cool guy

>> No.1313845

>>1288865
Objectively the best 3D platformer ever made. Perfect 10/10.

>>1288935
BK. I tried to like BT, but I just couldn't. Game just tried too hard and ultimately just came across as bloated.

>> No.1313893

Just 100%ed this game a few days ago.
One thing I really appreciate is they REALLY reward you for being a completionist.
I think I had 2 extra jiggies at the end of the game that didn't go anywhere and you needed nearly every note to unlock the double health and full eggs/feathers.

>> No.1313901
File: 2.71 MB, 1920x1080, avklarat.png [View same] [iqdb] [saucenao] [google]
1313901

>>1313893
Feels good, doesn't it?

>> No.1313950

Extremely repetitive and feels generic to play

My problem might be that I played Donkey Kong 64 first and expected Banjo Kazooie to be like it and essentially ended up playing what felt like an early beta for DK64

First played both games back in 2008 and to this day I can not understand what people see in Banjo Kazooie

>> No.1313973
File: 40 KB, 160x119, lmjw7gN8EY1qjz0huo1_250.gif [View same] [iqdb] [saucenao] [google]
1313973

>>1313901
Feels real good.
>35 Mumbo tokens
Thank god, thought I mighta missed a few...
although I didn't use any Cheato Cheats for 200 eggs

>> No.1313975

>>1313950
What do you see in DK64?

>> No.1313984
File: 872 KB, 1144x1148, barely contained laughter.png [View same] [iqdb] [saucenao] [google]
1313984

>>1313975
The exact opposite of what I see in Banjo Kazooie

>> No.1314102
File: 23 KB, 320x320, 1388784577831.jpg [View same] [iqdb] [saucenao] [google]
1314102

>>1313984
>I will make a mystic statement because I cannot answer the question

>> No.1314106

>>1314102
>I will defend a shit game because I played it when I was a kid even though there are superior versions of it

>> No.1314110

>>1314106

He's not defending anything in that post.

However, the post he's responding to isn't actually saying anything at all. It makes for lazy discussion and or lazy trolling.

If there's something in a game that a person likes, said person should go into detail about it. That guy doesn't like likes DK64 over BK, but won't tell us why he likes DK64. It's such a cop-out answer.

>> No.1314113

>>1314102
Extremely repetitive, didn't you read the first post?

>> No.1314118

>>1314113
He likes DK64 because it's incredibly repetitive? Because the question was "What do you see in DK64?"

>> No.1314116

>>1314110
What do you see in BK that DK64 doesn't do better then

Checkmate Bearfuckers

>> No.1314119

>>1314113
Did you read >>1313975 where someone asked what he saw in DK64?
Where's the answer to that question?
Please point me in the proper direction.

>> No.1314121

>>1314116
I don't even like BK. I'm lurking this thread and pointing out BS when I see it.

That's still not answering his question.

>> No.1314126

>>1314116
Levels feel cohesive. You can run around, do sections of a level, and move on. (Cohesive probably isn't the best word, but it's what comes to mind.)
In DK64 you must unlock things with one character, do a part as another character, and then come back as a third (or more) to collect everything you couldn't with that character.

>> No.1314219

>>1314116
Everything.

>> No.1314226

>>1314116
Atmosphere, music, personality, creativity of the levels, humour, gameplay

>> No.1314256
File: 31 KB, 250x251, 1388694237270.jpg [View same] [iqdb] [saucenao] [google]
1314256

>>1314113
>dislikes banjo kazooie because it's repetitive
>likes DK64, widely regarded as the king of backtracking and collecting
>somehow less repetitive
How many extra chromosomes are you carrying?

>> No.1314489

>>1307742
Am I missing something? There's a boss on every level

>> No.1314503

I'm not a fan of how they made collecting musical notes much easier in Banjo-Tooie.

>> No.1314582

>>1314226
checkmate donkeyfags.
really i like BK, BT and DK64. I think BK & BT had quirkier humor, better graphics and more creative worlds. But i think BT & DK64 have more in common with each other than BT (they both involve lots of back tracking).

>>1314503
I liked it. I think the "note score per level" thing was annoying. the learning curve was steeper in BT in most other regards anyway

>> No.1314602

>>1314489
There is, but the game doesn't make you fight any of them. Except for King Coal, they're all optional. You could skip all of them if you wanted.

>> No.1314670

>>1314602
How are they optional? You need the jiggies

The boss fights are a lot more sophisticated than the "boss" fights in BK

>> No.1314675

>>1314670
You could get other jiggies that don't involve boss fights. personally I enjoyed the boss fights

>> No.1314691

>>1314670
>How are they optional? You need the jiggies
You only need 70 jiggies to face the final boss, there are 90 in the game. You could easily skip every boss except King Coal and still reach over 70 jiggies. You would only need to face every boss if you were going for all 90 jiggies.

>> No.1314713

First I thought it was better than Mario 64, because you got new power ups as you played the game, and it was huge game and had more bosses.

Then I thought it was worse than mario because it was too demanding to collect everything each time I played it, and the level designs weren't as good as mario 64.

Then I finally realized that one was an adventure game and the other was a platformer and I should stop making it a contest.

>> No.1314730

>>1288935
Tooie had the right idea. It was almost a kingsquest game spaced out with action platform settings. But it was still klinging too much to collecting jiggies.

Also the bosses were piss easy, especially for all that cinematic buildup they had.

>> No.1315365

My autistic BK/BT world power rankings:

Click Clock Wood
Witchyworld
Mad Monster Mansion
Freezeazy Peak
Treasure Trove Cove
Hailfire Peaks
Cloud Cuckooland
Jolly Roger's Lagoon
Terrydactyland
Mayahem Temple
Bubblegloop Swamp
Gobi's Valley
Glitter Gulch Mine
Rusty Bucket Bay
Grunty Industries
Clanker's Cavern
Mumbo's Mountain

Gruntilda's Lair > Isle o' Hags
Grunty's Furnace Fun > Tower of Tragedy

>> No.1315398

>>1315365
>Jolly Roger's Lagoon that high
Man fuck swimming, the controls do not in any way accommodate it.

>> No.1315408

My least favorite part about BK is the parts where you had to fly, and attack. There's just something I hate about aiming to attack - I can never get it right. I feel like the game auto-adjusts it and it doesn't do where I aimed.
The air battle with Gruntilda was awful for me. Easily where the most deaths came from.

>> No.1315419

>>1315365
Aside from the engine room, why do people not like RBB?

>> No.1315440

>>1315398

I absolutely love the surface parts of JRL, but you're right, fuck swimming.

>> No.1315441

>>1315398
'Atlantis' is fucking amazing and the town centre is really welcoming and cozy.

>> No.1315445

>>1315419
Ugly level, not as interesting.

I wish the two games were fused into one though. One enormous game.

>> No.1315467

>>1315398
dat innuendo tho

>> No.1315516

BK is one of my favorite games of all time. BT is one of my least favorite games of all time. I have that big of a difference in opinion between the two. Everything that I think was done right in BK was fucked up in BT. Tooie has bigger levels, but you can only do like 2/10 things because you can't do any of the other stuff you waste your time checking out because you don't have some move or something, so you have to run all around the fucking level to do some stupid chore where you have to run all around the level again and come back and by that time, the jiggy isn't even worth all the hassle. The FPS parts are confusing and sluggish, mumbo is just an excuse to (you guesed it!) make you run around the level more, and for some reason someone else does his normal job. The game is 90% run-around filler to make it seem bigger. They took away the notes (one of the most intuitive features of BK, which could also be a penalty for death UNLESS you worked hard to get them all and EARNED the privilage of a stress free death) and the minigames and puzzles are way more convoluted than they needed to be.

tl;dr BK is fun, adventurous, and there are things to do wherever you go; BT is a frustrating mess

>> No.1315525

There was something zen about gathering notes and finding (read: cleverly being lead to) places where you could get jiggies, whereas tooie was like "THE LEVEL IS SO BIG AND SOMETIMES I FIND SOMETHING BUT I CANT DO IT AND I DONT EVEN KNOW WHY YET SO WHERE DO I GO?!"

>> No.1315567

I think Nintendo was right on selling Rare, because they had lost a lot of talent, and were past their prime, but they shouldn't have lost the Banjo and Killer Instincs ips, Banjo would thrive on a Nintendo Console, and Nintendo has no fighters or edgy games, Killer Instinct would compliment them well.

>> No.1315571

>>1311484
people can't read.

>> No.1315665

>Be playing BK
>Be 100%ing every level
>Find out after 90% through a level that I completely missed a previous level
>I need a skill from it to advance
>Stop playing

;_;

>> No.1315668

>>1315567
Play Nuts and Bolts
It's just as good as BK/BT
Would 4chan lie to you?

>> No.1315670

>>1315668
facetiosity aside, i really liked nuts and bolts once i accepted that it wasn't that it wasn't going to be like the first two.

>> No.1316214

>>1315665
The fuck? What level did you miss?

>> No.1316217

>>1310756
I'm doing 100% on BT and I'm at my wit's end trying to get the last cheato page from her during the second race. It's like no matter what you do, once you reach the end she just blows right by you.

>> No.1316361

>>1314691
Yes but given the amount of backtracking and inter-level play you have to do, only a certain amount of jiggies are readily available to you when you first enter a world. Considering you need the jiggies to open the next world, the boss jiggies are always available which as a result are beneficial to your progression throughout the game.

>> No.1316394

>>1316361
I agree, beating the bosses will help you gain access to the new levels faster, especially because you still need more moves. I should try a playthrough where I deliberately avoid all bosses except King Coal, to see how it really affects progression. I think you could still dodge most, if not all, bosses. I've never tried though.

>> No.1316403

>>1316217
Bro, just tap A really slowly for most of the race, then hammer on it for your fucking life on the final stretch. Canary Mary or whatever is rubber banded to you, she will ALWAYS button mash faster than you, until she locks speed on the final stretch, when you can blow right past her.

>> No.1316417

>>1316403
I do that all the time. No matter how far ahead of her I am when I start to button mash at the end she always gets ahead. The second race is harder than the first.

>> No.1316893

>>1316394
on my first playthrough the only bosses i beat were old king coal, mr patch and mingy jongo since i didn't even realise most levels had bosses, so i doubt it'd limit progression too badly

>> No.1317029

>>1306652
A normal turbo controller wasn't enough for me.
I had to wire an old controller up to a kiddie electronics kit from radioshack to achieve the mandatory 9000 pushes per second.

>> No.1317090

>>1316417
Not sure how to help you then. I've beaten the game twice over the past 5 years, and I've beaten her the very first try for both races, both times. I don't get how people think it's that hard.

>> No.1317097

Man I recently bought Kazooie but it looks like complete shit on a LCD and I can't believe how bad the N64 controller is now that we have standards. Is emulation still as shitty as it was or can I play it just fine? When I emulated it in 2010 I got random freezes all the time.

>> No.1317112

>>1307180
I only owned BK on N64, but I snagged Tooie on XBLA when it came out and I got that cheato page first try.

But I played a LOT of Mario Party as a youngster and smashing buttons with positively silly speed is something I'm fairly good at. You just hold your muscles tense and your hands will sort of shake.

the bitch ones were the stick-twirling games in Mario Party; I destroyed the skin on my palm and damn near sawed the joystick off my controller winding up that damn Shy Guy in the hut).

>> No.1317126

>>1317112
Mario Party 1 killed both hands and controllers, that shit should have been banned.

>> No.1317128

>>1315445
It would have been plausible to do for the re-releases too. And from a continuity perspective it makes good sense; you don't re-earn powerups from Kazooie in Tooie so nothing would break by letting you keep what you'd already earned.

It would take a bit of doing to make Cheato work properly, though. And the Wumba/Mumbo mechanic change. And the big problem being the carrying of jiggies from Grunty's Lair to the Isle o' Hags.

At least Stop n Swop could have been made to work properly.

>> No.1317132

>>1317128
It's actually very neat that you keep all the power-ups in the sequel. I don't remember any game that did again.

>> No.1317156

>>1317132
One of the Megaman X games had you start with the armor you'd unlocked in the game before it.

Rayman 2 gave you stuff you would have unlocked in Rayman 1 IIRC (though the purple-ring-grabbing one had to be earned again)

That's all I can think of off-hand. You're right, it wasn't many. It's pretty easy to see why; Banjo-Tooie got pretty out-there and situational with their powers toward the end. Like, learning moves specifically for the Goldeneye segments? Also the moves themselves were based on in-level objects so the game wouldn't be broken by you starting with, for example, a flight ability, since the designers could just not put a flight pad there.

>> No.1317173

>>1317156
I remember that X game, you could also choose to pick normal X.

>> No.1318248

I don't agree with the general sentiment that BT was considerably worse. I probably prefer BK but BT was still a great sequel. I actually like that it's a lot longer and harder.

>> No.1318289
File: 137 KB, 993x370, dhuyykhurrk_banjo.jpg [View same] [iqdb] [saucenao] [google]
1318289

I thought it was Badjo-Mehzooie

But that's just my Opinjo-Ionzooie

>> No.1318731

>>1318248
Tooie just required too much thought for some people.

I know it did, me.

>> No.1318743

>>1318731
Tooie's Jiggies didn't require any thought, just abilities you couldn't get until much later in the game.

>> No.1318767

>>1318743
A lot of the effort is spent on finding out whether you can get a jiggie now or have to wait.

>> No.1318794

>>1318767
Once you realize the game likes to make puzzles unsolvable until later, it's easy to walk away. The problem is that you spend the entire game walking away. It wasn't quite Donkey Kong 64 levels of backtracking but it was close.

>> No.1318821

>>1313845
>Not being able to easily finish Tooie
Have "gamer's" skill level dropped

>> No.1318851

>>1317156
The "Goldeneye" segments. I believe there were three of those in the game and all of the powers you need for them are in the first and second levels.

>>1317128
If you could go from BK<>BT willy nilly I believe you could find problems if you looked hard enough. If it was BK>BT then I believe more of the problems would be ironed out, as you would only be able to have a maximum of 6 jiggies if you didn't do the extra health puzzle and 2 if you did maximum. A completely different problem arises in that the game's difficulty curb would spike downward on the Tooie side for having too much health/double eggs/feathers and being able to potentially collect more.

>> No.1319709
File: 203 KB, 700x815, Cleptomaniacs_by_supernitro.jpg [View same] [iqdb] [saucenao] [google]
1319709

Just finished playing through both of them again :D Love both the games, but still prefer Banjo-Kazooie over Tooie.

>> No.1319882
File: 888 KB, 320x240, 1377084611823.gif [View same] [iqdb] [saucenao] [google]
1319882

>tfw you're the only person in the world who loves DK64 (although the shitty minigames are still shitty) for the platforming
>tfw you have great memory so you remember where to go back to to get shit
>tfw you're great at videogames so you clear each stage fairly quickly, you don't even get sick of the stage
>tfw everybody trashtalks a game you love

>>1299620
did you have to tweak stuff to get DK64 working properly? I get some black lines along the land, berry weird

>> No.1319890
File: 436 KB, 374x338, fuck this i&#039;m out.gif [View same] [iqdb] [saucenao] [google]
1319890

>>1319882
>tfw you're the only person in the world who loves DK64 for the platforming
I'd imagine so, considering how little actual platforming the game had.

>> No.1319895

>>1319890
>how little actual platforming the game had.
that's like saying Super Mario 64 had little platforming

>> No.1319915

>>1319882
I wouldn't dislike the game nearly as much if bananas and balloons and Kasplats and ammo and so on weren't character specific, but universal. There's simply no reason for that shit.
Game probably could have done without the instruments altogether as well.
The pad and barrel moves are fine, but I hate that the game basically tells you who to use to progress. It would be better if you had to figure it out yourself, you know, like a puzzle or something.

>> No.1319924

>>1319915
the instruments were usually used as a sort of lock for you to get to the area made specifically for that Kong

not very creative, but the instruments do have another purpose: they're like bombs in shmups

>> No.1319925

>>1319895
I love DK64, mostly nostalgia here, but I honestly can't remember much platforming. It was mostly walking around, exploring and playing minigames. There were hardly any moments of having something like an obstacle course. At least SM64 had Tick Tock Clock, Lethal Lava Land, Rainbow Ride and the Bowser levels.

>> No.1319932

>>1319925
I see, you're saying the focus was not on tight jumps and such

the game was indeed very varied (the burp xilophone for example), but only jumping courses are platforming? I wouldn't even call Castlevania 1 a platformer because there are so few actually challenging jumps

>> No.1319974

BK is way better than BT, definitely.

I was playing Banjo Kazooie with my brother, 100% of course, and we wanted to play Banjo Tooie after that. It took us years to actually get a hold of a cheap enough Banjo Tooie cartridge, but we were super excited to play it. But we just... lost interest in it after one session and now feel guilty for doing so because we spent so much time looking for it.

I think the problem is that the game's just darker and less clear about where anything is. The levels (particularly the first ones, not sure if later ones are more distinct) seem too similar and grimdark and end up blending together, and going to an old level instantly becomes a game of "what corner of the stage have we not yet scoured carefully enough". It's not fun and it's not memorable, so when faced with the idea of continuing to play we just go "eeugh, but it's THAT game" and look for something else to do.

>> No.1319982

>>1319932
I just don't remember very much from DK64 that was memorable in terms of a jumping challenge. Climbing up that tower in Frantic Factory comes to mind at least. I love that level.

But yeah, I guess what I want is basically an obstacle course. And they could keep some stuff like the slides. I like that they took the SM64 slides and made them crazier. It was like going from Mario Kart to F-Zero, haha. Although if I were to make simpler changes, it'd be to replace minigame barrels with just the golden bananas and remove the arcade games. That'd be nice and speed things along. I would prefer to collect the prize after climbing this hill instead of playing the same minigames over and over.

>> No.1319990

>>1319982
I like the barrels, maybe because they're sort of remnant of the DKC games, and there's like only 1 in each world/stage, I think. Those and the vines swinging, I'm fine, but I'm all for removing the shitty minigames that have nothing to do with the main game.

The arcade games also last like 3 minutes each, I don't really see a problem with them.

>> No.1319995

>>1319990
If you mean you like minigames where you control your character the same way, then I agree. I prefer stuff like a quick vine swinging challenge over something stupid like swatting a fly.

And the arcade games were a nice touch, it was just annoying you had to beat them to get through the final level. I wouldn't miss them if they were gone, that's all.

>> No.1320005

>>1319995
Wasn't the difficulty cranked up on those arcade games as well? I remember Donkey Kong being harder than the arcade version.

>> No.1320004
File: 733 KB, 256x224, 1377082105692.gif [View same] [iqdb] [saucenao] [google]
1320004

>>1319995
The underwater coin collecting minigames were also 'legit', but I don't like them because I don't like underwater controls in that game in general.

I wouldn't remove them though.

The hide and seek the exit also control the same way as the actual game, but that stealth is completely out of place and retarded.

>> No.1320006

>>1320004
Best part of this gif is still Diddy scratching his head at the end.

>> No.1320009

>>1320004
Hm, I dunno. I always liked the stealth bits. Part of it is nostalgia and me thinking how cool it was I'm sure, but I enjoyed racing through the maze and trying not to get caught.

>> No.1320010
File: 2.85 MB, 360x149, 1376579764335.gif [View same] [iqdb] [saucenao] [google]
1320010

>>1320005
it was when you were doing it for the second time to get the special coins

still easy though

>>1320006
yup

>> No.1320013
File: 44 KB, 640x480, VOqdW0e.jpg [View same] [iqdb] [saucenao] [google]
1320013

>>1320005
I have no idea, but it would be interesting if someone could prove they made it harder.

What I'm really curious about is that rabbit you race. I get the impression that it's impossible to beat him unless you use a glitch/exploit to start the race with the Lanky barrel power or if the rabbit gets stuck on something. Apparently the rabbit gets stuck on enemies (like the kasplat in the little cave) and dropped oranges. He also gets stuck on the blue coins if you don't collect them which is hilarious.

I once tried to find a video of someone beating him without any of that, but I always saw the rabbit getting stuck by an enemy or something. This part seems to be a bit poorly designed.

>> No.1320018

>>1320010
that gif is still amazing

>> No.1320540

Quit talking about fucking DK64

>> No.1320574
File: 100 KB, 1000x500, grant kirkhope&#039;s fetish.jpg [View same] [iqdb] [saucenao] [google]
1320574

>> No.1321721
File: 108 KB, 500x700, 1346155132705.jpg [View same] [iqdb] [saucenao] [google]
1321721

>>1310717
Yea but, infinite fire eggs is pretty good compensation.

>> No.1321761

I was just fucking around in BK and when I went to transform in Mad Monster Mansion Mumbo said "I have really special transformation, turn Banjo into T-Rex, squash Gruntilda easy". That shit caught me off guard. He said he was joking and he would save it for the next game, the bastard.

>> No.1321776

>>1321761
It's random, sometimes he turns you into the washing machine for a second
You could say That's Rare

>> No.1321781

>>1321776
I wonder if they had that shit planned out or just decided to incorporate things like that while developing BT

>> No.1321794

I loved Donkey Kong 64! The backtracking can get on your nerves and the last battle against King K Rool is terrible, in my opinion anyway, but all in all it's a great game.

>> No.1321796
File: 139 KB, 1091x733, 1389078983940.jpg [View same] [iqdb] [saucenao] [google]
1321796

I loved Donkey Kong 64! The backtracking can get on your nerves and the last battle against King K Rool is terrible, in my opinion anyway, but all in all I feel it's a really great game :D

>> No.1321828

>>1288971
What's the appropriate settings to emulate them and on what emulator? I always get some random image errors and occasional slowdowns

>> No.1322125

>people seriously complaining about "backtracking"
>in a game that keeps track of how many bananas you got on each stage

it's like complaining about backtracking in a Metroid game

>> No.1323243

Trying to get 100% on BK is a pain in the ass because they don't track where you got your Mumbo Tokens from

>> No.1323339

>>1323243
It shouldn't be too tough if you're getting all the notes anyways.
I managed to collect all the Mumbo tokens without even specifically trying to - just grabbed everyone I saw and managed to get them all. (Was trying to 100% everything else though.)

>> No.1323513

>>1320574
I love it, honestly

>> No.1323534

>>1310715
>tfw I got Majora's Mask and Banjo-Tooie on the same xmas

>> No.1323537

>>1316217
You can pause during the race to rest yo digits, brah.

>> No.1324020

How's your nuts, bark breath?

>> No.1324298

>>1288971
>>1316361
>>1314691
am i the only one who loved the backtracking in banjo tooie? maybe they did it in just the right way but to me i loved that you couldnt complete most of the worlds without getting something from another world because it made the whole experience and the world more...cohesive, it felt less like a collection of disconnected worlds and felt more like many environments within a world that tied them all together, which it did physically too since it was the hub world.

>> No.1325963

BT > BK

Come at me

>> No.1327148

I think it's quite important. After all, it did lead to the creation of this thread... eighteen days ago.

>> No.1327172

>>1288935
Kazooie.
Tooie's a good game but felt tedious.

>> No.1327241

>>1323534

>tfw I got MM, BT, and Army Men: Sarges' Heroes on the same x-mas, along with a bunch of other shit I don't remember.

That was the GOAT x-mas for me.

>> No.1329896

The Tower of Tragedy Quiz fucking blew. Way too easy.

>> No.1330057

>>1288865
it's no banjo-tooie...

>> No.1332210

Boring collection fest. DK64 too.