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File: 118 KB, 370x313, X1 Ending.png [View same] [iqdb] [saucenao] [google] [report]
1286876 No.1286876 [DELETED]  [Reply] [Original] [archived.moe]

>ITT: Things you didn't realize were in games you had for years/decades

I just found out about the sequel hook in Megaman X1. Apparently if you wait at the ending screen for several minutes Sigma appears and tells you he's not completely defeated.

I have owned X1 since I was a young child and I never found that out. I'm actually shocked that I didn't know it, since I could've sworn I've stayed on the ending screen before (to listen to the music).

It may be a good thing that I didn't know about it, though, since I didn't get to play X2 until I discovered emulation a couple years ago and knowing I hadn't really beaten Sigma would've driven me insane as a child.


Anyone else have moments like that?

>> No.1287096

>playing Mario 64 one day
>2nd Bowser fight
>jump around doing flips and shit and generally fucking around
>Bowser starts teleporting all over the stage like he's fucking Goku or some shit

Don't know how I went all these years without seeing that.

Also, sometimes in the first Bowser fight, he'll start off just standing there thrashing about. Don't know how I never saw that either.

>> No.1287135

That Mew was technically coded into Pokemon Red/Blue.

Yeah you can only get him via glitching or Gameshark, but he's there man!

>> No.1287138

I just found out stage elements change depending on your boss order in X1 during a playthrough on Thanksgiving

>> No.1287185
File: 408 KB, 1888x2040, 1387610401306.png [View same] [iqdb] [saucenao] [google] [report]
1287185

For the longest time, I didn't know you could pick up at Atlas Armlet at Mt. Kolts.

>> No.1287248

>>1287096
He usually starts teleporting for me pretty quickly, you must have defeated him fast every time.

>> No.1287593

>>1287096
>>1287248
huh wut

>> No.1288148

>>1287135
Well yeah, Mew was an event pokemon wasn't he?

>> No.1288152

>>1287185
Damn, that's pretty well hidden.

I'm guessing you walk behind the wall to get to "F"?

>> No.1288157

>>1288148
With no events.

>> No.1288170

>>1288157
I'm pretty sure there was a Mew event, but only in very few select cities like New York and LA.

>> No.1288175
File: 936 KB, 320x240, sc.gif [View same] [iqdb] [saucenao] [google] [report]
1288175

Just found this completely by accident the other day and I've had this game for 20 years.

>> No.1288185

>>1286876
Holy shit, I really had no idea about that ending to MMX. Thanks for sharing that OP; like you, it was a game of my childhood

>> No.1288204

>>1288175

You're not the only one. The other day I was playing Sonic 2 on the Sonic Jam compilation. I found out a secret path in Chemical Plant Zone 2 that completely skips the water sequence, gives you free items and drops you off safely at the boss. I've had this game for decades. I've played it so much I thought I discovered EVERYTHING. I was wrong.

>> No.1288246

I didn't know Wild Arms had a cool prologue sequence if you wait around after the opening until a few days ago.

>> No.1288287

>>1288246
An incredibly plot important one at that.

>> No.1288302

>>1287185
Holy shit! How do you get to point F?

>> No.1288350

>>1288302
I'm guessing you can simply walk "through" that outcropping.

>> No.1288410

>>1288350
>>1288302
Yep, there's a path behind the rock wall there, so you just walk straight through, and go up.

>> No.1288441

>>1288175
I've played through Sonic 1 probably a hundred times, and I had no idea that was there. Holy shit.

>> No.1288448

>>1287138
>stage elements

Excuse me?

>> No.1288450

>>1288448
If you beat Chill Penguin, then go to Flame Mammoth's stage, all the lava is frozen over. If you beat Storm Eagle, then go to Spark Mandrill's stage, his carrier has crashed into the stage, opening up some paths, but causing the power to flicker. Things like that.

>> No.1288513

>>1288450
OOOOOOOOHHHH Okay, my bad then

>> No.1288550

>>1288175
Well shit. I only discovered you could roll through the big walls on Green Hill Zone Act 3 fairly recently

Sonic levels have a lot of little secrets like that, it's very impressive

>> No.1288563

>>1288550
Really? I've known about that since I was a kid, but only because that's down a hill and the game kind of subtley hints that you should roll down it. I was really surprised when I found that out, either way.

Admitedly I'm the guy who posted the Star Light Zone thing anyway so I'm in no position to talk down on that, haha.

>> No.1288565

>>1288550
>REAL ||D.||.||\/||.||D NIGGA
>I only discovered you could roll through the big walls on Green Hill Zone Act 3 fairly recently

so filtered
wow

>> No.1288594
File: 265 KB, 768x716, mmx.png [View same] [iqdb] [saucenao] [google] [report]
1288594

>>1286876

>> No.1288597

>>1288450
Beating Launch Octopus floods Sting Chameleon's stage.

>> No.1288603

>>1288563
Well by "recently" I mean a few years, which is pretty recent considering I first played it about 16 years ago. Those subtle hints aren't as easy to see when you're a small child
>>1288565
Would you like a handkerchief?

>> No.1288607
File: 1.78 MB, 300x168, tyson.gif [View same] [iqdb] [saucenao] [google] [report]
1288607

>>1288594

>> No.1288616
File: 146 KB, 768x716, 1381119690496.png [View same] [iqdb] [saucenao] [google] [report]
1288616

>>1288607
Unedited face version

>> No.1288618

If you wait severql minutes at the end of Star Fox there's a pretty jingle

>> No.1288743

The debug button combination before Golden Torizo in Super Metroid. But then, nobody else knew about that either. Pretty amazing how people could still be finding out new things about it though, this wasn't that many years ago when we found out.

>> No.1290015 [DELETED] 

>Cho Ren Sha
>if you put the level select on "F", it puts you into a secret level where you fight three bosses not seen in the main game

It's like a secret within a secret.

>> No.1290018

>>1288594
>21XX
>siding with humans
I seriously hope you reploids don't do this.

>> No.1290021

Super Mario 3D Land

>> No.1290042

>>1288157
http://web.archive.org/web/20000304003655/pokemon.com/events/stadiumtour_schedule.html

>> No.1290062
File: 64 KB, 640x480, oh muh god.jpg [View same] [iqdb] [saucenao] [google] [report]
1290062

>>1288743
Could you imagine if someone did that in a RBO run

>> No.1290084

Super Mario Bros 3

>if you wait long enough next to a Chain Chomp, its chain will blink red and then brake, it will run free bouncing.
>if you defeat a Koopaling while using the frog suite, the text from the king will be different
>the islands in World 7 are shaped like pipes

>> No.1290101
File: 18 KB, 496x168, SMB3-Level4_labeled[1].png [View same] [iqdb] [saucenao] [google] [report]
1290101

>>1290084
The islands in most lands look like things. In world 4, it is a giant koopa. In another, the castle is literally in Japan.

>> No.1290105

>>1290084
>if you defeat a Koopaling while using the frog suite, the text from the king will be different

This is true for the other two special suits two (Hammer/Tanooki?)

>> No.1290109

>>1290105
Does he say different things depending on the suit? I forget.

>> No.1290127

>>1290109
Yes it is.

>> No.1290145

>>1290109
King: Oh, thank heavens! I'm back to my old self again! Thank you so much! Here's a letter from the Princess.


King: [seeing Mario in his Frog Suit] Oh me! Oh my! You've been transformed! Shall I change you back with this wand?


King: [seeing Mario in his Tanooki Suit] Thank you, kind racoon. Please tell me your name.


King: [seeing Mario in his Hammer Suit] Hey you! How about lending me your clothes? No dice? What a drag!

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