[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 25 KB, 300x300, shmupgeneral.jpg [View same] [iqdb] [saucenao] [google]
1257342 No.1257342[DELETED]  [Reply] [Original]

Post your scores and any recent clears.
Tell us why X shmup is the best for Y reasons.
Remember to take it easy! All STG are welcome.

>> No.1257449

Darius Gaiden is best because the visuals make my peepee hard.

>> No.1257575
File: 141 KB, 908x667, rsg_pb.png [View same] [iqdb] [saucenao] [google]
1257575

Got my first 1-ALL in Radiant Silvergun (stage 2 route). Felt pretty good, but was annoying I didn't break the 8m. Oh well.

>> No.1257580

Well, I can reliably get to stage 3 in Hellfire without dying now. But then shit just gets real and the difficulty ramps way up with 2 minibosses on the stage. I can't even get to the final boss.

>> No.1257718
File: 79 KB, 528x648, RG-Burger1with-fries.jpg [View same] [iqdb] [saucenao] [google]
1257718

I love shmups.

>> No.1257875

>>1257718
what a delicious-looking burger

>> No.1257997

MUSHA is best.

>> No.1258324

>>1257997
But Spess Megaforce was the best Compile shmup.

>> No.1258348

I wish somebody would do another big mame shmup collection, that shit was great forever ago

>> No.1258360

>>1258348
Remember the shitstorm around it where anons would accuse the uploader of putting a virus in it, or some games having options turned on like no extra credits to continue? Was kinda funny.

>> No.1258358

>>1258324
space megaforce is not better than blazing lazers even give me a break. its not even better than robo aleste it might be ahead of power strike but that's not much of an achievement.

>> No.1258372

anyone played Battle Garegga? for some reason its the most satisfying shmup i've played in ages, theres just something about it.

>> No.1258368

>>1258360
that shit was hysterical, every thread turned into a car wreck

>> No.1258401
File: 186 KB, 500x375, burger2.jpg [View same] [iqdb] [saucenao] [google]
1258401

>>1258372
The shooting is a very good compromise of autofire and shooting individual accurate bullets. Very jogable.

>> No.1258418
File: 38 KB, 500x250, good lookin pizza shmup.jpg [View same] [iqdb] [saucenao] [google]
1258418

Does anyone know any really fun 2 player shmups? I've had a great time playing games like Galactic Attack and G Darius with a friend.

>> No.1258434

>>1258418
Vapor Trail and Bio Hazard Battle.

>> No.1258439
File: 14 KB, 314x363, 1383730798139.png [View same] [iqdb] [saucenao] [google]
1258439

>>1258434
Tfw no Genesis

>> No.1258463
File: 23 KB, 704x448, RSG_lolTreasure.png [View same] [iqdb] [saucenao] [google]
1258463

>>1257575

God, I liked that game so much, but it was just a bitch to me.

Maybe I should play it again.

>>Stage 2 route

Fuck yeah.

On that note, anyone have any luck 100% destroying GEDO-O? That boss was a pain to shoot at.

>> No.1258568

>>1258463
At first yeah. Just make sure to shoot around the core until all its parts are destroyed. Homing bubbles are really good for milking this boss, since you can get a lot of weapon bonuses.

>> No.1258595

Anyone played Dezaemon Plus and/or Dezaemon Kid? they're Japan only but you can make you own shump with them. Kids even has a second disc with 100+ premade shumps. It's on the PSN store too

>> No.1258691

>>1257342
G-Darius, finally found out the name of this game. Did you enjoy it/vr/

>> No.1258718

Einhänder bitches
this game is kickass in all aspects[except the fact it's not 2 players coop]

on other topic,who else agress that NEC wasted a big chance to not make a 5-players coop shump?

>> No.1258808
File: 271 KB, 729x810, lance.png [View same] [iqdb] [saucenao] [google]
1258808

>>1258691
Yeah, but not as much as Gaiden.

Pic related, best boss ever.

>> No.1259268
File: 241 KB, 650x1153, 2.jpg [View same] [iqdb] [saucenao] [google]
1259268

>>1257342
I am currently making a cross platform shootem up mainly for mobile users... screenshot, it runs at 1136x640 @ 60fps has 3 buttons and 9, I'm handdrawing the graphics in mspaint lol and then applying glow in photoshop and making it in gamemaker

>> No.1259302

>>1259268
oh look every shooter since warning forever

>> No.1259310
File: 49 KB, 290x318, D2ProcoJr.png [View same] [iqdb] [saucenao] [google]
1259310

>> No.1259330
File: 116 KB, 537x734, gaiares_(19).jpg [View same] [iqdb] [saucenao] [google]
1259330

This game is awesome. Cool bosses and a unique capture system that allows you to obtain a new weapon with each enemy and upgrade it up to 4 times.

>> No.1259349
File: 49 KB, 225x301, screenshot4[1].jpg [View same] [iqdb] [saucenao] [google]
1259349

Just started playing Triggerheart Exelica on DC.

I love it, the sound you make while shooting is so satisfying.

The lock-on feature is interesting as well, but in all honesty it feels like a little bit of a gimmick, as you don't need it apart from one section, where you're forced to use it.

I'm still shit at Shmups (though Imperishable Night has been teaching me pretty hard), but I'm getting better

>> No.1259359

the only two shmups i have ever played are pocky & rocky and pocky & rocky 2. loved em both.

how does this make you feel

>> No.1259365
File: 137 KB, 544x539, Scoob.png [View same] [iqdb] [saucenao] [google]
1259365

>>1259359
Not sure.

>> No.1259380

Strikers 1945 because you use world war 2 planes to blow up giant robots in space.

>> No.1259390
File: 25 KB, 256x224, 1.jpg [View same] [iqdb] [saucenao] [google]
1259390

Have been recently playing picrelated (SDF Macross: Scrambled Valkyrie). Not bad at all, especially if you are a Macross fan.

>>1258418
try Ikaruga for Dreamcast.

>> No.1259592

>>1258463
what emulator is this? i've found all the saturn emu's to look pig disgusting(can't run at native res, force filters on everything), it looks good under mame but there is no sound to speak of.

>> No.1259772
File: 132 KB, 756x480, twinkle_tale.jpg [View same] [iqdb] [saucenao] [google]
1259772

>>1259359
Give this gahm a try sometime, you'd probably like it too.

>> No.1259806

still waiting for Ikaruga's steam release. I tried emulating the DC version but had problems since I run a 5 year old computer

>> No.1259814
File: 85 KB, 600x376, amarillo.jpg [View same] [iqdb] [saucenao] [google]
1259814

>>1259806
Hopefully it'll be worth the weight.

>> No.1259909

shmupsforum says only to use bullet reflect in mars matrix but I get my shit pushed in if I don't bomb. Git gud?

>> No.1259926

>>1259909
Once you master the Reflector, you will master the Mars Matrix, my son.

>> No.1259939

Gradius II on the PCE-CD.

Finished up learning all the safe spots and then going through three loops on the hardest difficulty. I can't remember the score but I ended up getting fucked up in the crystal stage on loop 3 of all places. There is such a shitty recovery spot in that stage that dooms all hope to oblivion.

>> No.1259959

>>1257875
murikan pls

>> No.1259960
File: 83 KB, 512x256, shootermaker95.jpg [View same] [iqdb] [saucenao] [google]
1259960

so enterbrain, the devs of rpg makers once, in 98 made a shmup maker.

I remember playing a game made in it where you controlled a magical girl I think and my memory is very blurry but I know that at one point you fought a teddy bear. i think the teddy bear exploded into little things you could collect but I am not sure.

anyone knows what game I am talking by any chance?

>> No.1260095

>>1259960
what is the shmup maker game called?

>> No.1260130

>>1260095
enterbrain shooter maker 95

>> No.1260156

>>1260130
thanks buddy

>> No.1260238

>>1258691
It's fantastic. Darius Gaiden is the better game, but I love the enemy capture and beam mechanics G-Darius added, I think G-Darius had the more consistently good soundtrack, and I love all the dramatic camera angles and great animations and shit they were able to pull off with the 3D models, though the 2D art in Gaiden is overall much more appealing.

>> No.1260897

Does /vr/ like any of the PC98 Touhou games? PoDD on lunatic is crazy hard to clear.

>> No.1260915

>>1260897
I quite like them, but I've never played any modern ones. Either the fourth or third is my favorite

>> No.1260932

>>1260897
I liked them. I beat LLS and Dim.Dream is one of my favourite shooters. I like the deathmatch style. People here just generally don't discuss touhou because of the toxic following.

>> No.1260943

>>1260897

Very unappealing visually but is has a decent soundtrack and provides a good traditionalist challenge. Very far down on my list of favorites but it is there.

>> No.1261169
File: 230 KB, 638x678, 1368754764312.jpg [View same] [iqdb] [saucenao] [google]
1261169

>> No.1261179

>>1261169
except darius and gradius aren't shitty?!?! Pepsi supremacy. I used to be a coke man too but I like sugary pepsi now.

>> No.1261209

>>1260897
to all the shmups of this series I actually prefer the first - arcanoid style - game.

>> No.1261249

>>1261179
Pepsi a shit. I'll take any other cola, but not Pepsi.

Also, >>1261169 why is Darius not Dr. Pepper? Who cares about RC Cola.

>> No.1261265

>>1261169
>>1261179
>>1261249

>drinking soda

Anyway, I just found out some dude reprogrammed Nemesis 2 and Salamander for the MSX to utilize the fast scrolling and wider color palette of the MSX2+. It is a huge difference on Nemesis 2 vs. the standard version. I cannot seem to find a patched Salamander ROM though (on phone). Check them out since that fixes their biggest issues. Nemesis 2 is super fun with its quirky takes on the series mainstays. (capturing weapons from bosses, up and down lasers, cool level designs, and death adder mode difficulty.

>> No.1261269

>>1258358
I can't decide whether I like blazing lazers or zanac neo more. Those are my favorite compile shmups, though. I even own a brand new copy of blazing lazers despite not owning a TG16 don't go on ebay when you're drunk, kids

>> No.1261270

>>1261169
What soda is Thunder Force?

>> No.1261275

>>1261265
nothing wrong with an ice cold pop once in a while. I drink juice like all the time though.

>>1261270
a nice frosty mug of root beer

>> No.1261278

>>1261270

Strawberry Fanta. The GOAT.

>> No.1261281
File: 38 KB, 500x352, eljDYjm.jpg [View same] [iqdb] [saucenao] [google]
1261281

>56 posts
>no dodonpachi
>mfw

>> No.1261285

>>1261281
Dodonpachi is good, but its definitely not the best

>> No.1261381

>>1259310

Where's Tiat?

>> No.1261438

>>1261281
Why did you fuck it up?

>> No.1261454

>>1261281
Doodoopoo is worst shmup!

>> No.1261457
File: 28 KB, 63x79, hibachi.gif [View same] [iqdb] [saucenao] [google]
1261457

>>1261454
Say that to my face, not online, see what happens

>> No.1261460

>>1261265

>nemesis 2

ya let's all play a game that makes us go through the game and the back through in reverse. if ghouls and ghosts fans think their lives are hard with that they need to try nemesis 2. fuck that game

>> No.1261639
File: 54 KB, 347x350, nx90008back.jpg [View same] [iqdb] [saucenao] [google]
1261639

Opinions on this?

>> No.1261867
File: 44 KB, 450x293, pepsi-truck.jpg [View same] [iqdb] [saucenao] [google]
1261867

>>1261169
But Gradius and R-Type aren't the same thing in a different can

>> No.1262080
File: 46 KB, 480x327, pk-windsor-burger.jpg [View same] [iqdb] [saucenao] [google]
1262080

>>1261639
Can't read it.

>> No.1262301

>>1259330
game is crushing

>> No.1262330
File: 1.37 MB, 2048x1536, 1378318696588.jpg [View same] [iqdb] [saucenao] [google]
1262330

How is Ikaruga so popular? When I bring up shmups to non-shmup fans, 9 out of 10 of them would bring up ONLY Ikaruga.

>> No.1262350
File: 250 KB, 1396x886, 34562409.jpg [View same] [iqdb] [saucenao] [google]
1262350

>>1261281
>dododododododododododododo

>> No.1262447

>>1261169
Switch Gradius and R-Type and I will agree.

>> No.1262450

>>1262330
Because Treasure in general is way more popular than people give them credit for and Ikaruga is one of their most available games.

>> No.1262457
File: 75 KB, 631x678, 1386647964601.jpg [View same] [iqdb] [saucenao] [google]
1262457

>>1262447

>> No.1262460
File: 59 KB, 600x450, 1353934147871.jpg [View same] [iqdb] [saucenao] [google]
1262460

>>1262457
You sneaky son of a fish.

>> No.1262820

>>1262330
Fancy. Not lunatic. Hell yeah, ship shift!

>> No.1262830

>>1262330

It was well reviewed and publicized by things like X-Play and IGN when gamers were still innocent enough to respect and listen to modern game critique and news. Not saying Ikaruga is a bad game, but it is definitely more popular over every other vertshmup for zilch reason.

>> No.1262846
File: 161 KB, 1600x1415, burger1.jpg [View same] [iqdb] [saucenao] [google]
1262846

>>1262330
The polarity mechanic is very natural and resonates with neurotypicals in a way that convoluted scoring systems never will.

>> No.1262860

>>1259806

there is also a gamecube version which should be easy to run on dolphin

>> No.1262870

>>1262330

the soundtrack rocks

>> No.1262918

>>1258418
I'd say try Change Air Blade
It's a sort of shmup mixed with a "fighting" game
It's quite original

>> No.1262967

>>1262330
-Nice aesthetics, if a bit dull and drab
-Simple to play, hard to master (scoring)
-Epic soundtrack
-Cool boss and ship designs
-Had lots of buzz at the time ("Our frothing demand...")
-Was released outside Japan on a home console

Granted, it's most people's "My First Shmup" (along with Touhou) if you're younger than 23 and were mostly a Nintendo child, as N64 didn't have shit for shmups, and shmups on SNES were obscure at best (there were way more popular and better shmups on the Genny though). But the genre typically doesn't appeal to younger children, which kinda rules out 16-bit days, so there you go. They played it on Cube, were impressed by it, yet that didn't really drive them to explore more games in the genre, sadly.

I don't really care much for Iky anymore, the polarity's not a very fun gimmick and the game's rather short and easy. RSG's better in it in every regard, even the scoring system. Dem merry dogs, grazing, Secret chaining, and weapon bonuses, yo.

>> No.1263160

Hey, guys. Not trying to make this a tier list, but what are the Best ships to use (in shmups w/ multiple characters) or the Best weapon pickup to use. I'm talking about characters or weapon pickups that are BLATANTLY and OBVIOUSLY more powerful than others- that make the game easier to beat. If two characters or weapons are similar in effectiveness, or one is a little bit better than the other, then do NOT mention it. Just really obviously powerful weapons or ships..

From my experience..

GG Aleste 2 (Game Gear): Napalm all the way. Mainly for one thing.. it destroys enemy bullets. Plus, it does good damage and has a big area of effect.

Tengai (arcade): Ayin the hidden character. His bomb attack is just ridiculously powerful, and his melee attack is fast and effective too.

Strikers 1945 III (arcade): the hidden ship that transforms into a robot.. It's not overly powerful, but the other ships are on the weak side, while this ship is the only S1945II-quality ship on the roster.

Strikres 1945 II (arcade): the Zero ship. the one that leaves its options on screen. Hayate was it? Awesome ship. So is the flying pancake.

Truxton: The normal spread gun. The laser beam is only good for like one level near the end. The normal spread gun and fast button mashing kills the fastest.. god i hate this game.

Dragon Blaze: The fire dragon guy. His dragon charge is real fast, and he doesn't suffer any severe weaknesses (like the bone dragon guy who also has a fast charge, but many downsides).

Fixeight: Mike Tyson look-a-like and the Ninja. These two are easily the best. The ninja is really good if you enable auto-fire in options. Otherwise he's not as effective as iron mike.

Fire Shark (genesis): fire beam. avoid that green shit!

Outer Zone (arcade): that flying disc weapon

Blazing Star (neogeo): Windia

>> No.1263267

>>1262080
its all in japanese,the game is called Burning angels

>> No.1263519

Twinkle Star Sprites is the best because split screen multiplayer.

>> No.1263572

R-type 3 is the best R-type and by far the best shump on the SNES
prove me wrong

>> No.1263583

>>1263160
>Truxton
>Not using the "fuck everything up" green laser

The raiden gun is good but man you cant deny the green laser.

>> No.1263634
File: 16 KB, 256x223, proved you wrong.png [View same] [iqdb] [saucenao] [google]
1263634

>>1263572
Either the original or Delta is the best.

>> No.1263638

>>1263572
Final, nigga.

>tfw after unlocking all 100s of ships

>> No.1263652

>>1263519
You know, why is this such an untapped genre. You'd think Versus Shmup would've caught on as much as fighters, at least.

>> No.1263678

>>1263652
>Versus shump
what do you mean?
PvP or player with higher score wins

>> No.1263683

>>1263678
PvE, with things you kill on your screen affecting the other person's bullet count-- or other random effects, like if you charge your shot to a certain power level you summon character-specific objects or attacks to occur on the opponent's screen. Think of chaining in Puyo Pop adds extra black puyos to the other person's side.

>> No.1263684

>>1263683
oooooh,i got it
enemies you kill spawn in the other player screen

>> No.1263724

>>1263684
There's more strategy to it than that. When you kill enemies you send attacks to your opponent. Your opponent can shoot them to send them back to you, but powered up. You can then send them back once more, powered up again, potentially as a very powerful boss attack if you return multiple at once with a charged shot. They can't send them across a 4th time.

You have to watch your opponent's screen to know the correct timing to send attacks or counterattacks. If you send them indiscriminately you are giving your opponent a chance to harm you worse than you harm them.

>> No.1263745

>>1259806
its been 2 months since greenlight and still no release date. get ur shit together treasure

>> No.1263751

>>1263745
I'm waiting on Kamui, RefleX, and ALLTYNEX Second, personally.

>> No.1264062

Anyone unlocked all the encyclopedia entires in Akashicverse yet?

I've also uncovered why Radio Zonde is called Radio Zonde... The last three stages take place in a kind of dimension where radio contact and observation go on the fritz

>> No.1264072

>>1261639
Isn't this the guy who does Crossbone Gundam?

>> No.1264348

>>1257342

Guwange. Very original and a lot of fun to play; Cool story/setting; Great boss designs (dat demonbaby, dat spidercat); Such bullet patterns, much challange; Gamelong chaining that will drive you insane... This game's got it all!

>> No.1264403

I know this isn't exactly /vr/, but you guys seem to know more about Shoot 'em Ups than any other vidya board. What are some of the best SHMUPs on the XBox 360? I know a lot of CAVE's games are region free and I'd really like to try some but I don't know where to start.

>> No.1264414

>>1264403
For non-CAVE stuff, try Eschatos or Ginga Force.

>> No.1264427

>>1264403

Deathsmiles is a good game for beginners. You choose the difficulty level, so you make the game fairly easy, or crazy hard. It's also longer than most shmups, and comes with tons of different modes, so it should keep you entertained for a long time. If you wanna import some region free stuff, I really like MMP&PS.

>> No.1264904 [DELETED] 

>>1263160
Raiden Fighters Jet

>> No.1264915
File: 165 KB, 950x742, 1379531198890.jpg [View same] [iqdb] [saucenao] [google]
1264915

>>1264403

non-CAVE:
Raiden IV
Raiden Fighters Aces
(is Otomedius Excellent even worth mentioning?)

Region-Free CAVE imports:
Mushihimesama Futari 1.5
Muchi Muchi Pork/Pink Sweets
ESPGaluda 2
Dodonpachi Resurrection
Dodonpachi Saidaioujou

localized CAVE games:
Deathsmiles
Akai Katana

this is all i can think of right now. someone feel free to correct me.

>> No.1264925

>>1264915
>is Otomedius Excellent even worth mentioning?

I like both the Otomedius games. Not great, and I wish they would just make Gradius VI instead, but they're alright.

>> No.1264950

>>1264427
Isn't Deathsmiles region-locked?

>> No.1264956

>>1264950
Either way, it got localized both in North America and Europe on the 360.

>> No.1264959

>>1264950

Yeah, but it's also released in every region, isn't it?

>> No.1264961

>>1264915
Raiden IV is the last shooter I'd recommend. The graphics are really busy in a bad way and the music is atrocious.

>> No.1264997

Anyone ever play Tyrian on the PC? Takes me back to the good old dsys od DOS.

>> No.1265009
File: 32 KB, 706x540, Mima a best.png [View same] [iqdb] [saucenao] [google]
1265009

:3

>> No.1265085

>>1264925
Konami realized they can't surpass Gradius V without external (Treasure's) help, kinda like how Nintendo realized they can't do better than F-Zero GX because SEGA already perfected it for them.

>> No.1265101

Aaaah, I played with keyboard for a month after using pads for years and now I can't go back no matter how hard I try. Keyboard is just so much more comfortable and precise, it's so hard to go back now. It's so easy to hit precise inputs on keyboard.

Pressing buttons on a keyboard is much more fun than pressing buttons on pad, second only to pressing buttons on a stick.

>> No.1265123

>>1265101
Its honestly about the same for me. But I prefer the on/off precision of digital input whether it be keyboard or direction pad to joysticks for both shooters and driving games.

>> No.1265168

Summer Carnival 92: Recca is the best shmup because it basically set manic shooters in stone while sporting amazing graphics and speed for a Famicom system.

>> No.1265863
File: 529 KB, 1081x592, truboysrabu.png [View same] [iqdb] [saucenao] [google]
1265863

>>1265009
>using Wizard Yuuka

for a real challenge, beat MS with yuuka. and don't bomb.

>> No.1265913

>>1261169
R*Type is a Coke Float with cherry on top
Darius is Coke
Gradius is flat RC at room temp

>> No.1265916

>>1265913
Which Gradius?

>> No.1265956

>>1265913
>R-Type
>good
It's literally Gradius for Casuals.

>> No.1266453

>>1265913

Is it opposite day?

>> No.1266701

What are some fantasy/colorful shmups out there that are fun? I'm tired of themes either being futuristic, WWII, or something else mundane.

>> No.1266770

>>1266701

Guwange, Mushihimesame, Deathsmiles, Gunbird, Dagonblaze, Dimahoo, Caladrius...

>> No.1266821

>>1261265
Neato
I always wanted to play through those but I couldn't handle the scrolling (I have the MSX collection on Saturn). I always thought it was some kind of after hours garage project they made while doing bong hits.

>> No.1266829

>>1266701
2hu

>> No.1266885

>>1266770
Makes me wanna play nao! XD

>> No.1266952

>>1266701
Lords of Thunder!

>> No.1267483

So, what do you think about Raystorm?
http://www.youtube.com/watch?v=2Ga1k9_9_yA

>> No.1267487

>>1266701
>fantasy
zone

>> No.1267490
File: 173 KB, 738x1045, Super-Spy-Hunter-Front.jpg [View same] [iqdb] [saucenao] [google]
1267490

The music

My god, the music.

>> No.1267529 [DELETED] 

Full retard, original rtype is basically impossible to 1cc

>> No.1267535

>>1265956

Ful retard, original r-type is basically impossible to 1cc

>> No.1267602

>>1267483
nevermind. Just tried it. Despite fancy view, game is a disappointment.

>> No.1267615

>>1267535
yah lol I didnt even bother replying to him. The first rtype is fucking amazing. Dose enviroments are the actual best.

>> No.1267646

>>1266701
parodius

>> No.1267653
File: 177 KB, 500x472, t60114front.jpg [View same] [iqdb] [saucenao] [google]
1267653

>>1266701
-Keio Flying Squadron
-Cotton 100%
-Cotton Fantastic Night Dreams

>> No.1267934

>>1267535
>no infinite loops
>no rank system
>options also act as permanent bullet shields
>more overpowered weapons to choose from

Its casual. Just cuz you can't 1cc Rtype doesn't mean it's the hardest STG ever.

>> No.1267943

>>1259960
a-anyone?

>> No.1268023

>>1267483
RayForce was a million times better. I think I even prefer RayCrisis a tiny bit.

>> No.1268175

Yeah right, cause you can 1cc it no problem. Why am I even reading this bait, go back to /v/

>> No.1268191

>>1267653
>Cotton Fantastic Night Dreams
That game was relatively dark, as far as design goes anyway.

>Cotton 100%
And that game is practically romhack tier.

Check Cotton 2 and Cotton Boomerang on the Saturn instead. They are CRRRRAZY.

And yes Keio Flying Squadron is pretty much the best Sega CD game.

>> No.1268215

>tfw bought an arcade stick to play shmups and maybe some fighting games with
>tfw im complete shit at playing with an arcade stick

>> No.1268221

>>1263751
I put kamui and reflex on bcg

>> No.1268230

>>1268221
I don't have an account, and I'd honestly rather give the developers money for it.

>> No.1268626

>>1267535

I've gotten pretty close. And I haven't really played it much. And I'm not very good at shmups in general.

>> No.1269687

>>1266701
Any Touhou game.

>> No.1270102

Why does Battle Garegga always push my shit in at the boss montage on stage 5?

>> No.1270186

Guys, I've just got a snes. I never had one, so wich are the most batshit insane bullet hell shumps to get for it?

>> No.1270184
File: 235 KB, 797x1076, 14427899.jpg [View same] [iqdb] [saucenao] [google]
1270184

>>1268023
>RayForce was a million times better
Rayforce is probably my number one shooter of all time.

It's that sprite scaling, man, the stages are just so beautiful. And that slow decent from space into earth across the levels. When you look back on it as a whole, the transition is just so amazing and powerful. It reminds me of the early Gundam series, where they always made a huge deal about moving between Earth and Outer Space.

Guardian Legend fanart unrelated to my post but my second favorite shooting game.

>> No.1270208
File: 2.01 MB, 2100x1534, phalanx.jpg [View same] [iqdb] [saucenao] [google]
1270208

>>1270186
About as bullet-hellish as you're gonna get on the Super Nintendo.

>> No.1270213

>>1270208
What about Biometal?

>> No.1270239
File: 2.56 MB, 224x320, Gunlock.gif [View same] [iqdb] [saucenao] [google]
1270239

>>1270184
I don't know that it looks so good just because of sprite scaling. I mean, if pic related used 3D models, it would still be spectacular.
I feel like since the assets were 2D, they went to great lengths to accent how 3D everything was supposed to be. Like, the appearance of 3D is an illusion, so a lot of effort has to go into faking it.
I think that's what makes it look great, if that made any sense.

>> No.1270309

Gokujou Parodius because it's funny, weird and I can beat it.

>> No.1270312
File: 2.13 MB, 2434x2691, 1216538621.jpg [View same] [iqdb] [saucenao] [google]
1270312

Ok, we shmup this weekend. Firing up the ol' crt and going tate'.

>> No.1270341

>>1270312
>Bulk Slash
Awesome.

>> No.1270463
File: 393 KB, 1600x1000, 22627092.jpg [View same] [iqdb] [saucenao] [google]
1270463

>>1270239
Oh don't get me wrong, the visual direction of the game is spectacular in that kind of exacting way that only a game on rails can really be, regardless of how it was done. Raystom tells a story through visuals, and the way it seamlessly blends from one scene to the next is so well executed.

In my case, I have a sort of fetish for 2D graphics and especially that "faking it" that 2.5D techniques utilize to push the 2D paradigm, which is why I like that aspect of the game's visuals so much. Especially when the game's system lets you interact and target objects in the "background layer" with the secondary weapon before they scale up to the main layer. Obviously many other games have played the ground/air thing before, but not as many have actually had the enemies move between layers.

>> No.1270507

>>1270239

>>This is the control tower. Make a left turn, over.

>> No.1270539
File: 105 KB, 1836x1377, Biohazard battle.png [View same] [iqdb] [saucenao] [google]
1270539

Bio hazard Battle has t be one of the weirdest horizontal shooters I have ever played.

Your some kind of bio creature shooting squids in space.

Also Vapor Trail is definitely a hidden gem for the Genesis. Great music too.

>> No.1273135
File: 90 KB, 960x252, game owned.png [View same] [iqdb] [saucenao] [google]
1273135

Thanks, Obama.

>> No.1273365

What's the best shooter on Xbox Live Arcade for $10?

>> No.1273414
File: 26 KB, 256x257, 256px-Ikaruga_cover_DC.jpg [View same] [iqdb] [saucenao] [google]
1273414

So, is the DC version of Ikaruga still the best? Would it be worth importing a copy? I have a VGA box and official DC arcade stick, so I'm wondering if that would be the better experience than the XBLA version, which I have.

>> No.1273752
File: 2.92 MB, 128x96, taco.gif [View same] [iqdb] [saucenao] [google]
1273752

>>1257342

I finally have a modded out Saturn, a DC, and a fully functioning PSX emulation setup with my TV. What do you guys think are the best shmups available for those platforms?

>> No.1273924
File: 48 KB, 300x343, Terra Cresta.png [View same] [iqdb] [saucenao] [google]
1273924

I know it is not the best but it was my first shump.
Gotta love the music on x68K version.

>> No.1274023

>>1270312
Mmmm, dat Garegga and Strikers II

>> No.1274104

Guys, where do I start with Danmaku?

More specifically 2hu

>> No.1274113

>>1274104
There's only 5 /vr/ ones, so, uh, download that collection you can find basically anywhere with the 5 games + the anex86 emulator. 1 isn't a shmup, so that leaves 4 games to play.

>> No.1274116

>>1274113
What about non-touhou danmaku?

>> No.1274226

in your opinion,what is the best shump on the TG16?

>> No.1274249

>>1274104
Dodonpachi is the definitive danmaku.

>> No.1274260

>>1274104
PCB is the best touhou so go play that

>> No.1274285

>>1262967
>Genere didn't appeal to children.
What isn't appealing about flying around and blowing shit up? I had Wings of Wor as a kid and often rented Bio-Hazard Battle. Nothing simplier than moving with a D-pad and mashing on one button to shoot.

>> No.1274287

>>1274260
It's best to start on 6, 7 is somewhat easy and 8 is too easy.

>> No.1274298

>>1274260
It's slow paced and boring. More modern Touhou is better.

>> No.1274312

>>1274287
>start on 6
>the one where you can't see your hitbox
Dude, no.

>> No.1274317

>>1274312
K, so you're a casual faggot. Most retro shmups don't show your hitbox, it's better to pick those skills up rather than being babied. If you start on 7 or 8 then go back to 6 it will kick your ass, if you start on it you learn to get used to it.

>> No.1274321

>>1274317
Mushihimesama shows your hitbox and still manages to be difficult. You're full of shit.

>> No.1274331

>>1274260
>best 2hu
>something that's not UFO or SA

Get a load of this trickster.

>> No.1274329

>>1274321
It's obviously better to subconsciously learn it, but you haven't played any actual retro shooting games so your opinion means jack shit. Use your fucking brain and think about it for a second, is it better to have an instinctual knowledge of where your hitbox is in a game about twitch reflex? You're one of those people who just hate being wrong and sit there spouting bullshit until everyone is sick of it and just tells you that you're right so you shut the fuck up aren't you.

>> No.1274336

>>1274317
Lots of retro shmups have very intuitive hitboxes. It's often the cockpit, for instance.

>> No.1274341

>>1274336
And where did I say they didn't? I meant that it doesn't usually show up as an obnoxious white dot in the middle of your sprite like in Touhou.

>> No.1274345
File: 18 KB, 320x287, 1365304406191.jpg [View same] [iqdb] [saucenao] [google]
1274345

>>1274317
>game is missing feature, making it more unfriendly to newcomers, it is a bad entry to start with
>WOW, SHUT THE FUCK UP CASUAL FAGGOT

>> No.1274361

>>1274341
What I'm saying is most good retro shmups give you a solid visual aid for where your hitbox is, even if they do not outright show your hitbox to you.
In Touhou 6, your hitbox is just somewhere nebulously floating around in that little girl on screen.

>> No.1274370

>>1274345
It's good to start on specifically because it's tricky, if you want easy games why the fuck are you in this thread.
>>1274361
It becomes quite obvious where the hitbox lies after a few deaths. If you can't see that it's better to instinctively know the boundaries rather than relying on a visual guide then you must not be very good at shmups.

>> No.1274385

While it looks like something made in 1995, touhou 6 is not /vr/. Nor are any of the windows games.

>> No.1274387

>>1274370
You'll instinctively learn where the hitbox is even if the game shows it to you, dummy.
I can't believe you are seriously trying to argue that EoSD is better because it withholds gameplay information from the player.

>> No.1274393

>>1274387
TH6 is commonly recommended as the one to start with, you're seriously a faggot who must have learned of the franchise through epic meem Youtube videos.

>> No.1274398

>>1274387
EoSD is one of the easier Touhous anyway. If you need the hitbox on that, just give up on the genre altogether.

>> No.1274414

>>1274398
Take it up with the other guy. He's been saying to start with 6 because it's harder than some of the other games.

>> No.1274425

The easiest /vr/ touhou is LLS. Source: I can beat it on normal and have unlocked the bonus stage. And I suck at shooters in general and can only beat 1 other toohoo (IN; that huge deathbomb window).

Its a good game, so why not start with it.

>> No.1274428

>>1274414
The only ones easier are 7 and 8 you fucking pleb.

>> No.1274430

>>1274428
I didn't recommend 7 or 8, dummy. I didn't recommend anything. Get a grip.

>> No.1274437

>>1274430
You recommended PCB, you're so new you don't even know that is TH07.

>> No.1274439

>>1274437
No I didn't. That was someone else. Get a fucking grip, dude.

>> No.1274447

Get back to /jp/ or start talking about actually /vr/ related games

>> No.1274506

>>1274439
Then don't interrupt a conversation you were not part of. Get a fucking clue, faggot.

>> No.1274524

>>1274506
This is a public anonymous imageboard. You aren't entitled to a private conversation with a single individual whenever you want. People can and will butt in. If you can't handle that, this is not the site for you.
I'm also not responsible for you mistakenly assuming I was someone else for no good reason. That was all you.

>> No.1274540

>>1274341
>focusing in Touhou
Wow get a load of this casual faggot.

>> No.1274584

Any games similar to Bangai-O?

>> No.1274586

>>1274584
Bangai-O Spirits
Bangai-O HD Missile Fury

>> No.1274597

>>1274524
You but in to a conversation between two people, faggot. Sorry your trailer trash family never taught you manners and you wound up the autistic faggot you are.
>>1274540
>implying
Get out.

>> No.1274604

>>1274597
gr8 b8 m8
Fuck off

>> No.1274605

>>1274584
HoverAttack

>> No.1274608

>>1274604
>gr8 b8 m8
Yep, you really are braindead. Stay in /v/ faggot.

>> No.1274613

>>1274597
>whining about people not respecting your made up 4chan etiquette.

I haven't been part of this conversation, so pardon me for butting in, but I just wanted to let you know that you are obviously the autistic faggot here.

>> No.1274612

>>1274608
That guy wasn't even me.
Keep blindly assuming you're having a one on one conversation there, champ. Really shows you can handle discussion on this site.

>> No.1274614

>>1274597
>two people
Dude, there was at least 3-4 people in that conversation.

>> No.1274615 [DELETED] 

>>1274612
>>1274613
>>1274614
I KNOW WHO I WAS TALKING TO YOU REDDIT BANDWAGON RETARDS. TAKE YOUR DOWNVOTES AND SHOVE THEM UP YOUR FUCKING ASS.

>> No.1274627 [DELETED] 

Didn't read thread because I'm not a nurdo lol

My favorite shoot them up game is Dragon Spirit on NES.

^-^

>> No.1274752

>>1270184
Ray Force is great. Shooting things down with your lasers is so satisfying.

>> No.1274761

Holy shit that was pathetic. Say faggot more, I'm sure that will work.

Thanks for the rayforce recommendation guys, I love these grafix

>> No.1276371

>>1274226
Gradius 2 and Lords of Thunder

>> No.1276390

>>1273414
The Gamecube version is still much cheaper, and there's barely any diference between them. Go for that instead.

>> No.1277121

>>1274226
Steam Hearts

>> No.1277125
File: 8 KB, 279x204, 1.png [View same] [iqdb] [saucenao] [google]
1277125

>>1277121
That's the worst version of Steam Hearts, though. Saturn is better as an actual shooter, and PC-98 has better music/hentai.

>> No.1279116
File: 555 KB, 1920x1200, Jamestown-Logo.jpg [View same] [iqdb] [saucenao] [google]
1279116

Thoughts? Also pro-tips for shmup amateurs?

>> No.1279134

>>1279116
> Pro tips
Start with easy games and work your way up or else you'll be a sad panda. Things with visible hitboxes (like a little heart on the character or an actual box drawn on the ship's cockpit) are good choices. Avoid anything marked "Bullet Hell" until you have mastered a few regular SHMUPs first because, as the nick-name suggests, they are HARD.

Here's a good "newbie" list:
srecommendedgames.wikia.com/wiki/Shmups_101#Entry-level_games

>> No.1279136

>>1279134
that link is dead

>> No.1279142

>>1279134
I disagree. He should just find a shmup he likes playing, regardless of how hard it is, and play it until he is decent at it. It just happen naturally if he actually enjoys the game he is playing.

>> No.1279145

I don't honestly find Bullet Hell games harder than classic style shooters. Many of those old shooters sent you back to a checkpoint (minus your weapons) when you died. It makes learning the bosses hellish.

>> No.1279151

>>1279116

Jamestown is actually quite good. I liked it. It is definitely reminiscent of old-style arcade shooters

>> No.1279154

>>1279151
My opinion on Jamestown can be summed up with a shrug.
Not retro though.

>> No.1279163

>>1279136
>that link is dead

Forgot one important letter:

http://vsrecommendedgames.wikia.com/wiki/Shmups_101#Entry-level_games

>> No.1279269
File: 1.44 MB, 2525x1575, Bio-Hazard Battle.jpg [View same] [iqdb] [saucenao] [google]
1279269

It doesn't get as surreal as this game. But good music, cool power ups and some nice graphics. Some of the enemies looks real impressive for the Genesis in 92'

>> No.1279275
File: 288 KB, 320x51, multi-part sprites 1.gif [View same] [iqdb] [saucenao] [google]
1279275

>>1279269

>> No.1279278
File: 248 KB, 320x124, multi-part sprites 2.gif [View same] [iqdb] [saucenao] [google]
1279278

>>1279275

>> No.1279281

>>1279278
>>1279275
Those two enemies are what I was referring to in particular.

>> No.1279771

>>1279145
That difficulty is artificial so it doesn't count.

>> No.1279806

>>1257342
Holy shit what is that game in the top left corner.

Is that the sidescrolling game where you had to fight with a yet? And you could upgrade to stronger yets? On the snes

I remember playing the shit out of that back in the day with a friend it was amazing, but I never found it again because I didn't remember the name

>> No.1279813

>>1279771
Losing your power-ups make you value your current life a lot more. It gives an incentive to stay alive, would've been too easy otherwise.

>>1279806
U.N. Squadron.

>> No.1279819
File: 44 KB, 453x604, 1387299043764.jpg [View same] [iqdb] [saucenao] [google]
1279819

>>1279813
Holy shit that's it!

>> No.1280434

>>1279771
Checkpoints with powerless ships are dumb unfun difficulty, but the difficult is perfectly legitimate unless you literally move too slow to not die.

>> No.1280443
File: 34 KB, 213x292, disg.png [View same] [iqdb] [saucenao] [google]
1280443

>Checkpoints in shmups

>> No.1280607
File: 353 KB, 2400x1578, food49_balliceaux_burgers.jpg [View same] [iqdb] [saucenao] [google]
1280607

>>1280443
I used to think that but now I like them. They allow you to form recovery strategies more consistently than instant respawn and solve the credit feeding problem.

>> No.1280617

>>1280607
>credit feeding
>a problem
I guess if you hate your arcade game making money.

If you don't like credit feeding, just don't credit feed. That's a better solution.

>> No.1280626
File: 70 KB, 315x400, hub2_1.jpg [View same] [iqdb] [saucenao] [google]
1280626

>>1280617
But I do like credit feeding. The only problem with it is that in games without checkpoints it makes the game trivial. And if the two paths a player can take are to credit feed or not to credit feed, why make one trivial?

>> No.1280632

>>1279806
>fight with a yet
>upgrade to stronger yets
what country are you even from

>> No.1280658
File: 284 KB, 626x1036, sexy core.jpg [View same] [iqdb] [saucenao] [google]
1280658

>>1280443
Playing Gradius without checkpoints is impossible, that's for sure. And all those other games that involve speed ups.

>> No.1280665

>>1280626
A shitload of shmups keep you from seeing the last level or boss if you use a continue.
You also pretty much always lose your score. Shmups being largely about score, that kind of matters.

>I like credit feeding
Don't touch me you filthy casual.

>>1280658
>Playing Gradius without checkpoints is impossible
V works just fine.

>> No.1280672

>>1279145
The main appeal behind bullet hell is the appearance (also moemoe uguu~), it's not generally harder it's just a different kind of difficulty

>> No.1280681

>>1280443
It could be worse; you could have a checkpoint-less shmup when instead of instantly respawning, you're sent ALL THE WAY BACK TO THE BEGINNING OF THE STAGE when you die, even if you're at the boss.
(*cough* Super R-Type *cough*)

Even instant-respawn shmups can still have a super-high death penalty (Master of Weapon is a prime example)

Captcha = made varioMan

>> No.1280689

I have a arcade stick with a sanwa joystick. I heard seimitsu sticks are better? Would it be worth swapping the sanwa out?

>> No.1280693

>>1280665
That was the easiest Gradius, after all.

What I hate is when games only give you like 3 lives to complete a stage, sending you all the way back to beggining of it when you get a Game Over. Then again, I suck at shmups, so...

>> No.1280868
File: 115 KB, 590x590, thumb_600 (1).jpg [View same] [iqdb] [saucenao] [google]
1280868

>>1280665
You didn't answer the question.

>> No.1280880

>>1280868
It's not trivial if you've missed the last boss, or even worse, an entire last level, because you used continues. You can never truly say you've beaten the game until you go through it all and don't credit feed.

I really want a burger right now, fuck.

>> No.1281338
File: 156 KB, 1199x898, 1378015211466.png [View same] [iqdb] [saucenao] [google]
1281338

>>1280443
in shumps its either
you respawn if you die[Gradius V,Parodius,Aero Fighters and others]
or
you have a checkpoint[Gradius [except V],LifeForce,R-type[except super],Silver Surfer,Darius and others]
or you get nothing[Super R-type,U.N Squadron]
and in either of the 3 ways,you are getting raped in the ass UNLESS you can recover your powerups but if this is the case you are either playing easy mode or its a hard as shit game
imo the easiest type of shumps are the ones that have a lifebar+continues(1943) but even with lifebar and no continues(Burning Angels and other TG16 shumps) it's still hard(unless again,its easy mode)

>> No.1281342
File: 158 KB, 581x214, yagawavsikeda.png [View same] [iqdb] [saucenao] [google]
1281342

The great debate

>> No.1281340

>>1280665
V respawns you if you die,and if you had Options you can recover them
Gradius V is a cool game but its the easiest of the whole series

>> No.1281348

>>1281340
>Gradius V is a cool game but its the easiest of the whole series

Have you played Gaiden? It's much easier.

>> No.1281351

>>1281348
nope but i have a friend that's into shumps[by a damn lot since i presented him Thunderforce,Gradius and other shumps] and he says Gaiden is cool but easy only in 2players mode
i cant wait to go with him for a shump marathon

>> No.1281435

>>1280626
>implying that paying your way through a game means you've actually beaten it.

>> No.1281438

>>1280693

I wouldn't say one is better than the other, just different. If possible, try before you buy.

>> No.1281440

>>1281438
meant for
>>1280689

>> No.1281706
File: 127 KB, 1024x683, 1387377607909.jpg [View same] [iqdb] [saucenao] [google]
1281706

>>1281435
You seem to have agreed with me without meaning to. Hungry?

>> No.1281715

>>1281706

No, I disagree that creditfeeding can make a game trivial.

>> No.1281721
File: 46 KB, 470x274, hamburguesa.jpg [View same] [iqdb] [saucenao] [google]
1281721

>>1281715
It's so trivial that you don't think it should count.

>> No.1281728

>>1281721
>>1281706
so you enjoy burgers
http://www.youtube.com/watch?v=avAglwPbDnQ

>> No.1281732

>>1281721

I don't count it, so to me weather or not a port of an arcade game includes unlimited continues or whatever doesn't alter the difficulty of the game, as far as I'm concerned. If you do treat creditfeeding through the game as some kind of victory, that's up to you. If you think this makes the game trivial, though, and you think that's a problem then why don't you just... stop creditfeeding?

>> No.1281739
File: 17 KB, 608x463, CheeseBurger1b.jpg [View same] [iqdb] [saucenao] [google]
1281739

>>1281732
Yes of course, the game doesn't become trivial if you don't continue. All I've said is that continuing in an instant respawn game is a crappy option and all you've done is agree with me.

Remiburger.

>> No.1283002

>>1263160
Gunbird 2: Tavia is #1.

Sol Divide: The blue guy. Best for 1-coining and the best for scoring

>> No.1283167

What do you prefer to play schumps on?

MAME/Arcade, consoles, computer? And what do you prefer using? Keyboard, arcade stick, controller?

>tell me your secrets, /vr/

>> No.1283212

Rest in peace, Yui.

>> No.1284130

Hey /vr/, I'm looking for a certain shoot em up sidescroller. Hopefully this is the right place to ask.
I have no idea what it was called but it was released on Pc sometime between 1995 and 2005, probably made by western devs, had an isometric perspective and very fancy graphics. As in lots of colored light sources but no 3D polygon models. I think the players craft was bright yellow but don't hold me to that. Anybody have a clue what it might be?

>> No.1284162
File: 19 KB, 224x320, 0025.png [View same] [iqdb] [saucenao] [google]
1284162

So how do I not get killed by the purple lightning?

>> No.1284173

>>1284162
Dodge it.

>> No.1284189

>>1264915
>ESPGaluda 2
but only non platinum version witch suck nowadays

>> No.1286140

Where there any vertical shmups on the snes?

>> No.1286146

>>1286140
Yep. Space Megaforce, Pop'n Twinbee and Aero Fighters, to name a few.

>> No.1286261
File: 29 KB, 212x401, hikak.png [View same] [iqdb] [saucenao] [google]
1286261

Why do people always bring up Sexy Parodius as the greatest and most memorable Parodius when Chatting Live Parodius ~ forever with me is clearly better? More shot types to choose from, secrets scattered in stages, a hilarious commentator that reacts to your playing (ABUNAAAAAIIIIIIIIII!), tons of unlockable content, no silly objective for each level that distracts you from the pure shootan, and more awesome music. Is it because it was released only for consoles, so arcade/MAMEfags didn't try it out? Or just because it has lewd stuff in it? Either way, the Saturn version of Jikkyo Oshaberi Parodius is excellent, and my hat's off to anyone who can 1cc it on difficulty level 7 (or 8, if you unlocked it...).

>> No.1286283

question:

what could be considered the "standard" behavior for a shield when one is available in a game?

Does it protect the same exact hitbox than the regular one, or does it expand to match the graphic (even if the original was smaller than the ship/character graphic) ?

>> No.1286284

>>1286283
In Gradius it's bigger.

>> No.1286296

>>1286261
Sexy Parodius is more impressive graphically, has branching levels, and no annoying commentator that distracts you from the shooting.

It also has a striptease nightclub level, where you have to save the ladies, provided you can complete all objectives to get there. And that is like the greatest reward ever no matter the game.

>> No.1286301

>>1286284
Same for Darius. It shrinks to the ships size once it gets down to the last hit though, unlike in Gradius where it gets smaller with every hit.

It's an interesting gameplay mechanic - it gives you extra protection, but that protection is very limited and you cannot keep from getting hit as long as if you had no shield. It makes the battles more heated, as you start to panic as your shield gets smaller and disappears, and gives you a sense of urgency and seriousness to stop fucking around and be more careful. Even though, the more depleted the shield is, the longer it will stay around due to the shrunken hitboxes, thereby protecting you longer simply by messing with your mind.

>> No.1286317

>>1281342
Both. On the same game.

>> No.1286325

>>1286296
>>1286261
I honestly think Oshaberi Parodius has much better designed stages, and there's more replay value since you have to catch about 100 faries scattared around the game.

You can turn the commentator off too, 'y know.

>> No.1286767

>>1284162
You have to stream the shot. It slightly follows you after moving.

>> No.1286909
File: 25 KB, 640x480, 1365624036573.jpg [View same] [iqdb] [saucenao] [google]
1286909

>>1268191

Is Cotton Boomerang way better than 2? Boomerang sells for so damn much but is it worth it?

>> No.1286957

http://www.youtube.com/watch?v=LCkwY5Az13c

What are some good freeware STG's?

>> No.1286993

>>1286957
Idinaloq

>> No.1287032

>>1286909
Cotton Boomerang pushes 2d gfx to the max on the Saturn, though it does slow down often, and does it all without RAM cart.

It looks leagues better, and plays MUCH simpler although still pretty technical. Plus everything but the main game is in hi-res, including a huge art gallery you can unlock images for as you play the game.

I think Cotton 2 might have slightly better animations with the RAM cart but it could be just because on Boomerang the action is too hectic to notice the animations.

Definitely worth the price, even if the game is a bit short. You can re-play it again and again until the full gallery is unlocked.

>> No.1287054

I want to get into shmups.

What are some "beginner friendly" shmups?

>> No.1287057

>>1287054
Einhander

>> No.1287069
File: 25 KB, 640x1000, easyshmup.jpg [View same] [iqdb] [saucenao] [google]
1287069

Is there a shmup that is so easy that you can stay in one place on screen and just hold/mash the fire button and you'll clear everything on screen as it appears? I'm not talking about special screen-clearing bombs or lasers that you can only use every once in a while, I mean some broken shit where your standard shooting attack insta-clears the screen.

>> No.1287070

>>1287054
Definitely MUSHA. Very easy game, but has good enough presentation that its still fun regardless.

>> No.1287085

>>1287070

Don't listen to this crap. Musha is horrible shmup. The game is pitifully easy and it's levels are enormous. It's a chore to play.

>> No.1287086

>>1287054

Don't ask for easy shmups because easy shmups suck. Ask for the best shmups. Try Gradius V or Gaiden, Einhander, Raiden Fighters Jet, or anything by Psikyo.

>> No.1287089

>>1287069
Space Invaders

>> No.1287091

>>1287086
>easy shmups suck
It makes me wonder if we really even like shmups or just hard games.

>> No.1287094 [DELETED] 

>>1287091

Your comment makes me wonder if you're really a gamer or someone who plays games to kill time because you have no life.

>> No.1287097

>>1287069
Not QUITE what you are asking for I don't think, and not retro, but
https://www.youtube.com/watch?v=s3q-6ES1xg8
is this close enough?

>> No.1287098
File: 131 KB, 170x128, cirno's treasure.gif [View same] [iqdb] [saucenao] [google]
1287098

Need PC shmups that are not touhou nor jamestown.

>> No.1287103
File: 576 KB, 238x211, 1374811447433.gif [View same] [iqdb] [saucenao] [google]
1287103

>>1287094
>making a strict dichotomy between "real gamers" and people with no lives

>> No.1287106

>>1287098
I don't think it's retro but Mushihimesama is fucking batshit.

>> No.1287105

>>1287098
Steam Hearts. It has a deep plot, too.

>> No.1287109

>>1287098
>Jamestown
Steel Empire

>> No.1287113

>>1287106
It isn't. And retro PC shmups isn't that great of a sub-genre, even with all the Japanese home computers.

>> No.1287115

>>1287098
http://shmups.system11.org/viewtopic.php?t=41071
ignore Touhou and Judgement Silversword and you're good to go.

>> No.1287128

>>1287085
Musha Aleste really draws you in the first 2-3 levels because the presentation and esp. the music is excellent. however, by the time you're at the later levels you start wondering why you're still playing

>> No.1287131

>>1287128
Compile in a nutshell.

>> No.1287289
File: 20 KB, 240x320, raiden-ii-arc-ingame-77178.png [View same] [iqdb] [saucenao] [google]
1287289

God tier:

Raiden II & III, Einhander, Darius

Ok tier:

Gradius, Ikaruga, 1945, rRootage

Meh tier:

Everything Else

Shit tier:

Galaga, Space Invaders

>> No.1287550 [DELETED] 
File: 446 KB, 500x500, 1358733016050.gif [View same] [iqdb] [saucenao] [google]
1287550

From where can I download Crimzon Clover?
my usual torrent sites don't have it.

>> No.1287672

>>1287086
RFJ is pretty much the best shmup I've ever played, the only game that can kick my ass and still allow me to have fun with it. Everything just feels so right. I haven't played much of the 360 port of the three games, but from what I've played, it's pretty great if you want to buy them. Also has stage select I believe, which is very useful for practicing. Not necessary, but it's nice to have the option.

>>1287098
get MAME
get shmups
play shmups

My personal favorite is Hotdog Storm.

>> No.1287679

>>1287098
Samidare. It's Touhou minus the parts you no doubt hate about it.

Exception. It has gratuitous amounts of coder porn and humour but it's a fairly good shmup underneath. The highest difficulty is not necessarily more difficult (more junk generated means more points means faster building special meaning easier game), but it generates so many extra cubes that the game can smoke down even modern high-end hardware, despite being released in what, 2007 or so?

>> No.1287697

>>1287289
How can you like rRootage and not like Cave shmups?

>> No.1287860

>>1287131
I love Compile shooters, but I always wondered why their levels had to be so damn long.

>> No.1288064

>>1287289
>meh tier: everything else
You've played every shmup? Holy shit!

>> No.1288182

>>1287860
If you think that's long, you haven't seen Toaplan games.

>> No.1288194

>>1287054
go with Einhänder or R-type 3 or Blazing Lazers

>> No.1288429
File: 35 KB, 240x320, truxton 2.png [View same] [iqdb] [saucenao] [google]
1288429

>>1288182
Truxton is one hell of a marathon, I never managed to finish it. It really puts your shmup skills to the test.

>tfw when no console port of Truxton 2

>> No.1289474
File: 53 KB, 656x773, 1353677762346.png [View same] [iqdb] [saucenao] [google]
1289474

>master a particularly tricky section of the level
>the next day you're shit at it again

It never ends.

>> No.1290027

Hey, I was playing around with the sound test in Cho Ren Sha and I noticed something interesting...

The boss track is in the sound test five times, which corresponds to the number of bosses who use it.
The fake final boss track is in the sound test two times , which is also how many bosses use it.

This implies that each individual boss has its own track, and they aren't all sharing one. Maybe at one point in development, it was planned that each boss would have its own unique theme, kinda like Toho?

>> No.1290080
File: 132 KB, 500x498, 576788_16776_front[1].jpg [View same] [iqdb] [saucenao] [google]
1290080

>>1257342
So I pirated Twinkle Star Sprites for the DC recently.

I got a shitty rip, so there's a bit of slowdown, but even without that, I don't get the hype for it.

I remember this was one of the games that GamesTM used absolutely fap their dicks to back when they considered themselves major patricians.

Whats the deal?

>> No.1290091

>>1290080
its only fun in VS mode

>> No.1290103

Just found my SNES collection in my parents attic. I have a few shmups. Gradius III, Axelay, Biometal, FIrepower 2000 and Raiden Trad. Which one should I start with?

>> No.1290106

>>1290103
Biometal. It's time to slam now.

>> No.1290116
File: 11 KB, 426x364, sleep.png [View same] [iqdb] [saucenao] [google]
1290116

/vr/ should make a list of SHMUPS games for each console. Unless there is one already

pretty much, I want to know good ones for NES/SNES/Genesis

>> No.1290118

>>1290103
I also have Zomies Ate My Neighbors, is that a shoot em up?

>> No.1290225

>>1290116
>NES
Recca
Gradius II
Salamander / Life Force
Battle Formula / Super Spy Hunter
Zanac
Crisis Force

>SNES
R-Type III
Parodius series
Axelay
Pop'n Twinbee
Macross: Scrambled Valkyrie
Biometal (best stick with the JP version)
Super Aleste / Space Megaforce
Pocky & Rocky series

>Genesis
Thunder Force series
Crying / Bio-Hazard Battle
Elemental Master
Gleylancer
Musha Aleste / M.U.S.H.A.
Eliminate Down
Gaiares
Gynoug / Wings of Wor
Battle Mania Daiginjou
Tatsujin / Truxton
Aero Blaster / Air Buster
Undead Line
V-V / Grindstormer
Twinkle Tale
>Bonus: SEGA CD
Keio Flying Squadron
Dennin-Aleste / Robo Aleste
Bari-Arm

Best I could do.

>> No.1290246
File: 197 KB, 294x256, 1386262773648.png [View same] [iqdb] [saucenao] [google]
1290246

>>1290225
>no saturn list

>> No.1290252

>>1290246
He didn't ask for Saturn list.

>> No.1290282

>>1290225
Thanks bra!

Saved.

>> No.1290287

>>1290027
Cho Ren Sha is an interesting game.

The final boss is very similar to Hibachi, even though it predates Dodonpachi by a couple years.

>> No.1290390
File: 142 KB, 960x731, 1385592884036.jpg [View same] [iqdb] [saucenao] [google]
1290390

>>1279806
>fight with a yet
well aren't you fuckin' adorable

>> No.1290457

>>1287672
>hotdog storm
>good

>> No.1290681
File: 745 KB, 1000x1000, 34973972.jpg [View same] [iqdb] [saucenao] [google]
1290681

>>1290225
>Pocky & Rocky series
I could never beat those.

Fuck youkai.

>> No.1290739

>>1290118
nope, that's an action

>> No.1290795

>>1283167
>Arcade,consoles,computer?
i like all
>Keyboard,Arcade stick,controller
Keyboard,i dont like Arcade sticks and controllers are not cool for shumps sometimes

>> No.1290857

>>1290681
what character is that

>> No.1290880

>>1290857
Just use reverse image search like anyone else.

>> No.1290898

>>1266701
harmful park
marchen adventure cotton 100%
the parodius series

>> No.1290974
File: 137 KB, 1366x768, fag.png [View same] [iqdb] [saucenao] [google]
1290974

>>1290880
I tried that, don't just assume

>> No.1290985

>>1290974
Try the second link. Click the the second reply's avatar thing. That's how I found it, and that's why I called you out. You didn't even fucking try.

>> No.1291036

>>1290857
None from Pocky & Rocky.

Just found it funny because the actual characters are a priest and a tanuki.

I thought nobody would mind.

>> No.1291532

>>1259268
>Game Maker: Studio
have you ever had the trouble of gravity and collision not working properly? I'm trying to make an overhead engine for a shooter in the vein of smash tv using mouse control for aiming and am having no problems there but on a platforming engine it just does not want to work properly without a lot of fucking about.

>> No.1291534

>>1291532
oh and have you got any idea how to change the origin point on a sprite dynamically in gml?

>> No.1293423

Serious opinions on Toho games? What does /vr/ think of Toho?

>> No.1293432

>>1293423
Shooter games are alright, but easily outclassed by tons of non-indie games, and even some indie games like Crimzon Clover.
I actually think I might prefer the fighting games, despite not being that big on fighting games.
I don't understand how so many people obsess over the characters, but haven't even played, or don't like, any of the games.

>> No.1293447

>>1293423
Shitty slow-paced games that are only popular because of the characters.

If Touhou characters were all planes and robots, no one would give a shit.

>> No.1293453

>>1293423
good games , only their fanbase sucks, shame zun is too much of a fag to let someone else draw his lolis,

>> No.1293459

>>1293447

Pretty much this. But I kinda like Shoot the Bullet.

>> No.1293772

>>1293447
Pretty much this. But I kinda like Fairy Wars.

>> No.1293782

>>1293447
I think "shitty" is too harsh. I don't like slow shmups, and the games are still average at worst to me.

>> No.1294381

>>1290225
What is wrong with the American version of Biometal?

>> No.1294383

>>1294381
get ready for this
http://www.youtube.com/watch?v=JpqMn1mPY-k

>> No.1294431

>>1294383
That track would be nice if it had a little less dead air.

>> No.1295272

>>1294431
Activision replaced all the music in the game with licensed shit from 2 Unlimited.
The original music is much better and doesn't make me think of Space Jam.
https://www.youtube.com/watch?v=hhT7lTBnz-o

>> No.1295281

>>1295272
Its like Nine Inch Nails fused with Depeche Mode.
ITS PERFECT!!!!
>>1294383
Is this the only reason to avoid the American release? Is the gameplay the same?

>> No.1295285

>>1295281
The gameplay is the same.

>> No.1295295

>>1293423
I think they are fun and have a distinct feel, I really like those slow colorful fractal patterns. Never did gave a shit about the dialogue and characters.

>> No.1295315

>>1261639
I've never played it, but I've seen videos on it. Graphics are slightly below average for a PCE/TG16 game, the sound is SEVERELY below average for a PCE/TG16 game (it sounds like an NES game!), and from what I've heard, the difficulty is extremely high--1 life and no continues! (though you do have a life bar)

>> No.1295318

>>1295285
The gameplay is the same, but the JP version has a bit more slowdown during boss fights, since the JP version tends to use more sprites for the bosses.
See https://www.youtube.com/watch?v=_RIVV1dX0IU for other minor differences in the JP version.

>> No.1295675
File: 12 KB, 171x294, lords.jpg [View same] [iqdb] [saucenao] [google]
1295675

Why is this considered a bad port? I've heard that many times, but no real explanation. The soundtrack is remastered, sure, but it sounds like real instruments instead of synth guitars, so its better if anything. I have only played the Sega CD version, so what makes the PC-Engine version better, exactly?

>> No.1295694

>>1295675
The PC-Engine version is slightly more jogable.

>> No.1297126

>>1290225
Someone do a DC one

>> No.1297162

>>1262846
Yah, this.
They hit that sweet spot with the gimmick. I DO NOT think it's overrated.

>> No.1297167

What do people think of Triggerheart Exelica?

I love it overall, but I think the lock-on feature is a bit of a gimmick. You don't need it at all, apart from one section where you're forced to use it

>> No.1297170

>>1287032
Can you ever get extends on boomerang?
Does the juggle/magic bubble thing system even serves any purpose in boomerang besides scoring?

>> No.1297181

>>1295675
I don't even consider it a port, they changed/redid too much stuff. It's like its own spin off.
AFAIK sword does way too much damage and you can farm money, IIRC continues cost very little, and you get to keep your money and powerups when you gameover, so basically you can just keep milking the same stage and dying on the boss, as long as you have enough money for one continue.
If you far for a few hours you pretty much have infinite money, full upgrades and lots of continues. Of course, this could be ignored, but then again they will give you all powerups just before the final boss anyway so the only thing that really matters is to get through the last stage.

>> No.1297192

>>1287054
Espgaluda, with the exception of the final boss.

Make full use of your slowdown for dodging, but do not rely on autobombs. Manual bombing is much more efficient.

>> No.1297191
File: 375 KB, 537x538, I don't know.png [View same] [iqdb] [saucenao] [google]
1297191

So I downloaded Hellsinker with the english patch.

I don't know what the fuck is going on.

Can anyone explain the game mechanics a little?

>> No.1297193
File: 127 KB, 285x283, Tom cruise.png [View same] [iqdb] [saucenao] [google]
1297193

>>1295675
>mfw I read "Loads of thunder"

>> No.1297332
File: 36 KB, 345x395, WMKZg.jpg [View same] [iqdb] [saucenao] [google]
1297332

>>1297191

>> No.1297346

>>1288182
Toaplan stages at least introduce new content throughout each stage, Compile gives you a Flintstones background with enough enemy types to count on one hand.

>> No.1297359

>>1290857
Character is OC and has no name
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=34973972

>> No.1299447
File: 743 KB, 720x960, 0000.png [View same] [iqdb] [saucenao] [google]
1299447

So...

After a lifetime of not really playing these games outside of a few casual playthroughs of the occasional shooting game, in the last few days I have fallen pretty hard for STG games. I finally got around to trying a couple touhou games, but almost immediately after I ended up downloading shmupmame and Dodonpachi and holy fuck that game is so fucking awesome.

Since then, I've been taking a stab at trying to get better at DDP, and it's been satisfying watching my credit feeding slowly go down as I play the game. I am actually pretty astonished at how much depth STG's have once you start playing for 1cc (and hopefully for score, if I improve enough). All the fun I've been having has really driven me to visit a whole bunch of other games in the genre as well. I've been having a riot taking stabs at Espgaluda, BWR Plus, Hydorah and a whole lot of other ones.

I'm still really green, so alot of these games are quite difficult for me, but I have to say it's been especially rewarding learning them, and I've been having a blast. Is there any advice you guys can give for a person new to the genre like me?

>> No.1299457

>>1299447
If you're having fun and not credit feeding, there's really nothing else to say. Just keep playing as long as you enjoy it and you'll get better.
I'll say that no one beats some shmup the first time they play it, unless it's REALLY easy. Whatever videos you see of someone 1ccing some hard game are the result of hours and hours and hours of practice. Everyone sucks at shmups, so don't worry about that.

>> No.1299881

>>1297170
You can only get extends from the (one) flashing-colored tile during tea time after each boss, assuming one of your characters has already died. I don't recall getting extends based on score or any throughout a level.

>> No.1299884
File: 1.01 MB, 1600x1200, shmups.jpg [View same] [iqdb] [saucenao] [google]
1299884

Whatever happened to Yui and Kibe?

>> No.1302614

Does /vr/ like Tyrian?

>> No.1302697

>>1299447
Detailed advice from the best Western DDP scorer:
http://forum.shmupemall.com/viewtopic.php?f=5&t=431#p9243

>> No.1302910

>>1302614
I don't. Euroshmups a shit.

>> No.1302945

>>1302614
Nope, not enough focus on dodging.

>> No.1302960
File: 13 KB, 320x224, tf2saoifj.gif [View same] [iqdb] [saucenao] [google]
1302960

Just finally cleared Thunder Force II... My soul is free

Took some doing! It's the first shooter I've cleared on the Mega Drive, so hopefully the next (possibly Gynoug) won't give me as much trouble

>> No.1302985

>>1302960
>dat screen art

What is that fighter even doing. It has air intakes. IN SPACE!

>> No.1302998

>>1302960
What is TtILINLIER FCLRE?

>> No.1303007

>>1302985
1. in-atmosphere flight mode
2. in space, you don't need continuous thrust to keep your speed, and as such you cannot decelerate by cutting the jets on the back. Therefore you need forward thrusters to provide an opposing force to your movement for slowing down. The air intakes could double as forward vents.

Actually I don't remember any shmups that have spaceships functioning like that, they all just have normal jets on the back and operate on that basis. In fact I don't remember movies having such space dogfighters either.

The only spacecraft I recall with that kind of controls is the space shmup level in Metal Slug 3 where you can visually see how the space pod fires retrorockets to notch you in any given direction (if you hold B, you move faster and the rockets are more visible).

>> No.1303016
File: 92 KB, 642x447, shplazz1.png [View same] [iqdb] [saucenao] [google]
1303016

>>1303007
>The only spacecraft I recall with that kind of controls is the space shmup level in Metal Slug 3 where you can visually see how the space pod fires retrorockets to notch you in any given direction (if you hold B, you move faster and the rockets are more visible).
Not retro, but Fraxy does that as well.

>> No.1303115
File: 18 KB, 224x256, 0000.png [View same] [iqdb] [saucenao] [google]
1303115

>>1302985
It's a video game.

>> No.1303186

>>1302985
>It has air intakes. IN SPACE!
It can also operate in atmosphere.

>> No.1303336

>>1290681
I have finished Pocky&Rocky 2 when I was in high school or college. But when I started playing the first one few months ago I didn't managed to beat it. Is it the american version which is hard? Or the japanese version has the same difficulty?

>> No.1303338
File: 80 KB, 470x469, starparodia.jpg [View same] [iqdb] [saucenao] [google]
1303338

Star Parodia. My second favourite shmup at PC Engine after Lords Of Thunder.

>> No.1303348
File: 24 KB, 224x320, 0001.png [View same] [iqdb] [saucenao] [google]
1303348

Space Invaders '95. My favourite retro Space Invaders game and one of my favourite shmup generally.

>> No.1303349
File: 25 KB, 224x320, 0002.png [View same] [iqdb] [saucenao] [google]
1303349

>> No.1303351
File: 26 KB, 224x320, 0000.png [View same] [iqdb] [saucenao] [google]
1303351

>> No.1303423

Is the PS1 game R-Types a good port of R-Type and R-Type II or should I stick with the arcade originals in MAME?

>> No.1303426

>>1299884
goddamn nobody gives Abadox the time of day, it's my favorite NES shmup and it's fuckawesome despite 'favorite NES shmup' being not exactly a hotly contested position

>> No.1303432
File: 6 KB, 512x448, kk.png [View same] [iqdb] [saucenao] [google]
1303432

Just playing some random NES games, I came across this, which I'd never heard of before. Not sure why, because I think it's pretty cool.

>> No.1304125

>>1303426
I think it might be a troll image, meant to looks somewhat helpful but annoy people who know anything about shmups for the systems, especially by not including certain things.
Some of the most obvious shmups like Recca, Zanac, Axelay, R-Type III, MUSHA, and ThunderForce III and IV are missing, and you know whoever made the image is aware those games exist because a lot of what was included is pretty obscure, and often questionable (King's Knight? Fuzzical Fighter? Seriously?).
Also
>Grey Lancer

>> No.1304138

>>1303351
I bought Taito Legends for the PSDouble for this game alone. I recall playing it in an arcade once, and never seeing it again.

>> No.1304139
File: 11 KB, 422x358, 287128984309112.png [View same] [iqdb] [saucenao] [google]
1304139

>>1299884
>Super NES
>Shmup

>> No.1304973

>>1304139
I thought Bio Metal was okay, and R-Type III is pretty good.

>> No.1306529

Were there any Toaplan shmups that didn't have checkpoint death crap?

>> No.1306584

>>1304139
this fag didn't even mention gradius 3

i are the maddest

>> No.1306596

>>1306584
Maybe he doesn't like the majority of the game running at a snail's pace due to crippling intolerable slowdown.

>> No.1307079

>>1306529
Vimana and Fixeight

>> No.1307369
File: 159 KB, 1000x750, vicviper.jpg [View same] [iqdb] [saucenao] [google]
1307369

>>1306584
But eynon, Gradius III was the worst Gradius. Granted the SNES version got rid of the arcade's stupid third-person stages, but it was still bad by comparison of 1, 2, 4, Gaiden, and V.

>> No.1307407

>>1303426

Funnily enough, the NES has TONS of shooters, but a large majority of them being primitive, unexciting stuff. Amazing that the NES could pull off shooters marginally better than the SNES.

>> No.1307582

>>1307079
And Batsugun.

>> No.1307591

>>1259390
>Scrambled Valkyrie
love it, easy and fun

>> No.1308556

And after all the shitlording on new years was finished, I made sure that the first games I played in 2014 were Dodonpachi and Battle Garegga to set the tone for the new year.

>> No.1308586

>>1307369
i like your vic viper toy, I have a cool paper model at work hahahah. Ill scan the templates and post em on here so everybody can have one

>> No.1308634

>>1308586
Please do!

>> No.1308647

hi shmup general

does anyone else have to deal with RSI? I am getting a bit down about it because I can't practice as hard as I need to to clear dodonpachi. been taking it easy with 30min practices per day enough to clear touhou games on normal. not sure what to do..

>> No.1308649

>>1308647
Joysticks contributed to cts in my left hand trust me its not worth it just rest then come back play something else, i switched to 1ccing metal slug games with a comfortable pad ...... no problems.

>> No.1308652

>>1308647

RSI is *really* bad, do not be foolish. If it becomes painful to play, your body is trying to tell you something is wrong.

Rest your hands, don't play video games for awhile. Switch up control methods when you do. Regular light and moderate exercise will help prevent RSI from happening.

>> No.1308665
File: 39 KB, 280x245, image_0.png [View same] [iqdb] [saucenao] [google]
1308665

>>1266701
Magical Chase for pce.

>> No.1308671
File: 284 KB, 849x1206, Great_Maho_Daisakusen_Flyer_01.jpg [View same] [iqdb] [saucenao] [google]
1308671

Why is there no love for Diamahoo? Shit was great.

Also, what shmups are worth it on PS3 anyways (already got Under Defeat HD).

>> No.1308680

>>1308671
There is Ketsui on ps3

>> No.1308704

>>1308665
this game is ridiculous. it doesn't even show up on ebay it's so rare (TG16 version) at least games like Surprise at Dinosaur peak exist on ebay. there's like, seriously no way to find this game

>> No.1308758

>>1273414
Rule of thumb: original is always the best

>> No.1309006

>>1308758
That's a pretty dumb rule. It's almost always true if you're talking about arcade ports in the 16-bit era, but besides that, I think which version is better is more of a case by case thing.

>> No.1309164

So I've been playing more DDP again and I've been wondering, how are the other CAVE games from that era? I've only ever put any time into DDP and I'm honestly getting kind of burnt out on it.

Also, how cheap can I possibly go when it comes to building an arcade stick? What are decently moddable sticks? I heard good things about modding the brawl stick, but that was a few years ago. I'm honestly getting a little sick of using keyboard and pad, they're nice, but I'm completely screwed when I'm forced to use a stick.

>> No.1310070

>>1309164
ESP Ra.De. is cool.
Dangun Feveron is absolutely ridiculous and awesome and I can't get far in it ever.
Guwange is my favourite though. I know the scoring system gets shit on for being game-long chaining but I don't give a fuck because these physical levels are fun and I enjoy the shikigami system.

>> No.1310080

>>1309164
They all pretty much suck except Dangun Feveron.

>> No.1310325

Why are the Japanese so good at shmups compared to the rest of the world?

>> No.1310335

>>1310325
>Why are the Japanese so good at shmups
Do you mean good at MAKING shmups, or are you the kind of guy that makes YouTube comments like "difficulty level: asian" on every video of a hard shmup ever?

>> No.1310340

>>1310335
>or are you the kind of guy that makes YouTube comments like "difficulty level: asian"
Im not. They seem to hold most of the world records compared to the west. Im not saying non japanese players are shit, its just clear that they are certainly better at the games.

>> No.1310346

>>1310340
The only reason there's such a disparity is because shmups are more popular in Japan.

>> No.1310362

>>1310346
I guess so. But even then the shmups that are incredibly popular over in the west like Cave games and Touhou and still dominated by the Japanese.

>> No.1310367

>>1310362
>even then the shmups that are incredibly popular over in the west like Cave games and Touhou
Those are just popular shmups in general. It has nothing to do with the west.

>> No.1310483

Not retro but the Ketsui PS3 version came with the current wr superplay on disc right? Has anyone uploaded it anywhere?

>> No.1311080
File: 16 KB, 250x250, le costanza face.jpg [View same] [iqdb] [saucenao] [google]
1311080

>>1310080

>> No.1311081

>>1263745
they're probably getting a lot of shit due to the failiure of gaist force

>> No.1311095

>>1310070
Out of those, I heard that Guwange is probably the best, despite the game long chaining. I'm pretty used to getting mad over chains, so it's not really a big deal for me. As for personal experience, I'd say that ESP Ra.De would probably be my favorite. Is the boss milking really as bad as they say?

>>1310080
Dangun is super fun, but I can never tell what the hell is going on. I've only put about four credits into the game.

>> No.1311135

Are there any good entry-level Shmups? I've been told Gradius is one of the easier ones, but it still kicks my ass around Level 3. Is there a more casual game than Gradius, or do I just have to tough it out until I can beat it and move on to the next game of the series?

>>1274370
>if you want easy games why the fuck are you in this thread

Well, actually, that is why I'm here.

>> No.1311141

>>1311135
just keep playing
you wont get better at gradius until you play enough gradius that you're good at gradius

>> No.1311172

>>1311141
Will do.

>> No.1311248
File: 1.08 MB, 1000x1238, 1379454490993.jpg [View same] [iqdb] [saucenao] [google]
1311248

>>1311135
The Battle Mania games are casual as fuck. Won't help you get better at Gradius but they might help boost your confidence a little.

>> No.1311723

>>1311135
Gradius is all about the powerups If you get a max load you basically just have to focus on avoiding shit, which isn't too hard.

Try thunderforce 3 or 4, it's a little easier to recover/kill shit when you die, whereas in gradius you're fucked if you're deep in the game without powerups.

>> No.1311730

>>1311135
There's a reason MUSHA gets mentioned all the time. Its easy enough that anyone can beat it, and the graphics and music are good.

>> No.1311780

>>1311723
But Gradius punishes you way too much for dying. I would never recommended it to a new player. Progression in Gradius is a privilege, and the game makes that very clear. Recovering from death in the 3rd level becomes way too difficult, because you are just too slow to dodge anything.

>>1311135
I would recommend things like Soldier Blade, Blazing Lazers, and maybe Salamander 2. Personally I just reset Gradius as soon as I die, and start from level one, because recovering from death in Gradius is simply, in my books at least, an exercise in futility.

>> No.1312124
File: 423 KB, 641x480, 1388106751589.png [View same] [iqdb] [saucenao] [google]
1312124

>>1311780
>I just reset Gradius as soon as I die

>> No.1312243

>>1312124
Sure, laugh. It is not out of rage though, I just restart from level 1 and try to do better on my next run. Elitism really does make the shmup community an unwelcoming chumbucket.

>> No.1312264
File: 133 KB, 240x220, 1388713608295.gif [View same] [iqdb] [saucenao] [google]
1312264

>>1312243

>> No.1312275

>>1311248
What? As a guy who can 1cc a fair amount of shooters I wholeheartedly disagree. Battlemania daiginjou is pretty tough

>> No.1312292

>>1312275
...no it isn't.

>> No.1312305

>>1312292
Check your skill privilege.

>> No.1312307

>>1312292
k, throw up a 1cc video

>> No.1312624

>>1312307
Are you sure you aren't thinking of a different game? Battlemania 2 throws a million lives, hits, or whatever you want to call them at you.

>> No.1312631
File: 107 KB, 600x843, Elemental_Master_MD_A.jpg [View same] [iqdb] [saucenao] [google]
1312631

How about some Elemental Master? Personally it's my favorite Technosoft shmup

http://www.youtube.com/watch?v=kVXHhNP3j4s

>> No.1313185
File: 77 KB, 640x720, 1368976988756.jpg [View same] [iqdb] [saucenao] [google]
1313185

>>1312275
>is pretty tough
Compared to what? I remember that even on later levels you would often face only one or a few enemies at a time and it was almost impossible to run out of lives. The only thing that made it difficult was how busy shit got on the screen because of the garish backgrounds.

>> No.1313463
File: 23 KB, 224x320, 0065.png [View same] [iqdb] [saucenao] [google]
1313463

I fucking hate areas 4 and 6. ;_;

>> No.1314460

>>1312243
why are you even doing runs if you aren't consistent with it?

make save states so you can practice that shit, stop being free.

>> No.1314471

>>1274312
PC-98 Touhou games don't show your hitbox...they're also all better than EoSD and newer games.

>> No.1314493

Any cool games come out of C85? I haven't been checking.

>> No.1314512

>>1314460
Enjoy being lost the moment you go off script.

>> No.1314759

>>1314493
http://www.youtube.com/watch?v=BPpAIbefhYk

>> No.1315510

>>1314759

and this:
http://www.youtube.com/watch?v=_hgarr1fElg

REVOLVER360 RE ACTOR

>> No.1315520
File: 24 KB, 224x320, 0067.png [View same] [iqdb] [saucenao] [google]
1315520

Area 6 feels so cramped and oppresive, it saps my motivation to keep playing.

>> No.1315534

Credit feeding essentially removes all skill.
You could play the game blind-folded and just mash 'bomb' 'insert credit' 'continue' and you will eventually win.

>> No.1315614 [DELETED] 

>>1315534
wow really??

>> No.1315624

>ctrl+F
>no Gigawing

Nobody seems to really like this one, duh.

>> No.1315641

>>1315624
because it's awful

>> No.1315667

What happened to Gradius Paper Model Guy? I was keen on folding my own.

>> No.1315718

>>1295675
The PC Engine version has better music,the music on the Genesis always sounds like ass.

>> No.1315889

>>1315534
You've obviously never played a real shmup.

>> No.1315961
File: 123 KB, 640x640, darius gaiden sat.jpg [View same] [iqdb] [saucenao] [google]
1315961

Is there a shmup trippier than Darius Gaiden?
>shooting fish and seafood in space
>totally bizarre new age techno opera music
>psychedelic backgrounds

>> No.1316118
File: 102 KB, 1280x960, 1657545-g_darius__26_.jpg [View same] [iqdb] [saucenao] [google]
1316118

>>1315961
Maybe G-Darius, since the music is even weirder and everything is early 3D models.

>> No.1316437

>>1315534
Yes, why do you think creditfeeding is almost universally frowned upon? Think you know something we don't?

>> No.1316448

>>1315961
Genetos, with the motion blur turned on.

Exception is also a good contender on the highest difficulty, but it's mostly programmer humour (you are an illegal exception and your purpose is to crash the game itself).

>> No.1316602

>>1315534
Why would you even want to play like that?

>> No.1316607

Finally Pokemon is no longer taking up all my time. I can go back to shooting things. Picked up Raiden Fighers Aces yesterday, and found out I've gotten so bad at shmups in the last couple months

>> No.1316695

>>1315641
Why ? I like it ;_;

>> No.1316761

>>1316695
I love Gigawing

>> No.1316987

>>1315961
Do tube shooters count?
https://www.youtube.com/watch?v=_ePN3sVgGug
https://www.youtube.com/watch?v=8NVLXA05Lx8

>> No.1318921

Hey guys, been playing some Truxton lately and loving it. I'm looking to clone it for learning purposes (coding/design), does anyone know of any sprite sheets of it? I've done a fair bit of searching. I'd really appreciate it.

Toaplan in general seems hard to find sprites for, which is sad.

>> No.1321947

rescue bump

>> No.1322858

>>1258418
Dangun Feveron
Twinkle Star Sprites
Twinkle Star Sprites: La Petite Princesse
Ikaruga
Under Defeat
Soukyugurentai
Darius Gaiden
Raystorm
Gradius Gaiden
Gradius V
Jamestown
Castle Shikigami 2
Castle of Shikigami III
Metal Slug 3
Metal Slug X
Hard Corps Uprising
Decimation X3
Gunstar Heroes
Mars Matrix
The Game Paradise
Volley Fire
Life Force
Robotron 2084
Smash TV
Ketsui
Armed Police Batrider
Raiden Fighters Jet
Raiden IV

Hope you have access to at least some of these.

>> No.1324365

>a month old thread

Holy shit, first time visiting /vr/. Why is this thread so dead?

>> No.1324423
File: 74 KB, 1280x720, shmupthread.jpg [View same] [iqdb] [saucenao] [google]
1324423

>>1324365
Just because a thread is slow does not mean that it is dead.

>> No.1324425

>>1324365

Because /vr/ is nowhere as fast as /v/.

>> No.1324464

What's the best CAVE shmup?

>> No.1324520

>>1324464
Counting only /vr/ games, either DDP:DOJ or Ketsui, depending on your tolerance for strict memorization.

>> No.1324565

hello shmup

I was wondering, how many vertical shooters feature options that work like gradius' (mirroring the main ship attack patterns, instead of just shielding them against enemy fire like Super Star Soldier, for example)

>> No.1324637

any good sprite sheets for any 16 bit shooter?

I can't find anything decent for my life via google image search

>> No.1324836

>>1324464
I don't know what the "best" is, but my favorite is either Mushihimesama Futari or Dangun Feveron.

>> No.1324850

>>1324464

Mushihimesama Futari

>> No.1324878 [DELETED] 

>>1324464
IMO
Ketsui for best patterns and I also like scoring system
Futari best controls nice colours
DOJ very good music, and level design also great patterns
DFK fun game, best cave music in BL

>> No.1324882

>>1324464
IMO
Ketsui for best patterns and I also like scoring system
Futari best controls nice colors. Great for beginners and advanced players
DOJ very good music, and level design also great patterns
DFK fun game, best cave music in BL

>> No.1325001
File: 509 KB, 640x481, imperishable_night2[1].png [View same] [iqdb] [saucenao] [google]
1325001

What Shmups are best for beginners to learn on?

I'm a shit-tier beginner, but Imperishable Night is slowly teaching me (I like how you can't finish the game by credit-feeding, it's helping me to learn). I have yet to beat it, but I'm close on easy mode

Got any other suggestions for a beginner?

>> No.1325002

I have never beaten a shmup before. Where to start?

I've played very few of them. I do, however, have a very early memory of playing R-Type.

>> No.1325005

>>1325001
>>1325002

Go with something classic and basic.

I recommend Parodius. Not too hard.

>> No.1325021

>>1325001

First, quit playing on easy. It teaches you bad habits. My advice is to just reset everything to default settings and take normal on. After a few tries, you should be able to get to the stage 5 boss with some credit feeding.

After that, you want to divide your time to about 30 minutes of stage practice/boss practice at a time, with breaks inbetween, and after you feel like you're starting to make progress with bullet patterns, give the full campaign another shot.

As far as specific advice... you're trying to put your character in positions where there will be as few bullets as possible that you need to worry about. Practice boss patterns and try to figure out where the big holes in their attacks are. If they have attacks that aim towards your character, try thinking of where you can sit that will make dodging bullets easiest and give you the biggest holes to move through.

>> No.1325045

>>1325001
tips for touhou? Play on lunatic and get a controller. Anything below hard denies you the full game, literally skipping some boss patterns.

Also, try Cho Ren Sha 68k. Traditional shmup, good music. Very fun.

>> No.1325097

>>1325021
>It teaches you bad habits
Like what?

>> No.1325115

>>1325002
Blazing Lazers

>> No.1325127

>>1325045
Why do you recommend controller over keyboard?

Also, I've tried using my DS3 for TH8 but I couldn't figure out how to use the control pad for movement instead of the analog stick. Is there a way to change to control pad movement?

>> No.1325156

>>1325097

Just dodging bullets instead of trying to stream them and plan ahead.

Also keeping your fingers like a lead weight on the shift key during boss fights.

The other bad habit that IN itself encourages is the insane death bomb window. It's a good safety net for beginners but it will make every other game in the series tougher for you if it gets ingrained.

>> No.1326535

>>1325127
What type of controller you use is all down to preference. There are top players who use arcade sticks, controllers, and keyboards. Just use what you feel comfortable with and stick with it and you should get better.

Personally I use an arcade stick. Playstation and 360 analog sticks are pretty bad to use imo. Especially the PS3 analog.

>> No.1326561

>>1325156
Doesn't death bombing take 2 bombs instead of 1 anyway? So its always best to learn to play without and know when you're gonna die and bomb before.

>> No.1327364
File: 106 KB, 600x600, 1368909286385.png [View same] [iqdb] [saucenao] [google]
1327364

Are there any local 4 player shmups?

>>1326535
What arcade stick do you use anon?

>> No.1327395

>>1308586
bumping this as well

>> No.1327396

>>1327364
i guess if you count Geometry Wars

>> No.1328794

>>1324464
Ketsui.
Though my personal favorite is ESPGaluda.

If we're talking ONLY /vr/ material, though, then that's easy: Dangun Feveron

>> No.1330624

>>1324565
Only one off the top of my head is TwinBee, you get illusions that copy your shots and movements

>> No.1330636

>>1327364
Not /vr/, but Jamestown

>> No.1330637

im new to the genre and i can't say its going all that well for me. i have gradius, section z, and abadox for the nes. i think i've all but given up on trying to get past the rock spray in gradius so im gonna focus on abadox.

>> No.1330641

>>1330637
are you doding the rocks, or just hanging out in the top corner?

>> No.1330670

god damn this thread is a month old

>> No.1330684

>>1324565
V-V

>> No.1330692

>>1330641
im trying to stay in the top left corner and pray that my missile upgrade will hit any rocks flying at me

>> No.1330701

>>1330692
if you have a couple options you shouldn't have to worry

>> No.1330795

I'm kinda new to the whole shmup genre (minus a few minutes of Star Soldier for NES), so I was wondering what recommendations you would have for someone with minimal experience.

>> No.1330809

>>1330795
Take small bites and chew carefully.

>> No.1330812

>>1330809
Yeah, and don't forget to brush your teeth.

>> No.1332234

>>1330795
Don't credit feed

>> No.1332240

>>1330795
Espgaluda. Easy (other than the final boss) for an arcade shmup. Use savestates to practice the difficult parts. Don't rely on autobombing, manual bombing is more efficient.

>> No.1332269

>>1330795
Credit feed constantly.

>> No.1332308

>>1330795
Well, find out what type of game you like, and explore that genre whether through purchase or emulation.

I found myself getting into shmups through 16bit and 32bit games, such as:
-Gley Lancer (Wii VC)
-RayStorm (PS1)
-Galactic Attack / RayForce (Saturn)
-Darius Gaiden (Saturn, PS2)
-Thunder Force IV / Lightening Force (Genesis)
-R-Type III (SNES)

But these are one type of shmup, and there are a lot of genre variations (puzzle-type shooters from Treasure, bullet-hell from Cave, etc.). Just find what you like, and focus on trying to beat a game.

I like it best when a game gives you limited credits, like 3 or 4. It sets a clear limitation and often the game is hard enough to where it will take a good deal of practice to beat the game with those credits allotted.

>> No.1332359

>>1330795

Play lots and lots of shmups, everything from 8-bit console shooters to recent bullet hell games. Give games a fair shake, and figure out what you like and don't like. If you run into something you particularly enjoy, then take some time to practice it and aim for a 1cc.

If you're new to the genre, you will probably be surprised at the games that catch your interest. From my personal experience, I was convinced that Ikaruga and Radiant Silvergun were going to be it for me, but when I actually got to playing them, I found them quite punishing and memorization-heavy, which wasn't fun at all.

Much to my surprise, I found myself playing alot of 8 and 16-bit shmups and having a fun time with them. They weren't technically comparable to modern shooters, but the gameplay was solid and addicting and served as a great entry point for me into STG games.

So my advice for a beginner is to play alot, and play any game that looks even remotely interesting to you. You'll find what clicks, and can pick something up to 1cc.

>> No.1333763

>>1259390
>try Ikaruga for Dreamcast.
>Dreamcast
>Not Gamecube

>> No.1333873

>>1325001
I actually think Touhou's a great introduction to shmups, especially danmaku. It's hard enough to be consistently interesting, the bullet patterns are gorgeous, and the mechanics are modern enough that you don't have to deal with some of the difficulty of older shmups, like remembering where your hitbox is. And the bomb recovery gimmick is nice.

Besides that, check out older Cave stuff like Guwange, and other verts like Raiden II, 19xx, even stuff like Galaga (any of the Galaga Arrange-kinda stuff that's come out on newer systems is probably worth a spin as well).

I'm not a big fan of horizontals, but definitely give Defender and Gradius I or II a go. I also second the parodius recommendations. Easy and accessible, and funny as hell.

Oh yeah, can't forget Salamander!! Way more fun than Gradius IMO.

>> No.1333879

>>1333763
The XBLA version is pretty sweet as well. The Dreamcast version isn't so inferior to the GC one that it's unplayable, if >>1259390 only has a DC.

>> No.1333901

>>1333763
The GC version is way cheaper, that's for sure. Whichever is fine.

>> No.1333902

>>1333901
Also, avoid the XBLA version, the levels are completely different, in a bad way.

>> No.1333920

>>1333902
How are they any different, and how are they any worse?

>> No.1334062

>>1264997
Yeah, but that game is really easy. Still, I really liked it, along with Raptor.

>> No.1334083

>>1333920
>they changed it so it sucks

>> No.1334209
File: 302 KB, 678x960, 2212638-truxton_md_uk.jpg [View same] [iqdb] [saucenao] [google]
1334209

>Compile
>Raizing
>Toaplan
>Tecnosoft
>all dead

There is no hope left in man, especially now that Cave is moving out of the console market.

>> No.1334340
File: 36 KB, 640x480, Bomber Raid (UE) [!]000.jpg [View same] [iqdb] [saucenao] [google]
1334340

I had a sega master system growing up. One of the games I owned was Bomber Raid. It was really difficult for a little kid, and one of my most vivid memories of this game was one day playing better than I had ever played before and getting to the boss of stage 2 who promptly killed me, a feat that I had never repeated.

Until today, when I got to stage 3.

As for the game, it's a 1942 clone for the Master System with a few inane design choices and some bad programming (the most powered up shot you get causes the game to lag quite bad, and there is brutal slowdown all over). Still, it was kinda fun to revisit.

>> No.1334604

>>1334209
Fear not, for we still have G.Rev and Treasure.

>> No.1334617

>>1334209
what about Psikyo?

>> No.1334626

>>1330795
buy a PC Engine, Genesis, Saturn and Xbox 360

>> No.1334632

>>1334626
360 is the easiest to grab, and has lots of stuff in the discount bin cause dudebros don't play shmups

>> No.1334638

>>1334632
how's the market for J360s nowadays?

>> No.1334640
File: 69 KB, 540x540, 1389319292786.jpg [View same] [iqdb] [saucenao] [google]
1334640

>>1334626
>buying a shitbox
>not just emulating those old things

>> No.1334648

>>1334640
How are you supposed to emulate Eschatos, Akai Katana, or Saidaioujou?

>> No.1334652

>>1334648
or raiden 4 and deathsmiles

>> No.1334660

>>1334648
Emulate Judgement Silversword, Progear and Dodonpachi Daioujou because they're all rehashes.

>> No.1334664

>>1334660
don't be a fucking retard, dude.

>> No.1334687

>>1334664
None of them are even as good as the originals either. There's no reason to own a shitbox.

>> No.1334693

>>1334687

>>1334664

>> No.1334745

You act like CAVE has made anything good since Ketsui, anyways

>> No.1335143

>>1334745
>like CAVE has made anything good since ever, anyways

>> No.1335331

>>1308671
There isn't really that many good shmups on PS3, the majority is shitty minis, but there's some really good games:

Ketsui
Mamoru-kun Cursed!
Gundemonium Recollection
Gundeadligne
And ofcourse Under Defeat HD

>> No.1335346

>>1311135
>Are there any good entry-level Shmups?
The best option for anyone to get better at shmups in my opinion is just find a game that "clicks" with you and stick with it.

There are some games that are consindered as "entry level" or "easy" tho:

Deathsmiles
Espgaluda
Armed Police Batrider (Normal Course)
Battle Bakraid (Normal Course)
MUSHA
Blazing Lazers
Gate of Thunder
Lords of Thunder
Super Star Soldier
Star Parodier
Gradius Gaiden
Sengoku Aces
Jamestown
Cho Sen Ra 68k
Crimzon Clover (Simple mode)

Basically almost every PC-Engine exclusives are somewhat easy IMO.

>> No.1335349

>>1324464
Ketsui, DOJ and Ibara