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/vr/ - Retro Games


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1254884 No.1254884[DELETED]  [Reply] [Original]

>http://www.youtube.com/watch?v=rDpTLY6dpXQ
wtf is "blast processing"?

>> No.1254915

VRAM DMA

>> No.1254914

Blast processing "apparently" is the genesis's capability to process sonic the hedgehog's "super fast" speeds, as to where the super nintendo apparently could not do so.

>> No.1254924

>>1254884
It's a simplified term to demonstrate the fact that the Genesis processor is much faster than it's competition.

>> No.1254925

At this point I'm surprised someone hasn't made an infographic or a screencap to repost every time this is brought up.

>> No.1254923

/in b4 butthurt snesfag claims its non-existence

>> No.1254939

>>1254884
I fucking love that commercial, it shows just how shitty some of the most overhyped Nintendo games are next to a Genesis. Super Mario Kart is fucking 10FPS snail racing garbage.

>> No.1254959

>>1254939
me too anon, of course SNESfags are the most delustional bunch out there. Some of them actually convinced themselves the SNES was the best at everything. There are actually delusional faggots out there that tried to say SNES shmups were on par with Genesis and TG16 ones. Then they proceed to list off the shittiest ones on the system. The fucking graphics on SNES shmups were always so boring too, did they have to skimp out on the detail to make it run at a decent speed?

>> No.1254963

>>1254959
Not to mention flicker everywhere, lol. People boast about the SNES having superior color but I really don't see it.

>> No.1254987

>>1254963
OH MAI GAWD LYK BIO METUL IS JUST AS GOOD AS ANY GENESIS SHMUP. LOOK AT THOSE BORING BACKGROUNDS FUCKIN SHIT IS AWSOME.

Seriously fucking bio metal? That has to be one of the most boring games out there. People only remember it because of the goofy ass get ready for this track on stage 2. The alien planet doesnt look too bad on the next level but then they go back to being generic boring shit again the next level. Plus the enemy count is pretty sad.

>> No.1254989

>>1254884
>wtf is "blast processing"?
Some bullshit they made up.

>> No.1254996
File: 529 KB, 625x626, 1375392690753.gif [View same] [iqdb] [saucenao] [google]
1254996

>>1254939

>> No.1255003

>>1254996
Ironic shitposting is still shitposting. Please take your maymays back to /v/. A bait image is not an appropriate rebuttal on /vr/.

>> No.1255007

>>1254996
mario kart does run at 10 fps, seriously if thats bait to you stop being such a SNES fanboy.

>> No.1255021

>>1255003
>>1255007

samefag

>> No.1255032

>>1255021
>No one must talk bad about my precious SNES!
Get fucked.

>> No.1255034

Wow, tons of shitposting all of a sudden. You Sega and Nintendo fanatics are both equally cancerous in my eyes.

>> No.1255045

>>1254884
Blast Processing - the marketing term that 20 years later nobody knows what it means.

Which means, in essence, that it means nothing. At most, it's a reference to the fact that Genesis' processor was technically twice as fast, albeit used extremely poorly, and bottlenecked by its otherwise crappy hardware.

>> No.1255056

>>1255045
Only stupid people who's entire knowledge of retro games comes from shit Youtube "comedian" channels don't know what it means. The rest of the rational human beings who play older games read about it on this thing called the internet a long time ago. And if the Genesis has "crappy hardware" then why is the SNES the machine that is plagued with flicker and slowdown?

>> No.1255053

>>1255034

only newfags say cancer

>> No.1255070

>>1255007
Mario Kart runs at 60fps, same as most 4th gen. games. It's not until 5th gen. that low framerates became common.

>> No.1255076

>>1255070
the screen updates at 60fps maybe the game sure doesn't chop along at that speed.

>> No.1255079

>>1255056
You're obviously baiting, but I wonder if you've even played a Super Nintendo, you keep talking about slowdown and flicker.

And seriously, Blast Processing isn't a thing. It's made up. And Genesis' hardware is much worse than SNES' by a long shot, go look up a spec comparison.

>> No.1255084

>>1255053
Only newfags think that only newfags say cancer.

>> No.1255086

>>1255079
So if the SNES supports a higher resolution how come MOST genesis games are all higher res? Have you even played gradius 3? I'm wondering if you have even played a super nintendo.

>> No.1255090

>>1255084
only newfags say cancer. Only newfags say "only newfags say newfag/cancer/etc". Stop being such a newfag

>> No.1255094

>>1254959
SNES is only better, because the first-party games are incomparably superior. Much as I love Sega, Nintendo is just in an entirely different league.

>> No.1255097

>>1255034
To bad Amiga was a failure compared to either, and PCE was not really a thing, it was so ephemeral and silly.

>> No.1255101

>>1255097
PCE was a thing in Japan

>> No.1255113

>>1255032
>Get fucked
12 year old detected.

>> No.1255115

>>1255090
Takes one to know one newfag

>> No.1255126 [DELETED] 

>>1255113
>x detected
Pussyhurt redditfag detected.

>> No.1255128

>>1255076
I just checked, it's definitely 60fps. The only thing that runs slower is the sprite scaling (presumably because they don't actually scale them real time but only swap between pre-rendered sprites). The track and the sprite positioning is the full 60fps.

>> No.1255129

>>1255128
Why does it run like shit then?

>> No.1255134

>>1255129
It runs better than most 5th gen. games. If you want faster than 60fps then your only choice is PC games.

>> No.1255139

>>1255128
yeah I know what you're saying fuck, were they that cheap with the game they couldn't just put in more sprites? Mario Kart is probably only like an 8 meg rom?

>> No.1255142

>>1255129
because if you want fast action you have to go to the genesis. Afterburner 2 uses that same trick but doesnt look nearly as shitty because it runs so fast. Also its one of the earlier genesis titles

>> No.1255171

>>1255094
No they aren't you only think that because that is what you are familiar with. Sega's first party titles are just as good as nintendo. I don't know what the fuck you guys see in LttP? that makes it OMG SEW MUCH BETTER THAN ANY SEGA GAME EVUR.

>> No.1255185

>>1255090
Fagnewton detected. Only newfags say "Only newfags say 'only newfags say newfag/cancer/etc'."

>> No.1255228

>>1255079
If the hardware is so much worse why is the SNES notorious for slow down while the other consoles at the time didn't have that stigma?

>> No.1255415

>>1255079
>And Genesis' hardware is much worse than SNES' by a long shot, go look up a spec comparison.
Most of the areas where the SNES COULD have the advantage are cancelled out by its processor's inability to handle anything.
The specs say it should be pushing more sprites in higher resolutions than the Genesis, but if you've played even a few games on both systems, and especially if any of those games were shmups, it's blatantly apparent that that ain't happening and that usually the opposite is true.

>> No.1255419
File: 303 KB, 766x1076, sooperneentendoyunohighres.png [View same] [iqdb] [saucenao] [google]
1255419

I hate it when people try and use the system specs of the snes to try and say its better. most games never used those and actually ran lower res than they did on the genesis. also they couldn't put as many enemies on screen unless you wanted that thing to chug to a halt. don't really see how that is superior.

>> No.1255429
File: 854 KB, 1176x1600, 1384943463727.jpg [View same] [iqdb] [saucenao] [google]
1255429

>> No.1255441

>>1255419
>>1255429
Thank you for posting these, post more if you have them.
Certainly shut all these fags who werent even around then the fuck up

>> No.1255442

>>1255419
Bwaaang bwang bwaaaaaaang.

I just replicated 90% of all Genesis music.

>> No.1255450

>>1255442
Most music on all systems is garbage, so I'm not seeing your point.

>> No.1255451

>>1255442
Still better than pcm synth music made with ~4khz ADPCM samples with a shitty forced echo effect to improve the "quality".

>> No.1255452

>>1255441
I made the comparison one just now actually but I will keep adding to it.


>>1255442
take your boring epic rpg symphonies. ill take my face melting synth guitar anyday of the week. plenty of snes games have bad sound too. if storage and programmers aren't an issue the ym2612 also has much greater capabilities.

>> No.1255457

>>1255442
>What is Contra Hard Corps
>What is Castlevania Bloodlines
>What is Streets of Rage
>What is Rocket Knight Adventures
All these games had great music that were much more than 'beeps and boops'. Anyway, nobody says that about the NES music. Jesus, the Genesis had just as many pros as the SNES does. It's seriously disgusting how many people bash a console they've never spent more then ten minutes with.

>> No.1255460

.. I was a ninshit who only had an snes and swore it was better, many years later I can say without a doubt the genesis had superior games and I missed out on gunstar heroes, sor and a ton of amazing games
Glad I'm not part of that crowd, but at least I was old enough to actually play nes/snes which is more than I can say for most people who post shit they pretend to know about

>> No.1255461

The Megadrive on it's own is way more flexible for sound, all you need to do to get good sound from it is to experiment and make your own instruments. 90% of games did not, just used the built-in midi presets of the dev libraries, because the composers were fucking lazy or incompetent. The few ones that made their own instruments? Those sounded absolutely fucking radical.

>>1255452
If storage isn't a problem then you can just stream audio on both. Not sure about the SNES sound specs but the Megadrive has one huge edge - audio input pins on the cart and ext connectors, meaning you can use extra sound hardware to produce ANYTHING. That's how the Sega CD and 32x added more channels.

If they had video input too, then the 32x wouldn't have been such a clusterfuck.

>> No.1255468

I don't know who's trolling anymore.

>> No.1255470

>>1255460
so was I bro, I know that feel

>>1255419
I played samsho and I remember thinking how shit it was, had no idea there was such a big difference
I knew about earthworm jim, was jelly as fuck then

>> No.1255478

>>1255470
you were probably like me and could only play in arcades, ki was the same shit, snes version was so shit I wanted to kill myself

>> No.1255494

>>1255461
A lot of the blame can be placed on the GEMS sound driver, which was apparently a bit crap, but even then some games using it managed to sound fine, like Comix Zone or the Earthworm Jim games for instance.

>> No.1255508

>>1255470
>>1255460
I grew up with the snes too but my friends had genesis and turbo grafx 16 so I just liked good games didn't care what system they were on and still dont. I just try to boost genesis on /vr/ cause I hate snes fanboys but you guys are cool. I think they are pretty equal just better at different things. you guys are cool though I wish more people wouldnt write off Sega so easily. they were also the kings of the arcade a lot of underage don't know bout that though.

>> No.1255514

>>1255508
you would have hated me then, I was as retarded and stupid as most ninshits here, glad there was no easy internet for everyone back then
sega owned the arcades too, they did a lot for gaming then and I wish I would have owned one because emulating isnt the same
keep putting images like that together, because I sincerely had no idea of the massive differences in those games

>> No.1255518

>>1255419
The Genesis games have some awesome contrast which makes them look nice. All the other SNES game look washed out and flat outisde of Samurai Showdown which has great contrast.

>> No.1255523

>>1255514
okay I'm just playing some virtua fighter 2 on Saturn right now. ill just play for a bit more then ill add to that

>> No.1255524

>>1255518
the difference in quality is night and day, its crazy because I really didnt know

>> No.1255527

>>1255523
keep playing bro, do it some other time, I dont browse /vr/ much but I will now because finding a non shitposter/my console version is better, on any video related board is almost impossible

>> No.1255531

>>1255523
btw on a saturn or emu?
never did get a saturn emu working

>> No.1255574

>>1254914
>>1254939
The commercial is immediately obsolete if somebody brings up F-Zero though.

>> No.1255575
File: 118 KB, 720x480, 1385858556627.jpg [View same] [iqdb] [saucenao] [google]
1255575

>>1255429
Why should I believe what that shitty magazine says? They can't even get "their" and "there" right.
>mfw Treasure has fallen into obscurity and it now makes games for Nintendo
>mfw the same has happened to Sega.
>mfw "Scaling and rotation can be implemented in the Sega software, forget it on the SNES"

Did this guy even know a single thing about Mode7? I'm starting to think Sega was paying them to talk shit on the SNES, which considering the aggressive campaign they had back in the day wouldn't really surprise me.

>> No.1255580

>>1255053
I've been on 4chan since 2006, cancer is a very commom term on most boards to refer to people who don't belong on a board.

>> No.1255584

>>1255185
Fuck off back to /b/ where your kind belong and stop ruining /vr/.

>> No.1255598

>>1255575
yes yes everyone pays off when it goes against the company you dick ride
next you'll tell me the fx chipw as actually good

>> No.1255607 [DELETED] 

>>1255575
>posts weeb image
>implying you are old enough to have been around then (being under 5 doesn't count but even then I doubt you were born)

>> No.1255616
File: 610 KB, 802x630, 1385946699855.png [View same] [iqdb] [saucenao] [google]
1255616

>>1255598
>dick ride
No, not really. Both consoles had their strong/weak points, no use in denying that, much less after all these years. The Genny had a faster processor and a better resolution but SNES had Mode7 and some other Modes that I'm not sure were relevant at all. The FX chip doesn't count because it's not in the console itself.

>>1255607
>>1255607
>Posting an anime picture automatically makes my point invalid
Heh.

>> No.1255625

>>1255616
it does, no one old enough to have been around then is an animefag
aside from people who walk around thinking they're wizards and shit
dont worry, I was a weeb myself

>> No.1255629
File: 40 KB, 348x333, 1385681157503.jpg [View same] [iqdb] [saucenao] [google]
1255629

>>1255625
Not that guy, but
>You're not old enough so you don't belong to my secret club. Nineties kid 4 lyf!

>> No.1255638

>>1255629
>secret club
what secret club?
you shouldn't talk about games from an era you didn't live in as if you know what the fuck youre on about, it's like game pricing threads full of retards who have no idea that games back in the snes days were $75+

>> No.1255640

>>1255575
You know mode 7 can only be applied to a background layer, right?
You can't do sprites. You can't do more than one layer. All you get is a single background layer to play around with. It's mostly just good for F-Zero style pseudo-3D.
You could never do something like this: https://www.youtube.com/watch?v=CR0MWpOK1RU&t=15m40s (if the time thing don't work, skip to 15:40) with multiple things tilting in all kinds of directions at once on the SNES. At least, not without an ABSURD amount of slowdown.

>> No.1255649
File: 152 KB, 310x416, 1386009828558.png [View same] [iqdb] [saucenao] [google]
1255649

>>1255638
">World War II
What World War II?
You shouldn't talk about wars from an era you didn't live in as if you know what the fuck you're on about, it's like History books full of retards who have no idea that Germany back in the Hitler days was great."

>> No.1255650

>>1255640
of course he doesn't know, probably read about it on wikipedia
this is why I cant stand these cunts who go on about this shit and insist, its not even as if theyre trying to learn along the way, they just spew shit they read somewhere without any real first hand experience

>> No.1255653

>>1255650
Are you a programmer? Ever worked on an SNES game? If so, which one?
If you answered "no" to any of those questions, then I'm afraid you don't have any "real, first hand experience" either, mate.

>> No.1255657

>>1255649
go back to analogy 101, look at the post above you as well
you dont know shit about model 7

>> No.1255663

>>1255653
>cry about things one console can do from something youve read
>never actually compared these consoles to see what the reality is
yeah, you'll know what it's when the future kids go on about the gamecube, something you can relate to

>> No.1255672
File: 925 KB, 876x839, 1383647518885.png [View same] [iqdb] [saucenao] [google]
1255672

>>1255657
I never claimed to know anything about it, I'm not>>1255616. I'm >>1255629. I'm just pointing out how ridiculous your argument is to me.

>> No.1255679

>>1255653
In that case, I guess all we can do is defer to the guy in the Treasure interview with extensive experience working on some of the best games of both consoles. He'd be plenty familiar with mode 7, seeing as most of the people that made up Treasure worked on Castlevania IV and Contra III shortly before leaving.

>> No.1255683

>>1255672
I'm aware it's not you, but the weeb was, it's one thing to comment it's another to say it with authority when you're wrong and the reason you're wrong is because you never really played these things, just read about them
it isnt the first time some kid posts about something he read about an old console and went on and on until sooner or later its obvious he has no clue
sadly the majority here are teens so I'm sure the place is full of 8bit/16bit pseudo connoisseurs

>> No.1255685
File: 729 KB, 766x2840, sooperneentendoyunohighres2.png [View same] [iqdb] [saucenao] [google]
1255685

well this went to shit while I was gone lol. I just put ssf2 on there to show the color difference I like the contrast of the genesis myself.

>> No.1255694

>>1255685
whats sad is that I sincerely believed the snes version of sf was better, I mean I defended that shit to the core but man how wrong I was

>> No.1255697

>>1255685
its not just the contrast everything looks better wtf
i dont recognize all the games lol

>> No.1255702

>>1255640
The SNES supported per-row and per-column scrolling, just like the Genesis. Moreso, in fact, because it could scroll single columns of pixels (?) rather than just 2ch stripes.

Aside from the lack of a 40ch-wide mode, the SNES's video capabilities are a strict superset of the Genesis's (and even then, the SNES had a 64ch-wide mode for high-resolution text/stippling).

>> No.1255708

>>1254963
>People boast about the SNES having superior color but I really don't see it.
It could display twice as many colors on-screen (had separate 4 palettes for each BG/Sprites, rather than sharing them) and had a 5-bit-per-channel palette/DAC rather than 3-.

>> No.1255710

>>1255694
yah I just noticed the genesis one is higher res too anyway the black bar isn't as thick haha.


>>1255697
which ones do you want to know?

>> No.1255712

>>1255697
It is probably because they wanted to fully use the color pallet of the SNES, obviously the Genesis cannot dislay as man as the SNES thus why there is a sharp contrast in the colors hues.

Without stark contrast it makes everything look flat, so it is the developers fault rather than the consoles since they strayed away fro a high contast asthetic.

>> No.1255717

The SNES was a piece of shit thrown together in weeks because Nintendo was scared of Sega and NEC taking away their marketshare. They threw bits and pieces together, unaware or ignorant of the SNES' abysmal CPU power and how the 65816 was a "no name" CPU compared to, say, the 68000 that the Genesis (and many other games) used. The 65816 is even less known than the 6502, what the NES used.

Fucking says a lot when most SNES games could barely hold a candle to the most advanced NES games. The SNES could never pull off something like Recca and run as smoothly as it did.

>> No.1255720

>>1255710
4-10

>> No.1255719

>>1255685
You have a Shinobi III / Hagane comparison, but no SCIV / Bloodlines or RKA / Sparkster / Sparkster comparison? For real, dude?
The Thunder Force III thing is just odd, since the SNES version is a port of the arcade version, which itself is a port of the Genesis version. Like... what?

>> No.1255725
File: 52 KB, 370x268, 1381153446614.png [View same] [iqdb] [saucenao] [google]
1255725

>>1255683
>The weeb.
wow such elitism.
Seriously, if you don't like it here, why not just leave? You're just being annoying and conflictive about everything.

>> No.1255728

>>1255717
QFT

>> No.1255729

>>1254987
To be fair, Bio Metal is a feat of genius considering it ran on a stock SNES; which had a CPU so shitty, games were REQUIRED to have add-on chips to work right.

>> No.1255734

>>1255575

He was talking about implementing it in software, which would honestly be much easier to do on the genesis cpu. Mode7 has nothing to do with sprite scaling or rotation.

It should be pretty obvious that he knows about mode7 anyway, his company worked on CV4 and Contra 3 which used it heavily.

>> No.1255735

>>1255717
The 65c8xx was at a disadvantage because it lacked a decent C compiler, but much of the critical code would be written in assembly either way. It could execute many instructions in a single cycle, whereas the 68000 typically took 4-8 cycles per instruction. The SNES retires instructions only slightly slower than the Genesis. In addition, the SNES's video capabilities are far more advanced than the Genesis, having more colors, many different background modes, and supporting 128 sprites rather than 80.

Genesis is easy to program for. SNES is more capable.

>> No.1255736

>>1255725
I'm enjoying this, two guys here were around back then
stay mad weeb

>> No.1255738

>>1255735
>many instructions in a single cycle
(This is phrased badly. I'm saying there exist many instructions which each can execute in 1 cycle; I am not implying that the SNES has a superscalar CPU.)

>> No.1255739

>>1255719
I personally find Genesis Sparkster dull when it comes to color. Rocket Knight Adventures is really vibrant and the sequel was a visual downgrade.

>> No.1255743
File: 51 KB, 184x184, sdasd.png [View same] [iqdb] [saucenao] [google]
1255743

>>1255736
You're the one getting your panties all up in a bunch because someone posts anime pictures.

>> No.1255746

>>1255743
>>1255736
>>1255725
>>1255683
Jesus christ, fuck off back to >>>/v/ already.

>> No.1255751
File: 26 KB, 256x224, Sparkster (J).png [View same] [iqdb] [saucenao] [google]
1255751

>>1254987
No, I remember it because it was fast and fun, a rarity for SNES shmups. It's so rare that I can't even think of another example.
I played the Japanese version because I knew about that localization beforehand, and I wasn't ready for it.

>>1255739
I don't disagree. Genesis Sparkster has its moments though.
I wish SNES Sparkster played as well as it looked and sounded.

>> No.1255758
File: 6 KB, 446x361, 1383458522378.gif [View same] [iqdb] [saucenao] [google]
1255758

>>1255746
I don't see a reason why I should, I don't play newer games so I don't want to discuss them.

>> No.1255762
File: 7 KB, 184x184, 1386047952828.jpg [View same] [iqdb] [saucenao] [google]
1255762

>>1255735
>SNES is more capable.

If it's so capable, why do so many action games have such unbearable slowdown? If the game has no slowdown, it's because nothing is fucking happening.

Or how about that most of the SNES' expansion chips were used mostly in RPGs? Not shooters, or action games, but fucking RPGs? A genre that doesn't need anything more powerful than a fucking pocket watch to perform damage calculations? You have a better chance of porting Thunder Force 4 to the fucking NES than you do porting it to the SNES. What's sad, the NES could probably do it at the cost of obscene flicker.

>> No.1255761

>>1255743
yes yes all the reaction images certainly proved you're cool as a cucumber, next time stop pretending you know what you're on about and crying that they must have been paid off because I read about model 7 online

>> No.1255764

>>1255758
>I don't see a reason why I should
You're shitting up the discussion here for no reason.

>>1255761
>model 7
It's "mode 7". The SNES has a variety of configurations for its background planes; mode 7 gives you a single tilemap distorted by an affine transform.

>> No.1255767

>>1255743
Wow you're really cool, posting anime pictures that have nothing to do with this board to prove how unaffected by being proven wrong you are.

>> No.1255774

>>1255685
Saved
>>1255442
You sound angry that any serious composer chose the Genesis over the SNES, like Michael Jackson or Michiru Yamane or Yuzo Koshiro. Sorry but the SNES is for shit samples and reverb and the Genesis is for actual VGM.

>> No.1255776

>>1255762
>tfw the nes was really well put together but the snes was just a hobo build
the sad part is it happened because nintendo as always didnt want to spend money and had to rush shit in the last moment

>> No.1255781
File: 401 KB, 1435x1077, 1382967227389.jpg [View same] [iqdb] [saucenao] [google]
1255781

>>1255761
I like reaction images.
Stop being such an elitist asshole. Just because someone posts a picture you don't like doesn't make their point invalid. Have fun sucking Sega's dead cock, the Genesis is their last good console anyway.

>>1255764
Yeah, I guess so, that's reasonable.

>>1255767
Yep, I'm a dude with a 'tude.

>> No.1255782

>>1255776
If the NES was "really well put together" then why would it stop reading carts permanently if a single speck of dust got inside of it? NES was one of the shittiest console builds Nintendo ever released.

>> No.1255784

>>1255719
honestly slipped my mind I should add some more to it later.
I just choose thunder force to show resolution difference not really the graphics.

>> No.1255780

>>1255762
>You have a better chance of porting Thunder Force 4 to the fucking NES than you do porting it to the SNES. What's sad, the NES could probably do it at the cost of obscene flicker.
The SNES CPU is the 16-bit variant of the 6502. Its functionality is a strict superset of its 8-bit predecessor, and it is clocked higher as well.

>If it's so capable, why do so many action games have such unbearable slowdown?
I can't answer that. It was likely the result of programmers dealing with an unfamiliar architecture, as most of them were experienced with the 68000 from the arcades.

>> No.1255787

>>1255782
That's just because they forced it to load carts like a VHS, IIRC. The Famicom/TopLoader!NES don't have this problem, I think.

>> No.1255791

>>1255784
I understand, I'm just laughing at the situation. It's such a strange thing.

>> No.1255792 [DELETED] 

>>1255781
Fuck off back to /b/ you piece of dog shit, Saturn kicks N64's ass to the fucking curb and the Gamecube has absolutely nothing on the Dreamcast. Go post your stupid reaction images on the board you came from, your kind isn't welcome here.

>> No.1255795
File: 16 KB, 500x558, did i just read that shit.jpg [View same] [iqdb] [saucenao] [google]
1255795

>>1255792
>Saturn kicks N64's ass to the fucking curb
It's time to stop posting

>> No.1255797

>>1255781
>thinking it's your image that made your point invalid
you're a fucking imbecile

>> No.1255793

>>1255776
>the nes was really well put together

To be fair, the NES was WAY ahead of its time for 1983, especially given how it was designed to be sold at a profit for $100. It's only downsides are a limited palette, and the ever dreaded 8 tiles per scanline limit, both as a result of hardware cheapening.

>>1255782
We're talking about how the console was designed, not how it was built. And even so, it was only due to the pin connector, which is an easy fix.

>> No.1255807

>>1255795
Enjoy your Fisher Price rehash console. N64 is Virtua Boy-tier garbage.

>> No.1255808

>>1255419
Nice picture, but seriously.. that picture does NOT do Streets of Rage 2 any justice AT ALL.

you should've posted a streets of rage 2 picture with TWO players and with about 9 enemies on screen at the same time without slowdown to show what Genesis can do and SNES cannot.

>> No.1255809

>>1255792
>shit talking the GameCube
As someone defending the Genesis the entire thread, nah dude, nah. I ain't having this shit. Get out.

>> No.1255816

>>1255792
>Telling somebody to go back to /b/ when talking like somebody from /b/.
Seeing how the Gamecube is more powerful than a PS2 I'm pretty sure that makes it more powerful than a Dreamcast as well little buddy.

>> No.1255819

>>1255809
It's an overrated failed abortion of a system.

>> No.1255820 [DELETED] 
File: 1.40 MB, 393x490, tumblr_mva0qs02KV1slmsfco1_400.gif [View same] [iqdb] [saucenao] [google]
1255820

>>1255792
>saturn kicks n64's ass to the fucking curb
>gamecube has absolutely nothing on the dreamcast
Such mad.

>> No.1255823

>>1255782
>what is 10NES
>what is designing shit to lock it as much as possible

>> No.1255827

>>1255819
Buddy, do you have literally any clue what you are talking about?

>> No.1255824 [DELETED] 

>>1255820
>tumblr_mva0qs02KV1slmsfco1_400.gif
>doge
>Braindead Nintendo fanboy
You're underage as well. Get the fuck out.

>> No.1255829

>>1255827
Not /vr/. How about you go back to /v/ you shitposting retard.

>> No.1255828

>>1255823
Nintendo actually invented the idea of a "game console" which only read manufacturer-approved games. Until they came along, game consoles were just computer systems that would read any software you put in them.

>> No.1255832

>>1255780
68k ASM > 6502/816 ASM
the 68K has way more registers and could actually handle C pretty decently.

>> No.1255834

>>1255829
Nice backpedaling buddy. It's obvious you have no fucking clue what you're talking about so you decide to just tell people to leave the board rather than support your asinine and outright false accusations about the Gamecube.

>> No.1255835
File: 898 KB, 200x200, 1382475379845.gif [View same] [iqdb] [saucenao] [google]
1255835

>>1255819
The Gamecube? Overrated? I don't think so, feel free to correct me if I'm wrong.

>>1255797
He literally said it was. >>1255607

>>1255824
Sorry, I didn't know using social media was against 4chan's rules. Don't worry, you'll get used to sites like these when you finally get out of your mom's basement.

>> No.1255841

>>1255839
Alright, show me a console before the NES which contained hardware to lock out third-party games.

>> No.1255837

>>1255808
>a screenshot without slowdown
...but it's a screenshot.

>> No.1255839

>>1255828
>There are people on /vr/ that actually believe this
>They're most likely underage as well, never grew up with any of these consoles and only know about older games from Game Grumps and other pleb trash
You're so ignorant it's disgusting. I bet you think Nintendo invented video games and electricity as well.

>> No.1255840

>>1255807
Someday I will get to play Saturn games. While the N64 was fun, the PS1 is much better than it. I went from a Genesis to N64 and didn't get a PS1 until 2005.

>> No.1255845

>>1255839
If Nintendo didn't invent lock-out chips, who did?

>> No.1255843

>>1255835
>lol i trole u
Except I live on my own and support myself, and you're the underage faggot living with your parents posting tumblr memes on 4chan. Grow up you little shit.

>> No.1255849
File: 835 KB, 766x3326, sooperneentendoyunohighres.png [View same] [iqdb] [saucenao] [google]
1255849

here you go bros added some requests haha

>> No.1255848

>>1255828
you say that as it's a good thing, unless you're one of these fanboys who cares more about how men whose business it is to make money off you than care about gamers in general

>> No.1255853

>>1255848
>you say that as it's a good thing,
No, I certainly don't. I hate them for it. Nintendo was a ridiculously anti-consumer and anti-developer company when they had the power to be. They invented whole new ways to abuse their position.

>> No.1255856

>>1255848
/vr/ Nintendo fanboys will fellate Nintendo for any little thing they do good or bad, there's no point in even trying to reason with them. Just have fun laughing at them knowing they will always be ignorant and stuck with thinking Mario and Zelda are the only retro games to ever exist.

>> No.1255858 [DELETED] 

>>1255845
seriously not him but bro you make my fucking brain hurt from reading what you actually believe to be true
fucking wow

>> No.1255863

>>1255858
>seriously not him but bro you make my fucking brain hurt from reading what you actually believe to be true
>fucking wow
I'm not seeing any refutation. Tell me, who implemented a game console lock-out before Nintendo?

Even early Genesis consoles didn't have a lock-out, and later ones had a very simple software handshake.

>(*(volatile uint32*)0xA14000) = 0x53454741

>> No.1255867

>>1255849
>Street Fighter II on the Genesis runs at 256x224 resolution
What other Genesis games did this? I know Monster World IV did.

>> No.1255868

>>1255843
>I-I'm a big kid, so fuck you!
Nice argument fagtron.

>>1255856
>>1255858
Well, antipiracy goes way back, I remember some games like Maniac Mansion and Superman on the Commodore 64 had this thing where you had to insert a code found in the manual in order to play, but I don't remember any hardware implementation that predates Nintendo's 10NES.

>> No.1255874

>>1255858
>make claim
>you're wrong
>then what's the right answer
>jesus get lost retard god
>wow.dsp

When will people stop doing this shit? The one where someone asks for proof, and be told "woooooooooooooooooooooooooooooooooooooooooooooooooooooow THANKS KOJIMA"?

>> No.1255876

>>1255853
It's weird to think that Nintendo is almost certainly the most consumer friendly console developer these days.

>> No.1255880

>>1255868
>fagtron
You just keep digging yourself in deeper. Shouldn't you be working on your homework for school on Monday, "fagtron".

>> No.1255883

>>1255868
>I remember some games like Maniac Mansion and Superman on the Commodore 64 had this thing where you had to insert a code found in the manual in order to play
Importantly, this is implemented by the developer. You didn't need to do anything for Commodore if you wanted to develop C64 games. You just wrote the games and sold them.

>>1255867
Many multi-platform games ran at 256x224 ("32-character mode"). You lose transfer capacity in proportion (the whole VDP just runs slower) but you've got effectively more VRAM to use for graphics because the same pixels are 20% bigger on-screen.

Also, all SMS games are 256 wide.

>> No.1255887

>>1255867
You can usually recognize them by the "fat" SEGA logo when they boot. They use the same graphic as the 320-wide games, so it appears stretched if they display it at 256-wide mode.

>> No.1255893

>>1255876
how are they the most consumer friendly?
are you kidding?
wow

>> No.1255896

>>1255893
...The competition is Sony and Microsoft... Did you forget or something?

>> No.1255901
File: 668 KB, 640x468, Uniracers.png [View same] [iqdb] [saucenao] [google]
1255901

What's going on in this thread

>> No.1255902

>>1255893
How is the Wii not consumer friendly? It's literally tailor made for the casual consumer.

>> No.1255906
File: 1.32 MB, 1683x1725, url.jpg [View same] [iqdb] [saucenao] [google]
1255906

>>1255880
:y

>>1255883
Yeah, it really gets you thinking. What would've happened if Sega didn't stand up to Nintendo? They would've probably continued with their restrictive policy until who-knows-when.
>yfw the NES doesn't respect your freedoms.

>> No.1255913

>>1255876
If you don't mind endless rehashes, ports and censorship.

Speaking of censorship, anyone notice posts trying to defend SEGA getting deleted ITT? What the fuck is up with that?

>> No.1255919

>>1255913
Wait, seriously? I'm not a Sega fan but that's fucked up.

>> No.1255915

>>1255913
>rehashes
There's that word again that is only used by somebody who doesn't actually play Nintendo games.
Following a similar structure does not make something a rehash. If that was the case then literally every series out there would just be rehashes of previous games in the series.

>> No.1255924

>>1255915
I own a 3DS. The New Super Mario Bros series is a blatant rehash, same with the new Zelda game. I don't know why you people are so insistent in your constant defense of Nintendo.

>> No.1255926
File: 8 KB, 256x224, wboysei2.png [View same] [iqdb] [saucenao] [google]
1255926

>>1255883
>Many multi-platform games ran at 256x224
Alright, a different but similar question then: What Genesis exclusives, like Monster World IV, ran at 256x224?
I don't know of any other examples.

>> No.1255934

>>1255924
>same with the new Zelda game.

That's just untrue. And NSMB is the only thing from them that's "rehashy" lately.

>> No.1255931

>>1255924
Are you stupid or something?
I don't even know where to begin with this... As I said, similar structure does not equal rehash. Each Zelda game brings something new to the table.

>> No.1255936

>>1255931
>Are you stupid or something?
Delicious irony. If you can't see that the NSMB series is a rehash just like ALBW is of LTTP then you are the one here who is stupid.

>> No.1255937

>>1255931
Well, I haven't played all the NSMB games, but yeah, they do seem like they're rehashed, just like how SMB2jp was a rehash of SMB. The other games, I don't think so.

>> No.1255947

>>1255936
NSMB I can accept, but ALBW is not a rehash of ALTTP, have you even played it? Having a similar map does change how goddamn different of a game it is.

>> No.1255951

I want /v/ to leave.

>> No.1255957 [DELETED] 

>>1255951
Don't worry, we want you to leave too. :)

>> No.1255969

>>1255947
>>1255937
>>1255936
>>1255934
>>1255931
>>1255924
This is /vr/. You seem to want >>>/v/.

>> No.1255979
File: 42 KB, 291x250, 1379635931876.gif [View same] [iqdb] [saucenao] [google]
1255979

>>1255969
Sorry, I participated in that discussion and got a little sidetracked.

>> No.1255995

>>1255735
>It could execute many instructions in a single cycle, whereas the 68000 typically took 4-8 cycles per instruction
>implying this is necessarily bad

Nigga please, go back to EECS 370. You don't know shit about cpu architecture.

1) The most expensive part of any asm instruction is accessing memory (as opposed to registers). Splitting instructions into multiple cycles helps mitigate this expense.

2) Pipelined CPUs, cpus that execute multiple instructions at once, rely on the fact that the clock rate is less than the rate at which instructions complete, otherwise it doesn't make sense at all.

>> No.1256005
File: 12 KB, 400x337, ウルトラマソ.jpg [View same] [iqdb] [saucenao] [google]
1256005

150+ replies and only one actually answered the question.

>> No.1256008

>>1255995
>1) The most expensive part of any asm instruction is accessing memory (as opposed to registers). Splitting instructions into multiple cycles helps mitigate this expense.
Yes, you can run at a faster clock rate, but...

>Pipelined CPUs
The original Motorola 68000 is NOT PIPELINED. Again, it typically retires a single instruction once every 4-8 cycles. Shorter stages mean nothing if you're not pipelining. You might as well run at a lower clock and complete instructions in fewer clock cycles, as the 65c8xx does.

>> No.1256020

>>1255995
>rely on the fact that the clock rate is less than the rate at which instructions complete
You mean the clock period is shorter than the latency of a single instruction. The dispatch/retirement rate would ideally be at least the clock frequency, or more in the case of a superscalar CPU.

>> No.1256038 [DELETED] 

>>1256005
omg ur filename is weeb language ur so ignorant

>> No.1256049

>>1255735
> 68000 typically took 4-8 cycles per instruction

68000 instructions can take anywhere from 4-32 cycles. 32 bit instructions, and those that read/write from memory being on the larger side of that spread.

However, the 68k has a huge advantage in number of registers, a more orthogonal instruction set, and significantly higher clock speed.

Many loops that will need to spill to stack on the 68c816 can operate completely in registers on the 68k, and loops are pretty much the bottleneck of all code.

So yes, the SNES has better hardware aside from the CPU, but the genesis CPU kicks the shit out of the SNES.

>> No.1256053

>>1256049
> spill to stack
actually, i forgot about zero page, which is another option, but it means more memory shuffling

>> No.1256058

>>1256057
I pointed it out because it partially evens out the difference in instructions per clock.

>> No.1256057

>>1256049
>significantly higher clock speed.
As I've been trying to say, the clock speed is a red herring when most 65c8xx instructions took 1-2 cycles to execute. The 68000 retires essentially the same amount of instructions per second.

The points about the register file and instruction design are valid.

>> No.1256060

>>1256049
> 68c816
65c816*

>> No.1256941

>>1255079
Thunderforce IV on the Megadrive is simply beyond anything the SNES can do.
Also, games like Batman & Robin and Contra Hard Corps used scaling and rotation.

The Megadrive had superbly designed hardware which gave it alot of flexibility; that fast processor gave programmers alot of freedom.

Devs who knew how to use the Megadrive's sound chips properly (including the SMS PCM; Yuzo Koshiro, Bo, and Technosoft knew how to use it, unlike alot of the third parties who lazily used the GEMS plunky-plunka sounds).

>> No.1256952

>>1256941
but "you're obviously hating"
you shouldn't bother, they're biased kids and I would know I was one of them
I hated it relentlessly but I was old enough to actually play them back then
shame I wouldnt own both back then

>> No.1256990

ITT: A brand war that was programmed into children's brains three decades ago rages on.

All hail our lord and master, propaganda.
(For the record, Genesis AND SNES were both kind of shitty. Especially in sound quality.)

>> No.1257021

>>1256990
I say this as a member of the Master Race, since 1984 when I first got my C64.

>there was a time when console peasants had to wait for glorious PC games to be ported

>> No.1257105

>>1256941
>Also, games like Batman & Robin and Contra Hard Corps used scaling and rotation.

Also Vectorman, the pirate ship in Streets of Rage 2 (in 1992!), and Red Zone.
Kawasaki Superbike Challenge was full polygonal with a rotating background, while SNES port used scaled sprites.

>> No.1257143
File: 139 KB, 320x224, anim01.gif [View same] [iqdb] [saucenao] [google]
1257143

>>1257105
Lots of games did this stuff.

>> No.1257151

>>1257021

>>>/v/

>> No.1257478

>>1255896
Not with certain things like current console region lock for both home and handheld gaming devices, but you games are tied to yur console rather than your account, and even through the entire DS life span a Nintendo launch game can still cost the same price as when it was released.

None the less you still have bothersome friend codes which hopefully they will phase out.

>> No.1259990
File: 83 KB, 1275x584, screencap.png [View same] [iqdb] [saucenao] [google]
1259990

>>1254925

>> No.1260060

What about F-Zero? that was a fucking great game, and it was fast

>> No.1260260

>>1255720
4 - Streets of Rage vs Final Fight(not sure which one)
5 - Shinobi 3 vs some super nintendo knockoff
6 - Thunder Force II vs Thunder Spirits
7 - not sure
8 - some caveman shit
9 - lost vikings
10 - MEGA turrican vs super turrican

>> No.1260293

>>1255574
YOU'VE GOT BOOST POWER

>> No.1260357

>>1260260
Hold on, I got this.

>>1255849
Might as well do all of them, I guess.

01 - Samurai Showdown
02 - Earthworm Jim (not pictured, extra level in Genesis version)
03 - Contra: Hard Corps - Contra III
04 - Streets of Rage 2 - Final Fight
05 - Shinobi III - Hagane
06 - Thunder Force III - Thunder Spirits
07 - Ys III
08 - Joe & Mac
09 - Lost Vikings (not pictured, extra levels in Genesis version)
10 - Mega Turrican - Super Turrican
11 - Street Fighter II
12 - Rocket Knight Adventures - Sparkster (SNES)
13 - Castlevania: Bloodlines - Super Castlevania IV

Needs a Twinkle Tale and Pocky & Rocky comparison.

It would be hilariously biased, but a Beyond Oasis and ALttP comparison would be good too.

>> No.1260531

SNES games on average looked and sounded better than the genesis versions.

There are very few games that actually look better on the genesis, if any at all.

Genesis games tend to play better, and are often more responsive. Unfortunately, the joysticks for the Genesis were absolute trash with buttons sticking and the dpad fucking up.

>> No.1260550

I've owned both since back in the 90s and all I can say is while the Mega Drive has small number of amazing games that clearly couldn't have been possible on the SNES, but the vast majority of output for the Mega Drive was utter bullshit. Yeah, there were lots of shit SNES titles, but I've never encountered a retro system with so many great titles to play. Classic after classic that have aged greatly. That is one thing the Mega Drive graphics and sound did not do, age well.

Gunstar Heroes and Thunderforce IV doesn't make up for the complete lack of depth in the Mega Drive game archive.

>> No.1260554

>>1260550
You obviously haven't looked very far into the system's library or played the right titles then. The only area SNES has a debatable lead is in RPGs.

>> No.1260558

>>1260531
>There are very few games that actually look better on the genesis, if any at all
If you mean only games that have versions on both systems, then Earthworm Jim looked better on the Genesis. I mean, unless you prefer washed out colors and smaller resolutions.

If it's anything goes, then there are plenty of Genesis games that looked better than similar SNES games, like Hard Corps compared to Contra III, or Bloodlines compared to SCIV, or Aladdin compared to Aladdin.

SNES games sounding better I just have to completely disagree with, as most games on both systems sounded like dogshit, and the best games on both systems sound fucking amazing.

>>1260550
>I'm ignorant about the Genesis library
>this means it had no games
Stop.

>> No.1260574
File: 80 KB, 700x500, 1349664792824.jpg [View same] [iqdb] [saucenao] [google]
1260574

>>1255574
F-Zero was just an illusion. Don't you dare question the power of blast processing again.

>> No.1260576

>>1260558
EWJ looked better on the genny but EWJ2 looked the best on the SNES.

Also, Beavis & Butthead was all around better on the Genesis.

>> No.1260582
File: 142 KB, 1360x777, 1354231358646.png [View same] [iqdb] [saucenao] [google]
1260582

>>1255419

>> No.1260593

>>1260582
>responding to a well-compiled image with memeshit
Out, now. Only a braindead, underage retard would be amused by that image.
>>>/b/

>> No.1260609
File: 53 KB, 720x540, 1356420282790.jpg [View same] [iqdb] [saucenao] [google]
1260609

>>1260593
Calm down. I just like the shitty biased comparison images people post. The only good comparisons on the above image were Earthworm Jim and Samurai Showdown. The others two are games released later in the Genesis lifespan where people know how to use the technology behind more effectively compared with games released early in the SNES lifespan when they didn't know as much.

>> No.1260701

>>1260609
I'm tired of hearing that excuse too, the SNES chip was just a souped up 6502. They knew how to program for it, it just wasn't that powerful.

>> No.1260712
File: 40 KB, 500x375, 1352539102431.jpg [View same] [iqdb] [saucenao] [google]
1260712

>>1260701
I'm not really trying to excuse the SNES of anything. Hell I actually prefer the Genesis over the SNES, I just think if you are going to compare games from different consoles to see which one is more powerful you should compare them within the same timeframe instead of comparing one that came out six years into one console's lifespan and the other only two years into it.

>> No.1260721

>>1260609
The problem is there aren't all that many action games late in the SNES's life to compare because most developers with any interest in making action games were on the Genesis. The only serious exceptions to this I can think of are Capcom, Natsume, and Nintendo themselves, and aside from a tiny handful of games from Capcom, they all only made exclusives.

Also, Hagane came out after Shinobi III, Thunder Spirits came out after Thunder Force III (being a port of the arcade game, which was based on Thunder Force III), and Sparkster came out after Rocket Knight Adventures.

>>1260701
No. The Genesis was the easier to program for console BY FAR. I mean fuck, Sonic Spinball was coded entirely in C if I remember correctly.

>> No.1260725

>>1260712
I made that image to compare resolutions and just used similar games to show how it looks side by side. It was just to show the differences in resolution

>> No.1260731
File: 92 KB, 377x250, 1349384889652.jpg [View same] [iqdb] [saucenao] [google]
1260731

>>1260725
Well shit, I just made myself look like a retard. Sorry about the misunderstanding I had.

>> No.1260732

>>1260721
yeah it was I'm not going to argue that I'm just saying the SNES wasn't some huge mystery everyone was uncovering for the first time. It was a 6502 pretty much and thats why it had backwards compatability which nintendo really fucked up. They wanted to push their new system and didnt really want to support the NES anymore which is too bad because it would have made a great budget system a market nobody really utilized in that day.

>> No.1260736

>>1255419
>d-d-dont post yoshi's island or super metroid
>ill just post some random third party games

>> No.1260742

>>1260731
Yeah I made it because I just got tired of hearing about how the SNES is higher res even though like 0 games run in that mode. Like when they do straight stat comparissons, yes the SNES can run higher res but no games use those modes.

>> No.1260746

>>1260721
>Sonic Spinball was coded entirely in C if I remember correctly
And it has a horribly low framerate so it's a bad example.

Ecco the Dolphin was programmed in C. That's not a great example either because it has slowdown on some levels, but it's nowhere near as bad as Sonic Spinball.

>> No.1260751

What happened that caused this thread to be so terrible compared to usual /vr/?

>> No.1260760

>>1260751
Blast Processing in general is a topic that just attracts fanboys to fling shit at each other.

>> No.1260762
File: 7 KB, 256x223, 1386638225630.gif [View same] [iqdb] [saucenao] [google]
1260762

>>1260736
There it is, in all its low res glory. What are you getting butthurt over anyway? I was just showing genesis games use a higher resolution theres your precious super metroid running in the same damn res, so what was your point?

>> No.1260781

>>1260736
>Yoshi's Island, one of only three released games using the SFX2 chip
>representative of what the SNES could do
What a joke. The SFX2 chip was probably more powerful than the SNES itself.

Super Metroid isn't a particularly good looking game.

And neither has an analog on the Genesis. In case you were too dumb to notice, he's only comparing similar games and different versions of games.

>> No.1260809

>>1260781
SNES CPU capped at around 3.5Mhz
SuperFX2 ran at 21 Mhz

So. . .yeah.

>> No.1260826

>>1260736
Yeah, everyone knows the SNES version of Super Metroid is way better than the Genesis version.

>> No.1260828

>>1260736
>Contra
>Final Fight
>Random 3rd party games
Sure, they're third party, but these were games defined the system, especially at the time. Earthworm Jim was really popular on release too, so you can't just write that off, either.

>> No.1260862

>>1255086
SNES high resolution background modes are very limited. You can choose between a single 4bpp background or 1 4bpp and 1 2bpp backgrounds, they eat up most of the VRAM, are capped at 30fps, and of course being background modes don't affect sprite plane resolution.
There is only single game that uses the high resolution mode for the entire screen during actual gameplay and that's RPM racing. Even then there are very few games that use these modes at all. Secret of Mana uses them for still background images, Seiken Densetsu 3 and Dark Law use a hblank interrupt to draw textboxes.

>> No.1260872

>>1260809
I was pretty sure it was something like that, but I was too lazy to look it up and confirm it. I typed "ridiculously" first, but changed it to "probably" because of that.

>> No.1261535

>>1255419
Wasn't SNES Final Fight missing Guy?

>> No.1261538

>>1261535
Yeah then they made final fight guy and took out the best fucking character. Cody

>> No.1262503

>>1260826
https://www.youtube.com/watch?v=qFMsrHCFXj0

>> No.1264203

>>1260574
except it isnt an illusion
F-Zero was fast and it runs at 60 FPS all time
i give you a point,F-Zero is a racing game so its unfair to compare it to Sanic because they are different genres

and for everyone ITT,its nice to see some shitposting between fanboys,it feels like i am in /v/

>> No.1264678

>>1260746
As a programmer myself, I am interested in knowing what languages used to program old games. But how do you guys know this info?
Is there a page that lists each language used for each game, or is this info obtained from interviews or what?

>> No.1264693

>>1264678
Probably interviews.

The 68000 is capable enough for a decent C compiler.

>> No.1264701

>>1264678
Almost everything is going to be in asm.
C is for those who cut corners. Some systems can do it decently/just fine but to do really cool shit you're going to be doing it "the hard way".

>> No.1264703

>>1264701
I dunno man, I've had dozens of enemies + bullets onscreen with full collisions on the Genesis with just C code. I'm using a modern GCC though, which is kinda cheating compared to what they had at the time.

>> No.1264713

>>1264703
Maybe we just have different definitions of "really cool shit".
You can do literal magic with asm.

>> No.1264715

>>1264713
Can you give some examples of assembly routines which don't have equivalents in C? I've dug through the compiler's output many times and almost never find something I can improve. Maybe with more esoteric architectures, the compilers aren't as good.

>> No.1264725

It's a simplified way of saying that the Genesis had a faster CPU than the SNES.

As much as I love the SNES and prefer it over the Genesis, there's no denying that the Genesis could pull off some things on the stock hardware that would be impossible to accomplish without extra chips like the SuperFX or DSP1 on the SNES.

>> No.1264732

>>1264715
It is not a matter of having equivalents. It is having more direct acess to things, cutting corners, basically.
It was a terrific difference back in the day, when C compilers were shit. With modern compilers, rarely a programmer can produce asm code more optimized than asm generated by GCC

>> No.1264970

Blast Processing, is a special technique Sega put in its system to enabled the genesis to be compatible with shitty add ons. You know like the Sega CD, Sega Activator and 32x. It also allowed them to become nintendo slaves and become one of the number one, third party devs for Nintendo consoles. Even designing and naming arcade hardware (triforce) based on Nintendo hardware and specs. Eat a dick genneslaves.

>> No.1264979

>>1261535
didn't you have to buy a $300 add on to play final fight on Genesis?

>> No.1265162

>>1264970

Easy there tiger

>> No.1265391

I have owned and been down with the Genesis since about the time Sonic was released. I did have fun times with the NES before that and owned an SNES sometime after the 16-bit wars. Lately I've been dabbling with 68k assembly and a Sega Genesis programming tutorial which has so far helped me generate background/text, control sprites, and create sound with the YM2612. I've also read many 68000 vs 65816/Genesis vs SNES threads from all over the place. From that Genesis experience and all that reading I think I can safely give the edge to the Genesis in terms of CPU speed.

All the Nintendo fans ITT are taking this TV spot way too seriously though. It's a crazy ad from the height of the 16-bit wars with race cars, milk trucks, and 'tude. This thread is a testament to this 20-year-old ad's effectiveness. People are still bickering over it to this very day. Would there be as big an uproar right now or at the time if the ad consisted of George Plimpton reading each system's CPU specs off a spec sheet while sitting on a chair in front of a fireplace?

>> No.1265429

This might blow people's minds here, but I had a Genesis, TG16 and a Snes. Guess what? I loved and still love them all. I played my fair share on all three and some games were better on Snes, some on Gennesis. How about you give up with the this one is better and why stuff. 25 years later and you still are pissed because your parents wouldn't buy you both? You should have got a paper route like me. Or better yet, buy it now and enjoy.