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/vr/ - Retro Games


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File: 1.75 MB, 1400x1245, Super_Mario_64_DS[1].png [View same] [iqdb] [saucenao] [google]
1216549 No.1216549[DELETED]  [Reply] [Original]

While /v/ is collectively going gaga over Super Mario 3D World, I've been thinking about replaying this game (I actually did start a few months ago but then stopped). What are some of /vr/'s favorite remakes?

I also really like Kirby: Nightmare in Dreamland for the GBA. I played it before playing the original Kirby's Adventure on the NES (I didn't even know it was a remake at first), so it's almost hard for me to play that game.

>> No.1216554

>Mario Advance Series
>Firered/Leafgreen
>Heartgold/Soulsilver
>Kirby super star ultra

>> No.1216557

As far as remakes go, SM64DS wasn't that good.
The Super Mario Advanced series were really good remakes, though...especially SMW2

>> No.1216567

I tried Resident Evil: Deadly Silence because of people on this board. It's a competent port of a PSX game! I'm impressed and it's nice to have RE on the go.

Star Fox 64 3D is also pretty great, if only for the fact it lets you replay stages whenever you want to. Still wish I had the N64 controller, though.

>> No.1216568

>>1216567

Also, I forgot to add Super Mario Bros. DX. Screen issues aside, they gave you the exact same game and overloaded it with a bunch of content to make it fresh again after you beat it. It also allowed for colored names on the high score table. Very cool.

Also, I prefer every port of the original DQ games to the original. Better graphics, updated features, more content, and all of the same gameplay.

>> No.1216571

>>1216554
>Kirby super star ultra
I want to like this game, but I hate what they did the control layout. It's almost Mega Man Anniversary Collection level of aggravating. Is there any way to change it back to normal?

>> No.1216570

Loving this thread. OP I agree with you completely; NiD and SMBDX are in my top 10

>> No.1216603

Romancing SaGa: Minstrel Song is the best remake I have played. It added many mechanics from the later games to create something truly awesome.

Combination attacks, field skills, glimmers/sparking (learning skills mid battle), weapon forging, battle rank, and event ranks which allows the world to have time pass so certain quests appear or vanish.

It is a phenomenal remake and is an example of a JRPG remake done right.

>> No.1216695
File: 424 KB, 594x841, Todps2cover.jpg [View same] [iqdb] [saucenao] [google]
1216695

Too bad neither it nor the Director's Cut were cleared for localization, as it's a huge improvement over the original, especially as far as smoothing out the combat.

>>1216571
From what I've heard you just kind of get used to it as you go along.

>>1216549
Only times I've seen Nightmare in Dreamland for sale where I live it tends to either be in pretty bad shape, or seems a bit too expensive. How much would you say is a reasonable price to pay for it? There's very few local stores that still stock anything older than current gen where I live, so most of the places that still do tend to charge scalper prices for whatever is worth playing.

>> No.1217165
File: 54 KB, 400x270, kirby-nightmare-dreamland-1[1].jpg [View same] [iqdb] [saucenao] [google]
1217165

>>1216695
Aw man anon, I've never owned the game but apparently you can get it for around $30 complete in box on eBay. Loose copies seem to be around $10

>> No.1217189
File: 60 KB, 290x500, 51yB49yT7iL[1].jpg [View same] [iqdb] [saucenao] [google]
1217189

flawless

>> No.1217191

Doesnt Nightmare in Dreamland have a lower resolution than the original, making it shit like all handheld remakes of big screen games? I guess with the original GBA's wider screen it might be decent, but with an SP you're fucked

>> No.1217198
File: 56 KB, 364x618, mega%20man%20powered%20up[1].jpg [View same] [iqdb] [saucenao] [google]
1217198

and maverick hunter x
shame there weren't any more of these

>> No.1217202

>>1216554
The pokemon remakes completely butchered the music though, and ratjer than just updating the pixel art, they went and changed the artstyle. Definitely a bad idea to play these, especially if you've never played the originals before

>> No.1217208

>>1217202
HG/SS had the gb player, but you had to play through the whole game before you got it. I just used a cheat code to get it right out of the gate.
What they did to the game corner was a damn shame too

>> No.1217213

>>1217191
It does, but the updated graphics and sound more than make up for it, for me. I probably prefer the original Super Star over Super Star Ultra, though.

>> No.1217223

>>1217191
It's also easier from what I've played.

>> No.1217227

>>1217202

Yes, let's prioritize retro aesthetics over hugely refined game play. That's a fucking brilliant idea that totally won't make us look like hipsters in the slightest!

>> No.1217232

>>1217227
I think natures subtracted from a game a lot. And I never even played Pokemon just for the gameplay. It might have even been secondary to the feeling of adventure. RBYGSC have an atmosphere of their own that were not replicated by FRLG or HGSS.

>> No.1217242

>>1217227
There's a big difference between updating graphics and sound and butchering art. Just loom at Mega Man Powered up or the Pokemon remakes.
Also please don't call people who disagree with you hipsters. It destroys my ability to feel contempt for you, let alone respect.

>> No.1217253

>>1217232
Don't forget minor combat balance changes don't matter at all in pokemon unless you're into multiplayer

>> No.1217261

>>1217253

Untrue. The changes are still there.

For example, you can't sweep an entire team with hyperbeam beyond RBY because of recharging.

>> No.1217264

>>1217261
again, only matters if you play multiplayer

>> No.1217268

>>1217264

Uh, no it doesn't. I was referring to single player when I made that post.

>> No.1217267

>>1217198
Blame the low sales because lol PSP.

>> No.1217271

>>1217261
>implying it matters
Pokemon games don't require tactics to win. They always give you too much money to run out of potions and as long as you can play rock paper scissors you're good. Except for the RSE elite four. That was the only pokemoment that challenged me, but really only because of wally

>> No.1217272

>>1217268
it's still easy as fuck though, the changes don't matter

>> No.1217275

>>1217272
Actually they do.

That's like saying it doesn't matter that they removed Vanish + Doom from later versions of FF6. It's still a difference.

>> No.1217276

>>1217268
A lot of the really broken stuff was fixed in GSC, you know.

>> No.1217281

>>1217276
>A lot of the really broken stuff was fixed in GSC, you know.

I know. Why are you telling me this?

>> No.1217287

>>1217281
>Yes, let's prioritize retro aesthetics over hugely refined game play.
The conversation is loosely based around that.

>> No.1217293

>>1217287
I'm not the one saying not to play remakes here. I'm not saying there's anything wrong with the originals either (as glitchy as they may be, in the case of RBY)

Just pointing out the differences.

>> No.1217292

>>1217242
how exactly did they "butcher" them?

>> No.1217295

>>1217275
So is changing the spelling of a character's name. But it's not a significant difference. Certainly not enough to make one version of a game superior, especially one that's negatively changed ither things

>> No.1217298

>>1217295
>comparing the changing of a name to the removal of glitches and changes to the game mechanics

lol

>> No.1217308

>>1217292
Shitty samples of fake instruments as opposed to the GB being masterfully utilized as its own instrument. Listen to any FRLG remix. It's pretty bad. Also, they should have kept the original artstyle with updated graphics instead of converting it to RSE's style.

>> No.1217313
File: 333 KB, 640x576, rearmed.png [View same] [iqdb] [saucenao] [google]
1217313

This is how it's done.

>> No.1217318

>>1217298
Are you illiterate? I explicitly specified insignificant changes which don't matter like the hyperbeam cooldown. If pokemon was an otberwise challenging game where hyper beam was the key to breaking it, it would matter, but if you're going to pretend nerfing hyperbeam makes a significant difference to how RBY plays out then there's nothing I can do

>> No.1217349
File: 42 KB, 320x321, Metroid_--_Zero_Mission_%28box_art%29[1].jpg [View same] [iqdb] [saucenao] [google]
1217349

an actual "remake"

>> No.1217357
File: 151 KB, 574x514, gbc_dragonwarrior1and2[1].jpg [View same] [iqdb] [saucenao] [google]
1217357

and 3

>> No.1217361
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1217361

>> No.1217367

>>1216557
I actually prefer SM64DS to the original, especially with the 3DS's circle pad. Can't get enough of those minigames.

>> No.1217364
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1217364

>>1217349

>> No.1217365

>>1217318

Are you stupid? A name change is not the same as changing hyperbeam cooldown. They are in no way in the same league.

Apples to apples, oranges to oranges.

>> No.1217363

>>1217357
Now THIS is a good remake. About as good as they get

>> No.1217370
File: 28 KB, 420x376, Dragon_Quest_IV_cover[1].jpg [View same] [iqdb] [saucenao] [google]
1217370

I liked it, but then again I never played the original. I liked the accents too.
Apparently the remakes for 5 and 6 are much better?

>> No.1217389

>>1217365
Considering the miniscule effect of the hyperbeam cooldown, I'd possibly consider a name change more significant depending. Either way, they're both minor in the shadow of the aesthetic changes.

>> No.1217393

>>1217389
>I'd possibly consider a name change more significant depending.

Considering one is gameplay and the other isn't...it's not more significant.

>> No.1217404
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1217404

>>1217367
>I actually prefer SM64DS to the original, especially with the 3DS's circle pad.

I can understand enjoying it with that pad.

For me, the most captivating thing about Mario 64 was the controls: the way that fat fuck responded so smoothly to every command.

The degree of control the N64's analogue stick afforded you was a massive part of that, and so I could never understand why it was at all popular on the regular DS.

>> No.1217407

>>1217404
>I could never understand why it was at all popular on the regular DS
because at the time it was amazing that you could play it on a handheld at all. Remember that it came out almost a decade ago

>> No.1217405

>>1217370
Tough call for us Americans. If the English translation of the first four DW releases wasn't so cringe-inspiring, I might go for the original but I can't say as I haven't played the remake. The 1-3 remakes had such improved translations that I'm betting I'd like this remake too. Even with the huge graphics/sound overhaul, the DS remakes, from what I've seen, remain true to the original artstyle, which is really important. After having played the SNES versions of 5 and 6, I'd also imagine the DS would better fit the music style than the SNES. SNES impersonating orchestras was always a tad cheeay. I feel the same about GBA. I wonder if that's whh they waited for DS to do 4/5/6

>> No.1217423

>>1217393
If pokemon were an action game I'd agree by default. That's why i don't like mario all-stars due to the ever so slightly altered physics. But in pokemon the hyperbeam just doesn't matter. There are a million ways to break the game and almost everyone did it by accident on their first playthrough. Really you'd make a stronger case by bringing up useless shit that they buffed for the remakes

>> No.1217454

>>1217407
Ha. I remember specifically telling my friend it was going to be a handheld with N64 graphics. It really stunned me. I think I remember them showing MP:Hunters footage and then revealing it was playing on a handheld for shock factor

>> No.1217460

>>1217405
>Tough call for us Americans. If the English translation of the first four DW releases wasn't so cringe-inspiring, I might go for the original but I can't say as I haven't played the remake.
Wha? It's been a long time but I remember the DW translations being pretty solid.

>> No.1217479

>>1217460
They communicate all the right information, but the fake ass ye olde english is really silly. In 3 and 4 they toned it down a lot, bit then it's only more jarring when they're speaking typical modern english and sart pulling out thous and thees.

>> No.1217507 [SPOILER] 
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1217507

>>1217313
This so very much.

>> No.1218732

>>1216549
i really want to enjoy 64DS tho the controls are awful.

adding a run button was stupid, just makes running and long jumping a chore. if only some smart person would hack the rom to add an auto run feature the game would be extremely playable with the 3DS and its circle pad.

>> No.1218753

>>1216568
FUCK YEAH DX!

>> No.1218769

>>1216554
>>Mario Advance Series

THE VOICES

FUCK THE VOICES

Other than that, they're pretty good handheld ports. There is a big drop in sound and video quality (mostly resolution).

>> No.1218771

>>1217189
>flawless

Enhanced port but whatever.

>People often confuse "remake" and "port" but there is also a lot of grey area between them

>> No.1218791
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1218791

>>1217313

>No Hitler

Nope. I'll go with a translated NES version.

>>1217349

That game is SO radically different than Metroid (NES) that I consider those two separate games.

>>1217361

>GBA River City Ransom

Nope. My favorite port is the PCE-CD version. Pic related. I'm also annoyed that the Western versions of the Kunio game make no references that it's part of a broader series. Imagine trying to market Mario games in the west by giving each one a different title, calling Mario something different in each game, and having wildly different box art for each. No wonder Kunio games never caught on.

>> No.1218939

>>1218769
The voices annoy me too, they feel so out of place in old Mario. Oddly I don't mind them in Yoshi's Island, though.

>> No.1218941

>>1218939
Dude, what? Yoshi's Island, next to A Link to the Past, has it the worst. That awful Kazumi Totaka Yoshi voice is grating.

>> No.1218951
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1218951

>>1218941
HUP
HNNNNNNNNNNN

>> No.1218962

>>1218791
>implying hitler metters when you have better gameplay