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1197769 No.1197769 [Reply] [Original]

>playing Castlevania 3 for the first time
>Trevor only run
>Get through first 5 blocks no problem, Sypha path
>mfw block 6

This is the most asinine level design I ever have seen. Don't fucking expect me to use a subweapon to defeat a knight when I'm next to stairs when PRESSING UP TO THROW THE DAMN THING MAKES YOU GO UP THE STAIRS

>> No.1197773

>>1197769

Play the JP version, which is mostly much more fair. The only problem is the knife guy is ABSURDLY OP with his infinite knives.

>> No.1197775

>>1197773

...don't you take more damage in the JP version? Seems like the kind of thing OP would want to avoid.

>> No.1197776
File: 89 KB, 313x334, 1372881087760.jpg [View same] [iqdb] [saucenao] [google]
1197776

>>1197773
I AM playing the JP version. Which makes it so enemies do more damage based on what they are. Which is good but what the fuck? Little tiny bats take off a third of my lifebar while bigass knights with bigass axes take off only 2 units?

>> No.1197781

>>1197769

God damn, III is so good. Why didn't other games use these ideas?

>Multiple paths
>multiple characters

The three new character play radically different from one another. It's very interesting. Rondo had two characters, but it was really just a Normal vs. Easy mode thing. Bloodlines did it too, but they kinda played very similarly.

>>1197776

It's better than the American version where enemies do more damage later in the game, making it too hard. JP verison is more balanced.

>> No.1197783

>>1197769

You know, I've never done that path. I usually get Alucard or Knife guy.

>>1197776

Restart, get knife guy and proceed to pwn the entire game.

>> No.1197786

You think this is bad? Try Stage 7 on the Alucard path.

>> No.1197787

Character power rankings:

1. Grant (JP version)
2. Sylpha
3. Trevor
4. Alucard
5. Grant (USA version)

>> No.1197798
File: 104 KB, 300x310, 1378145651170.png [View same] [iqdb] [saucenao] [google]
1197798

>That incredibly long, tedious falling block stage on Alucard path
why

>> No.1197804

>>1197798

Did you watch the Game Center CX episode? Arino gets stuck there for SIX HOURS. I don't think the rules say he can just reset and start over either.

I've gotten to that part and fuck, I beat it like once. It's so hard. Ever since then I just use any other path.

>> No.1197809
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1197809

>>1197804
Yeah, I've seen the episode. I went into CV3 blind, so when I got to that stage it was a big what the fuck. I was stuck there for so long. I eventually got so good at the stage that I could make it to the scrolling part at the end without getting hit a single time, but was all downhill from there. Getting to the boss wasn't too bad either, but having to fight like three bosses in a row was dicks.

>> No.1197814

>>1197783
I'm no pussy.

>> No.1197845
File: 630 KB, 1098x1600, LeonRed.jpg [View same] [iqdb] [saucenao] [google]
1197845

Anyone ever try what I like to call Castlevania 2: Ultimate Edition?

http://www.romhacking.net/?page=hacks&genre=&platform=&game=710&category=&perpage=20&title=&author=&hacksearch=Go

There's Redacted of course, but combine all these including the recent Retranslation patch. Castlevania 2 now has:

>orange Simon
>better, less boring and more moody palette
>cooler, more accurate lifebar
>map system
>can drop from stairs
>completely retranslated dialog with new font and menu
>sped up text, can speed it up further by pressing A
>reviewable clues, can keep old whips
>doubled heart pickup values
>invisible blocks removed
>day/night transition box removed, smooth transition that doesn't interrupt gameplay
>save feature
>new impressive opening cutscene and extended ending
>Redacted changes: Death takes twice as many hits, Signs label directions of areas, Dracula looks more like Dracula

It's actually a pretty decent game now.

>> No.1197883 [DELETED] 

>>1197845
>Gives a faggy nickname
>Posts a link to a search result
Could you have fucked that up any harder?

>> No.1197887

>>1197845

Like most romhacks, they go too far.

I just go with the re-translation one, and strip it off all the gay extra shit he added. Focusing on just the re-translation.

>> No.1197889

>>1197883
Not really.

I haven't gotten much sleep.

>> No.1197971

>>1197887
You're missing out. Unless you have some kind of nostalgia for it, you're much better off applying all the improvement patches. I mean this is how the game should've been released.

>> No.1197978

>>1197971
>I mean this is how the game should've been released.

No, this is why I don't do all of them. All I want is what the game should have been. Which would be:

>good translation
>sram saving
>good instruction manual that outlines the plot and has a map

That's how it should have been. Which is why I do only the translation, and a few minor other things.

>> No.1197980

>>1197978
Alright well, enjoy your

>WHAT A
>HORRIBLE
>NIGHT TO
>HAVE A
>CURSE

>> No.1197990

>>1197980

1. That's awesome.
2. He translates it as "AND THEN DESCENDS A HORRIBLE NIGHT."

And he adds too much, so that's why I go for as little as possible.

>> No.1199191
File: 102 KB, 576x768, castlevsotnArt22.jpg [View same] [iqdb] [saucenao] [google]
1199191

Bump for non-Lords of Shit Castlevania.

>> No.1199519

I hate to be the bearer of bad news and all, but I figured people around here would want to know.

That guy who's been working so hard at hacking the SotN ISO and making tools so others could hack SotN just said "Lol, fuck this", and is now working on porting the game to game maker.

So all that news you heard about one day being able to hack SotN? Yeah, it's not going to happen now.

>> No.1199567

>>1199519
Link? That sounds shitty but at least it would make it easier to make your own Metroidvania in game maker.

>> No.1200034
File: 36 KB, 872x625, i-just-dont-know-anymore.png [View same] [iqdb] [saucenao] [google]
1200034

OP here

>stage 9

>> No.1200042

>>1199519

That guy was ALWAYS going about it the wrong way. What he's doing is not even legal. He's gonna get shut down. And he's violating "KISS". All SoTN needed to be more challenging was some stat tweaks. And someone else needs to make a level editor.

>> No.1200046

>>1199519
That was announced donkey's ages ago, and I honestly cannot fault the man. The code of SOTN is really messy and it was like threading a needle in an earthquake. It's possible but it's such a clusterfucked mess it's not worth the effort to hack the actual game. Which I find disappointing, Game Maker fucking -hates- my computer.

>>1199567
http://sotnhacked.wordpress.com/

>> No.1200049

>>1200042
It needs all the Saturn content ported over, with the voices and script from the PSP version. Ok maybe that last bit could just be a mod, but definitely the former.

>> No.1200052

>>1200042
>All SoTN needed to be more challenging was some stat tweaks
Hardly, multiple enemies are sitting ducks, some bosses are complete jokes, and the lack of aggression is very obvious.

He is breaking a major rule of romhacking and fan projects however: SHUT THE FUCK UP UNTIL IT'S PLAYABLE.

>> No.1200053

>>1200049
>It needs all the Saturn content ported over,

Not really. Most of that content was half assed or stupid. The Saturn port was done by some b-team and it shows. All the new sprites look shitty.

>with the voices and script from the PSP

Voices are contentious. I like the JP voices a lot. I also really like the original ENG dub. The PSP dub is just boring and awful.

>> No.1200057

>>1200052
>SHUT THE FUCK UP UNTIL IT'S PLAYABLE.

Just like those Fighting is Magic guys.

>>1200052
>Hardly, multiple enemies are sitting ducks, some bosses are complete jokes, and the lack of aggression is very obvious.

I think you can still balance it with stats.

>> No.1200063

>>1200034
If you think the stage is hard, just wait for the boss.

>> No.1200080

>>1200053
The PSP dub has its ups and downs. Alucard sounds like shit in it for example, but Dracula sounds 100x better, and so does Richter.

>> No.1200086
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1200086

>>1200080
>but Dracula sounds 100x better,

JP Dracula is Nario Wakamoto.

>> No.1200502

>>1200063
What, fake Trevor? Yeah, I made it to him and ALMOST beat him. But he's honestly not that hard. His AI is abuseable as fuck and it's easy to jump over him if you time it right.

>> No.1200609

>>1197769
Haha, I think I know exactly which level and place you're talking about. Don't fight that axe armor, just jump over and climb the stairs quickly. Sometimes if he does a low throw, you'll get past unhurt. Worst case, you take one hit. There's a chicken leg in the next room anyway.

>> No.1200616

>>1197804
You're obviously meant to have Alucard there and just fly up. It's only notably hard in a trevor only run. I remember cringing over the fact that Arino never thought about it. It was literally the first thing I did when I first played the game.

>> No.1201075
File: 10 KB, 219x265, Not+sure+if+want+_247b03a9a45ac8dfd6a7327211420a5b.jpg [View same] [iqdb] [saucenao] [google]
1201075

OP here.

I have spent roughly 8 hours on stage 9. I can't fucking beat it. This shit is RIDICULOUS. That fucking section with the skeletons and the balls that, not only can you not see until the screen comes down a considerable distance, but that fucking medusa-heads-plus-flipping-platforms gauntlet where the heads are ever so slightly faster than you, so you'll never outrun them by constantly jumping. You have to extremely carefully walk across and time your movement to go under or over them, otherwise there's no way you'll EVER have enough health for Fake Trevor.

I seriously have lost all hope. 3 lives isn't enough for a stage that takes me literally 20 minutes to get to the end boss.

>> No.1201113

>>1201075
If you have Grant, the screen scrolling section is much easier. If you don't, just memorize where the skeletons appear. Also, you can whip them from the stairs if they're far enough away.

And never try to outrun Medusa Heads. They move in a wave pattern, so just go under them when they arc upwards. Never jump, or you'll flip the platforms.

Finally, against the doppelganger, if you switch characters, he'll melt and switch too. When he's melted, he'll freeze for a moment, so get some distance between him. If you switch while he's in the air, he'll drop like a rock, so use that to your advantage. Finally, if you can get Sypha's lightning spell, just camp in a corner, and spam it at him.

Don't quit man, keep at it. Feels great to finish Castlevania III.

If you're not afraid of using a code, you can always try the "Help Me" code.

>> No.1201116

I can't believe I ever beat this game. On the Sypha path, there's a level towards the end where you basically have to ascend, then go across this two-level water area with birds that are nearly impossible to hit, and then you fight your doppelganger.

It made me break my furniture.

>> No.1201127

>>1201113
As I've said before, I'm doing Trevor only. And it's the Japanese version, so the extra lives code won't work here.

I actually beat the stage before you posted. The biggest issue was just the boss. I could get him down to a quarter of his health before I died because I was on my last life and took shitloads of damage already. Then when I came back I started whipping around the walls to see if there was a chicken anywhere when lo and behold, a double came out. With that and the cross I managed to beat him, but just barely.

So far though I'm convinced stage 10 is literally impossible with just Trevor.

>> No.1201134

>>1201127
Stage 10 is much easier than 9. The only really difficult part is trying to kill that Bone Tower before the floor collapses on you. I usually just take the hit and heal it off with the meat in the next room.

>> No.1201148

>>1201134
Oh wait I'm dumb, I figured it out.

Right before that thing, there's a high candle. If you can get it with the axe, it yields a cross. Run, throw the cross, whip like mad and it should go down before there's too much cracking.

Trying to beat Dracula now.

>> No.1201179
File: 890 KB, 250x208, 1376685663021.gif [View same] [iqdb] [saucenao] [google]
1201179

>>1201148
YES.

Dracula's first form was hard as fuck. His second form was a cakewalk, and his third form was annoying but not too terribly difficult.

But holy shit I am so glad to be done with this. I may replay it and go down the Alucard path, with Grant, but not right now.

>> No.1201187

>>1201179
>Alucard path

You're gonna love stage 7.

>> No.1201518

Well Grant is pretty damn useful, but he's hard as hell to control. The way you cling to this walls in this game defies all logic of game control. Yeah ok, if you hold in the direction of the wall you cling to it. That's fine. But what about going around corners?

Let's say you cling to the ceiling, and go to the left edge to go up. First you have to crawl while holding left+up. You can't go to the edge, then hold the buttons, otherwise you just fall off. Of course.Then when you see him cling to the wall you have a split second to switch your fingers to right+up otherwise you're going down.

And though you can control your jumps in midair and control the height, the level was designed around Trevor's jump. Meaning that if you try to jump a gap that normally would be no problem for Trevor, you hit the ceiling and fall into the pit. You have to remember every time that you need to crawl over it on the ceiling.

>> No.1201739

>>1201075

Out of curiosity are you using a digital display? Those can add input lag, which could make the game a bit harder.
http://emulation-general.wikia.com/wiki/Input_lag

>> No.1201990
File: 115 KB, 1680x1050, XToxNaH.jpg [View same] [iqdb] [saucenao] [google]
1201990

Stage 7 Alucard path. I'm using Grant here...and holy fuck.

Fuck this level.

You know, it's not even so much that it's hard: it's that it's fucking LONG. I mean holy shit there's not even any way to beat it in one life, because your time would run out. It's literally as if they took two levels and combined them, and then expected you to beat the whole thing with just 3 lives.

And that block section? It wouldn't be as hard if it didn't take FUCKING. FOREVER. To reach the top. I clocked it: it takes two minutes for you to be able to reach the stairs. It's INCREDIBLY monotonous. And throughout those two minutes, if you get hit once, FUCKING ONCE by a block, you WILL go into the pits.

>> No.1202003

>>1201990
Yeah, the falling block section is what makes the stage so tedious (Though the plonking music doesn't help either). If I go that route, I always make sure to use Alucard, just so I can fly past that stupid block part.

>> No.1202490

>>1201075
8 hours? Wow, that's longer than it took me to beat the entire game the first time I played it.

That level is by far the biggest troll level in the game though. As for the doppleganger, he's a real pain. In the jap version he isn't all that bad, but in the US version pretty much the only reliable way to beat him is to cheese him out by changing characters when he's about to hit you.

>> No.1204119

Ok well I have successfully cleared every stage in Akumajou Densetsu. If I ever replay this I am NEVER EVER going down the Alucard path EVER again.

In my ongoing Castlevania marathon, I have cleared Castlevania II: Belmont's Revenge, which holy fuck was fucking hard as motherfucking christfuck, and Super Castlevania IV, which was AWESOME. I would totally replay that again.

Next up is Rondo of Blood.

>> No.1204420

>>1204119
Alucard's path does have the infamous level with the falling blocks room, which is >>1204119
probably one of the hardest in the game just because of how ridiculously long it is.

Sypha's path has several far more trolly stages than the ones in Alucard's path though, and at least one boss that's harder than anything in Alucard's path.

>> No.1204430

>>1202490
>in the US version pretty much the only reliable way to beat him is to cheese him
>cheese him
>cheese

This is such a stupid fucking word, why do you use it? Especially in this context where it's a valid strategy and obviously the way you're supposed to beat it?

>> No.1204434

>>1204430
I'm honestly not sure how they intended the doppleganger to be beatable in the US version, but I doubt the character switch glitch was the intended way.
My guess is they really didn't care, and just made it more aggressive to tack on more gametime, just like how they increased damage from a lot of monsters for no real reason.

The US version did improve quite a few things (less lag in general, quite a few bosses improved, including Dracula, etc), but some of the changes just don't make any real sense.

>> No.1204479

>>1204420
>at least one boss that's harder than anything in Alucard's path
Eh? Don't they have the same bosses on either path?

>> No.1204483

>>1204479
No, not all of them. The stages up until Death's stage are different. In some cases, there are bosses that appear on both paths, just in different stages, but both stages also have unique bosses that aren't in the other.

>> No.1204485

>>1204483
*both paths, not stages

>> No.1204497

This looks like the Castlevania thread, so I'll ask here: I'm trying to play the turbografx version of Rondo, and the patcher keeps rejecting my iso. It says the iso does not match a valid md5, and I'm not sure how to fix the problem. I got my iso off of emuparadise, if it helps. Thanks in advance.

>> No.1204507

>>1204497
What patcher?
I've played through the game many times, and I don't recall hearing about that issue.

Personally, I use RetroArch with the Mednafen PC-engine core and a "Akumajou_Dracula_X_-_Chi_no_Rinne_(NTSC-J)_[KMCD3005]" cue/iso image I got from some romset, if that's any help. RetroArch's built-in GUI has gotten pretty good now, and I use it for almost all emulation now.

>> No.1204510

>>1204507
http://www.romhacking.net/translations/846/ This one. Should I try and find a prepatched iso?

>> No.1204512

>>1204510
Huh, there's a translation? Maybe I should test that. If you just want to play the game, you don't need it though. It's an action platformer like all the other classic Castlevanias, and the story isn't all that important. Even without understanding the dialogue, you should be able to grasp the basics of the storyline from watching the cutscenes.

>> No.1204515

>>1204512
I'll probably end up having to do that, then. Oh well, thanks for your help anyway.

>> No.1204517

>>1204510
I tried it, and I get the same error. It probably expects some very specific ISO.

>> No.1205152

>>1204510
Why not just play the PSP version? I don't get it.

>> No.1207193

>>1205152
Maybe he's part of the 99% who doesn't have a PSP?

>> No.1207196
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1207196

>>1205152
>Why not just play the PSP version? I don't get it.

>> No.1207268

>>1207196
Explain.

>> No.1208080

>>1205152
I don't own a psp, and I've heard it wasn't a very good port anyway.

>> No.1208123
File: 14 KB, 200x314, 295.jpg [View same] [iqdb] [saucenao] [google]
1208123

>>1207193
>>1208080
...Then fucking emulate?

>> No.1208260

>people having trouble with the falling blocks
There are two patterns that are four blocks long. Every move to dodge them has a frame of over a second. It's probably the easiest part in the game. Just stay in the center and try not to fall asleep.

>> No.1208275

>>1207268
It's just really ugly and muddy compared to the original, plus it's locked at 30 frames per second and doesn't control as smoothly. That said, it does contain a perfect port of Dracula X as a bonus.

>> No.1208318

>>1208275
When I say PSP version I'm referring to the port of the original, not the remake. Which is why I'm confused as to why you'd try and play the original with a translation.

>> No.1208981

OP here.

The only way for me to play Rondo is to play the PSP port. But to do that...I have to go through the remake and find the goddamn thing. What kinda shit is that? Why do I need to consult a walkthrough to find 2/3 of the game?

And if Rondo is anything like its remake, holy shit dicks this is hard. It's not III hard, but it's LEAGUES above SCIV, because not only is the enemy AI much smarter now (the bosses are insane) but the levels are very, very long. And it's one hell of a difficulty curve when I barely make it past stage 1 and am dying constantly on stage 2.

>> No.1208996

>>1208981
>And if Rondo is anything like its remake, holy shit dicks this is hard.

Major pussy. Get better.

Rondo is not hard. It's the right balance.

Also use RetroArch or Mednafen, and emulate the PCE version. PSP version is a joke and a travesty. The graphics are god damn hideous. Rondo was one of the prettiest 2D games ever and to replace those sprites with half assed jaggy PSP 3D is a crime against nature.

>> No.1209004

>>1208996
FFS I'm only playing the remake to unlock the original. I'm not going to go through the trouble of emulating the damn thing with a fan translation.

>Get better
It can't be me. NONE of the games I've played this far were that rage inducing except III, and even then I managed after a few tries. And I beat all of them, by myself.

>> No.1209005

>>1209004
>NONE of the games I've played this far were that rage inducing except III,

III is not that hard.
Rondo is not that hard. Unless they did something really weird with the PSP remake. Maybe laggier controls or something.

Also try to find if you can get a save that already has original Rondo unlocked.

Also, the JP voice acting is way better than the dub anyways. Just look up a script to see the translation after seeing the scenes. Sadly there's no subtittles.

>> No.1209007

>>1209005
>III is not that hard.

I'd love to see what your definition of hard is.

>> No.1209009

>>1208981
>The only way for me to play Rondo is to play the PSP port.

But there has been a pre-configured emulator EXE for it for ages now.

http://www.mediafire.com/download/5vcpkxecebqpycy/Demon+Castle+Dracula+X+-+Rondo+of+Blood+v1.11.rar

>> No.1209012

>>1209007
>I'd love to see what your definition of hard is.

Ninja Gaiden in later levels. It gets so cheap. Games like that are hard.

III is pretty balanced, especially JP version.

>> No.1209016

>>1209009

That's just Rondo rom playing in a pre-configured emulator.

Using another emulator gives you WAY more audio/visual options. Especially something like RetroArch.

>> No.1209018

>>1209016
I know that, I'm just saying I don't understand how the only way for him to play Dracula X is by way of the PSP version when even if he didn't know how to configure RetroArch you literally just open the EXE and play it.

>> No.1209019

>>1209012
No, that's bullshit hard. It doesn't count. III is legitimately hard, and everyone knows this.

>> No.1209021

>>1209019

I'm not very good at video games.

I beat III on original NES.

I beat Ninja Gaiden PCE with the 30 lives cheat code. Beat it on NES via save states.

>> No.1209020

>>1197798
It's easily the stupidest part of the game. Just wastes your time.

>> No.1209024

>>1209018
>>1209016
Because I'm 90% sure those don't come with the dub.

>but OP, gameplay!
Fuck off.

>> No.1209026
File: 613 KB, 799x799, 1374987819295.png [View same] [iqdb] [saucenao] [google]
1209026

>>1209021
Just because you beat the game doesn't mean it's not hard, you autist.

>> No.1209030

>>1209026

I'm just saying its not THAT hard. Ninja Gaiden is a game that just gets really cheap towards the end. The PCE version reduces this a bit.

>> No.1209038

>>1209005
>Unless they did something really weird with the PSP remake. Maybe laggier controls or something.

The fact that it's 2.5D may be throwing me off. That and yeah, everything is so washed out and gritty-looking. Everything looks the same.

>> No.1209046

>>1209024
...dude, it's a Castlevania game.

Oh well, enjoy jumping through all kinds of hoops to get that five minutes worth of English dialogue.

>> No.1209053

>>1209030
Yeah, most of NG isn't that hard, just a matter of memorization. The main reason for NG's reputation of being hard is because of the fact that losing at the final boss sends you back to 6-1.

Cv3 is harder and less memorization based execution-wise, but never resorts to anything as cheap. The closest thing would be that Alucard stage with the tetris room, and not because of that room, but because of how long the stage is. Also, it loves to troll you with shitty subweapons like the knife, but the candle ones are fixed at least so you can avoid them if you remember their locations.

>> No.1209078

Fuck it I'm installing a custom save.

>> No.1209138

One thing about Rondo always bothered me. Why the hell did they develop for the Turbografx CD instead of the Sega CD? Couldn't the Sega CD have handled it?

>> No.1210112
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1210112

I have no idea why, but Rondo is kicking my fucking ass. After hours of dying over and over on stage 2, I finally made it to stage 3. It makes no sense how I never had as much trouble with a Castlevania game before this one. EVERYTHING I READ indicated it wasn't anywhere NEAR as hard as III, yet I would definitely say it's harder.

A huge amount of frustration to me though is the fact that you have NO recovery time after getting hit. NONE. You can get hit multiple times in a row, which is a serious problem in a series with knockback and taking loads of damage from just touching a bat. And I don't know if it's just me, but the whip seems *very* underpowered compared to every game I've played so far. Every enemy seems to take a million hits.

>> No.1210126

>>1210112
The reason people say Rondo is easy is because of Maria.

Once you get Maria you will have smooth sailing.

>> No.1210381

>>1210126
While she's easy mode I find her way more fun than Richter just because of how mobile she is. She's also Magical Pop'n adorable, try doing down+jump or press up.

>> No.1210392

>>1209138
Because nobody cared about the Genesis in Japan. It's the same reason Konami made Snatcher CD-Romantic for the PC Engine and we got the port on Sega CD. How popular the Genesis was here was how popular the PC Engine was over there.

>> No.1211593
File: 14 KB, 301x301, 1384811618503.jpg [View same] [iqdb] [saucenao] [google]
1211593

>mfw stage 6
>mfw stage 7

>> No.1211598

>>1197769
Git gud

>> No.1213515

>Castlevania general

>> No.1213569

>>1197804
Is there a link to that episode anywhere?

It is in youtube but with subs in Portuguese, and the one with English subs in blip tv was taken down.

>> No.1213581

>>1213569
Oh nevermind, found it on daily motion.

Derp

>> No.1213802

>>1210112
That is odd. Rondo is a lot easier than Cv3 and probably 4 too. It's still quite challenging though. Wait till you see the clock tower stage...

Stage 4 and 7 are probably the hardest in the normal path. Neither can compare to the horror that is 5 alternate though. That one isn't trivial even as Maria.

>> No.1213806

>>1210126
It's definitely easier than 3 even as Richter. And much shorter.
I wouldn't exactly call it easy though.

>> No.1213810

>>1213802
>Clock Tower

Oh I'm well aware. It's IMPOSSIBLE for me to make it past the bridge without taking a shitload of damage by the end, and those harpies dodge every attack I make at them. And I have literally no idea how to get past the hallway with all those black knights. That's as far as I go, and I die every time.

>> No.1215410

Through much blood, sweat and tears, I finally beat Rondo of Blood using only Richter. Christ I don't ever want to play this again. The fact that post-hit invincibility is near nonexistent makes this the hardest Castlevania game I've ever played. It feels so weird to say that after what I went through in the past. Usually in a Castlevania game I die by not making a jump, or knockback into a pit. Here literally every time I died it was because I ran out of life.

If I ever play DXC in the future, I'm playing as Maria instead. Fuck that.

>> No.1215424

>>1215410
Really? Because I find Rondo much, much easier than CV1 or 3. You got the backflip, item crashes, the ability to jump on and off stairs etc.

>> No.1215428

>>1215424
>backflip
I rarely ever used it, and when I did it got me killed. I never found a spot where it was particularly useful.

>item crashes
Maybe it's just me, but I hardly ever used these either. I probably should have, but the mindset was that I was saving the hearts to use them for the boss or a situation where I really didn't think I could handle it. Plus I kept dying so much I hardly ever had enough hearts to pull one off anyway.

>> No.1215427

The only time I ever beat Castlevania III, I defeated Dracula's final form with one lifebar left, one heart, and 1 second left on the timer. Still can't believe I managed it. Never been able to beat it since.

>> No.1215453

>>1215428
Backflip is great for jumping over some enemies, since normally jumping over them is a very bad idea. Those brown axe armors who rush you are best avoided with the backflip.

Did you use the Bible? Because that weapon more or less breaks the game, especially against bosses.

>> No.1215464

>>1215453
I used the bible, yes, but I only found it a few times and I couldn't keep it for very long before I died. I got the stopwatch once, and used the item crash on a boss once, and MAN I did not expect that. That must be why it's the rarest item in the game.

>> No.1215695

Alright, so onto Bloodlines. I'm going to play both John and Eric's playthroughs, on the Japanese version since it's entirely in english and I hear it's slightly easier. Expert mode, with the classic music code.

At first I was confused as to why there are limited continues, but then I realized continuing is the same as dying: it just resets your lives. So I get what they were going for given how long these stages are, they didn't want to make people have to replay the whole stage over. But it's still pretty crappy and you can just reset the console to bypass the password system anyway. Speaking of which, what the fuck happened to save features after Castlevania 2? Every game afterwards, even in Japan still used goddamn passwords.

>> No.1215791

>>1215424
Yeah, I find that a bit strange too. Can't say I ever noticed the lack of recovery time either, and I've beaten it many times.
I'll have to fire it up later to check if it actually does not have recovery time...

>> No.1215792

>>1215695
Castlevania 2 had a save system?

>> No.1215810

>>1215695
1 and 2 were on discs they didnt have save batteries
>>1215792
only in japan

>> No.1216625

Am I the only one that thinks the X68000 original music is better than the midi versions?

http://www.youtube.com/watch?v=WZ9OsWNLUOg&list=PL31F78E73C406BCCA&index=29
http://www.youtube.com/watch?v=uXk6aiUAYms
http://www.youtube.com/watch?v=KNryryUphyQ

http://www.youtube.com/watch?v=IMDcDmnBGD0&list=PL31F78E73C406BCCA&index=26
http://www.youtube.com/watch?v=HbsuDOHlQl0&list=PL31F78E73C406BCCA&index=42
http://www.youtube.com/watch?v=jLLB3qNEOlg&list=PL31F78E73C406BCCA&index=58

>> No.1218671

>>1216625
Any non-midi version will always be better than midi. I didn't know there were any Castlevanias on Sharp X68k though.

>> No.1218701

>>1215428
>I rarely ever used it,

Backflip is an early version of that dash back. That's what it is. A quick dash back. Attack, dahs back, attack.