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/vr/ - Retro Games


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File: 22 KB, 1024x341, SNK_logo.png [View same] [iqdb] [saucenao] [google]
1185962 No.1185962[DELETED]  [Reply] [Original]

ITT:Companies that are not what they used to be.

Let's start with a big one.

These fuckers were gods back in the day,now they just release mobile versions of their big games and that neo geo x shit.

>inb4 someone mentions Rare and this thread turns into a microsoft hate thread.

>> No.1185979

You should ask the other way around. Companies that were different from how they are now.
This is the board for retro gaming, not modern gaming.

>> No.1185984

I miss the old rare ;_;

>> No.1185987
File: 150 KB, 800x600, Sega-800-600.jpg [View same] [iqdb] [saucenao] [google]
1185987

The most obv. one

>> No.1185992
File: 13 KB, 300x168, konami.jpg [View same] [iqdb] [saucenao] [google]
1185992

>Speaking of gods back in the day
The whole '80s and '90's, if you saw the Konami logo, you were pretty much guaranteed a fun game.
>Dem catchy tunes
>Dat gameplay
Still do release some great titles thankfully.

>> No.1185994

>>1185979
That is exactly what I'm looking for.

Sorry If i wrote it incorrectly.

My english is not very good.

>> No.1185996
File: 3 KB, 120x150, id1993.th.jpg [View same] [iqdb] [saucenao] [google]
1185996

THIS.

Captcha NSA upland.

>> No.1185997

>>1185984
Go away

>> No.1186002

>>1185992
At least MGS never disappoints even if they fucked Castlevania over.

>> No.1186003

>>1186002
>MGS never disappoints
>They are gonna add auto-regeneration in MGS V

>> No.1186019

Square. Such genius, still love their games but they're don't even compare anymore.

>> No.1186026
File: 75 KB, 620x729, kojima.jpg [View same] [iqdb] [saucenao] [google]
1186026

>>1186003
Damn you Kojima.

>> No.1186035

Hudson
Compile
Technos Japan

You know, all the dead ones

>> No.1186037

>>1185992
It's amazing what they got out of the MSX, cartridge used a special soundchip.
http://www.youtube.com/watch?v=U8RVXK0G9mE

>> No.1186063

>>1185987
;_;

>> No.1186064
File: 6 KB, 500x300, Squaresoft.gif [View same] [iqdb] [saucenao] [google]
1186064

Let's make this a company logo thread instead.

I really miss seeing this logo flare up in their modern games. There's always been something magical about seeing it open your game on a CRT in them olden days. And it's not even outdated, it's always been slick and future.

>> No.1186073

>>1186037
That video is missing some/all PSG channels and is running at 50 Hz. It should sound more like this: http://www.youtube.com/watch?v=aUMJ9T8kmaM

Konami SCC tunes are some of my favourites - I think I enjoy them more than the games which suffer from terrible jerky scrolling and infuriating difficulty (Gradius/Parodius). Pennant Race 2 is still my favourite baseball game though :3

>> No.1186086

>>1186073
Yeah, noticed the slowdown as well, couldn't find any other video though, thanks! Nice to hear nostalgia tunes at correct speeds. ;)

>> No.1186108

Could be a lot worse for SNK. They managed to pull themselves back together after their bankruptcy very admirably.

>> No.1186126

>>1186064
>Both Square and Enix fucked themselves with the merge.

What a waste. At least DQ games are still good.

>> No.1186132

>>1186126
Squaresoft began releasing more crappy games since they let EA do their distribution, some of evil has probably poured into and corrupted them.

>> No.1186140

>>1186108
They may not pull gigantic numbers anymore bt kof13 proves that they still can create high quality games.

>> No.1186138

>>1186126

Square and Enix merging was like merging pizza and ice cream. Both great on their own, but terrible once mashed together

>> No.1186154
File: 66 KB, 800x277, opposite day the company.jpg [View same] [iqdb] [saucenao] [google]
1186154

Top contender for thread coming through.

>> No.1186156
File: 11 KB, 375x360, sticker,375x360[1].png [View same] [iqdb] [saucenao] [google]
1186156

Your favorite game company is still making games? Oh dear, I can't imagine what sort of pain you're going through!

>> No.1186314

>>1186156
Was about to post them myself. The most consistently innovative AND high quality developer there ever was. They died in the mid'90s though, when they became too inactive that all the talent got fed up and left the company.

>> No.1186325

Capcom, Konami and Namco.

From the late 80's to the mid 00's they were fucking legendary.

Now Capcom are just another Jap company trying in vain to appeal to the western market, Konami are Metal Gear Solid Inc. and Namco are irrelevant.

>> No.1186337
File: 68 KB, 600x800, failed console club.gif [View same] [iqdb] [saucenao] [google]
1186337

>>1185962
>ITT:Companies that are not what they used to be.

Should've started with this image.

>> No.1188714
File: 10 KB, 156x156, 2697051750_d3238c879b.jpg [View same] [iqdb] [saucenao] [google]
1188714

>>1186337
I'm sure I'll catch some heat for this, but would Coleco really count? Yes, the Colecovision was nice, but barely if at all toppled the Atari 2600. They didn't have a followup console, just the Adam computer/expansion and Gemini which was a 2600 clone. Prior to that they made pong consoles like everyone else in the industry.

They were notable, but nothing compared to Atari which in two decades went from industry Juggernaut to a file cabinet in the basement of some hard drive maker.

>> No.1189523
File: 162 KB, 800x533, ataristone.jpg [View same] [iqdb] [saucenao] [google]
1189523

>> No.1189542

>>1185962
they made crystalis, my favorite nes game

>> No.1189562

>>1186035
Actually Compile resurrected as Compile Hearts. Of course they only make moe crap with the only decent game from them being Octomania, from the creator of Puyo Puyo.

>> No.1189572

Not /vr/ but the last decent game I remember from SNK Playmore is Metal Slug 7. And I'm curious to see the new Samurai Shodown game they're working on. Samurai Shodown Sen while not as bad as some people mention it's not something great either.

>> No.1189613

>>1189572
Metal Slug 7 is a really, really bad MS game. I cannot understand why you guys love it so much. However KoF XIII was enjoyable.

Nevertheless there's no company that still maintains its original fame and glory. Not even Nintendo, with Super Mario Galaxy 1&2, is capable of developing good Zeldas or Metroid games anymore.

>> No.1189630
File: 4 KB, 512x384, Konami Logo.gif [View same] [iqdb] [saucenao] [google]
1189630

I miss it when Konami games were actually good save for maybe the MGS ones, but that's all Kojima does nowadays. They aren't the same anymore, though.. They changed their logo and it all went downhill from there.

And RIP Hudson. Those bastards at Konami did absolutely nothing to help 'em.

>> No.1189635

>>1188714
Should've read the filename m8.

>> No.1189690

name a company that made great games and still does

>> No.1189706
File: 81 KB, 304x224, neo geo.gif [View same] [iqdb] [saucenao] [google]
1189706

RIP
Nothing lasts forever

>> No.1189720

>>1185962
SNK is still good, though

>> No.1189729
File: 14 KB, 532x175, Taito-logo.png [View same] [iqdb] [saucenao] [google]
1189729

>Subsidiary of Square Enix
;_;

>> No.1189737
File: 49 KB, 540x187, hudson-logo.jpg [View same] [iqdb] [saucenao] [google]
1189737

>Hudson Soft ceased to exist as a company on March 1, 2012 and was merged with Konami Digital Entertainment.[1] Products and services will continue to be provided under the Hudson brand through Konami.[Citation needed]

>> No.1189740
File: 150 KB, 1600x1200, westwood_logo_remake.png [View same] [iqdb] [saucenao] [google]
1189740

Fuck EA and everything that enables it...

>> No.1189742

>>1185979
Would you stop nitpicking, dude?
Anyways Namco used to be abit better.

>> No.1189748

>>1185962
>that neo geo x shit.

To be fair, they contracted some other company to do that, and do not support the Neo Geo X. They themselves said it's shitty and you shouldn't get it.

>> No.1189754
File: 21 KB, 500x245, Interplay.png [View same] [iqdb] [saucenao] [google]
1189754

Used to be the best publisher in the biz.

>> No.1189759

>>1189737
Now if Konami would do something, anything with the Hudson properties.

>> No.1189774

>>1189754
My older brother worked for Interplay in Irvine, CA from 1995 to 1998. He didn't have many good things to say about it and it seemed like the company was having constant financial issues while he was there.

>> No.1189789
File: 31 KB, 475x176, LGSlogo.jpg [View same] [iqdb] [saucenao] [google]
1189789

>> No.1189814

>>1189774
Management was shit but they did allow for some of the greatest games of the era. Too bad its executives and owners choose to sell out rather than save the company when the going got tough.

>> No.1189860

>>1189690
DMA Design

>> No.1189873
File: 292 KB, 576x671, rip in peace.png [View same] [iqdb] [saucenao] [google]
1189873

>>1189740
No kidding.

>> No.1189879

>>1189873
I thought Disney killed Lucas Arts.

>> No.1189886

>>1189860
They're not DMA Design anymore, they're Rockstar North.

Shame, since I thought "DMA Design" was a damn cool name. I wonder if they have that copyrighted still, otherwise I'd love to buy it and found a company with that name. If not, then I'll call my company either DNA or TNA Design.

>> No.1189893

>>1189886
>TNA Design

Don't you think that's crossing the line?

>> No.1189904

>>1189879
pic not entirely related

>> No.1189907

>>1189893
Not if it's a Japanese company and it happened to be named after the founders, like Takahashi, Naoki, and Amaguchi or something. Besides, DMA Design has a recurring theme of using sexual puns, like Gruppe Sechs being a parody of Group 6 and sounding like Group Sex. Think of it as a meta tribute.

>> No.1189909

>>1189907
It was a joke

http://en.wikipedia.org/wiki/Total_Nonstop_Action_Wrestling

>> No.1189914

>>1189909
Eh, alright.

>> No.1189947

>>1189613
Metal Slug 7 is an excellent Metal Slug game and I get the feeling that people who hate it only every liked the series for superficial reasons in the first place (muh graphics mostly).

>> No.1189957

>>1189562
>Actually Compile resurrected as Compile Hearts.
I'm fairly certain Compile Heart is Compile in mostly just name only. The true successor to Compile was the shoot 'em up developer MileStone. Unfortunately they folded last year when it was revealed their president was violating a Japanese law about selling securities for a foreign company. They've apparently reformed now as the new company Klon.

>> No.1189963

>>1189729
Taito may be owned by Squeenix now, but they published some of their best games last generation for them after buying them out. It was like a mini revival of game development for the company. Taito was one of the very few companies that can be said to still be "keepin' it real". Wish the bastards would cut the phone game crap now and port Darius Burst to a real platform already though.

>> No.1189972

>>1189963
Plus they were hugely influential in the arcade industry with their Type X and X2 game hardware, and look to be again with their Nesica x Live system. Company buyouts are never good but so far it doesn't seem like Squeenix owning them has turned out that bad.

>> No.1189978

>>1189972
I wish they'd go back to porting stuff to consoles. They hardly even seem to work with 'em nowadays.

>> No.1189984

>>1186035
>>1189562

Compile was always about making games with "the little girl" as the MC. Prove me wrong.

>Gun Nac is about a witch who summons a spacecraft
>Guardian Legend is about a female android that transforms into a space ship
>puyo puyo always has female leads
>Madou Monogatari, the franchise that Puyo spun off from, has a female lead

The only exception would be Godzilla. So Compile Heart is still Compile, only in the "be the little girl" way.

>> No.1189990

>>1186037
>>1186073

I always thought the usage of cartridge sound hardware was a cheap way to make your music better than it really is, especially when the stock hardware sounds good enough. NES games don't sound like NES games if they use that VRC6 wankery, and the audio is horribly mismatched with the comparatively primitive visuals of the console.

>> No.1190001

>>1189984
>Compile Heart is still Compile
It really isn't. The one person shared between the two companies was the former Compile executive Moo Nitani. They're just riding high on the naming cred. MileStone shared a lot more employees as a successor company.

>> No.1190005
File: 10 KB, 543x93, sunsoftlogo.jpg [View same] [iqdb] [saucenao] [google]
1190005

Not a single mention.

>> No.1190018
File: 145 KB, 745x1072, gunnacj.jpg [View same] [iqdb] [saucenao] [google]
1190018

>>1189984
At least these old games from Compile with the female main characters were awesome, expecially Gun Nac which was one of the best 8-bit shmup that wasn't a port from the arcade (excluded Madou Monogatari for the SNES which was crap, I don't know about the later games of the series). Besides, you wouldn't play games like Guardian Legend because of the female character.

>> No.1190020
File: 981 KB, 1638x1264, bad_dudes_vs_dragon_ninja_by_blackorb00-d668tcx.jpg [View same] [iqdb] [saucenao] [google]
1190020

Data East. One of my favourite old companies responsible for beloved arcade games like Dragon Ninja, Tumble Pop, Joe&Mac, Trio the Punch, Magical Drop and so on. At least some of their properties were resurrected even after Data East's closure like with Glory of Heracles for DS, the first one of the series that was officially released in english (but unfortunately without much marketing and therefore without huge success despite its positive reviews).

>> No.1190064

>>1186002
What's all this then? Castlevania games for the DS were great.

>> No.1190070

>>1189690
Nintendo

>inb4 Mario Galaxy 2 was shit, other shitty opinions

>> No.1190168

>>1189990
>I always thought the usage of cartridge sound hardware was a cheap way to make your music better than it really is
But it actually made the music better than it was, what are you on about? The SCC was a significant improvement - it added 5 channels to the standard 3 of the PSG, and since it was sample-based (albeit very crude samples) it could create infinitely more varied tones than the PSG.

>especially when the stock hardware sounds good enough.
AY-3-8910 PSG sound is crude as all hell, it's much worse than the NES. PSG+SCC was a much more significant upgrade technically than the NES+VRC6

>NES games don't sound like NES games if they use that VRC6 wankery

Who cares? Akumajo Densetsu sounds fucking awesome.

>and the audio is horribly mismatched with the comparatively primitive visuals of the console.
Not really, the VRC6 and SCC were still quite crude compared to the audio technology available elsewhere in the late '80s. Even YM2413 sound on the MSX and SMS doesn't feel totally out of place to me (there's even one Konami Famicom game that uses this chip - Langrange Point).

However, probably because of the above, I get the opposite experience playing PC Engine games (ROM based) - the audio is pretty much the same kind of technology as the SCC, so it seems quite crude compared to the graphics capabilities of the system.

>> No.1190170

>>1190064
He probably means the PS2 and PS3 games which were pretty trash. Castlevania simply doesn't play well with a 3D world.

>> No.1190182

>>1186003
MGS always had auto regeneration

>> No.1190370
File: 49 KB, 500x316, tumblr_mdt5hkK6EH1roqbhxo1_500.jpg [View same] [iqdb] [saucenao] [google]
1190370

>>1190170
That's exactly what I meant.

>> No.1190393

>>1189690
Capcom if you ignore the sea of bad decisions and some subpar games.

>> No.1190761
File: 9 KB, 211x367, 1372577185603.jpg [View same] [iqdb] [saucenao] [google]
1190761

>>1189737
The now abandoned Hudson Laboratory in Sapporo.

Before-
http://www.flickr.com/photos/24354425@N03/6445280259/in/photolist-aPxKgH
After
http://www.noahjapan.com/syasin.html

>> No.1190780

>>1190182
Actually, 2 had it when you were at extremely low HP, and 3 had it if you saved and quit (and actual wounds healed over time). Not played 4

>> No.1191118
File: 121 KB, 495x485, ElectronicArts.jpg [View same] [iqdb] [saucenao] [google]
1191118

A different interpretation of "not what they used to be."

>> No.1191135
File: 63 KB, 534x403, fc00_commodore_logo.png [View same] [iqdb] [saucenao] [google]
1191135

>> No.1191553

>>1189947
Or maybe the graphics were part of the original experience, to start with, and adding pre-rendered backgrounds that look like shit was a bad idea from the beginning.

>> No.1191559
File: 57 KB, 247x236, 1344972551742.jpg [View same] [iqdb] [saucenao] [google]
1191559

>>1191135

>> No.1191563

>>1191135
This is the ultimate answer.

Over 15 000 games.

>> No.1191565

>>1189690
Sega.

>> No.1191571

>>1191563
Scratch that, it's at least over 23k...

>> No.1191584

>>1191563
>>1191571
Commodore itself didn't release that large amount of games you doofus

>> No.1191591

>>1186154
They outright stopped releasing enjoyable games. People call them crapcum now for a reason.

>> No.1191613

Epic Megagames.

>> No.1191615

>>1191584
...so? Still played them on it.

That leads me to a tangent: has there been a console that hasn't released any first party games?

>> No.1191673

>>1186156
In the Hunt, I hate you so much.
Very impressive sprites for 1993, though.

>> No.1191696

>>1186019

They've turned Final Fantasy in to such shit.

>> No.1191697

>>1191135

They're still putting shit out?

>> No.1191701
File: 180 KB, 800x600, Coregrafx.jpg [View same] [iqdb] [saucenao] [google]
1191701

>>1189737

All my feels.

TG-16/PC Engine is probably the most underrated system of all time.

>> No.1191846

>>1191697
The Commodore name and trademark has been bandied about since the original Commodore corp closed in the 90s. You might find the name and logo on MP3 players and whatnot.

There was Commodore USA which offered up the Commodore 64x for a while. It offered up compatibility with old C64 software, but I'm not sure how. Pricing for the thing was out of whack and the company went under for all I can find out.

>> No.1191860

>>1185987
The only thing remaining consistent is their whoring out of a few core franchises.

>> No.1191861

>>1185996
at least they gave us heaven before they went to hell.

>> No.1191864

>>1190370
And don't even talk about the new Lords of Shadow sub-series. I haven't seen anything notable about the first two, but the 3DS one was terrible. It didn't even understand the basic tropes of Castlevania.

>>1191591
truly bizarre since Lost Planet 2 only came out 3 years ago and is still in the top 10 on my list of the best games I've ever played.

>> No.1191867

ITT: Every company sucks now.

>> No.1191873

>>1191867
which is true.

>> No.1192169
File: 46 KB, 625x424, kurt.jpg [View same] [iqdb] [saucenao] [google]
1192169

nintendo

>> No.1192172

I love Square and I love Enix but when they merged they lost their way a bit.

I still really like some of their games but they aren't what they used to be.

>> No.1192297

>>1186337
what sony console flopped, that vita thing?

>> No.1192681

>>1191864
You have shit taste, cause those games are fucking horrid. Lost Planet 3 is probably one of the worst sequels of all time.

>> No.1192730

>>1192297
It took a really long time for the PS3 to become a profitable system. Not until 2011, I hear. Yeah, it's easily the more powerful system when compared to it's contemporaries, but that $600 price tag right off the bat sent many people to the competition. Of course, once they removed the hardware-based backwards compatibility and dumbed down the overall build quality they were able to lower the price to where suddenly getting a PS3 was possible. That's probably what saved the PS3 from truly becoming a flop.

Also, the PSP wasn't the hit Sony wanted. They sold a bunch, but I don't think too many people kept theirs or even bought many games.

>> No.1192745

>>1192730
>the PSP wasn't the hit Sony wanted
u wat m8?

The PSP sold nearly as much as the PS3, not to mention the console is still more popular than the PSV in Japan. I've never seen someone playing a PSV here, but I see people with PSPs playing on the trains all the time. The PSP library in Japan is fucking massive as well.

>> No.1192746

>>1191613
This was my first thought.

Interplay and Planet Moon Studios. Though I guess Interplay usually published better games than it developed.

>> No.1192767

>>1189630
Kojima: "It's run it's course! Time for me to move on to new project."
Konami: "NO! People still pay for MGS! Keep making them! Our brand is basically worthless without at least ONE AAA title!"
Kojima proceeds to make MGS games suck more and more with each isntallment. Replacing Snake with his own grandaddy, giving in because his MGS theme sounds similar to some no-name Russian composer's music, etc...

People keep buying Metal Gear games. Go on. it's not like you're contributing to stifling Kojima's abiltiy to make OTHER, cocneivably BETTER games.

>> No.1192769

>>1189690
Treasure

>> No.1192809

>>1185962
I don't really think SNK are that different, back in the day they would usually release absolute garbage as often as they would release gems. For every Metal Slug 2 there was a Samurai Showdown 64. And they still put out good stuff like KoF XIII

>> No.1192834
File: 1.75 MB, 1920x1080, crt.png [View same] [iqdb] [saucenao] [google]
1192834

>tfw SNK is dead and there will never be a sequel

>> No.1192848

>>1192834
Imagine... A game like Crystalis, but with pixel art as good as Metal Slug.

>> No.1192857

>>1189957
Compile had a lot of people and beyond the nonstop puyopuyo rehashes they also did RPGs and tons of shmups.

Milestone was most likely founded by the shmup division.

Compile Heart had the CEO of the original Compile, Moo Niitani, they are the official successors, and are doing new Madou Monogatari games too (sadly the character rights are still at Sega, so they are creating a new cast who are literally carbon copies of the old - just different looking and named).

I think there was a third company created out of Compiles bankruptcy as well, not sure which one. I think it was Aiky?

>> No.1192862
File: 18 KB, 432x135, crapcom.jpg [View same] [iqdb] [saucenao] [google]
1192862

>>1186154
Indeed.

>> No.1192868

>>1192730
>Yeah, it's easily the more powerful system when compared to it's contemporaries

It's not easily more powerful. I mean the main cpu MIGHT be more powerful but certainly not easily. The GPU however was weaker than the 360s.

>> No.1192885

>>1192767
Sviridov is not no-name.

>> No.1192890

>>1192809
SNK went bankrupt again, they only make pachinko and gambling machines now.
XIII is likely the last in the series.

>> No.1192892
File: 10 KB, 330x400, 8330_131776548396_7429173_n.jpg [View same] [iqdb] [saucenao] [google]
1192892

Natsume. They used to make hardcore games like Shatterhand, Shadow of the Ninja and Wild Guns. Now all they make are Harvest Moon sequels and other casual shit.

>> No.1192920

I guess I'd have to say Nintendo. Nowadays they are far more concerned to pandering to kids and casuals with gimmicky crap like the 3DS and Wii(U) and they rehash the same fucking games over and over again. This causes their consoles to fall behind giants like the Xbox and the PS3 as the graphics and capacity of their consoles have changed very little compared to the GameCube.

>> No.1192963
File: 1.29 MB, 1280x960, RetroArch-0421-203756.png [View same] [iqdb] [saucenao] [google]
1192963

>>1192834
Get a better filter, bro

>> No.1193121

>>1192892
Natsume doesn't develop shit anymore, they're just a publisher now.

>> No.1193153 [DELETED] 

>>1192920
Objectively shit opinion

>> No.1193558

>>1193121
yeah so? Guy still is right in saying all they make now is harvest moon.

Publishing is part of the making of a game.

>> No.1193580

>>1192920
You could switch 3DS and WiiU with Game and Watch and NES, replace xbox and PS3 with TurboGrafx and PCEngine and you'd have exactly the same argument. Take off your fucking nostalgia goggles, idiot.

>> No.1193630

>>1193558
No no, what I'm saying is they don't make anything. They never made Harvest Moon to begin with either; they've always just been a publisher for that series.

>> No.1193640

>>1192892

How you mention Natsume without mentioning based Lufia is beyond me.

Also, Quintet. It hurts my body that there will never be another entry in the Soul Blazer series, nor the promised anime of GranStream Saga.

>> No.1193646

>>1193640
Lufia is made by Neverland Company. Natsume hasn't even published all of the games in that series.

>> No.1193789

Pretty much 94% of all Japanese developers.
Pretty much 94% of all American developers.
Pretty much 50% of all European developers. (Dat DMA Design going strong)

>> No.1193814

>>1189690
Valve.

>> No.1193817

>>1189690
Epic Megagames.

>> No.1193821

>>1185987
Nah, Sega was never a true rival to Nintendo.
Few Sega games are truly awesome and masterpieces. OutRun is one of these.

>>1192769
Treasure and Valve.

>> No.1193832

>>1193789
>(Dat DMA Design going strong)

I just wish they were a little more adventurous. I'm worried they're going to get into the groove of just developing GTA or heavily GTA inspired games because that's what sells.

Still, at least they're better than Team17, who apparently now owns DMA's Lemmings license but is sitting on it doing nothing. Instead they're content to keep making redundant Worms sequels while failing to realise the franchise peaked at Armageddon... Although I think even they know that, since they still charge silly money for that 15 year old game.

>> No.1193835

>>1189690
Bethesda.

>> No.1193839

>>1193821
I love how you pull facts out of your ass.

>> No.1193847

>>1193814
Valve has been cancerous shit since HL2.

>> No.1193871

>>1186035
I really miss Hudson.

>> No.1193872

>>1193847
great arguments.

>> No.1193890

>>1193839
Facts? My tastes aren't facts. Pretty sure yours aren't.

>> No.1193896
File: 14 KB, 150x220, Bullfrog_logo.png [View same] [iqdb] [saucenao] [google]
1193896

>> No.1193897
File: 114 KB, 371x578, 1375759879872.png [View same] [iqdb] [saucenao] [google]
1193897

>>1189737
>>1189759
>>1190761
>>1191701
Damn.

>> No.1193931

This topic is depressing. If you ever wondered why they no longer make good games, it's because there are no longer any good developers. Other than a couple exceptions, the only developers who've survived are the ones who specialized in interactive movies, simulators and casual shit. There is literally nothing on store shelves that excites me. The video game industry is dead.

>> No.1193934

>>1193931
same here. I actually don't even know if the new consoles are out.

>> No.1193938

>>1193931
It doesn't help that indie games insist on

>Pop culture references! Do you get it?!?!
>"deep" stuff.

>> No.1193943

>>1193938
also this. At least, we had games like Legend of Grimrock or Frozen Synapse.

>> No.1194027

>>1193931
>actually thinking this
Oh wait... I do. Fuck, RIP video games

>> No.1194136

Lucasarts... Technos Japan ...Squaresoft
You still live in my memories...

>get on floor-try not to cry-cry a lot.jpg

>> No.1194141

Sunsoft was prety awesome during the nes era...
What happened to them ? I heard they are still around working on crappy games but I don't know ...

>> No.1194149

>>1192862
I read that as "crapcorn" the first time I saw it.

>> No.1194156

>>1193931
>it's because there are no longer any good developers.
I wouldn't say that, I think it's more the publishers wanting to turn games into a quick cash grab instead of an enjoyable playing experience.

>> No.1194901

>>1192892
Natsume doesn't make the Harvest Moon games, they just publish them in the U.S. Marvelous Interactive are the developers.

>> No.1195023

>>1194149
Nowadays, that's pretty accurate.

>> No.1197730

>>1189690
Atlus

>> No.1197736

>>1192730
Everyone I know who plays non-casual games own a PSP and a decent sized library, it only did poorly in comparison to the DS because mums go "Oh look I can buy these 400 games for $10" and buy that system for their spawn so then those kids grow up with casual shovelware. Both systems had great games and shovelware but it it much more predominate on the Nintendo consoles

>> No.1197740

>>1193938
Not all indie games are like that, for example The Binding Of Issac was a great throwback to the classic Zelda games, and it never took itself too seriously.

>> No.1197752

>>1197740

I find that most people who make generalizations about games haven't played many (if any) games they're generalizing about.

Real funny, that.

Oh and head's up, because The Binding of Isaac is a biblical thing, he's probably going to try to say that it's trying to be "deep"

>> No.1197772

>>1191565
yes.
sega

>> No.1197806

>>1192681
I don't know what games you are talking about, because I only mentioned LP2. To hell with LP3, it's a disgrace to it's predecessor.

>> No.1197828

>>1197736
Maybe for you. I'm the only person I know with a PSP, and I pirate everything for it.

The only reason it performed in Japan is that they bought games there, particularly monster hunter. In my experiences (in the US), people bought it early on for multimedia (this is pre-iphone) or bought it later on for CFW/monhun. By the time this decade rolled around, it might as well have been off the market.

>> No.1197854
File: 4 KB, 320x105, please.jpg [View same] [iqdb] [saucenao] [google]
1197854

iNiS. These days they alternate between karaoke/dance games (Black Eyed Peas Experience) and iOS stuff.

The era of Gitaroo Man and Ouendan/EBA is gone.

>> No.1197865
File: 27 KB, 610x238, always-hard-neversoft.jpg [View same] [iqdb] [saucenao] [google]
1197865

Brace yourself for what lies beyond this link...
http://neversoft.com/
SO HERE I AM
DOING EVERYTHING I CAN
HOLDING ON TO WHAT I AM
PRETENDING I'M A SUPERMAN

;_;7

>> No.1197891

>>1197806
Sorry, I have shit reading comprehension. When I saw "3 years ago" the 3 registered as Lost Planet 3.

>> No.1197902

>>1197865

http://tcrf.net/Spider-Man_(PC)

Somewhat related

>> No.1197909

>>1197902
fucking matt

>> No.1198451

>>1197752
No it didn't find it deep at all, it was a quirky adventure (if you can even call it that)

>> No.1198454

>>1197828
It's because of people like you we can't have nice things

>> No.1198492
File: 22 KB, 322x380, 20080222042021!Psygnosis.jpg [View same] [iqdb] [saucenao] [google]
1198492

I like Wipeout but I miss when they had variety.

>> No.1198513
File: 120 KB, 800x600, psychonics.jpg [View same] [iqdb] [saucenao] [google]
1198513

>>1198492
Is it bad that I mostly just miss their box art?
Those images do more for me than most of their games. Hell, all the graphical power we'll ever need at our fingertips and still no games that look half as good being made today...