[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 335 KB, 720x1038, 1377823956018.jpg [View same] [iqdb] [saucenao] [google] [report]
1173150 No.1173150 [DELETED]  [Reply] [Original] [archived.moe]


Last thread >>1165938

Discuss WADs, stories, projects, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help! We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it

If you know about some projects we don't, don't even hesitate to share 'em with us!


FAQ/Pastebin, still updated semi-frequently


-We're two months away from the biggest event of the year - The Cacowards! Who are your nominees?

-Have you tried our very own gameplay mod yet? Spare some minutes and go give FKER a try, you won't regret it!

-Bethesda, for once, is doing something right; go check the Doom-related stuff in their store http://store.bethsoft.com/brands/doom.html

-More than 2 months ago a Doom tournament took place at Quakecon and these were the finals (Jkist3 VS DevastatioN). YOU DON'T WANT TO MISS THIS SHIT! WORLD CLASS DOOMING! http://youtu.be/hcSj0lk-vEo [Embed] [Embed]

-No, you're not hallucinating, Zandronum updated itself to 1.2. http://zandronum.com/download

-OBLIGE v5.10 (WIP) here http://oblige.sourceforge.net/forum/index.php?topic=289 Go wild

-Latest ZDL (v3.2.2.2)

-Cool ZDoom works you should check: "Pirate Doom" (recently updated), "Project MSX", "The Adventures of Square", "Cyberrunner", "The Space Pirate", "The Guncaster", and "The Trailblazer" (last 6 under WIP). Check the Projects section of the ZDoom forums for more info.

##Our WADs can be found here!##

Steam Group:

IRC channel: irc.zandronum.com, channel #vr
The password is in the FAQ.

Best Single Player WADS of 2013 (so far) - If you want pure vanilla maps go check this list!

>> No.1173161

What did you guys think of winter's fury?

>> No.1173190

Are there any artfags here? I'd like to see Doomguy dual-wielding chainsaws.

>> No.1173193


>> No.1173208
File: 31 KB, 412x544, Gentlemanimp2.png [View same] [iqdb] [saucenao] [google] [report]

When the stars align and I fee like it I am

>> No.1173209

Gameplay is a bit repetitive
Predictable 2spooky4u story
Ran like shit on my comp (not really criticism)
It's a neat concept at least.

>we retrieved the icon of sin's remains even though he was in the fucking bottom level of hell

>> No.1173212

I'd like to see Doomguy locked in a chainsaw battle with Ash.

>> No.1173223

DTWID-LE thread has been updated. Shots resemble E4M6 I think

>> No.1173234

A shot in the dark, but if he happens to be browsing our threads

Gez, stop being a lazy ass dude, fix whatever part of the body you fucked up and fucking release ZDCMP2 before december already

>> No.1173239

I'd like to see Doomguy and Ash slaughtering demons together while dualwielding chinsaws.

>> No.1173264

Sorry, I only draw Quake looking monsters.

>> No.1173273


Then draw a Shambler doing Shambler things

>> No.1173275


have a shambler jacking off in midair while a scrag is shoving a chainsaw up his ass

>> No.1173281

This, we need some shambling.

>> No.1173285

Nah, realised I have to do homework now.

>> No.1173319

I thought zdcmp was a tormentor667 thing

>> No.1173320

doomguy is ash in a sense. the idea of doom was something like "alien meets the evil dead".

so doomguy is the offspring of ash and Sigourney Weaver... think about that for a while

>> No.1173331

Eh, I suppose you can think about it like from an abstract point of view.

>> No.1173332


Huh? Hell no, ZDCMP2 is way more balanced in the mapping detailing; a lot of people contributed in mapping. We would've discovered immediately if Tormentor were the only one who mapped the whole thing

The whole thing was handed to Gez in order to polish a few things and make an actual release of it, but it has been like that for months and no progress has been shown

>> No.1173340

oh i realise it is a community project and one guy wasn't doing all the mapping. i just was under the impression that it was one guy putting it together, when apparently it is someone else. (i was sure it was tormentor who put together the first zdcmp.) thank you for setting me straight.

>> No.1173356

Sorry about the lack of updates on the Space Pirate. I've been bouncing around several different IRL projects and now my harddrive is dying, so it's a pain in the ass to get anything done. SPACE PIRATE: EVENTUALLY.

>> No.1173361


Dear lord, that framerate....

>> No.1173364
File: 209 KB, 1280x768, Screenshot_Doom_20131102_162148.png [View same] [iqdb] [saucenao] [google] [report]

I love homages to classic wads.

>> No.1173365

Is there anyone Doomguy CAN'T beat?

>> No.1173385


Take all the time you need brah, no need to worry about it

>> No.1173387

everything about that hurt

>> No.1173396

If your harddrive is dying, PLEASE salvage as much as your work as you can, I'm a particular fan of it.

>> No.1173403

Corvus would give him a run for his money. If doomguy doesn't steal a tome of power

Jesus fuck

>> No.1173413
File: 74 KB, 350x447, 1382479336444.jpg [View same] [iqdb] [saucenao] [google] [report]

If he dies, he just fights his way back from hell.

>> No.1173443


Corvus, Parias, Daedolon and Baratus. They're all on the same par.

>> No.1173447

Tried Oblige-generated maps, created an episode-long run. How does Oblige determine what weapons to give you? Level 4 greeted me with lots of revenants and hell knights, and chipping them with only shotgun and chaingun is too slow and tedious.

>> No.1173456

I'm planning to start a heretic/hexen map, but I want it to have the Hexen HUB map style, is this possible?

Also, GZDoom has that new mouse function that works on the menus, could that be used to create ingame menus, like an inventory window? Has anyone tried this?

>> No.1173463

you're forgetting caleb, too

>> No.1173474


I have problems coding the auto map generator for my CubeDoom mod. CubeDoom itself is finished, but I want to test it on a large map. So if anyone has awesome skills in C/C++ or even Java please tell me. I will teach you about UDMF and how it works.

Sincerely, Anon

>> No.1173494


>> No.1173517

>but I want it to have the Hexen HUB map style, is this possible?

>> No.1173626
File: 176 KB, 800x1316, roaDKy1.jpg [View same] [iqdb] [saucenao] [google] [report]

Should Doom have a bigger lore?

>> No.1173631


As long as it doesn't get in the way of gameplay, sure.

>> No.1173638

I still want the council of Archviles to be the true rulers of Hell.

>> No.1173656

Maybe a little.
I always liked the first Doom novel, even if it was kinda hokey and weird at places (though, not as much as the later novels).

I kind of figure them to be just special units, so to speak, and that the Baphomet was the ruler.

>> No.1173664

how the shit do you make a custom palette for doom?

I've been trying to figure this out for a bit, now, with no luck.

>> No.1173674


Download the latest beta of SLADE, it allows you to create and edit a custom palette

But be warned, since the beta crashes even when you move the cursor to any fucking part

XWE can do the work too, but ehhh

>> No.1173680

I kind of miss the simplicity of XWE, but it wont run on my computer. ( ._.)

>> No.1173682 [DELETED] 
File: 498 KB, 255x235, HAHA-LOOK-AT-THIS-FAGET.gif [View same] [iqdb] [saucenao] [google] [report]

>he suggests XWE

>this guy using smileys

When will the DOOM babbies leave? The only reason you faggots play DOOM is BrutalDoom, made by a donkey AKA Sgt. Mark the glorious winged faggot.

Kill yourselves, pathetic loser scum. Brutal Doom is pleb tier.

>> No.1173701

what is your favourite wad, and why is it New Gothic?

>> No.1173705
File: 15 KB, 396x272, Iron-Sheik.jpg [View same] [iqdb] [saucenao] [google] [report]


FACK da newgothic no good slaughterwad motherfucker

Joking aside, a decent wad but not for everyone's liking

>> No.1173719

>what is your favorite wad

Scythe 2

>and why is it New Gothic

But anon, you are the only one who likes New Gothic.

>> No.1173724

Speaking of Slaughterwads, are there any ones out there that both look good and never starve you for ammo?

>> No.1173735

Damn, that pic is cute.

The artist isn't a bad mapper either.

>> No.1173739

Scythe 1
Also: >wat is New Gothic

>> No.1173741

>and never starve you for ammo?

but anon, there's plenty of cellpacks all over the place for you to blast every single monster with the BFG! It isn't the mapper's fault that you couldn't find the BFG in that secret!

>> No.1173749

>revenents mocking him in pink shorts
>zombies smelling of lemons
yeah... it really was

>> No.1173758

thank you. had an older version of slade, and it wasn't working for me.

>> No.1173762

Doom on the 32x or Doom 64? Also best console port of Doom?

>> No.1173767

Best port? PSX imo. The added ambience and stuff really made it feel like a different game while not changing the core mechanics. However, I didn't like the cut-content and stuff like no archviles and slow revenants.

>> No.1173768

Ok, I recently installed a modchip in my ps1. Downloading it now.

>> No.1173792

Is there a PC version of Club Doom, like a one-map wad or something? I wanna play it again but with actually threatening revenants this time.

>> No.1173796

Hello, it's me again,

Noone knows C/C++ or Java? You can also tell me if you know someone who knows them and knows a lot about these programming languages

Sincerely, Anon

>> No.1173802

You can download the PSX Doom TC and use the addon for PC monster stats if you want fast Revenants

>> No.1173818


this should help?

>> No.1173819

Howdy /vr/ im playing doom for the first time. Does anyone here still play the Doom MP sourceport from your guys incredibly helpful FAQ? (thanks for that, btw)

>> No.1173875

Seems like too much trouble just to play one map. Never mind.

>> No.1173937

>Does anyone here still play the Doom MP sourceport from your guys incredibly helpful FAQ? (thanks for that, btw)
Zandronum? Yes. Lots of people.

/vr/-specific servers aren't too often anymore, but we still hang around a lot.

>> No.1173939

I don't know these languages, but what do you need done?

>> No.1173942

I have an extremely basic amount of coding skill in C++, and I mean, 64 pages into a 381 page textbook of basic skills, whilst 44 of those pages are just instructions on how to set it up for all major systems. I should really get on that. Perhaps you could look up C++ guides to what you wish to do, or even buy/download a guide (I am using "Jumping Into C++" by Alex Allain) but I am certainly of no help. Sorry.

>> No.1173965

Thanks. Btw, does anyone know how to get ZDOOM to allow me to look up and down with the mouse?

>> No.1173969

Turn on always mouselook.

>> No.1174031


>> No.1174048

As I understand, Mark is kind of a jerk, so I could see them banning him, but permanently?

>> No.1174049

I know C, C++ and Java (Bachelors of Science in Computer Science.) I could show you some good resources to learn how to program?

>> No.1174101

He was already on thin ice after everything that's happened over the years...

>> No.1174116
File: 36 KB, 1275x165, noep.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1174118

good alternative sprites for weapons?

>> No.1174121

The fuck is Scroton smoking this time?
It was bad enough when he had to be dropping twenty hits of acid a day to make Fractal Doom.

>> No.1174131

>capitalizing every word
>actually explaining the Doom was made by id Software on a Doom forum

>> No.1174138


Perkistan's Smooth Weapon Pack

>> No.1174142

looks nice, but i meant alternative skins

i actually prefer the low frame ssg animation, feels like a beat is going after each frame

>> No.1174147

Wait, who is this guy and... and why does he capitalize every word? He... he doesn't need to do that, in fact, he SHOULDN'T do that.

What the fuck is he trying to convey?!

>> No.1174148

I know only the fundamentals of programming from doing a paper on Java programming. Never really pursued programming as a personal hobby, though.

>> No.1174150

He's just pretending to be retarded

I think he may have done something similar on Doomworld when he told them about pol.wad

>> No.1174157


This is from over a month ago.

After that it was the shoot and boot fiasco. Then >>1174031 earlier tonight, now he has a Fractal Doom thread up. He's basically just a ZDF shitposter.

>> No.1174159

he also made /pol/.wad

>> No.1174167
File: 10 KB, 204x204, image.jpg [View same] [iqdb] [saucenao] [google] [report]


So a ZDF shitposter and a neo-nazi.

Sounds like someone else we know.

>> No.1174168

taking words out of my mouth
making a jokewad does not mean he believes what he put in the wad

he's basically having a giggle

>> No.1174183
File: 87 KB, 800x452, avin a giggle.jpg [View same] [iqdb] [saucenao] [google] [report]

sooory couldn't resist.

>> No.1174221 [DELETED] 

Where's the Gone Home Doom .wad?

>> No.1174236


have u tried in the foolz archive if someone has been talking about it? i assumed impse never considered that thing a serious thing so it shouldn't probably be in the /vr/ wad list in the first place

>> No.1174243

Never done anything in Java, but I have lots of experience with C++ and C#. (The latter of which has pretty much the same syntax as java) Not sure what you'd count as awesome, but here's an example of something I've done:

>> No.1174257
File: 147 KB, 430x330, 6554354364.jpg [View same] [iqdb] [saucenao] [google] [report]

BDSE v19 is (mostly) done. In addition to all the changes inherent to SE:

>Normal and Berserk attacks have been differentiated and have different impact sounds and effects
>Berserk attacks now discriminate between wall, monster, and barrel
>Super Kicks can now knock over burning barrels in addition to normal kicks
>Super Kicks can still nut-crunch Hell Nobles
>Super Kicks can still decapitate dying enemies
>Left and Right Side Kicks now have proper properties. For example, while you're zerking you can do Super Side Kicks, which does everything you expect them to do.
>Exploding heads have their own sound instead of the vanilla gibbing sound
>BFG secondary fire fixed to be more effective against the Spider Mastermind. Before, it would just fly right through the head area.
>Tactical Rolling and DoomGuy Talk is restored. One Liners are also more responsive than before.
>v18 sprites restored
>Kept original Plasma Gun sprites with scatter shot secondary
>Mancubus gun's secondary mode spends slightly less ammo
>Revenant and Mancubus gun's max ammo increased to 60/120, pickup amount to 12
>Kicked burning barrels now have their own sound effect
>Tweaked burning sound to loop properly
>Thrown barrels now have proper properties akin to other explosives


More substantial changelog included in the zip.

>> No.1174275

please do not ask questions worded like this, it's a form of trolling.

>> No.1174282

haha, scroton's posting reminds me of reading FYAD a few years ago, before it died

>> No.1174284

i found this in my browser history


>> No.1174289

the /vr/ wad list, i assume you mean the pastebin link, seems to be somewhat incomplete, for example, deuce's map, you know the one that has "have fun" written on the floor, that's not in there either, unless it is, and i just didn't recognise the title, although, come to think of it, i don't know if it even had a title

>> No.1174292

Looks like a mockup of the main entry room, hallway and attic of the house. I'd love a full-on spoof of Gone Home though.

>> No.1174293


is that the version where impse pasted all the textures he used trying to make the wad freedoom comp.?

>> No.1174296

I was actually just about to ask about Space Pirate. Well good to know it's still happening. What other projects are you working on?

>> No.1174318
File: 101 KB, 1366x768, Screenshot_Doom_20131103_004251.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1174327

killin monsters is a good job, mate. its chillinging wirk, out of doors

>> No.1174338
File: 11 KB, 200x200, Guys. Seriously.png [View same] [iqdb] [saucenao] [google] [report]

I saw a video of the Xbox Doom II level "Betray" & holy shit... It looks like a map maker's first level... It looks easy but god awfully made. I'm glad you can't access it normally.

>> No.1174352
File: 11 KB, 300x188, Yay.png [View same] [iqdb] [saucenao] [google] [report]

Guys, someone needs to make a mod where the all "unactivated" enemies are doing some fun activity to keep entertained (if they can do so, that is.)

>Imps playing cards
>Cacodemons shooting at something for target practice
>Demons eating a corpse
>Demonic gay closet orgy
>Revenants boxing each other
>Hell knights playing catch with a human's head
>Various enemies fucking around with weapons on the ground


>> No.1174356

imagine you're some 11 year old cunt and you get hold of doom and make a map for it, then 15 years later somehow you're working in the video game industry and your company is contracted to port doom to xbox, and you're still a little faggot so you pollute the best game ever made with your shitty first map from when you were 11. it's a fucking disgrace

>> No.1174357

Post the vid.

>> No.1174360

I kind of wish I could have a job like that.
Life would be so simple.

>> No.1174361

This sounds about right. Like, holy shit. I don't know HOW it was even thought of being put into the game.

>> No.1174363


>> No.1174365
File: 6 KB, 180x191, 1382593754362.jpg [View same] [iqdb] [saucenao] [google] [report]

You wanna know what's worse than that?

>> No.1174380
File: 31 KB, 397x305, 1345700113872.jpg [View same] [iqdb] [saucenao] [google] [report]

It's Nuclear Winter all over again.

>> No.1174389
File: 282 KB, 790x508, 5.png [View same] [iqdb] [saucenao] [google] [report]

I don't even want to speak of this.
Jesus Christ, how awful.

>> No.1174397

Could totally be done.
You'd have to do a fair bit of Decorate and ACS, not to mention sprite-work, but it could be done.

>> No.1174398

What is weapon 9 in Brutal Doom?

An MP40?

>> No.1174403
File: 165 KB, 640x480, Screenshot_Doom_20131103_015855.png [View same] [iqdb] [saucenao] [google] [report]

Whoops, I meant to say 0.

Pic related, this gun.

>> No.1174406


>> No.1174410

So it's dropped by SS I assume?

>> No.1174413


It's worthless.

>> No.1174417

Why's that? It's faster than the regular AR.

>> No.1174457

Since Mark chose to take out the Brutal Nazis I'm not sure they're acquirable through normal means.

I forgot to mention that in v19SE the Revenant weapon's primary now tracks enemies. I keep forgetting shit. The updated file has been reuploaded.

>> No.1174471

I'm not sure what you guys think of Let's Play channels, but how would you guys feel about the Game Grumps + Ross playing a Doom game?
It'd end horribly, I know, but I'm curious about it.

>> No.1174474

no and yes
no because they suck
yes because it might bring new people to the game

>> No.1174475

I think it'd be an interesting idea for a knock-off channel, i.e. a few guys co-oping various wads, but GG/ST would just be embarrassing. Not to mention the shit it would bring to the playerbase.

>> No.1174476


It'll go one of two ways.
Either they're absolute idiots and we have a blast making fun of them, or they're actually decent and introduce more players to the scene.

Win/win in my book.

What's that, you say? What if the people they introduce are faggots?
We're all faggots here.

>> No.1174486


>"But I don't want to post on a forum full of faggots," the Doomer remarked.

>"Oh, you can't help that," said the mod: "we're all faggots here. I'm a faggot. You're a faggot."

>"How do you know I'm a faggot?" said the Doomer.

>"You must be," said the mod, "or you wouldn't have come here."

>> No.1174494
File: 214 KB, 562x523, 1367042018127.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1174503

>Make Barry play while Ross, Danny, & Arin sit back & talk
I honestly think Barry could do a whole play through of the game. It'd be a decent length series, but as long as he was playing I think it could work.

>> No.1174508

Man, fuck The Pit

>> No.1174513

Man, fuck Limbo.

>> No.1174514

Man, fuck The Focus
No seriously fuck it that level was so horrible

>> No.1174517

really? map04? what did you not like about it?

>> No.1174521

Man, fuck The Suburbs

>> No.1174527

Man, fuck Doom II.

>> No.1174529
File: 100 KB, 250x250, DEMONBLOOD.png [View same] [iqdb] [saucenao] [google] [report]

I feel ya, bro.
Enemy placement & overall design.
I'm on that level right fucking now.
>Mfw Doom II mid-game as a whole

>> No.1174534
File: 40 KB, 350x346, Doom+64+main_anilogo.gif [View same] [iqdb] [saucenao] [google] [report]


The Doom 64 Speedrun has been finally uploaded to Youtube. For those who don't know, SpeedRunsLive ran a charity marathon months ago and Doom 64 was choosed as one of the main games to be showcased

This dude got a lower time compared to his (allegedly) WR but for some reason they aren't acknowledging this. Oh, and by the way this is a "Watch Me Die" run


This dude pulls some neat tricks so you might not want to miss it

>> No.1174536

Doom 64 is too dark, can't see shit.

>> No.1174537
File: 15 KB, 376x332, WRYYYYYYYYYYYYYYYYYYYYYY.jpg [View same] [iqdb] [saucenao] [google] [report]

I know what I'm watching tonight.

>> No.1174546

I'm not a huge speedrun watcher but this interests me, is there any version of the footage that focuses on the game and isn't split with a room of neckbeards?

>> No.1174547

>Open door
>Oh boy, more dark brown and grey
>suddenly get raped by chaingunners that are too far away to SSG and it's too dark to hit them with the chaingun
>rush forward to blast their asses
>shotgunners in the fucking room that you can't shoot into most of the time shoot your ass
>make it to the chaingunners and kill them, hit the switch and shit
>other fuckers start shooting you through the mesh
>Fuck, whatever, run down there and blast those niggers
>get the blue key and go to the door
>oh boy, it's a pitch black hallway full of monsters and turning on the light barely helps
>oh boy, crate maze
>oh boy, then I have to stand on a platform with six chaingunners in a ring around me before I can get to the end room

>> No.1174548

That's not Doom 3.

>> No.1174549


I don't think so, what you're seeing is the direct stream feed. They usually don't store the game footage seperately but if you go to their Archive.org website you can download an MP4 file with an option to hear just the audio from the game and nothing else.

>> No.1174550


Haw haw haw. The footage is still shitty.

>> No.1174553


fuck, forgot to post the link


>> No.1174581

I'm still trying to slog through Evilution.

It's a nightmare of large boxlike rooms full of enemies, confusing level design, backtracking, point-blank chaingunner ambushes, archviles, and every level is so long that its a campaign unto itself.

It's like they looked at all of the worst level design from Doom II and said "yeah, I think people want more of that."

>> No.1174592
File: 19 KB, 486x311, 1373406880095.gif [View same] [iqdb] [saucenao] [google] [report]

That campaign breaks nearly every fucking rule I set for myself when doom-mapping. Every teleporter leads to a monster box, every key is a trap or leads to a trap, chaingunners you can't autoaim at with hidden arch viles resing them constantly, switches with no indication what they do, platforming in doom, every other monster is a revenant. THere's more I'm sure.

It's not that fun. But I'm beating it anyway.

>> No.1174667

Woah, Brutal Doom has new monsters.

Try "summon lordbelphegor" and "summon juggernaut" in the console.

Do you guys know about this? Am I just slowpoking?

>> No.1174674

Well, here's a decorate script that makes SS drop MP40's.

actor MP40guy : WolfensteinSS replaces WolfensteinSS
DropItem "SecretWeapon_MP40", 16
DropItem "Clip", 255

It's not much, but now you can legitimately get an MP40.

>> No.1174676

Those have been in for like 4 years now.

>> No.1174678
File: 96 KB, 420x248, patchouli o.png [View same] [iqdb] [saucenao] [google] [report]

Do they ever appear in-game?

>> No.1174679

I think Belphegors are Skulltag/Zandronum exclusive.

No idea on juggernauts.

>> No.1174686

No and no.
They're seriously just monsters made for brutal doom that nobody ever used.

>> No.1174701

juggernaut is crazy broken anyway

>> No.1174739

a shame really, i just tested the lordbelphegor (in v19 SE, if that changes anything) and found it pretty cool

>> No.1174786

If you feel like limiting your mod to brutal doom, feel free to use those in whatever map packs you make.

>> No.1174793

yeah, i guess that's the problem...
i don't know much about these things, but wouldn't it be possible to include a regular version of the monster in a map that gets "upgraded" by the one in BD when you use it?

>> No.1174813

it's like the creator tried to use every possible theme, shape and texture without sexy results

>> No.1174836


He says right in the video that his PB is 1:10:58. It's not a WR.

>> No.1174840
File: 85 KB, 640x480, 1383487966.png [View same] [iqdb] [saucenao] [google] [report]

>This sounds about right. Like, holy shit. I don't know HOW it was even thought of being put into the game.
It *is* right, if the doomwiki is to be believed...

>[...] was originally a 1994 level, contained in the file SEWERS.WAD, intended for a nine-level episode replacement, and was designed by David Calvin, lead programmer of the Doom 3 port with Vicarious Visions, alongside David Blanshine.

>[...] was originally a 1995 level designed by Michael Bukowski, a programmer for the Doom 3 port with Vicarious Visions.

I dunno how old those guys were in 94/95 but the main point stands.

>It's Nuclear Winter all over again.
What's nuclear winter?

>> No.1174842

Belphegors are the red and black barons from Skulltag, and the one in Brutal Doom was a replacement for them.

>> No.1174846

It's the WR for a live single-session run. His personal best wasn't recorded either.

>> No.1174847

>fucking pit
it's the only level with the best music

>> No.1174852


I don't even fucking know anymore. He has the WR listed as 1:19:00 by himself, on his own twitch page. Which makes no sense, given that he got 1:15 at the marathon.

>> No.1174860


Duke Nukem Nuclear Winter, basically shovelware

>> No.1174883

Has anyone tried Brutal Doom - Beyond hell and earth yet?

>> No.1174894

That one was the previous WR run. All in one sitting, recorded live.

>> No.1174948

Music does not carry a terrible level.
Also IDMUS09

>> No.1174952

I didn't read the conversation; what's this level/map called and what's it from? I don't recognize it

>> No.1174960

These monsters (and other guns like the Grenade Launcher, Railgun, and BFG10k) were supposed to replace Skulltag stuff when BD was a Skulltag-only mod. With the death of ST, these new monsters and weapons were left to rust forever. You still can find them in-game if you load a map made for Skulltag, and use the mutator that replaces skulltag actors with BD stuff.

Also mark did a patch for NeoDoom that allows you to play it with BD, and face these monsters and find these guns in-game.

>> No.1174964

I decided to try out Playstation Doom wad (it's basically PSX Doom for GZDoom, found it on doomwiki). First, the levels feel dumbed down. Second, Revenants are so sluggish there. Is it just a bug of the wad or were they that slow in PSX Doom as well?

Doom's E1M10 and Doom 2's MAP33, both first appeared in Xbox version.

>> No.1174967

>I didn't read the conversation
It's all contained within this thread: >>1174338 >>1174356 >>1174361. The parent post's two doomwiki links should provide the background.

>> No.1174968

They were that slow on PSX.
Also no archviles.

>> No.1174971

aha, I thought it was something like that
yeah, I heard of that there was also that sewers map in it too, right?

>> No.1175009
File: 128 KB, 1152x864, Suspended in Dusk-01.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1175016
File: 244 KB, 1152x864, Suspended in Dusk-02.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1175019
File: 191 KB, 1152x864, Suspended in Dusk-03.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1175031

God, I loved Heretic so much more than Hexen even though there was technically more stuff in Hexen. I guess I just didn't like the level design.

>> No.1175043
File: 233 KB, 1280x1024, Screenshot_Doom_The_Darkening_2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1175060

are you (plural possibly) naming your screenshots deliberately so i don't have to complain for once about people not posting the wad name?

because if so, thank you!

>> No.1175074

Yes sir.

>> No.1175082

what would be nice is if one could configure the engine to put the filename of the wad in the screenshot name automatically

Screenshot_Game_Date_Time is not ultimately very helpful

>> No.1175140

that'd be hard to do unless you load only one wad, i guess

>> No.1175163

why would the engine not know the name of the wad a given lump came from?

so it just looks up say map28, goes okay that is lump 341 from sf2012.wad, so name the screenshot Screenshot-Doom-sf2012.wad-map28-20131103-124057.png.

or whatever.

>> No.1175179 [DELETED] 

Why do you hate Brutal Doom?
I really love it. It makes the weak monsters stronger and raises their intelligence. They can now even dodge! And lets not forget about the fatalities. They are freakin awesome, yeah! Gore and blood spilling everywhere. I f**king love it. OH and the weapons are really awesome too. I like how Sgt. Mark IV made everything. It sure took a lot of time.

>> No.1175189 [DELETED] 

Fuck you.

>> No.1175192 [DELETED] 

Sgt Mark / DKG pls

>> No.1175195 [DELETED] 
File: 83 KB, 403x595, 12YearOldVisitsHardCandy.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.1175207 [DELETED] 

What? Doomkartguy is actually Mark?

>> No.1175209 [DELETED] 

Everybody has their own reasons for hating/liking Brutal Doom. It's not universal that /vr/ hates Brutal Doom, there are plenty of fans here, the anti-fans just tend to be a bit vocal in their outrage and apparently think Mark is Satan himself.

>> No.1175210 [DELETED] 


We can smell your german ass from here. Stop

>> No.1175225

What has been the longest map you've ever played, /vr/?

>> No.1175234

the original Deus Vult, i expect.

>> No.1175240

Scythe map30 for me. Spent an hour and a half running in circles and watching most of the monsters kill each other.

>> No.1175253

Castle of Evil if you like really ancient old school maps. I can't believe this thing is from 1994, made with DOS editors that crashed if you looked at them the wrong way.

>> No.1175362


Holy Hell because of dat waiting as well as rip and tearan

>> No.1175367 [DELETED] 
File: 16 KB, 666x666, 1370733628950.jpg [View same] [iqdb] [saucenao] [google] [report]

>Brutal Doom

>> No.1175370 [DELETED] 

>implying Brutal Doom is shit

>> No.1175374 [DELETED] 
File: 37 KB, 343x343, HarHarHar.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw people think Cyberruner is an awesome mod
>mfw people play who dun it
>mfw people hate brutal doom
are you niggers serious?

>> No.1175389 [DELETED] 

This is why we can't have nice things

>> No.1175418
File: 11 KB, 264x200, 1365287930888.jpg [View same] [iqdb] [saucenao] [google] [report]

>open up doomseeker
>filter for samsara servers
>only the 0.28b addon servers are populated

>> No.1175430

gotta have dat caleb

>> No.1175553
File: 384 KB, 600x600, Untitled-3.gif [View same] [iqdb] [saucenao] [google] [report]

In the process of making an animated water texture. This.. looks kind of disturbing as of now. The crazy colors are only there to help me edit.

>> No.1175575

What the fuck is that thing?

>> No.1175585

Still water looks kind of like circles of highlight that.. zoom into themselves? like a fractal. I'm trying to do that. Those are the first 4 or so steps looping back and forth.

>> No.1175625

the best water flat is the one from Epic2.wad

>> No.1175626
File: 667 KB, 1261x795, zombiemans.png [View same] [iqdb] [saucenao] [google] [report]

What's that? A decent wad played on the DOOM gauntlet?!?



Source: http://www.doomworld.com/idgames/index.php?id=12098

Decent stuff won't get uploaded that often, I promise.

>> No.1175632

If you want to have translucent water that distorts what's under it, you're looking for another engine, I don't think any common Doom sourceport supports a filter like that.

>> No.1175643
File: 364 KB, 3872x2592, kappa in kolor.jpg [View same] [iqdb] [saucenao] [google] [report]

is this seapunk

>> No.1175651
File: 559 KB, 1000x563, Screenshot_Doom_20130506_132953.jpg [View same] [iqdb] [saucenao] [google] [report]

I'll go check that. My last try was this one, but the only animation in it is from using warp2 in animdefs.

No, that's not necessary. I just want the tiny waves you see in the highlights to behave properly.

>> No.1175670
File: 6 KB, 47x47, Untitled-1.gif [View same] [iqdb] [saucenao] [google] [report]

Here's a gif of what I mean with "zooms into itself"

>> No.1175676

Looks kinda nifty. Willing to show us a couple of other screenshots?

>> No.1175692

Did you know that you can combine animated tiles with warp effects?

>> No.1175713
File: 627 KB, 1000x563, Screenshot_Doom_20130506_155954.jpg [View same] [iqdb] [saucenao] [google] [report]

Sure, I've got a couple. I've a thread up on zdoom forums too if you wanna look the project up.
Yeah, that's what I'm trying to do. Since I can't find any good animated tiles I've resolved to make some myself.

>> No.1175718
File: 937 KB, 1920x1080, Screenshot_Doom_20130508_002908.png [View same] [iqdb] [saucenao] [google] [report]

Need another texture for this area :P

>> No.1175724

I'm quite interested!

>> No.1175725
File: 1.35 MB, 1920x1080, Screenshot_Doom_20130512_173346.jpg [View same] [iqdb] [saucenao] [google] [report]

This nigger is 100% made of 3D floors. There's no upper textures.

>> No.1175732

Ah, I remember this grand architecture! It looks 10 times better with custom textures!

You should consider making the cliffs a bit more detailed, and maybe a more muted color for the windows, but it's looking quite fantastic still.

>> No.1175734 [DELETED] 

Have some manners, please.

>> No.1175741

That looks cool as hell.

>> No.1175746

Eternal Doom map 30.

>> No.1175759

Where do you think you are?

>> No.1175763

Certainly not /b/.

>> No.1175767
File: 546 KB, 1920x1080, mockuphud.jpg [View same] [iqdb] [saucenao] [google] [report]

More architecture isn't really my focus right now, even though it's what I enjoy most. Should really work on my code, but I'm running into walls without help. If anyone's an ACS god here and willing to help I'd be really grateful!
Thanks. I'm actually considering moving over to unity, but I'm not sure. It'd open up the possibility to work with physics and in the distant future maybe going commercial. If I get like a team or something. Still want to finish a proof-of-concept in Doom I think.

<- Mock-up of hud ideas. Also voxel lanterns.

>> No.1175771

I have a question regarding zdoom

Does it make a difference if I pick freedoom, ultimatedoom, etc when I open up a WAD?.

>> No.1175776

Some WADs might require a different IWAD to be used.

>> No.1175780

Alright. Thanks.

>> No.1175782

>going commercial
if you have any resources used from commercial games, even modified? NOPE (which it seems you do have)

>> No.1175784

How do I make WAD?

>> No.1175789

Try Google.

>> No.1175794

by default always use doom2, as it has all the textures and monsters will be using.

>> No.1175795

Blast it, Terminus did such a nice job with making that modmaking tutorial and nobody ever reads it?
Does anyone even read the FAQ? Seriously, most of the questions asked here frequently in it. Yet people still don't read it, what the fuck

>> No.1175802
File: 665 KB, 1920x1080, Screenshot_Doom_20130410_160827.png [View same] [iqdb] [saucenao] [google] [report]

Well it's obviously WIP, I'm planning to make all assets myself. The bric, grass, and cliff texture are made by me.

>> No.1175859


You cannot sell games made in the ZDoom/Zandronum engine due to the licensing of the open source code and various assets like FMod.

>> No.1175865

Yes, that's why I mentioned that as one argument to migrate to Unity.

>> No.1175896
File: 64 KB, 604x604, dinner0as.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1175923

Will you incorporate the mutators Mark still has yet to release into Sperglord Edition when he releases them?

>> No.1175934
File: 477 KB, 1280x1024, Screenshot_The_Darkening_2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1176003
File: 568 KB, 1000x659, tumblr_mvpfhs1jb11r2to8go1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

The most detailed fanpic 88alice has made so far, IMO

>> No.1176015
File: 69 KB, 573x645, doon8fl.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1176020

fuck is this

>> No.1176023

Does she have a tumblr? I'd like to follow her.

>> No.1176026


nope, the closest she has is a twitter and the pixiv account

>> No.1176037


>> No.1176046


>doesn't have a tumblr
>likes doom

she has the old lady beat on both counts
I think I'm in love

>> No.1176059


There's nothing wrong with having a tumblr.

>> No.1176074

Make way motherfuckers, best track coming through!

>> No.1176120

You've got to be kidding, this will always be the best.

>> No.1176124

My least favorite level in DOOM II would be Refueling Base, it's worse when you start off with a low ammo count on your weapons.

What's your thoughts on Refueling Base?

>> No.1176131

I think it's alright.

>> No.1176140
File: 252 KB, 500x376, 1364682442717.png [View same] [iqdb] [saucenao] [google] [report]

Anyone got a wad with levels inspired from asian architecture and such? I just found a Shadow Warrior weapons wad and I wanna give it a try on something else than the original Doom episodes.

>> No.1176167


I think theres aa map in requiem or alien vendetta or another classic megawad that has an asian house with paper walls

>> No.1176195 [DELETED] 
File: 74 KB, 277x395, 1383517849597.png [View same] [iqdb] [saucenao] [google] [report]

Batman Doom MAP06.

>> No.1176207


There's one map in Deus Vult II.

That's pretty much it.

It's very underrepresented in Doom modding.

>> No.1176230

Good luck, she is a Jap on Pixiv. She might not want filthy gaijin piggu around.

To date I wonder what if the Japs loved Doom as it is, or what if they had made it?

>> No.1176260

What wad is that?

>> No.1176275

There was a link to Doom thread on 2ch here a while ago. It's basically the same but less hate-boners.

>> No.1176285

Also loads of kawaiidesu ASCII art of DoomGuy.

>> No.1176295


>> No.1176304

So what's everyone's favorite Doom 2 level?

Everyone always says the map design isn't as good as Doom 1, and maybe it isn't, but there must be something you like about it...

Also, has anyone made a mod that changes Doom's music to the SNES music? Or the 3DO?

>> No.1176308


>> No.1176310

( (___) )
,.--''"''--''"''-., __,,..-、 / ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
|---、 | _,,..-''"_,.-'" < Damn, Japan's got some nice emotes
/_/-,,..-''" _,,..-) \____________
\,,..-''" _,,..-''|"''''"
\,,..''")--''" |
|、: ;| ; : ,|
| |_,,..,,_|
| | --|

>> No.1176313


the autists invade.

>> No.1176314

Emoticons are an art. If you ever meet some reverse weeaboo who thinks Japan has contributed nothing to the arts, all you have to say is (╯°□°)╯︵ ┻━┻

>> No.1176315

That just looks all messed up on my end

>> No.1176341

4chan doesn't support fix-width font on the regular boards

>> No.1176342
File: 222 KB, 449x401, LaughingImps.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1176345
File: 149 KB, 1156x751, ScreenShot034.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1176352

You need to upgrade man.

>> No.1176353
File: 12 KB, 460x296, ScreenShot035.png [View same] [iqdb] [saucenao] [google] [report]

Can't see shit, captain

>> No.1176361
File: 5 KB, 265x211, 1364674206375.png [View same] [iqdb] [saucenao] [google] [report]

Everybody, I think I got a neat idea, I need to see how many people would be interested:
Let's make a /vr/ map together. I'll set up a stream and start mapping, everyone says what they'd like to have in the map and I make it happen. Who would be down with that?

>> No.1176362

1.8.02 is out, man

>> No.1176363

Good idea in my opinion. Be careful with advertising streams though.

>> No.1176368
File: 43 KB, 500x314, GUYS.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1176373

if you guys can pull a good map with that concept...

>> No.1176374
File: 54 KB, 180x172, lolbaron.png [View same] [iqdb] [saucenao] [google] [report]

Damn forgot about that. Is it ok to post a pastebin with a link to the stream?

I'll do it. I swear I'll do it.

>> No.1176375

It's just shaped like a dick. Doesn't mean the design can't be good!

>> No.1176382

No idea. Could always post in the IRC, but that's a bit limiting. Could just go for it and see if the mods don't feel like being dicks about it.

>> No.1176384
File: 367 KB, 625x833, 75847589435.jpg [View same] [iqdb] [saucenao] [google] [report]

>MFW I realized what that is
That a really cute way of saying FUCK YOUR SHIT

>> No.1176402
File: 52 KB, 221x320, garsh.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw no /vr/oom on Zandronum to play Ghoul's World with

It's too spooky for me to play alone ;_;

>> No.1176403


>> No.1176405

>poorest ms-paint skills ever
Oh dear.

>> No.1176408

/v/ pls go

>> No.1176421

What the holy fuck

>> No.1176425
File: 96 KB, 574x733, redbaron3uq.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1176432

>Yippee ki-la vista, bachachas!

>> No.1176450
File: 936 KB, 1920x1080, Screenshot_Doom_20131104_013815.jpg [View same] [iqdb] [saucenao] [google] [report]

One I'm making. "HIC SUNT DRACONES" is the working title.

Also: fucking finally managed to make an animated water flat from scratch. It needs adjusting, but damn this is going somewhere. Apparently After Effects was the solution.

>> No.1176451


Fucking ace

>> No.1176452


>You've replaced some things with higher quality ones. That's neat I suppose
>New title screen music. Kool
>But the game music is the same so it's like, nothing
>AR sounds neat, reload sounds better, I remember complaining about that

>Could you, like, cut the delay on Kicking and Rolling Left and Right? It would make them more useful. Especially rolling. It's ridiculous.
>Hey, try adding forward and back rolling, idk
>It seems like bullets take forever to kill people, but I guess that's because you've restored some of the damage balance

>> No.1176459 [DELETED] 

Why do furfags ruin everything?

>> No.1176462 [DELETED] 


>> No.1176464


Who are ya?

>> No.1176465 [DELETED] 


>> No.1176469
File: 7 KB, 160x114, 1111.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1176470

Now I want to see a WWI game where doom monsters invade for no reason.

>> No.1176475 [DELETED] 

who let the /v/irgins out of containment?

>> No.1176514
File: 59 KB, 800x528, 2222905903.jpg [View same] [iqdb] [saucenao] [google] [report]

I've been tearing my hair out trying to square away that bug where if you kick-decapitate a dude while zerking and you're too close you end up dealing LOADS of self-damage and potentially killing yourself.

Well I've finally tracked down what's causing it and fixed it right the fuck up. The problem is also present in the vanilla Brutal Doom v19 as well.

>> No.1176540

If you're talking about the sprites, oneliners, and rolling, they're already back in.

>Could you, like, cut the delay on Kicking and Rolling Left and Right?

I'm currently experimenting ways to make the special moves more responsive without breaking everything, so expect that to happen soon maybe. Same goes for the kicks. Unfortunately, I don't know of a way for the game to pick up where you left off after performing a kick, and can only cram an opportunity to do one where the code allows it without messing up other sequences. I'm pretty much constantly tinkering and testing so maybe I'll figure something out.

>> No.1176546

Oh well fuck me, I guess I missed the previous update. Though, won't the mutators Mark is coming out with include newer sprites or something?

>> No.1176551

IIRC he's just re-adding them back in with some adjustments maybe. When the time comes I'll take a look at them and integrate those if there are any improvements.

>> No.1176552


Would someone explain to me why does this exist? If I wanted to build stuff a-la Minecraft I WOULD use Minecraft

Also Doom Builder is so goddamn easy to use, you can learn how to map in vanilla and replicate E1M1 in 3 hours or less

>> No.1176558

I don't get why he wouldn't just leave the v18 sprites in while he worked on the v19 ones, but meh, Mark is kinda unpredictable.

>> No.1176559
File: 9 KB, 72x96, abom_eat.gif [View same] [iqdb] [saucenao] [google] [report]

So you actually squished a bug that was persistent in vanilla brutal doom? I may be seeking your advice on coding in the near future.

>> No.1176563

It was a fucking annoying one too. Huge delays between certain special actions.

Speaking of special actions, can you not take enemies as human shields anymore in Brutal Doom? Whenever I try I just end up punching their head off.

>> No.1176568

I'm just learning as I go, though Mark himself doubtlessly knows more than I do about decorate.

>> No.1176574

>though Mark himself doubtlessly knows more than I do about decorate.

well, uh, about that

anyway you should go on irc if you aren't already, there are a couple of decorate-knowledgeable people on there

>> No.1176589
File: 2.68 MB, 400x225, 136.gif [View same] [iqdb] [saucenao] [google] [report]

>though Mark himself doubtlessly knows more than I do about decorate.

>> No.1176613

It would be a fun gametype for 2 teams to have 2 minutes to build forts then attack and defend flags.

>> No.1176614
File: 292 KB, 817x977, doomguy_by_neutral_demon-d6deyz8.jpg [View same] [iqdb] [saucenao] [google] [report]

Yo, Doomers.
What are the most erie, frantic, or bone-chilling WADs you've played?

>> No.1176616

So uh, why is Mark banned, exactly?

>> No.1176618


For acting like a dick when he shouldn't had to

>> No.1176619

I said exactly.

>> No.1176625

Holocaust jokes and harassing people in PM.

>> No.1176630

Acting like a dick when he shouldn't have had to.

>> No.1176635

Repeatedly causing shitstorms, being a supreme asshole, can't take criticism to save his life, etc.

Unless you want the exact post that got him banned, in which case it'd be this one: http://forum.zdoom.org/viewtopic.php?f=4&t=37728&start=15#p718236
That's just the straw that broke the camel's back though, there's a lot more shit that led up to this.

>> No.1176636

>harassing people in PM
Uh, what exactly is the problem with that?
I mean, isn't PM the place to go if you don't want other people to have to listen to you and some other dude arguing?

>> No.1176638

Incorrect, his PM to Eric wasn't what got him banned, someone brought another moderator's attention to the post linked in >>1176635 and that moderator wasn't feeling as tolerant as wildweasel.

>> No.1176648

Harrassing people isn't really allowed on forums, regardless of how it's done.
Even if it was, it spilled over into public view.

>> No.1176665
File: 121 KB, 768x1024, 1377938090538.jpg [View same] [iqdb] [saucenao] [google] [report]

That was definitely a bug. It's now fixed. There's a side effect, however. You can't walk through dying imps anymore since they seem to require a collision box in order for grabs to work. To grab a dying guy, use fatality mode. To smash heads with fists, use smash mode. Fatality mode no longer hits heads, since I've yet to get my wizard license.

>> No.1176667 [DELETED] 

>I am yet to see a list that points out all these "bad design decisions" that everyone loves to talk about, and also suggest ways how to solve them.

Well, here's one Mark, you know the sound of blood splattering against the floor and walls? Yeah, that sound is really fucking annoying and exaggerated, and not in a fun way, in an annoying way, it's so goddamn loud that you can't hear the rest of the game (it's somehow louder than gunshots, INDOOR gunshots), and it's made worse by enemies gibbing sounding like someone is launching strawberry jam through a firehose.

Where's the sound of bodyparts bouncing and impacting with dull thuds and rolling/sliding along the floor? Where's the sound of bone fragmenting, snapping, and hitting the floor? Where's the sound of lungs ripping and tendons snapping?

That said, I always loved the plasma deaths, those were always cool.

>> No.1176673

>I am yet to see a list that points out all these "bad design decisions" that everyone loves to talk about, and also suggest ways how to solve them.

Well, here's one Mark, you know the sound of blood splattering against the floor and walls? Yeah, that sound is really fucking annoying and exaggerated, and not in a fun way, in an annoying way, it's so goddamn loud that you can't hear the rest of the game (it's somehow louder than gunshots, INDOOR gunshots), and it's made worse by enemies gibbing sounding like someone is launching strawberry jam through a firehose.

Where's the sound of bodyparts bouncing and impacting with dull thuds and rolling/sliding along the floor? Where's the sound of bone fragmenting, snapping, and hitting the floor? Where's the sound of lungs ripping and tendons snapping?

That said, I always loved the plasma deaths, those were always cool.

>> No.1176675

Can you please tell me what is causing this? I double-checked all gore actors and I couldn't find anything.

>> No.1176678


>> No.1176681

Oh shit yeah! I remember that one! It was kickass!
Did they ever make more of that?

>> No.1176686

It's actually pretty simple. Under MELEE, the projectiles governing berserk kicks have -NOEXTREMEDEATH

That's somehow tied to the self damage. But I've also set the super kicks to the SuperKick damage type and defined the proper states for that type across all relevant enemies so it still does the ExtremePunches effect when hitting a guy. You just don't completely gib them outright.

I could be wrong on all of this though, but that's what I've found through trial and error.

>> No.1176691
File: 97 KB, 1280x1024, RTC-3057.png [View same] [iqdb] [saucenao] [google] [report]

>Did they ever make more of that?
Not really.


The wad ended on a cliffhanger...

>> No.1176695
File: 812 KB, 320x200, 4564.gif [View same] [iqdb] [saucenao] [google] [report]

I hate when this shit happen.

>> No.1176702

Guys, please dont hate me for asking but I can't find any proper answer.
I loaded the wrath of Cronos mod mentioned on the F.A.Q and everything is fine except that when I select new game, no matter what the difficulty I pick, the game starts with the doom 2 campaign levels instead of whatever levels it should have.

What can I do about it?

>> No.1176705


I made a mutator for Brutal Doom. It makes Nazis drop MP40's, and it also makes rocket launchers have a 50% chance of being grenade launchers, and plasma guns a 50% chance of being railguns.

>> No.1176720

Wrath of Cronos doesn't come with new maps.

>> No.1176760
File: 35 KB, 640x480, Space_Station_Omega.png [View same] [iqdb] [saucenao] [google] [report]

Doomguy is dead but he's still talking, this man is unstoppable.

>> No.1176780


This makes me laugh more than I expected

>> No.1176785

Anyone else find themselves enjoying the first Doom more than Doom 2?

>> No.1176786

Reminds me of that dying one-liner from Redneck Rampage.
>I farted, it's wet, and I don't want to move.

>> No.1176787

Pertinear everyone actually. Doom 1's level design is legend, Doom 2 is stuffed with filler.

>> No.1176793

Cool, just coming back to it after playing it as a kid. Wondering if it was just me.

>> No.1176796

nukage onsen. yep she's japanese all right

i wish this actually worked not instantly redirected to a "prease legister" nag page

>> No.1176797
File: 3 KB, 115x126, 1268781416026.jpg [View same] [iqdb] [saucenao] [google] [report]

>MFW hunting down Cacos and Lost Souls with homing missiles

>> No.1176807

>There's one map in Deus Vult II.
and a remake in grid32.wad http://www.doomworld.com/idgames/?id=1021
it's not very good, iirc it was pretty annoying, but mentioning for the sake of completeness

>> No.1176810
File: 322 KB, 1280x1024, Screenshot_Doom_20131104_010314.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1176813

rinking to wikia... shamefur dispray

>> No.1176816

The level: Unholy Realms map 03

>> No.1176837
File: 74 KB, 420x420, larrydoom6yg.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1176841
File: 687 KB, 1786x705, rbutl dumb.png [View same] [iqdb] [saucenao] [google] [report]

>go to download brutal doom in the hopes that mark has updated his credits and I can find out where he got his punch sound from

>find this

>> No.1176846

Not bald, horned, and naked equals no boner.

>> No.1176849
File: 85 KB, 420x600, killercacosgame1zm.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1176861

What are the mods called that change the color and tone of the game? I saw a few posted here before

>> No.1176863

palette swaps?

>> No.1176902

eh, it's been done...

or you could just post your username on one line and a subtlely disguised name of the streaming website on the next, pastebin seems like overkill to me

>> No.1176909

well that looks... well, fairly radioactive to be honest, but neat nonetheless, can you post it as an animation?

>> No.1176913


>> No.1176918

>Metroid Prime reference
muh nigga

>> No.1176925


Who the fuck keeps making these? They're so great

>> No.1176934


>> No.1176946
File: 33 KB, 747x295, 156829864789.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1176962



>> No.1176972


>> No.1176978

Try to find a vid on youtube maybe? I don't think I've ever played "Epic".

>> No.1176985


>> No.1176986

Use the bookshelf on the second floor of the cabin, then shoot the switch above the one at the bottom of the stairs.

>> No.1177093

>ace of spades in doom
brb making a shitty mod

>> No.1177137

>So uh, why is Mark banned, exactly?
hey Marrub can you put the answer to this in the FAQ or something...

>> No.1177169

who that bitch at the end

>> No.1177190

Gina, the protag of Unreal

>> No.1177206
File: 70 KB, 640x480, MM.jpg [View same] [iqdb] [saucenao] [google] [report]

>Playing Mayhem Mansion wad
>Shit is getting 2spooki
>Get weird boner from the lip enemies

>> No.1177217
File: 28 KB, 512x232, 1380798419789.png [View same] [iqdb] [saucenao] [google] [report]

>That Duke Nukem voice

>> No.1177232

the team moved on to doom3 modding iirc.
doing this: http://tfuture.org/phobos/

>> No.1177236

is one of you this guy? (not really...)

>> No.1177237

holy shit

>> No.1177241

What if the Imps are heavily infected hoomans (just like in the Doom movie) that got in contact with heavy diabolical entities beyond their control? What if the -so infamous R667 monster- Shadow is actually an imp's demonical soul?

>> No.1177243

I've been having trouble writing batch files for my doom mods recently, in this case Winter's Fury and Brutal Doom sperglord edition. I have them set up in the exact same way as the doom megapack from way back that we used to pimp out in the threads. My old files are fine, but any new ones I've been writing just boot up doom normally. I'm an ocd person about organization, can any anon help?

>> No.1177247

What if the Imps are just lesser demons from Hell?

>> No.1177251 [SPOILER] 
File: 205 KB, 1024x1013, Big-juicy-Burger-1024x1013.jpg [View same] [iqdb] [saucenao] [google] [report]


What if the imps are magnificent beef, bacon, and cheese burgers with a nice layer of tomato and lettuce sprinkled with a tangy and creamy sauce?

>> No.1177254

In Doom 3, the part where you see an xray of an imp's head on a monitor, I was hoping there'd be some tweeest about the skull being identical to that of a regular human, and the DNA to also be that of a regular human. It would have implied some hellish force making the Imps what they are through some purely mechanical means. Mechanical in the sense that something physically made them into that would chemicals or mutagens and shit.

>> No.1177256

*without chemicals or mutagens

>> No.1177269


if you haven't already seen the Doom movie, i think you will like it

>> No.1177270

how did he get Jon to help him out?

>> No.1177291 [DELETED] 

In which case I'd om nom nom[/url] them all immediately!

>> No.1177297 [SPOILER] 
File: 35 KB, 510x383, manvscheeseburger-1.jpg [View same] [iqdb] [saucenao] [google] [report]

In which case I would be forced to Om nom them all immediately.

>> No.1177307
File: 2.21 MB, 320x240, Sequence 01.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1177316

thanks, that's very good!

>> No.1177324

I don't think Jon's got anything better to do nowadays. Plus I'm fairly certain he has a YouTube channel called DukeLovesYou or the like. Either he's got nothing better to do, or it's someone who's a damn good Duke impersonator.

>> No.1177339

Someone posted a vocaroo of that a while back in the threads and then never said anything else about it.

>> No.1177345


Seems like something else.

>> No.1177486

what if doomguy's weapons could be improved by the tome of power?
chainsaw: attacks all enemies in front of you
fists: demon claws (HP drain, can send imp/noble projectiles with altfire)
gun: sharpshooter (bullet penetrates the enemy and jumps to the next one if it's close enough)
shotgun: faster reload
SSG: incendiary
minigun: shock (paralyzing)
rocket launcher: homing
plasma: freezing
BFG: dominator (hitscans deals a lot less damage, enemies hit fight on your side)

yay or nah?
(it's just ideas in the wind anyway, i couldn't code/sprite that for shit)

>> No.1177498
File: 14 KB, 318x216, asteroid_earth_impact.jpg [View same] [iqdb] [saucenao] [google] [report]

what if doomguy's weapons could be improved by the tome of power?
>tome of power

>> No.1177515

At the late night...
double feature...

>> No.1177523

>plasma: freezing

>Superheated gas freezes things

>> No.1177529

>not cold fused plasma
Also, it's a game, we shouldn't limit ourselves with reality constraints.

>> No.1177532

>on mars

>> No.1177542

They would need them eventually.

>> No.1177556

Well there are a couple of trees growing in outdoor areas.

Speaking of which, a biodome/hydroponics level would have rocked.

>> No.1177606

It was a problem with the head hitbox actor. It had no damage specified for a "Extremepunches" or a "Kick" death, and hitting it with a berserk punch or kick was automatically going for the Xdeath state, which causes an area damage type which the player is not immunized. To fix this, you just need to go to the HEAD_SYS lump and add this state for the HeadshotTargetBase actor:

TNT1 A 1 A_SpawnItem ("HeadshotHit", 0, 0)
TNT1 A 1

Thanks for helping me to solve this.

>> No.1177608

I wanna make a monster that combines skullattack with vileattack. Flying uppercut!

>> No.1177624

by the time they would have mars terraformed they would probably need new chainsaws
in doom 2

>> No.1177627 [DELETED] 
File: 159 KB, 630x700, BugsBunnyVisitsHardCandy.png [View same] [iqdb] [saucenao] [google] [report]

>Mark on /vr/
Who invited this autist

>> No.1177635

i find it hard to believe that's him, but i'm willing to be proven wrong somehow

>> No.1177636 [DELETED] 

You mean sergeant mark IV cyber commando from blood dragon??

I think he's pretty cool!

>> No.1177638


[lels internally]

>> No.1177649 [DELETED] 

Sagt. Mark IV is ok. But there are worse people. Like Hitler, Impse or Doomkartguy.

Sgt. Mark IV should be unbanned, he did nothin wrong

>> No.1177669

I have the day off today, can any of you guys recommend me a weird/abstract good WAD to play?

>> No.1177681

Mayhem Mansion
Lost Episode
Beyond Reality

>> No.1177690

The archives don't lie, anon.

>> No.1177698 [DELETED] 

Yea. He was actually ok. But I like him though. Brutal Doom introduced me to Doom. Was wesome. Cant play any other mod without BD

>> No.1177726 [DELETED] 

>Cant play any other mod without BD
Why is this always the case with people whose first mod was Brutal Doom? You don't see this with any other mod, nor with people who played other mods prior to Brutal Doom. Is it really that good in your opinion that you think that no other mod could hope to compare (even though you've never tried anything else), or is it just ignorance? I'm seriously confused here.

>> No.1177730 [DELETED] 


I'm pretty sure it's just a few retards, or the same retard, trying to derail the thread, it's happened before mind you.

>> No.1177746 [DELETED] 

But it doesn't just happen here, you see it on Doom forums as well - there's a reason the BD fanbase has such a reputation for complaining about maps designed for vanilla Doom being impossible with Brutal Doom.

>> No.1177751 [DELETED] 


That's true, but based on what happens here every now and then, I'm sure a few people come here to intentionally cause ruckus, and are mostly successful in doing it because Burtl dum is such a touchy topic in the Doom community.

>> No.1177776 [DELETED] 

That sounds retarded

>> No.1177782

Soon I'll have some free time, then I need a very long WAD where to spend it. Can you help me?

>> No.1177787

Armadosia is a 32 level megawad and many of them take over an hour to finish

>> No.1177810 [DELETED] 


You made me sad. Pls go.

>> No.1177842


terminus is the next sgt mark iv

>> No.1177848
File: 239 KB, 993x779, THE HAPPENING.jpg [View same] [iqdb] [saucenao] [google] [report]

Umm... g-guys

we rbutl dum nao

>> No.1177857
File: 2.00 MB, 300x300, 1379999259654.gif [View same] [iqdb] [saucenao] [google] [report]

guys, its over. brace for the oncoming scrub flood.

>> No.1177861
File: 30 KB, 700x525, 29.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1177869


>> No.1177884

Thanks for nothing Slowtaku.

>> No.1177889
File: 308 KB, 1543x2719, doomwads2.jpg [View same] [iqdb] [saucenao] [google] [report]

Keep updating this shit kids.

>> No.1177891

>maxed out the filters and AA first thing
>jumps to skip obstacles
I love brutal doom but this is painful to see

>> No.1177894
File: 53 KB, 680x599, 8b8.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1177902
File: 12 KB, 291x301, Shh I Doctor Now.png [View same] [iqdb] [saucenao] [google] [report]

Master Chief, obviously. The numbers check out.

I'm kidding I'm kidding.

>> No.1177904

congratulations on your great success

>> No.1177905
File: 1.38 MB, 1543x2719, doomwads.jpg [View same] [iqdb] [saucenao] [google] [report]


>Implying the original image wasn't a jpg

Capcha: organdy tryhard

>> No.1177906

>not running
>using texture filters
>doesn't know about fullscreen hud
>crediting brutal doom for GZDoom features
>jumping to skip half of map03
>"this is the work of one guy"
>"[the original doom music] does not sound good right now"
somebody kill me so i don't have to

>> No.1177910
File: 24 KB, 737x340, ss (2013-11-04 at 02.41.57).png [View same] [iqdb] [saucenao] [google] [report]


>> No.1177912

at least he didn't pronounce sega "sagger"

>> No.1177914
File: 171 KB, 1024x768, 6jFB2sq.jpg [View same] [iqdb] [saucenao] [google] [report]


I know you're joking but I hate that fucking video anyway.

>> No.1177916


man why is he such a smug cunt

fame really goes to some people's heads, even shitty e-fame

>> No.1177918
File: 54 KB, 294x360, llosysje.gif [View same] [iqdb] [saucenao] [google] [report]

What are you? Jelly?

>> No.1177919

he's also british and fat. pretty much a given if you're a fat brit you're gonna be a smug turd to everyone.

>> No.1177920
File: 29 KB, 253x350, 58579.jpg [View same] [iqdb] [saucenao] [google] [report]


Don't even need to be fat.

>> No.1177923
File: 77 KB, 524x612, tbmoleface.png [View same] [iqdb] [saucenao] [google] [report]

it's tough living your whole life with a disgusting mole on your face, it's probably shaped his entire personality and lifestyle.

>why do you think he rarely shows his face in videos

pro tip: cause he's ugly

>> No.1177960


fuck off SArais

>> No.1177972


good god #zdoom is exploding in trying to defend him
why would you defend this shitcunter

>> No.1177979

>trying to defend him

You better be rusing. Defending TotalBiscuit?

Give names, NOW

>> No.1177980


Impse, Mark, wildweasel, Terminus, Doomkartguy, Eric and so on

>> No.1177986 [DELETED] 

remember mods/jans, he is a well-known ban evader

>> No.1177987

"you should be thanking me"

no i'd rather the community stay small and knowledgable. it may sound elitist but it gives a vastly improved signal to noise ratio.

>> No.1177992 [DELETED] 


>> No.1177997

I'm in there, and I can vouch that Eric and Impse AREN'T vouching for TB or Mark

>> No.1178001


Impse (imx) isn't even in #zdoom, hell, I've actually never seen him logged in on that channel

>> No.1178005
File: 1.12 MB, 152x168, 1280253911969.gif [View same] [iqdb] [saucenao] [google] [report]

>Today's thread
Good god guys, if he wants to recommend brutal doom, it's his fucking opinion. Are you guys really this bum-sore about something so trivial? All you guys talk about anymore is community drama.

>> No.1178006 [DELETED] 


>scroton is a fucking nutter

>> No.1178015
File: 38 KB, 500x375, 3GIRMVw.jpg [View same] [iqdb] [saucenao] [google] [report]


>defending TB

hahahahahaha sure

>> No.1178016


I've been lurking the threads for the past week, and it's been a fucking hurricane of butthurt, anger, and bitching like children in middle school.

Do you guys even play DOOM anymore

>> No.1178020

There's this idea that the community should get used to YOU rather than you getting used to the community

Which is reflected in /a/'s eternal struggle in one-page threads.

>> No.1178021

Yeah, most of the actual shit that happens is on the IRC channel. The threads are pretty much just the excrement of forum drama and the likes.

>> No.1178023


>for the past week

That's bad, because you choosed a bad time to join. For starters, we all knew deep inside us that this was going to happen sooner or later, there was so many signs around the community warning us about it but we weren't sure WHEN it would happen

Two months back you wouldn't see this kind of stuff in our threads, like, at all.

Just a matter of time for everything to be gone with the wind, there's no need to alarm.

It's KDiZD all over again

>> No.1178028 [DELETED] 

DOOM community is full of insecure furry manchildren, old news

>> No.1178046
File: 136 KB, 800x990, eleanor roosevelt.jpg [View same] [iqdb] [saucenao] [google] [report]

Great minds discuss ideas; average minds discuss events; small minds discuss sgt Mark.

>> No.1178050

>Great minds discuss ideas

Great minds EXECUTE ideas.
Ideas are ten a penny, anyone can talk about them.

>> No.1178090 [DELETED] 
File: 34 KB, 399x257, 12 year old.jpg [View same] [iqdb] [saucenao] [google] [report]

Brutal Doom is awesome! How do I teabag enemies?

>> No.1178101

The funniest thing is, TB is just catching up with something that has been going on for more than 2 years.

He might bring more people because of it, yes, but not in the levels of what PDP did with the Ghouls' series. Even it makes me wonder if TB did that move hoping to get a similar effect.

Is it usual for him to catch about things the way Slowtaku does too?

>> No.1178115
File: 61 KB, 499x393, 1377386237940.jpg [View same] [iqdb] [saucenao] [google] [report]

>This is the work of one guy

>> No.1178117
File: 13 KB, 300x207, 5220226613_0708cd7c5d-300x207.jpg [View same] [iqdb] [saucenao] [google] [report]

How can u play games with shit graphics like dat?

>> No.1178118

Reminder that you are giving such people attention by clicking on their videos and articles.

>> No.1178120
File: 2 KB, 513x114, ss (2013-11-04 at 05.07.35).png [View same] [iqdb] [saucenao] [google] [report]

I know you're lurking the fuck out of our threads.

What a fucking pussy you are

>> No.1178123

who are you speakin to

>> No.1178135
File: 30 KB, 653x336, ss (2013-11-04 at 05.07.07).png [View same] [iqdb] [saucenao] [google] [report]


>> No.1178150


All skill :)

>> No.1178152 [DELETED] 

nobody cares nerd

>> No.1178159
File: 26 KB, 436x259, crocodiledundee1.jpg [View same] [iqdb] [saucenao] [google] [report]


You call that skill?

No, this is skill


>> No.1178164


>> No.1178171

>picked up yellow keycard

Well, alright.

>> No.1178173

W-well, it still took a lot of planning.

>> No.1178192 [DELETED] 

How do I turn on crosshair in brutal doom?

>> No.1178195 [DELETED] 

And so it begins

>> No.1178198 [DELETED] 

>taking it seriously
>giving it attention

>> No.1178209

TAS is built on almost pure knowledge on a level that far exceeds even the most ridiculously-skilled players. If you're such a naysayer, go beat a TAS record.

>> No.1178213

So what's some wads that work with zandronum that do the same job as beautiful doom?

>> No.1178250

The doom community is actually very big.

>> No.1178260 [DELETED] 

Confirmed to be pop-reading business retard who majored in something retarded.

nice low iq you got there, you'll never be rich faggot

>> No.1178263 [DELETED] 

or pop-business books i should say

>> No.1178265

Too late for that, anyway.

Brutal Doom brought a shitload of fucking mongoloids who don't know how to to mod for shit asking "duur how do i ad wepuns?!?!?!"?"

>> No.1178267 [DELETED] 


>> No.1178284
File: 74 KB, 640x496, 1378619838139.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing Doom co-op

>that one guy who tries to speedrun every level, using techniques that wouldn't even be possible in the vanilla game

>> No.1178289 [DELETED] 

No, that's true. Even Thomas Edison said genius is 1% inspiration and 99% perspiration.

>> No.1178293


>> No.1178294
File: 9 KB, 150x150, Cacodemon.gif [View same] [iqdb] [saucenao] [google] [report]

BLAM chuk-chik
BLAM chuk-chik
BLAM chuk-chik
BLAM chuk-chik
BLAM chuk-chik
BLAM chuk-chik

>> No.1178296


>Not reinforcing vanilla settings (no jump, no crouching)

MAP07 becomes a joke without 'em

>> No.1178305


Can someone add Hell Ground? It's by the same guy who made Epic and Epic 2, but I think it's superior to both. Fun levels, decent challenge, AMAZING atmosphere. It's my favorite WAD.

>> No.1178307

Yes. Brutal Doom is the "y kant metroid crawl" of wads.

>> No.1178313 [DELETED] 

>some guy said this
>therefore true

stupid tranny

>> No.1178317 [DELETED] 

Thank god for the report button.

>> No.1178321 [DELETED] 

No evidence found AHAHAHA FUCKER

>> No.1178324 [DELETED] 

Announcing report.

>> No.1178325
File: 3 KB, 126x126, 1278207039778.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1178341

But anon, it only takes 3 BLAM click-cluck-clacks before HBRBLRBLRBLRB

>> No.1178349


Sometimes it takes only two.

>> No.1178354

>i'd rather the community stay small and knowledgable.

You want a community like this? Go join the Marathon community. Seriously, after the Halo fans moved on to other games, Marathon's community literally is nothing but a handful of Devs for their one sourceport, and trekkie-tier nerds who discuss extremely pedantic aspects of the game's lore to the point that obvious typos are cause for debate.

That community is small and knowledgable -- it's also dull and incapable of getting anything done because of exactly how small it is.

>> No.1178357

Yeah but the difference is, Doom is actually a good game. Marathon isn't.

>> No.1178364
File: 91 KB, 600x854, 1294707600875.jpg [View same] [iqdb] [saucenao] [google] [report]


You fucking take that back right now.

>> No.1178368

It's okay, he's just an insipid attention whore.

>> No.1178372

Marathon's problems are almost soley derived from its tiny community.

>not enough people care to fork or improve their sourceports
>not enough people care to play online, thus leading to boring online play
>not enough people care to develop sites for the community to use, leading to unreadable 90's era shit like forums.bungie.org

Whether marathon is "good" or not is debatable; that it's tiny community is a deteriment to it's development is, however, obvious.

>> No.1178374

With the regular shotgun it takes about six hits.

>> No.1178376
File: 49 KB, 500x333, 13767930487.jpg [View same] [iqdb] [saucenao] [google] [report]

BLAM click-cluck-clack

>> No.1178385
File: 97 KB, 1024x768, bfg.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1178389

What exactly is bad about it?
>inb4 its bad because it isn't doom

>> No.1178392 [DELETED] 

suck a dick sevenleaf

>> No.1178393
File: 205 KB, 480x272, ambulance.gif [View same] [iqdb] [saucenao] [google] [report]


Maze-y level design in 1, no music in 2/infinity, shitty devs for a subpar source port, but that's it.

>> No.1178395


>> No.1178396

Sorry. I thought we didn't like Marathon!

>> No.1178401

>shitty devs for a subpar source port

Like >>1178372 said, Marathon's "problems" can pretty much all be traced back to its community lead by elitist cunts.
Aleph One is great for vanilla but does an unbelievably terrible job at enabling modern audiences to enjoy it like Zandronum/ZDoom do.

It's like if the only way you could play Doom was with Chocolate Doom--and nothing else, ever.
You might say "well it's still doom so i'm fine with that", but how many times have you even done something as simple as opened up the console?

>> No.1178405
File: 206 KB, 1031x1091, zOYUmON.png [View same] [iqdb] [saucenao] [google] [report]

we don't like aleph one.
we LOVE marathon.

>> No.1178414 [DELETED] 
File: 7 KB, 270x260, 1374803193902.png [View same] [iqdb] [saucenao] [google] [report]

God, just fuck off already.

>> No.1178416 [DELETED] 

>oh wow doom guy so kool nd badass wow hey guys why cant i look up or down omg so retro what a nerd XD

>> No.1178419 [DELETED] 

>modern audience
Sorry I don't want to play with stupid immature manchildren and kids, socialist.

>> No.1178423 [DELETED] 


There's that word again!

>> No.1178424 [DELETED] 

>but how many times have you even done something as simple as opened up the console?
what the fuck are you going on about? are you saying we should support computer illiterate retards

>> No.1178426

obviously not the same guy, but my issues with marathon are as follows:

>debatable map design in vanilla game
I have to be honest. Bungie's level design is pretty poor IMO. Between wandering around in circles for hours looking for "that one switch", to the complex platform movement puzzles in some levels (mainly looking at M1 here), the maps wear one thin and kinda get annoying.

>not enough mod community content
In doom, if I get bored playing vanilla, I have a million billion wads and megawads I can DL, fire up and play. Marathon has less than 10...

>Ease of modding
I like modding, mapping etc. With doom, I have an extensive arsenal of map editors, WAD editors, and resource editors that I can use on the multiple modern OS platforms I use throughout my household.

Marathon literally has it's dev tools published...however, they're also for ancient version of Classic Mac OS, and thus need complex emulation in order to run.

Outside of that, all marathon has in terms of mod tools is a suite of buggy, poorly written tools by hoge piyo, which aren't even 100% documented in english -- not his fault being a japanese, but it's still a detriment given that most mthon modders are westerners.

>horribly bad network design.

Basically, marathon/aleph one doesn't have the ability to run dedicated servers and games cannot be joined once launched.
this shitty network infrastructure means you can almost never find a game....

>community site's are often dead or unusable
This isn't a problem with the game per se, but many of the forums that cater to mthon are either dead, have uptime issues, or are simply awkward to use.

Don't get me wrong, I love marathon, but to say it doesn't have issues is a poor assertion. Doom is objectively better IMO, however, I believe marathon is disadvantaged by two things:
>its sourcecode was released far later than doom's
>small community

>> No.1178427 [DELETED] 

>angrily cursing even after the other party has apologized and attempted to diffuse the situation

I bet you're a real hit at parties.

>> No.1178428 [DELETED] 
File: 20 KB, 160x160, watakid.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's one.

>> No.1178431 [DELETED] 

>computer illiterate retards are the ones using svars and cvars, and debugging their mods with simple console commands

Are you this big of a stupid fuck?

>> No.1178436 [DELETED] 

See also:

>> No.1178437 [DELETED] 

Wow that takes a lot of intelligence WOW

>> No.1178438 [DELETED] 

Yes, we see you are quite the samefag.

>> No.1178439 [DELETED] 

What are you even arguing? I don't understand how you can possibly equate "using the console" to "computer illiteracy" - they don't logically connect in any possible way.

>> No.1178441
File: 42 KB, 504x385, Screenshot from 2013-11-04 20:36:32.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1178447

don't you get it? you're computer illiterate because using CVARS and SVARS is inanely simple and comprable to using trainingwheels when seen next to getting the same results in DEHACKED.

>> No.1178451


Pretty sure he thinks the console was in vanilla Doom.

>> No.1178454
File: 85 KB, 500x690, aliceweirdshit.jpg [View same] [iqdb] [saucenao] [google] [report]


The true Icon of Sin in Brutal Doom is the most metal thing I've ever seen and ever will see. I had a nightmare about it towering over my home city.

>> No.1178459
File: 355 KB, 661x721, 1359277256604.png [View same] [iqdb] [saucenao] [google] [report]

>terminus is the next sgt mark iv

Holy fuck

>Brutal Doom has released its (supposedly) final update
>Shitaku shares Samsara with the audience we don't want
>Samsara becomes the next Brutal Doom as the latter's audience looks for something new to play

At least Terminus is nothing like Mark

>> No.1178463

>see that message

though for some reason, it didnt work as well as the doom one, maybe it was the way the models worked or something

>> No.1178470

>I had a nightmare about it towering over my home city from a mile away

>> No.1178471

Maybe I'm misremembering things, but most of the enemies in Doom 3 didn't seem to have any kind of noticeable pain state. They just go right on attacking until they die.

>> No.1178473

If you could have nightmares about something in BD, try playing Unloved all the way through with the correct brightness settings...

you'll be dreaming about shadows waiting for you in the dark corners of your bedroom...staring with their dull red eyes and quietly chittering away like the unworldly things that they are...

>> No.1178475

IIRC, you could knock imps down if you shot them close enough with the shotgun.

I didn't much like doom 3, so I didn't play enough of it to be able to tell more.

>> No.1178476


It was more the spectacle of the flames in the sky as the backdrop and that huge thing appearing out of nowhere and roaring, holy shit.

After the disappointment of the original icon of sin basically just being a wall texture the fact that they put real effort into animating it and giving it lots of different attacks is deeply appreciated.

>> No.1178480

Shalom! Newfriend!

>> No.1178483

ah, I get you. It was a cool bit of animation...

BD for me isn't scary or horror-ish enough for me to nightmare about it, though. When I play BD, or anything by mark really, my thoughts are more tenacious D or Dethclock -- rediculously metal for the sake of being rediculous -- moreso than "oh shit, did he died? I better be scared".

>> No.1178503
File: 67 KB, 500x347, 1366161517852.jpg [View same] [iqdb] [saucenao] [google] [report]

>looks at comments

>> No.1178504

Just beat Primary Gold. It was pretty fantastic.

>> No.1178505

>lo wang
>kyle katarn
Yes do these. caleb is overrated

>> No.1178510

oy veh. if all of these wishes were granted, samsara would be gigabytes.

>> No.1178512

>give all, give health 1000
>dies again

>> No.1178516
File: 340 KB, 750x2100, Samsara Chart.png [View same] [iqdb] [saucenao] [google] [report]

Oh fuck, I forgot I had this rollchart around. Any way I can improve it?

To be fair, these kinds of faggots are at least better than those who play Brutal Doom exclusively, expecting every wad to be compatible and played with it.

>> No.1178526

I like Caleb enough, I just wish that the shitty addon that almost every fucking server uses was just...less shitty and broken.

>> No.1178528


Everyone wants that.

>> No.1178532

What happened to that D64Guy template thingy that got posted a few threads ago?

>> No.1178534


>get all 200 and 200 on health and armor
>IoS screams
>Minus 68 of health

Such is life in the Jelly mapping zone

>> No.1178539
File: 528 KB, 959x1200, The_Widow_(Boston_Public_Library).jpg [View same] [iqdb] [saucenao] [google] [report]

So what is the progress on Gina anyway?

>> No.1178542

At the point that you're failing this bad, you know it's simply time to IDDQD and forget about it.

>> No.1178545


Ah, and guess what, no matter where you hide, if the motherfucker screams, you're fucked, your health will go down because OMG SO COOL REVAMPED IoS

>> No.1178550

I don't know, I'm not the dev of Samsara

Last footage I saw was on the trailer

>> No.1178551


theres a megasphere hidden in the upper right corner of the map, to reach it you must jump the fuck out of some ledges and shit

That IoS fight is so no-vanilla compatible

>> No.1178554


It's still there.

>> No.1178557

I almost fucking lost my shit laughing when that thing popped out of the ground like that.


>> No.1178561

Mind linking it?

>> No.1178563
File: 5 KB, 320x200, tumblr_inline_mvqbqtpwlX1re3uge.png [View same] [iqdb] [saucenao] [google] [report]

Ahhhh, bump limit, at last

Let's all enjoy the fuck out of it

>> No.1178565
File: 15 KB, 317x281, Viscera shoot interview.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1178575


https://copy.com/ysE9DmdpLc3C for zandro

>> No.1178578
File: 15 KB, 250x183, welp.jpg [View same] [iqdb] [saucenao] [google] [report]



there goes the last amount of respect i had for mark

motherfucker cant stand someone getting a little attention

>> No.1178579

Its scream only hurts you if it has a line of sight to you.

You guys are always complaining about how anticlimactic the Doom 2 final boss is. Now you're complaining because someone tried to improve it? The fuck is wrong with you? Stuff like this is literally the reason Decorate exists.

>> No.1178582

>if it has a line of sight to you.

read >>1178545, aahhh I tried to hide everyfuckingwhere and nothing worked

the first scream ALWAYS hits you no matter what

>> No.1178591

>I tried to hide everyfuckingwhere and nothing worked
The problem is somewhere between your chair and your keyboard.

>> No.1178594

Alright alright, I'll lay off. This IS the first time I've seen someone try to improve the IoS without just changing the map. It's a shit sandwich but it's better than every other IoS replacement.

What it needs is rotations from a strong spriter. I don't see why it should turn billboard style like that, makes it feel very very crappy to look at.

>> No.1178596


nice counter-argument, pal


The problem is, not even the IoS itself blends with each part of his body. His chest if my memory serves me right comes from a redesign from the mobile Doom games, and the rest of it looks weird as shit

You will need a master spriter to get, at least, some decent angled sprites of it.

>> No.1178601

>You guys are always complaining about how anticlimactic the Doom 2 final boss is.

Not really

>> No.1178604

This music needs to play during the battle:


>> No.1178606

Yeah, did Mark work on that himself or something? He really should have sniffed around for a good spriter. But then, he probably alienated all his resource-makers by this point.

>> No.1178610

Why not replace the IoS entirely with something larger than a Cyberdemon and the ability to dodge?

A lot of bosses made for Doom and Doom engine stuff tend to not really be that interesting and are just stationary or somewhat slow but sturdy enemies.

Like Korax, D'Sparil, Cyberdemon, that R667 black Cyberdemon recolor, Mark's IoS, that thing at the end of UAC Ultra, that Cyberdemon recolor at the end of Threshold of Pain and whatnot.

I always found the three Hexen bosses before Korax to be more interesting.

And good boss fights can be done, just see Soulcrusher if you want to see good boss fights. Even if the final boss(When I played it) was just a recolor of that Hulking Alien from Redneck Rampage, it was a real solid boss fight and a good way to end the mod.

>> No.1178616

Boss fights should be nigh impossible and only possible to be defeated by the best of best players.

>> No.1178620

Also bringing up Soulcrusher again, there was quite a few bosses in there and each had different methods of attacking.

The level set could have been better, but the boss fights were the highlight.

>> No.1178625 [DELETED] 




>> No.1178626 [DELETED] 


>> No.1178634 [DELETED] 

Screenshot of what?

>> No.1178636 [DELETED] 


huh? what happened?

>> No.1178640 [DELETED] 
File: 199 KB, 1593x183, Screen.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1178645 [DELETED] 


Was he actually in there? I mean, I could pretend to be John Romero in Zandro any time

>> No.1178657 [DELETED] 


Yeah, some nerd is votekicking me from a server and thinking it's an accomplishment.

>> No.1178658 [DELETED] 

trolled hard

>> No.1178676 [DELETED] 

>gets votekicked out, which lasts for only about five minutes on one single server
not even trolled

>> No.1178679

test, is cloudfare down or sumthin?

>> No.1178696
File: 3 KB, 927x27, www.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1178702


what, testing a vanilla-focused project on a server from a zdoom-based port? Or the wad filename?

Also I'm fucking hoping they get to release it before december, has anyone played the beta yet?

>> No.1178703

Doom The Way ID Did.

It's a REALLY well done boom-compatible megawad.

>> No.1178746


I think I know what it is


The previous link is the current beta, marked as e6, the server shows e9


>> No.1178856 [SPOILER] 
File: 134 KB, 500x385, url.png [View same] [iqdb] [saucenao] [google] [report]

Oh man, OH MAN. The secret maps in Doom 2 The Way id Did....

>Pic sort of related, possible spoiler

>> No.1178862

>what, testing a vanilla-focused project on a server from a zdoom-based port?
yeah they tested the first one in 2011 on odamex. it would be good if they could do that again.

>> No.1178956

I just beat CYRC01 in 2:55.4444 seconds. :0

>> No.1178985
File: 360 KB, 1280x720, Screenshot_Doom_20131105_030127.png [View same] [iqdb] [saucenao] [google] [report]


Get on my level, scrub.

>> No.1179002


>> No.1179004
File: 72 KB, 426x458, 1325837472450.jpg [View same] [iqdb] [saucenao] [google] [report]

how the fuck

>> No.1179007
File: 124 KB, 640x480, M1 v0.0 Demo Title Screen 1.png [View same] [iqdb] [saucenao] [google] [report]

>all marathon has in terms of mod tools is a suite of buggy, poorly written tools by hoge piyo

That was true, like four years ago maybe, but stuff has come out since then. I miss Forge and Anvil too, but you can do almost anything you could back then with Weland (plus VML and Atque) and ShapeFusion. And maybe a little more.

There's a stickied topic in the Pfhorums' Editing subforum with all the editors in one place:


>> No.1179017

Pretty ez when you designed the thing.

Sup ijon.

>> No.1179048


Not ijon.
Close, though.

>> No.1179060

go to bed term.

>> No.1179076

>[04:23:11] * TerminusEst13 is now known as TerminusEst13|Zzzz
he did

>> No.1179082

its fun because he did it just 1 minute before i posted that.

>> No.1179109


Weyland, although probably a good application is something I can't use.

Linuxfag...weyland is C#+.NET, and poorly written at that. It cannae run in WINE, and it cannae run on most of my native win32 systems either. Its shit.

Also, I only mentioned hoge piyo's stuff, because although it is sup par in many regards, its better than shit like
Which the maintainer doesn't even have a copy of anymore (dl link points to a corrupt zip)
>forge and anvil
Which were last seen running when jesus booted his apple II

About the only half decent tool for marathon is probably shape fusion...and piyo's physics editor one trumps it 10:1 imo.

>> No.1179143

New thread: >>1179142

>> No.1179360

There are a few master sprinters in this very thread.

>> No.1180313


oh shit nigger

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.