>>1166529
I have, for a while. Not sure if I can get into it though. From what I've seen so far, the "dungeons" of the first one have been replaced by much smaller "apartments", the enemy count is smaller, and the mechanics are much more obscure. The controls are pretty clunky, although I can understand that some of the game's elements are definitely praiseworthy. (open world dystopian sci-fi in 1992, driving vehicles, cool and unique inventory, highly customizable and interactive interface, character advancement by swapping body parts, etc.)
One thing that I definitely don't miss from the first game is the skill system, though. Never understood the reasoning behind it, it only brought me frustration.