[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]

/vr/ - Retro Games


View post   

File: 21 KB, 240x210, ginga.jpg [View same] [iqdb] [saucenao] [google]
11435505 No.11435505 [Reply] [Original]

THIS is "8-bit"?? If I squint, it's like I'm playing Blazing Star, but vertical. This really wouldn't look out of place on Neo Geo. What stopped other PC Engine CD games from looking like this? (Legend of Xanadu 1/2 notwithstanding)

>> No.11435508

Looks nothing like 8-bit.

>> No.11435524
File: 22 KB, 256x224, ginga2.png [View same] [iqdb] [saucenao] [google]
11435524

>>11435508

Yet Ginko Dinko Pachinko Sapphire runs on PC Engine, which has an 8-bit CPU

>> No.11435535

>>11435508
>>11435505
Turbografx16 had an 8-bit CPU and a 16-bit GPU. Characterizing platforms as 'x-bit' is a console wars era marketing gimmick, it's meaningless.

>> No.11435537
File: 17 KB, 240x210, ginga3.jpg [View same] [iqdb] [saucenao] [google]
11435537

Anyway, Gonka Donka Doraemon Badonka Sapphire appreciation thread commence. Other shmups also welcome

>> No.11435538

>>11435505
Mike Matei owns a legit copy of this game

>> No.11435540
File: 16 KB, 240x210, ginga4.jpg [View same] [iqdb] [saucenao] [google]
11435540

>>11435535

The fact that it's a roided up NES really shows in some early titles though, which is why it's shocking to me that such graphics were always possible on the system. It's rare you see what looks like an entire generational visual leap within the lifespan of the same platform

>> No.11435542

>>11435505
Background looks like Fourside.
Any other games with this kind of aesthetic/perspective?

>> No.11435548

>>11435542

Blazing Star, NEXZR

>> No.11435552
File: 14 KB, 240x210, ginga5.jpg [View same] [iqdb] [saucenao] [google]
11435552

>>11435538

Big deal, so do the 4 richest kings of Europe

>> No.11435556

>>11435540
I remember trying one at a store as a kid in the late 80s, at the time it was mindblowing. Sapphire is probably the most graphically impressive thing that came out on the system.

>> No.11435563

Atari Jaguar was 64-bit, how come it didn't look twice as good as the PS1?

>> No.11435614
File: 12 KB, 259x194, ginga6.jpg [View same] [iqdb] [saucenao] [google]
11435614

>>11435563

That only furthers my point, the CPUs were 32 bit. It's quite like the PC engine in that respect, claiming to be higher bit count except the latter punched above its weight

>> No.11435757

>>11435505
Bro, have you not played Rondo of Blood and Lords of Thunder? Wait until you find out about all the parallax racing games.

>> No.11435863
File: 3.78 MB, 2388x3599, PC Engine Games.jpg [View same] [iqdb] [saucenao] [google]
11435863

>>11435505
>THIS is "8-bit"??
PC Engine has always been able to produce what most people consider "16bit" IE 5th gen graphics, any of picrel wouldn't look out of place on the SNES or MegaDrive. The shitty looking early PC Engine games tended to be more because of tiny Hu-Card storage than the system not being up for it. Can't have beautiful graphics unless you have enough storage for the sprites and backgrounds.
>What stopped other PC Engine CD games from looking like this?
Well it uses an Arcade Card for one thing. CD's hold around 600MB of storage but what can be loaded on screen at once is limited by RAM. PC Engine CD has 64kb of RAM, Super CD Card adds 256kb of RAM and the Arcade Card gives it a titanic 2MB of RAM which lets you put a lot more detail into a single loaded level.

>> No.11435870

>>11435540
>It's rare you see what looks like an entire generational visual leap within the lifespan of the same platform
It happened on the NES too

>> No.11435885

>>11435863
The SF2 HuCard is apparently fat because the game is 2.5MB

>> No.11435901

>>11435885
Yes, Hu-cards can't go over 1MB but this one uses bank switching which makes it more expensive and harder to program for since you can't access multiple banks simultaneously. Street Fighter 2 is the only Hu-card that uses this though, it's also thicker than a standard card.

>> No.11436013

>>11435863

What's the game in the lower right?

>> No.11436016

>>11435870

Shatterhand doesn't look a generation beyond SMB1

>> No.11436040

>>11436013
Fushigi no Yume no Alice, Japan-only but it has an English patch.

>> No.11436045

>>11435505
>What stopped other PC Engine CD games from looking like this?

lack of AAA development
limited storage of hucards

most of the best looking games on this system are shooters or RPGs
>>11435537
controversial opinion but i dont think sapphire is the best looking pce shooter. some of the stages look more plain. there is a drastic difference between stage 1 and stage 2

nexzr takes the crown, followed by rayxanber 2 and 3, and then star parodier

>> No.11436051

>>11435863
too many genesis games in this image, especially subpar ports like dynastic hero or strider

>> No.11436057

>>11436045
>nexzr takes the crown

NEXZR is all space levels

>> No.11436059

>>11436040

What about the RPG where four chibis are fighting a dragon

>> No.11436065

>>11436051
I made that image to show that it wasn't a "generation behind" because people were acting like it had NES / Master System tier graphics because it was 8-bit so having direct comparisons to Genesis games was in part by design. Strider is famously borked though it at least looks okay but what is wrong with Dynastic Hero? I only played the Sega version but I heard it was a good port "bug theming aside".
>>11436040
That one actually does have Master System tier graphics, I should swap that out for Raiden or something.

>> No.11436072

>>11436059
Startling Odyssey II. Has an English patch but unfortunately it was machine translated. PCE-CD has a ton of RPG's but most are Japan only.

>> No.11436080

>>11436072

How startling would you say the odyssey is on a scale of 1 to 10

>> No.11436120

>>11436065
>That one actually does have Master System tier graphics, I should swap that out for Raiden or something.

or Private Eye-Dol

>> No.11436609

>>11435863
Is there a list of what all these games are? I recognize about 30% of them but there are several that look interesting that I have no idea what they are.

>> No.11436930

>>11435863
There is something strange with the PC Engine, the arcade card being 2mb means that a 16 mbit snes or genesis game should look just as good but they generally don't, I think its a combination of being 8 bit and only having 1 layer that makes it more efficient with the memory it does have.

>>11435535
Its a real thing even though pc engine happens to be better than 16 bit Atari ST and 32 bit Gamecube being better than N64 but 8, 16, 32 bit generations are still valid. Its just that the PCE cpu is super fast. Still you get weird things like a slow 386 being slower than a fast 286 or a 486-100 mhz beating a pentium 60.

>>11435540
R-Type, JJ and Jeff and Jacki Chan have very detailed graphics for how small the carts are. The river city game pretty much looks like an nes game so there would be some cases that its beaten by sms.

>> No.11437169

>>11436930
>only having 1 layer that makes it more efficient with the memory it does have
It's stupidly efficient. Instead of having a sprite priority value, it's determined by the memory address itself.

>> No.11437225

>>11436930
>There is something strange with the PC Engine, the arcade card being 2mb means that a 16 mbit snes or genesis game should look just as good but they generally don't
The Arcade card gives the system 2 Megabytes of RAM which can be loaded off the CD at a time, for instance loading 2MB of data for a single level. A 2 Megabyte Cartridge has to use those 2 Megabytes for the entire game, not just a single level.

>> No.11437232

>>11436016
Batman: Return of the Joker looks way better than SMB1

>> No.11437901

>>11436065
>what is wrong with Dynastic Hero?

no parallax. its most visibly glaring in the ocean level
>>11436930
fatal fury special and world heroes 2 are both superior to the snes versions, and those were already beefy ports

when developers were willing to push the pc engine and actually bother using its higher res modes, it could do incredible things

river city ransom definitely looks better on pce...lot more background detail.
super dodgeball is straight up superior to the arcade
i will say the kunio soccer game is more of a straight port, that one is better on megadrive

>> No.11437910

>>11435505
It's so strange what happened to the devs of this. They make this, Bulk Slash, Hagane, well known, impressive classics. After that? They worked on Mario Party and Nintendo mini-game collections.

>> No.11437957

>>11435863
The most impressive was the port of SF2CE on it.

>> No.11437978

>>11435505
>Ginga Dinga Fukushima Sayonara Sorayama Sapphire
Gesundheit.

>> No.11438190

I’ve noticed that Todd’s Adventures in Slimeworld runs faster on the Genesis but is of course prettier on the PCE-CD. I love both systems so whatever.

>> No.11438214

>>11437901
>no parallax. its most visibly glaring in the ocean level

But the PCE CD version has CD music

>> No.11438221

>>11437910

Nintendo consumes all

>> No.11438247

>>11438214
Not him, it's a nice bonus but not enough to save every game, for instance Chiki Chiki Boys which also has a nice soundtrack on PCE but runs much better/faster on Genesis

>> No.11438282

>>11436072
I tried playing Startling Odyssey (the first one) turned out very bland empty game. Generic faceless chosen one hero swordsman with generic faceless girlfriend mage marches forward defeating generic faceless evil monster forces of generic faceless evil lord. In the process generic faceless kings order them to destroy yet another evil lord underling. Oh, and they got pushed a generic faceless old man priest as a partner too. This is no joke, game literally goes like this looking like a joke.

>> No.11438342

>>11436930
The PCE was very weak, and hardlocked by RAM for most of its life, there are only a few arcade card games. Sapphire came out in late 1995, that's not so impressive when the PS1 was out in 1994 and you could play Ridge Racer a full year earlier.

Virtua Racing on the Mega Drive was in 94 too.

The strengths of the PCE were always the CD drive. What it lacked in visuals was a footnote compared to what it gained with CD audio, and it's no surprise that it destroyed Sega in Japan because of that.

>> No.11438434

you americans see bits like you see ages 2 digit ages that start with 1

>> No.11438436

>>11438434
and with that I mean teens

>> No.11438470

>>11435505
PCE has a 16bit GPU

>> No.11438539

>>11436930
>Its a real thing even though pc engine happens to be better than 16 bit Atari ST
you queers here need to stop comparing tile based graphics systems to computers like st that used bitplanes. what's easily done on a tile based system is much more complicated and slower to do using bitplanes.