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/vr/ - Retro Games


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File: 61 KB, 1024x685, DSC_0481.jpg [View same] [iqdb] [saucenao] [google]
1132535 No.1132535[DELETED]  [Reply] [Original]

What do you play your retro hardware on /vr/?

When this board was introduced there were a few nice discussions about this topic, do they still happen now?

Recently picked up this KX-14CP1 and love it. Past two monitors have been a Commodore 1081 and a 9" Sony PVM which proved to be too small.

Having adjusted the geometry of this display for 240p with assistance from Chocobo Racing's menu screen (true fullscreen 240p) I was able to achieve a setting that looks fantastic with Saturn/PlayStation with no over or underscan.

>> No.1132545

Here's a little off-topic, but I think I remember you posting your set-up on /g/ a couple of times. You inspired me to buy a PVM for myself. Thanks!

>> No.1132551
File: 65 KB, 1023x685, DSC_0041-6.jpg [View same] [iqdb] [saucenao] [google]
1132551

>>1132545
Possibly like this one?

Which PVM is it if you don't mind me asking?

>> No.1132558

>>1132551
That's the exact photo, yes. I bought two 2130QM's and they're quite nice. I'm considering picking up an old pc somewhere and turning one of them into a little arcade set-up.

>> No.1132562

>>1132535

Could I be a dick and ask for a close up shot of the monitor when it's running a game? I like to see how different monitors/televisions handle things up close.

>> No.1132565 [DELETED] 
File: 96 KB, 1023x685, morergb.jpg [View same] [iqdb] [saucenao] [google]
1132565

>>1132558
And here's my 1081.

I'd really like a larger Trinitron and a nice stand to place it on and have console underneath but need more room for it really.

>>1132562
Sure, Darius Gaiden is quite visually pretty when running. It's night time here though so capturing an image may be a little tricky.

>> No.1132573
File: 100 KB, 1023x685, DSC_0001-31.jpg [View same] [iqdb] [saucenao] [google]
1132573

>>1132558
And here's my 1081.

I'd really like a larger Trinitron and a nice stand to place it on and have console underneath but need more room for it really.

>>1132562
Sure, Darius Gaiden is quite visually pretty when running. It's night time here though so capturing an image may be a little tricky.

>> No.1132576

These set-ups look cool, but from what I can see, the audio is gonna suck. Play station isn't retro enough to disregard that.

>> No.1132578
File: 770 KB, 1600x1071, trinitron.jpg [View same] [iqdb] [saucenao] [google]
1132578

>>1132576
It isn't as good as a dedicated setup but it is easily as good as any TV I have used.

>>1132562
Attached.

>> No.1132591

>>1132578

Looks fan-fucking-tastic.

>> No.1132592
File: 845 KB, 2048x1536, DSC00313.jpg [View same] [iqdb] [saucenao] [google]
1132592

>What do you play your retro hardware on /vr/?
Sony KV-C2521D made ca. 1991 in West Germany.

It was the former living room TV of my family back in the 90s. My dad made some live extending improvements like additional heatsinks, a cooling fan and he drilled many venting holes in the backcover (it literally looks like swiss cheese).
The last thing i made to that TV was a 16.9 mode hack for non-/vr/ stuff (2 relays, 2 trimmers and a microcontroller). The horizontal geometry is adjusted after my NES and i used a computer to display circles for adjusting the vertical size.
I use a external RGB shifter because RGB (on most SCART TVs) is normally displaced a bit to the left (like 5-8 pixels of an SNES) compared to the composite, S-Video input.

In this pic: KDL3 on a stage that uses the 512 pixel width mode to make the rocks transparent.

>> No.1132595

>>1132592

Also looks fan-fucking-tastic. This thread is making me jelly.

>> No.1132610
File: 48 KB, 1024x685, DSC_0480-1.jpg [View same] [iqdb] [saucenao] [google]
1132610

>>1132592
This KX-14CP1 has a horizontal shift dial for that exactly reason.

Also has a vertical size adjustment to make the display 16:9 for 8bit computers I believe.

The other controls are on the chassis, which I had to reach down to while the display was on.

That was fun.

>> No.1132618
File: 1.47 MB, 2560x1920, Pitt.jpg [View same] [iqdb] [saucenao] [google]
1132618

New CRT thread? Sweet.

I have a PVM-20M2MDU that is branded Olympus OEV203. Anyone looking for a PVM should be aware of these Olympus monitors.

That's down in my mancave next to my old ass 42" 720p plasma that's real native resolution is like 800x480. It's finicky but has great color intensity.

Since I have a new baby, I spend more time upstairs though. In my living room, I have two 13" Trinitrons one Wega from 2003 with component inputs and a vintage 1987 one, as well as your standard 1080p LCD.

>> No.1132782

>crt
>2013

Can't wait until your race goes extinct forever.

>> No.1132791
File: 1.57 MB, 2560x1920, Billy.jpg [View same] [iqdb] [saucenao] [google]
1132791

>>1132782
Haters gonna hate.

I can't help noticing you didn't answer OPs question.

Can't handle finding out your retro setup is weaksauce?

>> No.1133041
File: 1.18 MB, 3264x2448, IMG_20131013_011625.jpg [View same] [iqdb] [saucenao] [google]
1133041

VGA CRT monitors are the best display for emulation on PC

>Error: Image appears corrupt.

What the fuck is this shit?

>> No.1133045

>>1132782

Ignoring size and power usage, CRTs provide better images than LCDs. I don't know about Plasma, but plasma has burn in issues that make it not ideal for gaming.

>>1132551
>>1132535

These monitors are very good, but they're so tiny.

>> No.1133046

>>1133045
It adds to the aesthetic.

>> No.1133050
File: 25 KB, 625x537, 1322873646_287164117_1-Pictures-of--TV-SONY-WEGA-KV-32FS120-32-Inch-FD-Trinitron-Flat-Screen.jpg [View same] [iqdb] [saucenao] [google]
1133050

I play games older than current, (wii and down basically) on a 32 inch HEAVY AS SIN sony trinitron that I got for the low low price of get it the fuck out of my basement, from a friend. Its awesome but impossible for less than 3 people to move it.

pic related, not mine but the same model

>> No.1133203
File: 359 KB, 1000x373, tv.jpg [View same] [iqdb] [saucenao] [google]
1133203

bump this shit
this is mine
little sansui tv hooked up to my old laptop to emulate games.

>> No.1133210

I'm currently spending my time with my scph1001 PS1. PS1 has good library of rpgs... so I don't feel nostalgic at all.

>> No.1133227
File: 11 KB, 300x225, P54DiNn.jpg [View same] [iqdb] [saucenao] [google]
1133227

Some 15-20inch Techwood flatscreen LCD my parents gave me when I went to college.

Sure, it doesn't have anywhere near the colour definition of a CRT; but it's actually OK. It has 4:3 support, "game mode" that turns off any colour altering and sharpening, and half-decent sound.

Pic related isn't mine, but it's a model like that.

>> No.1133269
File: 51 KB, 1024x657, DSC_1378 Copy.jpg [View same] [iqdb] [saucenao] [google]
1133269

This is what I'm using right now, Samsung CS29Z57. It was already used, and have some weird little stains in lower right corner, but it has nice as i thought back then specs like 100Hz refresh rate, lot of inputs, big flat screen, PAL/NTSC/SECAM support, etc. It's hard to find even remotely good CRT TV here, so I took it.

As it turned out, the colors were washed out a little, and there was a strange sort of distortion on the sides later I found out it's because of the size of the "flat" screen

For the emulation I bought this http://dx.com/p/65726 and god it's awful. Well, not so awful, but the picture feels so messy and pale that I prefer to play on my PC LCD monitor.

I plan to find my old 19" CRT monitor for emulation at parents home. And I still hope to find some Sony Trinitron here in Ukraine though it probably impossible.

>> No.1133303
File: 1.76 MB, 2464x1436, DSC_1263 Copy.jpg [View same] [iqdb] [saucenao] [google]
1133303

>>1133050
How much does it weigh? This >>1133269 fucking coffin weigh 39.4 kg, and I can't say that it's impossible to move it by myself.

>> No.1133319 [DELETED] 
File: 984 KB, 1824x1368, The Room 18.jpg [View same] [iqdb] [saucenao] [google]
1133319

have the whole setup. analog systems are played off that 27 inch trinitron, digital systems with hdmi are played on the 24 inch sony playstation 3d display.

hopefully the clutter don't effect people's ocd too bad.

>> No.1133332

I have a question about connecting my PS2 to my PVM.

I'm currently using the standard RCA cable which hooks up to my pvm with a small scart adapter.
Will buying a PS2 rgb scart cable improve this set-up?

I've tried looking around a lot of forums, but I couldn't find a conclusive answer.

>> No.1133351
File: 18 KB, 400x268, audio-video-scart-rca-adapter-13925502.jpg [View same] [iqdb] [saucenao] [google]
1133351

>>1133332
>standard RCA cable
>scart adapter
This one? Then it will definitely improve your picture.

Component >= RGB-Scart > S-Video > Composite = Scart > RF

>> No.1133353

>>1133351
Thank you. I will buy a better cable then.

>> No.1133356

>What do you play your retro hardware on /vr/?

On my massive, expensive, top quality, brand new flat screen television using an XRGB-mini.

Stay 20th century guys...

>> No.1133396
File: 342 KB, 1000x1500, desksetup.jpg [View same] [iqdb] [saucenao] [google]
1133396

Everything is connected through a Holdan HSR-1000 SCART router beneath my desk to a PVM-1442QM. The monitor only does mono, so audio is taken instead from the router/switcher to my sound system and I also have a headphone socket (via an extension cable, not visible in the pic) under the desk for late night playing. The only console in the pic not connected is my trusty PAL Playstation, as I usually use the Japanese PS2 next to it and I only have one RGB cable.

>>1132578
That looks amazing - you did a great job of capturing it in the image. I did a double-take scrolling past as I recognise your pics from another forum - the famicom in the pic is the one I ended up buying recently after missing out on yours

>> No.1133406

rencently won a Dell P991
19" flatscreen Trinitron

max res is 1600x1200 but i will see how much further i can push it. i'm using a 17" HP right now which has a 1280x1024 max res, but runs nicely at 1400x1050
will i damage my monitors doing this?

>> No.1133476

>>1133356
Enjoy your sample and hold motion blur

>> No.1133505
File: 2.10 MB, 3264x2448, IMG_20131013_012159.jpg [View same] [iqdb] [saucenao] [google]
1133505

>>1133406
1050p is only slightly higher horizontal frequency.

Neither of those resolutions are good for emulation since they're not multiples of 240, so they're not a perfect integer scale vertically. 1280x960 or 1600x1200 is the ideal high resolution for emulation.
Some people prefer using 480p (not necessarily 640x480, could be something like 512x640 since a lot of games don't scale perfectly to 640 wide).

You could also do native resolution (usually 240p) and not scale at all (or only scale horizontally if you set a superwide horizontal resolution like 3840x240, which works fine on CRTs since they automatically squash everything to 4:3). You'll need to set the refresh rate to 120hz for your monitor to sync to these 240p display modes. Some emulators like RetroArch have black frame insertion for 120hz monitors to get rid of the after-imaging artifacts due to frame doubling at the cost of some brightness.

Pic is running Dell E771p at 3840x240, the emulator is scaling the image horizontally by about 10x-12x, any non-integer scaling errors are not visible anyway at this horizontal res.

>> No.1133515
File: 263 KB, 598x448, RetroArch-1011-143538.png [View same] [iqdb] [saucenao] [google]
1133515

>>1133505
i would like to set such a resolution, but the CCC doesn't let me. should be possible on linux as long as i'm within frequency range
i did try 640x480 but i dont think it looked as good as 1280x960

1400x1050 isnt too bad despite the lack of integer scaling
1/3

>> No.1133518
File: 200 KB, 640x480, RetroArch-1011-145430.png [View same] [iqdb] [saucenao] [google]
1133518

2/3

>> No.1133520

>>1133406
Are you sure the P991 won't sync 2048x1536, or at least 1920x1440?

>> No.1133521
File: 480 KB, 1280x960, RetroArch-1011-154458.png [View same] [iqdb] [saucenao] [google]
1133521

3/3

>> No.1133527
File: 899 KB, 1400x1050, RetroArch-1011-161146.png [View same] [iqdb] [saucenao] [google]
1133527

>>1133520
i intendo to find out once i comes in the mail

4/3

>> No.1133535

>>1133515
>>1133518
>>1133521
>>1133527
Isn't it... too dark?

>> No.1133536

>>1133535
not after adjusting my monitor

>> No.1133548

>>1133535

Using scanline filters with dark scanlines is about the same brightness-wise as an actual 240p120hz display mode with black frame insertion. Actual 240p is sharper on my display than high res with scanline filter.

>> No.1133560

>>1133548
>Actual 240p is sharper on my display than high res with scanline filter.
i would like to try it out. which resolution and how do you apply it?

>> No.1133562
File: 26 KB, 528x530, 240p Nvidia.png [View same] [iqdb] [saucenao] [google]
1133562

>>1133560

Nvidia lets me set these resolution with it's custom resolution interface if I set the timings to CVT.

Powerstrip probably can be used as well if your graphics driver doesn't let you set arbitrary custom resolutions.

>> No.1133567

>>1133562
ill check out powerstrip. i have a radeon right now.
not expecting much tbh

>> No.1133591

>>1132535
I have the most difficult time adjusting my PVM for convergence and geometry. As of right now it looks alright, but it's off by juuuuust a tad and is slightly off near the top of the screen.

I've used the Dreamcast to rip a DVD with crosshatch patterns and such to help, but still can't get it 100% even.

Maybe I'll try the chocobo racing and see if I can get it to work better. I want things to be full screen but when I do that, the curving starts.

>> No.1133621

>>1133396
I have a PVM-1442QM too, they seem to have a thing for losing their badges. I had to glue mine back on before i lost it.

>>1133406
I have a P991, but don't keep your hopes up regarding high resolutions. It'll only do 1600x1200 reasonably at 75 Hz, and I couldn't stand the flicker. I found 512x448 @ 120 Hz and resolutions like that (double the original) great for emulation. When I moved to AMD graphics it was a bitch trying to make custom resolutions though - it required manually editing the registry and they would get deleted every time you updated the drivers >:|

I've moved to an LCD for my computer and shit sucks for emulation in comparison (I also had a GDM-5510 inbetween).

I have no space for a CRT VGA monitor now, and have no way to connect my PVM to my PC :/ Has anyone used an ArcadeVGA or some other solution to get 15 kHz out of their PC's VGA output?

>> No.1133623

all the pictures i take turn out like shit but i have a 13" Sony PVM and i love it.

still just using AV cables with little adapter thingies to lock on, but looking to get a SCART cable and all that goodness.

>> No.1133642
File: 179 KB, 1000x750, monitorgei.jpg [View same] [iqdb] [saucenao] [google]
1133642

I've been using a huge (I think 21") Sony Trinitron rebranded SGI (GDM 20E21) and I got a couple questions for you guys since you seem to know way more than I do on the subject:

1. how does it stack up to the PVM-series?

2. I play a 2D soccer game competitively, game runs at 50 FPS online and 60 FPS offline and its control system is time-dependant so any kind of lag/refresh delay is likely to throw you off on the most difficult moves/combos (sounds weird but it plays a lot like a beat'em up/shoot'em up), would I get any benefit from switching to a 100 Hz or higher monitor? I downloaded Powerstrip and stuff but I can only force the SGI monitor to 76 Hz (not sure whether it's an hardcoded limit for the model or not).

pic related.

>> No.1133648

>>1132535
I use all LCDs right now. I have a 27" CRT that does everything up to 480p, but it's at home. I also need to get it degaussed, as it has two large green spots from years of speakers being too close to it.

>> No.1133679
File: 55 KB, 479x468, 1347478412351.png [View same] [iqdb] [saucenao] [google]
1133679

Does daewoo make a good crt? I know someone giving one away but its heavy. It has component input which is what interested me.

>> No.1133692

>>1133642
1. The CRT PVM series are SDTV video monitors, i.e. they will generally only do 15 kHz 480i or 576i video. What you have is a computer monitor, designed for >30 kHz frequencies.

2. Is this soccer game running on an emulator or something? What resolution does it run at? With CRT monitors, the vertical frequency (refresh rate) ability is inversely proportional to the resolution. With my Sun GDM-5510 (also a 21" Trinitron) it could do 1920x1080 at about 75 Hz max, but it could do 1024x768 @ 120 Hz or maybe even higher refresh rates.

Yours looks like an older model (GDM-5510 was a FD Trinitron flat screen CRT), so it may not be able to do frequencies as high, but I'd be surprised if it couldn't do 1024x768 @ 100 Hz, and even higher refreshes for lower resolutions.

>> No.1133702

>>1133679
>Did Daewoo make anything good ever?

No

>> No.1133710

>>1133692

the thing is, I had it set at 1280x1024 @100 Hz back on XP, then I changed my rig and Win 7 somehow didn't recognize it anymore/didn't let me force 100Hz anymore, is there a way to fix this?

I tried Powerstrip to no avail, either that or I'm too noob to use it properly.

Yes, game is emulated through WinUAE, runs at...1280x988 (it's windowed mode blown up to full screen).

It's flat screen btw.

>> No.1133750

>>1133621
>It'll only do 1600x1200 reasonably at 75 Hz
that's good enough for me. i wasnt able to find a reasonably priced monitor that would go higher. screen flicker is something that worries me though.

>> No.1133768

>>1133710
It's probably being limited by your drivers. You may need to create custom resolutions, and solutions vary depending on what graphics card you have.

>> No.1133772

>>1133750
>screen flicker is something that worries me though
Don't know how much experience you have with CRT computer monitors, but generally lower than 85 Hz causes noticeable flicker. They use different phosphors than than TVs, so 50-60 Hz may be fine on a CRT TV but is unbearably flickery on a computer monitor. YMMV

>> No.1133774

>>1133768

I got a 560 Ti

>> No.1133783

>>1133774
Custom resolutions are piss easy with Nvidia Control Panel, just try the different timing options until it works

>> No.1133826

>>1133702
Actually, yes they do. Quite a few good things from automobiles to firearms. Most of which never left ROK. I was quite impressed with a lot a Daewoo products they had while I was in South Korea.

>> No.1133827

>>1133783

none of them give a 100+ Hz option, not even 800x600.

>> No.1133852
File: 26 KB, 528x530, 800x600 100hz.png [View same] [iqdb] [saucenao] [google]
1133852

>>1133827

That one works fine for me, which is the highest resolution my monitor can do at 100hz

>> No.1133946

>>1133783
>just try the different timing options until it works
Yeah, i couldn't get 15khz interlaced to work because the custom resolution panel claims that my SCART TV doesn't support it.

>> No.1135004

>>1133303
I'm sure one Ukranian is about as strong as 2-3 hipsters.

>> No.1135017

>>1133505
That looks pretty damn real for being tri-mask. Can we see it with CRTgeom?

>> No.1135076

I play on some shitty bush TV, that has mono sound, and can't out put the full picture on the TV. It's weird, the PS1 and Dreamcast will have it's sides cut off by the sides of the TV, not sure why, it's around 14 inches.

Before this I had a Panasonic tv made in 1992, which I gamed on, and watched TV on when I was young, up until my parents got a new Widescreen in 2003 or so, and they just moved it into my room. It's pretty big, I think it was around 28 inches. It was a good TV except it could only output in RF. It's the only way into the TV.

I upgraded to a flatscreen last year, and gave the 1992 TV to my brother, and he gave me the shitty bush one, which I use for gaming.

>> No.1135079

>>1133303
A bit over 160lbs if I had to guess, so 75kg?

I just came into a similar set(same size but different model) and while I can lift it on my own, the shape makes it impossible to move without a second person.

>> No.1135283
File: 485 KB, 2948x2049, 1375862395616.jpg [View same] [iqdb] [saucenao] [google]
1135283

Are there any other acceptable options except Trinitrons? Would be very grateful for some advices about models with a good quality of picture.

>> No.1135615

>>1133319
Not /vr/ but how is that sony 3d display?

>> No.1136119

>>1133946
15khz requires customized drivers for older ATI cards

>> No.1136673

>>1135017

You can't really tell the difference between real 240p 120hz and simulated 240p with CRT-Geom with a camera except at close range, where the pixels are fuzzier with CRT-Geom, while real 240p looks like really sharp dots that aren't really square at all. Real 240p without black frame insertion is a hell of a lot brighter as well, almost too bright since it seems brighter than higher resolution display modes, perhaps due to being 120hz.

>> No.1136678

>>1132535

Anyone know if a Sony KV-27V20

I am pretty sure it is a Trinitron. It is 27" and was manufactured in 96.

>> No.1136679

>>1136678

I am asking if anyone knows if they are any good?

>> No.1136690

>>1133050

those things are heavy as fuck. Me and an old roommate pitched mine because it was too much of a burden to move with every year.

I regret it but that thing was at least 100lb..

>> No.1137275

>>1136678
>>1136679
The V series was pretty good for the time. However, I call these mid-90s Sonys "NAFTA" TVs, as they were some of the first to be manufactured in Sony's Mexican factories, with inferior build quality. I actually bought a Mexican-built 20V50 and exchanged it for another TV because it lacked features and was simply flimsy to the touch (as in the case buckled easily when pressed on lightly with one finger). Fortunately Mexican Sonys got much, much better with time.

More practically, you might be limited by input options. It has only has one S-video jack, and it's located on the back. The front jackpack is composite only. For this reason, if you are paying any money at all, don't pay as much or more than for a newer SDTV.

>> No.1137495

>>1137275
Yeah I skipped the 90s for Trinitrons. My KVs are 1986 and 2003 models.

>> No.1138095

>>1137495
>KV
Isn't that just all their consumer TVs?

And I guess KX is for consumer video monitors like the OP's?

>> No.1138117

>>1132535
retro pc with 2 voodoo2's in sli
a flatron crt monitor, can do 640x480 and 800x600 in 120Hz, and 1024x768 in 85Hz

>> No.1138135

>>1135283
Computer monitors or TVs?

For computer monitors, the patents for Trinitrons expired around 1996 so competitors started making aperture grille CRTs - mainly Mitsubishi with their Diamondtrons. Other brands also sold aperture grille monitors (probably Sony or Mitsubishi tubes), like Iiyama, Gateway, Sun, SGI, Dell, Philips, etc.

For SDTV CRTs, I don't know who else did aperture grilles but shadow masks shouldn't be completely discounted. Higher end Panasonic and Toshiba sets weren't too bad, but I don't know any specifics.

>> No.1139004
File: 50 KB, 288x216, 30127.jpg [View same] [iqdb] [saucenao] [google]
1139004

I got an RCA TruFlat 20" TV for free today.

Has 2 composite inputs (front and rear) and one component input in the rear.

Seems to work fine and you can't beat the price.

>> No.1139029
File: 15 KB, 640x480, 84921_1.jpg [View same] [iqdb] [saucenao] [google]
1139029

How good is the Daewooo DC?

>> No.1139037

Still have an old CRT TV I bought about 12 years ago, a Samsung half-piece of shit that works fine for what it is. I use it as my actual TV as well because I don't fucking watch enough tv to justify buying a fancyass LCD.

>> No.1139054

>>1139037

It's 2013. LCD TVs have quit being fancy ass about 3-4 years ago or longer.

>> No.1139070

>>1139054
They're fancyass for me as a television. Of course I use one as a computer monitor.

But why buy a new TV when mine fucking works and I watch it maybe a couple of hours a goddamn week?

>> No.1139083
File: 2.91 MB, 4800x1788, 100_3949 + 100_3951.jpg [View same] [iqdb] [saucenao] [google]
1139083

>>1139070
That's a good mindset, but one that not many people have these days.


Newest addition to my "collection" of TVs.

A KV-32FS13. Needs quiet a few adjustments, but looks pretty good as is. Damn near broke my back and the TV with it trying to get the thing upstairs.

Have some Sonic 3 on a model 2 over RF. Really should get at least some composite cables one of these days.

>> No.1139092

>>1139083
>Really should get at least some composite cables one of these days.

It'll make no difference. Genesis composite-out quality is putrid and looks nearly indistinguishable from RF.

>> No.1139110

>>1132535
saved cuz it's beautiful

>> No.1139119

>>1139070

You shouldn't buy one, but it doesn't make them fancy.

>> No.1139249
File: 19 KB, 660x600, 4552iei_20.jpg [View same] [iqdb] [saucenao] [google]
1139249

Im trying to find out if this particular model has s-video.

I can't find anything online about this model, it appears to be a KV-2153AS and the guy has told me that it has composite. but i would really like s-video so i can hook up the snes and n64 and have it looking fantastic.

The guy is "too busy" to take a photo of the back so i would really appreaciate it if any trinitron experts can help me out with this one.

>> No.1139254

>>1139249
A very quick google search seems to suggest that it's composite (with mono audio) only.

>> No.1139264

>>1139254
damn.

>> No.1142332
File: 91 KB, 500x375, 1964431764_231806d38b.jpg [View same] [iqdb] [saucenao] [google]
1142332

I've got an Sharp X-Flat 32 in. flat screen. It's pretty sick, also pretty fucking heavy at just shy of 150 lbs. Recently I got S-video composite cables for my Nintendo systems, but to be honest, I prefer the regular composite cables. I'm not sure if it's the s-video I have hooked up to my tv through the switch box or if it's the switch box itself (seems to do good without anything s-video related) but the picture just looks awful. You can see each individual pixel box and it just interferes with my viewing pleasure.

Not much else to say than that, but I would like to see if I could possibly get some trouble shooting. Possibly a recommendation for a better s-video cable perhaps?

Pic only related to what I've been watching lately. Mmmm, pudding.

>> No.1142381

>>1132535
OP, it is different for each console.

>> No.1142420

>>1142332
Link to what you've been watching?

>> No.1142423

>>1132535
what a fucking dickhead you are

>> No.1142432

>>1132578
look at those fat ass scan lines
how beautiful
just as the developers intended it
you people are the biggest dickheads on earth

>> No.1142449

>>1142423
>>1142432
Well, considering Darius Gaiden is an arcade game that was developed and shipped with an RGB monitor I'd say that, yes, that is indeed how the developers intended it to look.

Maybe you're the dickhead here for getting needlessly upset at people discussing display methods.

>> No.1142446

>>1133045
>CRTs provide better images than LCDs.
only with older games, and actually only with certain games, I'm not saying you shouldn't use them, but I do think this "CRTS R FUCKING BETTER THAN LCD ALL AROUND U FUCKING PLEB" mentality that has infected certain parts of the net is stupid as fuck.

>> No.1142460

>>1133642
what soccer game? sounds cool

>> No.1142463

>>1142449
you know darn will what my point was

>> No.1142467

>>1142446
>only with older games, and actually only with certain games
Name one game that looks better on LCD.

Hint: None.

>> No.1142468

>>1142467
>dur hur can I troll 2 daddy?

>> No.1142472

>>1142468
Sorry, that's not a game I've ever heard of. Try again.

>> No.1142473

>>1142467
crystalis, if you keep the aspect ratio right

>> No.1142479

>>1142473
>high-contrast red and green areas
Have fun with all those brown smears in motion.

>> No.1142481

>>1142463
Your point was to disparage the usage of RGB monitors by using that stupid "How the developers intended it to look" shtick when that argument kind of falls flat on its face when the image in your post is of a game that literally shipped with an RGB monitor.

4chan has some nice new features, by the way. You can hide threads you don't want to see!

>> No.1142483

>>1142479
wtf are you even talking about?

>> No.1142490

>>1142481
no, it was to disparage the people that circle jerk over scanlines and things looking "authentic", which is an entirely different thing than simply using RGB monitors

>> No.1142712

>>1142483
http://www.blurbusters.com/faq/lcd-motion-artifacts/

>> No.1142719

>>1142490

Newsflash: RGB monitors have "scanlines", which is to say the empty space between the real scanlines where light is being emitted.

>> No.1142724

>>1142712
Also
http://www.blurbusters.com/article-on-why-some-oleds-have-motion-blur/

>> No.1142731

>>1142724
whoops wrong link
http://www.blurbusters.com/faq/oled-motion-blur/

>> No.1142775

>>1142332
First, try without the switch. And for crap's sake, please tell me you aren't using a switch that claims to convert between composite and S-video that didn't cost a billion dollars.

Second, your TV's S-video input(s) might have different display settings than its composite input(s). If so, do this on both of your input settings via your TV's menus and compare afterward:
- set display to Preference or Pro or Custom mode
- reset that preset to its default setting
- turn off SVM/VSM/scan modulation/edge enhancement (forever...gahhh, worst "feature" ever)
- set sharpness to default setting or even lower (never crank it to max, that isn't real "sharpness")
- set the color temperature to "Warm" or 6500K
- configure TV for contrast, brightness, color, tint, geometry, etc. using an HTPC or setup DVD

On equal footing, S-video should always be preferable to composite unless your source is naturally composite. The very least you should notice is a huge reduction or elimination of dot crawl on edges.

Finally, it's possible your S-video cables are crap. Get Nintendo, Hori, or Monster (inb4 Monster hate), and never use a combo (multi-system) or hybrid (S-video/composite) cable. If you bought $3 Retrobit/Innovation/Komodo cables, or any kind of confused multifunction POS, u did it rong.

>> No.1144405

so uh from what i've gathered the preferred order of connections is rgb > s video > composite
or is it just console/tv/monitor dependent

>> No.1144425

>>1144405
For SD, you got it. Also, component/Y/Pb/Pr is equal to RGB for SD plus it can also carry HD signals... Which I'm sure RGB can do also but I personally don't have any HD RGB sources... Except VGA cards I guess.

>> No.1144437

am i the only person in this thread who thinks scanlines are as ugly as sin? i can't figure out how you people actually enjoy playing games without having a constant headache

>> No.1144448

>>1144425

So wait a minute... I am confused. Can you get component cables for retro consoles?

I have an N64, NES, SNES. Are any of those worth using component cables for? I would love to use my empty component inputs I have on my old CRT.

>> No.1144553

>>1144425
alright
so i know most retro consoles don't have rgb output natively, so is this where the scart things come in? i don't really know what they do, but from the looks of it it looks like they let a console output rgb. is that it?

>> No.1144578

>>1144448
not without mods or inline transcoding from RGB

>> No.1144606

>>1142467
As much as I love CRTs, if we're talking about newer games, anything recently released. I have a Trinitron and can barely read the text.

And good luck seeing signs in GTAV.

The rule generally is, "It looks best on what it was intended to be played."

>> No.1144607

>>1142724
>>1142731

>OLED

Oh so this only means anything if you're playing on a fucking Vita.

>> No.1144610

>>1144448
>>1144578
Well, there's this:
http://www.youtube.com/watch?v=9-C59SAVUow
http://mikejmoffitt.com/wp/?p=74

>>1144553
>so i know most retro consoles don't have rgb output natively
The opposite is true.
SMS, Genesis(Model 1 and 2 | 3 with modding), Super Nintendo(Original | Mini/SNES2 with modding) PS1/PSone, AES, and Saturn all support RGB straight up. Early N64s support it internally, but need to be modded to output it.

>>1144606
I really wish I could find a good ED/"HD" CRT for my PS3.

>> No.1144645

>>1144606
>And good luck seeing signs in GTAV.

Aren't they heavily blurred and poorly textured? But I agree with the other text in the game, but that's because of how small it is. Reading that small info text is pure eye strain, but the subtitle text is sized just right.

It's probably to do with the game rendering in 720p and then downscaling it to 480p. It'd be pointless and trivial, but an option to set up display settings would be a cool addition. Not only would games look better on the CRT, they'd also run at a better framerate.

>> No.1144672

>>1144610
Thanks!

>> No.1144850

>>1144610
>Well, there's this:
>http://www.youtube.com/watch?v=9-C59SAVUow
>http://mikejmoffitt.com/wp/?p=74

Cool, but:
>>1144578
>not without mods

>I really wish I could find a good ED/"HD" CRT for my PS3.
They're everywhere around here. Where are you?

>> No.1144854

>>1144850
SWPA
Craigslist has jackshit, ebay has jackshit, Goodwill and my local thrift store have stopped accepting CRTs. My only real choice is to check Salvation Army occasionally.

Really wished I had jumped on an Sony XBR I saw back in April.

>> No.1145175

>>1144606
Uh PC CRT monitors can do high resolutions just fine.

>> No.1145245
File: 140 KB, 1276x1015, My CRT.jpg [View same] [iqdb] [saucenao] [google]
1145245

This is my CRT - 20" Toshiba True Flat from 2004. I paid about 250 bucks for it before my sophomore year of college - is there any downside to this one with old games? It has component and s-video inputs along with several regular RCA inputs. Is the "flat" part of it unnatural? It seemed fine when I played SNES on it but honestly most of my TV knowledge comes from newer plasmas. Have an Insignia 720p I got cheap that I use as my movie/new game TV and the only /vr/ system I've ever hooked up to it for prolonged periods is my friend's atari jaguar - which gave me a headache with Wolfenstein/AVP - may have more to do with early 3d console FPS than the TV though.

Currently playing /vr/ on emulators and an older LCD PVM that my girlfriend had - when I moved in with her I left a lot of my stuff at my parents' house nearby. Bringing my /vr/ stuff back gradually.

>> No.1145251

>>1145245
Not actual picture obviously but this is a pretty common model and mine looks pretty much like this. No scuffs or scratches or stickers or anything.

>> No.1145794

>>1133648
I have this same issue; any way to solve it?

>> No.1145826

>>1145245
>>1145251
Try a *detailed* platformer or other side-scrollling game on it (I use Castlevania SOTN). Do you see weirdness on the sides as the screen scrolls left and right? If not, you're fine, and the flatness isn't hurting your picture.

Personally, I'd retrieve it to use with retro vidya regardless.

>> No.1145894

>>1145245

The 'flat' part just means the front surface of the tube is not curved, which should lessen distortion. pretty solid TV to have for classic vidya. If it's capable of Progressive Scan or 480p, it should also be good for your PS2/Xbox/Wii games. GCN as well if you managed to score a GCN component cable, but it would honestly be cheaper just to get a used Wii and component cables.

>> No.1145914
File: 1.33 MB, 3264x1836, crt2.jpg [View same] [iqdb] [saucenao] [google]
1145914

JCPenny brand CRT circa 1985.

>> No.1145950

which scart to rgb converter should i buy
i have a model 1 genesis

>> No.1146005

I got a 13" Sony PVM for free that I rock retro on

Fucking love the monitor in OP though!

>> No.1146172

>>1145894
>The 'flat' part just means the front surface of the tube is not curved, which should lessen distortion.
The opposite is true in some cases (especially but not exclusively with older large tubes), which is why anon should actually test with games with both details and screen-spanning horizontal lines. Many if not most flat tubes are only flat for the majority of the center of the screen, with the extreme edges tapering inward. Some of that is covered by the bezel, but some of it is exposed as well, and you can tell easily if it messes with game geometry by watching how elements scroll.

>If it's capable of Progressive Scan or 480p, it should also be good for your PS2/Xbox/Wii games.
Most EDTVs do not do SD natively. So it's one or the other, good for progressive GCN/PS2/DC.etc. or good for retro. Also, since he mentioned it's an inexpensive 20", it's almost guaranteed not to be an ED or HDTV.

>GCN as well if you managed to score a GCN component cable, but it would honestly be cheaper just to get a used Wii and component cables.
Everyone's actually still waiting for confirmation on this, but there's currently a rumor that the Wii's component output is worse than the GameCube's. Some guy did a quick screenshot test when that claim was made, but the test conditions were never described, so we don't know if Nintendo-licensed cables (presumably implying a 6' length restriction as well as others) were used for the Wii.

>> No.1147179

>>1146172
>>1145245
If it's a "slimline" CRT (i.e. the CRT doesn't stick out much at the back) then it probably has terrible geometry and convergence at the corners of the screen. Every Samsung slimline CRT I've seen (from around the same era) has looked fucking awful in this respect. I dunno about the other brands.

On a decent CRT things should look straight and clear everywhere on the screen. Fast full-screen horizontal or vertical scrolling will show linearity/geometry problems if present. It's much harder to make a flat screen CRT have decent geometry than traditional curved screens. Trinitrons were always vertically flat so it's slightly less of a problem for them.

>>1145914
>So many buttons and lights
What's going on here? What's with the flaps on each side? I'd expect one flap for tuning controls on a set of this vintage, but two?

The picture looks pretty over-saturated and washed out but I guess that could just be the camera...

>> No.1147216

>>1145914
An 800XL still in use?!?!

The 600XL was the computer of my early childhood. I couldn't do much with it, but I have nice memories of playing games and messing around with BASIC.

>> No.1148262

>>1146172
If I can get my hands on a decent ED CRT, I'd be willing to take some comparison shots.

Anyone know if the **L5 PVMs does 480p/etc natively, or if that requires a discrete decoder card?

>> No.1149050

>>1133269
>I bought this http://dx.com/p/65726 and god it's awful.
Dammit where were you a month ago when I bought it. shoulda just spent the $30 on a computer monitor

>> No.1149058

>>1138117
>retro pc with 2 voodoo2's in sli
what do you do for emulation?

>> No.1149894

Is there a list of VGA computer monitors that support 240p 120hz display modes anywhere?

>> No.1151763

>>1133041
>VGA CRT monitors are the best display for emulation on PC

Ironically, they're also the best display for non emulation on the PC.

>> No.1151784

>>1133827
Get refreshlock. It overrides the refresh rate. A rare few applications bitch about it though and some newer poorly designed games in DX can also have a problems you might need to work around. But it works for most things.

>> No.1151803

>>1133050
>This KX-14CP1 has a horizontal shift dial for that exactly reason.
>Also has a vertical size adjustment to make the display 16:9 for 8bit computers I believe.
>The other controls are on the chassis, which I had to reach down to while the display was on.
i have one of those does yours have the like four av cables jack and what i assume is either a hookup for sound sound or a mono video and audio jack. hell mine has an option to force the mono sound of the NES to Stereo

>> No.1152031

>>1132551
Do you post on /g/? I swear I've seen that pic before.

>> No.1152032

>>1145175
Many TV CRTs can as well. There are 1080i trinitrons out there.

>> No.1152060

>>1152032
Yep, 1080i is a common standard for CRT HDTVs of all brands.

>> No.1152065

>>1142446
Except that's wrong. CRT is an inherently superior monitor technology when you don't count weight, size, and power usage.

>> No.1152068

>>1133041
>emulation
Ew.

>> No.1152910

>>1149894
It depends what you mean by 240p. VGA monitors generally won't handle anything below 30 kHz horizontal and you're also limited by your graphics card's pixel clock, so you'll never be able to do say 256x240 @ 120 Hz. Some people get crazy horizontal resolutions x 240 working but I tried this when I had a CRT and usually just ended up doubling the resolutions, e.g. 512x480 @ 120 Hz. Some emulators are a pig to get to work with custom resolutions, or you may get scaling issues and other stupid shit.

It was so much hassle and so much easier now I have an LCD, but I do miss the picture quality for old games.

>> No.1153098

>>1152910
>picture quality
You're missing out on motion quality, response, overall latency (especially if you're scaling), and other superior qualities as well.

But yay geometry I guess.

>> No.1153587

>>1132535
Dear god that is beautiful.

>> No.1153995
File: 1.26 MB, 2223x2773, setup.jpg [View same] [iqdb] [saucenao] [google]
1153995

Here's my setup.

The TV is a Philips 21PT5322/01 (21''). It was bought around 1996 and was barely used till I got it (probably less than 50 hours). Geometry is OK, a bit off on top but it's hard to notice except on vertical scrolling text. 2 SCART in/out + one S-Video/Composite input on the right side which can be hided.

>> No.1153996
File: 668 KB, 1745x2216, chaincrt.jpg [View same] [iqdb] [saucenao] [google]
1153996

>>1153995
http://www.leboncoin.fr/image_son/519371024.htm
extra pics found on the net.

I also have an old Sanyo bought around 89-91. But the focus is terrible on the top edges (pink on left, green on right). I need to put magnets on the tube someday. Also the picture quality has lowered a lot, most dark picture won't even show.

>> No.1154913
File: 32 KB, 1057x1200, pvm-service-purity.png [View same] [iqdb] [saucenao] [google]
1154913

>>1153996
>PAL+SECAM
So French

>But the focus is terrible on the top edges (pink on left, green on right)
That's "colour purity" and or "landing", not focus. But since you understand magnets are required then I guess it's just a language thing.

>> No.1155023

>>1153098
If it's one of those LightBoost 120hz LCDs, then motion quality will be quite good.

>> No.1155814 [DELETED] 

I'm looking on craigslist to buy a CRT for gaming and think I've narrowed it down to two...

Sylvania 6420FB on the left for $15
Sylvania CR202SL8 on the right for $25

Both are 20", flatscreen, and have S-video input.

Anybody know if either one is good?
I did call the guy for the $15 one but he hasn't responded, is $25 too much for the other one?

>> No.1155816
File: 167 KB, 674x450, which crt.jpg [View same] [iqdb] [saucenao] [google]
1155816

I'm looking on craigslist to buy a CRT for gaming and think I've narrowed it down to two...

Sylvania 6420FB on the left for $15
Sylvania CR202SL8 on the right for $25

Both are 20", flatscreen, and have S-video input.

Anybody know if either one is good?
I did call the guy for the $15 one but he hasn't responded, is $25 too much for the other one?

>> No.1155841

>>1155816
>is $25 too much for the other one?
Well, you could probably get a similar TV for $15 or something, but it's just $25... you have to consider the time you're spending looking for a cheaper one.

>> No.1156958
File: 581 KB, 1632x1224, front of tv.jpg [View same] [iqdb] [saucenao] [google]
1156958

Need your help /vr/.
I got this tv free from my dad for playing my old systems. I dont have the remote and it seems like I cant switch over to video. all I can do is channel search. Heres a picture of the tv itself, I will reply with the back of the tv to show the model number. hopefully you guys can help me out.

>> No.1156960
File: 436 KB, 1632x1224, tv label.jpg [View same] [iqdb] [saucenao] [google]
1156960

>>1156958

>> No.1156962

>>1156958
>>1156960

You're right. It is indeed a TV.

>> No.1156968

>>1156962
you're right. but I cant switch over to video.

>> No.1157038

Buy one of those universal remotes.
You can't do shit without a remote.

Have fun finding the code.

>> No.1157212
File: 1.40 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1157212

Thrift stores are based. Not the best quality, but the nostalgia is strong.

>> No.1157234

I use a mid-size Trinitron. It's either 27 or 32 inch, I can't remember, and the thing weighs so god damn much I really can't be arsed to try to move it and check the model number. All I know is they were throwing it out at a yard sale and that thing displays the best picture I've gotten out of any of my retro consoles.

>> No.1157270

>>1132535
27" Toshiba flat screen CRT. Was the only reasonably priced thing I could find with component when I bought it. Would like something a little bigger but it has to share space with a 50" lcd.

>> No.1157291

>>1157270

I feel your pain. I retro game on a 20" RCA because I am not willing to give up my modern TV and game consoles.

It works though. I mean I sit 1-2 feet away from the screen so i don't need anything bigger.

>> No.1157540
File: 2.94 MB, 4320x3240, SAM_1909.jpg [View same] [iqdb] [saucenao] [google]
1157540

I've been playing mostly the Famicom for now, but I do have a SNES at the bottom of the TV rack that doesn't seem to be working.

I gotta try turning it on again.

>> No.1157940

>>1157540
bimp

>> No.1158054
File: 1.61 MB, 2304x1728, DSC00688.jpg [View same] [iqdb] [saucenao] [google]
1158054

Just modded my MD2 with 50/60 Hz and language switch yesterday, did a pretty bad job and fucked up the case making holes for the switches but it was in shit condition anyway (previous owner used a hacksaw to fit Asian carts in it).

Sony PVM-1442QM, circa 1991

>> No.1158198
File: 2.94 MB, 4320x3240, SAM_1910.jpg [View same] [iqdb] [saucenao] [google]
1158198

>>1157540
Stupid kanji that stop me from reading full sentences. This is one of the few Famicom games that do this.

>> No.1158549

Is there anywhere in the US where I could get a CRT that supports PAL and NTSC? It'd be really handy since I wouldn't need to have a separate TV for European games.

>> No.1158639

I have a Sony Trinitron 25" KV-25X5 and a Black Diamond 14" BD14T. Both support RGB SCART and PAL60 so life is good for the most part.

The latter doesn't have stereo sound but the SCART switch block I have connected to it can connect to stereo speakers.

>> No.1159052

>>1157291
Sitting close is no fun when you're playing multi player light gun games. I love when my kids invite friends over to play hotd or virtua cop. These kids have only used modern camera based shit. I love the look of their faces of feeling utterly robbed when they learn that we had accuracy they could only dream of our entire childhood.

>> No.1160823

>>1132535
>FFVIII
Disgusting.

>> No.1160862

>>1158198
that kanji says flare
read:
ねつめいだん

>> No.1160868

>>1160862
Sorry I meant
read:
しょうめいだん
照明弾

>> No.1160950

>>1142460

Sensible World of Soccer: http://www.youtube.com/watch?v=rVfihJQbLnQ

Anyone knows a way to force 100 Hz @1280x1024 on a Silicon Graphics SGI GDM 20E21?

>> No.1161331

>>1160950
Output that signal to it and if the monitor supports it it will switch to that mode. Maybe your question would be how to force your application to output that signal?

>> No.1161640

>>1133303

The 32" trinnies weigh between 165 and 175 lbs depending on model. I'm a pretty big guy and can lift & carry close to 200 but the bulky size and shape of one of those would make that impossible to do alone.

The biggest/heaviest TV I've moved by myself was my 27" trinitron that weighs 95 pounds, and that size was just barely doable. I had to cant it on my belt because the size forced my arms to nearly full extension.

>> No.1161672

>>1161640
This.

I actually have quite the gut and short arms, so the biggest CRTs I've ever hefted about alone were 27" 4:3 and a 30" 16:9 once. The weight of 32"+ models isn't that bad, but the shape makes carrying them solo a major task, almost impossible for me.

>> No.1161675

>>1161640
>impossible to do alone.
I can lift my 32FS13 (barely) on my own, but like you said, the awkward shape makes it impossible to move. Similarly sized/weighted widescreen models are easier to lift thanks to the way it's distributed.

Not particularly /vr/ but anyone have experience with the 34XBR800? Might be able to get one for relatively cheap.

>> No.1161683

>>1142332

It's very common for Nintendo-style s-video cables to be wired incorrectly.

This usually manifests itself in a "checkerboard" pattern.

>> No.1161686

>>1161640
I remember carrying my 36" RCA TV up some stairs and into my house, no way it weighed that. Are trinitrons just a lot heavier than normal CRTs?

>> No.1161698

>>1161686

It all comes down to construction and materials used.

iirc Sony used super thick leaded glass in tube construction.

>> No.1161715
File: 45 KB, 800x800, not actually svideo.jpg [View same] [iqdb] [saucenao] [google]
1161715

>>1142332
>Recently I got S-video composite cables for my Nintendo systems

One of these? It's fake. They're ALL fake. Not a single manufacturer makes a combo composite + svideo cable that's wired up correctly.

They cheat and send the composite signal to one or both C/Y pins on the S-Video connector, which gets you a picture fucked with interference.

>> No.1161725
File: 225 KB, 900x829, composite signal on svideo luma wire.jpg [View same] [iqdb] [saucenao] [google]
1161725

>>1161715

>> No.1161726

>>1161675
What do you need a 1080i CRT for?

>>1161683
*most unlicensed third-party cables

>>1161686
CRTs vary greatly in weight. I could definitely carry one of my 34" if not for the dimensions. I could never possibly carry my other one because of both weight and dimensions.

>>1161715
Monster made a combo cable too (the very rare basic model). I wouldn't expect that they drew sync from composite like the Chinese "brands" do.

>> No.1161736
File: 70 KB, 900x497, top row.jpg [View same] [iqdb] [saucenao] [google]
1161736

>>1161725

>> No.1161739
File: 65 KB, 900x500, bottom row.jpg [View same] [iqdb] [saucenao] [google]
1161739

>>1161736

>> No.1161742
File: 408 KB, 1874x768, svideo bad cable interference.jpg [View same] [iqdb] [saucenao] [google]
1161742

>>1161739

>> No.1161749

>>1161726
Planning on using it for 480p compatible GC(GBPlayer)/Wii games and possibly even my PS3.

>> No.1161753

>>1161715
>>1161725
>>1161736
>>1161739
>>1161742

If you get one of these cables, you can modify it into a proper svideo--only cable easily enough.

Just crack open the console connector and physically relocate the composite pin to the luma position.

In the case of a SNES/N64 cable I modded, I had to desolder the wire from the pin because it couldn't be pulled back through the slot it was in and had to be pushed out through the wire end.

The end result was a proper svideo signal on the mini-din connector and a black & white signal on the composite connector.

>> No.1161854

>>1161753

The problem is most of these housings can't easily separated, but rather have to be cut apart, which can be rather messy.

>> No.1161878

>>1161854

They can be pried apart at the seam, doesn't matter which one. Doing so may break the pegs that hold it together but you can close it back up with superglue once you're done.

At $5 apiece it's not like they're conservation pieces.

>> No.1161968

>>1135283
>sassy lowercase letters

Fuck, I hate that trend in advertising. They probably have that monotone faggot from Carl's Jr. read it out loud to confirm it sounds half-assed before they print it.
The joke would be way better if they advertised it like they would anything else - FREE DEMO!

>> No.1161975

>>1161878

The problem is, most simply don't have enough pins to rewire for proper svideo.

A set I got recently had a grand total of 4 pins in the connector (comp video, L//R audio and ground).

>> No.1161991

>>1161968
>sassy lowercase letters
The thing I hate the most about it is the period.

>Fuck you.

>They probably have that monotone faggot from Carl's Jr. read it out loud to confirm it sounds half-assed before they print it.
Thanks, now I'm actively thinking about that guy's voice and it's making me angry.

Screw that guy, and screw the fake-looking CG ketchup and BBQ sauce drops and splatters in their commercials.

>> No.1162002

>>1161975

Shit out of luck on those ones unless you just use a couple as donors for the pins and proprietary connector, then build your own cable.

With 12 pins total you can output composite, svideo and RGB as well as have both grounds active.

>> No.1162090

>>1161331

I'm using some emulated game (WinUAE) on it and I'd like it to work at 100 Hz.

It worked at 100 Hz on XP but ever since I switched to Windows 7 it never gave me the option (most it gives in the options menu is 76 Hz, even at 800x600, which is odd).

Tried powerstrip too, to no avail.

So yeah, I don't have a clue. Hlep.

>> No.1162094

>>1162090

Also, XP seemed to recognize the monitor brand/model whereas 7 treats it as a generic VGA monitor.

>> No.1162474
File: 62 KB, 800x600, $(KGrHqZ,!qQFJVtJ7)jDBSbKWen+d!~~48_20.jpg [View same] [iqdb] [saucenao] [google]
1162474

My 21" wega trinitron has been playing up (screen shakes) and i havent been able to find another one with component as well as s-video.

Would i be better off with a Sharp that has composite only, or a cheap chinese Conia that has S-video and maybe component.

I use component for my wii, ps2 and xbox. (with emulators)

>> No.1162497
File: 88 KB, 716x960, 1392533_10202501162676052_2043336565_n.jpg [View same] [iqdb] [saucenao] [google]
1162497

Saw this up for sale the other day. It's local and she's asking $20. It looks like a KV-20M42 since it has only one speaker and the buttons match some stock photos I found online. Should I make her an offer or is this one not worth it since it is apparently mono audio only?

>> No.1162725
File: 65 KB, 800x600, 36ea2418bfb704c130751ccd52d64305a.jpg [View same] [iqdb] [saucenao] [google]
1162725

Somebody in Germany bought a Sony KV-M1450D on 10.12.1996 for 399DM (currency before €).
That was 16 years ago and he apparently never used it. Now he selling it on ebay (and he uploaded allot of nice pics).

http://www.ebay.de/itm/SONY-TRINITRON-COLOUR-TV-KV-M1450D-neu-in-Originalverpackung-siehe-Bild-/121203086235?pt=DE_TV_Martin&hash=item1c3844539b

I have the exact same one myself. It can do 60hz and 16:9 but it lacks NTSC-3.58 support.

>> No.1162950

"19 LCD. I think it does as high as 1080p. I have to admit I'm not really educated on the different standards and resolutions. Maybe I'll go and research that now.

One thing I do know about is overscan, which is a pain in the ass on this TV. For some reason, the factory default setting causes about 10 pixels to be cut off from all sides of the picture, and there's no way to access this menu setting normally. I tried to find the factory settings codes online, but my TV is apparently too generic for anyone to know what the code is. Oh, well.

>> No.1162953

>>1162497
Assuming it has a good picture, you can always get separate speakers for it.

>> No.1162965

>>1162474
I dunno if its just me, but on my 20" sony I cant tell a difference between using composite and component, looks the same.

>> No.1162994

>>1160862
>>1160868
Thank you. He must be talk something about using the flare on level 2.

>> No.1163036

I need help.
How do I stop my Panasonic from trying to scan channels? I just want to play my old consoles.
Please send help.

>> No.1163043
File: 55 KB, 618x612, CRT cat.jpg [View same] [iqdb] [saucenao] [google]
1163043

>>1132573
Whoa, that is fucking badass.

Damn, how I'm regretting not having scooped up some fuckheavy 21 inch viewsonic 'trons.

Bah, fuck manipulative "freegeek" anyway.

>> No.1163059

>>1163043
>dat 9gag watermark

>> No.1163082

>>1132535
damn son that monitor looks awesome. Would buy but mapartment has no room without it being out of place

>> No.1163138

>>1162950
>overscan
If 10 pixels on all sides is too much for you, I think a typical CRT TV would drive you insane.

CRT monitors OTOH are great when it comes to over/underscan.

>>1162965
I can tell the difference between composite and S-video on my lovely 20" even though it has a comb filter. Look for dot crawl on vertical edges between contrasting colors in the composite signal.

>> No.1163145
File: 44 KB, 650x525, 1983 vs 2013.jpg [View same] [iqdb] [saucenao] [google]
1163145

>>1163059
Yeah yeah yeah, I got the previous version off fetlife.

What about it anyway, that it's partially covered or just that it's there?

>> No.1163153

Is there a flatfag's guide to buying old CRTs?

>> No.1163163

>>1135283
>>1138135
Don't forget viewsonic(later P series), Perfectflat was their version of Diamondtron.

>> No.1163173

>>1162497
>Should I make her an offer or is this one not worth it since it is apparently mono audio only?

PVMs are usually mono with shitty tiny speakers too. Just use some old PC speakers or get a hi-fi if you want decent audio.

>> No.1163197
File: 1.27 MB, 2176x1576, Valis III RGB.jpg [View same] [iqdb] [saucenao] [google]
1163197

>>1135283
Honestly, most late (2005-2006 or so) CRTs with component inputs should be fine. Obviously your mileage may vary with any warping/convergence/color/etc. issues the set might have so it's always best to test a unit yourself before purchasing.

I use an Insignia IS-TV040919 I've had since 2006 and it looks wonderful with component. Not an aperture grille but it certainly does the job well.

>> No.1163213

>>1163138

*Any* pixels being cut off is a bad thing. What happens to text that's placed at the very top or bottom of the screen? Either it will be gone, or you'll see only half of it. This is how I started to notice the issue.

Ideally, the picture should encompass the entire screen without cutting anything off. I don't mind if this entails black bars, but unfortunately, selecting a different aspect mode on my TV doesn't remove the overscan cutoff, even if there are both horizontal and vertical bars placed around the image.

>> No.1163240

>>1163213
Most console games are going to be taking into account possible overscan and will put important elements in the safe areas

>> No.1163261

>>1163213
Oh I agree. I'm typing this on a Windows HTPC connected to a CRT HDTV, and half the system clock and start menu is cut off on the bottom. This is after I adjusted overscan slightly for minimal distortion in the service menu (any more correction and you see geometry errors...I don't want to do any second-order adjustments just yet).

However >>1163240 is right, smart content creators don't put important data along screen edges.

>> No.1163757

I'm considering gerting a 50 inch crt projection tv,made somewhere in 2000.
Whats your guys opinion on it?

>> No.1163762

I'm considering getting a 50 inch sony crt projection tv made in 2000

Whats your guys opinion/advice on it?

>> No.1163829

>searching youtube for PVM videos
>see these

And i thought you guys were autists.

https://www.youtube.com/user/TheCRTman

https://www.youtube.com/user/Fairlane500skyliner

>> No.1163886

Are either of these good?

http://knoxville.craigslist.org/ele/4131175627.html
http://knoxville.craigslist.org/ele/4142354087.html

I don't know jack shit about CRTs.

>> No.1164034

>>1163886

We live near the same city. Interesting.

>> No.1164041

>>1164034

The vast majority of the people in this town that know about or use 4chan are the kind you don't want to be around.

What about my tubes m8

>> No.1164087
File: 44 KB, 650x525, CRT cat.jpg [View same] [iqdb] [saucenao] [google]
1164087

>>1163059
Here, watermark gone.

>> No.1164116

>>1163886
Get the flat screen one.

The black one would be too old and won't have component inputs, but it is probably built better since it was the top of the line.

>> No.1164134
File: 66 KB, 500x375, tumblr_kz3qsdQONc1qa5kxw.jpg [View same] [iqdb] [saucenao] [google]
1164134

Which one of these is the correct color?

>> No.1164132

>>1164116

If I'm doing emulation via a wii, could component look better than s video? Does the wii even have s video?

>> No.1164135

>>1163757
>>1163762
You'll have to give more info than that for a real opinion.

In general, non-HD RPCRTs are a mess IMO.

>>1163829
I've watched videos from both those guys. My monitor collection is pretty big, but I don't have nearly as many CRT TVs as either of them (I have 10 in this house and have given away or sold others in the past 5 years.)

>>1163886
The $45 model is an HDTV with component inputs and is much newer than the other one. However, HDTVs aren't ideal for retro. The cheaper '90s model is much better for that, despite almost definitely being limited to S-video.

>> No.1164165

>>1164132
Component is basically RGB and is the best quality the wii can do.

S-video is only a step above composite.

>> No.1164170

>>1164134
Is..that a TV with a snes built in?

>> No.1164189

>>1164132
>Does the wii even have s video?
yes

>> No.1164195

>>1164170
I've seen something like it with an N64 built in in a hotel room once, I'd imagine this is the same thing here.

>> No.1164204

>>1164134
Are sharp CRT's any good?

Most of the TV's in my area are cheap chinese brands and ancient composite only trinitrons from the 80's, but there is a sharp advertised that looks kind of like the one on the left so i was thinking of getting it.

>> No.1164203

>>1164165
>S-video is only a step above composite.
With a good decoder (and a high-end Trinitron has a very good decoder), s-video is fine for video games whose screen width is only 256 or 320 pixels.

>> No.1164285
File: 442 KB, 2000x960, Shadow_mask_vs_aperture_grille.jpg [View same] [iqdb] [saucenao] [google]
1164285

>>1164204
You would probably be better off with an old trinitron. Sharps are shadow mask whereas Sony's are aperture grill.

>> No.1164304

>>1164285
There's nothing wrong with a good shadowmask CRT.

>> No.1164320

>>1164304
But muh scanlines.

>> No.1164335

>>1164320
You can have a good picture with scanlines on a shadow mask.

>> No.1164358

>>1164165
>S-video is only a step above composite.
Fairly big step.

>>1164170
Yes, Sharp made them for FC, NES, and SFC.

>> No.1164406
File: 36 KB, 800x530, $T2eC16JHJHMFH!h2)So8BSS52e0(7g~~48_20.jpg [View same] [iqdb] [saucenao] [google]
1164406

Are Sony KX-20PS1 monitors any good?

I am told it is the 80's version PVM.

>> No.1164438

>>1164406
is that from the gumtree ad from perth anon?
If i lived anywhere nearby i would have snapped that shit up

>> No.1164481

>>1164438
Yeah, but i can get one for free from a guy on facebook.

The same model but it doesnt have the stand.

It has SCART so should be able to do RGB right?

>> No.1165331
File: 33 KB, 302x300, your_opinion.jpg [View same] [iqdb] [saucenao] [google]
1165331

>>1164358
>Fairly big step.

>> No.1165467

When playing PS1 games, what looks better on a CRT, using an RGB cable on a PS1, or using composite cables on a PS2 using the backwards compatibility?

>> No.1165474

>>1165467
I think you're confusing composite with component, in which case component off a PS2 would look virtually identical to a PSX with SCART.

>> No.1165478

>>1165331
The main issues with composite color signals are not of limited chroma bandwidth, but of cross-talk between the luma and chroma channels. When you're displaying something with ~320 pixels per line, it's almost impossible to run into bandwidth limitations in the chroma channel. You've got well over 200 complete chroma cycles (at the lower, NTSC carrier frequency) per line. Even with a 1px blue and yellow stripe pattern, you only need 160 or so cycles/line for full resolution.

With a modern decoder, s-video is more than sufficient to carry a 320px/line 15KHz signal with no perceived loss.

>> No.1165479

>>1165474
>I think you're confusing composite with component
What? No.

>> No.1165480

>>1165474
This. Component from a PS2 is identical in quality to RGB on a PS1. There were some rumors about component signals not working with PS1 games on the PS2 (being forced into RGB mode instead) but I can say that this is false (well, unless it's fixed by my modchip and I don't know it).

>> No.1165482

>>1165479
Alright, well in that case, composite is going to look putrid, like it always does. Why on earth would you use it when you have an RGB cable?

>> No.1165485

>>1165479
RGB is most definitely better than composite, in all cases. Why is this even a question?

>> No.1165484

>>1165482
Because it's better.

>> No.1165487

>>1165480
It's also be preferable to use a PS1 because of backwards compatibility issues with games like Tombi.

>> No.1165490
File: 16 KB, 500x558, did i just read that shit.jpg [View same] [iqdb] [saucenao] [google]
1165490

>>1165484
what?

Okay, let's clear this up.

comPOSITE - the two chroma channels are modulated into 3.58MHz (NTSC) or 4.43MHz (PAL) in-phase and quadrature signals, mixed, and overlayed on the black+white image. One plug, usually yellow.

comPONENT - the chroma channels are carried on their own plugs, usually red and blue, while the black+white signal and sync pulses are carried separately, usually on a green plug. 3 plugs, red, green, and blue.

>> No.1165491

>>1165487
The only issue I've ever had with Tomba running on a PS2 is having to put my PS2 in fast-loading mode in order for it to boot, but otherwise it's fine, and I'd honestly wager that being more because of my disc being scratched to hell than anything. The only games I've ever seen with legitimate issues is Mortal Kombat Trilogy freezing and FF 5's save screen looking like a mess.

>> No.1165493

>>1165490
Does that mean PAL is better since it has more Hz?

>> No.1165505

>>1165493
PAL has a slightly higher chroma resolution, yes. It's also immune to phase shift errors in the chroma signal, because adjacent lines "balance" each other (as the Phase Alternates each Line).

It's a shame PAL/M was never a real standard.

>> No.1165506

>>1165491
It's TombI, not TombA.

>> No.1165507

>>1165491
>FF 5's save screen looking like a mess.
Just tried this on my PS2. Looked fine. Only in US v1.0 discs maybe? (I used a Redump 1.1)

>> No.1165513

>>1165507
You're correct. It was fixed in the Greatest Hits reprint. Those incompatibility lists need to be taken with a grain of salt. I've seen some on there like Lunar 2 that I've never had a single issue with whatsoever. And they were put out by Sony themselves, too. For not having all of the original hardware (Just has the PS1 CPU) the PS2 does a very, very good job with backwards compatibility.

>> No.1165524

>>1165513
>For not having all of the original hardware (Just has the PS1 CPU) the PS2 does a very, very good job with backwards compatibility.
Well, the strange arithmetic modes in the CPU (not to mention the GTE, with all the fixed-point wackiness) are where many of the PSX emulators struggle. Given that Sony was designing the system with backward-compatibility in mind, and has exact specifications of the original PSX behavior, it's not too much of a feat. PS1 on PSP is more impressive, because they're doing the same thing but with much more limited resources.

>> No.1165527

>>1165513
>And they were put out by Sony themselves, too.
It could be that they fixed some stuff in the PS2 hardware as the revisions proceeded. The 10k / 15k / 18k PS2 consoles had a ton of problems that were fixed before the console made it to the US.

>> No.1165547

>>1165506
not in Japan or North America, breh. if anything, TombI is the odd man out since it's the only region to have such spelling

>> No.1165581

>>1165467
PS with RGB cable is ideal. Best video output available on the system with best compatibility.

>> No.1165629

I bought a modded Japanese PS2 that doesnt play PS1 games for some reason so i am forced to use my modded PS1 through S-video (no RGB in australia)

>> No.1165632

>>1165629
>(no RGB in australia)
Aren't you guys PAL? PAL with no SCART? Dear lord, I didn't know it was so bad...


Also, cheap/early PS2 modchips don't work with PS1 mode. Or, possibly, there is a button you need to hold on boot to enter the chip's "PS1 mode".

>> No.1165646

>>1165632
There were some older more expensive TV's released with SCART inputs but they are very rare since it never caught on.

Most were actually imported from europe.

There is a guy online who collects them, his username is SCARTrob.

>> No.1166054

>>1165467

I'm using a component cable (with a composite lead as well) with my gray PlayStation as an RGB cable (using the comp. video as sync) and it looks glorious.

My PS2 over component playing the same games looks a little more washed out.

>> No.1166075

>>1161715
Shit thanks for the tip, I was actually about to but one.
Anybody know where to get a true one for cheap?

>> No.1166084

>>1166075
Don't buy a combo cable. Get a dedicated S-video cable.

Both Nintendo and Monster made cables that are known to be good.

>> No.1166104

>>1132551
That's great and all but I seriously hope you're not playing the Playstation version of KOF98... or any SNK game for that matter. Well, Metal Slug X is okay.

>> No.1166124

>>1165480
>Component from a PS2 is identical in quality to RGB on a PS1

Wrong, unless you're talking gold-plated official cables from Sony (which I can't really test right now). Fairly good component cables still output a bit of static, sharp as the signal may be, whereas RGB cables are dead stable. I don't need to say how four cables are more reliable than three.

>component signals not working with PS1 games on the PS2 (being forced into RGB mode instead) but I can say that this is false

They're not forced in RGB mode, but many LCD sets can't do 240p on component. But since we're talking about CRTs, it's fine.

>> No.1166128

>>1166124
>gold-plated official cables from Sony

Those are $50 in australia.

>> No.1166151
File: 417 KB, 1600x1200, 21012013314.jpg [View same] [iqdb] [saucenao] [google]
1166151

>>1164320
I see scanlines here, do you?

>> No.1166162
File: 234 KB, 800x598, mega02.jpg [View same] [iqdb] [saucenao] [google]
1166162

>>1166151
barely

>> No.1166182

>>1166124
I think you're overstating the effect of the cables (and physical interface) a bit.

>I don't need to say how four cables are more reliable than three.
A major advantage of YPbPr is bandwidth savings over RGB for a comparable image. You simply don't need a dedicated sync line at low res. RGsB demonstrates this too.

>> No.1166528
File: 1.51 MB, 3264x2448, IMG_20130822_230614.jpg [View same] [iqdb] [saucenao] [google]
1166528

>>1166151
>>1166162

Did someone say scanlines?

>> No.1166545

>>1166124
>Wrong, unless you're talking gold-plated official cables from Sony (which I can't really test right now). Fairly good component cables still output a bit of static, sharp as the signal may be, whereas RGB cables are dead stable. I don't need to say how four cables are more reliable than three.
You're talking out your ass. RGB cables have exactly the same bandwidth as component Y/Pb/Pr cables. The synchronization pulses don't happen during active video - there are significant periods of time (front and back porches) shielding the active signal from any interference of the sync pulses.

RGB and YPbPr video are both good up to hundreds of MHz of bandwidth. Notice how you can carry 1080p signals just fine over component? Yeah.

>>1166182
>A major advantage of YPbPr is bandwidth savings over RGB for a comparable image
This only applies in the digital domain. You don't necessarily have to band-limit or downsample the Cb and Cr channels - analog YPbPr is carried at full bandwidth unless you're specifically doing something to filter it (e.g. in preparation for mastering a DVD from an RGB studio source).

>> No.1166550
File: 41 KB, 375x375, costanza belittles.jpg [View same] [iqdb] [saucenao] [google]
1166550

>>1166124
>I don't need to say how four cables are more reliable than three.
The PS1 doesn't even output clean sync signals - they're separated out from the composite signal by the TV, just like if you used component with sync on the Y signal.

>> No.1166697
File: 6 KB, 342x342, 31-MAZIDkvL._SX342_.jpg [View same] [iqdb] [saucenao] [google]
1166697

>>1161715
How about this one

>> No.1166752

>>1166697
Amazon can be pretty bad for getting the exact unbranded/bulk item you want. Too many of the reviewers say they were shipped a combo cable or composite cable when they tried to buy that exact one.

>> No.1166759

>>1166697

If that's the Amazon image, DO NOT ORDER THOSE.

They'll send you shit phony ones with a composite lead and a composite signal fed through the s-video lead. I still need to drop mine off in a UPS box to return them.

>> No.1166768

>>1166759
The Nintendo and Monster ones run into high double digits, what are you guys using?

>> No.1166809

>>1166768
I can't even find those nintendo or monster cables.

>> No.1166838

>>1166809
ebay sometimes has them

>> No.1166865
File: 41 KB, 440x328, 149922093-draagbare-kleine-tv.jpg [View same] [iqdb] [saucenao] [google]
1166865

guys, should i buy this tv for 10 euros?
for snes etc.

>> No.1166892

>>1166865
>handle
It has a handle.

I'd buy it for the handle.

Because
>handle

>> No.1166896
File: 50 KB, 215x282, 1358885663505.png [View same] [iqdb] [saucenao] [google]
1166896

>>1166892
handle master race

>> No.1166901

>>1166865
holy shit, that TV has a handle.

>> No.1166906

>>1166865
Why are you losing your time asking, go buy that fucking handle right now

>> No.1166912
File: 10 KB, 353x75, Knipsel.jpg [View same] [iqdb] [saucenao] [google]
1166912

>>1166865

>> No.1166961

>>1166768

I found a clear cable (no branding) that is actually properly wired at Goodwill for $1.

Still tore it apart and removed the composite video pin just to be sure. It's pretty decent for the N64 I guess.

>> No.1166967
File: 3 KB, 300x57, Seven Rpsnes.jpg [View same] [iqdb] [saucenao] [google]
1166967

>>1166865
Buy it, yep, if it's in good condition, that handle is worth all your 10 euros.

Captcha just as proof you should buy it.

>> No.1167485

>>1166865
If you have a GameCube they can be handle buddies

>> No.1167492

>>1133045
>burn in issues
that's old propaganda.
My Panasonic still looks fine.

>> No.1167502

>>1167492
I put together an HTPC for someone who didn't tell me they were going to use it with a brand new plasma.

Weeks later, they have a permanent Start button and window borders on their TV.

>> No.1167504

>>1166865
dat handle

>> No.1167695

>>1166162
>>1166528
>Emu Scanlines
>real scanlines

>> No.1167698

>>1164285
Only Sony TV's are aperture grills?.

>> No.1167719

>>1167698
No, once the patent expired a few other companies started making them too.

>> No.1167757

>>1167719
I have a Daewoo DC and my sister has a Panasonic Tau....

I don't think the first one has it, but how about the later one?

>> No.1167761

I was playing Dino Crisis 2 on a 60" plasma.

Shit looked like minecraft with down syndrome.

>> No.1167762

>>1167695

That is both emulaiton and real scanlines, yes.

The Yoshi's Island pic is anyway.

>> No.1168727

>>1167761
>60" plasma
With 1920x1080 resolution? Jesus, that can't look good no matter what you play on it.

>> No.1169036

>>1167698
learn2 ctrl+f n00b!

"diamondtron"!

>> No.1171887

>>1167757
I don't think so.

>> No.1171907
File: 436 KB, 1200x1000, Neo Handle.jpg [View same] [iqdb] [saucenao] [google]
1171907

>> No.1171913
File: 295 KB, 640x479, X'Eye Handle.jpg [View same] [iqdb] [saucenao] [google]
1171913

>>1171907

>> No.1171935
File: 118 KB, 504x600, Express Handle.jpg [View same] [iqdb] [saucenao] [google]
1171935

>>1171913

>> No.1171972

oh snap, we got some hot handle action going on in here

please please please mods don't delete

>> No.1173121
File: 8 KB, 150x100, NC62606.gif [View same] [iqdb] [saucenao] [google]
1173121

I want to use my Wii for emulation, do the official Component cables really make a difference in picture quality? Are there any better alternatives?

>> No.1173135

>>1171972
wow i'm sweating this handle on handle action is CHOICE

I play it all on a Vizio 32 LED on proper 4:3 ration. I've been waiting for a decent priced Sony, but I'm trying to quit my job and become a NEET so I can work on a bunch of personal projects, so I can't shell out money for a CRT, unfortunately. I'll probably wait on craigslist to see if there's one of those monitors up, if I start getting some money in from the government or maybe for some odd errands that I run for my friends.

It works for me, but I really want a nice AV Selector right now. Only one set of component cables.

>> No.1173156
File: 140 KB, 600x800, IMG0002A.jpg [View same] [iqdb] [saucenao] [google]
1173156

>> No.1173175

>>1173121
It'll make it look a fair bit sharper. For the Wii I think it's the best you can do.

>> No.1173178

>>1173175
You saying this off experience or common sense?

>> No.1173183

>>1173175
does the quality of the cable matter or is it like HDMI where any $5 Chinese thing will be just as good as the MONSTER GOLD PLATED STEEL FIBER WITH VIRUS PROTECTION one

>> No.1173191

>>1173178
I've never used the ones for the Wii personally, but on every other console I've used it makes a pretty noticeable difference.

>>1173183
As long as you get ones that won't fall apart or anything it doesn't make any difference.

>> No.1173203

>>1173183
Component is an analog signal, HDMI is digital. The other parts of /vr/ will tell you that the quality of the material makes a considerable difference, and that you should generally avoid cables that have more than one output, such as those composite/S-Video cables, and go for official stuff.

>> No.1173205

>>1173121
I didn't notice any significant difference on my 20" sony tv

>> No.1173432

>>1173203
>t you should generally avoid cables that have more than one output

This is true. There could even be additional components in the other connectors that could cause an issue, not to mention that if you have more than one input being used at the same time, that will cause a major problem too.

>go for official stuff

Meh. As long as they're wired correctly (see the whole SNES/N64/GC s-video cable debacle) it doesn't really matter. Official stuff tends to be pretty solid, but i have some no-name shit that's built very well too.

>> No.1173450

>>1173121
I'm using the ones in that picture, cost me $6 and it looks incredible. I'd imagine they aren't very off from the official ones if at all.

>> No.1173452

>>1173156
it needs a home

>> No.1173457

>>1173183
>>1173203
Considering how low-bandwidth the signal is (we're talking about 320x240 or so, not 1920x1080), any old component cable should do just fine.

When you start pushing into higher resolutions, it matters more.

>> No.1173770

>>1173183
>like HDMI
It's like HDMI, where the cable does matter.

>> No.1175106

>>1173450
Those are the official ones...
You're telling me I could have gotten them for $6 bucks when I payed damn near $40 for them on the official store?