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11139794 No.11139794 [Reply] [Original]

They really are the GOAT aren't they? Their run in the 90s and early 2000s is legendary. All their best games are pretty much the peak of proper game design for the respective genres, and they never cared about catering to casuals. Even the games that were rushed through the door end up being cult classics. And don't forget they literally had all the best art designers and concept artists maybe in the world.

>> No.11139876 [DELETED] 
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11139876

>>11139794
CrapCum retro library was a mixed bag

the good: Reddit Evil, Devil May Cringe, Onegrosha, Ass Attorney, Cock Tower, Hentai Ground, Gay Horror Show, Cunt Legion.... yup only these ones are good

the bad: Street Shitter, BETAman, Goy Hand, O'Cuck Me, Viewtiful Jizz, Lost Penis (yeah it's retro), Ghost n' Garbage, Breath Of Faggot, Kafir 7, Monster HRT, P.N 69, Dyke Crisis......and everything else they made

>> No.11139886 [DELETED] 

>>11139876
Back to /v/

>> No.11139908 [DELETED] 

>>11139886
this is Konami board
go back to /v/apcom where you belong

>> No.11139976

>>11139794
>Even the games that were rushed through the door end up being cult classics
nobody likes X5 or X7, and X6fanboys are broken wives

>> No.11139985

>>11139794
They recycled a ton of shit to keep pumping yearly updates, Konami was much better back then.

>> No.11139986

>>11139985
Don't look at Bemani games on PlayStation.

>> No.11139993 [DELETED] 
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11139993

>>11139876
>lost planet, dino crisis. ghost & goblins
>bad

>devil may cry, haunting ground
>good

>> No.11140042 [DELETED] 

>>11139876
Trying way too hard to fit in.

>> No.11140054

>>11139794
Konami was better. Though Capcom managed to be not as shamefully terrible compared to them nowadays.

>> No.11140069

>>11139976
>X6fanboys
Name a single one, and no, someone that said it has some cool ideas or music obviously does not count.

>> No.11140072
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11140072

16 bit Capcom is really hard to top.

>> No.11140083

>>11139794
>never cared about catering to casuals
Street fighter 5 and 6 are literally built for scrubs

>> No.11140121

>>11139794
Back in the 90s almost all of the game developers of the time would be regarded as indie developers today in terms of the scope of their operations, budget, and professionalism.
The exceptions were the biggest companies like Capcom that had a full production process and hundreds of employees. That's what makes the difference. The other ones were Nintendo, Sega, Square, Enix, and Namco.

I don't there was a comparable group working in the USA in the 90s. Even the top developers still had the indie feel to them. In Europe I think there were a few more corporate developers, but I'm not confident to say exactly which ones.

>> No.11140126

>>11140121
Forgot Konami.

>> No.11140169

>>11140083
What's your rank pussy.

>> No.11140243

>>11139985
>>11139908
>Capcom vs Konami
They both were god-tier developers through the 80s and 90s. One of the good things about Capcom was their willingness to course-correct - their early Famicom ports of their arcade games had outsourced development and were largely dogshit, so they did more of them in-house, and even made some of them into semi-sequels as opposed to straight up ports. Konami did the same thing, giving a lot of their FC and MSX (and even PCE) versions of their arcade releases enough uniqueness to stand on their own.

>> No.11140270 [DELETED] 

>>11139993
Im not familiar with those titles. I think you meant:
> lost penis, Dyke crisis, Ghost n' Garbage
> Devil May Cringe, hentai ground

>> No.11140283 [DELETED] 

>>11140270
Hentai Ground is actually really accurate, holy fuck

>> No.11140324 [DELETED] 
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11140324

>>11140270
>t.dumbfuck poser who barely, if at all played those games.
But hey, by all meets, keep on with your damn surly bullshitery, you fucking bogan.

>> No.11140327

Fuck you nigger mods. Haunting Ground is Hentai Ground.

>> No.11140340

>>11140327
So what, Bogan trash heap? Take your fucking high-minded "I'm the boss and those who don't agree with me are losers" shit and take it with you back to >>>/b/ or >>>/bant/

>> No.11140554

>>11139986
Don't look at literally every capcom franchise ever. I love Capcom but they got pretty ridiculous back in the 90's and aughts, from the NES to the PS1.

>> No.11140754

>>11140069
theyre all over /v/. Pointing out how shit Blaze heatnix was makes them say FILTERED! GIT GUD!

>> No.11140773

>>11139794
>They really are the GOAT aren't they?
Square is the goat

>> No.11140787

>>11140054
Not retro but that's because until very very VERY recently Konami seemed to have learned nothing from their mistakes of the past and had appeared to have given up caring about videogames as a whole. Capcom pulled its head out of its ass once it left the era of "this game needs to sell 5 million copies minimum or it's a FAILURE" mindset after seeing how it bit them in the ass, then it was years of slowly cleaning up the shitty creative leads like Ono that were holding back franchises.

>> No.11140792

>>11140121
>I don't there was a comparable group working in the USA in the 90s.
Sierra, LucasArts, Acclaim.

>> No.11140796

>>11140792
Forgot to respond to part of >>11140121
>In Europe I think there were a few more corporate developers, but I'm not confident to say exactly which ones.
The biggest and most obvious one is Atari, or as they were known back then, Infogrames.

>> No.11141158
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11141158

>>11140773
Im sorry you can't be the GOAT of anything if you're only known for your JRPGs and everything else being an after thought. It's only a debate between Nintendo and Capcom and Capcom made a better 2d zelda than nintendo could.

Same to these people saying Konami, Konami is nowhere near as prolific as Capcom and by the ps2 era all Konami had was MGS, meanwhile during the 6th gen Capcom was pretty much unstoppable, Monster Hunter took japan by storm, RE4 was maybe the greatest game of all time by most standards, not to mention Third Strike, Marvel 2, CVS2 still being considered the deepest most competitive 2d fighters ever created.

And

>> No.11141190

>>11139794
>They really are the GOAT aren't they?
Ghosts and Goblins and Commando were peak in milking coins out of kids pockets for barely a few minutes of play. A scumbag company then, don't know about now. Don;t reply unless you were alive and visiting arcades when those machines were current

>> No.11141192

>>11141158
>It's only a debate between Nintendo and Capcom
Its not though its a thread about capcom, there is plenty of stale boring spam about Nintendo smeared all over this board in other threads if you wnat to take your retarded fetish there.

>> No.11141447

>>11139976
X6, even if flawed, is still better than games like X3, where almost every stage and boss is interchangeable mediocrity, with barely any depth or interesting elements..

>> No.11141451

There were only 2 time in retro when Capcom had an edge over Konami: Ghost'n Goblins and Resident Evil.

>> No.11141465
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11141465

>>11141447
explain to me the intellectual depth of spamming a special weapon to get past these donuts

>> No.11141489

>>11139794
You're trying too hard by ignoring Nintendo. But Capcom is a solid second place.

>> No.11141569
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11141569

>>11141465
Necessity to obtain said weapon by beating a stage and activating a Nightmare Effect, or dealing with them without one. I prefer the latter as while those are really basic. they still require you to engage in dodging and combat, trying to deal as much damage as you can in-between shots, especially on the rising lava one which is rather unpredictable. In X3, trying to do better isn't interesting because most enemies fold even without any weapons or items, save for some of the ones that slow you down being quicker to take care of with Frost Shield.

To put it this way: in X6, Scaravich's stage on Xtreme has some enemy sections that are genuinely nightmarish to deal with if you're not abusing Zero's techniques, but those sections tend to be very dynamic and exhilirating when you try to clear them, let alone do well. In X3, even final stage bosses like Godkarmachine, Vile, Doppler or Sigma's first form are basic and repetitive, and because there isn't much to go for, it ends up being boring. I do think it's a matter of preference, as people enjoy X3 for their own reasons even if I might see it as a shallow game.

>> No.11141910

>>11141192
what a bitchy, womanly response. your reading comprehension is laughably bad. the guys simply saying that nintendo was the only other company putting out games on capcoms level. are you done being sassy now faggot?

>> No.11142025

Final fight deserves so much more attention

>> No.11142258

>>11139794
they started going downhill upon fujiwara's retirement. they had some successes of course but the writing was on the wall. from the late 00s onward they have been a complete disgrace. mid80s all through the 90s everything they touched was gold, i will give you that

>> No.11142280

>>11142258
the only three mega man games they've made since then have been total bangers at least, legit the best in the series. if they put their mind to stuff they can do well, it's just easier not to ig

>> No.11142346

>>11141158
>Capcom made a better 2d zelda than nintendo could.
dead wrong

>> No.11143641

>>11140792
>Sierra
Pretty corporate, but their "Games" were crap and made by very small staff.
>LucasArts
Good mention.
>Acclaim
Bad games.

>> No.11143649

they are doing a lot better than konami that's for sure
and i used to love konami

>> No.11145460

>>11141158
>by the ps2 era all Konami had was MGS
The best seller of Konami was Pes/WE and in the PS2 era was considered the best football game

>> No.11145470
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11145470

Mega Man 2 is the best Mega Man game

>> No.11145491
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11145491

>>11140787
Konami seem to be trying to get back into actually making games, but they'll continue being dead to me until they actually do something with Castlevania other than digging up its corpse to license out for crossovers.

>> No.11145931

>>11145491
>but they'll continue being dead to me until they actually do something with Castlevania
dark souls with platforming, that's literally all they have to do

>> No.11145953

>>11139794
TLDR'ing for newfags itt:

YES, they are really the GOAT of GOATs devs

>> No.11146047

>>11143641
You never said the games had to be good, just that they were the big leagues in terms of budget and teams working on them.

>> No.11146056

>>11145491
I'm not against a new CV, it's just that unironically, the Souls series has kinda replaced it. I guess they could make a CV that's more like DMC, which they did in the past, it's Lament of Innocence, but we saw what happened when they tried to "evolve" the formula for the Lords of Shadow games, people fucking hated the 2nd one (I heard reception of the first was more mixed, personally never played it). And I don't think they'll just make another SotN clone because that got done to death the first time and made people sick of it back then.

But then, MM11 showed there's nothing wrong with going back to the classics as long as you polish it. A lot of people consider it one of the best Classic MM games.

>> No.11146173
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11146173

>>11145931
I actually wish Capcom would do the same with this.

>> No.11146431

>>11146047
tbqh I don't think Acclaim really qualified as big league.

>> No.11146697

>>11146431
Acclaim was a legitimately big company at its peak, it just didn't feel like it.

>> No.11146706

>>11146431
Nta but Acclaim was one of the biggest publishers in the world in the 90s thanks to stuff like NBA Jam making them money hand over fist.

>> No.11146724

>>11139794
>they literally had all the best art designers and concept artists maybe in the world
capcom was quite relentless about poaching the best artists, i remember one of the artists commenting about how well they were treated and how aggressive they were in their artist recruiting campaigns

>> No.11146794

>>11146697
>>11146706
>>11146431
Acclaim was not a developer, which is what this discussion is really about.
Midway was still indie-vibe like Id. Very college atmosphere.
Acclaim's development teams at Iguana and Sculptured Software were similar. Though reading the wikipedia article for the latter it seems like it may have been a pretty decent sized operation with 140 employees.

>> No.11146937

Fighting games is the only genre where Capcom was the GOAT early on but then completely fumbled the transition to 3D. In platforming they were never the best, that would be Nintendo. In racing, they barely even tried. Their SHMUPs are frankly bad, 194x isn't as good as the size of its fanbase would suggest. Their beat em ups were okay but who cares about beat em ups.
In gens 5-6 you can make an argument for GOAThood with RE, DMC, Onimusha and Monhun but you can make a similar argument for Namco with Tekken, SoulCalibur, Katamari and Ridge Racer or for Konami with MGS, Silent Hill and ZoE or for Nintendo with Mario and Zelda or for Square with FF, Xenogears, KH and Parasite Eve. Did Capcom really stand out? It's a matter of taste

>> No.11147946

>>11146937
>but then completely fumbled the transition to 3D.
Only for Megaman really.
>Did Capcom really stand out?
....yeah, because it meant they were actually able to stand among the other giants instead of being buried by them

>> No.11147959

>>11147946
>>but then completely fumbled the transition to 3D.
>Only for Megaman really.
Don't be silly, Legends is a success and a high quality game rich in ambition.

>> No.11148017

>>11145931
>SOULSLIKE

Please Die.

>> No.11148147

>>11147959
It also was clunky as all fuck and having a megaman game with tank controls was probably not the best decision, but rather one made because they couldn't figure out full 3D or 8-gate controls at the time.

>> No.11148171

>>11148147
Works just fine. Also the controls are digital not "tank."

>> No.11148308

>>11146937
>then completely fumbled the transition to 3D
Resident Evil says that's total BS.

also
>Mega Man Legends
>Rival Schools
>Onimusha
>Devil May Cry

Even Battle Arena Toshinden, their early experiment with 3d, sold pretty well.

>> No.11148368

>>11148308
>onimusha
>DMC
Nta and not for nothing but that was the PS2 era, everyone at that point kinda either figured out 3D or fucking gave up on ever trying it again by that point, I assume he means PS1/N64 era

>> No.11148374

>>11148368
Then he's an idiot because the evolution of 3d gaming continued well into the ps2 era.

>> No.11148415

>>11145470
The 4 NES games following it were all objectively better. I would say they're even better music-wise, especially Mega Man 6 even though it has a very melancholic sound to it.

>> No.11148560

>>11141489
Nintendo is extremely bland, safe and repetitive, and if you don't care about the genres they work with you have no reason to care about them.
I put them below all the companies mentioned here >>11140121 and also below Sega.

>> No.11148891
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11148891

>>11139976
>a collection of bad games

But why?

>> No.11148914

>>11140787
>until very very VERY recently
Konami has been making games but only in Japan, and besides the rare occasion (like Super Bomberman R) they didn't care for the rest of the world

>> No.11148992

>>11146056
>but when we saw what happened when they tried to "evolve" the formula for the Lords of Shadow games
LoS already had issues with the game being kind of a GoW clone (being an edgy game with shit like Gabriel killing innocent people and literally turning himself into Dracula doesn't help). Funnily enough, LoI is considered a DMC clone.
I haven't played the games yet (I do have LoS1 HD and got spoiled) but iirc, LoS2 was rushed as fuck and had some cuestionable choices, like a MGS inspired section and the VK whip being destroyed
>people fucking hated the 2nd one
>I heard reception of the first was more mixed
And that's expected, the first game suffers a case of "good game, but not an actual Castlevania game", and the second one has way too many flaws