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/vr/ - Retro Games


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10990991 No.10990991 [Reply] [Original]

Well /vr/, how do you stack up? Are you a real gamer?

>> No.10991024
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10991024

>>10990991

>> No.10991041

>>10990991
>ikaruga
limao

>> No.10991045

>>10991041
To clear with one credit (1CC) obviously, and it's definitely one of the harder 1CCs.

>> No.10991050

shitter clears post.

>> No.10991054
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10991054

Shinobi II is hands down the hardest game I have ever played

>> No.10991067
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10991067

>>10990991
Bitch, you're barely a teenager who only plays candy crush and angry birds while I've actually been playing video games since before your worthless ass has been born. I point and laugh at your failed attempt to be edgy.

>> No.10991075

>>10991024
>>10991041
>>10991050
>>10991067
>zoomers have now discovered /vr/

>> No.10991082

>>10991075
>now

>> No.10991083

Why do we fetishize games that are poorly balanced / quarter munchers?
No one is impressed that you're good at kids games. No one

>> No.10991084

>>10991075
Yeah, go play the magic candle trilogy and then get back to me so I can lick the tears that are running down your face

>> No.10991095

>>10991084
>turn-based WRPG dungeon crawler
kek
lol
lmao
rofl

>> No.10991116

>>10991083
Which games on there are poorly balanced or quarter munchers? The challenge is a lot of the appeal of older games, especially since it's nearly non-existent in modern games.

>> No.10991124

>>10991095
Then... what the fuck is Wizardry?

>> No.10991143

>>10991124
The list is primarily action games. If a game can be completely trivialized by following a guide or just knowing how obtuse mechanics work, then it's essentially a static puzzle game. These are games with a mix of strategy, on-the-fly decision making, and high execution skill.

>> No.10991157

>>10991143
All of these games have guides, dumbass. Maps ripped, hitboxes 100% known, AI pulled apart, mechanics all laid out before you.
Try again.

>> No.10991164

>>10991157
>If a game can be completely trivialized by following a guide or just knowing how obtuse mechanics work
>can be completely trivialized
A guide will help orders of magnitude more for something like Castlevania 2 than it would for Tetris. That is the point you dumbass. READ next time.

>> No.10991176

>>10990991
I've only 1CC'd Contra and Super C.

>> No.10991180
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10991180

>>10991164
Puzzle games are bad and shouldn't be played because they require a guide but also puzzle games are harder than action games because there can be no guide for them

>> No.10991194

>>10991180
>Puzzle games are bad and shouldn't be played
Never said or implied this
>they require a guide
Never said or implied this
>but also puzzle games are harder than action games
Never said or implied this
>because there can be no guide for them
????????

Just shut the fuck up you disingenuous retard. Not wasting any more time entertaining your drivel.

I don't have anything against puzzle games, but this is a list primarily of ACTION games (including action puzzle), not turn-based games or static puzzle games. It's primarily games that require strategy/routing/ game knowledge, on-the-fly decision making/reactions, and high execution skill.

>> No.10991202

>>10991054
It's all about memorization. So many enemies attack you from offscreen, but once you know where they are and when to use your powers it's not a very hard game.

>> No.10991221

>>10991194
Okay, gotcha. The decision to make your shitty chart and make a complete embarrassment out of yourself was on-the-fly decision making which you refused to think through because that would require you using your brain and everyone should change their entire personalities to conform to your arbitrary definition of what beating a video game is.
Good job! You did it! You're a big man now who push the post button on a website! Congratulations!

>> No.10991228

>>10991221
lol shut the fuck up you whiny faggot and go cry somewhere else. Nobody gives a fuck about shitty dungeon crawler #49159

>> No.10991257

>>10991228
Oh, we were still on about that? Thought we moved on to puzzle games and RPGs in general. You're the one obsessed with the magic candle and wizardry.

>> No.10991295
File: 2 KB, 320x200, Rogue - The Adventure Game_4.png [View same] [iqdb] [saucenao] [google]
10991295

>>10990991
What a weirdly limited list. No Rogue, no Nethack, no IVAN. Yet it does include Zelda 2, Lion King and Comix Zone none of which are actually hard and Gunstar Heroes which is mostly known for being a walk in the park.

Also Gaiares alone is harder than most of the shmups listed. Whoever made this list has barely played any games.

>> No.10991312

>>10991295
>Zelda 2 with no continues
>Comix Zone with no continues
>Zelda 2 with no continues
>not hard
>Gunstar Heroes deathless on Expert
>a walk in the park
lmao, sure thing buddy

Also Gaiares is easy as fuck, only a 14/50 on the shmup difficulty list

>> No.10991320

>>10991295
It's mostly action games and at least semi-popular games that people have heard of and played. I tried to avoid too many really obscure/obtuse games, turn-based games, or bad games that are just known for being cheap bullshit.

>> No.10991340

>>10991320
>games that are just known for being cheap bullshit
That's 95% of what you listed in the pic

>> No.10991356

>>10991312
>>10991320

It's funny how you mitigate your easy choices by adding additional challenges meanwhile you had a fight with a guy over how puzzle games wouldn't count because someone could use a guide.

Rogue alone is far harder than most of what's on there and nothing comes even close to IVAN. This is a highly specific cherry picked list which is what makes it funny and why everyone rightly pointed out it's just a pile of weak bait.

Rayforce or R-Type harder than Gaiares is some good comedy. Enjoy your cheap (you)'s.

>> No.10991362

I thought God of War was a cinematic button masher type of game? I haven't played the first two in years, but I don't remember them being known for insane difficulty. One I'd throw up on that list, and maybe it's there and I'm blind, but that second half of GTA 3 is brutal. At least it was for me. I knew lots of people who got to the third island and stopped doing the missions because it was getting so hard.

>> No.10991384

>>10991356
The moron even missed Takeshi's challenge, a game designed to be as unfair and as impossible to beat you can make it while still being possible to beat.

>> No.10991389

>>10990991
>beating means 1CC solo

No it doesn't. It means getting to the ending without cheats.

also you already posted it and I already gave my answer

I have beaten 36 of those. Another one I played but didn't beat (holy diver), the others I haven't payed.

>> No.10991394

>>10991356
Rayforce and R-Type are far from the easiest games on that list retard, and both are substantially harder than Gaiares. Stop talking about games you have no experience with and haven't cleared.

>>10991362
They are all very difficult on the hardest difficulties.

>> No.10991423

>>10991389
>I have beaten 36 of those.
can i suck your dick?

>> No.10991428

>>10991423
He didn't beat them, he just mindlessly credit fed. Might as well just turn on the game genie and enable invincibility at that point

>> No.10991435

>>10991423
Sorry my gf already did that a couple hours ago

>> No.10991438

Next time if you want to share your favs, just do it. You don't need to pretend fucking Streets Of Rage 2 is ultrahard for elite gaymers.

>> No.10991447

>>10991438
Where is your 1CC of hardest then? That's harder than most of that list

>> No.10991454

>>10991394
Pay attention to my list and believe me these games are hard just like Lion King! I know you can only handle action games but even at that this is embarrassing.

>> No.10991459

The easiest games on that list (based on the standards stated for "beating") are Contra, Super C, Contra 3 (assuming Normal difficulty), Darius Gaiden, Silver Surfer, Gunstar Heroes (assuming normal), Alien Soldier, Splatterhouse, Gradius (assuming one loop), Mega Man (all of them), Sunset Riders (assuming one loop), and DK94 (lol?)

A lot of posers ITT acting like the only game on that list they've beat is so easy lol

>> No.10991469

>>10991454
Have you even played Lion King let alone beat it with no continues? Just stop talking about shit you know nothing about

>> No.10991496

>>10991459
You sound like a poser acting like the only games you beat on that list are so easy lol.
There are more games on that list easier than those. It's just a list of mostly easy games, no need to be a dick about it.

>> No.10991507

>>10991496
>You sound like a poser acting like the only games you beat on that list are so easy lol.
I've cleared majority of that list

>There are more games on that list easier than those.
There isn't. Name them and provide proof of clears.

>> No.10991516

>>10991469
I never bothered to 1cc it without continues, but your arbitrary reasons for these games being hard when you put specific circumstances around it are why I am making fun of you. I have 1CCd Gunstar on expert because it's fun at least and Comix Zone many times. Between R-Type 1 and 2 and Raystorm similarly I find Gaiares a better challenge.

If you actually want something hard that isn't just twitch reflexes and memory go play Rogue with a timer forcing you to make moves quickly. You have no clue what level of difficulty actually exists in the world of gaming.

>> No.10991519
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10991519

>>10990991
>DK 94
>One of the hardest games of all time

>> No.10991526

>>10991516
>specific circumstances
lol. 1CC is no more "specific circumstance" than not cheating. Obviously pretty much any game will be easy when you just spam continues. The games are balanced around beating on one credit, no continues.

>I have 1CCd Gunstar on expert
Nope, you haven't. Normal? Maybe, MAYBE. Expert? Not a chance.

>Between R-Type 1 and 2 and Raystorm similarly I find Gaiares a better challenge.
First of all, this was about Rayforce, not Raystorm (which is much harder than Rayforce), and you haven't cleared any of these games so who gives a shit?

>> No.10991536

>>10991507
>Name them
Streets Of Rage 2
>proof
Nobody needs or records proof for a game that easy. I 1CC'ed it on my first playthrough. You can go play it right now and agree with me about proof within an hour, when you get your 1CC.

>> No.10991556

>>10991536
Post hardest deathless clear.

>> No.10991598
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10991598

>>10991526
Of course, 1CCing on the hardest difficulty is naturally expected, but puzzle games of all kinds are ignored because someone somewhere might use a guide. And now we're in the territory of any who disagrees must by lying. Meanwhile with your fingers in your ears ignoring anything that isn't rote memorization and reflexes. Not that fighting games aren't garbage in single player mode, but your complete lack of including any just proves that. What you do is more akin to learning pieces on a piano than actually playing a game.

Stick to your tiny slice of one kind of "game" and keep telling yourself you're special for it. I'll just enjoy the irony.

>> No.10991608

>>10991526
>The games are balanced around beating on one credit, no continues.
Retard
Back in the 70s and 80s and early 90s, arcades were huge, A "continue" is arcade mentality. The two reasons why games were so "hard" and unfair and unbalanced is because:
1. To make money. More continues used means more quarters means more money for them
2. Action games usually only had under an hour's worth of content to begin with and wanted to stretch out playtime as much as possible. And if players reached the end of your game, they'd very likely move on to a different one since they effectively replayed it to death getting to the ending.
Where the fuck is King's Knight on that list? That is the single most Arcade Mentality fuckery that you oh so seem to adore and worship.

>> No.10991613
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10991613

>>10990991
you forgot this game, ridiculously difficult. but still a cool and fun game that's worth checking out.

>> No.10991630

>>10991598
Again, no one cares about your shitty obtuse turn-based dungeon crawler that 7 people on earth have played. Cry about it somewhere else.

>>10991608
Continues were used for practice, but the goal was and still is to work up to a single credit clear. The difficulty of the game is obviously judged upon a 1CC, not how hard the game is when you just spam credit after credit.

>> No.10991639

>>10991630
>The difficulty of the game is obviously judged upon a 1CC
You are literally the only person here that thinks this and that's why people are pointing and laughing at how autistic you are

>> No.10991648

>>10991639
Yes, I take credit for the concept of 1CC, it's totally not been around for 40+ years

>> No.10991656

>>10990991
>not a real gaymer

Thats a good thing to not be labeled, considering the types that call themselves now and the public idea of what they are like in current year.

>> No.10991657

>>10991630
>Again, no one cares about your shitty obtuse turn-based dungeon crawler that 7 people on earth have played. Cry about it somewhere else.

Then maybe don't try touting you've made a list of the hardest games of all time, when it doesn't include some of the hardest games out there because you only play memorization based action games. No game you can memorize and 1CC will ever be truly difficult compared to something that forces you to make dynamic decisions. Your list is a complete joke dude.

>> No.10991660

>>10991083
I am impressed.

>> No.10991670

>>10991648
???????
Since when did I say 1CC isn't a thing? I just said that's not how anyone else judges difficulty. Learn to reading comprehension.

>> No.10991679

>>10991526
>1CC is no more "specific circumstance" than not cheating. Obviously pretty much any game will be easy when you just spam continues. The games are balanced around beating on one credit, no continues.
Only if they are like Metal Slug and credit feeding restarts you right where you died. Most shooters are actually harder if you continue and have to restart a level without carried over power ups.

>> No.10991687

>>10990991
nice bait
most of these aren't hard
try to 1cc adventures of batman and robin for genesis
if anyone here has done this i need to know how, im suffering

>> No.10991689

>>10991670
Yes, that is 100% how you judge difficulty in a game with continues/credits. If you can just spam 50+ credits, how is any game difficult. It's like comparing how difficult a game is when you use invincibility cheats.

>>10991657
Dungeon crawlers are almost entirely about memorizing bullshit obtuse mechanics and knowing all the broken strategies and hidden secrets. If I wanted a dynamic game about reactions and adapting on the fly I would play a PvP game or a roguelite (the modern action ones, not the shitty, slow, turn-based dungeon crawler ones).

>>10991679
Most games don't use checkpoints, and in that case, spamming credits gives you a skewed perspective on difficulty because they are meant to be essentially one life games, and when you spam credits trying to recover from a low-power situation, it's significantly more difficult than it would be (not that said difficulty matters much when there is zero weight or punishment to it, and you can just keep spamming credits nonstop).

Also with Metal Slug, you still lose your Slug, weapon, and grenades which can make a section or boss much more difficult when you don't have those.

>> No.10991715

>>10991689
>If you can just spam 50+ credits, how is any game difficult
Be...cause it forces you to waste more money? Wow, if you can't even realize that, then you're a special kind of dumbass.
>Most games don't use checkpoints
kek
So if you clear four stages of contra or megaman and die on the fifth, you go back to the very beginning? Yeah, you're a dumbass.
>they are meant to be essentially one life games
Double kek. They are designed to make your character die so the game can get more money and playtime. I can guaran-damn-tee you that if you asked any dev team about the difficulty in those games, they'd say the exact same thing.

>> No.10991721

>>10991679
So something like DDP or Raiden or Aero Fighters or Darius or Gradius or Gunbird 2 or Futari Ultra or Metal Slug or Final Fight is a 1/10 difficulty because you can just respawn where you died and spam credits until you reach the end of the game?

What kind of retarded logic is that? So you can't even have any reasonable basis for difficulty unless it's a checkpoint game with extreme power loss? Even a checkpoint game, you can still just brute force trial and error through a section with unlimited tries. For some games like Gun.Smoke, even that can be very difficult, but those exceptions are very few and far between.

An arcade game, or any game with credits/continues, is designed around being able to clear in a single credit no continues and that's how you judge the difficulty for a game. Just spamming continues is like playing on the lowest difficulty or using invincibility cheats.

>> No.10991741
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10991741

>>10991689
>Dungeon crawlers are almost entirely about memorizing bullshit obtuse mechanics and knowing all the broken strategies and hidden secrets.

First off you're wrong and second none of the games I listed are even in that genre. You are so completely clueless about video games you don't even understand genres outside of the couple you focus on with autistic fervor. You don't play games, you memorize button sequences. Real games clearly terrify you.

>> No.10991742 [DELETED] 

>>10991715
>Be...cause it forces you to waste more money? Wow, if you can't even realize that, then you're a special kind of dumbass.
wasting money doesn't make a game more difficult you fucking shitbrain. And you mention money here (arcade games), but then the rest of your post is talking about console games, which oftentimes have very generous or outright unlimited continues so you can just keep brute forcing through a section until the next checkpoint, but these are meant to be used for practice for a 1CC.

Whereas more modern games that don't have checkpoints have much longer times between checkpoints and are balanced so that each chunk can last 5-30+ mins without a checkpoint and is meant to be its own chunk of difficulty.

It's crazy to see retards on a gaming board think that somehow if they just repeatedly brute force their way through a game with dozens of continues that they somehow actually cleared the game or have any authority to speak on its difficulty.

>> No.10991748

>>10991715
>Be...cause it forces you to waste more money? Wow, if you can't even realize that, then you're a special kind of dumbass.
wasting money doesn't make a game more difficult you fucking shitbrain. And you mention money here (arcade games), but then the rest of your post is talking about console games, which oftentimes have very generous or outright unlimited continues so you can just keep brute forcing through a section until the next checkpoint, but these are meant to be used for practice for a 1CC.

Whereas more modern games that don't have credits have much longer times between checkpoints and are balanced so that each chunk can last 5-30+ mins without a checkpoint and is meant to be its own chunk of difficulty.

It's crazy to see retards on a gaming board think that somehow if they just repeatedly brute force their way through a game with dozens of continues that they somehow actually cleared the game or have any authority to speak on its difficulty.

>> No.10991754

>>10991721
Do you have dyslexia or something? I dont know where you got all that spew from. The point is that continues that start you out right where you die and ones that make you restart a level are not the same thing, with the later being the primary method most console games and ports were designed around.

>> No.10991761

>>10991741
You've only mentioned one game in that entire replay chain and it's IVAN, a turn-based dungeon crawler. Now fuck off moron.

I play games of all genres including strategy, puzzle, RPG, racing, and PvP but those don't really convert easily to traditional difficulty ranking.

>> No.10991768

>>10991721
>An arcade game, or any game with credits/continues, is designed around being able to clear in a single credit no continues
If that was true, then they wouldn't offer multiple continues to begin with in non arcade games.

>> No.10991772

>>10991768
Those are for practice. Obviously in a real arcade, you won't just play one single credit at a time then let it go to game over. It's to offer a balance between being brutally unforgiving/restricting proper practice and still being enough of a challenge so people won't just spam 50 credits to reach the end of the game and think they are done (many reviewers have actually done this for shmup reviews)

>> No.10991776

>>10990991
Holy Diver is usually ranked high in terms of difficulty

>> No.10991778

>>10991776
Yeah it's on there (3rd up from bottom right)

>> No.10991782

>>10991768
>>10991754
Some games have limited continues, some have unlimited. Some games have checkpoints, some games start you off where you died.

It's just like having one difficulty mode, as opposed to having multiple difficulty options. A game may have easier modes to be more accessible and allow you to learn the game, but the game is typically designed and balanced such that the hardest difficulty is the true experience. Spamming continues is like beating it on easiest difficulty, while beating with no continues is like beating the hardest difficulty.

>> No.10991786

>>10991748
>which oftentimes have very generous or outright unlimited continues
Way to keep moving the goalposts. Here, kiddo, I'll move them back for you
Arcade Mentality often carried into console games, especially ports of arcade games. There was a "Make this game as unfair and introduce fake difficulty" line of thinking that has only in the past two decades or so has been fully shed. Games had to fit into spaces as small as 16 kilobytes to 4 megabytes. There was not enough room for the cartridge to hold much content.
Thus, like I said, they wanted their game to be played as much as possible, so they introduced "difficulty" and a "lives" and "continue" mechanic.
There is not a single fucking developer that has ever said "If you haven't beaten our game without dying, then you really haven't beaten it and thus don't deserve to see the ending".
The fact that you say otherwise and we're supposed to take your word as law makes your arguments both ridiculous and self-defeating.

>> No.10991790

>le bruteforcing
So when exactly does brute forcing become "playing the developer intended way"? If continuing at the start of a level after death is a big no-no, what if you restart from the level before it? Not good enough? What if I save up all my power ups from a previous, easy level to just trivialize any obstacles in a later level or for a boss? Is that not brute forcing? What if I grind out lives in a gimmicky way in a earlier level so that my 1 credit is now 30+ lives? Wouldn't 1cc be irrelevant now and it should really just be 1 life clears? Are games where you intentionally kill yourself once you figure out how to manipulate enemy AI by doing this or using invincibility frames from a hit to get beyond tight spots also considered brute forcing?

"Brute forcing" sounds like "tactics I dont personally like". Maybe we should just have built in commentary on all retro rereleases from the original devs and level designers so we know exactly what was the true intent of game design so you dont make the dishonorable act of cheesing any section.

>> No.10991792

>>10991782
>but the game is typically designed and balanced such that the hardest difficulty is the true experience
>citation needed

>> No.10991806

>>10991786
>There was a "Make this game as unfair and introduce fake difficulty" line of thinking
right off the bat is this shitter cope.

Arcade games are not unfair or quarter munchers outside of certain shitty western games. The Japanese classics were tough but fair and meant to be mastered.

>"If you haven't beaten our game without dying, then you really haven't beaten it and thus don't deserve to see the ending".
This was about 1CC, not no-death. And yes, developers were absolutely aware that players would attempt to 1CC games, and would have TLBs, secret endings, or other easter eggs for those who would 1CC them, as well as score would oftentimes reset upon continuing.

Of course no-death is an additional challenge that is a universal display of game knowledge and mastery; the peak of survival play, and many times it would also be heavily linked to scoreplay.

>What if I grind out lives in a gimmicky way in a earlier level so that my 1 credit is now 30+ lives? Wouldn't 1cc be irrelevant now and it should really just be 1 life clears?
What? No. The difficulty of the 1CC would still take that into account. Everything else being equal, games that have tons of extends with no punishment for death ARE easier to 1CC. Similarly, games with very limited extends or heavy power loss upon death ARE harder to 1CC.

But typically games don't allow you to just farm a shitload of lives, as they have limited extends or timers. It may be possible that this exists due to poor design or an oversight, and for rare edge cases like that, it would just come up to discretion if you want to use that exploit or not.

>"Brute forcing" sounds like "tactics I dont personally like"
No one cares about your strategies within the constraints of a 1CC, so long as you are not cheating or abusing emulator tools like rewind/save-staes/slow-mo. But spamming continues is not a 1CC, it's just mindlessly attempting over and over until you eventually succeed, with no punishment for failure.

>> No.10991812
File: 1.28 MB, 311x240, maury.gif [View same] [iqdb] [saucenao] [google]
10991812

>>10991786
>>10991790
>zoomer first discovers the concept of 1CC

>> No.10991813

>>10990991

What a weird one this is. Who other than a speedrunner would even attempt a "1CC" of F-Zero GX's mission mode? Or, like, Zelda 2 - some of these games are just not the 1CC type. I mean yeah you can count the number of times you run out of lives or whatever, but you still need to save and quit on occasion, unless you want to play everything in one session or leave your game running unnaturally. Also there are hardly any NES games on here that can compare in difficulty to Battletoads. Why even include all those Mega Man sequels? Yeah sure they're gonna be harder to 1CC than to play with passwords, but come on, it's not close to Battletoads. Speaking of which, this stupid image doesn't say a word about whether you can use warps. Are those "cheats" by its definition? Who knows? Stupid.

You could drop a bunch of games from this list easily without making the task of finishing them all any easier.

>> No.10991817
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10991817

>>10990991
>cod 1 is hard
what? this has to be a joke thread right?

>> No.10991823 [DELETED] 
File: 39 KB, 666x813, 1715998245701849.jpg [View same] [iqdb] [saucenao] [google]
10991823

I was about to give a serious legitimate answer but the way this thread devolced into
>muh 1cc
autism really makes me fucking sick to my stomach. Shame on all of you.
If you play a game purely to be tortured by extreme difficulty, and not for the purpose of having fun, there is something wrong with you. If the only way of having fun in vidja is to get your shit pushed in, get frustrated, and obsess over completing it in ome go, just admit to yourself you're a masochist and buy yourselves the services of a dominatrix, you'll probably be much more satisfied than playing some fay vidja.

>> No.10991824

>>10991806
>Arcade games are not unfair or quarter munchers
[citation needed]
>The Japanese classics were tough but fair
[citation needed]
>developers were absolutely aware that players would attempt to 1CC games
"were aware" does not mean "enforcing and completely expecting 100% of the population"
>TLBs, secret endings, or other easter eggs for those who would 1CC them
[citation needed]
>This was about 1CC, not no-death
>>10991689
>Most games don't use checkpoints
Most arcade games started you off at least on the stage you were on when you died. You know, sort of like... a checkpoint. HMMMMMMMMMMM
>No one cares about your strategies within the constraints of a 1CC
No one here cares about your arbitrary strategies and rules, either. Just the fact that you're trying to force them onto other people.

>> No.10991826

>>10991813
1CC only applies to games with credits obviously
Multiple sessions is fine so long as they are single segment (i.e. can only use a save state to mimic a single play session, not to undo a mistake)
the sequels are included because they are similar levels of difficulty
Warps are not allowed (similar to why passwords wouldn't be allowed)

Just use common sense man, it's not that hard.

>>10991817
Veteran difficulty with no quicksave/quickload, so yes, it is quite hard.

>> No.10991836
File: 324 KB, 728x546, 1664841173357561.png [View same] [iqdb] [saucenao] [google]
10991836

>>10990991
>If a game can be completely trivialized by following a guide or just knowing how obtuse mechanics work, then it's essentially a static puzzle game

>> No.10991847

>>10991823
If you aren't talking about 1CC then immediately every single arcade game and game with unlimited continues immediately leaves the discussion. And at that point, what is even left? Just games that have long checkpoints and extreme power loss and basically force you to beat them on one life? Isn't that basically the opposite of the intended effect?

>> No.10991849

>>10991826
>Warps are not allowed (similar to why passwords wouldn't be allowed)

Not specified in the image, not obvious. Warping isn't cheating, by most standards.

It isn't appropriate to use common sense here because common sense wasn't used in the design of the image to begin with. That was thrown out from the start. It's necessary to figure out what halfbaked thought process the creator was using and try to extrapolate from that - or, of course, to simply ask the incompetent creator directly. But I don't know who that is.

No main-line Mega Man game should be on there. Most of the Contras shouldn't. The silly AVGN meme Silver Surfer shouldn't. None of the SNES games should be on there. This isn't a serious selection of difficult games made by a knowledgeable person. It's much too clotted with popular rumor. If games X and Y are similar games that are difficult in similar ways, but Y is much harder than X, then you don't need to beat X to be called a non-poser. Beating Y is good enough. This list is full of Xes.

>> No.10991859

>>10991849
First of all: Be more specific about which games shouldn't be there, which games actually deserve to be there, and which games are obsoleted by another entry (and no, I am not removing sequels from the same series). Second of all: Post clears. Because right now you sound like a poser talking out of your ass.

As stated previously, it's mostly action games and at least semi-popular games that people have heard of and played. I tried to avoid too many really obscure/obtuse games, turn-based games, or bad games that are just known for being cheap bullshit.

Also, no shit, warping isn't "cheating", but neither is inputting a password for the final level. Use fucking common sense.

>> No.10991860

>>10990991
Why is streets of rage 2 on here and not 3, 2 is easy as balls. Also putting devil may cry 1 and 3>2, anyone who's played the trilogy knows 2 is the hardest because you have to sit through it.

>> No.10991935 [DELETED] 

>>10991847
>what is even left?
Games that are fun.
I completely don't give a shit about your dumb fucking 1cc "rule." I play a game to have fun, not obsess over whether or not I completed it in one go, to what, impress a bunch of losers?
Even better: why don't you channel this 1cc energy, motivation and commitment into learning a hobby or even a tangible skill that may be applied professionally? Might as well.

>> No.10991954

>>10991935
>be on enthusiast gaming board
>click on thread about hardest games
>sperg out about said hardest games
Lmao, it's not that serious brother. It's okay to admit you're a shitter. Challenge is a large part of the appeal of classic games, but we are not dedicating our lives to them or anything, and most of these games can be beat in under 20 hours. You could do that entire list in less time than many people play something like CSGO or League of Legends.

>> No.10991956
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10991956

>>10990991
meh

>> No.10991970

>>10991956
>1CC of Raiden 2
>1CC of Metal Slug 2, X, 3, and 4
>1CC of Gun.Smoke Arcade
>1CC of Battletoads
>1CC of SMB2J
Yeah I doubt that

>> No.10991986 [DELETED] 
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10991986

>>10991954
Ah, the do something more productive comment struck a nerve.
At any rate, don't care didn't ask.

>> No.10991996

>>10991986
>don't care
>comes into thread to start crying and shitting his diaper
lmao, sure pal

>> No.10992021

>>10991519
It's because these are the only games OP ever played for more than 20 minutes and then after cross referencing with AVGN videos decided must be considered the hardest ever of all time. He has no frame of reference to which games are actually hard.

>> No.10992035

>>10991812
This is now a weekly occurance of /vr/ children watch bait YouTube videos then make bait thinking the YouTube video they watched is real. It's meta bait eating meta bait.

>> No.10992040

>>10992035
Actual unironic schizophrenia post

>> No.10992061

>>10990991
>beat*
youre like a speedtranny, but somehow even gayer
take your 1 credit and choke on it

>> No.10992130

>>10990991
cowadoody is one of the hardest /vr/ games of all time?

>> No.10993001 [DELETED] 
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>> No.10993003

>>10990991
No mega man should be here, mega man was so popular and penetrating because it was so accessible

>> No.10993004
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10993004

>> No.10993008

>>10993004
>getting to the ending of a game with infinite continues and instant respawns
A literal toddler could do this just by mashing buttons... for console games with limited continues or difficult checkpoints it at least makes a bit more sense. This isn't games you've beat, this is basically "I tooled around for 20 minutes with them in an emulator"

>> No.10993014

>>10993008
>A literal toddler could do this just by mashing buttons...

For arcade games with instant continues sure. Arcade games are the easiest to beat. I was even thinking of deleting all arcade games from the picture but it was sure to derail the thread and make the "I train with savestates" "1CC collectors" seethe The hard part is mastering them and making special challenges like 1CC.

But now nobody's going to beat Adventure Island or Ghost'n Goblins or Battletoads etc just by "button mashing"

>> No.10993016

>>10990991
>Found 12 I legit beat
Guess I'm a nerd then that should explain the zero friends or pussy

>> No.10993107

i beat about 11-12 of those and can 1cc contra 3. that should explain all the pussy and friends.

>> No.10993256

On one hand, I'm impressed how many of these I've played at least once.
On the other hand, by the image's definition I've never beaten a single one. Oh dear.

>> No.10993260
File: 4 KB, 615x66, beat.png [View same] [iqdb] [saucenao] [google]
10993260

>>10993256
That's because the image's definition is incorrect.

The actual retro definition of the word that suits OP is the Australian one.

>> No.10993324

waddafaq is this toddler thread?

>> No.10993750
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10993750

>>10990991
>>10991954
Not him but your list is pretty much entirely memorization based games which at the end of the day really aren't that hard. They take practice and patience to learn but that's about it. As you say the 1CC is a common arbitrary benchmark because without it any of these games are pretty easy.

Compare that to any fighting game.
1CCing Gradius, Super Ghouls N Gosts, Castlevania is absolutely nothing compared to beating Mortal Kombat 2 with a flawless victory every round or King of Fighters 98 without ever getting your first character to half health even.

You didn't make a list of hard games, you made a list of easy games that are kinda hard if you impose an arbitrary additional goal to beating it. And again similarly you completely ignore roguelikes because you know you'll never be able to clear even the simplest ones and not with some additional challenges added on top, just plain beating them vanilla.

>> No.10993756

>>10990991
any random atari game is harder than anything that came after atari

>> No.10993760

>>10993750
>take a PvP genre
>choose to play against exploitable braindead AI
lmao

Also only like 2% of fighting games out there are remotely challenging to 1CC, even for those without a bunch of fighting game knowledge or experience. They are just about abusing and exploiting the shortcomings of the AI. The singleplayer modes are just meant as practice before actually playing the game against a human opponent.

>> No.10993774

>>10993750
dumplechan 1CC'ed 173 fighting games and 172 of them he ranked as medium difficulty or lower (with a huge portion being very low). You are just a retarded shitter, shut the fuck up.

>> No.10993848

>>10990991
Maximo Ghosts to Glory would be simple if it wasn't structured as a maze.

>> No.10993918

>>10993774
Buy an ad

>> No.10993925

>>10990991
most of these are easy
cadash
r-type leo
fucking rastan, lmao

who made this? what a moron

>> No.10993927

>>10993774
>dumplechan
does he still sperg out over politics? kek
dudes like 50 years old and lives a loser's life

>> No.10993931

>>10991860
>2 is easy as balls
Can you actually beat in single player with the base lives and no continues, though?

>> No.10993938

>>10993925
Post your Cadash 1CC, R-Type Leo 1CC, and Rastan 1CC then.

>> No.10993940

>>10990991
>Donkey Kong 94
This is a bait imagine. DK94 isn't difficult in the slightest under any circumstance.

>> No.10993947

>>10993931
Not that guy, but yes, easily on hardest difficulty, not on mania though - shits hard

>> No.10993949

>>10990991
fuck this bait sucks

>> No.10993967

>>10993947
Well maybe I'm shit at it then.

>> No.10994032

>>10990991
Majority of the games on that list have infinite continues. Bait thread

>> No.10994040

>>10994032
>all arcade games are easy because they have unlimited continues
zoomer or bait

>> No.10994047

>>10994040
You’re a retard with zero reading comprehension that invents arguments in his head
Nice bait

>> No.10994060

>>10994047
They have infinite continues. Which is why the ranking is for a clear with no continues...

Man, you are fucking dense.

>> No.10994062

xbox ninja gaiden difficulty is really overstated. it punishes being a retard hard, but you can pause the game any time and heal with potions.

>> No.10994069

>>10994060
And you are a fucking retard. Look at OPs image you stupid motherfucker. You danmaku trannies get dumber by the dah

>> No.10994079

>>10994069
>beat means completed on one credit solo without continuing
so why does it matter if they have infinite continues? Is NGB an easy game on Master Ninja because it has Ninja Dog difficulty?

Dumbass motherfucker.

>> No.10995120

>>10991689
If the fact that you have infinite tries to attempt something means it can't be difficult, then a 1cc can't be difficult either, because you can practice as much as you want to achieve it.

>> No.10995151

>>10990991
i've beaten 17, including those with continues, and 1cc'd 7

>> No.10995174

>>10995120
The problem is more that it instantly starts you off where you die so the game basically plays itself as you mash buttons. Checkpoint games can still be hard even with unlimited credits, especially with power loss, as they force you to execute an entire section without dying, and possibly less power.

So then if you aren't talking about 1CC then immediately every single arcade game and game with unlimited continues immediately leaves the discussion. And at that point, what is even left? Just games that have long checkpoints and extreme power loss and basically force you to beat them on one life? Isn't that basically the opposite of the intended effect?

>> No.10995337

>>10991180
i hope trump wins and nukes the entire third world

>> No.10995359

>>10990991
>24
Am I a badass yet?

>> No.10997304

>>10991067
I've read this post before.

>> No.10998887

There's some games here that take like 5 hours to clear if that, and others that take 100+

>> No.10999164

>>10990991
God of War,really?

>> No.10999202

There is no way Donkey Kong LAND 1 is among the hardest games ever.

>>10991312
If Rayman 1 actually limited the amount of lives you could obtain through a playthrough it would easily be one of the most beautifully brutal games ever.

>> No.10999361

Is Adventure Island that hard? I have never seen it mentioned in "Nintendo hard" lists. It's not exactly a cakewalk, but I haven't played beyond the early stages.

>> No.10999367
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>>10999361

>> No.10999368
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>>10993756

>> No.10999428

>>10999367
SamuelLjacksonSayingMotherfucker.jpg

Damnit. No wonder people were ok with the game appearing multiple times in pirate multicarts to allow starting on different levels.

>> No.10999460

>>10990991
Where's Adventures of Batman and Robin on Mega Drive?

>> No.10999569

>>10990991
This is the most bizarre list of all time that I've seen. Ghouls n Ghosts right alongside Jak 2, mixed with God of War, Call of Duty, and Castlevania (a game which I almost beat my first time playing for only an hour).

Quality bait, and nothing more.

>> No.10999618

>>10990991
Ones I've beat

Ninja gaiden, mainly got stuck on jaquio
Contra, there was one boss I didn't know you could jump over, that stumped me for ages
Castlevania on nes, use holy water
Castlevania 1 on gb, there are secret health powerups that are easy to see on gbc
Donkey kong land on the OG and later on gba sp
Megaman 1 on nes and gb, passwords help a lot
Wonderboy on sms collecting every doll to get the real ending and extra levels, you can use the cheat code to go back if you miss one

Currently playing Battle toads which I think is my hardest, pretty boring to keep playing for 25 minutes to get to the levels that you haven't beat yet
Lion king, theres extra lives and continues in the first level that help, not that hard with practice
Punch out, just beat Bull Bear, getting pretty hard
Turtles, seems fairly hard but you can switch turtles which helps
Silver surfer, a least it lets you restart quick, I can get to the 2nd level after 15 minutes of failure
Gunstar heroes, I'd want it to be harder to last longer

Hardest games to me
Gradius, gradius 2 salamander and parodius on msx. Last battle, found out I was probably playing wrong after playing the translated version, you are supposed to defeat bosses in a certain order and I didn't even know you get experience points.
Ghost n goblins on nes, first few levels were easy then stuck for hours
Heroes of the lance on sms, we brought it back because we couldn't figure out what to do
Stuff like airwolf on amstrad is so tough because they only have 4 levels
I actually have a huge amount of trouble being super mario bros without warps.

>>10991687
I get killed near the health in that. I tried puyo puyo 1 and 2 on genesis 1 credit, I think it resets the difficulty a bit if you lose so in a way not beating with 1cc is not truely beating it for me.

>>10991083
Modern arcade games aren't like that, if its a racing game it runs for a fixed time while on older games the better you were the more tracks you played.

>> No.10999652

>>10991180
jaden smith level IQ post

>> No.11000060

>>10999361
8-3 in Adventure Island is harder than anything else on the list.

>> No.11000084

>>11000060
Definitely not harder than a 1CC of Holy Diver, Raiden 2, Ikaruga, R-Type 2 (both loops), Aero Fighters (both loops), Metal Slug 2-6, DOJ (both loops), DDP (both loops), or Gun.Smoke

>> No.11000139
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11000139

>>11000060
8-3 only took me a few attempts. It's 8-2 and 8-4 which were hell for me.

>> No.11000148

>>11000084
>Ikaruga
>Aero Fighter
>DDP (both loops)
>Metal Slug 2-6
this is why shmupg died
you keep insisting that aero shitters is hard
raiden 1 is the hardest game in that image
you are an idiot

>> No.11000232

>>11000148
>raiden 1 is the hardest game in that image
...?

>> No.11001793

>>10990991
yes

>> No.11002567

>>10990991
All of them, what do I win

>> No.11002579

>>10990991
1CC? Castlevania (both loops), Contra (all 3 loops) and Contra Hard Corps (Brownie).

>> No.11003712
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11003712

no werdna?