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/vr/ - Retro Games


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File: 8 KB, 256x224, Metal Slader Glory NES.png [View same] [iqdb] [saucenao] [google]
10891209 No.10891209 [Reply] [Original]

>HAL almost bankrupts themselves with a 1MB sized monstrosity of a Famicom adventure game that took two years to make and didn't sell anything because it sold for like (IIRC) 130 USD
>all memory of this game has been airbrushed from history and HAL pretends it never happened

>> No.10891235

>>10891209
>HAL almost bankrupts themselves
It wasn’t their idea, it was some contractor or writer iirc

>> No.10891250

SNES director's cut english WHEN

>> No.10891270

>>10891209
Why did they make a Snes version then.

>> No.10891274

>>10891209
MMC5 was cool but it came out too late in the NES's run and it just made more sense to use a 16-bit console if you needed the capabilities it provided.

>> No.10891280

>>10891209
What game is this? Mario?

>> No.10891289

>>10891274
i remember the olden days of shitty NES emulators that didn't support MMC5 so you couldn't play Castlevania III

>> No.10891293

>>10891280
Check the file name you doofus.

>> No.10891305

>>10891274
too bad because MMC5-class mappers like VRC6 and FME-7 added scanline IRQs which even the Mega Drive didn't have

>> No.10891312

>>10891280
>>10891293
samefag (or the latter can't pick up on social cues)

>> No.10891354

>all memory of this game has been airbrushed from history and HAL pretends it never happened
Meanwhile, on the official HAL site: https://www.hallab.co.jp/eng/works/detail/002748/

>> No.10891356

>>10891235
No not really, there was some weird shit about Nintendo limiting HAL in the number of MMC5 carts they'd receive.
HAL could never recoup the investment proper as in they could never sell enough carts because they never had enough carts to sell in the first place.

>> No.10891359

>>10891209
It's some cringe weeb haremshit that Saturn fans would say is the best "game" on NES

>> No.10891363

>>10891356
I assume the carts were expensive and Nintendo couldn't crank them out in the vast quantities they built MMC1 boards in.

>> No.10891367

>>10891209
>all memory of this game has been airbrushed from history and HAL pretends it never happened
Shut the fuck up, retard. Nobody here is falling for your gaslighting.
https://en.wikipedia.org/wiki/Metal_Slader_Glory

>> No.10891370

>>10891359
>It's some cringe weeb haremshit that Saturn fans would say is the best "game" on NES
I remember back in the old days before MSG was translated how everyone talked about how amazing it must be. Wow, an MMC5 game with an entire fucking megabyte of ROM are you salivating? But then the game was translated and turned out to be just okay.

>> No.10891371

>>10891209
>didn't sell
>got an snes remake a few years later.
learn your shit faggot OP.

>> No.10891381

>>10891359
this game should have been on PC-98 anyway. that was clearly where it belonged and on PC-98 it could have provided the one thing of any value these kinds of games have.

>> No.10891385

>>10891250
English, and decensored, too!

>> No.10891389

I booted it up on my NES+Flash cart once but I didn't have a translation patch for the ROM so I couldn't do much but admire the title screen for a few moments before resetting and switching to some other game. Christ, this hulk of a game took forever to load. I'm sure it was at least 10 seconds.

>> No.10891392
File: 29 KB, 400x300, a678fe4746f809cad06e41cf94aa11a6.jpg [View same] [iqdb] [saucenao] [google]
10891392

We should have gotten a shrunken down Glory in the first or second Smash game.

would have been way better than what Sakurai pushed for early on.

>> No.10891397

>>10891280
Almost. It's a (failed) prototype of a Mario-inspired adventure game in modern Japan. Each character would be clearly inspired by another one in the Mario franchise (OP's pic is of Peach's would-be), though they would be named differently. It was a pretty wild idea, and, although Nintendo was willing to let it happen, end result was becoming too detached and gameplay wasn't sufficiently enticing. It was canned and HAL lost money.

>> No.10891402

Isn't the SNES remake a port job like Ninja Gaiden Trilogy?

>> No.10891404

>>10891397
Sounds too hilarious to be true

>> No.10891438

Actually MSG was in development three years; work started in 1987 and the exact design and programming of the game evolved along the way since they started back when the only ASIC mapper available was MMC1 and the largest ROM they could have used was 256k. This was later switched to MMC3 and then MMC5 and 512k ROMs as those became available and at one point it was even considered as a multidisk FDS release. The apparent reason for using MMC5 was mainly to be able to use the scanline IRQs for parallax scrolling, but then HAL basically fucked themselves when Nintendo only let them have 20,000 cartridges. It was most likely because of supply bottlenecks with the MMC5 chips.

>> No.10891442
File: 199 KB, 240x372, Metal Slader Glory5.webm [View same] [iqdb] [saucenao] [google]
10891442

>> No.10891443

they didn't seem to mind letting Konami and Koei have all the MMC5 boards they wanted

>> No.10891453

>>10891443
Could have also been issues with the ROM size because MSG had two 512k chips which cost Nintendo a lot of money; none of those other games used ROMs that big. Castlevania III had the same ROM size as SMB3.

>> No.10891480

I think there was an Iwata interview from somewhere where he said they could have used MMC3 but they wanted the scanline IRQs. He didn't seem to know either why HAL was limited to 20k carts.

>> No.10891502

>>10891438
>HAL basically fucked themselves when Nintendo
Hal fucked themselves by investing large resources and long development times with the sfc right around the corner.
Nintendo fucked HAL in the ass with the limited supply deal.
>>10891443
> Konami and Koei
The entire set quantity is bizarre asf, was it scarcity? was it hal asking for the lot with no downpayment? did nintendo figure that no matter how much mmc5 hal obtained with the impending sfc release they'd never be able to recoup profitability?
It's all history now and another one of which the intimate details Yamauchi took to the grave.

>> No.10891509

>>10891502
>that no matter how much mmc5 hal obtained with the impending sfc release they'd never be able to recoup profitability?
They sold every copy of MSG they had. You have to remember that the game came out when the Famicom market was still huge and the SNES was new and not a big seller yet.

>> No.10891516

>>10891209
>all memory of this game has been airbrushed from history and HAL pretends it never happened
They made a director's cut which was the last SNES game to ever release, and has been re-released digitally multiple times. They've also reprinted the "fan book" a few times.

Also, there's an ongoing manga.

>> No.10891520

>>10891209
>didn't sell anything because it sold for like (IIRC) 130 USD
I'm not sure about Famicom but FYI a lot of Super Famicom games sold for $100 USD so it wouldn't be a surprise if Famicom games with special mappers sold for a similar surprise.

>> No.10891531

>>10891509
Release date was August 30, 1991. The SNES didn't really take off until '92 and as of August '91 it had only 50-ish total games. So yeah the Famicom market was still healthy all the way through '91.

>> No.10891536

>>10891480
>He didn't seem to know either why HAL was limited to 20k carts.
Never seen that interview, from what info is available on the web the take is that HAL maybe was already in the red so Nintendo offered some sort of deal for a 20k lot, the SFC was already out by that time btw so I guess the outlook was not the best.
https://shmuplations.com/iwata/
https://shmuplations.com/metalsladerglory/
https://www.wikiwand.com/en/Metal_Slader_Glory#Size_and_cost_issues

>> No.10891539

>>10891453
And CV3 was converted from the VRC6 used on the Japanese cartridges because Konami didn't have enough of those for the US run of the game.

>> No.10891545

>>10891539
wasn't that because Nintendo didn't let them use third party mappers on US cartridges?

>> No.10891558

>>10891545
That's been often claimed but a few US carts like Karnov and RBI Baseball used a Namco mapper and of course so did Batman Return of the Joker (Sunsoft mapper). The reason it wasn't normally done had to do with cost reasons; most of those third party mappers were just OEM variants of MMC1/MMC3 so could just be exchanged for them and manufacturers normally only produced enough of them for Japanese carts so they didn't have extra chips for US carts.

RBI Baseball used the Namcot 109 because it had 8k PRG banking but the game came out in '87 before MMC3 was available so they couldn't just replace it with MMC1.

>> No.10891567

>>10891545
Initially, but later down the line Nintendo softened their grip on third party mappers.

>> No.10891568

>>10891438
MSG was 512k as far as the PRG size so it's same as Kirby or FF3 but the CHR was also 512k so they could have a shitton of graphics and MMC5 theoretically supported 2MB total ROM (1MB each of PRG and CHR). Two 512k ROM chips plus the MMC5 plus the save game RAM plus battery=one obscenely pricey cartridge.

>> No.10891574

>>10891539
>And CV3 was converted from the VRC6 used on the Japanese cartridges because Konami didn't have enough of those for the US run of the game.
Oh and MMC5 was a clone of VRC6 anyway. Yeah, Nintendo were lazy fucks and expected third parties to design mappers first so they could just produce clones of them with some detail changes. The main thing that had to be changed for US CV3 was redoing the scanline IRQ code since they work somewhat differently between the two mappers.

>> No.10891578

>>10891305
>too bad because MMC5-class mappers like VRC6 and FME-7 added scanline IRQs which even the Mega Drive didn't have

shit man, the Mega Drive didn't have a feature the Atari 800 and C64 had back in Reagan's first term? lol.

>> No.10891582

>>10891578
The System 16 board that it was based on had scanline IRQs but the MD didn't have them for cost reasons.

>> No.10891587

if you were wondering why they only let HAL have 20k MMC5 boards it was probably because the big N needed to reserve some for this totally important and necessary Mahjong game

https://nescartdb.com/profile/view/1532/shin-4-nin-uchi-mahjong-yakuman-tengoku

>> No.10891601

>>10891587
That's nothing. You should see what kind of games they wasted expensive SNES cartridge chips on.

>> No.10891606

You may not like mahjong games, but "wasted" posters deserve the rope.

>> No.10891782

>>10891305
>scanline IRQs
what does that do?

>> No.10891805

>>10891578
>>10891782
Mostly used for line scrolling effects, which the MD has hardware support for already so it doesn't need them.

>> No.10891913
File: 69 KB, 768x1200, Jesus - The Dreadful Biomonster.png [View same] [iqdb] [saucenao] [google]
10891913

Entire game is a rip-off of J.E.S.U.S. except a little bit better

>> No.10891925

>>10891209
>airbrushed from history
>airbrushed
So.... the memory of the game has actually been applied everywhere? Do you even know what airbrushing is?

>> No.10891980

>>10891925
He means "airbrushed" as in "to cover up / make unnoticeable". Like the bright red pimples on your mother's cornhole, everyone can tell they airbrushed that shit (even the dog who was with her).

>> No.10892037

>>10891250
>>10891209
It's laughable and quite silly that they don't do a modern re-release of this. They could recoup their money and actually make a profit from the project. An English version physical would sell and they could also sell on the e-shop.

>> No.10892043

>>10891980
Straight in there with the projection.

>> No.10892075

>>10891925
Look up what graffiti means.

>> No.10892107

>>10892075
Graf people aren't using fucking airbrushes.

>> No.10892136

>>10892107
>still being retarded
Why are women like this?
When you vandalize something, nobody aside one smartass will recognize it. It's like spraying those weird fucking S signs on some train.

>> No.10892338

>>10891782
The mapper throws up a hardware flag when a certain scanline starts rendering so effects like split scrolling or mid-line palette changes are possible. The NES normally has no ability to do this, there's only scanline poll registers that tell you what point on the line the electron beam is currently at and it required more advanced mappers to provide that capability. MMC3 had one scanline IRQ while MMC5, VRC6, FME-7 etc allow one every eight lines. Also you can only do midline changes during the extremely short hblank (like 23 clock cycles on NTSC; it's about 28 on PAL).

On lesser mappers it would be typical to use sprite 0 hit to generate a status box onscreen as there is a PPU flag that goes up when sprite 0 begins rendering that can be polled for but it means you lose the use of sprite 0 since it has to become a static part of the status bar and the status bar starts flickering and dissolving when too much action is happening in the game (SMB, LOZ, Castlevania, and TMNT are full of this distracting issue).

>> No.10892372

>>10892037
>It's laughable and quite silly that they don't do a modern re-release of this.
It has a lot of perverted Japanese sexual humour so that's probably why it was never released in the west and never will be.

>> No.10892580

>>10892136
Are you thick or something? Do you really not know how to distinguish between an airbrush and a spray can?

>> No.10893210
File: 2.64 MB, 800x654, Metal Slader Glory 1.webm [View same] [iqdb] [saucenao] [google]
10893210

>> No.10893213
File: 2.76 MB, 1200x982, Metal Slader Glory 2.webm [View same] [iqdb] [saucenao] [google]
10893213

>> No.10893234

>>10893210
there we go. they needed MMC5 specifically for these graphics effects.

>> No.10893364

>>10893210
Pushing 8bit graphics to the limit was a stupid concept.

>> No.10893972

The shuttle takeoff scene is unforgettable.

>> No.10894160

>>10892580
The topic isn't about fucking utensils.
Holy shit, someone dense had the gall to call someone thick.

>> No.10894295

Cartridges had to be ordered from Nintendo in multiples of 10,000 and the minimum order was 20,000. You could do multiple runs but most publishers didn't bother unless the game was a guaranteed seller like Bases Loaded or something.

>> No.10896213

game wasn't as great as its pre-translation hype led you to believe

>> No.10896229

>>10891354
>>10891354
Ha, OP got owned

>> No.10896230

>>10893364
This post was a stupid concept

>> No.10896292

>>10893364
kys jew

>> No.10897898

>>10896229
OP needs to respond, his credibility as an anonymous correspondent is on the line