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/vr/ - Retro Games


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10889865 No.10889865[DELETED]  [Reply] [Original]

What are the most iconic, most significant or most influential retro games?

I'll start.

>> No.10889873

>>10889865
DQ and Ultima obviously, it’s irrefutable.

>> No.10889875

>>10889865
not that shit you just posted

>> No.10889878

>>10889873
Ultimate Fart of Self-Insert Mary Sue more like, only relevant as a footnote or boring "hey guys this game was the first to do X!" style trivia

>> No.10889906

>>10889865
Why’d your other thread get deleted?

>> No.10889910

>>10889878
The only reason RPGs exist.

>> No.10889943
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10889943

>The Hyrule Fantasy: The Legend of Zelda

The Legend of Zelda
Link to the Past
Ocarina of Time & Majora's Mask
Wind Waker
Twilight Princess

All iconic and significant.

>> No.10889957

industry influencing games:
>Super Metroid
>Super Mario 64
>Ocarina of Time
>Castlevania: SOTN
>Metal Gear Solid
>Goldeneye 007
>Doom
>Quake
>Half-Life

>> No.10889959

>>10889957
Good list. I'll add Super Mario Bros, Final Fight and Street Fighter 2.

>> No.10889963
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10889963

Sonic 3 & knuckles

>> No.10889967

>>10889943
Do tendies really?

>> No.10890005

>>10889957
>>Super Metroid
how
>Ocarina of Time
how
>Castlevania: SOTN
how
>Goldeneye 007
how

>> No.10890014

>>10890005
OoT's influence is pretty easy to understand: lock-on camera

Super Metroid and SOTN are influential because they are the direct inspirations for many games even to this day, an entire genre exists and is named after combining these two games' names.
Goldeneye's influence has fallen due to other console shooters like Halo and CoD, but it was the game that showed everyone that consoles could have fun original FPS games that controlled well.

>> No.10890023

>>10889865
I genuinely don't even know what game this screenshot is from it just looks so generic.

>> No.10890027

>>10890023
Shadow of the Colossus wasn't generic in any way when it came out. I guess you are talking about the muted colors and bloom lighting?

>> No.10890031

>>10890014
If the only thing Zelda influenced was a mechanic that would have inevitably developed otherwise I think that shows how not influential it was. It didn't kick off a massive wave of Action Adventure games like FF7 did for RPGs, Resident Evil did for survival horr, FPS games with Doom, Fighting Games with SF2 or a host of other examples. Zelda is massively loved by Zelda fans, but largely insignificant otherwise.

>> No.10890035
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10890035

>>10890031
>It didn't kick off a massive wave of Action Adventure games like FF7 did for RPGs, Resident Evil did for survival horr, FPS games with Doom, Fighting Games with SF2 or a host of other examples
The first Zelda game did.

>> No.10890040

>>10890027
Yeah, now I see it, but it could easily have been any of a bunch of grey bloomy games from the era. I appreciate people who enjoyed it, I thought it was one of the most boring things I ever tried to play.

>> No.10890045

>>10890031
>yeah ok it's influential and completely changed the way 3rd-person combat was done from that point forward but it's not influential actually...
did OoT fuck your mom or something?

>> No.10890047

>>10890014
>OoT's influence is pretty easy to understand: lock-on camera
1) didn't invent it
2) lock-on camera wasn't widely adopted by the industry
>Super Metroid and SOTN are influential because they are the direct inspirations for many games even to this day, an entire genre exists and is named after combining these two games' names.
Super Metroid is Metroid with an inbuilt map. Sotn is Super Metroid with numbers.
>Goldeneye's influence has fallen due to other console shooters like Halo and CoD, but it was the game that showed everyone that consoles could have fun original FPS games that controlled well.
"first console game that"
oh so it's nothing then

>> No.10890051

>>10890047
Then make your own list if my influential games list wasn't obscure enough for you... feel free to rave about games nobody was ever influenced by just because it did something first but never got noticed.

>> No.10890054

>>10890014
Goldeneye's also influential for popularizing a realistic approach to first-person shooters, as opposed to just Doom clones.

>> No.10890058
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10890058

>>10890035
Not really, there are only a handful of Action Adventure games out there, most are Action RPGs that follow more Ultima. Though some of the Action Adventures it did inspire like Beyond Oasis are incredible.

>> No.10890061

>>10890058
Dumb fucking zoomers talking about Ultima in every thread now like they know jack shit about it.

>> No.10890063

>>10890051
Making a list like that is difficult, specially as I admit my own shortcomings because there are tons of probably influential games I haven't tried it. But know those you listed are fake influential games with more hype than anything. People often confuse quality with influence.

>> No.10890064
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10890064

>>10890058
>there are only a handful of Action Adventure games out there
There are more Zelda inspired games than Survival Horror games. Also I agree with that other reply, nobody actually gives or ever gave a fuck about Ultima, except Ultima Underworld.

>> No.10890065

>>10890045
I'm just saying if that's all you can mention it proves how generally not influential it was.

>> No.10890072

>>10890061
I'm 50 years old dude. I've played a shit ton of Ultima.

>> No.10890075

>>10889910
So it did a great disservice to video games as a medium. RPGs and its related genres are barely games.

>> No.10890076

>>10890064
>There are more Zelda inspired games than Survival Horror games.

I highly doubt that. Make a list if you can.

>> No.10890078

>>10890064
hydlide inspired really

>> No.10890085

>>10890063
All of the games I listed are games that I played when they were new and watched as other games copied what they did.

>>10890065
This is like saying RE4 was not influential for its over-the-shoulder camera angle that moved in close to aim. How can you say a mechanic that everyone copied after one specific game was released isn't enough to make it influential?

>> No.10890089

>>10890076
Golden Axe Warrior
Brain Lord
Neutopia
Neutopia II
Crusader of Centy
Illusion of Gaia
Sylvan Tale
>>10890078
T&E Soft RPGs suck ass. They should've stuck to Golf games.

>> No.10890091

>>10890064
nobody gives a FUCK about Ultima Underworld. Imagine being a footnote spinoff of another series that influenced a genre but being another, so fans of neither genre seriously care about it.

>> No.10890093

>>10890085
over the shoulder is one thing, really kill-switch's cover system was the most significant TPS trend of the following generation. I think RE4 contributed to this homogenization but by the time its sequel landed it was being slammed for being outdated, showing how people really felt about RE4's mechanics.

>> No.10890098

>>10889865
>most iconic, most significant or most influential retro games
Dune 2. It’s the template for almost all RTS games. Every RTS employs the mechanics it laid out.

>> No.10890102

>>10890093
>kill-switch's cover system
That's not the influential game that made everyone make 3rd-person cover-based shooters; that would be Gears of War.

What is your point in this thread? To deny reality and insist that no-name games are ACKSHUALLY more influential because none of these games are timelessly influential?

>> No.10890115

>>10890085
>This is like saying RE4 was not influential for its over-the-shoulder camera angle that moved in close to aim.

No, it's like saying if that's the only influential thing about it then the game on a whole wasn't very influential. And I'd agree with it for RE4 as well.

>> No.10890118

>>10890085
>This is like saying RE4 was not influential for its over-the-shoulder camera angle that moved in close to aim. How can you say a mechanic that everyone copied after one specific game was released isn't enough to make it influential?
But that's a flawed comparison, since a camera viewpoint is not a 'mechanic'. Gears of Wars doesn't play anything like RE4. Other over-the-shoulder TPS don't play anything like RE4. They don't have tank controls, they let you move while aiming, they let you take cover. Only RE4 plays like RE4. In a funny coincidence, RE4's influence is as overstated and overrated as OoT's. Game is popular and fun therefore it must be influential, thinks the average gamer normalfaggot. I'm tired of that way of thinking.

>> No.10890121

>>10889865
sim city

>> No.10890124

>>10890089
So 7? Though there are several you missed... you think there are less than 7 survival horror games???

>> No.10890126

>>10890118
>since a camera viewpoint is not a 'mechanic'
It's more ubiquitous than a mechanic and even more influential as a result.
>>10890124
Those are just what I thought of right now.

>> No.10890146

>>10890126
>It's more ubiquitous than a mechanic and even more influential as a result.
do games that offer multiple viewpoints become different games when you change the viewpoint?

>> No.10890164

>>10890146
If Winback had RE4 style aiming so you could better see what you're shooting at then yes that would completely change the game for the better.

>> No.10890187
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10890187

>>10890102
Plenty of obscure-to-you things are influential. OP asked for "or most influential." Why deny it when everyone knows this? Is this some weird narrative control attempt? Only what *you* are aware of is allowed? Man you're an angry little twerp.

>> No.10890204

Virtua Fighter 1 easily

>> No.10890215

>>10890187
Homosexual post

>> No.10890221

>>10890215
Mad lil fag

>> No.10890231
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10890231

>>10890187

>> No.10890234

>>10890231
cool, see also: >>10890187

>> No.10890239
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10890239

>>10890234

>> No.10890241
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10890241

>>10890005
>there's a an entire genre named after Metroid and Castlevania games
>anon asks how they influenced the industry

>> No.10890242
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10890242

>>10890239

>> No.10890252

>>10890242
I don't get it.

>> No.10890253

>>10890252
Just a more influential game than RE4.

>> No.10890256

>>10890253
In what way do you think that?

>> No.10890265

>>10890241
sorry I didn't know that Super Metroid was the first metroid game!

>> No.10890275
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10890275

>>10890256
Expanded what designers thought was possible in the medium.

>> No.10890293

>>10890275
Citation needed.

>> No.10890302

>>10889865
what in the fuck is this shit? looks gay

>> No.10890389

>>10890293
https://youtu.be/EMYOJVQ8waI?t=337

>> No.10890401

>>10890389
>GoW director
Trash inspires trash. Not exactly a revolutionary game.

>> No.10890414
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10890414

>>10889865

>> No.10890470
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10890470

>> No.10890569
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10890569

This is my pitch for the definitive "Video Game Hall of Fame," inarguably the most influential titles ever created. Any modern game of today holds some of their DNA.

>> No.10890576

>>10890470
Inspired the brown and bloom era of video games

>> No.10890580

Whatever reddit and/or my favorite youtube video essay retard says, OP.

>> No.10890587

>>10890064
>>10890089
Meanwhile survival horror
Resident Evil
Silent Hill
Clock Tower
D
Corpse Party
Haunting Ground
Alone in the Dark
Hellnight
Parasite Eve
Siren
Galerains
The Thing
Overblood
Fatal Frame
Blue Stinger
Fear
Deadspace

Of course the irony of this is that Zelda did inspire games like Resident Evil and Silent Hill because Survival Horror is usually just Action Adventure games with a horror theme instead of the more typical fantasy setting and Zelda all but pioneered Action Adventure as a genre.

>> No.10890607

>>10889875
wdym zelda 2 is iconic and influential

>> No.10890613

>>10889943
I feel like only the original, LttP, and OoT really widely influenced game development. And I'm saying that as someone who personally prefers Majora's Mask and Wind Waker

>> No.10890620

>>10890587
What inspired RE and SH?

>> No.10890628

>>10890620
Read to the end of the post.

>> No.10890658

>>10890613
Outside of maybe the targeting system what games did OoT actually inspire though?

>> No.10890668

>>10890628
You didn't mention Sweet Home which directly inspired RE1. Therefore, Sweet Home for the Famicom is the influential game, not RE1 or anything else you listed.

arguing in bad faith is gay as fuck, how do you keep this up?

>> No.10890671

>>10890658
I don't really know any games that copied oots z-targeting, it seems like every game did their own thing when it came to lock on.

>> No.10890682

>>10890671
locking-on with the camera focusing on the target was how OoT proved that third-person action games could be fun. it was a revelation.

much like how SM64 proved that 3D platforming could be fun and precise

>> No.10890690

>>10890682
Plenty of other games did that before and around it, try to play more games! You'll experience a new kind of revelation.

>> No.10890692

There are a variety of ways a game can influence future developers
Super Mario 64 is a great example. Plenty of developers have cited it as being the game that got them to think about 3D development as their future. But despite that there's almost no games that even attempt to directly rip-off Mario 64.
The large open levels, the objective system or even the movement. All obvious targets for countless Mario 64 clones to be made but they never did. Instead there's dozens of games directly copying titles like Crash Bandicoot and Pandemonium.

>> No.10890703

>>10890690
Name them and then explain how they are "iconic," "significant," or "influential."

>> No.10890710

>>10890690
>You'll experience a new kind of revelation.
The revelation being that OoT really was that good.

>> No.10890712

>>10890703
Tomb Raider is self explanatory. Lara was after all voted the most iconic video game character by gamers. How's that for significant and influential?

>> No.10890716

>>10890712
>Lara was after all voted the most iconic video game character by gamers
The character was popular but the games always played bad.

>> No.10890975

>>10890716
That's your opinion. I take Tomb Raider over Zelda any day of the week.

>> No.10890980

>>10890975
I recommend you get better taste then.

>> No.10890989

>>10890668
Sweet Home is little known, Resident Evil is what made the concept popular and was the game that spawned the term Survival Horror. Simon's Quest is for all intents and purposes a Metroidvania game, but everyone recognizes that the game that spawned the term was SotN.

>> No.10890993

>>10890980
Taste is subjective you child.

>> No.10891042

>>10890712
oh it was a consolewar shitposter from /v/ all along, how could anyone have seen this coming

>> No.10891085

>>10891042
Console wars buklshit really? Tomb Raider isn't on any specific console. Heck, the best version back then was on computer. What are you talking about?

>> No.10891246

>>10889865
Go ahead and list the games you think SotC influenced

>> No.10891425

>>10891085
I'm talking about your inability to overcome the immense pain and trauma caused to you by a Japanese children's toy manufacturer. Your impotent seething will never, ever amount to anything.