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/vr/ - Retro Games


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10838525 No.10838525 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>10829978

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

Quickstart torrent (IWADS etc): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake 1-3 FAQ: https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/gPdytB18

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

WAD BOORU:
http://clovr.xyz/wadsup/

>> No.10838526
File: 546 KB, 720x1280, 1703433451636.jpg [View same] [iqdb] [saucenao] [google]
10838526

=== CURRENT PROJECTS ===
SUM TING /VR/Y WONG
https://desuarchive.org/vr/post/10413464
https://archive.org/details/shadow-warrior-mapping-kit

/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
BETA V2: https://files.catbox.moe/tc0rgk.wad

=== CURRENT RELEASES ===
AD MORTEM FINAL CUT (v1.5.6)
https://www.dropbox.com/scl/fi/3exnqm8nxg4gukhj10hcp?rlkey=r5nwzu32pfh2dtefpbjy2p49b
Ad Mortem Guns (DECORATE): https://files.catbox.moe/ihv4l4.zip

=== WHEN IT'S DONE ===
VIOLENT RUMBLE 2
https://desuarchive.org/vr/post/9941720

=== NEWS ===

[4-7] New official Zandronum 3.2 beta build. Includes full voice chat support and ACS lump reading changes, among other features.
https://zandronum.com/forum/viewtopic.php?f=55&t=11166

[4-2] RC2 of Rise of the Triangles is out. Supports Deathmatch, GZDoom, Zandronum.
https://doomshack.org/uploads/rottriangle_RC2.zip

[3-29] Dhewm 3 version 1.5.3 released.
https://dhewm3.org

[3-27] Doomer7, a Killer7-themed mod is now in beta.
https://docs.google.com/forms/d/e/1FAIpQLSfaYvx6PDjy8aGdqSCls5qXj1sCmi2e8XsMmblrJ81POJgsOw/viewform

[3-22] Autistic internet gossip forum makes a .wad, follow the post for a link >>10794530

[3-20] /arena/ is back in a new home
>>>/vm/1214803

[3-19] Sewer Jam for Quake 2 Remastered is Out!
https://www.moddb.com/games/quake-2/addons/quake-2-re-release-sewer-jam-volume-1

[3-17] Anon remembered that Freedom exists and it was updated
https://freedoom.github.io/

[3-17] nugget 3.0 released:
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-3.0.0
https://www.doomworld.com/forum/post/2779971

[3-17] Speedmappack 228 for Quake released, 18 maps all using vanilla gameplay and textures, no Copper whatsoever
https://www.slipseer.com/index.php?resources/sm228-vanilla.335/

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [dd-mm] date bracket)

>> No.10838528

Doom is fun.

>> No.10838554

>>10838525
Thanks anon

>> No.10838581

Does anyone remember what was that one HDest fork called, the one with spells and stuff like that? I recall Project Malice monster pack being recommended alongside that mod.

>> No.10838587

Zandronum with voice chatting is either going to be the greatest thing ever or the worst.

>> No.10838589

>>10838581
You're probably thinking of Deathstrider, but it's not a fork, it's just a mechanically similar mod.

>> No.10838603
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10838603

>>10838528
freeDoom is fun AND respects your freedooms to run doom as you wish, for any purpose, study how doom works, and change doom so it does your retro gaming as you wish... Also Freedom provides you the freedom to redistribute copies so you can help your neighbors as well as the freedom distribute copies of your modified versions to others.

>> No.10838621

bump deez nuts
>>10838374

>> No.10838631
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10838631

>>10838603
I like Impsnake and Pinkieworm.

>> No.10838637
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10838637

>>10838603

>> No.10838638

>>10838631
me too
serpentipede sexo

>> No.10838652

Can someone spell out how to easily mod Duke3d

I learned how to have one big mod working on its own folder just not sure how tack more mods onto it.

>> No.10838665
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10838665

>> No.10838675

>>10838603
>freedoom
more like freedumb lmao

>> No.10838687
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10838687

>>10838603
based and GNU+pilled

>> No.10838713

>>10838581
It works well with a few monster mods. Project Malice has some great aesthetics, spooky fun, and doesn’t spike the difficulty by much. I’m trying it with Babel monsters right now, it’s amazing but not recommended for a first try.
>>10838665
>gonna love YEAH mod play FUN
Smile maker.

>> No.10838717
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10838717

Is it safe to say Doom mapping peaked here?

>> No.10838734

>>10838713
I was skeptical of Babel monsters at first, being a big PM fan, but nowadays I always load that one instead. I give it the official seal of approval. Go try it. New money rebalance is also geared towards Babel monsters since they don't fuck around in melee range and decking stuff in the face needs to be worth the risk.

>> No.10838772

>>10838717
its not even really debated, sure there are some contrarians that say Scythe or some other foundational wad, but nothing comes close to AA

>> No.10838778

>>10838717
>>10838772
I have to disagree. AA was excellent but I think Valiant has the superior maps overall.

>> No.10838782

>>10838665
>balance dilator properly
>bullshit posted
>haha retarded hate
>ah blame 90s
>holy trap
>dick solid
>kegan dead
This is a particularly good one

>> No.10838846

>>10838603
Freedoom hitscanners sound like this:
https://www.youtube.com/watch?v=0bxX6x8XeYI

>> No.10838884
File: 315 KB, 1920x1017, Screenshot_Doom_20240409_202740.png [View same] [iqdb] [saucenao] [google]
10838884

Datass.

>> No.10838886
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10838886

>>10838734
>New money rebalance is also geared towards Babel monsters since they don't fuck around in melee range and decking stuff in the face needs to be worth the risk.
Oh hell yes. Especially with those imps no longer being free money, and it was “fun” finding out I can no longer bully knights with easy stunlocks.
The zombie attacks are also turned into real fast projectiles…Does that mean the shoulder AA item can sort of protect you from them?

>> No.10838894

Has anybody from this thread put out any Unreal or UT stuff?

>> No.10838897

>>10838886
Pointman shoulder cannon's aiming was so fucking retarded it couldn't hit the fat kid in a game of dodgeball inside a closet. For a while now it's been shooting weaker enemies instead of projectiles, which lets you focus more on deadlier threats. And I'm still not happy with it to the point that your mention of it reminded me how much is still sucks so I just buffed it right now.

>> No.10838902

>>10838894
Technically? A very fucking cancelled mod developer who used to namesearch and post here made Doom Tournament and Doomreal.

>> No.10838904

>>10838894
No, and considering how annoying UnrealEd is I doubt that will change until Trenchbroom or some other modernized editor ends up supporting those games.

>> No.10838924

For some time I had a dream of running Doom RLA in sourceport with proper client-server multiplayer i.e. Zandronum.
I assumed it should run as-is, because DRLA is made with latest ZDoom (which came long ago) compatibility in mind. Zandronum is based on latest ZDoom too, right?
In reality this doesn't work, mod outright crashes Zandy on launch. I'm missing something.

>> No.10838929

>>10838897
Oh well shit lol, I should’ve tried using it more. I still like that idea too, though: Imagining a lost soul being held back while I juggle mags could be useful.

>> No.10838934

>>10838924
>Zandronum is based on latest ZDoom too, right?
Wrong, Zandronum's codebase isn't even on par with the last version of ZDoom.

>> No.10838935

>>10838902
That is not content for Unreal or UT and I feel like you just wanted an excuse to bring up old drama.
>>10838924
Zandy doesn't fully support decorate and probably never will, but I'm pretty grateful for what it does support.

>> No.10838949
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10838949

>Blood E3M1
Holy shit if this switched places with E1M1 I'd have picked this game up a long time ago. Don't know what the rest of E3 is gonna be like but I think this was my favorite map by far - most enemies were utilized, quite a few weapons can be obtained, keys flow way more naturally than in some other bumfuck levels. This was great

Btw, I see that on the Episode select screen, I've got a Fifth episode titled Post Mortem whereas I think OG Blood had only 4 episodes. Is this something like E4 for Doom, like Sigil or something else entirely?

>> No.10838974

>>10838935
>That is not content for Unreal or UT
It's literally porting the assets into other shit, They did also do UT mods like this fucking thing https://www.moddb.com/games/unreal-tournament/downloads/swmm-full
>and I feel like you just wanted an excuse to bring up old drama.
Your feelings are wrong, and you're now making a fuss about that shit,

>> No.10838975 [DELETED] 

>>10838894
maps and some actors

>> No.10838983

>>10838665
hot
ass

>> No.10838989

>>10838894
for ut2004

>> No.10838992

>>10838934
>>10838935
So that's where I was wrong. Well, now I can sleep soundly knowing there's a proper reason.
Is there something for Zandy similar to DRLA? I'm not really well-versed in mods for this port. Complex Doom is closest thing I know of.

>> No.10839014
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10839014

>>10838924
There's nearly a decade old footage of some nerds running it in co-op so it's probably fine.
https://www.youtube.com/watch?v=gK4GjxBGIhI

Also fuck me, right in the feels.

>> No.10839057

>>10838949
>E3M1’s haunting track
>the sound direction they took with E3M2
It’s all so good. A cautionary spoiler is you will be going into the sewers near the middle of that episode. It might drag, but the moment you’re out of them you’ll reach my favorite level in vanilla Blood (even in spite of me considering Overlooked Hotel to be the best).
>Post Mortem
It’s the second of two episodes, Cryptic Passage is the first one. I’ll let you judge yourself but I enjoyed Post Mortem more.

>> No.10839119

>>10838949
Cryptic Passage was made by Sunstorm the same devs who made Duke Caribbean, it's good but it's also much easier then most of the main game, top tier atmosphere though.

Post Mortem is fucking hard. it's still got some great levels but also ones that were just cut from the main game, last fight fucking blows.

>> No.10839232
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10839232

Gammu's nuke effect is a bit dissapointing visually, i can't lie.

>>10838884
I am too much of a brainlet and couldn't figure out what's the deal with cyberdemon. Shooting the skull button did nothing.

>> No.10839241

>>10838665
>illuminati hitscanners
Noooooo
Which enemy would that be?

>> No.10839249

>>10839232
>I am too much of a brainlet and couldn't figure out what's the deal with cyberdemon. Shooting the skull button did nothing.
There's a secret that leads to another secret that telefrags him.

>> No.10839272

>>10839249
Found a room with the teleporter in the vents but it was locked.

>> No.10839352
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10839352

I have nothing to contribute other than wanting to post this silly meme

>> No.10839375
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10839375

>>10839352
>2 and not 1
no shit it's a jak

>> No.10839390

>>10839375
does doom 1 have the SUPER shotgun? I rest my case

>> No.10839391 [SPOILER] 
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10839391

>>10839241

>> No.10839458

>>10833218
I know this is no longer the focus of current affairs, but have you made any decision in regards to how exactly the /VR2.0/ alt-fire for the SoA Laser Cannon using DoE's PlasmaCells ammo should act and look in order to stand-out from the other weapons using that precious alt-ammo?
Also can you please include the older (dark-blue/purple) ammobox textures of the NapalmShells that were later made black to look a bit less like LavaNails in the unused data folder of VR2 dev resources in your Mega?

>> No.10839461
File: 7 KB, 179x225, 1701656500366404.png [View same] [iqdb] [saucenao] [google]
10839461

What would you do if you woke up one morning to the sound of a Cyberdemon being alerted?

>> No.10839523
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10839523

>>10839461
that's just my gramps snoring

>> No.10839538

>>10839458
>but have you made any decision in regards to how exactly the /VR2.0/ alt-fire for the SoA Laser Cannon using DoE's PlasmaCells ammo should act and look in order to stand-out from the other weapons using that precious alt-ammo?
Yes, I just never got around to finishing it. Basically the plan you can shoot 3 Halo-style plasma bombs at a time that will tether enemies together when near before exploding, OR if all 3 charges are available you can alt-fire to make a small blackhole that sucks in enemies before exploding for mega bigdick damage.
I might come back to it after the Malice mod, but I've got a FTE engine third-person shooter project with some friends lined up after that, so we'll see.
>Also can you please include the older (dark-blue/purple) ammobox textures of the NapalmShells that were later made black to look a bit less like LavaNails in the unused data folder of VR2 dev resources in your Mega?
Best I still got is the GIMP XCF files with layers. You'll find them in a new folder under 'useful stuff'.

>> No.10839559

Rtcw: qrd on vanilla vs realrtcw?

>> No.10839582

>>10839559
RealRTCW is a combined graphical enhancement and gameplay overhaul. I'd say it's *mostly* a better experience than the vanilla game, but there are some questionable balance changes and I wouldn't recommend it for a first playthrough. There's also a bunch of redundant weapons added that end up being more annoying than cool.

>> No.10839594
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10839594

Finished the necrobestial analbuttsex map on violent rumble.
Fucking kickass, I hope coffee is/has worked on vr2.
Also those fucking jellyfish tentacle things in the rune secret fucking scared the SHIT out of me, fuck those eyeball motherfuckers

>> No.10839618

>>10839582
How questionable

>> No.10839649

>>10839618
Admittedly I haven't played it in a long time, but I remember a bunch of added rocket launcher enemies, paratrooper guys became aimbot rape machines, and uber soldiers seemed even stronger and more aggressive.

>> No.10839729

how 2 fix doom's 2's bad weapon balance

1. remove the shotgun
2. make the pistol fire shotgun shells
3.???
4. doom is a good game now
5. chaingun does 100 dps
6.

>> No.10839736

The only thing I can think about when playing Heretic is "I wish I was playing Doom".

>> No.10839738

>>10839461
I woke once to a sound of chainsaw in the same room. Couldn't move my body either. Turns out I had a sleep paralysis and chainsaw sound was just a hallucination.

>> No.10839764

>>10839594
As the guy who made Under Construction and Below Earth Holdout, I'll give you a little hint for both of them: They're pretty shit.

>> No.10839808
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10839808

Been fucking around with adding hitstop on the baton, and using some different placeholder sprites.

>> No.10839815

>>10839808
When it wasn't the mace that histop looked sexy, but it also looks like it's being blocked?

>> No.10839818
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10839818

>>10839461
Throw a lightbulb at whatever was making that sound

>> No.10839826

>>10839815
Yeah, mace frames are when you have ammo, so it hits harder and carries through on hit. I think it's fine on the unpowered baton frames if there's a notable pause and then slower pull back.

Though I'm considering making the powered hits have the same pause and drop down, further encourage using the kick as a follow up.

>> No.10839848

>>10839461
>MMOOOOO
i'd fard and shid

>> No.10839853
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10839853

Anyone try any wads on 3DS?

>> No.10839867

>>10838717
AA is an epic 2 ripoff

>> No.10839872

For me? It's Mock 2.
https://www.youtube.com/watch?v=DRmRiB_5LWo

>> No.10839943
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10839943

I forgot I harvested the random names script out of Obsidian and started fucking about with it.

>> No.10839953

For someone who doesn't know how to use Blender, how could I go about making a title screen?

>> No.10839978
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10839978

>all the armor replacements add to charge meter of your charge attack
>that you can fully charge by holding the fire key in about a second anyway
>and that is always reset to 0 after using the charge attack anyway
what's the point

>> No.10839984
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10839984

>>10839953
you know doom modding requires literally zero 3d modeling skills, right?
https://zdoom.org/wiki/TITLEMAP

>> No.10839987

>>10839978
I'd chalk it up to one of those things of having an arcadey style gameplay mod and trying to figure out the use for all of the various Doom items.
I've tripped over that shit in the past too.

>> No.10840023

>>10839978
monoeyes my beloved

>> No.10840049

>>10839984
But I want to make something that looks nice.

>> No.10840080
File: 178 KB, 640x480, Marathon.png [View same] [iqdb] [saucenao] [google]
10840080

>Giant HUD that takes up most of the screen.
>Cartoonish sprites.
>Amateur-looking textures.
>Weird floaty physics when you walk off ledges.
>Inconsistent air velocity that changes when you turn.
>Bog-standard alien invasion/rogue AI story

How did this game get popular? Were Mac users really that desperate?

>> No.10840084
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10840084

>>10840049
not the anon you were replying to, but you could make some 3d text and have that in front of a 2d image or some shit then take a bit-crushed image of it I guess then convert that resulting image to a doom-compatible filetype?
Have a central perspective a little above the absolute centre of the camera (looking "up" at the text).
I'm sure there's some blender plugin that generates geometry from text.
As to the point about not knowing blender, do your research, press buttons. Making text for the purpose of a title screen is relatively easy. Just use a 2d image behind your model as a guide. Go from there

>> No.10840086
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10840086

>>10839987
Makes sense, but at this point just spread the actually useful replacements over more items. Maybe weaken them to compensate for that or something. As long as there's at least some incentive to pick them up, who gives a shit if there's like 2 or even just 1 type of drops, right? Not like arcade games don't often have you running around collecting nothing but health.

>>10840049
If you can't think of a creative way to arrange the titlemap, that's on you. I don't assume you're trying to pull some technical flexes, so there's unironically no need for fancy tools.

>> No.10840087

>>10840086
I can understand why he did it that way though, because in the early days of GMOTA there were FAR less item picks and things of actual value, and boy does it suck ass if you stumble across a secret only to find there's nothing of real value inside.
Though making the armor bonuses power the charge bar like that is dumb, he should make it short lived armor.

>> No.10840091

>>10840080
was the story bog standard for the time? Doesn't durandal reach AM-levels of intelligence throughout the 3 games? Seems pretty interesting to me.
Also idk if the game was ever "popular" unless you mean how bungie never stopped referencing marathon in all future games.
The Aleph One ports probably did a lot to make the game at least more known beyond bungie references

>> No.10840134

>>10840087
I will admit with mild shame that i can't help but run over them anyway, it's like a fidget toy.

>> No.10840138

>>10839729
delete super shotgun and get level designers more tact in their monster placements

>> No.10840147

>>10838526
Public beta for pirate doom 2 has been released.
https://www.doomworld.com/forum/topic/143805

>> No.10840152

>>10840080
yes they were desperate
faggots think they're smarter than the average doom player just because they read a text terminal every level.
bungie has this kind of charm to its writing where it doesnt come off as completely pretentious in the main story ones, but the fans find ways to climb up further their own asses in their own total conversions.

>> No.10840191

>>10839390
this but unironically
legit the most satisfying weapon in doom

>> No.10840243
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10840243

>>10840080
>>Giant HUD that takes up most of the screen.
like system shock
>>Cartoonish sprites.
good game design
>>Amateur-looking textures.
as if doom textures dont look like vomit as well
>>Weird floaty physics when you walk off ledges.
invented rocket jump
>>Inconsistent air velocity that changes when you turn.
invented 3d mouselook
>>Bog-standard alien invasion/rogue AI story
wintards also love system shock for le 2deep4u AI

>> No.10840253

>>10840147
>First map has signs for no jumping and no crouching
Ok that's a cool way to make shit clear as it can get.

>> No.10840257

>>10839729
>How 2 fix Doom 2's bad weapon balance
Enforce pistol starts

>> No.10840272

>>10840080
>Bog-standard alien invasion/rogue AI story
That's being disingenuous and you know it.

>> No.10840282

>>10840243
>wintards also love system shock for le 2deep4u AI
System Shock wasn't on Windows, it was also on Mac.

There's also nothing deep about Shodan, she's just up her own ass.

>> No.10840319

>>10840243
>>10840272
>like system shock
Whose HUD is also overdone.

>as if doom textures dont look like vomit as well
Doom's textures actually have detail to them, like pipes and rivets. Marathon's textures often don't resemble anything.

>invented rocket jump
>invented 3d mouselook
Great job at not addressing the points I mentioned.

>wintards also love system shock for le 2deep4u AI
SHODAN was about as deep as a piece of paper. 99% of her dialogue involved her lording herself over you.

>That's being disingenuous and you know it.
>Humans have first encounter with aliens.
>Aliens are hostile.
>Aliens attack and enslave humans and other races.
>Lone hero goes into alien ship to stop them.
Wow, such an original storyline. Never seen it done before.

>AI goes mad.
>AI develops god complex.
>AI takes over ship systems.
>AI torments human for its own amusement.
>AI monologues about how frail/simple humans are.
Such groundbreaking ideas. How has no one done this before?

>> No.10840328
File: 36 KB, 572x412, 1696020355214916.png [View same] [iqdb] [saucenao] [google]
10840328

>>10840319
Like I said, being disingenuous and you know it. Take note anybody passing by: It's never worth it to continue talking to somebody who is talking in bad faith. It is a genuine waste of your time.

>> No.10840339

>>10838525
Is there a Desu Sex DOOM WAD?

>> No.10840345

>>10840339
Diabolus Ex

>> No.10840348

>>10840080
It's fun

>> No.10840357
File: 64 KB, 320x200, file.png [View same] [iqdb] [saucenao] [google]
10840357

>Giant hud that takes up the entire bottom of the screen.
>Cartoonish sprites.
>Amateur-looking textures.
>Slippery movement like you're walking on ice.
>Bog-standard demon/alien invasion story

How did this game get popular? Were Dos users really that desperate?

>> No.10840373

>>10840339
For a second, I thought that said Deus Sex.

Deus Ex porn mod when?

>> No.10840396

>>10840357
It's not even real 3D, and the game does most of the aiming for you, disgusting.

>> No.10840469

>>10840373
It's gonna burn when you pee, alright.

>> No.10840492

>>10840345
https://www.moddb.com/mods/diabolus-ex/reviews
nice textures but it's only 1 map?

>>10840373
>>10840469
is there a RoboCock WAD?

>> No.10840497

>>10840357
>>Giant hud that takes up the entire bottom of the screen.
>>Cartoonish sprites.
That was cutting edge tech back then. console struggled to process that until we got the PSX and N64 versions.
>>Amateur-looking textures.
Likewise.
>>Slippery movement like you're walking on ice.
DOOM guy runs fast.
>>Bog-standard demon/alien invasion story
True.And I riked it.

>> No.10840518

>>10838924
Old, OLD DRLA should be able to boot in Zandybutt. New(relatively speaking) one, despite a more advanced mod existing(Death & Decay), won't work because of DECORATE shenanigans.

>> No.10840550

>>10840080
That was kind of standard for a lot of the fps games at the time. If you look at that time's first person shooting games they feel almost like first person goldbox rpgs rather than DOOM.

>> No.10840562
File: 156 KB, 512x384, 1699123222300088.png [View same] [iqdb] [saucenao] [google]
10840562

>>10839853
wish i'd bought one of these new when i had the chance, seems like it'd be perfect for doom w/the automap on one screen

>> No.10840564

>>10840357
>Movement is slippery in Doom

Stop playing in GZdoom then.

>> No.10840568
File: 2.52 MB, 1280x720, anon gets raped by an anime girl.webm [View same] [iqdb] [saucenao] [google]
10840568

>> No.10840570

>>10840568
That was all excellent encounter design.

>> No.10840574
File: 316 KB, 2992x2000, titlepics.png [View same] [iqdb] [saucenao] [google]
10840574

>>10840049
I'm going to take this opportunity to complain. I was disappointed by the rushed and crunchy look of the titlepic in Eviternity 2 compared to the first one, which was comparatively smooth, and unique in that it was clearly drawn for this purpose from the start. It uses a lot of dithering and color coordination that's mindful of the specifics of the new palette. If you look closely you can see the nightmare demons are shaded using a blend of both the blue and green range, which in this wad are much more compatible than super saturated originals where a similar blending would be nearly impossible (this color blending is also seen on their sprites). The dithering also nobly attempts to disguise the terrible transition from dark red to black that was for some reason maintained from the original palette (Valiant's an example of a wad that fixes this is. Most people didn't even realize that has a custom palette).
It no doubt underwent some manual cleanup, but the titlepic from 2 in comparison but is clearly a simple downscale of the larger artwork they made for the website or something. Aside from downscaling artifacts, I also just feel like the composition and colors are really garish. It looks like some guardians of the galaxy knockoff. I wish they got the original guy to do the titlepic for 2, and stuck more to the original hellish aesthetic for it. In general screen graphics look best when they're hand drawn and the artist is mindful of the resolution and palette. Any other good examples?
>>10840084
>you could make some 3d text and have that in front of a 2d image or some shit then take a bit-crushed image of it
That could work with discretion, but the way you phrased it just reminded me of the comically 90's looking Hell Revealed titlepic. I think about it often.

>> No.10840575

>>10840084
CULTIST LOOK OUT BEHIND YOU!

>> No.10840578

Facing Worlds sucks
Snipers are niggers
This post made by Flak Gang

>> No.10840579
File: 1.64 MB, 1902x975, 1701776322267206.png [View same] [iqdb] [saucenao] [google]
10840579

>>10840578
>Facing Worlds sucks

>> No.10840584

Anyone in the thread played Mortyr?
I have gotten an urge to play Codename Eagle and Mortyr but I don't recall if Mortyr was any good. The only memory I have is a snowy street lit up by yellow streetlamps and the player with a Luger in hand.

>> No.10840668

>>10840579
Listen anon, having points on a multiplayer map that have full visibility of all approaches by the enemy is just poor design.

>> No.10840689

are archviles the biggest haters ever designed by human hands? these little fuckers love to just randomly armor through everything i throw at them just to do 150% damage and kill me instantly.

>> No.10840741

>>10840492
can you mod in human enemies or something? doom monsters look so goofy in that map
I realize I love doom modding but I don't like doom

>> No.10840751

>>10840668
It's a challenge you silly jian.

>> No.10840753

>>10839461
What would you do if you woke up to the sound of an Archvile being alerted?

>> No.10840773

>>10840689
I alway throw 3-4 rockets at Archviles. Seems to take care of them pretty consistently.
I used to be a SSG exclusively kind of oomer but you really gotta use the entire arsenal. If cells, it gets the bfg, if not, it gets ze rocket. Simple as.

>> No.10840778

>>10840689
It's a literal coinflip whether or not SSG stuns archviles, but it's still pretty consistant

>> No.10840781

>>10840564
I find GzDoom has the least slippery movement because there's no more rubber bouncing or occasional getting stuck on seemingly flat surfaces.

>> No.10840816

>>10840357
>>10840781

I dunno about you guys but I actually like slippery movement to a degree, it feels like you have momentum that takes a bit to come to a halt.

>> No.10840839

Any Jedi Academy/idtech 3/netradiant mappers up in heeyah?

>> No.10840849
File: 113 KB, 1366x768, 212_157926157610.jpg [View same] [iqdb] [saucenao] [google]
10840849

>>10840584
The first Mortyr game is almost good if you'd pretend RTCW doesn't exist, the rest of its series' installmemts are pure garbage though...

>> No.10840870

>>10840574
>It looks like some guardians of the galaxy knockoff
So Doom Eternal.
Haven't played the second Eviternity, but the first one really reminded me of nu-Doom gameplay design, you have all these ebin arenas, monsters start to spawn, ebin 0-0-0-0-0-0 on 8th string starts blasting, rip and tear you locked with me here, this kind of mood. So it's fitting Eviternity 2 fully embraced its inspiration.

>> No.10840876

>>10840781
>>10840816
>slippery movement
I just finished E2 of Heretic and I really want to punch the retard who hired the retard who thought slapping moving sectors all over the levels is a good idea.

>> No.10840895 [DELETED] 
File: 164 KB, 798x1280, 1712696798838425.jpg [View same] [iqdb] [saucenao] [google]
10840895

made me kek

>> No.10840924

Man, Triamid Ruins for Unreal is really pretty.
It's a shame the play experience is dogshit.

>> No.10840954
File: 1.33 MB, 1124x648, Release Banner.png [View same] [iqdb] [saucenao] [google]
10840954

>>10838526
Hello everyone, I would first like to formally apologize for dragging this out for as long as I did. I've noticed people have been pissed off at me, and rightfully so. I was incompetent, lazy, and downright stupid at times, and it was irresponsible of me as a project leader to let this fester for as long as I did, and I am truly sorry for all of the trouble I may have caused.
With that out of the way, I can assure you with sincerity that the delays were not in vain. Me and Captain Mozzarella have all been giving it our absolute all to deliver something truly unforgettable and to furthermore to set a new standard for /vr/ projects. I can guarantee that it has been well-worth the wait.

Gentlemen, I am pleased to announce that 94 Protons of /vr/ has finally been released.
https://www.doomworld.com/forum/topic/144792-rc1-94-protons-of-vr-mbf21-plutonia-inspired-megawad/

>> No.10840958
File: 57 KB, 679x859, 1707361776904217.jpg [View same] [iqdb] [saucenao] [google]
10840958

>>10840954
aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.10840960
File: 402 KB, 390x219, shonky business.gif [View same] [iqdb] [saucenao] [google]
10840960

>>10840954
The curse has been broken.

>> No.10840963

>>10840954
>it got dragged out so long that Piratedoom 2 got announced and released before it
Fucking lol.

>> No.10840968

>>10840954
>Thread doesn't exist

>> No.10840973

>>10840968
94 protons was from before mbf21 anyway, though the real Cockblock is dumb enough to George Broussard the fuck out of it.

>> No.10840976

>>10840968
Prank'd
It's still not done

>> No.10840981
File: 176 KB, 549x556, 1708063480579854.png [View same] [iqdb] [saucenao] [google]
10840981

>>10840976

>> No.10840990

>>10840954
WTF, are you [OWNER OF NEATHERLAND FARM] me? What's next, Yholl will FINALLY release new DRLA? Zandro will finally, FINALLY get updated to ZDoom 2.8.1? GZDoom will get C/S capabilities?

>> No.10840992

>>10840328
Observe, friends. This is the behavior of a beaten dog who runs away with his tail between his legs, being completely and utterly destroyed in a simple discussion.
Being this emotionally invested and high on your own farts leads to being a fat, middle aged man breaking down in tears when he is shown to be incorrect.

>> No.10840994

>>10840976
It will never be done, won't it?

>> No.10841007

>>10840990
Kegan will come back from the dead, again, to lead us the promised lands of GMOTA and Combined_Arms updates.

>> No.10841020

>>10841007
I'm not dead, goddammit. I've been working on Kustam's melee weapon tonight, and trying to figure out the best way to do the inputs seeing as it's a melee weapon that has a charge attack.

>> No.10841026

>>10841020
>I'm not dead, goddammit.
The prophecy is upon us!

>> No.10841032

>>10840973
The actual 94 Protons beta is using MBF21.

>> No.10841035
File: 11 KB, 374x299, CannedMeatIsOnTheMenuBoys.png [View same] [iqdb] [saucenao] [google]
10841035

>>10841020
gib

>> No.10841065

>>10841035
Nothing too new to show off yet. But seeing as you asked, I'm gonna start talking mod jargon bullshit: I was worrying over the baton inputs as I said before cus by default that thing uses autofire under the hood, meaning it'll immediately act on any A_weaponready calls if the player's holding the attack button. The problem is currently the baton goes to a different state that waits as long as the player holds the fire button because it's a charging state. All of this is kinda making the weapon feel a little unresponsive and shitty, but I was wanting to keep it consistent with the pistol. Though really after all night fucking around with this I've come to an amazing discovery:

Clubs are not guns.

So that input shit is stupid for the baton and I'm going to remove the autofire thing on it, as well as make it charge if you're holding fire AFTER a swing, like Zelda's swords. This'll make it more responsive if the player hits the fire button after smacking something which is the most important thing here.

>> No.10841070
File: 18 KB, 317x972, 1694843616767449.png [View same] [iqdb] [saucenao] [google]
10841070

>>10840976
It's not April 1st any more you fffffffFFFFFFUCK.

>> No.10841124
File: 102 KB, 637x1000, 710CC6Twp+L._AC_UF1000,1000_QL80_.jpg [View same] [iqdb] [saucenao] [google]
10841124

I've got an Edition of Shadow Warrior on Steam which is not the remaster/redux. Is this edition good/faithful or should I get the Redux (or look elsewhere)?

>> No.10841148
File: 617 KB, 1920x1080, zandronum_J3Zqp5cvfz.png [View same] [iqdb] [saucenao] [google]
10841148

Finally completed The Lost Magic.
This WAD was indeed pretty good. I like it when levels are on the shorter side.

>> No.10841152

>>10841124
Is it the dos version of Shadow Warrior? Play that through VoidSW, GDX, or Raze. Classic Redux isn’t too bad but the landmines don’t render correctly.

>> No.10841159
File: 908 KB, 1920x1080, zandronum_bkvfeWrVqh.png [View same] [iqdb] [saucenao] [google]
10841159

>>10841148
Speaking of shorter, had enough of 30 maps long megawads for now.
DBP 36 seems like the perfect fit for Gumboald the rage frog.

>> No.10841192

>>10841159
>Speaking of shorter, had enough of 30 maps long megawads for now.
I know that feel, honestly 10-15 is good enough for me, any more and it just feel dragged out and needlessly padded.

I've been having fun with the relatively short early levels of Piratedoom 2.

>> No.10841213
File: 248 KB, 1920x1017, Screenshot_Doom_20240410_175033.png [View same] [iqdb] [saucenao] [google]
10841213

why must making dual guns be such a pain in the ass

>> No.10841217

>>10841213
Gee Bill, TWO guns??

>> No.10841238
File: 3.27 MB, 2560x1440, Screenshot 2024.04.10 - 08.40.15.42.png [View same] [iqdb] [saucenao] [google]
10841238

Attempting Elementalism with Walpurgis
Will see how it goes

>> No.10841275

>>10840954
You went too far, anon. Too far.

>> No.10841281

>>10841213
Three times the fuckery?

IDK how you even handle doing your normal guns in general with all the effects and stuff.

>> No.10841286
File: 1.92 MB, 1920x1080, 1694120081893742.png [View same] [iqdb] [saucenao] [google]
10841286

Time for bed

>> No.10841448
File: 435 B, 50x68, 1660324935764186.png [View same] [iqdb] [saucenao] [google]
10841448

>>10840990
>t.
Speaking of him, might as well throw in the next BYOC update in that list.

>> No.10841567
File: 428 KB, 1731x895, hl1.png [View same] [iqdb] [saucenao] [google]
10841567

archive org / details / hldevfiles

>> No.10841573 [SPOILER] 
File: 946 KB, 822x898, man thing.png [View same] [iqdb] [saucenao] [google]
10841573

>>10838665

>> No.10841626
File: 505 KB, 1920x1080, zandronum_BRVutSt6R6.png [View same] [iqdb] [saucenao] [google]
10841626

>>10841192
Recently completed the first Pirate Doom, will definitely be playing this one.

Also, it didn't take long to complete the Aquatic Wonder. Beautiful WAD.
Gumboald feels a lot more balanced compared to Gammu and, i dare to say it, kinda more fun to play as. I made sure to hit the taunt button as often as i could and it did improve the experience.

>> No.10841675

Kartanon, add Ramiel.
https://mb.srb2.org/addons/slumburgers-slumpack-v1.1645/

>> No.10841693
File: 1.27 MB, 1920x1080, doom74.png [View same] [iqdb] [saucenao] [google]
10841693

>>10841626
If you want more underwater Doom maps I would recommend trying out MAP06-MAP10 from Lazarevenant.
https://doomuniverse.com/topic/87/lazarevenant-13-high-quality-maps-in-1-month

You should probably try playing on ITYTD for the double ammo and health when playing with BYOC, because it is tightly balanced for vanilla.

>> No.10841712

>>10840574
>that hell revealed pic
Yeah I mean I guess that is kind of what I said. But if you are just starting with 3d shit then odds are it'll look like that anyway.
Ideally you'd obviously pay more care to the geometry of the text, lighting and scenery surrounding the text and stuff before taking your bit-crushed screenshot.
Like something that even a beginner could do is just drag down one side of the bottom of the letters to get that diagonal shape the doom text has.

>> No.10841740
File: 855 KB, 577x759, 1641631214188.png [View same] [iqdb] [saucenao] [google]
10841740

>> No.10841750

>>10840357
GR8 B8 M8 8/8

>> No.10841808

>>10841567
interesting. forwarded to some HL nerds

>> No.10841838

>>10841675
Sure, next time I update the character packs (probably next week)

>> No.10841917
File: 148 KB, 992x1505, immersion.jpg [View same] [iqdb] [saucenao] [google]
10841917

>environmental storytelling

>> No.10841974
File: 25 KB, 500x375, 3373a8cc.jpg [View same] [iqdb] [saucenao] [google]
10841974

Okay. First off, I'm retarded. I've finally finished with all other Quake 2 mods except 25th Anniversary Collaborative Unit. The problem is, I have no idea how to play this. The mod's folder has pak0, pak1, pak2 in it. The readme says to copy Reckoning and Ground Zero pak files to mod folder, but to rename one of them to pak1. So what the hell am I supposed to do? Do I instead rename the expansion files to pak3 and pak4, or do I rename the mod paks on mod folder to pak2, pak3 and pak4, so I can rename the expansion paks to pak0 and pak1? Do I need Zaero's pak files too? And if I do, what I rename them to?

>> No.10842037 [SPOILER] 
File: 1.58 MB, 1706x960, Screenshot_Doom_20240410_172458.png [View same] [iqdb] [saucenao] [google]
10842037

>>10841917
It made me want to post a screenshot of when I was stuffing whatever mods together to see what worked.

>> No.10842054

Been playing the final Doomer wads with the appropriate weapons
So far Alien Vendetta is the worst

>> No.10842061

>>10842054
Should clarify before I ruffle feathers
The weapons are the worst, the wad is good

>> No.10842117
File: 301 KB, 1920x1080, a.png [View same] [iqdb] [saucenao] [google]
10842117

>>10841917

>> No.10842182
File: 1.17 MB, 1920x1080, gzdoom_R5DqbG5RCD.png [View same] [iqdb] [saucenao] [google]
10842182

>>10841693
Thanks for further recommendations, anon. Never going to run out of WADs to play at this rate.

The last Egyptian map from In City Only was challenging but nothing that purchasing a few powerfups couldn't handle. Really shouldn't have underestimated my slot 6 weapon.

>> No.10842190

>>10842037
average skyrim modder

>> No.10842196

>>10841917
Game name?

>> No.10842210

>>10842037
That's either a Madworld mod or a tactical bodycam mod, I can't tell.

>> No.10842228
File: 576 KB, 900x598, q2_the_sgunners_by_kaoimhin7.png [View same] [iqdb] [saucenao] [google]
10842228

>>10841974
The way I've set mine up:
>pak0 Reckoning
>pak1 Ground Zero
>pak2 25th pak
>pak3 Zaero
This whole time I thought pak3 was the mod and pak2 was Zaero. Oops.
I played the initial release through Yamagi and the latest with a Kmq2 build I've cobbled together.

>> No.10842241
File: 158 KB, 1613x1343, malicebabe.jpg [View same] [iqdb] [saucenao] [google]
10842241

>>10842196
Malice for Quake
Specifically, my overhaul mod for it that will have an initial release SOON.

>> No.10842250

>>10842210
It's a Sin city themed palette, with a VHS filter and fisheye lens filter. Doesn't work so hot with enemies that don't have red on them.

>> No.10842254

>>10841693
>joe-ilya
idk about that one dawg

>> No.10842262
File: 15 KB, 640x480, Swim_With_The_Whales_title.png [View same] [iqdb] [saucenao] [google]
10842262

>>10842254
>When you realize it's just him self-shilling
Go play Swim With the Whales instead.

>> No.10842296

>>10842254
>>10842262
At least his narcissism won't allow him to not paste his name all over everything.

>> No.10842313
File: 105 KB, 256x312, 1689320087539134.gif [View same] [iqdb] [saucenao] [google]
10842313

Doom wad but all the medkits are compressed into stacks of two scattered around the levels so that you always pick up both. If your health is between 50 and 75 you'll waste a kit upon pickup.

>> No.10842317
File: 136 KB, 623x527, Captain deimos disapproves of your bullshit, skeleton man.png [View same] [iqdb] [saucenao] [google]
10842317

>>10842313
Go to your room, Anon.

>> No.10842320
File: 95 KB, 315x400, 1699320549981727.jpg [View same] [iqdb] [saucenao] [google]
10842320

>>10842317
most ammo pickups (especially large cell packs) would also be like this

>> No.10842324
File: 7 KB, 220x229, duck nukem.jpg [View same] [iqdb] [saucenao] [google]
10842324

>>10842313
Doom wad but all the medkits explode into a bunch of 1 HP bandage pickups when you touch them so you can never waste health.

>> No.10842332

>>10842320
Don't forget to gaslight the player with a custom palette with identical tints for the first two item pickup flash levels

>> No.10842338

>>10842324
That's Smart Scavenger and Intelligent Supplies.

>> No.10842339

>>10842320
I played a wad that had random ammo values in pickups. Fucking fuckers.

>> No.10842346
File: 1.19 MB, 1280x2204, so you want to play some fucking srb2k v3.png [View same] [iqdb] [saucenao] [google]
10842346

Wednesday night Whatever, come play some SRB2Kart!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/tn03EQZS#2xjqYcB_ojzpxFMgA77f6i1xQ0sQwDQuAAAg8PE0Vr8
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use (Windows): https://github.com/NepDisk/srb2k-neptune/releases/tag/Neptune2.0b
Or compile it (Linux or anything else): https://github.com/NepDisk/srb2k-neptune
Get the mods: https://mega.nz/folder/MiUiESSa#CyovwTUnO9TSmqbwMI1xBg
Connect to 51.161.34.159 (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159 (same as the game server)
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)

Recent Changes:
Updated the Spark Cup Pack to V3, includes a new map. I thought I did this a while ago, but I guess it slipped through the cracks.
Updated the Mega for this week and last, and the All-in-One repack for SRB2K 1.6 and Neptune 2.0b

>> No.10842350
File: 417 KB, 1000x753, 1711474258323455.png [View same] [iqdb] [saucenao] [google]
10842350

>Oh wow Machete wad is a lot of fun!
>reach map 25
>introduces two new mobs that dont fit well in the gameplay
>Slaughtermap one after the other

I just hate it when that happens

>> No.10842351

>>10842241
Based, we need more TnA in games.
>>10842228
NTA but I'm glad Quake 2 feels like it's being adequately appreciated now. When it was new it might've been a bit overhyped because whoah mah grafics! Then underappreciated and people were almost completely dismissing it as being a souvlless Q1 but now it seems like it's being appreciated again for it's gameplay too. Like don't get me wrong, Quake 1 is the real deal but Quake 2 is pretty fun too. I especially like the light guards here, a single burst from the mg sends them flying and their death models look great with the bloody bullet holes and such.

>> No.10842359

>>10842332
for the what?

>> No.10842360

>>10842228
Thank you. So I can just remove the pak0 and pak1 that are already mod folder?

>> No.10842363

>>10842350
It's Scythe worship wad. Of course it ends with slaughter and uses the (slightly nerfed) Scythe 2 monsters.

>> No.10842369

>>10842359
The piss in your eyes when you pick up an item, make the first two levels of it identical.

>> No.10842371

>>10842363
>It's Scythe worship wad
It's so fucking weird that people don't get that from the name.

>> No.10842374

>>10842332
>>10842369
Nah just do healthpack mimics that damage you and then run away if you try to pick them up.

>> No.10842379

>>10842262
>play the wad that almost gave Ducino a heart attack

thanks but no

>> No.10842424
File: 753 KB, 200x242, 1695379292266807.gif [View same] [iqdb] [saucenao] [google]
10842424

>>10841740

>> No.10842428

>>10842369
For some reason I read:
>I piss into your eyes when you pick up an item

>> No.10842454

>>10842360
Is your download the one from the moddb? If so it seems in Quake225ACU.zip:
>pak0 Ground Zero
>pak1 Reckoning
I dunno why my shit is so fucked up, but as long as those two are the first two Q2 expansions I think that you should be okay?

>> No.10842463
File: 3.45 MB, 1080x700, 1692736009599788.gif [View same] [iqdb] [saucenao] [google]
10842463

>>10842369
delightfully devilish, anon

>> No.10842480

>>10842351
>NTA but I'm glad Quake 2 feels like it's being adequately appreciated now.
It's always been adequately appreciated on the multiplayer side of things, which is what I always saw as the game's main focus, but the only people still playing that now are the ones who've been doing so for 25 years. It's the singleplayer that's only recently being talked about, and that's because Nightdive beefed up most of the enemies from the jokes they were originally.

>> No.10842496

>>10842454
Yea, it's from moddb. Isn't it theoretically illegal to include the actual expansion pak files with the download? At least Bethesda doesn't care, so that's good.

>> No.10842534

>>10842480
Expansions beefed up the enemies too: Faster enforcers, smarter guards, evil dickhead brains, improvements were there. KexQuake2 makes it easier to play all that through the original levels + quick switch and other changes.
Previously, most only tried the base game and not much else. You could always play the entire original campaign through either expansion and their changes, but that's not as obvious to everyone as launching the remaster.

>> No.10842568
File: 548 KB, 864x720, 1712163068781818.webm [View same] [iqdb] [saucenao] [google]
10842568

>>10842313

>> No.10842654

>super archvile boss battle in valiant
i genuinely don't think i can do this.

>> No.10842715

>>10842654
If a retard like me can do it on UV, I'm confident you can.

>> No.10842726

What if we made 95 Protons of /vr/ and released it before chopblock puts out the original. The resource pack could be 94p but bloated with every single texture and sprite from realm667.

>> No.10842741
File: 2.24 MB, 3264x2448, 1428507090517.jpg [View same] [iqdb] [saucenao] [google]
10842741

>>10842726
95 Protons of /vr/ would need to be a parody of extreme American patriotism.

>> No.10842795

>>10841917
Yes, problem?

>> No.10842808
File: 47 KB, 345x405, 1700628991033742.gif [View same] [iqdb] [saucenao] [google]
10842808

>>10842568
also there would be long paths of damaging floors with green armor at the end that you're forced to run over so if you dropped below 100 armor after picking up a mega armor you'd lose the 50% damage reduction

>> No.10842824

>>10842715
realizing that at some point i missed getting a bfg (no idea where it was on any of those gigantic fuckoff maps) and thinking i might not be able to win without it...

>> No.10842860

>>10842824
Anon, YOU are the BFG.

>> No.10842863

>>10841917
show AND tell

>> No.10842904

>>10841448
Could be worse. Could be Samsara reincarnation making a full video trailer for an update that comes a whole year later

>> No.10842946
File: 921 KB, 1920x1009, I THINK I HEARD SOMETHIN'.png [View same] [iqdb] [saucenao] [google]
10842946

not a single damn time, in any fork or version, did any of these guys survive even the first crowd, until today.
2017 PB really hits different. "death of all your companions" my ass.

>> No.10842984

>>10842379
It's a wonderful wad, play it on HNTR.

>> No.10842991

>>10842946
>2017 PB really hits different
Based. My favorite version. Gonna fire some up right now.

>> No.10842994

>>10841448
>Speaking of him, might as well throw in the next BYOC update in that list.
Dude what. Do you guys have a /vr/ server or something? I'd love to check out Spamton for Doom.

>> No.10843081
File: 206 KB, 1000x1175, lowtierbait.png [View same] [iqdb] [saucenao] [google]
10843081

>>10840954
Why the fuck man

>> No.10843102
File: 1.04 MB, 1920x1080, Screenshot_Doom_20240410_214300.png [View same] [iqdb] [saucenao] [google]
10843102

>>10842860
appreciate the moral support bro

>> No.10843217
File: 231 KB, 1366x768, GI5A7sTW4AAmNqy.jpg [View same] [iqdb] [saucenao] [google]
10843217

>>10842994
He's not in the mod yet, but basinga's been putting out a bunch of screenshots on his Tw*tter.

>> No.10843282
File: 144 KB, 256x304, 1697385776911111.gif [View same] [iqdb] [saucenao] [google]
10843282

>>10843217
https://www.youtube.com/watch?v=syrWPCL109Q

>> No.10843346

any new top down wads?

>> No.10843356

>>10843217
I'm real tempted to one day go and put actual ads on those billboards, shit's just annoying that they're all the same.

>> No.10843364
File: 104 KB, 1152x864, 1685922530079279.jpg [View same] [iqdb] [saucenao] [google]
10843364

>>10843356
I'm probably the only person who actively remembers this, but Battlefield 2142 had software that allowed for in-game billboards to display real world advertising. The most offensive it ever got was shit like soft drinks, most of it was just Intel, Nvidia, etc. I never minded it.

>> No.10843398
File: 117 KB, 498x476, 1629174816527.png [View same] [iqdb] [saucenao] [google]
10843398

Aside from Hell from Earth which is both a shitpost and a masterpiece, is there a good humanity themed enemy enemy mod out there beyond Terrorists!'s complement of foes?

>> No.10843403

>>10843364
I just like it when people make their own ones, shit can be a lot of fun.

Makes it feel like a lame placeholder as it is.

>> No.10843413

>>10839119
I find the new artwork in Cryptic Passage a bit jarring compared to the original Blood artwork.

>> No.10843416

>>10839461
My dog makes this noise every morning

>> No.10843419

>>10840080
The terminals are the best part of the game. I normally don't care for story in videogames but there's something about the Marathon trilogy that captivates me.

>> No.10843480
File: 116 KB, 958x812, 1695195333324439.jpg [View same] [iqdb] [saucenao] [google]
10843480

boa chapter 1 finale turning into blood + tomb raider, awesome
maranax

>> No.10843481

>>10843480
wtf? never heard of this. that cultist's face is hilarious.

>> No.10843507
File: 168 KB, 597x544, 1712436793347747.png [View same] [iqdb] [saucenao] [google]
10843507

>>10842346
ggs

>> No.10843514
File: 100 KB, 1041x897, 1695418916590708.jpg [View same] [iqdb] [saucenao] [google]
10843514

>>10843481
There are a lot of fun references to Blood (or plagiarized assets)
Burning to death animation
A carnival mime in Paris (clever)
And now Cultists

And that whole level is Tomb Raider / Indiana Jones with Easter eggs

Also for some reason Tunis has some kind of Egyptian temple that holds Christian relics and sharks in small ponds, because rule of cool

>> No.10843516

>>10843480
Mystery of the Druids.

>> No.10843523

>>10843516
Now I'm just thinking that would work as a TC with using the stolen scissors as a melee weapon.

>> No.10843559
File: 354 KB, 640x480, old_drug_addict_gets_assaulted_by_local_wildlife.png [View same] [iqdb] [saucenao] [google]
10843559

>>10842346
GGs

>> No.10843568
File: 129 KB, 640x414, SCL_0155.gif [View same] [iqdb] [saucenao] [google]
10843568

>>10843559
Fake image, nice try CNN.

>> No.10843580
File: 143 KB, 1000x1000, 1702249820824561.jpg [View same] [iqdb] [saucenao] [google]
10843580

What the fuck is Hell from Earth even? The more I play with it the more I like it but seriously what have I gotten myself into? That mod is both a massive fucking shitpost and a genuine masterwork.

>> No.10843603
File: 457 KB, 1366x768, fancytitle.jpg [View same] [iqdb] [saucenao] [google]
10843603

I finally have a working demo ready for upload! Just need to wait for some admin on the zdoom forums to get off his ass and reactivate my account.

>> No.10843623

>>10843523
>the first map is the police station
>no enemies, but you can scissor Lowry if you want

>> No.10843678
File: 19 KB, 528x490, a8d1b3a822760b799bad2fa4c7d86c69.jpg [View same] [iqdb] [saucenao] [google]
10843678

>>https://rentry.org/8ca3061522e0
I'm still a noob to the technical side of Doom. I wanna play some of your wads but I've noticed the complevel differs in some of them. What does that mean?
The source port I use is Nugget Doom if that matters.

>> No.10843712

>>10843356
>>10843364

Real ads in the modern day are lame af because everyone's too afraid of a controversy and no one has any fun with ads.
Putting in that ''I want to be an engineer, sex can wait'' ad [whether it's real or not] or that subway ad where the woman is staring at the footlong like it's a giant dick.

>> No.10843716
File: 32 KB, 256x96, duke_ad_nonoise.png [View same] [iqdb] [saucenao] [google]
10843716

>> No.10843739

>>10843419
I wish the game paused when you read them though.

>> No.10843746

>>10843678
It's explained in the FAQ, first pastebin

>> No.10843754

>>10843746
My mistake lol. Thanks.

>> No.10843770

>>10843754
If you have no idea where to write those, then there's a switch in the nugget options. You could use it before pressing the 'New Game', or you also could type TNTCOMP0x cheat with corresponding number while already in the game. If you do that, restart the map just to be safe, for that you can type IDCLEV cheat or set a special keybind.
>2 - Doom 1.9
>3 - Ultimate Doom
>4 - Final Doom
>9 - Boom
>11 - MBF
>21 - MBF21

>> No.10843779

>>10842262
anon enjoyed the underwater DBP that I led, so I gave him more maps in that theme that I created
>self-shilling
>recommends swim with the whales instead
let the man play fun maps while you repeatedly bash your head against the save/load keys playing swim with the whales

>>10842296
I've submitted maps to /vr/ projects as anonymous, and as fake nicknames before I started putting my name out here

>> No.10843798
File: 2.94 MB, 650x364, 1707482799068066.webm [View same] [iqdb] [saucenao] [google]
10843798

Ep2M1 starting strong, you start fucked up in jail with 5% health trying to escape, scarce ammo, more focus on stealth, more branching paths, a massive side mission, almost 200 enemies, optional bosses, on par with the hardest mission in Ep1... love it

>> No.10843803

>>10841020
I liked it more when it was just traced Lo Wang's hands in white gauntlets

>> No.10843813

>>10841974
>>10842228
Also if you want to have a blast with the improved LMCTF plasma rifle, put the Loki's Escape weapon model and sound files into the anniversary mod's directory - because just stealing their mod's .pak file including those files will needlessly mess up your game somewhat (dead marine bodies will become mutilated Guards and the Parasite will become invisible at <50% HP due to missing painskins).

>> No.10843816

>>10842320
>>10842317
>The backpack in Dead Simple gives you max ammo because it's actually 10 backpacks stacked-up an the exact same spot.

>> No.10843826

>>10843803
Those were Doomguy hands, Anon. I used Lo Wang hands and made them green for the old Doomslayer sprites.

>> No.10843829

Tell me about wads with sexy girls

>> No.10843830

>>10843829
High Noon Drifter.

>> No.10843831

>>10840876
Git gud

>> No.10843838

>>10843830
>>10843829
I see your Assilissa and raise you La Tailor Girl.

>> No.10843847
File: 109 KB, 320x200, [unzips rocket launcher].gif [View same] [iqdb] [saucenao] [google]
10843847

>>10843838
>Daina

>> No.10843852
File: 149 KB, 696x701, 1593890674950.png [View same] [iqdb] [saucenao] [google]
10843852

>>10843847

>> No.10843910

The 13 Mutants pair of maps for Unreal, despite being of medium quality, are actually pretty fun. Creative use of MP bots to stand in for human enemies in the first map, although the mandatory death messages spoil things a bit.
Plus it uses Nightvision, and I fucking love that track.

>> No.10843935
File: 1.91 MB, 800x450, Turret thingies.webm [View same] [iqdb] [saucenao] [google]
10843935

This is coming along pretty well, and should round out Kustam's subweapons.

>> No.10843962

>>10843779
>The terminally mediocre man trying to talk shit about literally anything
>>10843935
Mega Man 2 turret boss

>> No.10843993

>>10843712
>Putting in that ''I want to be an engineer, sex can wait'' ad [whether it's real or not] or that subway ad where the woman is staring at the footlong like it's a giant dick.
Based

>> No.10843994

>>10843935
Brilliant work man. I'd love to see what you could come up with when not tethered to Zandronum's compatibility needs, not that I'm not grateful for such.

>> No.10843996
File: 549 KB, 1518x1029, aheem_heem_whimper.png [View same] [iqdb] [saucenao] [google]
10843996

>>10843994
I got a few friends to thank for answering my dumb ass questions when I get stuck on stuff. I wish the documentation on all this was better than what it is, cus I'd say about 80% of my knowledge was gleaned from asking others as the wiki is kinda barebones, even moreso with Zandy compat stuff.
Gonna get back to his melee after I finish this subweapon, and I gotta make damn sure it feels good to use.

>> No.10844019
File: 505 KB, 844x736, shethicc.png [View same] [iqdb] [saucenao] [google]
10844019

>>10843852

>> No.10844025

>>10843852
Who are these supposed to be? Asking for a friend.

>> No.10844027

>>10844025
Two of the protags from La Tailor girl, the girl with her ass framed is Daina, and the one doing the framing is Sewie, who is a demon of some kind, a succubus I think? I forgot.

>> No.10844032
File: 468 KB, 1174x651, 1688629059881033.png [View same] [iqdb] [saucenao] [google]
10844032

>>10844027
This is something that exists? Very cool. Love the art for the girl, reminds me of Bubblegum Crisis.

>> No.10844036
File: 134 KB, 692x1096, temp6.png [View same] [iqdb] [saucenao] [google]
10844036

>>10844027
Sewie is based on a baron, she's just a general demon

>> No.10844038

>>10844036
Thank you Cactus. I feel kinda bad for getting that mixed up.

>>10844025
Also there's one more girl, a flat chested robot grill named Nari.

>> No.10844048

>>10840954
people has died for less

>> No.10844110
File: 801 KB, 1920x1080, gzdoom_QfuUrMIGxD.png [View same] [iqdb] [saucenao] [google]
10844110

One a quest to play some shorter WADs, someone in a previous thread suggested combining High Noon Drifter with El Viaje de Diciembre. Had a pretty good time.
Only the secret level was indeed not very good just as the author said.

Tired of the vanilla Doom gameplay but on the other hand i am always worried if i am going to ruin my experience by using gameplay mods.

>> No.10844115

>>10841213
Are the guns going to be shooting towards the crosshair, or will the bullets go towards where the guns are pointing?

>> No.10844136

>>10844110
towards the crosshair

>> No.10844143

>>10844136
ment for
>>10844115

>> No.10844157

>>10843779
Out of interest, which maps for which projects?

>> No.10844159

Is there even a reason to not use gzdoom if you are not a speedrunner, don't care about it being pure vanilla and don't have performance issues?

>> No.10844162

>>10844159
Not really. If it works it works and for the many faults it has, GZDoom works.

>> No.10844172

>>10844110
>Tired of the vanilla Doom gameplay but on the other hand i am always worried if i am going to ruin my experience by using gameplay mods.
If I’m caught between respecting the wad’s intended gameplay or wanting to have fun, I’m going to want to have fun. I don’t care except for one time: I was having fun playing HND through Strange Aeons. Once I read the SA author did not intend it to be played with mods, I shelved my run and decided I’d play through SA as intended on another day.
>>10844143
Gotcha, awesome. Seems that perspective is putting up a fight.

>> No.10844181

>>10844048
I bet people are more upset that Captain Mozzarella still isn't back than 94 protons

>> No.10844185

>>10843419
Marathon 1's story was a bit basic, but they made it work.

Marathon 2 upped the ante by massively fleshing out parts of the story and giving it a more unique flair although I think Durandal faking his death could've been handled better.

They dropped the ball with Infinity, however. The plot doesn't make any sense, it's full of inconsistencies, nothing is adequately explained, and some levels have terms that tell a completely unrelated story that has nothing to do with the overall plot.

I get that Infinity was more of an excuse for Bungie to release their mapmaking tools, but they seriously could've done better.

>> No.10844192

>>10844159
Yes, but there's no reason to mention anything else if you're going to ignore any reasoning before hearing it.

>> No.10844221

>>10844036
Maybe cause she looks a bit horny.

>> No.10844249

>>10844192
nta but I'm willing to listen. I use gzdoom but I'm not against using other ports because they aren't gzdoom. For the record, I'm a techgrug and I just want to run around corridors, pick up keys, and shoot demons. And if I want to change it up, I put a pk3 or whatever in zdl and It Just Works™
But if there's better, I'm willing to try it.

>> No.10844291
File: 1.06 MB, 1024x576, 1565010809965.png [View same] [iqdb] [saucenao] [google]
10844291

>map 28: Go fuck yourself
Good advice

>> No.10844298

>>10844291
>28
Bruh.

>> No.10844303

>>10844298
Yeah, my bad
Every new level of sunlust I say to myself "okay, THIS is the point where i'm dropping it"

>> No.10844305

>>10844303
And then you don't, must be that good, huh?
Sunlust has some really creative encounter setups that I'm probably never gonna see again and it's my favorite WAD for that.
Captcha: GAPPY

>> No.10844306

>>10844303
That's why I love that bloody nightmare of a megawad.

>> No.10844313

>Ultimate Doom
>Final Doom

They really wanted to end this game with these synonymous titles, yet neither is ultimate or final.

>> No.10844319

>>10843217
he's in the not-quite-public dev builds
he can very easily grief his teammates way past the point it would be even remotely funny, i hate him so fucking much

>> No.10844336

>>10843364
i'm torn on this one. on one hand it's annoying, on the other hand if it's done well it can add to immersion in a way

>> No.10844362
File: 16 KB, 581x237, Image45.png [View same] [iqdb] [saucenao] [google]
10844362

Sometimes you find the weirdest shit while looking at the recent crap on TSPG.

>> No.10844372

>>10844362
post the sprite2

>> No.10844387

>>10844336
Believable ‘fake’ ads without obvious references are a good middle ground.

>> No.10844397
File: 14 KB, 960x600, titlepic.png [View same] [iqdb] [saucenao] [google]
10844397

Found a Zandy mod with a powerful titlepic too.
>>10844372
Deleted it already, go download it yourself if you want to fap to fucked up shit.

>> No.10844402

>>10844397
Do mpreg fetishists deliberately not shit for like 3 weeks to live out their fantasies? Asking for a friend.

>> No.10844409
File: 29 KB, 340x320, 1620004667244.jpg [View same] [iqdb] [saucenao] [google]
10844409

>>10843356
>played Doom 2 In City Only right after Auger Zenith

>> No.10844416
File: 5 KB, 197x184, file.png [View same] [iqdb] [saucenao] [google]
10844416

>it's for megaman
figures
>>10844397
fuck you faggot, if you're going to try and brag about "finding teh fookt up stuffz on da interwebs" then, at the very least, have the spine to show your findings directly

>> No.10844441
File: 275 KB, 1810x852, mipmapped.jpg [View same] [iqdb] [saucenao] [google]
10844441

>early version of texture can be seen in un-updated mipmaps
Kino.

>> No.10844457
File: 132 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
10844457

I have been obsessed with this little game recently that was featured in a demoparty.

https://www.pouet.net/prod.php?which=96636

It's like tux racer but it's in build engine, and half the assets are AI generated.

>> No.10844462

>>10844416
Hey, could you weigh in here? You sound like an expert on the subject >>10844402

>> No.10844484

>She's just the way I want her to be
>A million times hotter than TNT: Evolution

>> No.10844487

>>10844457
>demoparty
Why the fuck did my brain read this as lemonparty?

>> No.10844489
File: 539 KB, 1170x1073, IMG_5418.jpg [View same] [iqdb] [saucenao] [google]
10844489

>Deathwish Episode 4 being worked on
>Marrow Episode 2 being worked on
>enhanced original Blood maps being worked on

I can't fucking wait Blood bros

>> No.10844490

>>10844487
>Lemonparty
>Demonparty
Ooh, THERE is a fake advertisement!

>> No.10844497

>>10844490
>A game of Plutonia gone wrong

>> No.10844498

>>10843364
>Retro Pepsi is back for a limited time!

>> No.10844504

>>10843996
Nice Megaman OC.

>> No.10844520

>>10844457
comfy but not sure it's for me. will retry later

>> No.10844560

>>10844441
How does that work? Wouldn’t using a program to convert textures for Quake generate new ones every time?

>> No.10844567

>>10844489
>Fresh Supply still needs an update
It would be nice, even if I’d still use NotBlood.

>> No.10844571
File: 114 KB, 1024x640, OH, BIG [sound=https%3A%2F%2Ffiles.catbox.moe%2Fy382e2.mp3].png [View same] [iqdb] [saucenao] [google]
10844571

>>10843830
>>10843838
>Assilissa

>> No.10844576
File: 3.82 MB, 480x360, Untitled.gif [View same] [iqdb] [saucenao] [google]
10844576

>>10844571

>> No.10844598

>>10838525
What happened to the Deimos base after the end of Doom 1?

>> No.10844605
File: 17 KB, 54x53, helmetboy2ANI.gif [View same] [iqdb] [saucenao] [google]
10844605

>>10844560
>Wouldn’t using a program to convert textures for Quake generate new ones every time?
You would think so, but in Wally's case at least it depends on how you've added the texture to a WAD. If you import a new texture, mips will generate automatically. If you replace a texture however, it will only replace the full scale version of it and you'll have to open it and press F11 to generate mips. So it's likely that texture went through a few iterations under the same name.
Tools from the 90s were weird.

Tangentially related: just found this cool gif on an archive of the original MALICE website and I've converted it to a usable animated texture.

>> No.10844614

Final Doomer weapons with their respective megawads are a good time, even if some of them are a little OP at times. Having a berserk samurai light-katana and chopping up all the demons makes me feel like I'm playing Demonsteele a little. Only it's complete.
>>10844598
I assume it remains a moon of Hell, which is really cool and I hope if they make a new Doom they do just that and have us visit it again.

>> No.10844616
File: 393 KB, 1366x768, Screenshot_Doom_20240411_195706.png [View same] [iqdb] [saucenao] [google]
10844616

>>10844614
Forgot to mention I was playing JPCP, but I guess the katana part tips that off anyway.

>> No.10844632
File: 26 KB, 320x200, VICTORY2.png [View same] [iqdb] [saucenao] [google]
10844632

>>10844598
Either it's lingering in hell, or it got spat out around Mars again.

>> No.10844647

>>10844487
nobody tell him how revision afterparties look like

>> No.10844652

>>10844632
>>10844614
Pretty cool how they went and doomed an entire moon to hell. Demons invading Earth is one thing, but the amount of “screwed” involved in having the whole planet stuck there is something else.

>> No.10844661

>>10844614
>>10844616
You can also cut projectiles with katana, like Revenant fireballs.

>> No.10844684
File: 593 KB, 1366x768, Screenshot_Doom_20240411_205233.png [View same] [iqdb] [saucenao] [google]
10844684

>>10844661
That's really fucking cool. I'll have to give that a go. The rocket launcher replacement is utter bullshit too. As far as I can tell, it causes an AoE that does a shit ton of damage, lasts for ages and can't hurt you either. It's not exactly Russian Overkill, but it's hardly sporting either.

>> No.10844714

>>10844632
I've always liked the weird implication that humanity in the Doom universe invented artificial gravity and then applied it to entire moons.
Look at that image, you can see the hollowed out part on the top where they made the base like they couldn't build of the sides or everything would fall off or something.

>> No.10844721

>>10843816
it always messed with me that the pickup flash for those backpacks was super long

>> No.10844723

>>10844684
>it causes an AoE that does a shit ton of damage, lasts for ages and can't hurt you either.

yes i asked for a super-BFG

>> No.10844724

>>10844684
And don't forget about the chaincgun that slows enemies down and make them receive more damage.

>> No.10844757

>>10844714
It'd make some sense. Phobos and Deimos have REALLY weak gravitational pulls, Doomguy is so fast he could probably reach escape velocity without trouble.
So what do you do then? Lay out a good foundational area with artificial gravity (however that would work), and then build structures there, creating an up and a down for the installations on there.

>> No.10844779

>>10844714
>Look at that image, you can see the hollowed out part on the top where they made the base like they couldn't build of the sides or everything would fall off or something.
It could have been more “whole” prior to being absorbed/gobbled/whatever into hell, or it could’ve been the “flattest” portion to set up a base while it was floating around above Mars. Weird shit is within reason, though, considering the weird foggy atmosphere that exists on Phobos.

>> No.10844780

>>10844614
>>10844684
I felt that JPCPguy was a little underpowered and roundabout compared to the classes like Hellbound and BTSX, like he was designed as a support class even though the mod is single player focused. Maybe I just haven’t played as him enough.

>> No.10844808

>>10844616
Nice, JPCP has one of my favorite Dead Simple replacements of all time. You're in for a treat.

>> No.10844830
File: 114 KB, 640x384, 451bba2a9d39d96195a9b6e14bdb21fc9cc3f5ddb93f53a0fcd887a8f356f5e5.gif [View same] [iqdb] [saucenao] [google]
10844830

what's the source of these textures?

>> No.10844835

>>10844830
The style reminds me of Cagetex, but I don't recognize them.

>> No.10844850

>>10844830
Looks like NMN Corp to me

>> No.10844851

>>10844830
I forgot what the name of it was, but we used it for HFFM, you should find it listed in its credits.
It's a really nice texture set actually.

>> No.10844856

>>10844851
In this case >>10844850 is correct, HFFM used NMN Corp.

>> No.10844858

>>10844830
>NMN Corporation Part 1
https://www.doomworld.com/afterglow/textures/

>> No.10844871

>>10844850
That was the one! Seriously though, NMN Corp is a really nice texture set, some dudes used that baby to make some sexy fucking levels for HFFM. I wish I still had some screenshots left.

>> No.10844872

>>10844504
Hey buddy get it right: he's a Wizards and Warriors OC.
Telos would be more of the Megaman OC, but also Metroid donut steel.

>> No.10844937
File: 245 KB, 531x395, i don&#039;t know how to use a computer.png [View same] [iqdb] [saucenao] [google]
10844937

is the download link for psychic just dead now, or is my internet being retarded? been trying at it for like 3 days now.
can someone drop a mirror, pretty please?

>> No.10844945 [SPOILER] 
File: 144 KB, 1186x578, creeeeaaaak.png [View same] [iqdb] [saucenao] [google]
10844945

>> No.10844948

>>10844937
http://static.allfearthesentinel.net/wads/xa-psych_1.0.0.pk3 This one worked for me.
But yeah, the main download appears to be down.

>> No.10844954
File: 211 KB, 2048x1152, 51687111442_58eba8db73_k.jpg [View same] [iqdb] [saucenao] [google]
10844954

>>10839559
I've played both countless times. If you're someone who just wants to download RealRTCW and play through the game, the changes from vanilla include:
>lots of new weapons, notably a shotgun
>rebalanced weapons (ex. Rifle can bodyshot kill in one hit non-armored enemies)
>increased accuracy across the board for both the player and the enemies, very slight recoil
>increased movement speed for both the player and enemies
>increased stamina meter for sprinting longer
>Scoped weapons automatically slow movement down so as to stay scoped in
>3 lowest difficulties have the increased pain chance rate that only the lowest difficulty had in vanilla
>increased number holdables like medkits and adrenaline
>crispier textures and sound effects
>widescreen and native resolution support
There's a ton of other stuff you add in through the options, like changing the weapon models to be centered like Wolf 3D/Doom/Quake, increased enemy count (great for future playthroughs), and level-end rewards for finding all the secrets. If you don't want new weapons, you can turn them off in the options. If you don't want the new graphics or sounds, you can download the Vanilla Plus DLC. It's very customizable and the best way to play RTCW, hands down.

>> No.10844960
File: 54 KB, 779x657, feat. kanye west.jpg [View same] [iqdb] [saucenao] [google]
10844960

>>10844948
thanks bunches anon-san

>> No.10845003
File: 718 KB, 1509x1920, FsKHEcoaAAAmsi2.jpg [View same] [iqdb] [saucenao] [google]
10845003

>>10843996
Lad looks like he needs a mechanical horse.

>> No.10845015

>>10845003
Is this a Judas Priest album cover?

>> No.10845017

>>10839559
Just play vanilla with ioRTCW.

>> No.10845060

>>10843739
The game pauses when you read them in the original, but for some reason, they took this out of 2 and Infinity.

>> No.10845063

GZDOOM update when?

>> No.10845064

>>10843816
I'm surprised they didn't just make an ammo equivalent of the megasphere, honestly. Could have saved some trouble.

>> No.10845070
File: 141 KB, 512x384, file.png [View same] [iqdb] [saucenao] [google]
10845070

>>10838525

>> No.10845072

>>10845063
>GZDOOM update when?
Is there something you need GZDOOM to do that it can't do now?
Or is this like a little brat saying "Are we there yet?" a million fucking times during a car trip that lasts less than 20 minutes?

>> No.10845073

>>10844954
there's something i've always really liked about RTCW's textures idk what

>> No.10845081

>>10845063
[NO]

>> No.10845090

>>10845081
[THE SUN IS A DEADLY LASER]

>> No.10845152

>>10845072
It's kinda comfy coming to these threads and finding Graf shitting his pants in anger every now and then in between bregudgingly working on GZDoom. Like, I imagine uttering curses under his breath and occasionally telling some random anon to go fuck himself while writting some eldritch code. Just makes me smile, you know?

>> No.10845156

Eternity, K8vavoom, Odamex, and NUGGET UPDATES WHEN!??

>> No.10845204

>>10845156
Better question: When is literally every current port of note going to adopt Doom Legacy’s split screen function? I’m not going to use it, but it should be there anyway

>> No.10845207
File: 81 KB, 337x572, worsector sauce.png [View same] [iqdb] [saucenao] [google]
10845207

>> No.10845208

>>10845204
I'd use it, but couldn't you host a netgame and two instances on the same machine?

>> No.10845221

>>10845156
chill out.. nugget was updated less than a month ago..

>> No.10845223

>>10841567
I posted this link just so anyone interested could see it, but I didn’t actually look too deeply into it because I have no way of opening 3DS Max files. I just assumed that this leak contained source files for old models and animation sequences that have been floating around for a while. It’s got some more interesting stuff inside.

After all these years, the infamous female scientist has had her model leaked, and there’s also what’s likely the earliest version of the headcrab.

https://youtube.com/watch?v=fBacxjeP94s

>> No.10845224
File: 3.38 MB, 1920x1080, 1703187526215534.webm [View same] [iqdb] [saucenao] [google]
10845224

We must stop the terror. I call upon all Rangers, to do everything they can, to stop the forces of Quake. Now watch this drive.
>>10845207
>Filename
Chuckled.

>> No.10845239

>>10845156
Eternity and Odamex are not only dead, but also perpetually mogged by their superior counterparts
and K8Vavoom barely exists

>> No.10845291

>>10845073
Rtcw's textures hit that sweet spot where they're surprisingly good for a 2001 game while also not being way too good relative to the polygon count of the models. Factor in good audio and soundtrack and RTCW is peak compfy.

Especially the castle interiors, the industrial areas and village of Paderborn are incredible even today imho.

Btw it's really fucking hideous to see modern indie / small studio published games intentionally go for a look where the textures and models look like the Rage MEGATEXTURES failed to load and then use ''c-caring about grafics overg-gameplay!!!!!'' as an excuse when a game from 2001 absolutely mogs them visual presentation wise.

>> No.10845296

Remember children, there's only one Doom sourceport that matters and it's GLBoom.

>> No.10845314

>>10845291
Yes, that's the excuse for games like Dusk, but it just looks completely pig ugly, meanwhile games like Quake and Chasm look fucking gorgeous.

>> No.10845428

>>10844336
>>10844387
This
And not being invasive as other ads, more people won't mind it.

>> No.10845459
File: 1.26 MB, 1920x1080, ihyivB.png [View same] [iqdb] [saucenao] [google]
10845459

>>10838526
The developer of Angelic Aviary has released a gameplay mod about playing a magician's assistant, casting magic and weaponizing the shit out of bunnies.
https://cherubcorps.itch.io/showtime

>> No.10845464
File: 7 KB, 70x85, file.png [View same] [iqdb] [saucenao] [google]
10845464

>>10845459
I remember reading posts from this guy indicating he was christian. I wonder if he's ever had a crisis of faith while making doom mods.

>> No.10845467

>>10845459
We know it's you NurseRom

Good iob

>> No.10845519

Skelegant released Genocide Device Echidna in between Pvt Stone and Aphrodite and it went unnoticed somehow. Looks neat.

https://skelegant.itch.io/gd-echidna

>> No.10845525

>>10844313
>Doom Eternal
>ends

>> No.10845537

>>10845525
It does unless you count the poor or mediocre in multiple areas DLCs

>> No.10845697
File: 5 KB, 210x158, images.jpg [View same] [iqdb] [saucenao] [google]
10845697

>>10845459
>Weaponizing bunnies
NO!!! Not Daisy!

>> No.10845731
File: 636 KB, 1920x1080, Screenshot_Doom_20240412_004844.png [View same] [iqdb] [saucenao] [google]
10845731

>>10845459
Damn this is really cool. Inspiring me to finish my OTHER unfinished crap

>> No.10845763
File: 5 KB, 188x928, 1521492972440.png [View same] [iqdb] [saucenao] [google]
10845763

Stumbled on this image in my folder.
Did anyone ever find that mod?

>> No.10845865

>>10845763
Lemme dig some more. Couldn't find it earlier...

>> No.10845903
File: 3.33 MB, 480x270, hellbnd.gif [View same] [iqdb] [saucenao] [google]
10845903

>> No.10845924
File: 18 KB, 380x285, 1685381854636797.jpg [View same] [iqdb] [saucenao] [google]
10845924

>>10844038
you had me at chested

>> No.10845964

>>10845224
Yo is that a Myst based map?

>> No.10845967

>>10845731
What is this, something like an arctic adventure?

>> No.10845972
File: 3.60 MB, 1920x1080, 1694969568397283.png [View same] [iqdb] [saucenao] [google]
10845972

>>10845964
I never got around to Myst but I don't think so. It's mj4m3 in the Mjolnir mod for Quake.

>> No.10845974

>>10845972
I see. Fucking hell that's a beautiful looking map.

>> No.10845986

>>10845972
This map is the equivalent of "graphic design is my passion"

>> No.10845991
File: 3.08 MB, 1920x1080, 1701856566196836.png [View same] [iqdb] [saucenao] [google]
10845991

>>10845974
It's really wonderful to behold. I already finished it last week but I'm replaying on shotgun start because something about the final fight doesn't sit well with me.
>>10845986
It's a passion well kept by the author from the looks of it.

>> No.10846018

I don't like Selaco. It's like... boring and generic I guess? There's nothing that wows me about it and the main character is a borderline ripoff of Shelly. I really don't get what people enjoy about other than it being "le gzdoom geme".

>> No.10846043
File: 1.05 MB, 1920x1080, 1706240220129034.png [View same] [iqdb] [saucenao] [google]
10846043

>>10846018
F.E.A.R. in space doesn't seem so generic to me. Then again I didn't play those space Call of Duties so the look, feel and play of it is very novel to me. There's familiarities of course such as the video game trope of "find data log" but it's just a convenient way to tell stories, provide background details, flavor, and item caches. This was done in Doom 3 of course, but that had the dressing of demons and Mars, whereas this is the dressing of a space station run amok with commandos, the space station itself rife with detail and interactable objects like a Build Engine title of yore.

I'm not sure how Dawn is a ripoff of Shelly, because they're both attractive huwhite women? Dawn doesn't have smart remarks when she kills the commandos, at least not on hardcore Captain mode. I actually forgot it was a GZDoom game and just enjoy it as an FPS by itself. If it's not for you it's not for you, but everything you're saying just comes off as kind of unintelligent man. Criticize things worth criticizing like say the atrocious main menu art.

>> No.10846049

>>10846018
I tried the demo too and its pretty generic. There isn't anything unique going for it. He could've done anything he wanted, and he chose to be boringly average. It's a gz doom game made by a neurotypical and it shows.

>> No.10846056

>>10846049
You seem slightly smarter so now I'll ask you: What's a game like Selaco that I can play instead?

>> No.10846063

>>10846043
>F.E.A.R. in space doesn't seem so generic to me.
It doesn't try to do anything interesting with it, at least I can't remember anything standing out in the demo. FEAR had a mechanic of slow motion, paired with a developed AI system. Selaco could've done like some gravity gimmick or something but it doesn't. And the AI is nothing to write home about either.
The level design is visually bland and boring too, but I guess that's more of a trade-off of it being a GZDoom game, running on a very bad engine.

>I'm not sure how Dawn is a ripoff of Shelly, because they're both attractive huwhite women?
You must be a ZDoom bitch but I'll bite. I've seen people confuse artwork of Shelly and Dawn numerous times. If that isn't telling of how uninspired Dawn's design is, then I don't know what is.

>> No.10846071
File: 1.34 MB, 1920x1080, 1706969799650574.png [View same] [iqdb] [saucenao] [google]
10846071

>>10846063
>It doesn't try to do anything interesting with it
That's a separate argument entirely, one that has nothing to do with whether or not Selaco is generic, and F.E.A.R. in space doesn't seem so generic.
>Selaco could've done like some gravity gimmick or something but it doesn't
Should it have? You're criticizing a product because of something else you're imagining which may or may not be better. That's a really flimsy foundation to criticize anything from. "Why doesn't this chair have five legs to set itself apart?" Not to mention not everyone was a fan of F.E.A.R's bullet time.
>And the AI is nothing to write home about either.
For sure, it's serviceable. But on higher difficulties like hardcore Captain I have to be more mindful of my own position and theirs so it's a challenging time nonetheless.
>The level design is visually bland and boring too
Ehhh I like these blues. Very sci-fi, spacey. In this screenshot, this cart reminds me of many different hospital visits of carts with coffee, medicine distribution, needles, monitors, all in one. To see that in this setting is very cool to me. The digital switches to open vents, hit lights, very cool shit I would have imagined and likely did as a kid.
>I've seen people confuse artwork of Shelly and Dawn numerous times
I have two functional eyes and a working brain so I could never have confused the two myself, so I'm not keen on caring about the opinions of people who have confused them. Not to mention Dawn doesn't have smart remarks when she kills the commandos, at least not on hardcore Captain mode.
>at least I can't remember anything standing out in the demo
This is the most interesting thing you said by far, because I'm inclined to agree. However under a magnifying glass, the positive elements I enjoy that I've outlined in both of my posts help paint a setting and set a mood that I've not really experienced much in video games. Combine that with good shooting, and Selaco's gonna be a solid game.

>> No.10846076
File: 119 KB, 1280x720, ion-fury-screenshot-opening-level.jpg [View same] [iqdb] [saucenao] [google]
10846076

>>10846071
You think that I am saying that Selaco is a bad game, which it isn't. It's too polished for that. You also say that
>>It doesn't try to do anything interesting with it
>That's a separate argument entirely, one that has nothing to do with whether or not Selaco is generic, and F.E.A.R. in space doesn't seem so generic.
>>Selaco could've done like some gravity gimmick or something but it doesn't
>Should it have? You're criticizing a product because of something else you're imagining which may or may not be better. That's a really flimsy foundation to criticize anything from. "Why doesn't this chair have five legs to set itself apart?" Not to mention not everyone was a fan of F.E.A.R's bullet tim
I have no problem with one or even two aspects of the game being generic or done before. I understand it myself you cannot be 100% new everywhere. But Selaco is just too generic on every front you look. It's polished, sure, but the level design is "been there, done that". The gameplay is also "been there, done that". The narrative concept, if you care about that, is also "been there, done that".
It's a lot like Prodeus. It's a game that uses it's high polish to mask the rather bland design of the game.
It's why I prefer Ion Fury over Selaco. There are some rough elements in it, I don't like Shelly's dialogue most of the time, but I love it for the level design alone.
This type of environment isn't that common in games to begin with, much less with such sprite-based technology. And yet, Ion Fury goes beyond just a unique setting and has a very sharp, recognizable and a unique aesthetic to it. You can tell what this game is even from a thumbnail image. I don't think I can do that with Selaco.
As >>10846049 put it, it really does feel like a game made by a neurotypical chasing hype rather than the work of some creative autismo (or a group) like Ion Fury was.

>> No.10846082

>>10846076
>But Selaco is just too generic on every front you look.
You keep saying this but you're just not providing anything substantial that could possibly convince me man. What's a game like Selaco that I can play instead? If you say Ion Fury, you're wrong because Ion Fury isn't set on a space station. If you say Marathon, you're wrong because Marathon deals with aliens, ditto Halo. If you say F.E.A.R, that game is set in office complexes and industrial warehouses on Earth.
>but the level design is "been there, done that"
>The narrative concept, if you care about that, is also "been there, done that".
Not in this fashion. At this point it's clear you've made up your mind, but it's impossible for me not to look at things under a magnifying glass and see the idiosyncrasies that make a product worth exploring and praising. That's not to say I enjoy everything, I've got a fuckton of bad things to say about Wrath, but Selaco just hits my notes in its demo. Maybe the full game will be worse, we'll see. Plus I think Dawn is sexier than Shelly so it's got that going for it.

>> No.10846083

>>10846076
To add to this, Ion Fury's discussion, at least from what I've seen, does not hinge around the fact that it's a Build engine game. People rate it and discuss it on it's own merit. Whilst Selaco seems to rely heavily on turning people towards it because it uses GZDoom and not Unity.
I have no problem with developers using engines like eDuke32 or GZDoom, but I don't feel as if Selaco used GZDoom because the devs were super passionate about it and pushing the engine to it's limits. I don't know, I haven't talked to the developers of the game, but the way the level design and gameplay spoke to me didn't feel genuine. It felt like polished AAA slop to me if you understand what I mean. I don't know how to articulate this otherwise.

>> No.10846085

>>10846082
>What's a game like Selaco that I can play instead?
System Shock 1/2, Doom 3, Quake 4 I guess? if you're strict about it being a retro FPS game? I just said I don't like it's aesthetics. I've seen it before in other games outside of retro shooter genre. You can like it, it's your choice, I don't blame you for that. I obviously can't convince you otherwise because it's impossible to change a person's opinion.

>> No.10846087

>>10846085
>System Shock 1/2
RPG hybrids.
>Doom 3
Demons, Hell, takes place on a planet.
>Quake 4
Takes place on a planet.
>I just said I don't like it's aesthetics
wat no you or somebody else said it was generic, which I've been pointing out that it isn't.
> I've seen it before in other games outside of retro shooter genre
Not in this fashion.
>I obviously can't convince you otherwise because it's impossible to change a person's opinion.
Not at all. I definitely could be convinced of Selaco being generic, but you haven't been able to because it isn't.
>>10846083
>Whilst Selaco seems to rely heavily on turning people towards it because it uses GZDoom and not Unity
Does it? You're the only one to have brought that up so far. Like I said earlier, I actually forgot it was a GZDoom game and just enjoy it as an FPS by itself.
>but I don't feel as if Selaco used GZDoom because the devs were super passionate about it
To work with all the crap that comes with developing for GZDoom, you sort of have to be passionate about it by default to venture into commercial development with it.
>and pushing the engine to it's limits
Do you expect every game or product to push xyz to its limits? You're setting yourself up for a lifetime of disappointment if you do.

>> No.10846096

I don't like Supplice because they changed its protagonist from a solemn looking slavic chick to a black afro chick.

>> No.10846097

>>10846082
tl;dr you want sci-fi shooting dudes in space or some shit? Enjoy your fucking Blake Stone.

>> No.10846103

>>10846097
Come on, man. You asked the question and he answered you. We don't like your game, but we don't hate it either. That's something.

>> No.10846107
File: 599 KB, 328x272, 1688991930017708.gif [View same] [iqdb] [saucenao] [google]
10846107

>>10846097
Has more fidelity to Wolfenstein 3D both aesthetically and kinetically, but I appreciate the effort.

>> No.10846112

>>10846096
At least it's a commercial Doom mod so you can fix it if you want.

>> No.10846118

>>10846107
I think Mike12 or Impie was working on a Blake Stone TC for Doom at some point but fuck knows where that went to.

>> No.10846120

>>10846118
Can't imagine how many projects get started and unfinished cough Demonsteele

>> No.10846137

>>10846120
To be fair to Term he'd worked himself into a corner with that, and didn't even know why some of it's issues were happening and would have to start over pretty much from scratch to fix them.

At some point you've got to cut your losses and move on.

>> No.10846143

>>10846137
What even happened to Terminus?

>> No.10846145

>>10846143
He put out a very minor update to HAB a short while back, but is otherwise retired from Doom stuff IIRC.

>> No.10846146

>>10846143
https://www.youtube.com/watch?v=vo5GuKIZzxo

>> No.10846149

>>10846143
He got sexually harassed and the people in a position to do anything to help, refused to do anything and fobbed him off. Eventually he quit the community.
>>10846145
He's still doing stuff, his newest thing looks pretty cool, he's just even more divorced from the Doom community than somebody like Mark is.

>> No.10846150

>>10846146
Cyberrunner sure is looking different these days.

>> No.10846152

>>10846146
Is this a video with voice over? I can't watch it right now because I cant turn up my volume.

>> No.10846154

>>10846152
No, just gameplay sounds.

>> No.10846156
File: 229 KB, 705x397, 1710884319102801.png [View same] [iqdb] [saucenao] [google]
10846156

Lol.
>>10846150
/vr/ used to have a Cyberrunner server, minigame server too. All those games, lost in time. No screenshots or webms.

>> No.10846163
File: 3 KB, 399x86, cyberrunner.png [View same] [iqdb] [saucenao] [google]
10846163

>>10846156
Yeah I just looked around out of curiosity and even TSPG doesn't have both final versions of Cyberrunner and the forums have long dead links for wadarchive.

So, in the spirit of preservation, here's a lonk.
https://files.catbox.moe/y3mobz.7z

>> No.10846168
File: 34 KB, 540x403, 1701040053762901.jpg [View same] [iqdb] [saucenao] [google]
10846168

>>10846163
Nice. Yoinked.

>> No.10846208

>>10845072
>Is there something you need GZDOOM to do that it can't do now?
run at 60 fps

>> No.10846210

>>10846208
That's blasphemy, anon. You know BSP tree calculation and sprites are very resource-intensive things. We can't optimize that.

>> No.10846232

>>10845072
What GZD needs is for ZScript to get treated like other programming languages, and have a working group who put out formal definitions every so often. It'd make it a hell of a lot easier to describe "this mod needs ZScript 2.4 support to run properly", "this port supports ZS1.x and 2.0~2.2", "ZS1.7 support has been deprecated in this version" etc., and it might actually make it easier for other port developers to implement if they can point at a frozen version and say "let's implement this" without having to worry about being GRAFed.com.

>> No.10846250

>>10846018
>I really don't get what people enjoy about other than it being "le gzdoom geme".
As such, I get to have my way with it. Editing monsters, maps, sprites (including blood color, duh), weapon values, all that. Like any Doom mod I can savage it to my liking. I never cared too much for Wrath but I had fun having so much I can easily mess with.
Another big takeaway is I’ve never played a GZD mod filled with so much that still ran well.

>> No.10846256

>>10846232
If they were reasonable they would do that but it's not even just Graf who does the "fuck you, you update your mod to suit us, you don't get to just say run an old version" hostility, they're all pretty much like that.

>> No.10846261

>>10846018
Selaco is the "boomer shooter" trend coming full-circle and implementing modern FPS mechanics and trends into an indie FPS.

>> No.10846294

>>10846146
what the fuck is this? Can we map for this?

>> No.10846350

>>10846083
What? Ion Fury's entire marketing was about the sole idea of it running on BUILD engine. Selaco is appreciated for what it is.

>> No.10846359

>>10846208
I get well over a hundred frames on average.

>> No.10846368

>>10846208
Selaco runs at 144fps on my Ryzen and the game is very detailed. idk how they achieved this but it does

>> No.10846372

>>10846359
but muh nuts which is a map that i frequently spend time seriously playing
gzdoom optimized bad because 1080p hardware rendering with shadowmapped dynamic lights isn't faster than 480p software rendering that doesn't even bother with translucency

>> No.10846379

Selaco is such a weird case.
A lot of effort was clearly put into it and it looks very pretty but it's simply didn't grab me and i can't pinpoint exactly why. Overly verbose datapads is the only thing i really disliked about it.

>> No.10846384

>>10846379
They used the wrong demo level. I got to play an extended version and the gameplay was so much better

>> No.10846385

>>10846372
And put BD/PB and some Corruption Cards on top of it. GZDoom's bad optimization is not why people get 20 fps most of the times.

>> No.10846392

>>10846385
>don't mod the doom port made for modding

>> No.10846394

>>10846385
GZDoom's sole purpose is to run advanced mods.

>> No.10846405

>>10846392
>>10846394
That's not my point. I'm telling that it's stupid to complain you're not getting the same fps in Woof at 420p and in GZDoom at 4k with FXAA and SSAO and logic-heavy more like not fucking optimized at all I'm looking at you PB mods.

>> No.10846406

>>10846394
Being an engine to run advanced mods does not mean modders will not do a poor job optimizing their work. BD is a cluttered mess of spaghetti that can run at least 4x better than it does.

>> No.10846421

>>10846018
>I don't like Selaco. It's like... boring and generic I guess?
Kind of same, but I won't say I dislike the game. Because that usually implies some sort of investment into it. I saw some gameplay here and there, and there's nothing catchy or interesting going on for me. Just something dull, not worthy a note for checking out in the future.
Never really cared about F.E.A.R. before, but ended up looking into it deeper some time after those rare Selaco exposures... and it didn't click with me either. Perhaps for the similar reasons.
>>10846083
>To add to this, Ion Fury's discussion, at least from what I've seen, does not hinge around the fact that it's a Build engine game. People rate it and discuss it on it's own merit.
To be fair, I'm pretty sure that at least a few people here and there cared more about the Build Engine aspect of it. Although personally I'm in the "it's own merit" camp.
>Whilst Selaco seems to rely heavily on turning people towards it because it uses GZDoom and not Unity.
From my little observations, it felt like the world of mouth/marketing relied heavily on "hey, Selaco has AI just like F.E.A.R." thing going on.

>> No.10846428

>>10846421
>From my little observations, it felt like the world of mouth/marketing relied heavily on "hey, Selaco has AI just like F.E.A.R." thing going on.
That was going an awful lot, the devs were basically encouraging it out of media and stuff too.

It's not remotely accurate, and even if it were it's not like F.E.A.R has anywhere near as smart AI as it's tricked people into thinking, but it sure makes for good marketing material.

>> No.10846442
File: 108 KB, 1366x744, 1369548902382.png [View same] [iqdb] [saucenao] [google]
10846442

Hey while we're talking about Selaco, I heard it runs on a modified version of GZDoom to optimize it better for the game. I don't see anything about that after a quick glance on their website, can anyone back this up?
>>10846156
Picrel
>>10846143
Smartened up and left

>> No.10846463

>>10846421
>Never really cared about F.E.A.R. before, but ended up looking into it deeper some time after those rare Selaco exposures... and it didn't click with me either. Perhaps for the similar reasons.
FEAR is a gateway drug to good and bad “modern” shooter tropes: The AI isn’t braindead, but encounter variety is lacking. Gunplay is very satisfying, but the overall roster isn’t interesting. There’s leaning and cool melee moves, but you’re slow as shitballs. A “Doom FEAR” I can comfortably mod and tinker with has some appeal to me.

>> No.10846468

>>10846463
They announced support for the steam workshop not too long ago and I could not be more excited for it

>> No.10846493

>>10846442
They got some of their menu stuff to run on more than one core, which is being blown way out of proportion as making the entire thing be multicore.

>> No.10846494

>>10846493
Oh. Well I don't intend to use any of that then, thanks for the info.

>> No.10846496

>>10844489
>enhanced original Blood maps being worked on
What's that? Tried googling but couldn't find anything

>> No.10846501

>>10846493
>>10846494
Was >>10839153 ever refuted about the model/texture streaming in that GZDoom thread?

>> No.10846520

>>10846501
Probably not since it comes across like "my uncle works at Nintendo".

It's not as if either of those are a significant choke point when it comes to GZDoom anyways.

>> No.10846556

>>10846520
Well, any clarification is nice, the new demo ran way better for me than the initial release either way.

>> No.10846592

>>10846520
They did public tests for it on Discord and openly discussed how they handle data loading in real time using threads. It has nothing to do with menu's. Where are you even getting that from?

>> No.10846863

>Update Nugget from around 2.1 to 3.0
>Something about it feels... off
I can't put my finger on it. I transferred all my settings but I can't shake the feeling the sourceport has had a few weird little changes that don't feel quite right, like the extra gore setting is seriously toned down and the movement feels slightly strange.
Unless I'm just looking for changes and I'm imagining things.

>> No.10846898

>open door
>Wide open room with 3 megaspheres
>close door
>close game
Not today

>> No.10846907

>>10846898
Hate shooting monsters in large ammo count/no reloading shooter, or is it some prank level?

>> No.10846915
File: 315 KB, 660x680, 1712836421734276.png [View same] [iqdb] [saucenao] [google]
10846915

>zandronum with voice chat
Hm...Well now

>> No.10846923
File: 61 KB, 956x717, 1711408477265382.jpg [View same] [iqdb] [saucenao] [google]
10846923

>>10846915
Imagine how fucking insufferable Sunday Night Shitshow would have been if this were added earlier.

>> No.10846930

>>10846907
Just god machine
I've killed enough today

>> No.10846932

>>10846208
Must be an issue with your computer or something.

>> No.10846947

>>10846930
oh shit you’ve earned a break, soldier, rest up

>> No.10846956
File: 649 KB, 1000x984, 1650490241598.png [View same] [iqdb] [saucenao] [google]
10846956

>>10846863
Before Nugget 3.0 it used Inter-Doom code for high resolutions rendering.
Before Woof 14.0 the Woof didn't have any high resolutions I remember people asked fabian about it few times, not even long ago, and his response always was basically "nooooooooooo Doom is only supposed to be played on 200p on CRT go back to GZDoom and Call of Duty"
With Woof 14.0 it started to use Eternity Engine code for high resolutions rendering.
With Nugget 3.0 it merged Woof 14.0 code, including the Eternity Engine code, replacing Inter-Doom code for rendering.

So it might feel different. But most likely you're just imagining things.

>> No.10847081

>>10846956
Is that why it runs a bit slower too?
Still the best source port around unless you want to play with mods anyway.

>> No.10847218

>>10845991
The dragons in mjolnir were always meant to act similar to how they do in drake, changing elevation at will, dodging attacks and planning ambushes with much better navigation. But they kept having problems related to other things, which is why they behave kind of dumb. All of them in a single vertical line, waiting their turn to attack you. A future update will fix their behavior to be more in line with their drake counterparts.

>> No.10847219

>>10838526
ROTT Ludicrous Edition 1.1 is out, Map Editor Included too.
https://www.youtube.com/watch?v=YmCZmzjZUK0
https://store.steampowered.com/news/app/1421490/view/4204747292702032960

>> No.10847268
File: 500 KB, 1366x768, Screenshot_Doom_20240412_210219.png [View same] [iqdb] [saucenao] [google]
10847268

JPCP's plasma replacement looks cool. I love how it seals demons away into little tokens too, even though it doesn't work with nashgore too well because it results in the tokens spraying blood out of them.
But then again it implies the demons are crushed during the process and I'm always up for dead demons.

>> No.10847375

>>10847219
that's cool they got crossplay working

>> No.10847414
File: 512 KB, 1593x734, variants.png [View same] [iqdb] [saucenao] [google]
10847414

Screw the zdoom forums, we Doomworld debutin'
https://www.doomworld.com/forum/topic/144505-turokdoom-legacy-of-the-fireseeds-demo-release/

>> No.10847426

>>10846083
>>10846421

It's not the engine itself per se that gets anon [including me] going about Ion Fury, but rather that the game is spiritually another entry in ''the Build Trio'', now a Quadrilogy of first person shooters with wise cracking protagonists, slick shooty action, spectacular well animated sprite works, gorgeous, real world inspired lived-in levels with a high degree of interactability and sovlful secrets a lot of it are way more than just health and armor pickup, often having funny easter eggs / appropriate pop culture references.

That's the mental image that ''build engine fps'' evokes and all in the quadrilogy deliver.

>> No.10847451

>>10847414
i say post on moddb and DoomerBoards too in case of safety

>> No.10847465

>>10846468
>get to have my way with it AND workshop support
Closing in on a “cake and eat it too” situation here, pretty neat
>>10847414
VERY neat gimme this shit

>> No.10847515

>>10844110
>High Noon Drifter with El Viaje de Diciembre
This is pretty good. It fits with the western theme pretty well. I always though HND and Strange Aeons went well together, too. There was even a patch made for them to not only be compatible but to change the episode ending texts too.
>Strange Aeons is the story of a man losing his mind to grief
>Strange Aeons + HND is the story of a pissed off cursed cowboy fucking up the old ones shit.

>> No.10847564

https://www.doomworld.com/forum/topic/144498-doom-2-in-shitty-only-rc1/

>> No.10847565

>>10846428
>That was going an awful lot, the devs were basically encouraging it out of media and stuff too.
Hence why I heard about it way too many times at some point.
>it sure makes for good marketing material.
Absolutely!
>>10846463
Usually I don't really fixate too much about game's genre and type (with some exceptions). If it catches my attention and turns out to be really interesting to me, I would want to play that. In this case, I just didn't really care enough about what the game actually is. There're might be some at least polished stuff, but it still doesn't do much for me.
>>10847426
I would say those two perceptions aren't that far off from one another since most of the time Build Engine is associated with those 3-4 (in case you want to be obnoxiously specific about Ion Fury running on EDuke32).

>> No.10847590
File: 1019 KB, 1280x871, Corzo transparent.png [View same] [iqdb] [saucenao] [google]
10847590

>>10847515
>The spider goddess collapses, having exhausted its master's energy against your strength. With a clean motion, you whip out your knife and sever the ethereal cords that bound it to powers beyond. Moments pass. Then minutes. Slowly, the spider starts to get back up to her feet, now free from the dark influence that was tainting her actions. She looks at you, and you simply tip your hat. "Nobody should treat a lady like that." She introduces herself as Tse-che-nako, the creator of worlds.
>For aeons, she has been spinning her web and sewing together new realities. For some time, though, a strange force has been settling in her mind, polluting her worlds with evil intent. You offer to go to its home and beat it up. She blinks, taken aback by your bluntness. Then she laughs. If you can survive against her, perhaps you can.

>> No.10847614

>>10847515
It's even got stuff in there for Chex Quest and Harmony.

>> No.10847632

>>10847565
>Usually I don't really fixate too much about game's genre and type (with some exceptions).
Same. I also don’t tune into or follow ‘hype’, am indifferent to marketing, and don’t hang in dev discords. Other people do and they hang out in these threads, making it the place where I’ve heard “FEAR-LIKE AI” too many times.
>>10847590
Is this what MacDee wrote for Strange Aeons or what Term did for it?

>> No.10847639

>>10847632
That's Term's rewrite for the end of episode 3.

>> No.10847641

>>10847564
lol

>> No.10847643

>>10847632
It's Term, he did a patch for Strange Aeons with the 1.0 launch of HND and it's got it's own story for it.

>> No.10847646

>>10847564
I'm gonna be mad if the exit zones aren't all sector toilets.

>> No.10847660
File: 264 KB, 960x707, cacopom with farsad.jpg [View same] [iqdb] [saucenao] [google]
10847660

>>10847639
>>10847643
>rewrite the ending to your mod intended to be played as is
Pretty cool, but there’s a chance of this bumming me out depending on how the original creator feels about it.

>> No.10847684

>>10847660
Knowing Term he probably asked if it was cool to do it.

>> No.10847727

>>10838665
>violence works
Yeah it does.

>> No.10847765

>>10847414
mega always stall for me

>> No.10847772

>>10847684
Yeah I'm pretty sure he's fine with it.

>> No.10847898
File: 277 KB, 1344x990, enhancedorginalblood.jpg [View same] [iqdb] [saucenao] [google]
10847898

>>10846496
>Tried googling but couldn't find anything
Because it was said in the Blood discord

>> No.10847902
File: 133 KB, 265x377, tejina.png [View same] [iqdb] [saucenao] [google]
10847902

>>10845459
>La Magician Girl
parlor trickery

>> No.10847954

>>10845464
Magician's cape

>> No.10848035

I just beat Redneck Rampage for the first time. It's a fun game with some annoying flaws, but I just loved how intricate most of its maps are. However, I have a couple of questions. First, what's the difference between it's difficulty levels? And why no music? Does it have anything to do with me using Raze?

>> No.10848079

>>10848035
>And why no music?
You missed out on stuff like this.
https://www.youtube.com/watch?v=omXDZxuQyWg

>> No.10848085

>>10844221
CARLOS!

>> No.10848269
File: 275 KB, 1920x1080, Screenshot_Doom_20240412_234706.png [View same] [iqdb] [saucenao] [google]
10848269

>>10845967
Naw, it's a space adventure, she just goes to an arctic planet at some point. I also made sprites for an underwater level too.

>> No.10848276

>>10848035
Raze works fine with the music. You must have installed something wrong.

Also what I wouldn't give to have Blood's dynamite in that game.

>> No.10848297

>>10847218
Whoa, no shit? Who the fuck are you that I should believe you. I WANT to believe you, because that final fight in that map could be so much more than it currently is.

>> No.10848306

>>10846442
>Picrel
Holyyyyyyyyyy shit, blast from the past.

>> No.10848308 [DELETED] 
File: 487 KB, 680x780, 29986798767.png [View same] [iqdb] [saucenao] [google]
10848308

>> No.10848342

>>10838717
>>10838778
For me, Valiant was far more consistently great overall, but Ancient Aliens has a few higher highs here and there.

>> No.10848431

>Marathon turns 30 this year

Bungie will probably pull an ID Software: Do nothing except shill merchandise.

>> No.10848437

>>10848431
Old enough for kisses.

>> No.10848459

>>10847268
Nashgore goes amazingly with Final Doomer! The heavy machine gun in Plutonia shredding demons into gib piles is a sight to behold.
I know the sealing animation gibbing is a compatibility bug but it looks so cool I'd hate to see it fixed.

>> No.10848507

>>10848431
That shitbox extraction shooter remake will probably get the attention.

>> No.10848663

>>10848035
>why no music
Use RedNukem as the port instead of Raze.

>> No.10848731
File: 3.75 MB, 1280x720, why centered viewmodels didn&#039;t last long.webm [View same] [iqdb] [saucenao] [google]
10848731

Autoaim can go to hell

>> No.10848740

>>10848731
If only you were closer

>> No.10848745

>>10848740
Spare the endless "git gud" rhetoric, I cleared the room just by repeatedly opening the one-way door. Was ez. It's just a funny and silly edge case.

But auto aim on the rocket launcher is pure cancer holy fuck

>> No.10848746

>>10848745
>Spare the endless "git gud" rhetoric
Were you expecting a dead dove?

>> No.10848758

>>10848746
They were clearly doing the dove from above.

>> No.10848779

>>10848746
The wall looked like a pain elemental, leave off

>> No.10848791
File: 130 KB, 1371x982, Garbage_Tandy.png [View same] [iqdb] [saucenao] [google]
10848791

>>10848731
Been playing Doom since 95, but the first time I tried a sourceport that supported proper mouse aim, I never looked back. Same with infinitely tall monsters and getting damage cancelled because of fucking blockmap.

>> No.10848807

>>10848791
>mancubus about to die
>full health caco starts hugging mancubus
>autoaim dictates I start firing at fullhealth cacopompom
I love this shit like crazy and when I don’t the assist is off. I’m usually fine with giving these retarded demons all the vanilla help they can get.
I wonder how often the praise I see for Doom’s ‘gunplay’ is from people playing with full mouselook, no autoaim.

>> No.10848834

>>10848807
I personally don't find DOOM's ''gunplay'' that good but the gameplay is solid. By which I mean that the dynamic between the enemy roster, level design and and player movement and offensive options all comes together to provide an extremely fun experience that's a joy to play. Firing any individual weapon except the shotgun is in and of itself fun, but using them effectively to deal with arising situations in combat and switching to the right tool for the right job is.

Anyway, you can tell that Doom 1 was designed to be very keyboard only friendly, same with Doom64 being very controller only friendly but if you start playing custom wads, Plutonia etc, assume it was designed with mouse controls in mind.

>> No.10848853
File: 29 KB, 600x600, 1587273502222.png [View same] [iqdb] [saucenao] [google]
10848853

>>10848791
Dunno man. I started playing Doom much later and while autoaim feels awkward coming off from newer fps games, freelook just completely breaks levels. It makes the experience harder at times even, especially when you get into slaughtery encounters.

I also find that it discourages you from actively moving around the level, when you can snipe enemies off from a distance.

>> No.10848882

>>10848853
Just about anything that isn't playing it as DOS intended can break it, and anon is right that it's the same as tall monsters, which very few people argue about having disabled even though it's not what the pwads were designed for.

>> No.10848898

>>10848882
The ‘official’ Doom port keeps them infinitely tall and without vertical mouselook, right? There’s something admirable about that.

>> No.10848914

>infinitely tall monsters
the longest of boys

>> No.10848937

>>10848898
For better or worse yeah, it's pretty much all vanilla, which is why some of the wads they've bundled into their thing have had to have alterations, shit don't even seem to get dehacked.

>> No.10849079
File: 166 KB, 384x256, 1711173625844836.gif [View same] [iqdb] [saucenao] [google]
10849079

infinitely tall even though they're not

>> No.10849118

>>10847632
>I also don’t tune into or follow ‘hype’, am indifferent to marketing, and don’t hang in dev discords.
Although I'm cynical and cautious towards marketing, I could definitely be charmed by some hype initially. And lurk in a couple of places that are either usually quiet with one of them also being quiet shitposty.
>Other people do and they hang out in these threads, making it the place where I’ve heard “FEAR-LIKE AI” too many times.
Yeah, that too.
>>10848431
That's probably when Marathon Classic will be properly rolled out on Steam with potential news dump about the new game.
https://store.steampowered.com/app/2398450/Classic_Marathon/

>> No.10849167

>>10849118
>Classic Marathon
Two things:

1) That release isn't being done by Bungie themselves, although it is being done with their permission.

2) It doesn't make sense to wait almost a year for the Steam release of something that's been freely available for almost 20 years.

>> No.10849180

>>10849167
>2) It doesn't make sense to wait almost a year for the Steam release of something that's been freely available for almost 20 years.
That's the way of things these days, people will throw a lot of money at that shit rather than spend five minutes learning how to get it working themselves.

>> No.10849184

>>10848937
>Shit don't even seem to get dehacked.
It does have dehacked support. It's how REKKR functions.

>> No.10849187

>>10849180
At least people aren't throwing money in this case: the Steam release will still be free.

>> No.10849198

>>10849187
At least that's something, shit's genuinely depressing to see people thanking companies for selling them community patches that have existed for decades, or neutered halfway house ports.

>> No.10849215
File: 25 KB, 972x159, dragons.png [View same] [iqdb] [saucenao] [google]
10849215

>>10848297
I'm part of the mjolnir team. Ironlizard

>> No.10849219
File: 101 KB, 602x1200, 1622132741254.jpg [View same] [iqdb] [saucenao] [google]
10849219

Am I missing out on anything by playing the Duke Nukem 3D World Tour Edition on Steam?

>> No.10849242

>>10848276
From what I read yesterday, I didn't installed the game correctly. I guess that's the reason there's no music in my game.
And yes, Redneck Rampage dynamite totally sucks compared to Blood's.

>> No.10849251
File: 10 KB, 225x225, images.jpg [View same] [iqdb] [saucenao] [google]
10849251

>>10849219
you're missing out on not giving money to people who think you're a joke

>> No.10849271

>>10849251
Embracer recently spilled their spaghetti and lost a lot of money, and they sold the rights to Duke Nukem to Take 2 Interactive, so I don't think Randy (or Tim) should be getting any money from it anymore.

>> No.10849286

>>10849271
no they sold Gearbox to Take 2, Gearbox still has the rights.

>> No.10849287

>>10849219
World Tour Edition doesn't offer the three expansion packs made for Duke3D (Life's a Beach, Duke it Out at D.C., and Nuclear Winter)

>> No.10849321
File: 85 KB, 640x360, dbp65.jpg [View same] [iqdb] [saucenao] [google]
10849321

>>10838526
DBP65: Sanguine Holy Land is out now!
https://doomer.boards.net/thread/3531/dbp65-sanguine-holy-land

>> No.10849357

>>10838526
Might as well

[4-10] Roland SC-55 series emulator v0.2.0
https://github.com/nukeykt/Nuked-SC55

>> No.10849368

>>10849286
FUCK

>> No.10849461

NEW THREAD

>>10849456
>>10849456
>>10849456

No one's posting, so baking early

>> No.10849634

E1 >= E4 >> E3 >= E2