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/vr/ - Retro Games


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File: 301 KB, 794x1191, Jodorowsky_s_Dune-153803568-large.jpg [View same] [iqdb] [saucenao] [google]
10810793 No.10810793 [Reply] [Original]

A game so ambitious and artistic that it was cancelled

>> No.10810814 [DELETED] 

>>10810793
Dune zoomniggers are so fucking annoying. You’re worse than millennials who first discovered LotR. Fuck off

>> No.10810858

>>10810793
there are many
ID software's original quake concept (Fight for Justice)
the original prey from 1998
Earthbound 64
the list goes on

>> No.10810875

How about shit that promised but never delivered? Like Fable for example.

>> No.10811220

>>10810793
Dunno if it counts, but Shenmue was initially supposed to get split into 20 parts or something like that.

>> No.10811264
File: 45 KB, 640x480, sex-n-drugs-n-rock-n-roll-10.jpg [View same] [iqdb] [saucenao] [google]
10811264

Sex n' Drugs n' Rock n' Roll

>> No.10811269
File: 81 KB, 662x505, Active2.jpg [View same] [iqdb] [saucenao] [google]
10811269

>> No.10811585

>>10811220
I would have loved to play the Saturn version that got cancelled
https://www.youtube.com/watch?v=foZUcPQAMvg
>muh "Saturn can't handle 3D"

>> No.10811589
File: 67 KB, 1025x685, konix-main-1.jpg [View same] [iqdb] [saucenao] [google]
10811589

The Konix Multisystem console. A British 16-bit console aiming for 1989-1990 release with built in force feedback steering wheel controller. They ran out of money and the custom chipset eventually mutated into Atari Jaguar.

>> No.10811692

>>10810793
it was definitely van Buren or Earthbound 64

>> No.10811723

>>10811264
I wish there were at least screenshots left of 'have a nice day'

>> No.10811731
File: 20 KB, 316x316, Thrill_kill_cover.jpg [View same] [iqdb] [saucenao] [google]
10811731

>>10810793

>> No.10811746

Ico. Except it wasn't cancelled, but it's still a shitty game for posers.

>> No.10811785

>>10811731
>Gets rated AO because ESRB gets an ass aneurysm over BDSM elements
>Gets canned
>Game is ultimately an alright arena fighter that's tame

>> No.10811840

>>10811746
>t. god of war superfan

>> No.10812959

>>10811785
>movie goes over budget because producers get ass aneurysm over hyper-stylized elements
>gets canned
>movie is ultimately an alright sci-fi that's tame
yeah, Dune

>> No.10813038

The Elder Scrolls 2: Daggerfall 2

https://medium.com/@indigogaming/how-i-almost-made-the-game-of-my-dreams-da8b327e50f3

>> No.10813045

>>10810793
Closest fit should hit most of
1. extraordinarily ambitious (Jodo wanted it to be 10+ hours long, shocking material)
2. lots of star presence (film wanted famous people as actors, famous musician soundtrack, famous prop/aesthetic designers, etc., all headed by a notorious director)
3. never meaningfully got off the ground or past the pre-production stage
4. adaptation of something else

>> No.10813062

>>10810793
Duke Nukem Forever probably

>> No.10813096

>>10810793
>ambitious and artistic that it was cancelled

RE for GBC? Daikatana GBC?

>> No.10813207
File: 32 KB, 480x300, myst-online-uru-live-20070305051931406-000.jpg [View same] [iqdb] [saucenao] [google]
10813207

>MMO spinoff of Myst called Uru Live
>atmospheric game about exploring and solving puzzles
>originally meant to be online only with new content added periodically, but offline single-player ended up being implemented as well
>shortly after being released, online component was discontinued
>expansion pack released with content that was previously online-only and content that was being worked on for the online moder but not released yet
>eventually gets picked up by another publisher and retitled Myst Online: Uru Live
>some small new content actually gets released every month
>eventually gets cancelled again
>developer lets fans run their own servers for free and release their own content, still exists today for download

>> No.10813223

>>10813045
The canned sequels to Advent Rising may fit these points. It was meant to be a multi game series and the first game had contests that were tied into it that never panned out. The sequels were scrapped. Also it's a very loose adaptation of Ender's Game.

>> No.10813262

Bandersnatch.

>> No.10813281

Van Buren or Mother 64 are the clearest candidates, since both were early versions of games that would be made later on.

>> No.10814030
File: 612 KB, 1920x1080, oks2bip4qmp61.jpg [View same] [iqdb] [saucenao] [google]
10814030

>After the contract between Nintendo and Sony to produce the add-on failed, and Sony repurposed its work on the SNES-CD into the competing PlayStation console, Square adapted the game for the SNES cartridge format. The game had to be altered to fit the storage space of a SNES game cartridge, which is much smaller than that of a CD-ROM. The developers initially resisted continuing the project without the CD add-on, believing that too much of the game would have to be cut, but they were overruled by company management. As a result of the hardware change, several features had to be cut from the game, and some completed work needed to be redone. One of the most significant changes was the removal of the option to take multiple routes through the game that led to several possible endings, in contrast to the linear journey in the final product. The plot that remained was different from the original conception, and Tanaka has said that the original story had a much darker tone. Ishii has estimated that up to forty percent of the planned game was dropped to meet the space limitations, and critics have suggested that the hardware change led to technical problems when too much happens at once in the game.
>According to translator Ted Woolsey, a large portion of the game's script was cut out in the English localization due to space limitations. To display text on the main gameplay screen, the English translation uses a fixed-width font, which limits the amount of space available to display text. Woolsey was unhappy that he had to trim conversations to their bare essentials and that he had so little time for translation, commenting that it "nearly killed me". The script was difficult to translate as it was presented to Woolsey in disordered groups of text, like "shuffling a novel".

>> No.10814051
File: 107 KB, 532x380, UO2-Screen4.jpg [View same] [iqdb] [saucenao] [google]
10814051

>UO2 was to be set in Sosaria but in an alternate timeline where a failed attempt by Lord British to re-combine the shards of the Gem of Immortality resulted in a cataclysm that collided the past, present and future of Sosaria into a single world, thus bringing Industrial Revolution and steampunk elements to the medieval fantasy world.
>In March 2001, Electronic Arts (parent company of Origin) announced that development on Ultima Worlds Online: Origin would cease in order to provide additional support for Ultima Online. Shortly after, EA announced it had laid off 200 employees including some at Origin Systems. EA feared that UO2 would compete for subscribers with UO, which was still profitable and not showing signs of slowing down.
>Many things from this project were recycled in Ultima Online: Lord Blackthorn's Revenge, which apparently also was due to Todd McFarlane's contract for creating art and concepts for the game, which still was valid, thus Electronic Arts needed to repurpose the art work already done to not make a loss. The dissonance between the fantasy world of Ultima Online and the technological style being imported that way was quite obvious.
Ultima Online was quite big at the time.

>> No.10814067 [DELETED] 

>>10810814
What a crotchety grouch faggot you are.
You don’t even know if OP is under 30.
You don’t know if he enjoyed or even saw NuDune.
You’re also bitching about many millennials discovering LotR through the Peter Jackson movies.
So what, are you 50 years old getting angry that someone came up with a decent thread theme on a board that is completely out of ideas?
I honestly pity you.

>> No.10814075

I remember reading about an upcoming sci fi game a long time ago called Tiberium or something that sounded really ambitious but never came out. It was a war/shooter game that had advanced AI team coordination on large maps.

>> No.10814140 [DELETED] 
File: 14 KB, 320x200, muh spice.png [View same] [iqdb] [saucenao] [google]
10814140

>>10810814
What are you even talking about nigger, Dune is just some boomer RTS

>> No.10814405 [DELETED] 

>>10810814
If you’ve never seen that documentary, I recommend watching it

>> No.10814412

>>10814075
Command and Conquer game, probably pretty similar to renegade
But that’s not retro

>> No.10815435 [DELETED] 

>>10814140
Yeah, and also some movie from the 80s but we don't talk about that. There definitely hasn't been any Dunc adaptation in the 21st century, nope, no sire. Especially not one with some twink kike nepo baby as a lead and an ugly mutt as his love interest, nope, that'd be horrible, wouldn't it?

>> No.10817098

>>10814030
Yup, for sure, this

>> No.10818609

bump

>> No.10819484
File: 330 KB, 1062x1500, lc-p082.jpg [View same] [iqdb] [saucenao] [google]
10819484

Karma was an insanely ambitious space sim that was being developed for Acorn Archimedes. It was supposed to have a simulated galaxy with realistic scale and fully Newtonian flight, years before Frontier: Elite 2. NPC's and alien civilizations were supposed to be going around doing their own things and the player was not the center of the universe.

>> No.10819487
File: 297 KB, 1062x1500, lc-p083.jpg [View same] [iqdb] [saucenao] [google]
10819487

>>10819484
Only a flight trainer demo was ever released. The developer died in an "accident". Probably arranged by David Braben.

>> No.10819530

>>10813223
This. Advent Rising was Majesco's big ass triple A gamble, and it's failure utterly ruined the company, and turned them into a permanent GBA shovelware publisher.

>> No.10819567

>>10810793
Duke Nukem Forever.