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File: 16 KB, 188x268, ninjagaidennes.jpg [View same] [iqdb] [saucenao] [google]
10772193 No.10772193 [Reply] [Original]

Aged poorly... I do not have the time to type out all of my thoughts here, so I will post this excellent video.

I loathe the fact that the games only got 2 sequels. They were really starting to hit their stride. 3 finally introduced vertical scrolling, made the jump a little floatier, reduced knock back, etc...

>> No.10772196

>>10772193
This game was never that great. Sure, it's better than many Famicom action games. But compare it to true professional work, like Zelda 2, which had momentum, good control, and sophisticated combat, and it just doesn't look very good. I would probably say this is like a 7/10, by the standards of the time.

>> No.10772206

>>10772196
I couldn't agree more. 2 is really when the series started to feel like it was coming into its own. Yes, there is still cheap bs, but it is much more within the normal realm of "Nintendo-hard"


For some reason, a lot of people complain about the clones in Dark Sword of Chaos, but I honestly think they are one of the most innovative features that the game has.

The wall climb in the Ninja Gaiden series has always sucked hard imo. Why can't I just climb up the wall once I reach the top?? Why do I have to jump back and forth?

>> No.10772208
File: 18 KB, 240x210, jungle.jpg [View same] [iqdb] [saucenao] [google]
10772208

>>10772196
Also, 7 is just a bit too high imo...

6/10 seems more accurate. I also forgot just how poor those graphics look in this game...

They've got some pretty good animation going on in there, especially with Ryu.

But those backgrounds just look awful most of the time.

>> No.10772213

Filtred casual

>> No.10772215

Taking advantage of the removal of IPs to shitpost with some really low quality posts. Shameful display.

>> No.10772217
File: 10 KB, 318x159, ninjagaiden.jpg [View same] [iqdb] [saucenao] [google]
10772217

>>10772208
Pic-related is a good example.

The color palette itself is awful, but I do respect how much detail was put into the jungle backdrop. It is quite difficult to figure out what is in the foreground vs the background in this stage.

The music in this game is good, yes. That can be said of most NES games, but I don't really consider this entry to have one of the best soundtracks. The compositions are good and generally catchy, however they are far too short. This is somewhat understandable as the levels were likely intended to ran through rather quickly.

>> No.10772218
File: 8 KB, 263x191, ninjagiaden.jpg [View same] [iqdb] [saucenao] [google]
10772218

>>10772193
Forgot the video link, damn:

https://www.youtube.com/watch?v=cjXySb11NlE&t

>> No.10772224

>>10772213
Filter my piss through your teeth faggot. Pretending to like shitty boomer games that are solely designed to get kids to spend all their tokens at the arcade is perhaps the most embarrassing thing you can do.

>> No.10772238

>>10772224
Difficulty is the most important aspect of an action game ,if it dosn't resist you it's boring

>> No.10772242

>>10772193
Ninja Gaiden (NES) is still the best game of all time.

>> No.10772246

It's full of absurdly annoying bullshit but in spite of that I think it taps into something unique, there's something about the focus of never taking one step back and moving in tandem with enemy spawns
tldr it has its moments.

>> No.10772248

>>10772193
2 somehow manages to be both more polished and more annoying than 1.

>> No.10772261

>>10772193
>IT AGED POORLY OR SOMETHING
Nah, it's still ludo. Filtered.
>>10772242

>> No.10772264

>>10772218
>SNES port
>fucking abysmal gameplay too
I'm a zoomer and I can play this game better than that guy.
Plus the shooter at 18:22 - you don't need spin slash to kill that guy... you can literally just walk forward off the cliff.

>> No.10772268

My only problem with Ninja Gaiden is getting my dumb ass getting kicked back to 6-1 if I get killed by Jaquio. Everything else is manageable, but Jesus Christ, Tecmo.
That and apparently there's some frames where the sword's hitbox doesn't exist when you slash out, I have no idea if that's true or not.

>> No.10772269

>>10772264
I'm watching this further. The guy misses the time stop on the screen before the final boss...

>> No.10772294

>>10772238
You think a difficult game with a poorly made combat system is better than an easy game with an intricate well-made combat system?

>> No.10772298

>>10772224
Anon... that's the NES version of Ninja Gaiden...

>> No.10772303

>>10772264
Eh, I'm a zoomer too (OP)

21 years old, 02...

Yes, the guy does not play that WELL... but most of his points still stand. Also, I am quite partial to the snes ports of NG1 and NG3... the music is god-awful for NG2, and that one has an excellent soundtrack, so I prefer the NES original. Having said that, I fail to understand the bitter hatred many have for the SNES trilogy port.


Yes, for being an "upgraded" 16-bit port released in 1995 it is awful... The rocket launcher man 3-2 (NG1) is straight up just a nes sprite. The music sucks mostly, etc... the awesome lighting effect on 3-1 is just completely gone...

but it is a decent alternative to the nes series. It also comes on one cartridge.

>> No.10772305
File: 417 KB, 900x695, ninjagaidennes.jpg [View same] [iqdb] [saucenao] [google]
10772305

>>10772268
There is a funny story to that...

>Discussing the famous difficulty of the game, Yoshizawa-san insists that the player being pushed to the start of a level when losing a life wasn't intended.

I wanted to put players back to the middle of the stage. But one of the programmers lied to me and said he'd do that, then ended up putting them back to the beginning.


Good interview btw:
https://www.nintendolife.com/news/2015/01/ninja_gaiden_nes_team_discusses_its_origins_and_design_approach

>> No.10772308

>>10772298
They aren't the same game?

>> No.10772310

>>10772303
>but most of his points still stand.
His gameplay itself proves that he doesn't understand the game. He bitches about being sent back to 6-1 for losing against the final boss at the end, but looking at his footage actually provides a decent argument for it. He just throws himself on the boss over and over without moving to recuperate and loads a save state whenever he loses. Being forced to go back to 6-1 actually makes you analyze the boss with more effort and encourages you to THINK. Unironic example of "you did not beat the game" with his use of save states
>decent alternative
It's literally just downgrades though.
>It also comes on one cartridge
Irrelevant in the era of flashcarts and emulation

>> No.10772315

>>10772269
Dude, you don't need to be a God at the game to know it sucks...

I am pretty good at retro games...

I have 1cced Strider, Splatterhouse, beat Ninja Gaiden Black, Ninja Gaiden Sigma 2...

I could certainly beat Ninja Gaiden (NES) if I put the time into it. That isn't me being braggadocio, it is just a fact.

Would I have fun while beating NG1...?

No, not in the slightest.

>>10772246
Most of the games mechanics are pretty neat.

I would say some are even brilliant. That is what stings the most about it. The level design and "fake-difficulty" kill any joy that can be found it for many players. Once you beat the game, I would imagine you just feel very frustrated.

>> No.10772318 [DELETED] 

>>10772193
Almost a perfect game, but the spin attack is OP. No other platform makes you feel more like a ninja.

>> No.10772319

>>10772315
There's a difference between being good at the game and at least knowing what you are doing... the fact he skips the hourglass implies that he was doing all of that one run and not experimenting at all. That doesn't bode well for someone trying to speak as an authority on the game.

>> No.10772323

Also, ask yourselves this anons...

All trolling and "git-gud" aside...

If most gamers and anyone familiar with retro games puts in enough work and plays this game obsessively... would they not be able to beat? Or even become great at it?

How is that a fun way to get better at a game. The player should learn and improve. Not memorize every cheap eagle spawn that takes away half of your health.

>> No.10772324

>>10772193
Almost a perfect game, but the spin attack is OP. No other platform game makes you feel more like a ninja.

>> No.10772328

>>10772315
Incorrect, when you beat Ninja Gaiden you feel the elation of having beaten what is by far the most fun action platformer ever made.
And no, the sequels don't recapture the feel. They are fine, graphics and sound are better, but their jumping is floaty and they don't have slash cancelling, which is the key mechanic that makes Ninja Gaiden so fun.

>> No.10772331

>>10772319
Anon, I'll be real with you...

I wasn't even aware there was an hourglass there. I suspect that many other anons were not either.

I would surmise that you are quite familiar with the ins and outs of this game... that is great, but you don't have to be great at a game to know it doesn't suck.

>> No.10772332

>>10772323
Routing is literally getting good at a game.

>> No.10772335

>>10772268
That's my only problem with it too. I read it was a bug that they decided to leave in because they liked the challenge but that seems like laziness. I'm not sure if that's true or not though.

There's a patch to fix it and let you restart on the current level.

>> No.10772336

>>10772324
The spin attack makes the game slightly more bearable, lol.

>> No.10772338

>>10772328
I felt that way after I 1cced Strider.

With Ninja Gaiden, I lost my patience once the eagles came out.

>> No.10772340

>>10772336
The spin is really more of a crutch for lack of skill in most instances. For example, you have a witches in stage 2-2. A skilled player will know how to time jumping and slashing at the same time, but a new comer will just want to get the slash and do it without thinking. Same goes for the witch in 6-2, you can get her to the edge until she disappears.

>> No.10772342

>>10772332
You aren't mastering the mechanics of the game. You're just memorizing.

>> No.10772345

>>10772338
Maybe you just don't like the game.
I've never beaten Strider because the gameplay mechanics don't do anything for me. I don't make threads online claiming Strider is bad and post videos of myself save state scumming through it as a brute force while failing to maste the mechanics.

>> No.10772347

>>10772342
What exactly is wrong with memorizing things?

>> No.10772350

>>10772347
NTA, but a game that just forces you to memorize shit obviously isn't a good challenge.
It would be like a test but if the questions were just random memory games instead of questions actually meant to test your skill.
Of course, Ninja Gaiden does actually require you to master your skill and hone your senses. Even when I go back to the game after a while and don't have every spawn muscle memorized, I can still react fast enough to for example get the sliding hobos on the ground in 5-1.

>> No.10772354

>>10772350
That's the thing. Most skill intensive single player games are also memorization heavy and you need to do both. Shoot em ups are the same way.

>> No.10772359

>>10772193
Bad opinion.

First game is the best. The bigger jumping sword hitbox means you can jump slash through every enemy and never stop moving. Has a ludicrous sense of pace and momentum.

>> No.10772389

>>10772308
NES Ninja Gaiden is an entirely different game from the Arcade.

>> No.10772558
File: 43 KB, 451x388, getgood.jpg [View same] [iqdb] [saucenao] [google]
10772558

>>10772218
>>10772193
Ah, the classic "I got filtered and I don't even understand the concept of getting good therefore the game "objectively" sucks and here is why"

>> No.10772592
File: 34 KB, 540x405, gaming-aint-easy.large.jpg [View same] [iqdb] [saucenao] [google]
10772592

Honestly I love NG even though I'm terrible at it. I've made it to level 6 once but was never able to get past 6-2 to face the final boss.

There's a charm to the asshole game design because of how it disregards the player at every turn. It fucking hates you and wants you to fail, so why keep playing? Because you can over come it.

Despite everything, the player too has tricks to circumvent the level design even if they are unconventional, but there's also some sense of logic and design to the overall levels that make sense despite how cruel the game can be at times. It's a testament to the players pride and will power of how badly they want to prove the game wrong and over come the odds.

The fact the final boss is a 3 phase fight and can send you back to the beginning of stage 6 is absolutely evil and could leave any person feeling completely defeated and pissed off, understandaby so. Whether the game's design philosophies are good or bad is besides the point because at the time when it came out , there wasn't a proper guideline on how games should be made and there was obviously a different mindset when it came to developing games on a console than in the arcades on how to get the player's attention and feel like they got their money's worth.

If someone beat a game in an afternoon after their parent spent however much for it, they'd probably feel ripped off that they beat it so quickly knowing they probably won't be able to get another game to play for awhile after having just finished the one they just got. Some games handled difficulty much better in comparison to NG without having to be needlessly cruel to the player through excessive cheap design tactics, but NG was simple to pick up and play, quick and responsive, and extremely challanging.

I believe people subconsciously, maybe even inherently, enjoy having problems to solve. NG is a testament to that. It's not perfect, but it's legendary for what it asked from the player, pushing them to the limit.

>> No.10772636

>>10772218
>that video
What a complete waste of time.
30 minutes of unscripted rambling to say:
>Stages 1 to 5 are great, but I don't like getting kicked back to Stage 6-1 when losing to the final boss, so the game is bad.
He then proceeds to use save states, robbing himself of the opportunity to gather magic and obliterate the boss with spin-slash.
Just an all-round low-effort shitpost parading as an authority figure for zooms. "Game Wisdom" my ass.

>> No.10772704

>>10772558
Post your 1-credit-clears:

Strider

Splatterhouse

Revenge of Shinobi

What are yours, loser?

>> No.10772715

People are still acting like this game is hard (and bitching about it)? The game is mostly really easy once you get into the "flow" of the game. Pro-tip: never stop, just run.

>> No.10773463

>>10772592
I agree with your take. For the time, there was no script for how this should be done. Looking past the final boss sending you back it is an amazing game. What games do you think handled difficulty better than NG?

>> No.10773481

>>10772715
the consensus has always been that the game is relatively easy until the caves where it gets a bump in difficulty, then becomes hard starting at 5-1.
>never stop
no it's never go backwards.

>> No.10773505

>>10772704
You don't need to "1 CC" Ninja Gaiden, you tard. You get the same ending no matter how many credits you use.

>> No.10774265
File: 2.79 MB, 384x384, 1709243473818619.gif [View same] [iqdb] [saucenao] [google]
10774265

>>10772704
Not him but, i literally 1cced all those games you posted and:
Rtype 3
Gradius 3 no miss
parodius da
Axelay
Batttletoads
Ninja gaiden 1 and 2
Shinobi 3
Btw calling people losers for video game achievements is fucking cringe. Whats your BMI >30?

>> No.10774270

>>10772704
>>10774265
Oh yeah well I no miss cleared Bayou Billy using a Power Glove while fucking you're moms and my dick is 3 feet long.

>> No.10774304

>>10772704
>"1cc" console games
lol pipe down kid

>> No.10775076

>>10773481
6-2 is the only difficult one (or at least one screen) and the second end boss.

>no it's never go backwards.
No, never stop. Embrace the flow.

>> No.10775139

>>10772305
if that wasn't intended, why didn't the snes remake fix it?

>> No.10775147

>>10772592
based effortposter

>> No.10775181

>>10775139
Different team.

>> No.10775557

games dont age poorly, your brain just begins to resemble mushy pink sludge when you get older so it don't work so good

>> No.10775684
File: 107 KB, 460x345, 1709357006803989.png [View same] [iqdb] [saucenao] [google]
10775684

>>10772224
>this NES game is made to steal quarters
Zoomie you are shoot retarded, stop talking about games you've never played

>> No.10775692
File: 45 KB, 691x921, 1710253421404885.jpg [View same] [iqdb] [saucenao] [google]
10775692

>>10772315
>I could certainly beat ninja Gaiden if I sat down to play it
Lmfao

>> No.10775694

>>10772315
>It's just a fact
No it's headcannon. Thinking you can beat a game does not mean you can beat a game you eternal faggot.

>> No.10775708
File: 33 KB, 600x450, DJIz6byVYAI-X5e.jpg [View same] [iqdb] [saucenao] [google]
10775708

>>10772294
Yes this is /vr/ and NG1 is a NES game. No one hear wants an easy game, because games that are easy are for faggots like you. Go back

>> No.10775715

>>10772315
>Would I have fun by beating NG1
No because you are incapable and you were probably filtered by eagles on the train and decided "it's not me thats bad, it's the game!, I beat 6th gen NG games, it must be this 3rd gen games fault for me being bad"
Kill yourself

>> No.10775721

>>10775076
>No, never stop. Embrace the flow.

There are plenty of cases you are obligated to stop for a split second or else you will die

>> No.10775886

>>10774265
I was taunting an anon that taunted me. Are you retarded?

>> No.10775890

>>10775692
You guys are gonna get sick of praying on my downfall.

>> No.10775892

>>10775694
I'll post that run right now, homie. Give me some hours.

>> No.10775932

>>10775892
Buddy I'll give you a month if you actually play the full game instead of shitting on it because it made you rage quit

>> No.10776000

>>10775892
>Give me a couple hours and I'll have Ninja Gaiden one beat with a run to post
Save state reloads incoming!

>> No.10776476

>>10775892
Well anon, we're waiting

>> No.10776482

Wish there was a way to filter out any post that used the word 'aged'

>> No.10776510

>>10776482
I'd add "Backtracking" and "tank controls" to the mute list. And there is always a way anon

>> No.10776518

>>10772193
i cant think of a single game series on the NES that had as consistently tight controls as NG
sounds like a skill issue opie

>> No.10776538

>>10774304
Splatterhouse and Strider are arcade games, but they're on the easier side.

>> No.10777189

>>10772224
Where are you sticking the quarters into your NES? Make sure you're using the right slot

>> No.10777947

bump, i miss old ninja gaiden

>> No.10778649
File: 30 KB, 600x525, Todd the Godd.jpg [View same] [iqdb] [saucenao] [google]
10778649

>>10775139
Feature, not a glitch.

>> No.10779163

>>10772305
Love that cinematic with the castle and the way it drops into the best track in the game immediately after

>> No.10779348

>>10772305
Funny how every time someone complains about something in an interview, the devs are like
>Really it wasn't my/our fault!!

The customer is always right.
His story doesn't even hold up, because it would mean this somehow flew by him before the game went gold...

If the story was true it means he was a terrible director for either not realizing this, or not being able to properly direct people. Which brings me to the next point, old games aren't like today's games in which a few people just take the decisions while hundreds of other people just follow that to a T; they were made by small groups in which most people involved had creative input. As much as the industry like to have things like "Inafune - the creator of Mega Man", in a case like this the programmer was just as legitimate for gameplay decisions as another person on the team.
But again I just think he's (poorly) trying to cover his ass over something he feels players didn't like.

>> No.10779354

>>10779348
The anonymous dev made the right call. Still filtering scrubs 30 years later.