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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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10760903 No.10760903 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>10747910


Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

Quickstart torrent (IWADS etc): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake 1-3 FAQ: https://pastebin.com/Ucb11XhU (embed)
Downloads for various /vr/ shooters:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/gPdytB18

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

WAD BOORU:
http://clovr.xyz/wadsup/

>> No.10760905
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10760905

=== CURRENT PROJECTS ===
SUM TING /VR/Y WONG
https://desuarchive.org/vr/post/10413464
https://archive.org/details/shadow-warrior-mapping-kit

/Vertex Relocation/
https://desuarchive.org/vr/post/10592017


=== CURRENT RELEASES ===
AD MORTEM FINAL CUT (v1.5.6)
https://www.dropbox.com/scl/fi/3exnqm8nxg4gukhj10hcp?rlkey=r5nwzu32pfh2dtefpbjy2p49b
Ad Mortem Guns (DECORATE): https://files.catbox.moe/ihv4l4.zip

=== WHEN IT'S DONE ===
VIOLENT RUMBLE 2
https://desuarchive.org/vr/post/9941720

=== NEWS ===
[3-8] FrantikDM3 Released
https://www.doomworld.com/forum/topic/143793

[3-8] International Doom v7.4, adds support for Heretic & Hexen
https://github.com/JNechaevsky/international-doom/releases/tag/7.4

[3-8] Area 51 Source Code Released
https://github.com/ProjectDreamland/area51

[3-1] Woof 14.1 Maintenance Release
https://github.com/fabiangreffrath/woof/releases/tag/woof_14.1.0

[02-27] WRATH: Aeon of Ruin has finally been released.
https://www.youtube.com/watch?v=tHxyn-b_0YI

[02-25] Rough Waves, anon's hovercraft combat TC has been getting updates.
https://khodoque.itch.io/rough-waves

[02-19] Full MD2 viewmodels for quake 2
https://desuarchive.org/vr/thread/10722736/#10727173

[02-16] Woof v.14.0.0 is out, many new options!
https://github.com/fabiangreffrath/woof/releases/tag/woof_14.0.0

[02-15] Shadow Warrior texture set for Quake
https://www.slipseer.com/index.php?resources/shadow-warrior-1997-textures.316/

[02-14] Twogers RC1 is out
https://www.doomworld.com/forum/topic/143368-twogers-50-more-maps-of-twitch-madness-rc1-mbf21/

[2-13] Alea Iacta Est Episode 1 for quake 2 is out
https://www.moddb.com/games/quake-2/addons/alea-iacta-est-episode-1

[2-6] Doom 64 CE release (3.9.0)
https://desuarchive.org/vr/thread/10664312/#10670816


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [dd-mm] date bracket)

>> No.10760920
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10760920

>> No.10760924

Drink piss and live.
-Duke Fuckem

>> No.10760930

>>10760920
>try wrath

>> No.10760935

>>10760924
I'm here to cum
-Duke Nukoom

>> No.10760938

>>10760903
THNKSDOC

>> No.10760947 [DELETED] 

What's up with all the people hating on guys such as DavidX? He does YouTube, he has his small audience, he doesnt bother anyone.
yeah he's a furry but its not as if he's shoving it down your throat. I seriously dont get all the fuss and hate

>> No.10760948

I love doom so much it's unreal

>> No.10760951

>>10760948
No, it's IDtech.

>> No.10760957
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10760957

>>10760935
quack quack and quack
>Duck Nuckem

>> No.10760967

Any good custom half life campaigns/maps?

>> No.10760975
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10760975

>>10760920

>> No.10760981

why this late for the thread to come up?

>> No.10761000

Any good mapping tutorials for doom or is ultimate doom builder pretty self explanatory?

>> No.10761003 [DELETED] 

>>10760981
mods that make the general were busy fighting against the floigan rebels

>> No.10761045

Holy fuck I would rather drink bleach than go through the tenements again what a shit-ass level

>> No.10761071
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10761071

>>10761000
the old doom builder guide by john anderson is an alright starting point for doom builder basics that still work in UDB.
doomworld has a bunch of good tutorial threads, same with zdoom forums
for youtube stuff:
chubzdoomer has a bunch of cool stuff like how to make line portals in udmf maps
lazygamer has a playlist of how to format a map/mod for pk3 format though I recommend putting the man at 1.5 or 2x speed because he talks damn slow
if you can handle furryshit, davidxnewton has some stuff on mapping and usually does videos on mapping community projects as well

>> No.10761074

>>10760798
good games, xonotic is something I feel like I should've checked out years sooner

>> No.10761075

>>10760798
And closed. Was a bretty gud bit of shooting. Always enjoy getting some Xon on. GGz to those that rolled in.

>> No.10761095

>>10760903
That medicine looks off... Like cheap Chinese counterfeit.

>> No.10761135

>>10760920
>complaining improved overall replying
>holy mapping person
>duke fucked
>gz ass
>monster mods missing
Also:
>artifact hntr
Any good mods where you play as an artifact hntr?

>>10761071
https://www.youtube.com/watch?v=wUVg3RI-IBo

>> No.10761161

>>10761135
>>artifact hntr
Kegan did you start Artifact? Or was it called Relic?

>> No.10761178
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10761178

At the end of last thread, today, I had asked about Delta Doom or Meta Doom. I tried both now.

I love Delta. Very fun and arcadey. I can see why a lot of this stuff was cut but man does the dopamine hit HARD with all the soul pickups and the Dark Claw especially.

I also have been playing through Peredition's Gate for the first time with Delta Doom.

What a great WAD. Baffles me that the community picks Plutonia over this. So many cool set pieces that totally set a precident that Half Life took notes on.

The Teleporter Explosion with the Imps and The Projector Room are incredible works of art for the year this was built.

>> No.10761182
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>>10761161
Relic. That's not while though. I've been stuck in design hell for Doomslayer at the moment. I fear a 2 mana system for 6 weapons may have in fact: Been a bad idea. So I've been trying to figure out if I can salvage this or am I gonna need to figure out a new system.

If you're wondering, right now it's all too easy and tempting to use the chaingun, burn up your silver mana, then switch to the lava gun and use up your gold mana. Then it's just a matter of smacking enemies with your sword to build up silver. It also kinda sucks dumping into something with the chaingun and then switch to your shotgun only to realize you can't use it cus they share mana. Damn. I ultimately want to keep hitting shit with melee = ammo for guns, because that's a fun idea.
Well better to have these issues now before I make it public for everyone.

>> No.10761194

>>10761178
And meta?

>> No.10761210
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10761210

>>10761194
I didn't play with it enough to truly say for sure. Unlike Delta it really changes the game up. I wasn't looking for that today. Maybe next week sometime I'll get to it.

>> No.10761219
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>> No.10761228
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10761228

>everyone is tired of Copper
>people start pointing out how many great Quake mods there are
>AD, Alkaline, Quoth, Zerstorer, Drake, Rubicon 2, etc.
>new map jam comes along
>vanilla
Oh boy, anyone else hyped for the obligatory Chthon fight?

>> No.10761295
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10761295

>>10761228
Just trying to chill and play some Quake 2 for now, having some fun messing with Q2pro thanks to last thread.
>zigi
Spiritworld was probably my favorite Quake 1 thing from last year. I'll at least check out his maps.

>> No.10761337
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>>10759927
That's fucking cool.

>> No.10761343

>>10761228
The thing is there are no shortage of AD maps, mappacks, etc. I think using vanilla Quake to make new fangled high dollar maps is a fine idea.

>> No.10761387

>>10761343
Yeah, if anything AD is a bit overplayed. That being said, Alkaline would be cool just for the jump boots.

>> No.10761391

>>10761387
I hope Keep is incorporating Alkaline and that's why there's been a delay since last year's demo of Mjolnir. Then it'll be the ultimate toolkit.

>> No.10761424
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10761424

>>10761391
Loaded up the 25th anniversary thing, Damn, went down stairs and some jerk magically appeared behind me and body blocked, fucking rip.

>> No.10761426

I think im having a stroke. Is there a DSDA release im missing? all i can find is the unbuilt sourcecode on git and a launcher someone made for it. nuggetdoom has an exe, does DSDA?

>> No.10761430

>>10761426
For Windows, DSDA-Doom has compiled exes linked in the README. If you're on Mac the DSDA-Doom launcher is bundled with the compiled Mac version if you're downloading those.

>> No.10761464
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10761464

>>10760903
>DLYDOSE1

>> No.10761583
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10761583

>ManDoom, short for Manly-Ass Doom, was a source port made by Tain. It is a slightly modified build of ZDoom disallowing the save and load functionality in the engine, establishing Permadeath.

>> No.10761613

What's a good doom .wad for someone that likes hotdogs with chili, onion and ranch?

>> No.10761637

>>10761613
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/junkfood

>> No.10761640

>>10761613
something egypt themed, like with powerslave textures, to fit your slave food
or something with a lot of barons and hellknights, because they are cows, and cows are livestock, and grain and dairy are for livestock, like your mother
or the junkfood megawad, because that is a much simpler answer that fits and isn't as callous, and it has some fun maps

>> No.10761646

u know how rise of the triad heavily modified some stuff in the wolf3d engine to give it new features
has anyone done that but for wolf3d itself
not specifically to add the things rott did but to branch out any which direction while on the same engine and remaining the same core game

>> No.10761661

I'm at the fifth level of Wrath second episode and I've noticed that enemies have increased their rate of fire. Do they get even more agressive in the third episode?

>> No.10761674

Does progs_dump do anything by just existing or does it simply provide customization that you alter within the map editor that you would then need to implement? Asking because I'm a total noob with Quake mapping/coding, and I'm wanting to use ReMobilize's trampolines for some of the levels, but so far for my skillset that means using the rest of progs_dump that the code is bundled in. Would be remiss if that meant behaviors and customization that was preset by that mod's developer being inadvertently included, but I wouldn't know if prog_dumps would even do that.

>> No.10761690

>>10760649
Isn't the exact same speed as the vanilla pistol?
I don't think all the updates have been applied yet.

>> No.10761693

>>10761674
>Does progs_dump do anything by just existing
No.
>does it simply provide customization that you alter within the map editor that you would then need to implement?
Yes.

>> No.10761703

>>10760905
https://mega.nz/folder/GYZyTD4J#HBRRipn5aukd90kKWyDkxw
This is a proper link to that MetaDoom map that I didn't made it properly playable.
There's at least 2 videos of the final result.
https://www.youtube.com/watch?v=zSS4UW-4PCM
https://www.youtube.com/watch?v=0sSZ9gWMk3g
And some info here https://desuarchive.org/vr/thread/10494191/#10497398

>> No.10761734
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>> No.10761765
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>>10761734

>> No.10761772

>>10761182
Hmm, how do you acquire gold mana?

My first thought is to make the melee attack contribute to both pools, maybe in unequal amounts. Alternatively make it a loop where getting kills with silver ammo gives you gold ammo, and using gold ammo in turn temporarily powers up your melee attack into something devastating? Just spitballing different ideas - your core premise sounds really cool.

>> No.10761785
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10761785

>>10761772
That's how it works now actually, the sword attacks give more silver mana, and a little gold. Fists and the mourning star's melee attack give more gold, and a little silver.

Something I'm considering right now is some kinda equilibrium system where shooting silver mana weapons long enough will power up gold weapons for a certain amount of shots. Then vice versa for the gold mana weapons. I might also make it so if you lean on one mana too hard for too long, those start performing slightly worse.
I also might need to adjust how the magmauler works, cus it's really fucking strong.

>> No.10761827

>>10761182
Would it work if silver were split into two forms, slugs and bullets or some shit, where you get both at the same time but the shotgun version at a lesser rate?

>> No.10761838

>>10761827
That's something I had considered. Though right now I'm gonna try the equilibrium system, and I just realized I have a simple and effective means of balancing the magmauler too.
The chaingun has a ramp up effect as you fire it, so obviously the magmauler needs to have a ramp DOWN effect as you fire it, so the piss stream weakens and loses range.

>> No.10761849

Does Nugget Doom support voxels yet? Is there a wad version of Voxel Doom II I can load?

>> No.10761853
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10761853

>>10760903
Toriyama-san homage Doom2 WAD project when?

>> No.10761857

>>10761785
Swap the chaingun's use of silver mana with a weapon that uses gold mana?

>> No.10761858

>>10761849
voxel doom looks like shit

>> No.10761864

>>10761857
Well if I moved the Chaingun off silver mana, then it'd be using gold mana, sharing an ammo pool with the other rapid fire weapon: The magmauler. I'm not sure if that's an ideal scenario.
I think giving the magmauler that ramp down like I mentioned in the post above might help, because it definitely becomes less of an ideal weapon to lean on the trigger, whereas the chaingun works better the longer you shoot it.

>> No.10761881

>>10761864
Sounds like a good balance.
It is funny the golden chaingun doesn't use gold mana

>> No.10761883

>>10761881
I'll be honest when I say it fires gold bullets and became all gold and shiny by accident. I was trying to make a gothic chaingun and I wound up making a regal one instead.
It's just it looked too fucking cool to change.

>> No.10761915

alright anon you CONVINCED ME: i'm going to install Doom Delta and make a configuration for it on my launcher.
you better be right or i will have waste some of my useless time this morning!

>> No.10761921

>>10760905
>Guy releases the source code he found at a garage sale after 3 years because he couldn't capitalize on it
>Still have to wait for a proper port and even longer for content
Finally. Imagine the possibilities

>> No.10761986
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10761986

Megahealth in Quake is so much better than in Doom it's not even funny. They're like decades of evolution apart, but in reality it's less than 3 years.

>> No.10761991

>>10761986
Why? The actual functionality, you mean? If so, I'm sure there is a mod lying around that does the exact same thing. But the way the games work, I think both are fine.

>> No.10762000

>>10761991
Yes, the functionality. Managing those 100 extra hp is such an annoyance in Doom if you want to get the most out of it. In Quake it's just a big healing item with extra bonus that might end before you even get a chance to use it.

>> No.10762005

>>10762000
What management?

>> No.10762043

>>10761991
Doom Incarnate has it, it's not a great feature.

>> No.10762046

>>10761646
a lot of wolf3d mods add significant engine features because of their nature as wolf4sdl forks

>> No.10762053

>>10760903
Thanks doc!

>> No.10762087
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10762087

GOOD MORNING MOTHERFUCKERS! IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK ARE YOU WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!

>> No.10762097

>>10762005
Ideally you want to have full hp before you pick supercharge, then you will have 200hp. So you want to grab some medkits first.
In Quake it doesn't matter if you have low hp or full hp, you still gonna end up with 100hp. Yes, you might get it at full hp and get the same 200hp, and IF you find a fight right away you will get some use out of those extra hp. But without a fight it's just another medkit.
On top of that there's blue/red armor, and _ideally_ you want to use those sweet 200 hp with your best armor to get the most effective hp out of it. When your extra hp is temporary and you might not even use it in fight at all, you don't have to worry about it that much as well.

>> No.10762148
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10762148

>>10762087
nothing. i have no projects. i start something and instantly stop working on it and it rots on my hard drive. i cant finish anything.

>> No.10762150
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10762150

>>10762087
Working on my one-off map some more, currently blocking out the bottom right area that leads to the yellow key.
I think I spend way too much time trying to make a map pretty, this map has taken forever despite not making that much progress relatively. Need to go through some encounter design tutorials or something, maybe focus on really short maps after this.

>> No.10762157
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10762157

>>10762150
Should have put some notes here. Don't know how this map will end yet. I kind of want to do a big fight in hell but I might also just throw a level end switch where "End?" is so I can be done with the map

>> No.10762187

>>10760905
pirate doom II revealed, beta testing opened
https://www.doomworld.com/forum/topic/143805/

>> No.10762195
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10762195

>>10762187

>> No.10762198
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10762198

>>10761424
oh no Purgbrooo
>>10762087
Disguise went and got promoted, brightmaps grabbed from KexQ2 stuff.

>> No.10762203

This is kind of a vague question, but how do you guys go about making your levels nonlinear? I feel like every time I try to I just wind up making a confusing maze or a level that's way too big.

>> No.10762205
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10762205

>>10762187
FUKC YES

>> No.10762206
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10762206

>>10762187
>Any port that supports MBF should work
So it won't have any wacky levels like Circus this time. Shame, but it definitely wasn't the main appeal of the wad. On the other hand you could use any port you like this time. I wonder if picrel is from non-gzdoom port as well.

>> No.10762207

>>10762157
I like the horseshoe design with the ending area being a "copy" of the starting area.

>> No.10762208

>>10762206
>>10762187
Share the beta please

>> No.10762246

>>10762207
yeah the idea is it's a techbase that gets more hell-ified over the course of the map so the start zone copy is using like marble textures and exclusively hell enemies.
I had ideas to use line portals to more sell the idea that reality is breaking down but line portals seem to be a pain in the ass to orient and manage like that staircase in the bottom right so I kinda scrapped the idea.
Also the bend of the horseshoe sucked to make a fight in because the sight lines mean you trigger monsters really early unless they are super far back or teleported in.
I'll post the map here when I'm done then think about trying out boom format maps because udmf I think gives me too much freedom

>> No.10762257

any news on the waifu wad?
how is vertex relocation?

>> No.10762269

>>10762203
I draw up an idea of how I want my map to be, do the Zapp Brannigan thing of "now here's a route with some chest hair," and then draw the map again while using those lines as a prompt/influence/whatever to decide where to put doors, ledges, elevated platforms, and other shit to weave the level together. Then it's just a matter of where you scatter keys n' shit.

>> No.10762393

>>10762203
on that topic, are there any streamers or jewtubers who record themselves designing levels you guys know of?

>> No.10762403

>>10762393
Romero?

>> No.10762409

>>10762257
>how is vertex relocation?
Maps have been made. Maintainer is as ephemeral as ever.

>> No.10762410

>>10762403
Anyone else? I really can't stand the "wise and learned Master of Mapping"

>> No.10762419

>>10762403
He's pretty washed up honestly. Other mappers are much better.

>> No.10762426

>>10762409
He got laid out hard as fuck, in fairness.

>> No.10762437

>>10762419
Such as? Who are these "better mappers" who also
>record themselves designing levels
What is your problem, if you know better options then name them, if you don't then why are you posting?

>> No.10762446

>>10762206
what a beaut
i'm a simple man, i see a lighthouse, i'm interested

>> No.10762450

for fucks sake sekaiju is shit and all the other programs are from the dinosaur era
i used to make tracker mods back in the days and sometimes i make music with modern daws but is it possible that there is NO GOOD MIDI SEQUENCER out there?

sekaiju: shit interface, but probably the least of the evils
fl studio: shit midi compat
anvil studio: lol
aria maestosa: clunky
the rest are pure garbage

do i really need to suck it up and get used to sekaiju

>> No.10762458
File: 22 KB, 540x450, 7b2be830c88e961e85e65a8f54336952.jpg [View same] [iqdb] [saucenao] [google]
10762458

>>10762446
yep

>> No.10762463

>>10760967
ETC1 and ETC2
Field Intensity
Echoes
Hazardous Course 2 is fucking hilarious
Azure Sheep
Poke646 and it's sequel
Although some of these are closer to total conversions than level packs

>> No.10762481

>>10762393
https://www.youtube.com/watch?v=cq--5SScpVw
Here's ribbiks designing the Womb from Sunlust. The way he freehands the curves is still crazy to me.

>> No.10762501

>>10762426
What happened? Doesn't seem like anything major went down

>> No.10762550

>>10762437
>getting this assblasted over somebody said romero's a washed up hack

>> No.10762559

>>10762550
>still not a single alternative to this washed up hack

>> No.10762561

>>10762463
Oh, and the TWHL Towers.

>> No.10762562

>>10762559
>because there are no alternatives, that makes the washed up hack good

>> No.10762568

>>10762559
Whats wrong with you guys? I thought by now everybody would have got the concept that romero was simply a charlatain. Carmack owned the company and surpassed him in any possible way in less than a few years while the "rock dude" barely managed to make a few maps playable (the first ones, which are the easiest).
if you have been around, you know that romero is no design god. hardly. he can be considered an amateur and im not talking by todays standards.

>> No.10762570

>>10762559
2 posts above yours

>> No.10762571

>>10762562
Show me where I called him good or bad or whatever? Anon asked for mapper streamers, I gave him Romero because I never seen anyone else streaming mapping progress even once in a blue moon, let alone as "often" as Romero. And you came up with your own narrative and now accusing me in something I never said, while still not contributing anything to the topic.

>> No.10762584
File: 3.91 MB, 640x480, 2024-03-07 09-20-30.webm [View same] [iqdb] [saucenao] [google]
10762584

Man, fuck the 4chans.

>> No.10762587
File: 3.92 MB, 640x480, 2024-03-07 09-27-46.webm [View same] [iqdb] [saucenao] [google]
10762587

>> No.10762594
File: 3.93 MB, 640x480, 2024-03-07 09-30-13.webm [View same] [iqdb] [saucenao] [google]
10762594

>> No.10762602
File: 3.89 MB, 640x480, 2024-03-07 09-33-43.webm [View same] [iqdb] [saucenao] [google]
10762602

>> No.10762605
File: 3.92 MB, 640x480, 2024-03-07 10-09-56.webm [View same] [iqdb] [saucenao] [google]
10762605

>> No.10762643

>>10762584
>Man, fuck the 4chans.
Whatever you had to do to post these, it's appreciated.
>>10762587
lmao

>> No.10762651

>>10762097
Yep, I think of Quake megas and Doom berserk packs along the same vein, as 100 HP medpacks I can pick up later on if I'm struggling on health.
I do wonder, how do you feel about mods and modes that cap HP to a low value, like Doom 3 nightmare?

>> No.10762656
File: 2.45 MB, 2048x2500, HalfLife_mods_fix.jpg [View same] [iqdb] [saucenao] [google]
10762656

>>10760967
>Lore mods:

Induction
Just the best HL mod. You are Freeman BEFORE the Resonance Cascade. You've just got hired, you meet Kleiner, you conduct experiments, and race Barney in the vent to open Kleiner's office first.

Zombie Edition
You are a headcrab. Jumping on people, cooing, etc.

Point of View
You are a Vortigaunt. Also G-Man hires Black H.E.V.s

Sweet Half-Life
There are grey aliens in Black Mesa. Also anime.

Case Closed
You are a janitor.

SUM
You are a female Black Op. Also have to "hunt the cunt".

Focalpoint
You are another HECU

Urbicide
You are just a guy trying to escape Xen infested city. Also warehouse fetish.

Field Intensity
You are HECU again. Also you can bring with you a couple of dozens of marines instead of default two.

>Alternate lore mods:

Uplinked
Uplink on steroids. Also fully functional brush robot.

Anticlimax
You sad G-Man to fuck himself at the end of Half-Life and now have to meet a few survivors of your personal holocaust.

>Total Conversions

TWHL Tower 1/2
Climb the building/get down from the building. Also TWHL Tower 2 has Half-Life: Abridged inside.

Half-Rats: a Fever Dream/Half-Rats: Parasomnia
You fight crazy monsters in 1880. Also you have a battle cat.

USS Darkstar
You are on a starship with aliens. Also Walter.

Night in the Office
You are John McClane now.

Cthulhu
Killing cultists is fun. Also Cthulhu Fhtagn!

Half-Life Rally
Escape From G-Man on a race car.

Heart Of Evil
They're not coming for us, are they, sir? Also zombie.

>> No.10762708

>>10762568
I tried playing daikatana again the other day and I simply hate the first few maps too much to get to the good part. Gameplay wise I can see where it could shine and I like the aesthetic and the absurd teenager-writes-a-comic plot. But the level design is such shit in the first area. I really ought to try against I guess.
>>10762571
NTA, but bridgeburners streams are decent if you want to see modern mapping tools in action.
Dragonfly used to stream as well, not sure if he still does actually. I've been out of the loop due to life. No time no time.

>> No.10762714

>>10762656
I wish I remember what the fuck the mod was that started you out in the fucking alps in some weird black combat HEV suit.

>> No.10762737

>>10762450
I like to put tracker music in Doom, it's always welcome

>> No.10762783

>>10762737
More people should, Dakka uses three tracks for it's titlemap music and it's awesome.

>> No.10762793

>>10762656
Thanks for this. Now I can play more half life.
I know it's already well known, but I really liked they hunger.

>> No.10762818

>>10762187
Holy shit, the first one made me rediscover Doom and the mod scene. When is the final release, this year?

>> No.10762850

>>10762437
>Who are these "better mappers"
Me

>> No.10762853

>>10762571
>Show me where I called him good or bad or whatever
Right here, lol >>10762437

>> No.10762867

>>10762850
Do you stream?

>> No.10762909

>>10762708
I think Kurashiki used to stream her mapping sometimes, though I don't think she really streams much right now.

>> No.10762925

>>10762187
this is the greatest news so far this year

>> No.10762951

Is it just me or does reliq have qw movement?
Had to lower my sens because movement and aiming felt off

>> No.10762960

>>10762203
I design combat arenas separately then position them around each other in ways that make geometric sense based on each arena's shape and then I connect them
>>10762393
There are people who do mapping streams quite regularly but not necessarily any I respect as level designers. I think some of insane gazebo's old streams can still be found on YouTube.
I've done a couple mapping streams in the past but broadcasting yourself is such an insane fucking impulse. For me, the icky narcissism of it overcasts any good you're doing in talking shop for other mappers.

>> No.10762974

>>10762867
Yeah but you're banned

>> No.10762976

>>10762960
what kind of backwards ass reasoning is that?
you're just sharing your process and your work. maybe you feel that way because YOU are a shit person and feel superior to others? link your videos

>> No.10762984

Thoughts on Ramp project? I like the idea of having 300+ maps in a single wad/pk3, but I'm worried about quality

>> No.10762990

>>10762984
RAMP contains a lot of maps made by newbies, so there's a good chance you might not like much of what it has to offer.

>> No.10763105

i don't have much time to play and i prefer to finish a wad in a sitting (1 hour, 1 hour and a half max). any level packs that fulfil these requirements? i love most of the wads posted and the cacowards and whatever, but a lot of them are very long and i get bored after a while. doomers boards projects are really cool for this reason

>> No.10763112

>>10763105
https://www.doomworld.com/idgames/levels/doom2/megawads/ticktock
it's a full megawad but the maps are super short and tight

>> No.10763123

>>10763112
reviews don't seem uplifting, but i'll give it a try. cheers anon

>> No.10763132
File: 122 KB, 1310x1436, 1621549694197.png [View same] [iqdb] [saucenao] [google]
10763132

>>10762426
>>10762501
vertex anon's dad told them to get off the internet

>> No.10763135

>>10762463
Any that are specifically like Hazardous Course 2? I'm still chasing the high from that one

>> No.10763143

>>10763132
Oh that's right, he's like rewiring his dad's house or something. /vr/ projects are cursed, 94 protons never, we need repugnus back, suck a caribou's ass etc.

>> No.10763159

>>10763123
map18 requires an archvile jump and it's easy to kill the archvile before you realize it (though it might be possible to sr50 the gap)
also make a habit of checking your map, there's a few parts where you have to pick one of a few switches or teleports and the map usually has a written hint for the right one

>> No.10763165

>>10763159
>map requires archvile jump
now i wouldn't get mad if you had told me it required it to reach a secret. but to finish it? no thanks, i just deleted the file

>> No.10763184

>>10760905
>[3-1] Woof 14.1 Maintenance Release
u retarded son? 14.2 was out 5 days ago

>> No.10763202
File: 146 KB, 640x360, cwc_dreaming_studio.png [View same] [iqdb] [saucenao] [google]
10763202

>>10763143
>I want all those WADs OFF THE INTERNET
>I'll send in the revenants
>I'll send in the barons of hell
>I'll send in everything in my POWER!
<do you realize
<do you realize if the health department sees those WADs
<they could delete our map and we would have to make another one?
<I'll be mapping all night if I have to

>> No.10763206
File: 3.96 MB, 1280x720, wrath_dance.webm [View same] [iqdb] [saucenao] [google]
10763206

How comes they didn't realize having over 99 tethers displays incorrectly? Is everybody a savescummer?

>> No.10763208

>>10762187
You can tell this sequel is the real deal because Pirate Guy has a moustache now.

>> No.10763209

>>10763206
Probably because it doesn't matter when you're already that high up.

>> No.10763243
File: 453 KB, 1600x900, quake51.jpg [View same] [iqdb] [saucenao] [google]
10763243

>>10761424
For me my first demise at that area was when the Gunner from the floor above started spamming grenades at me while I was too busy circlestrafing the Tank to notice him

>>10762198
Is that face part of this model's head borrowed from the Zaero final boss by any chance?

>Wow it's already this part I'm at so soon? I could cut it short with the leftover Invulnerability but I'll do things the proper way as expected

>> No.10763272

>>10762426
You're thinking of waifu maintainer.
He was hit by a car.

Vertex maintainer has just been a bit hands-off in general. Which is fine. The rules are fairly well laid out now, with only one hiccup I can think of.

>> No.10763289
File: 450 KB, 1600x900, quake52.jpg [View same] [iqdb] [saucenao] [google]
10763289

>>10763243
Technically you can exit the unit by a fast ramp-jump and killing an insane human to take his place, but an invisible wall will kill you and make the next map start you with only a Blaster as if you'd warp into the shuttle level via console, so good luck downing a dozen of Beta Gladiators with just that (and whatever you'd get during the level later)

>> No.10763297

>>10762568
>Whats wrong with you guys? I thought by now everybody would have got the concept that romero was simply a charlatain.
At least he outputs some little resembles of an effort in ongoing nostalgia farming instead of narcissistic self-talk, overrating his own significance in the past and ignoring all inconvenient parts of said past.
Then again, it's kind of on you for giving these people more attention than they deserved. Remember individual accomplishments, but don't let said individuals take them for granted even if they deserved it to some degree. And remember that vast majority of classic games are a result of team work that consist much more than 1-3 people.

>> No.10763301
File: 256 KB, 549x400, 1691053182385963.png [View same] [iqdb] [saucenao] [google]
10763301

>>10763202
>do you realize
>do you realize if the health department sees those WADs
>>>10763206
they could delete our map and we would have to make another one?
10/10 I lol'd

>> No.10763315

>play with gzdoom
>ignore dehacked patches
>override all modifications
>play however i want whenever i want whatever i want
damn it feels good to be a gzdoom user

>> No.10763354
File: 959 KB, 2560x1351, gzdoom_fFGJaKFCLv.png [View same] [iqdb] [saucenao] [google]
10763354

holy fucking kino

>> No.10763454
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10763454

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters
Alpha v6: https://files.catbox.moe/bfjkea.wad
rules and stuff: https://pastebin.com/CrVTqGvr

Deadline extended yet again (and probably not the last time if things stay the way they are) to march 15th.

I did a quick check on previous threads for submissions and updated maps 4,8,13 for this alpha. A week ago a guy said something about map 33 but maybe i missed it. So please do tell me if i missed this or any other submission.

For those wondering why all the extensions, I recently got roped into helping my old man wire the house he is building (it was actually done by a "professional" before but it was stolen) and that took over a week to do and now i decided to help him finish the house since its mostly done (hopefully will be finished by the end of this week but somehow there is always something else remaining) and i work the nights so not much time left. All that coupled with the fact that i have been infected by from software brain rot means i haven't spent any of my little free time on doom but it should all go back to normal once the house is done. I plan on seeing this project to the end so even though its having some delays it will be done at some point.

>> No.10763462

>>10763454
What's left. I might try to put together something mediocre.

>> No.10763470

>>10763462
Oh it's in the pastebin, and there's a lot left

>> No.10763505

>>10762984
It's like a worse DUMP that's run by a smug furfag.

>> No.10763592

if we were to organize a quick mapping project, how many would participate? doom2, boom, custom textures if anyone provides good pax. short maps. maybe rules are under 700 lines or something.
i just need motivation to start mappin

>> No.10763603

>>10763454
There are 13 maps. I don't think we need to hold out for a full 32, but it's fine to extend it too.
I'll look through in the meantime and see if there are any others I'm interested in doing, and DL the alpha and see what other people have been up to.

>> No.10763619
File: 2.28 MB, 800x450, wat.webm [View same] [iqdb] [saucenao] [google]
10763619

Sometimes you shit out a few dozen lines of code so fast that you feel like a genius only for this to happen...

>> No.10763718
File: 2.91 MB, 800x450, they make pills for that nowadays.webm [View same] [iqdb] [saucenao] [google]
10763718

>>10762087
Been fucking around with Doomslayer's arsenal like I've been talking about in the thread here. I am going to try and see if I can just balance all of this without adding extra mechanics.
Also I swapped the ammo consumption of the Reign Storm and Magmauler, so now the gold chaingun uses gold mana.

>> No.10763738
File: 1.27 MB, 750x650, BICON.gif [View same] [iqdb] [saucenao] [google]
10763738

>>10762087
Not exactly DooM related unless you count EVADOOM, but I've ripped and uploaded a lot of NGE-N64 meshes to Model's Resource and are currently pending.

>> No.10763743

>>10763718
>Hey check out how hard I can pee

>> No.10763773

>>10763743
>>10763718
>and now the flowers will grow

>> No.10763782

>>10763718
>>10763773
Hey so like what if there was Bronze mana instead and it powered the Magmauler to produce dark orange-brownish flames like uhhhhh https://youtube.com/watch?v=Y7pz7CqWTMs

>> No.10763794

Why are the default settings of gzdoom so awful?

>> No.10763803

IIRC the defaults are the developer's preferences and he doesn't like having to change them every time he updates the engine. Just so happens that he has awful taste.

>> No.10763808

>>10763803
It's that and he believe it makes GZDoom distinct and unique from the other source ports.
While he's technically correct, unique doesn't always mean good. But we're not the devs so it's not like can change the defaults.

>> No.10763810

>>10763803
The dumb thing from both ends of that shit is you can just paste in an ini, so you never have to deal with defaults because you've got your own.

>> No.10763830

>>10761337
>CLUB ASS

>> No.10763848

>>10763810
I don't use GZDoom anymore but if even the developer himself isn't doing it, surely there's a reason why people don't just use .inis, right?

>> No.10763851

>>10763848
It's Graf, he thinks everybody should be doing shit the way he wants.

>> No.10763863

>>10763851
Easy to shit on Graf, bro. Just stop posting

>> No.10763873
File: 12 KB, 642x286, FuckingSineHowDoesItWork.png [View same] [iqdb] [saucenao] [google]
10763873

if the way I'm reading the Fixed Point info on the zdoom wiki, is it not possible for the Sin() function to return a value between 1 and -1?
Can you replicate that functionality at all? All I'm trying to do is smoothly alternate light levels in a sector damn it.

>> No.10763876

>>10763619
Doom: Womb Raider when

>> No.10763903

>>10763876
Karmasutra already exists.

>> No.10763959

can anyone rip Ad Mortem weapons from the wad?
i've found a weapon only version but frankly it sucks, it adds ricochet, recoil, and other useless junk

>> No.10763961

>>10763959
what's wrong with ricochets?

>> No.10763967

>>10763961
well i don't like recoils.
ricochets and extra sounds just add extra things which i don't need. i'm sure someone enjoys them the same way they enjoy high-level mods such as project brutality, but i'd prefer just some reskins with some sounds, nothing more.
i'm finding it hard ripping them off from the wad. i tried to remove everything that isn't a weapon without success. i'm sure there is a MBF version out there, some of you must have it

>> No.10763981

>>10763959
you could always try opening up the wad in SLADE and ripping out bits until only the weapon stuff remains.
Never personally heard of a weapon/resource only version

>> No.10763983

>>10763981
i'm working on it right now. i'm having some trouble switching the decohack into decorate only.
also, i'm scared i might remove something that's needed, so i'm checking sounds one by one. let's see.

>> No.10763987

how bad a of a level does a wad have to have for you to say "alright fuck this" and stop playing?
asking because i think i've hit my limit in going down.

>> No.10764020

>>10763987
https://youtu.be/zzvItPHLqRQ?feature=shared&t=57
to clarify. this is one of the dumbest things i've ever sat through in a video game. why is this shitass wad on any recommended chart? surely this isn't the level of "quality" i should be expecting from wads going forward?

>> No.10764026

>>10763987
The only wad I've ever quit partway was Ultimate Doom 2 2008, and that was pretty fucking bad.
My tolerance for shitty games is pretty high in general. I've played Operation Matriarchy at least twice (although that's with the Devisraad rewrite patch).

>> No.10764043

>>10764020
>Ample supply of invulns and nigh infinite BFG ammo where the only thing you have to worry about is getting knocked around
This is about as offensive as room temperature oatmeal

>> No.10764050

>>10763983
This is really easy to do. What effects do you want gone, the screen recoil and bullet puff noises?

>> No.10764051

>>10764043
>screen is literally 95% covered by the black fire effect, can not see anything
>gameplay is "hold left click to shoot bfgs, hope you don't get knocked around too much"
>next room is "roflxd 500 pain elementals"
if i tried to make a shitty map on purpose it probably wouldn't be worse than this.

>> No.10764054

>>10764051
hmmmm you ever notice how arch viles stop doing their fire attack and you can't get knocked around when you move out of their line of site? maybe try doing that, it might work idk

>> No.10764057

>>10764050
Basically I want the same guns as in the original Ad Mortem.
i'm trying to recreate them in decorate but i'm having a fucking hard time, i'm way too retarded.
i managed to get the shotgun half working, but some cases are still there for some reason, the flash muzzle is the original shotgun instead, and the name is still "Shotgun" instead of winchester, etc.
ALSO, modifying the original .wad is hard as fuck because there's WAY too many actors and dehacked things

>> No.10764062

>>10764057
I don't think you can really cut down Ad Mortem itself to get just the weapons.

>> No.10764064

>>10764054
i don't need advice lol, the map is dogshit, much like most of the maps thus far on this wad. the one prior to it was also lame for different reasons but i pushed through it, this one is the one that's got me thinking "man one more crap ass map and i'm going to stop playing this wad and look for something with a little more effort put into it."

>> No.10764065

>>10764062
well thanks now it's personal. maybe it will take a day or two for my small brain to achieve, but rest assured i will release a standalone wad for JUST the weapons

>> No.10764076

>>10764064
just go play a different game if fucking going down is what's setting you off.

>> No.10764079

>>10764076
are you mistaking my complaints about poor level design for complaints that the level is too difficult? there are plenty of other wads that i've enjoyed. this isn't a doom problem.

>> No.10764083

>>10764076
Its a shit wad and you know it
we are back at the slaughtershit argument.
doom maps should be run and gun or adventure. sometimes an arena/circlestrafing. once in a while hordes.
breaking the balance makes your map shit

>> No.10764102

>>10764083
>Going Down is a shit wad
lol
lmao

>> No.10764104
File: 129 KB, 1280x960, woof0125.png [View same] [iqdb] [saucenao] [google]
10764104

>>10764079
>>10764083
it's a funny map, get over yourself

>> No.10764109

>>10764083
The scrub seethe on display here is delicious.

>> No.10764116

Cyriak filters shitters

>> No.10764131

what are the best vanilla mapsets from last few years?

>> No.10764137

>>10764083
mmmm yes i only want samey map design that makes happy chemical release in my brain

>> No.10764138
File: 390 KB, 478x463, 1604024972196.png [View same] [iqdb] [saucenao] [google]
10764138

>>10764083

>> No.10764145

>>10764116
Still kind of funny that one of the weirdest animators and composers is also a talented as fuck Doom mapper.

>> No.10764153

>>10764145
>One of the weirdest
Not really, his work is like the entry level to truly esoteric art, and the same goes for Going Down. It's harder than the IWADs but it's a lot more accessible compared to the truly crazy WADs made for Doom. The people who find GD inaccessible would get raped to death trying to play things like Abandon, Sunlust or Sunder. Or Serious Sam.

>> No.10764228

/r/ing pain elemental running gif

>> No.10764237

>>10764153
Hardcore Harry here listing the Darksouls of Doom wads, lol.

>> No.10764238

>>10764153
>serious sam
>s+m1
>hard

>> No.10764289

>>10764237
autism

>> No.10764351

>>10764153
No one claims its the hardest, nor do people thing it is good for solely being hard.

>> No.10764364
File: 401 KB, 1920x1017, Screenshot_Doom_20240310_114711.png [View same] [iqdb] [saucenao] [google]
10764364

Witching time

>> No.10764369

>>10764364
It's not Bayonetta if she doesn't have glasses

>> No.10764370

>>10764369
I knew I forgot something
Bit late at this point

>> No.10764374
File: 37 KB, 354x516, 1703170438791701.jpg [View same] [iqdb] [saucenao] [google]
10764374

>>10764364
>No glasses

>> No.10764375

>>10764370
How could you possibly forget Bayonettas glasses?
Well somehow you've missed that she's white, so maybe you're just blind

>> No.10764378
File: 2 KB, 58x76, temp6.png [View same] [iqdb] [saucenao] [google]
10764378

>>10764369
>>10764374
I'll put em on the hud sprite

>> No.10764379

>>10764375
It's over........

>> No.10764398

>>10763135
Man, I wish. Maybe Scientist Slaughterhouse if you enjoyed seeing the scientists get themselves killed in the first half of the wad? Half-Quake has a similar vibe, I think, but I've never actually played that one.

>> No.10764405

>>10764364
>>10764378
Still fucking neat.

>> No.10764410

>>10764351
It'd be really fucking weird to treat straight up difficulty as the only reason if a map is good or not.

Going Down has a neat overall concept, some really cool ideas for individual levels and it's fun.

>> No.10764448
File: 556 KB, 1607x758, map33_relocation_blockout.png [View same] [iqdb] [saucenao] [google]
10764448

>>10763454
>A week ago a guy said something about map 33
I did, and I posted a rough layout as a picrel. I didn't touch it since the previous deadline was creeping in.
In case you're confused, map33 is an exclusive map for the Xbox Doom version : https://doomwiki.org/wiki/MAP33:_Betray_(Xbox_Doom_II)
Even Doom 2 The Way ID Did has a MAP33.

>> No.10764459

>>10764448
That's a neat idea, make something actually good out of that level.

>> No.10764486
File: 343 KB, 1280x1745, 7a0.jpg [View same] [iqdb] [saucenao] [google]
10764486

Mapper Anons, how do you deal with a project that's festering at the halfway point cause you dunno wtf to do/out of ideas/unmotivated to finish it? Options:

Release 3 maps and call it a day
Release the one good map (the other 2 are ok) and call it a day
Wait like 6 months and maybe feel like finishing the whole thing idk

Whenever something turns into a "project" there's like a sweet spot where its really fun and then it just becomes a fucking chore. Releasing half the maps feels like a cop out but I dunno how much I want to finish the episode anymore. Forcing yourself to do it would suck. Having decent maps rotting on your hard drive sucks. Its analysis paralysis.

What would you do?

>> No.10764494

>>10764486
If it's just your stuff, there's no rush to release anything. Nobody is going anywhere. Keep it around until you feel like crossing the finish line.
This isn't just a thing with mapping, it's really easy to get 90% of the way through any sort of creative endeavor and find it difficult to make it across the finish line.

>> No.10764517

>>10764486
It's a process of learning to work out where your limits are, usually somewhere halfway in the middle.

At the very least you're thinking these things now, a lot of people come at them 3/4s of the way into a solo megawad that they burn out on.

>> No.10764570
File: 560 KB, 1366x768, newrenderfx.jpg [View same] [iqdb] [saucenao] [google]
10764570

>>10763738
>currently pending
But I need my crucified Lilith right noooooooooooooooooow!!11 Must put her into GoldSrc immidiately!11

>> No.10764602
File: 87 KB, 1434x135, ANON.png [View same] [iqdb] [saucenao] [google]
10764602

AD MORTEM GUNS ONLY
NO RICOCHET OR OTHER SHIT
TOOK ME THE ENTIRE NIGHT
(I'm not even sure if everything works correctly. There are still some things in the dehacked file that I left there, hopefully they're extra things and don't replace anything)
Weapons seem to work correctly. Added a LANGUAGE lump to change their names

https://doomshack.org/uploads/Ad%20Mortem%20Guns.wad

>> No.10764605
File: 404 KB, 485x462, file.png [View same] [iqdb] [saucenao] [google]
10764605

>>10760903
Nice 15 mintues of unsaved flawless progression you have here. It would be a real shame if someone instakilled you from your back.

>> No.10764617

>>10763619
There're no issues though?

>> No.10764618

>>10763619
Change the missile model for a dolphin and you are gold.

>> No.10764660

>>10764605
Is that from Wrath:AoR? They still have this gay ass save system were you must use resource for saves?

>> No.10764669

>>10764660
They caved to the babies and let you carry an unlimited amount of them while also letting you toggle off the resource entirely and save normally.

>> No.10764676
File: 1.51 MB, 800x450, Smonk soundless.webm [View same] [iqdb] [saucenao] [google]
10764676

>>10762087
Still been toying with the Magmauler, now it pauses for a moment after it runs out of pressure to hiss angrily, chomp, and then you can continue firing.
It's kinda like a reload.

>> No.10764679

>>10764676
What's your reasoning for not making these alt fires? Is that key being used by the throwables?

>> No.10764683

>>10764679
Altfire's permanently bound to the quickfire sword, which is used for building silver mana and killing shit in melee range.
Also that chomp triggers when you stop firing regardless anyway.

>> No.10764689

>>10764676
i don't know what this is but i like it.
is it only playable with vertical aim on?

>> No.10764692

>>10764689
Yeah, autoaim acts all kinds of fucky with my weapons so I disable it in my mods.

>> No.10764693

>>10764602
How did you clip down the DeHacked file to just the weapons?

>> No.10764695

>>10764693
Man don't ask me it's 14:27 here and I have slept 2 hours only, i spent the whole night trying to figure out this shit. i did it, it works (apparently, i still don't know if there's something missing or something extra being replaced), so i'm not going to ask myself anymore questions
i just opened the wad in slade and started fucking around

>> No.10764697

>>10764692
What a pity! All the vids you've been posting really look promising

>> No.10764721

>>10764676
Does the chomp do melee damage or something?

>> No.10764724

>wad is specifically made to let you have 0 ammo by the end
>i can't play with any mod or anything else that adds even 1 monster or changes 1 weapon or modifies the rules of the game slightly
annoying. happens even on other difficulties. why do wads authors do this? i know ammo management is important sometimes, but if you hit everything you shouldn't have 0 ammo left. especially on hurt me plenty or lower.

>> No.10764726

>>10764721
It does, actually. It also has an extra quirk with it where the bite counts as a bladed and blunt attack. So you get a sizable portion of silver and gold mana.

>> No.10764730

>>10764724
There's ways to use ACS to take shit away if you really want to.

>> No.10764732
File: 11 KB, 374x299, CannedMeatIsOnTheMenuBoys.png [View same] [iqdb] [saucenao] [google]
10764732

>>10764676
gib

>> No.10764734

>>10764726
That's fucking awesome.

>> No.10764736

>>10764730
Yeah I know. I even thought about using a gameplay tweaker to give me like x1.5 ammo, but then it feels like i'm cheating. i don't know, maybe i shouldn't give a fuck or pick simpler, more reliable wads

>> No.10764741

>>10764732
Been playtesting myself senseless with Doomslayer. I have a handful of friends playtesting as well, one of which has really goddamn good insight on making sure things don't suck. He was the one who suggested making the pistol switch over to gold mana if you run out of silver while firing it. Helps in the early game.

Kustam soon, hopefully. Though I still need to go back and make Blaz's sword swings just a little snappier, and give them a cool motion smear frame like I did for Doomslayer's sword.

>> No.10764798 [DELETED] 
File: 135 KB, 717x737, layne_floigley.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>10760903
Hey guys, this is Layne Floigley. You might know me as the lead singer of Floigan in Chains (formerly Alice in Chains). By the way, I'm dead. Anyway, I ran into a couple old buddies of mine while I was buying a pack of smokes at the Circle K last week: Floig Jones Jr. and Tyrese Floigson. We used to shoot junk and watch cartoons together n' stuff... it was real cool, man. By the way, I'm dead. Anyway, they were telling me how there was some anti-floiganism going down 'round these parts, and they said I should stop by and have a little chat with you guys. The first thing I want you to know is that I used to be a huge faggot. Everybody thought I was super chill and friendly n' stuff, even though all I ever did was sing about depression, drug use, and suicide. I also invited a guy on stage during one of my concerts and sucker punched him for giving a Nazi salute while surrounded by hundreds of fans and security guards because of how tolerant and brave I was n' stuff, even though I had no problem directly funding murder and child trafficking by buying massive amounts of black market opiates. I even let my girlfriend get fucked by a bunch of old men for heroin money even though I had millions of dollars, because I spent it all on heroin. By the way, she's dead. Anyway, the point is, I was a total douchenozzle n' stuff. Then, I found Floigan, and everything changed. Floigan made me realize how much of a retarded fag I had been. After undergoing floigalysis, I started changing myself for the better: I started regularly washing my bed linens, I got a Costco membership, I read Mein Kampf, I stopped shooting as much junk, and I even started working on the whole me being dead thing n' stuff. Look friend, the fact is... Floigan changed me, and Floigan can change you, too. Just stop like, being all hateful n' stuff. Open your heart and accept Floigan into your life. By the way, I'm Layne Floigley, and I'm dead.

>> No.10764805 [DELETED] 
File: 135 KB, 717x737, layne_floigley.jpg [View same] [iqdb] [saucenao] [google]
10764805

>>10760903
>tfw the tranny /vr/ mods have an anti-floig algorithim to instantly remove any floigposting in doom general
FLOIGBROKEN

>> No.10764818 [DELETED] 

>>10760903
Hey guys, this is Layne Floigley. You might know me as the lead singer of Floigan in Chains (formerly Alice in Chains). By the way, I'm dead. Anyway, I ran into a couple old buddies of mine while I was buying a pack of smokes at the Circle K last week: Floig Jones Jr. and Tyrese Floigson. We used to shoot junk and watch cartoons together n' stuff... it was real cool, man. By the way, I'm dead. Anyway, they were telling me how there was some anti-floiganism going down 'round these parts, and they said I should stop by and have a little chat with you guys. The first thing I want you to know is that I used to be a huge faggot. Everybody thought I was super chill and friendly n' stuff, even though all I ever did was sing about depression, drug use, and suicide. I also invited a guy on stage during one of my concerts and sucker punched him for giving a Nazi salute while surrounded by hundreds of fans and security guards because of how tolerant and brave I was n' stuff, even though I had no problem directly funding murder and child trafficking by buying massive amounts of black market opiates. I even let my girlfriend get fucked by a bunch of old men for heroin money even though I had millions of dollars, because I spent it all on heroin. By the way, she's dead. Anyway, the point is, I was a total douchenozzle n' stuff. Then, I found Floigan, and everything changed. Floigan made me realize how much of a retarded fag I had been. After undergoing floigalysis, I started changing myself for the better: I started regularly washing my bed linens, I got a Costco membership, I read Mein Kampf, I stopped shooting as much junk, and I even started working on the whole me being dead thing n' stuff. Look friend, the fact is... Floigan changed me, and Floigan can change you, too. Just stop like, being all hateful n' stuff. Open your heart and accept Floigan into your life. By the way, I'm Layne Floigley, and I'm dead.

>> No.10764842
File: 293 KB, 1920x1023, 2024-03-10-151115_1920x1023_scrot.png [View same] [iqdb] [saucenao] [google]
10764842

>>10763454
Jeez anon if you want me to make another map just ask
Claiming MAP28 (Spirit World)

>> No.10764895

>>10763454
>>10764842
Oh right, that reminds me of a new rule that i should have informed about a week ago but forgot:
>The amount of maps per author will be limited to 3
Doing this to avoid certain complaints that might arise like saying that the majority of the wad sucks because of the maps of certain authors or even complaints that the maps are fine but might feel too samey because the author has a certain mapping style
I'm not doing this specifically because of joe-ilya, i played his maps and they seem fine, but the fact that he is a controversial figure in the community doesn't help

>> No.10764916

>>10764895
seems like a reasonable rule. might impact the ability to get all maps done, but it's a tradeoff anyway

>> No.10764932

>>10764895
oh also it'd be nice if you put in the pastebin which maps have been claimed

>> No.10764936
File: 374 KB, 1280x720, tex2.webm [View same] [iqdb] [saucenao] [google]
10764936

This is from MAP04 after the dark room fight, I assume its not intentional?

>> No.10764942

>>10764895
That's okay, I only made one map before this one

>> No.10764947

>>10764895
>but the fact that he is a controversial figure in the community doesn't help
Even that wasn't strictly an issue till he tried his old trying to push other mappers out of slots bullshit on this project.

>> No.10764952

>>10764602
Ok found out that the MACE in AD MORTEM is slightly faster than the normal fists. I wish I knew how to fix this in dehacked

>> No.10765014

>>10764895
I already made 3 maps for this project, so I can't claim map33 I guess. Can you make an exception in this case since it's a warp only bonus map?

>> No.10765041

>>10765014
oh yeah, im sure you already made a lot of progress on that map and its my fault for taking so long to make this rule so i can make an exception for that

>> No.10765063

>>10764952
https://zdoom.org/wiki/Classes:Fist
Scroll to the bottom.

>> No.10765073

>>10765041
Thank you

>> No.10765078

>>10765063
Yeah, I made a decorate file and put the fists there and replaced some sprites. To make it smoother I added some frames. The number of frames is the same but when the functions get called there might be some 1-2 frames differences, which is where I draw the line and tell myself "that's enough". thanks

>> No.10765097
File: 399 KB, 1060x1005, doodle.png [View same] [iqdb] [saucenao] [google]
10765097

started sketching a map. not going to claim anything yet, but i am looking for ideas. so, ideas anyone? I'm thinking a mostly outdoor map

>> No.10765113

>>10764695
Do you want this just for GzDoom as Decorate? Because I could make that in like 15 minutes.

>> No.10765118

>>10765113
I have done it already. It's a mix of dehacked and decorate, I don't really mind since it's for personal use and no one is going to use it anyway other than me. Everything works fine. Thanks for your offer though.

>> No.10765197
File: 273 KB, 1080x1361, IMG_20240215_111750.jpg [View same] [iqdb] [saucenao] [google]
10765197

Recommend me some kino build engine maps.
So far I've played Duke and all expansions, Alien Armageddon, AMC. Blood, expansion, Death Wish. SW, expansions sucked, didn't even finish them. Ion Fury and Aftershock, sadly no good user maps for it. Is Redneck Rampage good?

>> No.10765225
File: 543 KB, 1600x900, quake54.jpg [View same] [iqdb] [saucenao] [google]
10765225

>here come the guys that (allegedly by complete mistake) The Trap is made for disposing of
>>10761295
what map?

>> No.10765232

Fiddled with it quickly, this is very simple stuff and is 90% just commenting out the features you don't want. Some of the actor names and comments are funny, also there's apparently a dummied out alt-fire function for the SMG to select between normal and a high rate of fire, for testing sound apparently.
Says pistol is supposed to have a 4 tic delay before every shot, and looking at the ZDoom Wiki's page for Doom's pistol, the durations of the frames add up. I think he accidentally gave the shotgun's hammer the same sound as the super shotgun's, so I fixed that too.

Here:
https://files.catbox.moe/eaoion.wad
Didn't comment out the special sounds for the sword or saw impact, but I can do that in a second if you'd like.

>>10765118
>It's a mix of dehacked and decorate
That may cause problems with a mapset which uses its own DeHacked.

>> No.10765250

>>10763873
just divide, it's not that hard

>> No.10765272
File: 309 KB, 775x293, disguiseeditstuff.png [View same] [iqdb] [saucenao] [google]
10765272

>>10763243
>Is that face part of this model's head borrowed from the Zaero final boss by any chance?
Good question. I’m not sure where it originally came from, and I don’t even know if the ‘disguise’ skin has been there since release. I just edited the forward facing bits.
>>10765225
One of the new Call of Machine maps, trying it in Q2Pro.

>> No.10765280

>This has been fixed in the enhanced version.
>This has been fixed in the enhanced version.
>This has been fixed in the enhanced version.
>This has been fixed in the enhanced version.
>...
>okay I'll just use .pak file from enhanced version, I'm still using proper source port, what could possibly go wrong...
>the lighting is fucked beyond recognition
Welp, back to using two decades old files I guess. Thanks Johns.

>> No.10765282

>>10765232
>That may cause problems with a mapset which uses its own DeHacked.
That's true. How would I go about it, then? I'd like to have it as DECORATE. I'm finding it very hard to convert from dehacked to decorate

>> No.10765286

>>10761853
https://www.moddb.com/games/doom-ii/downloads/dragondoomz

>> No.10765289

>>10765282
>I'm finding it very hard to convert from dehacked to decorate
Don't, do it the other way around with decohack.

>> No.10765304

>>10765289
No fucking idea. I guess i'll just play wads that have no dehacked patches...

>> No.10765307

>>10764693
Dehacked -> decorate and then just delete everything that doesn't replace the guns.

>> No.10765312

>>10765282
I just posted how lol

>> No.10765326

>>10765312
i need to sleep, sorry. checking them out right now.
fists (sword) is faster and different than vanilla.
some weapons have extra details such as rocket's particles when they explode.
enemy sounds are replaced by ad mortem's sounds (the custom sound should be only for your own sg)
but i think i can use this as a base and modify it. cheers mate

>> No.10765332
File: 39 KB, 308x159, skin.jpg [View same] [iqdb] [saucenao] [google]
10765332

>>10765272
Seem like mere coincidence or a partial homage to me - as it can be either that or just a reference to Cylons from BG, here's the Zboss body skin for comparison (he's got a seperate head bit as one of his death animations shows him loosing it, and the mechsuit he uses in battle taking a moment to notice that).
I wonder if the Guards having a visible neck stump means that at some point they were intended to have a beheading-induced alternate death animation just like the Infantry/Enforcer does have one.

>> No.10765343
File: 384 KB, 1600x900, quake56.jpg [View same] [iqdb] [saucenao] [google]
10765343

>>10765225
Hang on for a sec, if the Stroggs are forcibly roboticized people, does it mean that eating these cubes make Joker into a cannibal?

>> No.10765349

>>10765250
divide what? division won't give me a value that alternates like sin or cos would.
I checked the value that sin(Timer()) was giving me and it's in the low decimals like 0.003....etc
does sin(x) in acs actually return -1 to 1 or is it 0 to 360? If it's the latter or something else then I'll just call it and slap a bright light on the sector.

>> No.10765354

>>10765349
>I checked the value that sin(Timer()) was giving me and it's in the low decimals like 0.003....etc
what's the resolution of Timer?

>> No.10765361
File: 367 KB, 1600x900, quake58.jpg [View same] [iqdb] [saucenao] [google]
10765361

Doesn't matter, I gotta take over this spacecraft and go to the moon where I can kill the Markon yet again (such a pity there's no new custom boss in TR)

>> No.10765365
File: 3.13 MB, 640x480, jimmy-neutron-brain-blast.gif [View same] [iqdb] [saucenao] [google]
10765365

>>10765354
Timer returns the tic value since the last "epoch" which in the case I'm using is just map start.
I just tried pre-multiplying Timer by 360 and it finally swings back and forth between a negative and a positive value, I was just using way too small a value of x for sin(x)
Fiddling with the values I "sin between" is giving me the behaviour I wanted with the lights. Now I just need to make sure I can reliably break the while loop, it can't cause some kind of memory leak can it?

>> No.10765374

>>10764724
>WAAAAHHHHH WHY DON'T MAPPERS ACCOUNT FOR EVERY SINGLE POSSIBLE WAY PEOPLE MIGHT BE PLAYING THE GAME

>> No.10765375

>>10764736
You're already cheating by using mods.

>> No.10765381
File: 335 KB, 750x650, BLIL.png [View same] [iqdb] [saucenao] [google]
10765381

>>10764570
Well good news, you don't need to wait for MR to approve https://mega.nz/folder/03dGWCrY#NxBaeni29eUJTXs_h8Fu3Q

>> No.10765394

Are you guys going trick or treating?

>> No.10765410

>>10765394
Nnno!

>> No.10765425
File: 455 KB, 1600x900, quake60.jpg [View same] [iqdb] [saucenao] [google]
10765425

Having to go reset a self-destruct timer after killing the TankCommander withing 30 seconds in the middle of 2 laser corridors was certainly an unique gotcha moment I honestly didn't expect.
Next stop is the final level!

>> No.10765603
File: 17 KB, 512x400, db.jpg [View same] [iqdb] [saucenao] [google]
10765603

let's say i have a diagonal wall like this in picture. how can i draw a diagonal line (perfect, straight) the right way?
i don't want garbage numbers like 63 or 100. i need texture numbers so they can fit. the only way right now i'm finding useful is making it orthogonal first and then copying and rotating it.

>> No.10765626

>>10764676
Nice, having to account for range decrease as you fire is a really cool quirk. What happens if you stop firing mid-way, I assume it does an auto-reload/cooldown similar to the plasma gun?

>> No.10765640
File: 938 KB, 1366x750, Lilith1.jpg [View same] [iqdb] [saucenao] [google]
10765640

>>10765381
Thank you so much!
Here's Lilith in the Test Chamber!

>> No.10765641

>>10765603
a2 + b2 = c2 anon

>> No.10765671

>>10765603
UDB has align grid to linedef.
You can also draw it regularly, press e and rotate.

>> No.10765675

Is it just me, or does GZDoom's HRTF in audio options work backwards?

I was just trying some wads and noticed that audio from behind me sound very distant, then I enabled hrtf and that "fixed" the issue. I don't get it. Isn't supposed to be the other way around? Like HRTF on enables some spatial sound or something?

>> No.10765705

>>10765640
>They’re waiting for you Shinji. In the Terminal Chamberrrrr.

>> No.10765793

>>10765603
>i don't want garbage numbers like 63 or 100
In my experience, you are just not going to get that, not without UDMF or something. You'll just have to settle for the closest approximates.
Also lots of fine detail which isn't 90 or 45 degrees (ergo a lot of vertices and linedefs closely together at various odd angles), will cause slime trails.

>> No.10765814
File: 621 KB, 1399x1777, 2024-03-10-221309_1399x1777_scrot.png [View same] [iqdb] [saucenao] [google]
10765814

>>10764842
That's enough mapping for today
Progress so far

>> No.10765817

New to this, how do I know if a wad intends you to use mouselook/jump/other gzdoom features?

>> No.10765827

>>10765817
The vast majority do not. If they are made for ZDoom ports, they probably are.
Play how you feel like.

>> No.10765828

>>10765817
written in the readme. if it's not mbf21/gz format, then they don't
but nobody cares what you do, as long as you enjoy yourself.

>> No.10765831

>>10765332
Hm, yeah. It could be coincidence but the “lit up eye visor” detail is a nice catch. Saying that also makes me realize how much the Disguise skin reminds me of Visor in Q3.
>>10765361
I’ve been warming up to Makrons lately but the Black Widow is awesome. There’s a fight with her in that 64 inspired Q2 jam that was real rude, they did a great job utilizing her.

>> No.10765836

alternatives to Otex? something simple and easy.
i remember a nice pack called something with numbers, like 10in20 or some shit like that

>> No.10765852

>>10765836
Expanded version of Community Chest 4 pack
https://esselfortium.net/wasd/32in24-15_tex_v2.zip

>> No.10765871

>>10762714
Redemption, aka Absolute Redemption

>> No.10765916
File: 458 KB, 692x577, func_gordon.png [View same] [iqdb] [saucenao] [google]
10765916

>>10762714
>>10765871
Weird and fun little mod.

>> No.10765970

>>10763184
have you posted about it, replying to the previous newspost?

>> No.10766018

>>10765626
Yeah, if you stop early the gun just does the chomp and resets.

>> No.10766027

>>10765970
What's the point of filling up the feed with anything but major releases anyway, it's either bug-fixing or some late feature before another long wait. 14.2.0 had new demo-breaking LoS calculation switch which apparently improves performance on slaughtermaps, and x.1.0 made the run function not affect turning speed with gamepad controls and that's about it.

>> No.10766030

>>10765272
The two Disguise skins are from Ground Zero, they're for that bit in the ammo plant where you can disguise yourself as a Strong.

>> No.10766034
File: 15 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
10766034

>>10766030
>as a Strong

>> No.10766083
File: 1.98 MB, 1920x1080, q2pro 012.png [View same] [iqdb] [saucenao] [google]
10766083

>>10766030
Do we know when cyborg skins were added? Someone last thread was able to confirm they weren’t there on the CD release.

>> No.10766127

Hideous Destructor 4.11.3c but with the trans rights tip removed
https://drive.google.com/file/d/1xerhJq3OU-_hFM-aW2GELCbBCZfv4N76/view?usp=sharing

>> No.10766140

>>10765871
Oh fuck, thanks dude.

>> No.10766154

>>10762568
yeah, i dont know what this insane cockriding of romero is and why its so prevelant. he barely did anything but play deathmatch during the development of doom 2 and the few maps he contributed to d2 werent even very good. hes not a washed up hack or a has-been. hes a never-was.

>> No.10766156
File: 20 KB, 428x375, Screenshot 2024-03-10 185452.png [View same] [iqdb] [saucenao] [google]
10766156

>>10766127
got this when i tried to download it

>> No.10766159

What’s the best limit removing source port for low-end systems? I’m getting a laptop with just a Ryzen 4650u for graphics, normally I use GZDoom on my gaming desktop

>> No.10766161
File: 74 KB, 1318x599, F.E.A.R._-_PCGamingWiki_PCGW_-_bugs,_fixes,_crashe - 1198.png [View same] [iqdb] [saucenao] [google]
10766161

How trustworthy is PCGamingWiki? It's a mediafire link.

>> No.10766167

>>10766154
is it true that carmack made a keylogger or something and fired him after discovering he didnt do jackshit? he probably denied but thats because carmack is a gentleman

>> No.10766168
File: 499 KB, 1920x1080, Screenshot_Doom_20240310_195937.png [View same] [iqdb] [saucenao] [google]
10766168

>>10766127
you can just make a two-line language patch to do this instead of editing the mod itself
https://drive.google.com/file/d/1Qqryx7JywGb2HSlqmzXv6HQATdYzcCIb/view?usp=sharing

>> No.10766172

>>10766156
Fixed it
>>10766168
Oh. I have no idea how doom mods work I just didn't want to see that again.

>> No.10766173

>>10766168
Christ, I just realized 94 protons is this generation's Space Pirate.

>> No.10766175

>>10766173
lol I didn't know hdestfags were in on it too. Where did we go oh-so wrong with 94p anyway?

>> No.10766186

>>10766167
not a keylogger, but itd essentially shut down his computer after he found all he did was do nothing. im pretty certain its true

>> No.10766213

>>10765640
Lilith looked disgusting--Spear of Longinus protruding--on her red cross in Terminal Dogma. Very very blasphemous.

>> No.10766236

>>10765640
Get in the HEV Suit, Freeman, or else Gina will have to do it again

>> No.10766242

>>10766186
lmao whenever i hear stories such as this I'm not sure who is worst: romero haters or romero supporters.

>> No.10766260

>>10766242
you lose no matter what you side with lol. i just think hes an overhyped, overdickridden cunt

>> No.10766297

>>10766260
You can say whatever you want but he had good design principles and knew how to make the player feel good about playing (Romero's rules of level design ring a bell?)

>> No.10766345
File: 17 KB, 209x192, 1689662121059248.jpg [View same] [iqdb] [saucenao] [google]
10766345

>>10762960
>icky

>> No.10766351

>>10766297
>"he had good design principles and knew how to make the player feel good about playing"
map11: Circle of Death

>> No.10766358

>>10766351
What? Are you saying thats a bad map?

>> No.10766360

>>10766351
Tenements is worse. It's all the same design ideas, but even more confusing. Also backtracking!

>> No.10766361

>>10766358
i aint sayin' its a good map

>> No.10766367
File: 548 KB, 478x720, JohnRowmero.png [View same] [iqdb] [saucenao] [google]
10766367

>> No.10766370
File: 131 KB, 1080x1333, romerodoom3.jpg [View same] [iqdb] [saucenao] [google]
10766370

>>10766367
guy on the right is a madlad of destiny

>> No.10766379

>>10766370
Genuine question as I live under a rock: painting your nails black is rockstar, gay, a social sign, or what?

>> No.10766383
File: 623 KB, 1920x1080, still waiting.png [View same] [iqdb] [saucenao] [google]
10766383

>> No.10766392

>>10766379
can be all three but for romero it's the first one imo

>> No.10766430

Ok so does Plutonia have as many fucking switches that open doors across the map as Evilution does because I'm about to ragequit this shit

>> No.10766431

>>10766430
no

>> No.10766434

>>10766430
Plutonia's more about ambush fights and generally just being a dick flattener with combat. I prefer it over TNT, which is very meandering.

>> No.10766479

>>10766430

Also I swear to FUCKING god these chaingunners are placed in the most obnoxious positions

>> No.10766497

>>10763987
If I hate a specific level I skip it and then pistol start the next map as punishment. If I continue to hate it I stop playing.

>> No.10766501

>>10766479
welcome to plutonia

>> No.10766505
File: 622 KB, 1280x1440, mill_cgsnipe.jpg [View same] [iqdb] [saucenao] [google]
10766505

>>10766479
The chaingunner behind you in Onslaught is annoying. I otherwise found nothing in Plutonia as evil as what TNT does in Mill.

>> No.10766573

>>10764104
>>10764051
I played going down with final doomer and picked weapon kit that doesn't have enough BFG shots to clear that map (and you can't refill BFG ammo), so I had to kill everyone in megahurts with mod's equivalent of plasma rifle. Not sure if it was easier or harder than the intended way.

>> No.10766578

>>10766573
If you ever do it again, I find the Hellbound set kicks ass with Going Down. Just make to set the C4 to the enhanced mode in the options.

>> No.10766592
File: 939 KB, 600x336, 1697105406491868.webm [View same] [iqdb] [saucenao] [google]
10766592

hello, how can I get rid of the slippery movement in ashes?

>> No.10766594

>>10766592
It's part of the mod, you should play it the way the author intended. What's the point otherwise? I hope nobody tells you
jk, let me download it and let me check

>> No.10766598

>>10766594
I assumed it was inherent to the doom engine? (haven't played doom stuff in years)
Found a tweak for doom called nashmove (less slippery movement)
https://forum.zdoom.org/viewtopic.php?f=105&t=35761
but idk how to make it work with ashes

>> No.10766602

>>10766592
Jesus I don't remember it being that bad.

>> No.10766605

>>10764486
You're not being paid and you're not under any deadlines, come back to them when you want to. It's not unheard of in the fucking least for a map description to say something like "started this map x years ago finally got around to finishing it".

>> No.10766608

>>10764676
I think that's the coolest thing I've seen you make ever. You've got a future in game devving whenever you get around to that man.

>> No.10766610

>>10766602
That's normal Doom.

>> No.10766678

>>10766605
There's plenty of wads that only get finished decades later, and a fair number of wads that have been posthumously released.

>> No.10766683
File: 272 KB, 780x428, Jeopardy.png [View same] [iqdb] [saucenao] [google]
10766683

>>10766678
>What is 94 Protons of /vr/?

>> No.10766693

I propose to call UDB "Lasagnamaker"

>> No.10766695

>>10766683
That's going to be released after Mordeth.

>> No.10766697

>>10766578
>>10766573
How do you play Final Doomer? Its quite laggy on my machine, especially the BFGs. Any settings?

>> No.10766724

I am playing Break//point// and holy shit. Supercharge is incredible. 10/10 Weapon Mod

>> No.10766821
File: 60 KB, 442x492, 1697107714508.png [View same] [iqdb] [saucenao] [google]
10766821

>>10317759
>I kinda wanna make a Daina character kart for the robo blast game
Did this ever end up going anywhere?

>> No.10766836

>>10766821
I didn't make that post, but I had her on a list of "maybes" before I just sorta stopped working on Kart characters.
If / when I get back to it though, I'm going to prioritize finishing what I started.

>> No.10766903

>>10766127
That's like half a minute to open HDest in Slade and replacing the line with something goofy like:
>"Enough about trans rights, let's talk about trans wrongs!"
No point in even distributing a separate version or patch. You should know really basic tweaking like this if you wanna play with Doom mods.

>>10766379
Romero is an old metalhead, that's why.

>> No.10766917
File: 810 KB, 776x804, 1689969006393295.png [View same] [iqdb] [saucenao] [google]
10766917

>>10766127
>trans rights tip
>Hideous Destructor
What's the correlation? Why is there something about trans rights in a Doom mod like HD?

>> No.10766941

>>10766903
>No point in even distributing a separate version or patch. You should know really basic tweaking like this if you wanna play with Doom mods.
It's that weird intersection of laziness, spoonfeeding while also being bothered about stupid shit enough to feel they have to do something about it.

>> No.10766947

>>10766917
Presumably one or more of the authors. You know how those people are, they are completely unable to shut the fuck up about it.
Their inevitable suicide isn't my problem, I just edit out the line and go on with my life.

>> No.10766967
File: 169 KB, 494x750, GEESE could be around here he thought.jpg [View same] [iqdb] [saucenao] [google]
10766967

>>10766941
People should just make a simple infographic showing you how to do it, giving the player suggestions on funny alternatives.
I don't think anyone will gain anything about talking about them here, and I personally miss a time where trannies were virtually completely absent in public consciousness and never got any attention by anyone at all, so I'm more than eager to suggest a change of subject.

>> No.10766978
File: 278 KB, 1600x900, quake62.jpg [View same] [iqdb] [saucenao] [google]
10766978

>>10765831
BWG is a tough bitch to deal with, especially her second form if you don't have a Defender Sphere artifact that she cannot replicate
>these fuckers can kill a TC and still be shielded once they are done winning any infights
I am starting to think they're got nerfed for a reason in the remaster, but it kinda feels way too much of a neuter to ax 2/3 of their damage output with nothing to compensate for it (not minding the health reduction cause The Citadel mod did the same and it was perfect there. as the ETF Rifle had finally gotten a chance to shine as in any of those sort of mods - where both official addons get mixed together)

>> No.10766986

>>10766967
It's been attempted plenty of times to teach people how to do basic ass edits and stuff with Slade, and yet we still get people who beg to have them done for them, and others posting their one line edit reuploads.

Ages back I even did a webm for how to use Slade's archive entry search function but you still get anons that claim a proper search function doesn't exist.

>> No.10766994
File: 344 KB, 1600x900, quake64.jpg [View same] [iqdb] [saucenao] [google]
10766994

>this door makes me feel funny just from looking it move
>>10766917
Anybody who does any kind of commercial content-tier shit completely for free or anything else that's essentialy an unpaid vocation (running fansites or moderating forums for example) is more or less mentally ill, you'll realize it once you be collectively online for over a decade.
also autists are disturbingly easy to convert into cocslicers with minimal indoctrination

>> No.10767001

>>10766986
>Anon realizes keeping up with the stream of stupidity on the internet is a losing battle

>> No.10767002

>>10766994
>hideous destructor
>commercial tier
Really niggar?

>> No.10767012
File: 401 KB, 1600x900, quake66.jpg [View same] [iqdb] [saucenao] [google]
10767012

>TFW fighting 4 of these limeys is harder than the upcoming bossfight in the same area
And the thing that killed me wasn't them directly, but a dickwad Icarus who blocked me from doing a successful circlestrafe maneuver around them.

>> No.10767019
File: 263 KB, 1600x900, quake68.jpg [View same] [iqdb] [saucenao] [google]
10767019

>>10767002
I mean any sort of megaproject that takes several months if not years to get fully done.
>>10767012
>>10766994
>>10766978
>>10765425
>>10765361
>Yes I made these screencaps yesterday, but got too tired to post them so late

>> No.10767024
File: 416 KB, 1600x900, quake69.jpg [View same] [iqdb] [saucenao] [google]
10767024

Monumental Misery taught me how to make the best use of DfD when you're underequipped, so having a full arsenal can turn any boss battle into a cakewalk (I have not used the BFG10k even once in this addon unlike in GZ where it was essential to pacify the Medic Commanders ASAP)

>> No.10767030

Been switching back and forth between Wrath, custom Quake maps, and Arcane Dimensions (AD obviously falls under custom Quake maps yes but a specific set aka AD 1.80.1). I have some some words to say about it all whenever I get around to finishing Wrath. /blogpost

>> No.10767034

>>10767002
They're not really wrong, had it been put on sale minus the Doom assets it would have sold pretty well, shit's on a level of "realism" autistic crap that if nowhere else sells like hotcakes in Eastern Europe.

>> No.10767049
File: 365 KB, 1600x900, quake70.jpg [View same] [iqdb] [saucenao] [google]
10767049

>>10767030
>(AD obviously falls under custom Quake maps yes but a specific set aka AD 1.80.1)
Do the older AD maps made for pre-v1.7 still have that problem where they don't function properly in the latest build of AD?

>Well this was unexpected, but maybe now the final monster is waiting for me at the exit?
Yes it does

>> No.10767058
File: 373 KB, 1600x900, quake71.jpg [View same] [iqdb] [saucenao] [google]
10767058

>>10767049
>See? I told you this is exatly how it's gonna end!
They should've put another one just at the exit for a good measure 2BH...

>>10767034
Some people don't seem to realize that things like Hell2Pay used to cost actual money back in the day - not to mention all those compilation CDs that were just a bunch of mods and other free/pirated shit burned into a disc for sale (Q2 Netpack - Extremities being a rare case of this being done by a first party AFAIK)

>> No.10767063

>>10767058
It's a trickier thing to do now but plenty of mods have patreons funding the developer.

>> No.10767069
File: 342 KB, 1600x900, quake73.jpg [View same] [iqdb] [saucenao] [google]
10767069

And that's it for now I guess, there was supposed to be a cinematic of you escaping on a spacecraft, but none of the cinematics don't play-out in the anniversary mod for some reason...

>Back to binging Q1 mods again, as the Brutalist MapJam had gotten a sequel lately

>> No.10767070

>>10767002
I mean, it basically is. It's a finely and autismally crafted milsim pseudo-rogue gameplay with shitloads of depth, detail, and nuance.
It sets itself apart by having lots of supernatural and sci-fi elements to create all kinds of neat variety which you don't see in the majority of milsim games, and since it's built on Doom it uses Doom levels and Doom custom levels.
I'm not aware of ANYTHING out there which gives you a blend of milsim autism, magic and sci-fi, and Doom style level design, so it's not just very well put together, it's kind of unique.

The only place it really falters is that the sound design and weapon animations are very understated, which comes from programmer minimalism autism, so it's merely functional, rather than having any kind of polish. On the mod side, that's somewhat fixable.
If Hideous Destructor had its own handcrafted campaign of levels, and all new graphics and sound, it could be sold as an indie game, and while maybe it wouldn't quite do Undertale numbers (because relatively few people are into this style of gameplay), it would probably review and sell quite well.

>> No.10767075

>>10767070
>and while maybe it wouldn't quite do Undertale numbers (because relatively few people are into this style of gameplay), it would probably review and sell quite well.
It'd probably do Synthetik numbers or there abouts.

>> No.10767076
File: 572 KB, 1600x900, quake75.jpg [View same] [iqdb] [saucenao] [google]
10767076

>>10767069
>Well shit I can't end this with such a stupid screencap
I never noticed this back then, but it seems that the spacecraft which comes to pick you up is clipping thru the embarkment forcefield door once it parks.

>> No.10767082
File: 267 KB, 820x874, hue.png [View same] [iqdb] [saucenao] [google]
10767082

Would you pay for a naughty version of La Tailor Girl

>> No.10767092

>>10767082
only if Daina holds hands with Sewie.

>> No.10767098
File: 642 KB, 1077x1082, 1701718046569885.jpg [View same] [iqdb] [saucenao] [google]
10767098

>>10762187
nice

>> No.10767104
File: 43 KB, 400x279, 01QllrK.png [View same] [iqdb] [saucenao] [google]
10767104

>>10767092

>> No.10767113

>>10763619
I liked it

>> No.10767124

>>10766578
I'm thinking about trying to change character class to switch kits midway through megawad, since I can't imagine clearing necropolis with what I have right now, I'm just hiding hoping everyone will kill everyone else on that map currently, huge fucking demon legions attacking each other in roman formations, I feel like it's better to leave em alone.
If switching class in setting doesn't work, then I'll play island adventure sequel with that kit, probably.
>>10766697
Mine runs smooth enough with defaults, but I only 100% sure in regards to simpler weapon kits and one BFG blast of each, and not that sure how it would react to bfg spam in nuke one, for example. Only thing set to low for me is maybe screen resolution in gzdoom itself and even that is not on lowest, I just don't use a very big monitor. Does regular doomguy option of that mod lag for you? If yes then it's increased weapon frames, if not it's probably nuke sparkles

>> No.10767160

>>10767082
Perhaps. How naughty?

>> No.10767183
File: 190 KB, 800x600, 5f10f877846b0685358cb8ca940a74fb8d773e16cc7af1b505b224cc996768cf_600.jpg [View same] [iqdb] [saucenao] [google]
10767183

>>10761853
>ESF
For me it was Bid For Power

>> No.10767241

>>10767124
The Hellbound's dude BFG always seems to lag/drop frames. I changed resolution, put everything to standard, etc. I have a fairly powerful machine. Stuff like this makes me want to use less and less the mod.

>> No.10767268

>>10766027
again, if you consider something worthy of attention, then link it to the news post
btw when the 14.1 news was posted, there was no way of knowing that a .2 release would have dropped soon after
and now that 14.2 it's out, nobody probably posted about it because that very LOS feature is bugged and has been fixed only in the master branch - so a 14.3 or 14.2.1 could probably drop sooner or later

>> No.10767360
File: 148 KB, 1920x1080, q1_gibtropolis.jpg [View same] [iqdb] [saucenao] [google]
10767360

>>10759927
What a disappointment, holy shit. The environment is pure sex but the gameplay is so awful not to mention that the frames are choppy because the map is so big. I hate slaughterfests so much

>> No.10767378

>>10762463
>>10762656
Thanks. Anything on par with Opposing Force?

>> No.10767393

Is it considered gauche to "overuse" OTEX, as it were, in smaller/single levels

>> No.10767394

>>10767082
_No

>> No.10767397

>>10767393
what.
use whatever the fuck you want dude and share your level here. let me play it

>> No.10767408
File: 1.32 MB, 2560x1440, mindblood_genesis_dbp.png [View same] [iqdb] [saucenao] [google]
10767408

>>10767360
"Modern Mapping Derangement Syndrome.", my friend. Very sad. Many such cases.

Pic not related

>> No.10767417

>>10767070
A bigger HD release would be worth it even if it could confuse the people who want purely realistic military shooters, or the “single player arena shooter” crowd who hate anything with a reload or ‘aiming’ mechanic.
I’m worried and interested if it would feel the need to make any changes for a “more retail release”. I myself admit to having a hard time enjoying it without UaS options.
>>10767360
>quake slaughter
Which extreme is it following, something like Reliquary map 2 or thousand scrag spam from community jams?

>> No.10767486

>>10767360
I thought Quake's AI didn't really work with slaughter?

>> No.10767494

>>10767486
It works only with Quad Damage runs
See: The Satisfyer series

>> No.10767508

>>10767082
I can never find the original sauce of this pic

>> No.10767570

Can integrated graphics handle Arcane Dimensions?

>> No.10767573

>>10767570
>integrated graphics
what_year_is_it.jpg

>> No.10767579

>>10767573
Lol, I’m getting a laptop tomorrow for schoolwork and I’m just curious what it can do

>> No.10767661

Do you think milo casali was jealous his brother got to work at valve and make gaming history while he didn't? I kind of feel bad for him as I think his maps were generally better and he went on to work on shovelware.

>> No.10767701 [DELETED] 

You know autistically circlejerking on a rpg forum won't make the game bad, right?
https://rpgcodex.net/forums/threads/honest-opinion-on-half-life-2.148156/post-8907562

>> No.10767713 [DELETED] 

>>10767701
Contrarians are gonna contrarian. Giving them attention gives them the dopamine to keep doing it.

>> No.10767724 [DELETED] 

>>10767713
But why an rpg forum

>> No.10767783 [DELETED] 

>>10767701
Don't the RPG Codex guys hate anything that doesn't use a 64-sided die to calculate damage?

>> No.10767797 [DELETED] 

>>10767701
Why are we supposed to care about the petty arguments of some fucking forum? We've got our own petty arguments to be going on with.

>> No.10767852

>>10767360
>The environment is pure sex but the gameplay is so awful not to mention that the frames are choppy because the map is so big.
that's every zdoom map since 2004

>> No.10767859

>>10767360
Gibtropolis is not a slaughterfest.

>> No.10767879

>>10767859
if you have to fight 100 guys just to get to the next room, it's a slaughterfest

>> No.10767906

>>10767360
>the frames are choppy because the map is so big
I don't get why a push to adopt the Quake 3 map format hasn't happened yet when everyone wants to make fuckhuge, nearly un-VISable maps like this ever since AD. Between mandatory face splits every 240 units (including the skybox) and the extreme over-triangulation qbsp does, anything big and open like this is just going to commit toaster rape.
I guess everyone is still just circlejerking trimsheets as if that one guy invented them a couple years ago specifically for Quake.

>> No.10767928

>>10765343
>does it mean that eating these cubes make Joker into a cannibal?
The manual states that it tastes like chicken tho.
>>10767076
You sure its not because you aren't running it via the proper mod executable?

>> No.10767935
File: 43 KB, 611x676, 1707636529711777.jpg [View same] [iqdb] [saucenao] [google]
10767935

>>10763454
>missed first deadline
>resigned to my failure and stop working on submission
>mfw two deadline extensions

>> No.10767950

How hard would it be for a guy with zero doom modding knowledge (me) to make a mod that replaces the intermission screen music with the ashes 2063 intermission screen music? Cus its kick ass and i want it in every wad i play.

>> No.10767953

>>10767879
By you definition the map is not a slaughterfest.

>> No.10767965

>>10767950
That would be very simple to do.

>> No.10767985

>>10766083
Could someone please convert Call of the machine ice and snow textures as replacements for Amageddon Device ones?

>> No.10767993

>>10767076
I realy wish that someone could make a MD5 off this ship model

>> No.10767996

whats your favourite weapon skin set ? i think quake maps should be more vanilla, i dislike all the huges environments.i prefer dooms

>> No.10768020

>>10767985
>Amageddon Device
Looks like a cool, chill map. Does it need its own dll, and if so what for?

>> No.10768030

>>10768020
TAD seems to mess up only with the enemies and a new weapon
https://dondeq2.com/2020/02/29/quake-2-mod-the-armageddon-device-by-gareth-nogbad-evans-mcclave/

seriously, i would give a lot for a AISlol that reverse engineers Quake 2 mods into a working source code

>> No.10768036

>>10767965
Time to get learning, then

>> No.10768080

>>10768030
I’ll mess with this later tonight
>story seems to be disabling a shield on an asteroid that’s been weaponized by the strogg
These are the best Q2 stories

>> No.10768116

Is there a way to find out which walls are missing textures in doombuilder?

>> No.10768123

>>10768116
Yes. Press a button with checkmark. It won't identify something like section of a wall going down exposing new walls, but it will cover basics.

>> No.10768191

>>10767570
it depends on
a) the iGPU vendor/gen/model
b) the thermal design of the laptop internals

use ironwail as source port, if it will choke even with that, then you're out of luck

>> No.10768209

>>10768030
Roseville Computers made some of the most hideous Q2 maps imaginable, I wouldn't want to use that as a source of inspiration

>> No.10768217

>>10768209
still is history, though it needs a decompile and recompile to make it work on Q2R.

>> No.10768242

>>10768036
Open up slade. Make new wad. Open ashes pk3. Copy the intermission music into your new wad. Maybe rename it to the original Doom's intermission title if needed. Save wad.

>> No.10768247 [DELETED] 

Liking HL and posting on codex are exclusive.

>> No.10768249 [DELETED] 

>>10768247
nobody but you cares what some random forum thinks about 25-year-old games
shut the fuck up already

>> No.10768261 [DELETED] 

>>10768249
They shit up threads here

>> No.10768303 [DELETED] 

>>10768261
Based, then. Some spice is needed every once in a while to keep away the stale

>> No.10768384

>gzdoom
>hw renderer
>software sector light mode
>turn on palette
>game looks indistinguishable from original
Feels good to play the superior port. Ok, maybe speedrunners for obvious reasons may prefer other ones, but there is no actual, sane reason for not using Gzdoom if you're just trying to have fun. I don't want to start the usual debate, but seriously, so many newbies get into the "ahah you should play doom on a port that emulates the game better :)) gzdoom actually lets you jump and has blockmap bugs so that's not the right game. you're not even playing doom" so people born after 95/2000 get tricked because they don't know jackshit and miss out on a lot of the fun. I'm not even talking about mods (although they are a big part of the port), but just the ease of use, the ability to do literally whatever you want. Do you have to set it up to match your machine? Yes, but that's once in a lifetime if you know how to operate a fucking pc.
if gzdoom added a "rewind" button it would become literally godtier

>> No.10768398

>>10768384
Honestly, 90% of the issues people have with JizzDoom would go away if the default settings didn't make it look like someone coomed between the LEDs and the glass in your monitor.

>> No.10768414 [SPOILER] 
File: 1002 KB, 938x761, 215125125125.png [View same] [iqdb] [saucenao] [google]
10768414

>>10766724
Finished Break//point// a bit ago. Supercharge is a great mod and so is this map set. How this only got a mention at Caco but a few years ago the shitfest known as Bastion of Chaos won award I will never ever fucking know.

>> No.10768419
File: 38 KB, 907x661, 1251761878`1.jpg [View same] [iqdb] [saucenao] [google]
10768419

>>10768398
Just grab Vanilla Essence, bind it to a key and stfu like the rest of the purists around here.

Honestly I had people here tell me what an atrocious POS GZD was until I actually tried DOS, Chocolate, and DSDA and realized the differences outside of the ability to make the graphics look better than they used to are so fucking pedantic and minor it borders on Elitism.

>> No.10768424

>>10768384
Try Zandronum, Eternity, Woof, Crispy, or K8vavoom, then. Whatever fills that void most.

>> No.10768427

>>10768419
You don't even need Vanilla Essence (which is actually bad, IMHO. I prefer big resolutions, full screen. It's not even that hard, it just takes 10 minutes of fiddling around the options. I'll admit some options are confusing because of the way the menus are laid out, but other than that, it is about elitism. And just people shitting on Graf because it has become a meme at this point.

>> No.10768436
File: 1.92 MB, 1000x1000, 1466943127774.png [View same] [iqdb] [saucenao] [google]
10768436

What is the philosophy behind making old-style texture sets for quake? Every time I google this it's always some stupid shit like "just make it 4x4 pixels bro", which I already know. I'm not asking how I make it from a technological perspective.
I'm trying to think like an old mapper here - how would they actually plan out the layouts of these textures? Why do they apply patterns the way they do? Like when the guys at id made textures, why did they make them the way they did?
This might be more /3/ or /ic/ desu but worth an ask here.

>> No.10768439

>>10768436
get Wally and draw shit

>> No.10768451
File: 229 KB, 800x774, fAu8Pg.png [View same] [iqdb] [saucenao] [google]
10768451

>>10768427
I like Vanilla Essence because I can fiddle with the exact settings I need in the specific submenu for it. I also prefer the bigger resolutions and smaller UI/HUD, so I disable those features. I keep the rest though.

Honestly. The biggest meme I think is the color palette. It looks AWFUL the way some colors get Grey Washed. I cannot believe elitists prefer Doom to look like that over GZDoom with Dynamic Lightning and Ambient Occlusion.

And no. I am not memeing.

>> No.10768454

>>10768436
You put-a the texture in-a the map and then-a put the map in the-a oven to compile

>> No.10768463

>>10768451
As I said, right now I'm using Hardware Rendering + tonemap palette Vanilla. But maybe I might want to switch back without a palette. (there is a certain charme in looking at zombiemen changing colours when you get closer)
The problem with dynamic lightning is that not everything is compatible with it, I like to have everything as functional as possible, you know

>> No.10768467

>>10768384
>actual, sane reason for not using Gzdoom if you're just trying to have fun
I have fun when I'm playing with buddies, and I can't do that well with GZDoom because it doesn't have netcode that other sourceport developers were able to figure out two decades ago.

>> No.10768480
File: 715 KB, 899x1195, 1468620706452.png [View same] [iqdb] [saucenao] [google]
10768480

>>10768467
Not OP, That is a cool reason actually. Good for you for finding a Co-Op Buddy to play with and good for you for having an actual logical reason to not us GZD

>> No.10768519
File: 232 KB, 1920x1080, mpv-shot0003.jpg [View same] [iqdb] [saucenao] [google]
10768519

>>10768467
shame, gzdoom mods are some of the best co-op around and i find that being able to save and load makes it better suited to long-term sessions with a consistent group

>> No.10768526
File: 145 KB, 512x512, rometrimtest.png [View same] [iqdb] [saucenao] [google]
10768526

>>10768436
I'm not an expert, but I've made a few custom textures for Quake so I'll try to help.
For large tileable textures it's pretty straightforward, and not really different from Doom. You just want to make sure you have noticeable light coming from the top-right for textures meant to be used on walls, and somewhat more diffused lighting for floors/ceilings. If these textures have intentional seams (i.e. literal floor tiles, or bricks) then those seams should lie on common grid increments that a mapper would build in (16, 32, 64, 8 at the lowest). If you want to take advantage of the fact that we don't really have to worry about texture memory in Quake anymore, you can tile these textures (usually 4x) and overlay details that break up the obvious repeating patterns - but that's a more advanced skill and isn't necessary.
As for more complex textures like trims, you have to consider how a mapper might cut them into pieces and use them for detailing. In pic related for example, these trim pieces are in nice 64-unit (pixel) rows that a mapper can easily cut up. However, some of them can be cut into even smaller pieces if a mapper just wants part of a pattern (or the space between them). This is easy to do because everything is in nice grid increments that don't go below 8.
If you have a set piece texture for a somewhat complex brush model (like the coffins or statues from DoE), then you'll want to build said brush model, figure out which sides most directly loop around to each other, and connect parts of your texture based on that. It can be a little complicated, but if you're familiar with UV unwrapping a 3D model then it's basically the same thing, but with consideration for how a mapper would apply it.
Hope that helps.

>> No.10768617
File: 15 KB, 362x344, 1706442954023446.jpg [View same] [iqdb] [saucenao] [google]
10768617

>>10768451
>Dynamic Lightning and Ambient Occlusion
Might as well turn on textures filtering.

>> No.10768687
File: 574 KB, 1920x1080, gibtrop1.jpg [View same] [iqdb] [saucenao] [google]
10768687

>>10761337
>blasting a grunt through a table, breaking table and gibbing grunt
This HAS been fucking cool so far, although my helper didn't spawn on the first map load so I died to that shambler. beautiful 1337post
>>10768617
I only like brightmaps, and those aren't even exclusive to GZDoom anymore.

>> No.10768691
File: 218 KB, 1489x615, doom.jpg [View same] [iqdb] [saucenao] [google]
10768691

>>10768617
Ah yes. Because both of those things are the same as smearing vaseline on your screen.

>> No.10768692

>>10768617
dynamic lights with shadowmaps enabled look great

>> No.10768694

>>10768617
retard

>> No.10768753
File: 829 KB, 1457x1824, 2024-03-11-231836_1457x1824_scrot.png [View same] [iqdb] [saucenao] [google]
10768753

This map is turning out a lot meaner than my other one (Seaside Sanctuary).

>> No.10768759
File: 81 KB, 1024x768, nugg0016.png [View same] [iqdb] [saucenao] [google]
10768759

Would nugget/woof behave the same as chocolate doom if i set all vanilla settings and lowest resolution?

>> No.10768762

>>10768519
Oh there's no question about GZDoom having a ton of good co-op mods. Every once in a while, we still get together to play some stuff on LAN, and what we do play then is pretty good (even if some still seem to like to desync). A few of my faves that were perfect for co-op have moved from Zan to GZDoom just because the featureset is just better.

It's just that those occasions are few and most of the time, DOOM is played over the net and GZDoom's crusty netcode isn't good for our distance and group size. If GZDoom ever got proper client/server netcode, it'd become the defacto port for me.

>> No.10768813

Do any of the ports have stuff like visual audio for acessibility?

>> No.10768834

>>10768813
you mean for blind people?

>> No.10768837

Who said that?

>> No.10768863

>>10768759
>the same as chocolate doom
What exactly are you expecting? The answer is probably yes since they both demo-compatible(-ish) if you turn off some whistles.

>> No.10768885
File: 1.36 MB, 1600x900, gib_2024-03-12_01-24-04.png [View same] [iqdb] [saucenao] [google]
10768885

How do I disable this forcefield in Gibtropolis?

>> No.10768893

>>10768885
You have to find the runes first.

>> No.10768908

>>10768893
Thanks. I missed one rune. Didn't see it.

>> No.10769030

i've been playing through hrot (really fun) and now i really want some more quake. what are some must-try quake maps besides arcane dimensions?

>> No.10769039
File: 115 KB, 676x649, map 14.png [View same] [iqdb] [saucenao] [google]
10769039

>>10763454
I felt like doing map 14/Inmost Dens for a while and only now I started it.
Not sure if I can rush it in time but who knows.

>> No.10769048

>>10768519
what is the best way to make gzdoom co-op not feel way too easy? infinite respawns just suck the fun out of it for me

>> No.10769050

>>10768834
i think visual audio would be for deafies. honestly i wouldn't mind knowing either, sometimes i wanna play with my own music and it sucks not to hear enemies get alerted or where exactly the switch i used raised the platform or something

>> No.10769059

>>10769030
Warpspasm
Contract Revoked
Zerstorer
Rubicon 1 and 2 + Rumble Pack
Coffee Achiever's entries from Violent Rumble (some of the others are good too, but those really stand out)

>> No.10769062
File: 1.06 MB, 1920x1080, shib1_drake.jpg [View same] [iqdb] [saucenao] [google]
10769062

>>10769030
Underdark Overbright
Honey
Rubicon 2
Alkaline
Dwell
Peril
Contract Revoked
Something Wicked This Way Comes
Quake Brutalist Jam
Func Map Jam 2
Func Map Jam 9
Ter Shibboleth: Drake Redux

>> No.10769068
File: 66 KB, 264x352, co3d79.png [View same] [iqdb] [saucenao] [google]
10769068

>>10769030

>> No.10769071

>>10769068
Might want to hold off on Malice for anon's patch for it. Still a lot of jank even with that 'fixed' version on moddb.

>> No.10769182

>>10769059
>>10769062
>>10769068
thanks guys. the only ones i already had were malice and ter shibboleth.

>> No.10769186

>>10768863
I wanted a "pure" vanilla experience, but I draw the line at 35 fps.

>> No.10769201

>>10769071
I want HACX 2 for Quake 2 Remastered.

>> No.10769289

>>10765097
Green marble ruins. Try to work some natural-ish areas into it. Maybe vines.

>> No.10769295

I'm making a weapon mod focused on magic/gothic whatever.
Weapons are exactly the same as vanilla doom, but with a magic theme.

Chainsaw: ?
Fist: a mace or a sword
Pistol: easy, any little wand, small magic puff instead of a normal gun puff
Shotgun/SSG: these are the hardest ones. maybe just pick some ancient looking guns? i thought about using hands as in spells, but then how do we explain the bullet puffs? i'm not even sure if i can remove them at this point (DECORATE btw)
Chaingun: like the pistol maybe, bigger wand
Rocket: crossbow
Plasma/BFG: spoilt for choice

any ideas?

>> No.10769298

>>10769295
Heretic beat you to it 30 years ago.

>> No.10769301

>>10769295
The shotguns should be a merging between magic and mechanical. Like a flintlock looking thing with a magic gem thing as the hammer.

>> No.10769304

>>10769068
Looks like a Biocnicle character.

>> No.10769305

>>10769295
Check Army of Darkness TC. It already has Rocket -> Crossbow among other things.

>> No.10769307

>>10769298
not the same functionality as vanilla. sorry.
>>10769301
i don't draw sprites, i just want to collect all of them. i think we have more than enough thanks to heretic/hexen and other rips and sprites laying around from TCs
>>10769305
will check it, cheers

>> No.10769312

>>10769307
>not the same functionality as vanilla
Maybe not, but the general ideas are all there. You could look at Powerslave's magical weapons as well.

>> No.10769313

>>10769312
i've played all the games you have mentioned, but i have enjoyed doom the most and is the only i still play today. sometimes i grow tired of the default weapons or other sprites, and want to see some magical stuff without having to change the gameplay at all. that is the main reason.

what do you guys think about using hand/spells for shotgun/supershotgun and spawn different puffs?

>> No.10769321

>>10769313
>what do you guys think about using hand/spells for shotgun/supershotgun and spawn different puffs?
I'm personally not fond of it. Shotguns and the SSG should go BANG. Which if you used Hexen hand gestures/sprites for, you'd need to take extra steps to make those weapons have some proper oomph to them. You practice much animation?

Otherwise you're just gonna be handwaving and pointing while doing various flavors of pew pew and zibbity zap.

>> No.10769325

>>10769321
True, that is why I've been looking for mechanical/ancient sprites for them. Or like >>10769301 said

>> No.10769331

>>10769313
I was playing with "No Ultra-Violence" the other day, and it made me want some magical weapon mod as well. Something where you're sorta teleporting the monsters away, back to hell I guess. Chex-like, but less 90s kid-kitsch.

>> No.10769332

Jesus fucking christ. I would not wish TNT map 20 on my worst enemy.

>> No.10769338

>>10769325
If you're so inclined, you could use the old Mourning Star and Thunderbuss from GMOTA, the shitty old green hands would have to be scrubbed off them. Though I do think hand gestures CAN work for shotgun tier weapons, but you'd have to make them punchy. Like the protag aggressively jams his hands out for each shot, making the spells are both an act of willpower and physical force.

>> No.10769354

>>10769338
how do you feel about just ripping off sprites from other resources? i found some good shit scraping around old websites.
sound is not a problem, i've got plenty of resources and i know how to make them sound punchy enough. and yes, i like your idea about making the player "jam" their hands out.
i think i'm gonna grab something from GMOTA for sure

>> No.10769374

>>10769354
I dunno how useful any of it would be for your purposes, but you can take rekkr sprites too.

>> No.10769383
File: 29 KB, 408x144, Da Werecat - Heavy shotgun.png [View same] [iqdb] [saucenao] [google]
10769383

>>10769354
Ripping shit is how I got started and continue to do to this day. I mean fuck, the new Mourning Star in an edit of pic related, and the Thunderbuss is a kitbashing of the Gravedigger from Ad Mortem and another SSG TypicalSF made. But I always try to put my own spin on shit, whether it be with some unique animations, a simple recoloring, or kitbashing stuff together.

If you haven't already, I advise bookmarking https://www.spriters-resource.com/ and check it every so often to see if you can find cool shit you can repurpose.

>> No.10769398

>>10769383
>>10769374
cheers. will update every once in a while to see if i actually manage to pull some shit together

>> No.10769404
File: 245 KB, 580x431, 56498c2a2741c.png [View same] [iqdb] [saucenao] [google]
10769404

>>10769398
Show us what you're made of, Anon.

>> No.10769441
File: 5 KB, 250x218, blood angels marine readjusting his helmet.png [View same] [iqdb] [saucenao] [google]
10769441

>>10769304
It doesn't look too unlike say, that proto-CCBS sort of era of figures in silhouette, just missing distinctive feet parts that Bonkles typically have.

>> No.10769465

Give me doom-related youtube content I can binge while working

>> No.10769474

>>10769465
https://www.youtube.com/watch?v=6A4-SVUHQYI Ahoy's always a good watch. He covered Quake too.

>> No.10769480

>>10768414
Rotating judges, chasing stuff as popularity over quality, the usual stuff really.

>> No.10769570

>>10768242
Cheers buddy. And for anyone else that wants it, here you go. Tested in Doom 1, Doom 2, and wadsmooshed doom.
https://drive.google.com/file/d/1j-_SQ38J91FrhZbbBDd9VG-mjwlxObbB/view?usp=sharing

>> No.10769627

what are some good (preferably vanilla) megawads with forced pistol starting?

>> No.10769634 [DELETED] 

does someone has this mod?
https://forum.zdoom.org/viewtopic.php?t=60697
yes, it was recommended to me in my dreams

>> No.10769637
File: 38 KB, 640x360, 1697296486782643.jpg [View same] [iqdb] [saucenao] [google]
10769637

does someone have this mod?
https://forum.zdoom.org/viewtopic.php?t=60697
yes, it was recommended to me in my dreams

>> No.10769652

>Microsoft dropping W10 support October 2025
How's W11 with dos emulation?

>> No.10769665
File: 92 KB, 465x512, opportunity knocking.jpg [View same] [iqdb] [saucenao] [google]
10769665

>>10767935
get to work

>> No.10769669

>>10769665
Based

>> No.10769678
File: 52 KB, 1280x800, spoon.jpg [View same] [iqdb] [saucenao] [google]
10769678

>>10769637
Bro, how can you fail so hard while asking to be spoonfed?

>> No.10769802

>>10769637
https://files.catbox.moe/oudmsx.zip
Don't know if the version is fresh.

>> No.10769826
File: 68 KB, 300x349, 1694134338593371.png [View same] [iqdb] [saucenao] [google]
10769826

>>10769802
it's the last one, thanks

>> No.10769858

I did not expect the Wrath soundtrack to be as good as it is. Nice to hear Hulshult doing things that aren't just "generic videogame metal".

>>10769652
Pretty sure DOSBox works the same on both OSes. W11 is mostly just W10 in a new suit, it's only odd shit like Defiance (by Visceral) that suddenly stops working between the two.

>> No.10770159

>>10768759
Choco doesn't have boom compability. It behaves same with vanilla wads with those settings, but boom wads probably just crash.

>> No.10770234

>unironically removed the ip counter
this fucking site...

>> No.10770312

>>10770234
Wtf what? Is that a bug or a feature? How can we tell samefaggers apart now?

>> No.10770315

>>10770312
How could you tell samefaggers with the IP counter?
All the use I've ever seen for it is to see how populated a general is and occasionally getting accosted for posting from a new IP

>> No.10770321

>>10770312
>Is that a bug or a feature?
it's election year, if you thought 2016 was bad prepare for the ai bot infestation, dead internet theory will be real and you will like it

>> No.10770349

>>10769050
I was trying to goad you into calling me retarded for thinking blind people play Doom. but actually that would be an interesting concept. Doom is conceptually 2D after all. would it be possible to make a white cane interface for Doom, so the player can feel their way around the map? with proper surround sound and more monster ambience it should be possible to aim by ear alone

>> No.10770359

>>10770349
i remember watching a video about a blind dude playing doom

>> No.10770378

>>10770349
>falls into no exit lava pit
nothing personnel

>> No.10770385

>>10770349
https://forum.zdoom.org/viewtopic.php?t=71349

>> No.10770406

>>10770385
hah, this is great. I wish my legally blind neighbor was still alive to try this

>> No.10770426

>>10770385
Kinda reminds me of that one anon who modded in a caption system so his deaf friend could play Doom.

>> No.10770509

>>10770406
blindfold yourself and play in his sightless honor

>> No.10770548

>>10770385
Neat.

>> No.10770550

>>10770349
Doom is 3D in its world, height is real and part of hit detection.

>> No.10770554

>>10770550
height is a trick of the devil

>> No.10770556

>>10770554
Common manlet cope.

>> No.10770597

>>10770385
There was an FPS game made for the (completely) blind in the early 2000s. Iirc PCGamer covered it. No graphics, just you tapping on the walls and a 3D sound system to figure out where you were going.
I didn't play much of it because I apparently suck at being blind.

>> No.10770602

>>10770550
True, but also consider vertical autoaim. Doom could be made functionally as a topdown shooter with 0 issues. Still, it's 3D

>> No.10770643

>>10770602
It’s fun seeing cacos drop away from a rocket. It’s rare but it can happen.
>Doom could be made functionally as a topdown shooter with 0 issues
That’s nearly every racing game, too, but I’d rather play them from the seat.

>> No.10770771

>>10770602
Kind of funny thing is Raven did make some top-down shooters based on their experiences of the Doom and Quake engines.

>> No.10770821

>>10762568
Pathetic contrarian who can't cope with the fact that Sigil and the other Romero wads are much more popular than those shiny ass generic community wads, where all the effort goes to hodgepodge environmental design and not to proper layout design and character.

Sigil 1 and 2 were, despite their asshole moments, a breath of fresh air after the many samey and mindless muh scale muh colours wads.

>> No.10770858

>>10770821
>a breath of fresh air after the many samey and mindless muh scale muh colours wads
I like SIGIL 1, not so much 2, but Romero's maps look like they were taken straight from the 90's and don't really do anything innovative, aside from the evil eye triggers, I guess. The fights in both wads also get really dickish and borders on HR bullshit, but there's only so much you can do with Doom 1 monsters.

>> No.10770860

>>10770858
I think that they're quite well done, but yeah, very much nothing special or fresh. I hope to see what he'll do with the Doom 2 monsters, I've wanted more where Circle Of Death and The Living End came from.

>> No.10770896

>>10770858
>taken straight from the 90's and don't really do anything innovative
But that's a good thing, no? Don't fix what's not broken. Anyone can made LOOK AT THESE OTEX COLORS AND GZDOOM DYNAMIC LIGHTING maps. We have more than enough of these nowadays. Optionally with boring uninspired combat encounters made of random monsters randomly slapped all over the beautiful colorful textures because the author only wanted to put pretty screenshots of his level on twitter/dw, he had no intention to play it, let alone have fun with it, let alone other people having fun with it.
Someone has to make these old-school wads that actually remind you of the days where creativity was born from limitations.

>> No.10770903

Very amusing reading Masters of Doom and finding out Romero got fired because he just played deathmatch all day.

>> No.10770904

>>10770821
>shiny ass generic community wads
Eviternity 2 seemed to have upstagged it pretty hard though I don’t know if it qualifies. I’ve only played the first bit of both.

>> No.10770915

>>10770896
>But that's a good thing, no? Don't fix what's not broken.
If we had just stayed at a Fava Beans level, we wouldn't have gotten stuff like Scythe, Alien Vendetta, and Plutonia 2.

>> No.10770929

>>10770915
Correct. It's a good thing that we can have all kind of wads. Including something that would fit in Master Levels or even Maximum Doom. Sigil levels fill their niche and I wouldn't want a single thing changed about them. Not every wad has to be ebin Casali skillsaw inspired combat with fancy textures, even in 2024.

>> No.10770953

>>10770929
>Sigil levels fill their niche and I wouldn't want a single thing changed about them.
I do agree with this, in that sense Sigil contributes important variety.

>> No.10770959
File: 1.34 MB, 1366x768, sj2_riktoi_2024-03-12_15-30-56.png [View same] [iqdb] [saucenao] [google]
10770959

>> No.10770982

>>10770858
Romero's not kept up with community standards, not that he needs to, he could wipe his ass on Doombuilder and the majority would blow it for existing.

>> No.10770990
File: 159 KB, 760x430, 1574791829873.jpg [View same] [iqdb] [saucenao] [google]
10770990

>>10770982
>community standards
Anon. Please.

>> No.10771040

>>10760905
https://store.steampowered.com/news/app/1000410/view/4141694364930729681?l=english
Wrath got an update.
>Limit 3 soul tethers at a time on Outlander, 9 for hard
>Increased enemy damage on Outlander
>Max encounters for every map on Outlander

>> No.10771101

>>10770858
2 is just more Sigil which is good but Sigil felt very fresh at the time and did some amazing work with the Doom 1 textures, does not help that a lot of people including me thought it was gonna use Doom 2.

>> No.10771150

>>10770903
h-he was just playtesting!

>> No.10771156

>>10771040
>Max encounters for every map on Outlander
I thought this was already how it was? Was it just bugged?

>> No.10771201

>>10771040
Damage is still the same as Hard on Outlander unless you force "Skill 4" in console which buffs it a further 50%. But if you do that, the tether cap doesn't come into play.
Hopefully there's a hotfix that applies all the balance changes at once.
Also Shadow Pantheon has 1300 enemies now. Lmfao. Guess I'll have to replay one day.

>> No.10771231

>>10770903
It was a mulifaceted problem, really. Romero was not dedicated strongly to Quake's development, but PART of the blame comes from the fact that Carmack faced a lot of difficulty in getting the renderer to actually work properly, he really tore his hair over it, so SOME of the development just couldn't be done.
Carmack also admitted that though it wasn't what he wanted him to focus on, Romero did put in a lot of work on helping the development of Heretic, Hexen, and Strife, so he wasn't just doing nothing, and the deathmatching he did do would drum up business for DWANGO. He also owes up to how Quake's development struggled because of him as well.

Really, the classic iD team as a whole were splitting at the seams by then because none of them really had a great idea of how to run a company, and people like Tim Willits gladly poisoned the well at any opportunity he had just because that's what was wrong with him.

>> No.10771260

>>10771231
>Hi, I regurgitate what I hear and read, believing everything
do you really think business secrets and people would remember stuff from 30 years ago? romero was a hack, petersen was the funny guy of the group that nobody really wanted as a coworker though, carmack was the genius and everybody hated him, etc. etc. nobody cares about what happened 30 years ago and neither should you. so dont pretend you know what you're talking about, please

>> No.10771269
File: 2.63 MB, 960x540, plasma.webm [View same] [iqdb] [saucenao] [google]
10771269

I think this works quite well as a Plasma Rifle.

>> No.10771289

>>10770990
Speak for yourself.

>> No.10771332

>>10771260
I know more than a Dunning-Kruger cynic who's hell bent on downplaying someone's actual talents and accomplishments under retarded auspices. You don't have to be a dishonest bitch just because Romero is a flawed person.

>> No.10771364

>>10771260
>nobody cares about what happened 30 years ago
ironic posting this in /vr/

>> No.10771452

>>10771040
>9 for hard
Wasn't this the default in the EA?
Guess I'll stop hoarding ST now.

>> No.10771454

>>10771452
Yeah. Then it was infinite for the release version.

>> No.10771459 [DELETED] 

>codex fags can't stop giving downvotes for saying hl2 is good
Kek i won

>> No.10771535 [DELETED] 

>>10771459
Make a map instead of this

>> No.10771595

>>10771260
>so dont pretend you know what you're talking about, please
Ah yes, because clearly you were there. You have all the true insider knowledge, enlightened Anon.

>> No.10771660

>>10762568
I would never say Romero is a god of map-making for Doom, but I respect the fact that he's still doing it and honing his craft decades after he got paid to do it. They're not bad, just challenging. Sure, neither SIGIL release will hold a candle to the great megawads of history, but they're still fun and crafted with thought and a vision. Any good map needs those things.

I get the dickriding is annoying, but good lord people care way too much about hating the guy.

>> No.10771669

>>10770904
I would wager that anon meant community wads as those collection wads made of levels slapped together from amateur or veteran mappers that are there just so people can release things together for fun.

Calling Eviternity a community wad doesn't make sense to me. It's a concerted effort of veterans in the community and it's absolutely not spotty in quality like many Doom wads are, such as CChest or Nova.

>> No.10771671

>>10771660
Romero still gets paid for his mapping, by selling overpriced box sets and licensing soundtracks.

>> No.10771678
File: 71 KB, 344x488, 1689592053159516.jpg [View same] [iqdb] [saucenao] [google]
10771678

what am i supposed to get
heard there was backlash when remaster or whatever released but idk
also your thread is auto sage and page 10 make a new one

>> No.10771680

>>10771678
>what am i supposed to get
One Unit Whole Blood, and then download NotBlood

>> No.10771683

>>10771671
Well, that's true, but it's self-employment.

>> No.10771707

>>10771669
Eviternity is shit. I don't want good environment or anything
just give me stuff like Fava Beans for fucks sake

>> No.10771736

>>10771707
You're just gonna have to look for throwback projects then. Most people want to work beyond the limits and conventions of 1995, and that was just as true 10 years ago as it was 20 or almost 30 years ago, stuff like DTWID has always been outliers for the majority of Doom's history.

>> No.10771738

Thread?

>> No.10771751

>>10771736
No, don't be a smartass. I MEANT THE GUNPLAY.
fava beans is TOP NOTCH. you shoot people, you have fun. visually it's STANDARD. i don't mind that. i would love shit like eviternity or sunlust or whatever with THAT gunplay.....

>> No.10771757

>>10771751
Oh, well look for really easy and basic ones then.

>> No.10771760

>>10771757
where are they?

>> No.10771764

>>10771760
I don't fucking know, I don't pay attention to them. Maybe some stuff would be more palatable to you on lower skill settings or something.

>> No.10771789

>>10771764
>skill argument
retard

>> No.10771792

>>10771789
Fava Beans is easy and plain, you made the argument yourself.

>> No.10771796

I wonder if you could use keens or mancubi to change the shape of a map depending on difficulty. Just have them appear/not appear and get crushed when the map starts.

>> No.10771801

>>10771796
You could, though you need to use a slow crusher or the crusher can break the effect by making them skip the necessary frames.

>> No.10771803

>>10771796
Maybe you could fuck around with player 1 starts too to have the player start in a different section of the map and use walkable linedefs to alter the geometry.
>>10771789
Just fucking play Oblige or Obsidian maps because that's the only thing that I can think of that can satiate your dopamine overdosed brain and stop posting.

>> No.10771820

>>10771803
Maybe if the Keen/Mancubus difficulty thing was set up to open/close a teleporter by the start or something. Player starts aren't affected by skill setting.

>> No.10771830

>>10771820
>Player starts aren't affected by skill setting.
Huh, didn't know that. If we take the manc/keen route I was thinking of opening up a new pathway, looks much cleaner than just plopping down a teleporter.

>> No.10771860

>>10770821
If Sigils were made by someone else than Romero you would complain that they are modern slaughtershit.

>> No.10771941

thread?