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/vr/ - Retro Games


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10752114 No.10752114 [Reply] [Original]

>> No.10752118

>>10752114
have you played Saturn games?

>> No.10752120

I don't give a shit, mainly because I want you to put the body of your idea in the actual post rather than the subject line. Thread hidden

>> No.10752121

>>10752114
Because they were losing AGAIN.
>genesis failed against NES and SNES and PC Engine (in Japan).
>32x and CD addons fail
>Saturn fail everywhere but Japan

>> No.10752125

>>10752114
The Saturn ran out of steam before the completion did. Sega needed to launch something new with what they had or get out of consoles.

>> No.10752132

"saturn was success in japan" is a total meme
if you look at game releases, the saturn's last full year of releases was 1997.
SF Alpha 3 is the only notable release in 98 in japan

>> No.10752154

Based

>> No.10752169

>>10752132
It was a moderate success there and could have been a moderate success in the rest of the world if not for some really dumb decisions. Saturn sold 160 million game copies and most of that no doubt came from Japan. If Saturn didn't fail as hard in the rest of the world those software sales would be even higher and would prevent Sega from accruing so much debt.

>> No.10752217

What are you talking about, Dreamcast 2 was released exactly at the right moment.

>> No.10752230

>>10752121
>genesis failed against NES and SNES and PC Engine (in Japan)
Why didn't SoJ embrace the american market?

>> No.10752243

at the time I even forgot the Saturn existed, I thought the Dreamcast was Genesis' successor

>> No.10752258

>>10752230
Because they are literally retarded still to this very fucking day. Westerns make a 2D sonic game people love. Their 3D slop was trash. Throw massive hissyfit. Ban everyone involved from every working with sega. Punish anyone internally for promoting/talking about said game.

Like what the fuck you worthless niggers it made a massive profit off a low investment. Why are you seething, you dont understand your fucking largest market and keep failing. And when you finally make money

>> No.10752305

>>10752114
Because nobody likes being last and dying without releasing a good 3D console

>> No.10752312

The Genesis came out two years before the SNES in the US, and it was the most success Sega had outside of the arcades. Every other console had been an also-ran, or a complete failure. So after the Saturn flopped, they decided to take a good hard look at the Genesis US success, and try to replicate it.
>release two years before the competition to get the first wave of devs wanting something better than the last generation and build a userbase before Nintendo/Sony strike
>have hardware that is powerful but easy to program for
>beat competition on price
>launch with combo of first party titles and arcade ports to float the console until 3rd party devs come in
It might have worked, if Sega hadn't burned bridges with the 3rd party devs with the Saturn by telling gamers the console was dead while games were still in development. That just killed the sales of those games, a real stab in the back. That and they over-reached on the hardware, giving away arcade-grade hardware at handheld console prices. Made for easy NAOMI ports, but the money loss on every console sale was too much for a company that hadn't had a successful console since the Genesis. Kinda hard to justify to stockholders losing money on hardware that is profitable when sold to arcades.

>> No.10752727
File: 92 KB, 1082x695, winter frog.jpg [View same] [iqdb] [saucenao] [google]
10752727

>tfw you remember comfy nights downloading repacked .nrgs from DC++ on 1.5Mbps cable modem

>> No.10752754

>>10752114
how many times are you going to remake this thread?

>> No.10752773

>>10752114
Toysarus took trade ins?

>> No.10752827

>>10752727
>DC++
I remember using that, going to hubs like [AN]. Used to keep an organized share of 100GBs of various material to meet the requirements of other hubs. Was active from 2003 to about 2007, then everyone abandoned the hubs for torrents. Entire communities just vanished.
I miss the community-oriented piracy scenes like NMDC/DC++ and IRC.

>> No.10752995

>>10752773
Crazy to think that it was possible to get a brand new current gen games console for $100 by trading something in back then. I paid more for my Dreamcast that I bought used a few months ago, though it came with two controllers and a VMU Then again, OP's pic is so low res that I can't actually tell if it was a good deal.

>> No.10753015
File: 901 KB, 3024x3024, 1591976107730.jpg [View same] [iqdb] [saucenao] [google]
10753015

Better than 2 years later.

>> No.10753178

>>10752312
>overreached on the hardware
For the record, the breakeven price on the Dreamcast was $230. Hardly a massive loss. They weren't putting $2000 of hardware in it, and it shows.

>> No.10753249

>>10752114
$150.00 for a Dreamcast with a game of your choice.. and nobody wanted one?

>> No.10753258

>>10752114
>2 years ahead of everyone?

Where are you getting this 2 years nonsense from?

Sega Saturn lasted from 1995 to 1999. That's 4 years. Dreamcast came out in 1999.

That's perfectly acceptable. Consoles last between 4 to 6 years.

>> No.10753280

>>10753258
>Where are you getting this 2 years nonsense from
>Dreamcast: 1998
>PS2: 2000
>Xbox: 2001
>Gamecube: 2001
My bad it actually looks more like 3 years.
>>10753249
Correct, because the Dreamcast has no games. They would have to pay me to play Pen Pen Tri-icelon.

>> No.10753283

>>10753249
Dreamcast actually broke multiple sales records on its US launch day in 1999. It's just that the closer it got to the PS2's launch, the worse it sold.

>> No.10753287

>>10753280
>They would have to pay me to play Pen Pen Tri-icelon.
And they'd have to pay me to play Wild Wild Racing. Another one of Dreamcast's US launch titles was SoulCalibur, so don't act like the launch lineup was bad.

>> No.10753301

>>10753280
Again wtf are you talking about?
There is no magic deadline or date that console makers have to release their systems. There's roughly a 5 to 6 year window where new consoles get released.

N64 finished releasing worldwide 1997. Then Gamecube came out in 2001. That's 4 years.

>> No.10753302

>>10753015
>lcd
cringe

>> No.10753313

>>10753301
>N64 finished releasing worldwide 1997. Then Gamecube came out in 2001. That's 4 years.
No, even by that metric (ie, including the last place a console launched, Europe), GCN released in 2002. That's 5 years.

Also think that guy you replied to is a bit retarded, by the way.

>> No.10753316

>>10752312
>if Sega hadn't burned bridges with the 3rd party devs with the Saturn by telling gamers the console was dead while games were still in development.
Another big issue is that Stolar managed to ruin relations with both Western and Japanese companies. He completely fucked up the EA issue, which led to Saturn and DC getting no EA games. While it's true that EA overreached with their initial demands (that Sega stop all in-house sports game development) a non-compete agreement could've been signed (where EA has exclusivity on big-name sports like soccer/futbol, hockey, basketball, American football, while Sega does more niche ones, like volleyball, handball etc.) He also fucked up the relation with Japanese devs, due to his loathing of anime-styled games.

>> No.10753325

>>10752312
On paper all of this sound like a good idea.

>> No.10753327

>>10752727
I have no idea what you're talking about dude.

>> No.10753331

>>10753258
>Dreamcast came out in 1999.
Does it even count if it's October 20th 1999? There's only 2 months left in the year. We might as well say 2000.

>> No.10753490

>>10752121
>genesis failed against NES and SNES and PC Engine (in Japan).
Japan is irrelevant. The vast majority of Sega's funds come from overseas sales of arcade cabinets and consoles. And overseas countries buy way more than Japan in terms of volume.

>32x
Luckily this didn't cost that much. It was only an add-on. So the financial blow wasnt huge to Sega. What really hurt Sega was the Saturn.

>CD
This came out in 1993. It was a disappointment in terms of sales but did better than 32x. It didn't really hurt them. Sega had long moved in on by then.

>Saturn fail everywhere but Japan

Even in Japan it was only a moderate success. But Sega Executives like to celebrate it because Saturn was the first Sega console not to immediately fail in Japan. The previous failures were the SG1000, Master System, and Mega Drive (Genesis).

But even with Saturn being moderately successful in Japan, The problem was that Sega spent way too much money researching, designing, and marketing the Saturn. They were super inefficient with their money. They spent so much money with the expectations of big returns like the Sega Genesis. Even spending their profits from arcades and investing them into Saturn.

If they had known how badly Saturn would perform, they would have been more careful with their reserve funds. Which is what they did with Dreamcast. The DC was scrutinized more carefully and efficiency was most important when designing it.

>> No.10753543

>>10752114
The idea that all consoles should release at the same time and that there should be clear "generational" gaps is a modern one that doesn't apply to old machines.

>Famicom: 1983
>PC Engine: 1987
>Megadrive: 1988
>Super Famicom: late 90

>Saturn/Playstation: late 94
>N64: 1996

Just look at those dates and tell how different the case of the Dreamcast is. It isn't.

>> No.10753551

>>10752114
If sega had waited a year and released with DVD support...

>> No.10753568

>>10753543
>The idea that all consoles should release at the same time and that there should be clear "generational" gaps is a modern one that doesn't apply to old machines.

Exactly. The Sega Genesis lasted almost 8 years. Some lasted far shorter. Every console did it's own thing.

>> No.10753570

>>10753015
>solid white dreamcast
cringe and not retro

>> No.10753579

>>10753551
Then we could surf teh dvd moviemenue with the casettebrowser

>> No.10753582

>>10753015
Impressive…. very nice.

>> No.10753596
File: 2.92 MB, 960x540, 1675086804505581.webm [View same] [iqdb] [saucenao] [google]
10753596

>>10753579
Nigger

>> No.10753603
File: 258 KB, 1310x1033, lauchgames.png [View same] [iqdb] [saucenao] [google]
10753603

>>10753280
>Correct, because the Dreamcast has no games. They would have to pay me to play Pen Pen Tri-icelon.

I thought it had a really solid launch line-up. Not sure if it was the best. But there were some must plays, regardless. I bought my Dreamcast within the first year of the system, not at launch but close enough to it. I had Sega Rally 2, House of the Dead 2, Soul Calibur. Sadly Sega Rally 2 had some performance issues because it was using WindowsCE, it was still a great game. I even ended up getting a $100 rebate from Sega back. I ended up with 25+ games for the console and was quite happy with the machine.

>> No.10753605

>>10753178
Compared to the over $1000 they were charging for the same hardware in an arcade system, it was a massive loss. 4x the value of the hardware VS less than the cost of the hardware isn't a hard choice to make.

>> No.10753617

>>10753280
I own a copy of Pen Pen Triicelon and it's actually pretty fun. Also Dreamcast has plenty of great games such as Sonic Adventure, Soul Calibur, Dead Or Alive 2, Shenmue, Crazy Taxi and House Of The Dead 2.

>> No.10753621
File: 100 KB, 1200x650, FWK6TPnWIAYP1kY.jpg [View same] [iqdb] [saucenao] [google]
10753621

>>10753316
>loathing of anime-styled games.

The bread and butter of the PlayStation's success.

>> No.10753625

>>10753605
Okay... Consoles operate as loss-leaders. All of them, as far as I know. Console hardware is always underpriced, the firm makes up the difference on games sold.

>> No.10753627

>>10753280
>Dreamcast has no games
baited
If you genuinely believe this please post your top 5 games

>> No.10753630

>>10753625
>All of them, as far as I know.
So you didn't know about almost all Nintendo consoles, the PS2, PS4 and PS5, the Xbox 360, Xbox One and Xbox Series X?

>> No.10753646

>>10753627
In no particular order:
Genshin
Hatsune Miku Project Diva Mega Mix+
Mystia's Izakaya
Doom 2016
Dark Souls 3

>> No.10753672

>>10753316
>He also fucked up the relation with Japanese devs
No they actually did that themselves

>> No.10753684

>>10753280
>They would have to pay me to play Pen Pen Tri-icelon.
You haven't played it though

It's easy to call a console bad without actually playing any of the games

>> No.10753726

>>10753551
>If sega had waited a year and released with DVD support...

Let me ask you this. Would you have bought the Dreamcast if it was $150 dollars more and came with a DVD drive? Or would you have still waited for the PS2? Be honest.

>> No.10753736

>>10753625
>Okay... Consoles operate as loss-leaders. All of them, as far as I know. Console hardware is always underpriced, the firm makes up the difference on games sold.

Except Nintendo. They don't sell their consoles as loss leaders. They choose hardware that is a few steps below the best, build a very lean system, and sell for a small profit for each console sold.

Nintendo never sells anything at a loss.

>> No.10753739

>>10753736
The 3DS.

>> No.10753786

>>10753178
>the breakeven price on the Dreamcast was $230
If this is true it was completelly retarded to not launch it at a 250 price to get some profit from console sales. It's not like 50 extra dollars were gonna stop anyone from getting a dreamcast if they were already planning too.

>> No.10753821

>>10753672
>No they actually did that themselves
How? Stolar is known to have been a big hurdle to getting Japanese stuff localized.

>> No.10753894

>>10753316
>>10753621
>>10753821
Stolar contributed to the Dreamcast's demise, damaging relationships with retailers by saying "Saturn is not our future" and then a year into the Dreamcast's lifespan, Dreamcast games were pirated. Thus putting the final nail in the Dreamcast's coffin by scaring away publishers/developers since they would see no profit from piracy. Piracy killed the Dreamcast.

>> No.10753908
File: 380 KB, 2472x1742, sega annual net income.png [View same] [iqdb] [saucenao] [google]
10753908

>>10753894
Are we on this topic again?

>> No.10754038

>>10752727
Bittorrent was a blessing for dial-up users such as I. I know I could have used a download manager to stop and restart downloads but I had some bad experiences with those.

>> No.10754056

>>10753894
Yeah, and the piratefags are trying to put the blame on anything BUT piracy. But any smart person knows that piracy contributed to the demise and it shows with how quickly Sega pulled the plug on the Dreamcast. Piracy was cutting into their profits and as a result Sega just wasn't making money.

>> No.10754078

>>10753894
>>10754056
>piracy meme argument #23,392
Piracy didn't start until June 2000 and even then with only three games that weren't even self-booting. And by that time Sega already was planning to exit hardware manufacturing. Moreover, no one from Sega has labeled piracy a reason for the system's demise.

Sega was already losing fucktons of money going back to 1994. The hype from the PS2 was the final nail in the coffin.

Sega was also contemplating merging with Bandai as far back as 1997. They were in deep shit and the Dreamcast was a failed Hail Mary pass with the deck stacked against it from the start. Please stop parroting your anecdotal evidence of playing a burned copy of Cannon Spike in 2002 as evidence piracy had anything do with it.

>> No.10754236

>>10754078
I wish Sega merged with Bandai so that Namco could still make good games.

>> No.10754241

because the Saturn was a disaster and Sega needed to move to a new platform ASAP.

>> No.10754321
File: 28 KB, 600x413, 1703101932115350.jpg [View same] [iqdb] [saucenao] [google]
10754321

>>10752114
"Fuck... our new console's ready to go and it's so much better in hardware to anything else on the market right now, so that means... WE HAVE TO WAIT! After, Sony and Nintendo don't have their consoles ready yet, it'd be rude to go first really."

Is this how SEGA should've done?

>> No.10754519

>>10754321
>it's 1998
>dvd is still expensive
>technology is advancing at breakneck speed
>do we really want to skip out on all these to get a 2 year jump on others?
>slams the YES button
>gets fucking obliterated
In hindsight, yes, that is what Sega should have done.

>> No.10754550
File: 153 KB, 1077x1077, 1621350525802.jpg [View same] [iqdb] [saucenao] [google]
10754550

>>10754519
If it had come out alongside the PS2, even with DVD support for films just like the PS2 had, do you really think the 100 million people that had the PS1 would've skipped on Sony's backwards compatible PS2 for a Dreamcast? I love SEGA, I love the Dreamcast, but I have to say that, sadly, the answer's obvious, most would've still gotten a PS2, and Nintendo fans would've waited for a Game Cube just like they waited for N64. SEGA lost most of their western market to PlayStation, their only chance of getting that back would be for Sony to mess things up, and they didn't at all.

>> No.10754828

>>10754550
People seem to forget how huge the PS2 being backwards compatible actually was. Like the dread of getting a new console was having to buy a bunch of new games, whereas the PS2 could not only play PS1 games but generally just ran them better. Not only was it an insanely attractive option for anyone who owned a PS1 but if you had an N64 you could pick up a few Greatest Hits green label games for cheap to see what the top tier games from the other side were like.

Throw in that was ALSO a high quality CD player and ALSO a DVD player AND it was relatively cheap (I got it on sale for $150 the year after launch, with two games, two controllers and 2 memory cards in a clamshell pack) and it's no fucking wonder it outsold everything that came before or since.

>> No.10754970

>>10754056
>>10754078

It wasn't the piracy going on at that time, it was the realization that piracy was going to absolutely obliterate profitability as the knowledge spread and more and more kids with CD burners got ISOs they could burn and sell to their friends.

If you're a publisher, you aren't going to develop for a platform where the game will likely be cracked in a week and a copy be possible to burn and play on an unmodified system. Games have to sell a lot of units to justify their development and if there is a risk that large they just aren't going to take it.

>> No.10754980

>>10753316
>He completely fucked up the EA issue
That one's on EA, not Big Bern. Sega Sports was huge, their games were also better than EA's.

>> No.10754985
File: 133 KB, 682x987, 1696814528934225.jpg [View same] [iqdb] [saucenao] [google]
10754985

>>10754828
Indeed, Sony essentially did EVERYTHING right with the PS2, backwards compatibility, DVD and CD players, kept controllers and memory cards same as PS1 aswell, it was cheap for what it was, had a ton of great exclusive IPs from the get go and kept getting great release one after another in its early years... SEGA's chance was to get their old fans back from Sony, but Sony killed it then.

SEGA did well with the Dreamcast, we can talk all about how they could've gone about it different, but PS2 would've still hogged the whole market, SEGA truly died when the 32x and Saturn failed.

>> No.10755003

>>10754980
This. I can understand sticking it out and tell EA to take a hike if you can't make your own sports games.
>>10754519
Waiting would have done nothing. The Dreamcast was going to die no matter what because SEGA couldn't last another console generation. If SEGA could last a full 6th gen then the Dreamcast would have done well. Since they couldn't last one then delaying the console for two years when they were already in dire straights wouldn't have helped them. The Genesis and Dreamcast were the only home consoles they got right. Damn shame for the Dreamcast.

>> No.10755007
File: 542 KB, 800x600, 1694637874176824.png [View same] [iqdb] [saucenao] [google]
10755007

>>10752114
Dreamcast was doomed to not save SEGA thanks to the 32x and Saturn, also due to how good PS2 ended up being on all fronts. I'd say their mistake was releasing it so late in the USA, I do know that 09/09/99 is cool and all, but 1998 would've given them even more of a head start, and at this point a head start was all they had going for them, this would've helped SEGA at least get more sales...

>> No.10755009
File: 135 KB, 640x288, 327373557722428.png [View same] [iqdb] [saucenao] [google]
10755009

>>10755003
>The Genesis and Dreamcast were the only home consoles they got right. Damn shame for the Dreamcast.
Master System was sweet too, sure it wasn't a huge hit in the US and Japan, the main markets, but it did well enough in Europe and SA and, just to be fair, it didn't sell too good because it's main competitor was the NES of all things, it's tough, but it managed to have better hardware and a ton of quality titles, both exclusives and ports. It's a great library I still go back to quite often.

>> No.10755837

>>10752114
The idea of clear "generation gaps" wasn't a thing in the 90s or early 2000s.

It only started with the Xbox 360 generation - when Wikipedia was founded - and online wiki editors needed a way to categorize all the video gaming consoles.

Before that, companies simply released their latest console. Then people bought the one they liked and compared games between friends.

>> No.10755941

>>10754980
Thing is, EA had brandname recognition. Even if Sega Sports games were better, not having big-name titles like FIFA/NHL/NBA/Madden on your console was a demerit.

>> No.10756048

>>10755941
Yeah but at least competition existed back then. Multiple companies making sports games. Today, the NFL won't allow anyone to make football games anymore except EA. They've given completely exclusivity to EA. Even re-releasing old games for new console systems has big problems. NFL won't approve re-released games unless you agree to censor them to meet today's "current modern standards" (violence, skimpy cheerleader outfits, etc). Which defeats the entire purpose of playing old games!

>> No.10756067

>>10756048
>muh censor
Biggest imagined oppression ever. Nobody cares. Not like old NFL games have athletes whipping out Tommy guns and mow down the opposing team. Cheerleaders don't even exist. It's a fact that there's no point and money in re-releasing a quarter-century old roster in 2024.

>> No.10756074

>>10753894
Lmao piracy is 50% the reason for the PS2's success, the other 50% is the dvd player

>> No.10756108

>>10756067
>imagined
Nope it exists. NFL Blitz comes to mind off the top of my head. NFL demanded a hefty re-licensing fee and demanded Arcade1up comply with their censorship demands for the new arcade cabinet.

>> No.10756148

>>10752169
>if sega didn’t fail it would have been a success

Whoa….

>> No.10756172

>>10752114
does it seem like price cuts on consoles and games were more common back then? seems like the only time you hear of a price cut now, is at the end of a consoles life span

>> No.10756661

>>10756074
Fake news. PS2's success was due to being both a game console and a DVD player. The majority of PS2 owners never pirated games, which is why so many PS2 games sold extremely well. Plus not many owned a DVD burner, nor knew anything about pirating PS2 games. Hence the long lasting lifespan of the PS2. Only a few basement dwelling virgins were pirating PS2 games, not enough to make up for the masses who contributed to the PS2's success by buying legit copies of PS2 games.

>> No.10756731

>>10756661
You're absolutely right. I didn't know anyone back then who pirated PS2 games. It wasn't a thing back then. I don't think people started pirating PS2 games until 2007.

>> No.10756853

>>10756661
>Only a few basement dwelling virgins were pirating PS2 games, not enough to make up for the masses who contributed to the PS2's success by buying legit copies of PS2 games.

That pretty much applies to all consoles.

-No one was burning Dreamcast games in serious numbers.

-No one was burning Gamecube mini-discs.

-No one was burning Xbox games

-No one was burning PS2 games.

Only basement dwelling nerds were doing it. But their group was tiny and didn't count for anything.

>> No.10756905

>>10756853
Actually Dreamcast owners were burning Dreamcast games since the majority of them own a PC with a CD-Burner installed. They owned a PC because of internet access and that allowed them to play Dreamcast games online and they even used their own PC monitors to play Dreamcast on, thanks to the VGA box, which gave it a more clear image. The built-in modem feature was enticing to PC owners who wanted to play Dreamcast games online.

>> No.10756909

>>10752114
PS2 was announced and Sega knew the brand power itself would effectively bury whatever console they had, both from consumers buying Playstation and developers switching over to PS2 from Sega.

>> No.10756953

>>10756905
>actually [unsubstantiated statistics] [conjecture]

>> No.10756970

>>10756953
You must have been living under a rock back then. A lot of Sega fans owned a PC including myself. We even bought PC ports of popular games instead of buying a PS1 or N64 at the time since Tomb Raider 2 or Resident Evil 2 never came out on the Sega Saturn. So owning a PC was a smart investment at the time and man did it pay off.

>> No.10756972

>>10756905

I knew 7 Dreamcast owners. None of them burned discs. Not to mention CDs are too small. They are only 700mb and Dreamcast discs are slightly over 1GB. Whatever you burn to CD would be inferior and cut down.

>> No.10757001

>>10756970
All Dreamcast owners I know are upstanding citizens who never pirated and all PlayStation owners I know are the darkest of negroes that got their console chipped by the time they came home from buying it. See how useless anecdotes are?

>> No.10757047

>>10756972
>>10757001
Even the ones who didn't own a PC with a CD burner were buying pirated Dreamcast copies from me and others, we even sold them the DreamSNES. No one knew how to modchip a PS1, let alone knew about it nor knew where to get one. Seems like something only people on the dark web would sell online, but even then only a tiny portion bought this mythical modchip that I can't seem to find on my used PS1, despite the claim of it being "common".

>> No.10759037
File: 16 KB, 324x271, Opinion.jpg [View same] [iqdb] [saucenao] [google]
10759037

>>10756661
>Fake news. PS2's success was due to being both a game console and a DVD player. The majority of PS2 owners never pirated games,
Plus not many owned a DVD burner, nor knew anything about pirating PS2 games.
Absolute bullshit. Maybe in America but in Australia at least, everyone I knew either had their ps2's modded with either a modchip or a modchip and a hdd loaded with games.
Even if you were a total retard that didn't know how to use a computer, you could easily just take it to any console repair/modder stall and get it done for you.
That's what my mum and brother did with his ps2, they just went to the nearest flea market and paid 80 bucks to get a modchip + a bunch games.
>which is why so many PS2 games sold extremely well.
Wrong.
The PS2 sold massively at the start because of the dvd player, but what kept the traction going along was because of how cheap it and it's games were (In aus at the time, new retail games would be about 60-80 aud where as ps2 games were 40-50 range.)
compared to next gen which was even more exasperated when the '08 GFC hit.
Why spend the extra cash on next gen when ps2, is still getting games?
>Only a few basement dwelling virgins were pirating PS2 games, not enough to make up for the masses who contributed to the PS2's success by buying legit copies of PS2 games.
Bro, piracy was fucking EVERYWHERE, the fuck are you on about?
What about Brasil, the middle east, china, etc? You really think they gave the slightest hint of a shit about buying non-pirated games when you can just buy burnt copies for a quarter the price?
You're a literal retard if you think the only people who were pirating ps2 games were basement dwellers.

>> No.10759042

>>10756972
>Not to mention CDs are too small. They are only 700mb and Dreamcast discs are slightly over 1GB. Whatever you burn to CD would be inferior and cut down.
Most of the time it was just padding.

>> No.10759079

>>10752230
Because SoJ was full of the biggest egos imaginable and catering to the Americans would mean giving SoA more of a say which was a no-go.

Say what you will about Sony, but they always made sure their various regional branches got a seat at the table and took part in decision making.

>> No.10759159

>>10753894
> Piracy killed the Dreamcast
It would have been trivial to prevent games from being pirateable. Just have the game code validate the disc layout.

>> No.10759843

>>10759037
Again you're spreading fake news and lies to push your pro-piracy narrative. The reality is that PS2 games sold extremely well because no one knew how to pirate PS2 games easily, let alone knew where or how to "modchip" a PS2. Piracy didn't start affecting the PS2 until late into it's life cycle, but by then the Xbox 360, PS3 and Wii were already available. If piracy was around earlier, it would push away third party developers/publishers forvthe simple fact that they don't want to lose money on a console that was easily pirated. Only retards think a console is only successful if it's easy to pirate for because if that were the case then the Dreamcast should have been a major success in mid 2000.

>> No.10759848

>>10759159
I think piracy could have been prevented if PC's were unable to read Dreamcast discs since it would be a different format, kinda how like 4K discs can't be played on regular Blu Ray players.

>> No.10759868

>>10759843
>If piracy was around earlier, it would push away third party developers/publishers forvthe simple fact that they don't want to lose money on a console that was easily pirated.
That explains why the Switch was a massive failure. Oh wait, I read that wrong. It's actually why the Xbox 360 was a massive failure.

>> No.10759902

>>10759848
>piracy could have been prevented if PC's were unable to read Dreamcast discs
PC optical drives can't read GD-ROMs without firmware hacks (which weren't very widespread at the time). The most common way of dumping images was modding a DC into a fake SDK and connecting it to a PC (or even "acquiring" an actual SDK somehow).

>> No.10759987

>>10752114
Sega is managed by a bunch of dumb and naive japaneses.
The controller design itself and the GD-ROM format show how delusional and retarded Sega really is.

Tom Kalinske was the miracle they needed for their hardware business to survive for a few more years.

>> No.10761835

>>10756074
Lying.
FIFA and PES are the reason PS2 won check Europe sales and HispanoAmérica sales.

>> No.10762364

>>10759868
Nope, both Switch and Xbox 360 combatted piracy well, sold lots of games and were very successful.

>>10759902
Yet my old PC was able to read Dreamcast games and I was able to extract free wallpaper from one of the games. The Dreamcast games were never 100% unreadable to the CD drive. If it were more like a DVD, then it would be unreadable to a CD-only drive. Since CD-only drives weren't capable of reading DVD discs. Dreamcast needed a unique disc that couldn't be read by any ordinary CD or DVD drive.

>> No.10762375
File: 158 KB, 1500x1345, 61UIpO2ykFL.jpg [View same] [iqdb] [saucenao] [google]
10762375

>>10762364
>Switch combatted piracy well

>> No.10764572

>>10762375
compared to 3ds, wii u, wii, nds... yeah, it's a massive improvement that you can only hack early switches

>> No.10764593
File: 567 KB, 670x670, 1686718916474.png [View same] [iqdb] [saucenao] [google]
10764593

>>10759843
>Again you're spreading fake news and lies to push your pro-piracy narrative.
Nigger what the fuck are you talking about? You're I'm not spouting propaganda you mongoloid, I'm just saying you're wrong and an idoit.
>The reality is that PS2 games sold extremely well because no one knew how to pirate PS2 games easily, let alone knew where or how to "modchip" a PS2.
Again, FROM MY OWN PERSONAL EXPERIENCE, everyone was doing it, normies, to tendies including my own family. My mother litterally just paid some guy to do the modchip install for my brother when we were kids so he could play burnt copies of games and games from other regions.
>Piracy didn't start affecting the PS2 until late into it's life cycle
Source?
>If piracy was around earlier, it would push away third party developers/publishers forvthe simple fact that they don't want to lose money on a console that was easily pirated.
My guy, the ps2 had modchips since 2001
https://forums.anandtech.com/threads/sony-playstation-2-sbox-modchip.532315/
I wasn't able to find much since im trying to find shit from 20 years ago but this was the earliest mention of a piracy enabling mod for the ps2 being released.
Also that's a shit argument since there were multiple consoles that were hacked in their lifespan but still got games.
>wii >gamecube >xbox >ds >ps3 >xbox 360 >ps4
It a console has sold enough units they'd still publish regardless.

>> No.10764604

>>10764593
Not him, but PS2 modchips were a massive pain in the ass in the beginning. They needed like a billion wires because you needed to patch both the BIOS and the drive controller and you often needed to fiddle with settings to play PSX games or DVD videos.
Here's some info about the modchip you linked.
https://www.willsconsolemodifications.co.uk/ps2-wiki/chips.php?chip_id=85
>PS2 DVD - Not workable to this function
>Booting A PlayStation2 CDR Copy
>1. Insert the GameShark2 dongle into a free memory card slot.
>2. Ensure the SBox switch is in the 'OFF' position (all the way left).
>3. Power on the PS2 and eject the disc tray and insert GameShark2 Disc 1 and power the system off.
>4. Power the PS2 on and wait until the black screen containing the PlayStation2 logo appears then move the SBox switch into the 'ON' position (all the way right) allow the system to boot to the GameShark2 main menu.
>5. Select 'Start Game' from the GameShark2 menu.
>6. Select start game 'Without' cheat codes.
>7. Eject the disc tray, remove the GameShark2 disc and insert the PlayStation2 CDR copy. Press X to continue.
Normie-friendly PS2 piracy didn't exist until a while later.

>> No.10764625
File: 93 KB, 735x473, 5eb206e37ea165bcfe7c81307b4597bed30439305afa013938d368524ad3b9b7.jpg [View same] [iqdb] [saucenao] [google]
10764625

>>10762364
>Nope, both Switch and Xbox 360 combatted piracy well, sold lots of games and were very successful.
I mean you sorta have a point about the 360 but they were able to crack that within a couple years of release.
The switch was hacked within a year or so.

>> No.10764667
File: 85 KB, 1074x962, 1582811502848.jpg [View same] [iqdb] [saucenao] [google]
10764667

>>10764604
Bro, yes it's a few stips but that's still something that a normie could easily manage since that method is just exploiting without needing any modchip or other tom fuckery.
It's not like we're talking about swap magic where you actually have to do everything within the right time frame.
But it wasn't a massive wait, it was like what, a couple years at most? that's still pretty early in the ps2's lifecycle?

>> No.10764706

>>10764667
>since that method is just exploiting without needing any modchip or other tom fuckery.
It doesn't play the majority of PS2 games (DVDs), the ones it does play requires fucking around with a gameshark, and it still requires soldering. It's a piece of shit.
AFAIK Matrix Infinity chips are the first modchips which "just werked". You could pay someone to install an MI chip and not have to worry about it any more. But I can't remember when exactly they came out.
>It's not like we're talking about swap magic where you actually have to do everything within the right time frame.
Swap magic was a few years later. Swap magic isn't the same thing as PSX swap tricks, it is actually pretty convenient once set up, at least for slim consoles. But slim consoles were also late in the life cycle.

>> No.10764742 [DELETED] 
File: 135 KB, 717x737, layne_floigley.jpg [View same] [iqdb] [saucenao] [google]
10764742

>>10752114
Hey guys, this is Layne Floigley. You might know me as the lead singer of Floigan in Chains (formerly Alice in Chains). By the way, I'm dead. Anyway, I ran into a couple old buddies of mine while I was buying a pack of smokes at the Circle K last week: Floig Jones Jr. and Tyrese Floigson. We used to shoot junk and watch cartoons together n' stuff... it was real cool, man. By the way, I'm dead. Anyway, they were telling me how there was some anti-floiganism going down 'round these parts, and they said I should stop by and have a little chat with you guys. The first thing I want you to know is that I used to be a huge faggot. Everybody thought I was super chill and friendly n' stuff, even though all I ever did was sing about depression, drug use, and suicide. I also invited a guy on stage during one of my concerts and sucker punched him for giving a Nazi salute while surrounded by hundreds of fans and security guards because of how tolerant and brave I was n' stuff, even though I had no problem directly funding murder and child trafficking by buying massive amounts of black market opiates. I even let my girlfriend get fucked by a bunch of old men for heroin money even though I had millions of dollars, because I spent it all on heroin. By the way, she's dead. Anyway, the point is, I was a total douchenozzle n' stuff. Then, I found Floigan, and everything changed. Floigan made me realize how much of a retarded fag I had been. After undergoing floigalysis, I started changing myself for the better: I started regularly washing my bed linens, I got a Costco membership, I read Mein Kampf, I stopped shooting as much junk, and I even started working on the whole me being dead thing n' stuff. Look friend, the fact is... Floigan changed me, and Floigan can change you, too. Just stop like, being all hateful n' stuff. Open your heart and accept Floigan into your life. By the way, I'm Layne Floigley, and I'm dead.

>> No.10764746

>>10764593
>I'm just saying you're wrong and an idoit.
>idoit
You should slap yourself upside the head for making yourself sound stupid. Lol

>Again, FROM MY OWN PERSONAL EXPERIENCE, everyone was doing it, normies, to tendies including my own family.
That sounds very unlikely and suspiciously made up. Lol normies don't know shit about modchipping.

>> No.10764823 [DELETED] 
File: 135 KB, 717x737, layne_floigley.jpg [View same] [iqdb] [saucenao] [google]
10764823

>>10752114
Hey guys, this is Layne Floigley. You might know me as the lead singer of Floigan in Chains (formerly Alice in Chains). By the way, I'm dead. Anyway, I ran into a couple old buddies of mine while I was buying a pack of smokes at the Circle K last week: Floig Jones Jr. and Tyrese Floigson. We used to shoot junk and watch cartoons together n' stuff... it was real cool, man. By the way, I'm dead. Anyway, they were telling me how there was some anti-floiganism going down 'round these parts, and they said I should stop by and have a little chat with you guys. The first thing I want you to know is that I used to be a huge faggot. Everybody thought I was super chill and friendly n' stuff, even though all I ever did was sing about depression, drug use, and suicide. I also invited a guy on stage during one of my concerts and sucker punched him for giving a Nazi salute while surrounded by hundreds of fans and security guards because of how tolerant and brave I was n' stuff, even though I had no problem directly funding murder and child trafficking by buying massive amounts of black market opiates. I even let my girlfriend get fucked by a bunch of old men for heroin money even though I had millions of dollars, because I spent it all on heroin. By the way, she's dead. Anyway, the point is, I was a total douchenozzle n' stuff. Then, I found Floigan, and everything changed. Floigan made me realize how much of a retarded fag I had been. After undergoing floigalysis, I started changing myself for the better: I started regularly washing my bed linens, I got a Costco membership, I read Mein Kampf, I stopped shooting as much junk, and I even started working on the whole me being dead thing n' stuff. Look friend, the fact is... Floigan changed me, and Floigan can change you, too. Just stop like, being all hateful n' stuff. Open your heart and accept Floigan into your life. By the way, I'm Layne Floigley, and I'm dead.

>> No.10764991

>>10753894
where the fuck did this meme start? I never hear anyone say piracy killed the dreamcast until after 2012 or so then zoomers starting saying it like it was factual. Sega going bankrupt killed the dreamcast retard.

>> No.10765112

>>10753621
The ps1 was more filled with those than the Saturn.

>> No.10765124

>>10755009
Why don't burgers acknowledge that the SMS exists.

>> No.10765130

NINE
GAMES
PER
CONSOLE

>> No.10765141

>>10765112
PSX had more of everything.

>> No.10765146

>>10765141
But the ps1 only loses in anime games to the ps2.

>> No.10765293

>>10764991
>where the fuck did this meme start? I never hear anyone say piracy killed the dreamcast until after 2012 or so then zoomers starting saying it like it was factual. Sega going bankrupt killed the dreamcast retard.

It's not a meme. It's bait. In another old thread, anon said he just likes messing with people. He admitted he likes saying piracy killed Dreamcast because it gets him the most replies.

>> No.10765369

>>10764991
Not a meme. It is a widely known fact that piracy killed the Dreamcast and has been discussed/debated about since 2001. Pro-Piracy groomers argue against the fact that piracy killed the Dreamcast, while anti-piracy Chads support the fact that piracy killed the Dreamcast.

>> No.10765420

>>10765369
The only people discussing it are baiting niggers and the retards that keep biting it.

>> No.10765695

>>10765124
The library here was absolutely dreadful, and even when counting games not released in the US, it’s still way way behind the NES for us

>> No.10765714

>>10764746
>You should slap yourself upside the head for making yourself sound stupid. Lol
Sound stupid by making a simple typo?
>That sounds very unlikely and suspiciously made up.
How is it unlikley, as an australian, videogames are VERY fucking expensive so most people pirated because why the fuck would you spend 70-80aud per game when you can just get a chink to mod it for the same price and just play burnt games.
>Lol normies don't know shit about modchipping.
Maybe normies, but I do because as an Australian, i've been pirating my whole life.

>> No.10766313

>>10752114
It's simple; if they had released later, the PS2 would've had an established user base, and at that point there would have been no going back.

>> No.10766831

>>10765369
The debate surrounding this topic has persisted for over two decades. On one side, proponents of piracy hesitate to acknowledge its detrimental effects on the Dreamcast. Conversely, those who attribute blame to piracy are reluctant to admit that Sega faced financial challenges. In truth, the Dreamcast’s downfall resulted from a combination of both piracy and Sega’s financial struggles. Sega was in a no win situation.

>> No.10767259
File: 2.57 MB, 650x366, PS2_anim-ventes.gif [View same] [iqdb] [saucenao] [google]
10767259

>>10754321
Your precious sega console died at the start of the generation, stupid fanboy.

>> No.10767362

>>10767259
*Due to piracy.

>> No.10767878

>>10766831
>>10767259
>>10767362
So piracy killed the Dreamcast?

>> No.10768024

>>10767878
Yes.

>> No.10768047

>>10753258
Genesis came out in '88, SNES in '90
Saturn came out in '94, N64 in '96
DC came out in '98, PS2 in '00 (Sony became the top dog at this point)

See the pattern here?

>> No.10768071

>>10752114
The Saturn sucked ass

>> No.10768197

>>10768047
Nope. Explain.

>> No.10768285
File: 1.87 MB, 1000x1906, file.png [View same] [iqdb] [saucenao] [google]
10768285

Talking about the dreamcast, seems like tectoy is planning to relaunch it in Brazil.

>> No.10768293

>>10768285
Big doubt that they unearthed a mountain of 25 years old chips.

>> No.10768309

>>10768285
is there even a market for it? dreamcast library is quite small and lacks killer apps, i cant see it working even for a budget price.

>> No.10768313

>>10768285
Damn, now i'm interested.

>> No.10768324
File: 546 KB, 1080x1075, 1696814293771484.jpg [View same] [iqdb] [saucenao] [google]
10768324

>>10767259
I don't get what makes me a "stupid fanboy" at all, was it the picture I posted? I posted it for being SOVL, not because I actually dislike PS2. Also, it died early, sure, but it pretty much died when PS2 came along, which is why I'm arguing that waiting would've been worse for SEGA and not better, at least coming out early made them get a head start on PS2 and some sales, that's it.

I don't even get what you're trying to respont to exactly, anon. Did you even read my post at all?

>> No.10768330

>That one brazilian who came on his dreamcast
Always makes me laugh.

>> No.10768334

>>10752773
They ran these promos constantly for differnent things. They had a deal if you traded in an old gameboy and any 6 games, they'd give you like, $60 off a gameboy color. So I traded it in and asked "can I just get something else" and the dude was like yeah sure so I got N64 smash bros.

>> No.10768336

>>10753786
But that wasn't the people they were worried werent gonna buy it. $50 can make or break something.

>> No.10768340

>>10756972
I knew 20 drreamcast users. 19 of them burned discs

>> No.10768341

>>10764572
Yeah but they're also all hardward moldable with relative ease.

>> No.10768346

>>10764667
You're vastly overestimating the about of shit the average person will do before simply giving up.

Sure, the motivated person would have no issue doing that but most wouldn't. Hell, even in the ps1 days, most people couldn't be arsed to solder 4-6 wires for a modchip when even me with zero experience could do it in 5 minutes.

Even back then, most people wouldn't do the swap trick.

>> No.10768347

>>10765293
Its not bait, but its not entirely true either. What killed the dreamcast was a combo of things, piracy which i'd argue was still a contributor, was a much smaller one.

>> No.10768349

>>10768285
My guess is this is going to be a system on a chip and all the games are going to be digital.

>> No.10768365

>>10752114
a lot of segas issues could be boiled down to the genesis, ironically
the genesis succeeded in temporarily dethroning nintendo in the home console market. a supposedly impossible feat.
and why? because of its timing

sega spent the next decade trying, and failing, to chase that same dragon
and it cost them everything

>> No.10768380

>>10768347
2nd Gen Dreamcasts can't even play pirated discs. They patched the flaw.
Piracy didn't kill anything. At best, it was an "annoyance" that was later fixed. But not a threat to Dreamcast's life.

What killed Sega was...Sega. They literally ran out of money. They overspent on the Sega Saturn and blew ALL their reserve money trying to fight Sony Playstation. When the war was over, Saturn was a failure and Sega was near broke.

To even make the Dreamcast, Sega had to take out loans and go into deep debt. The banks cut off their credit and Sega was done. They weren't even sure they could pay their employees or even pay the electric bill to keep the lights on. It was that bad.

>> No.10768402

>>10752169
>would prevent Sega from accruing so much debt
Classic Sega would still find a way.

>> No.10768518

>>10768285
I'd buy that for a dollar!

>> No.10768523

>>10768340
I knew at least 40, all of them burned discs.

>> No.10768584

>>10768285
Given TecToy's background, I pretty much doubt it will be an 1:1 Dreamcast clone. The consumer would be wise to expect limited compatibility and many accuracy issues.

>> No.10768812

>>10768380
>What killed Sega was...Sega.
Sega is still alive and kickin'. I think you meant the Dreamcast. However your claim is debatable, especially since there's other anons who agree that piracy killed the Dreamcast.

>> No.10768841

>>10753621
God’s chosen company destroyer.
He fucking ruined SoA beyond repair.

>> No.10770123

>>10768812
>Sega is still alive and kickin'.
No they died. Sega had to declare bankruptcy with almost 1 billion dollars of debt. Sega was then bought by a Japanese slot machine (pachinko) company. The Sega that exists today is not the same as the Sega company as from the 90s.

>> No.10770521
File: 113 KB, 620x388, master.jpg [View same] [iqdb] [saucenao] [google]
10770521

>>10768285
>>10768309
>>10768349
>>10768584
We have to believe, SEGA and TecToy bros... if its anything like the Master System Evolution, then we'll be eating good, that's for sure.

>> No.10770691

>>10770521
I really don't want to rain on your parade, but TecToy really does a poor job. People read about Sega's old consoles still being """ manufactured""" in Brazil and think of a retrogaming paradise. Far from truth. It's like an american saying "I ride my bicycle to work" and other people understanding "wow! USA has no cars!"

In fact, TecToy launches stuff with low build quality and accuracy lower than an early-2010s emulator. Price isn't expensive, but higher than they're actually worth. Serious hardware fags will hunt actual consoles from back then and consciously ignore TecToy's releases, whose target is the nostalgia-ridden casual retrogamer.

Of course, there's always the chance I could be proven wrong, but I don't feel like TecToy has the right mind to go that far.

>> No.10770701
File: 169 KB, 640x535, hyfplx6-db7eb309ef384cc8f916790895168922-640-0.jpg [View same] [iqdb] [saucenao] [google]
10770701

>>10770691
I know, I made that post as a joke really, I'm from Brazil and see their stuff in stores all of the time, for the stuff they bring over to Brazil, like 8BitDo stuff, it's actually good because it's way cheaper than importing it, so they're good for that, but if we're talking about consoles... I love their Master System's design, but it's a cheap emulation thing without much room to improve it or add stuff to it, and it costs way more than it has any right to... I wish they'd go back to making stuff with actual cartridge ports, and those gray Mega Drives that they used to make, it looks so nice and sleek still.

>> No.10770850

>>10770701
I see, I'm also brazilian. As far as I know, some interested and capable people actually sent to TecToy some projects and partnership offers to make better products, but they were always turned down. My suspicion is that TecToy has given away high hopes, while also having found a stable income from those rehashed, almost disposable, products. They seem to be solely about business, and, as long as the cash is still flowing, nothing else matters.

>> No.10771184
File: 222 KB, 360x480, 116396291354627.png [View same] [iqdb] [saucenao] [google]
10771184

>>10770850
I get this impression too, though it feels odd, a lot of companies often have this mentality of a constant growth, while TecToy just seems to be comfortable and disinterested, which sucks, I'd see the Master System Evolution in stores and I always found it cool, then they just kept doing these slight redesigns and nothing else, I think their last Mega Drive was a decade ago by now.

It's a shame, maybe the Zeebo's failure stopped them from daring to get out of a comfort zone, though it wasn't due to it being different, their Zeebo failed because it sucked, that's all really.

>> No.10771835

>>10771184
Sorry it took me long to reply.
>Zeebo
I did buy it, had quite a bit of hope. Its hardware capabilities reminded me of the Dreamcast, and word of mouth told that some of the latter's games could've even showed up. There was an optimistic feeling that it could be a sort of spiritual successor to Sega's consoles, an alternative to the triple-A games market we had (and still have). We all know that never happened, but it was the very last time I was truly excited by a console's release, even if it was fabricated by my mind. I've stopped buying new systems in 2015, since it was all getting duller and duller for me. I don't hate new games, they're just generally not for me; my enjoyment comes mostly from retrogames... hence why I'm on /vr/. I really liked talking with you, br anon!

>> No.10771893
File: 94 KB, 381x381, 1708455873025057.jpg [View same] [iqdb] [saucenao] [google]
10771893

>>10771835
No need to apologize, anon! I can see where you're coming from, I recall some hype for the Zeebo back then, a shame it really didn't live up to it. I don't play much new stuff either, there's a PS4 in the living room to play with family and friends, but by myself I just emulate, newer titles rarely appeal to me much anymore, thankfully we have 30 years worth of a backlog with retro video games, lots of good stuff we still haven't played. I had a good time talking to you too, my fellow BR friend, I wish you the best.

>> No.10772830

>>10767362
I am pretty sure the piracy thing is nonsense. Had the dreamcast survied longer, new games could have been coded to be piracy resistant. Its not exactly a difficult task for the game code to determine that its disc has been mangled and that hundreds of megabytes of data is missing.

>> No.10773684

>>10767878
Piracy was a huge deal back then. It was harder to get a modchipped PS1 than it was to pirate a Dreamcast game. That's how easy it was to play pirated DC games. No mod required.

>> No.10775312

>>10752118
No, i had a PlayStation.