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/vr/ - Retro Games


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File: 53 KB, 256x400, Sonic_R.jpg [View same] [iqdb] [saucenao] [google]
10748412 No.10748412 [Reply] [Original]

Sega's answer to Super Mario 64

>> No.10748419
File: 94 KB, 1200x836, GG2BYPKXwAANlac.jpg [View same] [iqdb] [saucenao] [google]
10748419

Who the fuck asked Sega what they have?

>> No.10748459

Why didn't they make a 3D platformer on the same engine instead of some shitty foot racer? Imagine if Rayman M was the first 3D Rayman game that ever released.

>> No.10748460

>>10748412
And thats why Sega died

>> No.10748520

>>10748412
Eurokino and the most competent 3D game on the Saturn.

>>10748459
>Rayman M
Kino.

>> No.10748527
File: 139 KB, 256x224, 256px-NiGHTS_into_Dreams...PS2-costume1.png [View same] [iqdb] [saucenao] [google]
10748527

>>10748459
The first 3D Sonic game is Sonic World.
>>10748412
This was an answer to Crash Bandicoot. Saturn's answer to SM64 is NiGHTS (kid mode)

>> No.10748538
File: 93 KB, 640x643, SCUS-94272-F-ALL.jpg [View same] [iqdb] [saucenao] [google]
10748538

>>10748527
Was Running Wild Sony's answer to Sonic R?

>> No.10748541

>>10748527
>The first 3D Sonic game is Sonic World.
That's a single level in an otherwise 2D game.

>> No.10748565

>>10748412
On retrospective, Sega should have asked Travellers Tales to program their big Sonic game from the beginning and give them both time and a high budget. Sonic R looks and moves good, it just happens to be a cheap game made in ony a few months.

>> No.10748569

>>10748459
Because it would have sucked. It's the best 3D engine on the Saturn and it could only handle five levels

>> No.10748572

>>10748569
I don't think you understand how engine works.

>> No.10748573

>>10748569
>it could only handle five levels
Not how it works, buddy. Levels get loaded from the CD. If the engine can handle a single level, it can handle another level of similar size and geometry. The reason Sonic R has only five levels is because they only made five and then decided to pad the disc with (admittedly sovlful) music.

>> No.10748685
File: 22 KB, 478x457, IMG_4697.jpg [View same] [iqdb] [saucenao] [google]
10748685

fun fact the ‘R’ stands for RACING

>> No.10748693

>>10748573
>>10748572
But those levels are optimized to be short race tracks, a platformer would have 3x larger levels and much more of them, and there's no proof the engine could handle such design

>> No.10748713

>>10748538
Titties

>> No.10748767
File: 100 KB, 640x908, xbox_mad_dash_racing-110214.jpg [View same] [iqdb] [saucenao] [google]
10748767

>>10748538
Was Mad Dash Microsoft's answer to Sony's answer to Sonic R?

>> No.10749187
File: 120 KB, 720x1080, Screenshot_20240226_105623_Chrome.jpg [View same] [iqdb] [saucenao] [google]
10749187

>sonic r composer
Wtf was he thinking?

>> No.10749197

>>10749187
>let's make the best racing game soundtrack known to man
and he did

>> No.10749330

>>10748527
Kino. When I first played this game at my friend's house I'm 97 I had more fun exploring the tiny little planet on foot than I had flying around as a jester

>> No.10749878
File: 983 KB, 540x540, 1691789426307815.gif [View same] [iqdb] [saucenao] [google]
10749878

>>10748412
No, Sonic 3D Blast was.
It came out in 1996, just like Super Mario 64.
It came out for the SEGA Saturn, the console that competed in the 5th console generation against Nintendo 64, which had Super Mario 64.
It was a 3D platformer, just like Super Mario 64, and not a racer.
It had wide levels to explore and followed a Collect-A-Thon structure, just like Super Mario 64.

It wasn't an up to par answer, but it was SEGA's answer in 1996, a 3D Sonic platformer after Sonic X-Treme's demise, and honestly I still really like it.

>> No.10750078

>>10748459
Because the team doing it had like half a year to complete the game. It was Sonic Xtreme all over again.

>> No.10750083

>>10748538
Why not have a Crash Bandicoot version of the game if they’re trying to promote the mascot that much?

>> No.10750098

>>10748412
mario kart 64 maybe

>> No.10750104

It's not nearly as bad as people would have you believe. I thought completing it was pretty fun.
Also, no, it's obviously not Sega's answer to Mario 64.

>> No.10750105

>>10750083
Because advertising that on the box was not their plan.
They started off wanting to make a new IP.
And when it became obvious they had a turd on their hands, they had to stamp it.

>> No.10750171

>>10748459
Because Traveller's Tales was originally making a Formula 1 Racing game and then Sega told them to make it into a Sonic game midway through development. Since they already had an engine designed for racing games and less than a year of time remaining before release, making an on foot racer was pretty much the only viable option.