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/vr/ - Retro Games


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File: 436 KB, 844x630, sonic_1_1991-442468618.jpg [View same] [iqdb] [saucenao] [google]
10741175 No.10741175 [Reply] [Original]

Was this the first platformer to have physics-based gameplay, or were there others before Sonic?

>> No.10741179

>>10741175
What is physics-based gameplay?

>> No.10741183

i HATE that hedgehog

>> No.10741186

>>10741179
Exactly as it sounds. You roll into a ball down a hill, then you go faster. Spring Hill's a good example of this.

>> No.10741190

>>10741186
*Yard

>> No.10741192

Every platformer is physics-based by definition because the main character can jump. It's called gravity and it's certainly a physics concept. How closely physics in a platformer match real world ultimately doesn't matter because making jumping as realistic as possible is a sure way to create a platformer that sucks.

>> No.10741195

>>10741192
Ahh, so that technically makes Mario one of the "first"? It certainly explains the amount of polish it has compared to other platformers of the era.

>> No.10741212

>>10741175
didn't we have this retarded thread already

>> No.10741210

So, like gravity and motion? I think all of them have that.

>> No.10741213

>>10741212
My apologies, perhaps I didn't lurk hard enough of warosu. Either way, I think it's a nice discussion to have.

>> No.10741217

I hate the blue man

>> No.10741219

>>10741183
>>10741217
Y'all are just a bunch of Robotniks.

>> No.10741242
File: 70 KB, 800x600, eggman_gives_the_finger_by_shadz_the_fox_d27i4kn-fullview.jpg [View same] [iqdb] [saucenao] [google]
10741242

>>10741183
This

>> No.10741246

>>10741242
Funny pic lel.

>> No.10741254

Dr. Ivo Alfonso Robotnik, Duke of Stratford-upon-Egg

>> No.10741258

>>10741254
Has an IQ of 300, yet he STILL can't catch that damn Hedgehog.

>> No.10741278

>>10741175
Psycho Fox had exaggerated momentum physics, it came out 2 years before sonic. Didn't have any hills though I don't think

>> No.10741295

>>10741258
>int vs dex

>> No.10741339

>>10741278
>Anthro Platforming Mascot BEFORE Sonic
Ok, I'm SO playing that.

>> No.10741342

Mario has momentum.

>> No.10741345

>>10741342
I think he has significantly more momentum in SMB3/SMW. Those were Mario's best 2d games in my opinion.

>> No.10741353

>>10741345
I don't think you've given Mario 1 a good play because it has tons of momentum, maybe more than World.

>> No.10741356

>>10741353
I have played SMB1, but I've always liked the controls of SMB3/SMW more. (I'll admit, SMB1 has a fuckton of great speedrunning tech.)

>> No.10741359

>>10741356
Everybody does. Because they reduced the amount of momentum heavily. Mario 1 has the most by far.

>> No.10741361

>>10741359
I mean, you can't go wrong with minus world.

>> No.10741367

>>10741356
Ok but we're talking about momentum here which Mario 1 has plenty of. You need to use it more in the Lost Levels, but in 1 you have more opportunity to speed through levels without breaking your momentum. Maybe you didn't notice it as much because of that, or because you went through the levels very slowly.

>> No.10741370
File: 15 KB, 239x211, images (3).jpg [View same] [iqdb] [saucenao] [google]
10741370

The game with REAL blast processing

>> No.10741371

>>10741367
The problem was that I wasn't playing Lost Levels enough LMAO. (And no, Doki Doki Panic DOESN'T count)

>> No.10741373

>>10741371
What

>> No.10741375

>>10741373
I meant to say that I didn't give Lost Levels a chance. Definitely seems like an official Kaizo answer.

>> No.10741378

>>10741370
That reminds me of all the euro demos that pull off cool physics shit.

>> No.10741384

>>10741375
Come to think of it, when has Nintendo ever went out of their way to make a game brutally difficult outside of Lost Levels?

>> No.10741414

>>10741375
Ya I don't know how much of Mario 1 you played, but it's pretty easy besides maybe the last couple worlds. In Mario 2 JP you really need to pay more attention to momentum. There's parts where you need to do the maximum longjump possible, for example, so you need to build up speed.

You can still notice it in Mario 1 too, if you speed through the levels like you would a Sonic level. You get into a flow where the run button ends up being like an accelerator pedal, and holding backward is sort of like drifting. It can be easier to get past stuff and make jumps if you're in this flow instead of taking a slow and steady approach.

And you seem like more of a Sonic fan, so I'll school you on some Mario history: When Doki Doki Panic began to be devised, it was intended to be a Mario sequel. So there's still a lot of Mario in it, and I might argue that it's more of a sequel than Japan's was, which was more like Zelda's Second Quest--an extra difficult set of levels for players who mastered the first game. Anyway I don't want to go debate about that but that's my take on it.

>> No.10741464

>>10741370
fucking kino game

>> No.10741523

>>10741414
Thanks for schooling me, because I wasn't around during that time. I honestly don't play Mario as much as I do Sonic, so I'm inevitably going to have bias on my part.

>> No.10741550

>>10741523
Me neither but wikipedia is our friend

>> No.10741580

Gimmick! came out later but is on the NES

>> No.10741605

>>10741550
Wikipedia would be worthless without its citations, so I'm very thankful for that.

>> No.10741629

>>10741175
People praise Sonic and I guess they must be onto something, but I can't get into that game no matter what, it's supposed to be fast but I just feel like I'm cheated whenver I hit an enemy and lose me rings, maybe I just suck but it makes me not enjoy the game

>> No.10741648

>>10741629
If you want to play some REFINED sonic, play the hacks instead. Sonic Classic Heroes and Sonic 3 Complete are my go-tos.

>> No.10741890
File: 318 KB, 700x635, Screenshot 2024-03-01 7.54.46 PM.png [View same] [iqdb] [saucenao] [google]
10741890

>>10741186
Mario 3 had slopes before Sonic. You could also maybe make a case for Marble Madness on NES, albeit it's technically not a platformer I guess

>>10741195
OP is specifically talking about slopes I think, just needs to find a better way of wording it

>> No.10742170

boy, I sure do hate hedgehogs!

>> No.10742182

>>10741175
Nothing like sonic with all of its movement being reactive to a wide range of geometry. Sonic really did change how platform games were designed.

>> No.10742207
File: 2.58 MB, 640x480, Marvel Land Physics.webm [View same] [iqdb] [saucenao] [google]
10742207

>>10741175
Marvel Land has some physics based platforming, although it's mostly dedicated to moving platforms. It was originally released in arcades in 1990, before Sonic, then it was ported to the Sega Genesis.

>> No.10742249

>>10741890
Holy shit, I forgot about SMB3's ice levels. Honestly, they were some good-ass levels.

>> No.10742258

>>10742182
Exactly, it gives me a sense of freedom I don't get with other platformers.

>> No.10742273

>>10742207
>ported to the Sega Genesis
Uhhhhhh based?

>> No.10742295

>>10742258
Only thing that comes close is umihara kawase which is much more deliberate and careful rather than chaotic like sonic.

>> No.10742296

>>10742295
Would you say Freedom Planet also counts, or is that outside the scope of /vr/?

>> No.10742302

>>10742296
Never played it

>> No.10742303

>>10742302
Me neither, but I've heard great things about it. Definitely seems like something I should play soon.

>> No.10742410

>>10742296
Freedom Planet started as a Sonic fangame but it really doesn't play the same. It does have slopes and physics based movement but the majority of stage interactions are going to come through interacting with the stage gimmicks instead of strategically using terrain.

Also there's a large focus on stopping for combat whereas Sonic's "combat" system (bouncing off enemies) is really just an extension of its movement mechanics.

>> No.10742430

>>10742207
What is it with japs and trailer bodies?

>> No.10742495

>>10742430
it's called an after image from walking slightly fast, americans wouldn't understand

>> No.10742506

>>10741890
Man, Mario 3 is so fucking good

>> No.10742589

>>10742273
Uhhhhh obviously? Faggot memespeaker.

>> No.10742625

He's technically a werehedgehog

>> No.10742871

>>10742296
It's up there with mania on decent non-retro sonic/soniclikes.

>> No.10743450

>>10742589
Hey now, memes are funny.

>> No.10743453

>>10742410
>Stopping for combat
I guess that sounds no different than Sonic Heroes, which is a game I ADORE.

>> No.10743461

>>10742495
I sorta understand thanks to Sonic 3 AIR.

>> No.10744379
File: 96 KB, 172x160, 1694688245635964.gif [View same] [iqdb] [saucenao] [google]
10744379

>>10741175
Yes.
Of course there were others, but nothing where it was such a huge focus of its platforming and fun factor, often being tame or even just a gimmick, here it was the entire point.

Sonic 1's still a masterpiece.

>> No.10744456

>>10741186
>You roll into a ball down a hill, then you go faster.

so pinball physics? how about any pinball game?

>> No.10744486

>>10744456
>was this the first PLATFORMER to have physics based gameplay

>> No.10744497

uhh... super mario 1

>> No.10744591

>>10742296
Freedom planet takes obvious inspiration from sonic but plays often differently.
Another big inspiration is rocket knight.

>> No.10744661
File: 5 KB, 289x260, 1572657274932.jpg [View same] [iqdb] [saucenao] [google]
10744661

>>10742249
>changed them to boring ass normal underground stages on SNES and GBA

>> No.10744940

>>10744497
>what is Donkey Kong
You can jump and barrels roll down a slope. Great physics!

>> No.10744943

>>10742430
Genetic memory. Ninjas could do it.

>> No.10744971

>>10744940
>It only counts if I say it counts...just because okay?!?!

>> No.10745543
File: 4 KB, 148x125, 1693845599441327.gif [View same] [iqdb] [saucenao] [google]
10745543

>>10741175
It wasn't, but it might aswell have been.

>> No.10745807

>>10741192
Also, slippery surfaces were a thing in videogames before Saniyv.

>> No.10747068

>>10743450
What else is funny to you? Loud noises?

>> No.10747140

>>10741175
It's not

>> No.10748751

>>10741342
Momentumkino launcherino?

>> No.10748943

>>10747068
Like farts and michael winslow making siren and horn sounds?

>> No.10748965

>donkey kong has gravity
Donkey kong has physics
So no, Sonic isn't the first.