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/vr/ - Retro Games


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10740763 No.10740763 [Reply] [Original]

Is it true that the NES was in its prime of popularity in 1989? I personally think that by 1989 its peak was over.

>> No.10740767

>>10740763
1990 saw the release of Mario 3, Megaman 3, and Castlevania 3 wtf are you on about

>> No.10740772

>>10740763
The NES in North America peaked 1989-91, that was when everyone had to get one and the most games were being released.

>> No.10740801

>>10740763
People forget nowadays but consoles back then had much larger lifespans. People were still playing Atari in the late 80's and even playing the NES until like 1993 or 1994. The Wizard film came out in 1989 and that was definitely at the height of Nintendo fever and it still lasted several more years.

>> No.10740835

Even the Famicom peaked in 89-90, both in terms of number of releases, and games sales records (DQ3 and 4). So of course the NES wasn't over.

>>10740801
>People were still playing Atari in the late 80's and even playing the NES until like 1993 or 1994

I live in a west European countries and all pre-teens played the NES until 98-99. You could even still find some NES games, new, in some general stores bargain bin up to that point. The last. People always cite a couple of Disney games as last NES releases in 1994, but that's just the games. The last NES bundle was released in 1995 in a few European countries, which was NES+The Smurfs, so you can really tell it was aimed at preteens. 16/32 bit stuff was mostly considered for people aged at least 12

>> No.10740848

>>10740763
I was born in 1993 and I don't think I ever even saw a NES growing up

>> No.10740874

shit /thread

>> No.10740878

>>10740848
That's due to you being a poorfag.

>> No.10740879
File: 270 KB, 321x424, file.png [View same] [iqdb] [saucenao] [google]
10740879

>>10740801
It's true, many mid-life NES games like Rampage and Double Dragon (the latter of which is essential to the identity of the NES these days) were also on Atari 2600. While not as popular the availability of these at the time shows there was still an audience for these new releases on these old systems. I think the Nintendo-centric online culture that's grown on boards like 4chan obfuscates this. NESmania seems to be more a thing that existed in commercials and advertisement work, it was huge but there were millions of other consoles out there, by 1989 the Genesis was already on the horizon as the new exciting thing for gamers.

>> No.10740883

>>10740835
I'm from 1990 and I just barely remember a few NES up for playing in the toy corner of larger stores. I might have been 4 or 5 at the time, definitely pre-school. There also were a few SNES, but Segain't there. Short story, I got the SNES and don't regret it.

>> No.10740884
File: 112 KB, 1236x821, r8PrA3I.png [View same] [iqdb] [saucenao] [google]
10740884

Famicom sales peak betwen septembre 85 (release of SMB) and august 86

>> No.10740885

>>10740772
I think it was similar in Europe, maybe even a little later. It depended on who the distributor was in each country and how well they marketed it. Nintendo of Europe didn't even exist until 1990.

>> No.10740904
File: 116 KB, 1265x821, US sales.png [View same] [iqdb] [saucenao] [google]
10740904

>>10740884
NES had a different curve. '87-'91 was peak NES era, but was still selling a million NES's by '93.

>> No.10740905

>>10740884
Lmao

The Famicom sold more between april 2001 and march 2002 than the N64 in japan

>> No.10740945

>>10740905
2003 and 2004 too apparently

>> No.10740953

>>10740763
The console was out by 83 in Japan, and 85 in USA, but the NES we know and love is mostly 87-89. That is when the really polished scrolling games that we mostly remember and love showed up.

>> No.10740956

>>10740763
'87-'88 was the period when nintendo realized competition was going to kill them so they started planning for the snes.
>peak was over
kinda yea.

>>10740848
yeah, i'm not surprised.

>> No.10741016
File: 453 KB, 878x621, 1693572439864859.png [View same] [iqdb] [saucenao] [google]
10741016

I think the Famicom was still very strong in 88-90, stronger than wikipedia numbers would make you think.
Yes hardware sales dwindled, but because everyone already had it.
Yes if you look at the 100 best gale sellers, the year that is the most represented is 86, but you also have to consider there were less releases so more people bought the same games. There were 86 cartridge games released in 1986, about 120 in 87, and about 150 for each of the following 3 years. I wouldn't be surprised if the total software sales in some of the later years surpassed 1986, in fact they probably do just on three games alone: SMB3, DQ3 and DQ4. According to Miyamoto 1 out of 3 household in Japan had a copy of SMB3, by that logic 1 out of 3 households also had a copy of DQ3 and 4. All that happened in 88-89-90.

Finally if you look at Japanese magazines, the Famicom was still the system getting the most coverage in 1989 and even well into 1990, even with the PCEngine, Megadrive and GB,

>> No.10741040

>>10741016
People do forget to give it that context. There was just a different level of ownership in that consoles themselves tended to be more family items whereas now they tend to be a bit more individualistic. The market is a lot bigger and more diverse now. Console lifespans are generally much shorter in later generations and rarely even had time to hit a kind of saturation point before the next generation came out. So when people just look at console sales, they always do so with the assumption that the market isn't saturated.

By the late 80's and early 90's, we all either had a Nintendo or knew a kid who had a Nintendo and played over his house. I genuinely can't remember having more than maybe one or two sleepovers with a kid who didn't have one and a few games for it, even if they were just sports games.

>> No.10741058
File: 608 KB, 968x768, 1709232707081041.png [View same] [iqdb] [saucenao] [google]
10741058

>>10740763
>OP was born in 2009
>He thinks by 1989 the NES had jumped the shark
Wow op really cool, good stuff

>> No.10741059

>>10741040
Yeah and the entire concept of "console generations" wasn't even a thing at that point, especially in Japan which didn't really get to know Atari. The PCE came out in 87, it did okay for itself but Famicom was still king. Then the next year the Megadrive came, same story. Even Nintendo's own attempt with the FDS did not took the throne of the original Famicom.

I've seen devs interviews mention that even regarding the Super Famicom, there were concerns and people wondering if most customers would be willing to switch to a new platform, and when you look at the PCE/Megadrive, those concerns were legitimate (without mentionning the advance in mappers which could make it feel like the Famicom just could keep getting better and better). That's how strong the Famicom was, even still in 89-90.

>> No.10741068

>>10740801
>The Wizard film came out in 1989
>"JIMMY ENTERS WORLD THREE"
NO HE DOESN'T YOU FUCKING RETARD HE ENTERS WORLD 1-3 GET IT RIGHT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

>> No.10741154

>>10741059
SFC launched in 1990 but had few games at first, was expensive, and just like the first Famicoms in '83 the launch units had significant bugs and reliability issues that took a while to resolve.

>> No.10741162

>>10741016
>Yes hardware sales dwindled, but because everyone already had it.
The peak of Famicom unit sales was during '86 after which most demand had been met and Nintendo could shift their production capacity to building US NES units. As far as peak game development, mostly in 87-89.

>> No.10741314

>>10740763
>NES was in its prime of popularity in 1989
I could accept that as an aphorism, yes.

>> No.10741318

>>10740763
Super Mario Bros 3 released in 1990 in the USA.
The NES was absolutely gigantic at the time.
Had reached full market saturation.
Absolutely synonymous with video games.
Sega was yet to be a household name in the console business.

>> No.10741328

>>10741162
The thing is a peak of "popularity" as a concept is not the same thing as the peak of sales. The peak of popularity comes a bit after the peak of sales as people become familiar with the system and talk about with each other and develop a culture around it.

>> No.10741461

>>10740848
I was born in 92 and I saw a bunch.

>> No.10741497

>>10741068
Reminds me of one House M.D. episode where House played Metroid Zero Mission on GBA and got a "game over" by getting a power-up from Chozo.

It's amusing to watch film writers' attempts to make video games references understandable to normies.

>> No.10741643

>>10740801
>but consoles back then had much larger lifespans

ps2, ps3, and ps4 have all had very long lifespans
its only nintendo systems that kick the bucket early

>> No.10741857

>>10740763
Peak NES popularity was 1987-1990. I'm old enough to remember. Anyone who says otherwise wasn't there.

>> No.10741879

>>10740848
Yeah well, you were 10 at the peak of the PS2. Different world entirely

>> No.10741883

>>10741857
correct

>> No.10741891

>>10740767
Came here to say this basically

>> No.10742707

Nintendo NES
Nintendo SNES

>> No.10742731

>>10740801
No they didn't. It was common for old consoles and their library to be considered disposable trash within a year of the next generation going on sale. And each generation lasted half as long as they currently do. Remember that the 4th gen (SNES, Genesis) didn't even last five years. I remember being a kid and finding relatively newly released PS1 games in the bargain bin for like $5 back in 2001-2002. You couldn't give old games away back then.

>> No.10742741

>>10740884
>Gameboy sales quadrupled in 1997 compared to 1995
Pokemon singlehandedly carried that system.

>> No.10742867

>>10740905
Also outsold snes. Wtf?

>> No.10743000

>>10742741
> things that never happened

>>10740767
1990 was the end of the line for nes. snes was released in 1990 in japan and in 1991 for US. no matter how much revisionist history you toddlers vomit u, it doesn't change actual history. the nes was dead as a platform.
> b.b..but sales
commodore 64, best selling home computer of all time, was still being sold until the mid 1990s and it too was also dead.

>> No.10743003

>>10740801
>People forget nowadays but consoles back then had much larger lifespans
that never happened.

>> No.10743020

>>10740767
not to mention dragon warrior iv

>> No.10743027

>>10740772
This is objectively true. What a time to be alive. My NES game collection will always be the one with the most sentimental value for me.

>> No.10743032

>>10742731
You're talking about failed consoles and he clearly isn't. The NES was played for over a decade. The only console with longer staying power was maybe the PS2. There just weren't that many consoles back then so when your family got one, it was expected to last a long, long time. It's not like now where people are conditioned to upgrade every few years. That trend didn't start until the mid to late 1990's.

>> No.10743048

>>10743000
>1990 was the end of the line for nes. snes was released in 1990 in japan and in 1991 for US. no matter how much revisionist history you toddlers vomit u, it doesn't change actual history. the nes was dead as a platform.
See it's zoomer idiot kids like this one that anyone who actually lived through the period knows is a total dumbass. People didn't all upgrade technology at the same time, retard. Your assumption that everyone upgraded to a SNES immediately in 1991 is pure fantasy and history revisionist idiocy. The idea that kids even exclusively only played SNES games as soon as the system released is a dumbass belief too. There's a reason Nintendo and Sega both went into the bit war ad campaign. Because they found that a common reason that parents wouldn't buy their kids a SNES was because they already had an NES, and the 16 bit talking point was meant to convince their parents.

I was an actual kid during the period and I can assure you that plenty of kids were still playing on the NES in 1992, 1993, and 1994. Mega Man 4 came out in 1992 and you can bet I played the shit out of it. There was no social media back then so people weren't all trend hopping FOMO faggots like you. Huge bulks of people would be late in acquiring technology and still be playing on "outdated consoles" several years later.

>> No.10743107

>>10742741
No, Pokémon came around and gave the Game Boy second wind by the time the system was getting old and dated, it had already been a pretty big hit with good sales before that. Zelda, Mario games, fucking TETRIS, which was a huge phenomenon in itself and which the Game Boy took good advantage of, a game which wasn't just beloved by kids and adults alike, but which was perfect for the handheld format.

Pokémon was a hyper hit, but that was long afterwards, Nintendo just had the fortune of striking gold with an already successful system which they were just about ready to retire by then.

>> No.10743128

>>10743107
The Gameboy was widely regarded as outdated by 1995 and the amount of new releases for it started dropping off. Pokemon brought it a couple more years of life.

>> No.10743139

>>10742731
>Remember that the 4th gen (SNES, Genesis) didn't even last five years
Laughible claim from an obvious fanboy. The 16-bit era started in 1985 with the Amiga and extended through to about 1996, with the Mega Drive getting AAA titles such as Sonic 3D Flickies Island, Vectorman 2, and Disney's Pocohontas. That's over a decade. We could extend it even further including the Neo Geo, as Metal Slug was a 1998 release. Just because you're preferred console the SNES was not that popular and had a short lifespan, does not mean the entire 16-bit era was just as short and underwhelming. Maybe play some real games some time.

>> No.10743149

>>10743139
>you're preferred console
*your

>> No.10743160

>>10743139
Nobody cares about your shitty PC clone, europoor. When people talk about the 4th gen of video game consoles, they mean VIDEO GAME CONSOLES. SNES, Genesis, Neo Geo, and TurboGFX. If you were smart, you would've namedropped the latter because it debuted in 1987 in Japan.
Console generations end when the next generation debuts, and the fifth gen debuted in 1994 with the 3DO PlayStation and Saturn. The PS2 was in production until what, 2013? That doesn't mean the 6th gen ended in 2013. Hell, the Master System is STILL in production today in Brazil. Imbecile

>> No.10743174
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10743174

>>10740767

>> No.10743438

In the middle of 89, the Famicom reached the half way mark regardings the number total of releases it would get. The NES probably hadn't even reached that yet.

>> No.10743547
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10743547

>>10740879
Post-crash Atari peaked at a 20% market share. After Tramiel bought Atari in '84 it was over as a console company. Tramiel closed the console division first thing. They canceled the Christmas '84 release of the 7800 console, broke all their agreements with second party developers, and laid off everyone in the console division. Their focus was computers. They didn't sell consoles again until '86, after the NES had gone national. They basically just opened the warehouses and dumped old stuff on the market as budget alternatives to the NES. They started selling the 2600 again and finally released the 7800. It only shipped with 3 games at launch instead of the 12 that were ready. Those 9 games trickled out over the next year while they waited to see if it was worth making consoles again. Turns out it was, so they hired whoever was cheap to port garbage from other platforms or half ass new games. If you look at who was making games for Atari systems in the late 80's is a who's-who of nobodies. Only Activision is recognizable today but they were a gutted company back then. They had shifted focus to computers and publishing. In-house development had mostly stopped as they were very close to going under.

>>10743139
If you are counting computers, the 16-bit IBM PC launched in '81 and the SNES had games released for it as late as 2000. Hell, the Intelliviison was a 16-bit console and it launched in '79. Anyway, the SNES was the best selling 16-bit system by a large margin (unless you count the dozens of different 16-bit IBM compatibles everyone was making back in the 80's). The Amiga had less than 10 million total sales. Even the Commodore 64, the best selling single model of computer of all time, only shifted 12-17 million units (depending on who you believe). The SNES sold almost 50 million. The Sega Genesis, which flopped in Japan, only sold about 30 million total.

>> No.10743554

>>10743547
>Anyway, the SNES was the best selling 16-bit system by a large margin
No it wasn't. The Mega Drive had clones since the 90's, the SNES never had clones until recent years. These clones, which were the preferred way to play Mega Drive for many in places like South America, Russia, and Eastern Europe, make up decades of sales that you're "30 million" figure does not account for. The SNES lost by a wide margin, that is one reason why the Mega Drive was more popular, remains more popular to this day, and has a far more lively modern development scene. (other reasons are, far higher quality games library, and far better hardware)

>> No.10743573
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10743573

>>10743554
Who is counting knock offs and bootlegs? Like, congrats, you bought a machine not made or authorized by Sega, that they got zero dollars from, and then bought a bunch of pirated or unlicensed games from god knows who. You are the reason Sega failed and ended up abandoning the console market. Congrats.

For real, who counts knock offs? Like, yeah, the Beatles were cool but the this other band know one has heard of got 700 million downloads on Napster back in the day because it was super popular in China and Colombia. They broke up after one album because they made zero money but they are legit the most popular band in the world at the time. Fuck off.

Hell, if we are counting clones the Famicom/NES has probably sold more units then every other console combined. There were tons of machines that were compatible. Even the early Atari Flashback was a cheap NES-on-a-chip running converted games. I've seen everything from handhelds to cheap TVs that had built in famiclones.

>> No.10743581

>>10743554
This is such cope. and if you want to talk numbers, the known sales numbers for Megadrives are based on estimates at X moments in time. Except that Sega in the west later on ended up being known for having insane sale numbers because they counted what they sold to retailers, not what the retailers themselves old. Then a ton of stock ended up being returned that they had to pay back for.
And we have no idea if the known sales numbers include those returns or not.

>> No.10743584

>>10743573
>Who is counting knock offs and bootlegs? Like, congrats, you bought a machine not made or authorized by Sega, that they got zero dollars from, and then bought a bunch of pirated or unlicensed games from god knows who. You are the reason Sega failed and ended up abandoning the console market. Congrats.
I didn't realise I was speaking with a Sega shareholder. I'm sorry for you're financial loss. I, however, have no interest in Sega's financial success or gain, I am simply measuring the total popularity of the Mega Drive, and for that measurement, there are zero reason to discredit clones.

>> No.10743586

>>10740767
Zoomies motherfuckers, Zooms.

>> No.10743604
File: 55 KB, 750x900, youre-full-of-poop-jose-o[1].jpg [View same] [iqdb] [saucenao] [google]
10743604

>>10743584
Cool. Come back with some sales figures of these clones. Something reliable. We don't need to hear about your cousin that worked in a flea market in Yugoslavia back in 1991. Provide links to a decent source. I don't see any numbers published anywhere that have the Genesis/Mega Drive topping 31 million. The burden of proof is on you to back up that claim.

>> No.10743619
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10743619

>>10743604
Wrong, the burden of proof is on you to prove that there were exactly zero sales of all clones, despite spanning decades of availability. What an utterly ridiculous claim, the usual level of delusion I've come to expect from SNES fans.

>> No.10743624

>>10743619
I've not saying there were zero sales. I'm saying you can't just come in here and go, "nuh uh cause cLoNeS!" That doesn't somehow make up for a nearly 20 million unit sales gap. Back it up or fuck off.

>> No.10743625 [DELETED] 

Who summoned Auster? Kill that moron right now!

>> No.10743639

it was peak fr fr

>> No.10743642

>>10743624
sales also do not equate to users. As we know now, early SNES/SFC consoles were notorious for failure. Who is to say they aren't replacement consoles?

>> No.10743670

>>10740763
They had no competition in '89. They had an 90%+ market share in the USA. They were the top system in Japan and had been for 5 years. The Master System flopped everywhere but the small time markets of South America and Europe. The Atari 7800 was a joke. The PC Engine was less than a year old and wouldn't come out in the USA as the TurboGrafx-16 for another year. The Genesis/Mega Drive was also brand new. I was less than a year old in Japan and had just launch in the USA. It never amounted to much in Japan, even failing to outsell the PC Engine, and Sonic wouldn't come out until June 1991 to give their USA sales a boost.

The NES was the top system Japan and the USA from its launch in those markets until the early 90's. It wasn't until after the 16-bit generation well under way that it started to fall behind. 89-92 were good years if you were a NES kid. There were a ton of great games released at that time and other machines were just starting to get their sea legs.

>> No.10743779
File: 8 KB, 196x257, sonicJump.png [View same] [iqdb] [saucenao] [google]
10743779

>>10740763
yes
> muh meguh dryve
sonic didn't even exist until 1991

>> No.10743796

>>10743642
do i gotta repost that AtariAge screencap where a guy said he got a launch SNES in '91 and it shit itself in like one week?

>> No.10743820

>>10740848
I was born the same year and my parents had one, along with an SNES. Two first consoles I ever played.

>> No.10743821

>>10743642
Commodore definitely counted replacement units in their total sales figures so who's to say Nintendo wouldn't have done it too?

>> No.10743823

>>10743000
You're an idiot.

>> No.10743827

>>10743821
One just needs to take a look at how Nintendo counts the gameboy "family" as a single platform for sales to see what approach they might take.

>> No.10743829

>>10741016
By 1990 the used game market starts to play a big role in this in the USA at least.
Why buy a brand new game when you can borrow a game from your relative or friend? You each have decent collections at this point.
Why buy a brand new game when you can buy a used one for $20 from a video rental store or a pawn shop?

>> No.10743863

>>10743829
>Why buy a brand new game when you can buy a used one for $20 from a video rental store or a pawn shop?

Because for most people "new = better", it's how marketing for this kind of things always worked and most people still believe that.
For rentals, at least for the US, you have a point though.
It's downright criminal that they'd allow game rentals as soon as the game was out when even for movies there was a legal decency period of a year. I think there was a court case to go against that but it was overruled? The US is crazy at times, defending this wasn't even defending capitalism, it was going against it.

Still I don't think rentals were as bad to the market as some people today would want you to believe. It may even have boosted sales in the case of small publishers with low print runs, selling a lot of copies to small rental stores

>> No.10743905

>>10743863
>Because for most people "new = better", it's how marketing for this kind of things always worked and most people still believe that.
Yeah, not for video games in 1990.
Not when you're looking at paying $50+ for a new game, which was a lot more money at the time than it is now.
The mindset was different then about buying new vs used media. Since media was so expensive you didn't throw away disposable cash at it like people did in later years. Because it would take a *lot* of disposable cash.

>> No.10743916
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10743916

>>10743863
My family was lower middle class. I had a Super NES but couldn't afford games for it. We just rented stuff. The local video place had a "5 movies/games, five days, $5" special and that is how we did it. Everything was VHS, NES, SNES, or Genesis. The Genesis section was half the size of the SNES section, which was 1/4th the size of the NES section. Never saw a Master System, 7800, or Turbographix-16. Atari meant the 2600, nothing else. Didn't ever see a Jaguar until years after it had been discontinued.

Didn't even buy the SNES until early 1994. We lived out in the sticks and K-Mart and Sears were the only places you could buy video games. Sears wasn't even a real store. It was a tiny shop the size of a modern cell phone store, but empty. Every now and then they would put out some displays but nothing you could buy right then. You'd pick up a catalog, fill out a form, drop it off at the store, and come pick your shit up a few weeks later when it came in.

I had no idea the PlayStation or Saturn were about to come out when I got the SNES. I didn't hear about them until 1996, when Walmart opened a location in town. They were $300! I got the SNES for $120. That was the first store that had an electronics 'section'. The section in K-Mart was a display cabinet like the picture. They had a wall of shotguns and another of fishing poles/supplies, and about 8 square feet for electronics. Redneck priorities.

When I bought my system they had two in stock. The Zelda Bundle was $120 and the Super Mario World/All-Stars bundle was $140. They also had a few games to choose from. Games started at $40 ($80 adjust for inflation) and topped out at $60. So, getting 5 of them for a week for $5 was a steal.

>> No.10743919

>>10743000
Stupidest thing I've seen all week

>> No.10744260

>>10743916
cool story bro

>> No.10744269

>>10744260
You sure showed him with your very short shitpost. Gottem.

>> No.10744276

>>10744269
it's a reverse troll for engagement, i actually loved reading that

>> No.10744291
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10744291

>>10740884
>30,000 NES sales in 2003
Who the FUCK? Were those new old stock, or Brazilians/retro gamers buying them thirdhand?

>> No.10744319

>>10741497
My favorite is when they would show kids in shows/movies pretending to play a gameboy with no cartridge in the back. You just KNOW the kids actors tried to explain to the adults why that was stupid, but no one cared.

>> No.10744326

>>10744319
they always used the same retarded sound effect that definitely wasn't a game boy, too

>> No.10744370
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10744370

>>10744291
The last Famicom, serial number HN11033309, was manufactured on September 25, 2003. It had first line support from its original manufacturer for 20 years.

>> No.10744384 [DELETED] 

>>10744370
There are Famicoms to young to remember 9/11

>> No.10744395

>>10743554
>counting clones

GTFO of here! This is the most pathetic fanboy shit I've EVER seen!

>> No.10744398
File: 94 KB, 1200x800, 1.jpg [View same] [iqdb] [saucenao] [google]
10744398

>>10744370
There are Famicoms too young to remember 9/11.

>> No.10744454

>>10741643
The first Xbox had a lifespan of like 3 or 4 years lmao

>> No.10744462

>>10743139
>Neo Geo
>16-bit

>> No.10744467

>>10744291
>>10744370
NOS components they had to use up; the last Famicom components would have been manufactured in 1993 but Nintendo had a giant stockpile of them.

>> No.10744512

>>10744467
I don't think they had 2 million NOS Famicom parts sitting around 'just in case' for the Japanese market after 1993. It would be cheaper to dump them then to actually assemble them and not sell them. Just like TecToy didn't pump out 8 million Master Systems when they got the license and is still selling them today. The NES was a huge system and people still wanted to buy it in 2003. They still had Disk System kiosks and such. I mean, this is Japan we are talking about here. They obsess over this shit. Hell, the Atari 2600 was still being produced as late as 1991 and wasn't officially discontinued until 1992. That was 15 years. Why is it so how to think that the MUCH more popular NES was still being supported after 20?

>> No.10744534

>>10744462
Neo Geo uses a 68000 series CPU, same as the Mega Drive and Amiga. Though, an argument could be made that it is a 32-bit CPU, which would make both the Neo Geo and Mega Drive 32-bit consoles.

>> No.10744757

>>16347859
It's a bit like the C64. The last new machines were manufactured in 1991 (and the MOS fab in New Hope closed the following year) but there were enough left to sell surplus units in Europe up to as late as 1995 but Commodore's bankruptcy in '94 ended that. They could have made them longer as the European demand was still there but the main reason for ending production in '91 was inability to produce new 1541 drives due to their suppliers phasing out manufacture of the drive mechanisms.

>> No.10744906

>>10744395
>arbitrarily not counting clones towards a console's popularity
t. Sega shareholder. You should have sold in 1993.

>> No.10744994
File: 323 KB, 1234x1522, ファミ通 0097 1990-03-30_0009.jpg [View same] [iqdb] [saucenao] [google]
10744994

>>10743905
>$50+ for a new game, which was a lot more money at the time than it is now.

According to the Famitsu records (which are based on a single store mind you, but I don't see any reason why it wouldn't be representative), NES games were between 30 and 50$ in 1990. Note how cheap Gameboy+tetries and Super Mario Land, which had just come out, were. GB games were 30$ tops. NES games actually started at 25-30$ in 86 and just increasingly kept increasing in price over the years

>> No.10745047

>>10743573
This shit opinion again? Dozens of MD clones are licensed. They count even though they are mostly garbage people keep buying them.

>> No.10745094

>>10740848
even if you were born in 1983, you were more likely to spend your childhood with SNES/Genesis -> N64/PSX

>> No.10745239

>>10744512
>Why is it so how to think
Looks like your SpellCrutch failed you.

>> No.10745275

>>10740835
>all pre-teens played the NES until 98-99
This was the ZX Spectrum, Master System and Mega Drive in the UK from anecdotal experience; I grew up with the latter and never engaged with the fifth gen consoles. PS1 and PS2 seemed to have long lifespans up to about 2008ish too.
The NES practically bombed here so it's interesting to see it found success elsewhere in Europe.

>> No.10745314

>>10744994
>comparing handheld prices to console prices
Every single NES game on that list other than Marble Madness(an extremely short arcade port which came out SIX years ago and was still 40 bucks) and Dragon Quest(came out 4 years ago) is well over 40 dollars dollars. Anon you replied to specifically said new games, not games that were half a decade old, and you know he wasn't referring to handhelds in his post. Come on, now.

>> No.10745319

>>10745314
Dragon Warrior was 9 months old at that point. Also 40 to 50$ isn't the same thing as 50$+

>> No.10745339

>>10745319
You mean 45-50. The standard set by your picture there is 45-50 dollars for a new release and lower than that is an outlier, on sale, or an old game. I was also alive during the period and know that 45-50 was the norm for new games. It depended on how they were selling, obviously.

>> No.10745369

>>10745339
There was no sale, Nintendo had no competition, and in fact the fact that prices didn't drop over it for Nintendo products was a common complain at the time.
In fact the same game could increase in price over time. Contra was 35$ may 1988, and then went up to 40$ in Februrary 1989 at which point it's reported as being a stop seller. A game a year old at that point in time wasn't considered to be an old game.

Anyway you already moved the goal post since my point was that games weren't 50$+, at that point only a few new releases would reach 50$, and only big games like SMB3 or Ultima. Super C was released in February 90 for 44$
BTW Marble Madness on NES wasn't a year old either.

>> No.10745384

>>10745319
>Dragon Warrior was 9 months old at that point
It was also a complete commercial failure in the US initially, so bringing up its low price tag is misleading since it was an anomaly. It initially bombed in the US, and they lowered the price, and then it spiked in popularity in late 1989/early 1990 because of a Nintendo Power giveaway. That's why it's 41 dollars even though it's relatively new while on a top seller's list.

If we averaged the price of a brand new NES game in 1990, it would come out to $48($111 in today's money). That's without tax, so broadly saying new games were 50 bucks is fine. Although to be fair to your overall point, 50+ is not accurate either. We didn't run into that kind of pricing until the SNES. One of the first games I can remember being overpriced to shit was TMNT: Turtles in Time, though I can't remember the precise price tag. It was well above normal by like 20 dollars.

>> No.10745393
File: 344 KB, 1235x1515, ファミ通 0084 1989-09-29_0009.jpg [View same] [iqdb] [saucenao] [google]
10745393

>>10745384
All wrong

>> No.10745394

>>10745393
in case that's not clear, this is mid september reports. Dragon Warrior had just came out. Top#1 seller, same price of 40$.

Just stop talking out your ass

>> No.10745401

>>10745369
I'm not the same poster you fucking nitwit. I even said that in plain English in my earlier post. You're trying to hold me accountable for someone else's statements. I didn't argue that his 50+ statement was true. I argued that your bringing handheld prices into his statements and trying to cite misleading prices was disingenuous.

You also conveniently handwaved away the fact that you're taking pricing from just 1 store as representative and said you didn't see why that would be a problem, kek. Prices vary in the US regionally, dipshit. Of course it's a problem.

>> No.10745406

>>10745393
And here we have an ignorant retard autist that cites one pricing source and is blissfully unaware of the situation Dragon Warrior faced in the US and think's it's the "norm" that it was 41 dollars.

https://web.archive.org/web/20151127003318/http://www.1up.com/do/feature?pager.offset=1&cId=3165915

>Even with the behemoth Nintendo publishing and promoting the game, the alien artifact known as Dragon Warrior barely garnered a fraction of its Japanese reception. Few people bought it, and most people who owned the game got it for free with a subscription to Nintendo Power. Yes, instead of going through with the classy "buried in the desert" plan, Nintendo actually distributed unwanted Dragon Warrior cartridges at the price of zero dollars back when NES games were a valuable commodity that had to be begged and pleaded for. The series has since seen greater success in the United States -- as have all RPGs, really -- but the rocky release of Dragon Warrior predicted a rough future for Japanese RPGs, and an expensive future for RPG fans until the PlayStation generation.

You're right, they didn't lower the price from 50 to 41. It was from 41 to fucking 0. You idiot.

>> No.10745428

>>10743916
Based rentalchad. I got a 5 buck weekly allowance. Even as a 3rd grader I understood that it was better to spend that on a 4 night rental then save up for 3 months to buy a piece of shit like Bubsy. In the summer, my mother would give me money to ride my bike to the store to rent games as a means of getting me out of the house. I got to experience a HUGE chunk of the SNES library this way and never had a problem with it.

>> No.10745429

>>10745401
I knew you weren't the same poster, and I was only mentioning handhelds to explain the picture because it's in Japanese (the implication was don't mind this data for the topic at hand). You jumped in to "prove me wrong" because "you remember and you were there", and I already proved you were talking out your ass twice with factual data.
As for "prices vary depending on region" unless you bring factual evidence it's easy to assume you're talking out of your ass again

>>10745406
Completely irrelevant to the previous discussion so again you move the goalpost, your claim was that DW sold like shit and that its price decreased less than a year after release, both of these things are proven wrong by what I already posted; and I'll spare you the multiple other charts that show Dragon Warrior remained a top for a while, they can be found on archive.org (Nintendo Power also comfirm the game's popularity, even though it's not as reliable it's still something). That's without mentionning your previous claim that the game was 4 years old at that point (also wrong).
Yeah they ended giving it away, but because they expected it to do as well as in Japan. It didn't, but that doesn't mean it did poorly.

>> No.10745471

>>10745429
>As for "prices vary depending on region" unless you bring factual evidence it's easy to assume you're talking out of your ass again
You are an ignorant sheltered autist. You've never traveled, have you? The fact that you're asking for a source on this proves you are completely out of your depth and have no clue what the fuck you're saying.

>and I was only mentioning handhelds to explain the picture because it's in Japanese (the implication was don't mind this data for the topic at hand).
Pfft, haha. Okay dude. "I was just mentioning the prices of GB games because I was saying to disregard them!" If you're going to be this disingenuous to try to save face, I'm wasting my time here. You even erroneously stated that new games were 30-50 dollars brand new even though no games you've brought up were anywhere close to 30 bucks new.

>I already proved you were talking out your ass twice with factual data.
You nitpicked one minor inaccuracy while yourself grossly misrepresenting the average price of new NES games. I think my sins here are far less severe in regards to this exchange.

>your claim was that DW sold like shit and that its price decreased less than a year after release
That is objectively, observably correct. It did sell like shit. It immediately tanked. They had to immediately lower its price and even that didn't work so they had to give it away for free.

>Yeah they ended giving it away, but because they expected it to do as well as in Japan. It didn't, but that doesn't mean it did poorly.
History revisionist cope. The truth is the "top 10 seller" pictures you're posting are referencing one fucking store you moron. It was not a "top 10 best sellers across the US," it cites ONE store. And even funnier, those sales charts you keep referencing are likely counting the free copies given away with NP subscriptions as "sales" because Nintendo was trying to promote the game so hard as a best seller.

You have nothing here. You were wrong. Suck it up.

>> No.10745518

>>10744994
>According to the Famitsu records (which are based on a single store mind you, but I don't see any reason why it wouldn't be representative), NES games were between 30 and 50$ in 1990. Note how cheap Gameboy+tetries and Super Mario Land, which had just come out, were. GB games were 30$ tops. NES games actually started at 25-30$ in 86 and just increasingly kept increasing in price over the years

Steadily bigger games and more sophisticated cartridge hardware. You think Final Fantasy III was going to be as cheap as Ice Climber?

>> No.10745541

>>10745429
>Yeah they ended giving it away, but because they expected it to do as well as in Japan. It didn't, but that doesn't mean it did poorly.
This doesn't make any sense. USA has more consumers than Japan. If it was a #1 bestseller in the USA the entire time like you're claiming, then how could they be in such a desperate situation that they needed to give away thousands of copies?

>> No.10745801
File: 246 KB, 1200x1080, disgust.jpg [View same] [iqdb] [saucenao] [google]
10745801

>>10744994
>jellybean and mushroom pizza

>> No.10745814

idk Atari 2600 games were often like $40 and they only had like 4k of ROM

>> No.10745823

>>10745814
with the 2600 a lot of publishers were very cheap bastards like Coleco refusing to pay for 8k Donkey Kong ROM

>> No.10745830

>>10745823
Not the same conditions. Many 2600 publishers had very skimpy budgets, only a few like Atari themselves and CBS were willing to spend more money. The NES was completely different, it had the enormous muscle of peak 80s-90s Japan's electronics industry behind it and there was an arms race to make bigger and steadily more sophisticated games and cartridge hardware.

>> No.10745839
File: 24 KB, 298x300, oldfag.jpg [View same] [iqdb] [saucenao] [google]
10745839

>>10743916
>The local video place had a "5 movies/games, five days, $5" special
Hot diggity damn that's a hell of a deal. Those were the days.
It used to be better. This was a real country.

>> No.10745942

>>10743916
>They had a wall of shotguns and another of fishing poles/supplies, and about 8 square feet for electronics. Redneck priorities.
Nothing wrong with a good selection of hunting and fishing gear. I miss big box retail stores being able to sell firearms.

>> No.10745962
File: 62 KB, 1280x720, Norman.jpg [View same] [iqdb] [saucenao] [google]
10745962

>>10744398
>9/11