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/vr/ - Retro Games


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File: 195 KB, 378x263, Banjo_Kazooie_Cover.png [View same] [iqdb] [saucenao] [google]
10713596 No.10713596 [Reply] [Original]

This shit is so fucking boring

>> No.10713609

unplayable genre without mario 64 acrobatics

>> No.10713615

>>10713596
what did you think when it was only Tranny speedrunners who were praising it

>> No.10713619

Sure for modern standards. Banjo focused more on collecting, and gated everything behind special powers (which is another form of collecting). So it means a LOT of backtracking over the same area. Banjo also moves too slow.

Back in the day none of that really mattered. But if I were to play a game today, it would have to be as fast as Mario 64.

>> No.10713653

>>10713615
>not only watching speedruns but watching enough speedruns that you recognize the people playing the games and know their sexual preferences
shiggy diggy

>> No.10713661

>>10713596
rare got right the tech, the characters, the humor etc. the feel of a fun 3D world
and the only thing is they never found an answer for what to do in an open 3D world?
>it was either a collectathlon (DK, BK)
>or escort missions galore (Conker)
meanwhile nintendo was
>just reach the fucking star (Mario 64)
>buy the strategy guide (Ocarina)

>> No.10713676

>>10713596
you don't like collecathons, avoid DK64

>> No.10713692

I played it as a kid and had a good time, although didn't get very far. I revisited it a year or two ago - yeah...

Gamefeel is slow, like these guys mentioned.

The collectathon thing is possibly not a doomed genre, but the effect of it in B-K is that the levels often feel unfocused and too large. The experience of seeking out the tucked-away portions of maps in order to uncover objectives is not exciting, but the devs have mistaken it as an intrinsic element of the game structure. As you progress through the game, that gameloop is actively leaned-into by Rare as characters who can dole out objectives become more cryptically hideen. So you're just wandering around for longer, not knowing where to go, dealing with increasingly elongated distances before anything important happens - it becomes uninviting.

The first few levels end up being the most interesting. If only the game had continued to keep the maps small and easy to navigate, but had the good sense to identify the platforming challenges (only) as the proper domain for difficulty increase - it might have been a better game. But I guess resisting the temptation of "expansive worlds" in the early 3d era would be difficult and was bound to sell at that stage.

Anyway, game is shit. Mario 64 is so much unbelievably better.

>> No.10713759

>>10713596
It's a great game. Too slow is not a valid criticism. Just because you're used to other game styles doesn't make this one invalid.

>> No.10713765

>>10713759
some don't have the patience

>> No.10713769

Then go play something else.

>> No.10713776

>>10713765
skill issue

>> No.10713778

>>10713596
>Oh ya! The daily Banjo was never good thread!
Get a life, people enjoy these games. No one cares that you're butthurt about it 25 years later.

>> No.10713784
File: 1004 KB, 1300x908, 1708515624007080.jpg [View same] [iqdb] [saucenao] [google]
10713784

>>10713596
Did the Grundy gameshow quiz bit blow anybody else's mind as a kid or was I just an easily impressed 10 year old?

>> No.10713794
File: 107 KB, 640x640, psx_apescapej_screenshot.jpg [View same] [iqdb] [saucenao] [google]
10713794

Picrel also has unremarkable movement and fairly easy platforming and yet I never feel bored with it. I think it comes down to a few key qualities:

>Energetic jungle/drum and bass soundtrack
>Catching your collectables is a fun gimmick
>Good gadgets
>Smaller, more focused levels
>Only four real collectables: apes, chips for 1ups, health cookies and Specter coins.

I like Banjo just fine but after recently replaying Spyro 1, Ape Escape and Mario 64 I've realized that most of BK's appeal is unrelated to its gameplay. At times, Banjo feels like walking around an overly large area and just sort of checking things off a list while mildly enjoying yourself. I think Mario 64 still has the best 3D platforming in the entire genre and I don't really care that the levels are just jungle gyms to support that.
I don't mind Banjo at all, but I

>> No.10713797

>>10713619
Bk only had a couple of places that needed back tracking. Everything else could be done on the first time you entered an area. Grunty's Lair did have a little bit as well, but that is why there are warp pots.

>> No.10713808
File: 31 KB, 640x480, EMFkJjGW4AYKKOg.jpg [View same] [iqdb] [saucenao] [google]
10713808

play her game

>> No.10713814

>>10713808
God I want to dick her down so bad

>> No.10713816

>>10713797
I mean within a level. Like you can't use that pad or climb that thing without learning a power first and going back to it. And then there's transformations as well, all of them except the bee move slow as fuck.
Maybe I'm thinking more of Tooie which had bigger levels. Or Yooka Laylee which the levels were way too big.

>> No.10713817

Honestly the whole plot happened because Grunty's pot said he preferred the looks of Banjo's little kid sister. Not saying that Grunty isn't hideous or that Tootie isn't pretty but a bit of tact could have avoided this entire situation

>> No.10713824

>>10713609
counterpoint: spyro

>> No.10713827

>>10713824
Which is worse than Banjo.

>> No.10713873

>>10713794
I also played a little Banjo-Kazooie for the first time in November (Switch Online) and couldn’t get into it. Maybe it just feels too slow for me? Or the levels feel too big? Maybe I should give it another shot.
I got a copy of Ape Escape recently for Christmas and I ended up loving the game. So much, I ended up buying Ape Escape 2 and 3 and enjoyed those too.
The only other 3D platformers I’ve played were the Mario ones, a few SpongeBob games, and Kirby & The Forgotten Land.
Are there any other good 5th/6th/7th gen 3D platformers out there? Preferably something reminiscent of the Mario 3D platformers or Ape Escape?

>> No.10713897

>>10713817
I never thought about that; the entire game is Dingpot's fault!

>> No.10714134

>>10713816
There's little forced backtracking to 100% the game, but if you don't know where to go you could conceivably be going around some maps multiple times while figuring it out. Tooie definitely has way more backtracking. It's almost like a metroidvania in terms of gating things behind abilities you acquire later. Plus, aside from the transformations which Tooie has in every single stage, you also have multiple other characters in Mumbo, Banjo, and Kazooie separately, that you have to switch to for various tasks, which means more backtracking still.
>>10713794
>I've realized that most of BK's appeal is unrelated to its gameplay.
Banjo is an adventure game in a platformer's trappings. Instead of pointing and clicking and getting items to solve puzzles, you're running and jumping and getting new moves. In both cases the gameplay itself isn't the strongest or most engaging, it's just the interface with which you're allowed to engage with the world.

>> No.10714195

>>10713619
>Banjo also moves too slow
Then use Kazooie.

>> No.10714214

>>10713873
>>10713873
>Preferably something reminiscent of the Mario 3D platformers or Ape Escape?
Try the sly cooper series.

>> No.10714393

>>10714195
My finger starts to hurt from holding the button down

>> No.10714494
File: 983 KB, 540x540, 1691789426307815.gif [View same] [iqdb] [saucenao] [google]
10714494

>>10713609
>>10713824
Oh, please... we all know that the best Collect-A-Thon is Sonic 3D Blast/Flickies' Island for Saturn and Genesis/Mega Drive... jokes aside it's fine to me and if it was a full 3D title for the Saturn, and kept the good level design intact, it would be an actually good 3D Sonic with a formula that's not too bad for the character as it might seem really.

>> No.10714495

>>10713816
You need to play each level 6 times in Mario 64. That's way more back tracking.

>> No.10714497

>>10713817
They're copying Snow White, obviously.

>> No.10715274

Ask me how I know youre a fag

>> No.10717047

>>10713816
The only moment that involves true backtracking is around levels Bubble Gloop where you "need" the speed shoes that you get in Gobi's Valley. But there's also a way to get those early if you have collected every jigsaw and every note in the previous levels.

>> No.10718045

>>10713784
She's hitting the wall fast. Isn't she like 22 or something? Still would, obviously.

>> No.10718398
File: 18 KB, 240x180, title (1).png [View same] [iqdb] [saucenao] [google]
10718398

>>10713596
Whoops, wrong picture.

>> No.10718523

>>10713596
>>10713692
It's not made for ADHD-addled zoomer faggots. Go play some neverending gacha slop

>> No.10719445

>>10713596
Playing this again after several years of not having played it, and it is still really fun and charming. Sorry you didn't like it, man.

>> No.10720598
File: 144 KB, 360x268, wading boots.png [View same] [iqdb] [saucenao] [google]
10720598

I've been playing it for the first time this year and it's been great outside of pic related.

>> No.10720679

>>10718398
>1999
How are you playing Earthbound 64?

>> No.10720696

>>10714495
You must actually replay the levels 7 times if you're going for 100%, you also get one star if you collect 100 coins.
SM64 is one of the most repetitive games I have ever played.

>> No.10720892

>>10720598
The boots are soulful, I just wish they only incurred a speed penalty when walking through a hazard, and let you walk normal speed otherwise

Also they really could use just ONE utility other than walking through hazards, idk what tho

>> No.10720925

>>10720892
>Also they really could use just ONE utility other than walking through hazards
That's exactly what Croc-Banjo is but without the time limit and sluggish moving speed. I prefer the Mumbo transformation(s) over the boots a lot.

>> No.10720942

>>10714393
weak ꜱoy guzzling faggot

>> No.10720973

Only issue for me is that Banjo slides to a stop. I think DK64 does that too.

>> No.10721103

>>10713824
Spyro is very fast, if he didn't have the headbutt run it would be painful.

>> No.10721218
File: 422 KB, 1724x1724, E9CrN-sXIAsK1ZF.jpg_large (1)_031635.jpg [View same] [iqdb] [saucenao] [google]
10721218

>>10721103
>>10714195
>>10713619
I think it's fair to say Talon Trot needs to be a little bit faster than it already is, it's not quite as fast as it should be. They could also introduce some barge/charge/bashing move during Talon Trot that boosts Kazooie forward a little

Should Banjo's forward roll be faster than his walk? I'm afraid of creating a situation where the fastest way to move around is also really annoying because it requires you to mash a button repeatedly. I don't think it's a good idea to force the player to constantly press something if they want to move as fast as they can

>> No.10721230

>>10721218
Banjos roll being faster is fine, nobody complains about roll spamming in OOT. If anything its kinda fun.

>> No.10721242

Now Conker's Bad Fur Day...now THERE'S a boring game. Playing through it right now, and it's just not fun.

Good graphics and good music, but absurdly bad controls gameplay qnd absurdly bad gameplay (outside of multiplayer's). They destroyed their own Twelve Tales' actual good gameplay just for memes.

>> No.10721243

>>10721230
That's exactly what I was thinking about tho, being forced to jump around sideways or roll constantly is fucking agony and if you choose not to do those things you have to live with the mental anguish of knowing you could be going faster

I guess making forward roll faster than walk actually would be okay just as long as Talon Trot was even faster. The fastest movement speed should be simple and effortless but achieving intermittent speeds can reasonably require some extra effort

>> No.10721316

>>10713596
crazy how they came off dkc2 and 3 straight to this shit

>> No.10721393

>>10713619
>So it means a LOT of backtracking over the same area.
BK has very little backtracking. Banjo-Tooie does, which is why it is the inferior game, and Donkey Kong 64 has a crazy amount of backtracking, which is why it's a bad game. BK balanced the backtracking very nicely.

>> No.10721562

>>10721243
Roll spamming is pretty painless in OOT on the overworld. Nobody does side stepping for traversal, anyone trying to optimize their time like that will just resort to glitches that are much faster anyways.

>> No.10721567

Collectathons are not platformers. They're adventure games.
You might as well consider any game with jumping a platformer if you think otherwise.

>> No.10721574

>>10721567
to collect some of the collectibles you need to do platforming

>> No.10721992

>>10721567
collectathons can be platformers but banjo isnt

>> No.10722027

>>10721567
>>10721992
My biggest fear in a potential remake/threequel, and I think it's not unwarranted, is the people making it wil misunderstand what Banjo is and what the appeal of it is. And they will put in a bunch of "platformer stuff" asa big focus like Yooka-Laylee. They'll look at Banjo and say oh, it's a platformer, let's add a bunch of cliche platformer-type gameplay elements. They will not understand that Banjo is basically an exploration-collectathon and that the platformer elements are supposed to be not the main focus.

It's gonna happen.

>> No.10722848

>>10722027
>It's gonna happen.
Doubt it to be honest. They tried rebranding with Nuts & Bolts which was a total failure. Then Yooka-Laylee came out which granted wasnt by Rare and not a BK game, but it was still not really a success and anyone wanting to make a new BK game will probably use that as an example.