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/vr/ - Retro Games


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File: 573 KB, 1920x1080, You've heard of Cyb's Freaky Colonoscopy, now get ready for.png [View same] [iqdb] [saucenao] [google]
10704691 No.10704691 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>10690710

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA [Embed] [Embed] [Embed]
https://youtu.be/DhOjleMqwdQ [Embed] [Embed] [Embed]
https://youtu.be/CGj4gXyCzg0 [Embed] [Embed] [Embed]

Quickstart torrent (IWADS etc): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake 1-3 FAQ: https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/fFj8euau

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

WAD BOORU:
http://clovr.xyz/wadsup/

>> No.10704693
File: 546 KB, 720x1280, 1707847626174259.jpg [View same] [iqdb] [saucenao] [google]
10704693

=== CURRENT PROJECTS ===
SUM TING /VR/Y WONG
https://desuarchive.org/vr/post/10413464
https://archive.org/details/shadow-warrior-mapping-kit

/Vertex Relocation/
https://desuarchive.org/vr/post/10592017


=== CURRENT RELEASES ===
AD MORTEM FINAL CUT (v1.5.6)
https://www.dropbox.com/scl/fi/3exnqm8nxg4gukhj10hcp?rlkey=r5nwzu32pfh2dtefpbjy2p49b
Ad Mortem Guns (DECORATE): https://files.catbox.moe/ihv4l4.zip

=== WHEN IT'S DONE ===
VIOLENT RUMBLE 2
https://desuarchive.org/vr/post/9941720

=== NEWS ===
[02-16] Woof v.14.0.0 is out, many new options!
https://github.com/fabiangreffrath/woof/releases/tag/woof_14.0.0

[02-15] Shadow Warrior texture set for Quake
https://www.slipseer.com/index.php?resources/shadow-warrior-1997-textures.316/

[02-14] Twogers RC1 is out
https://www.doomworld.com/forum/topic/143368-twogers-50-more-maps-of-twitch-madness-rc1-mbf21/

[2-13] Alea Iacta Est Episode 1 for quake 2 is out
https://www.moddb.com/games/quake-2/addons/alea-iacta-est-episode-1

[2-6] Doom 64 CE release (3.9.0)
https://desuarchive.org/vr/thread/10664312/#10670816

[2-6] Quake Remix Jam released
https://www.slipseer.com/index.php?resources/remix-jam.315/

[2-4] DBP64: The Vast Silence released
https://doomer.boards.net/thread/3489/silence

[2-4] Yamagi Quake 2 remaster alpha build is out, Md5 support in early stages included.
https://github.com/yquake2/yquake2remaster/releases/tag/8.31RR4

[2-4] New devkit for Quake Alkaline mod
https://github.com/fabiolimamp/alkaline/releases/tag/1.2.2

[2-4] id Software's 33rd Anniversary Stream, with Romero, Hall, and Carmack.
https://www.youtube.com/watch?v=y0orUm6zqMk

[1-25] Surreal Engine, a "general source port" of OG Unreal engine was discovered by Anon
https://github.com/dpjudas/SurrealEngine


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [dd-mm] date bracket)

>> No.10704706
File: 196 KB, 812x928, 1614443389946.jpg [View same] [iqdb] [saucenao] [google]
10704706

>> No.10704726

The guaranteed winner of the "Best Duke Nukem 3D mod of 2024" award is currently in development.

https://www.youtube.com/watch?v=Gk6MbAMJRJs

>> No.10704728

>>10704726
IT'S TIME TO DUMP ASS AND CHEW BUBBLEGUM
AND I'VE SWALLOWED ALL MY GUM

>> No.10704738

>>10704726
>damn, I'm gonna brown!

>> No.10704768

>>10704726
looks like shit

>> No.10704848

I'm looking for office or die hard themed wads or duke maps. I know about Going Down.

>> No.10704860

>>10704691
Could I get some posts related to Doomguy profile pics? Rangers also welcome.

>> No.10704902

>>10704848
Duke Hard

>> No.10704905
File: 75 KB, 1280x720, zultt.jpg [View same] [iqdb] [saucenao] [google]
10704905

Should I be using the .grp from Duke 3d 20th anniversary for all the content, or should I be using the original .grp?

>> No.10704919

>>10704691
>[Embed] [Embed] [Embed] [Embed]
>[Embed] [Embed] [Embed] [Embed]
>[Embed] [Embed] [Embed] [Embed]

>> No.10704994
File: 1 KB, 128x100, embed.png [View same] [iqdb] [saucenao] [google]
10704994

>>10704919

>> No.10705045

>>10704726
and the only one

>> No.10705142
File: 295 KB, 1920x1080, doom269.png [View same] [iqdb] [saucenao] [google]
10705142

Good ol' Entryway hall

>> No.10705152
File: 121 KB, 920x400, 1688365965272992.jpg [View same] [iqdb] [saucenao] [google]
10705152

>>10704726
GET THAT CRAP OUTTA ME

>> No.10705224
File: 56 KB, 1514x153, quake.jpg [View same] [iqdb] [saucenao] [google]
10705224

what's the difference between
>Quake 2
>Quake 2 RTX
>Quake 2 Original
and where does
>Quake the Offering
fit in if I want to play the whole series?

>> No.10705238

>>10705224
>Quake 2
probably the most recent enhanced remaster
>Quake 2 RTX
the silly raytracing proof of concept
>Quake 2 Original
the game as it shipped in 1997
>Quake the Offering
If I'm remembering right, this subtitle was made up for copyright reasons or something. It's probably just the original Quake 1 (as opposed to the enhanced kex port)

>> No.10705260

>>10705238
thank you very much.

>> No.10705296

>>10705238
>It's probably just the original Quake 1 (as opposed to the enhanced kex port)
iirc the subtitle was there long before kex was in planning - I think the Offering is just regular q1 with the two expansion packs(soa and doe)

>> No.10705303

>>10705142
It looks a bit shorter than I remember

>> No.10705328

I've been going here for years and I still don't understand what the logic for choosing a thread name is supposed to be

>> No.10705346

>>10705328
It's an abortion joke, stupid.

>> No.10705353

Is the Q3A remaster happening this year?

>> No.10705369

>>10705328
it's just a little joke accompanying the OP picture

>> No.10705375

>>10705353
God I fucking hope so.
Not because Quake 3 needs a remaster, but because Q3BSP2 is the slowest piece of shit map compiler to ever exist and I want Ericw Tools to replace it for good.

>> No.10705393

Is anyone doing anything with the Slave Zero X assets from that promotional Pak? I want to see more maps done with that texture/model set

>> No.10705592 [DELETED] 
File: 690 KB, 2560x1440, gzdoom_JFPB83WBbw.png [View same] [iqdb] [saucenao] [google]
10705592

How on Earth do you access autosaves that UDB makes?

>> No.10705625

>>10705592
Can I get that grid texture?

>> No.10705687
File: 1014 KB, 1920x1080, blowjamenyotest.jpg [View same] [iqdb] [saucenao] [google]
10705687

>>10705393
Just testing various maps and fights through it for now. If anything, I'd want to look into maps that are both Alkaline and Episode Enyo compatible.

>> No.10705748

>can I
>*teleports monsters*
>can I just
>*teleports monsters*
>just a single
>*teleports monsters*
>just a switch
>*teleports monsters*
>at least one key
>*teleports monsters*
>or even
>*teleports monsters*
>*teleports monsters*
>at least a tiny pickup
>*teleports monsters*
>anything
>*teleports monsters*
>*teleports monsters*
>*teleports monsters*
>fucking anything
>*teleports monsters*
>without another pack of monsters spawning on top of my head?
>*teleports monsters*
>*teleports monsters*
>*but look at all these cool textures*
>
>
>*teleports monsters*
>"10/10 nice textures" © 2019 DW
It's like giving tools to a monkey.

>> No.10705790

>>10705748
map idea:
>oops all teleporters

>> No.10705795

>>10705625
HAMTEX

>> No.10705837

How much Doom do you play in a day? How often do you play?

>> No.10705846

>>10705837
2 hours. Then I play Quake 1, Blood, Ion Fury and something modern like Brigador

>> No.10705851

>>10705837
Depends on what wad i'm working through, but usually one map a day

>> No.10705860

>>10705837
Around 2-3 hours, once I'm done with wad I usually take 1-2 weeks break to focus on other games. Rarely take breaks mid-wad unless it's really exhausting >>10705748

>> No.10705934

Ok, maybe I'm too much of a brainlet, but the following part of my script shits the bed:

SetLineTexture(99, (i%2 == 0) ? SIDE_FRONT : SIDE_BACK,TEXTURE_BOTTOM, (i%2 == 0) ? "-" : "BRICK12");

The textures of certain lines are supposed to change if the variable i is even or odd.

If I split the short syntax for if (condition ? true : false) into proper if and else blocks, the textures are changed.
But like this, the function is not called and my script just simply stops being executed.

Anyone know why?

>> No.10705937
File: 381 KB, 1150x1150, Word cloud.png [View same] [iqdb] [saucenao] [google]
10705937

>> No.10705941

>>10705748
>Make a map for /vr/
>Streamer plays it
>Have some monster closets and monsters teleporting in on various pickups
>Have one pickup you get when you have to backtrack where nothing happens
>"I think this part needs changing, nothing teleports in or opens up when I pick it up"

>> No.10705950

>>10705934
and here it's split up and working fine:

if (i%2 == 0)
SetLineTexture(99, SIDE_FRONT, TEXTURE_BOTTOM, "-");
else
SetLineTexture(99, SIDE_BACK, TEXTURE_BOTTOM, "BRICK12");

Why can't I make a simple one liner?

>> No.10705992

>>10705941
Based subversion

>> No.10706037
File: 20 KB, 338x105, unknown.png [View same] [iqdb] [saucenao] [google]
10706037

>>10705941

>> No.10706169

>>10706037
lmao, what's the context for that?

>> No.10706179

>>10706169
He was posting in these threads and someone asked if it was really him and he said "check my stream title"

>> No.10706549

>>10704691
Is there much difference between dsda v0.25.6 and its latest release? I recently installed Debian 12, so that's the latest version on the repos.

>> No.10706706
File: 71 KB, 700x525, hacx222.jpg [View same] [iqdb] [saucenao] [google]
10706706

Do you think HacX2 would've been cool?

>> No.10706751

>>10705748
I like that sort of thing :(

>> No.10706984

>>10705748
>This is considered peak game design.

>> No.10706985
File: 1.23 MB, 1488x1536, 1682269552919299.png [View same] [iqdb] [saucenao] [google]
10706985

>>10706984
Yes

>> No.10706987

>>10705748
It happens so much I'm scared to grab a key instantly and spend a minute checking all my ammo.

>> No.10706989

I don't like how much mappers seem to completely neglect co-op, at least in regards to arenas and doors that lock behind you. I don't expect much, just take the 5 seconds to set the linedef on the other side of the sector to open it.

>> No.10707021 [DELETED] 
File: 83 KB, 1334x750, DcWCT5qWAAEvt-g.jpg [View same] [iqdb] [saucenao] [google]
10707021

>mfw dusk is better single player doom than doom

>> No.10707025

>>10707021
Dusk is more like Blood wouldn't you say?

>> No.10707031
File: 1.97 MB, 1920x1080, 1704714705663636.png [View same] [iqdb] [saucenao] [google]
10707031

Hosting a survival game really quick on Serious Sam Revolution. Should be named "Serious Blanbanm" in the server browser

>> No.10707053
File: 800 KB, 1280x720, Outlaws Train.webm [View same] [iqdb] [saucenao] [google]
10707053

>> No.10707064
File: 2.40 MB, 1920x1080, 1707186516859985.png [View same] [iqdb] [saucenao] [google]
10707064

>>10707031
Gotta sleeb now, maybe next time.

>> No.10707072

>>10705748
This is why I stopped playing Serious Sam. Felt like thats all it ever did.

>> No.10707113
File: 2.20 MB, 800x450, early magmauler.webm [View same] [iqdb] [saucenao] [google]
10707113

Gettin started proper on the Magmauler. I'll need to make a chomp hitspark and some other sounds. I was originally planning on giving this thing afterburn too but at this point I'm not sure if it needs it. It's a cracked out plasma gun and each little projectile it fires does 20 damage. So you're just vomiting hot fury on targets, it's insane.

>> No.10707126

>>10707113
Good start, I don't think it needs afterburn, but it would be improved a lot by some unique death or on-hit effects.
Not full-on Strife/Blood style burning deaths, but just a few lingering embers on corpses and maybe some smoke, or distinct splashes when the stream contacts an enemy.

>> No.10707128
File: 17 KB, 240x320, chivalrous.jpg [View same] [iqdb] [saucenao] [google]
10707128

>>10707126
Yeah, some splashes on hit is a good call, making corpses smoulder is a REALLY good idea. That should be easily doable too.

>> No.10707134

>>10707113
It's too magma-y to not make bodies burn or other effects such as that.

>> No.10707167
File: 11 KB, 374x299, CannedMeatIsOnTheMenuBoys.png [View same] [iqdb] [saucenao] [google]
10707167

>>10707113
gib

>> No.10707170

More shooters like Sam? No keycards, mazes or other unnecessary bullshit - just mindless shooting.

>> No.10707171

>>10706985
>AAAAAAAAAAAAAAAAAAAAAA

>> No.10707178
File: 47 KB, 758x426, large.jpg [View same] [iqdb] [saucenao] [google]
10707178

>>10707167
Well the Magmauler is coming along well, I think. I'm gonna give it a chomp hitspark later, along with maybe some idle animations and sounds. I'm taking those Anon's suggestions of having the lava burn up enemies, I can do that with some simple translation effects. I'll also apply that to all fire based weapons the other heroes use too.

Along with all that shit. I'm strongly considering making an alternate HUD that's a little smaller and more uniform across all four characters. Because Doomslayer's big ass HUD blocking some of the cool animations is pissing me off. If I do that I think I'll take a note from the later Mega Man Battle Network games and give everyone a cool little HUD face like in pic related.
I'm glad to see you again, by the way.

>> No.10707194

>>10707072
And I love it for that.
>>10707170
If you think Sam is mindless shooting then you aren't playing on serious difficulty anon. That said, there are thousands of slaughter wads for Doom in that vein, and a couple dozen Serious Sam classics maps scattered around the internet. If you want some mindless shootan but with style and mood, check out Painkiller.

>> No.10707198

>>10707025
first of all sorry, I wanted to say Dusk feels like a better Quake, not better Doom, but my brain farted.

To be honest, I didn't find it very similar to Blood, did you? Or did you just mean it's more like a build-engine game than a doom clone?

I mean sure, some locations are Blood-themed and the "plot" and the final boss were heavily inspired, but imo that's where the similarities end. The gameplay is very different, even the level design - rooms in general are much bigger and emptier, like in Quake, unless that part of the level was specifically designed to feel claustrophobic. You will not have regular fights in tight spaces; You might occasionaly get jumpscared by a single enemy there, but you will never get chased by a horde of zombies in a hedgemaze like in Blood. The enemies are often teleported in after you enter a location, so you can't use the mortar/grenade launcher or crossbow/railgun to open a fight strategically like you would with dynamite in Blood.

>> No.10707209

>>10707198
I'll respond next time I must sleep

>> No.10707214

>>10707209
yeah ditto, see you.

>> No.10707225

>>10707113
Kegan did you

>> No.10707227

>>10707225
Not yet. Because I'm still working on this, and also because I forgot what this joke was about.

>> No.10707229

>>10707113
Kegan could you

>> No.10707280
File: 2.40 MB, 800x570, flame on.webm [View same] [iqdb] [saucenao] [google]
10707280

Giving probably the least effective enemy in Malice an overhauled attack. Multiple projectiles that actually travel beyond point-blank range should make them a lot more threatening. Damage on hit and burning effect are unchanged - though the collision of the fire extinguisher gas is a bit more forgiving now.
Replaced the very odd flame projectile with sprites + trailing particle entitites, but I'm not sure I like them. Should probably re-texture the muzzle flash to match.

>> No.10707294

Is there a doom mod that removes hitscanning and/or adds more advanced bullet trajectory?

>> No.10707323
File: 327 KB, 1133x559, jkhhjj.png [View same] [iqdb] [saucenao] [google]
10707323

Does anyone have a (working) link for Codename: Demolitionist?

>> No.10707328

>>10707198
Dusk always reminded me of Redneck Rampage more than Blood, desu

>> No.10707331

>>10707323
https://marisakirisa.me/doom/ - Marisa's site has it.

>> No.10707346

>>10707198
>I wanted to say Dusk feels like a better Quake
Dusk is a-okay, but I feel like calling it "a better Quake" is quite a stretch.

>> No.10707352
File: 139 KB, 527x513, starlaugh.jpg [View same] [iqdb] [saucenao] [google]
10707352

>>10707294
>filtered by doom's hitscan enemies
>in 2024

>> No.10707357

>>10707294
Hideous Destructor, but it does a fair bit more than just that.

>> No.10707358

>>10707357
Thanks; I play that too; indeed very big and different

>> No.10707361
File: 2.60 MB, 1929x1085, Screenshot_Doom_20230615_194351.png [View same] [iqdb] [saucenao] [google]
10707361

>>10707331
Thanks, man - link in the 2nd OP video was dead and was hoping for a replacement.

>> No.10707376

>>10707357
For some reason I thought the bullets in HD were hitscan, huh

>> No.10707386
File: 791 KB, 1920x1080, Screenshot_Doom_20240219_063434.png [View same] [iqdb] [saucenao] [google]
10707386

>>10707376
They're very fast, but you can screw around with the hd_debug, freeze and i_timescale commands to see their trajectory.

>> No.10707396
File: 3.93 MB, 960x540, Replay_2024-02-19_06-40-13.mkv.webm [View same] [iqdb] [saucenao] [google]
10707396

>>10707376
They're flying at pretty realistic speeds, so in normal Doom map ranges there's little practical difference, but at long range you do have to account for drop and you can even see the bullets in flight if you have a sharp eye.

>> No.10707439

>>10707396
skeet mod for Doom when?

>> No.10707452

>>10707439
It's called H-Doom

>> No.10707526

>>10706706
yes, mainly with the cobra helicopter enemies

>> No.10707631
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10707631

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters

NEW ALPHA V3: https://files.catbox.moe/ktcxwv.wad

In case anyone missed it, THE DEADLINE HAS BEEN EXTENDED UNTIL MARCH 1ST..

>If the authors of maps 13 and 24 have something playable i will add it to the next alpha.
>I made a small change to map08 because i have no idea how the author thought that would be allowed. Also i need a name for this map if you already have one.
>Map17 has a small issue with a cyberdemon that shouldnt be there on singleplayer.

Also, im temporarily claiming map 31 for today so i can see how feasible it is to implement my idea and figure out if i can finish until the end of this week.

>> No.10707659

>>10707631
Are you going to extend deadline once again when March 1st comes?

>> No.10707732

>>10707659
Probably not, at that point almost everything should be done and if there are any small changes left they can submit it while i prepare the beta

>> No.10707779

>>10707346
I can sort of sympathize with him reaching that conclusion if his idea of “quake” means only the first four episodes.

>> No.10707796

>woof supports voxels now
Neat.

>> No.10707880
File: 62 KB, 990x369, 1702240665194.png [View same] [iqdb] [saucenao] [google]
10707880

>lesbian macroslaughter

>> No.10707884
File: 3.82 MB, 854x480, Rape_full.webm [View same] [iqdb] [saucenao] [google]
10707884

Half-Life: Btard Coom Edition
Soundtrack: https://fi.zophar.net/soundfiles/nintendo-nes-nsf/new-ghostbusters-ii/5%20-%20Stage%203%20Apartment.mp3

>> No.10707886

>>10707880
Huh, what?

>> No.10707929

>>10705303
idk, feels longer to me.

>> No.10707936

>>10705950
Because the syntax doesn't work like that? Also, what prevents you from just putting these lines into one?

>> No.10707939

>>10705748
You forgot to mention that 3/4 of the monsters are revenants

>> No.10707949

Im doing Doom games marathon and got to eternal and finally i understand why some people hate it, the game suddenly transformed into some arcade arena where you kill demons, i think music and gameplay overall is better than doom 2016 but the tone and atmosphere took a nose dive.

>> No.10707961

>>10707939
Surprisingly no, monsters variety is definitely not the problem with this wad which is obviously Eviternity. If anything it would be overwhelming imp walls more than anything.

>> No.10707967

>>10707949
Doom 2016 felt like an amalgamation of all previous titles plus borrowing a bit from the Quake games. A love letter to id soft fans. Eternal felt like Hugo Martin pet project "built" on top of Doom. Twisting it into a WH40K wannabe and other cringy stuff.
I like them all but Eternal didn't feel like Doom to me.

>> No.10707985

>>10707961
>If anything it would be overwhelming imp walls more than anything
now i want a texture replacement wad where every texture is an imp/has an imp face

>> No.10707986
File: 120 KB, 640x344, SYDj97CIYzD4RQmMVanIstU3CFQBN7DgEypshx5uZLo.png [View same] [iqdb] [saucenao] [google]
10707986

>>10707985
Like this?

>> No.10708074

I'm in the process of making a personal archive of "classic"Q1 & Q2 levels. If anyone knows any other working mirror of idgames2 other than the ones listed below, can you please let me know? Thanks!
http://www.gamers.org/pub/idgames2/
https://www.quaddicted.com/files/idgames2/
https://dukeworld.com/idgames2/
http://www.doomwadstation.net/idgames/ (contains idgames2 stuff too)

>> No.10708167

>>10707886
It's a WAD where you commit total lesbian death.

>> No.10708220

>>10707936
>Because the syntax doesn't work like that?
care to explain what's wrong with the first code snippet I posted and how'd you fix it?

>> No.10708246

>>10707631
My post in the last thread has updates for MAP17 and 21 in case you missed them.
I also claimed MAP06 btw.
>>10702184

>> No.10708253

>>10708246
I just realized I did not post a link

>> No.10708264

>>10704693
>>10707631
>>10708253
Here's the link for V1.1 of MAP17 and 21 : https://doomshack.org/uploads/felineSQUIREfooFIGHTERSv1_1.zip

>> No.10708596

>doom
more like dumb lmao

>> No.10708819
File: 74 KB, 592x239, 1708307395588738.png [View same] [iqdb] [saucenao] [google]
10708819

>>10708596

>> No.10708827

>>10707967
Playing Rage helped me appreciate Doom 2016 even more. You're right about the love letter part because 2016 kind of feels like a Doom 3 remake, built on Rage's technology, with Quake's movement principles.

>> No.10708875

>>10707631
Minor aesthetic update for MAP30. I didn't really like the brick pyramid at the top, so I made it a little different and gave it a voodoo-powered running light, because everyone needs one. Gameplay unchanged.

https://files.catbox.moe/tww26v.zip

>> No.10708893
File: 261 KB, 1920x1080, 20240219224925_1.jpg [View same] [iqdb] [saucenao] [google]
10708893

Hey guys, It's been quite a few years since I last played DOOM and DOOM II and I'd like your input. I got the classics on Steam now that they're on sale since I never bought them and I've set it up as follows:

>GzDoom renamed to "dosbox.exe" in the steam installation folder so I can track playtime and take screenshots and stuff
>GzDoom.ini where I added
[Global.Autoload]
Path=$PROGDIR/Eviternity.wad
I guess this is how I'll run mods, by adding more entries
>disabled texture filtering so it's not a blurry mess
>set resolution scale to normal
>also enabled mouse look and a crosshair because I like it

Is there any other option to make it look good apart from disabling texture filtering? It defaulted to using Vulkan as well and I didn't bother changing it to any of the two OpenGL options

>> No.10708928

>>10707631
I didn't really intend MAP08 to be included in this since it's not finished. hence why I said I'm primarily looking for feedback
it also seems like you missed my updated MAP07 which fixed the peggedness on a texture and also that you could get stuck in a corner in the lava room: https://files.catbox.moe/cc5ndg.wad

>> No.10708970

>>10708893
>Is there any other option to make it look good apart from disabling texture filtering?

https://eev..
ee/blog/202
1/12/11/recommended-gzdoom -settings/

had to add a few spaces into the link, 4chan thinks its spam

>> No.10708985

>>10708970
Thank you anon. God bless.
Now that I read about it I remember GzDoom not having wasd and mouse look on by default and that wasn't too long ago wew.

>> No.10709057

>>10707880
I don't get it, is this like a female version of HFFM?

>> No.10709073

>>10706706
No, the first one was mediocre, don't see why 2 would be good. I'd still play it cause I'm a sucker for janky low quality TCs, but no way I'd call it a good game

>> No.10709076
File: 541 KB, 1280x720, Screenshot 2024-02-19 184501.png [View same] [iqdb] [saucenao] [google]
10709076

>>10707631
Here is map31
https://files.catbox.moe/h94y8h.wad
I need some opinions if this gimmick is good enough for a secret map.
Also, anyone knows a good source for midis?

>> No.10709113

>>10709076
pretty good gimmick
red door by the pinkies is missing a texture

>> No.10709181

>>10709057
soft slow sapphist maps

>> No.10709214

>>10709076
Pretty neat. Little easy, but I don't think there's much you can do about that. Maybe replace SSG with chaingun, since you get so much pistol ammo.

>> No.10709216

>>10709214
>altering things
REEEEE

>> No.10709219

>>10709214
The chaingun is in a secret

>> No.10709279

>>10709219
Must've missed it.
I often suck at finding secrets.

>> No.10709327

>>10707294
Unironically play Project Babel. it's one of the best attempts I've seen at providing a fresh spin on Doom's core gameplay.

>>10707880
>maribo
Man I got banned from that discord server on some *really* dumb shit. Didn't help that the last time I picked up Lithium, it became bloated as all fuck and the things I didn't like about it (ruining your index finger) got worse.

>> No.10709330

>>10709076
The door at the start of The Gantlet doesn't open on Nugget.

>> No.10709358

>>10707294
reading comprehension isn't your strong suit is it

>> No.10709365

>>10707294
disregard all shitscan apologists
https://forum.zdoom.org/viewtopic.php?t=77042

>> No.10709435
File: 343 KB, 1280x1745, 1690161800856328.jpg [View same] [iqdb] [saucenao] [google]
10709435

>>10707880
>lesbian macroslaughter
>heavy themes
>distinctly queer edge
>brutal subject matter

>> No.10709458
File: 683 KB, 1024x746, 1701899541578696.jpg [View same] [iqdb] [saucenao] [google]
10709458

>>10707884
>gus is going full gus

>> No.10709459
File: 2.47 MB, 600x338, 1684379011018024.gif [View same] [iqdb] [saucenao] [google]
10709459

Playing Painkiller for the first time and it's really fun. I think I actually like it more than Serious Sam.

>> No.10709480

I bring you knowledge you'll never unhear.
You are cursed to permanently notice that SSG reload sound is so much higher fidelity than any other weapon sound in the game.

>> No.10709503

>>10709459
so uhhhhhhhhhhhhhh
Any other retro shooters with 'advanced physics'?

>> No.10709504
File: 3.77 MB, 640x360, Serious Sam 25.webm [View same] [iqdb] [saucenao] [google]
10709504

>>10709459
I happen to be going through the first Serious Sam. I wish there was a way to scale the UI.
>paste these "persistent extern user" things into your game_startup ini
Oh. Now I'm happy.
>>10709480
>captcha SGGGNK

>> No.10709625
File: 1.48 MB, 480x299, 1697559654328243.gif [View same] [iqdb] [saucenao] [google]
10709625

>>10709504
>I happen to be going through the first Serious Sam. I wish there was a way to scale the UI.
https://github.com/SamClassicPatch/SuperProject

>> No.10709646
File: 3.99 MB, 640x360, Serious Sam 26.webm [View same] [iqdb] [saucenao] [google]
10709646

>>10709625
Thank you based Samfriend
>glance at latest notes real quick
>added commands for customizing weapon viewmodel position, split-screen views vertically for 2 players on a single screen
holy

>> No.10709686

>>10709646
hope it helps, now get serious

>> No.10709734
File: 757 KB, 1920x1080, 45-1708243017-1178278281.jpg [View same] [iqdb] [saucenao] [google]
10709734

>>10704693
Gentleman, FULL MD2 viewmodels for quake 2 is out
We are eating good in 2024
https://www.nexusmods.com/quake2/mods/45

>> No.10709753

>>10708074
3dgamershell works when using the archives
moddb has a few too

>> No.10709823
File: 182 KB, 400x323, 1632196042997.png [View same] [iqdb] [saucenao] [google]
10709823

>spent 20 minutes trying to find a secret in Doom2
>I gave up
>look online guide
>that secret is bugged, you need idclip to activate it
>there are many secrets like that
is there a wad with all the secrets accessible?
I want my 100% without cheating, goddammit

>> No.10709871
File: 9 KB, 275x183, PIC-6-17.jpg [View same] [iqdb] [saucenao] [google]
10709871

Is there a mod that adds canned laughter or other sorts of "live audience" sitcom reactions to Doom?

>> No.10709883

>>10709871
>Lost Soul flies in front of your rocket and harms you
>laugh track sets off

>> No.10709898

>>10709871
https://forum.zdoom.org/viewtopic.php?t=78188

>> No.10709905

>>10709883
Yes, that is exactly what I'm talking about. If you blow yourself up or get gibbed you get roaring laughter. If you take big damage, you get a gasps or something.

>> No.10709914

>>10709898
Oh fuck yes, this is perfect. Thanks.

>> No.10709960
File: 502 KB, 811x958, Adult_Arachnoid_SS1.png [View same] [iqdb] [saucenao] [google]
10709960

>>10709504
>>10709625
I have Classic Revolution installed and couldn't even make it through the training level. I had already played doom, quake, and Wolfenstein before so I went in pretty confident thinking i'd give it a quick test run, but the way this game puts pressure on you really caught me off guard. I couldn't handle the last gauntlet they throw at you after defeating the red scorpion and also kept dying to the suicide bombers before.

I was smiling the whole way through. That initial experience really let me know I will enjoy this game when I finally come around to playing it.

>> No.10709987

>>10709459
The base game has such good optimization and architecture and artstyle and weapon design, but man it is really lacking difficulty or any manner of combat loop/consistency in enemy strength. Plays itself if you know how to bunnyhop. Pretty easy even if you don't. Most of the time enemies tickle but then all of a sudden one deals 10x the damage of the others for no logical reason instead of them all dealing a respectable amount across the board. Just dumb.

Some maps in Battle Out of Hell, Overdose, & Redemption actually make an effort to be difficult on Trauma, but the latter two have terrible optimization, and the map design being built solely around difficulty makes them very blocky and linear compared to the base game, so people usually shit on them.

I think Painkiller is cursed. It's so close to being perfect and just falls short in really stupid ways. If the base game adjusted enemy damage and speed values and utilized its hitscanner/projectile/melee rusher roster properly to encourage different mobility strats, it'd be a 10/10.

>> No.10709998

>>10707198
So after sleeping and work I can respond. I think of Blood and Dusk in the same electrical signal because of the crouching and diving and how much that plays a part in combat in both games on higher difficulties. There's also the fact that both protagonists start off resurrected from the dead after being murdered by the cult they were part of; starting with a melee only weapon, the gun toting cultists, etc.
>ut you will never get chased by a horde of zombies in a hedgemaze like in Blood
You don't get that in Quake either you goose. I think our opinions are different enough that we can agree Dusk isn't a better Quake or Blood, but a great mix of its own thing; it is indeed a great game, and it's shocking that it was among the first for the retro revival.

>> No.10710000

>>10709459
I was gonna say something but >>10709987 beat me to it. I'll just add that Painkiller, besides its great atmosphere, was everything I was led to believe Serious Sam was. That is to say, really fucking mindless. I had to drop it really early because I just wasn't being engaged the way I wanted to.
>>10709960
Based.

>> No.10710026

>>10709987
>>10710000
Yeah, I've been playing it since I posted that and honestly my opinion of it has soured. I think I got really taken in by how beautiful the game looks, the atmosphere is right up my alley and the shotgun and stake gun combined with the ragdolls feels really good.

But I take it back. Serious Sam is better. Painkiller could have been really good but basically everything you pointed as well as some seriously janky issues with the game not actually performing the scripted events like doors opening despite all the enemies being dead so I had to replay the whole fight happening multiple times changed my opinion.

>> No.10710142

>>10709734
>MD2
>in 2024
what the point

>> No.10710192

>>10709883
It's even better when it's something that can fade out, gets unshootable, and then fades in, directly in front of you, at the same time you fire that rocket.

>> No.10710242

>>10709076
You used S-action on a door in third segment, so it doesn't work. At least it doesn't collapse the level, I guess.

This might be against idgames' TOS, but who cares.

>> No.10710457

>>10709076
Would be worthwhile to recreate the rooms from scratch instead of copy pasting.

>> No.10710574

Half Life

>> No.10710576

Azure sheep

>> No.10710607

>>10709458
He also constantly yells "BLYAAA!" at you.

>> No.10710614

>>10709458
Looks comfy

>> No.10710682

>>10710607
this is work ethics right here

>> No.10710684

>>10707631
Are these maps you mentioned and the ones already in the wad all maps that have been claimed so far? Can I still call dibs on MAP05?

>> No.10710731
File: 1.63 MB, 800x450, Not much new here yet.webm [View same] [iqdb] [saucenao] [google]
10710731

Maybe you boys can help me here: Can anyone think of some era appropriate chemical/liquid weapon firing sounds? I feel like I should know of some but I've been coming up with a blank.
Alternatively some good lava flow/volcano sounds.

Also since I last posted it, I might actually give the lava gun afterburn, it'd give this fucking thing its own niche compared to the other two weapons that use the same ammo. On the fence about the bite attack too, it could be the hitspark itself, but something is missing here. Still need to get some more effects for the lava spattering against shit too.

>> No.10710735

>>10710731
It took me a couple times to see that it was supposed to be a bite attack, but I think an appropriate sound effect would make it more obvious what it's supposed to be. If you're able to have a sound for when it hits.

>> No.10710739

>>10710735
Absolutely. I just need to find a good chomp sound.
I think I'm going to break my rule of only using retro sounds here, because the acid guns of EDF 5 has exactly what I'm after for a good liquid PPWFFFFFSSSHHHWWWW sound.

>> No.10710773

>>10710731
I think you'd still be fine with any good flamethrowing sound, unless you specifically want it to seem more magical or only lava.

>> No.10710783

>>10707880
>>10709327
>>10709435
Can anyone who played the wad say if it's worth a shot? Since playing A.L.T and Sky May Be I never came across any interesting schizo wads worth playing

>> No.10710798
File: 402 KB, 680x260, 1694109532438273.png [View same] [iqdb] [saucenao] [google]
10710798

I'm an avid Serious Sam fan but I've never played Painkiller. From how you guys describe things it sounds like Painkiller took Sam's formula and messed it up by making the player way too mobile for his own good. There's a reason most enemies move faster than you in Serious Sam.

>> No.10710802

>>10710798
It doesn't help that most monsters in Painkiller aren't up to much, 80% of the time you'll be fighting monsters that casually saunter up to you to give you a slap. It gets even more ridiculous because the scythe wielding guys can throw their scythes, but if they do, they immediately die. Painkiller has cool weapons but the combat is pretty much toothless.
That's not even getting started on how shitty and boring it can be to get taro cards and gold.

>> No.10710807
File: 299 KB, 520x329, mhmmh.gif [View same] [iqdb] [saucenao] [google]
10710807

https://www.youtube.com/watch?v=n5wHGsVslMU

>> No.10710818

>>10710798
If you’re able to just outrun every Sam monster, there’s not as much need to prioritize enemies or optimize kills. In Painkiller I was just corralling whole groups with its weird bunnyhop, shooting into the mob with whatever I felt like at the time.

>> No.10710819

>>10710684
I forgot to put the link to the pastebin https://pastebin.com/CrVTqGvr
It has a list of maps claimed and map05 is free so i can add you if you want

>>10708928
Ah if you didnt plan on having it included then it makes sense. I will try to play it today/night to give some feedback.
As for map07 i had downloaded and just forgot to add it to the alpha

>>10709330
>>10710242
yeah, i just straight up copied those from the iwad and removed the tags because i thought they were redundant without realizing they were using S instead of D linedefs

>> No.10710850

>>10710819
Oh, cool. Yeah, you can put me in as anon, I'll figure out the title and MIDI once I finish the actual map

>> No.10710851

>>10710819
>>10710850
And that's for MAP05 obviously

>> No.10710904

>>10709076
Here's a cool Doom 2 midi mashup by the legendary Stewboy : https://www.youtube.com/watch?v=qbTzjE9MFh4

MIDI file : https://www.mediafire.com/download/vy4q7bw1h3ruhsy/d2_mashup.mid

>> No.10710949

>>10710904
oh wow thats perfect, i didnt even think of searching something like this because i thought no one would have done it. Thanks man

>> No.10711079
File: 2.90 MB, 640x480, shadow tower abyss.webm [View same] [iqdb] [saucenao] [google]
10711079

how stupid of an idea is it to try and make a King's Field / Shadow Tower clone in Trenchbroom?
technically it sounds doable, since it's just levels, enemies, melee and guns and not much more than that

>> No.10711083

>>10711079
You mean just a Quake map that looks like that? I guess it shouldn't be too hard if you have the right textures.

>> No.10711101
File: 3.78 MB, 584x480, shadow tower.webm [View same] [iqdb] [saucenao] [google]
10711101

>>10711083
not just making levels that look similar, but an actual game that feels similar. I'd probably have to slow down the run speed like fuck and maybe even cap the mouse sensitivity to make it as slow and methodical
one thing I doubt I could do is limb detachment like in ST Abyss, but fuck it no need to be fancy
I've been trying out gamedev, level design etc to make a KF-like elsewhere but Trenchbroom seems pretty ideal for it all, seems to have all the core pieces in place

>> No.10711123

>>10711101
You probably need to use the FTE engine, but you should be able to do everything you've described. At least one of the model formats it supports has locational damage detection potential, but I don't remember which.
I'd also recommend mapping in the Quake 3 format for less fucky colission and not having the map split into a gorillion extra triangles by the BSP compiler. If you only care about the former or are too used to EricW Tools features, then the Quake 2 Remastered format is the 2nd best choice.

>> No.10711131

>>10711079
Are you planning to have lots of equipment variety as well, or something more like Hexen 2 without the four weapon limit?

>> No.10711138
File: 2.78 MB, 2560x1440, 1671943962850.png [View same] [iqdb] [saucenao] [google]
10711138

>>10711131
noted, I'll check all that out, ty

>>10711131
didn't even think about that, fugg. I generally don't give much of a shit for 'number go up' but people would likely expect the equipment RPG type stuff to be there
ah well, even if I can't do it all via Quake modding I can at least make the levels with it and import it to something like Godot / Unity. it's pretty crazy what people are able to pull off with it

>> No.10711139
File: 881 KB, 960x540, doom271.png [View same] [iqdb] [saucenao] [google]
10711139

>>10707631
Progress on MAP06

>> No.10711162

>>10711138
>ah well, even if I can't do it all via Quake modding I can at least make the levels with it and import it to something like Godot / Unity.
If you do end up using FTE then a RPG equipment system should be completely doable. Between having full pointer, array, and struct functionality unlike vanilla QuakeC, and not having the vanilla restrictions on how much data can be transferred between levels, I don't see any technical hurdles at all. Just remember to use client-side code appropriately if this game is going to have any multiplayer component.

>> No.10711190

>>10707631
Idea for MAP32: A maze where you don't have weapons and must evade the cybedermon until you reach and kill the 4 keens, at which point you get BFG.

I might attempt it myself if I find time, but also free for taking.

>> No.10711224

>>10711190
If UMAPINFO is allowed, that would be an amusing subversion. Kill the Keens to open up a BFG, kill the Cyberdemon to end the level.

>> No.10711248

To the anon a couple threads ago who told me to just start laying shit down when making levels instead of waiting for inspiration: thanks. That really helped and I'm on my way toward making what might be my first decent level.

>> No.10711343

does anyone know if there are any mods built around only having a single weapon?

>> No.10711436

>>10711343
Here's a few
https://forum.zdoom.org/viewtopic.php?t=78123
https://forum.zdoom.org/viewtopic.php?p=903949#p903949
https://forum.zdoom.org/viewtopic.php?t=74458

>> No.10711452

>>10711190
Mazes aren't fun.
Let's make MAP32 into a wild western town, the SS soldiers are lined up perfectly for a street brawl, and the cyberdemon would be at the end of the street, with the commander keens at a public execution.

>> No.10711471

How'd you compare Resurgence and Speed of Doom? Which is harder?

>>10710798
Yeah that's an accurate description. Beautiful and atmospheric game, but gameplay-wise it's nothing special. A nice thing to pop up when you're in that 'I just want to shoot things' mood.

>> No.10711472

>>10711452
The wild west would be difficult to portray with the default textures.

>> No.10711497

>>10711472
New textures are allowed

>> No.10711524

>>10711343
Shameless self-plug.
>https://gitlab.com/accensi/Vengeance
It's been dead for nearly half a decade so don't expect too much polish. Last I remember I left it in a playable and potentially enjoyable state, though. Check the readme since some mechanics aren't entirely obvious. I know it's shit and lacking direction. There's a reason it's six feet under.

>> No.10711575
File: 42 KB, 674x697, 1682799900849693.png [View same] [iqdb] [saucenao] [google]
10711575

>gog sent me the ut2004 cd-key I asked a month ago

>> No.10711639

>>10711575
I wonder why there are millions source ports of id and build games, but every project that aims to recreate unreal engine dies off before reaching tech demo stage.

>> No.10711676

>>10711639
it works just fine, the only think you can add is multicore support

>> No.10711678

>>10711676
*thing
and at that point just port it to ue3

>> No.10711774
File: 3.91 MB, 640x360, morealkalineenyotests.webm [View same] [iqdb] [saucenao] [google]
10711774

>>10711524
Oh hey. Last I heard you were walking on some shield changes to your other awesome mod. I’ll be back into it once I’ve had my fill with this Quake binge.

>> No.10711801
File: 215 KB, 640x480, doom188.png [View same] [iqdb] [saucenao] [google]
10711801

I've been making a custom MBF21 bestiary, that I'm hoping to reveal this summer as part of a community project. You might've seen me posting videos with what I made.
However, I think I got a little carried away and it could use a little pruning, even if just to fit more custom decorations in as well. So I'm looking for feedback to decided which monsters are the best candidates to go. And also if some should be changed.
https://files.catbox.moe/7v8io0.zip

The sound is partially broken too, I would need to search and re-encode some of the sounds.

>> No.10711814

>>10711801
To clarify Violent Bestiary.wad is the monster pack, MAP01 is a map I mainly use to test them, I included it for convenience.

>> No.10711828

>>10711436
>>10711524
thanks

>> No.10711830

>>10711343
Combined Arms has a class that's centered around using one weapon. I think it was called something like "blast master".

>> No.10712035

Hi, I've been playing classic DOOM for a long time, but I just want some good map wads to play, and I have no idea what the best of the best are. Where do I start?

Whilst I'm looking for decent vanilla maps, I wouldn't mind wads with expansion monsters/weapons/items if it feels well designed and fitting (than out of place), like a fake DOOM III feel, like what DOOM II did to DOOM 1

>> No.10712040

>>10712035

sorry I meant to say classic DOOM II, so any suggested wads should really be for DOOM II, than DOOM 1, naturally.

>> No.10712057

>>10711801
Any details on the theme of the community project? I feel like enemies like the Hell Squire, Naked Revenant, and some of the zombie types aren't necessary. Haven't looked at everything though.

>> No.10712061

>>10711079
I made one. The maps are all done in Trenchbroom but the actual game engine is Godot. It's very achievable doing that way but if you want to stick with Quake tools entirely then >>10711123 probably has the best advice.

>> No.10712102
File: 166 KB, 680x527, michigan.jpg [View same] [iqdb] [saucenao] [google]
10712102

>>10710807

>> No.10712178

>>10711079
Look into FTE or Godot engine. It's not a stupid idea at all.

>> No.10712252

>>10712102
What's the shit on the left? Is it like scrapple, or Lebanon bologna?

>> No.10712261
File: 122 KB, 445x303, fudgem.jpg [View same] [iqdb] [saucenao] [google]
10712261

>>10712252
Looks like a big ole chunk of fudge

>> No.10712346

>>10712261
>For You
God damnit

>> No.10712364

>>10712261
I read the top of the box too fast and thought it said "Murderdick Fudge"

>> No.10712458
File: 455 KB, 552x484, 1700660344638720.png [View same] [iqdb] [saucenao] [google]
10712458

>>10712346

>> No.10712470

>>10712364
It's just THAT good.

>> No.10712546

>>10712364
And I read your post too quickly and saw "Murderfuck Ridge".

>> No.10712554

>>10712546
That's a good-ass level name.

>> No.10712640

>>10712061
post link?

>> No.10712650
File: 9 KB, 140x137, 1530861064617.jpg [View same] [iqdb] [saucenao] [google]
10712650

>>10712640

>> No.10712657

>>10712650
Heh'd

>> No.10712672
File: 718 KB, 1920x1080, Screenshot_20240221_013416.png [View same] [iqdb] [saucenao] [google]
10712672

Fuck you, got me good

>>10712061
Post link? Sounds interesting

>> No.10712695

>>10712640
>>10712672
https://quietcave.itch.io/corvids-night

There are some community copies so go nuts.

>> No.10712728
File: 15 KB, 1194x126, Screenshot_20240221_021603.jpg [View same] [iqdb] [saucenao] [google]
10712728

>>10712695
>Rumina the Bloodwolf
I pay for my dungeon slop, thank you very much, will post mini review when done/I put it down

>> No.10712821

>>10711774
Oh, the shield stuff was months ago and ended up being far less drastic than initially planned. Lots of other things got reworked since then. Biggest change was the reloading mechanics for magazine weapons.

>> No.10712831
File: 1.68 MB, 3840x2160, 20240221023314_1.jpg [View same] [iqdb] [saucenao] [google]
10712831

>>10712695
>>10712728
>Local wolf woman gets lost as fuck in the dark, bleeds out
You think you're clever not giving me a map, I'll be back tomorrow, with graph paper

First impression is solid, graphics feel right, sound design is nice, couple minor issues, though you'd expect them to be there in an actual PS1 era KF type game. The little straw things scattered everywhere are creepy.

They come alive if you run out of lamp oil don't they?

It'd be nice to have a training dummy or something, to get the measure of the weapons before you have to actually use them.

Works perfectly under proton via steam, but doesn't start via Heroic for some reason

Overall I think it was worth my £5 so far

>> No.10712964 [SPOILER] 
File: 663 KB, 2016x1512, map.jpg [View same] [iqdb] [saucenao] [google]
10712964

>>10712831
Warning, autism and early game map spoilers in image
The game was worth if for the fun I'm having doing this alone.

>> No.10712971

>>10712695
I'd probably buy it if it wasn't anime stuff.

>> No.10712982

>>10712964
Glad you're having fun! I was hoping people would be willing to make maps on paper while they play
>>10712971
No worries, to each their own

>> No.10712990

>>10712982
1 question, am I meant to be constantly at 1/5 bleeding when I haven't been hit yet?

Is it supposed to be like an erzatz hunger meter or something?

>> No.10712994

>>10712990
Yeah exactly, it's like gauntlet.

>> No.10713001

>>10712035
best can be somewhat subjective. are you down for very difficult wads?
Scythe 2 is widely considered one of the best of all time, but it gets very hard around level ~23.
Machete is a recent wad that sort of follows the design principles of Scythe, but is markedly easier, but the original Scythe is suck a pain in the ass that it's still a challenge. I really enjoyed it.
The Ad Mortem megawad is a /vr/ creation and it's really good. There are some custom enemies, and some of the weapon textures have been changed, but it's not too distinct from vanilla.
Fallen Leaves is a moderately difficult 7 map set that has some pretty fun combat. It features a custom autumnal color palette but everything else is vanilla.
Lost Civilization is pretty good, the maps are much larger and more open and sprawling than any of the other ones I've suggested, if that catches your interest check it out. It's very pretty.
Abscission is a recent one as well, and it's one of my favorite wads ever. It's very vanilla, each level is based off of its Doom II counterpart, but abstracted and different in a very creepy and offputting fashion. It's challenging but not overwhelmingly difficult. The soundtrack is really cool if you're into dark ambient and/or the N64/PSX doom OSTs.

Hope at least one of those is to your taste

>> No.10713124

>>10712057
There is multiple themes per episode so it's not revolving around anything specific.
Thanks for suggestion, I'll keep it in mind.

>> No.10713168

What is your favorite custom hud?

>> No.10713208

Serious Sam Revolution DM?

>> No.10713213

>>10713168
I really like the UT flavored HUD in DAKKA.

>> No.10713265
File: 1.52 MB, 1920x1080, 1687060855921424.png [View same] [iqdb] [saucenao] [google]
10713265

>>10713208
Started some anyway. Serious Sam Classics Revolution (which you have if you bought either Serious Sam Classic on Steam).

Server name should be Serious Blanbanm in the server browser.

>> No.10713316
File: 2.66 MB, 800x450, PWWWWFFFFSSSSHHHHHHHWWWWWFFFWWHHHWWWW.webm [View same] [iqdb] [saucenao] [google]
10713316

Haha fuck yeah, now I'm gettin somewhere

>> No.10713317
File: 3.46 MB, 1920x1080, 1706550319253078.png [View same] [iqdb] [saucenao] [google]
10713317

>>10713265
Stopping for now, maybe next time. I really like how these maps are designed and how they look.

>> No.10713321

>>10713316
>check out how hard i can pee

>> No.10713335

>>10713316
>hey check out hard I can pee.
>check out hard
preview ruined
Just kidding, nice piss.

>> No.10713339
File: 12 KB, 667x645, hey check it out.png [View same] [iqdb] [saucenao] [google]
10713339

>>10713335
ah fuck I accidentally a word.
I need to remake this comic with Doomslayer and Blaz soon.

>> No.10713387

>>10713316
doomguy get out I'm piss

>> No.10713438

Do you think Doomguy would support to green party? He does care about the harmful effects of toxic waste, and he seems to have an affinity for cute animals like bunnies.

>> No.10713442
File: 1018 KB, 629x752, 1604057448732.png [View same] [iqdb] [saucenao] [google]
10713442

>it's a "press a button and run perfectly through a winding corridor/precision jumps to reach the secret teleporter in time episode
Please do not

>> No.10713490

>>10713442
What wad? Sounds fun.
>>10713438
Doomguy leans Libertarian Right (guns)

>> No.10713492

>>10713490
Yeah you're right. I can't really see Doomguy being left leaning despite not giving a shit about politics.

>> No.10713493

>>10713492
Pretend I posted a humorous image of Doomguy plunging an imp's face with a shotgun saying
>Politics? I just want to grill demons for pete's sake!

>> No.10713504

>>10713493
I feel like he know fuck all about politics. So he would get confused and pissed off if you ask him about trending topics
>The war on what now? Free Palestine? WHAT THE FUCK ARE YOU TALKING ABOUT?! I'M TRYING TO SAVE EARTH FROM DEMONS GOD DAMMIT! STOP ASKING ME THESE BULLSHIT QUESTIONS!

>> No.10713519
File: 25 KB, 136x170, doomguy guitar.gif [View same] [iqdb] [saucenao] [google]
10713519

>>10713490
>he doesn't know
under no pretext
>>10713492
he does give a shit about humanity, the fucking hippie. he's also no fan of the UAC, and flagrantly violates private property (muh NAP!) with respect to it
on the other hand the work of the UAC is historically progressive, and any good comrade should support it. the UAC is advancing humanity's productive forces, and we should lend it critical support in this task
we can identify doomguy as being representative of the petty bourgeoisie and its anxieties. doomguy doesn't like Hell, even though there's nothing wrong with Hell taking over the solar system. doomguy represents the attempt to stop the march of history, a wholly reactionary outlook

>> No.10713521

>>10706549
https://github.com/kraflab/dsda-doom/blob/master/patch_notes/v0.26.md
https://github.com/kraflab/dsda-doom/blob/master/patch_notes/v0.27.md

>> No.10713538

>>10713519
>UAS
>Progressive

>> No.10713540
File: 184 KB, 500x733, 1590132197006.gif [View same] [iqdb] [saucenao] [google]
10713540

>>10713490
It's not any specific wad, just something that I see in wads from time to time. I'm very bad with that shit and end up spending 5 minutes running back and forth trying to get it right

>> No.10713594
File: 289 KB, 1025x768, 1490523118_20170326140438_1.jpg [View same] [iqdb] [saucenao] [google]
10713594

Just finished Spear of Destiny, but i had to load for the last 4 levels to regain my weapons as I kept running out of ammo. Whoever made those levels must a masochist because they were insanely difficult.

>> No.10713603

>>10712672
Ashes weapons mod or something?

>> No.10713618
File: 11 KB, 616x89, well_guess_what.jpg [View same] [iqdb] [saucenao] [google]
10713618

>>10713594
>Whoever made those levels must a masochist

>> No.10713651

>>10713594
>>10713618
>32 years later and Romero is still making people his bitch

>> No.10713721

>>10713603
>he doesn't know

>> No.10713723
File: 231 KB, 1920x991, 1694731596136959.jpg [View same] [iqdb] [saucenao] [google]
10713723

>>10713721
I definitely don't that's why I asked.

>> No.10713726

>>10713603
>>10713723
It's actually from Ashes itself, it's a fun little easter egg you can find in one of the earlier levels.
It got me too.

>> No.10713727

>>10713726
Ohhhh. Tyvm anon.

>> No.10713729

>>10713726
Was that a secret level? It's been a while since I've played Ashes but I definitely remember that part

>> No.10713731

>>10713729
Nah, it was just a little easter egg tucked away, I cannot recall what level it was in though, but I know it was fairly early on.

>> No.10713804

>>10713729
>>10713731
Its in the secret level reached by the alternate exit from the subway level.
Temple of the Dollar

>> No.10713806

>>10713804
Oh fuck me, it's a secret level? I found it by accident then.

>> No.10713813

>>10713806
I thought it was just normal progression too with how blatant it is

>> No.10713818

>>10713519
>under no pretext
This has always been an abject lie.

>he does give a shit about humanity, the fucking hippie
Not a hippie position.

>he's also no fan of the UAC, and flagrantly violates private property (muh NAP!)
By the logic of the non aggression principle, the UAC already broke it towards all of humanity by bringing hell over.

>on the other hand the work of the UAC is historically progressive, and any good comrade should support it. the UAC is advancing humanity's productive forces, and we should lend it critical support in this task
>we can identify doomguy as being representative of the petty bourgeoisie and its anxieties. doomguy doesn't like Hell, even though there's nothing wrong with Hell taking over the solar system. doomguy represents the attempt to stop the march of history, a wholly reactionary outlook
The worst part is that I can no longer tell for sure if you're just joking.

>> No.10713823

>>10713818
Go away Betruger.

>> No.10713831

Is there a documentary or a book or anything I can look up to find out how the Doom engine got so absurd over time? Like how the fuck we went from Doom 1 to modern TC games, psuedo 3d, voxels etc.

>> No.10713838

>>10713831
Not exactly what you're looking for, but these playlists might suite your taste

https://yewtu.be/watch?v=2t5LKWP-oZY&local=0

https://yewtu.be/watch?v=VR269ltcjhA&local=0

>> No.10713843

>>10713838
>yewtu.be
nta, but why? what's wrong with embedded videos?

>> No.10713847

>>10713316
>dragon gun shoots lava and has a chomp attack
>shoots lava for a few, gets hot and spicy, spicy chomp attack?
also nice stream there bro
>>10713823
I liked when UAC heard about what the fuck Betruger was doing in 3 and said “sorry is this shit I’m reading real? You’re sending people through hell portals? Are you high? The fuck are you doing man I’m bringing my BFG bro with me to straighten that shit out.”

>> No.10713850

>>10713843
Forgot that there's a benefit to posting original urls - sorry; I have my browser auto-redirect to this proxy so it was more work to paste originals

>> No.10713851

>>10713847
>shoots lava for a few, gets hot and spicy, spicy chomp attack?
I was considering that for awhile but I feel like that's stacking too much stuff onto the weapon, the rest of his arsenal is pretty simple and straightforward.

Though I'm gonna make the lava droplets linger longer soon and have them each do a little damage on contact, so you'll be able to use it for some area denial.

>> No.10713853

>>10713850
oh I see, I didn't know it was an actual working proxy, I thought it was some kind of url obfuscation to filter out phoneposters or something

>> No.10713854
File: 200 KB, 767x768, 1699445557898219.jpg [View same] [iqdb] [saucenao] [google]
10713854

>>10713847
>Put your entire big money Mars science base under the command of one (1) man
>He looks like this
What were they thinking???

>> No.10713906

>>10713854
You mean to tell me you wouldn't trust Mike Pence to handle the demons?

>> No.10713974

>>10713818
>By the logic of the non aggression principle, the UAC already broke it towards all of humanity by bringing hell over.
force majeure. tough luck, buddy. hope you have great insurance

>> No.10713980

>>10711801
Ya need more mappers?

>> No.10714021

>>10713442
*Run From It intensifies*

>> No.10714052

>>10713854
His family line is very trustworthy, nobody saw it coming

>> No.10714057

>>10713854
Is that how it works? I know he’s the head researcher. I haven’t played 3 in awhile and even then not enough to know the overall work structure on this base.

>> No.10714160

>>10713974
That's a clause for legal liability. If you accidentally satan, the entire world will hold you responsible as fuck.

>>10713823
Betruger is a malicious actor who deliberately satans, making him the primary aggressor, with the UAC bearing partial responsibility for enabling him.

>> No.10714176

>>10713843
NTA but invidious and piped are superior to youtube for pretty much everything save watching stuff in 4k, if I link something its going to be whatever portal I'm watching the stuff through myself

>> No.10714178
File: 204 KB, 819x1023, 16762289517320.jpg [View same] [iqdb] [saucenao] [google]
10714178

Is there a guide to set up the Duke World Tour new episode to work with Raze? Does it auto detect the content?

>> No.10714217

>>10713980
Once it starts, it will be open for everyone to map for (Which is why my bestiary needs to be perfect, it would not be viable to edit it after mapping starts). But like I said, I plan on doing it this summer.

>> No.10714247
File: 893 KB, 1920x1080, doom273.png [View same] [iqdb] [saucenao] [google]
10714247

>>10704693
>>10707631
MAP06 for /Vertex Relocation/ is finished : https://doomshack.org/uploads/herV1.zip

Title : Her
Music : "The Golden Ages" by 4mat, sequenced to MIDI by David Cohoe
Author : joe-ilya

>> No.10714257

>>10714178
I was going to provide this https://forum.zdoom.org/viewtopic.php?t=67302
This is what I followed back then but apparently Raze has better support for it now.

>> No.10714274

>>10714217
Fuck yeah man, I watched progress on your mbf21(or rather dehextra)bestiary for a long time now, and making a /vr/ wad with it sounds like an amazing thing
Do you plan any archvile variants?

>> No.10714275

>>10714257
I saw that already, but there's literally no intuitive guide on how to force detection.

>> No.10714379

>>10714160
>If you accidentally satan, the entire world will hold you responsible as fuck
and yet the Great Satan still exists. curious.,
>>10714176
based. yt-dlp is also great. allows watching youtube via mpv with no ads or other bs

>> No.10714383

>>10714274
>Do you plan any archvile variants?
Probably not, except for one of the bosses.

Don't get your hopes for /vr/ exclusivity high, though, but everyone will be welcome to participate on multiple platform.

>> No.10714404

>>10714247
dear lord nigga, you work fast. It took me over a day to make MAP01 and thats basically just 4 square rooms

>> No.10714652

>>10712964
I thought graph paper in terms of video games and their design was good only up to 8-bit games, heh.

>> No.10714663

>>10714379
>and yet the Great Satan still exists. curious
That he may, but his touch was magnitudes smaller and weaker until UAC shenanigans, which is the difference. Kind of like finding a freak murder-replicant monster in space and bringing it home, if you brought it here, you're culpable.

>> No.10714680

>>10714663
>if you brought it here, you're culpable
not if I declare bankruptcy I'm not

>> No.10714683

>>10714680
Causing the entire world to be invaded by demons is the kind of thing where we're very far past courts of law or corporate privileges.

>> No.10714694

>>10714683
>there are no lawyers in Hell
anon I

>> No.10714703

>>10714694
They're a moot point because the courts are disrupted beyond belief due to the demon invasion.

>> No.10714717
File: 64 KB, 997x646, Screenshot 2024-02-21 203940.png [View same] [iqdb] [saucenao] [google]
10714717

>>10714178
try this
https://forum.zdoom.org/viewtopic.php?t=71989

you can then put the resulting GRP file alongside the other DUKE3D official files
raze will detect it (picrel)

>> No.10714720

>>10714703
>there are no courts in Hell

>> No.10714724

>>10714720
Earth isn't hell, in spite of their efforts.

>> No.10714745

>>10714717
Great, thanks.

>> No.10714757
File: 203 KB, 942x1184, EbpgIfuUwAEv8jG.jpg [View same] [iqdb] [saucenao] [google]
10714757

How do I set up music packs with Raze?

Drag and drop doesn't work, and using a shortcut with the Raze\raze.exe -file duke3d_sc55.zip extension doesn't work.

This all works in gzdoom for me.

>> No.10714769

>>10710807

this is very weird

>> No.10714898 [SPOILER] 
File: 89 KB, 1280x960, whatdoyousee.png [View same] [iqdb] [saucenao] [google]
10714898

>> No.10714905
File: 214 KB, 1920x1080, RedDrunk.png [View same] [iqdb] [saucenao] [google]
10714905

>>10714757
make a bat file.

>> No.10714946

anyone know where i could get an original, non sanitized copy of ouch_m 2: abort_m?

>> No.10714952

>>10714898
>uses “Plasma” from Duke3D
I could listen to that song forever and this is a fun level.

>> No.10714987

>>10714905
Didn't work for me.

>> No.10715002 [SPOILER] 
File: 340 KB, 1200x900, Lvl1Complete.jpg [View same] [iqdb] [saucenao] [google]
10715002

>>10714652
Its quite fun
You should try it

I wish there were more games around that required you to do stuff like this

>> No.10715150 [DELETED] 

Do your job janny
>>10714698

>> No.10715179

Where are my Tomb Raider wads?

>> No.10715229
File: 1.27 MB, 1280x2204, so_you_want_to_play_some_fucking_srb2k.png [View same] [iqdb] [saucenao] [google]
10715229

Wednesday Kart Whatever, come play some SRB2Kart!

How to join (Easy, Windows only):
Download the All-in-one repack: https://mega.nz/file/AzkXSTJK#cxoQ3FD2K-Vg9bKwsvQNkWKxT8LGiCjJEfmPCwXi-eU
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2K-CEP (Connect to vrkart).bat"
Wait for any missing files to download in-game
Instructions for loading the mods without connecting to the server are also included

If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (Normal):
Download version 1.3 of the game: https://github.com/STJr/Kart-Public/releases/tag/v1.3
Get the custom client we use (Windows): https://mega.nz/file/ncpRjRYZ#yoVkgXmKNUjdh__jHpmUGgh30J7jlj6RIS8XjbTXKeE
Or compile it (Linux or anything else): https://gitlab.com/c3851/srb-2-k-cep
Get the mods: https://mega.nz/folder/MiUiESSa#CyovwTUnO9TSmqbwMI1xBg
Connect to 51.161.34.159 (either use connect in console or "specify ipv4 address" under Multiplayer)

Pastebin with the above and other helpful links: https://pastebin.com/gPdytB18

Recent Changes:
Ring loss on bump should finally be capped to 1
All maps ported from 2.5D/Mode 7-style Kart Racers have been sent to hell (There were only 4 remaining that hadn't)
Fixed music on Lake Margorite 2

>> No.10715236
File: 984 KB, 150x224, 1685370482261890.gif [View same] [iqdb] [saucenao] [google]
10715236

DO THE ROMERO

>> No.10715239

>>10715236
>when you drink ALL the gasoline at work

>> No.10715242 [SPOILER] 
File: 96 KB, 600x627, Dacasali.jpg [View same] [iqdb] [saucenao] [google]
10715242

>>10715236
COME ON IT’S TIME TO GO EAT THE DARIO

>> No.10715356
File: 3.89 MB, 800x600, 1700262632071.webm [View same] [iqdb] [saucenao] [google]
10715356

>>10715229
Where the fuck is everyone?
inb4 pooping

>> No.10715359

>>10715356
I've been pooping since the last time you hosted a game.

>> No.10715378

>>10715359
Infinite poop. You sit on the toilet to poop, but the poop never stops coming out of your butt. You have to start flushing the toilet every two minutes to keep up. You try to pinch your butt closed but that makes your insides hurt. The poop accelerates. You call 911. The paramedics call for doctors. The doctors call for specialists. The story trends on Twitter. You turn down talk show appearances. Your septic tank fails. People form a cult. Your toilet is finished. Volunteers arrive with buckets and shovels. You are completely used to the smell. The poop accelerates. You are moved to a stepladder with a hole in the top step. The poop accelerates. The shovelers abandon the buckets and shovel directly out the window. The poop accelerates. A candlelight vigil forms around your house. One of the workers falls over and can't free himself. The poop accelerates. You remember that sharing the rest of this story will result in a 3-day vacation.

>> No.10715409

>>10715378
I once had a nightmare not unlike that. Thanks for reminding me.

>> No.10715424

>>10713854
How can you not trust Dr Imposter.

>> No.10715473

Ok guys, please don't laugh at me.... but is there a vanilla Doom/2 mod that removes blood from the sprites?

>> No.10715485

>>10715473
I believe that there exist bloodless death sprites for the monsters, but I don't know if they're put together in a mod anywhere.

>> No.10715491
File: 565 KB, 469x163, 1530564594794.gif [View same] [iqdb] [saucenao] [google]
10715491

>>10715473
I don't know exactly what you're looking for but there are some sprites in here
https://www.youtube.com/watch?v=UnUz2One2uY

>> No.10715495
File: 349 KB, 1920x1080, 1649801962893.png [View same] [iqdb] [saucenao] [google]
10715495

>>10715359
Oh dear god no NOT AGAIN NOT AGAI- *RRRRRRRRRRRPPPPPPFFFFBBBRRRTTTT*

>> No.10715498

>>10715495
Literally me tomorrow I swear.

>> No.10715502

>>10715495
This happened to me the last time I ate rotisserie chicken.
I no longer eat rotisserie chicken.

>> No.10715504

>>10715356
My stupid ass forgot to check the thread. I'm on my way.

>> No.10715514
File: 137 KB, 1200x639, 1682814483636873.jpg [View same] [iqdb] [saucenao] [google]
10715514

>>10715502
Loperamide dude.
https://www.amazon.com/Amazon-Basic-Care-hydrochloride-anti-diarrheal/dp/B082DQG6CZ/
Saved my life and my appetite.

>> No.10715517

>>10715514
That's ok, I do not miss rotisserie chicken.

>> No.10715518
File: 6 KB, 225x225, 1699273792835800.jpg [View same] [iqdb] [saucenao] [google]
10715518

>>10715517
>I do not miss rotisserie chicken.

>> No.10715529
File: 137 KB, 640x400, nowall.png [View same] [iqdb] [saucenao] [google]
10715529

I know its not saturday, but heres a map I've been working on.
Looking good?

>> No.10715532

>>10715529
Naisu anon! Keep it up!

>> No.10715535

>>10715518
I like chicken nuggets and chicken steaks, but gnawing away at the whole bird isn't very enjoyable for me, it's a mess and I don't really like the flavor the store ones have. Getting food poisoning from one gives me a convenient excuse to never touch them again, because that's a risk that I don't think they are remotely worth.

>>10715529
I like what I see.

>> No.10715541
File: 62 KB, 820x505, 1680785222083901.jpg [View same] [iqdb] [saucenao] [google]
10715541

>>10715535
>I like chicken nuggets and chicken steaks

>> No.10715678 [SPOILER] 
File: 11 KB, 512x416, 1689548429610911.png [View same] [iqdb] [saucenao] [google]
10715678

>>10713538
Yes.

>> No.10715790 [DELETED] 

Clean it up
>>10715616

>> No.10715886

>>10715236
That's Chris-Chan.

>> No.10715909

wow a sigsev

>> No.10716056

why cant i make doom maps?
its hard to explain, but i just cant.
i crack open doom builder, and i sit there trying to figure out what to do for 20 minutes before giving up.
am i just like this? can i do something about it?

>> No.10716145

>>10716056
Make a penis sector, that's always a good start

>> No.10716156 [DELETED] 

Delete it
>>10715616

>> No.10716161

>>10716145
next, a back of the knee sector

>> No.10716198 [SPOILER] 
File: 104 KB, 1125x854, 30.jpg [View same] [iqdb] [saucenao] [google]
10716198

>>10715229
ggs

>> No.10716206
File: 8 KB, 389x371, 1703241728001103.png [View same] [iqdb] [saucenao] [google]
10716206

>been hooked on these master of puppets slaughtermap servers in zandronum lately
>notice i'm occasionally physically "dodging" as i jump out of the way of rockets during frantic firefights
hehehh glad nobody saw that

>> No.10716217
File: 453 KB, 680x383, 1705676006361038.png [View same] [iqdb] [saucenao] [google]
10716217

>>10715229
>>10716198
GGs next time ill try to join earlier

>> No.10716216
File: 1.07 MB, 639x480, 1693740959235394.webm [View same] [iqdb] [saucenao] [google]
10716216

>>10715229
ggs good to see you btw, jarmo

>> No.10716241

>>10715229
<Kegan> the king gets a new car
<Kegan> toY OTA hY BRID

>> No.10716258

>>10716241
Only one of the best YTPs. I always think of it when I hear that boss race theme from Diddy Kong Racing.

https://youtu.be/C2zh7nicC3E?si=CzpWl9Jl9HMHcjoS

>> No.10716262 [SPOILER] 
File: 60 KB, 295x342, 1706251629436451.jpg [View same] [iqdb] [saucenao] [google]
10716262

>>10716258
My name is FUCK YOU but you can call me FUCK YOU
https://youtube.com/watch?v=g7pWHOacb1E

>> No.10716414

Playan a short bit of Doom, if anyone wants in
IP: 164.152.111.147:10666
Pass: penis
Name: Booty Lickers Incorporated
Doing GMOTA + Glaive 3

>> No.10716432

>>10711774
this looks interesting. what is this called? thanks.

>> No.10716438

>>10716414
And closed for now. Maps were alright, although it'd be better if it didn't subscribe to the AvP2 school of scene lighting. GGs to those that showed up

>> No.10716440

>>10716438
Actually should specify AvP:R, because AvP2 the game is perfectly fine and should be played more often.

>> No.10716451

>>10716206
LITERALLY ME

>> No.10716457

>>10716206
I find myself doing this alot as well

>> No.10716484

>>10716056
You are just simply soulless. Deal with it.

>> No.10716485

>>10716484
That's quite rude you know.

>> No.10716526
File: 6 KB, 306x165, images(4).jpg [View same] [iqdb] [saucenao] [google]
10716526

>>10715678
Is there a texture set to make all the UAC logos the tacky corporate pride pandering kind? They are the most perfect kind of megacorp for that.

You could even have a set of levels, where the secret level doesn't have the rainbow colors on the logos because this UAC base is in the Middle East.

>> No.10716540

>>10716526
A single "UAC 'Around the World in 80 Seconds' Teleport-Capable Facility World Tour" level with that as a punchline would be pretty funny.

>> No.10716635

So what's the deal with midis? If I find one I like (say from another wad) am I just allowed to use it in my own wad with appropriate credit?

>> No.10716673

>>10716635
>allowed to
The question is not who will let you, it's who will stop you.

>> No.10716689

>>10714769
the original video on Cecilia Condit's channel is way more weird

>> No.10716702

>>10716635
It's generally not policed that hard, as long as you credit who made the MIDI, or at least where you found it (there are many MIDIs out there where the authorship has long since been lost to time), people generally let it fly.

I'm sure there's some projects where they want people to wait until it's finished for you to use their MIDIs, like how the Buttsex team don't want people to use their cool texture sets until they have finally completed and released Episode 3. I can't think of any examples though.
I guess you also have stuff like Going Down, I don't think Cyriak ever said "Don't bloody touch my MIDIs!" but their style and feel are so specifically perfectly fit to those levels I can't imagine them fitting well anywhere else.

>> No.10716705

>>10713316
cool gun

>> No.10716741

>>10716705
it's clearly hot

>> No.10716751
File: 188 KB, 1024x1005, 1608669028150.jpg [View same] [iqdb] [saucenao] [google]
10716751

>> No.10716758

>>10716056
I have a similar but different problem. I'm absolutely garbage at Doom maps despite being decent at Quake or even Build Engine mapping. It's like my brain stops working properly once room over room is taken away

>> No.10716763
File: 948 KB, 1920x1080, ee22.jpg [View same] [iqdb] [saucenao] [google]
10716763

>>10712821
Neato.
>>10716432
Episode Enyo. The webm is testing the mod through an Alkaline level.

>> No.10716772

Do people use midis because everyone else does it or do sourceports just refuse to implement mp3 music?

>> No.10716776
File: 254 KB, 492x358, 13582202224.png [View same] [iqdb] [saucenao] [google]
10716776

>>10716763
What is he so smug about ?

>> No.10716781

>>10716772
I think most people do it for compatibility and file size reasons. Some of the more recent source ports support actual audio.

>> No.10716792

>>10716772
Far less filesize, and a million times easier to get away with hosting MIDI renditions of music than plain using music directly from somewhere.
Corpos are barely touchy at all on MIDI, the worst thing that happens is that if you upload a MIDI rendition of an Oingo Boingo song to YouTube it might get claimed, so ad revenue goes into Danny Elfman's pocket instead of yours (or, someone who claims that they're Danny Elfman, DMCA fraud is trivially easy on YouTube).

I think all the MBF21 ports can do .MP3s and .OGGs for music, but it's not done very often. I believe the iDGames archive will only allow .wads with such music tracks if you can verify that you made it, or that you have explicit permission from the author.

>> No.10716797

>>10716776
>What is he so smug about ?
Probably the pulling off of a Prey-tier IP switcharoo.

>> No.10716802
File: 719 KB, 1920x1080, ee23.jpg [View same] [iqdb] [saucenao] [google]
10716802

>>10716776
He gets to hang out in the good vibes skybox. This guy has to stare at this tower all day.

>> No.10716983

How good at poker is each retro fps protagonist? Who has the best poker face? Who has the worst?

>> No.10716993
File: 426 KB, 640x480, HUUUUUH.png [View same] [iqdb] [saucenao] [google]
10716993

>>10716983
Best poker face is Ranger since he always looks like pic related. Worst is BJ since he's looking all over the place.

>> No.10716994
File: 6 KB, 128x128, STARTAN2.png [View same] [iqdb] [saucenao] [google]
10716994

>>10716772
PRBoom+ has supported MP3s and .MOD variants since a long time.

MP3s just don't mesh very well with Doom unless you're using 90% new textures (wads like Jumpmaze come to mind), and bloats a wad's file size unnecessarily.

MOD format music isn't very well known since the 90's, it's a module format like MIDI, except with its own samples, so most files are still less than 1 MB and don't bloat the wad file much. I've seen very few maps use them, the only wads that go all out on them are Mars Wars and Cybercrime 3, and they fit exceptionally well.
https://www.youtube.com/watch?v=XHy0SKouzvA

>> No.10716996

>>10716993
BJ also only grins when he gets something really good, he's way more readable than Doomguy who'll make the same expression whether you hand him a chainsaw or a BFG.

>> No.10717020

>>10716996
But what about Caleb who is always grinning?

>> No.10717034

>>10716994
.ogg lets you have real music with good quality at a much smaller filesize.

>> No.10717036
File: 29 KB, 548x557, Screenshot 2024-02-22 173115.jpg [View same] [iqdb] [saucenao] [google]
10717036

>>10716983
James Bond from Goldeneye 007 is an expert.
Serious Sam is second since he's so serious.
Duke Nukem is pretty good because he always wears shades.
Caleb would be the worst, he'll start a fight if he gets a bad hand.

>> No.10717042

>>10717036
I feel Duke would have an amazing poker face when he gets delt a good hand, but easily gets mad at the game when his hand is shit and/or gets called out on his bluff.
Sam would be somewhat opposite. He can bluff through a terrible hand easily and win by sheer determination, but gets too giddy when he opens with an amazing hand.
Caleb would just bet a lit stick of dynamite whenever he gets a terrible hand.

>> No.10717052

>>10717042
>everyone runs and dives when Caleb reaches into his coat pocket

>> No.10717059

>>10704691
hey guys I'm playing quake for the first time and really enjoying it just thought I'd let you know :)

>> No.10717061

>>10717059
Based. Do you like fried chicken?

>> No.10717072

>>10717059
That's pretty bussin anon.
frfr

>> No.10717078

>>10717059
Very nice.

>> No.10717079

>>10717052
>Lo Wang, who doesn't really know how to play these yankee card games and is only there because somebody dragged him there, is too drunk to notice and tanks the explosion
>the dust settles and he's covered in black soot Looney Tunes style
or, alternatively:
>Postal Dude is at the table and unzips his pants then extinguishes the lit dynamite

>> No.10717081

>>10717079
>Now the flowers will grow.
>Ooh, I think his dingy hanging out!

>> No.10717096

>>10717020
That would be his appearance in Blood 2. The original Caleb had no face at all save for two glowing eyes.

>> No.10717097

>>10717081
Heh

>> No.10717117
File: 78 KB, 540x398, calb.jpg [View same] [iqdb] [saucenao] [google]
10717117

>>10717096
The cutscenes in the first Blood were not great but they do confirm his silly face.

>> No.10717140

>>10717117
Ah, when pre-rendered game cutscenes were so low-res that you could completely forgo texturing on characters, lazily intersect a bunch of disconnected meshes, and pray to God the shading makes it halfway resemble a human being by the time it finishes rendering a week later.

>> No.10717146

>>10717117
I vaguely recall a story that these were supposed to just be a rough example of what they were going for, and that they had wanted something better, but either couldn't, or they got fucked on it somehow.

No idea if true. Not everyone could be late 90s Blizzard I suppose.

>> No.10717363

any good quake mappacks with consistent vanilla quality maps? just wanna play some quality quake qhaos for a bit. new content isnt an issue, it can have a new weapon or monster, as long as it keeps the id feel.

>> No.10717442

>>10717061
Not him, but I like Quake and fried chicken.

>> No.10717449
File: 571 KB, 1465x733, software textures be like.png [View same] [iqdb] [saucenao] [google]
10717449

Was curious why the auto shotgun from Malice had its magazine horribly misaligned in the viewmodel. I wonder how many other old Quake mods have this same issue.

Welp, let's see if I can fix it before QME decides to do its random crash thing...

>> No.10717450

>>10717061
I do!
>>10717072
Not a zoomer anon, just didn't play a lot of shooters when I was younger

>> No.10717456

>>10717449
Vertex animation was bothersome.

>> No.10717487
File: 396 KB, 1766x1645, warp me baby.jpg [View same] [iqdb] [saucenao] [google]
10717487

>>10717456
Quite.

>> No.10717494

>>10717487
Strangely unnerving.

>> No.10717504

>>10717487
>what zero perspective correction does to a mf

>> No.10717519

>>10717504
That isn't even about perspective correction, that part is working, what you're looking at is affine texture warping.

>> No.10717562

Test

>> No.10717563

>>10716056
are you depressed maybe? You need some fulfillment in life to be at your best.

>> No.10717568

>>10717363
I'll get back to you when I get home.

>> No.10717695

>>10717519
yeah, because you're not applying perspective correction per pixel (or per 4x4 pixel or whatever it is that quake does)

>> No.10717701
File: 243 KB, 2560x1240, file.png [View same] [iqdb] [saucenao] [google]
10717701

so with udmf support in dsda doom, we can offset flats like the zdoom boys now?

>> No.10717703

>>10717363
This one's right up your alley, chief.
https://www.quaddicted.com/reviews/q25_limits_v1.2.html
>Community mapping event in celebration of Quake's 25th anniversary: 16 small to large oldschool levels in varying classic themes + a start hub map, all keeping within the original game's technical and stylistic restraints. The map sources are included inside the PAK.

>> No.10717912

>>10717701
i can't wait to hear about how udmf was actually based all along after over a decade of derision because it's not muh boom and it has too many options

>> No.10717960
File: 23 KB, 635x636, 1614072561661.jpg [View same] [iqdb] [saucenao] [google]
10717960

Is Deus Ex multiplayer any good? Is it dead?

https://www.youtube.com/watch?v=9Gyy22gQDx4

>> No.10717968

>>10717912
I think a lot of people would have liked UDMF features way before this, but they didn't want them tied exclusively to ZDoom ports.

>> No.10717970

>>10717960
https://www.youtube.com/watch?v=H8recVEsFBU
Reminds me of Red Faction 1 multiplayer.

>> No.10717978

>>10717968
>but they didn't want them tied exclusively to ZDoom ports
eternity had UDMF support for years now

>> No.10717983

>>10717978
Yeah, but nobody likes Eternity.

>> No.10717985

>>10717970
Damn, now that's some autism kino.

>> No.10717992

https://www.youtube.com/watch?v=ebzDRe1ItH8
Godotbros...I don't feel so good........

>> No.10718035

>>10717960
Quite the opposite, it's still a bit active, with new maps even - there's a pisscord active with lots of people in it and they organize games as events
There's also a coop dxmp mod called HX, but probably not that much players on that one

>> No.10718048

>>10717992
>available as a standalone Win64 game or an IWAD file you can launch with your copy of GZDoom
Looks pretty great

>> No.10718060

I've been playing doom 2, project brutality mod. And holy shit, I haven't had this much fun with a shooter in a long time. Actually had my neck hurting since I was playing so long and was stuck in some hunchback pose lol. I beat the OG and playing a custom wad called Scythe now. Any custom wads you guys would recommend?

>> No.10718175

>>10718060
Based Project Brutality enjoyer. Sunlust is a classic wad if you want to go for it.

>> No.10718180

>>10717983
>nobody truly likes eternity
KEK wrong. more people should stop kissing up to GZDoom so much, and the main guy behind it. VKDoom, K8vavoom, Eternity, Nugget, Crispy, Zandronum, and even Odamex are more worth the time and patience for updates.

>> No.10718190

>>10718180
Does that mean that Eternity has a big userbase now?

>> No.10718197

>>10717912

what we need is a udmf lite. something that just has some nice extras but is easy for ports to implement

>> No.10718214

>>10718175
It's been a ton of fun, I'm playing with a old version that has the third person glory kill ones though, the first person ones are lame, idk why they changed it. The amount of sprite work brutal doom/PB added in is just insane. All the new death animations, sprite poses, gore effects, its really something else.

>> No.10718219

>>10718190
I didn't say that, no. However, Zdoom forums and Doomworld are in a gradual state of decline from the moderation being full of shit, delusion, hubris, and brain damage, especially the former of the two sites. Ditto for Nexusmods after 2016 or 2017. Closing down mental hospitals on an official level was a mistake.

>> No.10718225

>>10718219
This post is full of delusion.

>> No.10718229

>>10718219
Christ alive you're the biggest poser I've ever seen in this general, you have the vocabulary of a 15 year old but with the mind of a 7 year old with your posts being nothing more than a bunch of fragments of topics only tangentially related to each other.

>> No.10718246

>>10718219
ZDoom Forums is on a decline, but that doesn't change that GzDoom is what people use for advanced Doom modding, and what most advanced Doom mods historically are compatible with. It's a lot of inertia to get past that, and GzDoom continues seeing development and additions. I think it's more likely that a new hub for Dooming in general springs up somewhere, and people going there, than for GzDoom to wither away any time soon.

Eternity can do quite a lot, but it has precious little visibility and virtually no inertia at all. Heartland gave Eternity more exposure than it has ever had before, but it didn't help that it was really cool, people moved on afterwards because there was nothing else to play, and nobody else is making anything of note for Eternity.
It's a bit like the old "Nobody makes ZDoom maps because nobody plays ZDoom maps" problem, but worse, because lots of people still use GzDoom to play Vanilla, Boom, and MBF21 stuff.

>> No.10718249

/vr/ eternity project when

>> No.10718253

>>10718225
He's right about the mental hospitals part. Nothing else though.

>>10718249
It's called 94 Protons.

>> No.10718257

>>10718253
>It's called 94 Protons.
oh...........

>> No.10718270

>>10718253
I haven't lurked for a few weeks since this day. Has there been any new word on 94 protons or is this just wishful thinking?

>> No.10718279

>>10718270
there was the set of screencaps he posted a while back

>> No.10718280

>>10718279
Cool.

>> No.10718326
File: 158 KB, 334x424, 1706834871227635.png [View same] [iqdb] [saucenao] [google]
10718326

>>10718253

>> No.10718329

>>10718270
Guys I'm so sorry that it's taken this long, I suffered testicular torsion which required 3 days of surgery and 15 days to recover mentally because it tarnished my mind so hard, I promise I'll get it out by this weekend.
-posted 2 weeks ago-

>> No.10718338

>>10718329
At this point he's taking all of you for a ride, you guys know that right?

>> No.10718348

>>10718329
That sounds extremely painful.

>> No.10718351

>>10718348
He's a big guy

>> No.10718353

>>10718348
He's a big mapper.

>> No.10718358

Is there a companion mod better than Zombie Friends?

>> No.10718370

>>10718338
What!!! how could you ever suggest that about me? I'm very deeply devoted to finishing this project and have been working harder than ever. I feel very confident I can release it before the end of February!
-posted 2 weeks ago-

>> No.10718376

>>10718348
>>10718351
UUUU

>> No.10718379
File: 613 KB, 1536x768, 1685049393562.png [View same] [iqdb] [saucenao] [google]
10718379

Uhhhh guys I think Durandal just went rampant

>> No.10718391

>>10718379
>PFHOR could be here

>> No.10718415

>>10704691 I just finished DooM 64 for the first time. I can't believe The Ultimate DooM would ever be topped in my view, but I think 64 is the best of the classic games so far.

How did/do you feel about DooM 64?

>> No.10718432

>>10718246
>Nobody makes ZDoom maps because nobody plays ZDoom maps
Which is kind of dumb when GZDoom is the normalfag's Doom source port of choice. I mean sure, MBF21 and/or clever mapping tricks like those in KDiKDiZD can make it unnecessary to use GZDoom to make advanced maps, but you'd think there's an audience with how many people use GZDoom.

>> No.10718446

>>10718415
No revenants, no play.

>> No.10718460

>>10718446
Doom 64 CE lets you add boners to the game.

>> No.10718464

>>10718460
Add them manually or have they already been judiciously placed?

>> No.10718468

>>10718464
They've been placed in appropriate spots, same with Archviles and Chaingunners.

>> No.10718472
File: 698 KB, 1280x1540, 1646193102377.jpg [View same] [iqdb] [saucenao] [google]
10718472

>>10718415
My favorite is still Plutonia but D64 is wonderful.

>> No.10718473

>>10718468
I will now play Doom 64.

>> No.10718975

>>10718035
HX is cool but the netcode can be pretty chunky and you have to keep the server up the entire session. Really impressive work regardless, but still.

>> No.10718980

>>10718180
Doesn't Odamex still lack "keep weapons on death." That being said, K8V is definitely one to keep an eye out on.

>> No.10719084
File: 2.80 MB, 2048x1152, Nail gun.png [View same] [iqdb] [saucenao] [google]
10719084

>playing PB
>nail gum actually makes their bodies get impaled to the wall
I really really appreciate all the sprite work put into this

>> No.10719105

>>10719084
Aren't all those sprites original made by Mark?

>> No.10719120

>>10719105
I think there's some new ones in PB, I don't remember the stuck to wall one in regular BD. But maybe, maybe that's why they stopped using the 3rd person glory kills in the new version and went foe first person since they can't use the animations or something

>> No.10719205

decino? more like gaycino lol

>> No.10719212

>>10719205
the only thing i hate about him is his very american humor

>> No.10719215

>>10719212
but isn't he danish?

>> No.10719223

>>10719212
doom is a very american game

>> No.10719262

>>10718246
>GzDoom is what people use for advanced Doom modding, and what most advanced Doom mods historically are compatible with
It also now claims the title of The Commercial Engine, because it's been proven you can get away with selling games containing it. Most people are too chicken to bother confirming whether their preferred engine is commercially usable.

>> No.10719281

https://www.moddb.com/mods/field-intensity
new update, i was going to tell a friend to play this and by coincidence a new update came out.

>> No.10719316

>>10719223
bullshit, he only did two maps

>> No.10719325

>>10719212
He's Danish.

>> No.10719345
File: 29 KB, 320x320, 1680727234594054.gif [View same] [iqdb] [saucenao] [google]
10719345

>>10719316

>> No.10719425
File: 8 KB, 235x249, 1707237999409634.png [View same] [iqdb] [saucenao] [google]
10719425

>>10719316
actually he did 8 maps

>> No.10719718

>>10719084
>I really really appreciate all the sprite work put into this
and yet you destroy it by having texture filtering on

>> No.10719721

>>10718468
is this true for 3.9.0 as well? the changelog says:
> Replaced Retribution's MAP01-MAP32 with new map conversions that are more accurate to the originals

>> No.10719901

>>10718415
>How did/do you feel about DooM 64?
DOOM 64 might as well actually be the best of the bunch, so kind of same.
>>10719084
>>10719718
It's clearly a shitpost. lol

>> No.10719935

>>10718379
>/lit/ writes a novel

>> No.10719989 [DELETED] 

>>10718225
>>10718229

Back to troonworld.

>> No.10720018 [DELETED] 

>>10719989
Come on, bro. After one of the mods got outed for being a pedo, I too would leave that place for /vr/.

>> No.10720236 [DELETED] 

>>10720018
Who?

>> No.10720239 [DELETED] 

>>10720018
You’d leave that place for a forum where any outed person can contribute towards projects as anonymous?

>> No.10720241

>>10719989
Back to /v/. I'm here to play and discuss wads regardless of where they come from. I couldn't care less of your childish forum wars and drama queen shit. It's just retarded faggotry and not the good kind of retarded faggotry.

>> No.10720290 [DELETED] 

>>10720018
I don't recall a Doomworld mod getting outed as a pedo.

>> No.10720294 [DELETED] 

>>10720290
give it time, it's bound to happen sooner or later

>> No.10720296 [DELETED] 

>>10720294
Yea. At least there has never been a single pedo on 4chan.

>> No.10720309 [DELETED] 

>>10720018
>>10720290
>>10720294
>thing happened
>no it didn't
>yeah but it will
you're a special boy aren't you

>> No.10720317 [DELETED] 
File: 2 KB, 224x66, file.png [View same] [iqdb] [saucenao] [google]
10720317

>>10720309
try again

>> No.10720339 [DELETED] 

>>10720317
am i supposed to be owned by the fact that there's two fearmongering retards making shit up in the thread instead of one

>> No.10720342

>>10719721
Yes, it uses scripts separate from the map files to replace excess Hell Knights/Barons with the missing enemies.

>> No.10720360 [DELETED] 

>>10720018
It was ZDoom forums mod, get your shit straight.

>> No.10720362 [DELETED] 
File: 97 KB, 320x157, op.png [View same] [iqdb] [saucenao] [google]
10720362

So this is why capt mozzarella doesn't talk to us anymore

>> No.10720390

>>10718980
K8V will literally never become a good port. Dev is an ignorant and arrogant dumbass who intentionally doesn't want anyone to bother with his port.

>> No.10720469
File: 1.06 MB, 2779x4096, 1679026879188043.jpg [View same] [iqdb] [saucenao] [google]
10720469

>> No.10720525

>>10720469
literally me but with a beret and a baguette

>> No.10720579

>>10720390
Arrogant sure. But how is he that ignorant?

>> No.10720589 [DELETED] 
File: 282 KB, 2327x871, file.png [View same] [iqdb] [saucenao] [google]
10720589

God bless America.

https://www.doomworld.com/forum/topic/133861-laz-rojas-an-old-doomer-in-trouble/?page=9&tab=comments#comment-2772892

>> No.10720660 [DELETED] 

>>10720589
The entire thread is honestly insane. Even now I can't read it for more than 2 pages before being blinded by rage

>> No.10720690 [DELETED] 

>>10720660
>>10720589
What's most appalling about everything is that given the high chance of most posters being from California or neighboring states, not one of them offers the guy a roof and a shower for long enough for him to get a job or something and at least afford rent somewhere. It's just generic "get well soon" and subtle "sucks to be you" replies. That is assuming it's the real Laz Rojas. I remember a while ago someone, somewhere, tossed the theory that the real guy is dead and this is an impersonator. I don't know what to believe anymore.

>> No.10720752
File: 3.06 MB, 800x450, tracers and bubble and holes oh my.webm [View same] [iqdb] [saucenao] [google]
10720752

What do you guys think about tracers and bulletholes for hitscan weapons?

>> No.10720767

>>10710731
Keegan, you should speak with trainwiz at /vg/tesg/ or /v/ later.
his Wheels of Lull mod has some not bad ranged dwarven weapon models. The Harquebus weapons

>> No.10720773

>>10719901
>>10719718
? Is this some elitism faggotry or something? It looks fine to me

>> No.10720774

>>10720752
>What do you guys think about tracers and bulletholes for hitscan weapons?
I think “yes please” and “gimme that shit”. They do a lot to make hitscan feel good.

>> No.10720776

>>10720773
>blurry, fuzzy sprites
>fine
It's not elitism. It's having good taste.

>> No.10720789

>>10720752
Everything I see here looks great. Will hitscan enemies (if malice has any I forgot) have the same effect? Alkaline does that for the grunts and it looks cool while cluing players to their position.

>> No.10720796

>>10720752
HL2 did it to great success, I think as long as you implement it well it works great.

>> No.10720802 [DELETED] 

>>10720690
How do you know most people on Doomworld live around California?

>> No.10720859
File: 614 KB, 800x450, can load huge maps but not bubbles.webm [View same] [iqdb] [saucenao] [google]
10720859

>this kills the Ironwail
We didn't know how good we had it vkQuake bros...
(There's visible stutter that is much worse than the FPS counter would imply.)

>>10720774
>>10720796
Based fellow hitscan enjoyers.
>>10720789
>Will hitscan enemies (if malice has any I forgot) have the same effect?
Yes, I'm just dreading having to sync the tracer start points to each animation frame. I already did that for shell ejection and it was a pain.
The mercbabe, turrets, and the hunter bot are hitscan. Weirdly the common 'swatman' enemy fires a projectile despite using an uzi. Between the awkward speed of it, how impossible it is to see, and the bullet model including the shell case, I'm probably just going to make him hitscan but have his aim lag behind the player's velocity.

>> No.10720860 [DELETED] 

>>10720802
Call it /int/uition. Seriously though I have no idea. I just think most of the active american posters tend to glow red so hard I simply don't see them living in Arizona, Florida or the likes. Also somewhat ironically until reading your post I failed to consider the fact that the majority of Doom posters in general tend to be from South America. Oops.

>> No.10720981 [DELETED] 
File: 138 KB, 2048x1115, matthewmccounaghey.jpg [View same] [iqdb] [saucenao] [google]
10720981

>>10720860
>Doom posters in general tend to be from South America.
What?! Seriously? Why is there no Pinochet vs Alende wad, or a Borges/Bolano themed one, or a Brazilian Community Project? No Hugo Chavez doom
These south american fuckers are way too lazy for their numbers, if Poles and Japs can make their wads so can they

>> No.10721020 [DELETED] 

>>10720981
NTA you are replying to, but I'd like a "kill Fidel and Raul and his brainwashed goons" WAD, myself. ditto for a Megaman X WAD

>> No.10721030 [DELETED] 

>>10720589
California has grown increasingly dysfunctional and unstable in the past decade, I don't know if it's ever been this bad. What has happened to Laz is unfortunately not an isolated incident either, this is simply how the criminal justice system operates in the Bay Area.

I kind of hate to be the guy to demand for others to be charitable in his place, and these are tougher times in general, but I feel so fucking bad for the man.
He's lost everything he's ever had, and he has nowhere to turn to, can't SOMEONE who lives in that area give him a couch to crash on for the time being? I'm sure he'd be more than up to to look for a job so he can help with rent and food in return.

I don't think the majority of their userbase is based in California, but I think there's some of them there who could be able to lend him a hand.

>> No.10721034 [DELETED] 

>>10720981
Anon, i am former BRDOOM
And i say, thank God that BRDOOM and their anti other FPS faggotry and trolling is gone.

Logan MTM was a faggot
Juliano Du0 Was a groomer
Daniel was a faggot who hated other projects and communities, plus NeoDoom is shit.
Also Duke 4 and the Brazillian duke and quake community lived rent free in their heads.

there wasn't a day they would bicker over doomworld or something else.

>> No.10721049
File: 136 KB, 1920x1080, Castlevania64spidergals.jpg [View same] [iqdb] [saucenao] [google]
10721049

Not directly DooM related or even FPS related, but I'm in the process of ripping Character meshes from Castlevania 64 (most could work in a Quake/Hexen 2 mod)

>> No.10721056

>>10721049
damn those models are rough

>> No.10721065

>>10721049
the new TR remaster models can be ripped now, Atlanteans would do great as enemies.

>> No.10721073

>>10721065
>replace player model with HD old Lara
>chase_active 1
It's gaming time.

>> No.10721121
File: 651 KB, 1920x1080, CV64models.jpg [View same] [iqdb] [saucenao] [google]
10721121

>>10721056
Many of the fodder NPCs are not meant to be seen up close and keep overall polycount down. MCs, bosses and story important characters tend to look better.
>>10721065
The remasters run on an updated version of the engine the originals ran on and extraction tools for existed for a long time, som I'm not surprised.

>> No.10721125 [SPOILER] 
File: 145 KB, 684x548, horsepussy.jpg [View same] [iqdb] [saucenao] [google]
10721125

>>10721049
>>10721121
>extracted enough content to where I can make custom meshes

>> No.10721127

>>10721073
>old 3D Lara model for third person shooting
kind of cool
>actually has different models for each weapon
>animations for shooting while running for each weapon
VERY cool

>> No.10721164 [DELETED] 

>>10720981
https://forum.zdoom.org/viewtopic.php?t=47816

>> No.10721259

What's the consensus on this?

https://www.youtube.com/watch?v=dXkOdvDfPFU

>> No.10721263

>>10721259
more like dumb lol

>> No.10721267

>>10721259
>how do you do fellow doomers

>> No.10721270
File: 434 KB, 640x640, certified.png [View same] [iqdb] [saucenao] [google]
10721270

>>10721259

>> No.10721274

>>10721049
kek you have my attention, it better be good

>> No.10721302

>>10721259
Corporate shit like this is always gross

When I saw Husqvarna I thought it was going to be a DOOM motorcycle livery or something, not a fucking lawn mower

>> No.10721303

Felt like some Half-Life. If anyone wants to get some Deathmatch going, here's a server:
IP: 164.152.111.147:10666
Pass: penis
Name: Booty Lickers Incorporated
Maps: https://mega.nz/folder/ZGFmzIxZ#p8Lz7UiLjHy_IA1w_2JUpw

>> No.10721306

>>10721049
>so I'm a spider, so what?

>> No.10721310

>>10721274
I already have a large chunk of characters ripped, cleaned up and T-posed. Once I get all forms of Dracula I’ll upload to Models Resource forum

>> No.10721314 [DELETED] 

In Trenchbroom, if I want a secret door to open when a player passes over a location, should I be using the trigger secret brush entity (or something similar)? What do I put in as the target?

>> No.10721324

>>10721314
Nevermind, I found my answers in the documentation (who could've guessed?)

>> No.10721345

>>10721259
Who the fuck would play Doom like this?

>> No.10721356

>>10721303
4/32

>> No.10721361

>>10721345
A youtuber.

>> No.10721365

>>10721259
I would much rather play doom on a QNX Blackberry.

>> No.10721408
File: 94 KB, 1183x733, q2reeemast.jpg [View same] [iqdb] [saucenao] [google]
10721408

>>10720773
Lots of people like their unfiltered Doom pixels. I'm more concerned about the weird contrast between the weapon/enemy sprites and everything else, kind of like pic related. Fuck everyone if you're having fun, though.
>>10721259
>What's the consensus on this?
Meme-made-real marketing.

>> No.10721501

Finally got around to reading Romero's autobiography while on a trip last week.
What did you lads think of it?

>> No.10721523

>>10721259
They should've done Quake instead if they were really aiming for the full joke

>> No.10721551

>>10720390
>Dev is an ignorant and arrogant dumbass who intentionally doesn't want anyone to bother with his port
Damn, he really is striving for GZDoom parity

>> No.10721553

>>10721259
this shit is only cool when it is done by a rando on a forum, not by a corporation

>> No.10721560

>>10721259
they should automower themselves

>> No.10721616

>>10718446 But that was the best thing about this game!!!

But seriously, yeah, Revenants missing is lame. Do you know why there are enemies missing in DooM 64? I bet it is due to insufficient cartridge memory.

>> No.10721625

>>10721303
Some good Half Lifing was had, what more can I say?

>> No.10721673

>>10718415
Level design was too repetitive for my taste. You push buttons to open walls which had more buttons to push behind them. More walls, more buttons.

>> No.10721694
File: 36 KB, 676x673, serious party.png [View same] [iqdb] [saucenao] [google]
10721694

>>10713317
Serious Engine was always a fun place to be.
Sucks about the last version falling apart and now Crotream is just using Unreal.

>> No.10721696

>>10721310
also i gotta ask, but why castlevania 64?

>> No.10721702

>>10721303
how many players right now

>> No.10721705

>>10721702
Bupkus. Meant to post after the last peeps hopped off, but the session has ended.

>> No.10721746
File: 17 KB, 420x300, 1692222280219506.jpg [View same] [iqdb] [saucenao] [google]
10721746

>>10721303
damn, was afk
which reminds me
>>10713317
damn, was here but only have the gog versions

>> No.10721775

>>10721616
Early N64 carts could only have 8MB, if Doom 64 came out a year later it'd be easier to have the complete enemy roster and properly animated shotguns.

>> No.10721814
File: 394 KB, 1920x2002, aemi_variation_2_by_nekomimisociety_df3obfe-fullview.jpg [View same] [iqdb] [saucenao] [google]
10721814

i love aemi!

>> No.10721868

is it just me or is Blood(Fresh Supply) not as hard as i anticipated?, I played it on LB on my first playthrough and had a good time with it, I upgraded to well done for my 2nd playthrough and while I did have to adjust from the difficulty spike, by episode 2 my experience got much smoother all the way until the end, did FS nerf it?

I frequently save btw

>> No.10721913

>>10718460
>>10718464
>>10718468
>>10719721
>>10720342
>Doom 64 CE
I will NOT play Doom 64.

>> No.10721921
File: 1.25 MB, 900x3525, 1698290610736536.jpg [View same] [iqdb] [saucenao] [google]
10721921

>>10721868
Starting on the Lightly Broiled/medium difficulty and working your way up made a huge difference. A lot of people start on Well Done.
The cultist placements also felt less "evil" in the later episodes. Beyond that, and unless there are some FS exclusive settings you've forgot about, you may have just started on a fair foot and got good.

>> No.10721972

Doom64 CE sucks, just play the revanilla mod instead or the 64 remaster with map packs
>The Unmaking
>doom 64 reloaded
>Etherreal breakdown
>beta 64
>Dreamblood

>> No.10721984

Quake 2 has never really felt as fun to just pick up and play to me as 1 or 3. Even 4 I have kind of a soft spot for compared to 2.
Are there any gameplay/mechanics mods you'd recommend for Q2 that spice things up?

>> No.10721991

>>10721984
The Remaster.

>> No.10721993
File: 674 KB, 1920x1080, 55559.jpg [View same] [iqdb] [saucenao] [google]
10721993

>>10721984
The 25th Unit mod or the Kex remaster.

>> No.10722003

>>10721991
For some reason I forgot that the release actually made gameplay changes and thought it was just another port job like Q1. I'll try it.
>>10721993
This looks good too

>> No.10722025
File: 869 KB, 1920x1080, 25thUnitblue.jpg [View same] [iqdb] [saucenao] [google]
10722025

>>10722003
>This looks good too
That's one of the new levels from that new release. The 25th Anniversary Unit mod also has a bunch of gameplay changes and improvements if you want something for vanilla or Yamagi.
They both came out last year. Q2 got a lot of love.

>> No.10722057

If Doom 2 is so good, why didn't it cause 2 Columbines?

>> No.10722081

>>10721259
I dunno I'd enjoy it a few times before never using it again. Mite b cool. The aroma of fresh cut grass, then some E1M1 killan.

>> No.10722083

>>10721694
I don't blame them too much. It feels like for the entirety of Croteam's existence they've wrestled with Serious Engine more than they've been able to really use it. Personally I think much of that has to do with Alen Ladavac; there isn't anything really done in Serious Sam 4 that couldn't have been done on Serious Engine 3.5.

As far as Serious Engine 1 goes, fuck yeah. Love the maps for it. Such a feeling.
>>10721746
I used Revolution since they have that internal lobby system thing that makes hosting a breeze, but I suppose a listen server on Classics wouldn't be too taxing on my FIOS internet.

>> No.10722135

>>10722083
Got the Dreamycecil patch for Second and First Encounter classic. I'll be doing some quick dm later. If you don't know what I'm talking about:
https://dreamycecil.itch.io/classics-patch

>> No.10722238
File: 963 KB, 500x360, 1692511292050784.gif [View same] [iqdb] [saucenao] [google]
10722238

>>10722057
>25th Anniversary

>> No.10722246
File: 1.73 MB, 3024x4032, 1702844774753071.jpg [View same] [iqdb] [saucenao] [google]
10722246

>>10719425
doom ii is not doom!

>> No.10722284

Thoughts and chaos?
https://www.youtube.com/watch?v=ui48HdJa6QA

>> No.10722291
File: 99 KB, 970x841, 1691827477036435.jpg [View same] [iqdb] [saucenao] [google]
10722291

>>10722246
and doom is not the ultimate doom

>> No.10722493
File: 308 KB, 1859x115, 1701300938412078.png [View same] [iqdb] [saucenao] [google]
10722493

>>10722135
>>10722083
Up and running! Gonna host for about 20 minutes, Serious Sam The Second Encounter with the Classics Patch.
https://dreamycecil.itch.io/classics-patch
Server name: Serious Blanbanm

>> No.10722528
File: 104 KB, 1841x992, VBfeedback.png [View same] [iqdb] [saucenao] [google]
10722528

>>10711801
>45 New Enemies
This must've taken a lot of effort; it took me a long time to look at all of them. I think there are some good ideas but also a lot of near redundancy. Before singling out anything in particular, I'll explain why I think uniqueness is important. The best doom gameplay (imo) is achieved when the player already has a firm understanding of how the enemies work, and the mapper exploits those traits in ways that makes for challenging combat despite that. In general, I think games work best when everyone already knows the rules thoroughly. That's why pwads usually have better gameplay than the iwads, since they can rely on more assumed knowledge and build on it. If you have a bunch of enemies that do nearly the same thing, it'll take the players and mappers longer than necessary to understand and apply the new rules. If they were all extremely distinct, that might be another problem since it would take many maps to utilize their unique and combined qualities. Even with 32 maps, that'd be over 1 new enemy each. How many are you planning? For reference Valiant does well with fewer than a dozen. I'm not sure this many quality variants are even possible on top of the existing Doom II bestiary using mbf21.
In order to make the functional overlap of enemies clear, I grouped them into categories and sorted those within
them roughly by preference, along with some individual impressions. Reading this back, It comes off as a lot
more negative than I realized. It's possible your intent for the project just fundamentally disagrees with my outlined philosophy about enemy design.
I'll also say, that the real test of an enemy's potential is designing maps around it. Which I didn't do. Some playable demo maps will be the most enlightening.

>> No.10722532

>>10711801
Oh it's you! Good shit man.

>> No.10722542
File: 2.58 MB, 1920x1080, 1690266040599825.png [View same] [iqdb] [saucenao] [google]
10722542

>>10722493
Closing down, gotta sleep. zzzzzzz

>> No.10722647

Why are these threads always dead/at bump limit when I am on? :(

>> No.10722650

>>10722291
What about Jaguar Doom?

>> No.10722702

Some of you newfriends need to learn how to make a thread I'm about to go to work.

>> No.10722719

I can't think of a funny subject name
It's over

>> No.10722728

>>10722719
>>10720469
Antisocial Media

>> No.10722740

>>10722728
hate to cheat, but here
>>10722739
>>10722739
>>10722739

>> No.10722743

>>10722740
We may have overcorrected:
>>10722736
>>10722736
>>10722736

>> No.10722748
File: 64 KB, 900x675, 1561730773688.jpg [View same] [iqdb] [saucenao] [google]
10722748

>>10722743
whoops, my bad

>> No.10722792

>>10722083
>they've wrestled with Serious Engine
But how is this possible if they literally made this engine?

>> No.10722793

>>10722528
Ok, thanks. Unfrotunately I am sick today, so I can't process this, but I'll read through it.