[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 808 KB, 1470x1470, word to ya mother.png [View same] [iqdb] [saucenao] [google]
10703330 No.10703330 [Reply] [Original]

one of the most popular retro consoles and they are literally ALL going to become inoperable once all cpu's and ppu's die as they ALL (yes ALL of them and not just the earliest ones) tend to from the SNES's poor voltage regulation or other bullshit, but this fact is almost never talked about anywhere not even here and isn't something i was even aware of until my SNES went bad. the Super Nintendo is on death's door and will be nothing but history soon.

>> No.10703337

>>10703330
This certainly will save the saturn and make sonic great again, segasisters!

>> No.10703338

>>10703330
Someone should really look into other alternatives to ensure we can still play the games with out the original console, maybe one of these years before they all all become MiST

>> No.10703340

Are there any SNES games that can't be emulated well?

>> No.10703341

>>10703330
>yes ALL of them and not just the earliest ones)
Proof or fuck off.

>> No.10703346

>>10703330
>and isn't something i was even aware of until my SNES went bad.

It probably needs recapping, dummy.

>> No.10703351

I don’t care we have emulation
And FPGA

>> No.10703357

>>10703346
Not OP No its a form of corrosion that effects the chips, it can be repaired but only with a set of chips from another NES, it effects the audio first and then the processor. OP is actually correct but it won;t effect the collectability of cartridges because people don't really buy them to play them more for display, people buy PS1 and 2 and Xbox and stuff like that to play, NES is just decoration and flipping

>> No.10703380

>>10703346
ppus were low quality when made and get internal corrosion, nothing can be done unless you have spare ppus from another box, they tend to have corrosion a lot and the ppus are hitting maxi,im lifespan, we don't take them for repair anymore as it's just not profitable and customers baulk at the costs(man hours, tax plus a second nes and solder etc) . We just tell them to buy another nes or sometimes sell them one. They will all be dead or nearly all in a few years. You would have to store them in an inert gas to stop it

>> No.10703391
File: 71 KB, 262x219, 00c.png [View same] [iqdb] [saucenao] [google]
10703391

>coat all my consoles in a thick layer of dielectric grease
>tfw I am lubricated and insulated, meanwhile (YOU) are corroded and dry
Problem, greaselets?

>> No.10703393

>>10703330
So its really from poor voltage? I did have a snes fail to black never to work again, at the time I was using a dodgy sf7 with the power cable split between that and the snes, the ram in the sf7 would get super hot.
I think fpga chips will need to be made for retro consoles, it will still feel close to the real thing if its using the motherboard.

>>10703357
Who knows, they just fail.

>>10703340
New games that haven't been created yet.

>> No.10703395
File: 74 KB, 1156x1063, everything sucks.png [View same] [iqdb] [saucenao] [google]
10703395

>Source: my fat ass
Concern troll thread.

>> No.10703404

Not true and you can easily make the voltage much more robust by adding 1 simple capacitor

>> No.10703434

>>10703404
What kind and where?

>> No.10703453

>>10703330
without modification, they're also becoming less accurate due to the ceramic oscillator drifting out of sync with the crystal oscillator

>> No.10703472
File: 286 KB, 1500x1200, 96778989.jpg [View same] [iqdb] [saucenao] [google]
10703472

That problem was only an issue on early units with the separate sound board and also do NOT use a US SNES with a third party PSU as you will have no voltage regulation (SFC and PAL SNES are ok as the filter cap is in the console instead of the power brick).

>> No.10703487

>>10703472
you're telling me every snes that ever had a cpu or ppu go bad was an SHVC? yeah okay

>> No.10703506
File: 402 KB, 1206x1046, motherboard.db42e7004b4b1d51bc74ffb313b04d76879ee41405b7d4578c9f7ddb4b322a18.jpg [View same] [iqdb] [saucenao] [google]
10703506

See the big C17 cap? That's to filter the power in but US model SNES don't have this cap, they moved it to the power brick for some reason. So if you use a non-OEM brick there's absolutely no line filtering in there.

>> No.10703507

>>10703434
470uf / 6.3v across ground and output pins of the voltage regulator, negative on the center pin

>> No.10703515
File: 67 KB, 800x425, dead SNES CPUs.jpg [View same] [iqdb] [saucenao] [google]
10703515

>>10703487
Yes. See pic. These are all CPU-As extracted from SHVC consoles. There was a design fault with these that was possibly overheating-related but you should have nothing to worry about on GPM and later consoles.

>> No.10703523

>>10703515
alrighty then nigger why did my GPM suddenly have messed up sprites w/ all other graphics fine (very obvious ppu issue and not anything else like caps) when i turned it on one day hmmmm? how are these non shvc boards going bad then hmmm?

>> No.10703541

>>10703523
https://www.youtube.com/watch?v=fvXOWPn8YXM

Probably broken traces. The eject lever is kind of a crappy design that flexes the PCB when you eject cartridges and can damage the traces.

>> No.10703557

>>10703330
It's not all of them. Only the earlier S-serial numbered ones. The SM ones are fine (and the later small ones) unless you've dropped it in a bathtub or something.

>> No.10703573

>>10703330
Why would it be talked about? It has exceeded its useful life by what 20 years?

>> No.10703576

>>10703330
Only Sony consoles fail. Nintendo consoles are perfectly designed in every way. Stop spreading misinformation.

>> No.10703583

>>10703541
i have never seen this claim outside of /vr/ and i'm pretty sure it's just one schizo (you) pulling this horseshit out of your ass

>> No.10703584

>>10703557
That's SFC serial numbers. For US models the SHVCs have a 1xxx S/N so you know to avoid those. As one other note, the SHVC has a problem with the sound board coming loose which will result in the console not operating (you'll just get a black screen if that happens). On GPM-02 or up the early teething issues with the chipset had been fixed and it's mostly just user stupidity that causes malfunctions like spilling Pepsi into the thing or using sketchy chink PSUs.

>> No.10703604

>>10703541
what he said. there's a good chance you have bad caps or traces. assume those before you blame the PPU.

>> No.10703646

>>10703330
Good.

>> No.10703649

>not just emulating
lol

>> No.10703651

>>10703330
works on my machine

>> No.10703658
File: 2.13 MB, 2500x1875, 67990988.jpg [View same] [iqdb] [saucenao] [google]
10703658

Yep. Look at that. Literally all CPU-As found in SHVC units.

>> No.10703668
File: 16 KB, 1193x260, 657889.png [View same] [iqdb] [saucenao] [google]
10703668

Interesting. This guy suggests replacing the voltage regulator and that the board isn't get enough voltage to operate properly.

>> No.10703682
File: 39 KB, 1331x367, dsc55.png [View same] [iqdb] [saucenao] [google]
10703682

>>10703523
Earlier GPMs may still have the cursed chips in them. You're not completely safe until you get to CPU-B/PPU-C.

>> No.10703701

>>10703658
I suspect they had a poor die layout that caused a hot spot and the failures are from overheating. The first Famicoms were unreliable too but we never saw those outside Japan.

>> No.10703719

>>10703557
>>10703584
Mine has a 26xx serial number, thank you oh merciful God.

>> No.10703734 [DELETED] 

>that one guy with the drover's coat
Now he came prepared.

>> No.10703741

>>10703668
I have a few snes consoles at my shop and a sleeve of 7805s, I'll try this out tomorrow.

>> No.10703743

>>10703741
I'll clarify, these are *bad* snes consoles, issues like black screen, red flash, etc. I've got a few to try it out on.

>> No.10703745

>>10703330
Didn't they invent consoles to last 5 to 6 years and then just get thrown out once the new console is available?

They didn't make these machines to last 30 years

>> No.10703752

>>10703743
That's probably a power failure, it doesn't sound like bad chips.

>> No.10703754

>>10703337
>>10703330
SEGA may have lost the battle, but won the war. Nintendo consoles will be forgotten 100 years from now, but everyone will still be able to enjoy Columns and Altered Beast for centuries to come.

>> No.10703761

>>10703754
but then again N64s are damn near unkillable, they're almost the most reliable retro console there is

>> No.10703762

>>10703752
I'll waste a few 7805s and some colgate, no biggie.

>> No.10703769

>>10703754
>>10703761
I agree I've never seen a Mega Drive or N64 die unless someone spilled Sprite in them.

>> No.10703772

>>10703761
It used a pre-made chipset they just bought so there were no early production gremlins like the Famicom/SFC had. Also the Mega Drive was already proven tech since it was just a diet version of the System 16 arcade boards.

>> No.10703773

>>10703761
Is this why people are hesitant to make clones of them?

>> No.10703786

>>10703761
FC/NES are quite bulletproof outside the annoying toaster NES cartridge slot. Gameboys are fine too, sometimes the DMGs develop loose solder connections to the LCD but that can be fixed. Gamecubes would be fine except they eat lasers because Nintendo set the gain too high so they burn themselves out fast.

>> No.10703796

>>10703769
Worst thing I've seen happen to an n64 is a bent pin in the cartridge slot, bending it back got it working just fine.

>> No.10703805

Starting with the N64 Nintendo just bought pre-existing chipsets and built a console around them, They had so many problems with the early Famicom/SNES chipsets that they must have realized they weren't very good at designing chips.

>> No.10703812

>>10703330
1) you're an exaggerating doom poster
2) the problem you're referring to will not become an issue for a very long time
3) when it eventually does start to become a more common issue someone in the fan community will release a kit to fix the problem using original parts (most likely FPGA-based, which is fine as long as it's accurate which shouldn't be too hard to do if they're only programming it to copy a single chip).

>> No.10703813

>>10703745
They are retarded then. I demand satisfaction until my body expires.

>> No.10703815

Fashioning a replacement for those CPU-As would be pretty easy since you can still get new 65816s from WDC. You would just need some FPGA replacement for the multiplier/divider and DMA controller which are the main components unique to the SNES CPU. Those aside it's a standard 65816 core.

>> No.10703840

>>10703682
The earlier revision PPUs sometimes fail but CPU failures are vastly more common. They definitely had issues there; even the DMA controller on the CPU-A was bugged and didn't work properly.

>> No.10703918

>>10703658
It's not bad voltage regulation because component failures would be distributed evenly instead of being heavily stacked towards the CPUs.

>> No.10703991

>>10703918
This
>>10703815
Also this

>> No.10704006

>>10703815
The stock 65816 didn't have a multiplier/divider so Ricoh added one onto the SNES CPU. Also IIRC no games even use the DMA because it was bugged on the early units and despite being fixed later using it would break compatibility with them.

>> No.10704010

I'm convinced there was a thermal issue with those SNES chips like happened on the initial Famicoms. The fault with them seems a lot like the Virtua Racing SVP chips which we definitely know was overheating.

>> No.10704360

>>10703330
>>10703338
Aren't there 3rd party consoles that can play both NES and SNES cartridges?

>> No.10704776

If it has a serial number starting with S and not SM it probably doesn't work properly or at all anymore. I've bought probably 15 of them for cheap from Japan and every one of the S serials were broken.

S models were made in Japan and SMs were made in China FWIW.

>> No.10704943

>>10704010
If it's a thermal fault, spraying the chip with compressed air may get it going again.

>> No.10704958

>>10703754
Reminder that Saturn's online service still works.

>> No.10704965

>>10703337
rent free

>> No.10704969

next to those early run SNES the least reliable retro consoles are the Intellivision, Colecovision, early run PS1, probably Xbox is up there

>> No.10704985

>>10704010
In that case putting a heat sink on the CPU-As might help. The working theory is the die layout was bad and the chip had a hot spot somewhere on it that they fixed in the later revisions. This was the same issue the Commodore Plus/4 had, the CPU had a faulty die layout and would suffer heat build up in a particular area.

>> No.10704986 [DELETED] 
File: 294 KB, 900x895, CBB8291C-B3BB-4FD0-93EE-79D2582281F5.jpg [View same] [iqdb] [saucenao] [google]
10704986

>>10703812
> omeone in the fan community will release a kit to fix the problem using original parts (most likely FPGA-based, which is fine as long as it's accurate which shouldn't be too hard to do if they're only programming it to copy a single chip).
Didn’t Hyperkin already do this?

>> No.10704992
File: 294 KB, 900x895, F5457A4B-3CAB-4BE0-82CA-1FACCFF126E8.jpg [View same] [iqdb] [saucenao] [google]
10704992

>>10703812
>someone in the fan community will release a kit to fix the problem using original parts (most likely FPGA-based, which is fine as long as it's accurate which shouldn't be too hard to do if they're only programming it to copy a single chip).
Didn’t Hyperkin already do this?

>> No.10705019

>>10703682
>issues with the CPU and PPUs became apparent mid-production thus were revised, these are actually documented
Interesting and I believe him but would like to see where this info is.

>> No.10705036

>>10703393
>New games that haven't been created yet.
Nobody is making new SNES games, and nobody ever will. It's a completely dead system.

>> No.10705042

>>10705036
yet Mega Drive continues to get new homebrew games regularly. even in Japan they don't care about SNES homebrew, they just do Famicom stuff.

>> No.10705061

>>10705042
The Mega Drive is vastly more powerful, which means development in higher level languages like C or C++ is possible, which enables for faster development times, and the resulting games are able to push better effects, more action, and an overall higher quality game (resolution, sound fidelity, input lags, slowdowns, and so on) than is possible on SNES. Developers simply have no interest in wasting their time to have a more difficult experience making shittier games, so they rightfully pick the Mega Drive instead.

>> No.10705073

It won't work, auster.

>> No.10705076

>>10705042
It has to do with complexity of development homebrew you retards.
The mega drive is relatively simple to develop for, especially with modern tools any retard can make something for it. If something like the sgdk didn't exist then sega homebrew would be a a graveyard as well.
The snes is a nightmare in comparison and almost nobody bothers with it (so far)

>> No.10705087

the two main things SNES has over Mega Drive are more RAM and controller buttons but that's not a huge deal as one could just put additional RAM in the cartridge and the six button controller exists if the standard one isn't enough

>> No.10705096

>>10705076
You're completely ignoring that the Mega Drive hardware performs far better, which is a boon for developers. Nobody wants to develop for a piece of shit.
>(so far)
It's not happening. The Mega Drive already had a giant homebrew scene a decade ago, and the SNES has not come anywhere close to even that. If so many people are so interested in new SNES games, why is it taking so long? Even the Saturn has far more activity.

>> No.10705104

>>10705096
It's over auster. People like the Super Nintendo because of the many games it got back in the 90s. Nobody cares about modern homebrew shit made by western amateurs.
Nobody is playing all these zniggy-tier shit for Spectrum except for the permavirgin brits that make that sort of stuff.

>> No.10705108

>>10705096
Imagine console warring about the SNES and genesis in 2025.
You should blast process your head with a shotgun.

>> No.10705113

>>10705108
Oops jumped a year. But I'm sure you'll still be at it then anyway.

>> No.10705118

>>10705087
Was it common for 16 bit consoles to use RAM in the cartridge as work RAM? I've only heard of it being used regularly on the NES and Game Boy.

>> No.10705136
File: 185 KB, 640x448, Xeno-Crisis-boss.gif [View same] [iqdb] [saucenao] [google]
10705136

>>10705104
>>10705108
>>10705113
SNES tendies are forever coping that they had to wait half a decade to get a shittier version of Xeno Crisis that doesn't even run on the base SNES hardware. What a sad state.

>> No.10705175

>>/vr/?task=search2&ghost=false&search_text=&search_subject=&search_username=&search_tripcode=&search_email=&search_filename=Xeno-Crisis-boss.gif&search_datefrom=&search_dateto=&search_media_hash=&search_op=all&search_del=dontcare&search_int=dontcare&search_ord=new&search_capcode=all&search_res=post

Was it autism, or just plain schizophrenia?

>> No.10705181

>>10705136
>Xeno Crisis
Ok let's see who made it
>Bitmao Bureau is a UK-
lol

>> No.10705184

>>10705175
Ah, it's the guy who goes on about "THREE TIMES".
Why are shitposters so insistent?

>> No.10705210

>>10705184
The Mega Drive being upwards of three times faster than the SNES is the main reason there is no SNES homebrew. Are you actually able to refute that point, or is he simply "wrong" because he keeps insisting?

>> No.10705214

>>10703330
>how come nobody ever talks about the imminent extinction of SNES's due to chip failure?
I guess because mortality is a difficult topic.
Anyway, I doubt there's any looming SNES extinction event, but hardware eventually breaking down is a very good reason for emulation & piracy.

>> No.10705232

>>10705210
Why do you speak in 3rd person?
Also, of you care about CPU speed so much, why are you on /vr/? 1, 2, 3 times faster? Who cares? These are all old machines. If you care so much about specs go to /v/ and defend modern gaming PCs and trash consoles or something.
This is /vr/, japanese developers Made excellent games with lots of limitations. Limitations produced creativity.
But go ahead, try to convince people that the Super Nintendo is, in fact, a bad console because it doesn't have the best version of some modern brit jank indie game that's sold on Steam anyway

>> No.10705249

>>10705232
>Why do you speak in 3rd person?
I never posted "THREE TIMES", but keep on believing your auster conspiracy.
>1, 2, 3 times faster? Who cares?
Homebrew developers. Which is why they don't make SNES games and never will. Next question?
>japanese developers Made excellent games with lots of limitations
They, and everyone else, struggled with the particularly bottlenecked SNES limitations, which is why the library is such a slog, despite there being so many games, there's so few quality titles to pick from, this is also why there were so many games with expansion chips on the SNES, while the Mega Drive only had one.

>> No.10705261

>>10705249
>I never posted "THREE TIMES", but keep on believing your auster conspiracy.
Suuuuure.
>Homebrew developers
British ones at that, right? Go back to your speccy forums.
>Super Nintendo library is actually.... Bad!!
Good luck trying to convince people with that whilst defending ZX Spectrum homebrew lol

>> No.10705267

>>10705261
>can't refute the claim so has to deflect to the Spectrum
Many such cases.

>> No.10705280

>>10705267
I don't really need to refute anything. You're the schizo that always posts the same xeni crisis gif and lashes out against the SNES.
SNES will continue to be popular because of all the good japanese games it got in the 90s, while the 2020s indie stuff will be rightfully forgotten by time.
If you seriously think anyone on /vr/ will start hating on the SNES because it doesn't have the best version of a modern indie brit game that's on PC anyway, then I don't know what to tell you other than wishing you good luck with your crazy Anti SNES agenda.

>> No.10705294

>>10705280
>I don't really need to refute anything.
Yes you do. The Mega Drive is upwards of three times faster, as other anon has pointed out, and that's why it enjoys a vast homebrew scene, which the SNES will never achieve. Take the L and accept that you have no refutation to this basic observation.

>> No.10705306

>>10705294
>The other anon
cringe.
>three times
And modern PCs are faster than any retro hardware can ever hope to be. Stop liking older stuff if you only care about mhz

>> No.10705313

>>10705306
>deflect!! deflect!!
>m--modern PCs!!
>schizo auster!!
>deflect!!
>s--the spectrum!! britjank!!
>deflect!!
Pathetic.

>> No.10705320

>>10705313
Go on, try and convince people that all these good japanese developed games on SNES made in the 90s are, suddenly, actually not good because modern british developers don't make the best versions of their modern indie PC games on SNES.

>> No.10705374

So the first of my 7805 throwaways has a different issue (lol should have tested beforehand) looks like the caps part of the sync circuit have failed and the circuit compromised, I think that one is salvageable I say as the yellowed case it sits in becomes more and more fatigued with each turn of the screw. Thanks Howard! Onto number 2.

>> No.10705384

>>10705374
if you have broken screw posts you can weld them back together with acetone. plastic screw posts are always cheap and inferior to metal ones, though mostly because metal screws digging into plastic isn't a very good idea. nice thing about one chip SNES models is that they're not only much more reliable than the older two chip units but the shells aren't as prone to yellowing.

>> No.10705389

>>10705384
If I can get working boards out of it eventually the case situation will be solved, number 2 is definitely one with red flash/black screen so I'll try a new 7805 on it and see what happens. Wish me luck!

>> No.10705406

My personal SNES is a GPM-02 so that would have CPU-B and PPU-C. That is the only trustworthy two chip model and remember that one chip SNESes have differences in their behavior that affects some games.

>> No.10705416
File: 1.71 MB, 3472x3472, IMG_20240218_142014.jpg [View same] [iqdb] [saucenao] [google]
10705416

>>10705389
Well rip in piss lil guy nothing changed on this one. The caps don't look great but only by the video circuitry. It's probably true shvc cancer in this shvc-cpu-01.

>> No.10705452

>>10703330
funny to find this thread. my snes rip'd today. now I am trying to find a new one. never knew about "chip 1" versions and whatnot. all the "good" consoles with the good chips and whatnot are somewhere around the 200€ mark which is insane desu. I will buy one but once this one dies thats it.

>> No.10705473

>>10705118
I was not aware of the nes at least, most games do use a mapper chip of some sort to allow additional functionality but thats it. Save ram was a thing on the cart but thats for savegames only.
As for the snes, most games don't even use an expansion chip, only 5% or so of all games. Super metroid, chrono trigger, donkey kong country and many other big titles just use stick hardware.

>> No.10705476

>>10705473
Stock hardware*

>> No.10705484

>>10703340
Kirby's Dreamland 3

>> No.10705549

Things die, nothing lasts forever. Big whoop.
My friends and family keep dying and nobody is talking about that either.

>> No.10705551 [DELETED] 
File: 15 KB, 745x201, shvc-01.png [View same] [iqdb] [saucenao] [google]
10705551

He seems to agree that it's a thermal issue and heat sinks might be a fix.

>> No.10705576
File: 20 KB, 736x237, shvc-01.png [View same] [iqdb] [saucenao] [google]
10705576

He seems to agree that it's a thermal issue and heat sinks might be a fix.

>> No.10705582

>>10703395
It's an actual reality for any hardware over 20+ years old. The chances for it to failure increase drastically. It's not like Nintendo or Sega or Sony were all expecting people to keep utilizing these devices 30 years onward.

>> No.10705614

>>10705576
i never recall that the SNES chips actually got that hot unlike the first recalled Famicoms where the PPU could be used to roast weenies on

>> No.10705620

>>10705614
The SNES has CMOS chips so they wouldn't get as obviously hot as the NMOS Famicom chips but a hot pocket on the die caused by a poor layout can definitely fuck shit up. The Sega SVP had that issue and those were definitely CMOS, they weren't an NMOS chip.

>> No.10705690

>>10705473
It's quite common for games to use the cartridge RAM for extra storage space, for example SMB3 does and it has no battery save.

>> No.10705771

I think just about every console had a shitty first run model with hardware gremlins outside maybe the Atari 2600.

>> No.10705857

>>10703330
If it dies it dies

>> No.10705871

>>10703330
This is the new disc rot meme

>> No.10705962

>>10705620
The ZX Spectrum was like that. Certain ULA chips made in the Philippines would overheat and die while the European-manufactured ones didn't.

>> No.10705985
File: 139 KB, 800x500, Mister-FPGA-Logo-Header-400x250%402x-2656061013.jpg [View same] [iqdb] [saucenao] [google]
10705985

>>10703330
FPGA has this advantage. FPGA has that advantage. Except nobody is doing decapping. You know the actual emulator advantage of FPGA. Instead they are making worse copies from already existing emulators. And than talking technically it is possible to create the real thing in FPGA. Maybe they could've solved this issue if they did what they advertised in the first place.

>> No.10706049

>>10703337
I love classic Nintendo, but the Nintendo fans on this board are embarrassing. Can't even discuss the hardware of the SNES or N64 without people sperging out over Sega and Sony

>> No.10706171

>>10705294
NTA, but I am perfectly willing to admit that it certainly seems the SNES has an architecture which is not conducive to homebrew development.
Now I will continue not give even the slightest fuck about that fact because who the fuck cares about homebrew?

>> No.10706294

>>10705280
>while the 2020s indie stuff will be rightfully forgotten by time.
>>10706171
>who the fuck cares about homebrew?
Trying to spin the fact that you will never get any new games as though it were inconsequential is the maximum of copes. SNES fans never cease to amaze me with the mental gymnastics they have to go through to defend their shit console.

>> No.10706302
File: 325 KB, 1538x2048, stavvybaby.jpg [View same] [iqdb] [saucenao] [google]
10706302

>>10703754
>enjoy
>Altered Beast

>> No.10706303

>>10706294
You're not going to get a new Japanese developed game for any old system, so yes, that's pretty damn inconsequential.

No one cares about Eurojank.

>> No.10706316
File: 22 KB, 1920x1080, earthion-vintage-stg-thumb_feature.png [View same] [iqdb] [saucenao] [google]
10706316

>>10706303
>You're not going to get a new Japanese developed game for any old system
Embarrassingly wrong yet again.

>> No.10706326
File: 8 KB, 160x144, GG_Aleste_3_(GG_Aleste_3_-_Last_Messiah).png [View same] [iqdb] [saucenao] [google]
10706326

>>10706303
Even the humble Game Gear is getting more attention from Japanese developers than the SNES. So sad!

>> No.10706358

>>10706294
I have like 10 SNES games I intend to play for the first time sitting on my shelf right now.
I don't need any new games.
Same situation with the Genesis. More great games between them than I can probably play through in my lifetime.
I don't need homobrew.

>> No.10706458

>>10706358
Greenhorn

>> No.10706481

>>10706458
Even if I did run out of games for SNES and Genesis, I have the NES and PC Engine.
Don't need to resort to playing new games on old consoles rife with despicable modern design sensibilities aka "QoL".
I'll prefer the quality of quality games instead.
Stay assmad, homebrew faggot.

>> No.10706498

>>10706358
Enjoy those 10 SNES games. Once they're over, you're going to be struck with the realisation that there isn't anything else worth playing on that console.

>> No.10706530

>>10704992
It's amazing how uninformed this board is compared to a few years ago

>> No.10706531

>>10704776
>Chinese factory had better Q/C standards than Japan
I'm scared.

>> No.10706548

If you don't want a SNES with a bung CPU, it's best to avoid S/Ns below 26xx.

>> No.10706675

>>10706498
Then I'll play a different console and not resign myself to some retarded allegiance to a single console where I wait for garbage "games" from hobbyist scum.

>> No.10706697

>>10703745
That's all consoles and really computers in general. Tech progressed so quickly that nobody was expected to want or need to keep them for extended periods of time, and video game development was seen as a fun 'alt job' that nobody took seriously. All of it was meant to be disposable, the same way dime novels and radio shows were.

>> No.10707373

>>10703330
We already have 100% accurate emulaters, gramps

>> No.10707638

>>10707373
ha ha no software emulator can be 100% accurate. FPGA might however get you there.

>> No.10707780

>>10705036
Is there any information on SNES homebrew?

>> No.10707795
File: 1.94 MB, 3008x2256, mister_fpga.jpg [View same] [iqdb] [saucenao] [google]
10707795

>>10703330
*Laughs in Mister*

>> No.10707893

There was definitely some teething issues with early production SNES made in 1990-91.

>> No.10708279

>>10703337
>2030
>Every single snes dies
>Sega makes a sudden announcement
>They will resume production of the Sega Saturn and will release 7 new 3D sonic games.

>> No.10709026

>>10706294
Good thing this is /vr/
All the games I want to play have already been made

>> No.10709064

>>10705771
the only console I can really think of where the opposite is true is the WiiU, the launch revisions are all pretty much bullet proof, but in the later years they switched to a shittier nand chip that's really prone to dying in storage.

>> No.10709080

Try owning a PS2, you can just burn SNES-Station. Of course SNES owners can add rom hacks and that is much cooler than the original titles available.
https://www.youtube.com/watch?v=-vcZnJ14nxE

>> No.10709129

>>10709064
the initial Heavy Sixer Atari 2600 from the late 70s is often considered the best model and later versions got cheaper until you end up with the 2600 Jr. and its cheap, brittle plastic shells. most Sega consoles did not have major issues but the first Japanese Dreamcasts suffered from NEC making a major manufacturing mistake with the GPUs so they had to throw out most of them.

>> No.10709138

>>10709129
IDK if that's what happened with the SHVC SNES but I wouldn't put it past Nintendo to deliberately put chips that failed Q/C in the things to meet shipping quotas.

>> No.10709149

>>10709138
nah Nintendo don't do that, they're not Commodore. lal. their practice has always been to buy chips in relatively small batches in case a problem comes up as opposed to Sega buying a warehouse full of defective SVP chips.

>> No.10709154

>>10709149
The Virtua Racing carts had heat sinks and might have been ok except the dummies forgot to put thermal paste on them.

#JustSegaThings

>> No.10709160

Nintendo had been producing the Famicom for two years before releasing it internationally and went through several hardware revisions to work out early reliability issues. They couldn't do that with the SNES as the market by 1991 was extremely different, they had no choice but to release a half-finished launch model on the world that had faulty chips.

>> No.10709173

>>10703340
Like maybe two.

>> No.10709179
File: 37 KB, 514x279, IMG_4892.gif [View same] [iqdb] [saucenao] [google]
10709179

>>10706498

>> No.10709183
File: 36 KB, 514x279, IMG_4893.gif [View same] [iqdb] [saucenao] [google]
10709183

>>10709179

>> No.10709203

>>10709179
>>10709183
Pretty funny how Mega Drive has better colours and higher resolution even when it's bootlegs of SNES games.

>> No.10709210

>>10709179
>>10709183
>>10709203
Auster, it's not going to work.
Stop using Sega in your crusade against Nintendo.

>> No.10709542

>>10709210
seconded, the colors are more subtle & well-composed on the SNES side, whereas Genesis looks a bit garish & tacky. Also, the SNES screenshots have higher scores/lives.

>> No.10709671

>>10703330
I have that Christmas ornament.

>> No.10709702

>>10709179
>>10709183
genesis looks like shit

>> No.10709773

>>10703330
All the games that matter already had their save batteries die. SNES physical died quite young

>> No.10709805

>>10703330
All the retro electronics are dying, repro parts are just a bandage on a hulking rotting mass.

>> No.10709812

>>10703330
Emulators and clones exist, it will be okay

>> No.10710069

>>10709773
Oh yeah. It's a real shame it's totally impossible to replace those and not the sort of thing even a retarded monkey could be trained to do with a dollar-store soldering iron.

>> No.10710490

>>10703393
if you arent using the original console released by ninty, then why bother with fpga (it wont ever be a 1:1 silicone replacement)? just emulate which can be 1:1 instructions and cycles

>> No.10710513

>>10703583
>i have never seen this claim outside of /vr/ and i'm pretty sure it's just one schizo (you) pulling this horseshit out of your ass
"The big issue that occurs is when custom ICs fail. We currently see this with Nintendo PPU and CPU on NES/Famicom, PPU1/PPU2 and CPU on SNES and various BUS related ICs on NEO-GEO systems, SID’s on the C64 – to name but a few. Replacement parts are usually obsolete or proprietary designs with parts coming from other more unfixable systems are donors, which can also develop similar issues eventually."
https://www.timeextension.com/features/your-beloved-games-console-is-slowly-but-surely-dying

>> No.10710516
File: 406 KB, 1080x1080, 1683106276290314.webm [View same] [iqdb] [saucenao] [google]
10710516

>>10703330
Is that what causes this? tons of games have issues with graphical corruption on my SNES, but they still actually play fine, it just looks fucky in some places.

>> No.10710520

>>10710516
i have no idea how that webm ended up upside down.

>> No.10710523

>>10703583
>i have never seen this claim outside of /vr/ and i'm pretty sure it's just one schizo (you) pulling this horseshit out of your ass
"That won't save it. A brand new in box SNES SHVC-CPU-01 that has been safely stored in an attic/garage/basement will die without ever being opened. There is something specific to these models where the CPU will just die with age, regardless of it ever being powered on. There's no warning sign.
As I mentioned in another thread, I have three dead units and all of them are SHVC-CPU-01, and they all did the "power on LED, no picture" bit. The one that was kept in it's original box and packaging, did not power up after being shipped 500 miles and left in storage for a few years. The SFC one, initially did work, but then died the second time I tried to power it on. And yes, I used the correct power supply for that one. If I hazard to guess, all SHVC-CPU-01 models, regardless of being 1/1/1 or 2/1/3 models have this problem, and you will only know if you have this model by taking the cover off, as it's the only model with the "tin can" APU box. What seems to trigger the death of the CPU is powering it on after being shipped/stored, and it wouldn't surprise me if this was physical defect in the CPU package."

https://forums.atariage.com/topic/273363-so-worried-about-snes-reliability/page/2/

>> No.10710530

>>10710516
>Is that what causes this?
yes although some games won't boot and it get's progressively worse all nes consoles are near death now and many snes builds. There are just no chips to repair them without another board to harvest a good set from BUT that set is also on a deathclock, it's why a lot of people like me won't take them for repair as end users don't understand the situation and get shitty if the replacements then fail. Din't pay for a nes unless its just for cosmetic display

>> No.10710531

>>10710530
>all nes consoles
oh okay so you're retarded and i should just ignore you, got it. this snes has been doing this for 20 years.

>> No.10710535

>>10710531
Why are you trying to conceal this situation from anons? Are you some sort of amateur dealer who does not know about NES death?>>10710513
>The big issue that occurs is when custom ICs fail. We currently see this with Nintendo PPU and CPU on NES/Famicom, PPU1/PPU2 and CPU on SNES and various BUS related ICs on NEO-GEO systems

>> No.10710579
File: 1.15 MB, 2000x1500, failed-ppu2.jpg [View same] [iqdb] [saucenao] [google]
10710579

>>10703583
>i have never seen this claim outside of /vr/ and i'm pretty sure it's just one schizo (you) pulling this horseshit out of your ass
https://smilecitrus.info/?p=3350

"I often hear people say bad CPUs on Super Nintendos are a rare issue. But it sure doesn’t seem that way to me. Maybe a quarter of SHVC consoles I get have a bad PPU or CPU. Of course, I’m getting consoles that have already been identified as broken, but still. People say it’s not an epidemic on the same level as, say, bad capacitors on PC Engine Duos or Game Gears, but I don’t think it’s unreasonable to assume that all the old revision PPUs and CPUs in these Super Nintendos will go bad in the not-too-distant future."

>> No.10710596

>>10705061
Most games were written in assembler. The 68k can tolerate C, but its not as fast Sonic spinball was written in C and because of that the game had to be run at 30fps.

>> No.10710626
File: 167 KB, 756x660, IMG_4905.jpg [View same] [iqdb] [saucenao] [google]
10710626

>>10705061
Still we got this!

https://archive.org/details/snes-new-super-mario-land/
https://www.youtube.com/watch?v=ZwtE1JRvc-E

>> No.10710992

@10710535
@10710530
@10703357
@10703380
can't you write coherent English? are you from a Third World country?

>> No.10711036
File: 21 KB, 1556x273, 5579976555.png [View same] [iqdb] [saucenao] [google]
10711036

>>10710531
Those SHVC-CPU-01 models were shitting themselves when they were brand-new.

>> No.10711046

>>10703515
are you sure it's overheating? the glitches here >>10710516 seem stable and aren't affected by temperature. one claim i heard but can't confirm was that they had a packaging fault with the chips and they had a problem with the die detaching from the substrate. it may be that Ricoh had trouble figuring out QFP packaging but who knows?

>> No.10711053

>>10710531
If the glitches are stable and haven't gotten any worse with time I wouldn't complain.

>> No.10711089

eventually someone will make FPGA replacement for those CPU-As

>> No.10711108

SHVCs are the most common board revision for SFC while GPM is most common US model.

>> No.10711121

>>10703340
Snescope games I suppose

>> No.10711220
File: 2.33 MB, 300x400, 56654eb38f6ed08f81ebd395e98197ac.gif [View same] [iqdb] [saucenao] [google]
10711220

https://sd2snes.de/blog/archives/date/2021/05
Here's another piece of interesting info I found. The SNES le ebic slowdown meme was a problem mostly present on CPU-As and caused by the glitchy DMA on them resulting in framerate drop. It doesn't affect later revisions of the hardware.

>>10710516
These glitches may also be hardware bugs in the PPU and not the result of a malfunction/damage to the chip. So his SNES may actually not be broken and it's normal behavior if he has an early revision chipset.

>> No.10711239

As one other piece of info, the one chip SNESes are extremely bulletproof as far as reliability and don't seem to get unsightly yellowed shells but they're also quite a lot different under the hood. The PPU was consolidated into one IC, was made on a different/newer process than the older two chip models, and has a lot of differences. Games that use mid-line palette changes for example are noticeably affected. Think of it as being like an 8580 SID or an Atari 2600 Jr.

>> No.10711292

>>10709183
>>10709179
Unbelievable. SNES never really felt that muddy on a CRT but in hindsight Genesis colours always popped.

>> No.10711340

>>10711220
Damn that's a huge redpill if true (the slowdown issue was all bugs and not due to the inherent design of the hardware)

>> No.10711393

Keep in mind that SHVC SNES have the separate sound board which can come loose and prevent the console from operating. If you power on to a black screen that may be the issue.

>> No.10711462

>>10703330
Welcome to /vr/ new friend. How's your first day going? There's a schizo who regularly shitposts about this imagined problem.

>> No.10711997

>>10710523
>As I mentioned in another thread, I have three dead units and all of them are SHVC-CPU-01, and they all did the "power on LED, no picture" bit. The one that was kept in it's original box and packaging, did not power up after being shipped 500 miles and left in storage for a few years. The SFC one, initially did work, but then died the second time I tried to power it on

Sound board got loose, reseat it.

>> No.10712042

>>10703330
Why on earth would the chips go poof?

>> No.10713951

It would be funny if people were mistaking bugs in the 1/1/1 chipset for hardware failures.

>> No.10714005
File: 2.43 MB, 498x371, tenor.gif [View same] [iqdb] [saucenao] [google]
10714005

>>10703391

>> No.10714279

>>10711220
>Here's another piece of interesting info I found. The SNES le ebic slowdown meme was a problem mostly present on CPU-As and caused by the glitchy DMA on them resulting in framerate drop. It doesn't affect later revisions of the hardware.
If you bothered to read the article you posted, they are talking about open bus behavior, not the DMA issue. They mention the DMA issue, and say "that's a story for another day". The DMA glitch crashes the CPU, it doesn't cause slowdown.

>> No.10715029

The SNES was obsolete the day zsnes came out.

>> No.10715198

>>10715029
The SNES was obsolete the day the SNES came out.
>2.68 mhz
Pathetic.

>> No.10715210

>>10715198
Hi, threetimes-kun.
SNES will continue to be popular after you die, as well.

>> No.10715501

>>10703330
snes cpu & ppu chips can be replicated